Restructured repo so uplugin is in root dir
This commit is contained in:
+5
-6
@@ -31,11 +31,10 @@
|
||||
*.out
|
||||
*.app
|
||||
*.umap
|
||||
SpeckleUnrealProject/Binaries/
|
||||
SpeckleUnrealProject/Intermediate/
|
||||
SpeckleUnrealProject/Plugins/SpeckleUnreal/Binaries/
|
||||
SpeckleUnrealProject/Plugins/SpeckleUnreal/Intermediate/
|
||||
SpeckleUnrealProject/Saved/
|
||||
SpeckleUnrealProject/.vs/
|
||||
|
||||
Binaries/
|
||||
Intermediate/
|
||||
Saved/
|
||||
|
||||
.idea/
|
||||
.vs/
|
||||
|
||||
|
Before Width: | Height: | Size: 1.8 KiB After Width: | Height: | Size: 1.8 KiB |
@@ -1 +0,0 @@
|
||||
|
||||
@@ -1,16 +0,0 @@
|
||||
|
||||
|
||||
[/Script/HardwareTargeting.HardwareTargetingSettings]
|
||||
TargetedHardwareClass=Desktop
|
||||
AppliedTargetedHardwareClass=Desktop
|
||||
DefaultGraphicsPerformance=Maximum
|
||||
AppliedDefaultGraphicsPerformance=Maximum
|
||||
|
||||
[/Script/Engine.Engine]
|
||||
+ActiveGameNameRedirects=(OldGameName="TP_Blank",NewGameName="/Script/SpeckleUnrealProject")
|
||||
+ActiveGameNameRedirects=(OldGameName="/Script/TP_Blank",NewGameName="/Script/SpeckleUnrealProject")
|
||||
+ActiveClassRedirects=(OldClassName="TP_BlankGameModeBase",NewClassName="SpeckleUnrealProjectGameModeBase")
|
||||
|
||||
[/Script/IOSRuntimeSettings.IOSRuntimeSettings]
|
||||
RemoteServerName=
|
||||
|
||||
@@ -1,3 +0,0 @@
|
||||
|
||||
[/Script/EngineSettings.GeneralProjectSettings]
|
||||
ProjectID=F126DB004A50E31B2A69D284041A10E1
|
||||
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
@@ -1,14 +0,0 @@
|
||||
// Copyright Epic Games, Inc. All Rights Reserved.
|
||||
|
||||
using UnrealBuildTool;
|
||||
using System.Collections.Generic;
|
||||
|
||||
public class SpeckleUnrealProjectTarget : TargetRules
|
||||
{
|
||||
public SpeckleUnrealProjectTarget( TargetInfo Target) : base(Target)
|
||||
{
|
||||
Type = TargetType.Game;
|
||||
DefaultBuildSettings = BuildSettingsVersion.V2;
|
||||
ExtraModuleNames.AddRange( new string[] { "SpeckleUnrealProject" } );
|
||||
}
|
||||
}
|
||||
@@ -1,23 +0,0 @@
|
||||
// Copyright Epic Games, Inc. All Rights Reserved.
|
||||
|
||||
using UnrealBuildTool;
|
||||
|
||||
public class SpeckleUnrealProject : ModuleRules
|
||||
{
|
||||
public SpeckleUnrealProject(ReadOnlyTargetRules Target) : base(Target)
|
||||
{
|
||||
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
|
||||
|
||||
PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore" });
|
||||
|
||||
PrivateDependencyModuleNames.AddRange(new string[] { });
|
||||
|
||||
// Uncomment if you are using Slate UI
|
||||
// PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" });
|
||||
|
||||
// Uncomment if you are using online features
|
||||
// PrivateDependencyModuleNames.Add("OnlineSubsystem");
|
||||
|
||||
// To include OnlineSubsystemSteam, add it to the plugins section in your uproject file with the Enabled attribute set to true
|
||||
}
|
||||
}
|
||||
@@ -1,6 +0,0 @@
|
||||
// Copyright Epic Games, Inc. All Rights Reserved.
|
||||
|
||||
#include "SpeckleUnrealProject.h"
|
||||
#include "Modules/ModuleManager.h"
|
||||
|
||||
IMPLEMENT_PRIMARY_GAME_MODULE( FDefaultGameModuleImpl, SpeckleUnrealProject, "SpeckleUnrealProject" );
|
||||
@@ -1,6 +0,0 @@
|
||||
// Copyright Epic Games, Inc. All Rights Reserved.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
|
||||
@@ -1,5 +0,0 @@
|
||||
// Copyright Epic Games, Inc. All Rights Reserved.
|
||||
|
||||
|
||||
#include "SpeckleUnrealProjectGameModeBase.h"
|
||||
|
||||
@@ -1,17 +0,0 @@
|
||||
// Copyright Epic Games, Inc. All Rights Reserved.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "GameFramework/GameModeBase.h"
|
||||
#include "SpeckleUnrealProjectGameModeBase.generated.h"
|
||||
|
||||
/**
|
||||
*
|
||||
*/
|
||||
UCLASS()
|
||||
class SPECKLEUNREALPROJECT_API ASpeckleUnrealProjectGameModeBase : public AGameModeBase
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
};
|
||||
@@ -1,14 +0,0 @@
|
||||
// Copyright Epic Games, Inc. All Rights Reserved.
|
||||
|
||||
using UnrealBuildTool;
|
||||
using System.Collections.Generic;
|
||||
|
||||
public class SpeckleUnrealProjectEditorTarget : TargetRules
|
||||
{
|
||||
public SpeckleUnrealProjectEditorTarget( TargetInfo Target) : base(Target)
|
||||
{
|
||||
Type = TargetType.Editor;
|
||||
DefaultBuildSettings = BuildSettingsVersion.V2;
|
||||
ExtraModuleNames.AddRange( new string[] { "SpeckleUnrealProject" } );
|
||||
}
|
||||
}
|
||||
@@ -1,69 +0,0 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio Version 16
|
||||
VisualStudioVersion = 16.0.28315.86
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Engine", "Engine", "{94A6C6F3-99B3-346E-9557-ABF9D4064DBD}"
|
||||
EndProject
|
||||
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Games", "Games", "{8E2F6A87-1826-34F4-940C-CC23A48F9FE4}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "UE4", "Intermediate\ProjectFiles\UE4.vcxproj", "{46257A04-9815-4F4E-9B64-E2C866B2C171}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SpeckleUnrealProject", "Intermediate\ProjectFiles\SpeckleUnrealProject.vcxproj", "{A55CB96C-60E7-4AF7-9654-C5FC4B602DAE}"
|
||||
EndProject
|
||||
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Visualizers", "Visualizers", "{1CCEC849-CC72-4C59-8C36-2F7C38706D4C}"
|
||||
ProjectSection(SolutionItems) = preProject
|
||||
..\..\..\Program Files\Epic Games\UE_4.26\Engine\Extras\VisualStudioDebugging\UE4.natvis = ..\..\..\Program Files\Epic Games\UE_4.26\Engine\Extras\VisualStudioDebugging\UE4.natvis
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
DebugGame Editor|Win32 = DebugGame Editor|Win32
|
||||
DebugGame Editor|Win64 = DebugGame Editor|Win64
|
||||
DebugGame|Win32 = DebugGame|Win32
|
||||
DebugGame|Win64 = DebugGame|Win64
|
||||
Development Editor|Win32 = Development Editor|Win32
|
||||
Development Editor|Win64 = Development Editor|Win64
|
||||
Development|Win32 = Development|Win32
|
||||
Development|Win64 = Development|Win64
|
||||
Shipping|Win32 = Shipping|Win32
|
||||
Shipping|Win64 = Shipping|Win64
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{46257A04-9815-4F4E-9B64-E2C866B2C171}.DebugGame Editor|Win32.ActiveCfg = BuiltWithUnrealBuildTool|Win32
|
||||
{46257A04-9815-4F4E-9B64-E2C866B2C171}.DebugGame Editor|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win32
|
||||
{46257A04-9815-4F4E-9B64-E2C866B2C171}.DebugGame|Win32.ActiveCfg = BuiltWithUnrealBuildTool|Win32
|
||||
{46257A04-9815-4F4E-9B64-E2C866B2C171}.DebugGame|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win32
|
||||
{46257A04-9815-4F4E-9B64-E2C866B2C171}.Development Editor|Win32.ActiveCfg = BuiltWithUnrealBuildTool|Win32
|
||||
{46257A04-9815-4F4E-9B64-E2C866B2C171}.Development Editor|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win32
|
||||
{46257A04-9815-4F4E-9B64-E2C866B2C171}.Development|Win32.ActiveCfg = BuiltWithUnrealBuildTool|Win32
|
||||
{46257A04-9815-4F4E-9B64-E2C866B2C171}.Development|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win32
|
||||
{46257A04-9815-4F4E-9B64-E2C866B2C171}.Shipping|Win32.ActiveCfg = BuiltWithUnrealBuildTool|Win32
|
||||
{46257A04-9815-4F4E-9B64-E2C866B2C171}.Shipping|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win32
|
||||
{A55CB96C-60E7-4AF7-9654-C5FC4B602DAE}.DebugGame Editor|Win32.ActiveCfg = Invalid|Win32
|
||||
{A55CB96C-60E7-4AF7-9654-C5FC4B602DAE}.DebugGame Editor|Win64.ActiveCfg = DebugGame_Editor|x64
|
||||
{A55CB96C-60E7-4AF7-9654-C5FC4B602DAE}.DebugGame Editor|Win64.Build.0 = DebugGame_Editor|x64
|
||||
{A55CB96C-60E7-4AF7-9654-C5FC4B602DAE}.DebugGame|Win32.ActiveCfg = DebugGame|Win32
|
||||
{A55CB96C-60E7-4AF7-9654-C5FC4B602DAE}.DebugGame|Win32.Build.0 = DebugGame|Win32
|
||||
{A55CB96C-60E7-4AF7-9654-C5FC4B602DAE}.DebugGame|Win64.ActiveCfg = DebugGame|x64
|
||||
{A55CB96C-60E7-4AF7-9654-C5FC4B602DAE}.DebugGame|Win64.Build.0 = DebugGame|x64
|
||||
{A55CB96C-60E7-4AF7-9654-C5FC4B602DAE}.Development Editor|Win32.ActiveCfg = Invalid|Win32
|
||||
{A55CB96C-60E7-4AF7-9654-C5FC4B602DAE}.Development Editor|Win64.ActiveCfg = Development_Editor|x64
|
||||
{A55CB96C-60E7-4AF7-9654-C5FC4B602DAE}.Development Editor|Win64.Build.0 = Development_Editor|x64
|
||||
{A55CB96C-60E7-4AF7-9654-C5FC4B602DAE}.Development|Win32.ActiveCfg = Development|Win32
|
||||
{A55CB96C-60E7-4AF7-9654-C5FC4B602DAE}.Development|Win32.Build.0 = Development|Win32
|
||||
{A55CB96C-60E7-4AF7-9654-C5FC4B602DAE}.Development|Win64.ActiveCfg = Development|x64
|
||||
{A55CB96C-60E7-4AF7-9654-C5FC4B602DAE}.Development|Win64.Build.0 = Development|x64
|
||||
{A55CB96C-60E7-4AF7-9654-C5FC4B602DAE}.Shipping|Win32.ActiveCfg = Shipping|Win32
|
||||
{A55CB96C-60E7-4AF7-9654-C5FC4B602DAE}.Shipping|Win32.Build.0 = Shipping|Win32
|
||||
{A55CB96C-60E7-4AF7-9654-C5FC4B602DAE}.Shipping|Win64.ActiveCfg = Shipping|x64
|
||||
{A55CB96C-60E7-4AF7-9654-C5FC4B602DAE}.Shipping|Win64.Build.0 = Shipping|x64
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(NestedProjects) = preSolution
|
||||
{46257A04-9815-4F4E-9B64-E2C866B2C171} = {94A6C6F3-99B3-346E-9557-ABF9D4064DBD}
|
||||
{A55CB96C-60E7-4AF7-9654-C5FC4B602DAE} = {8E2F6A87-1826-34F4-940C-CC23A48F9FE4}
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
@@ -1,22 +0,0 @@
|
||||
{
|
||||
"FileVersion": 3,
|
||||
"EngineAssociation": "4.26",
|
||||
"Category": "",
|
||||
"Description": "",
|
||||
"Modules": [
|
||||
{
|
||||
"Name": "SpeckleUnrealProject",
|
||||
"Type": "Runtime",
|
||||
"LoadingPhase": "Default"
|
||||
}
|
||||
],
|
||||
"TargetPlatforms": [
|
||||
"Android",
|
||||
"AllDesktop",
|
||||
"HoloLens",
|
||||
"LinuxNoEditor",
|
||||
"LinuxAArch64NoEditor",
|
||||
"Lumin",
|
||||
"WindowsNoEditor"
|
||||
]
|
||||
}
|
||||
Reference in New Issue
Block a user