Fix QualityMesher not properly setting errorflag.
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@@ -751,8 +751,8 @@ namespace TriangleNet.Meshing
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if (Log.Verbose)
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{
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logger.Warning("New vertex falls on existing vertex.", "Quality.SplitTriangle()");
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errorflag = true;
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}
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errorflag = true;
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}
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else
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{
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@@ -823,8 +823,8 @@ namespace TriangleNet.Meshing
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if (Log.Verbose)
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{
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logger.Warning("New vertex falls on existing vertex.", "Quality.SplitTriangle()");
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errorflag = true;
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}
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errorflag = true;
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}
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}
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if (errorflag)
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