feat: adds scriptableobject example
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@@ -11,6 +11,7 @@
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<e p="Selectable.cs" t="Include" />
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<e p="SelectionManager.cs" t="Include" />
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</e>
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<e p="ScriptableObjectExample.cs" t="Include" />
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<e p="Speckle Connector" t="Include">
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<e p="ConverterUnity.cs" t="Include" />
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<e p="ConverterUnity.Geometry.cs" t="Include" />
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@@ -0,0 +1,15 @@
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m_Name: DataReceiver
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+47
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--- !u!1 &1677020035
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--- !u!1 &1707872729
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GameObject:
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@@ -1839,7 +1883,7 @@ GameObject:
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--- !u!1 &1939550651
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GameObject:
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@@ -2449,7 +2493,7 @@ Transform:
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--- !u!1 &2098155187
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GameObject:
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@@ -0,0 +1,28 @@
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using System.Collections;
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using System.Collections.Generic;
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using Speckle.ConnectorUnity;
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using UnityEngine;
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//This class shows how to use the ScriptableObject Receiver to receive data in game time
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//From the editor navigate to Assets > Create > ScriptableObjects > Receiver
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//Set the StreamId on the new DataReceiver created
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//Attach it to this script's 'receiver'
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//To be honest, creating the Receiver form code is just simpler...!
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public class ScriptableObjectExample : MonoBehaviour
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{
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public Receiver receiver;
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void Start()
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{
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receiver.Init();
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receiver.Receive().ConfigureAwait(false);
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//... do more stuff eg set materials, subscribe to changes etc
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}
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void Update()
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{
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: e96d566d63ea69b48805295c46718ab0
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userData:
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@@ -18,9 +18,10 @@ namespace Speckle.ConnectorUnity
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/// A Speckle Receiver, it's a wrapper around a basic Speckle Client
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/// that handles conversions and subscriptions for you
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/// </summary>
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[CreateAssetMenu(fileName = "DataReceiver", menuName = "ScriptableObjects/Receiver", order = 1)]
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public class Receiver : ScriptableObject
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{
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public string StreamId { get; private set; }
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public string StreamId;
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public delegate void DataReceivedHandler(GameObject data);
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@@ -33,7 +34,12 @@ namespace Speckle.ConnectorUnity
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public Receiver()
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{
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}
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/// <summary>
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/// Initializes the Receiver manually, with StreamId and Account
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/// </summary>
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/// <param name="streamId"></param>
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/// <param name="account"></param>
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public void Init(string streamId, Account account = null)
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{
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StreamId = streamId;
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@@ -43,6 +49,17 @@ namespace Speckle.ConnectorUnity
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Client.OnCommitCreated += Client_OnCommitCreated;
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}
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/// <summary>
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/// Initializes the Receiver automatically, with t
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/// To be used when the StreamId property is set on the Unity ScriptableObject
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/// </summary>
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public void Init()
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{
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Client = new Client(AccountManager.GetDefaultAccount());
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Client.SubscribeCommitCreated(StreamId);
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Client.OnCommitCreated += Client_OnCommitCreated;
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}
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/// <summary>
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/// Gets and converts the data of the last commit on the Stream
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/// </summary>
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@@ -66,7 +83,6 @@ namespace Speckle.ConnectorUnity
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#region private methods
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/// <summary>
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/// Fired when a new commit is created on this stream
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/// It receives and converts the objects and then executes the user defined _onCommitCreated action.
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@@ -79,7 +95,7 @@ namespace Speckle.ConnectorUnity
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if (OnNewData == null)
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return;
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//Run on a dispatcher as GOs can only be created on the main thread
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Dispatcher.Instance().EnqueueAsync(async () =>
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{
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@@ -88,7 +104,6 @@ namespace Speckle.ConnectorUnity
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});
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}
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private async Task<GameObject> GetAndConvertObject(string objectId, string commitId)
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{
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@@ -47,6 +47,7 @@ namespace Speckle.ConnectorUnity
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btn2.onClick.AddListener(SendData);
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}
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// Shows how to create a new Receiver from code
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private async void CreateReceiver()
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{
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var receiver = ScriptableObject.CreateInstance<Receiver>();
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