Restructured repo so uplugin is in root dir

This commit is contained in:
JR-Morgan
2021-11-17 13:22:35 +00:00
parent fa3eec6f10
commit 746dadcc71
37 changed files with 5 additions and 202 deletions
+5 -6
View File
@@ -31,11 +31,10 @@
*.out
*.app
*.umap
SpeckleUnrealProject/Binaries/
SpeckleUnrealProject/Intermediate/
SpeckleUnrealProject/Plugins/SpeckleUnreal/Binaries/
SpeckleUnrealProject/Plugins/SpeckleUnreal/Intermediate/
SpeckleUnrealProject/Saved/
SpeckleUnrealProject/.vs/
Binaries/
Intermediate/
Saved/
.idea/
.vs/

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@@ -1 +0,0 @@
@@ -1,16 +0,0 @@
[/Script/HardwareTargeting.HardwareTargetingSettings]
TargetedHardwareClass=Desktop
AppliedTargetedHardwareClass=Desktop
DefaultGraphicsPerformance=Maximum
AppliedDefaultGraphicsPerformance=Maximum
[/Script/Engine.Engine]
+ActiveGameNameRedirects=(OldGameName="TP_Blank",NewGameName="/Script/SpeckleUnrealProject")
+ActiveGameNameRedirects=(OldGameName="/Script/TP_Blank",NewGameName="/Script/SpeckleUnrealProject")
+ActiveClassRedirects=(OldClassName="TP_BlankGameModeBase",NewClassName="SpeckleUnrealProjectGameModeBase")
[/Script/IOSRuntimeSettings.IOSRuntimeSettings]
RemoteServerName=
@@ -1,3 +0,0 @@
[/Script/EngineSettings.GeneralProjectSettings]
ProjectID=F126DB004A50E31B2A69D284041A10E1
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@@ -1,14 +0,0 @@
// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.Collections.Generic;
public class SpeckleUnrealProjectTarget : TargetRules
{
public SpeckleUnrealProjectTarget( TargetInfo Target) : base(Target)
{
Type = TargetType.Game;
DefaultBuildSettings = BuildSettingsVersion.V2;
ExtraModuleNames.AddRange( new string[] { "SpeckleUnrealProject" } );
}
}
@@ -1,23 +0,0 @@
// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class SpeckleUnrealProject : ModuleRules
{
public SpeckleUnrealProject(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore" });
PrivateDependencyModuleNames.AddRange(new string[] { });
// Uncomment if you are using Slate UI
// PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" });
// Uncomment if you are using online features
// PrivateDependencyModuleNames.Add("OnlineSubsystem");
// To include OnlineSubsystemSteam, add it to the plugins section in your uproject file with the Enabled attribute set to true
}
}
@@ -1,6 +0,0 @@
// Copyright Epic Games, Inc. All Rights Reserved.
#include "SpeckleUnrealProject.h"
#include "Modules/ModuleManager.h"
IMPLEMENT_PRIMARY_GAME_MODULE( FDefaultGameModuleImpl, SpeckleUnrealProject, "SpeckleUnrealProject" );
@@ -1,6 +0,0 @@
// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
@@ -1,5 +0,0 @@
// Copyright Epic Games, Inc. All Rights Reserved.
#include "SpeckleUnrealProjectGameModeBase.h"
@@ -1,17 +0,0 @@
// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "GameFramework/GameModeBase.h"
#include "SpeckleUnrealProjectGameModeBase.generated.h"
/**
*
*/
UCLASS()
class SPECKLEUNREALPROJECT_API ASpeckleUnrealProjectGameModeBase : public AGameModeBase
{
GENERATED_BODY()
};
@@ -1,14 +0,0 @@
// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.Collections.Generic;
public class SpeckleUnrealProjectEditorTarget : TargetRules
{
public SpeckleUnrealProjectEditorTarget( TargetInfo Target) : base(Target)
{
Type = TargetType.Editor;
DefaultBuildSettings = BuildSettingsVersion.V2;
ExtraModuleNames.AddRange( new string[] { "SpeckleUnrealProject" } );
}
}
@@ -1,69 +0,0 @@
Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 16
VisualStudioVersion = 16.0.28315.86
MinimumVisualStudioVersion = 10.0.40219.1
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Engine", "Engine", "{94A6C6F3-99B3-346E-9557-ABF9D4064DBD}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Games", "Games", "{8E2F6A87-1826-34F4-940C-CC23A48F9FE4}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "UE4", "Intermediate\ProjectFiles\UE4.vcxproj", "{46257A04-9815-4F4E-9B64-E2C866B2C171}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SpeckleUnrealProject", "Intermediate\ProjectFiles\SpeckleUnrealProject.vcxproj", "{A55CB96C-60E7-4AF7-9654-C5FC4B602DAE}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Visualizers", "Visualizers", "{1CCEC849-CC72-4C59-8C36-2F7C38706D4C}"
ProjectSection(SolutionItems) = preProject
..\..\..\Program Files\Epic Games\UE_4.26\Engine\Extras\VisualStudioDebugging\UE4.natvis = ..\..\..\Program Files\Epic Games\UE_4.26\Engine\Extras\VisualStudioDebugging\UE4.natvis
EndProjectSection
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
DebugGame Editor|Win32 = DebugGame Editor|Win32
DebugGame Editor|Win64 = DebugGame Editor|Win64
DebugGame|Win32 = DebugGame|Win32
DebugGame|Win64 = DebugGame|Win64
Development Editor|Win32 = Development Editor|Win32
Development Editor|Win64 = Development Editor|Win64
Development|Win32 = Development|Win32
Development|Win64 = Development|Win64
Shipping|Win32 = Shipping|Win32
Shipping|Win64 = Shipping|Win64
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{46257A04-9815-4F4E-9B64-E2C866B2C171}.DebugGame Editor|Win32.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{46257A04-9815-4F4E-9B64-E2C866B2C171}.DebugGame Editor|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{46257A04-9815-4F4E-9B64-E2C866B2C171}.DebugGame|Win32.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{46257A04-9815-4F4E-9B64-E2C866B2C171}.DebugGame|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{46257A04-9815-4F4E-9B64-E2C866B2C171}.Development Editor|Win32.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{46257A04-9815-4F4E-9B64-E2C866B2C171}.Development Editor|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{46257A04-9815-4F4E-9B64-E2C866B2C171}.Development|Win32.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{46257A04-9815-4F4E-9B64-E2C866B2C171}.Development|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{46257A04-9815-4F4E-9B64-E2C866B2C171}.Shipping|Win32.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{46257A04-9815-4F4E-9B64-E2C866B2C171}.Shipping|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{A55CB96C-60E7-4AF7-9654-C5FC4B602DAE}.DebugGame Editor|Win32.ActiveCfg = Invalid|Win32
{A55CB96C-60E7-4AF7-9654-C5FC4B602DAE}.DebugGame Editor|Win64.ActiveCfg = DebugGame_Editor|x64
{A55CB96C-60E7-4AF7-9654-C5FC4B602DAE}.DebugGame Editor|Win64.Build.0 = DebugGame_Editor|x64
{A55CB96C-60E7-4AF7-9654-C5FC4B602DAE}.DebugGame|Win32.ActiveCfg = DebugGame|Win32
{A55CB96C-60E7-4AF7-9654-C5FC4B602DAE}.DebugGame|Win32.Build.0 = DebugGame|Win32
{A55CB96C-60E7-4AF7-9654-C5FC4B602DAE}.DebugGame|Win64.ActiveCfg = DebugGame|x64
{A55CB96C-60E7-4AF7-9654-C5FC4B602DAE}.DebugGame|Win64.Build.0 = DebugGame|x64
{A55CB96C-60E7-4AF7-9654-C5FC4B602DAE}.Development Editor|Win32.ActiveCfg = Invalid|Win32
{A55CB96C-60E7-4AF7-9654-C5FC4B602DAE}.Development Editor|Win64.ActiveCfg = Development_Editor|x64
{A55CB96C-60E7-4AF7-9654-C5FC4B602DAE}.Development Editor|Win64.Build.0 = Development_Editor|x64
{A55CB96C-60E7-4AF7-9654-C5FC4B602DAE}.Development|Win32.ActiveCfg = Development|Win32
{A55CB96C-60E7-4AF7-9654-C5FC4B602DAE}.Development|Win32.Build.0 = Development|Win32
{A55CB96C-60E7-4AF7-9654-C5FC4B602DAE}.Development|Win64.ActiveCfg = Development|x64
{A55CB96C-60E7-4AF7-9654-C5FC4B602DAE}.Development|Win64.Build.0 = Development|x64
{A55CB96C-60E7-4AF7-9654-C5FC4B602DAE}.Shipping|Win32.ActiveCfg = Shipping|Win32
{A55CB96C-60E7-4AF7-9654-C5FC4B602DAE}.Shipping|Win32.Build.0 = Shipping|Win32
{A55CB96C-60E7-4AF7-9654-C5FC4B602DAE}.Shipping|Win64.ActiveCfg = Shipping|x64
{A55CB96C-60E7-4AF7-9654-C5FC4B602DAE}.Shipping|Win64.Build.0 = Shipping|x64
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(NestedProjects) = preSolution
{46257A04-9815-4F4E-9B64-E2C866B2C171} = {94A6C6F3-99B3-346E-9557-ABF9D4064DBD}
{A55CB96C-60E7-4AF7-9654-C5FC4B602DAE} = {8E2F6A87-1826-34F4-940C-CC23A48F9FE4}
EndGlobalSection
EndGlobal
@@ -1,22 +0,0 @@
{
"FileVersion": 3,
"EngineAssociation": "4.26",
"Category": "",
"Description": "",
"Modules": [
{
"Name": "SpeckleUnrealProject",
"Type": "Runtime",
"LoadingPhase": "Default"
}
],
"TargetPlatforms": [
"Android",
"AllDesktop",
"HoloLens",
"LinuxNoEditor",
"LinuxAArch64NoEditor",
"Lumin",
"WindowsNoEditor"
]
}