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#include "API/ClientAPI.h"
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#include "HttpModule.h"
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#include "Interfaces/IHttpResponse.h"
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#include "LogSpeckle.h"
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#include "Mixpanel.h"
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#include "Objects/HighLevel/SpeckleBranch.h"
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#include "Objects/HighLevel/SpeckleCommit.h"
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#include "Objects/HighLevel/SpeckleGlobals.h"
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#include "Objects/HighLevel/SpeckleUser.h"
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#include "Transports/Transport.h"
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void FClientAPI::StreamsGet(const FString& ServerUrl, const FString& AuthToken,
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const int Limit,
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const FFetchStreamDelegate OnCompleteAction, const FErrorDelegate OnErrorAction)
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{
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const FString RequestLogName = FString(__FUNCTION__);
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const FString PostPayload =
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"{\"query\": \"query{user {streams(limit:" + FString::FromInt(Limit) + ") {totalCount items {id name description updatedAt createdAt isPublic role collaborators{id name role company avatar}}}}}\"}";
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auto OnError = [=](const FString& Message) mutable
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{
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ensureAlwaysMsgf(OnErrorAction.ExecuteIfBound(Message), TEXT("%s: Unhandled error - %s"), *RequestLogName , *Message);
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};
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auto ResponseHandler = [=](FHttpRequestPtr, FHttpResponsePtr Response, bool bWasSuccessful) mutable
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{
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if(CheckRequestFailed(bWasSuccessful, Response, RequestLogName, OnError)) return;
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TSharedPtr<FJsonObject> Obj;
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if(!GetResponseAsJSON(Response, RequestLogName, Obj, OnError)) return;
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TArray<TSharedPtr<FJsonValue>> StreamsArrJSON = Obj->GetObjectField(TEXT("data"))
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->GetObjectField(TEXT("user"))
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->GetObjectField(TEXT("streams"))
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->GetArrayField(TEXT("items"));
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TArray<FSpeckleStream> Streams;
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Streams.Reserve(StreamsArrJSON.Num());
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for (const TSharedPtr<FJsonValue> v : StreamsArrJSON)
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{
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FSpeckleStream Stream = FSpeckleStream(v);
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Streams.Add(Stream);
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}
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UE_LOG(LogSpeckle, Log, TEXT("Operation %s completed successfully. Fetched %d items"), *RequestLogName, Streams.Num());
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ensureAlwaysMsgf(OnCompleteAction.ExecuteIfBound(Streams), TEXT("%s: Complete handler was not bound properly"), *RequestLogName);
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};
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const FHttpRequestRef Request = CreateGraphQLRequest(ServerUrl, AuthToken, PostPayload);
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Request->OnProcessRequestComplete().BindLambda(ResponseHandler);
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SendGraphQLRequest(Request, RequestLogName, OnError);
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}
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void FClientAPI::StreamGetBranches(
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const FString& ServerUrl, const FString& AuthToken,
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const FString& StreamId, const int32 Limit,
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const FFetchBranchDelegate OnCompleteAction, const FErrorDelegate OnErrorAction)
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{
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const FString RequestLogName = FString(__FUNCTION__);
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//TODO limit
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FString PostPayload = "{\"query\": \"query{ stream (id: \\\"" +
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StreamId + "\\\"){id name branches(limit : " + FString::FromInt(Limit) + ") {totalCount cursor items{ id name description}}}}\"}";
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// The above can be extended with author information
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//query{stream(id:"a18f8c8569"){id name branches{totalCount items{id name description author{id, name, email, commits{cursor}}}}}}
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auto OnError = [=](const FString& Message) mutable
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{
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ensureAlwaysMsgf(OnErrorAction.ExecuteIfBound(Message), TEXT("%s: Unhandled error - %s"), *RequestLogName , *Message);
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};
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auto ResponseHandler = [=](FHttpRequestPtr, FHttpResponsePtr Response, bool bWasSuccessful) mutable
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{
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if(CheckRequestFailed(bWasSuccessful, Response, RequestLogName, OnError)) return;
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TSharedPtr<FJsonObject> Obj;
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if(!GetResponseAsJSON(Response, RequestLogName, Obj, OnError)) return;
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TArray<TSharedPtr<FJsonValue>> BranchesArrJSON = Obj->GetObjectField(TEXT("data"))
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->GetObjectField(TEXT("stream"))
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->GetObjectField(TEXT("branches"))
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->GetArrayField(TEXT("items"));
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TArray<FSpeckleBranch> Branches;
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Branches.Reserve(BranchesArrJSON.Num());
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for (const TSharedPtr<FJsonValue>& v : BranchesArrJSON)
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{
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const TSharedPtr<FJsonObject>* BranchObj;
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if(ensureAlways(v->TryGetObject(BranchObj)))
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{
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FSpeckleBranch Branch = FSpeckleBranch(*BranchObj);
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Branches.Add(Branch);
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}
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}
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UE_LOG(LogSpeckle, Log, TEXT("Operation %s completed successfully. Fetched %d items"), *RequestLogName, Branches.Num());
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ensureAlwaysMsgf(OnCompleteAction.ExecuteIfBound(Branches), TEXT("%s: Complete handler was not bound properly"), *RequestLogName);
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};
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const FHttpRequestRef Request = CreateGraphQLRequest(ServerUrl, AuthToken, PostPayload);
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Request->OnProcessRequestComplete().BindLambda(ResponseHandler);
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SendGraphQLRequest(Request, RequestLogName, OnError);
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}
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void FClientAPI::StreamGetCommits(const FString& ServerUrl, const FString& AuthToken,
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const FString& StreamId, const FString& BranchName, const int32 Limit,
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const FFetchCommitDelegate OnCompleteAction, const FErrorDelegate OnErrorAction)
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{
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const FString RequestLogName = FString(__FUNCTION__);
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FString PostPayload = "{\"query\": \"query{stream (id: \\\"" + StreamId +
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"\\\"){id name createdAt updatedAt "
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+ "branch(name: \\\"" + BranchName + "\\\" ){id name description author{name id email} " +
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"commits(limit: " + FString::FromInt(Limit) + "){totalCount items {id referencedObject sourceApplication totalChildrenCount " +
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"branchName parents authorName authorId message createdAt commentCount}}}}}\"}"; // authorAvatar
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auto OnError = [=](const FString& Message) mutable
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{
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ensureAlwaysMsgf(OnErrorAction.ExecuteIfBound(Message), TEXT("%s: Unhandled error - %s"), *RequestLogName , *Message);
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};
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auto ResponseHandler = [=](FHttpRequestPtr, FHttpResponsePtr Response, bool bWasSuccessful) mutable
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{
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if(CheckRequestFailed(bWasSuccessful, Response, RequestLogName, OnError)) return;
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TSharedPtr<FJsonObject> Obj;
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if(!GetResponseAsJSON(Response, RequestLogName, Obj, OnError)) return;
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TArray<TSharedPtr<FJsonValue>> CommitsArrJSON = Obj->GetObjectField(TEXT("data"))
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->GetObjectField(TEXT("stream"))
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->GetObjectField(TEXT("branch"))
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->GetObjectField(TEXT("commits"))
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->GetArrayField(TEXT("items"));
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TArray<FSpeckleCommit> ArrayOfCommits;
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ArrayOfCommits.Reserve(CommitsArrJSON.Num());
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for (const TSharedPtr<FJsonValue> v : CommitsArrJSON)
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{
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FSpeckleCommit Commit = FSpeckleCommit(v);
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ArrayOfCommits.Add( Commit );
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}
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UE_LOG(LogSpeckle, Log, TEXT("Operation %s completed successfully. Fetched %d items"), *RequestLogName, ArrayOfCommits.Num());
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ensureAlwaysMsgf(OnCompleteAction.ExecuteIfBound(ArrayOfCommits), TEXT("%s: Complete handler was not bound properly"), *RequestLogName);
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};
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const FHttpRequestRef Request = CreateGraphQLRequest(ServerUrl, AuthToken, PostPayload);
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Request->OnProcessRequestComplete().BindLambda(ResponseHandler);
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SendGraphQLRequest(Request, RequestLogName, OnError);
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}
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void FClientAPI::FetchGlobals(const FString& ServerUrl, const FString& AuthToken,
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const FString& StreamId, const FString& ReferencedObjectId,
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const FFetchGlobalsDelegate OnCompleteAction, const FErrorDelegate OnErrorAction)
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{
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const FString RequestLogName = FString(__FUNCTION__);
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FString PostPayload = "{\"query\": \"query{stream (id:\\\"" + StreamId +
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"\\\"){id name description updatedAt createdAt role isPublic object(id:\\\"" +
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ReferencedObjectId +
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"\\\"){id data}}}\"}";
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auto OnError = [=](const FString& Message) mutable
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{
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ensureAlwaysMsgf(OnErrorAction.ExecuteIfBound(Message), TEXT("%s: Unhandled error - %s"), *RequestLogName , *Message);
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};
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auto ResponseHandler = [=](FHttpRequestPtr, FHttpResponsePtr Response, bool bWasSuccessful) mutable
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{
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if(CheckRequestFailed(bWasSuccessful, Response, RequestLogName, OnError)) return;
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TSharedPtr<FJsonObject> Obj;
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if(!GetResponseAsJSON(Response, RequestLogName, Obj, OnError)) return;
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TSharedPtr<FJsonObject> GlobalsJSONObject = Obj->GetObjectField(TEXT("data"))
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->GetObjectField(TEXT("stream"))
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->GetObjectField(TEXT("object"))
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->GetObjectField(TEXT("data"));
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FSpeckleGlobals Globals = FSpeckleGlobals(GlobalsJSONObject);
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UE_LOG(LogSpeckle, Log, TEXT("Operation %s completed successfully"), *RequestLogName);
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ensureAlwaysMsgf(OnCompleteAction.ExecuteIfBound(Globals), TEXT("%s: Complete handler was not bound properly"), *RequestLogName);
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};
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const FHttpRequestRef Request = CreateGraphQLRequest(ServerUrl, AuthToken, PostPayload);
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Request->OnProcessRequestComplete().BindLambda(ResponseHandler);
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SendGraphQLRequest(Request, RequestLogName, OnError);
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}
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void FClientAPI::FetchUserData(const FString& ServerUrl, const FString& AuthToken,
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const FFetchUserDelegate OnCompleteAction, const FErrorDelegate OnErrorAction)
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{
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const FString RequestLogName = FString(__FUNCTION__);
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const FString PostPayload =
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"{\"query\": \"query{user{id name email company role suuid bio profiles avatar}}\"}";
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auto OnError = [=](const FString& Message) mutable
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{
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UE_LOG(LogSpeckle, Warning, TEXT("%s: failed - %s"), *RequestLogName , *Message);
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ensureAlwaysMsgf(OnErrorAction.ExecuteIfBound(Message), TEXT("%s: Unhandled error - %s"), *RequestLogName , *Message);
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};
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auto ResponseHandler = [=](FHttpRequestPtr, FHttpResponsePtr Response, bool bWasSuccessful) mutable
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{
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if(CheckRequestFailed(bWasSuccessful, Response, RequestLogName, OnError)) return;
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TSharedPtr<FJsonObject> Obj;
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if(!GetResponseAsJSON(Response, RequestLogName, Obj, OnError)) return;
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TSharedPtr<FJsonObject> UserJSONObject = Obj->GetObjectField(TEXT("data"))
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->GetObjectField(TEXT("user"));
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FSpeckleUser MyUserData = FSpeckleUser( UserJSONObject );
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UE_LOG(LogSpeckle, Log, TEXT("Operation %s completed successfully"), *RequestLogName);
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ensureAlwaysMsgf(OnCompleteAction.ExecuteIfBound(MyUserData), TEXT("%s: Complete handler was not bound properly"), *RequestLogName);
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};
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const FHttpRequestRef Request = CreateGraphQLRequest(ServerUrl, AuthToken, PostPayload);
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Request->OnProcessRequestComplete().BindLambda(ResponseHandler);
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SendGraphQLRequest(Request, RequestLogName, OnError);
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}
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bool FClientAPI::GetResponseAsJSON(const FHttpResponsePtr Response, const FString& RequestLogName, TSharedPtr<FJsonObject>& OutObject, const TFunctionRef<void(const FString& Message)> OnErrorAction)
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{
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const FString JsonResponse = Response->GetContentAsString();
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TSharedRef<TJsonReader<>> Reader = TJsonReaderFactory<>::Create(JsonResponse);
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if(!FJsonSerializer::Deserialize(Reader, OutObject))
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{
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const FString Message = FString::Printf(
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TEXT("Recieved a response from \"%s\" for \"%s\" request, but the response failed to deserialize: %s"),
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*Response->GetURL(), *RequestLogName, *JsonResponse);
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OnErrorAction(Message);
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return false;
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}
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|
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FString Error;
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if(CheckForOperationErrors(OutObject, Error))
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{
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OnErrorAction(Error);
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return false;
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}
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return true;
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}
|
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FHttpRequestRef FClientAPI::CreateGraphQLRequest(const FString& ServerUrl, const FString AuthToken, const FString& PostPayload, const FString& Encoding)
|
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{
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FHttpRequestRef Request = FHttpModule::Get().CreateRequest();
|
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Request->SetURL(ServerUrl + "/graphql");
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Request->SetVerb(TEXT("POST"));
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Request->SetHeader("Accept-Encoding", Encoding);
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Request->SetHeader("Content-Type", TEXT("application/json"));
|
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Request->SetHeader("Authorization", "Bearer " + AuthToken);
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Request->SetContentAsString(PostPayload);
|
||||
|
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return Request;
|
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}
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|
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bool FClientAPI::SendGraphQLRequest(const FHttpRequestRef Request, const FString& RequestName,
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const TFunctionRef<void(const FString& Message)> OnErrorAction)
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{
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const bool RequestSent = Request->ProcessRequest();
|
||||
|
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if(!RequestSent)
|
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{
|
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const FString Message = FString::Printf(TEXT("Request \"%s\" at \"%s\" failed: \nHTTP request failed to start"),
|
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*RequestName, *Request->GetURL());
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|
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OnErrorAction(Message);
|
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}
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else
|
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{
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UE_LOG(LogSpeckle, Log, TEXT("POST Request %s to %s was sent, awaiting response"), *RequestName, *Request->GetURL() );
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FAnalytics::TrackEvent("unknown", Request->GetURL(), "NodeRun", TMap<FString, FString> { {"name", RequestName }});
|
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}
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return RequestSent;
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}
|
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|
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|
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bool FClientAPI::CheckRequestFailed(bool bWasSuccessful, FHttpResponsePtr Response, const FString& RequestLogName, const TFunctionRef<void(const FString& Message)> OnErrorAction)
|
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{
|
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//Check the request was sent
|
||||
if(!bWasSuccessful)
|
||||
{
|
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FString Message = FString::Printf(TEXT("Request \"%s\" to \"%s\" was unsuccessful: %s"),
|
||||
*RequestLogName, *Response->GetURL(), *Response->GetContentAsString());
|
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OnErrorAction(Message);
|
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return true;
|
||||
}
|
||||
|
||||
//Check Response code
|
||||
const int32 ResponseCode = Response->GetResponseCode();
|
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if (ResponseCode != 200)
|
||||
{
|
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FString Message = FString::Printf(TEXT("Request \"%s\" to \"%s\" failed with HTTP response %d"),
|
||||
*RequestLogName, *Response->GetURL(), ResponseCode);
|
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OnErrorAction(Message);
|
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return true;
|
||||
}
|
||||
|
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UE_LOG(LogSpeckle, Log, TEXT("Operation %s recieved a response from %s"), *RequestLogName, *Response->GetURL());
|
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|
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return false;
|
||||
}
|
||||
|
||||
bool FClientAPI::CheckForOperationErrors(const TSharedPtr<FJsonObject> GraphQLResponse, FString& OutErrorMessage)
|
||||
{
|
||||
check(GraphQLResponse != nullptr);
|
||||
|
||||
bool WasError = false;
|
||||
const TArray<TSharedPtr<FJsonValue>>* Errors;
|
||||
if(GraphQLResponse->TryGetArrayField(TEXT("Errors"), Errors))
|
||||
{
|
||||
for(const TSharedPtr<FJsonValue>& e : *Errors)
|
||||
{
|
||||
FString Message;
|
||||
const TSharedPtr<FJsonObject>* ErrorObject;
|
||||
bool HadMessage = e->TryGetObject(ErrorObject)
|
||||
&& (*ErrorObject)->TryGetStringField("message", Message);
|
||||
if(!HadMessage)
|
||||
{
|
||||
Message = "An operation error occured but had no message!\n";
|
||||
UE_LOG(LogSpeckle, Warning, TEXT("%s"), *Message);
|
||||
}
|
||||
|
||||
OutErrorMessage.Append(Message + "\n");
|
||||
WasError = true;
|
||||
}
|
||||
}
|
||||
return WasError;
|
||||
}
|
||||
|
||||
@@ -0,0 +1,73 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
|
||||
#include "API/Operations/ReceiveBranchesOperation.h"
|
||||
|
||||
#include "Mixpanel.h"
|
||||
#include "LogSpeckle.h"
|
||||
#include "API/ClientAPI.h"
|
||||
|
||||
|
||||
UReceiveBranchesOperation* UReceiveBranchesOperation::ReceiveBranchesOperation(UObject* WorldContextObject,
|
||||
const FString& ServerUrl, const FString& AuthToken,
|
||||
const FString& StreamId, int32 Limit)
|
||||
{
|
||||
FString ObjectId = "Streams";
|
||||
|
||||
UReceiveBranchesOperation* Node = NewObject<UReceiveBranchesOperation>();
|
||||
Node->StreamId = StreamId.TrimEnd();
|
||||
Node->ServerUrl = ServerUrl.TrimEnd();
|
||||
while(Node->ServerUrl.RemoveFromEnd("/")) { }
|
||||
Node->AuthToken = AuthToken.TrimEnd();
|
||||
Node->Limit = Limit;
|
||||
|
||||
Node->RegisterWithGameInstance(WorldContextObject);
|
||||
return Node;
|
||||
}
|
||||
|
||||
void UReceiveBranchesOperation::Activate()
|
||||
{
|
||||
FAnalytics::TrackEvent("unknown",
|
||||
ServerUrl, "NodeRun", TMap<FString, FString> { {"name", StaticClass()->GetName() }});
|
||||
|
||||
Request();
|
||||
}
|
||||
|
||||
void UReceiveBranchesOperation::Request()
|
||||
{
|
||||
ensureAlways(Limit > 0);
|
||||
|
||||
FFetchBranchDelegate CompleteDelegate;
|
||||
CompleteDelegate.BindUObject(this, &UReceiveBranchesOperation::HandleReceive);
|
||||
|
||||
FErrorDelegate ErrorDelegate;
|
||||
ErrorDelegate.BindUObject(this, &UReceiveBranchesOperation::HandleError);
|
||||
|
||||
FClientAPI::StreamGetBranches(ServerUrl, AuthToken, StreamId, Limit, CompleteDelegate, ErrorDelegate);
|
||||
}
|
||||
|
||||
void UReceiveBranchesOperation::HandleReceive(const TArray<FSpeckleBranch>& Branches)
|
||||
{
|
||||
check(IsInGameThread());
|
||||
UE_LOG(LogSpeckle, Log, TEXT("%s to %s Succeeded"), *StaticClass()->GetName(), *ServerUrl);
|
||||
|
||||
|
||||
FEditorScriptExecutionGuard ScriptGuard;
|
||||
OnReceiveSuccessfully.Broadcast(Branches, "");
|
||||
|
||||
SetReadyToDestroy();
|
||||
}
|
||||
|
||||
void UReceiveBranchesOperation::HandleError(const FString& Message)
|
||||
{
|
||||
check(IsInGameThread());
|
||||
UE_LOG(LogSpeckle, Warning, TEXT("%s failed - %s"), *StaticClass()->GetName(), *Message);
|
||||
|
||||
FEditorScriptExecutionGuard ScriptGuard;
|
||||
|
||||
const TArray<FSpeckleBranch> EmptyList;
|
||||
OnError.Broadcast(EmptyList, Message);
|
||||
|
||||
SetReadyToDestroy();
|
||||
}
|
||||
|
||||
@@ -0,0 +1,72 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
|
||||
#include "API/Operations/ReceiveCommitsOperation.h"
|
||||
|
||||
#include "Mixpanel.h"
|
||||
#include "LogSpeckle.h"
|
||||
#include "API/ClientAPI.h"
|
||||
|
||||
|
||||
// ReceiveOperation
|
||||
UReceiveCommitsOperation* UReceiveCommitsOperation::ReceiveCommitsOperation(UObject* WorldContextObject,
|
||||
const FString& ServerUrl, const FString& AuthToken,
|
||||
const FString& StreamId, const FString& BranchName, const int32 Limit)
|
||||
{
|
||||
UReceiveCommitsOperation* Node = NewObject<UReceiveCommitsOperation>();
|
||||
Node->ServerUrl = ServerUrl.TrimEnd();
|
||||
while(Node->ServerUrl.RemoveFromEnd("/")) { }
|
||||
Node->AuthToken = AuthToken.TrimEnd();
|
||||
Node->StreamId = StreamId.TrimEnd();
|
||||
Node->BranchName = BranchName;
|
||||
Node->Limit = Limit;
|
||||
Node->RegisterWithGameInstance(WorldContextObject);
|
||||
return Node;
|
||||
}
|
||||
|
||||
// Activate
|
||||
void UReceiveCommitsOperation::Activate()
|
||||
{
|
||||
FAnalytics::TrackEvent("unknown", ServerUrl,
|
||||
"NodeRun", TMap<FString, FString> { {"name", StaticClass()->GetName() }});
|
||||
|
||||
Request();
|
||||
}
|
||||
|
||||
void UReceiveCommitsOperation::Request()
|
||||
{
|
||||
ensureAlways(Limit > 0);
|
||||
|
||||
FFetchCommitDelegate CompleteDelegate;
|
||||
CompleteDelegate.BindUObject(this, &UReceiveCommitsOperation::HandleReceive);
|
||||
|
||||
FErrorDelegate ErrorDelegate;
|
||||
ErrorDelegate.BindUObject(this, &UReceiveCommitsOperation::HandleError);
|
||||
|
||||
FClientAPI::StreamGetCommits(ServerUrl, AuthToken, StreamId, BranchName, Limit, CompleteDelegate, ErrorDelegate);
|
||||
}
|
||||
|
||||
void UReceiveCommitsOperation::HandleReceive(const TArray<FSpeckleCommit>& Commits)
|
||||
{
|
||||
check(IsInGameThread());
|
||||
UE_LOG(LogSpeckle, Log, TEXT("%s to %s Succeeded"), *StaticClass()->GetName(), *ServerUrl);
|
||||
FEditorScriptExecutionGuard ScriptGuard;
|
||||
|
||||
OnReceiveSuccessfully.Broadcast(Commits, "");
|
||||
|
||||
SetReadyToDestroy();
|
||||
}
|
||||
|
||||
void UReceiveCommitsOperation::HandleError(const FString& Message)
|
||||
{
|
||||
check(IsInGameThread());
|
||||
UE_LOG(LogSpeckle, Warning, TEXT("%s failed - %s"), *StaticClass()->GetName(), *Message);
|
||||
|
||||
FEditorScriptExecutionGuard ScriptGuard;
|
||||
|
||||
const TArray<FSpeckleCommit> EmptyList;
|
||||
OnError.Broadcast(EmptyList, Message);
|
||||
|
||||
SetReadyToDestroy();
|
||||
}
|
||||
|
||||
@@ -0,0 +1,66 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
|
||||
#include "API/Operations/ReceiveGlobalsOperation.h"
|
||||
|
||||
#include "Mixpanel.h"
|
||||
#include "LogSpeckle.h"
|
||||
#include "API/ClientAPI.h"
|
||||
|
||||
|
||||
UReceiveGlobalsOperation* UReceiveGlobalsOperation::ReceiveGlobalsOperation(UObject* WorldContextObject,
|
||||
const FString& ServerUrl, const FString& AuthToken,
|
||||
const FString& StreamId, const FString& ReferencedObjectId)
|
||||
{
|
||||
UReceiveGlobalsOperation* Node = NewObject<UReceiveGlobalsOperation>();
|
||||
Node->ServerUrl = ServerUrl.TrimEnd();
|
||||
while(Node->ServerUrl.RemoveFromEnd("/")) { }
|
||||
Node->AuthToken = AuthToken.TrimEnd();;
|
||||
Node->StreamId = StreamId.TrimEnd();;
|
||||
Node->ReferencedObjectId = ReferencedObjectId;
|
||||
|
||||
Node->RegisterWithGameInstance(WorldContextObject);
|
||||
return Node;
|
||||
}
|
||||
|
||||
void UReceiveGlobalsOperation::Activate()
|
||||
{
|
||||
FAnalytics::TrackEvent("unknown",
|
||||
ServerUrl, "NodeRun", TMap<FString, FString> { {"name", StaticClass()->GetName() }});
|
||||
|
||||
Request();
|
||||
}
|
||||
|
||||
void UReceiveGlobalsOperation::Request()
|
||||
{
|
||||
FFetchGlobalsDelegate CompleteDelegate;
|
||||
CompleteDelegate.BindUObject(this, &UReceiveGlobalsOperation::HandleReceive);
|
||||
|
||||
FErrorDelegate ErrorDelegate;
|
||||
ErrorDelegate.BindUObject(this, &UReceiveGlobalsOperation::HandleError);
|
||||
|
||||
FClientAPI::FetchGlobals(ServerUrl, AuthToken, StreamId, ReferencedObjectId, CompleteDelegate, ErrorDelegate);
|
||||
}
|
||||
|
||||
|
||||
|
||||
void UReceiveGlobalsOperation::HandleReceive(const FSpeckleGlobals& Object)
|
||||
{
|
||||
check(IsInGameThread());
|
||||
UE_LOG(LogSpeckle, Log, TEXT("%s to %s Succeeded"), *StaticClass()->GetName(), *ServerUrl);
|
||||
FEditorScriptExecutionGuard ScriptGuard;
|
||||
OnReceiveSuccessfully.Broadcast(Object, "");
|
||||
|
||||
SetReadyToDestroy();
|
||||
}
|
||||
|
||||
void UReceiveGlobalsOperation::HandleError(const FString& Message)
|
||||
{
|
||||
check(IsInGameThread());
|
||||
UE_LOG(LogSpeckle, Warning, TEXT("%s failed - %s"), *StaticClass()->GetName(), *Message);
|
||||
|
||||
FEditorScriptExecutionGuard ScriptGuard;
|
||||
const FSpeckleGlobals BlankGlobals;
|
||||
OnError.Broadcast(BlankGlobals, Message);
|
||||
SetReadyToDestroy();
|
||||
}
|
||||
@@ -0,0 +1,64 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
|
||||
#include "API/Operations/ReceiveMyUserDataOperation.h"
|
||||
|
||||
#include "Mixpanel.h"
|
||||
#include "LogSpeckle.h"
|
||||
#include "API/ClientAPI.h"
|
||||
|
||||
|
||||
UReceiveMyUserDataOperation* UReceiveMyUserDataOperation::ReceiveMyUserDataOperation(
|
||||
UObject* WorldContextObject, const FString& ServerUrl, const FString& AuthToken)
|
||||
{
|
||||
UReceiveMyUserDataOperation* Node = NewObject<UReceiveMyUserDataOperation>();
|
||||
Node->ServerUrl = ServerUrl.TrimEnd();;
|
||||
while(Node->ServerUrl.RemoveFromEnd("/")) { }
|
||||
Node->AuthToken = AuthToken.TrimEnd();;
|
||||
|
||||
Node->RegisterWithGameInstance(WorldContextObject);
|
||||
return Node;
|
||||
}
|
||||
|
||||
void UReceiveMyUserDataOperation::Activate()
|
||||
{
|
||||
FAnalytics::TrackEvent("unknown",
|
||||
ServerUrl, "NodeRun", TMap<FString, FString> { {"name", StaticClass()->GetName() }});
|
||||
|
||||
Request();
|
||||
}
|
||||
|
||||
|
||||
void UReceiveMyUserDataOperation::Request()
|
||||
{
|
||||
FFetchUserDelegate CompleteDelegate;
|
||||
CompleteDelegate.BindUObject(this, &UReceiveMyUserDataOperation::HandleReceive);
|
||||
|
||||
FErrorDelegate ErrorDelegate;
|
||||
ErrorDelegate.BindUObject(this, &UReceiveMyUserDataOperation::HandleError);
|
||||
|
||||
FClientAPI::FetchUserData(ServerUrl, AuthToken, CompleteDelegate, ErrorDelegate);
|
||||
}
|
||||
|
||||
|
||||
|
||||
void UReceiveMyUserDataOperation::HandleReceive(const FSpeckleUser& Object)
|
||||
{
|
||||
check(IsInGameThread());
|
||||
UE_LOG(LogSpeckle, Log, TEXT("%s to %s Succeeded"), *StaticClass()->GetName(), *ServerUrl);
|
||||
FEditorScriptExecutionGuard ScriptGuard;
|
||||
OnReceiveSuccessfully.Broadcast(Object, "");
|
||||
|
||||
SetReadyToDestroy();
|
||||
}
|
||||
|
||||
void UReceiveMyUserDataOperation::HandleError(const FString& Message)
|
||||
{
|
||||
check(IsInGameThread());
|
||||
UE_LOG(LogSpeckle, Warning, TEXT("%s failed - %s"), *StaticClass()->GetName(), *Message);
|
||||
|
||||
FEditorScriptExecutionGuard ScriptGuard;
|
||||
const FSpeckleUser BlankUser;
|
||||
OnError.Broadcast(BlankUser, Message);
|
||||
SetReadyToDestroy();
|
||||
}
|
||||
@@ -10,7 +10,11 @@
|
||||
#include "Mixpanel.h"
|
||||
|
||||
|
||||
UReceiveOperation* UReceiveOperation::ReceiveOperation(UObject* WorldContextObject, const FString& ObjectId, TScriptInterface<ITransport> RemoteTransport, TScriptInterface<ITransport> LocalTransport)
|
||||
// ReceiveOperation
|
||||
UReceiveOperation* UReceiveOperation::ReceiveOperation(UObject* WorldContextObject,
|
||||
const FString& ObjectId,
|
||||
TScriptInterface<ITransport> RemoteTransport,
|
||||
TScriptInterface<ITransport> LocalTransport)
|
||||
{
|
||||
UReceiveOperation* Node = NewObject<UReceiveOperation>();
|
||||
Node->ObjectId = ObjectId;
|
||||
@@ -21,10 +25,11 @@ UReceiveOperation* UReceiveOperation::ReceiveOperation(UObject* WorldContextObje
|
||||
return Node;
|
||||
}
|
||||
|
||||
|
||||
// Activate
|
||||
void UReceiveOperation::Activate()
|
||||
{
|
||||
FAnalytics::TrackEvent("unknown", "unknown", "NodeRun", TMap<FString, FString> { {"name", StaticClass()->GetName() }});
|
||||
FAnalytics::TrackEvent("unknown",
|
||||
"unknown", "NodeRun", TMap<FString, FString> { {"name", StaticClass()->GetName() }});
|
||||
|
||||
//Async(EAsyncExecution::Thread, [this]{Receive();});
|
||||
Receive();
|
||||
@@ -46,13 +51,16 @@ void UReceiveOperation::Receive()
|
||||
// 2. Try and get object from remote transport
|
||||
if(RemoteTransport == nullptr)
|
||||
{
|
||||
FString ErrorMessage = TEXT("Could not find specified object using the local transport, and you didn't provide a fallback remote from which to pull it.");
|
||||
FString ErrorMessage = TEXT(
|
||||
"Could not find specified object using the local transport, and you didn't provide a fallback remote from which to pull it.");
|
||||
|
||||
HandleError(ErrorMessage);
|
||||
return;
|
||||
}
|
||||
|
||||
FTransportCopyObjectCompleteDelegate CompleteDelegate;
|
||||
CompleteDelegate.BindUObject(this, &UReceiveOperation::HandleReceive);
|
||||
|
||||
FTransportErrorDelegate ErrorDelegate;
|
||||
ErrorDelegate.BindUObject(this, &UReceiveOperation::HandleError);
|
||||
|
||||
@@ -86,5 +94,4 @@ void UReceiveOperation::HandleError(FString& Message)
|
||||
FEditorScriptExecutionGuard ScriptGuard;
|
||||
OnError.Broadcast(nullptr, Message);
|
||||
SetReadyToDestroy();
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,69 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
|
||||
#include "API/Operations/ReceiveStreamsOperation.h"
|
||||
|
||||
#include "Mixpanel.h"
|
||||
#include "LogSpeckle.h"
|
||||
#include "API/ClientAPI.h"
|
||||
|
||||
|
||||
UReceiveStreamsOperation* UReceiveStreamsOperation::ReceiveStreamsOperation(UObject* WorldContextObject,
|
||||
const FString& ServerUrl,
|
||||
const FString& AuthToken,
|
||||
const int32 Limit)
|
||||
{
|
||||
FString ObjectId = "Streams";
|
||||
|
||||
UReceiveStreamsOperation* Node = NewObject<UReceiveStreamsOperation>();
|
||||
Node->ServerUrl = ServerUrl.TrimEnd();;
|
||||
Node->AuthToken = AuthToken.TrimEnd();;
|
||||
Node->Limit = Limit;
|
||||
|
||||
Node->RegisterWithGameInstance(WorldContextObject);
|
||||
return Node;
|
||||
}
|
||||
|
||||
void UReceiveStreamsOperation::Activate()
|
||||
{
|
||||
FAnalytics::TrackEvent("unknown",
|
||||
ServerUrl, "NodeRun", TMap<FString, FString> { {"name", StaticClass()->GetName() }});
|
||||
|
||||
Request();
|
||||
}
|
||||
|
||||
void UReceiveStreamsOperation::Request()
|
||||
{
|
||||
FFetchStreamDelegate CompleteDelegate;
|
||||
CompleteDelegate.BindUObject(this, &UReceiveStreamsOperation::HandleReceive);
|
||||
|
||||
FErrorDelegate ErrorDelegate;
|
||||
ErrorDelegate.BindUObject(this, &UReceiveStreamsOperation::HandleError);
|
||||
|
||||
FClientAPI::StreamsGet(ServerUrl, AuthToken, Limit, CompleteDelegate, ErrorDelegate);
|
||||
}
|
||||
|
||||
void UReceiveStreamsOperation::HandleReceive(const TArray<FSpeckleStream>& Streams)
|
||||
{
|
||||
check(IsInGameThread());
|
||||
UE_LOG(LogSpeckle, Log, TEXT("%s to %s Succeeded"), *StaticClass()->GetName(), *ServerUrl);
|
||||
|
||||
FEditorScriptExecutionGuard ScriptGuard;
|
||||
OnReceiveSuccessfully.Broadcast(Streams, "");
|
||||
|
||||
SetReadyToDestroy();
|
||||
}
|
||||
|
||||
void UReceiveStreamsOperation::HandleError(const FString& Message)
|
||||
{
|
||||
check(IsInGameThread());
|
||||
UE_LOG(LogSpeckle, Warning, TEXT("%s failed - %s"), *StaticClass()->GetName(), *Message);
|
||||
|
||||
FEditorScriptExecutionGuard ScriptGuard;
|
||||
|
||||
const TArray<FSpeckleStream> EmptyList;
|
||||
OnError.Broadcast(EmptyList, Message);
|
||||
|
||||
SetReadyToDestroy();
|
||||
}
|
||||
|
||||
@@ -1,33 +1,22 @@
|
||||
#include "API/Operations/SendOperation.h"
|
||||
|
||||
#include "Mixpanel.h"
|
||||
#include "Transports/Transport.h"
|
||||
|
||||
|
||||
USendOperation* USendOperation::SendOperation(UObject* WorldContextObject, UBase* Base, TArray<TScriptInterface<ITransport>> Transports)
|
||||
{
|
||||
|
||||
USendOperation* Node = NewObject<USendOperation>();
|
||||
Node->Base = Base;
|
||||
Node->Transports = Transports;
|
||||
|
||||
Node->RegisterWithGameInstance(WorldContextObject);
|
||||
return Node;
|
||||
}
|
||||
|
||||
void USendOperation::Activate()
|
||||
{
|
||||
FAnalytics::TrackEvent("unknown", "unknown", "NodeRun", TMap<FString, FString> { {"name", StaticClass()->GetName() }});
|
||||
Send();
|
||||
}
|
||||
|
||||
void USendOperation::Send()
|
||||
{
|
||||
check(Transports.Num() > 0);
|
||||
|
||||
for (const auto t : Transports)
|
||||
{
|
||||
//TODO
|
||||
//ITransport::
|
||||
}
|
||||
}
|
||||
// USendOperation* USendOperation::SendOperation(UObject* WorldContextObject, UBase* Base, TScriptArray<TScriptInterface<ITransport>> Transports)
|
||||
// {
|
||||
// USendOperation* Node = NewObject<USendOperation>();
|
||||
// Node->Base = Base;
|
||||
// Node->Transports = Transports;
|
||||
//
|
||||
// Node->RegisterWithGameInstance(WorldContextObject);
|
||||
// return Node;
|
||||
// }
|
||||
//
|
||||
// void USendOperation::Activate()
|
||||
// {
|
||||
// check(Transports.Num() > 0);
|
||||
//
|
||||
// //TODO implement
|
||||
// unimplemented();
|
||||
//
|
||||
// }
|
||||
|
||||
@@ -9,18 +9,19 @@
|
||||
#include "UObject/Package.h"
|
||||
|
||||
|
||||
UBase* USpeckleSerializer::DeserializeBase(const TSharedPtr<FJsonObject> Obj, const TScriptInterface<ITransport> ReadTransport)
|
||||
// Create the Deserialization Base
|
||||
UBase* USpeckleSerializer::DeserializeBase(const TSharedPtr<FJsonObject> Obj,
|
||||
const TScriptInterface<ITransport> ReadTransport)
|
||||
{
|
||||
if(Obj == nullptr) return nullptr;
|
||||
|
||||
{ // Handle Detached Objects
|
||||
TSharedPtr<FJsonObject> DetachedObject;
|
||||
if(USpeckleObjectUtils::ResolveReference(Obj, ReadTransport, DetachedObject))
|
||||
{
|
||||
// Handle Detached Objects
|
||||
TSharedPtr<FJsonObject> DetachedObject;
|
||||
if(USpeckleObjectUtils::ResolveReference(Obj, ReadTransport, DetachedObject))
|
||||
{
|
||||
return DeserializeBase(DetachedObject, ReadTransport);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
FString SpeckleType;
|
||||
if (!Obj->TryGetStringField("speckle_type", SpeckleType)) return nullptr;
|
||||
FString ObjectId = "";
|
||||
@@ -59,23 +60,8 @@ UBase* USpeckleSerializer::DeserializeBase(const TSharedPtr<FJsonObject> Obj, co
|
||||
}
|
||||
|
||||
UBase* USpeckleSerializer::DeserializeBaseById(const FString& ObjectId,
|
||||
const TScriptInterface<ITransport> ReadTransport)
|
||||
const TScriptInterface<ITransport> ReadTransport)
|
||||
{
|
||||
auto Obj = ReadTransport->GetSpeckleObject(ObjectId);
|
||||
return DeserializeBase(Obj, ReadTransport);
|
||||
}
|
||||
|
||||
|
||||
UBase* TrySetProperties(const TSubclassOf<UBase> BaseType, const FString& SerialisedObject, TScriptInterface<ITransport> Transport)
|
||||
{
|
||||
UBase* Base = NewObject<UBase>(GetTransientPackage(), BaseType);
|
||||
|
||||
|
||||
TSharedRef<FJsonStringReader> Reader = FJsonStringReader::Create(SerialisedObject);
|
||||
for(auto foo : Reader.)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
return Base;
|
||||
}
|
||||
|
||||
@@ -34,10 +34,11 @@ void UAggregateConverter::PostEditChangeProperty(FPropertyChangedEvent& Property
|
||||
}
|
||||
#endif
|
||||
|
||||
void UAggregateConverter::ConvertToSpeckle_Implementation(const UObject* Object, UBase* SpeckleObject)
|
||||
UBase* UAggregateConverter::ConvertToSpeckle_Implementation(const UObject* Object)
|
||||
{
|
||||
//TODO implement ToSpeckle
|
||||
unimplemented();
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
|
||||
@@ -56,6 +57,13 @@ UObject* UAggregateConverter::ConvertToNativeInternal(const UBase* Object, UWorl
|
||||
UObject* Converter = GetConverter(Type).GetObject();
|
||||
if(!IsValid(Converter))
|
||||
{
|
||||
//TODO convert displayValues then halt traversal
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
if(Type != UBase::StaticClass())
|
||||
{
|
||||
UE_LOG(LogSpeckle, Warning, TEXT("Skipping Object %s: No conversion functions exist for %s"), *Object->Id, *Type->GetName());
|
||||
@@ -79,7 +87,6 @@ bool UAggregateConverter::CanConvertToNative_Implementation(TSubclassOf<UBase> B
|
||||
return GetConverter(BaseType).GetInterface() != nullptr;
|
||||
}
|
||||
|
||||
|
||||
TScriptInterface<ISpeckleConverter> UAggregateConverter::GetConverter(const TSubclassOf<UBase> BaseType)
|
||||
{
|
||||
// Check if this SpeckleType has a known converter.
|
||||
|
||||
@@ -10,6 +10,7 @@
|
||||
#include "Objects/Other/RenderMaterial.h"
|
||||
#include "Objects/Utils/SpeckleObjectUtils.h"
|
||||
|
||||
// Setup some basics
|
||||
UProceduralMeshConverter::UProceduralMeshConverter()
|
||||
{
|
||||
SpeckleTypes.Add(UMesh::StaticClass());
|
||||
@@ -19,7 +20,9 @@ UProceduralMeshConverter::UProceduralMeshConverter()
|
||||
ActorMobility = EComponentMobility::Static;
|
||||
}
|
||||
|
||||
UObject* UProceduralMeshConverter::ConvertToNative_Implementation(const UBase* SpeckleBase, UWorld* World, TScriptInterface<ISpeckleConverter>& AvailableConverters )
|
||||
// Blueprint for converting data to 3D model
|
||||
UObject* UProceduralMeshConverter::ConvertToNative_Implementation(const UBase* SpeckleBase, UWorld* World,
|
||||
TScriptInterface<ISpeckleConverter>& AvailableConverters )
|
||||
{
|
||||
const UMesh* m = Cast<UMesh>(SpeckleBase);
|
||||
if(m != nullptr)
|
||||
@@ -47,7 +50,9 @@ UObject* UProceduralMeshConverter::ConvertToNative_Implementation(const UBase* S
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
AActor* UProceduralMeshConverter::MeshToNative(const UMesh* SpeckleMesh, UWorld* World, TScriptInterface<ISpeckleConverter>& MaterialConverter)
|
||||
AActor* UProceduralMeshConverter::MeshToNative(const UMesh* SpeckleMesh,
|
||||
UWorld* World,
|
||||
TScriptInterface<ISpeckleConverter>& MaterialConverter)
|
||||
{
|
||||
AActor* MeshActor = CreateEmptyActor(World, USpeckleObjectUtils::CreateTransform(SpeckleMesh->Transform));
|
||||
UProceduralMeshComponent* MeshComponent = NewObject<UProceduralMeshComponent>(MeshActor, FName("SpeckleMeshComponent"));
|
||||
|
||||
@@ -14,15 +14,25 @@
|
||||
#include "Conversion/Converters/MaterialConverter.h"
|
||||
#include "Misc/ScopedSlowTask.h"
|
||||
#include "Objects/DisplayValueElement.h"
|
||||
#include "Objects/Geometry/Box.h"
|
||||
#include "Objects/Other/RenderMaterial.h"
|
||||
#include "Objects/Utils/SpeckleObjectUtils.h"
|
||||
|
||||
#define LOCTEXT_NAMESPACE "FSpeckleUnrealModule"
|
||||
|
||||
bool UStaticMeshConverter::CanConvertToNative_Implementation(TSubclassOf<UBase> BaseType)
|
||||
{
|
||||
if(EnabledTypes.Contains(BaseType))
|
||||
return EnabledTypes[BaseType];
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
UStaticMeshConverter::UStaticMeshConverter()
|
||||
{
|
||||
SpeckleTypes.Add(UMesh::StaticClass());
|
||||
SpeckleTypes.Add(UDisplayValueElement::StaticClass());
|
||||
EnabledTypes.Add(UMesh::StaticClass(), true);
|
||||
EnabledTypes.Add(UDisplayValueElement::StaticClass(), true);
|
||||
EnabledTypes.Add(UBoxx::StaticClass(), true);
|
||||
|
||||
#if WITH_EDITORONLY_DATA
|
||||
UseFullBuild = true;
|
||||
@@ -58,6 +68,15 @@ UObject* UStaticMeshConverter::ConvertToNative_Implementation(const UBase* Speck
|
||||
return MeshToNativeActor(m, World, AvailableConverters);
|
||||
}
|
||||
|
||||
|
||||
const UBoxx* b = Cast<UBoxx>(SpeckleBase);
|
||||
if(b != nullptr)
|
||||
{
|
||||
//Handle Element with Display Values
|
||||
const UMesh* m = b->ToMesh();
|
||||
return MeshToNativeActor(m, World, AvailableConverters);
|
||||
}
|
||||
|
||||
const UDisplayValueElement* d = Cast<UDisplayValueElement>(SpeckleBase);
|
||||
if(d != nullptr)
|
||||
{
|
||||
@@ -366,7 +385,7 @@ void UStaticMeshConverter::GenerateMeshParams(UStaticMesh::FBuildMeshDescription
|
||||
}
|
||||
|
||||
|
||||
void UStaticMeshConverter::ConvertToSpeckle_Implementation(const UObject* Object, UBase* SpeckleObject)
|
||||
UBase* UStaticMeshConverter::ConvertToSpeckle_Implementation(const UObject* Object)
|
||||
{
|
||||
const UStaticMeshComponent* M = Cast<UStaticMeshComponent>(Object);
|
||||
|
||||
@@ -378,68 +397,15 @@ void UStaticMeshConverter::ConvertToSpeckle_Implementation(const UObject* Object
|
||||
M = A->FindComponentByClass<UStaticMeshComponent>();
|
||||
}
|
||||
}
|
||||
if(M == nullptr) return;
|
||||
|
||||
//SpeckleObject->DynamicProperties.Add(TEXT("@displayValue"), MeshToSpeckle(M));
|
||||
if(M == nullptr) return nullptr;
|
||||
|
||||
return MeshToSpeckle(M);
|
||||
}
|
||||
|
||||
|
||||
TArray<UMesh*> UStaticMeshConverter::MeshToSpeckle(const UStaticMeshComponent* MeshComponent)
|
||||
UBase* UStaticMeshConverter::MeshToSpeckle(const UStaticMeshComponent* Object)
|
||||
{
|
||||
|
||||
UStaticMeshDescription* StaticMeshDescription = NewObject<UStaticMeshDescription>(GetTransientPackage(), NAME_None, RF_Transient);
|
||||
const FMeshDescription* MeshDescription = MeshComponent->GetStaticMesh()->GetMeshDescription(0);;
|
||||
StaticMeshDescription->SetMeshDescription(*MeshDescription);
|
||||
StaticMeshDescription->RegisterAttributes();
|
||||
|
||||
const FVertexArray& nVertices = StaticMeshDescription->Vertices();
|
||||
TArray<FVector> sVertices;
|
||||
sVertices.Reserve(nVertices.Num()); // * 3));
|
||||
|
||||
TMap<FVertexID, int32> VertexIdToIndex;
|
||||
VertexIdToIndex.Reserve(nVertices.Num() * 3);
|
||||
|
||||
int32 i = 0;
|
||||
for (const FVertexID& VertexId : nVertices.GetElementIDs())
|
||||
{
|
||||
const FVector Vert = StaticMeshDescription->GetVertexPosition(VertexId);
|
||||
sVertices.Add(Vert);
|
||||
|
||||
VertexIdToIndex.Add(VertexId, i);
|
||||
i++;
|
||||
}
|
||||
|
||||
|
||||
FTriangleArray& nTriangles = StaticMeshDescription->Triangles();
|
||||
TArray<int32> sFaces;
|
||||
sFaces.Reserve(nTriangles.Num());
|
||||
|
||||
for (const FTriangleID& TriangleId : nTriangles.GetElementIDs())
|
||||
{
|
||||
TArray<FVertexID> Tri;
|
||||
StaticMeshDescription->GetTriangleVertices(TriangleId, Tri);
|
||||
|
||||
sFaces.Add(3);
|
||||
sFaces.Add(VertexIdToIndex[Tri[0]]);
|
||||
sFaces.Add(VertexIdToIndex[Tri[1]]);
|
||||
sFaces.Add(VertexIdToIndex[Tri[2]]);
|
||||
}
|
||||
|
||||
//TODO colors
|
||||
|
||||
//TODO tex-coords
|
||||
|
||||
//TODO split mesh by material
|
||||
UMesh* Mesh = NewObject<UMesh>(GetTransientPackage(), NAME_None, RF_Transient);
|
||||
|
||||
Mesh->Vertices = sVertices;
|
||||
Mesh->Faces = sFaces;
|
||||
//Mesh->Colors = sColors;
|
||||
//Mesh->TextureCoordinates = sTexCoords;
|
||||
Mesh->Units = "cm";
|
||||
|
||||
return TArray<UMesh*>{Mesh};
|
||||
return nullptr; //TODO implement ToSpeckle function
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -1,60 +0,0 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
|
||||
#include "Conversion/SpeckleConverter.h"
|
||||
#include "Conversion/SpeckleConverterComponent.h"
|
||||
#include "Conversion/Converters/AggregateConverter.h"
|
||||
|
||||
|
||||
#define LOCTEXT_NAMESPACE "FSpeckleUnrealModule"
|
||||
|
||||
|
||||
UBase* USpeckleConverterComponent::RecursivelyConvertToSpeckle(const TArray<AActor*>& RootActors, FActorPredicate& Predicate)
|
||||
{
|
||||
TArray<UBase*> ConvertedRootActors;
|
||||
for(const AActor* RootActor : RootActors)
|
||||
{
|
||||
RecurseTreeToSpeckle(RootActor, Predicate, ConvertedRootActors);
|
||||
}
|
||||
|
||||
UBase* Wrapper = NewObject<UBase>(GetTransientPackage(), NAME_None, RF_Transient);
|
||||
|
||||
//Converted->DynamicProperties["objects"] = ConvertedRootActors; //TODO set children
|
||||
|
||||
return Wrapper;
|
||||
}
|
||||
|
||||
void USpeckleConverterComponent::RecurseTreeToSpeckle(const AActor* RootActor, FActorPredicate& Predicate, TArray<UBase*>& OutConverted)
|
||||
{
|
||||
// Convert children first
|
||||
TArray<UBase*> ConvertedChildren;
|
||||
ConvertedChildren.Reserve(RootActor->Children.Num());
|
||||
for (const AActor* Child : RootActor->Children)
|
||||
{
|
||||
RecurseTreeToSpeckle(Child, Predicate, ConvertedChildren);
|
||||
}
|
||||
|
||||
bool ShouldConvert;
|
||||
Predicate.Execute(RootActor, ShouldConvert);
|
||||
if(ISpeckleConverter::Execute_CanConvertToSpeckle(SpeckleConverter, RootActor) && ShouldConvert)
|
||||
{
|
||||
// Convert and output
|
||||
UBase* Converted = NewObject<UBase>(GetTransientPackage(), NAME_None, RF_Transient);
|
||||
//Converted->DynamicProperties["name"] = RootActor->GetName(),
|
||||
//["transform"] = TransformToSpeckle(go.Transform), //TODO set common props
|
||||
//Converted->DynamicProperties["tag"] = go.tag,
|
||||
//Converted->DynamicProperties["layer"] = go.layer,
|
||||
//Converted->DynamicProperties["isStatic"] = go.isStatic,
|
||||
|
||||
ISpeckleConverter::Execute_ConvertToSpeckle(SpeckleConverter, RootActor, Converted);
|
||||
//Converted->DynamicProperties["objects"] = ConvertedChildren; //TODO set children
|
||||
OutConverted.Add(Converted);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Skip this object, and output any children
|
||||
OutConverted.Append(ConvertedChildren);
|
||||
}
|
||||
|
||||
}
|
||||
#undef LOCTEXT_NAMESPACE
|
||||
+24
-3
@@ -11,7 +11,9 @@
|
||||
#include "Conversion/Converters/StaticMeshConverter.h"
|
||||
#include "Conversion/Converters/MaterialConverter.h"
|
||||
#include "Misc/ScopedSlowTask.h"
|
||||
#include "Transports/Transport.h"
|
||||
#include "UObject/ConstructorHelpers.h"
|
||||
#include "LogSpeckle.h"
|
||||
|
||||
#define LOCTEXT_NAMESPACE "FSpeckleUnrealModule"
|
||||
|
||||
@@ -43,7 +45,11 @@ AActor* USpeckleConverterComponent::RecursivelyConvertToNative(AActor* AOwner, c
|
||||
{
|
||||
float ObjectsToConvert{};
|
||||
Base->TryGetDynamicNumber("totalChildrenCount", ObjectsToConvert);
|
||||
FScopedSlowTask Progress(ObjectsToConvert + 2, LOCTEXT("SpeckleConvertoNative","Converting Speckle Objects to Native"), DisplayProgressBar);
|
||||
|
||||
// Progress bar
|
||||
FScopedSlowTask Progress(ObjectsToConvert + 2,
|
||||
LOCTEXT("SpeckleConvertoNative","Converting Speckle Objects to Native"), DisplayProgressBar);
|
||||
|
||||
#if WITH_EDITOR
|
||||
Progress.MakeDialog(true, false);
|
||||
#endif
|
||||
@@ -54,6 +60,21 @@ AActor* USpeckleConverterComponent::RecursivelyConvertToNative(AActor* AOwner, c
|
||||
return RootActor;
|
||||
}
|
||||
|
||||
// We should convert JSON to Speckle Object Streams
|
||||
TArray<FSpeckleStream> USpeckleConverterComponent::ConvertStreamsToNative(AActor* AOwner, const UBase* Base,
|
||||
const TScriptInterface<ITransport>& LocalTransport, bool DisplayProgressBar, TArray<AActor*>& OutActors)
|
||||
{
|
||||
|
||||
return ArrayOfStreams;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
AActor* USpeckleConverterComponent::RecursivelyConvertToNative_Internal(AActor* AOwner, const UBase* Base,
|
||||
const TScriptInterface<ITransport>& LocalTransport,
|
||||
FSlowTask* Task,
|
||||
@@ -107,7 +128,7 @@ void USpeckleConverterComponent::ConvertChild(const TSharedPtr<FJsonValue> Objec
|
||||
const TArray<TSharedPtr<FJsonValue>>* ChildArr;
|
||||
if (Object->TryGetArray(ChildArr))
|
||||
{
|
||||
for (const auto& v : *ChildArr)
|
||||
for (const auto v : *ChildArr)
|
||||
{
|
||||
ConvertChild(v, AOwner, LocalTransport, Task, OutActors);
|
||||
}
|
||||
@@ -176,4 +197,4 @@ void USpeckleConverterComponent::FinishConversion()
|
||||
SpeckleConverter->FinishConversion_Internal();
|
||||
}
|
||||
|
||||
#undef LOCTEXT_NAMESPACE
|
||||
#undef LOCTEXT_NAMESPACE
|
||||
@@ -1,80 +0,0 @@
|
||||
// Copyright AEC Systems Ltd
|
||||
|
||||
#include "Objects/DynamicBase.h"
|
||||
#include "Misc/Variant.h"
|
||||
|
||||
template <typename T>
|
||||
bool UDynamicBase::TryGetDynamicProperty(const FString& Key, T& OutValue) const
|
||||
{
|
||||
const auto Wrapper = DynamicProperties.FindRef(Key);
|
||||
if(Wrapper.IsValid()) return false;
|
||||
|
||||
if(Wrapper->GetType() != TVariantTraits<T>::GetType()) return false;
|
||||
|
||||
OutValue = Wrapper->GetValue<T>();
|
||||
return true;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
void UDynamicBase::SetDynamicProperty(const FString& Key, T Value)
|
||||
{
|
||||
DynamicProperties.Add(Key, MakeShareable(new FVariant(Value)));
|
||||
}
|
||||
|
||||
int32 UDynamicBase::RemoveDynamicProperty(const FString& Key)
|
||||
{
|
||||
return DynamicProperties.Remove(Key);
|
||||
}
|
||||
|
||||
//-------------------
|
||||
|
||||
bool UDynamicBase::TryGetDynamicStringProperty(const FString& Key, FString& OutValue) const
|
||||
{
|
||||
return TryGetDynamicProperty(Key, OutValue);
|
||||
}
|
||||
|
||||
bool UDynamicBase::TryGetDynamicIntProperty(const FString& Key, int32& OutValue) const
|
||||
{
|
||||
return TryGetDynamicProperty(Key, OutValue);
|
||||
}
|
||||
|
||||
bool UDynamicBase::TryGetDynamicFloatProperty(const FString& Key, float& OutValue) const
|
||||
{
|
||||
return TryGetDynamicProperty(Key, OutValue);
|
||||
}
|
||||
|
||||
bool UDynamicBase::TryGetDynamicBoolProperty(const FString& Key, bool& OutValue) const
|
||||
{
|
||||
return TryGetDynamicProperty(Key, OutValue);
|
||||
}
|
||||
|
||||
bool UDynamicBase::TryGetDynamicBaseProperty(const FString& Key, UBase*& OutValue) const
|
||||
{
|
||||
return TryGetDynamicProperty(Key, OutValue);
|
||||
}
|
||||
|
||||
void UDynamicBase::SetDynamicStringProperty(const FString& Key, FString& OutValue)
|
||||
{
|
||||
SetDynamicProperty(Key, OutValue);
|
||||
}
|
||||
|
||||
void UDynamicBase::SetDynamicIntProperty(const FString& Key, int32& OutValue)
|
||||
{
|
||||
SetDynamicProperty(Key, OutValue);
|
||||
}
|
||||
|
||||
void UDynamicBase::SetDynamicFloatProperty(const FString& Key, float& OutValue)
|
||||
{
|
||||
SetDynamicProperty(Key, OutValue);
|
||||
}
|
||||
|
||||
void UDynamicBase::SetDynamicBoolProperty(const FString& Key, bool& OutValue)
|
||||
{
|
||||
SetDynamicProperty(Key, OutValue);
|
||||
}
|
||||
|
||||
void UDynamicBase::SetDynamicBaseProperty(const FString& Key, UBase*& OutValue)
|
||||
{
|
||||
SetDynamicProperty(Key, OutValue);
|
||||
}
|
||||
|
||||
@@ -0,0 +1,55 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
|
||||
#include "Objects/Geometry/Box.h"
|
||||
|
||||
#include "Objects/Geometry/Plane.h"
|
||||
#include "Objects/Utils/SpeckleObjectUtils.h"
|
||||
|
||||
bool UBoxx::Parse(const TSharedPtr<FJsonObject> Obj, const TScriptInterface<ITransport> ReadTransport)
|
||||
{
|
||||
if(!Super::Parse(Obj, ReadTransport)) return false;
|
||||
|
||||
const float ScaleFactor = USpeckleObjectUtils::ParseScaleFactor(Units);
|
||||
|
||||
const FString BasePlanePropertyName = TEXT("basePlane");
|
||||
if (Obj->HasField(BasePlanePropertyName))
|
||||
{
|
||||
BasePlane = NewObject<UPlane>();
|
||||
if(!BasePlane->Parse(Obj->GetObjectField(BasePlanePropertyName), ReadTransport)) return false;
|
||||
DynamicProperties.Remove(BasePlanePropertyName);
|
||||
}
|
||||
|
||||
if(!USpeckleObjectUtils::ParseVectorProperty(Obj, "xSize", ReadTransport, XSize)) return false;
|
||||
XSize *= ScaleFactor;
|
||||
DynamicProperties.Remove("xSize");
|
||||
|
||||
if(!USpeckleObjectUtils::ParseVectorProperty(Obj, "ySize", ReadTransport, YSize)) return false;
|
||||
YSize *= ScaleFactor;
|
||||
DynamicProperties.Remove("ySize");
|
||||
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
UMesh* UBoxx::ToMesh(UObject* Outer) const
|
||||
{
|
||||
|
||||
TArray<FVector> Vertices = {
|
||||
FVector(),
|
||||
FVector(),
|
||||
FVector(),
|
||||
FVector(),
|
||||
FVector(),
|
||||
FVector(),
|
||||
};
|
||||
|
||||
TArray<int32> Faces = {
|
||||
};
|
||||
|
||||
//FMatrix transform =
|
||||
|
||||
|
||||
UMesh* Mesh = NewObject<UMesh>(Outer);
|
||||
return Mesh;
|
||||
}
|
||||
@@ -47,7 +47,7 @@ bool UMesh::Parse(const TSharedPtr<FJsonObject> Obj, const TScriptInterface<ITra
|
||||
{
|
||||
const TArray<TSharedPtr<FJsonValue>> FaceVertices = USpeckleObjectUtils::CombineChunks(Obj->GetArrayField("faces"), ReadTransport);
|
||||
Faces.Reserve(FaceVertices.Num());
|
||||
for(const auto& VertIndex : FaceVertices)
|
||||
for(const auto VertIndex : FaceVertices)
|
||||
{
|
||||
Faces.Add(VertIndex->AsNumber());
|
||||
}
|
||||
@@ -105,64 +105,6 @@ bool UMesh::Parse(const TSharedPtr<FJsonObject> Obj, const TScriptInterface<ITra
|
||||
return Vertices.Num() > 0 && Faces.Num() > 0;
|
||||
}
|
||||
|
||||
void UMesh::ToJson(TJsonWriter<TCHAR, TCondensedJsonPrintPolicy<TCHAR>> Writer)
|
||||
{
|
||||
Super::ToJson(Writer);
|
||||
|
||||
// Serialize Transform
|
||||
// TODO todo transform
|
||||
|
||||
// Serialize Vertices
|
||||
{
|
||||
TArray<double> FlattenedVertices;
|
||||
FlattenedVertices.Reserve(Vertices.Num() * 3);
|
||||
for(size_t i = 0, j = 0; i < Vertices.Num(); i++)
|
||||
{
|
||||
const FVector& v = Vertices[i];
|
||||
FlattenedVertices[j++] = v.X;
|
||||
FlattenedVertices[j++] = -v.Y;
|
||||
FlattenedVertices[j++] = v.Z;
|
||||
}
|
||||
Writer.WriteValue(TEXT("vertices"), FlattenedVertices);
|
||||
}
|
||||
|
||||
// Serialize Faces
|
||||
Writer.WriteValue(TEXT("faces"), Faces);
|
||||
|
||||
|
||||
//Parse TextureCoords
|
||||
{
|
||||
TArray<double> FlattenedTexCoords;
|
||||
FlattenedTexCoords.Reserve(TextureCoordinates.Num() * 2);
|
||||
for(size_t i = 0, j = 0; i < TextureCoordinates.Num(); i++)
|
||||
{
|
||||
const FVector2D& c = TextureCoordinates[i];
|
||||
FlattenedTexCoords[j++] = c.X;
|
||||
FlattenedTexCoords[j++] = -c.Y;
|
||||
}
|
||||
Writer.WriteValue(TEXT("textureCoordinates"), FlattenedTexCoords);
|
||||
}
|
||||
|
||||
//Parse VertexColors
|
||||
{
|
||||
TArray<int32> ArgbColors;
|
||||
ArgbColors.Reserve(VertexColors.Num());
|
||||
for(size_t i = 0; i < VertexColors.Num(); i++)
|
||||
{
|
||||
ArgbColors[i] = VertexColors[i].ToPackedARGB();
|
||||
}
|
||||
Writer.WriteValue(TEXT("colors"), ArgbColors);
|
||||
}
|
||||
|
||||
|
||||
// Parse Optional RenderMaterial
|
||||
//if (RenderMaterial != nullptr)
|
||||
{
|
||||
//TODO renderMaterial
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* If not already so, this method will align vertices
|
||||
|
||||
@@ -0,0 +1,31 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
|
||||
#include "Objects/Geometry/Plane.h"
|
||||
|
||||
#include "Objects/Utils/SpeckleObjectUtils.h"
|
||||
|
||||
bool UPlane::Parse(const TSharedPtr<FJsonObject> Obj, const TScriptInterface<ITransport> ReadTransport)
|
||||
{
|
||||
if(!Super::Parse(Obj, ReadTransport)) return false;
|
||||
|
||||
const float ScaleFactor = USpeckleObjectUtils::ParseScaleFactor(Units);
|
||||
|
||||
if(!USpeckleObjectUtils::ParseVectorProperty(Obj, "origin", ReadTransport, Origin)) return false;
|
||||
Origin *= ScaleFactor;
|
||||
DynamicProperties.Remove("origin");
|
||||
|
||||
if(!USpeckleObjectUtils::ParseVectorProperty(Obj, "normal", ReadTransport, Normal)) return false;
|
||||
Normal *= ScaleFactor;
|
||||
DynamicProperties.Remove("normal");
|
||||
|
||||
if(!USpeckleObjectUtils::ParseVectorProperty(Obj, "ydir", ReadTransport, XDir)) return false;
|
||||
XDir *= ScaleFactor;
|
||||
DynamicProperties.Remove("ydir");
|
||||
|
||||
if(!USpeckleObjectUtils::ParseVectorProperty(Obj, "xdir", ReadTransport, YDir)) return false;
|
||||
YDir *= ScaleFactor;
|
||||
DynamicProperties.Remove("xdir");
|
||||
|
||||
return true;
|
||||
}
|
||||
@@ -37,7 +37,7 @@ bool UBlockInstance::Parse(const TSharedPtr<FJsonObject> Obj, const TScriptInte
|
||||
return false;
|
||||
}
|
||||
|
||||
for(const auto& Geo : Geometries)
|
||||
for(const auto Geo : Geometries)
|
||||
{
|
||||
const TSharedPtr<FJsonObject> MeshReference = Geo->AsObject();
|
||||
const FString ChildId = MeshReference->GetStringField("referencedId");
|
||||
|
||||
@@ -143,6 +143,41 @@ bool USpeckleObjectUtils::ParseVector(const TSharedPtr<FJsonObject> Object,
|
||||
return ParseSpeckleObject<UMesh>(Obj, Transport, Mesh);
|
||||
}
|
||||
|
||||
bool USpeckleObjectUtils::ParseIntervalProperty(const TSharedPtr<FJsonObject> Base, const FString& PropertyName,
|
||||
const TScriptInterface<ITransport> ReadTransport, FVector2f<float>& OutObject)
|
||||
{
|
||||
const TSharedPtr<FJsonObject>* OriginObject;
|
||||
if(Base->TryGetObjectField(PropertyName, OriginObject)
|
||||
&& ParseInterval(*OriginObject, ReadTransport, OutObject))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool USpeckleObjectUtils::ParseInterval(const TSharedPtr<FJsonObject> Object,
|
||||
const TScriptInterface<ITransport> Transport, FVector2f& OutObject)
|
||||
{
|
||||
if(!ensure(Object != nullptr)) return false;
|
||||
|
||||
TSharedPtr<FJsonObject> Obj;
|
||||
if(!ResolveReference(Object, Transport, Obj)) Obj = Object;
|
||||
|
||||
double x = 0, y = 0, z = 0;
|
||||
|
||||
if(!(Obj->TryGetNumberField("start", x)
|
||||
&& Obj->TryGetNumberField("end", y)) return false;
|
||||
|
||||
OutObject = FVector2f(x,y,z);
|
||||
//return true;
|
||||
|
||||
UMesh* Mesh;
|
||||
return ParseSpeckleObject<UMesh>(Obj, Transport, Mesh);
|
||||
}
|
||||
|
||||
|
||||
|
||||
template <typename TBase>
|
||||
bool USpeckleObjectUtils::ParseSpeckleObject(const TSharedPtr<FJsonObject> Object,
|
||||
const TScriptInterface<ITransport> Transport, TBase*& OutObject)
|
||||
|
||||
@@ -6,13 +6,14 @@
|
||||
|
||||
void FSpeckleUnrealModule::StartupModule()
|
||||
{
|
||||
// This code will execute after your module is loaded into memory; the exact timing is specified in the .uplugin file per-module
|
||||
// This code will execute after your module is loaded into memory.
|
||||
// The exact timing is specified in the .uplugin file per-module
|
||||
}
|
||||
|
||||
void FSpeckleUnrealModule::ShutdownModule()
|
||||
{
|
||||
// This function may be called during shutdown to clean up your module. For modules that support dynamic reloading,
|
||||
// we call this function before unloading the module.
|
||||
// This function may be called during shutdown to clean up your module.
|
||||
// For modules that support dynamic reloading, we call this function before unloading the module.
|
||||
}
|
||||
|
||||
#undef LOCTEXT_NAMESPACE
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
#include "SpeckleUnrealManager.h"
|
||||
|
||||
#include "API/Operations/ReceiveOperation.h"
|
||||
|
||||
#include "Transports/MemoryTransport.h"
|
||||
#include "Transports/ServerTransport.h"
|
||||
#include "LogSpeckle.h"
|
||||
@@ -10,6 +11,7 @@
|
||||
#include "Objects/Base.h"
|
||||
#include "Mixpanel.h"
|
||||
#include "Engine/Engine.h"
|
||||
#include "Interfaces/IHttpRequest.h"
|
||||
|
||||
#define LOCTEXT_NAMESPACE "FSpeckleUnrealModule"
|
||||
|
||||
@@ -21,6 +23,7 @@ ASpeckleUnrealManager::ASpeckleUnrealManager()
|
||||
RootComponent->SetRelativeScale3D(FVector(1,1,1));
|
||||
RootComponent->SetMobility(EComponentMobility::Static);
|
||||
|
||||
// Convert JSON to object models
|
||||
Converter = CreateDefaultSubobject<USpeckleConverterComponent>(FName("Converter"));
|
||||
|
||||
KeepCache = true;
|
||||
@@ -28,6 +31,7 @@ ASpeckleUnrealManager::ASpeckleUnrealManager()
|
||||
ServerUrl = "https://speckle.xyz";
|
||||
}
|
||||
|
||||
// Begin Play function (Receive)
|
||||
void ASpeckleUnrealManager::BeginPlay()
|
||||
{
|
||||
Super::BeginPlay();
|
||||
@@ -35,6 +39,7 @@ void ASpeckleUnrealManager::BeginPlay()
|
||||
if(ImportAtRuntime) Receive();
|
||||
}
|
||||
|
||||
// Start the Receive process
|
||||
void ASpeckleUnrealManager::Receive()
|
||||
{
|
||||
DeleteObjects();
|
||||
@@ -46,63 +51,92 @@ void ASpeckleUnrealManager::Receive()
|
||||
ObjectID.TrimEndInline();
|
||||
AuthToken.TrimEndInline();
|
||||
|
||||
FAnalytics::TrackEvent("unknown", "unknown", "NodeRun", TMap<FString, FString> { {"name", StaticClass()->GetName() }, {"worldType", FString::FromInt(GetWorld()->WorldType)}});
|
||||
// Analytics
|
||||
FAnalytics::TrackEvent(
|
||||
"unknown",
|
||||
"unknown",
|
||||
"NodeRun",
|
||||
TMap<FString, FString> {
|
||||
{"name", StaticClass()->GetName() },
|
||||
{"worldType", FString::FromInt(GetWorld()->WorldType)}}
|
||||
);
|
||||
|
||||
// Clear cache
|
||||
if(!KeepCache && LocalObjectCache.GetObjectRef() != nullptr)
|
||||
{
|
||||
LocalObjectCache.GetObjectRef()->ConditionalBeginDestroy();
|
||||
LocalObjectCache = UMemoryTransport::CreateEmptyMemoryTransport();
|
||||
}
|
||||
|
||||
// Probably a duplication
|
||||
if(LocalObjectCache.GetObjectRef() == nullptr)
|
||||
{
|
||||
LocalObjectCache = UMemoryTransport::CreateEmptyMemoryTransport();
|
||||
}
|
||||
|
||||
UServerTransport* ServerTransport = UServerTransport::CreateServerTransport(ServerUrl,StreamID,AuthToken);
|
||||
|
||||
// Debug message
|
||||
FString Message = FString::Printf(TEXT("Fetching Objects from Speckle Server: %s"), *ServerUrl);
|
||||
PrintMessage(Message);
|
||||
|
||||
// Error delegate
|
||||
FTransportErrorDelegate ErrorDelegate;
|
||||
ErrorDelegate.BindUObject(this, &ASpeckleUnrealManager::HandleError);
|
||||
|
||||
// Complete delegate
|
||||
FTransportCopyObjectCompleteDelegate CompleteDelegate;
|
||||
CompleteDelegate.BindUObject(this, &ASpeckleUnrealManager::HandleReceive, DisplayProgressBar);
|
||||
|
||||
// Create a server transport
|
||||
UServerTransport* ServerTransport = UServerTransport::CreateServerTransport(ServerUrl,StreamID,AuthToken);
|
||||
|
||||
|
||||
//Receive
|
||||
// Receive
|
||||
ServerTransport->CopyObjectAndChildren(ObjectID, LocalObjectCache, CompleteDelegate, ErrorDelegate);
|
||||
}
|
||||
|
||||
|
||||
|
||||
// Handle Received JSON
|
||||
void ASpeckleUnrealManager::HandleReceive(TSharedPtr<FJsonObject> RootObject, bool DisplayProgress)
|
||||
{
|
||||
if(RootObject == nullptr) return;
|
||||
|
||||
|
||||
// Create a Base Deserialization Object Model
|
||||
const UBase* Res = USpeckleSerializer::DeserializeBase(RootObject, LocalObjectCache);
|
||||
|
||||
if(IsValid(Res))
|
||||
{
|
||||
// Start conversion
|
||||
Converter->RecursivelyConvertToNative(this, Res, LocalObjectCache, DisplayProgress, Actors);
|
||||
|
||||
|
||||
// Finished Conversion - show debug message
|
||||
FString Message = FString::Printf(TEXT("Converted %d Actors"), Actors.Num());
|
||||
PrintMessage(Message);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Object id from Json
|
||||
FString Id;
|
||||
|
||||
// Try to get JSON id field
|
||||
RootObject->TryGetStringField("id", Id);
|
||||
|
||||
// Debug message for error wrt to id
|
||||
FString Message = FString::Printf(TEXT("Failed to deserialise root object: %s"), *Id);
|
||||
|
||||
// Print Message
|
||||
HandleError(Message);
|
||||
}
|
||||
}
|
||||
|
||||
// Error handler just prints a debug message
|
||||
void ASpeckleUnrealManager::HandleError(FString& Message)
|
||||
{
|
||||
PrintMessage(Message, true);
|
||||
}
|
||||
|
||||
// Print debug message
|
||||
void ASpeckleUnrealManager::PrintMessage(FString& Message, bool IsError) const
|
||||
{
|
||||
// Show at Console log: "Error" or just "Log" message (Errors are shown in red in output console)
|
||||
if(IsError)
|
||||
{
|
||||
UE_LOG(LogSpeckle, Error, TEXT("%s"), *Message);
|
||||
@@ -112,15 +146,18 @@ void ASpeckleUnrealManager::PrintMessage(FString& Message, bool IsError) const
|
||||
UE_LOG(LogSpeckle, Log, TEXT("%s"), *Message);
|
||||
}
|
||||
|
||||
// Error as a debug message
|
||||
FColor Color = IsError? FColor::Red : FColor::Green;
|
||||
GEngine->AddOnScreenDebugMessage(0, 5.0f, Color, Message);
|
||||
}
|
||||
|
||||
|
||||
// Delete Actors containing all the 3D models
|
||||
void ASpeckleUnrealManager::DeleteObjects()
|
||||
{
|
||||
// If still converting, terminate process
|
||||
Converter->FinishConversion();
|
||||
|
||||
|
||||
// Destroy actors
|
||||
for (AActor* a : Actors)
|
||||
{
|
||||
if(IsValid(a)) a->Destroy();
|
||||
@@ -129,4 +166,7 @@ void ASpeckleUnrealManager::DeleteObjects()
|
||||
Actors.Empty();
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
#undef LOCTEXT_NAMESPACE
|
||||
@@ -1,79 +0,0 @@
|
||||
#include "FBatchSender.h"
|
||||
|
||||
FBatchSender::FBatchSender(FString& ServerUrl, FString& StreamId, FString& AuthToken, int32 MaxBatchSizeMb,
|
||||
int32 MaxBufferLength, int32 ThreadCount)
|
||||
: ServerUrl(ServerUrl)
|
||||
, StreamId(StreamId)
|
||||
, AuthToken(AuthToken)
|
||||
, MaxBatchSizeMb(MaxBatchSizeMb)
|
||||
, MaxBufferLength(MaxBufferLength)
|
||||
, ThreadCount(ThreadCount)
|
||||
{
|
||||
SendingThread = FRunnableThread::Create(this, TEXT("Speckle Transport Send Thread"), 0);
|
||||
ensure(SendingThread != nullptr);
|
||||
}
|
||||
|
||||
FBatchSender::~FBatchSender()
|
||||
{
|
||||
if (SendingThread)
|
||||
{
|
||||
SendingThread->Kill();
|
||||
delete SendingThread;
|
||||
SendingThread = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
uint32 FBatchSender::Run()
|
||||
{
|
||||
while(true)
|
||||
{
|
||||
if(!ShouldSendThreadRun) return 0;
|
||||
|
||||
TArray<TTuple<FString, FString>> Buffer;
|
||||
FScopeLock Lock(&Lock_SendBuffer);
|
||||
if(SendBuffer.Num() > 0)
|
||||
{
|
||||
Buffer.Append(SendBuffer);
|
||||
SendBuffer.Empty();
|
||||
}
|
||||
else
|
||||
{
|
||||
IsWriteComplete = true;
|
||||
}
|
||||
|
||||
if(Buffer.Num() <= 0)
|
||||
{
|
||||
FPlatformProcess::Sleep(0.1);
|
||||
continue;
|
||||
}
|
||||
|
||||
TArray<FString> ObjectIds;
|
||||
ObjectIds.Reserve(Buffer.Num());
|
||||
for(const auto& Item: Buffer)
|
||||
{
|
||||
ObjectIds.Add(Item.Key);
|
||||
}
|
||||
|
||||
//TODO only send objects that aren't already on the server.
|
||||
//TMap<FString, bool> HasObjects = API.HasObjects(StreamId, ObjectIds);
|
||||
|
||||
//TODO api upload
|
||||
//API.UploadObjects(StreamId, Buffer);
|
||||
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
void FBatchSender::Stop()
|
||||
{
|
||||
ShouldSendThreadRun = false;
|
||||
}
|
||||
|
||||
void FBatchSender::EnqueueSend(const FString& Id, const FString& Object)
|
||||
{
|
||||
FScopeLock Lock(&Lock_SendBuffer);
|
||||
SendBuffer.Emplace(Id, Object);
|
||||
IsWriteComplete = false;
|
||||
}
|
||||
@@ -1,40 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
/**
|
||||
*
|
||||
*/
|
||||
class SPECKLEUNREAL_API FBatchSender : public FRunnable
|
||||
{
|
||||
|
||||
protected:
|
||||
|
||||
FString ServerUrl;
|
||||
FString StreamId;
|
||||
FString AuthToken;
|
||||
int32 MaxBatchSizeMb;
|
||||
int32 MaxBufferLength;
|
||||
int32 ThreadCount;
|
||||
|
||||
bool ShouldSendThreadRun = false;
|
||||
bool IsWriteComplete = false;
|
||||
FRunnableThread* SendingThread;
|
||||
FCriticalSection Lock_SendBuffer;
|
||||
TArray<TTuple<const FString, const FString>> SendBuffer;
|
||||
|
||||
public:
|
||||
|
||||
FBatchSender(FString& ServerUrl, FString& StreamId, FString& AuthToken, int32 MaxBatchSizeMb=1, int32 MaxBufferLength = 10, int32 ThreadCount = 4);
|
||||
|
||||
virtual ~FBatchSender() override;
|
||||
|
||||
virtual uint32 Run() override;
|
||||
virtual void Stop() override;
|
||||
|
||||
|
||||
virtual void EnqueueSend(const FString& Id, const FString& Object);
|
||||
virtual void Flush();
|
||||
|
||||
protected:
|
||||
|
||||
virtual void SendingThreadMain();
|
||||
};
|
||||
@@ -2,12 +2,14 @@
|
||||
|
||||
|
||||
#include "Transports/MemoryTransport.h"
|
||||
#include "LogSpeckle.h"
|
||||
|
||||
bool UMemoryTransport::HasObject(const FString& ObjectId) const
|
||||
{
|
||||
return SpeckleObjects.Contains(ObjectId);
|
||||
}
|
||||
|
||||
|
||||
TSharedPtr<FJsonObject> UMemoryTransport::GetSpeckleObject(const FString& ObjectId) const
|
||||
{
|
||||
return SpeckleObjects.FindRef(ObjectId);
|
||||
@@ -16,4 +18,5 @@ TSharedPtr<FJsonObject> UMemoryTransport::GetSpeckleObject(const FString& Object
|
||||
void UMemoryTransport::SaveObject(const FString& ObjectId, const TSharedPtr<FJsonObject> SerializedObject)
|
||||
{
|
||||
SpeckleObjects.Add(ObjectId, SerializedObject);
|
||||
UE_LOG(LogSpeckle, Log, TEXT("-----------> ADDED <-------------- %d"), SpeckleObjects.Num());
|
||||
}
|
||||
|
||||
@@ -2,53 +2,67 @@
|
||||
|
||||
|
||||
#include "Transports/ServerTransport.h"
|
||||
|
||||
#include "FBatchSender.h"
|
||||
#include "LogSpeckle.h"
|
||||
#include "HttpModule.h"
|
||||
#include "Mixpanel.h"
|
||||
|
||||
#include "JsonObjectConverter.h"
|
||||
#include "HttpModule.h"
|
||||
#include "Interfaces/IHttpRequest.h"
|
||||
#include "Interfaces/IHttpResponse.h"
|
||||
#include "Mixpanel.h"
|
||||
#include "Policies/CondensedJsonPrintPolicy.h"
|
||||
|
||||
|
||||
|
||||
|
||||
TSharedPtr<FJsonObject> UServerTransport::GetSpeckleObject(const FString& ObjectId) const
|
||||
{
|
||||
unimplemented();
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
void UServerTransport::SaveObject(const FString& ObjectId, const TSharedPtr<FJsonObject> Object)
|
||||
void UServerTransport::SaveObject(const FString& ObjectId, const TSharedPtr<FJsonObject> SerializedObject)
|
||||
{
|
||||
FString SerializedObject;
|
||||
{
|
||||
auto Writer = TJsonWriterFactory<TCHAR, TCondensedJsonPrintPolicy<TCHAR>>::Create(&SerializedObject);
|
||||
FJsonSerializerWriter<TCHAR, TCondensedJsonPrintPolicy<TCHAR>> SerializerWriter(Writer);
|
||||
FJsonSerializer::Serialize(Object.ToSharedRef(), Writer);
|
||||
}
|
||||
|
||||
BatchSender.EnqueueSend(ObjectId, SerializedObject);
|
||||
}
|
||||
|
||||
void UServerTransport::BeginWrite()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void UServerTransport::EndWrite()
|
||||
{
|
||||
BatchSender.Flush();
|
||||
unimplemented(); //TODO implement
|
||||
}
|
||||
|
||||
bool UServerTransport::HasObject(const FString& ObjectId) const
|
||||
{
|
||||
unimplemented();
|
||||
unimplemented(); //TODO implement
|
||||
return false;
|
||||
}
|
||||
|
||||
// Parse Root JSON
|
||||
void UServerTransport::HandleRootObjectResponse(const FString& RootObjSerialized,
|
||||
TScriptInterface<ITransport> TargetTransport,
|
||||
const FString& ObjectId) const
|
||||
{
|
||||
TSharedPtr<FJsonObject> RootObj;
|
||||
if(!LoadJson(RootObjSerialized, RootObj))
|
||||
{
|
||||
FString Message = FString::Printf( TEXT("A Root Object %s was recieved but was invalid and could not be deserialied"), *ObjectId);
|
||||
InvokeOnError(Message);
|
||||
return;
|
||||
}
|
||||
|
||||
TargetTransport->SaveObject(ObjectId, RootObj);
|
||||
|
||||
// Find children are not already in the target transport
|
||||
const auto Closures = RootObj->GetObjectField("__closure")->Values;
|
||||
|
||||
TArray<FString> ChildrenIds;
|
||||
Closures.GetKeys(ChildrenIds);
|
||||
TArray<FString> NewChildrenIds;
|
||||
for(const FString& Id : ChildrenIds)
|
||||
{
|
||||
if(TargetTransport->HasObject(Id)) continue;
|
||||
|
||||
NewChildrenIds.Add(Id);
|
||||
}
|
||||
|
||||
|
||||
FetchChildren(TargetTransport, ObjectId, NewChildrenIds);
|
||||
}
|
||||
|
||||
|
||||
// Create HTTP Request for Commit Root objects (only ids of children)
|
||||
void UServerTransport::CopyObjectAndChildren(const FString& ObjectId,
|
||||
TScriptInterface<ITransport> TargetTransport,
|
||||
const FTransportCopyObjectCompleteDelegate& OnCompleteAction,
|
||||
@@ -64,8 +78,7 @@ void UServerTransport::CopyObjectAndChildren(const FString& ObjectId,
|
||||
Request->SetURL(Endpoint);
|
||||
Request->SetHeader("Accept", TEXT("text/plain"));
|
||||
Request->SetHeader("Authorization", "Bearer " + AuthToken);
|
||||
|
||||
|
||||
|
||||
// Response Callback
|
||||
auto ResponseHandler = [=](FHttpRequestPtr, FHttpResponsePtr Response, bool bWasSuccessful) mutable
|
||||
{
|
||||
@@ -85,7 +98,6 @@ void UServerTransport::CopyObjectAndChildren(const FString& ObjectId,
|
||||
}
|
||||
|
||||
HandleRootObjectResponse(Response->GetContentAsString(), TargetTransport, ObjectId);
|
||||
|
||||
};
|
||||
|
||||
Request->OnProcessRequestComplete().BindLambda(ResponseHandler);
|
||||
@@ -103,15 +115,16 @@ void UServerTransport::CopyObjectAndChildren(const FString& ObjectId,
|
||||
FAnalytics::TrackEvent("unknown", ServerUrl, "Receive");
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
void UServerTransport::FetchChildren(TScriptInterface<ITransport> TargetTransport, const FString& ObjectId, const TArray<FString>& ChildrenIds, int32 CStart) const
|
||||
// Fetch Children JSON and parse it
|
||||
void UServerTransport::FetchChildren(TScriptInterface<ITransport> TargetTransport, const FString& ObjectId,
|
||||
const TArray<FString>& ChildrenIds, int32 CStart) const
|
||||
{
|
||||
// Check if all children have been fetched
|
||||
if(ChildrenIds.Num() <= CStart)
|
||||
{
|
||||
ensureAlwaysMsgf(this->OnComplete.ExecuteIfBound(TargetTransport->GetSpeckleObject(ObjectId)), TEXT("Complete handler was not bound properly"));
|
||||
UE_LOG(LogSpeckle, Log, TEXT("----------->PJSON < CSTART <-----------"));
|
||||
ensureAlwaysMsgf(this->OnComplete.ExecuteIfBound(TargetTransport->GetSpeckleObject(ObjectId)),
|
||||
TEXT("Complete handler was not bound properly"));
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -154,30 +167,39 @@ void UServerTransport::FetchChildren(TScriptInterface<ITransport> TargetTranspor
|
||||
// Response Callback
|
||||
auto ResponseHandler = [=](FHttpRequestPtr, FHttpResponsePtr Response, bool bWasSuccessful) mutable
|
||||
{
|
||||
// Any Fail
|
||||
if(!bWasSuccessful)
|
||||
{
|
||||
FString Message = FString::Printf(TEXT("Request for children of root object %s/%s failed: %s"), *StreamId, *ObjectId, *Response->GetContentAsString());
|
||||
InvokeOnError(Message);
|
||||
return;
|
||||
}
|
||||
|
||||
const int32 ResponseCode = Response->GetResponseCode();
|
||||
if (ResponseCode != 200)
|
||||
{
|
||||
FString Message = FString::Printf(TEXT("Request for children of root object %s/%s failed:\nHTTP response %d"), *StreamId, *ObjectId, ResponseCode);
|
||||
FString Message = FString::Printf(TEXT("Request for children of root object %s/%s failed: %s"),
|
||||
*StreamId, *ObjectId, *Response->GetContentAsString());
|
||||
InvokeOnError(Message);
|
||||
return;
|
||||
}
|
||||
|
||||
// Any HTTP Fail
|
||||
const int32 ResponseCode = Response->GetResponseCode();
|
||||
if (ResponseCode != 200)
|
||||
{
|
||||
FString Message = FString::Printf(
|
||||
TEXT("Request for children of root object %s/%s failed:\nHTTP response %d"),
|
||||
*StreamId, *ObjectId, ResponseCode);
|
||||
InvokeOnError(Message);
|
||||
return;
|
||||
}
|
||||
|
||||
// Success: Start parsing
|
||||
TArray<FString> Lines;
|
||||
const int32 LineCount = SplitLines(Response->GetContentAsString(), Lines);
|
||||
|
||||
UE_LOG(LogSpeckle, Verbose, TEXT("Parsing %d downloaded objects..."), LineCount)
|
||||
|
||||
// Warning: Less objects then expected
|
||||
if(LineCount != CEnd - CStart)
|
||||
{
|
||||
UE_LOG(LogSpeckle, Warning, TEXT("Requested %d objects, but recieved %d"), CEnd - CStart, LineCount);
|
||||
UE_LOG(LogSpeckle, Warning, TEXT("Requested %d objects, but received %d"), CEnd - CStart, LineCount);
|
||||
}
|
||||
|
||||
|
||||
// Load JSON as objects
|
||||
for (const FString& Line : Lines)
|
||||
{
|
||||
FString Id, ObjectJson;
|
||||
@@ -187,14 +209,13 @@ void UServerTransport::FetchChildren(TScriptInterface<ITransport> TargetTranspor
|
||||
TSharedPtr<FJsonObject> JsonObject;
|
||||
if(!LoadJson(ObjectJson, JsonObject)) continue;
|
||||
|
||||
|
||||
TargetTransport->SaveObject(Id, JsonObject);
|
||||
}
|
||||
|
||||
UE_LOG(LogSpeckle, Log, TEXT("Processed %d/%d Child objects"), CEnd, ChildrenIds.Num())
|
||||
|
||||
//Iterate again for any missing children
|
||||
FetchChildren(TargetTransport, ObjectId, ChildrenIds , CEnd);
|
||||
FetchChildren(TargetTransport, ObjectId, ChildrenIds, CEnd);
|
||||
};
|
||||
|
||||
Request->OnProcessRequestComplete().BindLambda(ResponseHandler);
|
||||
@@ -208,36 +229,15 @@ void UServerTransport::FetchChildren(TScriptInterface<ITransport> TargetTranspor
|
||||
InvokeOnError(Message);
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
UE_LOG(LogSpeckle, Verbose, TEXT("Requesting %d child objects"), CEnd - CStart);
|
||||
}
|
||||
|
||||
void UServerTransport::HandleRootObjectResponse(const FString& RootObjSerialized, TScriptInterface<ITransport> TargetTransport, const FString& ObjectId) const
|
||||
|
||||
void UServerTransport::InvokeOnError(FString& Message) const
|
||||
{
|
||||
TSharedPtr<FJsonObject> RootObj;
|
||||
if(!LoadJson(RootObjSerialized, RootObj))
|
||||
{
|
||||
FString Message = FString::Printf( TEXT("A Root Object %s was recieved but was invalid and could not be deserialied"), *ObjectId);
|
||||
InvokeOnError(Message);
|
||||
return;
|
||||
}
|
||||
|
||||
TargetTransport->SaveObject(ObjectId, RootObj);
|
||||
|
||||
// Find children are not already in the target transport
|
||||
const auto Closures = RootObj->GetObjectField("__closure")->Values;
|
||||
|
||||
TArray<FString> ChildrenIds;
|
||||
Closures.GetKeys(ChildrenIds);
|
||||
TArray<FString> NewChildrenIds;
|
||||
for(const FString& Id : ChildrenIds)
|
||||
{
|
||||
if(TargetTransport->HasObject(Id)) continue;
|
||||
|
||||
NewChildrenIds.Add(Id);
|
||||
}
|
||||
|
||||
FetchChildren(TargetTransport, ObjectId, NewChildrenIds);
|
||||
ensureAlwaysMsgf(this->OnError.ExecuteIfBound(Message), TEXT("ServerTransport: Unhandled error - %s"), *Message);
|
||||
}
|
||||
|
||||
int32 UServerTransport::SplitLines(const FString& Content, TArray<FString>& OutLines)
|
||||
@@ -251,14 +251,9 @@ int32 UServerTransport::SplitLines(const FString& Content, TArray<FString>& OutL
|
||||
return LineCount;
|
||||
}
|
||||
|
||||
bool UServerTransport::LoadJson(const FString& ObjectJson, TSharedPtr<FJsonObject>& OutJsonObject)
|
||||
bool UServerTransport::LoadJson(const FString& StringJson, TSharedPtr<FJsonObject>& OutJsonObject)
|
||||
{
|
||||
TSharedRef<TJsonReader<>> Reader = TJsonReaderFactory<>::Create(ObjectJson);
|
||||
TSharedRef<TJsonReader<>> Reader = TJsonReaderFactory<>::Create(StringJson);
|
||||
return FJsonSerializer::Deserialize(Reader, OutJsonObject);
|
||||
}
|
||||
|
||||
void UServerTransport::InvokeOnError(FString& Message) const
|
||||
{
|
||||
ensureAlwaysMsgf(this->OnError.ExecuteIfBound(Message), TEXT("ServerTransport: Unhandled error - %s"), *Message);
|
||||
}
|
||||
|
||||
|
||||
@@ -1,29 +0,0 @@
|
||||
// Copyright 2022 AEC Systems, Licensed under the Apache License, Version 2.0
|
||||
|
||||
//#pragma once
|
||||
|
||||
|
||||
//#include "CoreMinimal.h"
|
||||
|
||||
//#include "Client.generated.h"
|
||||
//
|
||||
// /**
|
||||
// *
|
||||
// */
|
||||
// UCLASS()
|
||||
// class SPECKLEUNREAL_API UClient : public UClass
|
||||
// {
|
||||
// GENERATED_BODY()
|
||||
//
|
||||
// public:
|
||||
//
|
||||
// static int DefaultBranchLimit = 10;
|
||||
//
|
||||
// //UFUNCTION(BlueprintCallable, Category="Speckle")
|
||||
// //void GetAccounts();
|
||||
//
|
||||
// //UFUNCTION(BlueprintCallable, Category="Speckle")
|
||||
// //Branch StreamGetBranches(FString StreamID, int BranchesLimit = DefaultBranchLimit, int CommitLimit = DefaultBranchLimit);
|
||||
//
|
||||
//
|
||||
// };
|
||||
@@ -0,0 +1,80 @@
|
||||
// Copyright 2022 AEC Systems, Licensed under the Apache License, Version 2.0
|
||||
#pragma once
|
||||
#include "Interfaces/IHttpRequest.h"
|
||||
|
||||
struct FSpeckleStream;
|
||||
struct FSpeckleBranch;
|
||||
struct FSpeckleCommit;
|
||||
struct FSpeckleGlobals;
|
||||
struct FSpeckleUser;
|
||||
|
||||
DECLARE_DELEGATE_OneParam(FErrorDelegate, const FString&);
|
||||
DECLARE_DELEGATE_OneParam(FFetchStreamDelegate, const TArray<FSpeckleStream>&);
|
||||
DECLARE_DELEGATE_OneParam(FFetchBranchDelegate, const TArray<FSpeckleBranch>&);
|
||||
DECLARE_DELEGATE_OneParam(FFetchCommitDelegate, const TArray<FSpeckleCommit>&);
|
||||
DECLARE_DELEGATE_OneParam(FFetchGlobalsDelegate, const FSpeckleGlobals&);
|
||||
DECLARE_DELEGATE_OneParam(FFetchUserDelegate, const FSpeckleUser&);
|
||||
|
||||
/**
|
||||
* C++ wrapper for GraphQL requests
|
||||
* See Operations to use with blueprint
|
||||
*/
|
||||
class FClientAPI
|
||||
{
|
||||
|
||||
|
||||
public:
|
||||
|
||||
|
||||
|
||||
static void StreamsGet( const FString& ServerUrl,
|
||||
const FString& AuthToken,
|
||||
const int32 Limit,
|
||||
const FFetchStreamDelegate OnCompleteAction,
|
||||
const FErrorDelegate OnErrorAction);
|
||||
|
||||
static void StreamGetBranches( const FString& ServerUrl,
|
||||
const FString& AuthToken,
|
||||
const FString& StreamId,
|
||||
const int32 Limit,
|
||||
const FFetchBranchDelegate OnCompleteAction,
|
||||
const FErrorDelegate OnErrorAction);
|
||||
|
||||
static void StreamGetCommits( const FString& ServerUrl,
|
||||
const FString& AuthToken,
|
||||
const FString& StreamId,
|
||||
const FString& BranchName,
|
||||
const int32 Limit,
|
||||
const FFetchCommitDelegate OnCompleteAction,
|
||||
const FErrorDelegate OnErrorAction);
|
||||
|
||||
static void FetchGlobals( const FString& ServerUrl,
|
||||
const FString& AuthToken,
|
||||
const FString& StreamId,
|
||||
const FString& ReferencedObjectId,
|
||||
const FFetchGlobalsDelegate OnCompleteAction,
|
||||
const FErrorDelegate OnErrorAction);
|
||||
|
||||
static void FetchUserData( const FString& ServerUrl,
|
||||
const FString& AuthToken,
|
||||
const FFetchUserDelegate OnCompleteAction,
|
||||
const FErrorDelegate OnErrorAction);
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
//Utility functions
|
||||
|
||||
static FHttpRequestRef CreateGraphQLRequest(const FString& ServerUrl, FString AuthToken, const FString& PostPayload,
|
||||
const FString& Encoding = TEXT("gzip"));
|
||||
|
||||
static bool SendGraphQLRequest(const FHttpRequestRef Request, const FString& RequestName, const TFunctionRef<void(const FString& Message)> OnErrorAction);
|
||||
|
||||
static bool GetResponseAsJSON(const FHttpResponsePtr Response, const FString& RequestLogName, TSharedPtr<FJsonObject>& OutObject, const TFunctionRef<void(const FString& Message)> OnErrorAction);
|
||||
|
||||
static bool CheckForOperationErrors(const TSharedPtr<FJsonObject> GraphQLResponse, FString& OutErrorMessage);
|
||||
static bool CheckRequestFailed(bool bWasSuccessful, FHttpResponsePtr Response, const FString& RequestName, const TFunctionRef<void(const FString& Message)> OnErrorAction);
|
||||
|
||||
};
|
||||
@@ -0,0 +1,48 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "Kismet/BlueprintAsyncActionBase.h"
|
||||
#include "Objects/HighLevel/SpeckleBranch.h"
|
||||
|
||||
#include "ReceiveBranchesOperation.generated.h"
|
||||
|
||||
|
||||
DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams(FReceiveBranchesOperationHandler,
|
||||
const TArray<FSpeckleBranch>&, Branches,
|
||||
const FString&, ErrorMessage);
|
||||
|
||||
/**
|
||||
* Receive All streams
|
||||
*/
|
||||
UCLASS()
|
||||
class SPECKLEUNREAL_API UReceiveBranchesOperation : public UBlueprintAsyncActionBase
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
public:
|
||||
|
||||
UPROPERTY(BlueprintAssignable)
|
||||
FReceiveBranchesOperationHandler OnReceiveSuccessfully;
|
||||
|
||||
UPROPERTY(BlueprintAssignable)
|
||||
FReceiveBranchesOperationHandler OnError;
|
||||
|
||||
UFUNCTION(BlueprintCallable, BlueprintInternalUseOnly, Category = "Speckle|Operations", meta = (WorldContext = "WorldContextObject"))
|
||||
static UReceiveBranchesOperation* ReceiveBranchesOperation(UObject* WorldContextObject,
|
||||
const FString& ServerUrl, const FString& AuthToken, const FString& StreamId, int32 Limit = 20);
|
||||
virtual void Activate() override;
|
||||
|
||||
protected:
|
||||
void Request();
|
||||
|
||||
FString ServerUrl;
|
||||
FString AuthToken;
|
||||
FString StreamId;
|
||||
int32 Limit;
|
||||
|
||||
void HandleReceive(const TArray<FSpeckleBranch>& Branches);
|
||||
|
||||
void HandleError(const FString& Message);
|
||||
};
|
||||
@@ -0,0 +1,53 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "Kismet/BlueprintAsyncActionBase.h"
|
||||
#include "Objects/HighLevel/SpeckleCommit.h"
|
||||
|
||||
#include "ReceiveCommitsOperation.generated.h"
|
||||
|
||||
DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams(FReceiveCommitsOperationHandler, const TArray<FSpeckleCommit>&, Commits, FString, ErrorMessage);
|
||||
|
||||
|
||||
/**
|
||||
* Receive All Commits
|
||||
*/
|
||||
UCLASS()
|
||||
class SPECKLEUNREAL_API UReceiveCommitsOperation : public UBlueprintAsyncActionBase
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
public:
|
||||
|
||||
UPROPERTY(BlueprintAssignable)
|
||||
FReceiveCommitsOperationHandler OnReceiveSuccessfully;
|
||||
|
||||
UPROPERTY(BlueprintAssignable)
|
||||
FReceiveCommitsOperationHandler OnError;
|
||||
|
||||
|
||||
UFUNCTION(BlueprintCallable, BlueprintInternalUseOnly, Category = "Speckle|Operations",
|
||||
meta = (WorldContext = "WorldContextObject", BranchName = "main"))
|
||||
static UReceiveCommitsOperation* ReceiveCommitsOperation(UObject* WorldContextObject,
|
||||
const FString& ServerUrl,
|
||||
const FString& AuthToken,
|
||||
const FString& StreamId,
|
||||
const FString& BranchName,
|
||||
const int32 Limit = 20);
|
||||
virtual void Activate() override;
|
||||
|
||||
protected:
|
||||
void Request();
|
||||
|
||||
FString ServerUrl;
|
||||
FString AuthToken;
|
||||
FString StreamId;
|
||||
FString BranchName;
|
||||
int32 Limit;
|
||||
|
||||
void HandleReceive(const TArray<FSpeckleCommit>& Commits);
|
||||
|
||||
void HandleError(const FString& Message);
|
||||
};
|
||||
@@ -0,0 +1,48 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "Kismet/BlueprintAsyncActionBase.h"
|
||||
#include "Objects/HighLevel/SpeckleGlobals.h"
|
||||
|
||||
#include "ReceiveGlobalsOperation.generated.h"
|
||||
|
||||
|
||||
DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams(FReceiveGlobalsOperationHandler, const FSpeckleGlobals, Globals, FString, ErrorMessage);
|
||||
|
||||
|
||||
/**
|
||||
* Receive My User Data in Speckle
|
||||
*/
|
||||
UCLASS()
|
||||
class SPECKLEUNREAL_API UReceiveGlobalsOperation : public UBlueprintAsyncActionBase
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
public:
|
||||
|
||||
UPROPERTY(BlueprintAssignable)
|
||||
FReceiveGlobalsOperationHandler OnReceiveSuccessfully;
|
||||
|
||||
UPROPERTY(BlueprintAssignable)
|
||||
FReceiveGlobalsOperationHandler OnError;
|
||||
|
||||
UFUNCTION(BlueprintCallable, BlueprintInternalUseOnly, Category = "Speckle|Operations", meta = (WorldContext = "WorldContextObject"))
|
||||
static UReceiveGlobalsOperation* ReceiveGlobalsOperation(UObject* WorldContextObject,
|
||||
const FString& ServerUrl, const FString& AuthToken,
|
||||
const FString& StreamId, const FString& ReferencedObjectId);
|
||||
virtual void Activate() override;
|
||||
|
||||
protected:
|
||||
void Request();
|
||||
|
||||
FString ServerUrl;
|
||||
FString AuthToken;
|
||||
FString StreamId;
|
||||
FString ReferencedObjectId;
|
||||
|
||||
void HandleReceive(const FSpeckleGlobals& Object);
|
||||
|
||||
void HandleError(const FString& Message);
|
||||
};
|
||||
@@ -0,0 +1,49 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "Kismet/BlueprintAsyncActionBase.h"
|
||||
#include "Objects/HighLevel/SpeckleUser.h"
|
||||
|
||||
#include "ReceiveMyUserDataOperation.generated.h"
|
||||
|
||||
struct FSpeckleUser;
|
||||
|
||||
DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams(FReceiveMyUserDataOperationHandler, const FSpeckleUser, MyUserData, FString, ErrorMessage);
|
||||
|
||||
|
||||
/**
|
||||
* Receive My User Data in Speckle
|
||||
*/
|
||||
UCLASS()
|
||||
class SPECKLEUNREAL_API UReceiveMyUserDataOperation : public UBlueprintAsyncActionBase
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
public:
|
||||
|
||||
UPROPERTY(BlueprintAssignable)
|
||||
FReceiveMyUserDataOperationHandler OnReceiveSuccessfully;
|
||||
|
||||
UPROPERTY(BlueprintAssignable)
|
||||
FReceiveMyUserDataOperationHandler OnError;
|
||||
|
||||
|
||||
UFUNCTION(BlueprintCallable, BlueprintInternalUseOnly, Category = "Speckle|Operations",
|
||||
meta = (WorldContext = "WorldContextObject"))
|
||||
static UReceiveMyUserDataOperation* ReceiveMyUserDataOperation(UObject* WorldContextObject,
|
||||
const FString& ServerUrl, const FString& AuthToken);
|
||||
|
||||
virtual void Activate() override;
|
||||
|
||||
protected:
|
||||
void Request();
|
||||
|
||||
FString ServerUrl;
|
||||
FString AuthToken;
|
||||
|
||||
void HandleReceive(const FSpeckleUser& Object);
|
||||
|
||||
void HandleError(const FString& Message);
|
||||
};
|
||||
@@ -39,7 +39,8 @@ public:
|
||||
FRecieveOperationHandler OnError;
|
||||
|
||||
UFUNCTION(BlueprintCallable, BlueprintInternalUseOnly, Category = "Speckle|Operations", meta = (WorldContext = "WorldContextObject"))
|
||||
static UReceiveOperation* ReceiveOperation(UObject* WorldContextObject, const FString& ObjectId, TScriptInterface<ITransport> RemoteTransport, TScriptInterface<ITransport> LocalTransport);
|
||||
static UReceiveOperation* ReceiveOperation(UObject* WorldContextObject, const FString& ObjectId,
|
||||
TScriptInterface<ITransport> RemoteTransport, TScriptInterface<ITransport> LocalTransport);
|
||||
|
||||
|
||||
virtual void Activate() override;
|
||||
|
||||
@@ -0,0 +1,44 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "Kismet/BlueprintAsyncActionBase.h"
|
||||
#include "Objects/HighLevel/SpeckleStream.h"
|
||||
|
||||
#include "ReceiveStreamsOperation.generated.h"
|
||||
|
||||
|
||||
DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams(FReceiveStreamsOperationHandler, const TArray<FSpeckleStream>&, Streams, FString, ErrorMessage);
|
||||
|
||||
/**
|
||||
* Receive All streams
|
||||
*/
|
||||
UCLASS()
|
||||
class SPECKLEUNREAL_API UReceiveStreamsOperation : public UBlueprintAsyncActionBase
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
public:
|
||||
|
||||
UPROPERTY(BlueprintAssignable)
|
||||
FReceiveStreamsOperationHandler OnReceiveSuccessfully;
|
||||
|
||||
UPROPERTY(BlueprintAssignable)
|
||||
FReceiveStreamsOperationHandler OnError;
|
||||
|
||||
UFUNCTION(BlueprintCallable, BlueprintInternalUseOnly, Category = "Speckle|Operations", meta = (WorldContext = "WorldContextObject"))
|
||||
static UReceiveStreamsOperation* ReceiveStreamsOperation(UObject* WorldContextObject, const FString& ServerUrl, const FString& AuthToken, const int32 Limit = 20);
|
||||
virtual void Activate() override;
|
||||
|
||||
protected:
|
||||
void Request();
|
||||
|
||||
FString ServerUrl;
|
||||
FString AuthToken;
|
||||
int32 Limit;
|
||||
|
||||
void HandleReceive(const TArray<FSpeckleStream>& Streams);
|
||||
|
||||
void HandleError(const FString& Message);
|
||||
};
|
||||
@@ -1,48 +1,47 @@
|
||||
// Copyright 2022 AEC Systems, Licensed under the Apache License, Version 2.0
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "Kismet/BlueprintAsyncActionBase.h"
|
||||
|
||||
#include "SendOperation.generated.h"
|
||||
|
||||
|
||||
class ITransport;
|
||||
class UBase;
|
||||
|
||||
DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams(FSendOperationHandler, const FString&, Id, const FString&, ErrorMessage);
|
||||
|
||||
/**
|
||||
*
|
||||
*/
|
||||
UCLASS()
|
||||
class SPECKLEUNREAL_API USendOperation : public UBlueprintAsyncActionBase
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
public:
|
||||
|
||||
UPROPERTY(BlueprintAssignable)
|
||||
FSendOperationHandler OnSendSuccessfully;
|
||||
|
||||
|
||||
UPROPERTY(BlueprintAssignable)
|
||||
FSendOperationHandler OnErrorAction;
|
||||
|
||||
|
||||
UFUNCTION(BlueprintCallable, Category = "Speckle|Operations", meta = (WorldContext = "WorldContextObject"))
|
||||
static USendOperation* SendOperation(UObject* WorldContextObject, UBase* Base, TArray<TScriptInterface<ITransport>> Transports);
|
||||
|
||||
virtual void Activate() override;
|
||||
void Send();
|
||||
|
||||
protected:
|
||||
|
||||
|
||||
TWeakObjectPtr<UBase> Base;
|
||||
|
||||
TArray<TScriptInterface<ITransport>> Transports;
|
||||
|
||||
|
||||
};
|
||||
// // Copyright 2022 AEC Systems, Licensed under the Apache License, Version 2.0
|
||||
//
|
||||
// #pragma once
|
||||
//
|
||||
// #include "CoreMinimal.h"
|
||||
// #include "Kismet/BlueprintAsyncActionBase.h"
|
||||
//
|
||||
// #include "SendOperation.generated.h"
|
||||
//
|
||||
//
|
||||
// class ITransport;
|
||||
// class UBase;
|
||||
//
|
||||
// DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams(FSendOperationHandler, const FString&, Id, const FString&, ErrorMessage);
|
||||
//
|
||||
// /**
|
||||
// *
|
||||
// */
|
||||
// UCLASS()
|
||||
// class SPECKLEUNREAL_API USendOperation : public UBlueprintAsyncActionBase
|
||||
// {
|
||||
// GENERATED_BODY()
|
||||
//
|
||||
// public:
|
||||
//
|
||||
// UPROPERTY(BlueprintAssignable)
|
||||
// FSendOperationHandler OnSendSuccessfully;
|
||||
//
|
||||
//
|
||||
// UPROPERTY(BlueprintAssignable)
|
||||
// FSendOperationHandler OnErrorAction;
|
||||
//
|
||||
//
|
||||
// UFUNCTION(BlueprintCallable, Category = "Speckle|Operations", meta = (WorldContext = "WorldContextObject"))
|
||||
// static USendOperation* SendOperation(UObject* WorldContextObject, UBase* Base, TArray<TScriptInterface<ITransport>> Transports);
|
||||
//
|
||||
// virtual void Activate() override;
|
||||
//
|
||||
// protected:
|
||||
//
|
||||
//
|
||||
// TWeakObjectPtr<UBase> Base;
|
||||
//
|
||||
// TScriptArray<TScriptInterface<ITransport>> Transports;
|
||||
//
|
||||
//
|
||||
// };
|
||||
@@ -5,6 +5,7 @@
|
||||
#include "CoreMinimal.h"
|
||||
#include "Kismet/BlueprintFunctionLibrary.h"
|
||||
|
||||
|
||||
#include "SpeckleSerializer.generated.h"
|
||||
|
||||
class UBase;
|
||||
@@ -21,6 +22,5 @@ public:
|
||||
static UBase* DeserializeBaseById(const FString& ObjectId, const TScriptInterface<ITransport> ReadTransport);
|
||||
|
||||
static UBase* DeserializeBase(const TSharedPtr<FJsonObject> Obj, const TScriptInterface<ITransport> ReadTransport);
|
||||
|
||||
|
||||
|
||||
};
|
||||
|
||||
@@ -36,7 +36,7 @@ public:
|
||||
virtual bool CanConvertToNative_Implementation(TSubclassOf<UBase> BaseType) override;
|
||||
|
||||
|
||||
virtual void ConvertToSpeckle_Implementation(const UObject* Object, UBase* SpeckleObject) override;
|
||||
virtual UBase* ConvertToSpeckle_Implementation(const UObject* Object) override;
|
||||
|
||||
|
||||
UFUNCTION(BlueprintCallable, Category="Speckle|Conversion")
|
||||
|
||||
@@ -41,7 +41,9 @@ public:
|
||||
// Sets default values for this actor's properties
|
||||
UProceduralMeshConverter();
|
||||
|
||||
virtual UObject* ConvertToNative_Implementation(const UBase* SpeckleBase, UWorld* World, TScriptInterface<ISpeckleConverter>& AvailableConverters) override;
|
||||
virtual UObject* ConvertToNative_Implementation(const UBase* SpeckleBase, UWorld* World,
|
||||
TScriptInterface<ISpeckleConverter>& AvailableConverters) override;
|
||||
|
||||
virtual UBase* ConvertToSpeckle_Implementation(const UObject* Object) override;
|
||||
|
||||
UFUNCTION(BlueprintCallable, Category="ToNative")
|
||||
@@ -50,6 +52,7 @@ public:
|
||||
UFUNCTION(BlueprintCallable, Category="ToNative")
|
||||
virtual UMesh* MeshToSpeckle(const UProceduralMeshComponent* Object);
|
||||
|
||||
virtual AActor* CreateEmptyActor(UWorld* World, const FTransform& Transform, const FActorSpawnParameters& SpawnParameters = FActorSpawnParameters());
|
||||
virtual AActor* CreateEmptyActor(UWorld* World, const FTransform& Transform,
|
||||
const FActorSpawnParameters& SpawnParameters = FActorSpawnParameters());
|
||||
|
||||
};
|
||||
|
||||
@@ -76,7 +76,7 @@ public:
|
||||
UStaticMeshConverter();
|
||||
|
||||
virtual UObject* ConvertToNative_Implementation(const UBase* SpeckleBase, UWorld* World, TScriptInterface<ISpeckleConverter>& AvailableConverters) override;
|
||||
virtual void ConvertToSpeckle_Implementation(const UObject* Object, UBase* SpeckleObject) override;
|
||||
virtual UBase* ConvertToSpeckle_Implementation(const UObject* Object) override;
|
||||
virtual void FinishConversion_Implementation() override;
|
||||
|
||||
// Converts a multiple Speckle Meshes to a native actor of type MeshActorType
|
||||
@@ -91,7 +91,7 @@ public:
|
||||
FActorSpawnParameters());
|
||||
|
||||
UFUNCTION(BlueprintCallable, Category="ToSpeckle")
|
||||
virtual TArray<UMesh*> MeshToSpeckle(const UStaticMeshComponent* Object);
|
||||
virtual UBase* MeshToSpeckle(const UStaticMeshComponent* Object);
|
||||
|
||||
|
||||
protected:
|
||||
|
||||
@@ -34,22 +34,13 @@ public:
|
||||
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category="ToNative")
|
||||
UObject* ConvertToNative(const UBase* SpeckleBase, UWorld* World, UPARAM(ref) TScriptInterface<ISpeckleConverter>& AvailableConverters);
|
||||
|
||||
/// Clean up cached resources, and finish any pending build tasks to complete ToNative conversion.
|
||||
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category="ToNative")
|
||||
void FinishConversion();
|
||||
|
||||
|
||||
/// Will return true if this converter can convert a given
|
||||
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category="ToSpeckle")
|
||||
void CanConvertToSpeckle(const AActor* Actor);
|
||||
|
||||
/// Tries to convert a given Actor or Component into a Speckle Base
|
||||
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category="ToSpeckle")
|
||||
void ConvertToSpeckle(const UObject* Object, UBase* SpeckleObject);
|
||||
UBase* ConvertToSpeckle(const UObject* Object);
|
||||
|
||||
|
||||
|
||||
|
||||
/// Clean up any cached assets that now may be unused
|
||||
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category="ToNative")
|
||||
void FinishConversion();
|
||||
|
||||
};
|
||||
|
||||
|
||||
@@ -4,10 +4,10 @@
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "Components/ActorComponent.h"
|
||||
#include "Objects/HighLevel/SpeckleStream.h"
|
||||
|
||||
#include "SpeckleConverterComponent.generated.h"
|
||||
|
||||
DECLARE_DYNAMIC_DELEGATE_TwoParams(FActorPredicate, const AActor*, Actor, bool&, OutShouldConvert);
|
||||
|
||||
class ITransport;
|
||||
class ISpeckleConverter;
|
||||
@@ -31,27 +31,33 @@ public:
|
||||
|
||||
// Sets default values for this component's properties
|
||||
USpeckleConverterComponent();
|
||||
|
||||
|
||||
// Converts the given Base and all children into native actors.
|
||||
UFUNCTION(BlueprintCallable, Category="Speckle|Conversion|ToNative")
|
||||
UPARAM(DisplayName = "RootActor") AActor* RecursivelyConvertToNative(AActor* AOwner, const UBase* Base, const TScriptInterface<ITransport>& LocalTransport, bool DisplayProgressBar, TArray<AActor*>& OutActors);
|
||||
UFUNCTION(BlueprintCallable, Category="Speckle|Conversion")
|
||||
UPARAM(DisplayName = "RootActor") AActor* RecursivelyConvertToNative(AActor* AOwner, const UBase* Base,
|
||||
const TScriptInterface<ITransport>& LocalTransport, bool DisplayProgressBar, TArray<AActor*>& OutActors);
|
||||
|
||||
UFUNCTION(BlueprintCallable, Category="Speckle|Conversion|ToNative")
|
||||
|
||||
// Converts the given Base and all children into native actors.
|
||||
UFUNCTION(BlueprintCallable, Category="Speckle|Conversion")
|
||||
UPARAM(DisplayName = "RootActor") TArray<FSpeckleStream> ConvertStreamsToNative(
|
||||
AActor* AOwner,
|
||||
const UBase* Base,
|
||||
const TScriptInterface<ITransport>& LocalTransport,
|
||||
bool DisplayProgressBar,
|
||||
TArray<AActor*>& OutActors
|
||||
);
|
||||
|
||||
UFUNCTION(BlueprintCallable, Category="Speckle|Conversion")
|
||||
virtual void FinishConversion();
|
||||
|
||||
// Converts the given Base and all children into native actors.
|
||||
UFUNCTION(BlueprintCallable, Category="Speckle|Conversion|ToSpeckle")
|
||||
virtual UBase* RecursivelyConvertToSpeckle(const TArray<AActor*>& RootActors, FActorPredicate& Predicate);
|
||||
|
||||
UFUNCTION(BlueprintCallable, Category="Speckle|Conversion|ToSpeckle")
|
||||
virtual void RecurseTreeToSpeckle(const AActor* RootActor, FActorPredicate& Predicate, TArray<UBase*>& OutConverted);
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="Speckle|Conversion")
|
||||
TArray<FSpeckleStream> ArrayOfStreams;
|
||||
|
||||
|
||||
|
||||
protected:
|
||||
|
||||
virtual AActor* RecursivelyConvertToNative_Internal(AActor* AOwner, const UBase* Base, const TScriptInterface<ITransport>& LocalTransport, FSlowTask* Task, TArray<AActor*>& OutActors);
|
||||
|
||||
|
||||
virtual void ConvertChild(const TSharedPtr<FJsonValue> Object, AActor* AOwner, const TScriptInterface<ITransport>& LocalTransport, FSlowTask* Task, TArray<AActor*>& OutActors);
|
||||
|
||||
|
||||
@@ -15,6 +15,7 @@ protected:
|
||||
|
||||
public:
|
||||
static void TrackEvent(const FString& Email, const FString& Server, const FString& EventName);
|
||||
static void TrackEvent(const FString& Email, const FString& Server, const FString& EventName, const TMap<FString, FString>& CustomProperties);
|
||||
static void TrackEvent(const FString& Email, const FString& Server, const FString& EventName,
|
||||
const TMap<FString, FString>& CustomProperties);
|
||||
static FString Hash(const FString& Input);
|
||||
};
|
||||
|
||||
@@ -3,7 +3,6 @@
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "DynamicBase.h"
|
||||
#include "Dom/JsonObject.h"
|
||||
|
||||
#include "Base.generated.h"
|
||||
@@ -14,8 +13,8 @@ class ASpeckleUnrealManager;
|
||||
/**
|
||||
* Base type that all Object Models inherit from
|
||||
*/
|
||||
UCLASS(BlueprintType, meta=(ScriptName="Base (Speckle.Objects)"))
|
||||
class SPECKLEUNREAL_API UBase : public UDynamicBase
|
||||
UCLASS(BlueprintType)
|
||||
class SPECKLEUNREAL_API UBase : public UObject
|
||||
{
|
||||
public:
|
||||
|
||||
@@ -23,7 +22,7 @@ public:
|
||||
|
||||
protected:
|
||||
|
||||
explicit UBase(const TCHAR* SpeckleType): SpeckleType(FString(SpeckleType)) {}
|
||||
explicit UBase(const wchar_t* SpeckleType): SpeckleType(SpeckleType) {}
|
||||
explicit UBase(const FString& SpeckleType) : SpeckleType(SpeckleType) {}
|
||||
|
||||
public:
|
||||
@@ -34,6 +33,8 @@ public:
|
||||
UPROPERTY(VisibleAnywhere, BlueprintReadWrite, Category="Speckle|Objects")
|
||||
FString Id;
|
||||
|
||||
TMap<FString, TSharedPtr<FJsonValue>> DynamicProperties; //TODO this won't be serialised!
|
||||
|
||||
UPROPERTY(VisibleAnywhere, BlueprintReadWrite, Category="Speckle|Objects")
|
||||
FString Units;
|
||||
|
||||
@@ -43,12 +44,7 @@ public:
|
||||
virtual bool Parse(const TSharedPtr<FJsonObject> Obj, const TScriptInterface<ITransport> ReadTransport)
|
||||
{
|
||||
bool IsValid = false;
|
||||
DynamicProperties.Reserve(Obj->Values.Num());
|
||||
for(const auto kvp : Obj->Values)
|
||||
{
|
||||
SetDynamicProperty(kvp.Key, kvp.Value->Type);
|
||||
}
|
||||
|
||||
DynamicProperties = Obj->Values;
|
||||
if(Obj->TryGetStringField("id", Id))
|
||||
{
|
||||
IsValid = true;
|
||||
@@ -61,18 +57,37 @@ public:
|
||||
return IsValid;
|
||||
}
|
||||
|
||||
protected:
|
||||
|
||||
virtual void ToJson(TJsonWriter<TCHAR, TCondensedJsonPrintPolicy<TCHAR>> Writer)
|
||||
UFUNCTION(BlueprintCallable, Category="Speckle|Objects")
|
||||
int32 RemoveDynamicProperty(UPARAM(ref) const FString& Key)
|
||||
{
|
||||
Writer.WriteValue(TEXT("units"), Units);
|
||||
Writer.WriteValue(TEXT("speckle_type"), SpeckleType);
|
||||
|
||||
for(const auto& p : DynamicProperties)
|
||||
{
|
||||
//Writer.WriteValue(p.Key, p.Value.mmmmmm));
|
||||
}
|
||||
return DynamicProperties.Remove(Key);
|
||||
}
|
||||
|
||||
|
||||
public:
|
||||
UFUNCTION(BlueprintCallable, Category="Speckle|Objects")
|
||||
bool TryGetDynamicString(UPARAM(ref) const FString& Key, FString& OutString) const
|
||||
{
|
||||
const TSharedPtr<FJsonValue> Value = DynamicProperties.FindRef(Key);
|
||||
if(Value == nullptr) return false;
|
||||
return Value->TryGetString(OutString);
|
||||
}
|
||||
|
||||
UFUNCTION(BlueprintCallable, Category="Speckle|Objects")
|
||||
bool TryGetDynamicNumber(UPARAM(ref) const FString& Key, float& OutNumber) const
|
||||
{
|
||||
const TSharedPtr<FJsonValue> Value = DynamicProperties.FindRef(Key);
|
||||
if(Value == nullptr) return false;
|
||||
return Value->TryGetNumber(OutNumber);
|
||||
}
|
||||
|
||||
UFUNCTION(BlueprintCallable, Category="Speckle|Objects")
|
||||
bool TryGetDynamicBool(UPARAM(ref) const FString& Key, bool& OutBool) const
|
||||
{
|
||||
const TSharedPtr<FJsonValue> Value = DynamicProperties.FindRef(Key);
|
||||
if(Value == nullptr) return false;
|
||||
return Value->TryGetBool(OutBool);
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
@@ -13,7 +13,7 @@ class UMesh;
|
||||
/**
|
||||
*
|
||||
*/
|
||||
UCLASS()
|
||||
UCLASS(meta=(ScriptName="Display Value Element (Speckle.Objects)"))
|
||||
class SPECKLEUNREAL_API UDisplayValueElement : public UBase
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
@@ -1,66 +0,0 @@
|
||||
// Copyright AEC Systems Ltd
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "UObject/Object.h"
|
||||
#include "DynamicBase.generated.h"
|
||||
|
||||
|
||||
|
||||
class UBase;
|
||||
/**
|
||||
*
|
||||
*/
|
||||
UCLASS(Abstract)
|
||||
class SPECKLEUNREAL_API UDynamicBase : public UObject
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
protected:
|
||||
|
||||
TMap<FString, TSharedPtr<FVariant>> DynamicProperties;
|
||||
|
||||
public:
|
||||
|
||||
template <typename T>
|
||||
bool TryGetDynamicProperty(const FString& Key, T& OutValue) const;
|
||||
|
||||
UFUNCTION(BlueprintCallable, Category="Speckle|Objects")
|
||||
bool TryGetDynamicStringProperty(UPARAM(ref) const FString& Key, FString& OutValue) const;
|
||||
|
||||
UFUNCTION(BlueprintCallable, Category="Speckle|Objects")
|
||||
bool TryGetDynamicIntProperty(UPARAM(ref) const FString& Key, int32& OutValue) const;
|
||||
|
||||
UFUNCTION(BlueprintCallable, Category="Speckle|Objects")
|
||||
bool TryGetDynamicFloatProperty(UPARAM(ref) const FString& Key, float& OutValue) const;
|
||||
|
||||
UFUNCTION(BlueprintCallable, Category="Speckle|Objects")
|
||||
bool TryGetDynamicBoolProperty(UPARAM(ref) const FString& Key, bool& OutValue) const;
|
||||
|
||||
UFUNCTION(BlueprintCallable, Category="Speckle|Objects")
|
||||
bool TryGetDynamicBaseProperty(UPARAM(ref) const FString& Key, UBase*& OutValue) const;
|
||||
|
||||
|
||||
template <typename T>
|
||||
void SetDynamicProperty(const FString& Key, T Value);
|
||||
|
||||
UFUNCTION(BlueprintCallable, Category="Speckle|Objects")
|
||||
void SetDynamicStringProperty(UPARAM(ref) const FString& Key, FString& OutValue);
|
||||
|
||||
UFUNCTION(BlueprintCallable, Category="Speckle|Objects")
|
||||
void SetDynamicIntProperty(UPARAM(ref) const FString& Key, int32& OutValue);
|
||||
|
||||
UFUNCTION(BlueprintCallable, Category="Speckle|Objects")
|
||||
void SetDynamicFloatProperty(UPARAM(ref) const FString& Key, float& OutValue);
|
||||
|
||||
UFUNCTION(BlueprintCallable, Category="Speckle|Objects")
|
||||
void SetDynamicBoolProperty(UPARAM(ref) const FString& Key, bool& OutValue);
|
||||
|
||||
UFUNCTION(BlueprintCallable, Category="Speckle|Objects")
|
||||
void SetDynamicBaseProperty(UPARAM(ref) const FString& Key, UBase*& OutValue);
|
||||
|
||||
UFUNCTION(BlueprintCallable, Category="Speckle|Objects")
|
||||
int32 RemoveDynamicProperty(UPARAM(ref) const FString& Key);
|
||||
|
||||
};
|
||||
@@ -0,0 +1,39 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "Mesh.h"
|
||||
#include "Objects/Base.h"
|
||||
#include "Box.generated.h"
|
||||
|
||||
class UPlane;
|
||||
/**
|
||||
*
|
||||
*/
|
||||
UCLASS(meta=(ScriptName="Box (Speckle.Objects)"))
|
||||
class SPECKLEUNREAL_API UBoxx : public UBase
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
|
||||
public:
|
||||
|
||||
UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category="Speckle|Objects")
|
||||
UPlane* BasePlane;
|
||||
|
||||
UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category="Speckle|Objects")
|
||||
FVector2f XSize, YSize;
|
||||
|
||||
UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category="Speckle|Objects")
|
||||
float Area;
|
||||
|
||||
UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category="Speckle|Objects")
|
||||
float Volume;
|
||||
|
||||
|
||||
virtual bool Parse(const TSharedPtr<FJsonObject> Obj, const TScriptInterface<ITransport> ReadTransport) override;
|
||||
|
||||
UFUNCTION(BlueprintCallable)
|
||||
virtual UMesh* ToMesh(UObject* Outer = GetTransientPackage()) const;
|
||||
};
|
||||
@@ -12,7 +12,7 @@ class URenderMaterial;
|
||||
/**
|
||||
*
|
||||
*/
|
||||
UCLASS()
|
||||
UCLASS(meta=(ScriptName="Mesh (Speckle.Objects)"))
|
||||
class SPECKLEUNREAL_API UMesh : public UBase
|
||||
{
|
||||
GENERATED_BODY()
|
||||
@@ -41,8 +41,6 @@ public:
|
||||
|
||||
virtual bool Parse(const TSharedPtr<FJsonObject> Obj, const TScriptInterface<ITransport> ReadTransport) override;
|
||||
|
||||
virtual void ToJson(TJsonWriter<TCHAR, TCondensedJsonPrintPolicy<TCHAR>> Writer) override;
|
||||
|
||||
protected:
|
||||
virtual void AlignVerticesWithTexCoordsByIndex();
|
||||
};
|
||||
|
||||
@@ -0,0 +1,25 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "Objects/Base.h"
|
||||
#include "Plane.generated.h"
|
||||
|
||||
/**
|
||||
*
|
||||
*/
|
||||
UCLASS(meta=(ScriptName="Plane (Speckle.Objects)"))
|
||||
class SPECKLEUNREAL_API UPlane : public UBase
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
|
||||
public:
|
||||
UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category="Speckle|Objects")
|
||||
FVector Origin, Normal, XDir, YDir;
|
||||
|
||||
|
||||
virtual bool Parse(const TSharedPtr<FJsonObject> Obj, const TScriptInterface<ITransport> ReadTransport) override;
|
||||
|
||||
};
|
||||
@@ -10,7 +10,7 @@
|
||||
/**
|
||||
*
|
||||
*/
|
||||
UCLASS()
|
||||
UCLASS(meta=(ScriptName="Point Cloud (Speckle.Objects)"))
|
||||
class SPECKLEUNREAL_API UPointCloud : public UBase
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
@@ -0,0 +1,44 @@
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "FSpeckleActivity.generated.h"
|
||||
|
||||
/*
|
||||
* Struct that holds all the properties required
|
||||
* for the User Activities
|
||||
* received from GraphQL.
|
||||
*/
|
||||
USTRUCT(BlueprintType)
|
||||
struct FSpeckleActivity
|
||||
{
|
||||
GENERATED_USTRUCT_BODY()
|
||||
|
||||
UPROPERTY(BlueprintReadWrite)
|
||||
FString ActionType;
|
||||
|
||||
UPROPERTY(BlueprintReadWrite)
|
||||
FString Time;
|
||||
|
||||
UPROPERTY(BlueprintReadWrite)
|
||||
FString Message;
|
||||
|
||||
UPROPERTY(BlueprintReadWrite)
|
||||
FString StreamId;
|
||||
|
||||
UPROPERTY(BlueprintReadWrite)
|
||||
FString ResourceType;
|
||||
|
||||
UPROPERTY(BlueprintReadWrite)
|
||||
FString ResourceId;
|
||||
|
||||
UPROPERTY(BlueprintReadWrite)
|
||||
FString Info;
|
||||
|
||||
FSpeckleActivity(){};
|
||||
|
||||
FSpeckleActivity(const FString& ActionType, const FString& Time, const FString& Message,
|
||||
const FString& StreamId, const FString& ResourceType, const FString& ResourceId,
|
||||
const FString& Info):
|
||||
ActionType(ActionType), Time(Time), Message(Message), StreamId(StreamId),
|
||||
ResourceType(ResourceType), ResourceId(ResourceId), Info(Info){}
|
||||
};
|
||||
@@ -0,0 +1,7 @@
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "FSpeckleEnum.generated.h"
|
||||
|
||||
UENUM()
|
||||
enum ESpeckleItemType {Stream, Commit, Branch};
|
||||
@@ -0,0 +1,55 @@
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "SpeckleCollaborator.h"
|
||||
#include "SpeckleBranch.generated.h"
|
||||
|
||||
|
||||
/*
|
||||
* Struct that holds all the properties required
|
||||
* from a speckle Branch
|
||||
* received from GraphQL.
|
||||
*/
|
||||
USTRUCT(BlueprintType)
|
||||
struct FSpeckleBranch
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
|
||||
FString ID;
|
||||
|
||||
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
|
||||
FString Name;
|
||||
|
||||
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
|
||||
FString Description;
|
||||
|
||||
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
|
||||
FString Author;
|
||||
|
||||
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
|
||||
FString Commits;
|
||||
|
||||
void DisplayAsString(const FString& msg, const TSharedPtr<FJsonObject> Obj) const
|
||||
{
|
||||
FString OutputString;
|
||||
TSharedRef< TJsonWriter<> > Writer = TJsonWriterFactory<>::Create(&OutputString);
|
||||
FJsonSerializer::Serialize(Obj.ToSharedRef(), Writer);
|
||||
UE_LOG(LogTemp, Log, TEXT("resulting jsonString from %s -> %s"), *msg, *OutputString);
|
||||
}
|
||||
|
||||
FSpeckleBranch(const TSharedPtr<FJsonObject> Obj)
|
||||
{
|
||||
ensureAlways(Obj->TryGetStringField("id", ID));
|
||||
ensureAlways(Obj->TryGetStringField("name", Name));
|
||||
Obj->TryGetStringField("description", Description);
|
||||
}
|
||||
|
||||
FSpeckleBranch(){};
|
||||
//
|
||||
// FSpeckleBranch(const FString& ID, const FString& Name, const FString& Description):
|
||||
// ID(ID), Name(Name), Description(Description){}
|
||||
//
|
||||
// FSpeckleBranch(const FString& ID, const FString& Name, const FString& Description, const FString& Author, const FString& Commits):
|
||||
// ID(ID), Name(Name), Description(Description), Author(Author), Commits(Commits){}
|
||||
};
|
||||
@@ -0,0 +1,46 @@
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "SpeckleCollaborator.generated.h"
|
||||
|
||||
/*
|
||||
* Struct that holds all the properties required
|
||||
* from a Collaborator in a Stream
|
||||
* received from GraphQL.
|
||||
* See https://github.com/specklesystems/speckle-sharp/blob/main/Core/Core/Api/GraphQL/Models.cs
|
||||
*/
|
||||
USTRUCT(BlueprintType)
|
||||
struct FSpeckleCollaborator
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
|
||||
FString Id;
|
||||
|
||||
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
|
||||
FString Name;
|
||||
|
||||
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
|
||||
FString Role;
|
||||
|
||||
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
|
||||
FString Avatar;
|
||||
|
||||
FSpeckleCollaborator() { }
|
||||
|
||||
FSpeckleCollaborator(const TSharedPtr<FJsonObject> JsonObject)
|
||||
{
|
||||
ensureAlways(JsonObject->TryGetStringField("id", Id));
|
||||
ensureAlways(JsonObject->TryGetStringField("name", Name));
|
||||
JsonObject->TryGetStringField("role", Role);
|
||||
JsonObject->TryGetStringField("avatar", Avatar);
|
||||
}
|
||||
|
||||
FSpeckleCollaborator(const FString& Id, const FString& Name, const FString& Company, const FString& Role, const FString& Avatar)
|
||||
: Id(Id),
|
||||
Name(Name),
|
||||
Role(Role),
|
||||
Avatar(Avatar)
|
||||
{
|
||||
}
|
||||
};
|
||||
@@ -0,0 +1,115 @@
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "SpeckleCommit.generated.h"
|
||||
|
||||
/*
|
||||
* Struct that holds all the properties required
|
||||
* from a speckle commit
|
||||
* received from GraphQL.
|
||||
*/
|
||||
USTRUCT(BlueprintType)
|
||||
struct FSpeckleCommit
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
|
||||
FString ID;
|
||||
|
||||
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
|
||||
FString Message;
|
||||
|
||||
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
|
||||
FString BranchName;
|
||||
|
||||
|
||||
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
|
||||
FString AuthorName;
|
||||
|
||||
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
|
||||
FString AuthorId;
|
||||
|
||||
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
|
||||
FString AuthorAvatar;
|
||||
|
||||
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
|
||||
FString CreatedAt;
|
||||
|
||||
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
|
||||
FString SourceApplication;
|
||||
|
||||
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
|
||||
FString ReferenceObjectID;
|
||||
|
||||
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
|
||||
FString TotalChildrenCount;
|
||||
|
||||
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
|
||||
TArray<FString> Parents;
|
||||
|
||||
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
|
||||
FString CommentCount;
|
||||
|
||||
|
||||
|
||||
void DisplayAsString(const FString& msg, const TSharedPtr<FJsonObject> Obj) const
|
||||
{
|
||||
FString OutputString;
|
||||
TSharedRef< TJsonWriter<> > Writer = TJsonWriterFactory<>::Create(&OutputString);
|
||||
FJsonSerializer::Serialize(Obj.ToSharedRef(), Writer);
|
||||
UE_LOG(LogTemp, Log, TEXT("resulting jsonString from %s -> %s"), *msg, *OutputString);
|
||||
}
|
||||
|
||||
FSpeckleCommit(){};
|
||||
|
||||
FSpeckleCommit(const TSharedPtr<FJsonValue> CommitAsJSONValue)
|
||||
{
|
||||
TSharedPtr<FJsonObject> obj = CommitAsJSONValue->AsObject();
|
||||
ensureAlways(obj->TryGetStringField("id", ID));
|
||||
obj->TryGetStringField("message", Message);
|
||||
obj->TryGetStringField("branchName", BranchName);
|
||||
obj->TryGetStringField("authorName", AuthorName);
|
||||
obj->TryGetStringField("authorId", AuthorId);
|
||||
obj->TryGetStringField("authorAvatar", AuthorAvatar);
|
||||
obj->TryGetStringField("createdAt", CreatedAt);
|
||||
obj->TryGetStringField("sourceApplication", SourceApplication);
|
||||
obj->TryGetStringField("totalChildrenCount", TotalChildrenCount);
|
||||
ensureAlways(obj->TryGetStringField("referencedObject", ReferenceObjectID));
|
||||
obj->TryGetStringArrayField("parents", Parents);
|
||||
obj->TryGetStringField("commentCount", CommentCount); //TODO is this a prop?
|
||||
|
||||
}
|
||||
|
||||
|
||||
// FSpeckleCommit(const FString& ReferenceObjectID, const FString& Author, const FString& Message, const FString& BranchName)
|
||||
// : ReferenceObjectID(ReferenceObjectID),
|
||||
// Author(Author),
|
||||
// Message(Message),
|
||||
// BranchName(BranchName)
|
||||
// {
|
||||
// }
|
||||
|
||||
// FSpeckleCommit(const FString& ReferenceObjectID, const FString& AuthorName, const FString& Message, const FString& BranchName,
|
||||
// const FString& Id, const FString& SourceApplication, const FString& TotalChildrenCount, const FString& Parents,
|
||||
// const FString& AuthorId, const FString& AuthorAvatar, const FString& CreatedAt)
|
||||
// : ReferenceObjectID(ReferenceObjectID),
|
||||
// Author(Author),
|
||||
// Message(Message),
|
||||
// BranchName(BranchName),
|
||||
// ID(Id),
|
||||
// SourceApplication(SourceApplication),
|
||||
// TotalChildrenCount(TotalChildrenCount),
|
||||
// Parents(Parents),
|
||||
// AuthorId(AuthorId),
|
||||
// AuthorAvatar(AuthorAvatar),
|
||||
// CreatedAt(CreatedAt)
|
||||
// {
|
||||
// }
|
||||
|
||||
//Operators overloading
|
||||
|
||||
// FORCEINLINE bool operator==(const FSpeckleCommit &Other) const
|
||||
// {
|
||||
// return ReferenceObjectID == Other.ReferenceObjectID;
|
||||
// }
|
||||
};
|
||||
@@ -0,0 +1,66 @@
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "SpeckleGlobals.generated.h"
|
||||
|
||||
|
||||
/*
|
||||
* Struct that holds all the properties required
|
||||
* from a speckle Branch
|
||||
* received from GraphQL.
|
||||
*/
|
||||
USTRUCT(BlueprintType)
|
||||
struct FSpeckleGlobals
|
||||
{
|
||||
GENERATED_USTRUCT_BODY()
|
||||
|
||||
UPROPERTY(BlueprintReadWrite)
|
||||
FString ID;
|
||||
|
||||
UPROPERTY(BlueprintReadWrite)
|
||||
FString Region;
|
||||
|
||||
UPROPERTY(BlueprintReadWrite)
|
||||
float Latitude;
|
||||
|
||||
UPROPERTY(BlueprintReadWrite)
|
||||
float Longitude;
|
||||
|
||||
UPROPERTY(BlueprintReadWrite)
|
||||
float Height;
|
||||
|
||||
FSpeckleGlobals(): Latitude(0), Longitude(0), Height(0)
|
||||
{
|
||||
};
|
||||
|
||||
|
||||
FSpeckleGlobals(const TSharedPtr<FJsonObject> GlobalsJSONObject)
|
||||
{
|
||||
ID = *GlobalsJSONObject->GetStringField("id");
|
||||
//TArray<TSharedPtr<FJsonValue>> RegionAsArray = GlobalsJSONObject->GetArrayField("region");
|
||||
Region = ""; // RegionAsArray[0]->AsString();
|
||||
Latitude = static_cast<float>(GlobalsJSONObject->GetNumberField("Latitude"));
|
||||
Longitude= static_cast<float>(GlobalsJSONObject->GetNumberField("Longitude"));
|
||||
Height = static_cast<float>(GlobalsJSONObject->GetNumberField("Height"));
|
||||
}
|
||||
|
||||
|
||||
FSpeckleGlobals(const FString& ID, const FString& Region, float Latitude, float Longitude)
|
||||
: ID(ID),
|
||||
Region(Region),
|
||||
Latitude(Latitude),
|
||||
Longitude(Longitude)
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
|
||||
FSpeckleGlobals(const FString& ID, const FString& Region, float Latitude, float Longitude, float Height)
|
||||
: ID(ID),
|
||||
Region(Region),
|
||||
Latitude(Latitude),
|
||||
Longitude(Longitude),
|
||||
Height(Height)
|
||||
{
|
||||
}
|
||||
};
|
||||
@@ -0,0 +1,98 @@
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "LogSpeckle.h"
|
||||
#include "SpeckleCollaborator.h"
|
||||
|
||||
#include "SpeckleStream.generated.h"
|
||||
|
||||
/*
|
||||
* Class that holds all the properties required
|
||||
* from a speckle Branch
|
||||
* received from GraphQL.
|
||||
*/
|
||||
USTRUCT(BlueprintType)
|
||||
struct FSpeckleStream
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
|
||||
FString ID;
|
||||
|
||||
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
|
||||
FString Name;
|
||||
|
||||
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
|
||||
FString Description;
|
||||
|
||||
// UPROPERTY(BlueprintReadWrite)
|
||||
// bool IsStreamPublic;
|
||||
|
||||
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
|
||||
FString Role;
|
||||
|
||||
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
|
||||
FString CreatedAt;
|
||||
|
||||
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
|
||||
FString UpdatedAt;
|
||||
|
||||
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
|
||||
TArray<FSpeckleCollaborator> Collaborators;
|
||||
|
||||
|
||||
void DisplayAsString(const FString& msg, const TSharedPtr<FJsonObject> Obj) const
|
||||
{
|
||||
FString OutputString;
|
||||
TSharedRef< TJsonWriter<> > Writer = TJsonWriterFactory<>::Create(&OutputString);
|
||||
FJsonSerializer::Serialize(Obj.ToSharedRef(), Writer);
|
||||
UE_LOG(LogTemp, Log, TEXT("resulting jsonString from %s -> %s"), *msg, *OutputString);
|
||||
}
|
||||
|
||||
FSpeckleStream(const TSharedPtr<FJsonValue> StreamAsJSONValue)
|
||||
{
|
||||
TSharedPtr<FJsonObject> Obj = StreamAsJSONValue->AsObject();
|
||||
//DisplayAsString("Collaborators insider --->", Obj);
|
||||
|
||||
ensureAlways(Obj->TryGetStringField("id", ID));
|
||||
ensureAlways(Obj->TryGetStringField("name", Name));
|
||||
Obj->TryGetStringField("description", Description);
|
||||
Obj->TryGetStringField("updatedAt", UpdatedAt);
|
||||
Obj->TryGetStringField("createdAt", CreatedAt);
|
||||
Obj->TryGetStringField("role", Role);
|
||||
|
||||
const TArray<TSharedPtr<FJsonValue>>* CollaboratorsArrJSONValues;
|
||||
Obj->TryGetArrayField("collaborators", CollaboratorsArrJSONValues);
|
||||
|
||||
for (const TSharedPtr<FJsonValue>& c : *CollaboratorsArrJSONValues)
|
||||
{
|
||||
const TSharedPtr<FJsonObject>* o;
|
||||
if(ensure(c->TryGetObject(o)))
|
||||
{
|
||||
FSpeckleCollaborator Collaborator = FSpeckleCollaborator(*o);
|
||||
Collaborators.Add(Collaborator);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
FSpeckleStream(){};
|
||||
//
|
||||
// FSpeckleStream(const FString& ID, const FString& Name, const FString& Description):
|
||||
// ID(ID), Name(Name), Description(Description){};
|
||||
//
|
||||
// FSpeckleStream( const FString& ID,
|
||||
// const FString& Name,
|
||||
// const FString& Description,
|
||||
// const bool& IsPublic,
|
||||
// const FString& Role,
|
||||
// const FString& CreatedAt,
|
||||
// const FString& UpdatedAt):
|
||||
// ID(ID),
|
||||
// Name(Name),
|
||||
// Description(Description),
|
||||
// IsPublic(IsPublic),
|
||||
// Role(Role),
|
||||
// CreatedAt(CreatedAt),
|
||||
// UpdatedAt(UpdatedAt){}
|
||||
};
|
||||
@@ -0,0 +1,88 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "SpeckleUser.generated.h"
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||||
|
||||
/*
|
||||
* Struct that holds all the properties required
|
||||
* for a User
|
||||
* received from GraphQL.
|
||||
*/
|
||||
USTRUCT(BlueprintType)
|
||||
struct FSpeckleUser
|
||||
{
|
||||
GENERATED_BODY()
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||||
|
||||
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
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||||
FString Id;
|
||||
|
||||
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
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||||
FString Email;
|
||||
|
||||
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
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||||
FString Name;
|
||||
|
||||
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
|
||||
FString Bio;
|
||||
|
||||
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
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||||
FString Company;
|
||||
|
||||
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
|
||||
FString Avatar;
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||||
|
||||
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
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||||
FString Suuid;
|
||||
|
||||
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
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||||
FString Role;
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||||
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||||
|
||||
FSpeckleUser(){};
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||||
|
||||
FString DisplayAsString(const FString& msg, const TSharedPtr<FJsonObject> Obj) const
|
||||
{
|
||||
FString OutputString;
|
||||
TSharedRef<TJsonWriter<>> Writer = TJsonWriterFactory<>::Create(&OutputString);
|
||||
FJsonSerializer::Serialize(Obj.ToSharedRef(), Writer);
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||||
UE_LOG(LogSpeckle, Log, TEXT("resulting jsonString from %s -> %s"), *msg, *OutputString);
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||||
}
|
||||
|
||||
FSpeckleUser(const TSharedPtr<FJsonObject> MyUserDataJSONObject)
|
||||
{
|
||||
ensureAlways(MyUserDataJSONObject->TryGetStringField("id", Id));
|
||||
MyUserDataJSONObject->TryGetStringField("name", Name);
|
||||
MyUserDataJSONObject->TryGetStringField("company", Company);
|
||||
MyUserDataJSONObject->TryGetStringField("role", Role);
|
||||
MyUserDataJSONObject->TryGetStringField("suuid", Suuid); //TODO Is this a prop?
|
||||
MyUserDataJSONObject->TryGetStringField("email", Email);
|
||||
MyUserDataJSONObject->TryGetStringField("bio", Bio);
|
||||
MyUserDataJSONObject->TryGetStringField("avatar", Avatar);
|
||||
|
||||
}
|
||||
|
||||
|
||||
//query{user{id,name,email,company,role,suuid,bio,profiles,avatar}}
|
||||
|
||||
|
||||
FSpeckleUser(
|
||||
const FString& Id,
|
||||
const FString& Email,
|
||||
const FString& Bio,
|
||||
const FString& Company,
|
||||
const FString& Name,
|
||||
const FString& Avatar,
|
||||
const FString& Suuid,
|
||||
const FString& Role)
|
||||
:
|
||||
Id(Id),
|
||||
Email(Email),
|
||||
Name(Name),
|
||||
Bio(Bio),
|
||||
Company(Company),
|
||||
Avatar(Avatar),
|
||||
Suuid(Suuid),
|
||||
Role(Role)
|
||||
{}
|
||||
};
|
||||
@@ -10,7 +10,7 @@
|
||||
/**
|
||||
*
|
||||
*/
|
||||
UCLASS()
|
||||
UCLASS(meta=(ScriptName="Block Instance (Speckle.Objects)"))
|
||||
class SPECKLEUNREAL_API UBlockInstance : public UBase
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
@@ -10,7 +10,7 @@
|
||||
/**
|
||||
*
|
||||
*/
|
||||
UCLASS()
|
||||
UCLASS(meta=(ScriptName="Render Material (Speckle.Objects)"))
|
||||
class SPECKLEUNREAL_API URenderMaterial : public UBase
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
@@ -10,7 +10,7 @@
|
||||
/**
|
||||
*
|
||||
*/
|
||||
UCLASS()
|
||||
UCLASS(meta=(ScriptName="View3D (Speckle.Objects)"))
|
||||
class SPECKLEUNREAL_API UView3D : public UBase
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
@@ -44,6 +44,6 @@ public:
|
||||
UFUNCTION(BlueprintPure, Category="Speckle/ObjectUtils")
|
||||
static FTransform CreateTransform(UPARAM(ref) const FMatrix& TransformMatrix);
|
||||
|
||||
UFUNCTION(BlueprintCallable, meta = (DeterminesOutputType = "Class"), Category="Speckle/ObjectUtils")
|
||||
UFUNCTION(BlueprintCallable, Category="Speckle/ObjectUtils")
|
||||
static AActor* SpawnActorInWorld(const TSubclassOf<AActor> Class, UWorld* World, UPARAM(ref) const FTransform& Transform);
|
||||
};
|
||||
|
||||
@@ -59,6 +59,7 @@ public:
|
||||
// Deletes the Actors created by the previous receive operation
|
||||
UFUNCTION(BlueprintCallable, CallInEditor, Category="Speckle" , meta=(DisplayAfter="Receive"))
|
||||
virtual void DeleteObjects();
|
||||
|
||||
|
||||
virtual void BeginPlay() override;
|
||||
|
||||
|
||||
@@ -20,11 +20,16 @@ class SPECKLEUNREAL_API UMemoryTransport : public UObject, public ITransport
|
||||
public:
|
||||
|
||||
virtual TSharedPtr<FJsonObject> GetSpeckleObject(const FString& ObjectId) const override;
|
||||
virtual void SaveObject(const FString& ObjectId, const FString& SerializedObject) override;
|
||||
virtual void SaveObject(const FString& ObjectId, const TSharedPtr<FJsonObject> SerializedObject) override;
|
||||
|
||||
virtual bool HasObject(const FString& ObjectId) const override;
|
||||
virtual void CopyObjectAndChildren(const FString& ObjectId, TScriptInterface<ITransport> TargetTransport, const FTransportCopyObjectCompleteDelegate& OnCompleteAction, const FTransportErrorDelegate& OnErrorAction) override { unimplemented(); }
|
||||
|
||||
|
||||
virtual void CopyObjectAndChildren(const FString& ObjectId,
|
||||
TScriptInterface<ITransport> TargetTransport,
|
||||
const FTransportCopyObjectCompleteDelegate& OnCompleteAction,
|
||||
const FTransportErrorDelegate& OnErrorAction) override { unimplemented(); }
|
||||
|
||||
|
||||
UFUNCTION(BlueprintPure, Category = "Speckle|Transports")
|
||||
static UMemoryTransport* CreateEmptyMemoryTransport()
|
||||
{
|
||||
|
||||
@@ -4,10 +4,11 @@
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "Transport.h"
|
||||
#include "Objects/HighLevel/SpeckleStream.h"
|
||||
|
||||
#include "ServerTransport.generated.h"
|
||||
|
||||
class FBatchSender;
|
||||
|
||||
class FHttpModule;
|
||||
|
||||
// Data for graphQL request for object ids.
|
||||
@@ -26,31 +27,52 @@ struct FObjectIdRequest
|
||||
UCLASS(BlueprintType)
|
||||
class SPECKLEUNREAL_API UServerTransport : public UObject, public ITransport
|
||||
{
|
||||
GENERATED_BODY()
|
||||
GENERATED_BODY()
|
||||
|
||||
protected:
|
||||
|
||||
UPROPERTY()
|
||||
FString ServerUrl;
|
||||
|
||||
UPROPERTY()
|
||||
FString StreamId;
|
||||
|
||||
UPROPERTY(meta=(PasswordField))
|
||||
FString AuthToken;
|
||||
|
||||
UPROPERTY()
|
||||
int32 MaxNumberOfObjectsPerRequest = 20000;
|
||||
|
||||
UPROPERTY()
|
||||
FString ResponseListOfStreamsSerialized = "";
|
||||
|
||||
UPROPERTY()
|
||||
FString ResponseListOfBranchesSerialized = "";
|
||||
|
||||
UPROPERTY()
|
||||
FString ResponseListOfCommitsSerialized = "";
|
||||
|
||||
UPROPERTY()
|
||||
FString ResponseGlobalsSerialized = "";
|
||||
|
||||
UPROPERTY()
|
||||
TArray<FSpeckleStream> ArrayOfStreams;
|
||||
|
||||
UPROPERTY()
|
||||
TArray<FSpeckleStream> ArrayOfBranches;
|
||||
|
||||
FTransportCopyObjectCompleteDelegate OnComplete;
|
||||
FTransportErrorDelegate OnError;
|
||||
|
||||
|
||||
public:
|
||||
|
||||
|
||||
virtual ~UServerTransport() override;
|
||||
|
||||
|
||||
UFUNCTION(BlueprintPure, Category = "Speckle|Transports")
|
||||
static UServerTransport* CreateServerTransport(UPARAM(ref) FString& _ServerUrl, UPARAM(ref) FString& _StreamId, UPARAM(ref) FString& _AuthToken)
|
||||
static UServerTransport* CreateServerTransport(UPARAM(ref) FString& _ServerUrl,
|
||||
UPARAM(ref) FString& _StreamId,
|
||||
UPARAM(ref) FString& _AuthToken)
|
||||
{
|
||||
UServerTransport* Transport = NewObject<UServerTransport>();
|
||||
Transport->ServerUrl = _ServerUrl;
|
||||
@@ -60,21 +82,24 @@ public:
|
||||
}
|
||||
|
||||
virtual TSharedPtr<FJsonObject> GetSpeckleObject(const FString& ObjectId) const override;
|
||||
|
||||
virtual void SaveObject(const FString& ObjectId, const TSharedPtr<FJsonObject> SerializedObject) override;
|
||||
virtual void BeginWrite() override;
|
||||
virtual void EndWrite() override;
|
||||
|
||||
virtual bool HasObject(const FString& ObjectId) const override;
|
||||
|
||||
virtual void CopyObjectAndChildren(const FString& ObjectId,
|
||||
TScriptInterface<ITransport> TargetTransport,
|
||||
const FTransportCopyObjectCompleteDelegate& OnCompleteAction,
|
||||
const FTransportErrorDelegate& OnErrorAction) override;
|
||||
|
||||
TScriptInterface<ITransport> TargetTransport,
|
||||
const FTransportCopyObjectCompleteDelegate& OnCompleteAction,
|
||||
const FTransportErrorDelegate& OnErrorAction) override;
|
||||
|
||||
|
||||
protected:
|
||||
virtual void HandleRootObjectResponse(const FString& RootObjSerialized, TScriptInterface<ITransport> TargetTransport, const FString& ObjectId) const;
|
||||
virtual void HandleRootObjectResponse(const FString& RootObjSerialized,
|
||||
TScriptInterface<ITransport> TargetTransport,
|
||||
const FString& ObjectId) const;
|
||||
//
|
||||
// virtual void HandleListOfStreamsResponse(const FString& RootObjSerialized,
|
||||
// TScriptInterface<ITransport> TargetTransport
|
||||
// );
|
||||
|
||||
/**
|
||||
* Iteratively fetches chunks of children
|
||||
@@ -91,13 +116,8 @@ protected:
|
||||
virtual void InvokeOnError(FString& Message) const;
|
||||
|
||||
static bool LoadJson(const FString& ObjectJson, TSharedPtr<FJsonObject>& OutJsonObject);
|
||||
static int32 SplitLines(const FString& Content, TArray<FString>& OutLines);
|
||||
|
||||
FBatchSender BatchSender;
|
||||
|
||||
// FCriticalSection Lock_SendBuffer;
|
||||
// TArray<TTuple<const FString, const FString>> SendBuffer;
|
||||
// FRunnableThread* SendingThread;
|
||||
static int32 SplitLines(const FString& Content, TArray<FString>& OutLines);
|
||||
};
|
||||
|
||||
|
||||
|
||||
@@ -5,11 +5,14 @@
|
||||
#include "CoreMinimal.h"
|
||||
#include "UObject/Interface.h"
|
||||
#include "Dom/JsonObject.h"
|
||||
#include "Objects/HighLevel/SpeckleStream.h"
|
||||
|
||||
#include "Transport.generated.h"
|
||||
|
||||
DECLARE_DELEGATE_OneParam(FTransportCopyObjectCompleteDelegate, TSharedPtr<FJsonObject>);
|
||||
DECLARE_DELEGATE_OneParam(FTransportErrorDelegate, FString&);
|
||||
DECLARE_DELEGATE_OneParam(FStreamsRequestProcessedDelegate, const TArray<FSpeckleStream>&);
|
||||
|
||||
//DECLARE_DELEGATE_OneParam(FTransportTotalChildrenCountKnownDelegate, int32);
|
||||
//DECLARE_DELEGATE_OneParam(FTransportProgressDelegate, int32);
|
||||
|
||||
@@ -28,20 +31,21 @@ class SPECKLEUNREAL_API ITransport
|
||||
GENERATED_BODY()
|
||||
|
||||
public:
|
||||
//TODO consider changing SerializedObject to FString&
|
||||
virtual void SaveObject(const FString& ObjectId, const TSharedPtr<FJsonObject> SerializedObject) = 0;
|
||||
|
||||
|
||||
FString ResponseListOfStreamsSerialized = "";
|
||||
|
||||
virtual void SaveObject(const FString& ObjectId, const TSharedPtr<FJsonObject> SerializedObject) = 0;
|
||||
|
||||
//virtual void SaveObjectFromTransport(FString& ObjectID, TScriptInterface<ITransport> SourceTransport) = 0;
|
||||
|
||||
virtual TSharedPtr<FJsonObject> GetSpeckleObject(const FString& ObjectId) const = 0;
|
||||
virtual bool HasObject(const FString& ObjectId) const;
|
||||
|
||||
virtual void BeginWrite();
|
||||
virtual void EndWrite();
|
||||
virtual bool HasObject(const FString& ObjectId) const = 0;
|
||||
|
||||
virtual void CopyObjectAndChildren(const FString& ObjectId,
|
||||
TScriptInterface<ITransport> TargetTransport,
|
||||
const FTransportCopyObjectCompleteDelegate& OnCompleteAction,
|
||||
const FTransportErrorDelegate& OnErrorAction) = 0;
|
||||
TScriptInterface<ITransport> TargetTransport,
|
||||
const FTransportCopyObjectCompleteDelegate& OnCompleteAction,
|
||||
const FTransportErrorDelegate& OnErrorAction) = 0;
|
||||
|
||||
};
|
||||
|
||||
@@ -32,7 +32,7 @@ public class SpeckleUnreal : ModuleRules
|
||||
"ProceduralMeshComponent",
|
||||
"MeshDescription",
|
||||
"StaticMeshDescription",
|
||||
"LidarPointCloudRuntime",
|
||||
"LidarPointCloudRuntime"
|
||||
// ... add other public dependencies that you statically link with here ...
|
||||
}
|
||||
);
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
{
|
||||
"FileVersion": 3,
|
||||
"Version": 1,
|
||||
"VersionName": "2.5.2",
|
||||
"FriendlyName": "Speckle Unreal",
|
||||
"VersionName": "2.5.1",
|
||||
"FriendlyName": "SpeckleUnreal",
|
||||
"Description": "Speckle is an open source data platform for Architecture, Engineering, and Construction. It has been open sourced under the MIT license, is customizable, and available in the cloud or via a self-hosted server. It allows users to exchange data between various AEC modelling and content creation platforms.",
|
||||
"Category": "AEC",
|
||||
"CreatedBy": "Speckle",
|
||||
|
||||
Reference in New Issue
Block a user