85 lines
2.0 KiB
C#
85 lines
2.0 KiB
C#
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namespace TriangleNet.Examples
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{
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using System;
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using System.Collections.Generic;
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using TriangleNet;
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using TriangleNet.Meshing.Iterators;
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using TriangleNet.Tools;
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/// <summary>
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/// Compute the adjacency matrix of the mesh vertices.
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/// </summary>
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public class Example9
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{
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public static bool Run()
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{
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var mesh = (Mesh)Example4.CreateMesh();
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return FindAdjacencyMatrix(mesh);
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}
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private static bool FindAdjacencyMatrix(Mesh mesh)
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{
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mesh.Renumber();
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var ap = new List<int>(mesh.Vertices.Count); // Column pointers.
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var ai = new List<int>(4 * mesh.Vertices.Count); // Row indices.
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var circulator = new VertexCirculator(mesh);
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int k = 0;
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foreach (var vertex in mesh.Vertices)
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{
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var star = circulator.EnumerateVertices(vertex);
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ap.Add(k);
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// Each vertex is adjacent to itself.
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ai.Add(vertex.ID);
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k++;
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foreach (var item in star)
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{
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ai.Add(item.ID);
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k++;
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}
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}
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ap.Add(k);
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var matrix1 = new AdjacencyMatrix(ap.ToArray(), ai.ToArray());
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var matrix2 = new AdjacencyMatrix(mesh);
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// Column pointers should be exactly the same.
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if (!CompareArray(matrix1.ColumnPointers, matrix2.ColumnPointers))
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{
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return false;
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}
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return true;
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}
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private static bool CompareArray(int[] a, int[] b)
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{
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int length = a.Length;
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if (b.Length != length)
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{
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return false;
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}
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for (int i = 0; i < length; i++)
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{
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if (a[i] != b[i])
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{
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return false;
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}
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}
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return true;
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}
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}
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}
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