110 lines
2.8 KiB
C#
110 lines
2.8 KiB
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
using Speckle.Core;
|
|
using Speckle.Core.Models;
|
|
using Speckle.Core.Api;
|
|
using Speckle.Core.Credentials;
|
|
using System;
|
|
using System.Threading.Tasks;
|
|
using System.Linq;
|
|
using Speckle.Core.Transports;
|
|
using Objects.Converter.Unity;
|
|
using Objects.Geometry;
|
|
using UnityEditor;
|
|
using System.Text.RegularExpressions;
|
|
using System.IO;
|
|
using UnityEngine.UI;
|
|
|
|
namespace Speckle.ConnectorUnity
|
|
{
|
|
public class SpeckleExamples : MonoBehaviour
|
|
{
|
|
public Button ReceiveBtn;
|
|
public InputField ReceiveText;
|
|
public Button SendBtn;
|
|
public InputField SendText;
|
|
|
|
private GameObject receivedGo;
|
|
|
|
void Start()
|
|
{
|
|
//hardcoded cuz I'm lazy, replace with what you need
|
|
ReceiveText.text = "4ad65b572e";
|
|
SendText.text = "cd83745025";
|
|
|
|
if (ReceiveBtn == null || ReceiveText == null || SendBtn == null || SendText == null)
|
|
{
|
|
Debug.Log("Please set Send/Receive buttons and input fields");
|
|
return;
|
|
}
|
|
|
|
|
|
Button btn = ReceiveBtn.GetComponent<Button>();
|
|
btn.onClick.AddListener(CreateReceiver);
|
|
|
|
Button btn2 = SendBtn.GetComponent<Button>();
|
|
btn2.onClick.AddListener(SendData);
|
|
}
|
|
|
|
// Shows how to create a new Receiver from code
|
|
private async void CreateReceiver()
|
|
{
|
|
var receiver = ScriptableObject.CreateInstance<Receiver>();
|
|
receiver.Init(ReceiveText.text);
|
|
|
|
//receive manually
|
|
receivedGo = await receiver.Receive();
|
|
AddClasses(receivedGo);
|
|
|
|
//subscribe to new commits
|
|
receiver.OnNewData += ReceiverOnNewData;
|
|
|
|
ReceiveBtn.enabled = false;
|
|
ReceiveText.enabled = false;
|
|
}
|
|
|
|
private void SendData()
|
|
{
|
|
if (!SelectionManager.selectedObjects.Any())
|
|
return;
|
|
|
|
var objs = new List<GameObject>();
|
|
foreach (var index in SelectionManager.selectedObjects)
|
|
{
|
|
objs.Add(SelectionManager.selectables[index].gameObject);
|
|
}
|
|
Sender.Send(SendText.text, objs);
|
|
|
|
}
|
|
|
|
private void ReceiverOnNewData(GameObject go)
|
|
{
|
|
Debug.Log($"Received {go.name}");
|
|
|
|
if(receivedGo!=null)
|
|
Destroy(receivedGo);
|
|
|
|
AddClasses(go);
|
|
receivedGo = go;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Adds material and selectable script to all children of a GameObject
|
|
/// </summary>
|
|
/// <param name="go"></param>
|
|
private void AddClasses(GameObject go)
|
|
{
|
|
var mat = new Material(Shader.Find("Standard"));
|
|
|
|
for (var i = 0; i < go.transform.childCount; i++)
|
|
{
|
|
var child = go.transform.GetChild(i);
|
|
var renderer = child.GetComponent<MeshRenderer>();
|
|
renderer.material = mat;
|
|
|
|
child.gameObject.AddComponent<Selectable>();
|
|
}
|
|
}
|
|
}
|
|
} |