Compare commits
1 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 205c8dbf5a |
@@ -1,94 +0,0 @@
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version: 2.1
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|
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orbs:
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aws-s3: circleci/aws-s3@2.0.0
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commands:
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zip-source:
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||||
parameters:
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||||
target:
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type: string
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||||
outputdir:
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type: string
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||||
steps:
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- run:
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name: "Create Archive"
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command: |
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\cp -r ".pluginconfig/<<parameters.target>>/." "./"
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mkdir -p "<<parameters.outputdir>>/"
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stashName=`git stash create`;
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git archive -o "<<parameters.outputdir>>/speckle-unreal-UE<<parameters.target>>.zip" --worktree-attributes --prefix="speckle-unreal/" $stashName
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jobs:
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generate-source-zip:
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docker:
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- image: cimg/base:stable
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parameters:
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target:
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type: string
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steps:
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- checkout
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- zip-source:
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target: <<parameters.target>>
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outputdir: "output/unreal/<<parameters.target>>"
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- store_artifacts:
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path: "output/unreal/<<parameters.target>>"
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destination: "unreal-marketplace/<<parameters.target>>"
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- persist_to_workspace:
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root: ./
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paths:
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- "output/unreal/<<parameters.target>>"
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marketplace-deploy:
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docker:
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- image: cimg/base:stable
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steps:
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- attach_workspace:
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at: ./
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- aws-s3/copy:
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arguments: "--recursive --endpoint=https://$SPACES_REGION.digitaloceanspaces.com --acl public-read"
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aws-access-key-id: SPACES_KEY
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aws-region: SPACES_REGION
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aws-secret-access-key: SPACES_SECRET
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from: '"output"'
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to: s3://speckle-releases/installers/
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workflows:
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marketplace-publish:
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jobs:
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- generate-source-zip:
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name: "Generate Source Archive UE4.26"
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target: "4.26"
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filters:
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branches:
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ignore: /.*/
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tags:
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only: /^([0-9]+)\.([0-9]+)\.([0-9]+)(?:-\w+)?(\/all)?$/
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- generate-source-zip:
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name: "Generate Source Archive UE4.27"
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target: "4.27"
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filters:
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branches:
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ignore: /.*/
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tags:
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only: /^([0-9]+)\.([0-9]+)\.([0-9]+)(?:-\w+)?(\/all)?$/
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- generate-source-zip:
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name: "Generate Source Archive UE5.0"
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target: "5.0"
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filters:
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branches:
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ignore: /.*/
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tags:
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only: /^([0-9]+)\.([0-9]+)\.([0-9]+)(?:-\w+)?(\/all)?$/
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- hold:
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type: approval
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requires:
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- "Generate Source Archive UE4.26"
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- "Generate Source Archive UE4.27"
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- "Generate Source Archive UE5.0"
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- marketplace-deploy:
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name: "Deploy to marketplace"
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requires:
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- hold
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@@ -1,4 +0,0 @@
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.gitattributes export-ignore
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.github/* export-ignore
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.circleci/* export-ignore
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.pluginconfig/* export-ignore
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@@ -1,42 +0,0 @@
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{
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"FileVersion": 3,
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"Version": 1,
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"VersionName": "2.6.0",
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"FriendlyName": "Speckle Unreal",
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"Description": "Speckle is an open source data platform for Architecture, Engineering, and Construction. It has been open sourced under the MIT license, is customizable, and available in the cloud or via a self-hosted server. It allows users to exchange data between various AEC modelling and content creation platforms.",
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"Category": "AEC",
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"CreatedBy": "Speckle",
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"CreatedByURL": "https://speckle.systems/",
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"DocsURL": "https://github.com/specklesystems/speckle-unreal",
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"MarketplaceURL": "com.epicgames.launcher://ue/marketplace/product/98770ce9d4f143de8dd7882a707a6f81",
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"SupportURL": "https://speckle.community/",
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"CanContainContent": true,
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"IsBetaVersion": true,
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"IsExperimentalVersion": false,
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"Installed": false,
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"EngineVersion": "4.26",
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"Modules": [
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{
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"Name": "SpeckleUnreal",
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"Type": "Runtime",
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"LoadingPhase": "Default",
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"WhitelistPlatforms": [ "Win64", "Linux", "Mac" ]
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},
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{
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"Name": "SpeckleUnrealEditor",
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"Type": "Editor",
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"LoadingPhase": "PostEngineInit",
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"WhitelistPlatforms": [ "Win64", "Linux", "Mac" ]
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||||
}
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],
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"Plugins": [
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{
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||||
"Name": "ProceduralMeshComponent",
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||||
"Enabled": true
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},
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{
|
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"Name": "LidarPointCloud",
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"Enabled": true
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}
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]
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}
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@@ -1,42 +0,0 @@
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{
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"FileVersion": 3,
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"Version": 1,
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"VersionName": "2.6.0",
|
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"FriendlyName": "Speckle Unreal",
|
||||
"Description": "Speckle is an open source data platform for Architecture, Engineering, and Construction. It has been open sourced under the MIT license, is customizable, and available in the cloud or via a self-hosted server. It allows users to exchange data between various AEC modelling and content creation platforms.",
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"Category": "AEC",
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"CreatedBy": "Speckle",
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"CreatedByURL": "https://speckle.systems/",
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"DocsURL": "https://github.com/specklesystems/speckle-unreal",
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"MarketplaceURL": "com.epicgames.launcher://ue/marketplace/product/98770ce9d4f143de8dd7882a707a6f81",
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"SupportURL": "https://speckle.community/",
|
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"CanContainContent": true,
|
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"IsBetaVersion": true,
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"IsExperimentalVersion": false,
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"Installed": false,
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"EngineVersion": "4.27",
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"Modules": [
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{
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"Name": "SpeckleUnreal",
|
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"Type": "Runtime",
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"LoadingPhase": "Default",
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"WhitelistPlatforms": [ "Win64", "Linux", "Mac" ]
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},
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{
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"Name": "SpeckleUnrealEditor",
|
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"Type": "Editor",
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"LoadingPhase": "PostEngineInit",
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"WhitelistPlatforms": [ "Win64", "Linux", "Mac" ]
|
||||
}
|
||||
],
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||||
"Plugins": [
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{
|
||||
"Name": "ProceduralMeshComponent",
|
||||
"Enabled": true
|
||||
},
|
||||
{
|
||||
"Name": "LidarPointCloud",
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"Enabled": true
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||||
}
|
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]
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}
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@@ -1,42 +0,0 @@
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{
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||||
"FileVersion": 3,
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"Version": 1,
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||||
"VersionName": "2.6.0",
|
||||
"FriendlyName": "Speckle Unreal",
|
||||
"Description": "Speckle is an open source data platform for Architecture, Engineering, and Construction. It has been open sourced under the MIT license, is customizable, and available in the cloud or via a self-hosted server. It allows users to exchange data between various AEC modelling and content creation platforms.",
|
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"Category": "AEC",
|
||||
"CreatedBy": "Speckle",
|
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"CreatedByURL": "https://speckle.systems/",
|
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"DocsURL": "https://github.com/specklesystems/speckle-unreal",
|
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"MarketplaceURL": "com.epicgames.launcher://ue/marketplace/product/98770ce9d4f143de8dd7882a707a6f81",
|
||||
"SupportURL": "https://speckle.community/",
|
||||
"CanContainContent": true,
|
||||
"IsBetaVersion": true,
|
||||
"IsExperimentalVersion": false,
|
||||
"Installed": false,
|
||||
"EngineVersion": "5.0",
|
||||
"Modules": [
|
||||
{
|
||||
"Name": "SpeckleUnreal",
|
||||
"Type": "Runtime",
|
||||
"LoadingPhase": "Default",
|
||||
"WhitelistPlatforms": [ "Win64", "Linux", "Mac" ]
|
||||
},
|
||||
{
|
||||
"Name": "SpeckleUnrealEditor",
|
||||
"Type": "Editor",
|
||||
"LoadingPhase": "PostEngineInit",
|
||||
"WhitelistPlatforms": [ "Win64", "Linux", "Mac" ]
|
||||
}
|
||||
],
|
||||
"Plugins": [
|
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{
|
||||
"Name": "ProceduralMeshComponent",
|
||||
"Enabled": true
|
||||
},
|
||||
{
|
||||
"Name": "LidarPointCloud",
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"Enabled": true
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||||
}
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]
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||||
}
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@@ -1,18 +1,220 @@
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// Copyright 2022 AEC Systems, Licensed under the Apache License, Version 2.0
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#include "API/ClientAPI.h"
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#include "API/ClientAPI.h"
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#include "HttpModule.h"
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#include "JsonObjectConverter.h"
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#include "Interfaces/IHttpResponse.h"
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#include "LogSpeckle.h"
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#include "Mixpanel.h"
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#include "Objects/HighLevel/SpeckleBranch.h"
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#include "Objects/HighLevel/SpeckleCommit.h"
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#include "Objects/HighLevel/SpeckleGlobals.h"
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#include "Objects/HighLevel/SpeckleUser.h"
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#include "Transports/Transport.h"
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void FClientAPI::MakeGraphQLRequest(const FString& ServerUrl, const FString& AuthToken,
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const FString& ResponsePropertyName,
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const FString& PostPayload, const FString& RequestLogName,
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const FAPIResponceDelegate OnCompleteAction, const FErrorDelegate OnErrorAction)
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void FClientAPI::StreamsGet(const FString& ServerUrl, const FString& AuthToken,
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const int Limit,
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const FFetchStreamDelegate OnCompleteAction, const FErrorDelegate OnErrorAction)
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{
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const FString RequestLogName = FString(__FUNCTION__);
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const FString PostPayload =
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"{\"query\": \"query{user {streams(limit:" + FString::FromInt(Limit) + ") {totalCount items {id name description updatedAt createdAt isPublic role collaborators{id name role company avatar}}}}}\"}";
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auto OnError = [=](const FString& Message) mutable
|
||||
{
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ensureAlwaysMsgf(OnErrorAction.ExecuteIfBound(Message), TEXT("%s: Unhandled error - %s"), *RequestLogName , *Message);
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};
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auto ResponseHandler = [=](FHttpRequestPtr, FHttpResponsePtr Response, bool bWasSuccessful) mutable
|
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{
|
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if(CheckRequestFailed(bWasSuccessful, Response, RequestLogName, OnError)) return;
|
||||
|
||||
TSharedPtr<FJsonObject> Obj;
|
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if(!GetResponseAsJSON(Response, RequestLogName, Obj, OnError)) return;
|
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|
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TArray<TSharedPtr<FJsonValue>> StreamsArrJSON = Obj->GetObjectField(TEXT("data"))
|
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->GetObjectField(TEXT("user"))
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->GetObjectField(TEXT("streams"))
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->GetArrayField(TEXT("items"));
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|
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TArray<FSpeckleStream> Streams;
|
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Streams.Reserve(StreamsArrJSON.Num());
|
||||
|
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for (const TSharedPtr<FJsonValue> v : StreamsArrJSON)
|
||||
{
|
||||
FSpeckleStream Stream = FSpeckleStream(v);
|
||||
Streams.Add(Stream);
|
||||
}
|
||||
|
||||
UE_LOG(LogSpeckle, Log, TEXT("Operation %s completed successfully. Fetched %d items"), *RequestLogName, Streams.Num());
|
||||
ensureAlwaysMsgf(OnCompleteAction.ExecuteIfBound(Streams), TEXT("%s: Complete handler was not bound properly"), *RequestLogName);
|
||||
};
|
||||
|
||||
|
||||
const FHttpRequestRef Request = CreateGraphQLRequest(ServerUrl, AuthToken, PostPayload);
|
||||
Request->OnProcessRequestComplete().BindLambda(ResponseHandler);
|
||||
|
||||
SendGraphQLRequest(Request, RequestLogName, OnError);
|
||||
}
|
||||
|
||||
void FClientAPI::StreamGetBranches(
|
||||
const FString& ServerUrl, const FString& AuthToken,
|
||||
const FString& StreamId, const int32 Limit,
|
||||
const FFetchBranchDelegate OnCompleteAction, const FErrorDelegate OnErrorAction)
|
||||
{
|
||||
const FString RequestLogName = FString(__FUNCTION__);
|
||||
|
||||
//TODO limit
|
||||
FString PostPayload = "{\"query\": \"query{ stream (id: \\\"" +
|
||||
StreamId + "\\\"){id name branches(limit : " + FString::FromInt(Limit) + ") {totalCount cursor items{ id name description}}}}\"}";
|
||||
|
||||
// The above can be extended with author information
|
||||
//query{stream(id:"a18f8c8569"){id name branches{totalCount items{id name description author{id, name, email, commits{cursor}}}}}}
|
||||
|
||||
auto OnError = [=](const FString& Message) mutable
|
||||
{
|
||||
ensureAlwaysMsgf(OnErrorAction.ExecuteIfBound(Message), TEXT("%s: Unhandled error - %s"), *RequestLogName , *Message);
|
||||
};
|
||||
|
||||
auto ResponseHandler = [=](FHttpRequestPtr, FHttpResponsePtr Response, bool bWasSuccessful) mutable
|
||||
{
|
||||
if(CheckRequestFailed(bWasSuccessful, Response, RequestLogName, OnError)) return;
|
||||
|
||||
TSharedPtr<FJsonObject> Obj;
|
||||
if(!GetResponseAsJSON(Response, RequestLogName, Obj, OnError)) return;
|
||||
|
||||
TArray<TSharedPtr<FJsonValue>> BranchesArrJSON = Obj->GetObjectField(TEXT("data"))
|
||||
->GetObjectField(TEXT("stream"))
|
||||
->GetObjectField(TEXT("branches"))
|
||||
->GetArrayField(TEXT("items"));
|
||||
TArray<FSpeckleBranch> Branches;
|
||||
Branches.Reserve(BranchesArrJSON.Num());
|
||||
|
||||
for (const TSharedPtr<FJsonValue>& v : BranchesArrJSON)
|
||||
{
|
||||
const TSharedPtr<FJsonObject>* BranchObj;
|
||||
if(ensureAlways(v->TryGetObject(BranchObj)))
|
||||
{
|
||||
FSpeckleBranch Branch = FSpeckleBranch(*BranchObj);
|
||||
Branches.Add(Branch);
|
||||
}
|
||||
}
|
||||
|
||||
UE_LOG(LogSpeckle, Log, TEXT("Operation %s completed successfully. Fetched %d items"), *RequestLogName, Branches.Num());
|
||||
ensureAlwaysMsgf(OnCompleteAction.ExecuteIfBound(Branches), TEXT("%s: Complete handler was not bound properly"), *RequestLogName);
|
||||
};
|
||||
|
||||
|
||||
const FHttpRequestRef Request = CreateGraphQLRequest(ServerUrl, AuthToken, PostPayload);
|
||||
Request->OnProcessRequestComplete().BindLambda(ResponseHandler);
|
||||
|
||||
SendGraphQLRequest(Request, RequestLogName, OnError);
|
||||
}
|
||||
|
||||
|
||||
void FClientAPI::StreamGetCommits(const FString& ServerUrl, const FString& AuthToken,
|
||||
const FString& StreamId, const FString& BranchName, const int32 Limit,
|
||||
const FFetchCommitDelegate OnCompleteAction, const FErrorDelegate OnErrorAction)
|
||||
{
|
||||
const FString RequestLogName = FString(__FUNCTION__);
|
||||
|
||||
FString PostPayload = "{\"query\": \"query{stream (id: \\\"" + StreamId +
|
||||
"\\\"){id name createdAt updatedAt "
|
||||
+ "branch(name: \\\"" + BranchName + "\\\" ){id name description author{name id email} " +
|
||||
"commits(limit: " + FString::FromInt(Limit) + "){totalCount items {id referencedObject sourceApplication totalChildrenCount " +
|
||||
"branchName parents authorName authorId message createdAt commentCount}}}}}\"}"; // authorAvatar
|
||||
|
||||
auto OnError = [=](const FString& Message) mutable
|
||||
{
|
||||
ensureAlwaysMsgf(OnErrorAction.ExecuteIfBound(Message), TEXT("%s: Unhandled error - %s"), *RequestLogName , *Message);
|
||||
};
|
||||
|
||||
auto ResponseHandler = [=](FHttpRequestPtr, FHttpResponsePtr Response, bool bWasSuccessful) mutable
|
||||
{
|
||||
if(CheckRequestFailed(bWasSuccessful, Response, RequestLogName, OnError)) return;
|
||||
|
||||
TSharedPtr<FJsonObject> Obj;
|
||||
if(!GetResponseAsJSON(Response, RequestLogName, Obj, OnError)) return;
|
||||
|
||||
TArray<TSharedPtr<FJsonValue>> CommitsArrJSON = Obj->GetObjectField(TEXT("data"))
|
||||
->GetObjectField(TEXT("stream"))
|
||||
->GetObjectField(TEXT("branch"))
|
||||
->GetObjectField(TEXT("commits"))
|
||||
->GetArrayField(TEXT("items"));
|
||||
|
||||
TArray<FSpeckleCommit> ArrayOfCommits;
|
||||
ArrayOfCommits.Reserve(CommitsArrJSON.Num());
|
||||
|
||||
for (const TSharedPtr<FJsonValue> v : CommitsArrJSON)
|
||||
{
|
||||
FSpeckleCommit Commit = FSpeckleCommit(v);
|
||||
ArrayOfCommits.Add( Commit );
|
||||
}
|
||||
|
||||
UE_LOG(LogSpeckle, Log, TEXT("Operation %s completed successfully. Fetched %d items"), *RequestLogName, ArrayOfCommits.Num());
|
||||
ensureAlwaysMsgf(OnCompleteAction.ExecuteIfBound(ArrayOfCommits), TEXT("%s: Complete handler was not bound properly"), *RequestLogName);
|
||||
};
|
||||
|
||||
|
||||
const FHttpRequestRef Request = CreateGraphQLRequest(ServerUrl, AuthToken, PostPayload);
|
||||
Request->OnProcessRequestComplete().BindLambda(ResponseHandler);
|
||||
|
||||
SendGraphQLRequest(Request, RequestLogName, OnError);
|
||||
}
|
||||
|
||||
|
||||
void FClientAPI::FetchGlobals(const FString& ServerUrl, const FString& AuthToken,
|
||||
const FString& StreamId, const FString& ReferencedObjectId,
|
||||
const FFetchGlobalsDelegate OnCompleteAction, const FErrorDelegate OnErrorAction)
|
||||
{
|
||||
const FString RequestLogName = FString(__FUNCTION__);
|
||||
|
||||
FString PostPayload = "{\"query\": \"query{stream (id:\\\"" + StreamId +
|
||||
"\\\"){id name description updatedAt createdAt role isPublic object(id:\\\"" +
|
||||
ReferencedObjectId +
|
||||
"\\\"){id data}}}\"}";
|
||||
|
||||
auto OnError = [=](const FString& Message) mutable
|
||||
{
|
||||
ensureAlwaysMsgf(OnErrorAction.ExecuteIfBound(Message), TEXT("%s: Unhandled error - %s"), *RequestLogName , *Message);
|
||||
};
|
||||
|
||||
auto ResponseHandler = [=](FHttpRequestPtr, FHttpResponsePtr Response, bool bWasSuccessful) mutable
|
||||
{
|
||||
if(CheckRequestFailed(bWasSuccessful, Response, RequestLogName, OnError)) return;
|
||||
|
||||
TSharedPtr<FJsonObject> Obj;
|
||||
if(!GetResponseAsJSON(Response, RequestLogName, Obj, OnError)) return;
|
||||
|
||||
TSharedPtr<FJsonObject> GlobalsJSONObject = Obj->GetObjectField(TEXT("data"))
|
||||
->GetObjectField(TEXT("stream"))
|
||||
->GetObjectField(TEXT("object"))
|
||||
->GetObjectField(TEXT("data"));
|
||||
|
||||
|
||||
|
||||
|
||||
FSpeckleGlobals Globals = FSpeckleGlobals(GlobalsJSONObject);
|
||||
|
||||
UE_LOG(LogSpeckle, Log, TEXT("Operation %s completed successfully"), *RequestLogName);
|
||||
ensureAlwaysMsgf(OnCompleteAction.ExecuteIfBound(Globals), TEXT("%s: Complete handler was not bound properly"), *RequestLogName);
|
||||
};
|
||||
|
||||
|
||||
const FHttpRequestRef Request = CreateGraphQLRequest(ServerUrl, AuthToken, PostPayload);
|
||||
Request->OnProcessRequestComplete().BindLambda(ResponseHandler);
|
||||
|
||||
SendGraphQLRequest(Request, RequestLogName, OnError);
|
||||
}
|
||||
|
||||
void FClientAPI::FetchUserData(const FString& ServerUrl, const FString& AuthToken,
|
||||
const FFetchUserDelegate OnCompleteAction, const FErrorDelegate OnErrorAction)
|
||||
{
|
||||
const FString RequestLogName = FString(__FUNCTION__);
|
||||
|
||||
const FString PostPayload =
|
||||
"{\"query\": \"query{user{id name email company role suuid bio profiles avatar}}\"}";
|
||||
|
||||
|
||||
auto OnError = [=](const FString& Message) mutable
|
||||
{
|
||||
@@ -26,74 +228,24 @@ void FClientAPI::MakeGraphQLRequest(const FString& ServerUrl, const FString& Aut
|
||||
|
||||
TSharedPtr<FJsonObject> Obj;
|
||||
if(!GetResponseAsJSON(Response, RequestLogName, Obj, OnError)) return;
|
||||
|
||||
const TSharedPtr<FJsonObject>* DataObjectPtr;
|
||||
if(!Obj->TryGetObjectField("data", DataObjectPtr))
|
||||
{
|
||||
OnError(TEXT("%s responce was invalid, expected to find a \"data\" property in response"));
|
||||
return;
|
||||
}
|
||||
const TSharedPtr<FJsonObject> DataObject = *DataObjectPtr;
|
||||
|
||||
const TSharedPtr<FJsonObject>* RequestedJson;
|
||||
if(!DataObject->TryGetObjectField(ResponsePropertyName, RequestedJson))
|
||||
{
|
||||
//Requested property has a null or non-object value
|
||||
if(DataObject->HasField(ResponsePropertyName))
|
||||
{
|
||||
FString Message = FString::Printf(TEXT("%s: Response data contained the requested property \"%s\", but the value was null was or not an object."),
|
||||
*RequestLogName, *ResponsePropertyName);
|
||||
OnError(Message);
|
||||
return;
|
||||
}
|
||||
|
||||
//Requested property was missing
|
||||
TArray<FString> Options;
|
||||
Options.Reserve(DataObject->Values.Num());
|
||||
for(const auto& Properties : DataObject->Values)
|
||||
{
|
||||
Options.Add(FString::Printf(TEXT("\"%s\" "), *Properties.Key));
|
||||
}
|
||||
|
||||
FString Message = FString::Printf(TEXT("%s: Could not find the requested property name \"%s\" in responce data.\n Got { %s} instead."),
|
||||
*RequestLogName, *ResponsePropertyName, *FString::Join(Options, TEXT(", ")));
|
||||
OnError(Message);
|
||||
return;
|
||||
}
|
||||
TSharedPtr<FJsonObject> UserJSONObject = Obj->GetObjectField(TEXT("data"))
|
||||
->GetObjectField(TEXT("user"));
|
||||
|
||||
FString OutputString;
|
||||
const TSharedRef<TJsonWriter<>> Writer = TJsonWriterFactory<>::Create(&OutputString);
|
||||
ensureAlways(FJsonSerializer::Serialize(RequestedJson->ToSharedRef(), Writer));
|
||||
|
||||
// Commented out, deserialisation done by caller
|
||||
//void* DeserializedData;
|
||||
//FSpeckleUser DeserializedData = FSpeckleUser( UserJSONObject );
|
||||
// if(!FJsonObjectConverter::JsonObjectToUStruct(*RequestedJson, OutStructType::StaticStruct(), &DeserializedData, 0, 0))
|
||||
// {
|
||||
// OnError("Failed to deserialize user object");
|
||||
// return;
|
||||
// }
|
||||
FSpeckleUser MyUserData = FSpeckleUser( UserJSONObject );
|
||||
|
||||
UE_LOG(LogSpeckle, Log, TEXT("Operation %s completed successfully"), *RequestLogName);
|
||||
ensureAlwaysMsgf(OnCompleteAction.ExecuteIfBound(OutputString), TEXT("%s: Complete handler was not bound properly"), *RequestLogName);
|
||||
ensureAlwaysMsgf(OnCompleteAction.ExecuteIfBound(MyUserData), TEXT("%s: Complete handler was not bound properly"), *RequestLogName);
|
||||
};
|
||||
|
||||
const FHttpRequestRef Request = CreatePostRequest(ServerUrl, AuthToken, PostPayload);
|
||||
const FHttpRequestRef Request = CreateGraphQLRequest(ServerUrl, AuthToken, PostPayload);
|
||||
Request->OnProcessRequestComplete().BindLambda(ResponseHandler);
|
||||
|
||||
if(Request->ProcessRequest())
|
||||
{
|
||||
UE_LOG(LogSpeckle, Log, TEXT("POST Request %s to %s was sent, awaiting response"), *RequestLogName, *Request->GetURL() );
|
||||
}
|
||||
else
|
||||
{
|
||||
UE_LOG(LogSpeckle, Warning, TEXT("POST Request %s to %s failed to send"), *RequestLogName, *Request->GetURL() );
|
||||
}
|
||||
|
||||
FAnalytics::TrackEvent(Request->GetURL(), "NodeRun", TMap<FString, FString> { {"name", __FUNCTION__}});
|
||||
SendGraphQLRequest(Request, RequestLogName, OnError);
|
||||
}
|
||||
|
||||
|
||||
|
||||
bool FClientAPI::GetResponseAsJSON(const FHttpResponsePtr Response, const FString& RequestLogName, TSharedPtr<FJsonObject>& OutObject, const TFunctionRef<void(const FString& Message)> OnErrorAction)
|
||||
{
|
||||
|
||||
@@ -121,7 +273,7 @@ bool FClientAPI::GetResponseAsJSON(const FHttpResponsePtr Response, const FStrin
|
||||
return true;
|
||||
}
|
||||
|
||||
FHttpRequestRef FClientAPI::CreatePostRequest(const FString& ServerUrl, const FString AuthToken, const FString& PostPayload, const FString& Encoding)
|
||||
FHttpRequestRef FClientAPI::CreateGraphQLRequest(const FString& ServerUrl, const FString AuthToken, const FString& PostPayload, const FString& Encoding)
|
||||
{
|
||||
FHttpRequestRef Request = FHttpModule::Get().CreateRequest();
|
||||
|
||||
@@ -135,6 +287,26 @@ FHttpRequestRef FClientAPI::CreatePostRequest(const FString& ServerUrl, const FS
|
||||
return Request;
|
||||
}
|
||||
|
||||
bool FClientAPI::SendGraphQLRequest(const FHttpRequestRef Request, const FString& RequestName,
|
||||
const TFunctionRef<void(const FString& Message)> OnErrorAction)
|
||||
{
|
||||
const bool RequestSent = Request->ProcessRequest();
|
||||
|
||||
if(!RequestSent)
|
||||
{
|
||||
const FString Message = FString::Printf(TEXT("Request \"%s\" at \"%s\" failed: \nHTTP request failed to start"),
|
||||
*RequestName, *Request->GetURL());
|
||||
|
||||
OnErrorAction(Message);
|
||||
}
|
||||
else
|
||||
{
|
||||
UE_LOG(LogSpeckle, Log, TEXT("POST Request %s to %s was sent, awaiting response"), *RequestName, *Request->GetURL() );
|
||||
FAnalytics::TrackEvent("unknown", Request->GetURL(), "NodeRun", TMap<FString, FString> { {"name", RequestName }});
|
||||
}
|
||||
|
||||
return RequestSent;
|
||||
}
|
||||
|
||||
|
||||
bool FClientAPI::CheckRequestFailed(bool bWasSuccessful, FHttpResponsePtr Response, const FString& RequestLogName, const TFunctionRef<void(const FString& Message)> OnErrorAction)
|
||||
@@ -152,8 +324,8 @@ bool FClientAPI::CheckRequestFailed(bool bWasSuccessful, FHttpResponsePtr Respon
|
||||
const int32 ResponseCode = Response->GetResponseCode();
|
||||
if (ResponseCode != 200)
|
||||
{
|
||||
FString Message = FString::Printf(TEXT("Request \"%s\" to \"%s\" failed with HTTP response %d - %s"),
|
||||
*RequestLogName, *Response->GetURL(), ResponseCode, *Response->GetContentAsString());
|
||||
FString Message = FString::Printf(TEXT("Request \"%s\" to \"%s\" failed with HTTP response %d"),
|
||||
*RequestLogName, *Response->GetURL(), ResponseCode);
|
||||
OnErrorAction(Message);
|
||||
return true;
|
||||
}
|
||||
@@ -169,7 +341,7 @@ bool FClientAPI::CheckForOperationErrors(const TSharedPtr<FJsonObject> GraphQLRe
|
||||
|
||||
bool WasError = false;
|
||||
const TArray<TSharedPtr<FJsonValue>>* Errors;
|
||||
if(GraphQLResponse->TryGetArrayField(TEXT("errors"), Errors))
|
||||
if(GraphQLResponse->TryGetArrayField(TEXT("Errors"), Errors))
|
||||
{
|
||||
for(const TSharedPtr<FJsonValue>& e : *Errors)
|
||||
{
|
||||
|
||||
@@ -0,0 +1,73 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
|
||||
#include "API/Operations/ReceiveBranchesOperation.h"
|
||||
|
||||
#include "Mixpanel.h"
|
||||
#include "LogSpeckle.h"
|
||||
#include "API/ClientAPI.h"
|
||||
|
||||
|
||||
UReceiveBranchesOperation* UReceiveBranchesOperation::ReceiveBranchesOperation(UObject* WorldContextObject,
|
||||
const FString& ServerUrl, const FString& AuthToken,
|
||||
const FString& StreamId, int32 Limit)
|
||||
{
|
||||
FString ObjectId = "Streams";
|
||||
|
||||
UReceiveBranchesOperation* Node = NewObject<UReceiveBranchesOperation>();
|
||||
Node->StreamId = StreamId.TrimEnd();
|
||||
Node->ServerUrl = ServerUrl.TrimEnd();
|
||||
while(Node->ServerUrl.RemoveFromEnd("/")) { }
|
||||
Node->AuthToken = AuthToken.TrimEnd();
|
||||
Node->Limit = Limit;
|
||||
|
||||
Node->RegisterWithGameInstance(WorldContextObject);
|
||||
return Node;
|
||||
}
|
||||
|
||||
void UReceiveBranchesOperation::Activate()
|
||||
{
|
||||
FAnalytics::TrackEvent("unknown",
|
||||
ServerUrl, "NodeRun", TMap<FString, FString> { {"name", StaticClass()->GetName() }});
|
||||
|
||||
Request();
|
||||
}
|
||||
|
||||
void UReceiveBranchesOperation::Request()
|
||||
{
|
||||
ensureAlways(Limit > 0);
|
||||
|
||||
FFetchBranchDelegate CompleteDelegate;
|
||||
CompleteDelegate.BindUObject(this, &UReceiveBranchesOperation::HandleReceive);
|
||||
|
||||
FErrorDelegate ErrorDelegate;
|
||||
ErrorDelegate.BindUObject(this, &UReceiveBranchesOperation::HandleError);
|
||||
|
||||
FClientAPI::StreamGetBranches(ServerUrl, AuthToken, StreamId, Limit, CompleteDelegate, ErrorDelegate);
|
||||
}
|
||||
|
||||
void UReceiveBranchesOperation::HandleReceive(const TArray<FSpeckleBranch>& Branches)
|
||||
{
|
||||
check(IsInGameThread());
|
||||
UE_LOG(LogSpeckle, Log, TEXT("%s to %s Succeeded"), *StaticClass()->GetName(), *ServerUrl);
|
||||
|
||||
|
||||
FEditorScriptExecutionGuard ScriptGuard;
|
||||
OnReceiveSuccessfully.Broadcast(Branches, "");
|
||||
|
||||
SetReadyToDestroy();
|
||||
}
|
||||
|
||||
void UReceiveBranchesOperation::HandleError(const FString& Message)
|
||||
{
|
||||
check(IsInGameThread());
|
||||
UE_LOG(LogSpeckle, Warning, TEXT("%s failed - %s"), *StaticClass()->GetName(), *Message);
|
||||
|
||||
FEditorScriptExecutionGuard ScriptGuard;
|
||||
|
||||
const TArray<FSpeckleBranch> EmptyList;
|
||||
OnError.Broadcast(EmptyList, Message);
|
||||
|
||||
SetReadyToDestroy();
|
||||
}
|
||||
|
||||
@@ -0,0 +1,72 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
|
||||
#include "API/Operations/ReceiveCommitsOperation.h"
|
||||
|
||||
#include "Mixpanel.h"
|
||||
#include "LogSpeckle.h"
|
||||
#include "API/ClientAPI.h"
|
||||
|
||||
|
||||
// ReceiveOperation
|
||||
UReceiveCommitsOperation* UReceiveCommitsOperation::ReceiveCommitsOperation(UObject* WorldContextObject,
|
||||
const FString& ServerUrl, const FString& AuthToken,
|
||||
const FString& StreamId, const FString& BranchName, const int32 Limit)
|
||||
{
|
||||
UReceiveCommitsOperation* Node = NewObject<UReceiveCommitsOperation>();
|
||||
Node->ServerUrl = ServerUrl.TrimEnd();
|
||||
while(Node->ServerUrl.RemoveFromEnd("/")) { }
|
||||
Node->AuthToken = AuthToken.TrimEnd();
|
||||
Node->StreamId = StreamId.TrimEnd();
|
||||
Node->BranchName = BranchName;
|
||||
Node->Limit = Limit;
|
||||
Node->RegisterWithGameInstance(WorldContextObject);
|
||||
return Node;
|
||||
}
|
||||
|
||||
// Activate
|
||||
void UReceiveCommitsOperation::Activate()
|
||||
{
|
||||
FAnalytics::TrackEvent("unknown", ServerUrl,
|
||||
"NodeRun", TMap<FString, FString> { {"name", StaticClass()->GetName() }});
|
||||
|
||||
Request();
|
||||
}
|
||||
|
||||
void UReceiveCommitsOperation::Request()
|
||||
{
|
||||
ensureAlways(Limit > 0);
|
||||
|
||||
FFetchCommitDelegate CompleteDelegate;
|
||||
CompleteDelegate.BindUObject(this, &UReceiveCommitsOperation::HandleReceive);
|
||||
|
||||
FErrorDelegate ErrorDelegate;
|
||||
ErrorDelegate.BindUObject(this, &UReceiveCommitsOperation::HandleError);
|
||||
|
||||
FClientAPI::StreamGetCommits(ServerUrl, AuthToken, StreamId, BranchName, Limit, CompleteDelegate, ErrorDelegate);
|
||||
}
|
||||
|
||||
void UReceiveCommitsOperation::HandleReceive(const TArray<FSpeckleCommit>& Commits)
|
||||
{
|
||||
check(IsInGameThread());
|
||||
UE_LOG(LogSpeckle, Log, TEXT("%s to %s Succeeded"), *StaticClass()->GetName(), *ServerUrl);
|
||||
FEditorScriptExecutionGuard ScriptGuard;
|
||||
|
||||
OnReceiveSuccessfully.Broadcast(Commits, "");
|
||||
|
||||
SetReadyToDestroy();
|
||||
}
|
||||
|
||||
void UReceiveCommitsOperation::HandleError(const FString& Message)
|
||||
{
|
||||
check(IsInGameThread());
|
||||
UE_LOG(LogSpeckle, Warning, TEXT("%s failed - %s"), *StaticClass()->GetName(), *Message);
|
||||
|
||||
FEditorScriptExecutionGuard ScriptGuard;
|
||||
|
||||
const TArray<FSpeckleCommit> EmptyList;
|
||||
OnError.Broadcast(EmptyList, Message);
|
||||
|
||||
SetReadyToDestroy();
|
||||
}
|
||||
|
||||
@@ -0,0 +1,66 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
|
||||
#include "API/Operations/ReceiveGlobalsOperation.h"
|
||||
|
||||
#include "Mixpanel.h"
|
||||
#include "LogSpeckle.h"
|
||||
#include "API/ClientAPI.h"
|
||||
|
||||
|
||||
UReceiveGlobalsOperation* UReceiveGlobalsOperation::ReceiveGlobalsOperation(UObject* WorldContextObject,
|
||||
const FString& ServerUrl, const FString& AuthToken,
|
||||
const FString& StreamId, const FString& ReferencedObjectId)
|
||||
{
|
||||
UReceiveGlobalsOperation* Node = NewObject<UReceiveGlobalsOperation>();
|
||||
Node->ServerUrl = ServerUrl.TrimEnd();
|
||||
while(Node->ServerUrl.RemoveFromEnd("/")) { }
|
||||
Node->AuthToken = AuthToken.TrimEnd();;
|
||||
Node->StreamId = StreamId.TrimEnd();;
|
||||
Node->ReferencedObjectId = ReferencedObjectId;
|
||||
|
||||
Node->RegisterWithGameInstance(WorldContextObject);
|
||||
return Node;
|
||||
}
|
||||
|
||||
void UReceiveGlobalsOperation::Activate()
|
||||
{
|
||||
FAnalytics::TrackEvent("unknown",
|
||||
ServerUrl, "NodeRun", TMap<FString, FString> { {"name", StaticClass()->GetName() }});
|
||||
|
||||
Request();
|
||||
}
|
||||
|
||||
void UReceiveGlobalsOperation::Request()
|
||||
{
|
||||
FFetchGlobalsDelegate CompleteDelegate;
|
||||
CompleteDelegate.BindUObject(this, &UReceiveGlobalsOperation::HandleReceive);
|
||||
|
||||
FErrorDelegate ErrorDelegate;
|
||||
ErrorDelegate.BindUObject(this, &UReceiveGlobalsOperation::HandleError);
|
||||
|
||||
FClientAPI::FetchGlobals(ServerUrl, AuthToken, StreamId, ReferencedObjectId, CompleteDelegate, ErrorDelegate);
|
||||
}
|
||||
|
||||
|
||||
|
||||
void UReceiveGlobalsOperation::HandleReceive(const FSpeckleGlobals& Object)
|
||||
{
|
||||
check(IsInGameThread());
|
||||
UE_LOG(LogSpeckle, Log, TEXT("%s to %s Succeeded"), *StaticClass()->GetName(), *ServerUrl);
|
||||
FEditorScriptExecutionGuard ScriptGuard;
|
||||
OnReceiveSuccessfully.Broadcast(Object, "");
|
||||
|
||||
SetReadyToDestroy();
|
||||
}
|
||||
|
||||
void UReceiveGlobalsOperation::HandleError(const FString& Message)
|
||||
{
|
||||
check(IsInGameThread());
|
||||
UE_LOG(LogSpeckle, Warning, TEXT("%s failed - %s"), *StaticClass()->GetName(), *Message);
|
||||
|
||||
FEditorScriptExecutionGuard ScriptGuard;
|
||||
const FSpeckleGlobals BlankGlobals;
|
||||
OnError.Broadcast(BlankGlobals, Message);
|
||||
SetReadyToDestroy();
|
||||
}
|
||||
@@ -0,0 +1,64 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
|
||||
#include "API/Operations/ReceiveMyUserDataOperation.h"
|
||||
|
||||
#include "Mixpanel.h"
|
||||
#include "LogSpeckle.h"
|
||||
#include "API/ClientAPI.h"
|
||||
|
||||
|
||||
UReceiveMyUserDataOperation* UReceiveMyUserDataOperation::ReceiveMyUserDataOperation(
|
||||
UObject* WorldContextObject, const FString& ServerUrl, const FString& AuthToken)
|
||||
{
|
||||
UReceiveMyUserDataOperation* Node = NewObject<UReceiveMyUserDataOperation>();
|
||||
Node->ServerUrl = ServerUrl.TrimEnd();;
|
||||
while(Node->ServerUrl.RemoveFromEnd("/")) { }
|
||||
Node->AuthToken = AuthToken.TrimEnd();;
|
||||
|
||||
Node->RegisterWithGameInstance(WorldContextObject);
|
||||
return Node;
|
||||
}
|
||||
|
||||
void UReceiveMyUserDataOperation::Activate()
|
||||
{
|
||||
FAnalytics::TrackEvent("unknown",
|
||||
ServerUrl, "NodeRun", TMap<FString, FString> { {"name", StaticClass()->GetName() }});
|
||||
|
||||
Request();
|
||||
}
|
||||
|
||||
|
||||
void UReceiveMyUserDataOperation::Request()
|
||||
{
|
||||
FFetchUserDelegate CompleteDelegate;
|
||||
CompleteDelegate.BindUObject(this, &UReceiveMyUserDataOperation::HandleReceive);
|
||||
|
||||
FErrorDelegate ErrorDelegate;
|
||||
ErrorDelegate.BindUObject(this, &UReceiveMyUserDataOperation::HandleError);
|
||||
|
||||
FClientAPI::FetchUserData(ServerUrl, AuthToken, CompleteDelegate, ErrorDelegate);
|
||||
}
|
||||
|
||||
|
||||
|
||||
void UReceiveMyUserDataOperation::HandleReceive(const FSpeckleUser& Object)
|
||||
{
|
||||
check(IsInGameThread());
|
||||
UE_LOG(LogSpeckle, Log, TEXT("%s to %s Succeeded"), *StaticClass()->GetName(), *ServerUrl);
|
||||
FEditorScriptExecutionGuard ScriptGuard;
|
||||
OnReceiveSuccessfully.Broadcast(Object, "");
|
||||
|
||||
SetReadyToDestroy();
|
||||
}
|
||||
|
||||
void UReceiveMyUserDataOperation::HandleError(const FString& Message)
|
||||
{
|
||||
check(IsInGameThread());
|
||||
UE_LOG(LogSpeckle, Warning, TEXT("%s failed - %s"), *StaticClass()->GetName(), *Message);
|
||||
|
||||
FEditorScriptExecutionGuard ScriptGuard;
|
||||
const FSpeckleUser BlankUser;
|
||||
OnError.Broadcast(BlankUser, Message);
|
||||
SetReadyToDestroy();
|
||||
}
|
||||
@@ -1,4 +1,5 @@
|
||||
// Copyright 2022 AEC Systems, Licensed under the Apache License, Version 2.0
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
|
||||
#include "API/Operations/ReceiveOperation.h"
|
||||
|
||||
@@ -9,6 +10,7 @@
|
||||
#include "Mixpanel.h"
|
||||
|
||||
|
||||
// ReceiveOperation
|
||||
UReceiveOperation* UReceiveOperation::ReceiveOperation(UObject* WorldContextObject,
|
||||
const FString& ObjectId,
|
||||
TScriptInterface<ITransport> RemoteTransport,
|
||||
@@ -23,10 +25,13 @@ UReceiveOperation* UReceiveOperation::ReceiveOperation(UObject* WorldContextObje
|
||||
return Node;
|
||||
}
|
||||
|
||||
// Activate
|
||||
void UReceiveOperation::Activate()
|
||||
{
|
||||
FAnalytics::TrackEvent("unknown", "NodeRun", TMap<FString, FString> { {"name", StaticClass()->GetName()} });
|
||||
FAnalytics::TrackEvent("unknown",
|
||||
"unknown", "NodeRun", TMap<FString, FString> { {"name", StaticClass()->GetName() }});
|
||||
|
||||
//Async(EAsyncExecution::Thread, [this]{Receive();});
|
||||
Receive();
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,69 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
|
||||
#include "API/Operations/ReceiveStreamsOperation.h"
|
||||
|
||||
#include "Mixpanel.h"
|
||||
#include "LogSpeckle.h"
|
||||
#include "API/ClientAPI.h"
|
||||
|
||||
|
||||
UReceiveStreamsOperation* UReceiveStreamsOperation::ReceiveStreamsOperation(UObject* WorldContextObject,
|
||||
const FString& ServerUrl,
|
||||
const FString& AuthToken,
|
||||
const int32 Limit)
|
||||
{
|
||||
FString ObjectId = "Streams";
|
||||
|
||||
UReceiveStreamsOperation* Node = NewObject<UReceiveStreamsOperation>();
|
||||
Node->ServerUrl = ServerUrl.TrimEnd();;
|
||||
Node->AuthToken = AuthToken.TrimEnd();;
|
||||
Node->Limit = Limit;
|
||||
|
||||
Node->RegisterWithGameInstance(WorldContextObject);
|
||||
return Node;
|
||||
}
|
||||
|
||||
void UReceiveStreamsOperation::Activate()
|
||||
{
|
||||
FAnalytics::TrackEvent("unknown",
|
||||
ServerUrl, "NodeRun", TMap<FString, FString> { {"name", StaticClass()->GetName() }});
|
||||
|
||||
Request();
|
||||
}
|
||||
|
||||
void UReceiveStreamsOperation::Request()
|
||||
{
|
||||
FFetchStreamDelegate CompleteDelegate;
|
||||
CompleteDelegate.BindUObject(this, &UReceiveStreamsOperation::HandleReceive);
|
||||
|
||||
FErrorDelegate ErrorDelegate;
|
||||
ErrorDelegate.BindUObject(this, &UReceiveStreamsOperation::HandleError);
|
||||
|
||||
FClientAPI::StreamsGet(ServerUrl, AuthToken, Limit, CompleteDelegate, ErrorDelegate);
|
||||
}
|
||||
|
||||
void UReceiveStreamsOperation::HandleReceive(const TArray<FSpeckleStream>& Streams)
|
||||
{
|
||||
check(IsInGameThread());
|
||||
UE_LOG(LogSpeckle, Log, TEXT("%s to %s Succeeded"), *StaticClass()->GetName(), *ServerUrl);
|
||||
|
||||
FEditorScriptExecutionGuard ScriptGuard;
|
||||
OnReceiveSuccessfully.Broadcast(Streams, "");
|
||||
|
||||
SetReadyToDestroy();
|
||||
}
|
||||
|
||||
void UReceiveStreamsOperation::HandleError(const FString& Message)
|
||||
{
|
||||
check(IsInGameThread());
|
||||
UE_LOG(LogSpeckle, Warning, TEXT("%s failed - %s"), *StaticClass()->GetName(), *Message);
|
||||
|
||||
FEditorScriptExecutionGuard ScriptGuard;
|
||||
|
||||
const TArray<FSpeckleStream> EmptyList;
|
||||
OnError.Broadcast(EmptyList, Message);
|
||||
|
||||
SetReadyToDestroy();
|
||||
}
|
||||
|
||||
@@ -1,69 +0,0 @@
|
||||
// Copyright 2022 AEC Systems, Licensed under the Apache License, Version 2.0
|
||||
|
||||
#include "API/Operations/SpeckleStreamAPIOperation.h"
|
||||
|
||||
#include "JsonObjectConverter.h"
|
||||
#include "Mixpanel.h"
|
||||
#include "LogSpeckle.h"
|
||||
#include "API/ClientAPI.h"
|
||||
|
||||
|
||||
USpeckleStreamAPIOperation* USpeckleStreamAPIOperation::SpeckleStreamAPIOperation(
|
||||
const FString& ServerUrl,
|
||||
const FString& AuthToken,
|
||||
const FString& GraphQlQuery,
|
||||
const FString& ResponsePropertyName,
|
||||
const FString& RequestLogName)
|
||||
{
|
||||
USpeckleStreamAPIOperation* Node = NewObject<USpeckleStreamAPIOperation>();
|
||||
Node->ServerUrl = ServerUrl.TrimEnd();
|
||||
Node->AuthToken = AuthToken.TrimEnd();
|
||||
Node->Query = GraphQlQuery;
|
||||
Node->ResponsePropertyName = ResponsePropertyName;
|
||||
Node->RequestLogName = RequestLogName;
|
||||
|
||||
return Node;
|
||||
}
|
||||
|
||||
void USpeckleStreamAPIOperation::Activate()
|
||||
{
|
||||
FAnalytics::TrackEvent(ServerUrl, "NodeRun", TMap<FString, FString> { {"name", RequestLogName} });
|
||||
|
||||
Request();
|
||||
}
|
||||
|
||||
void USpeckleStreamAPIOperation::Request()
|
||||
{
|
||||
FString Payload = FString::Printf(TEXT("{\"query\": \"%s\"}"), *Query.ReplaceCharWithEscapedChar());
|
||||
FAPIResponceDelegate CompleteDelegate;
|
||||
CompleteDelegate.BindUObject(this, &USpeckleStreamAPIOperation::HandleReceive);
|
||||
|
||||
FErrorDelegate ErrorDelegate;
|
||||
ErrorDelegate.BindUObject(this, &USpeckleStreamAPIOperation::HandleError);
|
||||
FClientAPI::MakeGraphQLRequest(ServerUrl, AuthToken, ResponsePropertyName, Payload,RequestLogName , CompleteDelegate, ErrorDelegate);
|
||||
}
|
||||
|
||||
void USpeckleStreamAPIOperation::HandleReceive(const FString& ResponseJson)
|
||||
{
|
||||
check(IsInGameThread());
|
||||
|
||||
UE_LOG(LogSpeckle, Log, TEXT("%s to %s Succeeded"), *StaticClass()->GetName(), *ServerUrl);
|
||||
|
||||
FEditorScriptExecutionGuard ScriptGuard;
|
||||
OnReceiveSuccessfully.Broadcast(ResponseJson, "");
|
||||
|
||||
SetReadyToDestroy();
|
||||
}
|
||||
|
||||
void USpeckleStreamAPIOperation::HandleError(const FString& Message)
|
||||
{
|
||||
check(IsInGameThread());
|
||||
|
||||
UE_LOG(LogSpeckle, Warning, TEXT("%s failed - %s"), *StaticClass()->GetName(), *Message);
|
||||
|
||||
FEditorScriptExecutionGuard ScriptGuard;
|
||||
OnError.Broadcast("", Message);
|
||||
|
||||
SetReadyToDestroy();
|
||||
}
|
||||
|
||||
@@ -1,60 +0,0 @@
|
||||
// Copyright 2022 AEC Systems, Licensed under the Apache License, Version 2.0
|
||||
|
||||
|
||||
|
||||
#include "API/SpeckleAPIFunctions.h"
|
||||
|
||||
#include "JsonObjectConverter.h"
|
||||
|
||||
bool USpeckleAPIFunctions::DeserializeResponse(const FString& JsonString, int32& OutStruct)
|
||||
{
|
||||
// We should never hit this! stubs to avoid NoExport on the class.
|
||||
check(0);
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
bool USpeckleAPIFunctions::GenericDeserializeResponse(const FString& JsonString, const UScriptStruct* StructType,
|
||||
void* OutStruct)
|
||||
{
|
||||
//see FJsonObjectConverter::JsonObjectStringToUStruct
|
||||
TSharedPtr<FJsonObject> JsonObject;
|
||||
TSharedRef<TJsonReader<> > JsonReader = TJsonReaderFactory<>::Create(JsonString);
|
||||
if (!FJsonSerializer::Deserialize(JsonReader, JsonObject) || !JsonObject.IsValid())
|
||||
{
|
||||
UE_LOG(LogJson, Warning, TEXT("JsonObjectStringToUStruct - Unable to parse json=[%s]"), *JsonString);
|
||||
return false;
|
||||
}
|
||||
if (!FJsonObjectConverter::JsonObjectToUStruct(JsonObject.ToSharedRef(), StructType, OutStruct, 0, 0))
|
||||
{
|
||||
UE_LOG(LogJson, Warning, TEXT("JsonObjectStringToUStruct - Unable to deserialize. json=[%s]"), *JsonString);
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
void USpeckleAPIFunctions::CommitReceived(FSpeckleCommit& Commit)
|
||||
{
|
||||
//TODO send read read receipt
|
||||
//FString Query = FString::Printf(TEXT("mutation{ commitReceive(input:%s) }"), );
|
||||
}
|
||||
|
||||
DEFINE_FUNCTION(USpeckleAPIFunctions::execDeserializeResponse)
|
||||
{
|
||||
// Get JsonString
|
||||
P_GET_PROPERTY(FStrProperty, JsonString);
|
||||
|
||||
// Get OutStruct
|
||||
Stack.MostRecentPropertyAddress = nullptr;
|
||||
Stack.StepCompiledIn<FStructProperty>(nullptr);
|
||||
void* OutBlueprintDataPtr = Stack.MostRecentPropertyAddress;
|
||||
FStructProperty* StructProp = CastField<FStructProperty>(Stack.MostRecentProperty);
|
||||
UScriptStruct* StructType = StructProp->Struct;
|
||||
|
||||
P_FINISH;
|
||||
|
||||
P_NATIVE_BEGIN;
|
||||
|
||||
*static_cast<bool*>(RESULT_PARAM) = GenericDeserializeResponse(JsonString, StructType, OutBlueprintDataPtr);
|
||||
P_NATIVE_END;
|
||||
}
|
||||
@@ -1,6 +1,4 @@
|
||||
// Copyright 2022 AEC Systems, Licensed under the Apache License, Version 2.0
|
||||
|
||||
#include "API/SpeckleSerializer.h"
|
||||
#include "API/SpeckleSerializer.h"
|
||||
|
||||
#include "Objects/Base.h"
|
||||
#include "LogSpeckle.h"
|
||||
@@ -11,6 +9,7 @@
|
||||
#include "UObject/Package.h"
|
||||
|
||||
|
||||
// Create the Deserialization Base
|
||||
UBase* USpeckleSerializer::DeserializeBase(const TSharedPtr<FJsonObject> Obj,
|
||||
const TScriptInterface<ITransport> ReadTransport)
|
||||
{
|
||||
|
||||
@@ -1,6 +1,4 @@
|
||||
// Copyright 2022 AEC Systems, Licensed under the Apache License, Version 2.0
|
||||
|
||||
#include "Mixpanel.h"
|
||||
#include "Mixpanel.h"
|
||||
|
||||
#include "Containers/UnrealString.h"
|
||||
#include "HttpModule.h"
|
||||
@@ -17,27 +15,17 @@ const FString FAnalytics::MixpanelToken = TEXT("acd87c5a50b56df91a795e999812a3a4
|
||||
const FString FAnalytics::MixpanelServer = TEXT("https://analytics.speckle.systems");
|
||||
const FString FAnalytics::VersionedApplicationName = FString::Printf(TEXT("Unreal Engine %d.%d"), ENGINE_MAJOR_VERSION, ENGINE_MINOR_VERSION);
|
||||
|
||||
void FAnalytics::TrackEvent(const FString& Server, const FString& EventName)
|
||||
void FAnalytics::TrackEvent(const FString& Email, const FString& Server, const FString& EventName)
|
||||
{
|
||||
#if !SUPPRESS_SPECKLE_ANALYTICS
|
||||
const TMap<FString, FString> CustomProperties;
|
||||
TrackEvent( Server, EventName, CustomProperties);
|
||||
#endif
|
||||
}
|
||||
|
||||
void FAnalytics::TrackEvent(const FString& Server, const FString& EventName, const TMap<FString, FString>& CustomProperties)
|
||||
{
|
||||
#if !SUPPRESS_SPECKLE_ANALYTICS
|
||||
//Since we don't have access to users email address, we will hash the system user name instead (better than not tracking users at all)
|
||||
const FString Email = FString(FGenericPlatformProcess::ComputerName()) + FString(FGenericPlatformProcess::UserName());
|
||||
TrackEvent(Email, Server, EventName, CustomProperties);
|
||||
#endif
|
||||
}
|
||||
|
||||
void FAnalytics::TrackEvent(const FString& Email, const FString& Server, const FString& EventName, const TMap<FString, FString>& CustomProperties)
|
||||
{
|
||||
#if !SUPPRESS_SPECKLE_ANALYTICS
|
||||
|
||||
|
||||
FString HashedEmail = "@" + Hash(Email); //prepending an @ so we distinguish logged and non-logged users
|
||||
FString HashedServer = Hash(Server);
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright 2022 AEC Systems, Licensed under the Apache License, Version 2.0
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
#include "Conversion/Converters/AggregateConverter.h"
|
||||
|
||||
@@ -57,6 +57,13 @@ UObject* UAggregateConverter::ConvertToNativeInternal(const UBase* Object, UWorl
|
||||
UObject* Converter = GetConverter(Type).GetObject();
|
||||
if(!IsValid(Converter))
|
||||
{
|
||||
//TODO convert displayValues then halt traversal
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
if(Type != UBase::StaticClass())
|
||||
{
|
||||
UE_LOG(LogSpeckle, Warning, TEXT("Skipping Object %s: No conversion functions exist for %s"), *Object->Id, *Type->GetName());
|
||||
|
||||
@@ -1,6 +1,4 @@
|
||||
// Copyright 2022 AEC Systems, Licensed under the Apache License, Version 2.0
|
||||
|
||||
#include "Conversion/Converters/BlockConverter.h"
|
||||
#include "Conversion/Converters/BlockConverter.h"
|
||||
|
||||
#include "Objects/Other/BlockInstance.h"
|
||||
#include "Objects/Utils/SpeckleObjectUtils.h"
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
// Copyright 2022 AEC Systems, Licensed under the Apache License, Version 2.0
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
|
||||
#include "Conversion/Converters/MaterialConverter.h"
|
||||
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
// Copyright 2022 AEC Systems, Licensed under the Apache License, Version 2.0
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
|
||||
#include "Conversion/Converters/PointCloudConverter.h"
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright 2022 AEC Systems, Licensed under the Apache License, Version 2.0
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
#include "Conversion/Converters/ProceduralMeshConverter.h"
|
||||
|
||||
@@ -10,6 +10,7 @@
|
||||
#include "Objects/Other/RenderMaterial.h"
|
||||
#include "Objects/Utils/SpeckleObjectUtils.h"
|
||||
|
||||
// Setup some basics
|
||||
UProceduralMeshConverter::UProceduralMeshConverter()
|
||||
{
|
||||
SpeckleTypes.Add(UMesh::StaticClass());
|
||||
@@ -19,6 +20,7 @@ UProceduralMeshConverter::UProceduralMeshConverter()
|
||||
ActorMobility = EComponentMobility::Static;
|
||||
}
|
||||
|
||||
// Blueprint for converting data to 3D model
|
||||
UObject* UProceduralMeshConverter::ConvertToNative_Implementation(const UBase* SpeckleBase, UWorld* World,
|
||||
TScriptInterface<ISpeckleConverter>& AvailableConverters )
|
||||
{
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright 2022 AEC Systems, Licensed under the Apache License, Version 2.0
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
#include "Conversion/Converters/StaticMeshConverter.h"
|
||||
|
||||
@@ -14,15 +14,25 @@
|
||||
#include "Conversion/Converters/MaterialConverter.h"
|
||||
#include "Misc/ScopedSlowTask.h"
|
||||
#include "Objects/DisplayValueElement.h"
|
||||
#include "Objects/Geometry/Box.h"
|
||||
#include "Objects/Other/RenderMaterial.h"
|
||||
#include "Objects/Utils/SpeckleObjectUtils.h"
|
||||
|
||||
#define LOCTEXT_NAMESPACE "FSpeckleUnrealModule"
|
||||
|
||||
bool UStaticMeshConverter::CanConvertToNative_Implementation(TSubclassOf<UBase> BaseType)
|
||||
{
|
||||
if(EnabledTypes.Contains(BaseType))
|
||||
return EnabledTypes[BaseType];
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
UStaticMeshConverter::UStaticMeshConverter()
|
||||
{
|
||||
SpeckleTypes.Add(UMesh::StaticClass());
|
||||
SpeckleTypes.Add(UDisplayValueElement::StaticClass());
|
||||
EnabledTypes.Add(UMesh::StaticClass(), true);
|
||||
EnabledTypes.Add(UDisplayValueElement::StaticClass(), true);
|
||||
EnabledTypes.Add(UBoxx::StaticClass(), true);
|
||||
|
||||
#if WITH_EDITORONLY_DATA
|
||||
UseFullBuild = true;
|
||||
@@ -58,6 +68,15 @@ UObject* UStaticMeshConverter::ConvertToNative_Implementation(const UBase* Speck
|
||||
return MeshToNativeActor(m, World, AvailableConverters);
|
||||
}
|
||||
|
||||
|
||||
const UBoxx* b = Cast<UBoxx>(SpeckleBase);
|
||||
if(b != nullptr)
|
||||
{
|
||||
//Handle Element with Display Values
|
||||
const UMesh* m = b->ToMesh();
|
||||
return MeshToNativeActor(m, World, AvailableConverters);
|
||||
}
|
||||
|
||||
const UDisplayValueElement* d = Cast<UDisplayValueElement>(SpeckleBase);
|
||||
if(d != nullptr)
|
||||
{
|
||||
@@ -262,13 +281,6 @@ UStaticMesh* UStaticMeshConverter::MeshesToNativeMesh(UObject* Outer, const UBas
|
||||
for(int j = 0; j < n; j ++)
|
||||
{
|
||||
int32 VertIndex = SpeckleMesh->Faces[i + 1 + j];
|
||||
|
||||
if(VertIndex < 0 || VertIndex >= Vertices.Num())
|
||||
{
|
||||
UE_LOG(LogSpeckle, Warning, TEXT("Invalid Polygon while creating mesh %s - index %d was outside the bounds of the vertex array, face is ignored"), *SpeckleMesh->Id, VertIndex);
|
||||
continue;
|
||||
}
|
||||
|
||||
FVertexID Vert = Vertices[VertIndex];
|
||||
bool AlreadyInSet;
|
||||
Verts.Add(Vert, &AlreadyInSet);
|
||||
@@ -399,8 +411,7 @@ UBase* UStaticMeshConverter::MeshToSpeckle(const UStaticMeshComponent* Object)
|
||||
|
||||
void UStaticMeshConverter::FinishConversion_Implementation()
|
||||
{
|
||||
if(StaticMeshesToBuild.Num() <= 0) return;
|
||||
|
||||
|
||||
FScopeLock Lock(&Lock_StaticMeshesToBuild);
|
||||
|
||||
#if WITH_EDITOR
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
// Copyright 2022 AEC Systems, Licensed under the Apache License, Version 2.0
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
|
||||
#include "Conversion/SpeckleConverterComponent.h"
|
||||
|
||||
@@ -10,10 +11,13 @@
|
||||
#include "Conversion/Converters/StaticMeshConverter.h"
|
||||
#include "Conversion/Converters/MaterialConverter.h"
|
||||
#include "Misc/ScopedSlowTask.h"
|
||||
#include "Transports/Transport.h"
|
||||
#include "UObject/ConstructorHelpers.h"
|
||||
#include "LogSpeckle.h"
|
||||
|
||||
#define LOCTEXT_NAMESPACE "FSpeckleUnrealModule"
|
||||
|
||||
// Sets default values for this component's properties
|
||||
USpeckleConverterComponent::USpeckleConverterComponent()
|
||||
{
|
||||
//TODO consider using an object library for default converters
|
||||
@@ -56,6 +60,21 @@ AActor* USpeckleConverterComponent::RecursivelyConvertToNative(AActor* AOwner, c
|
||||
return RootActor;
|
||||
}
|
||||
|
||||
// We should convert JSON to Speckle Object Streams
|
||||
TArray<FSpeckleStream> USpeckleConverterComponent::ConvertStreamsToNative(AActor* AOwner, const UBase* Base,
|
||||
const TScriptInterface<ITransport>& LocalTransport, bool DisplayProgressBar, TArray<AActor*>& OutActors)
|
||||
{
|
||||
|
||||
return ArrayOfStreams;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
AActor* USpeckleConverterComponent::RecursivelyConvertToNative_Internal(AActor* AOwner, const UBase* Base,
|
||||
const TScriptInterface<ITransport>& LocalTransport,
|
||||
FSlowTask* Task,
|
||||
@@ -87,7 +106,7 @@ AActor* USpeckleConverterComponent::RecursivelyConvertToNative_Internal(AActor*
|
||||
{
|
||||
if(Task->ShouldCancel()) break;
|
||||
|
||||
ConvertChild(Kvp.Value, NextOwner, LocalTransport, Task, OutActors);
|
||||
ConvertChild(Kvp.Value, AOwner, LocalTransport, Task, OutActors);
|
||||
}
|
||||
return AOwner;
|
||||
}
|
||||
@@ -109,7 +128,7 @@ void USpeckleConverterComponent::ConvertChild(const TSharedPtr<FJsonValue> Objec
|
||||
const TArray<TSharedPtr<FJsonValue>>* ChildArr;
|
||||
if (Object->TryGetArray(ChildArr))
|
||||
{
|
||||
for (const auto& v : *ChildArr)
|
||||
for (const auto v : *ChildArr)
|
||||
{
|
||||
ConvertChild(v, AOwner, LocalTransport, Task, OutActors);
|
||||
}
|
||||
|
||||
@@ -1,6 +1,4 @@
|
||||
// Copyright 2022 AEC Systems, Licensed under the Apache License, Version 2.0
|
||||
|
||||
#include "LogSpeckle.h"
|
||||
#include "LogSpeckle.h"
|
||||
#include "Logging/LogMacros.h"
|
||||
|
||||
DEFINE_LOG_CATEGORY(LogSpeckle);
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
// Copyright 2022 AEC Systems, Licensed under the Apache License, Version 2.0
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
|
||||
#include "Objects/DisplayValueElement.h"
|
||||
|
||||
|
||||
@@ -0,0 +1,55 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
|
||||
#include "Objects/Geometry/Box.h"
|
||||
|
||||
#include "Objects/Geometry/Plane.h"
|
||||
#include "Objects/Utils/SpeckleObjectUtils.h"
|
||||
|
||||
bool UBoxx::Parse(const TSharedPtr<FJsonObject> Obj, const TScriptInterface<ITransport> ReadTransport)
|
||||
{
|
||||
if(!Super::Parse(Obj, ReadTransport)) return false;
|
||||
|
||||
const float ScaleFactor = USpeckleObjectUtils::ParseScaleFactor(Units);
|
||||
|
||||
const FString BasePlanePropertyName = TEXT("basePlane");
|
||||
if (Obj->HasField(BasePlanePropertyName))
|
||||
{
|
||||
BasePlane = NewObject<UPlane>();
|
||||
if(!BasePlane->Parse(Obj->GetObjectField(BasePlanePropertyName), ReadTransport)) return false;
|
||||
DynamicProperties.Remove(BasePlanePropertyName);
|
||||
}
|
||||
|
||||
if(!USpeckleObjectUtils::ParseVectorProperty(Obj, "xSize", ReadTransport, XSize)) return false;
|
||||
XSize *= ScaleFactor;
|
||||
DynamicProperties.Remove("xSize");
|
||||
|
||||
if(!USpeckleObjectUtils::ParseVectorProperty(Obj, "ySize", ReadTransport, YSize)) return false;
|
||||
YSize *= ScaleFactor;
|
||||
DynamicProperties.Remove("ySize");
|
||||
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
UMesh* UBoxx::ToMesh(UObject* Outer) const
|
||||
{
|
||||
|
||||
TArray<FVector> Vertices = {
|
||||
FVector(),
|
||||
FVector(),
|
||||
FVector(),
|
||||
FVector(),
|
||||
FVector(),
|
||||
FVector(),
|
||||
};
|
||||
|
||||
TArray<int32> Faces = {
|
||||
};
|
||||
|
||||
//FMatrix transform =
|
||||
|
||||
|
||||
UMesh* Mesh = NewObject<UMesh>(Outer);
|
||||
return Mesh;
|
||||
}
|
||||
@@ -1,4 +1,5 @@
|
||||
// Copyright 2022 AEC Systems, Licensed under the Apache License, Version 2.0
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
|
||||
#include "Objects/Geometry/Mesh.h"
|
||||
|
||||
@@ -46,7 +47,7 @@ bool UMesh::Parse(const TSharedPtr<FJsonObject> Obj, const TScriptInterface<ITra
|
||||
{
|
||||
const TArray<TSharedPtr<FJsonValue>> FaceVertices = USpeckleObjectUtils::CombineChunks(Obj->GetArrayField("faces"), ReadTransport);
|
||||
Faces.Reserve(FaceVertices.Num());
|
||||
for(const auto& VertIndex : FaceVertices)
|
||||
for(const auto VertIndex : FaceVertices)
|
||||
{
|
||||
Faces.Add(VertIndex->AsNumber());
|
||||
}
|
||||
@@ -105,7 +106,11 @@ bool UMesh::Parse(const TSharedPtr<FJsonObject> Obj, const TScriptInterface<ITra
|
||||
}
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* If not already so, this method will align vertices
|
||||
* such that a vertex and its corresponding texture coordinates have the same index.
|
||||
* See "https://github.com/specklesystems/speckle-sharp/blob/main/Objects/Objects/Geometry/Mesh.cs"
|
||||
*/
|
||||
void UMesh::AlignVerticesWithTexCoordsByIndex()
|
||||
{
|
||||
if(TextureCoordinates.Num() == 0) return;
|
||||
|
||||
@@ -0,0 +1,31 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
|
||||
#include "Objects/Geometry/Plane.h"
|
||||
|
||||
#include "Objects/Utils/SpeckleObjectUtils.h"
|
||||
|
||||
bool UPlane::Parse(const TSharedPtr<FJsonObject> Obj, const TScriptInterface<ITransport> ReadTransport)
|
||||
{
|
||||
if(!Super::Parse(Obj, ReadTransport)) return false;
|
||||
|
||||
const float ScaleFactor = USpeckleObjectUtils::ParseScaleFactor(Units);
|
||||
|
||||
if(!USpeckleObjectUtils::ParseVectorProperty(Obj, "origin", ReadTransport, Origin)) return false;
|
||||
Origin *= ScaleFactor;
|
||||
DynamicProperties.Remove("origin");
|
||||
|
||||
if(!USpeckleObjectUtils::ParseVectorProperty(Obj, "normal", ReadTransport, Normal)) return false;
|
||||
Normal *= ScaleFactor;
|
||||
DynamicProperties.Remove("normal");
|
||||
|
||||
if(!USpeckleObjectUtils::ParseVectorProperty(Obj, "ydir", ReadTransport, XDir)) return false;
|
||||
XDir *= ScaleFactor;
|
||||
DynamicProperties.Remove("ydir");
|
||||
|
||||
if(!USpeckleObjectUtils::ParseVectorProperty(Obj, "xdir", ReadTransport, YDir)) return false;
|
||||
YDir *= ScaleFactor;
|
||||
DynamicProperties.Remove("xdir");
|
||||
|
||||
return true;
|
||||
}
|
||||
@@ -1,4 +1,5 @@
|
||||
// Copyright 2022 AEC Systems, Licensed under the Apache License, Version 2.0
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
|
||||
#include "Objects/Geometry/PointCloud.h"
|
||||
|
||||
|
||||
@@ -1,6 +1,4 @@
|
||||
// Copyright 2022 AEC Systems, Licensed under the Apache License, Version 2.0
|
||||
|
||||
#include "Objects/ObjectModelRegistry.h"
|
||||
#include "Objects/ObjectModelRegistry.h"
|
||||
|
||||
#include "Objects/Base.h"
|
||||
#include "Templates/SubclassOf.h"
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
// Copyright 2022 AEC Systems, Licensed under the Apache License, Version 2.0
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
|
||||
#include "Objects/Other/BlockInstance.h"
|
||||
#include "LogSpeckle.h"
|
||||
@@ -36,7 +37,7 @@ bool UBlockInstance::Parse(const TSharedPtr<FJsonObject> Obj, const TScriptInte
|
||||
return false;
|
||||
}
|
||||
|
||||
for(const auto& Geo : Geometries)
|
||||
for(const auto Geo : Geometries)
|
||||
{
|
||||
const TSharedPtr<FJsonObject> MeshReference = Geo->AsObject();
|
||||
const FString ChildId = MeshReference->GetStringField("referencedId");
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
// Copyright 2022 AEC Systems, Licensed under the Apache License, Version 2.0
|
||||
// Copyright AEC Systems Ltd
|
||||
|
||||
|
||||
#include "Objects/Other/View3D.h"
|
||||
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
// Copyright 2022 AEC Systems, Licensed under the Apache License, Version 2.0
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
|
||||
#include "Objects/Utils/SpeckleObjectUtils.h"
|
||||
|
||||
@@ -142,6 +143,41 @@ bool USpeckleObjectUtils::ParseVector(const TSharedPtr<FJsonObject> Object,
|
||||
return ParseSpeckleObject<UMesh>(Obj, Transport, Mesh);
|
||||
}
|
||||
|
||||
bool USpeckleObjectUtils::ParseIntervalProperty(const TSharedPtr<FJsonObject> Base, const FString& PropertyName,
|
||||
const TScriptInterface<ITransport> ReadTransport, FVector2f<float>& OutObject)
|
||||
{
|
||||
const TSharedPtr<FJsonObject>* OriginObject;
|
||||
if(Base->TryGetObjectField(PropertyName, OriginObject)
|
||||
&& ParseInterval(*OriginObject, ReadTransport, OutObject))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool USpeckleObjectUtils::ParseInterval(const TSharedPtr<FJsonObject> Object,
|
||||
const TScriptInterface<ITransport> Transport, FVector2f& OutObject)
|
||||
{
|
||||
if(!ensure(Object != nullptr)) return false;
|
||||
|
||||
TSharedPtr<FJsonObject> Obj;
|
||||
if(!ResolveReference(Object, Transport, Obj)) Obj = Object;
|
||||
|
||||
double x = 0, y = 0, z = 0;
|
||||
|
||||
if(!(Obj->TryGetNumberField("start", x)
|
||||
&& Obj->TryGetNumberField("end", y)) return false;
|
||||
|
||||
OutObject = FVector2f(x,y,z);
|
||||
//return true;
|
||||
|
||||
UMesh* Mesh;
|
||||
return ParseSpeckleObject<UMesh>(Obj, Transport, Mesh);
|
||||
}
|
||||
|
||||
|
||||
|
||||
template <typename TBase>
|
||||
bool USpeckleObjectUtils::ParseSpeckleObject(const TSharedPtr<FJsonObject> Object,
|
||||
const TScriptInterface<ITransport> Transport, TBase*& OutObject)
|
||||
@@ -157,16 +193,7 @@ bool USpeckleObjectUtils::ParseSpeckleObject(const TSharedPtr<FJsonObject> Objec
|
||||
}
|
||||
|
||||
|
||||
AActor* USpeckleObjectUtils::SpawnActorInWorld(const UObject* WorldContextObject, const TSubclassOf<AActor> Class, UPARAM(ref) const FTransform& Transform)
|
||||
AActor* USpeckleObjectUtils::SpawnActorInWorld(const TSubclassOf<AActor> Class, UWorld* World, const FTransform& Transform)
|
||||
{
|
||||
return WorldContextObject->GetWorld()->SpawnActor(Class, &Transform, FActorSpawnParameters());
|
||||
}
|
||||
|
||||
FString USpeckleObjectUtils::DisplayAsString(const FString& msg, const TSharedPtr<FJsonObject> Obj)
|
||||
{
|
||||
FString OutputString;
|
||||
TSharedRef<TJsonWriter<>> Writer = TJsonWriterFactory<>::Create(&OutputString);
|
||||
FJsonSerializer::Serialize(Obj.ToSharedRef(), Writer);
|
||||
UE_LOG(LogSpeckle, Display, TEXT("resulting jsonString from %s -> %s"), *msg, *OutputString);
|
||||
return OutputString;
|
||||
return World->SpawnActor(Class, &Transform, FActorSpawnParameters());
|
||||
}
|
||||
|
||||
@@ -1,428 +0,0 @@
|
||||
// Copyright 2022 AEC Systems, Licensed under the Apache License, Version 2.0
|
||||
|
||||
#include "ReceiveSelectionComponent.h"
|
||||
|
||||
#include "JsonObjectConverter.h"
|
||||
#include "LogSpeckle.h"
|
||||
#include "API/ClientAPI.h"
|
||||
#include "API/Models/SpeckleUser.h"
|
||||
|
||||
#if WITH_EDITOR
|
||||
void UReceiveSelectionComponent::PostEditChangeProperty(FPropertyChangedEvent& e)
|
||||
{
|
||||
Super::PostEditChangeProperty(e);
|
||||
|
||||
const FName PropertyName = (e.Property != nullptr) ? e.Property->GetFName() : NAME_None;
|
||||
PropertyChangeHandler(PropertyName);
|
||||
}
|
||||
#endif
|
||||
|
||||
void UReceiveSelectionComponent::PropertyChangeHandler(const FName& PropertyName)
|
||||
{
|
||||
if(bManualMode) return;
|
||||
|
||||
if (PropertyName == GET_MEMBER_NAME_CHECKED(UReceiveSelectionComponent, bManualMode))
|
||||
{
|
||||
Refresh();
|
||||
}
|
||||
else if (PropertyName == GET_MEMBER_NAME_CHECKED(UReceiveSelectionComponent, AuthToken)
|
||||
|| PropertyName == GET_MEMBER_NAME_CHECKED(UReceiveSelectionComponent, ServerUrl))
|
||||
{
|
||||
IsAccountValid = !AuthToken.IsEmpty() && !ServerUrl.IsEmpty();
|
||||
if(IsAccountValid)
|
||||
{
|
||||
//TODO maybe we should check URL is a valid URL?
|
||||
ServerUrl.TrimEndInline();
|
||||
while(ServerUrl.RemoveFromEnd("/")) { }
|
||||
AuthToken.TrimEndInline();
|
||||
}
|
||||
|
||||
UpdateStreams();
|
||||
}
|
||||
else if (PropertyName == GET_MEMBER_NAME_CHECKED(UReceiveSelectionComponent, SelectedStreamText)
|
||||
&& !SelectedStreamText.IsEmpty())
|
||||
{
|
||||
IsStreamValid = Streams.Contains(SelectedStreamText);
|
||||
if(IsStreamValid)
|
||||
{
|
||||
SelectStream(SelectedStreamText);
|
||||
}
|
||||
else UpdateStreams();
|
||||
}
|
||||
else if (PropertyName == GET_MEMBER_NAME_CHECKED(UReceiveSelectionComponent, SelectedBranchText)
|
||||
&& !SelectedBranchText.IsEmpty())
|
||||
{
|
||||
IsBranchValid = Branches.Contains(SelectedBranchText);
|
||||
if(IsBranchValid)
|
||||
{
|
||||
SelectBranch(SelectedBranchText);
|
||||
}
|
||||
else UpdateBranches();
|
||||
}
|
||||
else if (PropertyName == GET_MEMBER_NAME_CHECKED(UReceiveSelectionComponent, SelectedCommitText)
|
||||
&& !SelectedCommitText.IsEmpty())
|
||||
{
|
||||
IsCommitValid = Commits.Contains(SelectedCommitText);
|
||||
if(IsCommitValid)
|
||||
{
|
||||
SelectCommit(SelectedCommitText);
|
||||
}
|
||||
else UpdateCommits();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void UReceiveSelectionComponent::Refresh()
|
||||
{
|
||||
IsAccountValid = !AuthToken.IsEmpty() && !ServerUrl.IsEmpty();
|
||||
|
||||
UpdateStreams();
|
||||
}
|
||||
|
||||
|
||||
bool UReceiveSelectionComponent::TryGetSelectedCommit(FSpeckleCommit& OutCommit) const
|
||||
{
|
||||
if(!bManualMode && IsCommitValid)
|
||||
{
|
||||
OutCommit = Commits.FindRef(SelectedCommitText);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool UReceiveSelectionComponent::TryGetSelectedBranch(FSpeckleBranch& OutBranch) const
|
||||
{
|
||||
if(!bManualMode && IsBranchValid)
|
||||
{
|
||||
OutBranch = Branches.FindRef(SelectedBranchText);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool UReceiveSelectionComponent::TryGetSelectedStream(FSpeckleStream& OutStream) const
|
||||
{
|
||||
if(!bManualMode && IsStreamValid)
|
||||
{
|
||||
OutStream = Streams.FindRef(SelectedStreamText);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
void UReceiveSelectionComponent::OpenURLInBrowser() const
|
||||
{
|
||||
const FString URL = GetUrl();
|
||||
|
||||
if(!ensure(FPlatformProcess::CanLaunchURL(*URL))) return;
|
||||
|
||||
FString LaunchErrors;
|
||||
FPlatformProcess::LaunchURL(*URL, nullptr, &LaunchErrors);
|
||||
|
||||
if(LaunchErrors.IsEmpty())
|
||||
{
|
||||
UE_LOG(LogSpeckle, Log, TEXT("Launched URL \"%s\" in browser"), *URL);
|
||||
}
|
||||
else
|
||||
{
|
||||
UE_LOG(LogSpeckle, Warning, TEXT("Failed to launched URL \"%s\" in browser - %s"), *URL, *LaunchErrors);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
bool UReceiveSelectionComponent::IsSelectionComplete(FString& OutStatusMessage) const
|
||||
{
|
||||
if(bManualMode)
|
||||
{
|
||||
if(ServerUrl.IsEmpty()) OutStatusMessage = TEXT("Server Url is invalid, must specify a valid url");
|
||||
else if(StreamId.IsEmpty()) OutStatusMessage = TEXT("Stream id is invalid, must specify a streamId");
|
||||
else if(ObjectId.IsEmpty()) OutStatusMessage = TEXT("Object id is invalid, must specify a objectId");
|
||||
else
|
||||
{
|
||||
OutStatusMessage = TEXT("Ready to recieve object");
|
||||
return true;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if(!IsAccountValid) OutStatusMessage = TEXT("Account is invalid, please specify a valid server URL and token. (tokens can be created from your Speckle profiles page)");
|
||||
else if(!IsStreamValid) OutStatusMessage = TEXT("Selected stream is invalid");
|
||||
else if(!IsBranchValid) OutStatusMessage = TEXT("Selected branch is invalid");
|
||||
else if(!IsCommitValid) OutStatusMessage = TEXT("Selected commit is invalid");
|
||||
else
|
||||
{
|
||||
ensure(!ServerUrl.IsEmpty());
|
||||
ensure(!StreamId.IsEmpty());
|
||||
ensure(!ObjectId.IsEmpty());
|
||||
OutStatusMessage = TEXT("Ready to recieve commit");
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
FString UReceiveSelectionComponent::GetUrl() const
|
||||
{
|
||||
if(bManualMode)
|
||||
{
|
||||
return FString::Printf(TEXT("%s/streams/%s/objects/%s"),
|
||||
*ServerUrl, *StreamId, *ObjectId);
|
||||
}
|
||||
|
||||
if(!IsStreamValid) return ServerUrl;
|
||||
|
||||
if(!IsBranchValid)
|
||||
return FString::Printf(TEXT("%s/streams/%s/"),
|
||||
*ServerUrl, *GetSelectedStream().ID);
|
||||
|
||||
if(!IsCommitValid)
|
||||
return FString::Printf(TEXT("%s/streams/%s/branches/%s"),
|
||||
*ServerUrl, *GetSelectedStream().ID, *GetSelectedBranch().Name);
|
||||
|
||||
return FString::Printf(TEXT("%s/streams/%s/commits/%s"),
|
||||
*ServerUrl, *GetSelectedStream().ID, *GetSelectedCommit().ID);
|
||||
}
|
||||
|
||||
TArray<FString> UReceiveSelectionComponent::GetStreamsOptions() const
|
||||
{
|
||||
TArray<FString> Options;
|
||||
Streams.GetKeys(Options);
|
||||
return Options;
|
||||
}
|
||||
|
||||
bool UReceiveSelectionComponent::SelectStream(const FString& DisplayId)
|
||||
{
|
||||
const bool IsValid = !DisplayId.IsEmpty() && Streams.Contains(DisplayId);
|
||||
if(IsValid && !bManualMode)
|
||||
{
|
||||
SelectedStreamText = DisplayId;
|
||||
IsStreamValid = true;
|
||||
StreamId = GetSelectedStream().ID;
|
||||
}
|
||||
else
|
||||
{
|
||||
SelectedStreamText = "";
|
||||
IsStreamValid = false;
|
||||
}
|
||||
UpdateBranches();
|
||||
return IsStreamValid;
|
||||
}
|
||||
|
||||
void UReceiveSelectionComponent::UpdateStreams()
|
||||
{
|
||||
Streams.Reset();
|
||||
SelectStream("");
|
||||
|
||||
if(!IsAccountValid || bManualMode) return;
|
||||
|
||||
const FString LogName(__FUNCTION__);
|
||||
const FString Payload = FString::Printf(TEXT("{\"query\": \"query{user{id streams(limit: %d){items{id name}}}}\"}"), Limit);
|
||||
|
||||
//Response Handling
|
||||
auto OnComplete = [&](const FString& ResponseJson)
|
||||
{
|
||||
if(bManualMode) return;
|
||||
|
||||
FSpeckleUser Response;
|
||||
|
||||
if(!ensure(FJsonObjectConverter::JsonObjectStringToUStruct(*ResponseJson, &Response, 0, 0))) return;
|
||||
|
||||
const TArray<FSpeckleStream>& AvailableStreams = Response.Streams.Items;
|
||||
//Assemble stream map
|
||||
Streams.Reserve(AvailableStreams.Num());
|
||||
for(const auto& s : Response.Streams.Items)
|
||||
{
|
||||
FString DisplayId = FString::Printf(TEXT("%s - %s"), *s.Name, *s.ID);
|
||||
Streams.Add(DisplayId, s);
|
||||
}
|
||||
|
||||
//Set default selection
|
||||
if(AvailableStreams.Num() > 0)
|
||||
{
|
||||
const FSpeckleStream& s = AvailableStreams[0];
|
||||
FString DisplayId = FString::Printf(TEXT("%s - %s"), *s.Name, *s.ID);
|
||||
|
||||
SelectStream(DisplayId);
|
||||
}
|
||||
|
||||
UE_LOG(LogSpeckle, Verbose, TEXT("%s was successful"), *LogName);
|
||||
};
|
||||
FAPIResponceDelegate CompleteDelegate;
|
||||
CompleteDelegate.BindLambda(OnComplete);
|
||||
|
||||
//On error
|
||||
FErrorDelegate ErrorDelegate;
|
||||
ErrorDelegate.BindStatic(LogError, LogName);
|
||||
|
||||
FClientAPI::MakeGraphQLRequest(ServerUrl, AuthToken, "user", Payload, LogName, CompleteDelegate, ErrorDelegate);
|
||||
|
||||
}
|
||||
|
||||
FSpeckleStream UReceiveSelectionComponent::GetSelectedStream() const
|
||||
{
|
||||
return Streams[SelectedStreamText];
|
||||
}
|
||||
|
||||
TArray<FString> UReceiveSelectionComponent::GetBranchOptions()
|
||||
{
|
||||
TArray<FString> Options;
|
||||
Branches.GetKeys(Options);
|
||||
return Options;
|
||||
}
|
||||
|
||||
bool UReceiveSelectionComponent::SelectBranch(const FString& DisplayId)
|
||||
{
|
||||
const bool IsValid = !DisplayId.IsEmpty() && Branches.Contains(DisplayId);
|
||||
if(IsValid && !bManualMode)
|
||||
{
|
||||
SelectedBranchText = DisplayId;
|
||||
IsBranchValid = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
SelectedBranchText = "";
|
||||
IsBranchValid=false;
|
||||
}
|
||||
UpdateCommits();
|
||||
return IsBranchValid;
|
||||
}
|
||||
|
||||
|
||||
void UReceiveSelectionComponent::UpdateBranches()
|
||||
{
|
||||
Branches.Reset();
|
||||
SelectBranch("");
|
||||
|
||||
if(!IsStreamValid || bManualMode) return;
|
||||
|
||||
const FString LogName(__FUNCTION__);
|
||||
const FString Payload = FString::Printf(TEXT("{\"query\": \"query{stream(id: \\\"%s\\\"){branches(limit: %d){items{id name}}}}\"}"), *GetSelectedStream().ID, Limit);
|
||||
|
||||
//Response Handling
|
||||
auto OnComplete = [&](const FString& ResponseJson)
|
||||
{
|
||||
if(bManualMode) return;
|
||||
|
||||
FSpeckleStream Response;
|
||||
|
||||
if(!ensure(FJsonObjectConverter::JsonObjectStringToUStruct(*ResponseJson, &Response, 0, 0))) return;
|
||||
|
||||
const TArray<FSpeckleBranch>& AvailableBranches = Response.Branches.Items;
|
||||
|
||||
//Assemble stream map
|
||||
Branches.Reserve(AvailableBranches.Num());
|
||||
for(const auto& b : AvailableBranches)
|
||||
{
|
||||
FString DisplayId = FString::Printf(TEXT("%s"), *b.Name);
|
||||
Branches.Add(DisplayId, b);
|
||||
}
|
||||
|
||||
UE_LOG(LogSpeckle, Verbose, TEXT("%s was successful"), *LogName);
|
||||
|
||||
//Set default selection
|
||||
if(AvailableBranches.Num() > 0)
|
||||
{
|
||||
const FSpeckleBranch& b = AvailableBranches[0];
|
||||
FString DisplayId = FString::Printf(TEXT("%s"), *b.Name);
|
||||
|
||||
SelectBranch(DisplayId);
|
||||
}
|
||||
};
|
||||
FAPIResponceDelegate CompleteDelegate;
|
||||
CompleteDelegate.BindLambda(OnComplete);
|
||||
|
||||
//On error
|
||||
FErrorDelegate ErrorDelegate;
|
||||
ErrorDelegate.BindStatic(LogError, LogName);
|
||||
|
||||
FClientAPI::MakeGraphQLRequest(ServerUrl, AuthToken, "stream", Payload,LogName, CompleteDelegate, ErrorDelegate);
|
||||
}
|
||||
|
||||
|
||||
FSpeckleBranch UReceiveSelectionComponent::GetSelectedBranch() const
|
||||
{
|
||||
return Branches[SelectedBranchText];
|
||||
}
|
||||
|
||||
TArray<FString> UReceiveSelectionComponent::GetCommitOptions()
|
||||
{
|
||||
TArray<FString> Options;
|
||||
Commits.GetKeys(Options);
|
||||
return Options;
|
||||
}
|
||||
|
||||
bool UReceiveSelectionComponent::SelectCommit(const FString& DisplayId)
|
||||
{
|
||||
const bool IsValid = !DisplayId.IsEmpty() && Commits.Contains(DisplayId);
|
||||
if(IsValid && !bManualMode)
|
||||
{
|
||||
SelectedCommitText = DisplayId;
|
||||
IsCommitValid = true;
|
||||
ObjectId = GetSelectedCommit().ReferencedObject;
|
||||
}
|
||||
else
|
||||
{
|
||||
SelectedCommitText = "";
|
||||
IsCommitValid=false;
|
||||
ObjectId = "";
|
||||
}
|
||||
return IsCommitValid;
|
||||
}
|
||||
|
||||
void UReceiveSelectionComponent::UpdateCommits()
|
||||
{
|
||||
Commits.Reset();
|
||||
SelectCommit("");
|
||||
|
||||
if(!IsBranchValid || bManualMode) return;
|
||||
|
||||
const FString LogName(__FUNCTION__);
|
||||
const FString Payload = FString::Printf(TEXT("{\"query\": \"query{stream(id: \\\"%s\\\"){branch(name: \\\"%s\\\"){commits(limit: %d){items{id message referencedObject}}}}}\"}"), *GetSelectedStream().ID, *GetSelectedBranch().Name, Limit);
|
||||
|
||||
//Response Handling
|
||||
auto OnComplete = [&](const FString& ResponseJson)
|
||||
{
|
||||
if(bManualMode) return;
|
||||
|
||||
FSpeckleStream Response;
|
||||
|
||||
if(!ensure(FJsonObjectConverter::JsonObjectStringToUStruct(*ResponseJson, &Response, 0, 0))) return;
|
||||
|
||||
const TArray<FSpeckleCommit>& AvailableCommits = Response.Branch.Commits.Items;
|
||||
|
||||
//Assemble stream map
|
||||
for(const auto& c :AvailableCommits)
|
||||
{
|
||||
FString DisplayId = FString::Printf(TEXT("%s - %s"), *c.Message, *c.ID);
|
||||
Commits.Add(DisplayId, c);
|
||||
}
|
||||
|
||||
UE_LOG(LogSpeckle, Verbose, TEXT("%s was successful"), *LogName);
|
||||
|
||||
//Set default selection
|
||||
if(AvailableCommits.Num() > 0)
|
||||
{
|
||||
const FSpeckleCommit& c = AvailableCommits[0];
|
||||
FString DisplayId = FString::Printf(TEXT("%s - %s"), *c.Message, *c.ID);
|
||||
SelectCommit(DisplayId);
|
||||
}
|
||||
};
|
||||
FAPIResponceDelegate CompleteDelegate;
|
||||
CompleteDelegate.BindLambda(OnComplete);
|
||||
|
||||
//On error
|
||||
FErrorDelegate ErrorDelegate;
|
||||
ErrorDelegate.BindStatic(LogError, LogName);
|
||||
|
||||
FClientAPI::MakeGraphQLRequest(ServerUrl, AuthToken, "stream", Payload,LogName, CompleteDelegate, ErrorDelegate);
|
||||
}
|
||||
|
||||
FSpeckleCommit UReceiveSelectionComponent::GetSelectedCommit() const
|
||||
{
|
||||
return Commits[SelectedCommitText];
|
||||
}
|
||||
|
||||
void UReceiveSelectionComponent::LogError(const FString& Message, const FString LogName)
|
||||
{
|
||||
UE_LOG(LogSpeckle, Warning, TEXT("%s: %s"), *LogName, *Message)
|
||||
}
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright 2022 AEC Systems, Licensed under the Apache License, Version 2.0
|
||||
// Copyright Epic Games, Inc. All Rights Reserved.
|
||||
|
||||
#include "SpeckleUnreal.h"
|
||||
|
||||
|
||||
@@ -1,9 +1,7 @@
|
||||
// Copyright 2022 AEC Systems, Licensed under the Apache License, Version 2.0
|
||||
|
||||
#include "SpeckleUnrealManager.h"
|
||||
|
||||
#include "ReceiveSelectionComponent.h"
|
||||
#include "API/Operations/ReceiveOperation.h"
|
||||
|
||||
#include "Transports/MemoryTransport.h"
|
||||
#include "Transports/ServerTransport.h"
|
||||
#include "LogSpeckle.h"
|
||||
@@ -12,8 +10,8 @@
|
||||
#include "Misc/ScopedSlowTask.h"
|
||||
#include "Objects/Base.h"
|
||||
#include "Mixpanel.h"
|
||||
#include "API/SpeckleAPIFunctions.h"
|
||||
#include "Engine/Engine.h"
|
||||
#include "Interfaces/IHttpRequest.h"
|
||||
|
||||
#define LOCTEXT_NAMESPACE "FSpeckleUnrealModule"
|
||||
|
||||
@@ -25,12 +23,15 @@ ASpeckleUnrealManager::ASpeckleUnrealManager()
|
||||
RootComponent->SetRelativeScale3D(FVector(1,1,1));
|
||||
RootComponent->SetMobility(EComponentMobility::Static);
|
||||
|
||||
// Convert JSON to object models
|
||||
Converter = CreateDefaultSubobject<USpeckleConverterComponent>(FName("Converter"));
|
||||
ReceiveSelection = CreateDefaultSubobject<UReceiveSelectionComponent>(FName("ReceiveSelection"));
|
||||
|
||||
KeepCache = true;
|
||||
DisplayProgressBar = true;
|
||||
ServerUrl = "https://speckle.xyz";
|
||||
}
|
||||
|
||||
// Begin Play function (Receive)
|
||||
void ASpeckleUnrealManager::BeginPlay()
|
||||
{
|
||||
Super::BeginPlay();
|
||||
@@ -38,86 +39,104 @@ void ASpeckleUnrealManager::BeginPlay()
|
||||
if(ImportAtRuntime) Receive();
|
||||
}
|
||||
|
||||
// Start the Receive process
|
||||
void ASpeckleUnrealManager::Receive()
|
||||
{
|
||||
// Check object to receive has been specified properly
|
||||
FString StatusMessage;
|
||||
if(!ReceiveSelection->IsSelectionComplete(StatusMessage))
|
||||
{
|
||||
HandleError(StatusMessage);
|
||||
return;
|
||||
}
|
||||
|
||||
// Delete all actors from previous receive operations
|
||||
DeleteObjects();
|
||||
|
||||
const FString ServerUrl = ReceiveSelection->ServerUrl;
|
||||
const FString AuthToken = ReceiveSelection->AuthToken;
|
||||
const FString StreamId = ReceiveSelection->StreamId;
|
||||
const FString ObjectId = ReceiveSelection->ObjectId;
|
||||
|
||||
FAnalytics::TrackEvent( ServerUrl, "NodeRun", TMap<FString, FString> { {"name", StaticClass()->GetName() }, {"worldType", FString::FromInt(GetWorld()->WorldType)}});
|
||||
FString Message = FString::Printf(TEXT("Fetching Objects from Speckle Server: %s"), *ServerUrl);
|
||||
PrintMessage(Message);
|
||||
|
||||
// Setup network transports
|
||||
UServerTransport* ServerTransport = UServerTransport::CreateServerTransport(ServerUrl,StreamId,AuthToken);
|
||||
|
||||
if(!KeepCache && LocalObjectCache)
|
||||
// Trim parameters
|
||||
ServerUrl.TrimEndInline();
|
||||
while(ServerUrl.RemoveFromEnd("/")) { }
|
||||
StreamID.TrimEndInline();
|
||||
ObjectID.TrimEndInline();
|
||||
AuthToken.TrimEndInline();
|
||||
|
||||
// Analytics
|
||||
FAnalytics::TrackEvent(
|
||||
"unknown",
|
||||
"unknown",
|
||||
"NodeRun",
|
||||
TMap<FString, FString> {
|
||||
{"name", StaticClass()->GetName() },
|
||||
{"worldType", FString::FromInt(GetWorld()->WorldType)}}
|
||||
);
|
||||
|
||||
// Clear cache
|
||||
if(!KeepCache && LocalObjectCache.GetObjectRef() != nullptr)
|
||||
{
|
||||
LocalObjectCache.GetObjectRef()->ConditionalBeginDestroy();
|
||||
LocalObjectCache = UMemoryTransport::CreateEmptyMemoryTransport();
|
||||
}
|
||||
if(!LocalObjectCache) LocalObjectCache = UMemoryTransport::CreateEmptyMemoryTransport();
|
||||
|
||||
// Setup delegate callbacks
|
||||
// Probably a duplication
|
||||
if(LocalObjectCache.GetObjectRef() == nullptr)
|
||||
{
|
||||
LocalObjectCache = UMemoryTransport::CreateEmptyMemoryTransport();
|
||||
}
|
||||
|
||||
// Debug message
|
||||
FString Message = FString::Printf(TEXT("Fetching Objects from Speckle Server: %s"), *ServerUrl);
|
||||
PrintMessage(Message);
|
||||
|
||||
// Error delegate
|
||||
FTransportErrorDelegate ErrorDelegate;
|
||||
ErrorDelegate.BindUObject(this, &ASpeckleUnrealManager::HandleError);
|
||||
|
||||
// Complete delegate
|
||||
FTransportCopyObjectCompleteDelegate CompleteDelegate;
|
||||
CompleteDelegate.BindUObject(this, &ASpeckleUnrealManager::HandleReceive, DisplayProgressBar);
|
||||
|
||||
// Send request for objects
|
||||
ServerTransport->CopyObjectAndChildren(ObjectId, LocalObjectCache, CompleteDelegate, ErrorDelegate);
|
||||
|
||||
// Read receipt (if receiving a commit object)
|
||||
FSpeckleCommit Commit;
|
||||
if(ReceiveSelection->TryGetSelectedCommit(Commit))
|
||||
{
|
||||
//TODO read receipt
|
||||
USpeckleAPIFunctions::CommitReceived(Commit);
|
||||
}
|
||||
// Create a server transport
|
||||
UServerTransport* ServerTransport = UServerTransport::CreateServerTransport(ServerUrl,StreamID,AuthToken);
|
||||
|
||||
// Receive
|
||||
ServerTransport->CopyObjectAndChildren(ObjectID, LocalObjectCache, CompleteDelegate, ErrorDelegate);
|
||||
}
|
||||
|
||||
|
||||
|
||||
// Handle Received JSON
|
||||
void ASpeckleUnrealManager::HandleReceive(TSharedPtr<FJsonObject> RootObject, bool DisplayProgress)
|
||||
{
|
||||
if(RootObject == nullptr) return;
|
||||
|
||||
|
||||
// Create a Base Deserialization Object Model
|
||||
const UBase* Res = USpeckleSerializer::DeserializeBase(RootObject, LocalObjectCache);
|
||||
|
||||
if(IsValid(Res))
|
||||
{
|
||||
// Start conversion
|
||||
Converter->RecursivelyConvertToNative(this, Res, LocalObjectCache, DisplayProgress, Actors);
|
||||
|
||||
|
||||
// Finished Conversion - show debug message
|
||||
FString Message = FString::Printf(TEXT("Converted %d Actors"), Actors.Num());
|
||||
PrintMessage(Message);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Object id from Json
|
||||
FString Id;
|
||||
|
||||
// Try to get JSON id field
|
||||
RootObject->TryGetStringField("id", Id);
|
||||
|
||||
// Debug message for error wrt to id
|
||||
FString Message = FString::Printf(TEXT("Failed to deserialise root object: %s"), *Id);
|
||||
|
||||
// Print Message
|
||||
HandleError(Message);
|
||||
}
|
||||
}
|
||||
|
||||
// Error handler just prints a debug message
|
||||
void ASpeckleUnrealManager::HandleError(FString& Message)
|
||||
{
|
||||
PrintMessage(Message, true);
|
||||
}
|
||||
|
||||
// Print debug message
|
||||
void ASpeckleUnrealManager::PrintMessage(FString& Message, bool IsError) const
|
||||
{
|
||||
// Show at Console log: "Error" or just "Log" message (Errors are shown in red in output console)
|
||||
if(IsError)
|
||||
{
|
||||
UE_LOG(LogSpeckle, Error, TEXT("%s"), *Message);
|
||||
@@ -126,16 +145,19 @@ void ASpeckleUnrealManager::PrintMessage(FString& Message, bool IsError) const
|
||||
{
|
||||
UE_LOG(LogSpeckle, Log, TEXT("%s"), *Message);
|
||||
}
|
||||
|
||||
|
||||
// Error as a debug message
|
||||
FColor Color = IsError? FColor::Red : FColor::Green;
|
||||
GEngine->AddOnScreenDebugMessage(0, 5.0f, Color, Message);
|
||||
}
|
||||
|
||||
|
||||
// Delete Actors containing all the 3D models
|
||||
void ASpeckleUnrealManager::DeleteObjects()
|
||||
{
|
||||
// If still converting, terminate process
|
||||
Converter->FinishConversion();
|
||||
|
||||
|
||||
// Destroy actors
|
||||
for (AActor* a : Actors)
|
||||
{
|
||||
if(IsValid(a)) a->Destroy();
|
||||
@@ -144,4 +166,7 @@ void ASpeckleUnrealManager::DeleteObjects()
|
||||
Actors.Empty();
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
#undef LOCTEXT_NAMESPACE
|
||||
@@ -1,79 +0,0 @@
|
||||
// Copyright 2022 AEC Systems, Licensed under the Apache License, Version 2.0
|
||||
|
||||
|
||||
#include "LogSpeckle.h"
|
||||
#include "Misc/AutomationTest.h"
|
||||
#include "ReceiveSelectionComponent.h"
|
||||
#include "Tests/AutomationCommon.h"
|
||||
|
||||
#if WITH_DEV_AUTOMATION_TESTS
|
||||
|
||||
|
||||
class UMock : public UReceiveSelectionComponent
|
||||
{
|
||||
friend class FReceiveSelectionComponentTest;
|
||||
friend class FCheckValidSelection;
|
||||
friend class FCheckLimitMatch;
|
||||
};
|
||||
|
||||
DEFINE_LATENT_AUTOMATION_COMMAND_TWO_PARAMETER(FCheckValidSelection, FAutomationTestBase*, Test, UMock*, SelectionComponent);
|
||||
bool FCheckValidSelection::Update()
|
||||
{
|
||||
const UMock* s = SelectionComponent;
|
||||
|
||||
Test->TestTrue(TEXT("Account valid on set"), s->IsAccountValid);
|
||||
Test->TestTrue(TEXT("Stream valid on set"), s->IsStreamValid);
|
||||
Test->TestTrue(TEXT("Branch valid on set"), s->IsBranchValid);
|
||||
Test->TestTrue(TEXT("Commit valid on set"), s->IsCommitValid);
|
||||
return true;
|
||||
}
|
||||
|
||||
DEFINE_LATENT_AUTOMATION_COMMAND_TWO_PARAMETER(FCheckLimitMatch, FAutomationTestBase*, Test, UMock*, SelectionComponent);
|
||||
bool FCheckLimitMatch::Update()
|
||||
{
|
||||
const UMock* s = SelectionComponent;
|
||||
|
||||
Test->TestTrue(TEXT("Fetched streams is less than limit"), s->Streams.Num() <= s->Limit);
|
||||
Test->TestTrue(TEXT("Fetched branches is less than limit"), s->Branches.Num() <= s->Limit);
|
||||
Test->TestTrue(TEXT("Fetched commits is less than limit"), s->Commits.Num() <= s->Limit);
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
IMPLEMENT_SIMPLE_AUTOMATION_TEST(FReceiveSelectionComponentTest, "SpeckleUnreal.ReceiveSelectionComponentTest", EAutomationTestFlags::EditorContext | EAutomationTestFlags::EngineFilter)
|
||||
|
||||
bool FReceiveSelectionComponentTest::RunTest(const FString& Parameters)
|
||||
{
|
||||
#ifdef TEST_AUTH_TOKEN
|
||||
UMock* s = NewObject<UMock>();
|
||||
|
||||
|
||||
//Test initialisation
|
||||
TestFalse(TEXT("Account valid on initialise"), s->IsAccountValid);
|
||||
TestFalse(TEXT("Stream valid on initialise"), s->IsStreamValid);
|
||||
TestFalse(TEXT("Branch valid on initialise"), s->IsBranchValid);
|
||||
TestFalse(TEXT("Commit valid on initialise"), s->IsCommitValid);
|
||||
|
||||
|
||||
s->AuthToken = TEST_AUTH_TOKEN;
|
||||
s->ServerUrl = TEXT("https://latest.speckle.dev");
|
||||
s->bManualMode = false;
|
||||
s->Refresh();
|
||||
|
||||
//wait 5 seconds for HTTP requests to finish
|
||||
ADD_LATENT_AUTOMATION_COMMAND(FWaitLatentCommand(5.0f));
|
||||
|
||||
ADD_LATENT_AUTOMATION_COMMAND(FCheckValidSelection(this, s));
|
||||
ADD_LATENT_AUTOMATION_COMMAND(FCheckLimitMatch(this, s));
|
||||
|
||||
|
||||
#else
|
||||
TestTrue(TEXT("TEST_AUTH_TOKEN definition exists"), false);
|
||||
|
||||
return false;
|
||||
#endif
|
||||
|
||||
return true;
|
||||
}
|
||||
#endif
|
||||
|
||||
@@ -0,0 +1,25 @@
|
||||
// Copyright 2022 AEC Systems, Licensed under the Apache License, Version 2.0
|
||||
|
||||
#include "Misc/AutomationTest.h"
|
||||
#include "Objects/Base.h"
|
||||
#include "Transports/ServerTransport.h"
|
||||
|
||||
|
||||
#if WITH_DEV_AUTOMATION_TESTS
|
||||
|
||||
IMPLEMENT_SIMPLE_AUTOMATION_TEST(FServerTransportTest, "SpeckleUnreal.Transports.ServerTransport", EAutomationTestFlags::EditorContext | EAutomationTestFlags::ProductFilter)
|
||||
|
||||
|
||||
bool FServerTransportTest::RunTest(const FString& Parameters)
|
||||
{
|
||||
FString ServerUrl = TEXT("https://example.com");
|
||||
FString StreamId = TEXT("1234");
|
||||
FString Token = TEXT("MyAuthToken");
|
||||
auto Transport = UServerTransport::CreateServerTransport(ServerUrl, StreamId, Token);
|
||||
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
#endif
|
||||
@@ -1,7 +1,7 @@
|
||||
// Copyright 2022 AEC Systems, Licensed under the Apache License, Version 2.0
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
|
||||
#include "Transports/MemoryTransport.h"
|
||||
|
||||
#include "LogSpeckle.h"
|
||||
|
||||
bool UMemoryTransport::HasObject(const FString& ObjectId) const
|
||||
@@ -18,5 +18,5 @@ TSharedPtr<FJsonObject> UMemoryTransport::GetSpeckleObject(const FString& Object
|
||||
void UMemoryTransport::SaveObject(const FString& ObjectId, const TSharedPtr<FJsonObject> SerializedObject)
|
||||
{
|
||||
SpeckleObjects.Add(ObjectId, SerializedObject);
|
||||
UE_LOG(LogSpeckle, Verbose, TEXT("Added %s to in memory transport, now %d objects total "), *ObjectId, SpeckleObjects.Num());
|
||||
UE_LOG(LogSpeckle, Log, TEXT("-----------> ADDED <-------------- %d"), SpeckleObjects.Num());
|
||||
}
|
||||
|
||||
@@ -1,9 +1,10 @@
|
||||
// Copyright 2022 AEC Systems, Licensed under the Apache License, Version 2.0
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
|
||||
#include "Transports/ServerTransport.h"
|
||||
|
||||
#include "LogSpeckle.h"
|
||||
#include "Mixpanel.h"
|
||||
|
||||
#include "JsonObjectConverter.h"
|
||||
#include "HttpModule.h"
|
||||
#include "Interfaces/IHttpRequest.h"
|
||||
@@ -28,6 +29,7 @@ bool UServerTransport::HasObject(const FString& ObjectId) const
|
||||
return false;
|
||||
}
|
||||
|
||||
// Parse Root JSON
|
||||
void UServerTransport::HandleRootObjectResponse(const FString& RootObjSerialized,
|
||||
TScriptInterface<ITransport> TargetTransport,
|
||||
const FString& ObjectId) const
|
||||
@@ -60,6 +62,7 @@ void UServerTransport::HandleRootObjectResponse(const FString& RootObjSerialized
|
||||
}
|
||||
|
||||
|
||||
// Create HTTP Request for Commit Root objects (only ids of children)
|
||||
void UServerTransport::CopyObjectAndChildren(const FString& ObjectId,
|
||||
TScriptInterface<ITransport> TargetTransport,
|
||||
const FTransportCopyObjectCompleteDelegate& OnCompleteAction,
|
||||
@@ -109,16 +112,17 @@ void UServerTransport::CopyObjectAndChildren(const FString& ObjectId,
|
||||
return;
|
||||
}
|
||||
UE_LOG(LogSpeckle, Verbose, TEXT("GET Request sent for root object at %s, awaiting response"), *Endpoint );
|
||||
FAnalytics::TrackEvent(ServerUrl, "Receive");
|
||||
FAnalytics::TrackEvent("unknown", ServerUrl, "Receive");
|
||||
}
|
||||
|
||||
// Fetch Children JSON and parse it
|
||||
void UServerTransport::FetchChildren(TScriptInterface<ITransport> TargetTransport, const FString& ObjectId,
|
||||
const TArray<FString>& ChildrenIds, int32 CStart) const
|
||||
const TArray<FString>& ChildrenIds, int32 CStart) const
|
||||
{
|
||||
// Check if all children have been fetched
|
||||
if(ChildrenIds.Num() <= CStart)
|
||||
{
|
||||
UE_LOG(LogSpeckle, Log, TEXT("Finished fetching child Speckle objects"));
|
||||
UE_LOG(LogSpeckle, Log, TEXT("----------->PJSON < CSTART <-----------"));
|
||||
ensureAlwaysMsgf(this->OnComplete.ExecuteIfBound(TargetTransport->GetSpeckleObject(ObjectId)),
|
||||
TEXT("Complete handler was not bound properly"));
|
||||
return;
|
||||
@@ -134,7 +138,8 @@ void UServerTransport::FetchChildren(TScriptInterface<ITransport> TargetTranspor
|
||||
for (int32 i = CStart; i < CEnd; i++)
|
||||
{
|
||||
Writer->WriteValue(ChildrenIds[i]);
|
||||
} Writer->WriteArrayEnd();
|
||||
}
|
||||
Writer->WriteArrayEnd();
|
||||
Writer->Close();
|
||||
}
|
||||
|
||||
@@ -162,7 +167,7 @@ void UServerTransport::FetchChildren(TScriptInterface<ITransport> TargetTranspor
|
||||
// Response Callback
|
||||
auto ResponseHandler = [=](FHttpRequestPtr, FHttpResponsePtr Response, bool bWasSuccessful) mutable
|
||||
{
|
||||
// Request Fail
|
||||
// Any Fail
|
||||
if(!bWasSuccessful)
|
||||
{
|
||||
FString Message = FString::Printf(TEXT("Request for children of root object %s/%s failed: %s"),
|
||||
@@ -188,7 +193,7 @@ void UServerTransport::FetchChildren(TScriptInterface<ITransport> TargetTranspor
|
||||
|
||||
UE_LOG(LogSpeckle, Verbose, TEXT("Parsing %d downloaded objects..."), LineCount)
|
||||
|
||||
// Warning: Fewer/More objects then expected
|
||||
// Warning: Less objects then expected
|
||||
if(LineCount != CEnd - CStart)
|
||||
{
|
||||
UE_LOG(LogSpeckle, Warning, TEXT("Requested %d objects, but received %d"), CEnd - CStart, LineCount);
|
||||
|
||||
@@ -1,52 +1,80 @@
|
||||
// Copyright 2022 AEC Systems, Licensed under the Apache License, Version 2.0
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "Interfaces/IHttpRequest.h"
|
||||
|
||||
struct FSpeckleStream;
|
||||
struct FSpeckleBranch;
|
||||
struct FSpeckleCommit;
|
||||
struct FSpeckleGlobals;
|
||||
struct FSpeckleUser;
|
||||
|
||||
DECLARE_DELEGATE_OneParam(FErrorDelegate, const FString&);
|
||||
DECLARE_DELEGATE_OneParam(FAPIResponceDelegate, const FString&);
|
||||
DECLARE_DELEGATE_OneParam(FFetchStreamDelegate, const TArray<FSpeckleStream>&);
|
||||
DECLARE_DELEGATE_OneParam(FFetchBranchDelegate, const TArray<FSpeckleBranch>&);
|
||||
DECLARE_DELEGATE_OneParam(FFetchCommitDelegate, const TArray<FSpeckleCommit>&);
|
||||
DECLARE_DELEGATE_OneParam(FFetchGlobalsDelegate, const FSpeckleGlobals&);
|
||||
DECLARE_DELEGATE_OneParam(FFetchUserDelegate, const FSpeckleUser&);
|
||||
|
||||
/**
|
||||
* C++ wrapper of Speckle's GraphQL API
|
||||
* Encapsulates sending HTTP requests with GraphQL Queries for specific resources
|
||||
*
|
||||
* Used to send GraphQL requests for commits, branches, streams, user info, collaborators etc.
|
||||
*
|
||||
* See `API/Operations` for usage examples
|
||||
*/
|
||||
class FClientAPI
|
||||
{
|
||||
/**
|
||||
* C++ wrapper for GraphQL requests
|
||||
* See Operations to use with blueprint
|
||||
*/
|
||||
class FClientAPI
|
||||
{
|
||||
|
||||
|
||||
public:
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* Creates and sends a graphql query to the specified url.
|
||||
* Will check HTTP response for errors,
|
||||
* and unpack the response "data" object.
|
||||
* @param ServerUrl URL of the Speckle Server endpoint
|
||||
* @param AuthToken
|
||||
* @param ResponsePropertyName Property name of the requested object. This will be the first name in the query (e.g. "stream", "streams", "user", etc)
|
||||
* @param PostPayload The POST payload containing the GraphQL request
|
||||
* @param RequestLogName Friendly name for this request (for error handling and logging)
|
||||
* @param OnCompleteAction Callback invoked on successful completion of the request, with the request object (as a JSON string)
|
||||
* @param OnErrorAction Callback invoked on any fatal error with, the error message.
|
||||
*/
|
||||
static void MakeGraphQLRequest(const FString& ServerUrl, const FString& AuthToken, const FString& ResponsePropertyName,
|
||||
const FString& PostPayload, const FString& RequestLogName,
|
||||
const FAPIResponceDelegate OnCompleteAction, const FErrorDelegate OnErrorAction);
|
||||
static void StreamsGet( const FString& ServerUrl,
|
||||
const FString& AuthToken,
|
||||
const int32 Limit,
|
||||
const FFetchStreamDelegate OnCompleteAction,
|
||||
const FErrorDelegate OnErrorAction);
|
||||
|
||||
|
||||
static void StreamGetBranches( const FString& ServerUrl,
|
||||
const FString& AuthToken,
|
||||
const FString& StreamId,
|
||||
const int32 Limit,
|
||||
const FFetchBranchDelegate OnCompleteAction,
|
||||
const FErrorDelegate OnErrorAction);
|
||||
|
||||
//protected:
|
||||
|
||||
/// Helper function for creating post requests with a GraphQL query
|
||||
static FHttpRequestRef CreatePostRequest(const FString& ServerUrl, FString AuthToken, const FString& PostPayload,
|
||||
const FString& Encoding = TEXT("gzip"));
|
||||
static void StreamGetCommits( const FString& ServerUrl,
|
||||
const FString& AuthToken,
|
||||
const FString& StreamId,
|
||||
const FString& BranchName,
|
||||
const int32 Limit,
|
||||
const FFetchCommitDelegate OnCompleteAction,
|
||||
const FErrorDelegate OnErrorAction);
|
||||
|
||||
static void FetchGlobals( const FString& ServerUrl,
|
||||
const FString& AuthToken,
|
||||
const FString& StreamId,
|
||||
const FString& ReferencedObjectId,
|
||||
const FFetchGlobalsDelegate OnCompleteAction,
|
||||
const FErrorDelegate OnErrorAction);
|
||||
|
||||
static void FetchUserData( const FString& ServerUrl,
|
||||
const FString& AuthToken,
|
||||
const FFetchUserDelegate OnCompleteAction,
|
||||
const FErrorDelegate OnErrorAction);
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
//Utility functions
|
||||
|
||||
static FHttpRequestRef CreateGraphQLRequest(const FString& ServerUrl, FString AuthToken, const FString& PostPayload,
|
||||
const FString& Encoding = TEXT("gzip"));
|
||||
|
||||
static bool SendGraphQLRequest(const FHttpRequestRef Request, const FString& RequestName, const TFunctionRef<void(const FString& Message)> OnErrorAction);
|
||||
|
||||
static bool GetResponseAsJSON(const FHttpResponsePtr Response, const FString& RequestLogName, TSharedPtr<FJsonObject>& OutObject, const TFunctionRef<void(const FString& Message)> OnErrorAction);
|
||||
|
||||
static bool CheckForOperationErrors(const TSharedPtr<FJsonObject> GraphQLResponse, FString& OutErrorMessage);
|
||||
|
||||
static bool CheckForOperationErrors(const TSharedPtr<FJsonObject> GraphQLResponse, FString& OutErrorMessage);
|
||||
static bool CheckRequestFailed(bool bWasSuccessful, FHttpResponsePtr Response, const FString& RequestName, const TFunctionRef<void(const FString& Message)> OnErrorAction);
|
||||
|
||||
};
|
||||
@@ -1,46 +0,0 @@
|
||||
// Copyright 2022 AEC Systems, Licensed under the Apache License, Version 2.0
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "SpeckleCommit.h"
|
||||
#include "SpeckleBranch.generated.h"
|
||||
|
||||
/*
|
||||
* GraphQL model for Branch data
|
||||
* Properties are only when they explicitly requested (through the GraphQL request)
|
||||
* see https://github.com/specklesystems/speckle-sharp/blob/main/Core/Core/Api/GraphQL/Models.cs
|
||||
*/
|
||||
USTRUCT(BlueprintType)
|
||||
struct FSpeckleBranch
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
|
||||
FString ID;
|
||||
|
||||
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
|
||||
FString Name;
|
||||
|
||||
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
|
||||
FString Description;
|
||||
|
||||
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
|
||||
FSpeckleCommits Commits;
|
||||
|
||||
};
|
||||
|
||||
USTRUCT(BlueprintType)
|
||||
struct FSpeckleBranches
|
||||
{
|
||||
GENERATED_BODY();
|
||||
|
||||
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
|
||||
int32 TotalCount;
|
||||
|
||||
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
|
||||
FString Cursor;
|
||||
|
||||
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
|
||||
TArray<FSpeckleBranch> Items;
|
||||
};
|
||||
@@ -1,30 +0,0 @@
|
||||
// Copyright 2022 AEC Systems, Licensed under the Apache License, Version 2.0
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "SpeckleCollaborator.generated.h"
|
||||
|
||||
/*
|
||||
* GraphQL model for Collaborator data
|
||||
* Properties are only when they explicitly requested (through the GraphQL request)
|
||||
* see https://github.com/specklesystems/speckle-sharp/blob/main/Core/Core/Api/GraphQL/Models.cs
|
||||
*/
|
||||
USTRUCT(BlueprintType)
|
||||
struct FSpeckleCollaborator
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
|
||||
FString Id;
|
||||
|
||||
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
|
||||
FString Name;
|
||||
|
||||
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
|
||||
FString Role;
|
||||
|
||||
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
|
||||
FString Avatar;
|
||||
|
||||
};
|
||||
@@ -1,66 +0,0 @@
|
||||
// Copyright 2022 AEC Systems, Licensed under the Apache License, Version 2.0
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "SpeckleCommit.generated.h"
|
||||
|
||||
/*
|
||||
* GraphQL model for Commit data
|
||||
* Properties are only when they explicitly requested (through the GraphQL request)
|
||||
* see https://github.com/specklesystems/speckle-sharp/blob/main/Core/Core/Api/GraphQL/Models.cs
|
||||
*/
|
||||
USTRUCT(BlueprintType)
|
||||
struct FSpeckleCommit
|
||||
{
|
||||
GENERATED_BODY();
|
||||
|
||||
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
|
||||
FString ID;
|
||||
|
||||
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
|
||||
FString Message;
|
||||
|
||||
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
|
||||
FString BranchName;
|
||||
|
||||
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
|
||||
FString AuthorName;
|
||||
|
||||
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
|
||||
FString AuthorId;
|
||||
|
||||
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
|
||||
FString AuthorAvatar;
|
||||
|
||||
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
|
||||
FString CreatedAt;
|
||||
|
||||
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
|
||||
FString SourceApplication;
|
||||
|
||||
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models", DisplayName="Referenced Object Id")
|
||||
FString ReferencedObject;
|
||||
|
||||
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
|
||||
FString TotalChildrenCount;
|
||||
|
||||
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
|
||||
TArray<FString> Parents;
|
||||
|
||||
};
|
||||
|
||||
USTRUCT(BlueprintType)
|
||||
struct FSpeckleCommits
|
||||
{
|
||||
GENERATED_BODY();
|
||||
|
||||
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
|
||||
int32 TotalCount;
|
||||
|
||||
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
|
||||
FString Cursor;
|
||||
|
||||
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
|
||||
TArray<FSpeckleCommit> Items;
|
||||
};
|
||||
@@ -1,78 +0,0 @@
|
||||
// Copyright 2022 AEC Systems, Licensed under the Apache License, Version 2.0
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "SpeckleBranch.h"
|
||||
#include "SpeckleCollaborator.h"
|
||||
|
||||
#include "SpeckleStream.generated.h"
|
||||
|
||||
/*
|
||||
* GraphQL model for Stream data
|
||||
* Properties are only when they explicitly requested (through the GraphQL request)
|
||||
* see https://github.com/specklesystems/speckle-sharp/blob/main/Core/Core/Api/GraphQL/Models.cs
|
||||
*/
|
||||
USTRUCT(BlueprintType)
|
||||
struct FSpeckleStream
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
UPROPERTY(BlueprintReadOnly, Category="Speckle|API Models", DisplayName="Stream Id")
|
||||
FString ID;
|
||||
|
||||
UPROPERTY(BlueprintReadOnly, Category="Speckle|API Models")
|
||||
FString Name;
|
||||
|
||||
UPROPERTY(BlueprintReadOnly, Category="Speckle|API Models")
|
||||
FString Description;
|
||||
|
||||
UPROPERTY(BlueprintReadOnly, Category="Speckle|API Models")
|
||||
bool IsPublic;
|
||||
|
||||
UPROPERTY(BlueprintReadOnly, Category="Speckle|API Models")
|
||||
FString Role;
|
||||
|
||||
UPROPERTY(BlueprintReadOnly, Category="Speckle|API Models")
|
||||
FString CreatedAt;
|
||||
|
||||
UPROPERTY(BlueprintReadOnly, Category="Speckle|API Models")
|
||||
FString UpdatedAt;
|
||||
|
||||
UPROPERTY(BlueprintReadOnly, Category="Speckle|API Models")
|
||||
FString FavoritedDate;
|
||||
|
||||
UPROPERTY(BlueprintReadOnly, Category="Speckle|API Models")
|
||||
TArray<FSpeckleCollaborator> Collaborators;
|
||||
|
||||
// Object properties are only set if explicitly requested by a custom GraphQL request
|
||||
UPROPERTY(BlueprintReadOnly, Category="Speckle|API Models")
|
||||
FSpeckleBranches Branches;
|
||||
|
||||
// Object properties are only set if explicitly requested by a custom GraphQL request
|
||||
UPROPERTY(BlueprintReadOnly, DisplayName="Branch (Request Only)", Category="Speckle|API Models", AdvancedDisplay)
|
||||
FSpeckleBranch Branch;
|
||||
|
||||
// Object properties are only set if explicitly requested by a custom GraphQL request
|
||||
UPROPERTY(BlueprintReadOnly, DisplayName="Commit (Request Only)", Category="Speckle|API Models", AdvancedDisplay)
|
||||
FSpeckleCommit Commit;
|
||||
|
||||
// Object properties are only set if explicitly requested by a custom GraphQL request
|
||||
UPROPERTY(BlueprintReadOnly, Category="Speckle|API Models")
|
||||
FSpeckleCommits Commits;
|
||||
};
|
||||
|
||||
USTRUCT(BlueprintType)
|
||||
struct FSpeckleStreams
|
||||
{
|
||||
GENERATED_BODY();
|
||||
|
||||
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
|
||||
int32 TotalCount;
|
||||
|
||||
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
|
||||
FString Cursor;
|
||||
|
||||
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
|
||||
TArray<FSpeckleStream> Items;
|
||||
};
|
||||
@@ -1,45 +0,0 @@
|
||||
// Copyright 2022 AEC Systems, Licensed under the Apache License, Version 2.0
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "SpeckleStream.h"
|
||||
#include "SpeckleUser.generated.h"
|
||||
|
||||
/*
|
||||
* GraphQL model for User data
|
||||
* Properties are only when they explicitly requested (through the GraphQL request)
|
||||
* see https://github.com/specklesystems/speckle-sharp/blob/main/Core/Core/Api/GraphQL/Models.cs
|
||||
*/
|
||||
USTRUCT(BlueprintType)
|
||||
struct FSpeckleUser
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
|
||||
FString Id;
|
||||
|
||||
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
|
||||
FString Email;
|
||||
|
||||
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
|
||||
FString Name;
|
||||
|
||||
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
|
||||
FString Bio;
|
||||
|
||||
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
|
||||
FString Company;
|
||||
|
||||
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
|
||||
FString Avatar;
|
||||
|
||||
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
|
||||
FString Role;
|
||||
|
||||
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
|
||||
FSpeckleStreams Streams;
|
||||
|
||||
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
|
||||
FSpeckleStreams FavoriteStreams;
|
||||
};
|
||||
@@ -0,0 +1,48 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "Kismet/BlueprintAsyncActionBase.h"
|
||||
#include "Objects/HighLevel/SpeckleBranch.h"
|
||||
|
||||
#include "ReceiveBranchesOperation.generated.h"
|
||||
|
||||
|
||||
DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams(FReceiveBranchesOperationHandler,
|
||||
const TArray<FSpeckleBranch>&, Branches,
|
||||
const FString&, ErrorMessage);
|
||||
|
||||
/**
|
||||
* Receive All streams
|
||||
*/
|
||||
UCLASS()
|
||||
class SPECKLEUNREAL_API UReceiveBranchesOperation : public UBlueprintAsyncActionBase
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
public:
|
||||
|
||||
UPROPERTY(BlueprintAssignable)
|
||||
FReceiveBranchesOperationHandler OnReceiveSuccessfully;
|
||||
|
||||
UPROPERTY(BlueprintAssignable)
|
||||
FReceiveBranchesOperationHandler OnError;
|
||||
|
||||
UFUNCTION(BlueprintCallable, BlueprintInternalUseOnly, Category = "Speckle|Operations", meta = (WorldContext = "WorldContextObject"))
|
||||
static UReceiveBranchesOperation* ReceiveBranchesOperation(UObject* WorldContextObject,
|
||||
const FString& ServerUrl, const FString& AuthToken, const FString& StreamId, int32 Limit = 20);
|
||||
virtual void Activate() override;
|
||||
|
||||
protected:
|
||||
void Request();
|
||||
|
||||
FString ServerUrl;
|
||||
FString AuthToken;
|
||||
FString StreamId;
|
||||
int32 Limit;
|
||||
|
||||
void HandleReceive(const TArray<FSpeckleBranch>& Branches);
|
||||
|
||||
void HandleError(const FString& Message);
|
||||
};
|
||||
@@ -0,0 +1,53 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "Kismet/BlueprintAsyncActionBase.h"
|
||||
#include "Objects/HighLevel/SpeckleCommit.h"
|
||||
|
||||
#include "ReceiveCommitsOperation.generated.h"
|
||||
|
||||
DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams(FReceiveCommitsOperationHandler, const TArray<FSpeckleCommit>&, Commits, FString, ErrorMessage);
|
||||
|
||||
|
||||
/**
|
||||
* Receive All Commits
|
||||
*/
|
||||
UCLASS()
|
||||
class SPECKLEUNREAL_API UReceiveCommitsOperation : public UBlueprintAsyncActionBase
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
public:
|
||||
|
||||
UPROPERTY(BlueprintAssignable)
|
||||
FReceiveCommitsOperationHandler OnReceiveSuccessfully;
|
||||
|
||||
UPROPERTY(BlueprintAssignable)
|
||||
FReceiveCommitsOperationHandler OnError;
|
||||
|
||||
|
||||
UFUNCTION(BlueprintCallable, BlueprintInternalUseOnly, Category = "Speckle|Operations",
|
||||
meta = (WorldContext = "WorldContextObject", BranchName = "main"))
|
||||
static UReceiveCommitsOperation* ReceiveCommitsOperation(UObject* WorldContextObject,
|
||||
const FString& ServerUrl,
|
||||
const FString& AuthToken,
|
||||
const FString& StreamId,
|
||||
const FString& BranchName,
|
||||
const int32 Limit = 20);
|
||||
virtual void Activate() override;
|
||||
|
||||
protected:
|
||||
void Request();
|
||||
|
||||
FString ServerUrl;
|
||||
FString AuthToken;
|
||||
FString StreamId;
|
||||
FString BranchName;
|
||||
int32 Limit;
|
||||
|
||||
void HandleReceive(const TArray<FSpeckleCommit>& Commits);
|
||||
|
||||
void HandleError(const FString& Message);
|
||||
};
|
||||
@@ -0,0 +1,48 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "Kismet/BlueprintAsyncActionBase.h"
|
||||
#include "Objects/HighLevel/SpeckleGlobals.h"
|
||||
|
||||
#include "ReceiveGlobalsOperation.generated.h"
|
||||
|
||||
|
||||
DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams(FReceiveGlobalsOperationHandler, const FSpeckleGlobals, Globals, FString, ErrorMessage);
|
||||
|
||||
|
||||
/**
|
||||
* Receive My User Data in Speckle
|
||||
*/
|
||||
UCLASS()
|
||||
class SPECKLEUNREAL_API UReceiveGlobalsOperation : public UBlueprintAsyncActionBase
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
public:
|
||||
|
||||
UPROPERTY(BlueprintAssignable)
|
||||
FReceiveGlobalsOperationHandler OnReceiveSuccessfully;
|
||||
|
||||
UPROPERTY(BlueprintAssignable)
|
||||
FReceiveGlobalsOperationHandler OnError;
|
||||
|
||||
UFUNCTION(BlueprintCallable, BlueprintInternalUseOnly, Category = "Speckle|Operations", meta = (WorldContext = "WorldContextObject"))
|
||||
static UReceiveGlobalsOperation* ReceiveGlobalsOperation(UObject* WorldContextObject,
|
||||
const FString& ServerUrl, const FString& AuthToken,
|
||||
const FString& StreamId, const FString& ReferencedObjectId);
|
||||
virtual void Activate() override;
|
||||
|
||||
protected:
|
||||
void Request();
|
||||
|
||||
FString ServerUrl;
|
||||
FString AuthToken;
|
||||
FString StreamId;
|
||||
FString ReferencedObjectId;
|
||||
|
||||
void HandleReceive(const FSpeckleGlobals& Object);
|
||||
|
||||
void HandleError(const FString& Message);
|
||||
};
|
||||
@@ -0,0 +1,49 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "Kismet/BlueprintAsyncActionBase.h"
|
||||
#include "Objects/HighLevel/SpeckleUser.h"
|
||||
|
||||
#include "ReceiveMyUserDataOperation.generated.h"
|
||||
|
||||
struct FSpeckleUser;
|
||||
|
||||
DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams(FReceiveMyUserDataOperationHandler, const FSpeckleUser, MyUserData, FString, ErrorMessage);
|
||||
|
||||
|
||||
/**
|
||||
* Receive My User Data in Speckle
|
||||
*/
|
||||
UCLASS()
|
||||
class SPECKLEUNREAL_API UReceiveMyUserDataOperation : public UBlueprintAsyncActionBase
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
public:
|
||||
|
||||
UPROPERTY(BlueprintAssignable)
|
||||
FReceiveMyUserDataOperationHandler OnReceiveSuccessfully;
|
||||
|
||||
UPROPERTY(BlueprintAssignable)
|
||||
FReceiveMyUserDataOperationHandler OnError;
|
||||
|
||||
|
||||
UFUNCTION(BlueprintCallable, BlueprintInternalUseOnly, Category = "Speckle|Operations",
|
||||
meta = (WorldContext = "WorldContextObject"))
|
||||
static UReceiveMyUserDataOperation* ReceiveMyUserDataOperation(UObject* WorldContextObject,
|
||||
const FString& ServerUrl, const FString& AuthToken);
|
||||
|
||||
virtual void Activate() override;
|
||||
|
||||
protected:
|
||||
void Request();
|
||||
|
||||
FString ServerUrl;
|
||||
FString AuthToken;
|
||||
|
||||
void HandleReceive(const FSpeckleUser& Object);
|
||||
|
||||
void HandleError(const FString& Message);
|
||||
};
|
||||
@@ -0,0 +1,44 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "Kismet/BlueprintAsyncActionBase.h"
|
||||
#include "Objects/HighLevel/SpeckleStream.h"
|
||||
|
||||
#include "ReceiveStreamsOperation.generated.h"
|
||||
|
||||
|
||||
DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams(FReceiveStreamsOperationHandler, const TArray<FSpeckleStream>&, Streams, FString, ErrorMessage);
|
||||
|
||||
/**
|
||||
* Receive All streams
|
||||
*/
|
||||
UCLASS()
|
||||
class SPECKLEUNREAL_API UReceiveStreamsOperation : public UBlueprintAsyncActionBase
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
public:
|
||||
|
||||
UPROPERTY(BlueprintAssignable)
|
||||
FReceiveStreamsOperationHandler OnReceiveSuccessfully;
|
||||
|
||||
UPROPERTY(BlueprintAssignable)
|
||||
FReceiveStreamsOperationHandler OnError;
|
||||
|
||||
UFUNCTION(BlueprintCallable, BlueprintInternalUseOnly, Category = "Speckle|Operations", meta = (WorldContext = "WorldContextObject"))
|
||||
static UReceiveStreamsOperation* ReceiveStreamsOperation(UObject* WorldContextObject, const FString& ServerUrl, const FString& AuthToken, const int32 Limit = 20);
|
||||
virtual void Activate() override;
|
||||
|
||||
protected:
|
||||
void Request();
|
||||
|
||||
FString ServerUrl;
|
||||
FString AuthToken;
|
||||
int32 Limit;
|
||||
|
||||
void HandleReceive(const TArray<FSpeckleStream>& Streams);
|
||||
|
||||
void HandleError(const FString& Message);
|
||||
};
|
||||
@@ -1,63 +0,0 @@
|
||||
// Copyright 2022 AEC Systems, Licensed under the Apache License, Version 2.0
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "Kismet/BlueprintAsyncActionBase.h"
|
||||
|
||||
#include "SpeckleStreamAPIOperation.generated.h"
|
||||
|
||||
|
||||
DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams(FAPIResponseHandler, FString, JsonResponse, FString, ErrorMessage);
|
||||
|
||||
/**
|
||||
* Allows sending GraphQL queries to the Speckle GraphQL API
|
||||
*
|
||||
*/
|
||||
UCLASS()
|
||||
class SPECKLEUNREAL_API USpeckleStreamAPIOperation : public UBlueprintAsyncActionBase
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
public:
|
||||
|
||||
UPROPERTY(BlueprintAssignable)
|
||||
FAPIResponseHandler OnReceiveSuccessfully;
|
||||
|
||||
UPROPERTY(BlueprintAssignable)
|
||||
FAPIResponseHandler OnError;
|
||||
|
||||
/**
|
||||
* Sends an GraphQL queries to a speckle server's "/graphql" endpoint
|
||||
* E.g. for fetching stream/branch/commit/user info.
|
||||
*
|
||||
* @param ServerUrl The URL of the Speckle server
|
||||
* @param AuthToken The auth token of the user (optional for unprivilaged requests)
|
||||
* @param GraphQlQuery The GraphQl query (starting with `query{ }`)
|
||||
* @param ResponsePropertyName The name of the root property being requested. (e.g. for a "query{user{...}" query, then the property name is "user")
|
||||
* @param RequestLogName A friendly name for this request (logging and analytics)
|
||||
*/
|
||||
UFUNCTION(BlueprintCallable, BlueprintInternalUseOnly, Category = "Speckle|Operations")
|
||||
static USpeckleStreamAPIOperation* SpeckleStreamAPIOperation(
|
||||
const FString& ServerUrl,
|
||||
const FString& AuthToken,
|
||||
const FString& GraphQlQuery,
|
||||
const FString& ResponsePropertyName,
|
||||
const FString& RequestLogName);
|
||||
|
||||
virtual void Activate() override;
|
||||
|
||||
protected:
|
||||
void Request();
|
||||
|
||||
FString ServerUrl;
|
||||
FString AuthToken;
|
||||
FString Query;
|
||||
FString RequestLogName;
|
||||
FString ResponsePropertyName;
|
||||
|
||||
void HandleReceive(const FString& ResponseJson);
|
||||
|
||||
void HandleError(const FString& Message);
|
||||
|
||||
};
|
||||
@@ -1,32 +0,0 @@
|
||||
// Copyright 2022 AEC Systems, Licensed under the Apache License, Version 2.0
|
||||
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "Kismet/BlueprintFunctionLibrary.h"
|
||||
|
||||
#include "SpeckleAPIFunctions.generated.h"
|
||||
|
||||
struct FSpeckleCommit;
|
||||
/**
|
||||
* Blueprint function library for Speckle API
|
||||
*/
|
||||
UCLASS()
|
||||
class SPECKLEUNREAL_API USpeckleAPIFunctions : public UBlueprintFunctionLibrary
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
public:
|
||||
|
||||
UFUNCTION(BlueprintCallable, CustomThunk, Category="Speckle|API", meta=(CustomStructureParam="OutStruct", ExpandBoolAsExecs="ReturnValue"))
|
||||
static UPARAM(DisplayName = "WasSucessful") bool DeserializeResponse(const FString& JsonString, int32& OutStruct);
|
||||
DECLARE_FUNCTION(execDeserializeResponse);
|
||||
|
||||
static bool GenericDeserializeResponse(const FString& JsonString, const UScriptStruct* StructType, void* OutStruct);
|
||||
|
||||
static void CommitReceived(FSpeckleCommit& Commit);
|
||||
|
||||
|
||||
|
||||
};
|
||||
@@ -4,6 +4,7 @@
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "Components/ActorComponent.h"
|
||||
#include "Objects/HighLevel/SpeckleStream.h"
|
||||
|
||||
#include "SpeckleConverterComponent.generated.h"
|
||||
|
||||
@@ -30,14 +31,29 @@ public:
|
||||
|
||||
// Sets default values for this component's properties
|
||||
USpeckleConverterComponent();
|
||||
|
||||
|
||||
// Converts the given Base and all children into native actors.
|
||||
UFUNCTION(BlueprintCallable, Category="Speckle|Conversion")
|
||||
UPARAM(DisplayName = "RootActor") AActor* RecursivelyConvertToNative(AActor* AOwner, const UBase* Base,
|
||||
const TScriptInterface<ITransport>& LocalTransport, bool DisplayProgressBar, TArray<AActor*>& OutActors);
|
||||
|
||||
|
||||
|
||||
// Converts the given Base and all children into native actors.
|
||||
UFUNCTION(BlueprintCallable, Category="Speckle|Conversion")
|
||||
UPARAM(DisplayName = "RootActor") TArray<FSpeckleStream> ConvertStreamsToNative(
|
||||
AActor* AOwner,
|
||||
const UBase* Base,
|
||||
const TScriptInterface<ITransport>& LocalTransport,
|
||||
bool DisplayProgressBar,
|
||||
TArray<AActor*>& OutActors
|
||||
);
|
||||
|
||||
UFUNCTION(BlueprintCallable, Category="Speckle|Conversion")
|
||||
virtual void FinishConversion();
|
||||
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="Speckle|Conversion")
|
||||
TArray<FSpeckleStream> ArrayOfStreams;
|
||||
|
||||
protected:
|
||||
|
||||
|
||||
@@ -14,8 +14,8 @@ protected:
|
||||
static const FString VersionedApplicationName;
|
||||
|
||||
public:
|
||||
static void TrackEvent(const FString& Server, const FString& EventName);
|
||||
static void TrackEvent(const FString& Server, const FString& EventName, const TMap<FString, FString>& CustomProperties);
|
||||
static void TrackEvent(const FString& Email, const FString& Server, const FString& EventName, const TMap<FString, FString>& CustomProperties);
|
||||
static void TrackEvent(const FString& Email, const FString& Server, const FString& EventName);
|
||||
static void TrackEvent(const FString& Email, const FString& Server, const FString& EventName,
|
||||
const TMap<FString, FString>& CustomProperties);
|
||||
static FString Hash(const FString& Input);
|
||||
};
|
||||
};
|
||||
|
||||
@@ -13,7 +13,7 @@ class ASpeckleUnrealManager;
|
||||
/**
|
||||
* Base type that all Object Models inherit from
|
||||
*/
|
||||
UCLASS(BlueprintType, meta=(DisplayName="Base (Speckle.Objects)"))
|
||||
UCLASS(BlueprintType)
|
||||
class SPECKLEUNREAL_API UBase : public UObject
|
||||
{
|
||||
public:
|
||||
@@ -22,7 +22,7 @@ public:
|
||||
|
||||
protected:
|
||||
|
||||
explicit UBase(const TCHAR* SpeckleType): SpeckleType(FString(SpeckleType)) {}
|
||||
explicit UBase(const wchar_t* SpeckleType): SpeckleType(SpeckleType) {}
|
||||
explicit UBase(const FString& SpeckleType) : SpeckleType(SpeckleType) {}
|
||||
|
||||
public:
|
||||
|
||||
@@ -13,7 +13,7 @@ class UMesh;
|
||||
/**
|
||||
*
|
||||
*/
|
||||
UCLASS()
|
||||
UCLASS(meta=(ScriptName="Display Value Element (Speckle.Objects)"))
|
||||
class SPECKLEUNREAL_API UDisplayValueElement : public UBase
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
@@ -0,0 +1,39 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "Mesh.h"
|
||||
#include "Objects/Base.h"
|
||||
#include "Box.generated.h"
|
||||
|
||||
class UPlane;
|
||||
/**
|
||||
*
|
||||
*/
|
||||
UCLASS(meta=(ScriptName="Box (Speckle.Objects)"))
|
||||
class SPECKLEUNREAL_API UBoxx : public UBase
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
|
||||
public:
|
||||
|
||||
UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category="Speckle|Objects")
|
||||
UPlane* BasePlane;
|
||||
|
||||
UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category="Speckle|Objects")
|
||||
FVector2f XSize, YSize;
|
||||
|
||||
UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category="Speckle|Objects")
|
||||
float Area;
|
||||
|
||||
UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category="Speckle|Objects")
|
||||
float Volume;
|
||||
|
||||
|
||||
virtual bool Parse(const TSharedPtr<FJsonObject> Obj, const TScriptInterface<ITransport> ReadTransport) override;
|
||||
|
||||
UFUNCTION(BlueprintCallable)
|
||||
virtual UMesh* ToMesh(UObject* Outer = GetTransientPackage()) const;
|
||||
};
|
||||
@@ -12,7 +12,7 @@ class URenderMaterial;
|
||||
/**
|
||||
*
|
||||
*/
|
||||
UCLASS()
|
||||
UCLASS(meta=(ScriptName="Mesh (Speckle.Objects)"))
|
||||
class SPECKLEUNREAL_API UMesh : public UBase
|
||||
{
|
||||
GENERATED_BODY()
|
||||
@@ -42,10 +42,5 @@ public:
|
||||
virtual bool Parse(const TSharedPtr<FJsonObject> Obj, const TScriptInterface<ITransport> ReadTransport) override;
|
||||
|
||||
protected:
|
||||
|
||||
|
||||
/// If not already so, this method will align vertices
|
||||
/// such that a vertex and its corresponding texture coordinates have the same index.
|
||||
/// See "https://github.com/specklesystems/speckle-sharp/blob/main/Objects/Objects/Geometry/Mesh.cs"
|
||||
virtual void AlignVerticesWithTexCoordsByIndex();
|
||||
};
|
||||
|
||||
@@ -0,0 +1,25 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "Objects/Base.h"
|
||||
#include "Plane.generated.h"
|
||||
|
||||
/**
|
||||
*
|
||||
*/
|
||||
UCLASS(meta=(ScriptName="Plane (Speckle.Objects)"))
|
||||
class SPECKLEUNREAL_API UPlane : public UBase
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
|
||||
public:
|
||||
UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category="Speckle|Objects")
|
||||
FVector Origin, Normal, XDir, YDir;
|
||||
|
||||
|
||||
virtual bool Parse(const TSharedPtr<FJsonObject> Obj, const TScriptInterface<ITransport> ReadTransport) override;
|
||||
|
||||
};
|
||||
@@ -10,7 +10,7 @@
|
||||
/**
|
||||
*
|
||||
*/
|
||||
UCLASS()
|
||||
UCLASS(meta=(ScriptName="Point Cloud (Speckle.Objects)"))
|
||||
class SPECKLEUNREAL_API UPointCloud : public UBase
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
@@ -0,0 +1,44 @@
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "FSpeckleActivity.generated.h"
|
||||
|
||||
/*
|
||||
* Struct that holds all the properties required
|
||||
* for the User Activities
|
||||
* received from GraphQL.
|
||||
*/
|
||||
USTRUCT(BlueprintType)
|
||||
struct FSpeckleActivity
|
||||
{
|
||||
GENERATED_USTRUCT_BODY()
|
||||
|
||||
UPROPERTY(BlueprintReadWrite)
|
||||
FString ActionType;
|
||||
|
||||
UPROPERTY(BlueprintReadWrite)
|
||||
FString Time;
|
||||
|
||||
UPROPERTY(BlueprintReadWrite)
|
||||
FString Message;
|
||||
|
||||
UPROPERTY(BlueprintReadWrite)
|
||||
FString StreamId;
|
||||
|
||||
UPROPERTY(BlueprintReadWrite)
|
||||
FString ResourceType;
|
||||
|
||||
UPROPERTY(BlueprintReadWrite)
|
||||
FString ResourceId;
|
||||
|
||||
UPROPERTY(BlueprintReadWrite)
|
||||
FString Info;
|
||||
|
||||
FSpeckleActivity(){};
|
||||
|
||||
FSpeckleActivity(const FString& ActionType, const FString& Time, const FString& Message,
|
||||
const FString& StreamId, const FString& ResourceType, const FString& ResourceId,
|
||||
const FString& Info):
|
||||
ActionType(ActionType), Time(Time), Message(Message), StreamId(StreamId),
|
||||
ResourceType(ResourceType), ResourceId(ResourceId), Info(Info){}
|
||||
};
|
||||
@@ -0,0 +1,7 @@
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "FSpeckleEnum.generated.h"
|
||||
|
||||
UENUM()
|
||||
enum ESpeckleItemType {Stream, Commit, Branch};
|
||||
@@ -0,0 +1,55 @@
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "SpeckleCollaborator.h"
|
||||
#include "SpeckleBranch.generated.h"
|
||||
|
||||
|
||||
/*
|
||||
* Struct that holds all the properties required
|
||||
* from a speckle Branch
|
||||
* received from GraphQL.
|
||||
*/
|
||||
USTRUCT(BlueprintType)
|
||||
struct FSpeckleBranch
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
|
||||
FString ID;
|
||||
|
||||
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
|
||||
FString Name;
|
||||
|
||||
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
|
||||
FString Description;
|
||||
|
||||
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
|
||||
FString Author;
|
||||
|
||||
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
|
||||
FString Commits;
|
||||
|
||||
void DisplayAsString(const FString& msg, const TSharedPtr<FJsonObject> Obj) const
|
||||
{
|
||||
FString OutputString;
|
||||
TSharedRef< TJsonWriter<> > Writer = TJsonWriterFactory<>::Create(&OutputString);
|
||||
FJsonSerializer::Serialize(Obj.ToSharedRef(), Writer);
|
||||
UE_LOG(LogTemp, Log, TEXT("resulting jsonString from %s -> %s"), *msg, *OutputString);
|
||||
}
|
||||
|
||||
FSpeckleBranch(const TSharedPtr<FJsonObject> Obj)
|
||||
{
|
||||
ensureAlways(Obj->TryGetStringField("id", ID));
|
||||
ensureAlways(Obj->TryGetStringField("name", Name));
|
||||
Obj->TryGetStringField("description", Description);
|
||||
}
|
||||
|
||||
FSpeckleBranch(){};
|
||||
//
|
||||
// FSpeckleBranch(const FString& ID, const FString& Name, const FString& Description):
|
||||
// ID(ID), Name(Name), Description(Description){}
|
||||
//
|
||||
// FSpeckleBranch(const FString& ID, const FString& Name, const FString& Description, const FString& Author, const FString& Commits):
|
||||
// ID(ID), Name(Name), Description(Description), Author(Author), Commits(Commits){}
|
||||
};
|
||||
@@ -0,0 +1,46 @@
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "SpeckleCollaborator.generated.h"
|
||||
|
||||
/*
|
||||
* Struct that holds all the properties required
|
||||
* from a Collaborator in a Stream
|
||||
* received from GraphQL.
|
||||
* See https://github.com/specklesystems/speckle-sharp/blob/main/Core/Core/Api/GraphQL/Models.cs
|
||||
*/
|
||||
USTRUCT(BlueprintType)
|
||||
struct FSpeckleCollaborator
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
|
||||
FString Id;
|
||||
|
||||
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
|
||||
FString Name;
|
||||
|
||||
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
|
||||
FString Role;
|
||||
|
||||
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
|
||||
FString Avatar;
|
||||
|
||||
FSpeckleCollaborator() { }
|
||||
|
||||
FSpeckleCollaborator(const TSharedPtr<FJsonObject> JsonObject)
|
||||
{
|
||||
ensureAlways(JsonObject->TryGetStringField("id", Id));
|
||||
ensureAlways(JsonObject->TryGetStringField("name", Name));
|
||||
JsonObject->TryGetStringField("role", Role);
|
||||
JsonObject->TryGetStringField("avatar", Avatar);
|
||||
}
|
||||
|
||||
FSpeckleCollaborator(const FString& Id, const FString& Name, const FString& Company, const FString& Role, const FString& Avatar)
|
||||
: Id(Id),
|
||||
Name(Name),
|
||||
Role(Role),
|
||||
Avatar(Avatar)
|
||||
{
|
||||
}
|
||||
};
|
||||
@@ -0,0 +1,115 @@
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "SpeckleCommit.generated.h"
|
||||
|
||||
/*
|
||||
* Struct that holds all the properties required
|
||||
* from a speckle commit
|
||||
* received from GraphQL.
|
||||
*/
|
||||
USTRUCT(BlueprintType)
|
||||
struct FSpeckleCommit
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
|
||||
FString ID;
|
||||
|
||||
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
|
||||
FString Message;
|
||||
|
||||
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
|
||||
FString BranchName;
|
||||
|
||||
|
||||
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
|
||||
FString AuthorName;
|
||||
|
||||
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
|
||||
FString AuthorId;
|
||||
|
||||
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
|
||||
FString AuthorAvatar;
|
||||
|
||||
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
|
||||
FString CreatedAt;
|
||||
|
||||
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
|
||||
FString SourceApplication;
|
||||
|
||||
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
|
||||
FString ReferenceObjectID;
|
||||
|
||||
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
|
||||
FString TotalChildrenCount;
|
||||
|
||||
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
|
||||
TArray<FString> Parents;
|
||||
|
||||
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
|
||||
FString CommentCount;
|
||||
|
||||
|
||||
|
||||
void DisplayAsString(const FString& msg, const TSharedPtr<FJsonObject> Obj) const
|
||||
{
|
||||
FString OutputString;
|
||||
TSharedRef< TJsonWriter<> > Writer = TJsonWriterFactory<>::Create(&OutputString);
|
||||
FJsonSerializer::Serialize(Obj.ToSharedRef(), Writer);
|
||||
UE_LOG(LogTemp, Log, TEXT("resulting jsonString from %s -> %s"), *msg, *OutputString);
|
||||
}
|
||||
|
||||
FSpeckleCommit(){};
|
||||
|
||||
FSpeckleCommit(const TSharedPtr<FJsonValue> CommitAsJSONValue)
|
||||
{
|
||||
TSharedPtr<FJsonObject> obj = CommitAsJSONValue->AsObject();
|
||||
ensureAlways(obj->TryGetStringField("id", ID));
|
||||
obj->TryGetStringField("message", Message);
|
||||
obj->TryGetStringField("branchName", BranchName);
|
||||
obj->TryGetStringField("authorName", AuthorName);
|
||||
obj->TryGetStringField("authorId", AuthorId);
|
||||
obj->TryGetStringField("authorAvatar", AuthorAvatar);
|
||||
obj->TryGetStringField("createdAt", CreatedAt);
|
||||
obj->TryGetStringField("sourceApplication", SourceApplication);
|
||||
obj->TryGetStringField("totalChildrenCount", TotalChildrenCount);
|
||||
ensureAlways(obj->TryGetStringField("referencedObject", ReferenceObjectID));
|
||||
obj->TryGetStringArrayField("parents", Parents);
|
||||
obj->TryGetStringField("commentCount", CommentCount); //TODO is this a prop?
|
||||
|
||||
}
|
||||
|
||||
|
||||
// FSpeckleCommit(const FString& ReferenceObjectID, const FString& Author, const FString& Message, const FString& BranchName)
|
||||
// : ReferenceObjectID(ReferenceObjectID),
|
||||
// Author(Author),
|
||||
// Message(Message),
|
||||
// BranchName(BranchName)
|
||||
// {
|
||||
// }
|
||||
|
||||
// FSpeckleCommit(const FString& ReferenceObjectID, const FString& AuthorName, const FString& Message, const FString& BranchName,
|
||||
// const FString& Id, const FString& SourceApplication, const FString& TotalChildrenCount, const FString& Parents,
|
||||
// const FString& AuthorId, const FString& AuthorAvatar, const FString& CreatedAt)
|
||||
// : ReferenceObjectID(ReferenceObjectID),
|
||||
// Author(Author),
|
||||
// Message(Message),
|
||||
// BranchName(BranchName),
|
||||
// ID(Id),
|
||||
// SourceApplication(SourceApplication),
|
||||
// TotalChildrenCount(TotalChildrenCount),
|
||||
// Parents(Parents),
|
||||
// AuthorId(AuthorId),
|
||||
// AuthorAvatar(AuthorAvatar),
|
||||
// CreatedAt(CreatedAt)
|
||||
// {
|
||||
// }
|
||||
|
||||
//Operators overloading
|
||||
|
||||
// FORCEINLINE bool operator==(const FSpeckleCommit &Other) const
|
||||
// {
|
||||
// return ReferenceObjectID == Other.ReferenceObjectID;
|
||||
// }
|
||||
};
|
||||
@@ -0,0 +1,66 @@
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "SpeckleGlobals.generated.h"
|
||||
|
||||
|
||||
/*
|
||||
* Struct that holds all the properties required
|
||||
* from a speckle Branch
|
||||
* received from GraphQL.
|
||||
*/
|
||||
USTRUCT(BlueprintType)
|
||||
struct FSpeckleGlobals
|
||||
{
|
||||
GENERATED_USTRUCT_BODY()
|
||||
|
||||
UPROPERTY(BlueprintReadWrite)
|
||||
FString ID;
|
||||
|
||||
UPROPERTY(BlueprintReadWrite)
|
||||
FString Region;
|
||||
|
||||
UPROPERTY(BlueprintReadWrite)
|
||||
float Latitude;
|
||||
|
||||
UPROPERTY(BlueprintReadWrite)
|
||||
float Longitude;
|
||||
|
||||
UPROPERTY(BlueprintReadWrite)
|
||||
float Height;
|
||||
|
||||
FSpeckleGlobals(): Latitude(0), Longitude(0), Height(0)
|
||||
{
|
||||
};
|
||||
|
||||
|
||||
FSpeckleGlobals(const TSharedPtr<FJsonObject> GlobalsJSONObject)
|
||||
{
|
||||
ID = *GlobalsJSONObject->GetStringField("id");
|
||||
//TArray<TSharedPtr<FJsonValue>> RegionAsArray = GlobalsJSONObject->GetArrayField("region");
|
||||
Region = ""; // RegionAsArray[0]->AsString();
|
||||
Latitude = static_cast<float>(GlobalsJSONObject->GetNumberField("Latitude"));
|
||||
Longitude= static_cast<float>(GlobalsJSONObject->GetNumberField("Longitude"));
|
||||
Height = static_cast<float>(GlobalsJSONObject->GetNumberField("Height"));
|
||||
}
|
||||
|
||||
|
||||
FSpeckleGlobals(const FString& ID, const FString& Region, float Latitude, float Longitude)
|
||||
: ID(ID),
|
||||
Region(Region),
|
||||
Latitude(Latitude),
|
||||
Longitude(Longitude)
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
|
||||
FSpeckleGlobals(const FString& ID, const FString& Region, float Latitude, float Longitude, float Height)
|
||||
: ID(ID),
|
||||
Region(Region),
|
||||
Latitude(Latitude),
|
||||
Longitude(Longitude),
|
||||
Height(Height)
|
||||
{
|
||||
}
|
||||
};
|
||||
@@ -0,0 +1,98 @@
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "LogSpeckle.h"
|
||||
#include "SpeckleCollaborator.h"
|
||||
|
||||
#include "SpeckleStream.generated.h"
|
||||
|
||||
/*
|
||||
* Class that holds all the properties required
|
||||
* from a speckle Branch
|
||||
* received from GraphQL.
|
||||
*/
|
||||
USTRUCT(BlueprintType)
|
||||
struct FSpeckleStream
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
|
||||
FString ID;
|
||||
|
||||
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
|
||||
FString Name;
|
||||
|
||||
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
|
||||
FString Description;
|
||||
|
||||
// UPROPERTY(BlueprintReadWrite)
|
||||
// bool IsStreamPublic;
|
||||
|
||||
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
|
||||
FString Role;
|
||||
|
||||
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
|
||||
FString CreatedAt;
|
||||
|
||||
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
|
||||
FString UpdatedAt;
|
||||
|
||||
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
|
||||
TArray<FSpeckleCollaborator> Collaborators;
|
||||
|
||||
|
||||
void DisplayAsString(const FString& msg, const TSharedPtr<FJsonObject> Obj) const
|
||||
{
|
||||
FString OutputString;
|
||||
TSharedRef< TJsonWriter<> > Writer = TJsonWriterFactory<>::Create(&OutputString);
|
||||
FJsonSerializer::Serialize(Obj.ToSharedRef(), Writer);
|
||||
UE_LOG(LogTemp, Log, TEXT("resulting jsonString from %s -> %s"), *msg, *OutputString);
|
||||
}
|
||||
|
||||
FSpeckleStream(const TSharedPtr<FJsonValue> StreamAsJSONValue)
|
||||
{
|
||||
TSharedPtr<FJsonObject> Obj = StreamAsJSONValue->AsObject();
|
||||
//DisplayAsString("Collaborators insider --->", Obj);
|
||||
|
||||
ensureAlways(Obj->TryGetStringField("id", ID));
|
||||
ensureAlways(Obj->TryGetStringField("name", Name));
|
||||
Obj->TryGetStringField("description", Description);
|
||||
Obj->TryGetStringField("updatedAt", UpdatedAt);
|
||||
Obj->TryGetStringField("createdAt", CreatedAt);
|
||||
Obj->TryGetStringField("role", Role);
|
||||
|
||||
const TArray<TSharedPtr<FJsonValue>>* CollaboratorsArrJSONValues;
|
||||
Obj->TryGetArrayField("collaborators", CollaboratorsArrJSONValues);
|
||||
|
||||
for (const TSharedPtr<FJsonValue>& c : *CollaboratorsArrJSONValues)
|
||||
{
|
||||
const TSharedPtr<FJsonObject>* o;
|
||||
if(ensure(c->TryGetObject(o)))
|
||||
{
|
||||
FSpeckleCollaborator Collaborator = FSpeckleCollaborator(*o);
|
||||
Collaborators.Add(Collaborator);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
FSpeckleStream(){};
|
||||
//
|
||||
// FSpeckleStream(const FString& ID, const FString& Name, const FString& Description):
|
||||
// ID(ID), Name(Name), Description(Description){};
|
||||
//
|
||||
// FSpeckleStream( const FString& ID,
|
||||
// const FString& Name,
|
||||
// const FString& Description,
|
||||
// const bool& IsPublic,
|
||||
// const FString& Role,
|
||||
// const FString& CreatedAt,
|
||||
// const FString& UpdatedAt):
|
||||
// ID(ID),
|
||||
// Name(Name),
|
||||
// Description(Description),
|
||||
// IsPublic(IsPublic),
|
||||
// Role(Role),
|
||||
// CreatedAt(CreatedAt),
|
||||
// UpdatedAt(UpdatedAt){}
|
||||
};
|
||||
@@ -0,0 +1,88 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "SpeckleUser.generated.h"
|
||||
|
||||
/*
|
||||
* Struct that holds all the properties required
|
||||
* for a User
|
||||
* received from GraphQL.
|
||||
*/
|
||||
USTRUCT(BlueprintType)
|
||||
struct FSpeckleUser
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
|
||||
FString Id;
|
||||
|
||||
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
|
||||
FString Email;
|
||||
|
||||
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
|
||||
FString Name;
|
||||
|
||||
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
|
||||
FString Bio;
|
||||
|
||||
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
|
||||
FString Company;
|
||||
|
||||
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
|
||||
FString Avatar;
|
||||
|
||||
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
|
||||
FString Suuid;
|
||||
|
||||
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
|
||||
FString Role;
|
||||
|
||||
|
||||
FSpeckleUser(){};
|
||||
|
||||
FString DisplayAsString(const FString& msg, const TSharedPtr<FJsonObject> Obj) const
|
||||
{
|
||||
FString OutputString;
|
||||
TSharedRef<TJsonWriter<>> Writer = TJsonWriterFactory<>::Create(&OutputString);
|
||||
FJsonSerializer::Serialize(Obj.ToSharedRef(), Writer);
|
||||
UE_LOG(LogSpeckle, Log, TEXT("resulting jsonString from %s -> %s"), *msg, *OutputString);
|
||||
}
|
||||
|
||||
FSpeckleUser(const TSharedPtr<FJsonObject> MyUserDataJSONObject)
|
||||
{
|
||||
ensureAlways(MyUserDataJSONObject->TryGetStringField("id", Id));
|
||||
MyUserDataJSONObject->TryGetStringField("name", Name);
|
||||
MyUserDataJSONObject->TryGetStringField("company", Company);
|
||||
MyUserDataJSONObject->TryGetStringField("role", Role);
|
||||
MyUserDataJSONObject->TryGetStringField("suuid", Suuid); //TODO Is this a prop?
|
||||
MyUserDataJSONObject->TryGetStringField("email", Email);
|
||||
MyUserDataJSONObject->TryGetStringField("bio", Bio);
|
||||
MyUserDataJSONObject->TryGetStringField("avatar", Avatar);
|
||||
|
||||
}
|
||||
|
||||
|
||||
//query{user{id,name,email,company,role,suuid,bio,profiles,avatar}}
|
||||
|
||||
|
||||
FSpeckleUser(
|
||||
const FString& Id,
|
||||
const FString& Email,
|
||||
const FString& Bio,
|
||||
const FString& Company,
|
||||
const FString& Name,
|
||||
const FString& Avatar,
|
||||
const FString& Suuid,
|
||||
const FString& Role)
|
||||
:
|
||||
Id(Id),
|
||||
Email(Email),
|
||||
Name(Name),
|
||||
Bio(Bio),
|
||||
Company(Company),
|
||||
Avatar(Avatar),
|
||||
Suuid(Suuid),
|
||||
Role(Role)
|
||||
{}
|
||||
};
|
||||
@@ -10,7 +10,7 @@
|
||||
/**
|
||||
*
|
||||
*/
|
||||
UCLASS()
|
||||
UCLASS(meta=(ScriptName="Block Instance (Speckle.Objects)"))
|
||||
class SPECKLEUNREAL_API UBlockInstance : public UBase
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
@@ -10,7 +10,7 @@
|
||||
/**
|
||||
*
|
||||
*/
|
||||
UCLASS()
|
||||
UCLASS(meta=(ScriptName="Render Material (Speckle.Objects)"))
|
||||
class SPECKLEUNREAL_API URenderMaterial : public UBase
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
@@ -10,7 +10,7 @@
|
||||
/**
|
||||
*
|
||||
*/
|
||||
UCLASS()
|
||||
UCLASS(meta=(ScriptName="View3D (Speckle.Objects)"))
|
||||
class SPECKLEUNREAL_API UView3D : public UBase
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
@@ -44,11 +44,6 @@ public:
|
||||
UFUNCTION(BlueprintPure, Category="Speckle/ObjectUtils")
|
||||
static FTransform CreateTransform(UPARAM(ref) const FMatrix& TransformMatrix);
|
||||
|
||||
UFUNCTION(BlueprintCallable, Category="Speckle/ObjectUtils", meta=(CallableWithoutWorldContext, WorldContext="WorldContextObject", DeterminesOutputType="Class", DynamicOutputParam="ReturnValue"))
|
||||
static AActor* SpawnActorInWorld(const UObject* WorldContextObject, const TSubclassOf<AActor> Class, UPARAM(ref) const FTransform& Transform);
|
||||
|
||||
// Helper function to print a json obj to console
|
||||
static FString DisplayAsString(const FString& msg, const TSharedPtr<FJsonObject> Obj);
|
||||
|
||||
|
||||
UFUNCTION(BlueprintCallable, Category="Speckle/ObjectUtils")
|
||||
static AActor* SpawnActorInWorld(const TSubclassOf<AActor> Class, UWorld* World, UPARAM(ref) const FTransform& Transform);
|
||||
};
|
||||
|
||||
@@ -1,177 +0,0 @@
|
||||
// Copyright 2022 AEC Systems, Licensed under the Apache License, Version 2.0
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "API/Models/SpeckleStream.h"
|
||||
|
||||
#include "ReceiveSelectionComponent.generated.h"
|
||||
|
||||
/**
|
||||
* Actor component for selecting a Speckle Stream + Object
|
||||
* Either by Stream Id + Object Id (Object selection mode)
|
||||
* Or by Stream + Branch + Commit (Commit selection mode)
|
||||
*/
|
||||
UCLASS(ClassGroup=(Speckle), meta=(BlueprintSpawnableComponent))
|
||||
class SPECKLEUNREAL_API UReceiveSelectionComponent : public UActorComponent
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
public:
|
||||
|
||||
// URL of the speckle server
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="Speckle")
|
||||
FString ServerUrl = "https://speckle.xyz";
|
||||
|
||||
// A Personal Access Token can be created from your Speckle Profile page (Treat tokens like passwords, do not share publicly)
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="Speckle", meta=(PasswordField=true))
|
||||
FString AuthToken;
|
||||
|
||||
// Id of the stream to receive from (checkout the stream URL in the Speckle web viewer)
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="Speckle", meta=(EditCondition="bManualMode", EditConditionHides, DisplayAfter=bManualMode))
|
||||
FString StreamId;
|
||||
|
||||
// Id of the Speckle Object to receive (checkout the properties panel in the Speckle web viewer)
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="Speckle", meta=(EditCondition="bManualMode", EditConditionHides, DisplayAfter=StreamId))
|
||||
FString ObjectId;
|
||||
|
||||
/**
|
||||
* Trys to get the currently selected Commit (Commit selection mode)
|
||||
* @param OutCommit the selected Commit (if return was true)
|
||||
* @returns true if a selection was made
|
||||
*/
|
||||
UFUNCTION(BlueprintCallable, Category="Speckle")
|
||||
bool TryGetSelectedCommit(FSpeckleCommit& OutCommit) const;
|
||||
|
||||
/**
|
||||
* Trys to get the currently selected Branch (Commit selection mode)
|
||||
* @param OutBranch the selected Branch (if return was true)
|
||||
* @returns true if a selection was made
|
||||
*/
|
||||
UFUNCTION(BlueprintCallable, Category="Speckle")
|
||||
bool TryGetSelectedBranch(FSpeckleBranch& OutBranch) const;
|
||||
|
||||
/**
|
||||
* Trys to get the currently selected Stream (Commit selection mode)
|
||||
* @param OutStream the selected Stream (if return was true)
|
||||
* @returns true if a selection was made
|
||||
*/
|
||||
UFUNCTION(BlueprintCallable, Category="Speckle")
|
||||
bool TryGetSelectedStream(FSpeckleStream& OutStream) const;
|
||||
|
||||
/**
|
||||
* @param OutStatusMessage the current status of the object selection as a human readable string
|
||||
* @returns true if a complete object selection is made.
|
||||
*/
|
||||
UFUNCTION(BlueprintCallable, Category="Speckle", CallInEditor)
|
||||
bool IsSelectionComplete(FString& OutStatusMessage) const;
|
||||
|
||||
// Gets the URL of the current selection/partial selection
|
||||
UFUNCTION(BlueprintCallable, Category="Speckle", CallInEditor)
|
||||
FString GetUrl() const;
|
||||
|
||||
/**
|
||||
* Launches the URL of the current selection/partial selection using FPlatformProcess
|
||||
* @returns true if the URL could be launched
|
||||
*/
|
||||
UFUNCTION(BlueprintCallable, Category="Speckle", CallInEditor)
|
||||
void OpenURLInBrowser() const;
|
||||
|
||||
#if WITH_EDITOR
|
||||
virtual void PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent) override;
|
||||
#endif
|
||||
|
||||
virtual void PropertyChangeHandler(const FName& PropertyName);
|
||||
|
||||
protected: //Internal logic for branch/stream/commit fetching and selection
|
||||
|
||||
// When true, user specifies stream id + object id, when false, user specifies stream + branch + commit
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite, Transient, Category="Speckle", meta=(DisplayName="Specify by Object Id", DisplayAfter=AuthToken));
|
||||
bool bManualMode = true;
|
||||
|
||||
// Limit of how many streams/branches/commits to fetch
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="Speckle", AdvancedDisplay, meta=(DisplayName="Options Limit", ClampMin=0, ClampMax=100, UIMin = 1, UIMax=30))
|
||||
int32 Limit = 15;
|
||||
|
||||
// Refreshes the Stream/Branch/Commit options
|
||||
UFUNCTION(BlueprintCallable, Category="Speckle", CallInEditor)
|
||||
void Refresh();
|
||||
|
||||
#pragma region Stream
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite, Transient, Category="Speckle", meta=(DisplayName="Stream", GetOptions=GetStreamsOptions, EditCondition="IsAccountValid && !bManualMode", NoResetToDefault))
|
||||
FString SelectedStreamText;
|
||||
|
||||
UPROPERTY(BlueprintReadOnly, Transient, Category="Speckle")
|
||||
TMap<FString, FSpeckleStream> Streams;
|
||||
|
||||
UFUNCTION(BlueprintCallable, Category="Speckle")
|
||||
virtual TArray<FString> GetStreamsOptions() const;
|
||||
|
||||
UFUNCTION(BlueprintCallable, Category="Speckle")
|
||||
bool SelectStream(const FString& DisplayId);
|
||||
|
||||
UFUNCTION(BlueprintCallable, Category="Speckle")
|
||||
virtual void UpdateStreams();
|
||||
|
||||
UFUNCTION(BlueprintCallable, Category="Speckle")
|
||||
virtual FSpeckleStream GetSelectedStream() const;
|
||||
|
||||
UPROPERTY(BlueprintReadOnly, Transient, Category="Speckle")
|
||||
bool IsStreamValid = false;
|
||||
|
||||
UPROPERTY(BlueprintReadOnly, Transient, Category="Speckle")
|
||||
bool IsAccountValid = false;
|
||||
|
||||
#pragma endregion
|
||||
|
||||
#pragma region Branch
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite, Transient, Category="Speckle", meta=(DisplayName="Branch", GetOptions=GetBranchOptions, EditCondition="IsStreamValid && !bManualMode", NoResetToDefault))
|
||||
FString SelectedBranchText;
|
||||
|
||||
UPROPERTY(BlueprintReadOnly, Transient, Category="Speckle")
|
||||
TMap<FString, FSpeckleBranch> Branches;
|
||||
|
||||
UFUNCTION(BlueprintCallable, Category="Speckle")
|
||||
virtual TArray<FString> GetBranchOptions();
|
||||
|
||||
UFUNCTION(BlueprintCallable, Category="Speckle")
|
||||
bool SelectBranch(const FString& DisplayId);
|
||||
|
||||
UFUNCTION(BlueprintCallable, Category="Speckle")
|
||||
virtual void UpdateBranches();
|
||||
|
||||
UFUNCTION(BlueprintCallable, Category="Speckle")
|
||||
virtual FSpeckleBranch GetSelectedBranch() const;
|
||||
|
||||
UPROPERTY(BlueprintReadOnly, Transient, Category="Speckle")
|
||||
bool IsBranchValid = false;
|
||||
|
||||
#pragma endregion
|
||||
|
||||
#pragma region Commit
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite, Transient, Category="Speckle", meta=(DisplayName="Commit", GetOptions=GetCommitOptions, EditCondition="IsCommitValid && !bManualMode", NoResetToDefault))
|
||||
FString SelectedCommitText;
|
||||
|
||||
UPROPERTY(BlueprintReadOnly, Transient, Category="Speckle")
|
||||
TMap<FString, FSpeckleCommit> Commits;
|
||||
|
||||
UFUNCTION(BlueprintCallable, Category="Speckle")
|
||||
virtual TArray<FString> GetCommitOptions();
|
||||
|
||||
UFUNCTION(BlueprintCallable, Category="Speckle")
|
||||
bool SelectCommit(const FString& DisplayId);
|
||||
|
||||
UFUNCTION(BlueprintCallable, Category="Speckle")
|
||||
virtual void UpdateCommits();
|
||||
|
||||
UFUNCTION(BlueprintCallable, Category="Speckle")
|
||||
virtual FSpeckleCommit GetSelectedCommit() const;
|
||||
|
||||
UPROPERTY(BlueprintReadOnly, Transient, Category="Speckle")
|
||||
bool IsCommitValid = false;
|
||||
|
||||
#pragma endregion
|
||||
|
||||
static void LogError(const FString& Message, const FString LogName);
|
||||
};
|
||||
|
||||
@@ -8,7 +8,6 @@
|
||||
class UServerTransport;
|
||||
class ITransport;
|
||||
class USpeckleConverterComponent;
|
||||
class UReceiveSelectionComponent;
|
||||
class FJsonObject;
|
||||
|
||||
/**
|
||||
@@ -20,10 +19,20 @@ class SPECKLEUNREAL_API ASpeckleUnrealManager : public AActor
|
||||
GENERATED_BODY()
|
||||
|
||||
public:
|
||||
|
||||
UPROPERTY(VisibleAnywhere, Category="Speckle", BlueprintReadWrite)
|
||||
UReceiveSelectionComponent* ReceiveSelection;
|
||||
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="Speckle")
|
||||
FString ServerUrl;
|
||||
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="Speckle")
|
||||
FString StreamID;
|
||||
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="Speckle")
|
||||
FString ObjectID;
|
||||
|
||||
// A Personal Access Token can be created from your Speckle Profile page (Treat tokens like passwords, do not share publicly) - Required for receiving private streams
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="Speckle", meta=(PasswordField = true))
|
||||
FString AuthToken;
|
||||
|
||||
// When true, will call `Receive` on BeginPlay
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="Speckle", AdvancedDisplay)
|
||||
bool ImportAtRuntime;
|
||||
@@ -36,7 +45,7 @@ public:
|
||||
UPROPERTY(VisibleAnywhere, Category="Speckle", BlueprintReadWrite)
|
||||
USpeckleConverterComponent* Converter;
|
||||
|
||||
// When true, will display an editor progress bar while receiving objects
|
||||
// Used to stagger transport requests, useful when making requests for a large number of child objects
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="Speckle", AdvancedDisplay)
|
||||
bool DisplayProgressBar;
|
||||
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "Transport.h"
|
||||
#include "API/Models/SpeckleStream.h"
|
||||
#include "Objects/HighLevel/SpeckleStream.h"
|
||||
|
||||
#include "ServerTransport.generated.h"
|
||||
|
||||
@@ -42,6 +42,24 @@ protected:
|
||||
|
||||
UPROPERTY()
|
||||
int32 MaxNumberOfObjectsPerRequest = 20000;
|
||||
|
||||
UPROPERTY()
|
||||
FString ResponseListOfStreamsSerialized = "";
|
||||
|
||||
UPROPERTY()
|
||||
FString ResponseListOfBranchesSerialized = "";
|
||||
|
||||
UPROPERTY()
|
||||
FString ResponseListOfCommitsSerialized = "";
|
||||
|
||||
UPROPERTY()
|
||||
FString ResponseGlobalsSerialized = "";
|
||||
|
||||
UPROPERTY()
|
||||
TArray<FSpeckleStream> ArrayOfStreams;
|
||||
|
||||
UPROPERTY()
|
||||
TArray<FSpeckleStream> ArrayOfBranches;
|
||||
|
||||
FTransportCopyObjectCompleteDelegate OnComplete;
|
||||
FTransportErrorDelegate OnError;
|
||||
@@ -52,9 +70,9 @@ public:
|
||||
|
||||
|
||||
UFUNCTION(BlueprintPure, Category = "Speckle|Transports")
|
||||
static UServerTransport* CreateServerTransport(const FString& _ServerUrl,
|
||||
const FString& _StreamId,
|
||||
const FString& _AuthToken)
|
||||
static UServerTransport* CreateServerTransport(UPARAM(ref) FString& _ServerUrl,
|
||||
UPARAM(ref) FString& _StreamId,
|
||||
UPARAM(ref) FString& _AuthToken)
|
||||
{
|
||||
UServerTransport* Transport = NewObject<UServerTransport>();
|
||||
Transport->ServerUrl = _ServerUrl;
|
||||
@@ -78,6 +96,10 @@ protected:
|
||||
virtual void HandleRootObjectResponse(const FString& RootObjSerialized,
|
||||
TScriptInterface<ITransport> TargetTransport,
|
||||
const FString& ObjectId) const;
|
||||
//
|
||||
// virtual void HandleListOfStreamsResponse(const FString& RootObjSerialized,
|
||||
// TScriptInterface<ITransport> TargetTransport
|
||||
// );
|
||||
|
||||
/**
|
||||
* Iteratively fetches chunks of children
|
||||
@@ -87,7 +109,7 @@ protected:
|
||||
* @param CStart the index in ChildrenIds of the start point of the current chunk
|
||||
*/
|
||||
virtual void FetchChildren(TScriptInterface<ITransport> TargetTransport,
|
||||
const FString& RootObjectId,
|
||||
const FString& RootObjectId,
|
||||
const TArray<FString>& ChildrenIds,
|
||||
int32 CStart = 0) const;
|
||||
|
||||
|
||||
@@ -5,11 +5,14 @@
|
||||
#include "CoreMinimal.h"
|
||||
#include "UObject/Interface.h"
|
||||
#include "Dom/JsonObject.h"
|
||||
#include "Objects/HighLevel/SpeckleStream.h"
|
||||
|
||||
#include "Transport.generated.h"
|
||||
|
||||
DECLARE_DELEGATE_OneParam(FTransportCopyObjectCompleteDelegate, TSharedPtr<FJsonObject>);
|
||||
DECLARE_DELEGATE_OneParam(FTransportErrorDelegate, FString&);
|
||||
DECLARE_DELEGATE_OneParam(FStreamsRequestProcessedDelegate, const TArray<FSpeckleStream>&);
|
||||
|
||||
//DECLARE_DELEGATE_OneParam(FTransportTotalChildrenCountKnownDelegate, int32);
|
||||
//DECLARE_DELEGATE_OneParam(FTransportProgressDelegate, int32);
|
||||
|
||||
@@ -28,6 +31,9 @@ class SPECKLEUNREAL_API ITransport
|
||||
GENERATED_BODY()
|
||||
|
||||
public:
|
||||
|
||||
|
||||
FString ResponseListOfStreamsSerialized = "";
|
||||
|
||||
virtual void SaveObject(const FString& ObjectId, const TSharedPtr<FJsonObject> SerializedObject) = 0;
|
||||
|
||||
|
||||
@@ -32,7 +32,7 @@ public class SpeckleUnreal : ModuleRules
|
||||
"ProceduralMeshComponent",
|
||||
"MeshDescription",
|
||||
"StaticMeshDescription",
|
||||
"LidarPointCloudRuntime",
|
||||
"LidarPointCloudRuntime"
|
||||
// ... add other public dependencies that you statically link with here ...
|
||||
}
|
||||
);
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright 2022 AEC Systems, Licensed under the Apache License, Version 2.0
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
|
||||
#include "Conversion/ConverterFactory.h"
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright 2022 AEC Systems, Licensed under the Apache License, Version 2.0
|
||||
// Copyright Epic Games, Inc. All Rights Reserved.
|
||||
|
||||
#include "SpeckleUnrealEditorModule.h"
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright 2022 AEC Systems, Licensed under the Apache License, Version 2.0
|
||||
// Copyright Epic Games, Inc. All Rights Reserved.
|
||||
|
||||
#pragma once
|
||||
|
||||
|
||||
@@ -1,14 +1,14 @@
|
||||
{
|
||||
"FileVersion": 3,
|
||||
"Version": 1,
|
||||
"VersionName": "2.6.0",
|
||||
"FriendlyName": "Speckle Unreal",
|
||||
"VersionName": "2.5.1",
|
||||
"FriendlyName": "SpeckleUnreal",
|
||||
"Description": "Speckle is an open source data platform for Architecture, Engineering, and Construction. It has been open sourced under the MIT license, is customizable, and available in the cloud or via a self-hosted server. It allows users to exchange data between various AEC modelling and content creation platforms.",
|
||||
"Category": "AEC",
|
||||
"CreatedBy": "Speckle",
|
||||
"CreatedByURL": "https://speckle.systems/",
|
||||
"DocsURL": "https://github.com/specklesystems/speckle-unreal",
|
||||
"MarketplaceURL": "com.epicgames.launcher://ue/marketplace/product/98770ce9d4f143de8dd7882a707a6f81",
|
||||
"MarketplaceURL": "",
|
||||
"SupportURL": "https://speckle.community/",
|
||||
"CanContainContent": true,
|
||||
"IsBetaVersion": true,
|
||||
@@ -19,7 +19,7 @@
|
||||
"Name": "SpeckleUnreal",
|
||||
"Type": "Runtime",
|
||||
"LoadingPhase": "Default",
|
||||
"WhitelistPlatforms": [ "Win64", "Linux", "Mac" ]
|
||||
"WhitelistPlatforms": [ "Win64", "Linux", "Mac", "IOS", "Android" ]
|
||||
},
|
||||
{
|
||||
"Name": "SpeckleUnrealEditor",
|
||||
|
||||
Reference in New Issue
Block a user