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92 Commits

Author SHA1 Message Date
Jedd Morgan dabb65427a Added defaults to converter settings so converter can be used without connector 2023-10-18 15:48:31 +01:00
Jedd Morgan 57ece17e8b Merge pull request #177 from specklesystems/jrm/chore/comments
chore: fixed some mistakes in code comments
2023-10-16 11:43:58 +01:00
Jedd Morgan 4362f737d0 chore: fixed some mistakes in code comments 2023-10-16 11:43:36 +01:00
Jedd Morgan b55df58313 Merge pull request #176 from specklesystems/jrm/blender/automate
Extracted some functions for automate
2023-10-13 13:02:28 +01:00
Jedd Morgan afa6722253 Extracted some functions for automate 2023-10-13 12:56:30 +01:00
Jedd Morgan a3d4881578 Merge pull request #175 from specklesystems/jrm/properties/depth
fix(custom_properties): Set max depth of properties to 64 to align with newtonsoft limit
2023-10-08 18:45:50 +01:00
JR-Morgan 1af158a5e0 poetry lock 2023-10-08 18:44:18 +01:00
JR-Morgan 47857a9db0 Aligned json depth cap with newtonsofts reader at 64 levels of depth 2023-10-08 18:40:43 +01:00
Jedd Morgan 3b026e6027 Merge pull request #173 from specklesystems/jrm/fix-py-indent-error
Update users.py
2023-09-22 13:03:32 +01:00
Jedd Morgan d572609f75 Update users.py 2023-09-22 13:03:06 +01:00
Jedd Morgan 37032cc7aa Merge pull request #172 from specklesystems/jrm/deps/specklepy216
better error message when user has no valid accounts
2023-09-12 12:35:03 +01:00
Jedd Morgan 6027325878 better error message when user has no valid accounts 2023-09-12 11:59:39 +01:00
Jedd Morgan 5ddb2aa052 Merge pull request #171 from specklesystems/jrm/deps/specklepy216
fix(receive)!: Fixed issue with collection name conflicts
2023-09-12 10:50:15 +01:00
Jedd Morgan 67a18821cc fix(receive)!: Collections will no longer update 2023-09-12 10:36:22 +01:00
Jedd Morgan 2688a69286 Merge pull request #169 from specklesystems/jrm/deps/specklepy216
Jrm/deps/specklepy216
2023-09-08 16:04:08 +01:00
Jedd Morgan 56216a6137 bump specklepy 2023-09-08 15:39:25 +01:00
Jedd Morgan 319cbf8960 Specklepy 2.16 2023-09-08 13:41:14 +01:00
Jedd Morgan d7ac6c0b95 Updated to new core metrics 2023-09-04 19:51:39 +01:00
Jedd Morgan 201ca5f26e Update blender_commit_object_builder.py 2023-07-22 01:02:23 +01:00
Jedd Morgan 89528437b1 Merge pull request #167 from specklesystems/vertex-color-uint
Fixed issue with uint32 vertex colours not parsing
2023-07-17 21:51:18 +01:00
Jedd Morgan 91bde24fe9 Fixed issue with uint32 vertex colors not parsing 2023-07-17 21:21:28 +01:00
Jedd Morgan 991b0f9ff1 Merge pull request #166 from specklesystems/2.15-deps-update
Fixed issue with hosted elements on nested instances not receiving or receiving twice
2023-07-06 15:20:58 +01:00
Jedd Morgan ee1715ff8a fixed circular import 2023-07-06 15:12:34 +01:00
Jedd Morgan 70ee09b9bb Fixed issue with non-convertable revit definitions 2023-07-06 13:57:44 +01:00
Jedd Morgan 83dd62d03f deps update 2023-07-06 13:16:50 +01:00
Jedd Morgan 94cc0ac3f7 fix(instance): Fixed issues with hosted and nested instances 2023-07-06 13:14:20 +01:00
Jedd Morgan 36cb94d3d7 fix(converter): ToSpeckle instances 2023-07-03 16:59:53 +01:00
Jedd Morgan c60baf78c5 deps: updated to specklepy 2.15.0 2023-06-27 16:09:04 +01:00
Jedd Morgan d72cfd3522 feat(view): Added support for receiving/sending view objects 2023-05-31 01:12:17 +01:00
Jedd Morgan a26618a4f7 Merge pull request #164 from specklesystems/2.14/bug-fixes
2.14/bug fixes
2023-05-29 13:39:06 +01:00
Jedd Morgan eaf370407d Updated lock 2023-05-29 13:37:49 +01:00
Jedd Morgan a2b50fe5a1 Added support for sending diffuse BSDF shader materials 2023-05-29 13:33:53 +01:00
Jedd Morgan 7e62f76841 fix: fixed bug with imperial units scaling on send 2023-05-29 12:40:54 +01:00
Jedd Morgan fc804f16d3 Fixed bug with circular referenced custom props 2023-05-29 12:40:34 +01:00
Jedd Morgan 6c7da24595 Merge pull request #163 from specklesystems/collections
Collections
2023-05-27 13:44:19 +01:00
Jedd Morgan b284d39328 removed normal re-calculation 2023-05-27 13:43:42 +01:00
Jedd Morgan 907185c9bb Object naming tweaks 2023-05-26 18:58:42 +01:00
Jedd Morgan a189a2e1c0 Various cleanup and bug fixes 2023-05-26 18:18:10 +01:00
Jedd Morgan 1fad926275 Remove empty collections from send 2023-05-25 21:01:34 +01:00
Jedd Morgan 99c147fe2f Sending collections (all collections regardless of contents) 2023-05-25 17:45:31 +01:00
Jedd Morgan e2adf710b3 commit object builder 2023-05-25 00:22:09 +01:00
Jedd Morgan 9509344533 Added traversal refactor and support for receiving collections 2023-05-18 22:15:35 +01:00
Jedd Morgan 6fabc6cae6 feat(converter): implemented view to native 2023-05-10 17:31:18 +01:00
Jedd Morgan c39298687d Merge pull request #160 from specklesystems/jrm/ismultiplayer
Added `isMultiplayer` property
2023-04-13 14:26:29 +01:00
Jedd Morgan bcdddbf930 Added isMultiplayer property 2023-04-13 14:24:17 +01:00
Jedd Morgan b5684e34f6 Merge pull request #159 from specklesystems/jrm/curve-fix
Removed merge vertices by distance from clean mesh
2023-04-05 12:51:27 +01:00
Jedd Morgan 2203fe98f8 Removed merge vertices by distance from clean mesh 2023-04-05 12:47:03 +01:00
Jedd Morgan bbfdf2863b Merge pull request #158 from specklesystems/jrm/curve-fix
Using new installer.py
2023-04-04 20:22:48 +01:00
Jedd Morgan f25f6cb16c Fixed some misc issues 2023-04-04 20:21:20 +01:00
Jedd Morgan 9e4e533ba8 Using new installer.py 2023-03-28 17:06:40 +01:00
Jedd Morgan 8db12ca9b9 Merge pull request #157 from specklesystems/jrm/curve-fix
Mesh area calc + minor cleanup
2023-03-28 16:47:59 +01:00
Jedd Morgan 366c864247 Mesh area calc + minor cleanup 2023-03-28 16:47:07 +01:00
Jedd Morgan 52136d3ef6 Merge pull request #155 from specklesystems/jrm/instances
Implemented support for new instances
2023-03-21 22:01:46 +00:00
Jedd Morgan fe764d7f0c removed old comment 2023-03-21 21:58:07 +00:00
Jedd Morgan 669dd67521 Added option to receive instances as linked duplicates 2023-03-21 21:45:53 +00:00
Jedd Morgan f74b2c37f0 Implemented support for new instances 2023-03-19 03:08:57 +00:00
Jedd Morgan ebb4e32fff Merge pull request #151 from specklesystems/jrm/curve-fix
Fixes many bugs with curves
2023-03-09 14:52:28 +00:00
Jedd Morgan 25903baf83 Set default mesh smoothing to True 2023-02-21 19:19:31 +00:00
Jedd Morgan cb6d6d7ad8 feat(converter): Added support for Ellipse and Circles 2023-02-21 19:17:14 +00:00
Jedd Morgan fd2687aa3c All non-bezier nurbs curves now work perfectly rhino->blend->rhino 2023-02-20 22:26:11 +00:00
Jedd Morgan f5c65068de feat(converter): Better curve support 2023-02-18 02:23:41 +00:00
Jedd Morgan 235b49d8c6 Merge pull request #150 from specklesystems/hotfix-authtoken
fix(auth): hotfix for serializing authTokens in blender file
2023-02-15 18:00:53 +00:00
Jedd Morgan a1ec137c67 minor cleanup 2023-02-15 16:40:49 +00:00
Jedd Morgan b95f621272 Aligned nurbs knot multiplicities with rhino curves 2023-02-15 16:37:48 +00:00
Jedd Morgan a1fcdad0e3 fix(auth): hotfix for serializing authTokens in blender file 2023-02-15 15:41:36 +00:00
Gergő Jedlicska 584e543964 makes sure to insert a path string into the sys path not a path object (#149) 2023-02-08 12:45:29 +01:00
Jedd Morgan ef20c5240c Merge pull request #148 from specklesystems/jrm/converter/fix
Custom Properties overflow fix
2023-02-05 17:20:17 +00:00
Jedd Morgan 9fe12a018a fix(ToNative): fixed issue with attaching custom properties that exceed int32 max value 2023-02-05 15:30:55 +00:00
JR-Morgan 8411c01f1b Merge branch 'main' of https://github.com/specklesystems/speckle-blender 2023-02-02 15:06:25 +00:00
JR-Morgan 63b82a30cb bumped specklepy 2.12.0 2023-02-02 15:05:59 +00:00
Jedd Morgan 0b6e39cf38 Merge pull request #147 from specklesystems/jrm/converter/multi-mesh
Fixed misalgined uv error message
2023-02-02 13:56:21 +00:00
JR-Morgan b7efcec517 uv experimentation 2023-02-02 13:45:57 +00:00
Jedd Morgan 0ab0096aac Merge pull request #142 from specklesystems/jrm/converter/multi-mesh
Jrm/converter/multi mesh
2023-02-01 14:00:11 +00:00
JR-Morgan cbd8fc99bb Merge remote-tracking branch 'origin' into jrm/converter/multi-mesh 2023-02-01 14:00:00 +00:00
JR-Morgan 2a9287e762 final polish 2023-02-01 13:52:20 +00:00
Jedd Morgan 98c70f237c Merge pull request #146 from specklesystems/gergo/alwaysInstall
fix(installer): make sure to always install specklepy dependencies
2023-02-01 13:10:22 +00:00
Gergő Jedlicska 048047cf05 fix(installer): make sure to always install specklepy dependencies
Co-authored-by: Jedd Morgan <45512892+JR-Morgan@users.noreply.github.com>
2023-01-31 10:57:05 +02:00
Jedd Morgan 6118215cae Experimentation with receive modes 2023-01-26 14:58:53 +00:00
Jedd Morgan 8e06432fe6 relock poetry 2023-01-23 23:50:42 +00:00
Jedd Morgan cb8620ff8a Merge branch 'main' into jrm/converter/multi-mesh
Signed-off-by: Jedd Morgan <45512892+JR-Morgan@users.noreply.github.com>
2023-01-23 23:49:12 +00:00
Jedd Morgan e0eddea8ab Fixed regression of null elements 2023-01-23 19:59:49 +00:00
Jedd Morgan 35b96eaa4e feat(converter): meshes with multiple materials ToSpeckle 2022-12-19 13:42:35 +00:00
Jedd Morgan c229bb2414 materials 2022-12-15 18:04:31 +00:00
Jedd Morgan 318bd086c0 feat(converter): convert displayValues ToNative as a single mesh 2022-12-15 16:00:44 +00:00
Jedd Morgan 977994e141 feat(converter): initial refactor of mesh traversal 2022-12-13 19:02:43 +00:00
Jedd Morgan d9cbc80ee7 Zero restart installation 2022-12-09 15:00:44 +00:00
Jedd Morgan 45038fad79 feat(connector): Added reload operation to user account selection 2022-12-09 03:26:21 +00:00
Gergő Jedlicska cda621d735 chore(deps): relock again 2022-12-07 14:46:09 +01:00
Gergő Jedlicska 2d052d1379 chore(deps): remove local specklepy dep 2022-12-07 14:44:20 +01:00
Gergő Jedlicska 46ce2bc0df ci(circleci): install dependencies before packaging 2022-12-07 14:38:06 +01:00
Gergő Jedlicska 80e2216aa0 ci(circleci): add new package connector step 2022-12-07 14:32:48 +01:00
Gergő Jedlicska 10d69aa44b add new installer mechanism 2022-12-07 13:52:22 +01:00
20 changed files with 3179 additions and 1999 deletions
+8 -3
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@@ -1,7 +1,7 @@
import bpy
from bpy_speckle.installer import ensure_dependencies
ensure_dependencies()
ensure_dependencies(f"Blender {bpy.app.version[0]}.{bpy.app.version[1]}")
from specklepy.logging import metrics
@@ -36,8 +36,13 @@ loading a Blender file
@persistent
def load_handler(dummy):
bpy.ops.speckle.users_load()
pass
# Calling users_load is an expensive operation, one that force users to wait a good 10s every time blender loads.
# Until we can do this non-blocking, we will make the user hit the refresh button each time.
#bpy.ops.speckle.users_load()
# Instead, we shall just reset the user selection to an uninitiailised state
bpy.ops.speckle.users_reset()
"""
Permanent handle on callbacks
@@ -0,0 +1,120 @@
from typing import Dict, Optional, Tuple, Union
import bpy
from bpy.types import Object, Collection, ID
from specklepy.objects.base import Base
from bpy_speckle.functions import _report
from specklepy.objects.graph_traversal.commit_object_builder import CommitObjectBuilder, ROOT
from specklepy.objects import Base
from specklepy.objects.other import Collection as SCollection
from attrs import define
ELEMENTS = "elements"
def _id(native_object: ID) -> str:
#NOTE: to avoid naming collisions, we prefix collections and objects differently
return f"{type(native_object).__name__}:{native_object.name_full}"
def _try_id(native_object: Optional[Union[Collection, Object]]) -> Optional[str]:
return _id(native_object) if native_object else None
def convert_collection_to_speckle(col: Collection) -> SCollection:
converted_collection = SCollection(name = col.name_full, collectionType = "Blender Collection", elements = [])
converted_collection.applicationId = _id(col)
color_tag = col.color_tag
if color_tag and color_tag != "NONE":
converted_collection["colorTag"] = col.color_tag
return converted_collection
@define(slots=True)
class BlenderCommitObjectBuilder(CommitObjectBuilder[Object]):
_collections: Dict[str, SCollection]
def __init__(self) -> None:
super().__init__()
self._collections = {}
def include_object(self, conversion_result: Base, native_object: Object) -> None:
# Set the Child -> Parent relationships
parent = native_object.parent
parent_collections: Tuple[Collection] = native_object.users_collection # type: ignore
parent_collection = parent_collections[0] if len(parent_collections) > 0 else None #NOTE: we don't support objects appearing in more than one collection, for now, we will just take the zeroth one
app_id = _id(native_object)
conversion_result.applicationId = app_id
self.converted[app_id] = conversion_result
# in order or priority, direct parent, direct parent collection, root
self.set_relationship(app_id, (_try_id(parent), ELEMENTS), (_try_id(parent_collection), ELEMENTS), (ROOT, ELEMENTS))
# if parent_collection:
# self._include_collection(parent_collection)
def ensure_collection(self, col: Collection) -> SCollection:
id = _id(col)
if id in self._collections:
return self._collections[id] # collection already converted!
# Set the Parent -> Children relationships
for c in col.children:
#NOTE: There's no falling back to the grandparent, if the direct parent collection wasn't converted, then we we fallback to the root
self.set_relationship(_id(c), (id, ELEMENTS), (ROOT, ELEMENTS))
# Set Child -> Parent relationship
# parent = self.find_collection_parent(col)
# self.set_relationship(id, (_try_builder_id(parent), ELEMENTS), (ROOT, ELEMENTS))
converted_collection = convert_collection_to_speckle(col)
self.converted[id] = converted_collection
self._collections[id] = converted_collection
return converted_collection
def build_commit_object(self, root_commit_object: Base) -> None:
assert(root_commit_object.applicationId in self.converted)
# Create all collections
root_col = self.ensure_collection(bpy.context.scene.collection)
root_col.collectionType = "Scene Collection"
for col in bpy.context.scene.collection.children_recursive: #type: ignore
self.ensure_collection(col)
objects_to_build = set(self.converted.values())
objects_to_build.remove(root_commit_object)
self.apply_relationships(objects_to_build, root_commit_object)
assert(isinstance(root_commit_object, SCollection))
# Kill unused collections
def should_remove_unuseful_collection(col: SCollection) -> bool: #TODO: this maybe could be optimised
elements = col.elements
if not elements: return True
should_remove_this_col = True
i = 0
while i < len(elements):
c = elements[i]
if not isinstance(c, SCollection):
# col has objects (c)
should_remove_this_col = False
i += 1
continue
if should_remove_unuseful_collection(c):
# c is not useful, kill it
del elements[i]
else:
# col has a child (c) with objects
should_remove_this_col = False
i += 1
continue
return should_remove_this_col
if should_remove_unuseful_collection(root_commit_object):
_report("WARNING: Only empty collections have been converted!") #TODO: consider raising exception here, to halt the send operation
+1 -1
View File
@@ -1,7 +1,7 @@
"""
Permanent handle on all user clients
"""
from specklepy.api.client import SpeckleClient
from specklepy.core.api.client import SpeckleClient
speckle_clients: list[SpeckleClient] = []
-29
View File
@@ -1,29 +0,0 @@
from typing import Union
from bpy_speckle.convert.to_native import convert_to_native
from specklepy.objects.base import Base
def get_speckle_subobjects(attr: Union[dict, Base], scale: float, name: str) -> list:
subobjects = []
keys = attr.keys() if isinstance(attr, dict) else attr.get_dynamic_member_names()
for key in keys:
if isinstance(attr[key], dict):
subtype = attr[key].get("type", None)
if subtype:
name = f"{name}.{key}"
subobject = convert_to_native(attr[key], name)
subobjects.append(subobject)
props = attr[key].get("properties", None)
if props:
subobjects.extend(get_speckle_subobjects(props, scale, name))
elif hasattr(attr[key], "type"):
subtype = attr[key].type
if subtype:
name = "{}.{}".format(name, key)
subobject = convert_to_native(attr[key], name)
subobjects.append(subobject)
props = attr[key].get("properties", None)
if props:
subobjects.extend(get_speckle_subobjects(props, scale, name))
return subobjects
+22
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@@ -0,0 +1,22 @@
IGNORED_PROPERTY_KEYS = {
"id",
"elements",
"displayMesh",
"displayValue",
"speckle_type",
"parameters",
"faces",
"colors",
"vertices",
"renderMaterial",
"textureCoordinates",
"totalChildrenCount"
}
DISPLAY_VALUE_PROPERTY_ALIASES = {"displayValue", "@displayValue"}
ELEMENTS_PROPERTY_ALIASES = {"elements", "@elements"}
OBJECT_NAME_MAX_LENGTH = 62
SPECKLE_ID_LENGTH = 32
OBJECT_NAME_SPECKLE_SEPARATOR = " -- "
OBJECT_NAME_NUMERAL_SEPARATOR = '.'
File diff suppressed because it is too large Load Diff
+370 -182
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@@ -1,134 +1,183 @@
from typing import Optional
from typing import Dict, Iterable, List, Optional, Tuple, Union, cast
import bpy
from bpy.types import Depsgraph, MeshVertColor, MeshVertex, Object
from specklepy.objects.geometry import Mesh, Curve, Interval, Box, Point, Polyline
from specklepy.objects.other import *
from bpy_speckle.functions import _report
from bpy.types import (
Depsgraph,
MeshPolygon,
Object,
Curve as NCurve,
Mesh as NMesh,
Camera as NCamera,
)
from deprecated import deprecated
from mathutils.geometry import interpolate_bezier
from mathutils import (
Matrix as MMatrix,
Vector as MVector,
)
from specklepy.objects import Base
from specklepy.objects.other import BlockInstance, BlockDefinition, RenderMaterial, Transform
from specklepy.objects.geometry import (
Mesh, Curve, Interval, Box, Point, Vector, Polyline,
)
from bpy_speckle.blender_commit_object_builder import BlenderCommitObjectBuilder
from bpy_speckle.convert.constants import OBJECT_NAME_SPECKLE_SEPARATOR, SPECKLE_ID_LENGTH
from bpy_speckle.convert.util import (
ConversionSkippedException,
get_blender_custom_properties,
make_knots,
nurb_make_curve,
to_argb_int,
)
UNITS = "m"
CAN_CONVERT_TO_SPECKLE = ("MESH", "CURVE", "EMPTY")
from bpy_speckle.functions import _report
def convert_to_speckle(blender_object: Object, scale: float, units: str, desgraph: Optional[Depsgraph]) -> Optional[list]:
global UNITS
UNITS = units
blender_type = blender_object.type
Units: str = "m" # The desired final units to send
UnitsScale: float = 1 # The scale factor conversions need to apply to position data to get to the desired units
CAN_CONVERT_TO_SPECKLE = ("MESH", "CURVE", "EMPTY", "CAMERA")
def convert_to_speckle(raw_blender_object: Object, units_scale: float, units: str, depsgraph: Optional[Depsgraph]) -> Base:
"""
Converts supported 1 blender objects to 1 speckle object (potentially with children)
:param raw_blender_object: the blender object (unevaluated by a Depsgraph) to convert
:param units_scale: The scale factor conversions need to apply to position data to get to the desired units
:param units: The desired final units to send
:param depsgraph: Optional depsgraph if provided will evaluate modifiers on geometry data
:return: The Converted blender object
"""
global Units, UnitsScale
Units = units
UnitsScale = units_scale
blender_type = raw_blender_object.type
if blender_type not in CAN_CONVERT_TO_SPECKLE:
return None
raise ConversionSkippedException(f"Objects of type {blender_type} are not supported")
speckle_objects = []
speckle_material = material_to_speckle(blender_object)
if desgraph:
blender_object = blender_object.evaluated_get(desgraph)
converted = None
blender_object = cast(Object, (
raw_blender_object.evaluated_get(depsgraph)
if depsgraph
else raw_blender_object
))
converted: Optional[Base] = None
if blender_type == "MESH":
converted = mesh_to_speckle(blender_object, blender_object.data, scale)
converted = mesh_to_speckle(blender_object, cast(NMesh, blender_object.data))
elif blender_type == "CURVE":
converted = icurve_to_speckle(blender_object, blender_object.data, scale)
converted = curve_to_speckle(blender_object, cast(NCurve, blender_object.data))
elif blender_type == "EMPTY":
converted = empty_to_speckle(blender_object, scale)
converted = empty_to_speckle(blender_object)
elif blender_type == "CAMERA":
converted = camera_to_speckle_view(blender_object, cast(NCamera, blender_object.data))
if not converted:
return None
raise Exception("Conversion returned None")
if isinstance(converted, list):
speckle_objects.extend([c for c in converted if c != None])
else:
speckle_objects.append(converted)
for so in speckle_objects:
so.properties = get_blender_custom_properties(blender_object)
so.applicationId = so.properties.pop("applicationId", None)
converted["properties"] = get_blender_custom_properties(raw_blender_object) #NOTE: Depsgraph copies don't have custom properties so we use the raw version
if speckle_material:
so["renderMaterial"] = speckle_material
# Set object transform #TODO: this could be deprecated once we add proper geometry instancing support
if blender_type != "EMPTY":
converted["properties"]["transform"] = transform_to_speckle(
blender_object.matrix_world
)
# Set object transform
if blender_type != "EMPTY":
so.properties["transform"] = transform_to_speckle(
blender_object.matrix_world
)
return converted
return speckle_objects
def mesh_to_speckle(blender_object: Object, data: bpy.types.Mesh) -> Base:
b = Base()
b["name"] = to_speckle_name(blender_object)
b["@displayValue"] = mesh_to_speckle_meshes(blender_object, data)
return b
def mesh_to_speckle_meshes(blender_object: Object, data: bpy.types.Mesh) -> List[Mesh]:
# Categorise polygons by material index
submesh_data: Dict[int, List[MeshPolygon]] = {}
for p in data.polygons:
if p.material_index not in submesh_data:
submesh_data[p.material_index] = []
submesh_data[p.material_index].append(p)
transform = cast(MMatrix, blender_object.matrix_world)
scaled_vertices = [tuple(transform @ x.co * UnitsScale) for x in data.vertices] # type: ignore
# Create Speckle meshes for each material
submeshes = []
index_counter = 0
for i in submesh_data:
index_mapping: Dict[int, int] = {}
#Loop through each polygon, and map indices to their new index in m_verts
mesh_area = 0
m_verts: List[float] = []
m_faces: List[int] = []
m_texcoords: List[float] = []
for face in submesh_data[i]:
u_indices = face.vertices
m_faces.append(len(u_indices))
mesh_area += face.area
for u_index in u_indices:
if u_index not in index_mapping:
# Create mapping between index in blender mesh, and new index in speckle submesh
index_mapping[u_index] = len(m_verts) // 3
vert = scaled_vertices[u_index]
m_verts.append(vert[0])
m_verts.append(vert[1])
m_verts.append(vert[2])
if data.uv_layers.active:
vt = data.uv_layers.active.data[index_counter]
uv = cast(MVector, vt.uv)
m_texcoords.extend([uv.x, uv.y])
m_faces.append(index_mapping[u_index])
index_counter += 1
speckle_mesh = Mesh(
vertices=m_verts,
faces=m_faces,
colors=[],
textureCoordinates=m_texcoords,
units=Units,
area = mesh_area,
bbox=Box(area=0.0, volume=0.0),
)
if i < len(data.materials):
material = data.materials[i]
if material is not None:
speckle_mesh["renderMaterial"] = material_to_speckle(material)
submeshes.append(speckle_mesh)
return submeshes
def mesh_to_speckle(blender_object: Object, data: bpy.types.Mesh, scale=1.0) -> List[Mesh]:
if data.loop_triangles is None or len(data.loop_triangles) < 1:
data.calc_loop_triangles()
mat = blender_object.matrix_world
verts = [tuple(mat @ x.co * scale) for x in data.vertices]
flattend_verts = []
for row in verts: flattend_verts.extend(row)
faces = [p.vertices for p in data.polygons]
unit_system = bpy.context.scene.unit_settings.system
sm = Mesh(
name=blender_object.name,
vertices=flattend_verts,
faces=[],
colors=[],
textureCoordinates=[],
units=UNITS,
bbox=Box(area=0.0, volume=0.0),
)
if data.uv_layers.active:
for vt in data.uv_layers.active.data:
sm.textureCoordinates.extend([vt.uv.x, vt.uv.y])
for f in faces:
n = len(f)
if n == 3:
sm.faces.append(0)
elif n == 4:
sm.faces.append(1)
else:
sm.faces.append(n)
sm.faces.extend(f)
# TODO: figure out how to align vertex colors and vertices consistantly in receiving applications
# we are seeing the same issue as with texture coordinate alignment
#if data.color_attributes.active_color:
# sm.colors = [to_argb_int(x.color) for x in data.color_attributes.active_color.data]
return [sm]
def bezier_to_speckle(matrix: List[float], spline: bpy.types.Spline, scale: float, name: Optional[str] = None) -> Curve:
def bezier_to_speckle(matrix: MMatrix, spline: bpy.types.Spline, name: Optional[str] = None) -> Curve:
degree = 3
closed = spline.use_cyclic_u
points = []
points: List[Tuple[MVector]] = []
for i, bp in enumerate(spline.bezier_points):
if i > 0:
points.append(tuple(matrix @ bp.handle_left * scale))
points.append(tuple(matrix @ bp.co * scale))
points.append(tuple(matrix @ bp.handle_left * UnitsScale)) # type: ignore
points.append(tuple(matrix @ bp.co * UnitsScale)) # type: ignore
if i < len(spline.bezier_points) - 1:
points.append(tuple(matrix @ bp.handle_right * scale))
points.append(tuple(matrix @ bp.handle_right * UnitsScale)) # type: ignore
if closed:
points.extend(
(
tuple(matrix @ spline.bezier_points[-1].handle_right * scale),
tuple(matrix @ spline.bezier_points[0].handle_left * scale),
tuple(matrix @ spline.bezier_points[0].co * scale),
tuple(matrix @ spline.bezier_points[-1].handle_right * UnitsScale), # type: ignore
tuple(matrix @ spline.bezier_points[0].handle_left * UnitsScale), # type: ignore
tuple(matrix @ spline.bezier_points[0].co * UnitsScale), # type: ignore
)
)
num_points = len(points)
flattend_points = []
for row in points: flattend_points.extend(row)
flattened_points = []
for row in points: flattened_points.extend(row)
knot_count = num_points + degree - 1
knots = [0] * knot_count
@@ -142,99 +191,187 @@ def bezier_to_speckle(matrix: List[float], spline: bpy.types.Spline, scale: floa
name=name,
degree=degree,
closed=spline.use_cyclic_u,
periodic=spline.use_cyclic_u,
points=flattend_points,
periodic= not spline.use_endpoint_u,
points=flattened_points,
weights=[1] * num_points,
knots=knots,
rational=False,
rational=True,
area=0,
volume=0,
length=length,
domain=domain,
units=UNITS,
units=Units,
bbox=Box(area=0.0, volume=0.0),
displayValue = bezier_to_speckle_polyline(matrix, spline, length),
)
def nurbs_to_speckle(matrix: List[float], spline: bpy.types.Spline, scale: float, name: Optional[str] = None) -> Curve:
knots = make_knots(spline)
points = [tuple(matrix @ pt.co.xyz * scale) for pt in spline.points]
def nurbs_to_speckle(matrix: MMatrix, spline: bpy.types.Spline, name: Optional[str] = None) -> Curve:
degree = spline.order_u - 1
knots = make_knots(spline)
length = spline.calc_length()
domain = Interval(start=0, end=length, totalChildrenCount=0)
flattend_points = []
for row in points: flattend_points.extend(row)
weights = [pt.weight for pt in spline.points]
is_rational = all(w == weights[0] for w in weights)
points = [tuple(matrix @ pt.co.xyz * UnitsScale) for pt in spline.points] # type: ignore
flattened_points = []
for row in points: flattened_points.extend(row)
if spline.use_cyclic_u:
for i in range(0, degree * 3, 3):
# Rhino expects n + degree number of points (for closed curves). So we need to add an extra point for each degree
flattened_points.append(flattened_points[i + 0])
flattened_points.append(flattened_points[i + 1])
flattened_points.append(flattened_points[i + 2])
for i in range(0, degree):
weights.append(weights[i])
return Curve(
name=name,
degree=degree,
closed=spline.use_cyclic_u,
periodic=spline.use_cyclic_u,
points=flattend_points,
weights=[pt.weight for pt in spline.points],
periodic= not spline.use_endpoint_u,
points=flattened_points,
weights=weights,
knots=knots,
rational=False,
rational=is_rational,
area=0,
volume=0,
length=length,
domain=domain,
units=UNITS,
units=Units,
bbox=Box(area=0.0, volume=0.0),
displayValue=nurbs_to_speckle_polyline(matrix, spline, length),
)
def nurbs_to_speckle_polyline(matrix: MMatrix, spline: bpy.types.Spline, length: Optional[float] = None) -> Polyline:
"""
Samples a nurbs curve with resolution_u creating a polyline
"""
points: List[float] = []
sampled_points = nurb_make_curve(spline, spline.resolution_u, 3)
for i in range(0, len(sampled_points), 3):
scaled_point = cast(Vector, matrix @ MVector((
sampled_points[i + 0],
sampled_points[i + 1],
sampled_points[i + 2])) * UnitsScale)
def poly_to_speckle(matrix: List[float], spline: bpy.types.Spline, scale: float, name: Optional[str] = None) -> Polyline:
points = [tuple(matrix @ pt.co.xyz * scale) for pt in spline.points]
points.append(scaled_point.x)
points.append(scaled_point.y)
points.append(scaled_point.z)
length = length or spline.calc_length()
domain = Interval(start=0, end=length, totalChildrenCount=0)
return Polyline(value=points, closed = spline.use_cyclic_u, domain=domain, area=0, len=length)
flattend_points = []
for row in points: flattend_points.extend(row)
#Inspired by https://blender.stackexchange.com/a/689 (CC BY-SA 3.0)
def bezier_to_speckle_polyline(matrix: MMatrix, spline: bpy.types.Spline, length: Optional[float] = None) -> Optional[Polyline]:
"""
Samples a Bézier curve with resolution_u creating a polyline
"""
segments = len(spline.bezier_points)
if segments < 2: return None
R = spline.resolution_u + 1
points = []
if not spline.use_cyclic_u:
segments -= 1
points: List[float] = []
for i in range(segments):
inext = (i + 1) % len(spline.bezier_points)
knot1 = spline.bezier_points[i].co
handle1 = spline.bezier_points[i].handle_right
handle2 = spline.bezier_points[inext].handle_left
knot2 = spline.bezier_points[inext].co
_points = interpolate_bezier(knot1, handle1, handle2, knot2, R)
for p in _points:
scaled_point = matrix @ p * UnitsScale
points.append(scaled_point.x)
points.append(scaled_point.y)
points.append(scaled_point.z)
length = length or spline.calc_length()
domain = Interval(start=0, end=length, totalChildrenCount=0)
return Polyline(value=points, closed = spline.use_cyclic_u, domain=domain, area=0, len=length)
_QUICK_TEST_NAME_LENGTH = SPECKLE_ID_LENGTH + len(OBJECT_NAME_SPECKLE_SEPARATOR)
def to_speckle_name(blender_object: bpy.types.ID) -> str:
does_name_contain_id = len(blender_object.name) > _QUICK_TEST_NAME_LENGTH and OBJECT_NAME_SPECKLE_SEPARATOR in blender_object.name
if does_name_contain_id:
return blender_object.name.rsplit(OBJECT_NAME_SPECKLE_SEPARATOR, 1)[0]
else:
return blender_object.name
def poly_to_speckle(matrix: MMatrix, spline: bpy.types.Spline, name: Optional[str] = None) -> Polyline:
points = [tuple(matrix @ pt.co.xyz * UnitsScale) for pt in spline.points] # type: ignore
flattened_points = []
for row in points: flattened_points.extend(row)
length = spline.calc_length()
domain = Interval(start=0, end=length, totalChildrenCount=0)
return Polyline(
name=name,
closed=bool(spline.use_cyclic_u),
value=list(flattend_points),
value=list(flattened_points),
length=length,
domain=domain,
bbox=Box(area=0.0, volume=0.0),
area=0,
units=UNITS,
units=Units,
)
def icurve_to_speckle(blender_object: Object, data: bpy.types.Curve, scale=1.0) -> Optional[List[Base]]:
UNITS = "m" if bpy.context.scene.unit_settings.system == "METRIC" else "ft"
def curve_to_speckle(blender_object: Object, data: bpy.types.Curve) -> Base:
b = Base()
(meshes, curves) = curve_to_speckle_geometry(blender_object, data)
if meshes:
b["@displayValue"] = meshes
if blender_object.type != "CURVE":
return None
b["name"] = to_speckle_name(blender_object)
b["@elements"] = curves
return b
blender_object = blender_object.evaluated_get(bpy.context.view_layer.depsgraph)
def curve_to_speckle_geometry(blender_object: Object, data: bpy.types.Curve) -> Tuple[List[Mesh], List[Base]]:
assert(blender_object.type == "CURVE")
mat = blender_object.matrix_world
blender_object = cast(Object, blender_object.evaluated_get(bpy.context.view_layer.depsgraph))
curves = []
matrix = cast(MMatrix, blender_object.matrix_world)
meshes: List[Mesh] = []
curves: List[Base] = []
#TODO: Could we support this better?
if data.bevel_mode == "OBJECT" and data.bevel_object != None:
mesh = mesh_to_speckle(blender_object, blender_object.to_mesh(), scale)
curves.extend(mesh)
meshes = mesh_to_speckle_meshes(blender_object, blender_object.to_mesh())
for spline in data.splines:
if spline.type == "BEZIER":
curves.append(bezier_to_speckle(mat, spline, scale, blender_object.name))
curves.append(bezier_to_speckle(matrix, spline, to_speckle_name(blender_object)))
elif spline.type == "NURBS":
curves.append(nurbs_to_speckle(mat, spline, scale, blender_object.name))
curves.append(nurbs_to_speckle(matrix, spline, to_speckle_name(blender_object)))
elif spline.type == "POLY":
curves.append(poly_to_speckle(mat, spline, scale, blender_object.name))
curves.append(poly_to_speckle(matrix, spline, to_speckle_name(blender_object)))
return curves
return (meshes, curves)
def ngons_to_speckle_polylines(blender_object: Object, data: bpy.types.Mesh, scale=1.0) -> Optional[List[Polyline]]:
@deprecated
def ngons_to_speckle_polylines(blender_object: Object, data: bpy.types.Mesh) -> Optional[List[Polyline]]:
UNITS = "m" if bpy.context.scene.unit_settings.system == "METRIC" else "ft"
if blender_object.type != "MESH":
@@ -247,13 +384,13 @@ def ngons_to_speckle_polylines(blender_object: Object, data: bpy.types.Mesh, sca
for i, poly in enumerate(data.polygons):
value = []
for v in poly.vertices:
value.extend(mat @ verts[v].co * scale)
value.extend(mat @ verts[v].co * UnitsScale) # type: ignore
domain = Interval(start=0, end=1)
poly = Polyline(
name="{}_{}".format(blender_object.name, i),
closed=True,
value=value, # magic (flatten list of tuples)
value=value,
length=0,
domain=domain,
bbox=Box(area=0.0, volume=0.0),
@@ -266,78 +403,129 @@ def ngons_to_speckle_polylines(blender_object: Object, data: bpy.types.Mesh, sca
return polylines
def material_to_speckle(blender_object: Object) -> Optional[RenderMaterial]:
"""Create and return a render material from a blender object"""
if not getattr(blender_object.data, "materials", None):
return None
blender_mat: bpy.types.Material = blender_object.data.materials[0]
if not blender_mat:
return None
def material_to_speckle(blender_mat: bpy.types.Material) -> RenderMaterial:
speckle_mat = RenderMaterial()
speckle_mat.name = blender_mat.name
if blender_mat.use_nodes is True and blender_mat.node_tree.nodes.get(
"Principled BSDF"
):
inputs = blender_mat.node_tree.nodes["Principled BSDF"].inputs
speckle_mat.diffuse = to_argb_int(inputs["Base Color"].default_value)
speckle_mat.emissive = to_argb_int(inputs["Emission"].default_value)
speckle_mat.roughness = inputs["Roughness"].default_value
speckle_mat.metalness = inputs["Metallic"].default_value
speckle_mat.opacity = inputs["Alpha"].default_value
if blender_mat.use_nodes:
if blender_mat.node_tree.nodes.get("Principled BSDF"):
inputs = blender_mat.node_tree.nodes["Principled BSDF"].inputs
speckle_mat.diffuse = to_argb_int(inputs["Base Color"].default_value) # type: ignore
speckle_mat.emissive = to_argb_int(inputs["Emission"].default_value) # type: ignore
speckle_mat.roughness = inputs["Roughness"].default_value # type: ignore
speckle_mat.metalness = inputs["Metallic"].default_value # type: ignore
speckle_mat.opacity = inputs["Alpha"].default_value # type: ignore
return speckle_mat
elif blender_mat.node_tree.nodes.get("Diffuse BSDF"):
inputs = blender_mat.node_tree.nodes["Diffuse BSDF"].inputs
speckle_mat.diffuse = to_argb_int(inputs["Color"].default_value) # type: ignore
speckle_mat.roughness = inputs["Roughness"].default_value # type: ignore
return speckle_mat
#TODO: Support more shaders
else:
speckle_mat.diffuse = to_argb_int(blender_mat.diffuse_color)
speckle_mat.metalness = blender_mat.metallic
speckle_mat.roughness = blender_mat.roughness
# fallback to standard material props
speckle_mat.diffuse = to_argb_int(blender_mat.diffuse_color) # type: ignore
speckle_mat.metalness = blender_mat.metallic
speckle_mat.roughness = blender_mat.roughness
return speckle_mat
def camera_to_speckle_view(blender_object: Object, data: NCamera) -> Base:
if data.type != 'PERSP':
raise Exception(f"Cameras of type {data.type} are not currently supported")
matrix = cast(MMatrix, blender_object.matrix_world)
up = matrix.col[1].xyz # type: ignore
forwards = -matrix.col[2].xyz # type: ignore
translation = matrix.translation
def transform_to_speckle(blender_transform: List[float], scale=1.0) -> Transform:
value = [y for x in blender_transform for y in x]
view = Base.of_type("Objects.BuiltElements.View:Objects.BuiltElements.View3D") #HACK: views are not in specklepy yet!
view.name = to_speckle_name(blender_object)
view.origin = vector_to_speckle_point(translation)
view.upDirection = vector_to_speckle(up)
view.forwardDirection = vector_to_speckle(forwards)
view.target = vector_to_speckle_point(forwards) #TODO: do these need to be scaled?
view.units = Units
view.isOrthogonal = False
return view
def vector_to_speckle_point(xyz: MVector) -> Point:
return Point(
x = xyz.x * UnitsScale,
y = xyz.y * UnitsScale,
z = xyz.z * UnitsScale,
units = Units,
)
def vector_to_speckle(xyz: MVector) -> Vector:
return Vector(
x = xyz.x * UnitsScale,
y = xyz.y * UnitsScale,
z = xyz.z * UnitsScale,
units = Units,
)
def transform_to_speckle(blender_transform: Union[Iterable[Iterable[float]], MMatrix]) -> Transform:
iterable_transform = cast(Iterable[Iterable[float]], blender_transform) #NOTE: Matrix are iterable, even if type hinting says they are not
value = [y for x in iterable_transform for y in x]
# scale the translation
for i in (3, 7, 11):
value[i] *= scale
value[i] *= UnitsScale
return Transform(value=value, units=UNITS)
return Transform(value=value, units=Units)
def block_def_to_speckle(blender_definition: bpy.types.Collection, scale=1.0) -> BlockDefinition:
geometry = []
def block_def_to_speckle(blender_definition: bpy.types.Collection) -> BlockDefinition:
geometryBuilder = BlenderCommitObjectBuilder()
for geo in blender_definition.objects:
geometry.extend(convert_to_speckle(geo, scale, UNITS, None))
try:
c = convert_to_speckle(geo, UnitsScale, Units, None)
geometryBuilder.include_object(c, geo)
except ConversionSkippedException as ex:
_report(f"Skipped converting '{geo.name_full}' inside collection instance: '{ex}")
except Exception as ex:
_report(f"Failed to converted '{geo.name_full}' inside collection instance: '{ex}'")
dummyRoot = Base()
geometryBuilder.apply_relationships(geometryBuilder.converted.values(), dummyRoot)
block_def = BlockDefinition(
units=UNITS,
name=blender_definition.name,
geometry=geometry,
basePoint=Point(units=UNITS),
units=Units,
name=to_speckle_name(blender_definition),
geometry=dummyRoot["@elements"],
basePoint=Point(units=Units),
)
blender_props = get_blender_custom_properties(blender_definition)
block_def.applicationId = blender_props.pop("applicationId", None)
# blender_props = get_blender_custom_properties(blender_definition)
# block_def.applicationId = blender_props.pop("applicationId", None) #TODO: remove?
return block_def
def block_instance_to_speckle(blender_instance: Object, scale=1.0) -> BlockInstance:
def block_instance_to_speckle(blender_instance: Object) -> BlockInstance:
return BlockInstance(
blockDefinition=block_def_to_speckle(
blender_instance.instance_collection, scale
blender_instance.instance_collection
),
transform=transform_to_speckle(blender_instance.matrix_world),
name=blender_instance.name,
units=UNITS,
name=to_speckle_name(blender_instance),
units=Units,
)
def empty_to_speckle(blender_object: Object, scale=1.0) -> Optional[BlockInstance]:
def empty_to_speckle(blender_object: Object) -> Union[BlockInstance, Base]:
# probably an instance collection (block) so let's try it
try:
geo = blender_object.instance_collection.objects.items()
return block_instance_to_speckle(blender_object, scale)
except AttributeError as err:
_report(
f"No instance collection found in empty. Skipping object {blender_object.name}"
)
return None
if blender_object.instance_collection and blender_object.instance_type == "COLLECTION":
# Empty -> Block
return block_instance_to_speckle(blender_object)
else:
# Empty -> Point
wrapper = Base()
wrapper["@displayValue"] = matrix_to_speckle_point(cast(MMatrix, blender_object.matrix_world))
return wrapper
def matrix_to_speckle_point(matrix: MMatrix, units_scale: float = 1.0) -> Point:
transformed_pos = cast(MVector, matrix @ MVector((0,0,0)) * units_scale)
return Point(x = transformed_pos.x,
y = transformed_pos.y,
z = transformed_pos.z)
+272 -95
View File
@@ -1,31 +1,21 @@
import math
from typing import Tuple
from typing import Any, Dict, Optional, Tuple, Union, cast
from bmesh.types import BMesh
import bpy, struct, idprop
import bpy, idprop
from specklepy.objects.base import Base
from specklepy.objects.geometry import Mesh
from specklepy.serialization.base_object_serializer import BaseObjectSerializer
from specklepy.objects.other import RenderMaterial
from bpy_speckle.convert.constants import IGNORED_PROPERTY_KEYS
from bpy_speckle.functions import _report
from bpy.types import Object
from bpy.types import Material, Object, Collection as BCollection, Node, ShaderNodeVertexColor
IGNORED_PROPERTY_KEYS = {
"id",
"elements",
"displayMesh",
"displayValue",
"speckle_type",
"parameters",
"faces",
"colors",
"vertices",
"renderMaterial",
"textureCoordinates",
"totalChildrenCount"
}
from specklepy.objects.graph_traversal.traversal import TraversalContext
class ConversionSkippedException(Exception):
pass
def to_rgba(argb_int: int) -> Tuple[float]:
def to_rgba(argb_int: int) -> Tuple[float, float, float, float]:
"""Converts the int representation of a colour into a percent RGBA tuple"""
alpha = ((argb_int >> 24) & 255) / 255
red = ((argb_int >> 16) & 255) / 255
@@ -35,18 +25,27 @@ def to_rgba(argb_int: int) -> Tuple[float]:
return (red, green, blue, alpha)
def to_argb_int(diffuse_colour) -> int:
def to_argb_int(rgba_color: list[float]) -> int:
"""Converts an RGBA array to an ARGB integer"""
diffuse_colour = diffuse_colour[-1:] + diffuse_colour[:3]
diffuse_colour = [int(val * 255) for val in diffuse_colour]
argb_color = rgba_color[-1:] + rgba_color[:3]
int_color = [int(val * 255) for val in argb_color]
return int.from_bytes(diffuse_colour, byteorder="big", signed=True)
return int.from_bytes(int_color, byteorder="big", signed=True)
def set_custom_property(key: str, value: Any, blender_object: Object) -> None:
try:
#Expected c types: float, int, string, float[], int[]
blender_object[key] = value
except (OverflowError, TypeError) as ex:
print(f"Skipping setting property ({key}={value}) on {blender_object.name_full}, Reason: {ex}")
except Exception as ex:
#TODO: Log this as it's unexpected!!!
print(f"Skipping setting property ({key}={value}) on {blender_object.name_full}, Reason: {ex}")
def add_custom_properties(speckle_object: Base, blender_object: Object):
if blender_object is None:
return
serializer = BaseObjectSerializer()
blender_object["_speckle_type"] = type(speckle_object).__name__
app_id = getattr(speckle_object, "applicationId", None)
@@ -59,39 +58,28 @@ def add_custom_properties(speckle_object: Base, blender_object: Object):
continue
if isinstance(val, (int, str, float)):
blender_object[key] = val
set_custom_property(key, val, blender_object)
elif key == "properties" and isinstance(val, Base):
val["applicationId"] = None
add_custom_properties(val, blender_object)
elif isinstance(val, list):
items = [item for item in val if not isinstance(item, Base)]
if items:
blender_object[key] = items
set_custom_property(key, items, blender_object)
elif isinstance(val,dict):
for (k,v) in val.items():
if not isinstance(v, Base):
blender_object[k] = v
set_custom_property(k, v, blender_object)
def add_blender_material(speckle_object: Base, blender_object: Object) -> None:
"""Add material to a blender object if the corresponding speckle object has a render material"""
if blender_object.data is None:
return
speckle_mat = getattr(
speckle_object,
"renderMaterial",
getattr(speckle_object, "@renderMaterial", None),
)
if not speckle_mat:
return
mat_name = getattr(speckle_mat, "name", None) or speckle_mat.__dict__.get("@name")
def render_material_to_native(speckle_mat: RenderMaterial) -> Material:
mat_name = speckle_mat.name
if not mat_name:
mat_name = speckle_mat.applicationId or speckle_mat.id or speckle_mat.get_id()
blender_mat = bpy.data.materials.get(mat_name)
if not blender_mat:
if blender_mat is None:
blender_mat = bpy.data.materials.new(mat_name)
# for now, we're not updating these materials. as per tom's suggestion, we should have a toggle
@@ -99,16 +87,54 @@ def add_blender_material(speckle_object: Base, blender_object: Object) -> None:
blender_mat.use_nodes = True
inputs = blender_mat.node_tree.nodes["Principled BSDF"].inputs
inputs["Base Color"].default_value = to_rgba(speckle_mat.diffuse)
inputs["Emission"].default_value = to_rgba(speckle_mat.emissive)
inputs["Roughness"].default_value = speckle_mat.roughness
inputs["Metallic"].default_value = speckle_mat.metalness
inputs["Alpha"].default_value = speckle_mat.opacity
inputs["Base Color"].default_value = to_rgba(speckle_mat.diffuse) # type: ignore
inputs["Emission"].default_value = to_rgba(speckle_mat.emissive) # type: ignore
inputs["Roughness"].default_value = speckle_mat.roughness # type: ignore
inputs["Metallic"].default_value = speckle_mat.metalness # type: ignore
inputs["Alpha"].default_value = speckle_mat.opacity # type: ignore
if speckle_mat.opacity < 1:
if speckle_mat.opacity < 1.0:
blender_mat.blend_method = "BLEND"
blender_object.data.materials.append(blender_mat)
return blender_mat
_vertex_color_material: Optional[Material] = None
def get_vertex_color_material() -> Material:
global _vertex_color_material
#see https://stackoverflow.com/a/69807985
if not _vertex_color_material:
_vertex_color_material = bpy.data.materials.new("Vertex Color Material")
_vertex_color_material.use_nodes = True
nodes = _vertex_color_material.node_tree.nodes
principled_bsdf_node = cast(Node, nodes.get("Principled BSDF"))
if not "VERTEX_COLOR" in [node.type for node in nodes]:
vertex_color_node = cast(ShaderNodeVertexColor, nodes.new(type = "ShaderNodeVertexColor"))
else:
vertex_color_node = cast(ShaderNodeVertexColor, nodes.get("Vertex Color"))
vertex_color_node.layer_name = "Col"
links = _vertex_color_material.node_tree.links
link = links.new(vertex_color_node.outputs[0], principled_bsdf_node.inputs[0])
return _vertex_color_material
def get_render_material(speckle_object: Base) -> Optional[RenderMaterial]:
"""Trys to get a RenderMaterial on given speckle_object"""
speckle_mat = getattr(
speckle_object,
"renderMaterial",
getattr(speckle_object, "@renderMaterial", None),
)
if isinstance(speckle_mat, RenderMaterial):
return speckle_mat
return None
def add_vertices(speckle_mesh: Mesh, blender_mesh: BMesh, scale=1.0):
@@ -124,12 +150,11 @@ def add_vertices(speckle_mesh: Mesh, blender_mesh: BMesh, scale=1.0):
)
)
blender_mesh.verts.ensure_lookup_table()
def add_faces(speckle_mesh: Mesh, blender_mesh: BMesh, smooth=False):
def add_faces(speckle_mesh: Mesh, blender_mesh: BMesh, indexOffset: int, materialIndex: int = 0, smooth:bool = True):
sfaces = speckle_mesh.faces
if sfaces and len(sfaces) > 0:
i = 0
while i < len(sfaces):
@@ -140,16 +165,14 @@ def add_faces(speckle_mesh: Mesh, blender_mesh: BMesh, smooth=False):
i += 1
try:
f = blender_mesh.faces.new(
[blender_mesh.verts[int(x)] for x in sfaces[i : i + n]]
[blender_mesh.verts[x + indexOffset] for x in sfaces[i : i + n]] # type: ignore
)
f.material_index = materialIndex
f.smooth = smooth
except Exception as e:
_report(f"Failed to create face for mesh {speckle_mesh.id} \n{e}")
i += n
blender_mesh.faces.ensure_lookup_table()
blender_mesh.verts.index_update()
def add_colors(speckle_mesh: Mesh, blender_mesh: BMesh):
@@ -160,10 +183,8 @@ def add_colors(speckle_mesh: Mesh, blender_mesh: BMesh):
if len(scolors) > 0:
for i in range(len(scolors)):
col = int(scolors[i])
(a, r, g, b) = [
int(x) for x in struct.unpack("!BBBB", struct.pack("!i", col))
]
argb = int(scolors[i])
(a, r, g, b) = argb_split(argb)
colors.append(
(
float(r) / 255.0,
@@ -174,13 +195,20 @@ def add_colors(speckle_mesh: Mesh, blender_mesh: BMesh):
)
# Make vertex colors
if len(scolors) == len(blender_mesh.verts):
if len(scolors) == len(blender_mesh.verts): # type: ignore
color_layer = blender_mesh.loops.layers.color.new("Col")
for face in blender_mesh.faces:
for face in blender_mesh.faces: # type: ignore
for loop in face.loops:
loop[color_layer] = colors[loop.vert.index]
def argb_split(argb: int) -> Tuple[int, int, int, int]:
alpha = (argb >> 24) & 0xFF
red = (argb >> 16) & 0xFF
green = (argb >> 8) & 0xFF
blue = argb & 0xFF
return (alpha, red, green, blue)
def add_uv_coords(speckle_mesh: Mesh, blender_mesh: BMesh):
s_uvs = speckle_mesh.textureCoordinates
@@ -189,21 +217,21 @@ def add_uv_coords(speckle_mesh: Mesh, blender_mesh: BMesh):
try:
uv = []
if len(s_uvs) // 2 == len(blender_mesh.verts):
if len(s_uvs) // 2 == len(blender_mesh.verts): # type: ignore
uv.extend(
(float(s_uvs[i]), float(s_uvs[i + 1]))
for i in range(0, len(s_uvs), 2)
)
else:
_report(
f"Failed to match UV coordinates to vert data. Blender mesh verts: {len(blender_mesh.verts)}, Speckle UVs * 2: {len(s_uvs) * 2}"
f"Failed to match UV coordinates to vert data. Blender mesh verts: {len(blender_mesh.verts)}, Speckle UVs: {len(s_uvs) // 2}" # type: ignore
)
return
# Make UVs
uv_layer = blender_mesh.loops.layers.uv.verify()
for f in blender_mesh.faces:
for f in blender_mesh.faces: # type: ignore
for l in f.loops:
luv = l[uv_layer]
luv.uv = uv[l.vert.index]
@@ -226,8 +254,9 @@ ignored_keys = {
"_chunkable",
}
def get_blender_custom_properties(obj, max_depth=1000):
if max_depth < 0:
def get_blender_custom_properties(obj, max_depth: int = 63):
"""Recursively grabs custom properties on blender objects. Max depth is determined by the max allowed by Newtonsoft.NET, don't exceed unless you know what you're doing"""
if max_depth <= 0:
return obj
if hasattr(obj, "keys"):
@@ -239,45 +268,41 @@ def get_blender_custom_properties(obj, max_depth=1000):
}
if isinstance(obj, (list, tuple, idprop.types.IDPropertyArray)):
return [get_blender_custom_properties(o, max_depth - 1) for o in obj]
return [get_blender_custom_properties(o, max_depth - 1) for o in obj] # type: ignore
return obj
"""
Python implementation of Blender's NURBS curve generation for to Speckle conversion
from: https://blender.stackexchange.com/a/34276
based on https://projects.blender.org/blender/blender/src/branch/main/source/blender/blenkernel/intern/curve.cc (check old version)
"""
def macro_knotsu(nu):
def macro_knotsu(nu: bpy.types.Spline) -> int:
return nu.order_u + nu.point_count_u + (nu.order_u - 1 if nu.use_cyclic_u else 0)
def macro_segmentsu(nu):
def macro_segmentsu(nu: bpy.types.Spline) -> int:
return nu.point_count_u if nu.use_cyclic_u else nu.point_count_u - 1
def make_knots(nu):
knots = [0.0] * (4 + macro_knotsu(nu))
def make_knots(nu: bpy.types.Spline) -> list[float]:
knots = [0.0] * macro_knotsu(nu)
flag = nu.use_endpoint_u + (nu.use_bezier_u << 1)
if nu.use_cyclic_u:
calc_knots(knots, nu.point_count_u, nu.order_u, 0)
makecyclicknots(knots, nu.point_count_u, nu.order_u)
else:
calc_knots(knots, nu.point_count_u, nu.order_u, flag)
return knots
def calc_knots(knots, point_count, order, flag):
def calc_knots(knots: list[float], point_count: int, order: int, flag: int) -> None:
pts_order = point_count + order
if flag == 1:
if flag == 1: # CU_NURB_ENDPOINT
k = 0.0
for a in range(1, pts_order + 1):
knots[a - 1] = k
if a >= order and a <= point_count:
k += 1.0
elif flag == 2:
elif flag == 2: # CU_NURB_BEZIER
if order == 4:
k = 0.34
for a in range(pts_order):
@@ -290,24 +315,176 @@ def calc_knots(knots, point_count, order, flag):
k += 0.5
knots[a] = math.floor(k)
else:
for a in range(pts_order):
knots[a] = a
for a in range(1, len(knots) - 1):
knots[a] = a - 1
knots[-1] = knots[-2]
def makecyclicknots(knots, point_count, order):
order2 = order - 1
def basis_nurb(t: float, order: int, point_count: int, knots: list[float], basis: list[float], start: int, end: int) -> Tuple[int, int]:
i1 = i2 = 0
orderpluspnts = order + point_count
opp2 = orderpluspnts - 1
# this is for float inaccuracy
if t < knots[0]:
t = knots[0]
elif t > knots[opp2]:
t = knots[opp2]
if order > 2:
b = point_count + order2
for a in range(1, order2):
if knots[b] != knots[b - a]:
# this part is order '1'
o2 = order + 1
for i in range(opp2):
if knots[i] != knots[i + 1] and t >= knots[i] and t <= knots[i + 1]:
basis[i] = 1.0
i1 = i - o2
if i1 < 0:
i1 = 0
i2 = i
i += 1
while i < opp2:
basis[i] = 0.0
i += 1
break
else:
basis[i] = 0.0
basis[i] = 0.0 #type: ignore
# this is order 2, 3, ...
for j in range(2, order + 1):
if i2 + j >= orderpluspnts:
i2 = opp2 - j
for i in range(i1, i2 + 1):
if basis[i] != 0.0:
d = ((t - knots[i]) * basis[i]) / (knots[i + j - 1] - knots[i])
else:
d = 0.0
if basis[i + 1] != 0.0:
e = ((knots[i + j] - t) * basis[i + 1]) / (knots[i + j] - knots[i + 1])
else:
e = 0.0
basis[i] = d + e
start = 1000
end = 0
for i in range(i1, i2 + 1):
if basis[i] > 0.0:
end = i
if start == 1000:
start = i
return start, end
def nurb_make_curve(nu: bpy.types.Spline, resolu: int, stride: int = 3) -> list[float]:
""""BKE_nurb_makeCurve"""
EPS = 1e-6
coord_index = istart = iend = 0
coord_array = [0.0] * (3 * nu.resolution_u * macro_segmentsu(nu))
sum_array = [0] * nu.point_count_u
basisu = [0.0] * macro_knotsu(nu)
knots = make_knots(nu)
resolu = resolu * macro_segmentsu(nu)
ustart = knots[nu.order_u - 1]
uend = knots[nu.point_count_u + nu.order_u - 1] if nu.use_cyclic_u else \
knots[nu.point_count_u]
ustep = (uend - ustart) / (resolu - (0 if nu.use_cyclic_u else 1))
cycl = nu.order_u - 1 if nu.use_cyclic_u else 0
u = ustart
while resolu:
resolu -= 1
istart, iend = basis_nurb(u, nu.order_u, nu.point_count_u + cycl, knots, basisu, istart, iend)
#/* calc sum */
sumdiv = 0.0
sum_index = 0
pt_index = istart - 1
for i in range(istart, iend + 1):
if i >= nu.point_count_u:
pt_index = i - nu.point_count_u
else:
pt_index += 1
sum_array[sum_index] = basisu[i] * nu.points[pt_index].co[3] #type: ignore
sumdiv += sum_array[sum_index]
sum_index += 1
if (sumdiv != 0.0) and (sumdiv < 1.0 - EPS or sumdiv > 1.0 + EPS):
sum_index = 0
for i in range(istart, iend + 1):
sum_array[sum_index] /= sumdiv #type: ignore
sum_index += 1
coord_array[coord_index: coord_index + 3] = (0.0, 0.0, 0.0)
sum_index = 0
pt_index = istart - 1
for i in range(istart, iend + 1):
if i >= nu.point_count_u:
pt_index = i - nu.point_count_u
else:
pt_index += 1
if sum_array[sum_index] != 0.0:
for j in range(3):
coord_array[coord_index + j] += sum_array[sum_index] * nu.points[pt_index].co[j]
sum_index += 1
coord_index += stride
u += ustep
return coord_array
def link_object_to_collection_nested(obj: Object, col: BCollection):
if obj.name not in col.objects: #type: ignore
col.objects.link(obj)
for child in obj.children: #type: ignore
link_object_to_collection_nested(child, col)
def add_to_hierarchy(converted: Union[Object, BCollection], traversalContext : 'TraversalContext', converted_objects: Dict[str, Union[Object, BCollection]], preserve_transform: bool) -> None:
nextParent = traversalContext.parent
# Traverse up the tree to find a direct parent object, and a containing collection
parent_collection: Optional[BCollection] = None
parent_object: Optional[Object] = None
while nextParent:
if nextParent.current.id in converted_objects:
c = converted_objects[nextParent.current.id]
if isinstance(c, BCollection):
parent_collection = c
break
else: #isinstance(c, Object):
parent_object = parent_object or c
if a == order2:
knots[point_count + order - 2] += 1.0
nextParent = nextParent.parent
b = order
c = point_count + order + order2
for a in range(point_count + order2, c):
knots[a] = knots[a - 1] + (knots[b] - knots[b - 1])
b -= 1
# If no containing collection is found, fall back to the scene collection
if not parent_collection:
parent_collection = bpy.context.scene.collection
if isinstance(converted, Object):
if parent_object:
set_parent(converted, parent_object, preserve_transform)
link_object_to_collection_nested(converted, parent_collection)
elif converted.name not in parent_collection.children.keys():
parent_collection.children.link(converted)
def set_parent(child: Object, parent: Object, preserve_transform: bool = False) -> None:
if preserve_transform :
previous = child.matrix_world.copy() # type: ignore
child.parent = parent
child.matrix_world = previous
else:
child.parent = parent
+26 -53
View File
@@ -1,32 +1,12 @@
from bpy_speckle.clients import speckle_clients
from typing import Callable
from specklepy.objects.base import Base
from bpy_speckle.convert.constants import ELEMENTS_PROPERTY_ALIASES
"""
Speckle functions
"""
unit_scale = {
"meters": 1.0,
"centimeters": 0.01,
"millimeters": 0.001,
"inches": 0.0254,
"feet": 0.3048,
"kilometers": 1000.0,
"mm": 0.001,
"cm": 0.01,
"m": 1.0,
"km": 1000.0,
"in": 0.0254,
"ft": 0.3048,
"yd": 0.9144,
"mi": 1609.340,
}
"""
Utility functions
"""
from specklepy.objects.graph_traversal.traversal import GraphTraversal, TraversalRule
from specklepy.objects.units import get_scale_factor_to_meters, get_units_from_string
def _report(msg):
def _report(msg: object) -> None:
"""
Function for printing messages to the console
"""
@@ -34,39 +14,32 @@ def _report(msg):
def get_scale_length(units: str) -> float:
if units.lower() in unit_scale.keys():
return unit_scale[units]
_report("Units <{}> are not supported.".format(units))
return 1.0
"""Returns a scalar to convert distance values from one unit system to meters"""
return get_scale_factor_to_meters(get_units_from_string(units))
"""
Client, user, and stream functions
"""
def _check_speckle_client_user_stream(scene):
def get_default_traversal_func(can_convert_to_native: Callable[[Base], bool]) -> GraphTraversal:
"""
Verify that there is a valid user and stream
Traversal func for traversing a speckle commit object
"""
speckle = scene.speckle
user = (
speckle.users[int(speckle.active_user)]
if len(speckle.users) > int(speckle.active_user)
else None
ignore_rule = TraversalRule(
[
lambda o: "Objects.Structural.Results" in o.speckle_type, #Sadly, this one is necessary to avoid double conversion...
lambda o: "Objects.BuiltElements.Revit.Parameter" in o.speckle_type, #This one is just for traversal performance of revit commits
],
lambda _: [],
)
if user is None:
print("No users loaded.")
stream = (
user.streams[user.active_stream]
if len(user.streams) > user.active_stream
else None
convertible_rule = TraversalRule(
[can_convert_to_native],
lambda _: ELEMENTS_PROPERTY_ALIASES,
)
if stream is None:
print("Account contains no streams.")
return (user, stream)
default_rule = TraversalRule(
[lambda _: True],
lambda o: o.get_member_names(), #TODO: avoid deprecated members
)
return GraphTraversal([ignore_rule, convertible_rule, default_rule])
+114 -35
View File
@@ -1,29 +1,118 @@
"""
Provides uniform and consistent path helpers for `specklepy`
"""
import os
import sys
from pathlib import Path
from typing import Optional
from importlib import import_module, invalidate_caches
import bpy
import sys
_user_data_env_var = "SPECKLE_USERDATA_PATH"
print("Starting Speckle Blender installation")
def _path() -> Optional[Path]:
"""Read the user data path override setting."""
path_override = os.environ.get(_user_data_env_var)
if path_override:
return Path(path_override)
return None
_application_name = "Speckle"
def override_application_name(application_name: str) -> None:
"""Override the global Speckle application name."""
global _application_name
_application_name = application_name
def override_application_data_path(path: Optional[str]) -> None:
"""
Override the global Speckle application data path.
If the value of path is `None` the environment variable gets deleted.
"""
if path:
os.environ[_user_data_env_var] = path
else:
os.environ.pop(_user_data_env_var, None)
def _ensure_folder_exists(base_path: Path, folder_name: str) -> Path:
path = base_path.joinpath(folder_name)
path.mkdir(exist_ok=True, parents=True)
return path
def user_application_data_path() -> Path:
"""Get the platform specific user configuration folder path"""
path_override = _path()
if path_override:
return path_override
try:
if sys.platform.startswith("win"):
app_data_path = os.getenv("APPDATA")
if not app_data_path:
raise Exception(
"Cannot get appdata path from environment."
)
return Path(app_data_path)
else:
# try getting the standard XDG_DATA_HOME value
# as that is used as an override
app_data_path = os.getenv("XDG_DATA_HOME")
if app_data_path:
return Path(app_data_path)
else:
return _ensure_folder_exists(Path.home(), ".config")
except Exception as ex:
raise Exception(
"Failed to initialize user application data path.", ex
)
def user_speckle_folder_path() -> Path:
"""Get the folder where the user's Speckle data should be stored."""
return _ensure_folder_exists(user_application_data_path(), _application_name)
def user_speckle_connector_installation_path(host_application: str) -> Path:
"""
Gets a connector specific installation folder.
In this folder we can put our connector installation and all python packages.
"""
return _ensure_folder_exists(
_ensure_folder_exists(user_speckle_folder_path(), "connector_installations"),
host_application,
)
print("Starting module dependency installation")
print(sys.executable)
PYTHON_PATH = sys.executable
def modules_path() -> Path:
modules_path = Path(bpy.utils.script_path_user(), "addons", "modules")
modules_path.mkdir(exist_ok=True, parents=True)
def connector_installation_path(host_application: str) -> Path:
connector_installation_path = user_speckle_connector_installation_path(host_application)
connector_installation_path.mkdir(exist_ok=True, parents=True)
# set user modules path at beginning of paths for earlier hit
if sys.path[1] != modules_path:
sys.path.insert(1, modules_path)
if sys.path[0] != connector_installation_path:
sys.path.insert(0, str(connector_installation_path))
return modules_path
print(f"Using connector installation path {connector_installation_path}")
return connector_installation_path
print(f"Found blender modules path {modules_path()}")
def is_pip_available() -> bool:
try:
@@ -34,7 +123,7 @@ def is_pip_available() -> bool:
def ensure_pip() -> None:
print("Installing pip... "),
print("Installing pip... ")
from subprocess import run
@@ -43,7 +132,7 @@ def ensure_pip() -> None:
if completed_process.returncode == 0:
print("Successfully installed pip")
else:
raise Exception("Failed to install pip.")
raise Exception(f"Failed to install pip, got {completed_process.returncode} return code")
def get_requirements_path() -> Path:
@@ -53,11 +142,11 @@ def get_requirements_path() -> Path:
return path
def install_requirements() -> None:
def install_requirements(host_application: str) -> None:
# set up addons/modules under the user
# script path. Here we'll install the
# dependencies
path = modules_path()
path = connector_installation_path(host_application)
print(f"Installing Speckle dependencies to {path}")
from subprocess import run
@@ -78,20 +167,16 @@ def install_requirements() -> None:
)
if completed_process.returncode != 0:
print("Please try manually installing speckle-blender")
raise Exception(
"""
Failed to install speckle-blender.
See console for manual install instruction.
"""
)
m = f"Failed to install dependenices through pip, got {completed_process.returncode} return code"
print(m)
raise Exception(m)
def install_dependencies() -> None:
def install_dependencies(host_application: str) -> None:
if not is_pip_available():
ensure_pip()
install_requirements()
install_requirements(host_application)
def _import_dependencies() -> None:
@@ -110,19 +195,13 @@ def _import_dependencies() -> None:
# print(req)
# import_module("specklepy")
def ensure_dependencies() -> None:
def ensure_dependencies(host_application: str) -> None:
try:
_import_dependencies()
print("Found all dependencies, proceed with loading")
except ImportError:
print("Failed to load all dependencies, trying to install them...")
install_dependencies()
install_dependencies(host_application)
invalidate_caches()
_import_dependencies()
print("Successfully found dependencies")
except ImportError:
raise Exception(f"Cannot automatically ensure Speckle dependencies. Please try restarting the host application {host_application}!")
if __name__ == "__main__":
ensure_dependencies()
+2 -3
View File
@@ -1,4 +1,4 @@
from .users import LoadUsers, LoadUserStreams
from .users import LoadUsers, LoadUserStreams, ResetUsers
from .object import (
UpdateObject,
ResetObject,
@@ -15,7 +15,6 @@ from .streams import (
SelectOrphanObjects,
)
from .streams import (
UpdateGlobal,
AddStreamFromURL,
CreateStream,
CopyStreamId,
@@ -27,6 +26,7 @@ from .misc import OpenSpeckleGuide, OpenSpeckleTutorials, OpenSpeckleForum
operator_classes = [
LoadUsers,
ResetUsers,
ReceiveStreamObjects,
SendStreamObjects,
LoadUserStreams,
@@ -53,7 +53,6 @@ operator_classes.extend(
ViewStreamDataApi,
DeleteStream,
SelectOrphanObjects,
UpdateGlobal,
AddStreamFromURL,
CreateStream,
OpenSpeckleGuide,
+31 -19
View File
@@ -3,13 +3,15 @@ Commit operators
"""
import bpy
from bpy.props import BoolProperty
from bpy_speckle.functions import _check_speckle_client_user_stream
from bpy_speckle.clients import speckle_clients
from bpy_speckle.properties.scene import get_speckle
from specklepy.logging import metrics
class DeleteCommit(bpy.types.Operator):
"""
Delete stream
Deletes the selected commit from the selected stream.
To execute from code, call: `bpy.ops.speckle.delete_commit(are_you_sure=True)`
"""
bl_idname = "speckle.delete_commit"
@@ -28,36 +30,46 @@ class DeleteCommit(bpy.types.Operator):
col.prop(self, "are_you_sure")
def invoke(self, context, event):
speckle = get_speckle(context)
wm = context.window_manager
if len(context.scene.speckle.users) > 0:
if len(speckle.users) > 0:
return wm.invoke_props_dialog(self)
return {"CANCELLED"}
def execute(self, context):
try:
self.delete_commit(context)
return {"FINISHED"}
except Exception as ex:
print(f"{self.bl_idname}: failed: {ex}")
return {"CANCELLED"}
def delete_commit(self, context: bpy.types.Context) -> None:
if not self.are_you_sure:
return {"CANCELLED"}
raise Exception("Cancelled by user")
self.are_you_sure = False
speckle = context.scene.speckle
speckle = get_speckle(context)
check = _check_speckle_client_user_stream(context.scene)
if check is None:
return {"CANCELLED"}
(_, stream, _, commit) = speckle.validate_commit_selection()
user, stream = check
client = speckle_clients[int(context.scene.speckle.active_user)]
stream = user.streams[user.active_stream]
if len(stream.branches) < 1:
return {"CANCELLED"}
branch = stream.branches[int(stream.branch)]
if len(branch.commits) < 1:
return {"CANCELLED"}
commit = branch.commits[int(branch.commit)]
client = speckle_clients[int(speckle.active_user)]
deleted = client.commit.delete(stream_id=stream.id, commit_id=commit.id)
return {"FINISHED"}
metrics.track(
"Connector Action",
client.account,
custom_props={
"name": "delete_commit"
},
)
if not deleted:
raise Exception("Delete operation failed")
print(f"{self.bl_idname}: succeeded - commit {commit.id} ({commit.message}) has been deleted from stream {stream.id}")
+22
View File
@@ -1,5 +1,6 @@
import bpy
import webbrowser
from specklepy.logging import metrics
class OpenSpeckleGuide(bpy.types.Operator):
@@ -10,6 +11,13 @@ class OpenSpeckleGuide(bpy.types.Operator):
def execute(self, context):
webbrowser.open("https://speckle.guide/user/blender.html")
metrics.track(
"Connector Action",
None,
custom_props={
"name": "OpenSpeckleGuide"
},
)
return {"FINISHED"}
@@ -21,6 +29,13 @@ class OpenSpeckleTutorials(bpy.types.Operator):
def execute(self, context):
webbrowser.open("https://speckle.systems/tutorials/")
metrics.track(
"Connector Action",
None,
custom_props={
"name": "OpenSpeckleTutorials"
},
)
return {"FINISHED"}
@@ -32,4 +47,11 @@ class OpenSpeckleForum(bpy.types.Operator):
def execute(self, context):
webbrowser.open("https://speckle.community/")
metrics.track(
"Connector Action",
None,
custom_props={
"name": "OpenSpeckleForum"
},
)
return {"FINISHED"}
+50 -3
View File
@@ -4,13 +4,14 @@ Object operators
import bpy
from bpy.props import BoolProperty, EnumProperty
from deprecated import deprecated
from bpy_speckle.convert.to_speckle import (
convert_to_speckle,
ngons_to_speckle_polylines,
)
from bpy_speckle.functions import get_scale_length, _report
from bpy_speckle.clients import speckle_clients
from specklepy.logging import metrics
class UpdateObject(bpy.types.Operator):
"""
@@ -28,7 +29,6 @@ class UpdateObject(bpy.types.Operator):
def execute(self, context):
user = context.scene.speckle.users[int(context.scene.speckle.active_user)]
client = speckle_clients[int(context.scene.speckle.active_user)]
stream = user.streams[user.active_stream]
active = context.active_object
_report(active)
@@ -56,6 +56,13 @@ class UpdateObject(bpy.types.Operator):
_report("Updating object {}".format(sm["_id"]))
client.objects.update(active.speckle.object_id, sm)
metrics.track(
"Connector Action",
None,
custom_props={
"name": "UpdateObject"
},
)
return {"FINISHED"}
return {"CANCELLED"}
@@ -79,6 +86,14 @@ class ResetObject(bpy.types.Operator):
context.object.speckle.enabled = False
context.view_layer.update()
metrics.track(
"Connector Action",
None,
custom_props={
"name": "ResetObject"
},
)
return {"FINISHED"}
@@ -125,9 +140,17 @@ class DeleteObject(bpy.types.Operator):
active.speckle.enabled = False
context.view_layer.update()
metrics.track(
"Connector Action",
None,
custom_props={
"name": "DeleteObject"
},
)
return {"FINISHED"}
@deprecated
class UploadNgonsAsPolylines(bpy.types.Operator):
"""
Upload mesh ngon faces as polyline outlines
@@ -197,6 +220,13 @@ class UploadNgonsAsPolylines(bpy.types.Operator):
context.view_layer.update()
_report("Done.")
metrics.track(
"Connector Action",
None,
custom_props={
"name": "UploadNgonsAsPolylines"
},
)
return {"FINISHED"}
def invoke(self, context, event):
@@ -267,6 +297,14 @@ class SelectIfSameCustomProperty(bpy.types.Operator):
else:
obj.select_set(False)
metrics.track(
"Connector Action",
None,
custom_props={
"name": "SelectIfSameCustomProperty"
},
)
return {"FINISHED"}
@@ -315,4 +353,13 @@ class SelectIfHasCustomProperty(bpy.types.Operator):
else:
obj.select_set(False)
metrics.track(
"Connector Action",
None,
custom_props={
"name": "SelectIfHasCustomProperty"
},
)
return {"FINISHED"}
File diff suppressed because it is too large Load Diff
+144 -63
View File
@@ -1,15 +1,48 @@
"""
User account operators
"""
from typing import cast
import bpy
from bpy.types import Context
from bpy_speckle.functions import _report
from bpy_speckle.clients import speckle_clients
from bpy_speckle.properties.scene import SpeckleSceneSettings
from specklepy.api.client import SpeckleClient
from specklepy.api.models import Stream, User
from specklepy.api.credentials import get_local_accounts
from datetime import datetime
from bpy_speckle.properties.scene import SpeckleCommitObject, SpeckleSceneSettings, SpeckleStreamObject, SpeckleUserObject, get_speckle
from specklepy.core.api.client import SpeckleClient
from specklepy.core.api.models import Stream
from specklepy.core.api.credentials import get_local_accounts, Account
from specklepy.logging import metrics
class ResetUsers(bpy.types.Operator):
"""
Reset loaded users
"""
bl_idname = "speckle.users_reset"
bl_label = "Reset users"
bl_options = {"REGISTER", "UNDO"}
def execute(self, context):
self.reset_ui(context)
metrics.track(
"Connector Action",
None,
custom_props={
"name": "ResetUsers"
},
)
bpy.context.view_layer.update()
if context.area:
context.area.tag_redraw()
return {"FINISHED"}
@staticmethod
def reset_ui(context: Context):
speckle = get_speckle(context)
speckle.users.clear()
speckle_clients.clear()
class LoadUsers(bpy.types.Operator):
"""
@@ -24,47 +57,78 @@ class LoadUsers(bpy.types.Operator):
_report("Loading users...")
speckle : SpeckleSceneSettings = context.scene.speckle
users = speckle.users
speckle = cast(SpeckleSceneSettings, context.scene.speckle) #type: ignore
users_list = speckle.users
speckle.users.clear()
speckle_clients.clear()
ResetUsers.reset_ui(context)
profiles = get_local_accounts()
active_user_index = 0
for profile in profiles:
user = users.add()
user.server_name = profile.serverInfo.name or "Speckle Server"
user.server_url = profile.serverInfo.url
user.name = profile.userInfo.name
user.email = profile.userInfo.email
user.company = profile.userInfo.company or ""
user.authToken = profile.token
try:
client = SpeckleClient(
host=profile.serverInfo.url,
use_ssl="https" in profile.serverInfo.url,
)
client.authenticate(user.authToken)
speckle_clients.append(client)
except Exception as ex:
_report(ex)
users.remove(len(users) - 1)
if profile.isDefault:
active_user_index = len(users) - 1
metrics.track(
"Connector Action",
None,
custom_props={
"name": "LoadUsers",
},
)
if not profiles:
raise Exception("Zero accounts were found, please add one through Speckle Manager or a local account")
for profile in profiles:
try:
add_user_account(profile, speckle)
except Exception as ex:
_report(f"Failed to authenticate user account {profile.userInfo.email} with server {profile.serverInfo.url}: {ex}")
users_list.remove(len(users_list) - 1)
continue
if profile.isDefault:
active_user_index = len(users_list) - 1
_report(f"Authenticated {len(users_list)}/{len(profiles)} accounts")
if active_user_index < len(users_list):
speckle.active_user = str(active_user_index)
speckle.active_user_index = int(speckle.active_user) #TODO: what is this?
speckle.active_user = str(active_user_index)
bpy.context.view_layer.update()
if context.area:
context.area.tag_redraw()
if not users_list:
raise Exception("Zero valid user accounts were found, please ensure account is valid and the server is running")
return {"FINISHED"}
def add_user_account(account: Account, speckle: SpeckleSceneSettings) -> SpeckleUserObject:
"""Creates a new new SpeckleUserObject for the provided user Account and adds it to the SpeckleSceneSettings"""
users_list = speckle.users
def add_user_stream(user: User, stream: Stream):
s = user.streams.add()
URL = account.serverInfo.url
user = cast(SpeckleUserObject, users_list.add())
user.server_name = account.serverInfo.name or "Speckle Server"
user.server_url = URL
user.id = account.userInfo.id
user.name = account.userInfo.name
user.email = account.userInfo.email
user.company = account.userInfo.company or ""
assert(URL)
client = SpeckleClient(
host=URL,
use_ssl="https" in URL,
)
client.authenticate_with_account(account)
speckle_clients.append(client)
return user
def add_user_stream(user: SpeckleUserObject, stream: Stream):
"""Adds the provided Stream (with branch & commits) to the SpeckleUserObject"""
s = cast(SpeckleStreamObject, user.streams.add())
s.name = stream.name
s.id = stream.id
s.description = stream.description
@@ -81,23 +145,24 @@ def add_user_stream(user: User, stream: Stream):
continue
for c in b.commits.items:
commit = branch.commits.add()
commit: SpeckleCommitObject = branch.commits.add()
commit.id = commit.name = c.id
commit.message = c.message or ""
commit.author_name = c.authorName
commit.author_id = c.authorId
commit.created_at = datetime.strftime(c.createdAt, "%Y-%m-%d %H:%M:%S.%f%Z")
commit.created_at = c.createdAt.strftime("%Y-%m-%d %H:%M:%S.%f%Z") if c.createdAt else ""
commit.source_application = str(c.sourceApplication)
commit.referenced_object = c.referencedObject
if hasattr(s, "baseProperties"):
s.units = stream.baseProperties.units
s.units = stream.baseProperties.units # type: ignore
else:
s.units = "Meters"
class LoadUserStreams(bpy.types.Operator):
"""
Load all available streams for active user user
Load all available streams for active user
"""
bl_idname = "speckle.load_user_streams"
@@ -105,34 +170,50 @@ class LoadUserStreams(bpy.types.Operator):
bl_options = {"REGISTER", "UNDO"}
bl_description = "(Re)load all available user streams"
stream_limit: int = 20
branch_limit: int = 20
def execute(self, context):
speckle = context.scene.speckle
if len(speckle.users) > 0:
user = speckle.users[int(context.scene.speckle.active_user)]
client = speckle_clients[int(context.scene.speckle.active_user)]
try:
streams = client.stream.list(stream_limit=20)
except Exception as e:
_report(f"Failed to retrieve streams: {e}")
return
if not streams:
_report("Failed to retrieve streams.")
return
user.streams.clear()
default_units = "Meters"
for s in streams:
sstream = client.stream.get(id=s.id, branch_limit=20)
add_user_stream(user, sstream)
bpy.context.view_layer.update()
try:
self.load_user_stream(context)
return {"FINISHED"}
except Exception as ex:
_report(f"{self.bl_idname} failed: {ex}")
return {"CANCELLED"}
def load_user_stream(self, context: Context) -> None:
speckle = get_speckle(context)
user = speckle.validate_user_selection()
client = speckle_clients[int(speckle.active_user)]
try:
streams = client.stream.list(stream_limit=self.stream_limit)
except Exception as ex:
raise Exception(f"Failed to retrieve streams") from ex
if not streams:
raise Exception("Zero streams found")
return
user.streams.clear()
for s in streams:
assert(s.id)
sstream = client.stream.get(id=s.id, branch_limit=self.branch_limit)
add_user_stream(user, sstream)
bpy.context.view_layer.update()
if context.area:
context.area.tag_redraw()
return {"CANCELLED"}
metrics.track(
"Connector Action",
client.account,
custom_props={
"name": "LoadUserStreams"
},
)
+72 -10
View File
@@ -1,6 +1,7 @@
"""
Scene properties
"""
from typing import Optional, Tuple
import bpy
from bpy.props import (
StringProperty,
@@ -12,18 +13,18 @@ from bpy.props import (
PointerProperty,
)
class SpeckleSceneObject(bpy.types.PropertyGroup):
name: bpy.props.StringProperty(default="")
class SpeckleCommitObject(bpy.types.PropertyGroup):
id: StringProperty(default="abc")
message: StringProperty(default="A simple commit")
author_name: StringProperty(default="Author name")
author_id: StringProperty(default="Author ID")
created_at: StringProperty(default="Today")
source_application: StringProperty(default="Unknown")
id: StringProperty(default="")
message: StringProperty(default="")
author_name: StringProperty(default="")
author_id: StringProperty(default="")
created_at: StringProperty(default="")
source_application: StringProperty(default="")
referenced_object: StringProperty(default="")
class SpeckleBranchObject(bpy.types.PropertyGroup):
@@ -42,6 +43,12 @@ class SpeckleBranchObject(bpy.types.PropertyGroup):
description="Active commit",
items=get_commits,
)
def get_active_commit(self) -> Optional[SpeckleCommitObject]:
selected_index = int(self.commit)
if 0 <= selected_index < len(self.commits):
return self.commits[selected_index]
return None
class SpeckleStreamObject(bpy.types.PropertyGroup):
@@ -66,17 +73,28 @@ class SpeckleStreamObject(bpy.types.PropertyGroup):
items=get_branches,
)
def get_active_branch(self) -> Optional[SpeckleBranchObject]:
selected_index = int(self.branch)
if 0 <= selected_index < len(self.branches):
return self.branches[selected_index]
return None
class SpeckleUserObject(bpy.types.PropertyGroup):
server_name: StringProperty(default="SpeckleXYZ")
server_url: StringProperty(default="https://speckle.xyz")
id: StringProperty(default="")
name: StringProperty(default="Speckle User")
email: StringProperty(default="user@speckle.xyz")
company: StringProperty(default="SpeckleSystems")
authToken: StringProperty(default="", subtype='PASSWORD')
streams: CollectionProperty(type=SpeckleStreamObject)
active_stream: IntProperty(default=0)
def get_active_stream(self) -> Optional[SpeckleStreamObject]:
selected_index = int(self.active_stream)
if 0 <= selected_index < len(self.streams):
return self.streams[selected_index]
return None
class SpeckleSceneSettings(bpy.types.PropertyGroup):
def get_scripts(self, context):
@@ -104,8 +122,8 @@ class SpeckleSceneSettings(bpy.types.PropertyGroup):
active_user: EnumProperty(
items=get_users,
name="User",
description="Select user",
name="Account",
description="Select account",
update=set_user,
get=None,
set=None,
@@ -132,3 +150,47 @@ class SpeckleSceneSettings(bpy.types.PropertyGroup):
description="Script to run when sending stream objects.",
items=get_scripts,
)
def get_active_user(self) -> Optional[SpeckleUserObject]:
selected_index = int(self.active_user)
if 0 <= selected_index < len(self.users):
return self.users[selected_index]
return None
def validate_user_selection(self) -> SpeckleUserObject:
user = self.get_active_user()
if not user:
raise SelectionException("No user selected/found")
return user
def validate_stream_selection(self) -> Tuple[SpeckleUserObject, SpeckleStreamObject]:
user = self.validate_user_selection()
stream = user.get_active_stream()
if not stream:
raise SelectionException("No stream selected/found")
return (user, stream)
def validate_branch_selection(self) -> Tuple[SpeckleUserObject, SpeckleStreamObject, SpeckleBranchObject]:
(user, stream) = self.validate_stream_selection()
branch = stream.get_active_branch()
if not branch:
raise SelectionException("No branch selected/found")
return (user, stream, branch)
def validate_commit_selection(self) ->Tuple[SpeckleUserObject, SpeckleStreamObject, SpeckleBranchObject, SpeckleCommitObject]:
(user, stream, branch) = self.validate_branch_selection()
commit = branch.get_active_commit()
if commit is None:
raise SelectionException("No commit selected/found")
return (user, stream, branch, commit)
class SelectionException(Exception):
pass
def get_speckle(context: bpy.types.Context) -> SpeckleSceneSettings:
return context.scene.speckle #type: ignore
+1 -1
View File
@@ -115,7 +115,7 @@ class VIEW3D_PT_SpeckleUser(bpy.types.Panel):
col = layout.column()
if len(speckle.users) < 1:
col.label(text="No users found.")
col.label(text="Refresh to initialise")
else:
col.prop(speckle, "active_user", text="")
user = speckle.users[int(speckle.active_user)]
Generated
+907 -752
View File
File diff suppressed because it is too large Load Diff
+4 -4
View File
@@ -7,17 +7,17 @@ license = "Apache-2.0"
[tool.poetry.dependencies]
python = ">=3.8, <4.0.0"
specklepy = "^2.11.4"
specklepy = "^2.16.2"
attrs = "^23.1.0"
# [tool.poetry.group.local_specklepy.dependencies]
# specklepy = {path = "../specklepy", develop = true}
[tool.poetry.group.dev.dependencies]
numpy = "^1.23.5"
fake-bpy-module-latest = "^20221006"
fake-bpy-module-latest = "^20230117"
black = "^22.10.0"
pylint = "^2.15.7"
ruff = "^0.0.166"
ruff = "^0.0.187"
[build-system]
requires = ["poetry-core>=1.0.0"]