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Author SHA1 Message Date
Jedd Morgan 52136d3ef6 Merge pull request #155 from specklesystems/jrm/instances
Implemented support for new instances
2023-03-21 22:01:46 +00:00
Jedd Morgan fe764d7f0c removed old comment 2023-03-21 21:58:07 +00:00
Jedd Morgan 669dd67521 Added option to receive instances as linked duplicates 2023-03-21 21:45:53 +00:00
Jedd Morgan f74b2c37f0 Implemented support for new instances 2023-03-19 03:08:57 +00:00
Jedd Morgan ebb4e32fff Merge pull request #151 from specklesystems/jrm/curve-fix
Fixes many bugs with curves
2023-03-09 14:52:28 +00:00
Jedd Morgan 25903baf83 Set default mesh smoothing to True 2023-02-21 19:19:31 +00:00
Jedd Morgan cb6d6d7ad8 feat(converter): Added support for Ellipse and Circles 2023-02-21 19:17:14 +00:00
Jedd Morgan fd2687aa3c All non-bezier nurbs curves now work perfectly rhino->blend->rhino 2023-02-20 22:26:11 +00:00
Jedd Morgan f5c65068de feat(converter): Better curve support 2023-02-18 02:23:41 +00:00
Jedd Morgan 235b49d8c6 Merge pull request #150 from specklesystems/hotfix-authtoken
fix(auth): hotfix for serializing authTokens in blender file
2023-02-15 18:00:53 +00:00
Jedd Morgan a1ec137c67 minor cleanup 2023-02-15 16:40:49 +00:00
Jedd Morgan b95f621272 Aligned nurbs knot multiplicities with rhino curves 2023-02-15 16:37:48 +00:00
Jedd Morgan a1fcdad0e3 fix(auth): hotfix for serializing authTokens in blender file 2023-02-15 15:41:36 +00:00
Gergő Jedlicska 584e543964 makes sure to insert a path string into the sys path not a path object (#149) 2023-02-08 12:45:29 +01:00
Jedd Morgan ef20c5240c Merge pull request #148 from specklesystems/jrm/converter/fix
Custom Properties overflow fix
2023-02-05 17:20:17 +00:00
Jedd Morgan 9fe12a018a fix(ToNative): fixed issue with attaching custom properties that exceed int32 max value 2023-02-05 15:30:55 +00:00
JR-Morgan 8411c01f1b Merge branch 'main' of https://github.com/specklesystems/speckle-blender 2023-02-02 15:06:25 +00:00
JR-Morgan 63b82a30cb bumped specklepy 2.12.0 2023-02-02 15:05:59 +00:00
Jedd Morgan 0b6e39cf38 Merge pull request #147 from specklesystems/jrm/converter/multi-mesh
Fixed misalgined uv error message
2023-02-02 13:56:21 +00:00
JR-Morgan b7efcec517 uv experimentation 2023-02-02 13:45:57 +00:00
Jedd Morgan 0ab0096aac Merge pull request #142 from specklesystems/jrm/converter/multi-mesh
Jrm/converter/multi mesh
2023-02-01 14:00:11 +00:00
JR-Morgan cbd8fc99bb Merge remote-tracking branch 'origin' into jrm/converter/multi-mesh 2023-02-01 14:00:00 +00:00
JR-Morgan 2a9287e762 final polish 2023-02-01 13:52:20 +00:00
Jedd Morgan 98c70f237c Merge pull request #146 from specklesystems/gergo/alwaysInstall
fix(installer): make sure to always install specklepy dependencies
2023-02-01 13:10:22 +00:00
Gergő Jedlicska 048047cf05 fix(installer): make sure to always install specklepy dependencies
Co-authored-by: Jedd Morgan <45512892+JR-Morgan@users.noreply.github.com>
2023-01-31 10:57:05 +02:00
Jedd Morgan 6118215cae Experimentation with receive modes 2023-01-26 14:58:53 +00:00
Jedd Morgan 8e06432fe6 relock poetry 2023-01-23 23:50:42 +00:00
Jedd Morgan cb8620ff8a Merge branch 'main' into jrm/converter/multi-mesh
Signed-off-by: Jedd Morgan <45512892+JR-Morgan@users.noreply.github.com>
2023-01-23 23:49:12 +00:00
Jedd Morgan e0eddea8ab Fixed regression of null elements 2023-01-23 19:59:49 +00:00
Jedd Morgan 35b96eaa4e feat(converter): meshes with multiple materials ToSpeckle 2022-12-19 13:42:35 +00:00
Jedd Morgan c229bb2414 materials 2022-12-15 18:04:31 +00:00
Jedd Morgan 318bd086c0 feat(converter): convert displayValues ToNative as a single mesh 2022-12-15 16:00:44 +00:00
Jedd Morgan 977994e141 feat(converter): initial refactor of mesh traversal 2022-12-13 19:02:43 +00:00
Jedd Morgan d9cbc80ee7 Zero restart installation 2022-12-09 15:00:44 +00:00
Jedd Morgan 45038fad79 feat(connector): Added reload operation to user account selection 2022-12-09 03:26:21 +00:00
Gergő Jedlicska cda621d735 chore(deps): relock again 2022-12-07 14:46:09 +01:00
Gergő Jedlicska 2d052d1379 chore(deps): remove local specklepy dep 2022-12-07 14:44:20 +01:00
Gergő Jedlicska 46ce2bc0df ci(circleci): install dependencies before packaging 2022-12-07 14:38:06 +01:00
Gergő Jedlicska 80e2216aa0 ci(circleci): add new package connector step 2022-12-07 14:32:48 +01:00
Gergő Jedlicska 10d69aa44b add new installer mechanism 2022-12-07 13:52:22 +01:00
14 changed files with 1280 additions and 704 deletions
+7 -2
View File
@@ -36,8 +36,13 @@ loading a Blender file
@persistent
def load_handler(dummy):
bpy.ops.speckle.users_load()
pass
# Calling users_load is an expensive operation, one that force users to wait a good 10s every time blender loads.
# Until we can do this non-blocking, we will make the user hit the refresh button each time.
#bpy.ops.speckle.users_load()
# Instead, we shall just reset the user selection to an uninitiailised state
bpy.ops.speckle.users_reset()
"""
Permanent handle on callbacks
+474 -208
View File
@@ -1,13 +1,23 @@
import math
from typing import Union
from typing import Tuple, Union, Collection
from bpy_speckle.functions import get_scale_length, _report
import mathutils
import bpy, bmesh, bpy_types
from specklepy.objects.other import *
from mathutils import (
Matrix as MMatrix,
Vector as MVector,
Quaternion as MQuaternion,
)
import bpy, bmesh
from specklepy.objects.other import (
Instance,
Transform,
BlockDefinition,
)
from specklepy.objects.geometry import *
from bpy.types import Object
from .util import (
add_blender_material,
get_render_material,
link_object_to_collection_nested,
render_material_to_native,
add_custom_properties,
add_vertices,
add_faces,
@@ -15,147 +25,216 @@ from .util import (
add_uv_coords,
)
SUPPORTED_CURVES = (Line, Polyline, Curve, Arc, Polycurve)
SUPPORTED_CURVES = (Line, Polyline, Curve, Arc, Polycurve, Ellipse, Circle)
CAN_CONVERT_TO_NATIVE = (
Mesh,
Brep,
*SUPPORTED_CURVES,
Transform,
BlockDefinition,
BlockInstance,
Instance,
)
def _has_native_convesion(speckle_object: Base) -> bool:
return any(isinstance(speckle_object, t) for t in CAN_CONVERT_TO_NATIVE)
def _has_fallback_conversion(speckle_object: Base) -> bool:
return any(getattr(speckle_object, alias, None) for alias in DISPLAY_VALUE_PROPERTY_ALIASES)
def can_convert_to_native(speckle_object: Base) -> bool:
if type(speckle_object) in CAN_CONVERT_TO_NATIVE:
return True
if getattr(
speckle_object, "displayValue", getattr(speckle_object, "displayMesh", None)
):
if(_has_native_convesion(speckle_object) or _has_fallback_conversion(speckle_object)):
return True
_report(f"Could not convert unsupported Speckle object: {speckle_object}")
return False
def convert_to_native(speckle_object: Base, name: Optional[str] = None) -> Optional[Union[list, Object]]:
def create_new_object(obj_data: Optional[bpy.types.ID], desired_name: str, counter: int = 0) -> bpy.types.Object:
"""
Creates a new blender object with a unique name,
if the desired_name is already taken
we'll append a number, with the format .xxx to the desired_name to ensure the name is unique.
"""
name = desired_name if counter == 0 else f"{desired_name[:OBJECT_NAME_MAX_LENGTH - 4]}.{counter:03d}" # format counter as name.xxx, truncate to ensure we don't exceed the object name max length
if name in bpy.data.objects.keys():
#Object already exists, increment counter and try again!
return create_new_object(obj_data, desired_name, counter + 1)
blender_object = bpy.data.objects.new(name, obj_data)
return blender_object
convert_instances_as: str #HACK: This is hacky, we need a better way to pass settings down to the converter
def set_convert_instances_as(value: str):
global convert_instances_as
convert_instances_as = value
def convert_to_native(speckle_object: Base) -> list[Object]:
speckle_type = type(speckle_object)
speckle_name = (
name
or getattr(speckle_object, "name", None)
or f"{speckle_object.speckle_type} -- {speckle_object.id}"
)
# convert unsupported types with display values
if speckle_type not in CAN_CONVERT_TO_NATIVE:
elements = getattr(speckle_object, "elements", getattr(speckle_object, "@elements", []))
display = getattr(
speckle_object, "displayValue", getattr(speckle_object, "@displayValue", None)
)
if not elements and not display:
_report(f"Could not convert unsupported Speckle object: {speckle_object}")
return None
if isinstance(display, list):
elements.extend(display)
else:
elements.append(display)
# TODO: depreciate the parent type
# add parent type here so we can use it as a blender custom prop
# not making it hidden, so it will get added on send as i think it might be helpful? can reconsider
converted = []
for item in elements:
if not isinstance(item, Base):
continue
item.parent_speckle_type = speckle_object.speckle_type
blender_object = convert_to_native(item)
if isinstance(blender_object, list):
converted.extend(blender_object)
else:
add_custom_properties(speckle_object, blender_object)
converted.append(blender_object)
return converted
try:
# convert breps
if speckle_type is Brep:
meshes = getattr(
speckle_object, "displayValue", getattr(speckle_object, "displayMesh", iter([]))
)
if material := getattr(speckle_object, "renderMaterial", getattr(speckle_object, "@renderMaterial", None),):
for mesh in meshes:
mesh["renderMaterial"] = material
object_name = _generate_object_name(speckle_object)
scale = get_scale_factor(speckle_object)
return [convert_to_native(mesh) for mesh in meshes]
obj_data: Optional[Union[bpy.types.ID, bpy.types.Object]] = None
converted: list[Object] = []
# convert elements/breps
if not _has_native_convesion(speckle_object):
(obj_data, converted) = element_to_native(speckle_object, object_name, scale)
if not obj_data and not converted:
_report(f"Unsupported type {speckle_object.speckle_type}")
scale = 1.0
if units := getattr(speckle_object, "units", None):
scale = get_scale_length(units) / bpy.context.scene.unit_settings.scale_length
# convert supported geometry
if isinstance(speckle_object, Mesh):
obj_data = mesh_to_native(speckle_object, name=speckle_name, scale=scale)
elif isinstance(speckle_object, Mesh):
obj_data = mesh_to_native(speckle_object, object_name, scale)
elif speckle_type in SUPPORTED_CURVES:
obj_data = icurve_to_native(speckle_object, name=speckle_name, scale=scale)
elif isinstance(speckle_object, Transform):
obj_data = transform_to_native(speckle_object, scale=scale)
elif isinstance(speckle_object, BlockDefinition):
obj_data = block_def_to_native(speckle_object, scale=scale)
elif isinstance(speckle_object, BlockInstance): # speckle_type is BlockInstance:
obj_data = block_instance_to_native(speckle_object, scale=scale)
obj_data = icurve_to_native(speckle_object, object_name, scale)
elif isinstance(speckle_object, Instance):
if convert_instances_as == "linked_duplicates":
(obj_data, converted) = instance_to_native_object(speckle_object, scale)
else: # convert_instances_as == collection_instance
obj_data = instance_to_native_collection_instance(speckle_object, scale)
else:
_report(f"Unsupported type {speckle_type}")
return None
return []
except Exception as ex: # conversion error
_report(f"Error converting {speckle_object} \n{ex}")
return None
return []
if speckle_name in bpy.data.objects.keys():
blender_object = bpy.data.objects[speckle_name]
blender_object.data = (
obj_data.data if isinstance(obj_data, bpy_types.Object) else obj_data
)
blender_object.matrix_world = (
blender_object.matrix_world
if speckle_type is BlockInstance
else mathutils.Matrix()
)
if hasattr(obj_data, "materials"):
blender_object.data.materials.clear()
else:
blender_object = (
obj_data
if isinstance(obj_data, bpy_types.Object)
else bpy.data.objects.new(speckle_name, obj_data)
)
blender_object = obj_data if isinstance(obj_data, Object) else create_new_object(obj_data, object_name)
blender_object.speckle.object_id = str(speckle_object.id)
blender_object.speckle.enabled = True
add_custom_properties(speckle_object, blender_object)
add_blender_material(speckle_object, blender_object)
return blender_object
for child in converted:
child.parent = blender_object
converted.append(blender_object)
_report(f"Successfully converted {object_name} as {blender_object.type}")
return converted
def mesh_to_native(speckle_mesh: Mesh, name: str, scale=1.0) -> bpy.types.Mesh:
DISPLAY_VALUE_PROPERTY_ALIASES = ["displayValue", "@displayValue", "displayMesh", "@displayMesh", "elements", "@elements"]
def element_to_native(speckle_object: Base, name: str, scale: float, combineMeshes: bool = True) -> tuple[Optional[bpy.types.Mesh], list[bpy.types.Object]]:
"""
Converts a given speckle_object by converting displayValue properties (elements treated the same as displayValues)
if combineMeshes == True
Converts mesh displayValues as one mesh
Converts non-mesh displayValues as child Objects
if combineMeshes == False
Converts all displayValues as child objects (first item of the returned tuple will be None)
"""
meshes: list[Mesh] = []
elements: list[Base] = []
#NOTE: raw Mesh elements will be treated like displayValues, which is not ideal, but no connector sends raw Mesh elements so it's fine
for alias in DISPLAY_VALUE_PROPERTY_ALIASES:
display = getattr(speckle_object, alias, None)
count = 0
MAX_DEPTH = 255 # some large value, to prevent infinite reccursion
def seperate(value: Any) -> bool:
nonlocal meshes, elements, count, MAX_DEPTH
if combineMeshes and isinstance(value, Mesh):
meshes.append(value)
elif isinstance(value, Base):
elements.append(value)
elif isinstance(value, list):
count += 1
if(count > MAX_DEPTH):
return True
for x in value:
seperate(x)
return False
did_halt = seperate(display)
if did_halt:
_report(f"Traversal of {speckle_object.speckle_type} {speckle_object.id} halted after traversal depth exceeds MAX_DEPTH={MAX_DEPTH}. Are there circular references object structure?")
converted: list[Object] = []
mesh = None
if meshes:
mesh = meshes_to_native(speckle_object, meshes, name, scale)
for item in elements:
# add parent type here so we can use it as a blender custom prop
# not making it hidden, so it will get added on send as i think it might be helpful? can reconsider
item.parent_speckle_type = speckle_object.speckle_type #TODO: consider if this is still useful, as we now properly structure object parenting
blender_object = convert_to_native(item)
if isinstance(blender_object, list):
converted.extend(blender_object)
else:
add_custom_properties(speckle_object, blender_object)
converted.append(blender_object)
return (mesh, converted)
def mesh_to_native(speckle_mesh: Mesh, name: str, scale: float) -> bpy.types.Mesh:
return meshes_to_native(speckle_mesh, [speckle_mesh], name, scale)
def meshes_to_native(element: Base, meshes: Collection[Mesh], name: str, scale: float) -> bpy.types.Mesh:
if name in bpy.data.meshes.keys():
blender_mesh = bpy.data.meshes[name]
else:
blender_mesh = bpy.data.meshes.new(name=name)
return bpy.data.meshes[name]
blender_mesh = bpy.data.meshes.new(name=name)
fallback_material = get_render_material(element)
bm = bmesh.new()
add_vertices(speckle_mesh, bm, scale)
add_faces(speckle_mesh, bm)
add_colors(speckle_mesh, bm)
add_uv_coords(speckle_mesh, bm)
# First pass, add vertex data
for mesh in meshes:
scale = get_scale_factor(mesh, scale)
add_vertices(mesh, bm, scale)
bm.verts.ensure_lookup_table()
# Second pass, add face data
offset = 0
for i, mesh in enumerate(meshes):
add_faces(mesh, bm, offset, i)
render_material = get_render_material(mesh) or fallback_material
if render_material is not None:
native_material = render_material_to_native(render_material)
blender_mesh.materials.append(native_material)
offset += len(mesh.vertices) // 3
bm.faces.ensure_lookup_table()
bm.verts.index_update()
# Third pass, add vertex instance data
for mesh in meshes:
add_colors(mesh, bm)
add_uv_coords(mesh, bm)
bmesh.ops.recalc_face_normals(bm, faces=bm.faces)
bm.to_mesh(blender_mesh)
bm.free()
bm.free()
return blender_mesh
def line_to_native(speckle_curve: Line, blender_curve: bpy.types.Curve, scale: float) -> Optional[bpy.types.Spline]:
"""
Curves
"""
def line_to_native(speckle_curve: Line, blender_curve: bpy.types.Curve, scale: float) -> list[bpy.types.Spline]:
if not speckle_curve.end: return []
line = blender_curve.splines.new("POLY")
line.points.add(1)
@@ -166,95 +245,93 @@ def line_to_native(speckle_curve: Line, blender_curve: bpy.types.Curve, scale: f
1,
)
if speckle_curve.end:
line.points[1].co = (
float(speckle_curve.end.x) * scale,
float(speckle_curve.end.y) * scale,
float(speckle_curve.end.z) * scale,
1,
)
line.points[1].co = (
float(speckle_curve.end.x) * scale,
float(speckle_curve.end.y) * scale,
float(speckle_curve.end.z) * scale,
return [line]
def polyline_to_native(scurve: Polyline, bcurve: bpy.types.Curve, scale: float) -> list[bpy.types.Spline]:
if not (value := scurve.value): return []
N = len(value) // 3
polyline = bcurve.splines.new("POLY")
if hasattr(scurve, "closed"):
polyline.use_cyclic_u = scurve.closed
# if "closed" in scurve.keys():
# polyline.use_cyclic_u = scurve["closed"]
polyline.points.add(N - 1)
for i in range(N):
polyline.points[i].co = (
float(value[i * 3]) * scale,
float(value[i * 3 + 1]) * scale,
float(value[i * 3 + 2]) * scale,
1,
)
return line
return [polyline]
def polyline_to_native(scurve: Polyline, bcurve: bpy.types.Curve, scale: float) -> Optional[bpy.types.Spline]:
if value := scurve.value:
N = len(value) // 3
def nurbs_to_native(scurve: Curve, bcurve: bpy.types.Curve, scale: float) -> list[bpy.types.Spline]:
if not (points := scurve.points): return []
polyline = bcurve.splines.new("POLY")
# Closed curves from rhino will have n + degree points. We ignore the extras
num_points = len(points) // 3 - scurve.degree if (scurve.closed) else (
len(points) // 3)
nurbs = bcurve.splines.new("NURBS")
nurbs.use_cyclic_u = scurve.closed
nurbs.use_endpoint_u = not scurve.periodic
nurbs.points.add(num_points - 1)
use_weights = len(scurve.weights) >= num_points
for i in range(num_points):
nurbs.points[i].co = (
float(points[i * 3]) * scale,
float(points[i * 3 + 1]) * scale,
float(points[i * 3 + 2]) * scale,
1,
)
nurbs.points[i].weight = scurve.weights[i] if use_weights else 1
if hasattr(scurve, "closed"):
polyline.use_cyclic_u = scurve.closed
nurbs.order_u = scurve.degree + 1
# if "closed" in scurve.keys():
# polyline.use_cyclic_u = scurve["closed"]
polyline.points.add(N - 1)
for i in range(N):
polyline.points[i].co = (
float(value[i * 3]) * scale,
float(value[i * 3 + 1]) * scale,
float(value[i * 3 + 2]) * scale,
1,
)
return polyline
def nurbs_to_native(scurve: Curve, bcurve: bpy.types.Curve, scale: float) -> Optional[bpy.types.Spline]:
if points := scurve.points:
N = len(points) // 3
nurbs = bcurve.splines.new("NURBS")
if hasattr(scurve, "closed"):
nurbs.use_cyclic_u = scurve.closed != 0
nurbs.points.add(N - 1)
for i in range(N):
nurbs.points[i].co = (
float(points[i * 3]) * scale,
float(points[i * 3 + 1]) * scale,
float(points[i * 3 + 2]) * scale,
1,
)
if len(scurve.weights) == len(nurbs.points):
for i, w in enumerate(scurve.weights):
nurbs.points[i].weight = w
# TODO: anaylize curve knots to decide if use_endpoint_u or use_bezier_u should be enabled
# nurbs.use_endpoint_u = True
nurbs.order_u = scurve.degree + 1
return nurbs
return [nurbs]
def arc_to_native(rcurve: Arc, bcurve: bpy.types.Curve, scale: float) -> Optional[bpy.types.Spline]:
# TODO: improve Blender representation of arc
# TODO: improve Blender representation of arc - check autocad test stream
plane = rcurve.plane
if not plane:
return None
normal = mathutils.Vector([plane.normal.x, plane.normal.y, plane.normal.z])
normal = MVector([plane.normal.x, plane.normal.y, plane.normal.z])
radius = rcurve.radius * scale
startAngle = rcurve.startAngle
endAngle = rcurve.endAngle
startQuat = mathutils.Quaternion(normal, startAngle)
endQuat = mathutils.Quaternion(normal, endAngle)
startQuat = MQuaternion(normal, startAngle)
endQuat = MQuaternion(normal, endAngle)
# Get start and end vectors, centre point, angles, etc.
r1 = mathutils.Vector([plane.xdir.x, plane.xdir.y, plane.xdir.z])
r1 = MVector([plane.xdir.x, plane.xdir.y, plane.xdir.z])
r1.rotate(startQuat)
r2 = mathutils.Vector([plane.xdir.x, plane.xdir.y, plane.xdir.z])
r2 = MVector([plane.xdir.x, plane.xdir.y, plane.xdir.z])
r2.rotate(endQuat)
c = mathutils.Vector([plane.origin.x, plane.origin.y, plane.origin.z]) * scale
c = MVector([plane.origin.x, plane.origin.y, plane.origin.z]) * scale
spt = c + r1 * radius
ept = c + r2 * radius
@@ -270,7 +347,7 @@ def arc_to_native(rcurve: Arc, bcurve: bpy.types.Curve, scale: float) -> Optiona
Ndiv = max(int(math.floor(angle / 0.3)), 2)
step = angle / float(Ndiv)
stepQuat = mathutils.Quaternion(normal, step)
stepQuat = MQuaternion(normal, step)
tan = math.tan(step / 2) * radius
arc.points.add(Ndiv + 1)
@@ -293,7 +370,7 @@ def arc_to_native(rcurve: Arc, bcurve: bpy.types.Curve, scale: float) -> Optiona
return arc
def polycurve_to_native(scurve: Polycurve, bcurve: bpy.types.Curve, scale: float):
def polycurve_to_native(scurve: Polycurve, bcurve: bpy.types.Curve, scale: float) -> list[bpy.types.Spline]:
"""
Convert Polycurve object
"""
@@ -305,48 +382,110 @@ def polycurve_to_native(scurve: Polycurve, bcurve: bpy.types.Curve, scale: float
speckle_type = type(seg)
if speckle_type in SUPPORTED_CURVES:
curves.append(icurve_to_native_spline(seg, bcurve, scale=scale))
curves.append(icurve_to_native_spline(seg, bcurve, scale))
else:
_report(f"Unsupported curve type: {speckle_type}")
return curves
def circle_to_native(circle: Circle, bcurve: bpy.types.Curve, units_scale: float) -> list[bpy.types.Spline]:
#HACK: violates typing, but it works...
circle["firstRadius"] = circle.radius
circle["secondRadius"] = circle.radius
return ellipse_to_native(circle, bcurve, units_scale)
def ellipse_to_native(ellipse: Ellipse, bcurve: bpy.types.Curve, units_scale: float) -> list[bpy.types.Spline]:
plane = ellipse.plane
def icurve_to_native_spline(speckle_curve: Base, blender_curve: bpy.types.Curve, scale=1.0):
curve_type = type(speckle_curve)
if curve_type is Line:
return line_to_native(speckle_curve, blender_curve, scale)
if curve_type is Polyline:
return polyline_to_native(speckle_curve, blender_curve, scale)
if curve_type is Curve:
return nurbs_to_native(speckle_curve, blender_curve, scale)
if curve_type is Polycurve:
radX = ellipse.firstRadius * units_scale
radY = ellipse.secondRadius * units_scale
D = 0.5522847498307936 # (4/3)*tan(pi/8)
right_handles = [
(+radX, +radY * D, 0.0),
(-radX * D, +radY, 0.0),
(-radX, -radY * D, 0.0),
(+radX * D, -radY, 0.0),
]
left_handles = [
(+radX, -radY * D, 0.0),
(+radX * D, +radY, 0.0),
(-radX, +radY * D, 0.0),
(-radX * D, -radY, 0.0),
]
points = [
(+radX, 0.0, 0.0),
(0.0, +radY, 0.0),
(-radX, 0.0, 0.0),
(0.0, -radY, 0.0),
]
transform = plane_to_native_transform(plane, units_scale)
spline = bcurve.splines.new("BEZIER")
spline.bezier_points.add(len(points) - 1)
for i in range(len(points)):
spline.bezier_points[i].co = transform @ MVector(points[i])
spline.bezier_points[i].handle_left = transform @ MVector(left_handles[i])
spline.bezier_points[i].handle_right = transform @ MVector(right_handles[i])
spline.use_cyclic_u = True
#TODO support trims?
return [spline]
def icurve_to_native_spline(speckle_curve: Base, blender_curve: bpy.types.Curve, scale: float) -> list[bpy.types.Spline]:
# polycurves
if isinstance(speckle_curve, Polycurve):
return polycurve_to_native(speckle_curve, blender_curve, scale)
if curve_type is Arc:
return arc_to_native(speckle_curve, blender_curve, scale)
# single curves
if isinstance(speckle_curve, Line):
spline = line_to_native(speckle_curve, blender_curve, scale)
elif isinstance(speckle_curve, Curve):
spline = nurbs_to_native(speckle_curve, blender_curve, scale)
elif isinstance(speckle_curve, Polyline):
spline = polyline_to_native(speckle_curve, blender_curve, scale)
elif isinstance(speckle_curve, Arc):
spline = arc_to_native(speckle_curve, blender_curve, scale)
elif isinstance(speckle_curve, Ellipse):
spline = ellipse_to_native(speckle_curve, blender_curve, scale)
elif isinstance(speckle_curve, Circle):
spline = circle_to_native(speckle_curve, blender_curve, scale)
else:
raise TypeError(f"{speckle_curve} is not a supported curve type. Supported types: {SUPPORTED_CURVES}")
return [spline] if spline is not None else []
def icurve_to_native(speckle_curve: Base, name=None, scale=1.0) -> Optional[Curve]:
def icurve_to_native(speckle_curve: Base, name: str, scale: float) -> Optional[bpy.types.Curve]:
curve_type = type(speckle_curve)
if curve_type not in SUPPORTED_CURVES:
_report(f"Unsupported curve type: {curve_type}")
return None
name = name or f"{curve_type} -- {speckle_curve.id}"
blender_curve = (
bpy.data.curves[name]
if name in bpy.data.curves.keys()
else bpy.data.curves.new(name, type="CURVE")
)
blender_curve.dimensions = "3D"
blender_curve.resolution_u = 12
blender_curve.resolution_u = 12 #TODO: We could maybe decern the resolution from the ployline displayValue
icurve_to_native_spline(speckle_curve, blender_curve, scale)
return blender_curve
def transform_to_native(transform: Transform, scale=1.0) -> mathutils.Matrix:
mat = mathutils.Matrix(
"""
Transforms and Intances
"""
def transform_to_native(transform: Transform, scale: float) -> MMatrix:
mat = MMatrix(
[
transform.value[:4],
transform.value[4:8],
@@ -359,38 +498,165 @@ def transform_to_native(transform: Transform, scale=1.0) -> mathutils.Matrix:
mat[i][3] *= scale
return mat
def plane_to_native_transform(plane: Plane, fallback_scale:float = 1) -> MMatrix:
scale_factor = get_scale_factor(plane, fallback_scale)
tx = (plane.origin.x * scale_factor)
ty = (plane.origin.y * scale_factor)
tz = (plane.origin.z * scale_factor)
def block_def_to_native(definition: BlockDefinition, scale=1.0) -> bpy.types.Collection:
native_def = bpy.data.collections.get(definition.name)
return MMatrix((
(plane.xdir.x, plane.xdir.y, plane.xdir.z , 0),
(plane.ydir.x, plane.ydir.y, plane.ydir.z , 0),
(plane.normal.x, plane.normal.y, plane.normal.z , 0),
(tx, ty, tz, 1)
)).transposed()
"""
Instances / Blocks
"""
def _get_instance_name(instance: Instance) -> str:
name_prefix = _speckle_object_name(instance) or _speckle_object_name(instance.definition) or _simplified_speckle_name(instance.speckle_type)
return f"{name_prefix}{OBJECT_NAME_SEPERATOR}{instance.id}"
def instance_to_native_object(instance: Instance, scale: float) -> Tuple[bpy.types.Object, List[bpy.types.Object]]:
"""
Converts Instance to a unique object with (potentially) shared data (linked duplicate)
"""
if not instance.definition: raise Exception(f"Instance is missing a definition")
if not instance.transform: raise Exception(f"Instance is missing a transform")
name = _get_instance_name(instance)
definition = instance.definition
native_instance: Object
native_elements: List[Object] = []
elements_on_instance: List[Object] = []
if isinstance(definition, BlockDefinition): #NOTE: We have to handle BlockDefinitions specially here, since they don't follow normal traversal rules
native_instance = create_new_object(None, name) #Instance will be empty
native_instance.empty_display_size = 0
for geo in definition.geometry:
native_elements.append(convert_to_native(geo)[-1])
else:
native_instance = convert_to_native(instance.definition)[-1] # Convert assuming that definition is convertable
instance_transform = transform_to_native(instance.transform, scale)
instance_transform_inverted = instance_transform.inverted()
native_instance.matrix_world = instance_transform
(_, elements_on_instance) = element_to_native(instance, name, scale)
for c in elements_on_instance:
c.matrix_world = instance_transform_inverted @ c.matrix_world #Undo the instance transform on elements
native_elements.extend(elements_on_instance)
return (native_instance, native_elements) #TODO: need to double check that all child objects have custom props attached correctly
def instance_to_native_collection_instance(instance: Instance, scale: float) -> bpy.types.Object:
"""
Convert an Instance as a transformed Object with the `instance_collection` property
set to be the `instance.Definition` converted as a collection
The definition collection won't be linked to the current scene
Any Elements on the instance object will also be converted (and spacially transformed)
"""
if not instance.definition: raise Exception(f"Instance is missing a definition")
if not instance.transform: raise Exception(f"Instance is missing a transform")
name = _get_instance_name(instance)
# Get/Convert definition collection
collection_def = _instance_definition_to_native(instance.definition)
# Convert elements as children of collection instance object
(_, elements) = element_to_native(instance, name, scale, False)
instance_transform = transform_to_native(instance.transform, scale)
instance_transform_inverted = instance_transform.inverted()
native_instance = bpy.data.objects.new(name, None)
#add_custom_properties(instance, native_instance)
# hide the instance axes so they don't clutter the viewport
native_instance.empty_display_size = 0
native_instance.instance_collection = collection_def
native_instance.instance_type = "COLLECTION"
native_instance.matrix_world =instance_transform
for c in elements:
c.matrix_world = instance_transform_inverted @ c.matrix_world #Undo the instance transform on elements
c.parent = native_instance #TODO: need to double check that all child objects have custom props attached correctly
return native_instance
def _instance_definition_to_native(definition: Union[Base, BlockDefinition]) -> bpy.types.Collection:
"""
Converts a geometry carrying Base as a collection (does not link it to the scene)
"""
name = _generate_object_name(definition)
native_def = bpy.data.collections.get(name)
if native_def:
return native_def
native_def = bpy.data.collections.new(definition.name)
native_def = bpy.data.collections.new(name)
native_def["applicationId"] = definition.applicationId
for geo in definition.geometry:
if b_obj := convert_to_native(geo):
native_def.objects.link(
b_obj
if isinstance(b_obj, bpy_types.Object)
else bpy.data.objects.new(b_obj.name, b_obj)
)
#TODO could maybe replace BlockDefinition awareness with a single traverse member call
geometry = definition.geometry if isinstance(definition, BlockDefinition) else [definition]
for geo in geometry:
if not geo: continue
converted = convert_to_native(geo)[-1] #NOTE: we assume the last item is the root converted item
link_object_to_collection_nested(converted, native_def)
return native_def
def block_instance_to_native(instance: BlockInstance, scale=1.0) -> bpy.types.Object:
"""
Convert BlockInstance to native
"""
name = f"{getattr(instance, 'name', None) or instance.blockDefinition.name} -- {instance.id}"
native_def = block_def_to_native(instance.blockDefinition, scale)
"""
Object Naming
"""
native_instance = bpy.data.objects.new(name, None)
add_custom_properties(instance, native_instance)
native_instance["name"] = getattr(instance, 'name', None) or instance.blockDefinition.name
# hide the instance axes so they don't clutter the viewport
native_instance.empty_display_size = 0
native_instance.instance_collection = native_def
native_instance.instance_type = "COLLECTION"
native_instance.matrix_world = transform_to_native(instance.transform, scale)
return native_instance
def _speckle_object_name(speckle_object: Base) -> Optional[str]:
return (getattr(speckle_object, "name", None)
or getattr(speckle_object, "Name", None)
or getattr(speckle_object, "family", None)
)
# Blender object names must not exceed 62 characters
# We need to ensure the complete ID is included in the name (to prevent identity collisions)
# So we if the name is too long, we need to truncate
OBJECT_NAME_MAX_LENGTH = 62
SPECKLE_ID_LENGTH = 32
OBJECT_NAME_SEPERATOR = " -- "
def _truncate_name(name: str) -> str:
MAX_NAME_LENGTH = OBJECT_NAME_MAX_LENGTH - SPECKLE_ID_LENGTH - len(OBJECT_NAME_SEPERATOR)
return name[:MAX_NAME_LENGTH]
def _simplified_speckle_name(speckle_type: str) -> str:
return(speckle_type.rsplit('.')[-1]) #Take only the most specific object type name (without namespace)
def _generate_object_name(speckle_object: Base) -> str:
prefix: str
name = _speckle_object_name(speckle_object)
if name:
prefix = _truncate_name(name)
else:
prefix = _simplified_speckle_name(speckle_object.speckle_type)
return f"{prefix}{OBJECT_NAME_SEPERATOR}{speckle_object.id}"
def get_scale_factor(speckle_object: Base, fallback: float = 1.0) -> float:
scale = fallback
if units := getattr(speckle_object, "units", None):
scale = get_scale_length(units) / bpy.context.scene.unit_settings.scale_length
return scale
+167 -72
View File
@@ -1,12 +1,19 @@
from typing import Optional
from typing import Dict, Iterable, Optional, Tuple
import bpy
from bpy.types import Depsgraph, MeshVertColor, MeshVertex, Object
from bpy.types import Depsgraph, Material, MeshPolygon, Object
from deprecated import deprecated
from mathutils.geometry import interpolate_bezier
from mathutils import (
Matrix as MMatrix,
Vector as MVector,
)
from specklepy.objects.geometry import Mesh, Curve, Interval, Box, Point, Polyline
from specklepy.objects.other import *
from bpy_speckle.functions import _report
from bpy_speckle.convert.util import (
get_blender_custom_properties,
make_knots,
nurb_make_curve,
to_argb_int,
)
@@ -23,7 +30,7 @@ def convert_to_speckle(blender_object: Object, scale: float, units: str, desgrap
return None
speckle_objects = []
speckle_material = material_to_speckle(blender_object)
# speckle_material = material_to_speckle_old(blender_object) #TODO: What about curves with materials...
if desgraph:
blender_object = blender_object.evaluated_get(desgraph)
converted = None
@@ -40,12 +47,11 @@ def convert_to_speckle(blender_object: Object, scale: float, units: str, desgrap
speckle_objects.extend([c for c in converted if c != None])
else:
speckle_objects.append(converted)
for so in speckle_objects:
so.properties = get_blender_custom_properties(blender_object)
so.applicationId = so.properties.pop("applicationId", None)
if speckle_material:
so["renderMaterial"] = speckle_material
# Set object transform
if blender_type != "EMPTY":
@@ -55,56 +61,70 @@ def convert_to_speckle(blender_object: Object, scale: float, units: str, desgrap
return speckle_objects
def mesh_to_speckle(blender_object: Object, data: bpy.types.Mesh, scale: float = 1.0) -> List[Mesh]:
#if data.loop_triangles is None or len(data.loop_triangles) < 1:
# data.calc_loop_triangles()
def mesh_to_speckle(blender_object: Object, data: bpy.types.Mesh, scale=1.0) -> List[Mesh]:
if data.loop_triangles is None or len(data.loop_triangles) < 1:
data.calc_loop_triangles()
# Categorise polygons by material index
submesh_data: Dict[int, List[MeshPolygon]] = {}
for p in data.polygons:
if p.material_index not in submesh_data:
submesh_data[p.material_index] = []
submesh_data[p.material_index].append(p)
transform = blender_object.matrix_world
scaled_vertices = [tuple(transform @ x.co * scale) for x in data.vertices]
# Create Speckle meshes for each material
submeshes = []
index_counter = 0
for i in submesh_data:
index_mapping: Dict[int, int] = {}
#Loop through each polygon, and map indicies to their new index in m_verts
m_verts: List[float] = []
m_faces: List[int] = []
m_texcoords: List[float] = []
for face in submesh_data[i]:
u_indices = face.vertices
m_faces.append(len(u_indices))
for u_index in u_indices:
if u_index not in index_mapping:
# Create mapping between index in blender mesh, and new index in speckle submesh
index_mapping[u_index] = len(m_verts) // 3
vert = scaled_vertices[u_index]
m_verts.append(vert[0])
m_verts.append(vert[1])
m_verts.append(vert[2])
if data.uv_layers.active:
vt = data.uv_layers.active.data[index_counter]
m_texcoords.extend([vt.uv.x, vt.uv.y])
m_faces.append(index_mapping[u_index])
index_counter += 1
speckle_mesh = Mesh(
vertices=m_verts,
faces=m_faces,
colors=[],
textureCoordinates=m_texcoords,
units=UNITS,
bbox=Box(area=0.0, volume=0.0),
)
if i < len(data.materials):
material = data.materials[i]
if material is not None:
speckle_mesh["renderMaterial"] = material_to_speckle(material)
submeshes.append(speckle_mesh)
return submeshes
mat = blender_object.matrix_world
verts = [tuple(mat @ x.co * scale) for x in data.vertices]
flattend_verts = []
for row in verts: flattend_verts.extend(row)
faces = [p.vertices for p in data.polygons]
unit_system = bpy.context.scene.unit_settings.system
sm = Mesh(
name=blender_object.name,
vertices=flattend_verts,
faces=[],
colors=[],
textureCoordinates=[],
units=UNITS,
bbox=Box(area=0.0, volume=0.0),
)
if data.uv_layers.active:
for vt in data.uv_layers.active.data:
sm.textureCoordinates.extend([vt.uv.x, vt.uv.y])
for f in faces:
n = len(f)
if n == 3:
sm.faces.append(0)
elif n == 4:
sm.faces.append(1)
else:
sm.faces.append(n)
sm.faces.extend(f)
# TODO: figure out how to align vertex colors and vertices consistantly in receiving applications
# we are seeing the same issue as with texture coordinate alignment
#if data.color_attributes.active_color:
# sm.colors = [to_argb_int(x.color) for x in data.color_attributes.active_color.data]
return [sm]
def bezier_to_speckle(matrix: List[float], spline: bpy.types.Spline, scale: float, name: Optional[str] = None) -> Curve:
def bezier_to_speckle(matrix: MMatrix, spline: bpy.types.Spline, scale: float, name: Optional[str] = None) -> Curve:
degree = 3
closed = spline.use_cyclic_u
@@ -142,50 +162,121 @@ def bezier_to_speckle(matrix: List[float], spline: bpy.types.Spline, scale: floa
name=name,
degree=degree,
closed=spline.use_cyclic_u,
periodic=spline.use_cyclic_u,
periodic= not spline.use_endpoint_u,
points=flattend_points,
weights=[1] * num_points,
knots=knots,
rational=False,
rational=True,
area=0,
volume=0,
length=length,
domain=domain,
units=UNITS,
bbox=Box(area=0.0, volume=0.0),
displayValue = bezier_to_speckle_polyline(matrix, spline, scale, length),
)
def nurbs_to_speckle(matrix: List[float], spline: bpy.types.Spline, scale: float, name: Optional[str] = None) -> Curve:
knots = make_knots(spline)
points = [tuple(matrix @ pt.co.xyz * scale) for pt in spline.points]
def nurbs_to_speckle(matrix: MMatrix, spline: bpy.types.Spline, scale: float, name: Optional[str] = None) -> Curve:
degree = spline.order_u - 1
knots = make_knots(spline)
length = spline.calc_length()
domain = Interval(start=0, end=length, totalChildrenCount=0)
weights = [pt.weight for pt in spline.points]
is_rational = all(w == weights[0] for w in weights)
points = [tuple(matrix @ pt.co.xyz * scale) for pt in spline.points]
flattend_points = []
for row in points: flattend_points.extend(row)
if spline.use_cyclic_u:
for i in range(0, degree * 3, 3):
# Rhino expects n + degree number of points (for closed curves). So we need to add an extra point for each degree
flattend_points.append(flattend_points[i + 0])
flattend_points.append(flattend_points[i + 1])
flattend_points.append(flattend_points[i + 2])
for i in range(0, degree):
weights.append(weights[i])
return Curve(
name=name,
degree=degree,
closed=spline.use_cyclic_u,
periodic=spline.use_cyclic_u,
periodic= not spline.use_endpoint_u,
points=flattend_points,
weights=[pt.weight for pt in spline.points],
weights=weights,
knots=knots,
rational=False,
rational=is_rational,
area=0,
volume=0,
length=length,
domain=domain,
units=UNITS,
bbox=Box(area=0.0, volume=0.0),
displayValue=nurbs_to_speckle_polyline(matrix, spline, scale, length),
)
def nurbs_to_speckle_polyline(matrix: MMatrix, spline: bpy.types.Spline, scale: float, length: Optional[float] = None) -> Polyline:
"""
Samples a nurbs curve with resolution_u creating a polyline
"""
points = []
sampled_points = nurb_make_curve(spline, spline.resolution_u, 3)
for i in range(0, len(sampled_points), 3):
scaled_point = matrix @ MVector((
sampled_points[i + 0],
sampled_points[i + 1],
sampled_points[i + 2])) * scale
def poly_to_speckle(matrix: List[float], spline: bpy.types.Spline, scale: float, name: Optional[str] = None) -> Polyline:
points.append(scaled_point.x)
points.append(scaled_point.y)
points.append(scaled_point.z)
length = length or spline.calc_length()
domain = Interval(start=0, end=length, totalChildrenCount=0)
return Polyline(value=points, closed = spline.use_cyclic_u, domain=domain, area=0, len=length)
#Inspired by https://blender.stackexchange.com/a/689 (CC BY-SA 3.0)
def bezier_to_speckle_polyline(matrix: MMatrix, spline: bpy.types.Spline, scale: float, length: Optional[float] = None) -> Optional[Polyline]:
"""
Samples a Bézier curve with resolution_u creating a polyline
"""
segments = len(spline.bezier_points)
if segments < 2: return None
R = spline.resolution_u + 1
points = []
if not spline.use_cyclic_u:
segments -= 1
points: List[float] = []
for i in range(segments):
inext = (i + 1) % len(spline.bezier_points)
knot1 = spline.bezier_points[i].co
handle1 = spline.bezier_points[i].handle_right
handle2 = spline.bezier_points[inext].handle_left
knot2 = spline.bezier_points[inext].co
_points = interpolate_bezier(knot1, handle1, handle2, knot2, R)
for p in _points:
scaled_point = matrix @ p * scale
points.append(scaled_point.x)
points.append(scaled_point.y)
points.append(scaled_point.z)
length = length or spline.calc_length()
domain = Interval(start=0, end=length, totalChildrenCount=0)
return Polyline(value=points, closed = spline.use_cyclic_u, domain=domain, area=0, len=length)
def poly_to_speckle(matrix: MMatrix, spline: bpy.types.Spline, scale: float, name: Optional[str] = None) -> Polyline:
points = [tuple(matrix @ pt.co.xyz * scale) for pt in spline.points]
flattend_points = []
@@ -233,7 +324,7 @@ def icurve_to_speckle(blender_object: Object, data: bpy.types.Curve, scale=1.0)
return curves
@deprecated
def ngons_to_speckle_polylines(blender_object: Object, data: bpy.types.Mesh, scale=1.0) -> Optional[List[Polyline]]:
UNITS = "m" if bpy.context.scene.unit_settings.system == "METRIC" else "ft"
@@ -266,15 +357,7 @@ def ngons_to_speckle_polylines(blender_object: Object, data: bpy.types.Mesh, sca
return polylines
def material_to_speckle(blender_object: Object) -> Optional[RenderMaterial]:
"""Create and return a render material from a blender object"""
if not getattr(blender_object.data, "materials", None):
return None
blender_mat: bpy.types.Material = blender_object.data.materials[0]
if not blender_mat:
return None
def material_to_speckle(blender_mat: bpy.types.Material) -> RenderMaterial:
speckle_mat = RenderMaterial()
speckle_mat.name = blender_mat.name
@@ -296,7 +379,19 @@ def material_to_speckle(blender_object: Object) -> Optional[RenderMaterial]:
return speckle_mat
def transform_to_speckle(blender_transform: List[float], scale=1.0) -> Transform:
def material_to_speckle_old(blender_object: Object) -> Optional[RenderMaterial]:
"""Create and return a render material from a blender object"""
if not getattr(blender_object.data, "materials", None):
return None
blender_mat: bpy.types.Material = blender_object.data.materials[0]
if not blender_mat:
return None
return material_to_speckle(blender_mat)
def transform_to_speckle(blender_transform: Iterable[Iterable[float]], scale=1.0) -> Transform:
value = [y for x in blender_transform for y in x]
# scale the translation
for i in (3, 7, 11):
+184 -66
View File
@@ -1,13 +1,13 @@
import math
from typing import Tuple
from typing import Any, Optional, Tuple
from bmesh.types import BMesh
import bpy, struct, idprop
from specklepy.objects.base import Base
from specklepy.objects.geometry import Mesh
from specklepy.serialization.base_object_serializer import BaseObjectSerializer
from specklepy.objects.geometry import Circle, Mesh, Ellipse
from specklepy.objects.other import RenderMaterial
from bpy_speckle.functions import _report
from bpy.types import Object
from bpy.types import Material, Object
IGNORED_PROPERTY_KEYS = {
"id",
@@ -25,7 +25,7 @@ IGNORED_PROPERTY_KEYS = {
}
def to_rgba(argb_int: int) -> Tuple[float]:
def to_rgba(argb_int: int) -> Tuple[float, float, float, float]:
"""Converts the int representation of a colour into a percent RGBA tuple"""
alpha = ((argb_int >> 24) & 255) / 255
red = ((argb_int >> 16) & 255) / 255
@@ -35,18 +35,27 @@ def to_rgba(argb_int: int) -> Tuple[float]:
return (red, green, blue, alpha)
def to_argb_int(diffuse_colour) -> int:
def to_argb_int(rgba_color: list[float]) -> int:
"""Converts an RGBA array to an ARGB integer"""
diffuse_colour = diffuse_colour[-1:] + diffuse_colour[:3]
diffuse_colour = [int(val * 255) for val in diffuse_colour]
argb_color = rgba_color[-1:] + rgba_color[:3]
int_color = [int(val * 255) for val in argb_color]
return int.from_bytes(diffuse_colour, byteorder="big", signed=True)
return int.from_bytes(int_color, byteorder="big", signed=True)
def set_custom_property(key: str, value: Any, blender_object: Object) -> None:
try:
#Expected c types: float, int, string, float[], int[]
blender_object[key] = value
except (OverflowError, TypeError) as ex:
print(f"Skipping setting property ({key}={value}) on {blender_object.name_full}, Reason: {ex}")
except Exception as ex:
#TODO: Log this as it's unexpected!!!
print(f"Skipping setting property ({key}={value}) on {blender_object.name_full}, Reason: {ex}")
def add_custom_properties(speckle_object: Base, blender_object: Object):
if blender_object is None:
return
serializer = BaseObjectSerializer()
blender_object["_speckle_type"] = type(speckle_object).__name__
app_id = getattr(speckle_object, "applicationId", None)
@@ -59,39 +68,28 @@ def add_custom_properties(speckle_object: Base, blender_object: Object):
continue
if isinstance(val, (int, str, float)):
blender_object[key] = val
set_custom_property(key, val, blender_object)
elif key == "properties" and isinstance(val, Base):
val["applicationId"] = None
add_custom_properties(val, blender_object)
elif isinstance(val, list):
items = [item for item in val if not isinstance(item, Base)]
if items:
blender_object[key] = items
set_custom_property(key, items, blender_object)
elif isinstance(val,dict):
for (k,v) in val.items():
if not isinstance(v, Base):
blender_object[k] = v
set_custom_property(k, v, blender_object)
def add_blender_material(speckle_object: Base, blender_object: Object) -> None:
"""Add material to a blender object if the corresponding speckle object has a render material"""
if blender_object.data is None:
return
speckle_mat = getattr(
speckle_object,
"renderMaterial",
getattr(speckle_object, "@renderMaterial", None),
)
if not speckle_mat:
return
mat_name = getattr(speckle_mat, "name", None) or speckle_mat.__dict__.get("@name")
def render_material_to_native(speckle_mat: RenderMaterial) -> Material:
mat_name = speckle_mat.name
if not mat_name:
mat_name = speckle_mat.applicationId or speckle_mat.id or speckle_mat.get_id()
blender_mat = bpy.data.materials.get(mat_name)
if not blender_mat:
if blender_mat is None:
blender_mat = bpy.data.materials.new(mat_name)
# for now, we're not updating these materials. as per tom's suggestion, we should have a toggle
@@ -105,10 +103,24 @@ def add_blender_material(speckle_object: Base, blender_object: Object) -> None:
inputs["Metallic"].default_value = speckle_mat.metalness
inputs["Alpha"].default_value = speckle_mat.opacity
if speckle_mat.opacity < 1:
if speckle_mat.opacity < 1.0:
blender_mat.blend_method = "BLEND"
blender_object.data.materials.append(blender_mat)
return blender_mat
def get_render_material(speckle_object: Base) -> Optional[RenderMaterial]:
"""Trys to get a RenderMaterial on given speckle_object and convert it to a blender material"""
speckle_mat = getattr(
speckle_object,
"renderMaterial",
getattr(speckle_object, "@renderMaterial", None),
)
if not isinstance(speckle_mat, RenderMaterial):
return None
return speckle_mat
def add_vertices(speckle_mesh: Mesh, blender_mesh: BMesh, scale=1.0):
@@ -124,12 +136,11 @@ def add_vertices(speckle_mesh: Mesh, blender_mesh: BMesh, scale=1.0):
)
)
blender_mesh.verts.ensure_lookup_table()
def add_faces(speckle_mesh: Mesh, blender_mesh: BMesh, smooth=False):
def add_faces(speckle_mesh: Mesh, blender_mesh: BMesh, indexOffset: int, materialIndex: int = 0, smooth:bool = True):
sfaces = speckle_mesh.faces
if sfaces and len(sfaces) > 0:
i = 0
while i < len(sfaces):
@@ -140,16 +151,14 @@ def add_faces(speckle_mesh: Mesh, blender_mesh: BMesh, smooth=False):
i += 1
try:
f = blender_mesh.faces.new(
[blender_mesh.verts[int(x)] for x in sfaces[i : i + n]]
[blender_mesh.verts[x + indexOffset] for x in sfaces[i : i + n]]
)
f.material_index = materialIndex
f.smooth = smooth
except Exception as e:
_report(f"Failed to create face for mesh {speckle_mesh.id} \n{e}")
i += n
blender_mesh.faces.ensure_lookup_table()
blender_mesh.verts.index_update()
def add_colors(speckle_mesh: Mesh, blender_mesh: BMesh):
@@ -196,7 +205,7 @@ def add_uv_coords(speckle_mesh: Mesh, blender_mesh: BMesh):
)
else:
_report(
f"Failed to match UV coordinates to vert data. Blender mesh verts: {len(blender_mesh.verts)}, Speckle UVs * 2: {len(s_uvs) * 2}"
f"Failed to match UV coordinates to vert data. Blender mesh verts: {len(blender_mesh.verts)}, Speckle UVs: {len(s_uvs) // 2}"
)
return
@@ -243,41 +252,37 @@ def get_blender_custom_properties(obj, max_depth=1000):
return obj
"""
Python implementation of Blender's NURBS curve generation for to Speckle conversion
from: https://blender.stackexchange.com/a/34276
based on https://projects.blender.org/blender/blender/src/branch/main/source/blender/blenkernel/intern/curve.cc (check old version)
"""
def macro_knotsu(nu):
def macro_knotsu(nu: bpy.types.Spline) -> int:
return nu.order_u + nu.point_count_u + (nu.order_u - 1 if nu.use_cyclic_u else 0)
def macro_segmentsu(nu):
def macro_segmentsu(nu: bpy.types.Spline) -> int:
return nu.point_count_u if nu.use_cyclic_u else nu.point_count_u - 1
def make_knots(nu):
knots = [0.0] * (4 + macro_knotsu(nu))
def make_knots(nu: bpy.types.Spline) -> list[float]:
knots = [0.0] * macro_knotsu(nu)
flag = nu.use_endpoint_u + (nu.use_bezier_u << 1)
if nu.use_cyclic_u:
calc_knots(knots, nu.point_count_u, nu.order_u, 0)
makecyclicknots(knots, nu.point_count_u, nu.order_u)
else:
calc_knots(knots, nu.point_count_u, nu.order_u, flag)
return knots
def calc_knots(knots, point_count, order, flag):
def calc_knots(knots: list[float], point_count: int, order: int, flag: int) -> None:
pts_order = point_count + order
if flag == 1:
if flag == 1: # CU_NURB_ENDPOINT
k = 0.0
for a in range(1, pts_order + 1):
knots[a - 1] = k
if a >= order and a <= point_count:
k += 1.0
elif flag == 2:
elif flag == 2: # CU_NURB_BEZIER
if order == 4:
k = 0.34
for a in range(pts_order):
@@ -290,24 +295,137 @@ def calc_knots(knots, point_count, order, flag):
k += 0.5
knots[a] = math.floor(k)
else:
for a in range(pts_order):
knots[a] = a
for a in range(1, len(knots) - 1):
knots[a] = a - 1
knots[-1] = knots[-2]
def makecyclicknots(knots, point_count, order):
order2 = order - 1
def basis_nurb(t: float, order: int, point_count: int, knots: list[float], basis: list[float], start: int, end: int) -> Tuple[int, int]:
i1 = i2 = 0
orderpluspnts = order + point_count
opp2 = orderpluspnts - 1
if order > 2:
b = point_count + order2
for a in range(1, order2):
if knots[b] != knots[b - a]:
break
# this is for float inaccuracy
if t < knots[0]:
t = knots[0]
elif t > knots[opp2]:
t = knots[opp2]
if a == order2:
knots[point_count + order - 2] += 1.0
# this part is order '1'
o2 = order + 1
for i in range(opp2):
if knots[i] != knots[i + 1] and t >= knots[i] and t <= knots[i + 1]:
basis[i] = 1.0
i1 = i - o2
if i1 < 0:
i1 = 0
i2 = i
i += 1
while i < opp2:
basis[i] = 0.0
i += 1
break
b = order
c = point_count + order + order2
for a in range(point_count + order2, c):
knots[a] = knots[a - 1] + (knots[b] - knots[b - 1])
b -= 1
else:
basis[i] = 0.0
basis[i] = 0.0
# this is order 2, 3, ...
for j in range(2, order + 1):
if i2 + j >= orderpluspnts:
i2 = opp2 - j
for i in range(i1, i2 + 1):
if basis[i] != 0.0:
d = ((t - knots[i]) * basis[i]) / (knots[i + j - 1] - knots[i])
else:
d = 0.0
if basis[i + 1] != 0.0:
e = ((knots[i + j] - t) * basis[i + 1]) / (knots[i + j] - knots[i + 1])
else:
e = 0.0
basis[i] = d + e
start = 1000
end = 0
for i in range(i1, i2 + 1):
if basis[i] > 0.0:
end = i
if start == 1000:
start = i
return start, end
def nurb_make_curve(nu: bpy.types.Spline, resolu: int, stride: int = 3) -> list[float]:
""""BKE_nurb_makeCurve"""
EPS = 1e-6
coord_index = istart = iend = 0
coord_array = [0.0] * (3 * nu.resolution_u * macro_segmentsu(nu))
sum_array = [0] * nu.point_count_u
basisu = [0.0] * macro_knotsu(nu)
knots = make_knots(nu)
resolu = resolu * macro_segmentsu(nu)
ustart = knots[nu.order_u - 1]
uend = knots[nu.point_count_u + nu.order_u - 1] if nu.use_cyclic_u else \
knots[nu.point_count_u]
ustep = (uend - ustart) / (resolu - (0 if nu.use_cyclic_u else 1))
cycl = nu.order_u - 1 if nu.use_cyclic_u else 0
u = ustart
while resolu:
resolu -= 1
istart, iend = basis_nurb(u, nu.order_u, nu.point_count_u + cycl, knots, basisu, istart, iend)
#/* calc sum */
sumdiv = 0.0
sum_index = 0
pt_index = istart - 1
for i in range(istart, iend + 1):
if i >= nu.point_count_u:
pt_index = i - nu.point_count_u
else:
pt_index += 1
sum_array[sum_index] = basisu[i] * nu.points[pt_index].co[3]
sumdiv += sum_array[sum_index]
sum_index += 1
if (sumdiv != 0.0) and (sumdiv < 1.0 - EPS or sumdiv > 1.0 + EPS):
sum_index = 0
for i in range(istart, iend + 1):
sum_array[sum_index] /= sumdiv
sum_index += 1
coord_array[coord_index: coord_index + 3] = (0.0, 0.0, 0.0)
sum_index = 0
pt_index = istart - 1
for i in range(istart, iend + 1):
if i >= nu.point_count_u:
pt_index = i - nu.point_count_u
else:
pt_index += 1
if sum_array[sum_index] != 0.0:
for j in range(3):
coord_array[coord_index + j] += sum_array[sum_index] * nu.points[pt_index].co[j]
sum_index += 1
coord_index += stride
u += ustep
return coord_array
def link_object_to_collection_nested(obj: bpy.types.Object, col: bpy.types.Collection):
if obj.name not in col.objects:
col.objects.link(obj)
for child in obj.children:
link_object_to_collection_nested(child, col)
+6 -6
View File
@@ -17,7 +17,7 @@ def modules_path() -> Path:
# set user modules path at beginning of paths for earlier hit
if sys.path[1] != modules_path:
sys.path.insert(1, modules_path)
sys.path.insert(1, str(modules_path))
return modules_path
@@ -113,14 +113,14 @@ def _import_dependencies() -> None:
def ensure_dependencies() -> None:
try:
install_dependencies()
invalidate_caches()
_import_dependencies()
print("Found all dependencies, proceed with loading")
except ImportError:
print("Failed to load all dependencies, trying to install them...")
install_dependencies()
invalidate_caches()
_import_dependencies()
raise Exception(
"Cannot automatically ensure Speckle dependencies. Please restart Blender!"
)
+2 -1
View File
@@ -1,4 +1,4 @@
from .users import LoadUsers, LoadUserStreams
from .users import LoadUsers, LoadUserStreams, ResetUsers
from .object import (
UpdateObject,
ResetObject,
@@ -27,6 +27,7 @@ from .misc import OpenSpeckleGuide, OpenSpeckleTutorials, OpenSpeckleForum
operator_classes = [
LoadUsers,
ResetUsers,
ReceiveStreamObjects,
SendStreamObjects,
LoadUserStreams,
+26 -12
View File
@@ -3,13 +3,15 @@ Commit operators
"""
import bpy
from bpy.props import BoolProperty
from bpy_speckle.functions import _check_speckle_client_user_stream
from bpy_speckle.functions import _check_speckle_client_user_stream, _report
from bpy_speckle.clients import speckle_clients
from bpy_speckle.properties.scene import SpeckleSceneSettings
class DeleteCommit(bpy.types.Operator):
"""
Delete stream
Deletes the selected commit from the selected stream.
To execute from code, call: `bpy.ops.speckle.delete_commit(are_you_sure=True)`
"""
bl_idname = "speckle.delete_commit"
@@ -37,27 +39,39 @@ class DeleteCommit(bpy.types.Operator):
def execute(self, context):
if not self.are_you_sure:
_report(f"{self.bl_idname}: cancelled by user")
return {"CANCELLED"}
self.are_you_sure = False
speckle = context.scene.speckle
speckle: SpeckleSceneSettings = context.scene.speckle
check = _check_speckle_client_user_stream(context.scene)
if check is None:
user = speckle.get_active_user()
if user is None:
print(f"{self.bl_idname}: failed - No user selected/found")
return {"CANCELLED"}
user, stream = check
client = speckle_clients[int(context.scene.speckle.active_user)]
stream = user.get_active_stream()
if stream is None:
print(f"{self.bl_idname}: failed - No stream selected/found")
return {"CANCELLED"}
stream = user.streams[user.active_stream]
if len(stream.branches) < 1:
branch = stream.get_active_branch()
if branch is None:
print(f"{self.bl_idname}: failed - No branch selected/found")
return {"CANCELLED"}
branch = stream.branches[int(stream.branch)]
if len(branch.commits) < 1:
commit = branch.get_active_commit()
if commit is None:
print(f"{self.bl_idname}: failed - No commit selected/found")
return {"CANCELLED"}
commit = branch.commits[int(branch.commit)]
client = speckle_clients[int(speckle.active_user)]
deleted = client.commit.delete(stream_id=stream.id, commit_id=commit.id)
if not deleted:
print(f"{self.bl_idname}: failed - Delete operation failed")
return {"CANCELLED"}
print(f"{self.bl_idname}: succeeded - commit {commit.id} ({commit.message}) has been deleted from stream {stream.id}")
return {"FINISHED"}
-1
View File
@@ -28,7 +28,6 @@ class UpdateObject(bpy.types.Operator):
def execute(self, context):
user = context.scene.speckle.users[int(context.scene.speckle.active_user)]
client = speckle_clients[int(context.scene.speckle.active_user)]
stream = user.streams[user.active_stream]
active = context.active_object
_report(active)
+89 -55
View File
@@ -3,16 +3,23 @@ Stream operators
"""
from itertools import chain
from math import radians
from typing import Callable, Dict, Iterable
from typing import Callable, Dict, Iterable, Optional
import bpy
from bpy_speckle.convert.util import link_object_to_collection_nested
from bpy_speckle.properties.scene import SpeckleSceneSettings
from specklepy.api.models import Commit
import webbrowser
from bpy.props import (
StringProperty,
BoolProperty,
EnumProperty,
)
from bpy.types import Context, Object
from bpy_speckle.convert.to_native import can_convert_to_native, convert_to_native
from bpy_speckle.convert.to_native import (
can_convert_to_native,
convert_to_native,
set_convert_instances_as,
)
from bpy_speckle.convert.to_speckle import (
convert_to_speckle,
)
@@ -21,7 +28,6 @@ from bpy_speckle.functions import (
get_scale_length,
_report,
)
from bpy_speckle.convert import get_speckle_subobjects
from bpy_speckle.clients import speckle_clients
from bpy_speckle.operators.users import add_user_stream
@@ -79,8 +85,6 @@ def get_objects_collections_recursive(base: Base, parent_col: Optional[bpy.types
for name in base.get_dynamic_member_names():
value = base[name]
if name == "parameters" and "Revit" in base.speckle_type:
continue
if isinstance(value, list):
objects.extend(item for item in value if isinstance(item, Base))
if isinstance(value, Base):
@@ -127,7 +131,7 @@ def get_receive_funcs(context: Context, created_objects: Dict[str, Object]) -> t
nonlocal created_objects
nonlocal objectCallback
progress += 1 #TODO: Progress bar never reaches 100 because func is only called for convertible objects
progress += 1 #NOTE:XXX Progress bar never reaches 100 because func is only called for convertible objects
context.window_manager.progress_update(progress)
created_objects[obj.name] = obj
@@ -148,7 +152,7 @@ def bases_to_native(context: bpy.types.Context, collections: Dict[str, list], sc
for obj in objects:
if isinstance(obj, dict):
bases_to_native(context, obj, scale, stream_id, func)
elif isinstance(obj, list):
elif isinstance(obj, list): #FIXME: wtf are these nested if statement, can this not be a recursive call?
for item in obj:
if isinstance(item, dict):
bases_to_native(context, item, scale, stream_id, func)
@@ -161,7 +165,7 @@ def bases_to_native(context: bpy.types.Context, collections: Dict[str, list], sc
else:
_report(
f"Something went wrong when receiving collection: {col_name}"
f"Something went wrong when receiving collection: {col_name}" #FIXME: undescript report message
)
bpy.context.view_layer.update()
@@ -179,17 +183,17 @@ def base_to_native(context: bpy.types.Context,
existing: Dict[str, Object],
func: ObjectCallback = None
):
new_objects = convert_to_native(base)
if not isinstance(new_objects, list):
new_objects = [new_objects]
if hasattr(base, "properties") and base.properties is not None:
new_objects.extend(get_speckle_subobjects(base.properties, scale, base.id))
elif isinstance(base, dict) and "properties" in base.keys():
new_objects.extend(
get_speckle_subobjects(base["properties"], scale, base["id"])
)
#NOTE: this code is ancient, and in testing does nothing, so we are removing it.
# if hasattr(base, "properties") and base.properties is not None:
# new_objects.extend(get_speckle_subobjects(base.properties, scale, base.id))
# elif isinstance(base, dict) and "properties" in base.keys():
# new_objects.extend(
# get_speckle_subobjects(base["properties"], scale, base["id"])
# )
"""
Set object Speckle settings
"""
@@ -201,11 +205,11 @@ def base_to_native(context: bpy.types.Context,
Run injected function
"""
if func:
new_object = func(context, new_object, base) #this base object isn't the right one for hosted elements!
new_object = func(context, new_object, base) #this base object isn't always the right one for hosted elements! #TODO: may be it now, need to double check!
if (
new_object is None
): # Make sure that the injected function returned an object
): # If the injected function returned None, then we should ignore this object.
_report(f"Script '{func.__module__}' returned None.")
continue
@@ -218,8 +222,9 @@ def base_to_native(context: bpy.types.Context,
new_object.name = name
col.objects.unlink(existing[new_object.speckle.object_id])
if new_object.name not in col.objects:
col.objects.link(new_object)
link_object_to_collection_nested(new_object, col)
#if new_object.name not in col.objects:
#col.objects.link(new_object)
def create_collection(name: str, clear_collection=True) -> bpy.types.Collection:
@@ -246,7 +251,7 @@ def get_existing_collection_objs(col: bpy.types.Collection) -> Dict[str, bpy.typ
}
def get_collection_parents(collection, names):
def get_collection_parents(collection: bpy.types.Collection, names: list[str]) -> None:
for parent in bpy.data.collections:
if collection.name in parent.children.keys():
# TODO: this should be rethought to make it clear when this is an IFC delim so we know to replace it
@@ -255,7 +260,7 @@ def get_collection_parents(collection, names):
get_collection_parents(parent, names)
def get_collection_hierarchy(collection):
def get_collection_hierarchy(collection: Optional[bpy.types.Collection]) -> list[str]:
if not collection:
return []
names = [collection.name.replace("/", "::").replace(".", "::")]
@@ -264,7 +269,7 @@ def get_collection_hierarchy(collection):
return names
def create_nested_hierarchy(base, hierarchy, objects):
def create_nested_hierarchy(base: Base, hierarchy: List[str], objects: Any):
child = base
while hierarchy:
@@ -274,13 +279,23 @@ def create_nested_hierarchy(base, hierarchy, objects):
child.add_detachable_attrs({name})
child = child[name]
# TODO: what do we call this attribute?
if not hasattr(child, "@objects"):
child["@objects"] = []
child["@objects"].extend(objects)
if not hasattr(child, "@elements"):
child["@elements"] = []
child["@elements"].extend(objects)
return base
#RECEIVE_MODES = [#TODO: modes
# ("create", "Create", "Add new geometry, without removing any existing objects"),
# ("replace", "Replace", "Replace objects from previous receive operations from the same stream"),
# #("update","Update", "") #TODO: update mode!
#]
INSTANCES_SETTINGS = [
("collection_instance", "Collection Instace", "Receive Instances as Collection Instances"),
("linked_duplicates", "Linked Duplicates", "Receive Instances as Linked Duplicates"),
]
class ReceiveStreamObjects(bpy.types.Operator):
"""
Receive stream objects
@@ -294,10 +309,16 @@ class ReceiveStreamObjects(bpy.types.Operator):
clean_meshes: BoolProperty(name="Clean Meshes", default=False)
#receive_mode: EnumProperty(items=RECEIVE_MODES, name="Receive Type", default="replace", description="The behaviour of the recieve operation")
receive_instances_as: EnumProperty(items=INSTANCES_SETTINGS, name="Receive Instances As", default="collection_instance", description="How to receive speckle Instances")
def draw(self, context):
layout = self.layout
col = layout.column()
col.prop(self, "clean_meshes")
#col.prop(self, "receive_mode")
col.prop(self, "receive_instances_as")
def invoke(self, context, event):
return context.window_manager.invoke_props_dialog(self)
@@ -333,30 +354,31 @@ class ReceiveStreamObjects(bpy.types.Operator):
def execute(self, context):
bpy.context.view_layer.objects.active = None
check = _check_speckle_client_user_stream(context.scene)
if check is None:
speckle: SpeckleSceneSettings = context.scene.speckle
#Get UI Selection
user = speckle.get_active_user()
if not user:
print("No user selected/found")
return {"CANCELLED"}
user, bstream = check
client = speckle_clients[int(context.scene.speckle.active_user)]
stream = client.stream.get(id=bstream.id, branch_limit=20)
if stream.branches.totalCount < 1:
stream = user.get_active_stream()
if not stream:
print("No stream selected/found")
return {"CANCELLED"}
if not stream.branches:
branch = stream.get_active_branch()
if not branch:
print("No branch selected/found")
return {"CANCELLED"}
branch = stream.branches.items[int(bstream.branch)]
bbranch = bstream.branches[int(bstream.branch)]
if branch.commits.totalCount < 1:
_report("No commits found. Probably an empty stream.")
commit = branch.get_active_commit()
if commit is None:
print("No commit selected/found")
return {"CANCELLED"}
commit: Commit = branch.commits.items[int(bbranch.commit)]
#Get actual stream data
client = speckle_clients[int(speckle.active_user)]
transport = ServerTransport(stream.id, client)
@@ -364,33 +386,40 @@ class ReceiveStreamObjects(bpy.types.Operator):
metrics.RECEIVE,
getattr(transport, "account", None),
custom_props={
"sourceHostApp": host_applications.get_host_app_from_string(commit.sourceApplication).slug,
"sourceHostAppVersion": commit.sourceApplication
"sourceHostApp": host_applications.get_host_app_from_string(commit.source_application).slug,
"sourceHostAppVersion": commit.source_application
},
)
stream_data = operations._untracked_receive(commit.referencedObject, transport)
commit_object = operations._untracked_receive(commit.referenced_object, transport)
client.commit.received(
bstream.id,
stream.id,
commit.id,
source_application="blender",
message="received commit from Speckle Blender",
)
context.window_manager.progress_begin(0, stream_data.totalChildrenCount)
context.window_manager.progress_begin(0, commit_object.totalChildrenCount or 1)
set_convert_instances_as(self.receive_instances_as) #HACK: we need a better way to pass settings down to the converter
"""
Create or get Collection for stream objects
"""
collections = get_objects_collections(stream_data)
collections = get_objects_collections(commit_object)
if not collections:
print("Unusual commit structure - did not correctly create collections")
return {"CANCELLED"}
name = "{} [ {} @ {} ]".format(stream.name, branch.name, commit.id)
# name = ""
# if self.receive_mode == "create":
name = "{} [ {} @ {} ]".format(stream.name, branch.name, commit.id) # Matches Rhino "Create" naming
# else:
# name = stream.name # Doesn't quite match rhino's Update layer naming, but is close enough no?
col = create_collection(name)
col.speckle.stream_id = stream.id
col.speckle.units = stream_data.units or "m"
col.speckle.units = commit_object.units or "m"
if col.name not in bpy.context.scene.collection.children:
bpy.context.scene.collection.children.link(col)
@@ -418,6 +447,7 @@ class ReceiveStreamObjects(bpy.types.Operator):
"""
Iterate through retrieved resources
"""
bases_to_native(context, collections, scale, stream.id, func)
context.window_manager.progress_end()
@@ -476,10 +506,11 @@ class SendStreamObjects(bpy.types.Operator):
return {"CANCELLED"}
check = _check_speckle_client_user_stream(context.scene)
if check is None:
user, bstream = check
if user is None:
return {"CANCELLED"}
user, bstream = check
stream = user.streams[user.active_stream]
branch = stream.branches[int(stream.branch)]
@@ -558,17 +589,20 @@ class SendStreamObjects(bpy.types.Operator):
transport = ServerTransport(stream.id, client)
_report(f"Sending to {stream}")
obj_id = operations.send(
base,
[transport],
)
client.commit.create(
commitId = client.commit.create(
stream.id,
obj_id,
branch.name,
message=self.commit_message,
source_application="blender",
)
_report(f"Commit Created {user.server_url}/streams/{stream.id}/commits/{commitId}")
bpy.ops.speckle.load_user_streams()
+30 -8
View File
@@ -4,12 +4,35 @@ User account operators
import bpy
from bpy_speckle.functions import _report
from bpy_speckle.clients import speckle_clients
from bpy_speckle.properties.scene import SpeckleSceneSettings
from bpy_speckle.properties.scene import SpeckleCommitObject, SpeckleSceneSettings
from specklepy.api.client import SpeckleClient
from specklepy.api.models import Stream, User
from specklepy.api.credentials import get_local_accounts
from datetime import datetime
class ResetUsers(bpy.types.Operator):
"""
Reset loaded users
"""
bl_idname = "speckle.users_reset"
bl_label = "Reset users"
bl_options = {"REGISTER", "UNDO"}
def execute(self, context):
self.reset_ui(context)
bpy.context.view_layer.update()
if context.area:
context.area.tag_redraw()
return {"FINISHED"}
@staticmethod
def reset_ui(context: bpy.types.Context):
speckle: SpeckleSceneSettings = context.scene.speckle
speckle.users.clear()
speckle_clients.clear()
class LoadUsers(bpy.types.Operator):
"""
@@ -24,11 +47,10 @@ class LoadUsers(bpy.types.Operator):
_report("Loading users...")
speckle : SpeckleSceneSettings = context.scene.speckle
speckle: SpeckleSceneSettings = context.scene.speckle
users = speckle.users
speckle.users.clear()
speckle_clients.clear()
ResetUsers.reset_ui(context)
profiles = get_local_accounts()
active_user_index = 0
@@ -40,13 +62,12 @@ class LoadUsers(bpy.types.Operator):
user.name = profile.userInfo.name
user.email = profile.userInfo.email
user.company = profile.userInfo.company or ""
user.authToken = profile.token
try:
client = SpeckleClient(
host=profile.serverInfo.url,
use_ssl="https" in profile.serverInfo.url,
)
client.authenticate(user.authToken)
client.authenticate_with_account(profile)
speckle_clients.append(client)
except Exception as ex:
_report(ex)
@@ -54,7 +75,7 @@ class LoadUsers(bpy.types.Operator):
if profile.isDefault:
active_user_index = len(users) - 1
speckle.active_user_index = int(speckle.active_user) #TODO: what is this?
#speckle.active_user_index = int(speckle.active_user) #TODO Wtf is this?
speckle.active_user = str(active_user_index)
bpy.context.view_layer.update()
@@ -81,13 +102,14 @@ def add_user_stream(user: User, stream: Stream):
continue
for c in b.commits.items:
commit = branch.commits.add()
commit: SpeckleCommitObject = branch.commits.add()
commit.id = commit.name = c.id
commit.message = c.message or ""
commit.author_name = c.authorName
commit.author_id = c.authorId
commit.created_at = datetime.strftime(c.createdAt, "%Y-%m-%d %H:%M:%S.%f%Z")
commit.source_application = str(c.sourceApplication)
commit.referenced_object = c.referencedObject
if hasattr(s, "baseProperties"):
s.units = stream.baseProperties.units
+33 -9
View File
@@ -1,6 +1,7 @@
"""
Scene properties
"""
from typing import Optional
import bpy
from bpy.props import (
StringProperty,
@@ -18,12 +19,13 @@ class SpeckleSceneObject(bpy.types.PropertyGroup):
class SpeckleCommitObject(bpy.types.PropertyGroup):
id: StringProperty(default="abc")
message: StringProperty(default="A simple commit")
author_name: StringProperty(default="Author name")
author_id: StringProperty(default="Author ID")
created_at: StringProperty(default="Today")
source_application: StringProperty(default="Unknown")
id: StringProperty(default="")
message: StringProperty(default="")
author_name: StringProperty(default="")
author_id: StringProperty(default="")
created_at: StringProperty(default="")
source_application: StringProperty(default="")
referenced_object: StringProperty(default="")
class SpeckleBranchObject(bpy.types.PropertyGroup):
@@ -42,6 +44,12 @@ class SpeckleBranchObject(bpy.types.PropertyGroup):
description="Active commit",
items=get_commits,
)
def get_active_commit(self) -> Optional[SpeckleCommitObject]:
selected_index = int(self.commit)
if 0 <= selected_index < len(self.commits):
return self.commits[selected_index]
return None
class SpeckleStreamObject(bpy.types.PropertyGroup):
@@ -66,6 +74,12 @@ class SpeckleStreamObject(bpy.types.PropertyGroup):
items=get_branches,
)
def get_active_branch(self) -> Optional[SpeckleBranchObject]:
selected_index = int(self.branch)
if 0 <= selected_index < len(self.branches):
return self.branches[selected_index]
return None
class SpeckleUserObject(bpy.types.PropertyGroup):
server_name: StringProperty(default="SpeckleXYZ")
@@ -73,10 +87,14 @@ class SpeckleUserObject(bpy.types.PropertyGroup):
name: StringProperty(default="Speckle User")
email: StringProperty(default="user@speckle.xyz")
company: StringProperty(default="SpeckleSystems")
authToken: StringProperty(default="", subtype='PASSWORD')
streams: CollectionProperty(type=SpeckleStreamObject)
active_stream: IntProperty(default=0)
def get_active_stream(self) -> Optional[SpeckleStreamObject]:
selected_index = int(self.active_stream)
if 0 <= selected_index < len(self.streams):
return self.streams[selected_index]
return None
class SpeckleSceneSettings(bpy.types.PropertyGroup):
def get_scripts(self, context):
@@ -104,8 +122,8 @@ class SpeckleSceneSettings(bpy.types.PropertyGroup):
active_user: EnumProperty(
items=get_users,
name="User",
description="Select user",
name="Account",
description="Select account",
update=set_user,
get=None,
set=None,
@@ -132,3 +150,9 @@ class SpeckleSceneSettings(bpy.types.PropertyGroup):
description="Script to run when sending stream objects.",
items=get_scripts,
)
def get_active_user(self) -> Optional[SpeckleUserObject]:
selected_index = int(self.active_user)
if 0 < selected_index < len(self.users):
return self.users[selected_index]
return None
+1 -1
View File
@@ -115,7 +115,7 @@ class VIEW3D_PT_SpeckleUser(bpy.types.Panel):
col = layout.column()
if len(speckle.users) < 1:
col.label(text="No users found.")
col.label(text="Refresh to initialise")
else:
col.prop(speckle, "active_user", text="")
user = speckle.users[int(speckle.active_user)]
Generated
+259 -261
View File
@@ -8,7 +8,7 @@ python-versions = "*"
[[package]]
name = "astroid"
version = "2.13.2"
version = "2.15.0"
description = "An abstract syntax tree for Python with inference support."
category = "dev"
optional = false
@@ -16,7 +16,7 @@ python-versions = ">=3.7.2"
[package.dependencies]
lazy-object-proxy = ">=1.4.0"
typing-extensions = ">=4.0.0"
typing-extensions = {version = ">=4.0.0", markers = "python_version < \"3.11\""}
wrapt = [
{version = ">=1.11,<2", markers = "python_version < \"3.11\""},
{version = ">=1.14,<2", markers = "python_version >= \"3.11\""},
@@ -62,11 +62,11 @@ python-versions = ">=3.6"
[[package]]
name = "charset-normalizer"
version = "3.0.1"
version = "3.1.0"
description = "The Real First Universal Charset Detector. Open, modern and actively maintained alternative to Chardet."
category = "main"
optional = false
python-versions = "*"
python-versions = ">=3.7.0"
[[package]]
name = "click"
@@ -114,7 +114,7 @@ graph = ["objgraph (>=1.7.2)"]
[[package]]
name = "fake-bpy-module-latest"
version = "20221006"
version = "20230117"
description = "Collection of the fake Blender Python API module for the code completion."
category = "dev"
optional = false
@@ -165,15 +165,15 @@ python-versions = ">=3.5"
[[package]]
name = "isort"
version = "5.11.4"
version = "5.12.0"
description = "A Python utility / library to sort Python imports."
category = "dev"
optional = false
python-versions = ">=3.7.0"
python-versions = ">=3.8.0"
[package.extras]
colors = ["colorama (>=0.4.3,<0.5.0)"]
pipfile-deprecated-finder = ["pipreqs", "requirementslib"]
colors = ["colorama (>=0.4.3)"]
pipfile-deprecated-finder = ["pip-shims (>=0.5.2)", "pipreqs", "requirementslib"]
plugins = ["setuptools"]
requirements-deprecated-finder = ["pip-api", "pipreqs"]
@@ -203,15 +203,15 @@ python-versions = ">=3.7"
[[package]]
name = "mypy-extensions"
version = "0.4.3"
description = "Experimental type system extensions for programs checked with the mypy typechecker."
version = "1.0.0"
description = "Type system extensions for programs checked with the mypy type checker."
category = "dev"
optional = false
python-versions = "*"
python-versions = ">=3.5"
[[package]]
name = "numpy"
version = "1.24.1"
version = "1.24.2"
description = "Fundamental package for array computing in Python"
category = "dev"
optional = false
@@ -219,7 +219,7 @@ python-versions = ">=3.8"
[[package]]
name = "pathspec"
version = "0.10.3"
version = "0.11.1"
description = "Utility library for gitignore style pattern matching of file paths."
category = "dev"
optional = false
@@ -227,19 +227,19 @@ python-versions = ">=3.7"
[[package]]
name = "platformdirs"
version = "2.6.2"
version = "3.1.1"
description = "A small Python package for determining appropriate platform-specific dirs, e.g. a \"user data dir\"."
category = "dev"
optional = false
python-versions = ">=3.7"
[package.extras]
docs = ["furo (>=2022.12.7)", "proselint (>=0.13)", "sphinx (>=5.3)", "sphinx-autodoc-typehints (>=1.19.5)"]
test = ["appdirs (==1.4.4)", "covdefaults (>=2.2.2)", "pytest (>=7.2)", "pytest-cov (>=4)", "pytest-mock (>=3.10)"]
docs = ["furo (>=2022.12.7)", "proselint (>=0.13)", "sphinx (>=6.1.3)", "sphinx-autodoc-typehints (>=1.22,!=1.23.4)"]
test = ["appdirs (==1.4.4)", "covdefaults (>=2.2.2)", "pytest (>=7.2.1)", "pytest-cov (>=4)", "pytest-mock (>=3.10)"]
[[package]]
name = "pydantic"
version = "1.10.4"
version = "1.10.6"
description = "Data validation and settings management using python type hints"
category = "main"
optional = false
@@ -254,14 +254,14 @@ email = ["email-validator (>=1.0.3)"]
[[package]]
name = "pylint"
version = "2.15.10"
version = "2.17.0"
description = "python code static checker"
category = "dev"
optional = false
python-versions = ">=3.7.2"
[package.dependencies]
astroid = ">=2.12.13,<=2.14.0-dev0"
astroid = ">=2.15.0,<=2.17.0-dev0"
colorama = {version = ">=0.4.5", markers = "sys_platform == \"win32\""}
dill = [
{version = ">=0.2", markers = "python_version < \"3.11\""},
@@ -317,7 +317,7 @@ python-versions = ">=3.7"
[[package]]
name = "specklepy"
version = "2.11.4"
version = "2.13.0"
description = "The Python SDK for Speckle 2.0"
category = "main"
optional = false
@@ -357,7 +357,7 @@ python-versions = ">=3.6"
[[package]]
name = "typing-extensions"
version = "4.4.0"
version = "4.5.0"
description = "Backported and Experimental Type Hints for Python 3.7+"
category = "main"
optional = false
@@ -373,7 +373,7 @@ python-versions = ">=3.7"
[[package]]
name = "urllib3"
version = "1.26.14"
version = "1.26.15"
description = "HTTP library with thread-safe connection pooling, file post, and more."
category = "main"
optional = false
@@ -394,7 +394,7 @@ python-versions = ">=3.7"
[[package]]
name = "wrapt"
version = "1.14.1"
version = "1.15.0"
description = "Module for decorators, wrappers and monkey patching."
category = "main"
optional = false
@@ -415,7 +415,7 @@ multidict = ">=4.0"
[metadata]
lock-version = "1.1"
python-versions = ">=3.8, <4.0.0"
content-hash = "3f076527ffe644678e70b173cb65154c053f7abd0b69c6e763a741cb73dd81ed"
content-hash = "1c637a755112bbd1507a8bb66b1ba006ec6ff797000dc41329d9e80514d52474"
[metadata.files]
appdirs = [
@@ -423,8 +423,8 @@ appdirs = [
{file = "appdirs-1.4.4.tar.gz", hash = "sha256:7d5d0167b2b1ba821647616af46a749d1c653740dd0d2415100fe26e27afdf41"},
]
astroid = [
{file = "astroid-2.13.2-py3-none-any.whl", hash = "sha256:8f6a8d40c4ad161d6fc419545ae4b2f275ed86d1c989c97825772120842ee0d2"},
{file = "astroid-2.13.2.tar.gz", hash = "sha256:3bc7834720e1a24ca797fd785d77efb14f7a28ee8e635ef040b6e2d80ccb3303"},
{file = "astroid-2.15.0-py3-none-any.whl", hash = "sha256:e3e4d0ffc2d15d954065579689c36aac57a339a4679a679579af6401db4d3fdb"},
{file = "astroid-2.15.0.tar.gz", hash = "sha256:525f126d5dc1b8b0b6ee398b33159105615d92dc4a17f2cd064125d57f6186fa"},
]
backoff = [
{file = "backoff-2.2.1-py3-none-any.whl", hash = "sha256:63579f9a0628e06278f7e47b7d7d5b6ce20dc65c5e96a6f3ca99a6adca0396e8"},
@@ -449,94 +449,81 @@ certifi = [
{file = "certifi-2022.12.7.tar.gz", hash = "sha256:35824b4c3a97115964b408844d64aa14db1cc518f6562e8d7261699d1350a9e3"},
]
charset-normalizer = [
{file = "charset-normalizer-3.0.1.tar.gz", hash = "sha256:ebea339af930f8ca5d7a699b921106c6e29c617fe9606fa7baa043c1cdae326f"},
{file = "charset_normalizer-3.0.1-cp310-cp310-macosx_10_9_universal2.whl", hash = "sha256:88600c72ef7587fe1708fd242b385b6ed4b8904976d5da0893e31df8b3480cb6"},
{file = "charset_normalizer-3.0.1-cp310-cp310-macosx_10_9_x86_64.whl", hash = "sha256:c75ffc45f25324e68ab238cb4b5c0a38cd1c3d7f1fb1f72b5541de469e2247db"},
{file = "charset_normalizer-3.0.1-cp310-cp310-macosx_11_0_arm64.whl", hash = "sha256:db72b07027db150f468fbada4d85b3b2729a3db39178abf5c543b784c1254539"},
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+2 -2
View File
@@ -7,14 +7,14 @@ license = "Apache-2.0"
[tool.poetry.dependencies]
python = ">=3.8, <4.0.0"
specklepy = "^2.11.4"
specklepy = "^2.13.0"
# [tool.poetry.group.local_specklepy.dependencies]
# specklepy = {path = "../specklepy", develop = true}
[tool.poetry.group.dev.dependencies]
numpy = "^1.23.5"
fake-bpy-module-latest = "^20221006"
fake-bpy-module-latest = "^20230117"
black = "^22.10.0"
pylint = "^2.15.7"
ruff = "^0.0.166"