diff --git a/.idea/.idea.Speckle Unity/.idea/contentModel.xml b/.idea/.idea.Speckle Unity/.idea/contentModel.xml
index 21fbee8..a08bfa7 100644
--- a/.idea/.idea.Speckle Unity/.idea/contentModel.xml
+++ b/.idea/.idea.Speckle Unity/.idea/contentModel.xml
@@ -11,6 +11,7 @@
+
diff --git a/Assets/DataReceiver.asset b/Assets/DataReceiver.asset
new file mode 100644
index 0000000..bc60e8d
--- /dev/null
+++ b/Assets/DataReceiver.asset
@@ -0,0 +1,15 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
+--- !u!114 &11400000
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 0}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: 5578b344ae57415c912729d411df2a5c, type: 3}
+ m_Name: DataReceiver
+ m_EditorClassIdentifier:
+ StreamId: 50e2e61394
diff --git a/Assets/DataReceiver.asset.meta b/Assets/DataReceiver.asset.meta
new file mode 100644
index 0000000..8241c95
--- /dev/null
+++ b/Assets/DataReceiver.asset.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: dd0ca65e78b26414a8b4196e921fdcb9
+NativeFormatImporter:
+ externalObjects: {}
+ mainObjectFileID: 11400000
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Main.unity b/Assets/Main.unity
index a4ba16e..087bd8c 100644
--- a/Assets/Main.unity
+++ b/Assets/Main.unity
@@ -1696,6 +1696,50 @@ CanvasRenderer:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1560746816}
m_CullTransparentMesh: 1
+--- !u!1 &1677020035
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 1677020036}
+ - component: {fileID: 1677020037}
+ m_Layer: 0
+ m_Name: ScriptableObjectExample
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &1677020036
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1677020035}
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 25.700481, y: -28.98249, z: 44.967052}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_Children: []
+ m_Father: {fileID: 0}
+ m_RootOrder: 10
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!114 &1677020037
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1677020035}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: e96d566d63ea69b48805295c46718ab0, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ receiver: {fileID: 11400000, guid: dd0ca65e78b26414a8b4196e921fdcb9, type: 2}
--- !u!1 &1707872729
GameObject:
m_ObjectHideFlags: 0
@@ -1839,7 +1883,7 @@ GameObject:
m_Component:
- component: {fileID: 1729237656}
m_Layer: 0
- m_Name: SampleGeometry
+ m_Name: Cubes
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
@@ -1928,7 +1972,7 @@ Transform:
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 0}
- m_RootOrder: 5
+ m_RootOrder: 6
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &1939550651
GameObject:
@@ -2449,7 +2493,7 @@ Transform:
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 0}
- m_RootOrder: 6
+ m_RootOrder: 5
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &2098155187
GameObject:
diff --git a/Assets/ScriptableObjectExample.cs b/Assets/ScriptableObjectExample.cs
new file mode 100644
index 0000000..d925535
--- /dev/null
+++ b/Assets/ScriptableObjectExample.cs
@@ -0,0 +1,28 @@
+using System.Collections;
+using System.Collections.Generic;
+using Speckle.ConnectorUnity;
+using UnityEngine;
+
+//This class shows how to use the ScriptableObject Receiver to receive data in game time
+//From the editor navigate to Assets > Create > ScriptableObjects > Receiver
+//Set the StreamId on the new DataReceiver created
+//Attach it to this script's 'receiver'
+//To be honest, creating the Receiver form code is just simpler...!
+public class ScriptableObjectExample : MonoBehaviour
+{
+ public Receiver receiver;
+
+ void Start()
+ {
+ receiver.Init();
+ receiver.Receive().ConfigureAwait(false);
+
+ //... do more stuff eg set materials, subscribe to changes etc
+ }
+
+
+ void Update()
+ {
+
+ }
+}
diff --git a/Assets/ScriptableObjectExample.cs.meta b/Assets/ScriptableObjectExample.cs.meta
new file mode 100644
index 0000000..cd3c700
--- /dev/null
+++ b/Assets/ScriptableObjectExample.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: e96d566d63ea69b48805295c46718ab0
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Speckle Connector/Receiver.cs b/Assets/Speckle Connector/Receiver.cs
index 58845cb..3bd2d3c 100644
--- a/Assets/Speckle Connector/Receiver.cs
+++ b/Assets/Speckle Connector/Receiver.cs
@@ -18,9 +18,10 @@ namespace Speckle.ConnectorUnity
/// A Speckle Receiver, it's a wrapper around a basic Speckle Client
/// that handles conversions and subscriptions for you
///
+ [CreateAssetMenu(fileName = "DataReceiver", menuName = "ScriptableObjects/Receiver", order = 1)]
public class Receiver : ScriptableObject
{
- public string StreamId { get; private set; }
+ public string StreamId;
public delegate void DataReceivedHandler(GameObject data);
@@ -33,7 +34,12 @@ namespace Speckle.ConnectorUnity
public Receiver()
{
}
-
+
+ ///
+ /// Initializes the Receiver manually, with StreamId and Account
+ ///
+ ///
+ ///
public void Init(string streamId, Account account = null)
{
StreamId = streamId;
@@ -43,6 +49,17 @@ namespace Speckle.ConnectorUnity
Client.OnCommitCreated += Client_OnCommitCreated;
}
+ ///
+ /// Initializes the Receiver automatically, with t
+ /// To be used when the StreamId property is set on the Unity ScriptableObject
+ ///
+ public void Init()
+ {
+ Client = new Client(AccountManager.GetDefaultAccount());
+ Client.SubscribeCommitCreated(StreamId);
+ Client.OnCommitCreated += Client_OnCommitCreated;
+ }
+
///
/// Gets and converts the data of the last commit on the Stream
///
@@ -66,7 +83,6 @@ namespace Speckle.ConnectorUnity
#region private methods
-
///
/// Fired when a new commit is created on this stream
/// It receives and converts the objects and then executes the user defined _onCommitCreated action.
@@ -79,7 +95,7 @@ namespace Speckle.ConnectorUnity
if (OnNewData == null)
return;
-
+
//Run on a dispatcher as GOs can only be created on the main thread
Dispatcher.Instance().EnqueueAsync(async () =>
{
@@ -88,7 +104,6 @@ namespace Speckle.ConnectorUnity
});
}
-
private async Task GetAndConvertObject(string objectId, string commitId)
{
diff --git a/Assets/SpeckleExamples.cs b/Assets/SpeckleExamples.cs
index 03b1b50..5e978d7 100644
--- a/Assets/SpeckleExamples.cs
+++ b/Assets/SpeckleExamples.cs
@@ -47,6 +47,7 @@ namespace Speckle.ConnectorUnity
btn2.onClick.AddListener(SendData);
}
+ // Shows how to create a new Receiver from code
private async void CreateReceiver()
{
var receiver = ScriptableObject.CreateInstance();