Stefano Volpe
5697a21e41
Fix typo in Mesh.cs ( #33 )
2023-03-21 11:01:37 +01:00
wo80
2a130cea74
Always use aCute algorithm for mesh refinement by default ( fixes #31 ).
2022-12-27 13:10:47 +01:00
wo80
bb46346f24
Fix QualityMesher not properly setting errorflag.
2022-12-20 16:24:19 +01:00
wo80
f329b32a93
Add Polygon tests.
2022-12-20 16:21:17 +01:00
a5rGithub
f70be6a937
Provide easier way to recognize contours in the mesh ( #28 )
2022-09-08 23:50:13 +02:00
wo80
a3495f53ec
Rewrite quality measures, add eta measure.
2022-08-22 19:21:56 +02:00
wo80
3deb79800e
Minor improvements to mesh topology accessibility.
2022-08-21 23:38:40 +02:00
Stefano Volpe
e5c692e7c5
Convergence criterion for Lloyd's algorithm ( #23 )
...
* Convergence criterion for Lloyd's algorithm
* Remove ISmoother, update SimpleSmootherTest
* Update doc comments
2022-07-23 12:17:02 +02:00
wo80
429e46a12a
Add RandomSource to Configuration class ( closes #19 ).
2022-07-20 00:09:43 +02:00
wo80
5c533d5ee3
Fix floating point tolerance for QualityMeasure test.
2022-07-19 13:16:55 +02:00
wo80
0709cdf9e1
Add QualityMeasure test.
2022-07-19 13:14:36 +02:00
wo80
efe0da057a
Update QualityMeasure and example 4 ( closes #21 )
2022-07-19 13:01:31 +02:00
wo80
a421bcdc22
Fix Triangle.Viewer statistic view.
2022-07-19 01:47:59 +02:00
wo80
ea2599e7d1
Update example 4 (related to issue #21 )
2022-07-19 01:38:14 +02:00
wo80
164318fd8e
Update QualityMeasure class.
2022-07-19 00:53:01 +02:00
wo80
a3d960d5b7
Update nuget packages.
2022-07-19 00:30:49 +02:00
wo80
28bb6084a0
Fix adjacency matrix computation if mesh contains undead vertices.
2022-05-28 23:06:24 +02:00
wo80
601ded9643
Add more tests.
2022-05-28 16:41:40 +02:00
wo80
36c5050b9a
Remove Triangle.Viewer solution file.
2022-05-28 16:26:21 +02:00
wo80
6fa403dcc0
Code documentation updates (2).
2022-05-28 16:24:25 +02:00
wo80
ea8ad5f272
Code documentation updates.
2022-05-24 12:17:39 +02:00
wo80
2f23e33ffa
Update SVG code to include region rendering.
2022-05-14 16:52:52 +02:00
wo80
9351a370d4
Update examples.
2022-05-14 16:51:29 +02:00
wo80
db7987c5e3
Fix NRE in viewer app.
2022-04-25 17:49:54 +02:00
wo80
e162e02102
Add convex hull example.
2022-04-25 17:46:19 +02:00
wo80
5b2d85e299
Rename example files.
2022-04-25 17:36:16 +02:00
wo80
5343dcfb8c
Update parallel mesh processing example.
2022-03-18 18:03:29 +01:00
wo80
0a9fe1104e
Update example 10.
2022-03-18 17:51:56 +01:00
wo80
278e9421e8
Change Triangle.Rendering target framework to netstandard2.0
2022-03-06 18:15:46 +01:00
wo80
b6cd758d1c
Add interpolation test.
2022-03-05 22:17:27 +01:00
wo80
fd205fbb9c
Update examples (add interpolation example 10).
2022-03-05 21:13:52 +01:00
wo80
ffbe041f7b
Rename example 10.
2022-03-05 20:50:37 +01:00
wo80
1383b57f0a
Update examples.
2022-03-05 20:49:49 +01:00
wo80
4484c6c31a
Rename MeshExplorer to Triangle.Viewer (keeping old namespace for now).
2022-03-05 01:07:05 +01:00
wo80
23c2682c6e
Move Windows-specific projects into separate solution.
2022-03-05 01:01:39 +01:00
wo80
11e42c98f4
Update copyright headers.
2022-03-04 23:29:58 +01:00
wo80
43b424e62d
Minor updates.
2022-03-04 22:55:24 +01:00
wo80
ee6f03d5ce
Triangle.Rendering projection expects normalized device coordinates now.
...
This should allow correct rendering of meshes that use more than 32bit float precision for their coordinates (no more unchecked cast from double to float).
2022-03-02 17:36:33 +01:00
wo80
a728da583e
Triangle.Rendering minor updates.
2022-03-02 17:23:26 +01:00
wo80
80428bfa40
Triangle.Rendering simplify IRenderLayer and buffer handling.
2022-03-02 17:03:22 +01:00
wo80
e35b465330
Triangle.Rendering documentation and minor updates.
2022-03-01 01:35:06 +01:00
wo80
e8ca95960f
Improve contour FindPointInPolygon() reliability (3).
2022-02-28 11:47:26 +01:00
wo80
227e9d9c66
Mesh converter: use singleton pattern instead of static methods.
2022-02-28 00:27:51 +01:00
wo80
b3bfac11d1
Update examples.
2022-02-28 00:13:27 +01:00
wo80
2e83d7ee5e
Improve contour FindPointInPolygon() reliability (2).
2022-02-23 12:42:54 +01:00
wo80
bc955bb740
Improve contour FindPointInPolygon() reliability.
2022-02-23 10:30:29 +01:00
wo80
37ab83ae1f
Make mesh.TransferNodes() private and instead pass input points to Mesh ctor.
2022-02-18 16:30:58 +01:00
wo80
62b7153a8a
Fix Voronoi failing for meshes with undead vertices.
2022-02-18 16:27:20 +01:00
wo80
2264b4d7fd
Add more tests (2).
2022-02-17 11:29:36 +01:00
wo80
5082449432
Add more tests.
2022-02-16 21:17:53 +01:00