Add convex hull example.
This commit is contained in:
@@ -2,7 +2,6 @@
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namespace TriangleNet.Examples
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{
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using TriangleNet.Geometry;
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using TriangleNet.Meshing;
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using TriangleNet.Meshing.Algorithm;
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using TriangleNet.Rendering.Text;
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@@ -19,11 +18,8 @@ namespace TriangleNet.Examples
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// Choose triangulator: Incremental, SweepLine or Dwyer.
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var triangulator = new Dwyer();
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// Generate a default mesher.
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var mesher = new GenericMesher(triangulator);
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// Generate mesh.
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var mesh = mesher.Triangulate(points);
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var mesh = triangulator.Triangulate(points, new Configuration());
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if (print) SvgImage.Save(mesh, "example-1.svg", 500);
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@@ -9,7 +9,7 @@ namespace TriangleNet.Examples
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/// <summary>
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/// Troubleshooting: finding degenerate boundary triangles.
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/// </summary>
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public class Example9
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public class Example10
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{
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public static bool Run(bool print = false)
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{
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@@ -12,7 +12,7 @@ namespace TriangleNet.Examples
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/// <summary>
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/// Scattered data interpolation without USE_Z or USE_ATTRIBS.
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/// </summary>
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internal class Example10
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internal class Example11
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{
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// The function we are sampling.
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private static readonly Func<Point, double> F = p => Math.Sin(p.X) * Math.Cos(p.Y);
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@@ -28,7 +28,7 @@ namespace TriangleNet.Examples
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var mesh = GetScatteredDataMesh(r, out double[] data);
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//var mesh = GetStructuredDataMesh(r, out double[] data);
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if (print) SvgImage.Save(mesh, "example-10.svg", 500);
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if (print) SvgImage.Save(mesh, "example-11.svg", 500);
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// The points to interpolate.
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var xy = Generate.RandomPoints(50, r);
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@@ -69,8 +69,8 @@ namespace TriangleNet.Examples
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double h = domain.Width / SIZE;
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// Generate a rectangle boundary point set (20 points on each side).
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var input = Generate.Rectangle(r, 0.5);
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// Generate a rectangle boundary point set (SIZE points on each side).
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var input = Generate.Rectangle(r, h);
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// Making sure we add some margin to the boundary.
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h = -h / 2;
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@@ -0,0 +1,83 @@
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namespace TriangleNet.Examples
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{
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using System.Collections.Generic;
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using TriangleNet.Geometry;
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using TriangleNet.Meshing;
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using TriangleNet.Rendering.Text;
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/// <summary>
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/// Simple point set triangulation with convex hull.
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/// </summary>
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public class Example2
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{
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public static bool Run(bool print = false)
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{
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const int N = 50;
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// Generate point set.
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var points = Generate.RandomPoints(N, new Rectangle(0, 0, 100, 100));
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// We use a polygon as input to enable segment insertion on the convex hull.
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var poly = new Polygon(N);
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poly.Points.AddRange(points);
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// Set the 'convex' option to enclose the convex hull with segments.
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var options = new ConstraintOptions() { Convex = true };
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// Generate mesh.
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var mesh = poly.Triangulate(options);
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if (print) SvgImage.Save(mesh, "example-2.svg", 500);
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return CheckConvexHull(mesh.Segments);
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}
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private static bool CheckConvexHull(IEnumerable<ISegment> segments)
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{
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int first = -1, prev = -1;
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Point a = null, b, c;
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var p = RobustPredicates.Default;
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foreach (var s in segments)
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{
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// If first loop ...
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if (first < 0)
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{
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// initialize vertex ids of first segment and ...
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first = s.P1;
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prev = s.P0;
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// initialize first segment endpoint.
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a = s.GetVertex(1);
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continue;
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}
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// Check whether segments are returned in consecutive order.
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if (prev != s.P1)
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{
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return false;
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}
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b = s.GetVertex(1);
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c = s.GetVertex(0);
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// Check whether the convex hull is traversed in counterclockwise.
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if (p.CounterClockwise(a, b, c) < 0)
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{
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return false;
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}
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prev = s.P0;
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a = b;
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}
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// Check whether the last segment connects to the first.
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return prev == first;
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}
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}
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}
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@@ -7,7 +7,7 @@
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/// <summary>
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/// Triangulate a polygon with hole and set minimum angle constraint.
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/// </summary>
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public static class Example2
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public static class Example3
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{
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public static bool Run(bool print = false)
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{
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@@ -20,7 +20,7 @@
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// Generate mesh using the polygons Triangulate extension method.
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var mesh = poly.Triangulate(quality);
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if (print) SvgImage.Save(mesh, "example-2.svg", 500);
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if (print) SvgImage.Save(mesh, "example-3.svg", 500);
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return mesh.Triangles.Count > 0;
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}
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@@ -10,14 +10,14 @@ namespace TriangleNet.Examples
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/// <summary>
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/// Triangulate a polygon with hole with maximum area constraint, followed by mesh smoothing.
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/// </summary>
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public class Example3
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public class Example4
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{
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public static bool Run(bool print = false)
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{
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// Generate mesh.
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var mesh = CreateMesh();
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if (print) SvgImage.Save(mesh, "example-3.svg", 500);
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if (print) SvgImage.Save(mesh, "example-4.svg", 500);
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return mesh.Triangles.Count > 0;
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}
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@@ -25,7 +25,7 @@ namespace TriangleNet.Examples
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public static IMesh CreateMesh()
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{
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// Generate the input geometry.
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var poly = Example2.CreatePolygon();
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var poly = Example3.CreatePolygon();
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// Since we want to do CVT smoothing, ensure that the mesh
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// is conforming Delaunay.
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@@ -10,7 +10,7 @@ namespace TriangleNet.Examples
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/// <summary>
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/// Refine only a part of a polygon mesh by using region pointers and an area constraint.
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/// </summary>
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public class Example4
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public class Example5
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{
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public static bool Run(bool print = false)
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{
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@@ -41,7 +41,7 @@ namespace TriangleNet.Examples
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smoother.Smooth(mesh, 5);
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if (print) SvgImage.Save(mesh, "example-4.svg", 500);
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if (print) SvgImage.Save(mesh, "example-5.svg", 500);
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return mesh.Triangles.Count > 0;
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}
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@@ -11,19 +11,19 @@ namespace TriangleNet.Examples
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/// <summary>
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/// Two ways finding boundary triangles.
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/// </summary>
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public static class Example5
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public static class Example6
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{
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public static bool Run(bool print = false)
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{
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var mesh = Example3.CreateMesh();
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var mesh = Example4.CreateMesh();
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FindBoundary1(mesh);
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if (print) SvgImage.Save(mesh, "example-5-1.svg", 500, true, false);
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if (print) SvgImage.Save(mesh, "example-6-1.svg", 500, true, false);
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FindBoundary2(mesh);
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if (print) SvgImage.Save(mesh, "example-5-2.svg", 500, true, false);
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if (print) SvgImage.Save(mesh, "example-6-2.svg", 500, true, false);
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return mesh.Triangles.Count > 0;
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}
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@@ -11,7 +11,7 @@
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/// <summary>
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/// Boolean operations on mesh regions (intersection, difference, xor).
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/// </summary>
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public static class Example6
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public static class Example7
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{
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public static bool Run(bool print = false)
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{
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@@ -28,7 +28,7 @@
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// Generate mesh.
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var mesh = (Mesh)polygon.Triangulate();
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if (print) SvgImage.Save(mesh, "example-6.svg", 500);
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if (print) SvgImage.Save(mesh, "example-7.svg", 500);
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// Find a seeding triangle (in this case, the point (2, 2) lies in
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// both rectangles).
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@@ -10,7 +10,7 @@ namespace TriangleNet.Examples
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/// <summary>
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/// Using a user test function to define a maximum edge length constraint.
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/// </summary>
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public static class Example7
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public static class Example8
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{
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const double MAX_EDGE_LENGTH = 0.2;
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@@ -41,7 +41,7 @@ namespace TriangleNet.Examples
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}
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}
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if (print) SvgImage.Save(mesh, "example-7.svg", 500);
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if (print) SvgImage.Save(mesh, "example-8.svg", 500);
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return true;
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}
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@@ -10,11 +10,11 @@ namespace TriangleNet.Examples
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/// <summary>
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/// Compute the adjacency matrix of the mesh vertices.
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/// </summary>
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public class Example8
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public class Example9
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{
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public static bool Run()
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{
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var mesh = (Mesh)Example3.CreateMesh();
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var mesh = (Mesh)Example4.CreateMesh();
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return FindAdjacencyMatrix(mesh);
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}
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@@ -18,6 +18,7 @@ namespace TriangleNet
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Check("Example 8", Example8.Run());
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Check("Example 9", Example9.Run());
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Check("Example 10", Example10.Run());
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Check("Example 11", Example10.Run());
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}
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static void Check(string item, bool success)
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