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@@ -0,0 +1,78 @@
|
||||
name: Update issue Status
|
||||
|
||||
on:
|
||||
issues:
|
||||
types: [closed]
|
||||
|
||||
jobs:
|
||||
update_issue:
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- name: Get project data
|
||||
env:
|
||||
GITHUB_TOKEN: ${{secrets.GHPROJECT_TOKEN}}
|
||||
ORGANIZATION: specklesystems
|
||||
PROJECT_NUMBER: 9
|
||||
run: |
|
||||
gh api graphql --header 'GraphQL-Features: projects_next_graphql' -f query='
|
||||
query($org: String!, $number: Int!) {
|
||||
organization(login: $org){
|
||||
projectNext(number: $number) {
|
||||
id
|
||||
fields(first:20) {
|
||||
nodes {
|
||||
id
|
||||
name
|
||||
settings
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}' -f org=$ORGANIZATION -F number=$PROJECT_NUMBER > project_data.json
|
||||
|
||||
echo 'PROJECT_ID='$(jq '.data.organization.projectNext.id' project_data.json) >> $GITHUB_ENV
|
||||
echo 'STATUS_FIELD_ID='$(jq '.data.organization.projectNext.fields.nodes[] | select(.name== "Status") | .id' project_data.json) >> $GITHUB_ENV
|
||||
|
||||
echo "$PROJECT_ID"
|
||||
echo "$STATUS_FIELD_ID"
|
||||
|
||||
echo 'DONE_ID='$(jq '.data.organization.projectNext.fields.nodes[] | select(.name== "Status") | .settings | fromjson | .options[] | select(.name== "Done") | .id' project_data.json) >> $GITHUB_ENV
|
||||
echo "$DONE_ID"
|
||||
|
||||
- name: Add Issue to project #it's already in the project, but we do this to get its node id!
|
||||
env:
|
||||
GITHUB_TOKEN: ${{secrets.GHPROJECT_TOKEN}}
|
||||
ISSUE_ID: ${{ github.event.issue.node_id }}
|
||||
run: |
|
||||
item_id="$( gh api graphql --header 'GraphQL-Features: projects_next_graphql' -f query='
|
||||
mutation($project:ID!, $id:ID!) {
|
||||
addProjectNextItem(input: {projectId: $project, contentId: $id}) {
|
||||
projectNextItem {
|
||||
id
|
||||
}
|
||||
}
|
||||
}' -f project=$PROJECT_ID -f id=$ISSUE_ID --jq '.data.addProjectNextItem.projectNextItem.id')"
|
||||
|
||||
echo 'ITEM_ID='$item_id >> $GITHUB_ENV
|
||||
|
||||
- name: Update Status
|
||||
env:
|
||||
GITHUB_TOKEN: ${{secrets.GHPROJECT_TOKEN}}
|
||||
ISSUE_ID: ${{ github.event.issue.node_id }}
|
||||
run: |
|
||||
gh api graphql --header 'GraphQL-Features: projects_next_graphql' -f query='
|
||||
mutation($project:ID!, $status:ID!, $id:ID!, $value:String!) {
|
||||
set_status: updateProjectNextItemField(
|
||||
input: {
|
||||
projectId: $project
|
||||
itemId: $id
|
||||
fieldId: $status
|
||||
value: $value
|
||||
}
|
||||
) {
|
||||
projectNextItem {
|
||||
id
|
||||
}
|
||||
}
|
||||
}' -f project=$PROJECT_ID -f status=$STATUS_FIELD_ID -f id=$ITEM_ID -f value=${{ env.DONE_ID }}
|
||||
|
||||
@@ -0,0 +1,50 @@
|
||||
name: Move new issues into Project
|
||||
|
||||
on:
|
||||
issues:
|
||||
types: [opened]
|
||||
|
||||
jobs:
|
||||
track_issue:
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- name: Get project data
|
||||
env:
|
||||
GITHUB_TOKEN: ${{secrets.GHPROJECT_TOKEN}}
|
||||
ORGANIZATION: specklesystems
|
||||
PROJECT_NUMBER: 9
|
||||
run: |
|
||||
gh api graphql --header 'GraphQL-Features: projects_next_graphql' -f query='
|
||||
query($org: String!, $number: Int!) {
|
||||
organization(login: $org){
|
||||
projectNext(number: $number) {
|
||||
id
|
||||
fields(first:20) {
|
||||
nodes {
|
||||
id
|
||||
name
|
||||
settings
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}' -f org=$ORGANIZATION -F number=$PROJECT_NUMBER > project_data.json
|
||||
|
||||
echo 'PROJECT_ID='$(jq '.data.organization.projectNext.id' project_data.json) >> $GITHUB_ENV
|
||||
echo 'STATUS_FIELD_ID='$(jq '.data.organization.projectNext.fields.nodes[] | select(.name== "Status") | .id' project_data.json) >> $GITHUB_ENV
|
||||
|
||||
- name: Add Issue to project
|
||||
env:
|
||||
GITHUB_TOKEN: ${{secrets.GHPROJECT_TOKEN}}
|
||||
ISSUE_ID: ${{ github.event.issue.node_id }}
|
||||
run: |
|
||||
item_id="$( gh api graphql --header 'GraphQL-Features: projects_next_graphql' -f query='
|
||||
mutation($project:ID!, $id:ID!) {
|
||||
addProjectNextItem(input: {projectId: $project, contentId: $id}) {
|
||||
projectNextItem {
|
||||
id
|
||||
}
|
||||
}
|
||||
}' -f project=$PROJECT_ID -f id=$ISSUE_ID --jq '.data.addProjectNextItem.projectNextItem.id')"
|
||||
|
||||
echo 'ITEM_ID='$item_id >> $GITHUB_ENV
|
||||
+7
-6
@@ -31,9 +31,10 @@
|
||||
*.out
|
||||
*.app
|
||||
*.umap
|
||||
SpeckleUnrealProject/Binaries/
|
||||
SpeckleUnrealProject/Intermediate/
|
||||
SpeckleUnrealProject/Plugins/SpeckleUnreal/Binaries/
|
||||
SpeckleUnrealProject/Plugins/SpeckleUnreal/Intermediate/
|
||||
SpeckleUnrealProject/Saved/
|
||||
SpeckleUnrealProject/.vs/
|
||||
|
||||
Binaries/
|
||||
Intermediate/
|
||||
Saved/
|
||||
|
||||
.idea/
|
||||
.vs/
|
||||
|
||||
@@ -1,3 +0,0 @@
|
||||
{
|
||||
"CurrentProjectSetting": "No Configurations"
|
||||
}
|
||||
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@@ -1,8 +0,0 @@
|
||||
{
|
||||
"ExpandedNodes": [
|
||||
"",
|
||||
"\\SpeckleUnreal",
|
||||
"\\SpeckleUnreal\\Source"
|
||||
],
|
||||
"PreviewInSolutionExplorer": false
|
||||
}
|
||||
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@@ -1,21 +1,201 @@
|
||||
MIT License
|
||||
Apache License
|
||||
Version 2.0, January 2004
|
||||
http://www.apache.org/licenses/
|
||||
|
||||
Copyright (c) 2020 mobiusnode
|
||||
TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
1. Definitions.
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
"License" shall mean the terms and conditions for use, reproduction,
|
||||
and distribution as defined by Sections 1 through 9 of this document.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
||||
"Licensor" shall mean the copyright owner or entity authorized by
|
||||
the copyright owner that is granting the License.
|
||||
|
||||
"Legal Entity" shall mean the union of the acting entity and all
|
||||
other entities that control, are controlled by, or are under common
|
||||
control with that entity. For the purposes of this definition,
|
||||
"control" means (i) the power, direct or indirect, to cause the
|
||||
direction or management of such entity, whether by contract or
|
||||
otherwise, or (ii) ownership of fifty percent (50%) or more of the
|
||||
outstanding shares, or (iii) beneficial ownership of such entity.
|
||||
|
||||
"You" (or "Your") shall mean an individual or Legal Entity
|
||||
exercising permissions granted by this License.
|
||||
|
||||
"Source" form shall mean the preferred form for making modifications,
|
||||
including but not limited to software source code, documentation
|
||||
source, and configuration files.
|
||||
|
||||
"Object" form shall mean any form resulting from mechanical
|
||||
transformation or translation of a Source form, including but
|
||||
not limited to compiled object code, generated documentation,
|
||||
and conversions to other media types.
|
||||
|
||||
"Work" shall mean the work of authorship, whether in Source or
|
||||
Object form, made available under the License, as indicated by a
|
||||
copyright notice that is included in or attached to the work
|
||||
(an example is provided in the Appendix below).
|
||||
|
||||
"Derivative Works" shall mean any work, whether in Source or Object
|
||||
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|
||||
editorial revisions, annotations, elaborations, or other modifications
|
||||
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|
||||
of this License, Derivative Works shall not include works that remain
|
||||
separable from, or merely link (or bind by name) to the interfaces of,
|
||||
the Work and Derivative Works thereof.
|
||||
|
||||
"Contribution" shall mean any work of authorship, including
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
to the Licensor or its representatives, including but not limited to
|
||||
communication on electronic mailing lists, source code control systems,
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
||||
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|
||||
on behalf of whom a Contribution has been received by Licensor and
|
||||
subsequently incorporated within the Work.
|
||||
|
||||
2. Grant of Copyright License. Subject to the terms and conditions of
|
||||
this License, each Contributor hereby grants to You a perpetual,
|
||||
worldwide, non-exclusive, no-charge, royalty-free, irrevocable
|
||||
copyright license to reproduce, prepare Derivative Works of,
|
||||
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|
||||
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|
||||
|
||||
3. Grant of Patent License. Subject to the terms and conditions of
|
||||
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|
||||
worldwide, non-exclusive, no-charge, royalty-free, irrevocable
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
institute patent litigation against any entity (including a
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
||||
4. Redistribution. You may reproduce and distribute copies of the
|
||||
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|
||||
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|
||||
meet the following conditions:
|
||||
|
||||
(a) You must give any other recipients of the Work or
|
||||
Derivative Works a copy of this License; and
|
||||
|
||||
(b) You must cause any modified files to carry prominent notices
|
||||
stating that You changed the files; and
|
||||
|
||||
(c) You must retain, in the Source form of any Derivative Works
|
||||
that You distribute, all copyright, patent, trademark, and
|
||||
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|
||||
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|
||||
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|
||||
|
||||
(d) If the Work includes a "NOTICE" text file as part of its
|
||||
distribution, then any Derivative Works that You distribute must
|
||||
include a readable copy of the attribution notices contained
|
||||
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|
||||
pertain to any part of the Derivative Works, in at least one
|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
of the NOTICE file are for informational purposes only and
|
||||
do not modify the License. You may add Your own attribution
|
||||
notices within Derivative Works that You distribute, alongside
|
||||
or as an addendum to the NOTICE text from the Work, provided
|
||||
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|
||||
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|
||||
|
||||
You may add Your own copyright statement to Your modifications and
|
||||
may provide additional or different license terms and conditions
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||||
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|
||||
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|
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|
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||||
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|
||||
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|
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|
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the Work or Derivative Works thereof, You may choose to offer,
|
||||
and charge a fee for, acceptance of support, warranty, indemnity,
|
||||
or other liability obligations and/or rights consistent with this
|
||||
License. However, in accepting such obligations, You may act only
|
||||
on Your own behalf and on Your sole responsibility, not on behalf
|
||||
of any other Contributor, and only if You agree to indemnify,
|
||||
defend, and hold each Contributor harmless for any liability
|
||||
incurred by, or claims asserted against, such Contributor by reason
|
||||
of your accepting any such warranty or additional liability.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
APPENDIX: How to apply the Apache License to your work.
|
||||
|
||||
To apply the Apache License to your work, attach the following
|
||||
boilerplate notice, with the fields enclosed by brackets "[]"
|
||||
replaced with your own identifying information. (Don't include
|
||||
the brackets!) The text should be enclosed in the appropriate
|
||||
comment syntax for the file format. We also recommend that a
|
||||
file or class name and description of purpose be included on the
|
||||
same "printed page" as the copyright notice for easier
|
||||
identification within third-party archives.
|
||||
|
||||
Copyright 2021 AEC Systems
|
||||
|
||||
Licensed under the Apache License, Version 2.0 (the "License");
|
||||
you may not use this file except in compliance with the License.
|
||||
You may obtain a copy of the License at
|
||||
|
||||
http://www.apache.org/licenses/LICENSE-2.0
|
||||
|
||||
Unless required by applicable law or agreed to in writing, software
|
||||
distributed under the License is distributed on an "AS IS" BASIS,
|
||||
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
See the License for the specific language governing permissions and
|
||||
limitations under the License.
|
||||
|
||||
@@ -1,56 +1,34 @@
|
||||
# SpeckleUnreal
|
||||
# Speckle Unreal
|
||||
|
||||
[](https://github.com/mobiusnode/SpeckleUnreal) [](http://makeapullrequest.com)
|
||||
[](https://twitter.com/SpeckleSystems) [](https://speckle.community) [](https://speckle.systems) [](https://speckle.guide/dev/)
|
||||
|
||||
Our Team is developing a Speckle plugin and interoperability transport schema for UE4. Our goal is to enable Revit/Dynamo and Rhino/Grasshopper to send + receive geometry to UE4 for visualization. Our current priority is to establish and release a data sender (TO UE4). We’re also working on receiver methods, however our initial focus is on Rhino/Grasshopper to UE4 translation and the attachment of UE4-specific metadata to the core JSON ‘blobs’ in transport.
|
||||
Plugin for Unreal Engine to import objects from Speckle v2.
|
||||
|
||||
In this repository you will find the source code, assets and project settings of the SpeckleUnreal plugin for Unreal Engine app development (Unreal Engine 4.25.1 or newer recommended).
|
||||
|
||||
# Useful Links
|
||||
Use the following links to access resources related to bug reporting, issues, feature requests, and general questions regarding SpeckleUnreal. Future releases may not contain these links & note.
|
||||
Screencast of an example: https://user-images.githubusercontent.com/2551138/114720093-61403e00-9d40-11eb-8045-6e8ca656554d.mp4
|
||||
|
||||
## Speckle Unreal Server
|
||||
https://speckle.mobiusnode.io
|
||||
|
||||
## Discourse Forums (Bugs, Issues, etc.)
|
||||
https://discourse.mobiusnode.io
|
||||
|
||||
## SpeckleUnreal Slack Workspace
|
||||
https://speckle-works-unreal.slack.com
|
||||
|
||||
## YouTub Demo & Tutorial - Getting Started
|
||||
https://bit.ly/3ehHQE6
|
||||
|
||||
## NOTICE
|
||||
|
||||
* Tested on Windows and MacOS and Linux.
|
||||
* Only displays meshes. Breps are converted using their display values.
|
||||
* Our Unreal Connector is in an beta stage of development. Currently we only support receiving objects, and there is no UI to fetch lists of streams/commits/branches.
|
||||
* We officially support Unreal Engine 4.26 and 4.27, and have experimental support for UE5.
|
||||
* Does not use the Speckle Kit workflow as conversions all happen in C++.
|
||||
|
||||
## How To Install
|
||||
|
||||
|
||||
1. Clone the repository or download it as a zip file.
|
||||
2. Navigate to `SpeckleUnrealProject` > `Plugins` and copy the `SpeckleUnreal` folder
|
||||
3. Paste the folder into your Unreal project under `YourUnrealProjectFolder` > `Plugins` (Create a `Plugins` folder if you don't already have one).
|
||||
4. Reopen your project.
|
||||
1. Download `speckle-unreal` repository archive from https://github.com/specklesystems/speckle-unreal/archive/refs/heads/main.zip
|
||||
1. Extract the downloaded archive into your project's `Plugins` directory (if your project directory doesn't contain a directory called Plugins, you should create it)
|
||||
1. Open your UE project (or restart the editor if you already have it opened). This will build the plugin in your environment.
|
||||
|
||||
We will eventually look to distributing the plugin officially on the Unreal Engine Marketplace but for now you'll need to install the plugin manually like this.
|
||||
|
||||
---
|
||||
See our [docs](https://speckle.guide/user/unreal.html) for usage instructions.
|
||||
|
||||
## Roadmap
|
||||
## Credits
|
||||
Based off the original Unreal integration for Speckle v1 by Mark and Jak which can be found here: [https://github.com/mobiusnode/SpeckleUnreal](https://github.com/mobiusnode/SpeckleUnreal).
|
||||
|
||||
> Roadmap is subject to change. Last reviewed 10th of July 2020.
|
||||
https://user-images.githubusercontent.com/2551138/114720051-571e3f80-9d40-11eb-9099-d3394747a1d3.mp4
|
||||
|
||||
| Version | Defining Feature |
|
||||
| ------- | -------------------------------------------------------------------------------- |
|
||||
| ~0.1~ | ~First prototype release as Unreal Engine plugin~ |
|
||||
| 0.2 | New component workflow and custom materials assigned via inspector~ |
|
||||
| 0.3 | Spawn geometry in transform heirarchy based on layer data |
|
||||
| 0.4 | User login API, get Stream API and no dependency on a local install of Speckle |
|
||||
| 0.5 | Rendering Rule API |
|
||||
| 0.6 | Support Lines, Points, Numbers and Text|
|
||||
| 0.7 | Local caching of Speckle streams |
|
||||
| 0.8 | Implement Sender API |
|
||||
| 1.0 | Production ready (out of preview) |
|
||||
|
||||
Binary file not shown.
|
After Width: | Height: | Size: 1.8 KiB |
@@ -0,0 +1,364 @@
|
||||
#include "API/ClientAPI.h"
|
||||
|
||||
#include "HttpModule.h"
|
||||
#include "Interfaces/IHttpResponse.h"
|
||||
#include "LogSpeckle.h"
|
||||
#include "Mixpanel.h"
|
||||
#include "Objects/HighLevel/SpeckleBranch.h"
|
||||
#include "Objects/HighLevel/SpeckleCommit.h"
|
||||
#include "Objects/HighLevel/SpeckleGlobals.h"
|
||||
#include "Objects/HighLevel/SpeckleUser.h"
|
||||
#include "Transports/Transport.h"
|
||||
|
||||
|
||||
void FClientAPI::StreamsGet(const FString& ServerUrl, const FString& AuthToken,
|
||||
const int Limit,
|
||||
const FFetchStreamDelegate OnCompleteAction, const FErrorDelegate OnErrorAction)
|
||||
{
|
||||
const FString RequestLogName = FString(__FUNCTION__);
|
||||
|
||||
const FString PostPayload =
|
||||
"{\"query\": \"query{user {streams(limit:" + FString::FromInt(Limit) + ") {totalCount items {id name description updatedAt createdAt isPublic role collaborators{id name role company avatar}}}}}\"}";
|
||||
|
||||
auto OnError = [=](const FString& Message) mutable
|
||||
{
|
||||
ensureAlwaysMsgf(OnErrorAction.ExecuteIfBound(Message), TEXT("%s: Unhandled error - %s"), *RequestLogName , *Message);
|
||||
};
|
||||
|
||||
auto ResponseHandler = [=](FHttpRequestPtr, FHttpResponsePtr Response, bool bWasSuccessful) mutable
|
||||
{
|
||||
if(CheckRequestFailed(bWasSuccessful, Response, RequestLogName, OnError)) return;
|
||||
|
||||
TSharedPtr<FJsonObject> Obj;
|
||||
if(!GetResponseAsJSON(Response, RequestLogName, Obj, OnError)) return;
|
||||
|
||||
TArray<TSharedPtr<FJsonValue>> StreamsArrJSON = Obj->GetObjectField(TEXT("data"))
|
||||
->GetObjectField(TEXT("user"))
|
||||
->GetObjectField(TEXT("streams"))
|
||||
->GetArrayField(TEXT("items"));
|
||||
|
||||
TArray<FSpeckleStream> Streams;
|
||||
Streams.Reserve(StreamsArrJSON.Num());
|
||||
|
||||
for (const TSharedPtr<FJsonValue> v : StreamsArrJSON)
|
||||
{
|
||||
FSpeckleStream Stream = FSpeckleStream(v);
|
||||
Streams.Add(Stream);
|
||||
}
|
||||
|
||||
UE_LOG(LogSpeckle, Log, TEXT("Operation %s completed successfully. Fetched %d items"), *RequestLogName, Streams.Num());
|
||||
ensureAlwaysMsgf(OnCompleteAction.ExecuteIfBound(Streams), TEXT("%s: Complete handler was not bound properly"), *RequestLogName);
|
||||
};
|
||||
|
||||
|
||||
const FHttpRequestRef Request = CreateGraphQLRequest(ServerUrl, AuthToken, PostPayload);
|
||||
Request->OnProcessRequestComplete().BindLambda(ResponseHandler);
|
||||
|
||||
SendGraphQLRequest(Request, RequestLogName, OnError);
|
||||
}
|
||||
|
||||
void FClientAPI::StreamGetBranches(
|
||||
const FString& ServerUrl, const FString& AuthToken,
|
||||
const FString& StreamId, const int32 Limit,
|
||||
const FFetchBranchDelegate OnCompleteAction, const FErrorDelegate OnErrorAction)
|
||||
{
|
||||
const FString RequestLogName = FString(__FUNCTION__);
|
||||
|
||||
//TODO limit
|
||||
FString PostPayload = "{\"query\": \"query{ stream (id: \\\"" +
|
||||
StreamId + "\\\"){id name branches(limit : " + FString::FromInt(Limit) + ") {totalCount cursor items{ id name description}}}}\"}";
|
||||
|
||||
// The above can be extended with author information
|
||||
//query{stream(id:"a18f8c8569"){id name branches{totalCount items{id name description author{id, name, email, commits{cursor}}}}}}
|
||||
|
||||
auto OnError = [=](const FString& Message) mutable
|
||||
{
|
||||
ensureAlwaysMsgf(OnErrorAction.ExecuteIfBound(Message), TEXT("%s: Unhandled error - %s"), *RequestLogName , *Message);
|
||||
};
|
||||
|
||||
auto ResponseHandler = [=](FHttpRequestPtr, FHttpResponsePtr Response, bool bWasSuccessful) mutable
|
||||
{
|
||||
if(CheckRequestFailed(bWasSuccessful, Response, RequestLogName, OnError)) return;
|
||||
|
||||
TSharedPtr<FJsonObject> Obj;
|
||||
if(!GetResponseAsJSON(Response, RequestLogName, Obj, OnError)) return;
|
||||
|
||||
TArray<TSharedPtr<FJsonValue>> BranchesArrJSON = Obj->GetObjectField(TEXT("data"))
|
||||
->GetObjectField(TEXT("stream"))
|
||||
->GetObjectField(TEXT("branches"))
|
||||
->GetArrayField(TEXT("items"));
|
||||
TArray<FSpeckleBranch> Branches;
|
||||
Branches.Reserve(BranchesArrJSON.Num());
|
||||
|
||||
for (const TSharedPtr<FJsonValue>& v : BranchesArrJSON)
|
||||
{
|
||||
const TSharedPtr<FJsonObject>* BranchObj;
|
||||
if(ensureAlways(v->TryGetObject(BranchObj)))
|
||||
{
|
||||
FSpeckleBranch Branch = FSpeckleBranch(*BranchObj);
|
||||
Branches.Add(Branch);
|
||||
}
|
||||
}
|
||||
|
||||
UE_LOG(LogSpeckle, Log, TEXT("Operation %s completed successfully. Fetched %d items"), *RequestLogName, Branches.Num());
|
||||
ensureAlwaysMsgf(OnCompleteAction.ExecuteIfBound(Branches), TEXT("%s: Complete handler was not bound properly"), *RequestLogName);
|
||||
};
|
||||
|
||||
|
||||
const FHttpRequestRef Request = CreateGraphQLRequest(ServerUrl, AuthToken, PostPayload);
|
||||
Request->OnProcessRequestComplete().BindLambda(ResponseHandler);
|
||||
|
||||
SendGraphQLRequest(Request, RequestLogName, OnError);
|
||||
}
|
||||
|
||||
|
||||
void FClientAPI::StreamGetCommits(const FString& ServerUrl, const FString& AuthToken,
|
||||
const FString& StreamId, const FString& BranchName, const int32 Limit,
|
||||
const FFetchCommitDelegate OnCompleteAction, const FErrorDelegate OnErrorAction)
|
||||
{
|
||||
const FString RequestLogName = FString(__FUNCTION__);
|
||||
|
||||
FString PostPayload = "{\"query\": \"query{stream (id: \\\"" + StreamId +
|
||||
"\\\"){id name createdAt updatedAt "
|
||||
+ "branch(name: \\\"" + BranchName + "\\\" ){id name description author{name id email} " +
|
||||
"commits(limit: " + FString::FromInt(Limit) + "){totalCount items {id referencedObject sourceApplication totalChildrenCount " +
|
||||
"branchName parents authorName authorId message createdAt commentCount}}}}}\"}"; // authorAvatar
|
||||
|
||||
auto OnError = [=](const FString& Message) mutable
|
||||
{
|
||||
ensureAlwaysMsgf(OnErrorAction.ExecuteIfBound(Message), TEXT("%s: Unhandled error - %s"), *RequestLogName , *Message);
|
||||
};
|
||||
|
||||
auto ResponseHandler = [=](FHttpRequestPtr, FHttpResponsePtr Response, bool bWasSuccessful) mutable
|
||||
{
|
||||
if(CheckRequestFailed(bWasSuccessful, Response, RequestLogName, OnError)) return;
|
||||
|
||||
TSharedPtr<FJsonObject> Obj;
|
||||
if(!GetResponseAsJSON(Response, RequestLogName, Obj, OnError)) return;
|
||||
|
||||
TArray<TSharedPtr<FJsonValue>> CommitsArrJSON = Obj->GetObjectField(TEXT("data"))
|
||||
->GetObjectField(TEXT("stream"))
|
||||
->GetObjectField(TEXT("branch"))
|
||||
->GetObjectField(TEXT("commits"))
|
||||
->GetArrayField(TEXT("items"));
|
||||
|
||||
TArray<FSpeckleCommit> ArrayOfCommits;
|
||||
ArrayOfCommits.Reserve(CommitsArrJSON.Num());
|
||||
|
||||
for (const TSharedPtr<FJsonValue> v : CommitsArrJSON)
|
||||
{
|
||||
FSpeckleCommit Commit = FSpeckleCommit(v);
|
||||
ArrayOfCommits.Add( Commit );
|
||||
}
|
||||
|
||||
UE_LOG(LogSpeckle, Log, TEXT("Operation %s completed successfully. Fetched %d items"), *RequestLogName, ArrayOfCommits.Num());
|
||||
ensureAlwaysMsgf(OnCompleteAction.ExecuteIfBound(ArrayOfCommits), TEXT("%s: Complete handler was not bound properly"), *RequestLogName);
|
||||
};
|
||||
|
||||
|
||||
const FHttpRequestRef Request = CreateGraphQLRequest(ServerUrl, AuthToken, PostPayload);
|
||||
Request->OnProcessRequestComplete().BindLambda(ResponseHandler);
|
||||
|
||||
SendGraphQLRequest(Request, RequestLogName, OnError);
|
||||
}
|
||||
|
||||
|
||||
void FClientAPI::FetchGlobals(const FString& ServerUrl, const FString& AuthToken,
|
||||
const FString& StreamId, const FString& ReferencedObjectId,
|
||||
const FFetchGlobalsDelegate OnCompleteAction, const FErrorDelegate OnErrorAction)
|
||||
{
|
||||
const FString RequestLogName = FString(__FUNCTION__);
|
||||
|
||||
FString PostPayload = "{\"query\": \"query{stream (id:\\\"" + StreamId +
|
||||
"\\\"){id name description updatedAt createdAt role isPublic object(id:\\\"" +
|
||||
ReferencedObjectId +
|
||||
"\\\"){id data}}}\"}";
|
||||
|
||||
auto OnError = [=](const FString& Message) mutable
|
||||
{
|
||||
ensureAlwaysMsgf(OnErrorAction.ExecuteIfBound(Message), TEXT("%s: Unhandled error - %s"), *RequestLogName , *Message);
|
||||
};
|
||||
|
||||
auto ResponseHandler = [=](FHttpRequestPtr, FHttpResponsePtr Response, bool bWasSuccessful) mutable
|
||||
{
|
||||
if(CheckRequestFailed(bWasSuccessful, Response, RequestLogName, OnError)) return;
|
||||
|
||||
TSharedPtr<FJsonObject> Obj;
|
||||
if(!GetResponseAsJSON(Response, RequestLogName, Obj, OnError)) return;
|
||||
|
||||
TSharedPtr<FJsonObject> GlobalsJSONObject = Obj->GetObjectField(TEXT("data"))
|
||||
->GetObjectField(TEXT("stream"))
|
||||
->GetObjectField(TEXT("object"))
|
||||
->GetObjectField(TEXT("data"));
|
||||
|
||||
|
||||
|
||||
|
||||
FSpeckleGlobals Globals = FSpeckleGlobals(GlobalsJSONObject);
|
||||
|
||||
UE_LOG(LogSpeckle, Log, TEXT("Operation %s completed successfully"), *RequestLogName);
|
||||
ensureAlwaysMsgf(OnCompleteAction.ExecuteIfBound(Globals), TEXT("%s: Complete handler was not bound properly"), *RequestLogName);
|
||||
};
|
||||
|
||||
|
||||
const FHttpRequestRef Request = CreateGraphQLRequest(ServerUrl, AuthToken, PostPayload);
|
||||
Request->OnProcessRequestComplete().BindLambda(ResponseHandler);
|
||||
|
||||
SendGraphQLRequest(Request, RequestLogName, OnError);
|
||||
}
|
||||
|
||||
void FClientAPI::FetchUserData(const FString& ServerUrl, const FString& AuthToken,
|
||||
const FFetchUserDelegate OnCompleteAction, const FErrorDelegate OnErrorAction)
|
||||
{
|
||||
const FString RequestLogName = FString(__FUNCTION__);
|
||||
|
||||
const FString PostPayload =
|
||||
"{\"query\": \"query{user{id name email company role suuid bio profiles avatar}}\"}";
|
||||
|
||||
|
||||
auto OnError = [=](const FString& Message) mutable
|
||||
{
|
||||
UE_LOG(LogSpeckle, Warning, TEXT("%s: failed - %s"), *RequestLogName , *Message);
|
||||
ensureAlwaysMsgf(OnErrorAction.ExecuteIfBound(Message), TEXT("%s: Unhandled error - %s"), *RequestLogName , *Message);
|
||||
};
|
||||
|
||||
auto ResponseHandler = [=](FHttpRequestPtr, FHttpResponsePtr Response, bool bWasSuccessful) mutable
|
||||
{
|
||||
if(CheckRequestFailed(bWasSuccessful, Response, RequestLogName, OnError)) return;
|
||||
|
||||
TSharedPtr<FJsonObject> Obj;
|
||||
if(!GetResponseAsJSON(Response, RequestLogName, Obj, OnError)) return;
|
||||
|
||||
TSharedPtr<FJsonObject> UserJSONObject = Obj->GetObjectField(TEXT("data"))
|
||||
->GetObjectField(TEXT("user"));
|
||||
|
||||
FSpeckleUser MyUserData = FSpeckleUser( UserJSONObject );
|
||||
|
||||
UE_LOG(LogSpeckle, Log, TEXT("Operation %s completed successfully"), *RequestLogName);
|
||||
ensureAlwaysMsgf(OnCompleteAction.ExecuteIfBound(MyUserData), TEXT("%s: Complete handler was not bound properly"), *RequestLogName);
|
||||
};
|
||||
|
||||
const FHttpRequestRef Request = CreateGraphQLRequest(ServerUrl, AuthToken, PostPayload);
|
||||
Request->OnProcessRequestComplete().BindLambda(ResponseHandler);
|
||||
|
||||
SendGraphQLRequest(Request, RequestLogName, OnError);
|
||||
}
|
||||
|
||||
|
||||
|
||||
bool FClientAPI::GetResponseAsJSON(const FHttpResponsePtr Response, const FString& RequestLogName, TSharedPtr<FJsonObject>& OutObject, const TFunctionRef<void(const FString& Message)> OnErrorAction)
|
||||
{
|
||||
|
||||
const FString JsonResponse = Response->GetContentAsString();
|
||||
|
||||
TSharedRef<TJsonReader<>> Reader = TJsonReaderFactory<>::Create(JsonResponse);
|
||||
|
||||
if(!FJsonSerializer::Deserialize(Reader, OutObject))
|
||||
{
|
||||
const FString Message = FString::Printf(
|
||||
TEXT("Recieved a response from \"%s\" for \"%s\" request, but the response failed to deserialize: %s"),
|
||||
*Response->GetURL(), *RequestLogName, *JsonResponse);
|
||||
OnErrorAction(Message);
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
FString Error;
|
||||
if(CheckForOperationErrors(OutObject, Error))
|
||||
{
|
||||
OnErrorAction(Error);
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
FHttpRequestRef FClientAPI::CreateGraphQLRequest(const FString& ServerUrl, const FString AuthToken, const FString& PostPayload, const FString& Encoding)
|
||||
{
|
||||
FHttpRequestRef Request = FHttpModule::Get().CreateRequest();
|
||||
|
||||
Request->SetURL(ServerUrl + "/graphql");
|
||||
Request->SetVerb(TEXT("POST"));
|
||||
Request->SetHeader("Accept-Encoding", Encoding);
|
||||
Request->SetHeader("Content-Type", TEXT("application/json"));
|
||||
Request->SetHeader("Authorization", "Bearer " + AuthToken);
|
||||
Request->SetContentAsString(PostPayload);
|
||||
|
||||
return Request;
|
||||
}
|
||||
|
||||
bool FClientAPI::SendGraphQLRequest(const FHttpRequestRef Request, const FString& RequestName,
|
||||
const TFunctionRef<void(const FString& Message)> OnErrorAction)
|
||||
{
|
||||
const bool RequestSent = Request->ProcessRequest();
|
||||
|
||||
if(!RequestSent)
|
||||
{
|
||||
const FString Message = FString::Printf(TEXT("Request \"%s\" at \"%s\" failed: \nHTTP request failed to start"),
|
||||
*RequestName, *Request->GetURL());
|
||||
|
||||
OnErrorAction(Message);
|
||||
}
|
||||
else
|
||||
{
|
||||
UE_LOG(LogSpeckle, Log, TEXT("POST Request %s to %s was sent, awaiting response"), *RequestName, *Request->GetURL() );
|
||||
FAnalytics::TrackEvent("unknown", Request->GetURL(), "NodeRun", TMap<FString, FString> { {"name", RequestName }});
|
||||
}
|
||||
|
||||
return RequestSent;
|
||||
}
|
||||
|
||||
|
||||
bool FClientAPI::CheckRequestFailed(bool bWasSuccessful, FHttpResponsePtr Response, const FString& RequestLogName, const TFunctionRef<void(const FString& Message)> OnErrorAction)
|
||||
{
|
||||
//Check the request was sent
|
||||
if(!bWasSuccessful)
|
||||
{
|
||||
FString Message = FString::Printf(TEXT("Request \"%s\" to \"%s\" was unsuccessful: %s"),
|
||||
*RequestLogName, *Response->GetURL(), *Response->GetContentAsString());
|
||||
OnErrorAction(Message);
|
||||
return true;
|
||||
}
|
||||
|
||||
//Check Response code
|
||||
const int32 ResponseCode = Response->GetResponseCode();
|
||||
if (ResponseCode != 200)
|
||||
{
|
||||
FString Message = FString::Printf(TEXT("Request \"%s\" to \"%s\" failed with HTTP response %d"),
|
||||
*RequestLogName, *Response->GetURL(), ResponseCode);
|
||||
OnErrorAction(Message);
|
||||
return true;
|
||||
}
|
||||
|
||||
UE_LOG(LogSpeckle, Log, TEXT("Operation %s recieved a response from %s"), *RequestLogName, *Response->GetURL());
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool FClientAPI::CheckForOperationErrors(const TSharedPtr<FJsonObject> GraphQLResponse, FString& OutErrorMessage)
|
||||
{
|
||||
check(GraphQLResponse != nullptr);
|
||||
|
||||
bool WasError = false;
|
||||
const TArray<TSharedPtr<FJsonValue>>* Errors;
|
||||
if(GraphQLResponse->TryGetArrayField(TEXT("Errors"), Errors))
|
||||
{
|
||||
for(const TSharedPtr<FJsonValue>& e : *Errors)
|
||||
{
|
||||
FString Message;
|
||||
const TSharedPtr<FJsonObject>* ErrorObject;
|
||||
bool HadMessage = e->TryGetObject(ErrorObject)
|
||||
&& (*ErrorObject)->TryGetStringField("message", Message);
|
||||
if(!HadMessage)
|
||||
{
|
||||
Message = "An operation error occured but had no message!\n";
|
||||
UE_LOG(LogSpeckle, Warning, TEXT("%s"), *Message);
|
||||
}
|
||||
|
||||
OutErrorMessage.Append(Message + "\n");
|
||||
WasError = true;
|
||||
}
|
||||
}
|
||||
return WasError;
|
||||
}
|
||||
|
||||
@@ -0,0 +1,73 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
|
||||
#include "API/Operations/ReceiveBranchesOperation.h"
|
||||
|
||||
#include "Mixpanel.h"
|
||||
#include "LogSpeckle.h"
|
||||
#include "API/ClientAPI.h"
|
||||
|
||||
|
||||
UReceiveBranchesOperation* UReceiveBranchesOperation::ReceiveBranchesOperation(UObject* WorldContextObject,
|
||||
const FString& ServerUrl, const FString& AuthToken,
|
||||
const FString& StreamId, int32 Limit)
|
||||
{
|
||||
FString ObjectId = "Streams";
|
||||
|
||||
UReceiveBranchesOperation* Node = NewObject<UReceiveBranchesOperation>();
|
||||
Node->StreamId = StreamId.TrimEnd();
|
||||
Node->ServerUrl = ServerUrl.TrimEnd();
|
||||
while(Node->ServerUrl.RemoveFromEnd("/")) { }
|
||||
Node->AuthToken = AuthToken.TrimEnd();
|
||||
Node->Limit = Limit;
|
||||
|
||||
Node->RegisterWithGameInstance(WorldContextObject);
|
||||
return Node;
|
||||
}
|
||||
|
||||
void UReceiveBranchesOperation::Activate()
|
||||
{
|
||||
FAnalytics::TrackEvent("unknown",
|
||||
ServerUrl, "NodeRun", TMap<FString, FString> { {"name", StaticClass()->GetName() }});
|
||||
|
||||
Request();
|
||||
}
|
||||
|
||||
void UReceiveBranchesOperation::Request()
|
||||
{
|
||||
ensureAlways(Limit > 0);
|
||||
|
||||
FFetchBranchDelegate CompleteDelegate;
|
||||
CompleteDelegate.BindUObject(this, &UReceiveBranchesOperation::HandleReceive);
|
||||
|
||||
FErrorDelegate ErrorDelegate;
|
||||
ErrorDelegate.BindUObject(this, &UReceiveBranchesOperation::HandleError);
|
||||
|
||||
FClientAPI::StreamGetBranches(ServerUrl, AuthToken, StreamId, Limit, CompleteDelegate, ErrorDelegate);
|
||||
}
|
||||
|
||||
void UReceiveBranchesOperation::HandleReceive(const TArray<FSpeckleBranch>& Branches)
|
||||
{
|
||||
check(IsInGameThread());
|
||||
UE_LOG(LogSpeckle, Log, TEXT("%s to %s Succeeded"), *StaticClass()->GetName(), *ServerUrl);
|
||||
|
||||
|
||||
FEditorScriptExecutionGuard ScriptGuard;
|
||||
OnReceiveSuccessfully.Broadcast(Branches, "");
|
||||
|
||||
SetReadyToDestroy();
|
||||
}
|
||||
|
||||
void UReceiveBranchesOperation::HandleError(const FString& Message)
|
||||
{
|
||||
check(IsInGameThread());
|
||||
UE_LOG(LogSpeckle, Warning, TEXT("%s failed - %s"), *StaticClass()->GetName(), *Message);
|
||||
|
||||
FEditorScriptExecutionGuard ScriptGuard;
|
||||
|
||||
const TArray<FSpeckleBranch> EmptyList;
|
||||
OnError.Broadcast(EmptyList, Message);
|
||||
|
||||
SetReadyToDestroy();
|
||||
}
|
||||
|
||||
@@ -0,0 +1,72 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
|
||||
#include "API/Operations/ReceiveCommitsOperation.h"
|
||||
|
||||
#include "Mixpanel.h"
|
||||
#include "LogSpeckle.h"
|
||||
#include "API/ClientAPI.h"
|
||||
|
||||
|
||||
// ReceiveOperation
|
||||
UReceiveCommitsOperation* UReceiveCommitsOperation::ReceiveCommitsOperation(UObject* WorldContextObject,
|
||||
const FString& ServerUrl, const FString& AuthToken,
|
||||
const FString& StreamId, const FString& BranchName, const int32 Limit)
|
||||
{
|
||||
UReceiveCommitsOperation* Node = NewObject<UReceiveCommitsOperation>();
|
||||
Node->ServerUrl = ServerUrl.TrimEnd();
|
||||
while(Node->ServerUrl.RemoveFromEnd("/")) { }
|
||||
Node->AuthToken = AuthToken.TrimEnd();
|
||||
Node->StreamId = StreamId.TrimEnd();
|
||||
Node->BranchName = BranchName;
|
||||
Node->Limit = Limit;
|
||||
Node->RegisterWithGameInstance(WorldContextObject);
|
||||
return Node;
|
||||
}
|
||||
|
||||
// Activate
|
||||
void UReceiveCommitsOperation::Activate()
|
||||
{
|
||||
FAnalytics::TrackEvent("unknown", ServerUrl,
|
||||
"NodeRun", TMap<FString, FString> { {"name", StaticClass()->GetName() }});
|
||||
|
||||
Request();
|
||||
}
|
||||
|
||||
void UReceiveCommitsOperation::Request()
|
||||
{
|
||||
ensureAlways(Limit > 0);
|
||||
|
||||
FFetchCommitDelegate CompleteDelegate;
|
||||
CompleteDelegate.BindUObject(this, &UReceiveCommitsOperation::HandleReceive);
|
||||
|
||||
FErrorDelegate ErrorDelegate;
|
||||
ErrorDelegate.BindUObject(this, &UReceiveCommitsOperation::HandleError);
|
||||
|
||||
FClientAPI::StreamGetCommits(ServerUrl, AuthToken, StreamId, BranchName, Limit, CompleteDelegate, ErrorDelegate);
|
||||
}
|
||||
|
||||
void UReceiveCommitsOperation::HandleReceive(const TArray<FSpeckleCommit>& Commits)
|
||||
{
|
||||
check(IsInGameThread());
|
||||
UE_LOG(LogSpeckle, Log, TEXT("%s to %s Succeeded"), *StaticClass()->GetName(), *ServerUrl);
|
||||
FEditorScriptExecutionGuard ScriptGuard;
|
||||
|
||||
OnReceiveSuccessfully.Broadcast(Commits, "");
|
||||
|
||||
SetReadyToDestroy();
|
||||
}
|
||||
|
||||
void UReceiveCommitsOperation::HandleError(const FString& Message)
|
||||
{
|
||||
check(IsInGameThread());
|
||||
UE_LOG(LogSpeckle, Warning, TEXT("%s failed - %s"), *StaticClass()->GetName(), *Message);
|
||||
|
||||
FEditorScriptExecutionGuard ScriptGuard;
|
||||
|
||||
const TArray<FSpeckleCommit> EmptyList;
|
||||
OnError.Broadcast(EmptyList, Message);
|
||||
|
||||
SetReadyToDestroy();
|
||||
}
|
||||
|
||||
@@ -0,0 +1,66 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
|
||||
#include "API/Operations/ReceiveGlobalsOperation.h"
|
||||
|
||||
#include "Mixpanel.h"
|
||||
#include "LogSpeckle.h"
|
||||
#include "API/ClientAPI.h"
|
||||
|
||||
|
||||
UReceiveGlobalsOperation* UReceiveGlobalsOperation::ReceiveGlobalsOperation(UObject* WorldContextObject,
|
||||
const FString& ServerUrl, const FString& AuthToken,
|
||||
const FString& StreamId, const FString& ReferencedObjectId)
|
||||
{
|
||||
UReceiveGlobalsOperation* Node = NewObject<UReceiveGlobalsOperation>();
|
||||
Node->ServerUrl = ServerUrl.TrimEnd();
|
||||
while(Node->ServerUrl.RemoveFromEnd("/")) { }
|
||||
Node->AuthToken = AuthToken.TrimEnd();;
|
||||
Node->StreamId = StreamId.TrimEnd();;
|
||||
Node->ReferencedObjectId = ReferencedObjectId;
|
||||
|
||||
Node->RegisterWithGameInstance(WorldContextObject);
|
||||
return Node;
|
||||
}
|
||||
|
||||
void UReceiveGlobalsOperation::Activate()
|
||||
{
|
||||
FAnalytics::TrackEvent("unknown",
|
||||
ServerUrl, "NodeRun", TMap<FString, FString> { {"name", StaticClass()->GetName() }});
|
||||
|
||||
Request();
|
||||
}
|
||||
|
||||
void UReceiveGlobalsOperation::Request()
|
||||
{
|
||||
FFetchGlobalsDelegate CompleteDelegate;
|
||||
CompleteDelegate.BindUObject(this, &UReceiveGlobalsOperation::HandleReceive);
|
||||
|
||||
FErrorDelegate ErrorDelegate;
|
||||
ErrorDelegate.BindUObject(this, &UReceiveGlobalsOperation::HandleError);
|
||||
|
||||
FClientAPI::FetchGlobals(ServerUrl, AuthToken, StreamId, ReferencedObjectId, CompleteDelegate, ErrorDelegate);
|
||||
}
|
||||
|
||||
|
||||
|
||||
void UReceiveGlobalsOperation::HandleReceive(const FSpeckleGlobals& Object)
|
||||
{
|
||||
check(IsInGameThread());
|
||||
UE_LOG(LogSpeckle, Log, TEXT("%s to %s Succeeded"), *StaticClass()->GetName(), *ServerUrl);
|
||||
FEditorScriptExecutionGuard ScriptGuard;
|
||||
OnReceiveSuccessfully.Broadcast(Object, "");
|
||||
|
||||
SetReadyToDestroy();
|
||||
}
|
||||
|
||||
void UReceiveGlobalsOperation::HandleError(const FString& Message)
|
||||
{
|
||||
check(IsInGameThread());
|
||||
UE_LOG(LogSpeckle, Warning, TEXT("%s failed - %s"), *StaticClass()->GetName(), *Message);
|
||||
|
||||
FEditorScriptExecutionGuard ScriptGuard;
|
||||
const FSpeckleGlobals BlankGlobals;
|
||||
OnError.Broadcast(BlankGlobals, Message);
|
||||
SetReadyToDestroy();
|
||||
}
|
||||
@@ -0,0 +1,64 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
|
||||
#include "API/Operations/ReceiveMyUserDataOperation.h"
|
||||
|
||||
#include "Mixpanel.h"
|
||||
#include "LogSpeckle.h"
|
||||
#include "API/ClientAPI.h"
|
||||
|
||||
|
||||
UReceiveMyUserDataOperation* UReceiveMyUserDataOperation::ReceiveMyUserDataOperation(
|
||||
UObject* WorldContextObject, const FString& ServerUrl, const FString& AuthToken)
|
||||
{
|
||||
UReceiveMyUserDataOperation* Node = NewObject<UReceiveMyUserDataOperation>();
|
||||
Node->ServerUrl = ServerUrl.TrimEnd();;
|
||||
while(Node->ServerUrl.RemoveFromEnd("/")) { }
|
||||
Node->AuthToken = AuthToken.TrimEnd();;
|
||||
|
||||
Node->RegisterWithGameInstance(WorldContextObject);
|
||||
return Node;
|
||||
}
|
||||
|
||||
void UReceiveMyUserDataOperation::Activate()
|
||||
{
|
||||
FAnalytics::TrackEvent("unknown",
|
||||
ServerUrl, "NodeRun", TMap<FString, FString> { {"name", StaticClass()->GetName() }});
|
||||
|
||||
Request();
|
||||
}
|
||||
|
||||
|
||||
void UReceiveMyUserDataOperation::Request()
|
||||
{
|
||||
FFetchUserDelegate CompleteDelegate;
|
||||
CompleteDelegate.BindUObject(this, &UReceiveMyUserDataOperation::HandleReceive);
|
||||
|
||||
FErrorDelegate ErrorDelegate;
|
||||
ErrorDelegate.BindUObject(this, &UReceiveMyUserDataOperation::HandleError);
|
||||
|
||||
FClientAPI::FetchUserData(ServerUrl, AuthToken, CompleteDelegate, ErrorDelegate);
|
||||
}
|
||||
|
||||
|
||||
|
||||
void UReceiveMyUserDataOperation::HandleReceive(const FSpeckleUser& Object)
|
||||
{
|
||||
check(IsInGameThread());
|
||||
UE_LOG(LogSpeckle, Log, TEXT("%s to %s Succeeded"), *StaticClass()->GetName(), *ServerUrl);
|
||||
FEditorScriptExecutionGuard ScriptGuard;
|
||||
OnReceiveSuccessfully.Broadcast(Object, "");
|
||||
|
||||
SetReadyToDestroy();
|
||||
}
|
||||
|
||||
void UReceiveMyUserDataOperation::HandleError(const FString& Message)
|
||||
{
|
||||
check(IsInGameThread());
|
||||
UE_LOG(LogSpeckle, Warning, TEXT("%s failed - %s"), *StaticClass()->GetName(), *Message);
|
||||
|
||||
FEditorScriptExecutionGuard ScriptGuard;
|
||||
const FSpeckleUser BlankUser;
|
||||
OnError.Broadcast(BlankUser, Message);
|
||||
SetReadyToDestroy();
|
||||
}
|
||||
@@ -0,0 +1,97 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
|
||||
#include "API/Operations/ReceiveOperation.h"
|
||||
|
||||
#include "Dom/JsonObject.h"
|
||||
#include "Transports/Transport.h"
|
||||
#include "API/SpeckleSerializer.h"
|
||||
#include "Objects/Base.h"
|
||||
#include "Mixpanel.h"
|
||||
|
||||
|
||||
// ReceiveOperation
|
||||
UReceiveOperation* UReceiveOperation::ReceiveOperation(UObject* WorldContextObject,
|
||||
const FString& ObjectId,
|
||||
TScriptInterface<ITransport> RemoteTransport,
|
||||
TScriptInterface<ITransport> LocalTransport)
|
||||
{
|
||||
UReceiveOperation* Node = NewObject<UReceiveOperation>();
|
||||
Node->ObjectId = ObjectId;
|
||||
Node->RemoteTransport = RemoteTransport;
|
||||
Node->LocalTransport = LocalTransport;
|
||||
|
||||
Node->RegisterWithGameInstance(WorldContextObject);
|
||||
return Node;
|
||||
}
|
||||
|
||||
// Activate
|
||||
void UReceiveOperation::Activate()
|
||||
{
|
||||
FAnalytics::TrackEvent("unknown",
|
||||
"unknown", "NodeRun", TMap<FString, FString> { {"name", StaticClass()->GetName() }});
|
||||
|
||||
//Async(EAsyncExecution::Thread, [this]{Receive();});
|
||||
Receive();
|
||||
}
|
||||
|
||||
void UReceiveOperation::Receive()
|
||||
{
|
||||
check(LocalTransport != nullptr);
|
||||
|
||||
// 1. Try and get object from local transport
|
||||
auto Obj = LocalTransport->GetSpeckleObject(ObjectId);
|
||||
|
||||
if (Obj != nullptr )
|
||||
{
|
||||
HandleReceive(Obj);
|
||||
return;
|
||||
}
|
||||
|
||||
// 2. Try and get object from remote transport
|
||||
if(RemoteTransport == nullptr)
|
||||
{
|
||||
FString ErrorMessage = TEXT(
|
||||
"Could not find specified object using the local transport, and you didn't provide a fallback remote from which to pull it.");
|
||||
|
||||
HandleError(ErrorMessage);
|
||||
return;
|
||||
}
|
||||
|
||||
FTransportCopyObjectCompleteDelegate CompleteDelegate;
|
||||
CompleteDelegate.BindUObject(this, &UReceiveOperation::HandleReceive);
|
||||
|
||||
FTransportErrorDelegate ErrorDelegate;
|
||||
ErrorDelegate.BindUObject(this, &UReceiveOperation::HandleError);
|
||||
|
||||
RemoteTransport->CopyObjectAndChildren(ObjectId, LocalTransport, CompleteDelegate, ErrorDelegate);
|
||||
}
|
||||
|
||||
void UReceiveOperation::HandleReceive(TSharedPtr<FJsonObject> Object)
|
||||
{
|
||||
check(IsInGameThread())
|
||||
|
||||
FEditorScriptExecutionGuard ScriptGuard;
|
||||
if(Object == nullptr)
|
||||
{
|
||||
OnError.Broadcast(nullptr, FString::Printf(TEXT("Failed to get object %s from transport"), *ObjectId));
|
||||
}
|
||||
else
|
||||
{
|
||||
UBase* Res = USpeckleSerializer::DeserializeBase(Object, LocalTransport);
|
||||
if(IsValid(Res))
|
||||
OnReceiveSuccessfully.Broadcast(Res, "");
|
||||
else
|
||||
OnError.Broadcast(nullptr, FString::Printf(TEXT("Root Speckle Object %s failed to deserialize"), *ObjectId));
|
||||
}
|
||||
|
||||
|
||||
SetReadyToDestroy();
|
||||
}
|
||||
|
||||
void UReceiveOperation::HandleError(FString& Message)
|
||||
{
|
||||
FEditorScriptExecutionGuard ScriptGuard;
|
||||
OnError.Broadcast(nullptr, Message);
|
||||
SetReadyToDestroy();
|
||||
}
|
||||
@@ -0,0 +1,69 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
|
||||
#include "API/Operations/ReceiveStreamsOperation.h"
|
||||
|
||||
#include "Mixpanel.h"
|
||||
#include "LogSpeckle.h"
|
||||
#include "API/ClientAPI.h"
|
||||
|
||||
|
||||
UReceiveStreamsOperation* UReceiveStreamsOperation::ReceiveStreamsOperation(UObject* WorldContextObject,
|
||||
const FString& ServerUrl,
|
||||
const FString& AuthToken,
|
||||
const int32 Limit)
|
||||
{
|
||||
FString ObjectId = "Streams";
|
||||
|
||||
UReceiveStreamsOperation* Node = NewObject<UReceiveStreamsOperation>();
|
||||
Node->ServerUrl = ServerUrl.TrimEnd();;
|
||||
Node->AuthToken = AuthToken.TrimEnd();;
|
||||
Node->Limit = Limit;
|
||||
|
||||
Node->RegisterWithGameInstance(WorldContextObject);
|
||||
return Node;
|
||||
}
|
||||
|
||||
void UReceiveStreamsOperation::Activate()
|
||||
{
|
||||
FAnalytics::TrackEvent("unknown",
|
||||
ServerUrl, "NodeRun", TMap<FString, FString> { {"name", StaticClass()->GetName() }});
|
||||
|
||||
Request();
|
||||
}
|
||||
|
||||
void UReceiveStreamsOperation::Request()
|
||||
{
|
||||
FFetchStreamDelegate CompleteDelegate;
|
||||
CompleteDelegate.BindUObject(this, &UReceiveStreamsOperation::HandleReceive);
|
||||
|
||||
FErrorDelegate ErrorDelegate;
|
||||
ErrorDelegate.BindUObject(this, &UReceiveStreamsOperation::HandleError);
|
||||
|
||||
FClientAPI::StreamsGet(ServerUrl, AuthToken, Limit, CompleteDelegate, ErrorDelegate);
|
||||
}
|
||||
|
||||
void UReceiveStreamsOperation::HandleReceive(const TArray<FSpeckleStream>& Streams)
|
||||
{
|
||||
check(IsInGameThread());
|
||||
UE_LOG(LogSpeckle, Log, TEXT("%s to %s Succeeded"), *StaticClass()->GetName(), *ServerUrl);
|
||||
|
||||
FEditorScriptExecutionGuard ScriptGuard;
|
||||
OnReceiveSuccessfully.Broadcast(Streams, "");
|
||||
|
||||
SetReadyToDestroy();
|
||||
}
|
||||
|
||||
void UReceiveStreamsOperation::HandleError(const FString& Message)
|
||||
{
|
||||
check(IsInGameThread());
|
||||
UE_LOG(LogSpeckle, Warning, TEXT("%s failed - %s"), *StaticClass()->GetName(), *Message);
|
||||
|
||||
FEditorScriptExecutionGuard ScriptGuard;
|
||||
|
||||
const TArray<FSpeckleStream> EmptyList;
|
||||
OnError.Broadcast(EmptyList, Message);
|
||||
|
||||
SetReadyToDestroy();
|
||||
}
|
||||
|
||||
@@ -0,0 +1,22 @@
|
||||
#include "API/Operations/SendOperation.h"
|
||||
|
||||
|
||||
|
||||
// USendOperation* USendOperation::SendOperation(UObject* WorldContextObject, UBase* Base, TScriptArray<TScriptInterface<ITransport>> Transports)
|
||||
// {
|
||||
// USendOperation* Node = NewObject<USendOperation>();
|
||||
// Node->Base = Base;
|
||||
// Node->Transports = Transports;
|
||||
//
|
||||
// Node->RegisterWithGameInstance(WorldContextObject);
|
||||
// return Node;
|
||||
// }
|
||||
//
|
||||
// void USendOperation::Activate()
|
||||
// {
|
||||
// check(Transports.Num() > 0);
|
||||
//
|
||||
// //TODO implement
|
||||
// unimplemented();
|
||||
//
|
||||
// }
|
||||
@@ -0,0 +1,67 @@
|
||||
#include "API/SpeckleSerializer.h"
|
||||
|
||||
#include "Objects/Base.h"
|
||||
#include "LogSpeckle.h"
|
||||
#include "Objects/Utils/SpeckleObjectUtils.h"
|
||||
#include "Objects/ObjectModelRegistry.h"
|
||||
#include "Templates/SubclassOf.h"
|
||||
#include "Transports/Transport.h"
|
||||
#include "UObject/Package.h"
|
||||
|
||||
|
||||
// Create the Deserialization Base
|
||||
UBase* USpeckleSerializer::DeserializeBase(const TSharedPtr<FJsonObject> Obj,
|
||||
const TScriptInterface<ITransport> ReadTransport)
|
||||
{
|
||||
if(Obj == nullptr) return nullptr;
|
||||
|
||||
// Handle Detached Objects
|
||||
TSharedPtr<FJsonObject> DetachedObject;
|
||||
if(USpeckleObjectUtils::ResolveReference(Obj, ReadTransport, DetachedObject))
|
||||
{
|
||||
return DeserializeBase(DetachedObject, ReadTransport);
|
||||
}
|
||||
|
||||
FString SpeckleType;
|
||||
if (!Obj->TryGetStringField("speckle_type", SpeckleType)) return nullptr;
|
||||
FString ObjectId = "";
|
||||
Obj->TryGetStringField("id", ObjectId);
|
||||
|
||||
TSubclassOf<UBase> BaseType;
|
||||
|
||||
FString WorkingType(SpeckleType);
|
||||
|
||||
int32 Tries = 1000;
|
||||
while(ensure(Tries-- > 0))
|
||||
{
|
||||
//Try and deserialize
|
||||
if(UObjectModelRegistry::TryGetRegisteredType(WorkingType, BaseType))
|
||||
{
|
||||
UBase* Base = NewObject<UBase>(GetTransientPackage(), BaseType);
|
||||
if(Base->Parse(Obj, ReadTransport))
|
||||
return Base;
|
||||
}
|
||||
|
||||
//If we couldn't even deserialize this to a Base
|
||||
if(WorkingType == "Base" || BaseType == UBase::StaticClass())
|
||||
{
|
||||
UE_LOG(LogSpeckle, Warning, TEXT("Skipping deserilization of %s id: %s - object could not be deserilaized to Base"), *SpeckleType, *ObjectId );
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
//Try the next type
|
||||
if(!UObjectModelRegistry::ParentType(WorkingType, WorkingType))
|
||||
{
|
||||
WorkingType = "Base";
|
||||
UE_LOG(LogSpeckle, Verbose, TEXT("Unrecognised SpeckleType %s - Object id: %s Will be deserialized as Base"), *SpeckleType, *ObjectId );
|
||||
}
|
||||
}
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
UBase* USpeckleSerializer::DeserializeBaseById(const FString& ObjectId,
|
||||
const TScriptInterface<ITransport> ReadTransport)
|
||||
{
|
||||
auto Obj = ReadTransport->GetSpeckleObject(ObjectId);
|
||||
return DeserializeBase(Obj, ReadTransport);
|
||||
}
|
||||
@@ -0,0 +1,84 @@
|
||||
#include "Mixpanel.h"
|
||||
|
||||
#include "Containers/UnrealString.h"
|
||||
#include "HttpModule.h"
|
||||
#include "Kismet/GameplayStatics.h"
|
||||
#include "LogSpeckle.h"
|
||||
#include "Interfaces/IHttpResponse.h"
|
||||
#include "Launch/Resources/Version.h"
|
||||
#include "Misc/Base64.h"
|
||||
#include "Policies/CondensedJsonPrintPolicy.h"
|
||||
#include "Serialization/JsonSerializerMacros.h"
|
||||
#include "Serialization/JsonWriter.h"
|
||||
|
||||
const FString FAnalytics::MixpanelToken = TEXT("acd87c5a50b56df91a795e999812a3a4");
|
||||
const FString FAnalytics::MixpanelServer = TEXT("https://analytics.speckle.systems");
|
||||
const FString FAnalytics::VersionedApplicationName = FString::Printf(TEXT("Unreal Engine %d.%d"), ENGINE_MAJOR_VERSION, ENGINE_MINOR_VERSION);
|
||||
|
||||
void FAnalytics::TrackEvent(const FString& Email, const FString& Server, const FString& EventName)
|
||||
{
|
||||
const TMap<FString, FString> CustomProperties;
|
||||
TrackEvent(Email, Server, EventName, CustomProperties);
|
||||
}
|
||||
|
||||
void FAnalytics::TrackEvent(const FString& Email, const FString& Server, const FString& EventName, const TMap<FString, FString>& CustomProperties)
|
||||
{
|
||||
#if !SUPPRESS_SPECKLE_ANALYTICS
|
||||
|
||||
|
||||
FString HashedEmail = "@" + Hash(Email); //prepending an @ so we distinguish logged and non-logged users
|
||||
FString HashedServer = Hash(Server);
|
||||
|
||||
TMap<FString, FString> Properties
|
||||
{
|
||||
{ "distinct_id", HashedEmail },
|
||||
{ "server_id", HashedServer },
|
||||
{ "token", MixpanelToken },
|
||||
{ "hostApp", "Unreal Engine" },
|
||||
{ "hostAppVersion", VersionedApplicationName },
|
||||
{ "$os", *UGameplayStatics::GetPlatformName() },
|
||||
{ "type", "action" }
|
||||
};
|
||||
|
||||
|
||||
Properties.Append(CustomProperties);
|
||||
|
||||
FString Json;
|
||||
{
|
||||
auto Writer = TJsonWriterFactory<TCHAR, TCondensedJsonPrintPolicy<TCHAR>>::Create(&Json);
|
||||
FJsonSerializerWriter<TCHAR, TCondensedJsonPrintPolicy<TCHAR>> Serializer(Writer);
|
||||
Serializer.StartObject();
|
||||
FString EventNameString = EventName;
|
||||
Serializer.Serialize(TEXT("event"), EventNameString);
|
||||
Serializer.SerializeMap(TEXT("properties"), Properties);
|
||||
Serializer.EndObject();
|
||||
Writer->Close();
|
||||
}
|
||||
const FString Data = FBase64::Encode(Json);
|
||||
|
||||
// Create Request
|
||||
const FHttpRequestRef Request = FHttpModule::Get().CreateRequest();
|
||||
{
|
||||
Request->SetURL(MixpanelServer + "/track?ip=1&data=" + Data);
|
||||
Request->SetHeader("Content-Type", "application/x-www-form-urlencoded");
|
||||
Request->SetHeader("Accept", TEXT("text/plain"));
|
||||
Request->SetVerb("POST");
|
||||
}
|
||||
|
||||
Request->OnProcessRequestComplete().BindLambda([](FHttpRequestPtr, FHttpResponsePtr Response, bool)
|
||||
{
|
||||
UE_LOG(LogSpeckle, Verbose, TEXT("Recieved Mixpanel resonse %d"), Response->GetResponseCode());
|
||||
});
|
||||
|
||||
const bool RequestSent = Request->ProcessRequest();
|
||||
if(!RequestSent)
|
||||
{
|
||||
UE_LOG(LogSpeckle, Log, TEXT("Failed to send Mixpanel event to %s"), *MixpanelServer);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
FString FAnalytics::Hash(const FString& Input)
|
||||
{
|
||||
return FMD5::HashAnsiString(*Input.ToLower());
|
||||
}
|
||||
@@ -0,0 +1,145 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
#include "Conversion/Converters/AggregateConverter.h"
|
||||
|
||||
#include "LogSpeckle.h"
|
||||
#include "Templates/SubclassOf.h"
|
||||
|
||||
|
||||
void UAggregateConverter::OnConvertersChangeHandler()
|
||||
{
|
||||
SpeckleTypeMap.Empty();
|
||||
|
||||
for(int i = 0; i < SpeckleConverters.Num(); i++)
|
||||
{
|
||||
const UObject* Converter = SpeckleConverters[i];
|
||||
if(Converter != nullptr && !Converter->GetClass()->ImplementsInterface(USpeckleConverter::StaticClass()))
|
||||
{
|
||||
UE_LOG(LogSpeckle, Warning, TEXT("Converter {%s} is not a valid converter, Expected to implement interface %s"), *Converter->GetClass()->GetName(), *USpeckleConverter::StaticClass()->GetName())
|
||||
SpeckleConverters.RemoveAt(i);
|
||||
i--;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#if WITH_EDITOR
|
||||
void UAggregateConverter::PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent)
|
||||
{
|
||||
Super::PostEditChangeProperty(PropertyChangedEvent);
|
||||
|
||||
if (PropertyChangedEvent.GetPropertyName() == GET_MEMBER_NAME_CHECKED(UAggregateConverter, SpeckleConverters))
|
||||
{
|
||||
OnConvertersChangeHandler();
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
UBase* UAggregateConverter::ConvertToSpeckle_Implementation(const UObject* Object)
|
||||
{
|
||||
//TODO implement ToSpeckle
|
||||
unimplemented();
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
|
||||
UObject* UAggregateConverter::ConvertToNative_Implementation(const UBase* Object, UWorld* World, TScriptInterface<ISpeckleConverter>& )
|
||||
{
|
||||
return ConvertToNativeInternal(Object, World);
|
||||
}
|
||||
|
||||
UObject* UAggregateConverter::ConvertToNativeInternal(const UBase* Object, UWorld* World)
|
||||
{
|
||||
check(IsInGameThread());
|
||||
|
||||
if(!IsValid(Object)) return nullptr;
|
||||
|
||||
const TSubclassOf<UBase> Type = Object->GetClass();
|
||||
UObject* Converter = GetConverter(Type).GetObject();
|
||||
if(!IsValid(Converter))
|
||||
{
|
||||
//TODO convert displayValues then halt traversal
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
if(Type != UBase::StaticClass())
|
||||
{
|
||||
UE_LOG(LogSpeckle, Warning, TEXT("Skipping Object %s: No conversion functions exist for %s"), *Object->Id, *Type->GetName());
|
||||
}
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
UE_LOG(LogSpeckle, Log, TEXT("Converting object of type: %s id: %s"), *Type->GetName(), *Object->Id);
|
||||
|
||||
FEditorScriptExecutionGuard ScriptGuard;
|
||||
|
||||
TScriptInterface<ISpeckleConverter> MainConverter = this;
|
||||
|
||||
check(Converter->IsValidLowLevel());
|
||||
return Execute_ConvertToNative(Converter, Object, World, MainConverter);
|
||||
|
||||
}
|
||||
|
||||
bool UAggregateConverter::CanConvertToNative_Implementation(TSubclassOf<UBase> BaseType)
|
||||
{
|
||||
return GetConverter(BaseType).GetInterface() != nullptr;
|
||||
}
|
||||
|
||||
TScriptInterface<ISpeckleConverter> UAggregateConverter::GetConverter(const TSubclassOf<UBase> BaseType)
|
||||
{
|
||||
// Check if this SpeckleType has a known converter.
|
||||
if(SpeckleTypeMap.Contains(BaseType))
|
||||
{
|
||||
return SpeckleTypeMap[BaseType];
|
||||
}
|
||||
|
||||
// Try and find one that can convert this SpeckleType.
|
||||
FEditorScriptExecutionGuard ScriptGuard;
|
||||
for(UObject* Converter : SpeckleConverters)
|
||||
{
|
||||
if(!CheckValidConverter(Converter)) continue;
|
||||
|
||||
if(Execute_CanConvertToNative(Converter, BaseType))
|
||||
{
|
||||
//Found a Converter! Save this mapping for next time.
|
||||
SpeckleTypeMap.Add(BaseType, Converter);
|
||||
return Converter;
|
||||
}
|
||||
}
|
||||
|
||||
// SpeckleType has no conversions.
|
||||
SpeckleTypeMap.Add(BaseType, nullptr);
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
void UAggregateConverter::FinishConversion_Implementation()
|
||||
{
|
||||
FinishConversion_Internal();
|
||||
}
|
||||
|
||||
void UAggregateConverter::FinishConversion_Internal()
|
||||
{
|
||||
for (UObject* Converter : SpeckleConverters)
|
||||
{
|
||||
if(!CheckValidConverter(Converter)) continue;
|
||||
|
||||
Execute_FinishConversion(Converter);
|
||||
}
|
||||
OnConvertersChangeHandler();
|
||||
}
|
||||
|
||||
bool UAggregateConverter::CheckValidConverter(const UObject* Converter, bool LogWarning)
|
||||
{
|
||||
if(Converter == nullptr) return false;
|
||||
|
||||
if(Converter->Implements<USpeckleConverter>()) return true;
|
||||
|
||||
if(LogWarning)
|
||||
{
|
||||
UE_LOG(LogSpeckle, Warning, TEXT("Converter {%s} is not a valid converter, Expected to implement interface {%s}"), *Converter->GetClass()->GetName(), *USpeckleConverter::StaticClass()->GetName())
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
@@ -0,0 +1,53 @@
|
||||
#include "Conversion/Converters/BlockConverter.h"
|
||||
|
||||
#include "Objects/Other/BlockInstance.h"
|
||||
#include "Objects/Utils/SpeckleObjectUtils.h"
|
||||
#include "Engine/World.h"
|
||||
|
||||
UBlockConverter::UBlockConverter()
|
||||
{
|
||||
SpeckleTypes.Add(UBlockInstance::StaticClass());
|
||||
|
||||
BlockInstanceActorType = AActor::StaticClass();
|
||||
ActorMobility = EComponentMobility::Static;
|
||||
}
|
||||
|
||||
UObject* UBlockConverter::ConvertToNative_Implementation(const UBase* SpeckleBase, UWorld* World, TScriptInterface<ISpeckleConverter>&)
|
||||
{
|
||||
const UBlockInstance* Block = Cast<UBlockInstance>(SpeckleBase);
|
||||
if(Block == nullptr) return nullptr;
|
||||
|
||||
return BlockToNative(Block, World);
|
||||
}
|
||||
|
||||
AActor* UBlockConverter::BlockToNative(const UBlockInstance* Block, UWorld* World)
|
||||
{
|
||||
AActor* BlockActor = CreateEmptyActor(World, USpeckleObjectUtils::CreateTransform(Block->Transform));
|
||||
//Return the block actor as is,
|
||||
//Other converter logic will convert child geometries because UBlockInstance intentionally left them as dynamic properties
|
||||
return BlockActor;
|
||||
}
|
||||
|
||||
AActor* UBlockConverter::CreateEmptyActor(UWorld* World, const FTransform& Transform, const FActorSpawnParameters& SpawnParameters)
|
||||
{
|
||||
AActor* Actor = World->SpawnActor<AActor>(BlockInstanceActorType, Transform, SpawnParameters);
|
||||
|
||||
if(!Actor->HasValidRootComponent())
|
||||
{
|
||||
USceneComponent* Scene = NewObject<USceneComponent>(Actor, "Root");
|
||||
Scene->SetRelativeTransform(Transform);
|
||||
Actor->SetRootComponent(Scene);
|
||||
Scene->RegisterComponent();
|
||||
}
|
||||
USceneComponent* RootComponent = Actor->GetRootComponent();
|
||||
|
||||
RootComponent->SetMobility(ActorMobility);
|
||||
|
||||
return Actor;
|
||||
}
|
||||
|
||||
UBase* UBlockConverter::ConvertToSpeckle_Implementation(const UObject* Object)
|
||||
{
|
||||
unimplemented();
|
||||
return nullptr; //TODO implement
|
||||
}
|
||||
@@ -0,0 +1,179 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
|
||||
#include "Conversion/Converters/MaterialConverter.h"
|
||||
|
||||
#include "AssetRegistry/AssetRegistryModule.h"
|
||||
#include "Materials/MaterialInstanceConstant.h"
|
||||
#include "Materials/MaterialInstanceDynamic.h"
|
||||
#include "Objects/Other/RenderMaterial.h"
|
||||
#include "UObject/ConstructorHelpers.h"
|
||||
|
||||
|
||||
UMaterialConverter::UMaterialConverter()
|
||||
{
|
||||
static ConstructorHelpers::FObjectFinder<UMaterial> SpeckleMaterial(TEXT("Material'/SpeckleUnreal/SpeckleMaterial.SpeckleMaterial'"));
|
||||
static ConstructorHelpers::FObjectFinder<UMaterial> SpeckleGlassMaterial(TEXT("Material'/SpeckleUnreal/SpeckleGlassMaterial.SpeckleGlassMaterial'"));
|
||||
|
||||
DefaultMeshMaterial = SpeckleMaterial.Object;
|
||||
BaseMeshOpaqueMaterial = SpeckleMaterial.Object;
|
||||
BaseMeshTransparentMaterial = SpeckleGlassMaterial.Object;
|
||||
|
||||
#if WITH_EDITORONLY_DATA
|
||||
UseConstMaterials = NotPlay;
|
||||
#endif
|
||||
|
||||
SpeckleTypes.Add(URenderMaterial::StaticClass());
|
||||
}
|
||||
|
||||
UObject* UMaterialConverter::ConvertToNative_Implementation(const UBase* SpeckleBase, UWorld*, TScriptInterface<ISpeckleConverter>&)
|
||||
{
|
||||
const URenderMaterial* m = Cast<URenderMaterial>(SpeckleBase);
|
||||
|
||||
if(m == nullptr) return DefaultMeshMaterial;
|
||||
|
||||
return GetMaterial(m);
|
||||
}
|
||||
|
||||
UMaterialInterface* UMaterialConverter::GetMaterial(const URenderMaterial* SpeckleMaterial)
|
||||
{
|
||||
if(SpeckleMaterial == nullptr || SpeckleMaterial->Id == "") return DefaultMeshMaterial; //Material is invalid
|
||||
|
||||
// 1. Check Overrides
|
||||
UMaterialInterface* NativeMaterial;
|
||||
if(TryGetOverride(SpeckleMaterial, NativeMaterial))
|
||||
return NativeMaterial;
|
||||
|
||||
// 2. Check transient cache
|
||||
if(ConvertedMaterials.Contains(SpeckleMaterial->Id))
|
||||
{
|
||||
return ConvertedMaterials[SpeckleMaterial->Id];
|
||||
}
|
||||
|
||||
// 3. Check Assets
|
||||
UPackage* Package = GetPackage(SpeckleMaterial->Id);
|
||||
|
||||
NativeMaterial = Cast<UMaterialInterface>(Package->FindAssetInPackage());
|
||||
if(IsValid(NativeMaterial))
|
||||
{
|
||||
return NativeMaterial;
|
||||
}
|
||||
|
||||
// 4. Convert
|
||||
return RenderMaterialToNative(SpeckleMaterial, Package);
|
||||
}
|
||||
|
||||
bool UMaterialConverter::TryGetOverride(const URenderMaterial* SpeckleMaterial, UMaterialInterface*& OutMaterial) const
|
||||
{
|
||||
const auto MaterialID = SpeckleMaterial->Id;
|
||||
|
||||
|
||||
//Override by id
|
||||
if(MaterialOverridesById.Contains(MaterialID))
|
||||
{
|
||||
OutMaterial = MaterialOverridesById[MaterialID];
|
||||
return true;
|
||||
}
|
||||
//Override by name
|
||||
const FString Name = SpeckleMaterial->Name;
|
||||
for (const UMaterialInterface* Mat : MaterialOverridesByName)
|
||||
{
|
||||
if(ensureAlways(IsValid(Mat)) && Mat->GetName() == Name)
|
||||
{
|
||||
OutMaterial = MaterialOverridesById[MaterialID];
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
FString UMaterialConverter::RemoveInvalidFileChars(const FString& InString) const
|
||||
{
|
||||
return FPaths::MakeValidFileName(InString.Replace(TEXT("."), TEXT("_"), ESearchCase::CaseSensitive));
|
||||
}
|
||||
|
||||
UMaterialInterface* UMaterialConverter::RenderMaterialToNative(const URenderMaterial* SpeckleMaterial, UPackage* Package)
|
||||
{
|
||||
UMaterialInterface* MaterialBase = SpeckleMaterial->Opacity >= 1
|
||||
? BaseMeshOpaqueMaterial
|
||||
: BaseMeshTransparentMaterial;
|
||||
|
||||
UMaterialInstance* MaterialInstance;
|
||||
#if WITH_EDITOR
|
||||
if (ShouldCreateConstMaterial(UseConstMaterials))
|
||||
{
|
||||
const FName Name = MakeUniqueObjectName(Package, UMaterialInstanceConstant::StaticClass(), *RemoveInvalidFileChars(SpeckleMaterial->Name));
|
||||
|
||||
//TStrongObjectPtr< UMaterialInstanceConstantFactoryNew > MaterialFact( NewObject< UMaterialInstanceConstantFactoryNew >() );
|
||||
//MaterialFact->InitialParent = MaterialBase;
|
||||
//UMaterialInstanceConstant* ConstMaterial = Cast< UMaterialInstanceConstant >( MaterialFact->FactoryCreateNew( UMaterialInstanceConstant::StaticClass(), Package, Name, RF_Public, nullptr, GWarn ) );
|
||||
UMaterialInstanceConstant* ConstMaterial = NewObject<UMaterialInstanceConstant>(Package, Name, RF_Public | RF_Standalone);
|
||||
|
||||
MaterialInstance = ConstMaterial;
|
||||
ConstMaterial->SetParentEditorOnly(MaterialBase);
|
||||
ConstMaterial->SetScalarParameterValueEditorOnly(FMaterialParameterInfo("Opacity"), SpeckleMaterial->Opacity);
|
||||
ConstMaterial->SetScalarParameterValueEditorOnly(FMaterialParameterInfo("Metallic"), SpeckleMaterial->Metalness);
|
||||
ConstMaterial->SetScalarParameterValueEditorOnly(FMaterialParameterInfo("Roughness"), SpeckleMaterial->Roughness);
|
||||
ConstMaterial->SetVectorParameterValueEditorOnly(FMaterialParameterInfo("BaseColor"), SpeckleMaterial->Diffuse);
|
||||
ConstMaterial->SetVectorParameterValueEditorOnly(FMaterialParameterInfo("EmissiveColor"), SpeckleMaterial->Emissive);
|
||||
|
||||
//ConstMaterial->InitStaticPermutation();
|
||||
|
||||
ConstMaterial->MarkPackageDirty();
|
||||
|
||||
FAssetRegistryModule::AssetCreated(MaterialInstance);
|
||||
}
|
||||
else
|
||||
#endif
|
||||
{
|
||||
UMaterialInstanceDynamic* DynMaterial = UMaterialInstanceDynamic::Create(MaterialBase, Package, FName(SpeckleMaterial->Name));
|
||||
MaterialInstance = DynMaterial;
|
||||
|
||||
DynMaterial->SetScalarParameterValue("Opacity", SpeckleMaterial->Opacity);
|
||||
DynMaterial->SetScalarParameterValue("Metallic", SpeckleMaterial->Metalness);
|
||||
DynMaterial->SetScalarParameterValue("Roughness", SpeckleMaterial->Roughness);
|
||||
DynMaterial->SetVectorParameterValue("BaseColor", SpeckleMaterial->Diffuse);
|
||||
DynMaterial->SetVectorParameterValue("EmissiveColor", SpeckleMaterial->Emissive);
|
||||
|
||||
DynMaterial->SetFlags(RF_Public);
|
||||
}
|
||||
|
||||
ConvertedMaterials.Add(SpeckleMaterial->Id, MaterialInstance);
|
||||
|
||||
return MaterialInstance;
|
||||
|
||||
}
|
||||
|
||||
void UMaterialConverter::FinishConversion_Implementation()
|
||||
{
|
||||
ConvertedMaterials.Empty();
|
||||
}
|
||||
|
||||
UPackage* UMaterialConverter::GetPackage(const FString& ObjectID ) const
|
||||
{
|
||||
const FString PackagePath = FPaths::Combine(TEXT("/Game/Speckle/Materials"), ObjectID);
|
||||
return CreatePackage(*PackagePath);
|
||||
}
|
||||
|
||||
|
||||
#if WITH_EDITOR
|
||||
bool UMaterialConverter::ShouldCreateConstMaterial(TEnumAsByte<EConstMaterialOptions> Options)
|
||||
{
|
||||
if(!GIsEditor) return false;
|
||||
|
||||
switch(Options)
|
||||
{
|
||||
case Never:
|
||||
return false;
|
||||
case NotPlay:
|
||||
return !FApp::IsGame();
|
||||
case Always:
|
||||
return true;
|
||||
default:
|
||||
unimplemented();
|
||||
return false;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@@ -0,0 +1,95 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
|
||||
#include "Conversion/Converters/PointCloudConverter.h"
|
||||
|
||||
#include "LidarPointCloudActor.h"
|
||||
#include "LidarPointCloudComponent.h"
|
||||
#include "Objects/Geometry/PointCloud.h"
|
||||
|
||||
|
||||
UPointCloudConverter::UPointCloudConverter()
|
||||
{
|
||||
SpeckleTypes.Add(UPointCloud::StaticClass());
|
||||
|
||||
PointCloudActorType = ALidarPointCloudActor::StaticClass();
|
||||
ActorMobility = EComponentMobility::Static;
|
||||
}
|
||||
|
||||
|
||||
UObject* UPointCloudConverter::ConvertToNative_Implementation(const UBase* SpeckleBase, UWorld* World, TScriptInterface<ISpeckleConverter>&)
|
||||
{
|
||||
const UPointCloud* p = Cast<UPointCloud>(SpeckleBase);
|
||||
|
||||
if(p == nullptr) return nullptr;
|
||||
|
||||
return PointCloudToNative(p, World);
|
||||
}
|
||||
|
||||
|
||||
ALidarPointCloudActor* UPointCloudConverter::PointCloudToNative(const UPointCloud* SpecklePointCloud, UWorld* World)
|
||||
{
|
||||
TArray<FLidarPointCloudPoint> LidarPoints;
|
||||
|
||||
LidarPoints.Reserve(SpecklePointCloud->Points.Num());
|
||||
|
||||
for(int i = 0; i < SpecklePointCloud->Points.Num(); i++)
|
||||
{
|
||||
FColor c = SpecklePointCloud->Colors.Num() > i? SpecklePointCloud->Colors[i] : FColor::White;
|
||||
#if ENGINE_MAJOR_VERSION >= 5
|
||||
FVector3f Point = FVector3f(SpecklePointCloud->Points[i]);
|
||||
#else
|
||||
FVector Point = SpecklePointCloud->Points[i];
|
||||
#endif
|
||||
|
||||
FLidarPointCloudPoint p(Point, c, true, 0);
|
||||
LidarPoints.Add(p);
|
||||
}
|
||||
|
||||
ULidarPointCloud* PointCloud = NewObject<ULidarPointCloud>();
|
||||
|
||||
PointCloud->Initialize(FBox(SpecklePointCloud->Points));
|
||||
|
||||
PointCloud->InsertPoints(LidarPoints, ELidarPointCloudDuplicateHandling::Ignore, false, FVector::ZeroVector);
|
||||
|
||||
PointCloud->CenterPoints();
|
||||
PointCloud->RefreshBounds();
|
||||
|
||||
return CreateActor(World, PointCloud);
|
||||
|
||||
}
|
||||
|
||||
|
||||
ALidarPointCloudActor* UPointCloudConverter::CreateActor(UWorld* World, ULidarPointCloud* PointCloudData)
|
||||
{
|
||||
ALidarPointCloudActor* Actor = World->SpawnActor<ALidarPointCloudActor>(PointCloudActorType);
|
||||
Actor->SetPointCloud(PointCloudData);
|
||||
Actor->GetRootComponent()->SetMobility(ActorMobility);
|
||||
return Actor;
|
||||
}
|
||||
|
||||
|
||||
UBase* UPointCloudConverter::ConvertToSpeckle_Implementation(const UObject* Object)
|
||||
{
|
||||
const ULidarPointCloudComponent* P = Cast<ULidarPointCloudComponent>(Object);
|
||||
|
||||
if(P == nullptr)
|
||||
{
|
||||
const AActor* A = Cast<AActor>(Object);
|
||||
if(A != nullptr)
|
||||
{
|
||||
P = A->FindComponentByClass<ULidarPointCloudComponent>();
|
||||
}
|
||||
}
|
||||
if(P == nullptr) return nullptr;
|
||||
|
||||
return PointCloudToSpeckle(P);
|
||||
}
|
||||
|
||||
|
||||
UPointCloud* UPointCloudConverter::PointCloudToSpeckle(const ULidarPointCloudComponent* Object)
|
||||
{
|
||||
return nullptr; //TODO implement ToSpeckle function
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,147 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
#include "Conversion/Converters/ProceduralMeshConverter.h"
|
||||
|
||||
#include "ProceduralMeshComponent.h"
|
||||
#include "Conversion/Converters/MaterialConverter.h"
|
||||
#include "Materials/MaterialInstance.h"
|
||||
#include "Objects/DisplayValueElement.h"
|
||||
#include "Objects/Geometry/Mesh.h"
|
||||
#include "Objects/Other/RenderMaterial.h"
|
||||
#include "Objects/Utils/SpeckleObjectUtils.h"
|
||||
|
||||
// Setup some basics
|
||||
UProceduralMeshConverter::UProceduralMeshConverter()
|
||||
{
|
||||
SpeckleTypes.Add(UMesh::StaticClass());
|
||||
SpeckleTypes.Add(UDisplayValueElement::StaticClass());
|
||||
|
||||
MeshActorType = AActor::StaticClass();
|
||||
ActorMobility = EComponentMobility::Static;
|
||||
}
|
||||
|
||||
// Blueprint for converting data to 3D model
|
||||
UObject* UProceduralMeshConverter::ConvertToNative_Implementation(const UBase* SpeckleBase, UWorld* World,
|
||||
TScriptInterface<ISpeckleConverter>& AvailableConverters )
|
||||
{
|
||||
const UMesh* m = Cast<UMesh>(SpeckleBase);
|
||||
if(m != nullptr)
|
||||
return MeshToNative(m, World, AvailableConverters);
|
||||
|
||||
const UDisplayValueElement* d = Cast<UDisplayValueElement>(SpeckleBase);
|
||||
if(d)
|
||||
{
|
||||
AActor* Parent = CreateEmptyActor(World, FTransform());
|
||||
for(const UMesh* Child : d->DisplayValue)
|
||||
{
|
||||
AActor* ChildActor = MeshToNative(Child, World, AvailableConverters);
|
||||
if(IsValid(ChildActor))
|
||||
{
|
||||
#if WITH_EDITOR
|
||||
ChildActor->SetActorLabel(FString::Printf(TEXT("%s - %s"), *Child->SpeckleType, *Child->Id));
|
||||
#endif
|
||||
ChildActor->GetRootComponent()->SetMobility(ActorMobility);
|
||||
ChildActor->AttachToActor(Parent, FAttachmentTransformRules::KeepRelativeTransform);
|
||||
ChildActor->SetOwner(Parent);
|
||||
}
|
||||
}
|
||||
return Parent;
|
||||
}
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
AActor* UProceduralMeshConverter::MeshToNative(const UMesh* SpeckleMesh,
|
||||
UWorld* World,
|
||||
TScriptInterface<ISpeckleConverter>& MaterialConverter)
|
||||
{
|
||||
AActor* MeshActor = CreateEmptyActor(World, USpeckleObjectUtils::CreateTransform(SpeckleMesh->Transform));
|
||||
UProceduralMeshComponent* MeshComponent = NewObject<UProceduralMeshComponent>(MeshActor, FName("SpeckleMeshComponent"));
|
||||
MeshComponent->SetupAttachment(MeshActor->GetRootComponent());
|
||||
MeshComponent->RegisterComponent();
|
||||
|
||||
TArray<int32> Faces;
|
||||
|
||||
int32 i = 0;
|
||||
while (i < SpeckleMesh->Faces.Num())
|
||||
{
|
||||
int32 n = SpeckleMesh->Faces[i];
|
||||
if(n < 3) n += 3; // 0 -> 3, 1 -> 4
|
||||
|
||||
if (n == 3) //Triangles
|
||||
{
|
||||
Faces.Add(SpeckleMesh->Faces[i + 3]);
|
||||
Faces.Add(SpeckleMesh->Faces[i + 2]);
|
||||
Faces.Add(SpeckleMesh->Faces[i + 1]);
|
||||
}
|
||||
else if(n == 4) // Quads
|
||||
{
|
||||
Faces.Add(SpeckleMesh->Faces[i + 4]);
|
||||
Faces.Add(SpeckleMesh->Faces[i + 3]);
|
||||
Faces.Add(SpeckleMesh->Faces[i + 1]);
|
||||
|
||||
Faces.Add(SpeckleMesh->Faces[i + 3]);
|
||||
Faces.Add(SpeckleMesh->Faces[i + 2]);
|
||||
Faces.Add(SpeckleMesh->Faces[i + 1]);
|
||||
}
|
||||
else
|
||||
{
|
||||
// n-gons shall be ignored
|
||||
}
|
||||
|
||||
i += n + 1;
|
||||
}
|
||||
|
||||
const TArray<FVector> Normals;
|
||||
const TArray<FProcMeshTangent> Tangents;
|
||||
|
||||
MeshComponent->CreateMeshSection(
|
||||
0,
|
||||
SpeckleMesh->Vertices,
|
||||
Faces,
|
||||
Normals,
|
||||
SpeckleMesh->TextureCoordinates,
|
||||
SpeckleMesh->VertexColors,
|
||||
Tangents,
|
||||
true);
|
||||
|
||||
UMaterialInterface* Material = Cast<UMaterialInstance>(Execute_ConvertToNative(MaterialConverter.GetObject(), SpeckleMesh->RenderMaterial, World, MaterialConverter));
|
||||
ensure(Material != nullptr);
|
||||
|
||||
MeshComponent->SetMaterial(0, Material);
|
||||
|
||||
return MeshActor;
|
||||
}
|
||||
|
||||
AActor* UProceduralMeshConverter::CreateEmptyActor(UWorld* World, const FTransform& Transform, const FActorSpawnParameters& SpawnParameters)
|
||||
{
|
||||
AActor* Actor = World->SpawnActor<AActor>(MeshActorType, Transform, SpawnParameters);
|
||||
USceneComponent* Scene = NewObject<USceneComponent>(Actor, "Root");
|
||||
Actor->SetRootComponent(Scene);
|
||||
Scene->RegisterComponent();
|
||||
Scene->SetMobility(ActorMobility);
|
||||
return Actor;
|
||||
}
|
||||
|
||||
|
||||
UBase* UProceduralMeshConverter::ConvertToSpeckle_Implementation(const UObject* Object)
|
||||
{
|
||||
const UProceduralMeshComponent* M = Cast<UProceduralMeshComponent>(Object);
|
||||
|
||||
if(M == nullptr)
|
||||
{
|
||||
const AActor* A = Cast<AActor>(Object);
|
||||
if(A != nullptr)
|
||||
{
|
||||
M = A->FindComponentByClass<UProceduralMeshComponent>();
|
||||
}
|
||||
}
|
||||
if(M == nullptr) return nullptr;
|
||||
|
||||
return MeshToSpeckle(M);
|
||||
}
|
||||
|
||||
|
||||
UMesh* UProceduralMeshConverter::MeshToSpeckle(const UProceduralMeshComponent* Object)
|
||||
{
|
||||
return nullptr; //TODO implement ToSpeckle function
|
||||
}
|
||||
@@ -0,0 +1,437 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
#include "Conversion/Converters/StaticMeshConverter.h"
|
||||
|
||||
#include "MeshDescriptionBase.h"
|
||||
#include "StaticMeshDescription.h"
|
||||
#include "MeshTypes.h"
|
||||
#include "StaticMeshOperations.h"
|
||||
#include "AssetRegistry/AssetRegistryModule.h"
|
||||
#include "Engine/StaticMeshActor.h"
|
||||
#include "Objects/Geometry/Mesh.h"
|
||||
#include "LogSpeckle.h"
|
||||
#include "API/SpeckleSerializer.h"
|
||||
#include "Conversion/Converters/MaterialConverter.h"
|
||||
#include "Misc/ScopedSlowTask.h"
|
||||
#include "Objects/DisplayValueElement.h"
|
||||
#include "Objects/Geometry/Box.h"
|
||||
#include "Objects/Other/RenderMaterial.h"
|
||||
#include "Objects/Utils/SpeckleObjectUtils.h"
|
||||
|
||||
#define LOCTEXT_NAMESPACE "FSpeckleUnrealModule"
|
||||
|
||||
bool UStaticMeshConverter::CanConvertToNative_Implementation(TSubclassOf<UBase> BaseType)
|
||||
{
|
||||
if(EnabledTypes.Contains(BaseType))
|
||||
return EnabledTypes[BaseType];
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
UStaticMeshConverter::UStaticMeshConverter()
|
||||
{
|
||||
EnabledTypes.Add(UMesh::StaticClass(), true);
|
||||
EnabledTypes.Add(UDisplayValueElement::StaticClass(), true);
|
||||
EnabledTypes.Add(UBoxx::StaticClass(), true);
|
||||
|
||||
#if WITH_EDITORONLY_DATA
|
||||
UseFullBuild = true;
|
||||
DisplayBuildProgressBar = true;
|
||||
AllowCancelBuild = false;
|
||||
#endif
|
||||
Transient = false;
|
||||
BuildSimpleCollision = true;
|
||||
|
||||
BuildReversedIndexBuffer = true;
|
||||
UseFullPrecisionUVs = false;
|
||||
RemoveDegeneratesOnBuild = true;
|
||||
MinLightmapResolution = 64;
|
||||
|
||||
MeshActorType = AStaticMeshActor::StaticClass();
|
||||
ActorMobility = EComponentMobility::Static;
|
||||
}
|
||||
|
||||
AActor* UStaticMeshConverter::CreateEmptyActor(UWorld* World, const FTransform& Transform, const FActorSpawnParameters& SpawnParameters)
|
||||
{
|
||||
AActor* Actor = World->SpawnActor<AActor>(MeshActorType, Transform, SpawnParameters);
|
||||
if(Actor->HasValidRootComponent())
|
||||
Actor->GetRootComponent()->SetMobility(EComponentMobility::Movable); //Create actor as movable for now, we will change it later to the desired mobility
|
||||
return Actor;
|
||||
}
|
||||
|
||||
UObject* UStaticMeshConverter::ConvertToNative_Implementation(const UBase* SpeckleBase, UWorld* World, TScriptInterface<ISpeckleConverter>& AvailableConverters)
|
||||
{
|
||||
const UMesh* m = Cast<UMesh>(SpeckleBase);
|
||||
if(m != nullptr)
|
||||
{
|
||||
//Handle Single Mesh
|
||||
return MeshToNativeActor(m, World, AvailableConverters);
|
||||
}
|
||||
|
||||
|
||||
const UBoxx* b = Cast<UBoxx>(SpeckleBase);
|
||||
if(b != nullptr)
|
||||
{
|
||||
//Handle Element with Display Values
|
||||
const UMesh* m = b->ToMesh();
|
||||
return MeshToNativeActor(m, World, AvailableConverters);
|
||||
}
|
||||
|
||||
const UDisplayValueElement* d = Cast<UDisplayValueElement>(SpeckleBase);
|
||||
if(d != nullptr)
|
||||
{
|
||||
//Handle Element with Display Values
|
||||
return MeshesToNativeActor(d, d->DisplayValue, World, AvailableConverters);
|
||||
}
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
|
||||
AActor* UStaticMeshConverter::MeshToNativeActor(const UMesh* SpeckleMesh, UWorld* World, TScriptInterface<ISpeckleConverter>& MaterialConverter)
|
||||
{
|
||||
TArray<UMesh*> Meshes = {const_cast<UMesh*>(SpeckleMesh)};
|
||||
return MeshesToNativeActor(SpeckleMesh, Meshes, World, MaterialConverter);
|
||||
}
|
||||
|
||||
AActor* UStaticMeshConverter::MeshesToNativeActor(const UBase* Parent, const TArray<UMesh*>& SpeckleMeshes, UWorld* World, TScriptInterface<ISpeckleConverter>& RenderMaterialConverter)
|
||||
{
|
||||
check(RenderMaterialConverter.GetInterface() != nullptr);
|
||||
ensureMsgf(Execute_CanConvertToNative(RenderMaterialConverter.GetObject(), URenderMaterial::StaticClass()), TEXT("StaticMeshConverter expects a valid RenderMaterial converter to be avaiable"));
|
||||
|
||||
|
||||
const FString PackagePath = FPaths::Combine(TEXT("/Game/Speckle/Geometry"), Parent->Id);
|
||||
UPackage* Package = CreatePackage(*PackagePath);
|
||||
|
||||
//Find existing mesh
|
||||
UStaticMesh* Mesh = Cast<UStaticMesh>(Package->FindAssetInPackage());
|
||||
|
||||
if(!IsValid(Mesh))
|
||||
{
|
||||
//No existing mesh was found, try and convert SpeckleMesh
|
||||
Mesh = MeshesToNativeMesh(Package, Parent, SpeckleMeshes, RenderMaterialConverter);
|
||||
}
|
||||
|
||||
FMatrix Transform = FMatrix::Identity;
|
||||
// For single mesh, we check for transform
|
||||
//TODO figure out how to handle DisplayValueElement with transform. Maybe we just grab transform from parent unconditionally? How does this affect blocks?
|
||||
if(Parent == SpeckleMeshes[0])
|
||||
{
|
||||
Transform = SpeckleMeshes[0]->Transform;
|
||||
}
|
||||
|
||||
AActor* Actor = CreateEmptyActor(World, USpeckleObjectUtils::CreateTransform(Transform));
|
||||
TInlineComponentArray<UStaticMeshComponent*> Components;
|
||||
Actor->GetComponents<UStaticMeshComponent>(Components);
|
||||
|
||||
UStaticMeshComponent* MeshComponent;
|
||||
if(Components.Num() > 0) MeshComponent = Components[0];
|
||||
else
|
||||
{
|
||||
// MeshActorType doesn't have a UStaticMeshComponent, so we will add one
|
||||
MeshComponent = NewObject<UStaticMeshComponent>(Actor, FName("SpeckleMeshComponent"));
|
||||
MeshComponent->SetupAttachment(Actor->GetRootComponent());
|
||||
MeshComponent->RegisterComponent();
|
||||
}
|
||||
|
||||
MeshComponent->SetStaticMesh(Mesh);
|
||||
|
||||
int i = 0;
|
||||
for(const UMesh* DisplayMesh : SpeckleMeshes)
|
||||
{
|
||||
URenderMaterial* MaterialToConvert = DisplayMesh->RenderMaterial;
|
||||
if(!MaterialToConvert)
|
||||
{
|
||||
//Try and grab a material from the parent
|
||||
const auto* MaterialProperty = Parent->DynamicProperties.Find("renderMaterial");
|
||||
const TSharedPtr<FJsonObject>* MaterialObject;
|
||||
if(MaterialProperty && (*MaterialProperty)->TryGetObject(MaterialObject))
|
||||
{
|
||||
//TODO giving a nullptr transport is pretty unsafe and relies on the deserializer not to have to dereference a detached property.
|
||||
MaterialToConvert = Cast<URenderMaterial>(USpeckleSerializer::DeserializeBase(*MaterialObject, nullptr));
|
||||
}
|
||||
}
|
||||
UMaterialInterface* Material = GetMaterial(MaterialToConvert, World, RenderMaterialConverter);
|
||||
|
||||
ensure(IsValid(Material));
|
||||
MeshComponent->SetMaterial(i, Material);
|
||||
|
||||
i++;
|
||||
}
|
||||
|
||||
if(Actor->HasValidRootComponent())
|
||||
Actor->GetRootComponent()->SetMobility(ActorMobility);
|
||||
|
||||
return Actor;
|
||||
}
|
||||
|
||||
|
||||
UMaterialInterface* UStaticMeshConverter::GetMaterial(const URenderMaterial* SpeckleMaterial, UWorld* World, TScriptInterface<ISpeckleConverter>& MaterialConverter) const
|
||||
{
|
||||
if(!SpeckleMaterial)
|
||||
{
|
||||
// Create a fake render material, (since nullptr doesn't have a type, speckle converters don't know how to convert it)
|
||||
// If the converter wants to handle this specially, The material has an empty Id
|
||||
SpeckleMaterial = NewObject<URenderMaterial>(GetTransientPackage(), "NullSpeckleMaterial");
|
||||
}
|
||||
return Cast<UMaterialInterface>(Execute_ConvertToNative(MaterialConverter.GetObject(), SpeckleMaterial, World, MaterialConverter));
|
||||
}
|
||||
|
||||
|
||||
UStaticMesh* UStaticMeshConverter::MeshToNativeMesh(UObject* Outer, const UMesh* SpeckleMesh, TScriptInterface<ISpeckleConverter>& MaterialConverter)
|
||||
{
|
||||
TArray<UMesh*> Meshes;
|
||||
Meshes.Add(const_cast<UMesh*>(SpeckleMesh));
|
||||
return MeshesToNativeMesh(Outer, SpeckleMesh, Meshes, MaterialConverter);
|
||||
}
|
||||
|
||||
|
||||
UStaticMesh* UStaticMeshConverter::MeshesToNativeMesh(UObject* Outer, const UBase* Parent, const TArray<UMesh*>& SpeckleMeshes, TScriptInterface<ISpeckleConverter>& MaterialConverter)
|
||||
{
|
||||
if(SpeckleMeshes.Num() == 0) return nullptr;
|
||||
|
||||
EObjectFlags ObjectFags = Transient? RF_Transient | RF_Public : RF_Public;
|
||||
|
||||
#if ENGINE_MAJOR_VERSION >= 5
|
||||
ObjectFags |= RF_Standalone; //TODO maybe all versions should have RF_Standalone?
|
||||
#endif
|
||||
|
||||
UStaticMesh* Mesh = NewObject<UStaticMesh>(Outer, FName(Parent->Id), ObjectFags);
|
||||
|
||||
Mesh->InitResources();
|
||||
Mesh->SetLightingGuid();
|
||||
|
||||
UStaticMeshDescription* StaticMeshDescription = Mesh->CreateStaticMeshDescription(Outer);
|
||||
FMeshDescription& BaseMeshDescription = StaticMeshDescription->GetMeshDescription();
|
||||
|
||||
//Build Settings
|
||||
#if WITH_EDITOR
|
||||
{
|
||||
FStaticMeshSourceModel& SrcModel = Mesh->AddSourceModel();
|
||||
SrcModel.BuildSettings.bRecomputeNormals = true;
|
||||
SrcModel.BuildSettings.bRecomputeTangents = true;
|
||||
SrcModel.BuildSettings.bRemoveDegenerates = RemoveDegeneratesOnBuild;
|
||||
SrcModel.BuildSettings.bUseHighPrecisionTangentBasis = false;
|
||||
SrcModel.BuildSettings.bBuildReversedIndexBuffer = BuildReversedIndexBuffer;
|
||||
SrcModel.BuildSettings.bUseFullPrecisionUVs = UseFullPrecisionUVs;
|
||||
SrcModel.BuildSettings.bGenerateLightmapUVs = GenerateLightmapUV;
|
||||
SrcModel.BuildSettings.SrcLightmapIndex = 0;
|
||||
SrcModel.BuildSettings.DstLightmapIndex = 1;
|
||||
SrcModel.BuildSettings.MinLightmapResolution = MinLightmapResolution;
|
||||
}
|
||||
#endif
|
||||
|
||||
UStaticMesh::FBuildMeshDescriptionsParams MeshParams;
|
||||
GenerateMeshParams(MeshParams);
|
||||
|
||||
for(const UMesh* SpeckleMesh : SpeckleMeshes)
|
||||
{
|
||||
const size_t NumberOfVertices = SpeckleMesh->Vertices.Num();
|
||||
const size_t NumberOfFacesIndices = SpeckleMesh->Faces.Num();
|
||||
|
||||
// Convert Vertices
|
||||
if(NumberOfVertices == 0 || NumberOfFacesIndices == 0) continue;
|
||||
|
||||
StaticMeshDescription->ReserveNewVertices(NumberOfVertices);
|
||||
|
||||
TArray<FVertexID> Vertices;
|
||||
Vertices.Reserve(NumberOfVertices);
|
||||
|
||||
for(const FVector VertexPosition : SpeckleMesh->Vertices)
|
||||
{
|
||||
const FVertexID VertID = StaticMeshDescription->CreateVertex();
|
||||
StaticMeshDescription->SetVertexPosition(VertID, VertexPosition);
|
||||
Vertices.Add(VertID);
|
||||
}
|
||||
|
||||
// Convert Material
|
||||
UMaterialInterface* Material = GetMaterial(SpeckleMesh->RenderMaterial, GetWorld(), MaterialConverter);
|
||||
|
||||
const FName MaterialSlotName = Mesh->AddMaterial(Material);;
|
||||
BaseMeshDescription.PolygonGroupAttributes().RegisterAttribute<FName>(MeshAttribute::PolygonGroup::ImportedMaterialSlotName, 1, MaterialSlotName, EMeshAttributeFlags::None);
|
||||
|
||||
// Convert Faces
|
||||
const FPolygonGroupID PolygonGroupID = StaticMeshDescription->CreatePolygonGroup();
|
||||
|
||||
StaticMeshDescription->SetPolygonGroupMaterialSlotName(PolygonGroupID, MaterialSlotName);
|
||||
|
||||
#if ENGINE_MAJOR_VERSION >= 5
|
||||
StaticMeshDescription->VertexInstanceAttributes().RegisterAttribute<FVector2f>(MeshAttribute::VertexInstance::TextureCoordinate, 2, FVector2f::ZeroVector, EMeshAttributeFlags::None);
|
||||
#else
|
||||
StaticMeshDescription->VertexInstanceAttributes().RegisterAttribute<FVector2D>(MeshAttribute::VertexInstance::TextureCoordinate, 2, FVector2D::ZeroVector, EMeshAttributeFlags::None);
|
||||
#endif
|
||||
{
|
||||
// Reserve space assuming faces will all be triangles //TODO (maybe it's better to assume something higher?)
|
||||
const int32 EstimatedNumberOfFaces = SpeckleMesh->Faces.Num() / 4 * 3;
|
||||
StaticMeshDescription->ReserveNewTriangles(EstimatedNumberOfFaces);
|
||||
StaticMeshDescription->ReserveNewPolygons(EstimatedNumberOfFaces);
|
||||
StaticMeshDescription->ReserveNewVertexInstances(FGenericPlatformMath::Max(EstimatedNumberOfFaces * 3, SpeckleMesh->Vertices.Num()));
|
||||
}
|
||||
|
||||
int32 i = 0;
|
||||
while (i < NumberOfFacesIndices)
|
||||
{
|
||||
int32 n = SpeckleMesh->Faces[i];
|
||||
if(n < 3) n += 3; // 0 -> 3, 1 -> 4
|
||||
|
||||
TArray<FVertexInstanceID> VertexInstances;
|
||||
VertexInstances.Reserve(n);
|
||||
TSet<FVertexID> Verts;
|
||||
Verts.Reserve(n);
|
||||
for(int j = 0; j < n; j ++)
|
||||
{
|
||||
int32 VertIndex = SpeckleMesh->Faces[i + 1 + j];
|
||||
FVertexID Vert = Vertices[VertIndex];
|
||||
bool AlreadyInSet;
|
||||
Verts.Add(Vert, &AlreadyInSet);
|
||||
|
||||
if(AlreadyInSet)
|
||||
{
|
||||
UE_LOG(LogSpeckle, Warning, TEXT("Invalid Polygon while creating mesh %s - vertex at index %d appears more than once in a face, duplicate vertices will be ignored"), *SpeckleMesh->Id, VertIndex);
|
||||
continue;
|
||||
}
|
||||
FVertexInstanceID VertexInstance = StaticMeshDescription->CreateVertexInstance(Vert);
|
||||
|
||||
VertexInstances.Add(VertexInstance);
|
||||
|
||||
if(SpeckleMesh->TextureCoordinates.Num() > VertIndex)
|
||||
StaticMeshDescription->SetVertexInstanceUV(VertexInstance, SpeckleMesh->TextureCoordinates[VertIndex]);
|
||||
|
||||
//if(SpeckleMesh->VertexColors.Num() > VertIndex)
|
||||
// //TODO set vertex colors
|
||||
}
|
||||
|
||||
i += n + 1;
|
||||
if(VertexInstances.Num() < 3)
|
||||
{
|
||||
UE_LOG(LogTemp, Warning, TEXT("Invalid Polygon while creating mesh %s - face has fewer than 3 verts, this face will be ignored"), *SpeckleMesh->Id);
|
||||
continue;
|
||||
}
|
||||
|
||||
|
||||
TArray<FEdgeID> Edges;
|
||||
Edges.Reserve(n);
|
||||
|
||||
const FPolygonID PolygonID = StaticMeshDescription->CreatePolygon(PolygonGroupID, VertexInstances, Edges);
|
||||
|
||||
for (const FEdgeID EdgeID : Edges)
|
||||
{
|
||||
StaticMeshDescription->GetEdgeHardnesses()[EdgeID] = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if(StaticMeshDescription->Vertices().Num() == 0
|
||||
|| StaticMeshDescription->VertexInstances().Num() == 0
|
||||
|| StaticMeshDescription->Triangles().Num() == 0)
|
||||
{
|
||||
UE_LOG(LogSpeckle, Warning, TEXT("Skipping %s $s, converted mesh is empty!"), *Parent->SpeckleType, *Parent->Id);
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
BaseMeshDescription.TriangulateMesh();
|
||||
|
||||
#if ENGINE_MAJOR_VERSION >= 5
|
||||
FStaticMeshOperations::ComputeTriangleTangentsAndNormals(BaseMeshDescription);
|
||||
#else
|
||||
BaseMeshDescription.PolygonAttributes().RegisterAttribute<FVector>(MeshAttribute::Polygon::Normal, 1, FVector::ZeroVector, EMeshAttributeFlags::Transient);
|
||||
BaseMeshDescription.PolygonAttributes().RegisterAttribute<FVector>(MeshAttribute::Polygon::Tangent, 1, FVector::ZeroVector, EMeshAttributeFlags::Transient);
|
||||
BaseMeshDescription.PolygonAttributes().RegisterAttribute<FVector>(MeshAttribute::Polygon::Binormal, 1, FVector::ZeroVector, EMeshAttributeFlags::Transient);
|
||||
BaseMeshDescription.PolygonAttributes().RegisterAttribute<FVector>(MeshAttribute::Polygon::Center, 1, FVector::ZeroVector, EMeshAttributeFlags::Transient);
|
||||
FStaticMeshOperations::ComputePolygonTangentsAndNormals(BaseMeshDescription);
|
||||
#endif
|
||||
|
||||
FStaticMeshOperations::ComputeTangentsAndNormals(BaseMeshDescription, EComputeNTBsFlags::Normals | EComputeNTBsFlags::Tangents);
|
||||
|
||||
|
||||
//Mesh->PreEditChange(nullptr);
|
||||
|
||||
#if ENGINE_MAJOR_VERSION >= 5 || ( ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION >= 27 )
|
||||
Mesh->SetLightMapCoordinateIndex(1);
|
||||
#else
|
||||
Mesh->LightMapCoordinateIndex = 1;
|
||||
#endif
|
||||
|
||||
Mesh->BuildFromMeshDescriptions(TArray<const FMeshDescription*>{&BaseMeshDescription}, MeshParams);
|
||||
|
||||
#if WITH_EDITOR
|
||||
if(UseFullBuild)
|
||||
{
|
||||
FScopeLock Lock(&Lock_StaticMeshesToBuild);
|
||||
StaticMeshesToBuild.Add(Mesh);
|
||||
}
|
||||
|
||||
if (!FApp::IsGame())
|
||||
{
|
||||
Mesh->MarkPackageDirty();
|
||||
FAssetRegistryModule::AssetCreated(Mesh);
|
||||
}
|
||||
#endif
|
||||
//Mesh->PostEditChange(); //This doesn't seem to be required
|
||||
|
||||
return Mesh;
|
||||
}
|
||||
|
||||
void UStaticMeshConverter::GenerateMeshParams(UStaticMesh::FBuildMeshDescriptionsParams& MeshParams) const
|
||||
{
|
||||
MeshParams.bBuildSimpleCollision = BuildSimpleCollision;
|
||||
MeshParams.bCommitMeshDescription = true;
|
||||
MeshParams.bMarkPackageDirty = true;
|
||||
MeshParams.bUseHashAsGuid = false;
|
||||
|
||||
#if !WITH_EDITOR && ENGINE_MAJOR_VERSION >= 5
|
||||
MeshParams.bFastBuild = true;
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
UBase* UStaticMeshConverter::ConvertToSpeckle_Implementation(const UObject* Object)
|
||||
{
|
||||
const UStaticMeshComponent* M = Cast<UStaticMeshComponent>(Object);
|
||||
|
||||
if(M == nullptr)
|
||||
{
|
||||
const AActor* A = Cast<AActor>(Object);
|
||||
if(A != nullptr)
|
||||
{
|
||||
M = A->FindComponentByClass<UStaticMeshComponent>();
|
||||
}
|
||||
}
|
||||
if(M == nullptr) return nullptr;
|
||||
|
||||
return MeshToSpeckle(M);
|
||||
}
|
||||
|
||||
|
||||
UBase* UStaticMeshConverter::MeshToSpeckle(const UStaticMeshComponent* Object)
|
||||
{
|
||||
return nullptr; //TODO implement ToSpeckle function
|
||||
}
|
||||
|
||||
|
||||
void UStaticMeshConverter::FinishConversion_Implementation()
|
||||
{
|
||||
|
||||
FScopeLock Lock(&Lock_StaticMeshesToBuild);
|
||||
|
||||
#if WITH_EDITOR
|
||||
|
||||
FFormatNamedArguments Args;
|
||||
Args.Add( TEXT("Path"), FText::FromString( GetPathName() ) );
|
||||
const FText StatusUpdate = FText::Format( LOCTEXT("BeginStaticMeshBuildingTask", "({Path}) Building"), Args );
|
||||
FScopedSlowTask Progress(StaticMeshesToBuild.Num(), StatusUpdate, DisplayBuildProgressBar);
|
||||
|
||||
Progress.MakeDialog(AllowCancelBuild);
|
||||
auto ProgressAction = [&Progress](UStaticMesh*) -> bool
|
||||
{
|
||||
Progress.EnterProgressFrame(1);
|
||||
return !Progress.ShouldCancel();
|
||||
};
|
||||
|
||||
UStaticMesh::BatchBuild(StaticMeshesToBuild, !DisplayBuildProgressBar, ProgressAction);
|
||||
#endif
|
||||
|
||||
StaticMeshesToBuild.Empty();
|
||||
}
|
||||
|
||||
#undef LOCTEXT_NAMESPACE
|
||||
@@ -0,0 +1,200 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
|
||||
#include "Conversion/SpeckleConverterComponent.h"
|
||||
|
||||
#include "ActorEditorUtils.h"
|
||||
#include "API/SpeckleSerializer.h"
|
||||
#include "Conversion/Converters/AggregateConverter.h"
|
||||
#include "Conversion/Converters/BlockConverter.h"
|
||||
#include "Conversion/Converters/PointCloudConverter.h"
|
||||
#include "Conversion/Converters/StaticMeshConverter.h"
|
||||
#include "Conversion/Converters/MaterialConverter.h"
|
||||
#include "Misc/ScopedSlowTask.h"
|
||||
#include "Transports/Transport.h"
|
||||
#include "UObject/ConstructorHelpers.h"
|
||||
#include "LogSpeckle.h"
|
||||
|
||||
#define LOCTEXT_NAMESPACE "FSpeckleUnrealModule"
|
||||
|
||||
// Sets default values for this component's properties
|
||||
USpeckleConverterComponent::USpeckleConverterComponent()
|
||||
{
|
||||
//TODO consider using an object library for default converters
|
||||
static ConstructorHelpers::FObjectFinder<UStaticMeshConverter> MeshConverter(TEXT("StaticMeshConverter'/SpeckleUnreal/Converters/DefaultStaticMeshConverter.DefaultStaticMeshConverter'"));
|
||||
static ConstructorHelpers::FObjectFinder<UPointCloudConverter> PointCloudConverter(TEXT("PointCloudConverter'/SpeckleUnreal/Converters/DefaultPointCloudConverter.DefaultPointCloudConverter'"));
|
||||
static ConstructorHelpers::FObjectFinder<UBlockConverter> BlockConverter(TEXT("BlockConverter'/SpeckleUnreal/Converters/DefaultBlockConverter.DefaultBlockConverter'"));
|
||||
static ConstructorHelpers::FObjectFinder<UMaterialConverter> MaterialConverter(TEXT("MaterialConverter'/SpeckleUnreal/Converters/DefaultMaterialConverter.DefaultMaterialConverter'"));
|
||||
static ConstructorHelpers::FObjectFinder<UObject> CameraConverter(TEXT("CameraConverter'/SpeckleUnreal/Converters/DefaultCameraConverter.DefaultCameraConverter'"));
|
||||
//static ConstructorHelpers::FObjectFinder<ULightConverter> LightConverter(TEXT("LightConverter'/SpeckleUnreal/Converters/DefaultLightConverter.DefaultLightConverter'"));
|
||||
|
||||
SpeckleConverter = CreateDefaultSubobject<UAggregateConverter>(TEXT("Objects Converter"));
|
||||
|
||||
SpeckleConverter->SpeckleConverters.Add(MeshConverter.Object);
|
||||
SpeckleConverter->SpeckleConverters.Add(PointCloudConverter.Object);
|
||||
SpeckleConverter->SpeckleConverters.Add(BlockConverter.Object);
|
||||
SpeckleConverter->SpeckleConverters.Add(MaterialConverter.Object);
|
||||
SpeckleConverter->SpeckleConverters.Add(CameraConverter.Object);
|
||||
//SpeckleConverter->SpeckleConverters.Add(LightConverter.Object);
|
||||
|
||||
PrimaryComponentTick.bCanEverTick = false;
|
||||
}
|
||||
|
||||
AActor* USpeckleConverterComponent::RecursivelyConvertToNative(AActor* AOwner, const UBase* Base,
|
||||
const TScriptInterface<ITransport>& LocalTransport, bool DisplayProgressBar, TArray<AActor*>& OutActors)
|
||||
{
|
||||
float ObjectsToConvert{};
|
||||
Base->TryGetDynamicNumber("totalChildrenCount", ObjectsToConvert);
|
||||
|
||||
// Progress bar
|
||||
FScopedSlowTask Progress(ObjectsToConvert + 2,
|
||||
LOCTEXT("SpeckleConvertoNative","Converting Speckle Objects to Native"), DisplayProgressBar);
|
||||
|
||||
#if WITH_EDITOR
|
||||
Progress.MakeDialog(true, false);
|
||||
#endif
|
||||
|
||||
AActor* RootActor = RecursivelyConvertToNative_Internal(AOwner, Base, LocalTransport, &Progress, OutActors);
|
||||
|
||||
FinishConversion();
|
||||
return RootActor;
|
||||
}
|
||||
|
||||
// We should convert JSON to Speckle Object Streams
|
||||
TArray<FSpeckleStream> USpeckleConverterComponent::ConvertStreamsToNative(AActor* AOwner, const UBase* Base,
|
||||
const TScriptInterface<ITransport>& LocalTransport, bool DisplayProgressBar, TArray<AActor*>& OutActors)
|
||||
{
|
||||
|
||||
return ArrayOfStreams;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
AActor* USpeckleConverterComponent::RecursivelyConvertToNative_Internal(AActor* AOwner, const UBase* Base,
|
||||
const TScriptInterface<ITransport>& LocalTransport,
|
||||
FSlowTask* Task,
|
||||
TArray<AActor*>& OutActors)
|
||||
{
|
||||
check(IsValid(AOwner));
|
||||
if(!IsValid(Base)) return nullptr;
|
||||
|
||||
// Convert Speckle Object
|
||||
UObject* Converted = SpeckleConverter->ConvertToNativeInternal(Base, AOwner->GetWorld());
|
||||
AttachConvertedToOwner(AOwner, Base, Converted);
|
||||
|
||||
// Handle new actors
|
||||
AActor* ConvertedAsActor = Cast<AActor>(Converted);
|
||||
AActor* NextOwner = IsValid(ConvertedAsActor) ? ConvertedAsActor : AOwner;
|
||||
if(NextOwner != AOwner)
|
||||
{
|
||||
OutActors.Add(NextOwner);
|
||||
OutActors.Append(NextOwner->Children);
|
||||
}
|
||||
|
||||
Task->EnterProgressFrame(1);
|
||||
if(Task->ShouldCancel()) return AOwner;
|
||||
|
||||
//Convert Children
|
||||
TMap<FString, TSharedPtr<FJsonValue>> PotentialChildren = Base->DynamicProperties;
|
||||
|
||||
for (const auto& Kvp : PotentialChildren)
|
||||
{
|
||||
if(Task->ShouldCancel()) break;
|
||||
|
||||
ConvertChild(Kvp.Value, AOwner, LocalTransport, Task, OutActors);
|
||||
}
|
||||
return AOwner;
|
||||
}
|
||||
|
||||
void USpeckleConverterComponent::ConvertChild(const TSharedPtr<FJsonValue> Object, AActor* AOwner,
|
||||
const TScriptInterface<ITransport>& LocalTransport, FSlowTask* Task,
|
||||
TArray<AActor*>& OutActors)
|
||||
{
|
||||
//Handle child object
|
||||
const TSharedPtr<FJsonObject>* ChildObj;
|
||||
if (Object->TryGetObject(ChildObj))
|
||||
{
|
||||
const UBase* Child = USpeckleSerializer::DeserializeBase(*ChildObj, LocalTransport);
|
||||
RecursivelyConvertToNative_Internal(AOwner, Child, LocalTransport, Task, OutActors);
|
||||
return;
|
||||
}
|
||||
|
||||
//Handle child array object
|
||||
const TArray<TSharedPtr<FJsonValue>>* ChildArr;
|
||||
if (Object->TryGetArray(ChildArr))
|
||||
{
|
||||
for (const auto v : *ChildArr)
|
||||
{
|
||||
ConvertChild(v, AOwner, LocalTransport, Task, OutActors);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
void USpeckleConverterComponent::AttachConvertedToOwner(AActor* AOwner, const UBase* Base, UObject* Converted)
|
||||
{
|
||||
|
||||
// Case Actor
|
||||
{
|
||||
AActor* NativeActor = Cast<AActor>(Converted);
|
||||
if(IsValid(NativeActor))
|
||||
{
|
||||
#if WITH_EDITOR
|
||||
{
|
||||
FString Name;
|
||||
FText _Discard;
|
||||
if( !(Base->TryGetDynamicString("name", Name) && FActorEditorUtils::ValidateActorName(FText::FromString(Name), _Discard)) )
|
||||
{
|
||||
Name = FString::Printf(TEXT("%s - %s"), *Base->SpeckleType, *Base->Id);
|
||||
}
|
||||
NativeActor->SetActorLabel(Name);
|
||||
}
|
||||
#endif
|
||||
|
||||
// Ensure actor has a valid mobility for its owner
|
||||
if(NativeActor->HasValidRootComponent())
|
||||
{
|
||||
uint8 CurrentMobility = NativeActor->GetRootComponent()->Mobility;
|
||||
uint8 OwnerMobility = AOwner->GetRootComponent()->Mobility;
|
||||
|
||||
if(CurrentMobility < OwnerMobility)
|
||||
{
|
||||
NativeActor->GetRootComponent()->SetMobility(AOwner->GetRootComponent()->Mobility);
|
||||
}
|
||||
}
|
||||
|
||||
NativeActor->AttachToActor(AOwner, FAttachmentTransformRules::KeepRelativeTransform);
|
||||
NativeActor->SetOwner(AOwner);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// Case ActorComponent
|
||||
{
|
||||
UActorComponent* NativeComponent = Cast<UActorComponent>(Converted);
|
||||
if(IsValid(NativeComponent))
|
||||
{
|
||||
if(!AOwner->HasValidRootComponent()) AOwner->SetRootComponent(NewObject<USceneComponent>(AOwner));
|
||||
|
||||
USceneComponent* SceneComponent = Cast<USceneComponent>(Converted);
|
||||
if(IsValid(SceneComponent)) SceneComponent->SetupAttachment(AOwner->GetRootComponent());
|
||||
|
||||
NativeComponent->RegisterComponent();
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
void USpeckleConverterComponent::FinishConversion()
|
||||
{
|
||||
SpeckleConverter->FinishConversion_Internal();
|
||||
}
|
||||
|
||||
#undef LOCTEXT_NAMESPACE
|
||||
@@ -0,0 +1,4 @@
|
||||
#include "LogSpeckle.h"
|
||||
#include "Logging/LogMacros.h"
|
||||
|
||||
DEFINE_LOG_CATEGORY(LogSpeckle);
|
||||
@@ -0,0 +1,58 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
|
||||
#include "Objects/DisplayValueElement.h"
|
||||
|
||||
#include "API/SpeckleSerializer.h"
|
||||
#include "Objects/Geometry/Mesh.h"
|
||||
|
||||
|
||||
TArray<FString> UDisplayValueElement::DisplayValueAliasStrings = {
|
||||
"displayValue",
|
||||
"@displayValue",
|
||||
"displayMesh"
|
||||
"@displayMesh"
|
||||
};
|
||||
|
||||
|
||||
bool UDisplayValueElement::AddDisplayValue(const TSharedPtr<FJsonObject> Obj, const TScriptInterface<ITransport> ReadTransport)
|
||||
{
|
||||
UMesh* DisplayMesh = Cast<UMesh>(USpeckleSerializer::DeserializeBase(Obj, ReadTransport));
|
||||
const bool Valid = IsValid(DisplayMesh);
|
||||
if(Valid)
|
||||
this->DisplayValue.Add(DisplayMesh);
|
||||
return Valid;
|
||||
}
|
||||
|
||||
bool UDisplayValueElement::Parse(const TSharedPtr<FJsonObject> Obj, const TScriptInterface<ITransport> ReadTransport)
|
||||
{
|
||||
if(!Super::Parse(Obj, ReadTransport)) return false;
|
||||
|
||||
//Find display values
|
||||
for(const FString& Alias : DisplayValueAliasStrings)
|
||||
{
|
||||
const TSharedPtr<FJsonObject>* SubObjectPtr;
|
||||
if (Obj->TryGetObjectField(Alias, SubObjectPtr))
|
||||
{
|
||||
AddDisplayValue(*SubObjectPtr, ReadTransport);
|
||||
DynamicProperties.Remove(Alias);
|
||||
continue;
|
||||
}
|
||||
|
||||
const TArray<TSharedPtr<FJsonValue>>* SubArrayPtr;
|
||||
if (Obj->TryGetArrayField(Alias, SubArrayPtr))
|
||||
{
|
||||
for (const auto& ArrayElement : *SubArrayPtr)
|
||||
{
|
||||
const TSharedPtr<FJsonObject>* ArraySubObjPtr;
|
||||
if (ArrayElement->TryGetObject(ArraySubObjPtr))
|
||||
{
|
||||
AddDisplayValue(*ArraySubObjPtr, ReadTransport);
|
||||
}
|
||||
}
|
||||
DynamicProperties.Remove(Alias);
|
||||
}
|
||||
}
|
||||
|
||||
return DisplayValue.Num() > 0;
|
||||
}
|
||||
@@ -0,0 +1,55 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
|
||||
#include "Objects/Geometry/Box.h"
|
||||
|
||||
#include "Objects/Geometry/Plane.h"
|
||||
#include "Objects/Utils/SpeckleObjectUtils.h"
|
||||
|
||||
bool UBoxx::Parse(const TSharedPtr<FJsonObject> Obj, const TScriptInterface<ITransport> ReadTransport)
|
||||
{
|
||||
if(!Super::Parse(Obj, ReadTransport)) return false;
|
||||
|
||||
const float ScaleFactor = USpeckleObjectUtils::ParseScaleFactor(Units);
|
||||
|
||||
const FString BasePlanePropertyName = TEXT("basePlane");
|
||||
if (Obj->HasField(BasePlanePropertyName))
|
||||
{
|
||||
BasePlane = NewObject<UPlane>();
|
||||
if(!BasePlane->Parse(Obj->GetObjectField(BasePlanePropertyName), ReadTransport)) return false;
|
||||
DynamicProperties.Remove(BasePlanePropertyName);
|
||||
}
|
||||
|
||||
if(!USpeckleObjectUtils::ParseVectorProperty(Obj, "xSize", ReadTransport, XSize)) return false;
|
||||
XSize *= ScaleFactor;
|
||||
DynamicProperties.Remove("xSize");
|
||||
|
||||
if(!USpeckleObjectUtils::ParseVectorProperty(Obj, "ySize", ReadTransport, YSize)) return false;
|
||||
YSize *= ScaleFactor;
|
||||
DynamicProperties.Remove("ySize");
|
||||
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
UMesh* UBoxx::ToMesh(UObject* Outer) const
|
||||
{
|
||||
|
||||
TArray<FVector> Vertices = {
|
||||
FVector(),
|
||||
FVector(),
|
||||
FVector(),
|
||||
FVector(),
|
||||
FVector(),
|
||||
FVector(),
|
||||
};
|
||||
|
||||
TArray<int32> Faces = {
|
||||
};
|
||||
|
||||
//FMatrix transform =
|
||||
|
||||
|
||||
UMesh* Mesh = NewObject<UMesh>(Outer);
|
||||
return Mesh;
|
||||
}
|
||||
@@ -0,0 +1,154 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
|
||||
#include "Objects/Geometry/Mesh.h"
|
||||
|
||||
#include "Objects/Other/RenderMaterial.h"
|
||||
#include "Objects/Utils/SpeckleObjectUtils.h"
|
||||
#include "Transports/Transport.h"
|
||||
|
||||
bool UMesh::Parse(const TSharedPtr<FJsonObject> Obj, const TScriptInterface<ITransport> ReadTransport)
|
||||
{
|
||||
if(!Super::Parse(Obj, ReadTransport)) return false;
|
||||
const float ScaleFactor = USpeckleObjectUtils::ParseScaleFactor(Units);
|
||||
|
||||
//Parse optional Transform
|
||||
if(USpeckleObjectUtils::TryParseTransform(Obj, Transform))
|
||||
{
|
||||
Transform.ScaleTranslation(FVector(ScaleFactor));
|
||||
DynamicProperties.Remove("transform");
|
||||
}
|
||||
else
|
||||
{
|
||||
Transform = FMatrix::Identity;
|
||||
}
|
||||
|
||||
|
||||
//Parse Vertices
|
||||
{
|
||||
TArray<TSharedPtr<FJsonValue>> ObjectVertices = USpeckleObjectUtils::CombineChunks(Obj->GetArrayField("vertices"), ReadTransport);
|
||||
const int32 NumberOfVertices = ObjectVertices.Num() / 3;
|
||||
|
||||
Vertices.Reserve(NumberOfVertices);
|
||||
|
||||
for (size_t i = 0, j = 0; i < NumberOfVertices; i++, j += 3)
|
||||
{
|
||||
Vertices.Add(Transform.InverseTransformPosition(FVector
|
||||
(
|
||||
ObjectVertices[j].Get()->AsNumber(),
|
||||
-ObjectVertices[j + 1].Get()->AsNumber(),
|
||||
ObjectVertices[j + 2].Get()->AsNumber()
|
||||
) * ScaleFactor ));
|
||||
}
|
||||
DynamicProperties.Remove("vertices");
|
||||
}
|
||||
|
||||
//Parse Faces
|
||||
{
|
||||
const TArray<TSharedPtr<FJsonValue>> FaceVertices = USpeckleObjectUtils::CombineChunks(Obj->GetArrayField("faces"), ReadTransport);
|
||||
Faces.Reserve(FaceVertices.Num());
|
||||
for(const auto VertIndex : FaceVertices)
|
||||
{
|
||||
Faces.Add(VertIndex->AsNumber());
|
||||
}
|
||||
DynamicProperties.Remove("faces");
|
||||
}
|
||||
|
||||
//Parse TextureCoords
|
||||
{
|
||||
const TArray<TSharedPtr<FJsonValue>>* TextCoordArray;
|
||||
if(Obj->TryGetArrayField("textureCoordinates", TextCoordArray))
|
||||
{
|
||||
TArray<TSharedPtr<FJsonValue>> TexCoords = USpeckleObjectUtils::CombineChunks(*TextCoordArray, ReadTransport);
|
||||
|
||||
TextureCoordinates.Reserve(TexCoords.Num() / 2);
|
||||
|
||||
for (int32 i = 0; i + 1 < TexCoords.Num(); i += 2)
|
||||
{
|
||||
TextureCoordinates.Add(FVector2D
|
||||
(
|
||||
TexCoords[i].Get()->AsNumber(),
|
||||
TexCoords[i + 1].Get()->AsNumber()
|
||||
));
|
||||
}
|
||||
DynamicProperties.Remove("textureCoordinates");
|
||||
}
|
||||
}
|
||||
|
||||
//Parse VertexColors
|
||||
{
|
||||
const TArray<TSharedPtr<FJsonValue>>* ColorArray;
|
||||
if(Obj->TryGetArrayField("colors", ColorArray))
|
||||
{
|
||||
TArray<TSharedPtr<FJsonValue>> Colors = USpeckleObjectUtils::CombineChunks(*ColorArray, ReadTransport);
|
||||
|
||||
VertexColors.Reserve(Colors.Num());
|
||||
|
||||
for (int32 i = 0; i + 1 < Colors.Num(); i ++)
|
||||
{
|
||||
VertexColors.Add(FColor(Colors[i].Get()->AsNumber()));
|
||||
}
|
||||
DynamicProperties.Remove("colors");
|
||||
}
|
||||
}
|
||||
|
||||
//Parse Optional RenderMaterial
|
||||
if (Obj->HasField("renderMaterial"))
|
||||
{
|
||||
RenderMaterial = NewObject<URenderMaterial>();
|
||||
RenderMaterial->Parse(Obj->GetObjectField("renderMaterial"), ReadTransport);
|
||||
DynamicProperties.Remove("renderMaterial");
|
||||
}
|
||||
|
||||
AlignVerticesWithTexCoordsByIndex();
|
||||
|
||||
return Vertices.Num() > 0 && Faces.Num() > 0;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* If not already so, this method will align vertices
|
||||
* such that a vertex and its corresponding texture coordinates have the same index.
|
||||
* See "https://github.com/specklesystems/speckle-sharp/blob/main/Objects/Objects/Geometry/Mesh.cs"
|
||||
*/
|
||||
void UMesh::AlignVerticesWithTexCoordsByIndex()
|
||||
{
|
||||
if(TextureCoordinates.Num() == 0) return;
|
||||
if(TextureCoordinates.Num() == Vertices.Num()) return; //Tex-coords already aligned as expected
|
||||
|
||||
TArray<int> FacesUnique;
|
||||
FacesUnique.Reserve(Faces.Num());
|
||||
TArray<FVector> VerticesUnique;
|
||||
VerticesUnique.Reserve(TextureCoordinates.Num());
|
||||
const bool HasColor = VertexColors.Num() > 0;
|
||||
TArray<FColor> ColorsUnique;
|
||||
if(HasColor) ColorsUnique.Reserve(TextureCoordinates.Num());
|
||||
|
||||
int32 NIndex = 0;
|
||||
while(NIndex < Faces.Num())
|
||||
{
|
||||
int32 n = Faces[NIndex];
|
||||
if (n < 3) n += 3; // 0 -> 3, 1 -> 4
|
||||
|
||||
if (NIndex + n >= Faces.Num()) break; //Malformed face list
|
||||
|
||||
FacesUnique.Add(n);
|
||||
|
||||
for (int32 i = 1; i <= n; i++)
|
||||
{
|
||||
const int32 VertIndex = Faces[NIndex + i];
|
||||
const int32 NewVertIndex = VerticesUnique.Num();
|
||||
|
||||
VerticesUnique.Add(Vertices[VertIndex]);
|
||||
|
||||
if(HasColor) ColorsUnique.Add(VertexColors[NewVertIndex]);
|
||||
FacesUnique.Add(NewVertIndex);
|
||||
}
|
||||
NIndex += n + 1;
|
||||
}
|
||||
|
||||
Vertices = VerticesUnique;
|
||||
VertexColors = ColorsUnique;
|
||||
Faces = FacesUnique;
|
||||
|
||||
}
|
||||
@@ -0,0 +1,31 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
|
||||
#include "Objects/Geometry/Plane.h"
|
||||
|
||||
#include "Objects/Utils/SpeckleObjectUtils.h"
|
||||
|
||||
bool UPlane::Parse(const TSharedPtr<FJsonObject> Obj, const TScriptInterface<ITransport> ReadTransport)
|
||||
{
|
||||
if(!Super::Parse(Obj, ReadTransport)) return false;
|
||||
|
||||
const float ScaleFactor = USpeckleObjectUtils::ParseScaleFactor(Units);
|
||||
|
||||
if(!USpeckleObjectUtils::ParseVectorProperty(Obj, "origin", ReadTransport, Origin)) return false;
|
||||
Origin *= ScaleFactor;
|
||||
DynamicProperties.Remove("origin");
|
||||
|
||||
if(!USpeckleObjectUtils::ParseVectorProperty(Obj, "normal", ReadTransport, Normal)) return false;
|
||||
Normal *= ScaleFactor;
|
||||
DynamicProperties.Remove("normal");
|
||||
|
||||
if(!USpeckleObjectUtils::ParseVectorProperty(Obj, "ydir", ReadTransport, XDir)) return false;
|
||||
XDir *= ScaleFactor;
|
||||
DynamicProperties.Remove("ydir");
|
||||
|
||||
if(!USpeckleObjectUtils::ParseVectorProperty(Obj, "xdir", ReadTransport, YDir)) return false;
|
||||
YDir *= ScaleFactor;
|
||||
DynamicProperties.Remove("xdir");
|
||||
|
||||
return true;
|
||||
}
|
||||
@@ -0,0 +1,59 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
|
||||
#include "Objects/Geometry/PointCloud.h"
|
||||
|
||||
#include "Objects/Utils/SpeckleObjectUtils.h"
|
||||
#include "Transports/Transport.h"
|
||||
|
||||
bool UPointCloud::Parse(const TSharedPtr<FJsonObject> Obj, const TScriptInterface<ITransport> ReadTransport)
|
||||
{
|
||||
if(!Super::Parse(Obj, ReadTransport)) return false;
|
||||
|
||||
const float ScaleFactor = USpeckleObjectUtils::ParseScaleFactor(Units);
|
||||
|
||||
//Parse Points
|
||||
{
|
||||
TArray<TSharedPtr<FJsonValue>> ObjectPoints = USpeckleObjectUtils::CombineChunks(Obj->GetArrayField("points"), ReadTransport);
|
||||
|
||||
Points.Reserve(ObjectPoints.Num() / 3);
|
||||
for (int32 i = 2; i < ObjectPoints.Num(); i += 3)
|
||||
{
|
||||
Points.Add(FVector
|
||||
(
|
||||
ObjectPoints[i - 2].Get()->AsNumber(),
|
||||
ObjectPoints[i - 1].Get()->AsNumber(),
|
||||
ObjectPoints[i].Get()->AsNumber()
|
||||
) * ScaleFactor);
|
||||
}
|
||||
DynamicProperties.Remove("points");
|
||||
}
|
||||
|
||||
|
||||
//Parse Colors
|
||||
{
|
||||
TArray<TSharedPtr<FJsonValue>> ObjectColors = USpeckleObjectUtils::CombineChunks(Obj->GetArrayField("colors"), ReadTransport);
|
||||
|
||||
Colors.Reserve(ObjectColors.Num());
|
||||
for (int32 i = 0; i < ObjectColors.Num(); i += 1)
|
||||
{
|
||||
Colors.Add( FColor(ObjectColors[i].Get()->AsNumber()) );
|
||||
}
|
||||
DynamicProperties.Remove("colors");
|
||||
}
|
||||
|
||||
//Parse Sizes
|
||||
{
|
||||
TArray<TSharedPtr<FJsonValue>> ObjectSizes = USpeckleObjectUtils::CombineChunks(Obj->GetArrayField("sizes"), ReadTransport);
|
||||
|
||||
Sizes.Reserve(ObjectSizes.Num());
|
||||
for (int32 i = 0; i < ObjectSizes.Num(); i += 1)
|
||||
{
|
||||
Sizes.Add( ObjectSizes[i].Get()->AsNumber() * ScaleFactor);
|
||||
}
|
||||
DynamicProperties.Remove("sizes");
|
||||
}
|
||||
|
||||
return Points.Num() >= 0;
|
||||
}
|
||||
|
||||
@@ -0,0 +1,84 @@
|
||||
#include "Objects/ObjectModelRegistry.h"
|
||||
|
||||
#include "Objects/Base.h"
|
||||
#include "Templates/SubclassOf.h"
|
||||
#include "UObject/UObjectIterator.h"
|
||||
|
||||
TMap<FString, TSubclassOf<UBase>> UObjectModelRegistry::TypeRegistry;
|
||||
|
||||
void UObjectModelRegistry::GenerateTypeRegistry()
|
||||
{
|
||||
//TypeRegistry.Reset();
|
||||
TypeRegistry.Empty();
|
||||
//TypeRegistry = TMap<FString, TSubclassOf<UBase>>();
|
||||
//check(TypeRegistry.IsSet());
|
||||
|
||||
//Find every class : UBase and add to Registry
|
||||
for (TObjectIterator<UClass> It; It; ++It)
|
||||
{
|
||||
const UClass* Class = *It;
|
||||
if (Class->IsChildOf(UBase::StaticClass()) &&
|
||||
!Class->HasAnyClassFlags(CLASS_Abstract))
|
||||
{
|
||||
const FString& SpeckleType = Class->GetDefaultObject<UBase>()->SpeckleType;;
|
||||
|
||||
ensureAlwaysMsgf(!TypeRegistry.Contains(SpeckleType),
|
||||
TEXT("Base class: %s conflicts with: %s for SpeckleType: %s"),
|
||||
*Class->GetName(),
|
||||
*TypeRegistry[SpeckleType]->GetName(),
|
||||
*SpeckleType);
|
||||
|
||||
TypeRegistry.Add(SpeckleType, *It);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
TSubclassOf<UBase> UObjectModelRegistry::FindClosestType(const FString& SpeckleType)
|
||||
{
|
||||
FString TypeString(SpeckleType);
|
||||
TSubclassOf<UBase> Type = nullptr;
|
||||
|
||||
while(!TryGetRegisteredType(TypeString, Type))
|
||||
{
|
||||
if(!ParentType(TypeString, TypeString)) return nullptr;
|
||||
}
|
||||
|
||||
return Type;
|
||||
|
||||
}
|
||||
|
||||
bool UObjectModelRegistry::ParentType(const FString& Type, FString& NextType)
|
||||
{
|
||||
int32 DotSplitIndex;
|
||||
Type.FindLastChar('.', DotSplitIndex);
|
||||
int32 ColonSplitIndex;
|
||||
Type.FindLastChar(':', ColonSplitIndex);
|
||||
const int32 SplitIndex = FGenericPlatformMath::Max(DotSplitIndex, ColonSplitIndex);
|
||||
|
||||
if(SplitIndex <= 0) return false;
|
||||
|
||||
NextType = Type.Left(SplitIndex);
|
||||
return true;
|
||||
}
|
||||
|
||||
TSubclassOf<UBase> UObjectModelRegistry::GetRegisteredType(const FString& SpeckleType)
|
||||
{
|
||||
TSubclassOf<UBase> Type = nullptr;
|
||||
TryGetRegisteredType(SpeckleType, Type);
|
||||
return Type;
|
||||
}
|
||||
|
||||
bool UObjectModelRegistry::TryGetRegisteredType(const FString& SpeckleType, TSubclassOf<UBase>& OutType)
|
||||
{
|
||||
if(TypeRegistry.Num() == 0) GenerateTypeRegistry();
|
||||
|
||||
|
||||
const bool Contains = TypeRegistry.Contains(SpeckleType);
|
||||
if(Contains)
|
||||
{
|
||||
OutType = *TypeRegistry.Find(SpeckleType);
|
||||
}
|
||||
return Contains;
|
||||
}
|
||||
@@ -0,0 +1,61 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
|
||||
#include "Objects/Other/BlockInstance.h"
|
||||
#include "LogSpeckle.h"
|
||||
|
||||
#include "API/SpeckleSerializer.h"
|
||||
#include "Objects/Utils/SpeckleObjectUtils.h"
|
||||
#include "Transports/Transport.h"
|
||||
|
||||
bool UBlockInstance::Parse(const TSharedPtr<FJsonObject> Obj, const TScriptInterface<ITransport> ReadTransport)
|
||||
{
|
||||
if(!Super::Parse(Obj, ReadTransport)) return false;
|
||||
|
||||
const float ScaleFactor = USpeckleObjectUtils::ParseScaleFactor(Units);
|
||||
|
||||
//Transform
|
||||
if(!USpeckleObjectUtils::TryParseTransform(Obj, Transform)) return false;
|
||||
Transform.ScaleTranslation(FVector(ScaleFactor));
|
||||
DynamicProperties.Remove("Transform");
|
||||
|
||||
|
||||
//Geometries
|
||||
const TSharedPtr<FJsonObject>* BlockDefinitionPtr;
|
||||
if(!Obj->TryGetObjectField("blockDefinition", BlockDefinitionPtr)) return false;
|
||||
|
||||
const FString RefID = BlockDefinitionPtr->operator->()->GetStringField("referencedId");
|
||||
const TSharedPtr<FJsonObject> BlockDefinition = ReadTransport->GetSpeckleObject(RefID);
|
||||
|
||||
if(BlockDefinition->TryGetStringField("name", Name)) DynamicProperties.Remove("Name");
|
||||
|
||||
const auto Geometries = BlockDefinition->GetArrayField("geometry");
|
||||
|
||||
if(Geometries.Num() <= 0)
|
||||
{
|
||||
UE_LOG(LogSpeckle, Warning, TEXT("Block definition has no geometry. id: %s"), *RefID)
|
||||
return false;
|
||||
}
|
||||
|
||||
for(const auto Geo : Geometries)
|
||||
{
|
||||
const TSharedPtr<FJsonObject> MeshReference = Geo->AsObject();
|
||||
const FString ChildId = MeshReference->GetStringField("referencedId");
|
||||
|
||||
if(ReadTransport->HasObject(ChildId))
|
||||
{
|
||||
UBase* Child = USpeckleSerializer::DeserializeBase(ReadTransport->GetSpeckleObject(ChildId), ReadTransport);
|
||||
if(IsValid(Child))
|
||||
Geometry.Add(Child);
|
||||
}
|
||||
else UE_LOG(LogSpeckle, Warning, TEXT("Block definition references an unknown object id: %s"), *ChildId)
|
||||
}
|
||||
DynamicProperties.Remove("geometry");
|
||||
|
||||
// Intentionally don't remove blockDefinition from dynamic properties,
|
||||
// because we want the converter to create the child geometries for us
|
||||
//DynamicProperties.Remove("blockDefinition");
|
||||
|
||||
return true;
|
||||
|
||||
}
|
||||
@@ -0,0 +1,37 @@
|
||||
// Copyright AEC Systems Ltd
|
||||
|
||||
|
||||
#include "Objects/Other/View3D.h"
|
||||
|
||||
#include "Objects/Utils/SpeckleObjectUtils.h"
|
||||
|
||||
bool UView3D::Parse(const TSharedPtr<FJsonObject> Obj, const TScriptInterface<ITransport> ReadTransport)
|
||||
{
|
||||
if(!Super::Parse(Obj, ReadTransport)) return false;
|
||||
|
||||
const float ScaleFactor = USpeckleObjectUtils::ParseScaleFactor(Units);
|
||||
|
||||
// Parse optional Name property
|
||||
if(Obj->TryGetStringField("name", Name)) DynamicProperties.Remove("name");
|
||||
|
||||
// Parse Origin
|
||||
if(!USpeckleObjectUtils::ParseVectorProperty(Obj, "origin", ReadTransport, Origin)) return false;
|
||||
Origin *= ScaleFactor;
|
||||
DynamicProperties.Remove("origin");
|
||||
|
||||
// Parse UpDirection
|
||||
if(!USpeckleObjectUtils::ParseVectorProperty(Obj, "upDirection", ReadTransport, UpDirection)) return false;
|
||||
UpDirection *= ScaleFactor;
|
||||
DynamicProperties.Remove("upDirection");
|
||||
|
||||
// Parse ForwardDirection
|
||||
if(!USpeckleObjectUtils::ParseVectorProperty(Obj, "forwardDirection", ReadTransport, ForwardDirection)) return false;
|
||||
ForwardDirection *= ScaleFactor;
|
||||
DynamicProperties.Remove("forwardDirection");
|
||||
|
||||
// Parse IsOrthogonal
|
||||
if(!Obj->TryGetBoolField("isOrthogonal", IsOrthogonal)) return false;
|
||||
DynamicProperties.Remove("isOrthogonal");
|
||||
|
||||
return true;
|
||||
}
|
||||
@@ -0,0 +1,199 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
|
||||
#include "Objects/Utils/SpeckleObjectUtils.h"
|
||||
|
||||
#include "API/SpeckleSerializer.h"
|
||||
#include "Engine/World.h"
|
||||
#include "Objects/Geometry/Mesh.h"
|
||||
#include "Transports/Transport.h"
|
||||
|
||||
|
||||
TArray<TSharedPtr<FJsonValue>> USpeckleObjectUtils::CombineChunks(const TArray<TSharedPtr<FJsonValue>>& ArrayField, const TScriptInterface<ITransport> Transport)
|
||||
{
|
||||
TArray<TSharedPtr<FJsonValue>> ObjectPoints;
|
||||
|
||||
for(int32 i = 0; i < ArrayField.Num(); i++)
|
||||
{
|
||||
FString Index;
|
||||
if(ArrayField[i]->AsObject()->TryGetStringField("referencedId", Index))
|
||||
{
|
||||
if(!ensureAlwaysMsgf(Transport->HasObject(Index), TEXT("Failed to Dechunk array, Could not find chunk %s in transport"), *Index))
|
||||
continue;
|
||||
|
||||
const auto Chunk = Transport->GetSpeckleObject(Index)->GetArrayField("data");;
|
||||
ObjectPoints.Append(Chunk);
|
||||
}
|
||||
else
|
||||
{
|
||||
return ArrayField; //Array was never chunked to begin with
|
||||
}
|
||||
}
|
||||
return ObjectPoints;
|
||||
}
|
||||
|
||||
bool USpeckleObjectUtils::ResolveReference(const TSharedPtr<FJsonObject> Object, const TScriptInterface<ITransport> Transport, TSharedPtr<FJsonObject>& OutObject)
|
||||
{
|
||||
FString SpeckleType;
|
||||
FString ReferenceID;
|
||||
|
||||
if (Object->TryGetStringField("speckle_type", SpeckleType)
|
||||
&& SpeckleType == "reference"
|
||||
&& Object->TryGetStringField("referencedId",ReferenceID))
|
||||
{
|
||||
check(Transport != nullptr && Transport.GetObject() != nullptr)
|
||||
|
||||
OutObject = Transport->GetSpeckleObject(ReferenceID);
|
||||
return OutObject != nullptr;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
float USpeckleObjectUtils::ParseScaleFactor(const FString& UnitsString)
|
||||
{
|
||||
static const auto ParseUnits = [](const FString& LUnits) -> float
|
||||
{
|
||||
if (LUnits == "millimeters" || LUnits == "millimeter" || LUnits == "millimetres" || LUnits == "millimetre" || LUnits == "mm")
|
||||
return 0.1;
|
||||
if (LUnits == "centimeters" || LUnits == "centimeter" ||LUnits == "centimetres" || LUnits == "centimetre" || LUnits == "cm")
|
||||
return 1;
|
||||
if (LUnits == "meters" || LUnits == "meter" || LUnits == "metres" || LUnits == "metre" || LUnits == "m")
|
||||
return 100;
|
||||
if (LUnits == "kilometers" || LUnits == "kilometres" || LUnits == "km")
|
||||
return 100000;
|
||||
|
||||
if (LUnits == "inches" || LUnits == "inch" || LUnits == "in")
|
||||
return 2.54;
|
||||
if (LUnits == "feet" || LUnits == "foot" || LUnits == "ft")
|
||||
return 30.48;
|
||||
if (LUnits == "yards" || LUnits == "yard"|| LUnits == "yd")
|
||||
return 91.44;
|
||||
if (LUnits == "miles" || LUnits == "mile" || LUnits == "mi")
|
||||
return 160934.4;
|
||||
|
||||
return 100;
|
||||
};
|
||||
|
||||
return ParseUnits(UnitsString.ToLower()); // * WorldToCentimeters; //TODO take into account world units
|
||||
}
|
||||
|
||||
FTransform USpeckleObjectUtils::CreateTransform(UPARAM(ref) const FMatrix& TransformMatrix)
|
||||
{
|
||||
FTransform Transform(TransformMatrix);
|
||||
Transform.ScaleTranslation(FVector(1,-1,1));
|
||||
FVector Rot = Transform.GetRotation().Euler();
|
||||
FVector NewRot(-Rot.X, Rot.Y, -Rot.Z);
|
||||
Transform.SetRotation(FQuat::MakeFromEuler(NewRot));
|
||||
return Transform;
|
||||
}
|
||||
|
||||
bool USpeckleObjectUtils::TryParseTransform(const TSharedPtr<FJsonObject> SpeckleObject, FMatrix& OutMatrix)
|
||||
{
|
||||
const TSharedPtr<FJsonObject>* TransformObject;
|
||||
const TArray<TSharedPtr<FJsonValue>>* TransformData;
|
||||
|
||||
if(SpeckleObject->TryGetArrayField("transform", TransformData)) //Handle transform as array
|
||||
{ }
|
||||
else if(SpeckleObject->TryGetObjectField("transform", TransformObject)
|
||||
&& (*TransformObject)->TryGetArrayField("value", TransformData)) //Handle transform as object
|
||||
{ }
|
||||
else return false;
|
||||
|
||||
FMatrix TransformMatrix;
|
||||
for(int32 Row = 0; Row < 4; Row++)
|
||||
for(int32 Col = 0; Col < 4; Col++)
|
||||
{
|
||||
TransformMatrix.M[Row][Col] = TransformData->operator[](Row * 4 + Col)->AsNumber();
|
||||
}
|
||||
OutMatrix = TransformMatrix.GetTransposed();
|
||||
return true;
|
||||
}
|
||||
|
||||
bool USpeckleObjectUtils::ParseVectorProperty(const TSharedPtr<FJsonObject> Base, const FString& PropertyName,
|
||||
const TScriptInterface<ITransport> ReadTransport, FVector& OutObject)
|
||||
{
|
||||
const TSharedPtr<FJsonObject>* OriginObject;
|
||||
if(Base->TryGetObjectField(PropertyName, OriginObject)
|
||||
&& ParseVector(*OriginObject, ReadTransport, OutObject))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool USpeckleObjectUtils::ParseVector(const TSharedPtr<FJsonObject> Object,
|
||||
const TScriptInterface<ITransport> Transport, FVector& OutObject)
|
||||
{
|
||||
if(!ensure(Object != nullptr)) return false;
|
||||
|
||||
TSharedPtr<FJsonObject> Obj;
|
||||
if(!ResolveReference(Object, Transport, Obj)) Obj = Object;
|
||||
|
||||
double x = 0, y = 0, z = 0;
|
||||
|
||||
if(!(Obj->TryGetNumberField("x", x)
|
||||
&& Obj->TryGetNumberField("y", y)
|
||||
&& Obj->TryGetNumberField("z", z))) return false;
|
||||
|
||||
OutObject = FVector(x,y,z);
|
||||
//return true;
|
||||
|
||||
UMesh* Mesh;
|
||||
return ParseSpeckleObject<UMesh>(Obj, Transport, Mesh);
|
||||
}
|
||||
|
||||
bool USpeckleObjectUtils::ParseIntervalProperty(const TSharedPtr<FJsonObject> Base, const FString& PropertyName,
|
||||
const TScriptInterface<ITransport> ReadTransport, FVector2f<float>& OutObject)
|
||||
{
|
||||
const TSharedPtr<FJsonObject>* OriginObject;
|
||||
if(Base->TryGetObjectField(PropertyName, OriginObject)
|
||||
&& ParseInterval(*OriginObject, ReadTransport, OutObject))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool USpeckleObjectUtils::ParseInterval(const TSharedPtr<FJsonObject> Object,
|
||||
const TScriptInterface<ITransport> Transport, FVector2f& OutObject)
|
||||
{
|
||||
if(!ensure(Object != nullptr)) return false;
|
||||
|
||||
TSharedPtr<FJsonObject> Obj;
|
||||
if(!ResolveReference(Object, Transport, Obj)) Obj = Object;
|
||||
|
||||
double x = 0, y = 0, z = 0;
|
||||
|
||||
if(!(Obj->TryGetNumberField("start", x)
|
||||
&& Obj->TryGetNumberField("end", y)) return false;
|
||||
|
||||
OutObject = FVector2f(x,y,z);
|
||||
//return true;
|
||||
|
||||
UMesh* Mesh;
|
||||
return ParseSpeckleObject<UMesh>(Obj, Transport, Mesh);
|
||||
}
|
||||
|
||||
|
||||
|
||||
template <typename TBase>
|
||||
bool USpeckleObjectUtils::ParseSpeckleObject(const TSharedPtr<FJsonObject> Object,
|
||||
const TScriptInterface<ITransport> Transport, TBase*& OutObject)
|
||||
{
|
||||
static_assert(TIsDerivedFrom<TBase, UBase>::IsDerived, "Type TBase must inherit UBase");
|
||||
|
||||
TSharedPtr<FJsonObject> Obj;
|
||||
if(!ResolveReference(Object, Transport, Obj)) Obj = Object;
|
||||
|
||||
UBase* b = USpeckleSerializer::DeserializeBase(Object, Transport);
|
||||
OutObject = Cast<TBase>(b);
|
||||
return OutObject == nullptr;
|
||||
}
|
||||
|
||||
|
||||
AActor* USpeckleObjectUtils::SpawnActorInWorld(const TSubclassOf<AActor> Class, UWorld* World, const FTransform& Transform)
|
||||
{
|
||||
return World->SpawnActor(Class, &Transform, FActorSpawnParameters());
|
||||
}
|
||||
+4
-3
@@ -6,13 +6,14 @@
|
||||
|
||||
void FSpeckleUnrealModule::StartupModule()
|
||||
{
|
||||
// This code will execute after your module is loaded into memory; the exact timing is specified in the .uplugin file per-module
|
||||
// This code will execute after your module is loaded into memory.
|
||||
// The exact timing is specified in the .uplugin file per-module
|
||||
}
|
||||
|
||||
void FSpeckleUnrealModule::ShutdownModule()
|
||||
{
|
||||
// This function may be called during shutdown to clean up your module. For modules that support dynamic reloading,
|
||||
// we call this function before unloading the module.
|
||||
// This function may be called during shutdown to clean up your module.
|
||||
// For modules that support dynamic reloading, we call this function before unloading the module.
|
||||
}
|
||||
|
||||
#undef LOCTEXT_NAMESPACE
|
||||
@@ -0,0 +1,172 @@
|
||||
#include "SpeckleUnrealManager.h"
|
||||
|
||||
#include "API/Operations/ReceiveOperation.h"
|
||||
|
||||
#include "Transports/MemoryTransport.h"
|
||||
#include "Transports/ServerTransport.h"
|
||||
#include "LogSpeckle.h"
|
||||
#include "API/SpeckleSerializer.h"
|
||||
#include "Conversion/SpeckleConverterComponent.h"
|
||||
#include "Misc/ScopedSlowTask.h"
|
||||
#include "Objects/Base.h"
|
||||
#include "Mixpanel.h"
|
||||
#include "Engine/Engine.h"
|
||||
#include "Interfaces/IHttpRequest.h"
|
||||
|
||||
#define LOCTEXT_NAMESPACE "FSpeckleUnrealModule"
|
||||
|
||||
|
||||
// Sets default values
|
||||
ASpeckleUnrealManager::ASpeckleUnrealManager()
|
||||
{
|
||||
SetRootComponent(CreateDefaultSubobject<USceneComponent>(TEXT("Root")));
|
||||
RootComponent->SetRelativeScale3D(FVector(1,1,1));
|
||||
RootComponent->SetMobility(EComponentMobility::Static);
|
||||
|
||||
// Convert JSON to object models
|
||||
Converter = CreateDefaultSubobject<USpeckleConverterComponent>(FName("Converter"));
|
||||
|
||||
KeepCache = true;
|
||||
DisplayProgressBar = true;
|
||||
ServerUrl = "https://speckle.xyz";
|
||||
}
|
||||
|
||||
// Begin Play function (Receive)
|
||||
void ASpeckleUnrealManager::BeginPlay()
|
||||
{
|
||||
Super::BeginPlay();
|
||||
|
||||
if(ImportAtRuntime) Receive();
|
||||
}
|
||||
|
||||
// Start the Receive process
|
||||
void ASpeckleUnrealManager::Receive()
|
||||
{
|
||||
DeleteObjects();
|
||||
|
||||
// Trim parameters
|
||||
ServerUrl.TrimEndInline();
|
||||
while(ServerUrl.RemoveFromEnd("/")) { }
|
||||
StreamID.TrimEndInline();
|
||||
ObjectID.TrimEndInline();
|
||||
AuthToken.TrimEndInline();
|
||||
|
||||
// Analytics
|
||||
FAnalytics::TrackEvent(
|
||||
"unknown",
|
||||
"unknown",
|
||||
"NodeRun",
|
||||
TMap<FString, FString> {
|
||||
{"name", StaticClass()->GetName() },
|
||||
{"worldType", FString::FromInt(GetWorld()->WorldType)}}
|
||||
);
|
||||
|
||||
// Clear cache
|
||||
if(!KeepCache && LocalObjectCache.GetObjectRef() != nullptr)
|
||||
{
|
||||
LocalObjectCache.GetObjectRef()->ConditionalBeginDestroy();
|
||||
LocalObjectCache = UMemoryTransport::CreateEmptyMemoryTransport();
|
||||
}
|
||||
|
||||
// Probably a duplication
|
||||
if(LocalObjectCache.GetObjectRef() == nullptr)
|
||||
{
|
||||
LocalObjectCache = UMemoryTransport::CreateEmptyMemoryTransport();
|
||||
}
|
||||
|
||||
// Debug message
|
||||
FString Message = FString::Printf(TEXT("Fetching Objects from Speckle Server: %s"), *ServerUrl);
|
||||
PrintMessage(Message);
|
||||
|
||||
// Error delegate
|
||||
FTransportErrorDelegate ErrorDelegate;
|
||||
ErrorDelegate.BindUObject(this, &ASpeckleUnrealManager::HandleError);
|
||||
|
||||
// Complete delegate
|
||||
FTransportCopyObjectCompleteDelegate CompleteDelegate;
|
||||
CompleteDelegate.BindUObject(this, &ASpeckleUnrealManager::HandleReceive, DisplayProgressBar);
|
||||
|
||||
// Create a server transport
|
||||
UServerTransport* ServerTransport = UServerTransport::CreateServerTransport(ServerUrl,StreamID,AuthToken);
|
||||
|
||||
// Receive
|
||||
ServerTransport->CopyObjectAndChildren(ObjectID, LocalObjectCache, CompleteDelegate, ErrorDelegate);
|
||||
}
|
||||
|
||||
|
||||
// Handle Received JSON
|
||||
void ASpeckleUnrealManager::HandleReceive(TSharedPtr<FJsonObject> RootObject, bool DisplayProgress)
|
||||
{
|
||||
if(RootObject == nullptr) return;
|
||||
|
||||
// Create a Base Deserialization Object Model
|
||||
const UBase* Res = USpeckleSerializer::DeserializeBase(RootObject, LocalObjectCache);
|
||||
|
||||
if(IsValid(Res))
|
||||
{
|
||||
// Start conversion
|
||||
Converter->RecursivelyConvertToNative(this, Res, LocalObjectCache, DisplayProgress, Actors);
|
||||
|
||||
// Finished Conversion - show debug message
|
||||
FString Message = FString::Printf(TEXT("Converted %d Actors"), Actors.Num());
|
||||
PrintMessage(Message);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Object id from Json
|
||||
FString Id;
|
||||
|
||||
// Try to get JSON id field
|
||||
RootObject->TryGetStringField("id", Id);
|
||||
|
||||
// Debug message for error wrt to id
|
||||
FString Message = FString::Printf(TEXT("Failed to deserialise root object: %s"), *Id);
|
||||
|
||||
// Print Message
|
||||
HandleError(Message);
|
||||
}
|
||||
}
|
||||
|
||||
// Error handler just prints a debug message
|
||||
void ASpeckleUnrealManager::HandleError(FString& Message)
|
||||
{
|
||||
PrintMessage(Message, true);
|
||||
}
|
||||
|
||||
// Print debug message
|
||||
void ASpeckleUnrealManager::PrintMessage(FString& Message, bool IsError) const
|
||||
{
|
||||
// Show at Console log: "Error" or just "Log" message (Errors are shown in red in output console)
|
||||
if(IsError)
|
||||
{
|
||||
UE_LOG(LogSpeckle, Error, TEXT("%s"), *Message);
|
||||
}
|
||||
else
|
||||
{
|
||||
UE_LOG(LogSpeckle, Log, TEXT("%s"), *Message);
|
||||
}
|
||||
|
||||
// Error as a debug message
|
||||
FColor Color = IsError? FColor::Red : FColor::Green;
|
||||
GEngine->AddOnScreenDebugMessage(0, 5.0f, Color, Message);
|
||||
}
|
||||
|
||||
// Delete Actors containing all the 3D models
|
||||
void ASpeckleUnrealManager::DeleteObjects()
|
||||
{
|
||||
// If still converting, terminate process
|
||||
Converter->FinishConversion();
|
||||
|
||||
// Destroy actors
|
||||
for (AActor* a : Actors)
|
||||
{
|
||||
if(IsValid(a)) a->Destroy();
|
||||
}
|
||||
|
||||
Actors.Empty();
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
#undef LOCTEXT_NAMESPACE
|
||||
@@ -0,0 +1,62 @@
|
||||
// Copyright 2022 AEC Systems, Licensed under the Apache License, Version 2.0
|
||||
|
||||
#include "Misc/AutomationTest.h"
|
||||
#include "Objects/Base.h"
|
||||
#include "Transports/MemoryTransport.h"
|
||||
|
||||
|
||||
#if WITH_DEV_AUTOMATION_TESTS
|
||||
|
||||
IMPLEMENT_SIMPLE_AUTOMATION_TEST(FMemoryTransportTest, "SpeckleUnreal.Transports.MemoryTransport", EAutomationTestFlags::EditorContext | EAutomationTestFlags::SmokeFilter)
|
||||
|
||||
|
||||
bool FMemoryTransportTest::RunTest(const FString& Parameters)
|
||||
{
|
||||
UMemoryTransport* Transport = UMemoryTransport::CreateEmptyMemoryTransport();
|
||||
// Test Construction
|
||||
{
|
||||
TestNotNull(TEXT("Constructed object"), Transport);
|
||||
TestTrue(TEXT("Constructed object is valid"), IsValid(Transport));
|
||||
}
|
||||
|
||||
TSharedPtr<FJsonObject> MockObj = MakeShareable(new FJsonObject());
|
||||
FString TestId = TEXT("testidlalalala");
|
||||
FString TestPayloadName = TEXT("Playload");
|
||||
FString TestPayload = TEXT("MyPayloadValue!");
|
||||
MockObj->SetStringField(TestPayloadName, TestPayload);
|
||||
|
||||
// Test Save
|
||||
{
|
||||
Transport->SaveObject(TestId, MockObj);
|
||||
TestTrue(TEXT("Transport with save object to HasObject"), Transport->HasObject(TestId));
|
||||
|
||||
auto Value = Transport->GetSpeckleObject(TestId);
|
||||
TestNotNull(TEXT("Return of getting saved object"), Value.Get());
|
||||
TestEqual(TEXT("Return of getting saved object"), Value, MockObj);
|
||||
TestTrue(TEXT("Returned object to have payload"), Value->HasField(TestPayloadName));
|
||||
TestEqual(TEXT("Returned object's playload"), Value->GetStringField(TestPayloadName), TestPayload);
|
||||
}
|
||||
|
||||
// Test Ids are missing
|
||||
{
|
||||
TArray<FString> MissingIds = {
|
||||
TEXT("NoObjectsWithThisId"),
|
||||
TEXT("testidla"),
|
||||
TEXT("testidlalalalaextrala"),
|
||||
TEXT("testidrararara"),
|
||||
TEXT(""),
|
||||
};
|
||||
|
||||
for(const FString& Id : MissingIds)
|
||||
{
|
||||
TestFalse(TEXT("transport has unknown id -") + Id, Transport->HasObject(Id));
|
||||
auto ValueM = Transport->GetSpeckleObject(Id);
|
||||
TestNull(TEXT("return of unknown id -") + Id, ValueM.Get());
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,25 @@
|
||||
// Copyright 2022 AEC Systems, Licensed under the Apache License, Version 2.0
|
||||
|
||||
#include "Misc/AutomationTest.h"
|
||||
#include "Objects/Base.h"
|
||||
#include "Transports/ServerTransport.h"
|
||||
|
||||
|
||||
#if WITH_DEV_AUTOMATION_TESTS
|
||||
|
||||
IMPLEMENT_SIMPLE_AUTOMATION_TEST(FServerTransportTest, "SpeckleUnreal.Transports.ServerTransport", EAutomationTestFlags::EditorContext | EAutomationTestFlags::ProductFilter)
|
||||
|
||||
|
||||
bool FServerTransportTest::RunTest(const FString& Parameters)
|
||||
{
|
||||
FString ServerUrl = TEXT("https://example.com");
|
||||
FString StreamId = TEXT("1234");
|
||||
FString Token = TEXT("MyAuthToken");
|
||||
auto Transport = UServerTransport::CreateServerTransport(ServerUrl, StreamId, Token);
|
||||
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,22 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
|
||||
#include "Transports/MemoryTransport.h"
|
||||
#include "LogSpeckle.h"
|
||||
|
||||
bool UMemoryTransport::HasObject(const FString& ObjectId) const
|
||||
{
|
||||
return SpeckleObjects.Contains(ObjectId);
|
||||
}
|
||||
|
||||
|
||||
TSharedPtr<FJsonObject> UMemoryTransport::GetSpeckleObject(const FString& ObjectId) const
|
||||
{
|
||||
return SpeckleObjects.FindRef(ObjectId);
|
||||
}
|
||||
|
||||
void UMemoryTransport::SaveObject(const FString& ObjectId, const TSharedPtr<FJsonObject> SerializedObject)
|
||||
{
|
||||
SpeckleObjects.Add(ObjectId, SerializedObject);
|
||||
UE_LOG(LogSpeckle, Log, TEXT("-----------> ADDED <-------------- %d"), SpeckleObjects.Num());
|
||||
}
|
||||
@@ -0,0 +1,259 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
|
||||
#include "Transports/ServerTransport.h"
|
||||
#include "LogSpeckle.h"
|
||||
#include "Mixpanel.h"
|
||||
|
||||
#include "JsonObjectConverter.h"
|
||||
#include "HttpModule.h"
|
||||
#include "Interfaces/IHttpRequest.h"
|
||||
#include "Interfaces/IHttpResponse.h"
|
||||
#include "Policies/CondensedJsonPrintPolicy.h"
|
||||
|
||||
|
||||
TSharedPtr<FJsonObject> UServerTransport::GetSpeckleObject(const FString& ObjectId) const
|
||||
{
|
||||
unimplemented();
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
void UServerTransport::SaveObject(const FString& ObjectId, const TSharedPtr<FJsonObject> SerializedObject)
|
||||
{
|
||||
unimplemented(); //TODO implement
|
||||
}
|
||||
|
||||
bool UServerTransport::HasObject(const FString& ObjectId) const
|
||||
{
|
||||
unimplemented(); //TODO implement
|
||||
return false;
|
||||
}
|
||||
|
||||
// Parse Root JSON
|
||||
void UServerTransport::HandleRootObjectResponse(const FString& RootObjSerialized,
|
||||
TScriptInterface<ITransport> TargetTransport,
|
||||
const FString& ObjectId) const
|
||||
{
|
||||
TSharedPtr<FJsonObject> RootObj;
|
||||
if(!LoadJson(RootObjSerialized, RootObj))
|
||||
{
|
||||
FString Message = FString::Printf( TEXT("A Root Object %s was recieved but was invalid and could not be deserialied"), *ObjectId);
|
||||
InvokeOnError(Message);
|
||||
return;
|
||||
}
|
||||
|
||||
TargetTransport->SaveObject(ObjectId, RootObj);
|
||||
|
||||
// Find children are not already in the target transport
|
||||
const auto Closures = RootObj->GetObjectField("__closure")->Values;
|
||||
|
||||
TArray<FString> ChildrenIds;
|
||||
Closures.GetKeys(ChildrenIds);
|
||||
TArray<FString> NewChildrenIds;
|
||||
for(const FString& Id : ChildrenIds)
|
||||
{
|
||||
if(TargetTransport->HasObject(Id)) continue;
|
||||
|
||||
NewChildrenIds.Add(Id);
|
||||
}
|
||||
|
||||
|
||||
FetchChildren(TargetTransport, ObjectId, NewChildrenIds);
|
||||
}
|
||||
|
||||
|
||||
// Create HTTP Request for Commit Root objects (only ids of children)
|
||||
void UServerTransport::CopyObjectAndChildren(const FString& ObjectId,
|
||||
TScriptInterface<ITransport> TargetTransport,
|
||||
const FTransportCopyObjectCompleteDelegate& OnCompleteAction,
|
||||
const FTransportErrorDelegate& OnErrorAction)
|
||||
{
|
||||
this->OnComplete = OnCompleteAction;
|
||||
this->OnError = OnErrorAction;
|
||||
|
||||
// Create Request for Root Object
|
||||
const FHttpRequestRef Request = FHttpModule::Get().CreateRequest();
|
||||
const FString Endpoint = FString::Printf(TEXT("%s/objects/%s/%s/single"), *ServerUrl, *StreamId, *ObjectId);
|
||||
Request->SetVerb("GET");
|
||||
Request->SetURL(Endpoint);
|
||||
Request->SetHeader("Accept", TEXT("text/plain"));
|
||||
Request->SetHeader("Authorization", "Bearer " + AuthToken);
|
||||
|
||||
// Response Callback
|
||||
auto ResponseHandler = [=](FHttpRequestPtr, FHttpResponsePtr Response, bool bWasSuccessful) mutable
|
||||
{
|
||||
if(!bWasSuccessful)
|
||||
{
|
||||
FString Message = FString::Printf(TEXT("Request for root object at %s was unsuccessful: %s"), *Response->GetURL(), *Response->GetContentAsString());
|
||||
InvokeOnError(Message);
|
||||
return;
|
||||
}
|
||||
|
||||
const int32 ResponseCode = Response->GetResponseCode();
|
||||
if (ResponseCode != 200)
|
||||
{
|
||||
FString Message = FString::Printf(TEXT("Request for root object at %s failed with HTTP response %d"), *Response->GetURL(), ResponseCode);
|
||||
InvokeOnError(Message);
|
||||
return;
|
||||
}
|
||||
|
||||
HandleRootObjectResponse(Response->GetContentAsString(), TargetTransport, ObjectId);
|
||||
};
|
||||
|
||||
Request->OnProcessRequestComplete().BindLambda(ResponseHandler);
|
||||
|
||||
// Send request
|
||||
const bool RequestSent = Request->ProcessRequest();
|
||||
|
||||
if(!RequestSent)
|
||||
{
|
||||
FString Message = FString::Printf(TEXT("Request for root object at %s failed: \nHTTP request failed to start"), *Endpoint);
|
||||
InvokeOnError(Message);
|
||||
return;
|
||||
}
|
||||
UE_LOG(LogSpeckle, Verbose, TEXT("GET Request sent for root object at %s, awaiting response"), *Endpoint );
|
||||
FAnalytics::TrackEvent("unknown", ServerUrl, "Receive");
|
||||
}
|
||||
|
||||
// Fetch Children JSON and parse it
|
||||
void UServerTransport::FetchChildren(TScriptInterface<ITransport> TargetTransport, const FString& ObjectId,
|
||||
const TArray<FString>& ChildrenIds, int32 CStart) const
|
||||
{
|
||||
// Check if all children have been fetched
|
||||
if(ChildrenIds.Num() <= CStart)
|
||||
{
|
||||
UE_LOG(LogSpeckle, Log, TEXT("----------->PJSON < CSTART <-----------"));
|
||||
ensureAlwaysMsgf(this->OnComplete.ExecuteIfBound(TargetTransport->GetSpeckleObject(ObjectId)),
|
||||
TEXT("Complete handler was not bound properly"));
|
||||
return;
|
||||
}
|
||||
|
||||
// Assemble list of ids to ask for in this request
|
||||
// We want to avoid making requests too large
|
||||
const int32 CEnd = FGenericPlatformMath::Min(ChildrenIds.Num(), CStart + MaxNumberOfObjectsPerRequest);
|
||||
FString ChildrenIdsString;
|
||||
{
|
||||
auto Writer = TJsonWriterFactory<TCHAR, TCondensedJsonPrintPolicy<TCHAR>>::Create(&ChildrenIdsString);
|
||||
Writer->WriteArrayStart();
|
||||
for (int32 i = CStart; i < CEnd; i++)
|
||||
{
|
||||
Writer->WriteValue(ChildrenIds[i]);
|
||||
}
|
||||
Writer->WriteArrayEnd();
|
||||
Writer->Close();
|
||||
}
|
||||
|
||||
FString Body;
|
||||
{
|
||||
auto Writer = TJsonWriterFactory<TCHAR, TCondensedJsonPrintPolicy<TCHAR>>::Create(&Body);
|
||||
Writer->WriteObjectStart();
|
||||
Writer->WriteValue(TEXT("objects"), ChildrenIdsString);
|
||||
Writer->WriteObjectEnd();
|
||||
Writer->Close();
|
||||
}
|
||||
|
||||
// Create Request
|
||||
const FHttpRequestRef Request = FHttpModule::Get().CreateRequest();
|
||||
{
|
||||
const FString EndPoint = FString::Printf(TEXT("%s/api/getobjects/%s"), *ServerUrl, *StreamId);
|
||||
Request->SetVerb("POST");
|
||||
Request->SetURL(EndPoint);
|
||||
Request->SetHeader("Accept", TEXT("text/plain"));
|
||||
Request->SetHeader("Authorization", "Bearer " + AuthToken);
|
||||
Request->SetHeader("Content-Type", "application/json");
|
||||
Request->SetContentAsString(Body);
|
||||
}
|
||||
|
||||
// Response Callback
|
||||
auto ResponseHandler = [=](FHttpRequestPtr, FHttpResponsePtr Response, bool bWasSuccessful) mutable
|
||||
{
|
||||
// Any Fail
|
||||
if(!bWasSuccessful)
|
||||
{
|
||||
FString Message = FString::Printf(TEXT("Request for children of root object %s/%s failed: %s"),
|
||||
*StreamId, *ObjectId, *Response->GetContentAsString());
|
||||
InvokeOnError(Message);
|
||||
return;
|
||||
}
|
||||
|
||||
// Any HTTP Fail
|
||||
const int32 ResponseCode = Response->GetResponseCode();
|
||||
if (ResponseCode != 200)
|
||||
{
|
||||
FString Message = FString::Printf(
|
||||
TEXT("Request for children of root object %s/%s failed:\nHTTP response %d"),
|
||||
*StreamId, *ObjectId, ResponseCode);
|
||||
InvokeOnError(Message);
|
||||
return;
|
||||
}
|
||||
|
||||
// Success: Start parsing
|
||||
TArray<FString> Lines;
|
||||
const int32 LineCount = SplitLines(Response->GetContentAsString(), Lines);
|
||||
|
||||
UE_LOG(LogSpeckle, Verbose, TEXT("Parsing %d downloaded objects..."), LineCount)
|
||||
|
||||
// Warning: Less objects then expected
|
||||
if(LineCount != CEnd - CStart)
|
||||
{
|
||||
UE_LOG(LogSpeckle, Warning, TEXT("Requested %d objects, but received %d"), CEnd - CStart, LineCount);
|
||||
}
|
||||
|
||||
// Load JSON as objects
|
||||
for (const FString& Line : Lines)
|
||||
{
|
||||
FString Id, ObjectJson;
|
||||
if (!Line.Split("\t", &Id, &ObjectJson))
|
||||
continue;
|
||||
|
||||
TSharedPtr<FJsonObject> JsonObject;
|
||||
if(!LoadJson(ObjectJson, JsonObject)) continue;
|
||||
|
||||
TargetTransport->SaveObject(Id, JsonObject);
|
||||
}
|
||||
|
||||
UE_LOG(LogSpeckle, Log, TEXT("Processed %d/%d Child objects"), CEnd, ChildrenIds.Num())
|
||||
|
||||
//Iterate again for any missing children
|
||||
FetchChildren(TargetTransport, ObjectId, ChildrenIds, CEnd);
|
||||
};
|
||||
|
||||
Request->OnProcessRequestComplete().BindLambda(ResponseHandler);
|
||||
|
||||
// Send request for children
|
||||
const bool RequestSent = Request->ProcessRequest();
|
||||
|
||||
if(!RequestSent)
|
||||
{
|
||||
FString Message = FString::Printf(TEXT("Failed to fetch children of root object %s/%s:\nHTTP request failed to start"), *StreamId, *ObjectId);
|
||||
InvokeOnError(Message);
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
UE_LOG(LogSpeckle, Verbose, TEXT("Requesting %d child objects"), CEnd - CStart);
|
||||
}
|
||||
|
||||
|
||||
void UServerTransport::InvokeOnError(FString& Message) const
|
||||
{
|
||||
ensureAlwaysMsgf(this->OnError.ExecuteIfBound(Message), TEXT("ServerTransport: Unhandled error - %s"), *Message);
|
||||
}
|
||||
|
||||
int32 UServerTransport::SplitLines(const FString& Content, TArray<FString>& OutLines)
|
||||
{
|
||||
int32 LineCount = 0;
|
||||
for (const TCHAR* ptr = *Content; *ptr; ptr++)
|
||||
if (*ptr == '\n')
|
||||
LineCount++;
|
||||
OutLines.Reserve(LineCount);
|
||||
Content.ParseIntoArray(OutLines, TEXT("\n"), true);
|
||||
return LineCount;
|
||||
}
|
||||
|
||||
bool UServerTransport::LoadJson(const FString& StringJson, TSharedPtr<FJsonObject>& OutJsonObject)
|
||||
{
|
||||
TSharedRef<TJsonReader<>> Reader = TJsonReaderFactory<>::Create(StringJson);
|
||||
return FJsonSerializer::Deserialize(Reader, OutJsonObject);
|
||||
}
|
||||
|
||||
@@ -0,0 +1,80 @@
|
||||
// Copyright 2022 AEC Systems, Licensed under the Apache License, Version 2.0
|
||||
#pragma once
|
||||
#include "Interfaces/IHttpRequest.h"
|
||||
|
||||
struct FSpeckleStream;
|
||||
struct FSpeckleBranch;
|
||||
struct FSpeckleCommit;
|
||||
struct FSpeckleGlobals;
|
||||
struct FSpeckleUser;
|
||||
|
||||
DECLARE_DELEGATE_OneParam(FErrorDelegate, const FString&);
|
||||
DECLARE_DELEGATE_OneParam(FFetchStreamDelegate, const TArray<FSpeckleStream>&);
|
||||
DECLARE_DELEGATE_OneParam(FFetchBranchDelegate, const TArray<FSpeckleBranch>&);
|
||||
DECLARE_DELEGATE_OneParam(FFetchCommitDelegate, const TArray<FSpeckleCommit>&);
|
||||
DECLARE_DELEGATE_OneParam(FFetchGlobalsDelegate, const FSpeckleGlobals&);
|
||||
DECLARE_DELEGATE_OneParam(FFetchUserDelegate, const FSpeckleUser&);
|
||||
|
||||
/**
|
||||
* C++ wrapper for GraphQL requests
|
||||
* See Operations to use with blueprint
|
||||
*/
|
||||
class FClientAPI
|
||||
{
|
||||
|
||||
|
||||
public:
|
||||
|
||||
|
||||
|
||||
static void StreamsGet( const FString& ServerUrl,
|
||||
const FString& AuthToken,
|
||||
const int32 Limit,
|
||||
const FFetchStreamDelegate OnCompleteAction,
|
||||
const FErrorDelegate OnErrorAction);
|
||||
|
||||
static void StreamGetBranches( const FString& ServerUrl,
|
||||
const FString& AuthToken,
|
||||
const FString& StreamId,
|
||||
const int32 Limit,
|
||||
const FFetchBranchDelegate OnCompleteAction,
|
||||
const FErrorDelegate OnErrorAction);
|
||||
|
||||
static void StreamGetCommits( const FString& ServerUrl,
|
||||
const FString& AuthToken,
|
||||
const FString& StreamId,
|
||||
const FString& BranchName,
|
||||
const int32 Limit,
|
||||
const FFetchCommitDelegate OnCompleteAction,
|
||||
const FErrorDelegate OnErrorAction);
|
||||
|
||||
static void FetchGlobals( const FString& ServerUrl,
|
||||
const FString& AuthToken,
|
||||
const FString& StreamId,
|
||||
const FString& ReferencedObjectId,
|
||||
const FFetchGlobalsDelegate OnCompleteAction,
|
||||
const FErrorDelegate OnErrorAction);
|
||||
|
||||
static void FetchUserData( const FString& ServerUrl,
|
||||
const FString& AuthToken,
|
||||
const FFetchUserDelegate OnCompleteAction,
|
||||
const FErrorDelegate OnErrorAction);
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
//Utility functions
|
||||
|
||||
static FHttpRequestRef CreateGraphQLRequest(const FString& ServerUrl, FString AuthToken, const FString& PostPayload,
|
||||
const FString& Encoding = TEXT("gzip"));
|
||||
|
||||
static bool SendGraphQLRequest(const FHttpRequestRef Request, const FString& RequestName, const TFunctionRef<void(const FString& Message)> OnErrorAction);
|
||||
|
||||
static bool GetResponseAsJSON(const FHttpResponsePtr Response, const FString& RequestLogName, TSharedPtr<FJsonObject>& OutObject, const TFunctionRef<void(const FString& Message)> OnErrorAction);
|
||||
|
||||
static bool CheckForOperationErrors(const TSharedPtr<FJsonObject> GraphQLResponse, FString& OutErrorMessage);
|
||||
static bool CheckRequestFailed(bool bWasSuccessful, FHttpResponsePtr Response, const FString& RequestName, const TFunctionRef<void(const FString& Message)> OnErrorAction);
|
||||
|
||||
};
|
||||
@@ -0,0 +1,48 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "Kismet/BlueprintAsyncActionBase.h"
|
||||
#include "Objects/HighLevel/SpeckleBranch.h"
|
||||
|
||||
#include "ReceiveBranchesOperation.generated.h"
|
||||
|
||||
|
||||
DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams(FReceiveBranchesOperationHandler,
|
||||
const TArray<FSpeckleBranch>&, Branches,
|
||||
const FString&, ErrorMessage);
|
||||
|
||||
/**
|
||||
* Receive All streams
|
||||
*/
|
||||
UCLASS()
|
||||
class SPECKLEUNREAL_API UReceiveBranchesOperation : public UBlueprintAsyncActionBase
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
public:
|
||||
|
||||
UPROPERTY(BlueprintAssignable)
|
||||
FReceiveBranchesOperationHandler OnReceiveSuccessfully;
|
||||
|
||||
UPROPERTY(BlueprintAssignable)
|
||||
FReceiveBranchesOperationHandler OnError;
|
||||
|
||||
UFUNCTION(BlueprintCallable, BlueprintInternalUseOnly, Category = "Speckle|Operations", meta = (WorldContext = "WorldContextObject"))
|
||||
static UReceiveBranchesOperation* ReceiveBranchesOperation(UObject* WorldContextObject,
|
||||
const FString& ServerUrl, const FString& AuthToken, const FString& StreamId, int32 Limit = 20);
|
||||
virtual void Activate() override;
|
||||
|
||||
protected:
|
||||
void Request();
|
||||
|
||||
FString ServerUrl;
|
||||
FString AuthToken;
|
||||
FString StreamId;
|
||||
int32 Limit;
|
||||
|
||||
void HandleReceive(const TArray<FSpeckleBranch>& Branches);
|
||||
|
||||
void HandleError(const FString& Message);
|
||||
};
|
||||
@@ -0,0 +1,53 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "Kismet/BlueprintAsyncActionBase.h"
|
||||
#include "Objects/HighLevel/SpeckleCommit.h"
|
||||
|
||||
#include "ReceiveCommitsOperation.generated.h"
|
||||
|
||||
DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams(FReceiveCommitsOperationHandler, const TArray<FSpeckleCommit>&, Commits, FString, ErrorMessage);
|
||||
|
||||
|
||||
/**
|
||||
* Receive All Commits
|
||||
*/
|
||||
UCLASS()
|
||||
class SPECKLEUNREAL_API UReceiveCommitsOperation : public UBlueprintAsyncActionBase
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
public:
|
||||
|
||||
UPROPERTY(BlueprintAssignable)
|
||||
FReceiveCommitsOperationHandler OnReceiveSuccessfully;
|
||||
|
||||
UPROPERTY(BlueprintAssignable)
|
||||
FReceiveCommitsOperationHandler OnError;
|
||||
|
||||
|
||||
UFUNCTION(BlueprintCallable, BlueprintInternalUseOnly, Category = "Speckle|Operations",
|
||||
meta = (WorldContext = "WorldContextObject", BranchName = "main"))
|
||||
static UReceiveCommitsOperation* ReceiveCommitsOperation(UObject* WorldContextObject,
|
||||
const FString& ServerUrl,
|
||||
const FString& AuthToken,
|
||||
const FString& StreamId,
|
||||
const FString& BranchName,
|
||||
const int32 Limit = 20);
|
||||
virtual void Activate() override;
|
||||
|
||||
protected:
|
||||
void Request();
|
||||
|
||||
FString ServerUrl;
|
||||
FString AuthToken;
|
||||
FString StreamId;
|
||||
FString BranchName;
|
||||
int32 Limit;
|
||||
|
||||
void HandleReceive(const TArray<FSpeckleCommit>& Commits);
|
||||
|
||||
void HandleError(const FString& Message);
|
||||
};
|
||||
@@ -0,0 +1,48 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "Kismet/BlueprintAsyncActionBase.h"
|
||||
#include "Objects/HighLevel/SpeckleGlobals.h"
|
||||
|
||||
#include "ReceiveGlobalsOperation.generated.h"
|
||||
|
||||
|
||||
DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams(FReceiveGlobalsOperationHandler, const FSpeckleGlobals, Globals, FString, ErrorMessage);
|
||||
|
||||
|
||||
/**
|
||||
* Receive My User Data in Speckle
|
||||
*/
|
||||
UCLASS()
|
||||
class SPECKLEUNREAL_API UReceiveGlobalsOperation : public UBlueprintAsyncActionBase
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
public:
|
||||
|
||||
UPROPERTY(BlueprintAssignable)
|
||||
FReceiveGlobalsOperationHandler OnReceiveSuccessfully;
|
||||
|
||||
UPROPERTY(BlueprintAssignable)
|
||||
FReceiveGlobalsOperationHandler OnError;
|
||||
|
||||
UFUNCTION(BlueprintCallable, BlueprintInternalUseOnly, Category = "Speckle|Operations", meta = (WorldContext = "WorldContextObject"))
|
||||
static UReceiveGlobalsOperation* ReceiveGlobalsOperation(UObject* WorldContextObject,
|
||||
const FString& ServerUrl, const FString& AuthToken,
|
||||
const FString& StreamId, const FString& ReferencedObjectId);
|
||||
virtual void Activate() override;
|
||||
|
||||
protected:
|
||||
void Request();
|
||||
|
||||
FString ServerUrl;
|
||||
FString AuthToken;
|
||||
FString StreamId;
|
||||
FString ReferencedObjectId;
|
||||
|
||||
void HandleReceive(const FSpeckleGlobals& Object);
|
||||
|
||||
void HandleError(const FString& Message);
|
||||
};
|
||||
@@ -0,0 +1,49 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "Kismet/BlueprintAsyncActionBase.h"
|
||||
#include "Objects/HighLevel/SpeckleUser.h"
|
||||
|
||||
#include "ReceiveMyUserDataOperation.generated.h"
|
||||
|
||||
struct FSpeckleUser;
|
||||
|
||||
DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams(FReceiveMyUserDataOperationHandler, const FSpeckleUser, MyUserData, FString, ErrorMessage);
|
||||
|
||||
|
||||
/**
|
||||
* Receive My User Data in Speckle
|
||||
*/
|
||||
UCLASS()
|
||||
class SPECKLEUNREAL_API UReceiveMyUserDataOperation : public UBlueprintAsyncActionBase
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
public:
|
||||
|
||||
UPROPERTY(BlueprintAssignable)
|
||||
FReceiveMyUserDataOperationHandler OnReceiveSuccessfully;
|
||||
|
||||
UPROPERTY(BlueprintAssignable)
|
||||
FReceiveMyUserDataOperationHandler OnError;
|
||||
|
||||
|
||||
UFUNCTION(BlueprintCallable, BlueprintInternalUseOnly, Category = "Speckle|Operations",
|
||||
meta = (WorldContext = "WorldContextObject"))
|
||||
static UReceiveMyUserDataOperation* ReceiveMyUserDataOperation(UObject* WorldContextObject,
|
||||
const FString& ServerUrl, const FString& AuthToken);
|
||||
|
||||
virtual void Activate() override;
|
||||
|
||||
protected:
|
||||
void Request();
|
||||
|
||||
FString ServerUrl;
|
||||
FString AuthToken;
|
||||
|
||||
void HandleReceive(const FSpeckleUser& Object);
|
||||
|
||||
void HandleError(const FString& Message);
|
||||
};
|
||||
@@ -0,0 +1,59 @@
|
||||
// Copyright 2022 AEC Systems, Licensed under the Apache License, Version 2.0
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "Kismet/BlueprintAsyncActionBase.h"
|
||||
|
||||
#include "ReceiveOperation.generated.h"
|
||||
|
||||
class ITransport;
|
||||
class UBase;
|
||||
class FJsonObject;
|
||||
|
||||
DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams(FRecieveOperationHandler, UBase*, RootBase, FString, ErrorMessage);
|
||||
|
||||
/**
|
||||
*
|
||||
*/
|
||||
UCLASS()
|
||||
class SPECKLEUNREAL_API UReceiveOperation : public UBlueprintAsyncActionBase
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
public:
|
||||
|
||||
UPROPERTY(BlueprintAssignable)
|
||||
FRecieveOperationHandler OnReceiveSuccessfully;
|
||||
|
||||
/// Called when the total number of children is known
|
||||
//UPROPERTY(BlueprintAssignable)
|
||||
//FRecieveOperationHandler OnChildrenCountKnown;
|
||||
|
||||
/// Called when some deserilization progress is made and TotalConverted has changed
|
||||
//UPROPERTY(BlueprintAssignable)
|
||||
//FRecieveOperationHandler OnProgress;
|
||||
|
||||
/// Called when receive operation has aborted due to some error
|
||||
UPROPERTY(BlueprintAssignable)
|
||||
FRecieveOperationHandler OnError;
|
||||
|
||||
UFUNCTION(BlueprintCallable, BlueprintInternalUseOnly, Category = "Speckle|Operations", meta = (WorldContext = "WorldContextObject"))
|
||||
static UReceiveOperation* ReceiveOperation(UObject* WorldContextObject, const FString& ObjectId,
|
||||
TScriptInterface<ITransport> RemoteTransport, TScriptInterface<ITransport> LocalTransport);
|
||||
|
||||
|
||||
virtual void Activate() override;
|
||||
|
||||
|
||||
protected:
|
||||
void Receive();
|
||||
|
||||
FString ObjectId;
|
||||
TScriptInterface<ITransport> RemoteTransport;
|
||||
TScriptInterface<ITransport> LocalTransport;
|
||||
|
||||
void HandleReceive(TSharedPtr<FJsonObject> Object);
|
||||
|
||||
void HandleError(FString& Message);
|
||||
};
|
||||
@@ -0,0 +1,44 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "Kismet/BlueprintAsyncActionBase.h"
|
||||
#include "Objects/HighLevel/SpeckleStream.h"
|
||||
|
||||
#include "ReceiveStreamsOperation.generated.h"
|
||||
|
||||
|
||||
DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams(FReceiveStreamsOperationHandler, const TArray<FSpeckleStream>&, Streams, FString, ErrorMessage);
|
||||
|
||||
/**
|
||||
* Receive All streams
|
||||
*/
|
||||
UCLASS()
|
||||
class SPECKLEUNREAL_API UReceiveStreamsOperation : public UBlueprintAsyncActionBase
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
public:
|
||||
|
||||
UPROPERTY(BlueprintAssignable)
|
||||
FReceiveStreamsOperationHandler OnReceiveSuccessfully;
|
||||
|
||||
UPROPERTY(BlueprintAssignable)
|
||||
FReceiveStreamsOperationHandler OnError;
|
||||
|
||||
UFUNCTION(BlueprintCallable, BlueprintInternalUseOnly, Category = "Speckle|Operations", meta = (WorldContext = "WorldContextObject"))
|
||||
static UReceiveStreamsOperation* ReceiveStreamsOperation(UObject* WorldContextObject, const FString& ServerUrl, const FString& AuthToken, const int32 Limit = 20);
|
||||
virtual void Activate() override;
|
||||
|
||||
protected:
|
||||
void Request();
|
||||
|
||||
FString ServerUrl;
|
||||
FString AuthToken;
|
||||
int32 Limit;
|
||||
|
||||
void HandleReceive(const TArray<FSpeckleStream>& Streams);
|
||||
|
||||
void HandleError(const FString& Message);
|
||||
};
|
||||
@@ -0,0 +1,47 @@
|
||||
// // Copyright 2022 AEC Systems, Licensed under the Apache License, Version 2.0
|
||||
//
|
||||
// #pragma once
|
||||
//
|
||||
// #include "CoreMinimal.h"
|
||||
// #include "Kismet/BlueprintAsyncActionBase.h"
|
||||
//
|
||||
// #include "SendOperation.generated.h"
|
||||
//
|
||||
//
|
||||
// class ITransport;
|
||||
// class UBase;
|
||||
//
|
||||
// DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams(FSendOperationHandler, const FString&, Id, const FString&, ErrorMessage);
|
||||
//
|
||||
// /**
|
||||
// *
|
||||
// */
|
||||
// UCLASS()
|
||||
// class SPECKLEUNREAL_API USendOperation : public UBlueprintAsyncActionBase
|
||||
// {
|
||||
// GENERATED_BODY()
|
||||
//
|
||||
// public:
|
||||
//
|
||||
// UPROPERTY(BlueprintAssignable)
|
||||
// FSendOperationHandler OnSendSuccessfully;
|
||||
//
|
||||
//
|
||||
// UPROPERTY(BlueprintAssignable)
|
||||
// FSendOperationHandler OnErrorAction;
|
||||
//
|
||||
//
|
||||
// UFUNCTION(BlueprintCallable, Category = "Speckle|Operations", meta = (WorldContext = "WorldContextObject"))
|
||||
// static USendOperation* SendOperation(UObject* WorldContextObject, UBase* Base, TArray<TScriptInterface<ITransport>> Transports);
|
||||
//
|
||||
// virtual void Activate() override;
|
||||
//
|
||||
// protected:
|
||||
//
|
||||
//
|
||||
// TWeakObjectPtr<UBase> Base;
|
||||
//
|
||||
// TScriptArray<TScriptInterface<ITransport>> Transports;
|
||||
//
|
||||
//
|
||||
// };
|
||||
@@ -0,0 +1,26 @@
|
||||
// Copyright 2022 AEC Systems, Licensed under the Apache License, Version 2.0
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "Kismet/BlueprintFunctionLibrary.h"
|
||||
|
||||
|
||||
#include "SpeckleSerializer.generated.h"
|
||||
|
||||
class UBase;
|
||||
class ITransport;
|
||||
class FJsonObject;
|
||||
|
||||
UCLASS()
|
||||
class USpeckleSerializer : public UBlueprintFunctionLibrary
|
||||
{
|
||||
GENERATED_BODY()
|
||||
public:
|
||||
|
||||
UFUNCTION(BlueprintPure, Category="Speckle|Serialization")
|
||||
static UBase* DeserializeBaseById(const FString& ObjectId, const TScriptInterface<ITransport> ReadTransport);
|
||||
|
||||
static UBase* DeserializeBase(const TSharedPtr<FJsonObject> Obj, const TScriptInterface<ITransport> ReadTransport);
|
||||
|
||||
};
|
||||
@@ -0,0 +1,59 @@
|
||||
// Copyright 2022 AEC Systems, Licensed under the Apache License, Version 2.0
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "UObject/Object.h"
|
||||
#include "Conversion/SpeckleConverter.h"
|
||||
|
||||
#include "AggregateConverter.generated.h"
|
||||
|
||||
/**
|
||||
* An Aggregate Converter stores multiple ISpeckleConverter instances.
|
||||
* This allows you to use many converters as one
|
||||
*/
|
||||
UCLASS()
|
||||
|
||||
class SPECKLEUNREAL_API UAggregateConverter : public UObject, public ISpeckleConverter
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
protected:
|
||||
|
||||
// A lazily initialised mapping of SpeckleType -> converters.
|
||||
TMap<TSubclassOf<UBase>, TScriptInterface<ISpeckleConverter>> SpeckleTypeMap;
|
||||
|
||||
public:
|
||||
|
||||
// Array of converters, must be of type ISpeckleConverter
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="Speckle|Conversion")
|
||||
TArray<UObject*> SpeckleConverters;
|
||||
|
||||
UFUNCTION(BlueprintCallable, Category="Speckle|Conversion")
|
||||
virtual UObject* ConvertToNativeInternal(const UBase* Object, UWorld* World);
|
||||
virtual UObject* ConvertToNative_Implementation(const UBase* SpeckleBase, UWorld* World, TScriptInterface<ISpeckleConverter>&) override;
|
||||
|
||||
virtual bool CanConvertToNative_Implementation(TSubclassOf<UBase> BaseType) override;
|
||||
|
||||
|
||||
virtual UBase* ConvertToSpeckle_Implementation(const UObject* Object) override;
|
||||
|
||||
|
||||
UFUNCTION(BlueprintCallable, Category="Speckle|Conversion")
|
||||
virtual TScriptInterface<ISpeckleConverter> GetConverter(const TSubclassOf<UBase> BaseType);
|
||||
|
||||
// Validates a given object is a valid ISpeckleConverter
|
||||
static bool CheckValidConverter(const UObject* Converter, bool LogWarning = true);
|
||||
|
||||
void FinishConversion_Internal();
|
||||
virtual void FinishConversion_Implementation() override;
|
||||
|
||||
// Validates changes to SpeckleConverters property, Should be called after modifying SpeckleConverters
|
||||
UFUNCTION(BlueprintCallable, Category="Speckle|Conversion")
|
||||
virtual void OnConvertersChangeHandler();
|
||||
|
||||
#if WITH_EDITOR
|
||||
virtual void PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent) override;
|
||||
#endif
|
||||
|
||||
};
|
||||
@@ -0,0 +1,44 @@
|
||||
// Copyright 2022 AEC Systems, Licensed under the Apache License, Version 2.0
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "UObject/Object.h"
|
||||
#include "Conversion/SpeckleConverter.h"
|
||||
#include "Engine/EngineTypes.h"
|
||||
#include "Engine/World.h"
|
||||
|
||||
#include "BlockConverter.generated.h"
|
||||
|
||||
class UBlockInstance;
|
||||
|
||||
/**
|
||||
* Converts Speckle Block Instance objects empty native actors with transform.
|
||||
* The Block Definition can then be converted by other converters
|
||||
*/
|
||||
UCLASS()
|
||||
class SPECKLEUNREAL_API UBlockConverter : public UObject, public ISpeckleConverter
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
CONVERTS_SPECKLE_TYPES()
|
||||
public:
|
||||
|
||||
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="ToNative")
|
||||
TSubclassOf<AActor> BlockInstanceActorType;
|
||||
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="ToNative")
|
||||
TEnumAsByte<EComponentMobility::Type> ActorMobility;
|
||||
|
||||
UBlockConverter();
|
||||
|
||||
virtual UObject* ConvertToNative_Implementation(const UBase* SpeckleBase, UWorld* World, TScriptInterface<ISpeckleConverter>& AvailableConverters) override;
|
||||
virtual UBase* ConvertToSpeckle_Implementation(const UObject* Object) override;
|
||||
|
||||
UFUNCTION(BlueprintCallable, Category="ToNative")
|
||||
virtual AActor* BlockToNative(const UBlockInstance* Block, UWorld* World);
|
||||
|
||||
protected:
|
||||
virtual AActor* CreateEmptyActor(UWorld* World, const FTransform& Transform, const FActorSpawnParameters& SpawnParameters = FActorSpawnParameters());
|
||||
};
|
||||
@@ -0,0 +1,99 @@
|
||||
// Copyright 2022 AEC Systems, Licensed under the Apache License, Version 2.0
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "Conversion/SpeckleConverter.h"
|
||||
#include "UObject/Object.h"
|
||||
|
||||
#include "MaterialConverter.generated.h"
|
||||
|
||||
class URenderMaterial;
|
||||
class UMaterialInterface;
|
||||
|
||||
UENUM()
|
||||
enum EConstMaterialOptions
|
||||
{
|
||||
Never UMETA(DisplayName = "Never"),
|
||||
NotPlay UMETA(DisplayName = "Editor Not Playing"),
|
||||
Always UMETA(DisplayName = "Editor And PIE"),
|
||||
};
|
||||
|
||||
|
||||
/**
|
||||
* Converts Speckle RenderMaterial objects into native Materials
|
||||
*/
|
||||
UCLASS(BlueprintType, Blueprintable)
|
||||
class SPECKLEUNREAL_API UMaterialConverter : public UObject, public ISpeckleConverter
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
CONVERTS_SPECKLE_TYPES()
|
||||
|
||||
public:
|
||||
|
||||
/// Material to be applied to meshes when no RenderMaterial can be converted
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="ToNative")
|
||||
UMaterialInterface* DefaultMeshMaterial;
|
||||
|
||||
/// Material Parent for converted opaque materials*/
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="ToNative")
|
||||
UMaterialInterface* BaseMeshOpaqueMaterial;
|
||||
|
||||
/// Material Parent for converted materials with an opacity less than one
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="ToNative")
|
||||
UMaterialInterface* BaseMeshTransparentMaterial;
|
||||
|
||||
#if WITH_EDITORONLY_DATA
|
||||
/// Specify when to create Constant materials that can only be created with Editor.
|
||||
/// Otherwise will create dynamic materials
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="ToNative")
|
||||
TEnumAsByte<EConstMaterialOptions> UseConstMaterials;
|
||||
#endif
|
||||
|
||||
/// When generating meshes, materials in this TMap will be used
|
||||
/// instead of converted ones if the key matches the ID of the Object's RenderMaterial. (Takes priority over name matching)
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "ToNative|Overrides", DisplayName = "By Speckle ID")
|
||||
TMap<FString, UMaterialInterface*> MaterialOverridesById;
|
||||
|
||||
/// When generating meshes, materials in this TSet will be used instead of converted ones if the material name matches the name of the Object's RenderMaterial
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "ToNative|Overrides", DisplayName = "By Name")
|
||||
TSet<UMaterialInterface*> MaterialOverridesByName;
|
||||
|
||||
public:
|
||||
|
||||
UMaterialConverter();
|
||||
|
||||
virtual UObject* ConvertToNative_Implementation(const UBase* SpeckleBase, UWorld*, TScriptInterface<ISpeckleConverter>&) override;
|
||||
|
||||
UFUNCTION(BlueprintCallable, Category="ToNative|Overrides")
|
||||
virtual bool TryGetOverride(const URenderMaterial* SpeckleMaterial, UMaterialInterface*& OutMaterial) const;
|
||||
|
||||
|
||||
|
||||
UFUNCTION(BlueprintCallable, Category="ToNative")
|
||||
virtual UMaterialInterface* GetMaterial(const URenderMaterial* SpeckleMaterial);
|
||||
|
||||
UFUNCTION(BlueprintCallable, Category="ToNative")
|
||||
virtual UMaterialInterface* RenderMaterialToNative(const URenderMaterial* SpeckleMaterial, UPackage* Package);
|
||||
|
||||
virtual void FinishConversion_Implementation() override;
|
||||
|
||||
protected:
|
||||
|
||||
/** Transient cache of materials converted from stream RenderMaterial objects */
|
||||
UPROPERTY(AdvancedDisplay, BlueprintReadOnly, Transient, Category="ToNative|Cache")
|
||||
TMap<FString, UMaterialInterface*> ConvertedMaterials;
|
||||
|
||||
UFUNCTION(BlueprintCallable, BlueprintPure, Category="ToNative")
|
||||
virtual UPackage* GetPackage(const FString& ObjectID) const;
|
||||
|
||||
UFUNCTION(BlueprintCallable, BlueprintPure, Category="ToNative")
|
||||
virtual FString RemoveInvalidFileChars(const FString& InString) const;
|
||||
|
||||
#if WITH_EDITOR
|
||||
UFUNCTION(BlueprintCallable, BlueprintPure, Category="ToNative")
|
||||
static bool ShouldCreateConstMaterial(TEnumAsByte<EConstMaterialOptions> Options);
|
||||
#endif
|
||||
|
||||
};
|
||||
@@ -0,0 +1,48 @@
|
||||
// Copyright 2022 AEC Systems, Licensed under the Apache License, Version 2.0
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "Conversion/SpeckleConverter.h"
|
||||
#include "Engine/EngineTypes.h"
|
||||
|
||||
#include "PointCloudConverter.generated.h"
|
||||
|
||||
class ULidarPointCloudComponent;
|
||||
class ALidarPointCloudActor;
|
||||
class ULidarPointCloud;
|
||||
class UPointCloud;
|
||||
|
||||
/**
|
||||
* Converts Speckle Point Cloud objects into LidarPointClouds
|
||||
*/
|
||||
UCLASS()
|
||||
class SPECKLEUNREAL_API UPointCloudConverter : public UObject, public ISpeckleConverter
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
CONVERTS_SPECKLE_TYPES()
|
||||
|
||||
|
||||
public:
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="ToNative")
|
||||
TSubclassOf<ALidarPointCloudActor> PointCloudActorType;
|
||||
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="ToNative")
|
||||
TEnumAsByte<EComponentMobility::Type> ActorMobility;
|
||||
|
||||
UPointCloudConverter();
|
||||
|
||||
virtual UObject* ConvertToNative_Implementation(const UBase* SpeckleBase, UWorld* World, TScriptInterface<ISpeckleConverter>&) override;
|
||||
virtual UBase* ConvertToSpeckle_Implementation(const UObject* Object) override;
|
||||
|
||||
UFUNCTION(BlueprintCallable, Category="ToNative")
|
||||
virtual ALidarPointCloudActor* PointCloudToNative(const UPointCloud* SpecklePointCloud, UWorld* World);
|
||||
|
||||
UFUNCTION(BlueprintCallable, Category="ToSpeckle")
|
||||
virtual UPointCloud* PointCloudToSpeckle(const ULidarPointCloudComponent* Object);
|
||||
|
||||
protected:
|
||||
UFUNCTION(BlueprintCallable, Category="ToNative")
|
||||
virtual ALidarPointCloudActor* CreateActor(UWorld* World, ULidarPointCloud* PointCloudData);
|
||||
};
|
||||
@@ -0,0 +1,58 @@
|
||||
// Copyright 2022 AEC Systems, Licensed under the Apache License, Version 2.0
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "Conversion/SpeckleConverter.h"
|
||||
#include "Engine/EngineTypes.h"
|
||||
#include "Engine/World.h"
|
||||
|
||||
#include "ProceduralMeshConverter.generated.h"
|
||||
|
||||
class UMaterialConverter;
|
||||
class UProceduralMeshComponent;
|
||||
class UMesh;
|
||||
class URenderMaterial;
|
||||
|
||||
|
||||
/**
|
||||
* Converts Speckle Mesh objects into native actors with a procedural mesh component.
|
||||
*
|
||||
* Compared with the StaticMeshConverter, this converter has some serious limitations
|
||||
* - Cannot convert displayValues,
|
||||
* - N-gon faces will be ignored,
|
||||
* - Meshes are transient, and won't persist on level reload
|
||||
*/
|
||||
UCLASS()
|
||||
class SPECKLEUNREAL_API UProceduralMeshConverter : public UObject, public ISpeckleConverter
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
CONVERTS_SPECKLE_TYPES()
|
||||
|
||||
public:
|
||||
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="ToNative")
|
||||
TSubclassOf<AActor> MeshActorType;
|
||||
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="ToNative")
|
||||
TEnumAsByte<EComponentMobility::Type> ActorMobility;
|
||||
|
||||
// Sets default values for this actor's properties
|
||||
UProceduralMeshConverter();
|
||||
|
||||
virtual UObject* ConvertToNative_Implementation(const UBase* SpeckleBase, UWorld* World,
|
||||
TScriptInterface<ISpeckleConverter>& AvailableConverters) override;
|
||||
|
||||
virtual UBase* ConvertToSpeckle_Implementation(const UObject* Object) override;
|
||||
|
||||
UFUNCTION(BlueprintCallable, Category="ToNative")
|
||||
virtual AActor* MeshToNative(const UMesh* SpeckleMesh, UWorld* World, TScriptInterface<ISpeckleConverter>& MaterialConverter);
|
||||
|
||||
UFUNCTION(BlueprintCallable, Category="ToNative")
|
||||
virtual UMesh* MeshToSpeckle(const UProceduralMeshComponent* Object);
|
||||
|
||||
virtual AActor* CreateEmptyActor(UWorld* World, const FTransform& Transform,
|
||||
const FActorSpawnParameters& SpawnParameters = FActorSpawnParameters());
|
||||
|
||||
};
|
||||
@@ -0,0 +1,115 @@
|
||||
// Copyright 2022 AEC Systems, Licensed under the Apache License, Version 2.0
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "Conversion/SpeckleConverter.h"
|
||||
#include "Engine/EngineTypes.h"
|
||||
#include "Engine/World.h"
|
||||
#include "Engine/StaticMesh.h"
|
||||
|
||||
#include "StaticMeshConverter.generated.h"
|
||||
|
||||
class UMaterialConverter;
|
||||
class AStaticMeshActor;
|
||||
class UMesh;
|
||||
class URenderMaterial;
|
||||
|
||||
|
||||
/**
|
||||
* Converts Speckle Mesh objects into native Actors with a StaticMesh component
|
||||
*
|
||||
* Can convert multiple Speckle Mesh objects (eg with different materials) in one StaticMesh
|
||||
*/
|
||||
UCLASS()
|
||||
class SPECKLEUNREAL_API UStaticMeshConverter : public UObject, public ISpeckleConverter
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
CONVERTS_SPECKLE_TYPES()
|
||||
|
||||
public:
|
||||
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="ToNative")
|
||||
TSubclassOf<AActor> MeshActorType;
|
||||
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="ToNative")
|
||||
TEnumAsByte<EComponentMobility::Type> ActorMobility;
|
||||
|
||||
#if WITH_EDITORONLY_DATA
|
||||
// If true, will use the full Editor Only build process
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="ToNative")
|
||||
bool UseFullBuild;
|
||||
|
||||
// When true, will display FSlowTask progress of editor only build process
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite, AdvancedDisplay, Category="ToNative|EditorOnly")
|
||||
bool DisplayBuildProgressBar;
|
||||
|
||||
// When true, will allow cancellation of FSlowTask progress of editor only build process
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite, AdvancedDisplay, Category="ToNative|EditorOnly")
|
||||
bool AllowCancelBuild;
|
||||
#endif
|
||||
|
||||
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="ToNative")
|
||||
bool BuildSimpleCollision;
|
||||
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="ToNative")
|
||||
bool Transient;
|
||||
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite, AdvancedDisplay, Category="ToNative")
|
||||
bool GenerateLightmapUV;
|
||||
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite, AdvancedDisplay, Category="ToNative")
|
||||
int32 MinLightmapResolution;
|
||||
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite, AdvancedDisplay, Category="ToNative")
|
||||
bool BuildReversedIndexBuffer;
|
||||
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite, AdvancedDisplay, Category="ToNative")
|
||||
bool UseFullPrecisionUVs;
|
||||
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite, AdvancedDisplay, Category="ToNative")
|
||||
bool RemoveDegeneratesOnBuild;
|
||||
public:
|
||||
// Sets default values for this actor's properties
|
||||
UStaticMeshConverter();
|
||||
|
||||
virtual UObject* ConvertToNative_Implementation(const UBase* SpeckleBase, UWorld* World, TScriptInterface<ISpeckleConverter>& AvailableConverters) override;
|
||||
virtual UBase* ConvertToSpeckle_Implementation(const UObject* Object) override;
|
||||
virtual void FinishConversion_Implementation() override;
|
||||
|
||||
// Converts a multiple Speckle Meshes to a native actor of type MeshActorType
|
||||
UFUNCTION(BlueprintCallable, Category="ToNative")
|
||||
virtual AActor* MeshesToNativeActor(const UBase* Parent, const TArray<UMesh*>& SpeckleMeshes, UWorld* World, TScriptInterface<ISpeckleConverter>& RenderMaterialConverter);
|
||||
|
||||
// Converts a single Speckle Mesh to a native actor of type MeshActorType
|
||||
UFUNCTION(BlueprintCallable, Category="ToNative")
|
||||
virtual AActor* MeshToNativeActor(const UMesh* SpeckleMesh, UWorld* World, TScriptInterface<ISpeckleConverter>& MaterialConverter);
|
||||
|
||||
virtual AActor* CreateEmptyActor(UWorld* World, const FTransform& Transform = FTransform::Identity, const FActorSpawnParameters& SpawnParameters =
|
||||
FActorSpawnParameters());
|
||||
|
||||
UFUNCTION(BlueprintCallable, Category="ToSpeckle")
|
||||
virtual UBase* MeshToSpeckle(const UStaticMeshComponent* Object);
|
||||
|
||||
|
||||
protected:
|
||||
|
||||
FCriticalSection Lock_StaticMeshesToBuild;
|
||||
|
||||
UPROPERTY(BlueprintReadWrite, Transient, Category="ToNative")
|
||||
TArray<UStaticMesh*> StaticMeshesToBuild;
|
||||
|
||||
virtual void GenerateMeshParams(UStaticMesh::FBuildMeshDescriptionsParams& MeshParams) const;
|
||||
|
||||
UFUNCTION(BlueprintCallable, Category="ToNative")
|
||||
virtual UMaterialInterface* GetMaterial(const URenderMaterial* SpeckleMaterial, UWorld* World,
|
||||
TScriptInterface<ISpeckleConverter>& MaterialConverter) const;
|
||||
|
||||
UFUNCTION(BlueprintCallable, Category="ToNative")
|
||||
virtual UStaticMesh* MeshesToNativeMesh(UObject* Outer, const UBase* Parent, const TArray<UMesh*>& SpeckleMeshes, TScriptInterface<ISpeckleConverter>
|
||||
& MaterialConverter);
|
||||
UFUNCTION(BlueprintCallable, Category="ToNative")
|
||||
virtual UStaticMesh* MeshToNativeMesh(UObject* Outer, const UMesh* SpeckleMesh, TScriptInterface<ISpeckleConverter>& MaterialConverter);
|
||||
};
|
||||
@@ -0,0 +1,53 @@
|
||||
// Copyright 2022 AEC Systems, Licensed under the Apache License, Version 2.0
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "Objects/Base.h"
|
||||
#include "UObject/Interface.h"
|
||||
#include "Templates/SubclassOf.h"
|
||||
|
||||
#include "SpeckleConverter.generated.h"
|
||||
|
||||
|
||||
UINTERFACE()
|
||||
class SPECKLEUNREAL_API USpeckleConverter : public UInterface
|
||||
{
|
||||
GENERATED_BODY()
|
||||
};
|
||||
|
||||
/**
|
||||
* Interface for conversion functions (ToSpeckle and ToNative) of a specific speckle type(s).
|
||||
*
|
||||
* Implementors of this interface provide conversion functions of specific types : Base
|
||||
*/
|
||||
class SPECKLEUNREAL_API ISpeckleConverter
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
public:
|
||||
/// Will return true if this converter can convert a given BaseType
|
||||
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category="ToNative")
|
||||
bool CanConvertToNative(TSubclassOf<UBase> BaseType);
|
||||
|
||||
/// Tries to convert a given SpeckleBase into a native Actor
|
||||
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category="ToNative")
|
||||
UObject* ConvertToNative(const UBase* SpeckleBase, UWorld* World, UPARAM(ref) TScriptInterface<ISpeckleConverter>& AvailableConverters);
|
||||
|
||||
/// Tries to convert a given Actor or Component into a Speckle Base
|
||||
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category="ToSpeckle")
|
||||
UBase* ConvertToSpeckle(const UObject* Object);
|
||||
|
||||
/// Clean up any cached assets that now may be unused
|
||||
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category="ToNative")
|
||||
void FinishConversion();
|
||||
|
||||
};
|
||||
|
||||
#define CONVERTS_SPECKLE_TYPES() \
|
||||
protected: \
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="Conversion") \
|
||||
TSet<TSubclassOf<UBase>> SpeckleTypes; \
|
||||
public: \
|
||||
virtual bool CanConvertToNative_Implementation(TSubclassOf<UBase> BaseType) override { return SpeckleTypes.Contains(BaseType); } \
|
||||
private:
|
||||
@@ -0,0 +1,68 @@
|
||||
// Copyright 2022 AEC Systems, Licensed under the Apache License, Version 2.0
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "Components/ActorComponent.h"
|
||||
#include "Objects/HighLevel/SpeckleStream.h"
|
||||
|
||||
#include "SpeckleConverterComponent.generated.h"
|
||||
|
||||
|
||||
class ITransport;
|
||||
class ISpeckleConverter;
|
||||
class UBase;
|
||||
class UAggregateConverter;
|
||||
struct FSlowTask;
|
||||
|
||||
/**
|
||||
* An Actor Component for encapsulating recursive conversion of Speckle Objects
|
||||
*/
|
||||
UCLASS(ClassGroup=(Speckle), meta=(BlueprintSpawnableComponent))
|
||||
class SPECKLEUNREAL_API USpeckleConverterComponent : public UActorComponent
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
public:
|
||||
|
||||
// Array of converters
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="Speckle|Conversion")
|
||||
UAggregateConverter* SpeckleConverter;
|
||||
|
||||
// Sets default values for this component's properties
|
||||
USpeckleConverterComponent();
|
||||
|
||||
|
||||
// Converts the given Base and all children into native actors.
|
||||
UFUNCTION(BlueprintCallable, Category="Speckle|Conversion")
|
||||
UPARAM(DisplayName = "RootActor") AActor* RecursivelyConvertToNative(AActor* AOwner, const UBase* Base,
|
||||
const TScriptInterface<ITransport>& LocalTransport, bool DisplayProgressBar, TArray<AActor*>& OutActors);
|
||||
|
||||
|
||||
// Converts the given Base and all children into native actors.
|
||||
UFUNCTION(BlueprintCallable, Category="Speckle|Conversion")
|
||||
UPARAM(DisplayName = "RootActor") TArray<FSpeckleStream> ConvertStreamsToNative(
|
||||
AActor* AOwner,
|
||||
const UBase* Base,
|
||||
const TScriptInterface<ITransport>& LocalTransport,
|
||||
bool DisplayProgressBar,
|
||||
TArray<AActor*>& OutActors
|
||||
);
|
||||
|
||||
UFUNCTION(BlueprintCallable, Category="Speckle|Conversion")
|
||||
virtual void FinishConversion();
|
||||
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="Speckle|Conversion")
|
||||
TArray<FSpeckleStream> ArrayOfStreams;
|
||||
|
||||
protected:
|
||||
|
||||
virtual AActor* RecursivelyConvertToNative_Internal(AActor* AOwner, const UBase* Base, const TScriptInterface<ITransport>& LocalTransport, FSlowTask* Task, TArray<AActor*>& OutActors);
|
||||
|
||||
virtual void ConvertChild(const TSharedPtr<FJsonValue> Object, AActor* AOwner, const TScriptInterface<ITransport>& LocalTransport, FSlowTask* Task, TArray<AActor*>& OutActors);
|
||||
|
||||
UFUNCTION(BlueprintCallable, Category="Speckle|Conversion")
|
||||
virtual void AttachConvertedToOwner(AActor* AOwner, const UBase* Base, UObject* Converted);
|
||||
};
|
||||
|
||||
|
||||
@@ -0,0 +1,6 @@
|
||||
// Copyright 2022 AEC Systems, Licensed under the Apache License, Version 2.0
|
||||
|
||||
#pragma once
|
||||
#include "CoreMinimal.h"
|
||||
|
||||
DECLARE_LOG_CATEGORY_EXTERN(LogSpeckle, Log, All);
|
||||
@@ -0,0 +1,21 @@
|
||||
// Copyright 2022 AEC Systems, Licensed under the Apache License, Version 2.0
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
|
||||
/// Anonymous telemetry to help us understand how to make a better Speckle.
|
||||
/// This really helps us to deliver a better open source project and product!
|
||||
class FAnalytics
|
||||
{
|
||||
protected:
|
||||
static const FString MixpanelToken;
|
||||
static const FString MixpanelServer;
|
||||
static const FString VersionedApplicationName;
|
||||
|
||||
public:
|
||||
static void TrackEvent(const FString& Email, const FString& Server, const FString& EventName);
|
||||
static void TrackEvent(const FString& Email, const FString& Server, const FString& EventName,
|
||||
const TMap<FString, FString>& CustomProperties);
|
||||
static FString Hash(const FString& Input);
|
||||
};
|
||||
@@ -0,0 +1,93 @@
|
||||
// Copyright 2022 AEC Systems, Licensed under the Apache License, Version 2.0
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "Dom/JsonObject.h"
|
||||
|
||||
#include "Base.generated.h"
|
||||
|
||||
class ITransport;
|
||||
class ASpeckleUnrealManager;
|
||||
|
||||
/**
|
||||
* Base type that all Object Models inherit from
|
||||
*/
|
||||
UCLASS(BlueprintType)
|
||||
class SPECKLEUNREAL_API UBase : public UObject
|
||||
{
|
||||
public:
|
||||
|
||||
GENERATED_BODY()
|
||||
|
||||
protected:
|
||||
|
||||
explicit UBase(const wchar_t* SpeckleType): SpeckleType(SpeckleType) {}
|
||||
explicit UBase(const FString& SpeckleType) : SpeckleType(SpeckleType) {}
|
||||
|
||||
public:
|
||||
|
||||
UBase() : SpeckleType("Base") {}
|
||||
|
||||
|
||||
UPROPERTY(VisibleAnywhere, BlueprintReadWrite, Category="Speckle|Objects")
|
||||
FString Id;
|
||||
|
||||
TMap<FString, TSharedPtr<FJsonValue>> DynamicProperties; //TODO this won't be serialised!
|
||||
|
||||
UPROPERTY(VisibleAnywhere, BlueprintReadWrite, Category="Speckle|Objects")
|
||||
FString Units;
|
||||
|
||||
UPROPERTY(VisibleAnywhere, BlueprintReadWrite, Category="Speckle|Objects")
|
||||
FString SpeckleType;
|
||||
|
||||
virtual bool Parse(const TSharedPtr<FJsonObject> Obj, const TScriptInterface<ITransport> ReadTransport)
|
||||
{
|
||||
bool IsValid = false;
|
||||
DynamicProperties = Obj->Values;
|
||||
if(Obj->TryGetStringField("id", Id))
|
||||
{
|
||||
IsValid = true;
|
||||
DynamicProperties.Remove("id");
|
||||
}
|
||||
|
||||
if(Obj->TryGetStringField("units", Units)) DynamicProperties.Remove("units");
|
||||
if(Obj->TryGetStringField("speckle_type", SpeckleType)) DynamicProperties.Remove("speckle_type");
|
||||
|
||||
return IsValid;
|
||||
}
|
||||
|
||||
protected:
|
||||
|
||||
UFUNCTION(BlueprintCallable, Category="Speckle|Objects")
|
||||
int32 RemoveDynamicProperty(UPARAM(ref) const FString& Key)
|
||||
{
|
||||
return DynamicProperties.Remove(Key);
|
||||
}
|
||||
|
||||
public:
|
||||
UFUNCTION(BlueprintCallable, Category="Speckle|Objects")
|
||||
bool TryGetDynamicString(UPARAM(ref) const FString& Key, FString& OutString) const
|
||||
{
|
||||
const TSharedPtr<FJsonValue> Value = DynamicProperties.FindRef(Key);
|
||||
if(Value == nullptr) return false;
|
||||
return Value->TryGetString(OutString);
|
||||
}
|
||||
|
||||
UFUNCTION(BlueprintCallable, Category="Speckle|Objects")
|
||||
bool TryGetDynamicNumber(UPARAM(ref) const FString& Key, float& OutNumber) const
|
||||
{
|
||||
const TSharedPtr<FJsonValue> Value = DynamicProperties.FindRef(Key);
|
||||
if(Value == nullptr) return false;
|
||||
return Value->TryGetNumber(OutNumber);
|
||||
}
|
||||
|
||||
UFUNCTION(BlueprintCallable, Category="Speckle|Objects")
|
||||
bool TryGetDynamicBool(UPARAM(ref) const FString& Key, bool& OutBool) const
|
||||
{
|
||||
const TSharedPtr<FJsonValue> Value = DynamicProperties.FindRef(Key);
|
||||
if(Value == nullptr) return false;
|
||||
return Value->TryGetBool(OutBool);
|
||||
}
|
||||
};
|
||||
|
||||
@@ -0,0 +1,32 @@
|
||||
// Copyright 2022 AEC Systems, Licensed under the Apache License, Version 2.0
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "Base.h"
|
||||
|
||||
#include "DisplayValueElement.generated.h"
|
||||
|
||||
|
||||
class UMesh;
|
||||
|
||||
/**
|
||||
*
|
||||
*/
|
||||
UCLASS(meta=(ScriptName="Display Value Element (Speckle.Objects)"))
|
||||
class SPECKLEUNREAL_API UDisplayValueElement : public UBase
|
||||
{
|
||||
GENERATED_BODY()
|
||||
protected:
|
||||
static TArray<FString> DisplayValueAliasStrings;
|
||||
bool AddDisplayValue(const TSharedPtr<FJsonObject> Obj, const TScriptInterface<ITransport> ReadTransport);
|
||||
|
||||
public:
|
||||
|
||||
UDisplayValueElement() : UBase(TEXT("Objects.BuiltElements")) {}
|
||||
|
||||
UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category="Speckle|Objects")
|
||||
TArray<UMesh*> DisplayValue;
|
||||
|
||||
virtual bool Parse(const TSharedPtr<FJsonObject> Obj, const TScriptInterface<ITransport> ReadTransport) override;
|
||||
};
|
||||
@@ -0,0 +1,39 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "Mesh.h"
|
||||
#include "Objects/Base.h"
|
||||
#include "Box.generated.h"
|
||||
|
||||
class UPlane;
|
||||
/**
|
||||
*
|
||||
*/
|
||||
UCLASS(meta=(ScriptName="Box (Speckle.Objects)"))
|
||||
class SPECKLEUNREAL_API UBoxx : public UBase
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
|
||||
public:
|
||||
|
||||
UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category="Speckle|Objects")
|
||||
UPlane* BasePlane;
|
||||
|
||||
UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category="Speckle|Objects")
|
||||
FVector2f XSize, YSize;
|
||||
|
||||
UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category="Speckle|Objects")
|
||||
float Area;
|
||||
|
||||
UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category="Speckle|Objects")
|
||||
float Volume;
|
||||
|
||||
|
||||
virtual bool Parse(const TSharedPtr<FJsonObject> Obj, const TScriptInterface<ITransport> ReadTransport) override;
|
||||
|
||||
UFUNCTION(BlueprintCallable)
|
||||
virtual UMesh* ToMesh(UObject* Outer = GetTransientPackage()) const;
|
||||
};
|
||||
@@ -0,0 +1,46 @@
|
||||
// Copyright 2022 AEC Systems, Licensed under the Apache License, Version 2.0
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "Objects/Base.h"
|
||||
|
||||
#include "Mesh.generated.h"
|
||||
|
||||
class URenderMaterial;
|
||||
|
||||
/**
|
||||
*
|
||||
*/
|
||||
UCLASS(meta=(ScriptName="Mesh (Speckle.Objects)"))
|
||||
class SPECKLEUNREAL_API UMesh : public UBase
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
public:
|
||||
|
||||
UMesh() : UBase(TEXT("Objects.Geometry.Mesh")) {}
|
||||
|
||||
UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category="Speckle|Objects")
|
||||
TArray<FVector> Vertices;
|
||||
|
||||
UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category="Speckle|Objects")
|
||||
TArray<int32> Faces;
|
||||
|
||||
UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category="Speckle|Objects")
|
||||
TArray<FVector2D> TextureCoordinates;
|
||||
|
||||
UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category="Speckle|Objects")
|
||||
TArray<FColor> VertexColors;
|
||||
|
||||
UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category="Speckle|Objects")
|
||||
FMatrix Transform;
|
||||
|
||||
UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category="Speckle|Objects")
|
||||
URenderMaterial* RenderMaterial;
|
||||
|
||||
virtual bool Parse(const TSharedPtr<FJsonObject> Obj, const TScriptInterface<ITransport> ReadTransport) override;
|
||||
|
||||
protected:
|
||||
virtual void AlignVerticesWithTexCoordsByIndex();
|
||||
};
|
||||
@@ -0,0 +1,25 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "Objects/Base.h"
|
||||
#include "Plane.generated.h"
|
||||
|
||||
/**
|
||||
*
|
||||
*/
|
||||
UCLASS(meta=(ScriptName="Plane (Speckle.Objects)"))
|
||||
class SPECKLEUNREAL_API UPlane : public UBase
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
|
||||
public:
|
||||
UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category="Speckle|Objects")
|
||||
FVector Origin, Normal, XDir, YDir;
|
||||
|
||||
|
||||
virtual bool Parse(const TSharedPtr<FJsonObject> Obj, const TScriptInterface<ITransport> ReadTransport) override;
|
||||
|
||||
};
|
||||
@@ -0,0 +1,32 @@
|
||||
// Copyright 2022 AEC Systems, Licensed under the Apache License, Version 2.0
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "Objects/Base.h"
|
||||
|
||||
#include "PointCloud.generated.h"
|
||||
|
||||
/**
|
||||
*
|
||||
*/
|
||||
UCLASS(meta=(ScriptName="Point Cloud (Speckle.Objects)"))
|
||||
class SPECKLEUNREAL_API UPointCloud : public UBase
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
public:
|
||||
|
||||
UPointCloud() : UBase(TEXT("Objects.Geometry.Pointcloud")) {}
|
||||
|
||||
UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category="Speckle|Objects")
|
||||
TArray<FVector> Points;
|
||||
|
||||
UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category="Speckle|Objects")
|
||||
TArray<FColor> Colors;
|
||||
|
||||
UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category="Speckle|Objects")
|
||||
TArray<float> Sizes;
|
||||
|
||||
virtual bool Parse(const TSharedPtr<FJsonObject> Obj, const TScriptInterface<ITransport> ReadTransport) override;
|
||||
};
|
||||
@@ -0,0 +1,44 @@
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "FSpeckleActivity.generated.h"
|
||||
|
||||
/*
|
||||
* Struct that holds all the properties required
|
||||
* for the User Activities
|
||||
* received from GraphQL.
|
||||
*/
|
||||
USTRUCT(BlueprintType)
|
||||
struct FSpeckleActivity
|
||||
{
|
||||
GENERATED_USTRUCT_BODY()
|
||||
|
||||
UPROPERTY(BlueprintReadWrite)
|
||||
FString ActionType;
|
||||
|
||||
UPROPERTY(BlueprintReadWrite)
|
||||
FString Time;
|
||||
|
||||
UPROPERTY(BlueprintReadWrite)
|
||||
FString Message;
|
||||
|
||||
UPROPERTY(BlueprintReadWrite)
|
||||
FString StreamId;
|
||||
|
||||
UPROPERTY(BlueprintReadWrite)
|
||||
FString ResourceType;
|
||||
|
||||
UPROPERTY(BlueprintReadWrite)
|
||||
FString ResourceId;
|
||||
|
||||
UPROPERTY(BlueprintReadWrite)
|
||||
FString Info;
|
||||
|
||||
FSpeckleActivity(){};
|
||||
|
||||
FSpeckleActivity(const FString& ActionType, const FString& Time, const FString& Message,
|
||||
const FString& StreamId, const FString& ResourceType, const FString& ResourceId,
|
||||
const FString& Info):
|
||||
ActionType(ActionType), Time(Time), Message(Message), StreamId(StreamId),
|
||||
ResourceType(ResourceType), ResourceId(ResourceId), Info(Info){}
|
||||
};
|
||||
@@ -0,0 +1,7 @@
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "FSpeckleEnum.generated.h"
|
||||
|
||||
UENUM()
|
||||
enum ESpeckleItemType {Stream, Commit, Branch};
|
||||
@@ -0,0 +1,55 @@
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "SpeckleCollaborator.h"
|
||||
#include "SpeckleBranch.generated.h"
|
||||
|
||||
|
||||
/*
|
||||
* Struct that holds all the properties required
|
||||
* from a speckle Branch
|
||||
* received from GraphQL.
|
||||
*/
|
||||
USTRUCT(BlueprintType)
|
||||
struct FSpeckleBranch
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
|
||||
FString ID;
|
||||
|
||||
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
|
||||
FString Name;
|
||||
|
||||
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
|
||||
FString Description;
|
||||
|
||||
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
|
||||
FString Author;
|
||||
|
||||
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
|
||||
FString Commits;
|
||||
|
||||
void DisplayAsString(const FString& msg, const TSharedPtr<FJsonObject> Obj) const
|
||||
{
|
||||
FString OutputString;
|
||||
TSharedRef< TJsonWriter<> > Writer = TJsonWriterFactory<>::Create(&OutputString);
|
||||
FJsonSerializer::Serialize(Obj.ToSharedRef(), Writer);
|
||||
UE_LOG(LogTemp, Log, TEXT("resulting jsonString from %s -> %s"), *msg, *OutputString);
|
||||
}
|
||||
|
||||
FSpeckleBranch(const TSharedPtr<FJsonObject> Obj)
|
||||
{
|
||||
ensureAlways(Obj->TryGetStringField("id", ID));
|
||||
ensureAlways(Obj->TryGetStringField("name", Name));
|
||||
Obj->TryGetStringField("description", Description);
|
||||
}
|
||||
|
||||
FSpeckleBranch(){};
|
||||
//
|
||||
// FSpeckleBranch(const FString& ID, const FString& Name, const FString& Description):
|
||||
// ID(ID), Name(Name), Description(Description){}
|
||||
//
|
||||
// FSpeckleBranch(const FString& ID, const FString& Name, const FString& Description, const FString& Author, const FString& Commits):
|
||||
// ID(ID), Name(Name), Description(Description), Author(Author), Commits(Commits){}
|
||||
};
|
||||
@@ -0,0 +1,46 @@
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "SpeckleCollaborator.generated.h"
|
||||
|
||||
/*
|
||||
* Struct that holds all the properties required
|
||||
* from a Collaborator in a Stream
|
||||
* received from GraphQL.
|
||||
* See https://github.com/specklesystems/speckle-sharp/blob/main/Core/Core/Api/GraphQL/Models.cs
|
||||
*/
|
||||
USTRUCT(BlueprintType)
|
||||
struct FSpeckleCollaborator
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
|
||||
FString Id;
|
||||
|
||||
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
|
||||
FString Name;
|
||||
|
||||
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
|
||||
FString Role;
|
||||
|
||||
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
|
||||
FString Avatar;
|
||||
|
||||
FSpeckleCollaborator() { }
|
||||
|
||||
FSpeckleCollaborator(const TSharedPtr<FJsonObject> JsonObject)
|
||||
{
|
||||
ensureAlways(JsonObject->TryGetStringField("id", Id));
|
||||
ensureAlways(JsonObject->TryGetStringField("name", Name));
|
||||
JsonObject->TryGetStringField("role", Role);
|
||||
JsonObject->TryGetStringField("avatar", Avatar);
|
||||
}
|
||||
|
||||
FSpeckleCollaborator(const FString& Id, const FString& Name, const FString& Company, const FString& Role, const FString& Avatar)
|
||||
: Id(Id),
|
||||
Name(Name),
|
||||
Role(Role),
|
||||
Avatar(Avatar)
|
||||
{
|
||||
}
|
||||
};
|
||||
@@ -0,0 +1,115 @@
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "SpeckleCommit.generated.h"
|
||||
|
||||
/*
|
||||
* Struct that holds all the properties required
|
||||
* from a speckle commit
|
||||
* received from GraphQL.
|
||||
*/
|
||||
USTRUCT(BlueprintType)
|
||||
struct FSpeckleCommit
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
|
||||
FString ID;
|
||||
|
||||
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
|
||||
FString Message;
|
||||
|
||||
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
|
||||
FString BranchName;
|
||||
|
||||
|
||||
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
|
||||
FString AuthorName;
|
||||
|
||||
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
|
||||
FString AuthorId;
|
||||
|
||||
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
|
||||
FString AuthorAvatar;
|
||||
|
||||
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
|
||||
FString CreatedAt;
|
||||
|
||||
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
|
||||
FString SourceApplication;
|
||||
|
||||
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
|
||||
FString ReferenceObjectID;
|
||||
|
||||
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
|
||||
FString TotalChildrenCount;
|
||||
|
||||
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
|
||||
TArray<FString> Parents;
|
||||
|
||||
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
|
||||
FString CommentCount;
|
||||
|
||||
|
||||
|
||||
void DisplayAsString(const FString& msg, const TSharedPtr<FJsonObject> Obj) const
|
||||
{
|
||||
FString OutputString;
|
||||
TSharedRef< TJsonWriter<> > Writer = TJsonWriterFactory<>::Create(&OutputString);
|
||||
FJsonSerializer::Serialize(Obj.ToSharedRef(), Writer);
|
||||
UE_LOG(LogTemp, Log, TEXT("resulting jsonString from %s -> %s"), *msg, *OutputString);
|
||||
}
|
||||
|
||||
FSpeckleCommit(){};
|
||||
|
||||
FSpeckleCommit(const TSharedPtr<FJsonValue> CommitAsJSONValue)
|
||||
{
|
||||
TSharedPtr<FJsonObject> obj = CommitAsJSONValue->AsObject();
|
||||
ensureAlways(obj->TryGetStringField("id", ID));
|
||||
obj->TryGetStringField("message", Message);
|
||||
obj->TryGetStringField("branchName", BranchName);
|
||||
obj->TryGetStringField("authorName", AuthorName);
|
||||
obj->TryGetStringField("authorId", AuthorId);
|
||||
obj->TryGetStringField("authorAvatar", AuthorAvatar);
|
||||
obj->TryGetStringField("createdAt", CreatedAt);
|
||||
obj->TryGetStringField("sourceApplication", SourceApplication);
|
||||
obj->TryGetStringField("totalChildrenCount", TotalChildrenCount);
|
||||
ensureAlways(obj->TryGetStringField("referencedObject", ReferenceObjectID));
|
||||
obj->TryGetStringArrayField("parents", Parents);
|
||||
obj->TryGetStringField("commentCount", CommentCount); //TODO is this a prop?
|
||||
|
||||
}
|
||||
|
||||
|
||||
// FSpeckleCommit(const FString& ReferenceObjectID, const FString& Author, const FString& Message, const FString& BranchName)
|
||||
// : ReferenceObjectID(ReferenceObjectID),
|
||||
// Author(Author),
|
||||
// Message(Message),
|
||||
// BranchName(BranchName)
|
||||
// {
|
||||
// }
|
||||
|
||||
// FSpeckleCommit(const FString& ReferenceObjectID, const FString& AuthorName, const FString& Message, const FString& BranchName,
|
||||
// const FString& Id, const FString& SourceApplication, const FString& TotalChildrenCount, const FString& Parents,
|
||||
// const FString& AuthorId, const FString& AuthorAvatar, const FString& CreatedAt)
|
||||
// : ReferenceObjectID(ReferenceObjectID),
|
||||
// Author(Author),
|
||||
// Message(Message),
|
||||
// BranchName(BranchName),
|
||||
// ID(Id),
|
||||
// SourceApplication(SourceApplication),
|
||||
// TotalChildrenCount(TotalChildrenCount),
|
||||
// Parents(Parents),
|
||||
// AuthorId(AuthorId),
|
||||
// AuthorAvatar(AuthorAvatar),
|
||||
// CreatedAt(CreatedAt)
|
||||
// {
|
||||
// }
|
||||
|
||||
//Operators overloading
|
||||
|
||||
// FORCEINLINE bool operator==(const FSpeckleCommit &Other) const
|
||||
// {
|
||||
// return ReferenceObjectID == Other.ReferenceObjectID;
|
||||
// }
|
||||
};
|
||||
@@ -0,0 +1,66 @@
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "SpeckleGlobals.generated.h"
|
||||
|
||||
|
||||
/*
|
||||
* Struct that holds all the properties required
|
||||
* from a speckle Branch
|
||||
* received from GraphQL.
|
||||
*/
|
||||
USTRUCT(BlueprintType)
|
||||
struct FSpeckleGlobals
|
||||
{
|
||||
GENERATED_USTRUCT_BODY()
|
||||
|
||||
UPROPERTY(BlueprintReadWrite)
|
||||
FString ID;
|
||||
|
||||
UPROPERTY(BlueprintReadWrite)
|
||||
FString Region;
|
||||
|
||||
UPROPERTY(BlueprintReadWrite)
|
||||
float Latitude;
|
||||
|
||||
UPROPERTY(BlueprintReadWrite)
|
||||
float Longitude;
|
||||
|
||||
UPROPERTY(BlueprintReadWrite)
|
||||
float Height;
|
||||
|
||||
FSpeckleGlobals(): Latitude(0), Longitude(0), Height(0)
|
||||
{
|
||||
};
|
||||
|
||||
|
||||
FSpeckleGlobals(const TSharedPtr<FJsonObject> GlobalsJSONObject)
|
||||
{
|
||||
ID = *GlobalsJSONObject->GetStringField("id");
|
||||
//TArray<TSharedPtr<FJsonValue>> RegionAsArray = GlobalsJSONObject->GetArrayField("region");
|
||||
Region = ""; // RegionAsArray[0]->AsString();
|
||||
Latitude = static_cast<float>(GlobalsJSONObject->GetNumberField("Latitude"));
|
||||
Longitude= static_cast<float>(GlobalsJSONObject->GetNumberField("Longitude"));
|
||||
Height = static_cast<float>(GlobalsJSONObject->GetNumberField("Height"));
|
||||
}
|
||||
|
||||
|
||||
FSpeckleGlobals(const FString& ID, const FString& Region, float Latitude, float Longitude)
|
||||
: ID(ID),
|
||||
Region(Region),
|
||||
Latitude(Latitude),
|
||||
Longitude(Longitude)
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
|
||||
FSpeckleGlobals(const FString& ID, const FString& Region, float Latitude, float Longitude, float Height)
|
||||
: ID(ID),
|
||||
Region(Region),
|
||||
Latitude(Latitude),
|
||||
Longitude(Longitude),
|
||||
Height(Height)
|
||||
{
|
||||
}
|
||||
};
|
||||
@@ -0,0 +1,98 @@
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "LogSpeckle.h"
|
||||
#include "SpeckleCollaborator.h"
|
||||
|
||||
#include "SpeckleStream.generated.h"
|
||||
|
||||
/*
|
||||
* Class that holds all the properties required
|
||||
* from a speckle Branch
|
||||
* received from GraphQL.
|
||||
*/
|
||||
USTRUCT(BlueprintType)
|
||||
struct FSpeckleStream
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
|
||||
FString ID;
|
||||
|
||||
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
|
||||
FString Name;
|
||||
|
||||
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
|
||||
FString Description;
|
||||
|
||||
// UPROPERTY(BlueprintReadWrite)
|
||||
// bool IsStreamPublic;
|
||||
|
||||
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
|
||||
FString Role;
|
||||
|
||||
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
|
||||
FString CreatedAt;
|
||||
|
||||
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
|
||||
FString UpdatedAt;
|
||||
|
||||
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
|
||||
TArray<FSpeckleCollaborator> Collaborators;
|
||||
|
||||
|
||||
void DisplayAsString(const FString& msg, const TSharedPtr<FJsonObject> Obj) const
|
||||
{
|
||||
FString OutputString;
|
||||
TSharedRef< TJsonWriter<> > Writer = TJsonWriterFactory<>::Create(&OutputString);
|
||||
FJsonSerializer::Serialize(Obj.ToSharedRef(), Writer);
|
||||
UE_LOG(LogTemp, Log, TEXT("resulting jsonString from %s -> %s"), *msg, *OutputString);
|
||||
}
|
||||
|
||||
FSpeckleStream(const TSharedPtr<FJsonValue> StreamAsJSONValue)
|
||||
{
|
||||
TSharedPtr<FJsonObject> Obj = StreamAsJSONValue->AsObject();
|
||||
//DisplayAsString("Collaborators insider --->", Obj);
|
||||
|
||||
ensureAlways(Obj->TryGetStringField("id", ID));
|
||||
ensureAlways(Obj->TryGetStringField("name", Name));
|
||||
Obj->TryGetStringField("description", Description);
|
||||
Obj->TryGetStringField("updatedAt", UpdatedAt);
|
||||
Obj->TryGetStringField("createdAt", CreatedAt);
|
||||
Obj->TryGetStringField("role", Role);
|
||||
|
||||
const TArray<TSharedPtr<FJsonValue>>* CollaboratorsArrJSONValues;
|
||||
Obj->TryGetArrayField("collaborators", CollaboratorsArrJSONValues);
|
||||
|
||||
for (const TSharedPtr<FJsonValue>& c : *CollaboratorsArrJSONValues)
|
||||
{
|
||||
const TSharedPtr<FJsonObject>* o;
|
||||
if(ensure(c->TryGetObject(o)))
|
||||
{
|
||||
FSpeckleCollaborator Collaborator = FSpeckleCollaborator(*o);
|
||||
Collaborators.Add(Collaborator);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
FSpeckleStream(){};
|
||||
//
|
||||
// FSpeckleStream(const FString& ID, const FString& Name, const FString& Description):
|
||||
// ID(ID), Name(Name), Description(Description){};
|
||||
//
|
||||
// FSpeckleStream( const FString& ID,
|
||||
// const FString& Name,
|
||||
// const FString& Description,
|
||||
// const bool& IsPublic,
|
||||
// const FString& Role,
|
||||
// const FString& CreatedAt,
|
||||
// const FString& UpdatedAt):
|
||||
// ID(ID),
|
||||
// Name(Name),
|
||||
// Description(Description),
|
||||
// IsPublic(IsPublic),
|
||||
// Role(Role),
|
||||
// CreatedAt(CreatedAt),
|
||||
// UpdatedAt(UpdatedAt){}
|
||||
};
|
||||
@@ -0,0 +1,88 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "SpeckleUser.generated.h"
|
||||
|
||||
/*
|
||||
* Struct that holds all the properties required
|
||||
* for a User
|
||||
* received from GraphQL.
|
||||
*/
|
||||
USTRUCT(BlueprintType)
|
||||
struct FSpeckleUser
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
|
||||
FString Id;
|
||||
|
||||
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
|
||||
FString Email;
|
||||
|
||||
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
|
||||
FString Name;
|
||||
|
||||
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
|
||||
FString Bio;
|
||||
|
||||
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
|
||||
FString Company;
|
||||
|
||||
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
|
||||
FString Avatar;
|
||||
|
||||
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
|
||||
FString Suuid;
|
||||
|
||||
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
|
||||
FString Role;
|
||||
|
||||
|
||||
FSpeckleUser(){};
|
||||
|
||||
FString DisplayAsString(const FString& msg, const TSharedPtr<FJsonObject> Obj) const
|
||||
{
|
||||
FString OutputString;
|
||||
TSharedRef<TJsonWriter<>> Writer = TJsonWriterFactory<>::Create(&OutputString);
|
||||
FJsonSerializer::Serialize(Obj.ToSharedRef(), Writer);
|
||||
UE_LOG(LogSpeckle, Log, TEXT("resulting jsonString from %s -> %s"), *msg, *OutputString);
|
||||
}
|
||||
|
||||
FSpeckleUser(const TSharedPtr<FJsonObject> MyUserDataJSONObject)
|
||||
{
|
||||
ensureAlways(MyUserDataJSONObject->TryGetStringField("id", Id));
|
||||
MyUserDataJSONObject->TryGetStringField("name", Name);
|
||||
MyUserDataJSONObject->TryGetStringField("company", Company);
|
||||
MyUserDataJSONObject->TryGetStringField("role", Role);
|
||||
MyUserDataJSONObject->TryGetStringField("suuid", Suuid); //TODO Is this a prop?
|
||||
MyUserDataJSONObject->TryGetStringField("email", Email);
|
||||
MyUserDataJSONObject->TryGetStringField("bio", Bio);
|
||||
MyUserDataJSONObject->TryGetStringField("avatar", Avatar);
|
||||
|
||||
}
|
||||
|
||||
|
||||
//query{user{id,name,email,company,role,suuid,bio,profiles,avatar}}
|
||||
|
||||
|
||||
FSpeckleUser(
|
||||
const FString& Id,
|
||||
const FString& Email,
|
||||
const FString& Bio,
|
||||
const FString& Company,
|
||||
const FString& Name,
|
||||
const FString& Avatar,
|
||||
const FString& Suuid,
|
||||
const FString& Role)
|
||||
:
|
||||
Id(Id),
|
||||
Email(Email),
|
||||
Name(Name),
|
||||
Bio(Bio),
|
||||
Company(Company),
|
||||
Avatar(Avatar),
|
||||
Suuid(Suuid),
|
||||
Role(Role)
|
||||
{}
|
||||
};
|
||||
@@ -0,0 +1,52 @@
|
||||
// Copyright 2022 AEC Systems, Licensed under the Apache License, Version 2.0
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "Kismet/BlueprintFunctionLibrary.h"
|
||||
#include "Templates/SubclassOf.h"
|
||||
|
||||
#include "ObjectModelRegistry.generated.h"
|
||||
|
||||
class UBase;
|
||||
|
||||
/**
|
||||
* Handles the mapping of Speckle type to Object Model
|
||||
*/
|
||||
UCLASS()
|
||||
class SPECKLEUNREAL_API UObjectModelRegistry : public UBlueprintFunctionLibrary
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
private:
|
||||
|
||||
static TMap<FString, TSubclassOf<UBase>> TypeRegistry;
|
||||
|
||||
static void GenerateTypeRegistry();
|
||||
|
||||
|
||||
public:
|
||||
|
||||
/// Attempts to find the closest registered TSubclassOf<UBase>
|
||||
/// by recursively stripping away a the most specific name specifier from the given SpeckleType
|
||||
/// until a UBase type is found or the FString is exhausted.
|
||||
///
|
||||
/// Eg. with an input of "Objects.Elements.Wall"
|
||||
/// Will first look for a registered type of "Objects.Elements.Wall"
|
||||
/// If one is not found, will look for "Objects.Elements" etc.
|
||||
/// Returns nullptr if none found.
|
||||
UFUNCTION(BlueprintCallable, Category="Speckle|Objects")
|
||||
static TSubclassOf<UBase> FindClosestType(const FString& SpeckleType);
|
||||
|
||||
UFUNCTION(BlueprintCallable, Category="Speckle|Objects")
|
||||
static bool ParentType(const FString& Type, FString& NextType);
|
||||
|
||||
/// Attempts to find a TSubclassOf<UBase> with a UBase::SpeckleType matching the given SpeckleType param
|
||||
/// Returns nullptr if none found.
|
||||
UFUNCTION(BlueprintCallable, Category="Speckle|Objects")
|
||||
static TSubclassOf<UBase> GetRegisteredType(const FString& SpeckleType);
|
||||
|
||||
/// Attempts to find a TSubclassOf<UBase> with a UBase::SpeckleType matching the given SpeckleType param
|
||||
UFUNCTION(BlueprintCallable, Category="Speckle|Objects")
|
||||
static bool TryGetRegisteredType(const FString& SpeckleType, TSubclassOf<UBase>& OutType);
|
||||
};
|
||||
@@ -0,0 +1,33 @@
|
||||
// Copyright 2022 AEC Systems, Licensed under the Apache License, Version 2.0
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "Objects/Base.h"
|
||||
|
||||
#include "BlockInstance.generated.h"
|
||||
|
||||
/**
|
||||
*
|
||||
*/
|
||||
UCLASS(meta=(ScriptName="Block Instance (Speckle.Objects)"))
|
||||
class SPECKLEUNREAL_API UBlockInstance : public UBase
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
public:
|
||||
|
||||
UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category="Speckle|Objects")
|
||||
FString Name;
|
||||
|
||||
UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category="Speckle|Objects")
|
||||
TArray<UBase*> Geometry;
|
||||
|
||||
UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category="Speckle|Objects")
|
||||
FMatrix Transform;
|
||||
|
||||
UBlockInstance() : UBase(TEXT("Objects.Other.BlockInstance")) {}
|
||||
|
||||
virtual bool Parse(const TSharedPtr<FJsonObject> Obj, const TScriptInterface<ITransport> ReadTransport) override;
|
||||
|
||||
};
|
||||
@@ -0,0 +1,69 @@
|
||||
// Copyright 2022 AEC Systems, Licensed under the Apache License, Version 2.0
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "Objects/Base.h"
|
||||
|
||||
#include "RenderMaterial.generated.h"
|
||||
|
||||
/**
|
||||
*
|
||||
*/
|
||||
UCLASS(meta=(ScriptName="Render Material (Speckle.Objects)"))
|
||||
class SPECKLEUNREAL_API URenderMaterial : public UBase
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
public:
|
||||
|
||||
URenderMaterial() : UBase(TEXT("Objects.Other.RenderMaterial")) {}
|
||||
|
||||
UPROPERTY()
|
||||
FString Name;
|
||||
|
||||
UPROPERTY()
|
||||
double Opacity = 1;
|
||||
|
||||
UPROPERTY()
|
||||
double Metalness = 0;
|
||||
|
||||
UPROPERTY()
|
||||
double Roughness = 1;
|
||||
|
||||
UPROPERTY()
|
||||
FLinearColor Diffuse = FColor{221,221,221};
|
||||
|
||||
UPROPERTY()
|
||||
FLinearColor Emissive = FLinearColor::Black;
|
||||
|
||||
virtual bool Parse(const TSharedPtr<FJsonObject> Obj, const TScriptInterface<ITransport> ReadTransport) override
|
||||
{
|
||||
if(!Super::Parse(Obj, ReadTransport)) return false;
|
||||
|
||||
if(Obj->TryGetStringField("name", Name)) DynamicProperties.Remove("name");
|
||||
if(Obj->TryGetNumberField("opacity", Opacity)) DynamicProperties.Remove("opacity");
|
||||
if(Obj->TryGetNumberField("metalness", Metalness)) DynamicProperties.Remove("metalness");
|
||||
if(Obj->TryGetNumberField("roughness", Roughness)) DynamicProperties.Remove("roughness");
|
||||
|
||||
bool IsValid = false;
|
||||
|
||||
int32 ARGB;
|
||||
if(Obj->TryGetNumberField("diffuse", ARGB))
|
||||
{
|
||||
Diffuse = FColor(ARGB);
|
||||
DynamicProperties.Remove("diffuse");
|
||||
IsValid = true;
|
||||
}
|
||||
|
||||
if(Obj->TryGetNumberField("emissive", ARGB))
|
||||
{
|
||||
Emissive = FColor(ARGB);
|
||||
DynamicProperties.Remove("emissive");
|
||||
}
|
||||
|
||||
return IsValid;
|
||||
}
|
||||
|
||||
|
||||
};
|
||||
@@ -0,0 +1,38 @@
|
||||
// Copyright 2022 AEC Systems, Licensed under the Apache License, Version 2.0
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "Objects/Base.h"
|
||||
|
||||
#include "View3D.generated.h"
|
||||
|
||||
/**
|
||||
*
|
||||
*/
|
||||
UCLASS(meta=(ScriptName="View3D (Speckle.Objects)"))
|
||||
class SPECKLEUNREAL_API UView3D : public UBase
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
public:
|
||||
|
||||
UPROPERTY(BlueprintReadWrite, Category="Speckle|Objects")
|
||||
FString Name;
|
||||
|
||||
UPROPERTY(BlueprintReadWrite, Category="Speckle|Objects")
|
||||
FVector Origin;
|
||||
|
||||
UPROPERTY(BlueprintReadWrite, Category="Speckle|Objects")
|
||||
FVector UpDirection;
|
||||
|
||||
UPROPERTY(BlueprintReadWrite, Category="Speckle|Objects")
|
||||
FVector ForwardDirection;
|
||||
|
||||
UPROPERTY(BlueprintReadWrite, Category="Speckle|Objects")
|
||||
bool IsOrthogonal;
|
||||
|
||||
UView3D() : UBase(TEXT("Objects.BuiltElements.View")) {}
|
||||
|
||||
virtual bool Parse(const TSharedPtr<FJsonObject> Obj, const TScriptInterface<ITransport> ReadTransport) override;
|
||||
};
|
||||
@@ -0,0 +1,49 @@
|
||||
// Copyright 2022 AEC Systems, Licensed under the Apache License, Version 2.0
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "Kismet/BlueprintFunctionLibrary.h"
|
||||
#include "Templates/SubclassOf.h"
|
||||
#include "SpeckleObjectUtils.generated.h"
|
||||
|
||||
class ITransport;
|
||||
class UBase;
|
||||
class FJsonValue;
|
||||
class FJsonObject;
|
||||
class UWorld;
|
||||
class AActor;
|
||||
|
||||
/**
|
||||
* Several helper functions useful for handling JSON Speckle Objects
|
||||
*/
|
||||
UCLASS()
|
||||
class SPECKLEUNREAL_API USpeckleObjectUtils : public UBlueprintFunctionLibrary
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
public:
|
||||
static TArray<TSharedPtr<FJsonValue>> CombineChunks(const TArray<TSharedPtr<FJsonValue>>& ArrayField, const TScriptInterface<ITransport> Transport);
|
||||
|
||||
static bool ResolveReference(const TSharedPtr<FJsonObject> Object, const TScriptInterface<ITransport> Transport, TSharedPtr<FJsonObject>& OutObject);
|
||||
|
||||
static bool TryParseTransform(const TSharedPtr<FJsonObject> SpeckleObject, FMatrix& OutMatrix);
|
||||
|
||||
|
||||
static bool ParseVector(const TSharedPtr<FJsonObject> Object, const TScriptInterface<ITransport> Transport, FVector& OutObject);
|
||||
static bool ParseVectorProperty(const TSharedPtr<FJsonObject> Base, const FString& PropertyName, const TScriptInterface<ITransport> ReadTransport, FVector& OutObject);
|
||||
|
||||
template <typename T>
|
||||
static bool ParseSpeckleObject(const TSharedPtr<FJsonObject> Object, const TScriptInterface<ITransport> Transport, T*& OutObject);
|
||||
|
||||
|
||||
UFUNCTION(BlueprintCallable, Category="Speckle/ObjectUtils")
|
||||
static float ParseScaleFactor(const FString& UnitsString);
|
||||
|
||||
// Given a Right Handed Z-up transformation matrix (Speckle's system), will create an equivalent Left Handed Z-up FTransform (UE's system)
|
||||
UFUNCTION(BlueprintPure, Category="Speckle/ObjectUtils")
|
||||
static FTransform CreateTransform(UPARAM(ref) const FMatrix& TransformMatrix);
|
||||
|
||||
UFUNCTION(BlueprintCallable, Category="Speckle/ObjectUtils")
|
||||
static AActor* SpawnActorInWorld(const TSubclassOf<AActor> Class, UWorld* World, UPARAM(ref) const FTransform& Transform);
|
||||
};
|
||||
+1
-1
@@ -1,4 +1,4 @@
|
||||
// Copyright Epic Games, Inc. All Rights Reserved.
|
||||
// Copyright 2022 AEC Systems, Licensed under the Apache License, Version 2.0
|
||||
|
||||
#pragma once
|
||||
|
||||
@@ -0,0 +1,84 @@
|
||||
// Copyright 2022 AEC Systems, Licensed under the Apache License, Version 2.0
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "GameFramework/Actor.h"
|
||||
#include "SpeckleUnrealManager.generated.h"
|
||||
|
||||
class UServerTransport;
|
||||
class ITransport;
|
||||
class USpeckleConverterComponent;
|
||||
class FJsonObject;
|
||||
|
||||
/**
|
||||
* An Actor to handle the receiving of Speckle objects into a level
|
||||
*/
|
||||
UCLASS(ClassGroup=(Speckle), AutoCollapseCategories=("Speckle|Conversion"), BlueprintType)
|
||||
class SPECKLEUNREAL_API ASpeckleUnrealManager : public AActor
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
public:
|
||||
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="Speckle")
|
||||
FString ServerUrl;
|
||||
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="Speckle")
|
||||
FString StreamID;
|
||||
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="Speckle")
|
||||
FString ObjectID;
|
||||
|
||||
// A Personal Access Token can be created from your Speckle Profile page (Treat tokens like passwords, do not share publicly) - Required for receiving private streams
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="Speckle", meta=(PasswordField = true))
|
||||
FString AuthToken;
|
||||
|
||||
// When true, will call `Receive` on BeginPlay
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="Speckle", AdvancedDisplay)
|
||||
bool ImportAtRuntime;
|
||||
|
||||
// When true, will maintain an in-memory (transient) cache of received speckle objects
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="Speckle", AdvancedDisplay)
|
||||
bool KeepCache;
|
||||
|
||||
// The Conversion component to convert received speckle objects into native Actors
|
||||
UPROPERTY(VisibleAnywhere, Category="Speckle", BlueprintReadWrite)
|
||||
USpeckleConverterComponent* Converter;
|
||||
|
||||
// Used to stagger transport requests, useful when making requests for a large number of child objects
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="Speckle", AdvancedDisplay)
|
||||
bool DisplayProgressBar;
|
||||
|
||||
// Sets default values for this actor's properties
|
||||
ASpeckleUnrealManager();
|
||||
|
||||
// Receives specified object from specified Speckle server
|
||||
UFUNCTION(BlueprintCallable, CallInEditor, Category="Speckle", meta=(DisplayPriority=0))
|
||||
virtual void Receive();
|
||||
|
||||
// Deletes the Actors created by the previous receive operation
|
||||
UFUNCTION(BlueprintCallable, CallInEditor, Category="Speckle" , meta=(DisplayAfter="Receive"))
|
||||
virtual void DeleteObjects();
|
||||
|
||||
|
||||
virtual void BeginPlay() override;
|
||||
|
||||
|
||||
protected:
|
||||
|
||||
// Cache received Speckle objects
|
||||
UPROPERTY(BlueprintReadWrite, Category="Speckle")
|
||||
TScriptInterface<ITransport> LocalObjectCache;
|
||||
|
||||
// Array of Actors created by the previous receive operation
|
||||
UPROPERTY(BlueprintReadWrite, Category="Speckle")
|
||||
TArray<AActor*> Actors;
|
||||
|
||||
// Callback when JSON has been received
|
||||
virtual void HandleReceive(TSharedPtr<FJsonObject> RootObject, bool DisplayProgress = false);
|
||||
|
||||
// Callback when error
|
||||
virtual void HandleError(FString& Message);
|
||||
|
||||
virtual void PrintMessage(FString& Message, bool IsError = false) const;
|
||||
};
|
||||
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Reference in New Issue
Block a user