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sending-support
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@@ -0,0 +1,111 @@
|
||||
version: 2.1
|
||||
|
||||
orbs:
|
||||
aws-s3: circleci/aws-s3@2.0.0
|
||||
|
||||
parameters:
|
||||
marketplace-deploy:
|
||||
type: boolean
|
||||
default: false
|
||||
|
||||
commands:
|
||||
zip-source:
|
||||
parameters:
|
||||
target:
|
||||
type: string
|
||||
outputdir:
|
||||
type: string
|
||||
steps:
|
||||
- run:
|
||||
name: "Create Archive"
|
||||
command: |
|
||||
\cp -r ".pluginconfig/<<parameters.target>>/." "./"
|
||||
mkdir -p "<<parameters.outputdir>>/"
|
||||
stashName=`git stash create`;
|
||||
git archive -o "<<parameters.outputdir>>/speckle-unreal-UE<<parameters.target>>.zip" --worktree-attributes --prefix="speckle-unreal/" $stashName
|
||||
|
||||
add-source-copyright:
|
||||
parameters:
|
||||
copyright-string:
|
||||
type: string
|
||||
steps:
|
||||
- run: #Remove BOM header, then add copyright comment
|
||||
name: "Add copyright notice to source files"
|
||||
command: |
|
||||
shopt -s globstar
|
||||
for file in Source/**/*.{cpp,hpp,c,h,cs};
|
||||
do if [ -f $file ]; then
|
||||
sed -i '1s/^\xEF\xBB\xBF//' $file;
|
||||
sed -i '1s/^/\/\/ <<parameters.copyright-string>>\n/' $file;
|
||||
echo "added copyright notice to $file";
|
||||
fi;
|
||||
done;
|
||||
|
||||
jobs:
|
||||
generate-source-zip:
|
||||
docker:
|
||||
- image: cimg/base:stable
|
||||
parameters:
|
||||
target:
|
||||
type: string
|
||||
steps:
|
||||
- checkout
|
||||
- add-source-copyright:
|
||||
copyright-string: "Copyright AEC SYSTEMS 2023"
|
||||
- zip-source:
|
||||
target: <<parameters.target>>
|
||||
outputdir: "output/unreal/<<parameters.target>>"
|
||||
- store_artifacts:
|
||||
path: "output/unreal/<<parameters.target>>"
|
||||
destination: "unreal-marketplace/<<parameters.target>>"
|
||||
- persist_to_workspace:
|
||||
root: ./
|
||||
paths:
|
||||
- "output/unreal/<<parameters.target>>"
|
||||
|
||||
marketplace-deploy:
|
||||
docker:
|
||||
- image: cimg/base:stable
|
||||
steps:
|
||||
- attach_workspace:
|
||||
at: ./
|
||||
- aws-s3/copy:
|
||||
arguments: "--recursive --endpoint=https://$SPACES_REGION.digitaloceanspaces.com --acl public-read"
|
||||
aws-access-key-id: SPACES_KEY
|
||||
aws-region: SPACES_REGION
|
||||
aws-secret-access-key: SPACES_SECRET
|
||||
from: '"output"'
|
||||
to: s3://speckle-releases/installers/
|
||||
|
||||
workflows:
|
||||
marketplace-publish:
|
||||
when: <<pipeline.parameters.marketplace-deploy>>
|
||||
jobs:
|
||||
- generate-source-zip:
|
||||
name: "Generate Source Archive UE4.27"
|
||||
target: "4.27"
|
||||
- generate-source-zip:
|
||||
name: "Generate Source Archive UE5.0"
|
||||
target: "5.0"
|
||||
- generate-source-zip:
|
||||
name: "Generate Source Archive UE5.1"
|
||||
target: "5.1"
|
||||
- generate-source-zip:
|
||||
name: "Generate Source Archive UE5.2"
|
||||
target: "5.2"
|
||||
- generate-source-zip:
|
||||
name: "Generate Source Archive UE5.3"
|
||||
target: "5.3"
|
||||
- generate-source-zip:
|
||||
name: "Generate Source Archive UE5.4"
|
||||
target: "5.4"
|
||||
- marketplace-deploy:
|
||||
name: "Deploy to marketplace"
|
||||
context: do-spaces-speckle-releases
|
||||
requires:
|
||||
- "Generate Source Archive UE4.27"
|
||||
- "Generate Source Archive UE5.0"
|
||||
- "Generate Source Archive UE5.1"
|
||||
- "Generate Source Archive UE5.2"
|
||||
- "Generate Source Archive UE5.3"
|
||||
- "Generate Source Archive UE5.4"
|
||||
@@ -0,0 +1 @@
|
||||
.pluginconfig/* export-ignore
|
||||
@@ -6,73 +6,7 @@ on:
|
||||
|
||||
jobs:
|
||||
update_issue:
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- name: Get project data
|
||||
env:
|
||||
GITHUB_TOKEN: ${{secrets.GHPROJECT_TOKEN}}
|
||||
ORGANIZATION: specklesystems
|
||||
PROJECT_NUMBER: 9
|
||||
run: |
|
||||
gh api graphql --header 'GraphQL-Features: projects_next_graphql' -f query='
|
||||
query($org: String!, $number: Int!) {
|
||||
organization(login: $org){
|
||||
projectNext(number: $number) {
|
||||
id
|
||||
fields(first:20) {
|
||||
nodes {
|
||||
id
|
||||
name
|
||||
settings
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}' -f org=$ORGANIZATION -F number=$PROJECT_NUMBER > project_data.json
|
||||
|
||||
echo 'PROJECT_ID='$(jq '.data.organization.projectNext.id' project_data.json) >> $GITHUB_ENV
|
||||
echo 'STATUS_FIELD_ID='$(jq '.data.organization.projectNext.fields.nodes[] | select(.name== "Status") | .id' project_data.json) >> $GITHUB_ENV
|
||||
|
||||
echo "$PROJECT_ID"
|
||||
echo "$STATUS_FIELD_ID"
|
||||
|
||||
echo 'DONE_ID='$(jq '.data.organization.projectNext.fields.nodes[] | select(.name== "Status") | .settings | fromjson | .options[] | select(.name== "Done") | .id' project_data.json) >> $GITHUB_ENV
|
||||
echo "$DONE_ID"
|
||||
|
||||
- name: Add Issue to project #it's already in the project, but we do this to get its node id!
|
||||
env:
|
||||
GITHUB_TOKEN: ${{secrets.GHPROJECT_TOKEN}}
|
||||
ISSUE_ID: ${{ github.event.issue.node_id }}
|
||||
run: |
|
||||
item_id="$( gh api graphql --header 'GraphQL-Features: projects_next_graphql' -f query='
|
||||
mutation($project:ID!, $id:ID!) {
|
||||
addProjectNextItem(input: {projectId: $project, contentId: $id}) {
|
||||
projectNextItem {
|
||||
id
|
||||
}
|
||||
}
|
||||
}' -f project=$PROJECT_ID -f id=$ISSUE_ID --jq '.data.addProjectNextItem.projectNextItem.id')"
|
||||
|
||||
echo 'ITEM_ID='$item_id >> $GITHUB_ENV
|
||||
|
||||
- name: Update Status
|
||||
env:
|
||||
GITHUB_TOKEN: ${{secrets.GHPROJECT_TOKEN}}
|
||||
ISSUE_ID: ${{ github.event.issue.node_id }}
|
||||
run: |
|
||||
gh api graphql --header 'GraphQL-Features: projects_next_graphql' -f query='
|
||||
mutation($project:ID!, $status:ID!, $id:ID!, $value:String!) {
|
||||
set_status: updateProjectNextItemField(
|
||||
input: {
|
||||
projectId: $project
|
||||
itemId: $id
|
||||
fieldId: $status
|
||||
value: $value
|
||||
}
|
||||
) {
|
||||
projectNextItem {
|
||||
id
|
||||
}
|
||||
}
|
||||
}' -f project=$PROJECT_ID -f status=$STATUS_FIELD_ID -f id=$ITEM_ID -f value=${{ env.DONE_ID }}
|
||||
|
||||
uses: specklesystems/github-actions/.github/workflows/project-add-issue.yml@main
|
||||
secrets: inherit
|
||||
with:
|
||||
issue-id: ${{ github.event.issue.node_id }}
|
||||
@@ -6,45 +6,7 @@ on:
|
||||
|
||||
jobs:
|
||||
track_issue:
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- name: Get project data
|
||||
env:
|
||||
GITHUB_TOKEN: ${{secrets.GHPROJECT_TOKEN}}
|
||||
ORGANIZATION: specklesystems
|
||||
PROJECT_NUMBER: 9
|
||||
run: |
|
||||
gh api graphql --header 'GraphQL-Features: projects_next_graphql' -f query='
|
||||
query($org: String!, $number: Int!) {
|
||||
organization(login: $org){
|
||||
projectNext(number: $number) {
|
||||
id
|
||||
fields(first:20) {
|
||||
nodes {
|
||||
id
|
||||
name
|
||||
settings
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}' -f org=$ORGANIZATION -F number=$PROJECT_NUMBER > project_data.json
|
||||
|
||||
echo 'PROJECT_ID='$(jq '.data.organization.projectNext.id' project_data.json) >> $GITHUB_ENV
|
||||
echo 'STATUS_FIELD_ID='$(jq '.data.organization.projectNext.fields.nodes[] | select(.name== "Status") | .id' project_data.json) >> $GITHUB_ENV
|
||||
|
||||
- name: Add Issue to project
|
||||
env:
|
||||
GITHUB_TOKEN: ${{secrets.GHPROJECT_TOKEN}}
|
||||
ISSUE_ID: ${{ github.event.issue.node_id }}
|
||||
run: |
|
||||
item_id="$( gh api graphql --header 'GraphQL-Features: projects_next_graphql' -f query='
|
||||
mutation($project:ID!, $id:ID!) {
|
||||
addProjectNextItem(input: {projectId: $project, contentId: $id}) {
|
||||
projectNextItem {
|
||||
id
|
||||
}
|
||||
}
|
||||
}' -f project=$PROJECT_ID -f id=$ISSUE_ID --jq '.data.addProjectNextItem.projectNextItem.id')"
|
||||
|
||||
echo 'ITEM_ID='$item_id >> $GITHUB_ENV
|
||||
uses: specklesystems/github-actions/.github/workflows/project-add-issue.yml@main
|
||||
secrets: inherit
|
||||
with:
|
||||
issue-id: ${{ github.event.issue.node_id }}
|
||||
@@ -0,0 +1,6 @@
|
||||
.gitattributes export-ignore
|
||||
.github/* export-ignore
|
||||
.circleci/* export-ignore
|
||||
.circleci/ export-ignore
|
||||
.pluginconfig/* export-ignore
|
||||
LICENSE export-ignore
|
||||
@@ -0,0 +1,42 @@
|
||||
{
|
||||
"FileVersion": 3,
|
||||
"Version": 1,
|
||||
"VersionName": "2.19.0",
|
||||
"FriendlyName": "Speckle Unreal",
|
||||
"Description": "Speckle is an open source data platform for Architecture, Engineering, and Construction. It has been open sourced under the Apache License 2.0, is customizable, and available in the cloud or via a self-hosted server. It allows users to exchange data between various AEC modelling and content creation platforms.",
|
||||
"Category": "AEC",
|
||||
"CreatedBy": "Speckle",
|
||||
"CreatedByURL": "https://speckle.systems/",
|
||||
"DocsURL": "https://github.com/specklesystems/speckle-unreal",
|
||||
"MarketplaceURL": "com.epicgames.launcher://ue/marketplace/product/98770ce9d4f143de8dd7882a707a6f81",
|
||||
"SupportURL": "https://speckle.community/",
|
||||
"CanContainContent": true,
|
||||
"IsBetaVersion": true,
|
||||
"IsExperimentalVersion": false,
|
||||
"Installed": false,
|
||||
"EngineVersion": "4.27",
|
||||
"Modules": [
|
||||
{
|
||||
"Name": "SpeckleUnreal",
|
||||
"Type": "Runtime",
|
||||
"LoadingPhase": "Default",
|
||||
"WhitelistPlatforms": [ "Win64", "Linux", "Mac" ]
|
||||
},
|
||||
{
|
||||
"Name": "SpeckleUnrealEditor",
|
||||
"Type": "Editor",
|
||||
"LoadingPhase": "PostEngineInit",
|
||||
"WhitelistPlatforms": [ "Win64", "Linux", "Mac" ]
|
||||
}
|
||||
],
|
||||
"Plugins": [
|
||||
{
|
||||
"Name": "ProceduralMeshComponent",
|
||||
"Enabled": true
|
||||
},
|
||||
{
|
||||
"Name": "LidarPointCloud",
|
||||
"Enabled": true
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,6 @@
|
||||
.gitattributes export-ignore
|
||||
.github/* export-ignore
|
||||
.circleci/* export-ignore
|
||||
.circleci/ export-ignore
|
||||
.pluginconfig/* export-ignore
|
||||
LICENSE export-ignore
|
||||
@@ -0,0 +1,42 @@
|
||||
{
|
||||
"FileVersion": 3,
|
||||
"Version": 1,
|
||||
"VersionName": "2.19.0",
|
||||
"FriendlyName": "Speckle Unreal",
|
||||
"Description": "Speckle is an open source data platform for Architecture, Engineering, and Construction. It has been open sourced under the Apache License 2.0, is customizable, and available in the cloud or via a self-hosted server. It allows users to exchange data between various AEC modelling and content creation platforms.",
|
||||
"Category": "AEC",
|
||||
"CreatedBy": "Speckle",
|
||||
"CreatedByURL": "https://speckle.systems/",
|
||||
"DocsURL": "https://github.com/specklesystems/speckle-unreal",
|
||||
"MarketplaceURL": "com.epicgames.launcher://ue/marketplace/product/98770ce9d4f143de8dd7882a707a6f81",
|
||||
"SupportURL": "https://speckle.community/",
|
||||
"CanContainContent": true,
|
||||
"IsBetaVersion": true,
|
||||
"IsExperimentalVersion": false,
|
||||
"Installed": false,
|
||||
"EngineVersion": "5.0",
|
||||
"Modules": [
|
||||
{
|
||||
"Name": "SpeckleUnreal",
|
||||
"Type": "Runtime",
|
||||
"LoadingPhase": "Default",
|
||||
"WhitelistPlatforms": [ "Win64", "Linux", "Mac" ]
|
||||
},
|
||||
{
|
||||
"Name": "SpeckleUnrealEditor",
|
||||
"Type": "Editor",
|
||||
"LoadingPhase": "PostEngineInit",
|
||||
"WhitelistPlatforms": [ "Win64", "Linux", "Mac" ]
|
||||
}
|
||||
],
|
||||
"Plugins": [
|
||||
{
|
||||
"Name": "ProceduralMeshComponent",
|
||||
"Enabled": true
|
||||
},
|
||||
{
|
||||
"Name": "LidarPointCloud",
|
||||
"Enabled": true
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,6 @@
|
||||
.gitattributes export-ignore
|
||||
.github/* export-ignore
|
||||
.circleci/* export-ignore
|
||||
.circleci/ export-ignore
|
||||
.pluginconfig/* export-ignore
|
||||
LICENSE export-ignore
|
||||
@@ -0,0 +1,42 @@
|
||||
{
|
||||
"FileVersion": 3,
|
||||
"Version": 1,
|
||||
"VersionName": "2.19.0",
|
||||
"FriendlyName": "Speckle Unreal",
|
||||
"Description": "Speckle is an open source data platform for Architecture, Engineering, and Construction. It has been open sourced under the Apache License 2.0, is customizable, and available in the cloud or via a self-hosted server. It allows users to exchange data between various AEC modelling and content creation platforms.",
|
||||
"Category": "AEC",
|
||||
"CreatedBy": "Speckle",
|
||||
"CreatedByURL": "https://speckle.systems/",
|
||||
"DocsURL": "https://github.com/specklesystems/speckle-unreal",
|
||||
"MarketplaceURL": "com.epicgames.launcher://ue/marketplace/product/98770ce9d4f143de8dd7882a707a6f81",
|
||||
"SupportURL": "https://speckle.community/",
|
||||
"CanContainContent": true,
|
||||
"IsBetaVersion": true,
|
||||
"IsExperimentalVersion": false,
|
||||
"Installed": false,
|
||||
"EngineVersion": "5.1",
|
||||
"Modules": [
|
||||
{
|
||||
"Name": "SpeckleUnreal",
|
||||
"Type": "Runtime",
|
||||
"LoadingPhase": "Default",
|
||||
"WhitelistPlatforms": [ "Win64", "Linux", "Mac" ]
|
||||
},
|
||||
{
|
||||
"Name": "SpeckleUnrealEditor",
|
||||
"Type": "Editor",
|
||||
"LoadingPhase": "PostEngineInit",
|
||||
"WhitelistPlatforms": [ "Win64", "Linux", "Mac" ]
|
||||
}
|
||||
],
|
||||
"Plugins": [
|
||||
{
|
||||
"Name": "ProceduralMeshComponent",
|
||||
"Enabled": true
|
||||
},
|
||||
{
|
||||
"Name": "LidarPointCloud",
|
||||
"Enabled": true
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,6 @@
|
||||
.gitattributes export-ignore
|
||||
.github/* export-ignore
|
||||
.circleci/* export-ignore
|
||||
.circleci/ export-ignore
|
||||
.pluginconfig/* export-ignore
|
||||
LICENSE export-ignore
|
||||
@@ -0,0 +1,42 @@
|
||||
{
|
||||
"FileVersion": 3,
|
||||
"Version": 1,
|
||||
"VersionName": "2.19.0",
|
||||
"FriendlyName": "Speckle Unreal",
|
||||
"Description": "Speckle is an open source data platform for Architecture, Engineering, and Construction. It has been open sourced under the Apache License 2.0, is customizable, and available in the cloud or via a self-hosted server. It allows users to exchange data between various AEC modelling and content creation platforms.",
|
||||
"Category": "AEC",
|
||||
"CreatedBy": "Speckle",
|
||||
"CreatedByURL": "https://speckle.systems/",
|
||||
"DocsURL": "https://github.com/specklesystems/speckle-unreal",
|
||||
"MarketplaceURL": "com.epicgames.launcher://ue/marketplace/product/98770ce9d4f143de8dd7882a707a6f81",
|
||||
"SupportURL": "https://speckle.community/",
|
||||
"CanContainContent": true,
|
||||
"IsBetaVersion": true,
|
||||
"IsExperimentalVersion": false,
|
||||
"Installed": false,
|
||||
"EngineVersion": "5.2",
|
||||
"Modules": [
|
||||
{
|
||||
"Name": "SpeckleUnreal",
|
||||
"Type": "Runtime",
|
||||
"LoadingPhase": "Default",
|
||||
"WhitelistPlatforms": [ "Win64", "Linux", "Mac" ]
|
||||
},
|
||||
{
|
||||
"Name": "SpeckleUnrealEditor",
|
||||
"Type": "Editor",
|
||||
"LoadingPhase": "PostEngineInit",
|
||||
"WhitelistPlatforms": [ "Win64", "Linux", "Mac" ]
|
||||
}
|
||||
],
|
||||
"Plugins": [
|
||||
{
|
||||
"Name": "ProceduralMeshComponent",
|
||||
"Enabled": true
|
||||
},
|
||||
{
|
||||
"Name": "LidarPointCloud",
|
||||
"Enabled": true
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,6 @@
|
||||
.gitattributes export-ignore
|
||||
.github/* export-ignore
|
||||
.circleci/* export-ignore
|
||||
.circleci/ export-ignore
|
||||
.pluginconfig/* export-ignore
|
||||
LICENSE export-ignore
|
||||
@@ -0,0 +1,42 @@
|
||||
{
|
||||
"FileVersion": 3,
|
||||
"Version": 1,
|
||||
"VersionName": "2.19.0",
|
||||
"FriendlyName": "Speckle Unreal",
|
||||
"Description": "Speckle is an open source data platform for Architecture, Engineering, and Construction. It has been open sourced under the Apache License 2.0, is customizable, and available in the cloud or via a self-hosted server. It allows users to exchange data between various AEC modelling and content creation platforms.",
|
||||
"Category": "AEC",
|
||||
"CreatedBy": "Speckle",
|
||||
"CreatedByURL": "https://speckle.systems/",
|
||||
"DocsURL": "https://github.com/specklesystems/speckle-unreal",
|
||||
"MarketplaceURL": "com.epicgames.launcher://ue/marketplace/product/98770ce9d4f143de8dd7882a707a6f81",
|
||||
"SupportURL": "https://speckle.community/",
|
||||
"CanContainContent": true,
|
||||
"IsBetaVersion": true,
|
||||
"IsExperimentalVersion": false,
|
||||
"Installed": false,
|
||||
"EngineVersion": "5.3",
|
||||
"Modules": [
|
||||
{
|
||||
"Name": "SpeckleUnreal",
|
||||
"Type": "Runtime",
|
||||
"LoadingPhase": "Default",
|
||||
"WhitelistPlatforms": [ "Win64", "Linux", "Mac" ]
|
||||
},
|
||||
{
|
||||
"Name": "SpeckleUnrealEditor",
|
||||
"Type": "Editor",
|
||||
"LoadingPhase": "PostEngineInit",
|
||||
"WhitelistPlatforms": [ "Win64", "Linux", "Mac" ]
|
||||
}
|
||||
],
|
||||
"Plugins": [
|
||||
{
|
||||
"Name": "ProceduralMeshComponent",
|
||||
"Enabled": true
|
||||
},
|
||||
{
|
||||
"Name": "LidarPointCloud",
|
||||
"Enabled": true
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,6 @@
|
||||
.gitattributes export-ignore
|
||||
.github/* export-ignore
|
||||
.circleci/* export-ignore
|
||||
.circleci/ export-ignore
|
||||
.pluginconfig/* export-ignore
|
||||
LICENSE export-ignore
|
||||
@@ -0,0 +1,42 @@
|
||||
{
|
||||
"FileVersion": 3,
|
||||
"Version": 1,
|
||||
"VersionName": "2.19.0",
|
||||
"FriendlyName": "Speckle Unreal",
|
||||
"Description": "Speckle is an open source data platform for Architecture, Engineering, and Construction. It has been open sourced under the Apache License 2.0, is customizable, and available in the cloud or via a self-hosted server. It allows users to exchange data between various AEC modelling and content creation platforms.",
|
||||
"Category": "AEC",
|
||||
"CreatedBy": "Speckle",
|
||||
"CreatedByURL": "https://speckle.systems/",
|
||||
"DocsURL": "https://github.com/specklesystems/speckle-unreal",
|
||||
"MarketplaceURL": "com.epicgames.launcher://ue/marketplace/product/98770ce9d4f143de8dd7882a707a6f81",
|
||||
"SupportURL": "https://speckle.community/",
|
||||
"CanContainContent": true,
|
||||
"IsBetaVersion": true,
|
||||
"IsExperimentalVersion": false,
|
||||
"Installed": false,
|
||||
"EngineVersion": "5.4",
|
||||
"Modules": [
|
||||
{
|
||||
"Name": "SpeckleUnreal",
|
||||
"Type": "Runtime",
|
||||
"LoadingPhase": "Default",
|
||||
"WhitelistPlatforms": [ "Win64", "Linux", "Mac" ]
|
||||
},
|
||||
{
|
||||
"Name": "SpeckleUnrealEditor",
|
||||
"Type": "Editor",
|
||||
"LoadingPhase": "PostEngineInit",
|
||||
"WhitelistPlatforms": [ "Win64", "Linux", "Mac" ]
|
||||
}
|
||||
],
|
||||
"Plugins": [
|
||||
{
|
||||
"Name": "ProceduralMeshComponent",
|
||||
"Enabled": true
|
||||
},
|
||||
{
|
||||
"Name": "LidarPointCloud",
|
||||
"Enabled": true
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
[CoreRedirects]
|
||||
+FunctionRedirects=(OldName="/Script/SpeckleUnreal.ObjectModelRegistry.FindClosestType",NewName="/Script/SpeckleUnreal.ObjectModelRegistry.GetAtomicType")
|
||||
@@ -1,8 +1,2 @@
|
||||
[FilterPlugin]
|
||||
; This section lists additional files which will be packaged along with your plugin. Paths should be listed relative to the root plugin directory, and
|
||||
; may include "...", "*", and "?" wildcards to match directories, files, and individual characters respectively.
|
||||
;
|
||||
; Examples:
|
||||
; /README.txt
|
||||
; /Extras/...
|
||||
; /Binaries/ThirdParty/*.dll
|
||||
/README.md
|
||||
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
@@ -1,34 +1,65 @@
|
||||
# Speckle Unreal
|
||||
<h1 align="center">
|
||||
<img src="https://user-images.githubusercontent.com/2679513/131189167-18ea5fe1-c578-47f6-9785-3748178e4312.png" width="150px"/><br/>
|
||||
Speckle | Unreal
|
||||
</h1>
|
||||
|
||||
[](https://twitter.com/SpeckleSystems) [](https://speckle.community) [](https://speckle.systems) [](https://speckle.guide/dev/)
|
||||
<p align="center"><a href="https://twitter.com/SpeckleSystems"><img src="https://img.shields.io/twitter/follow/SpeckleSystems?style=social" alt="Twitter Follow"></a> <a href="https://speckle.community"><img src="https://img.shields.io/discourse/users?server=https%3A%2F%2Fspeckle.community&style=flat-square&logo=discourse&logoColor=white" alt="Community forum users"></a> <a href="https://speckle.systems"><img src="https://img.shields.io/badge/https://-speckle.systems-royalblue?style=flat-square" alt="website"></a> <a href="https://speckle.guide/dev/"><img src="https://img.shields.io/badge/docs-speckle.guide-orange?style=flat-square&logo=read-the-docs&logoColor=white" alt="docs"></a></p>
|
||||
|
||||
Plugin for Unreal Engine to import objects from Speckle v2.
|
||||
> Speckle is the first AEC data hub that connects with your favorite AEC tools. Speckle exists to overcome the challenges of working in a fragmented industry where communication, creative workflows, and the exchange of data are often hindered by siloed software and processes. It is here to make the industry better.
|
||||
|
||||
<h3 align="center">
|
||||
Speckle Connector for Unreal Engine
|
||||
</h3>
|
||||
|
||||
> [!WARNING]
|
||||
> This is a legacy repo! A new next generation connector will be coming soon. In the meantime, check out our active next generation repos here 👇<br/>
|
||||
> [`speckle-sharp-connectors`](https://github.com/specklesystems/speckle-sharp-connectors): our .NET next generation connectors and desktop UI<br/>
|
||||
> [`speckle-sharp-sdk`](https://github.com/specklesystems/speckle-sharp-sdk): our .NET SDK, Tests, and Objects
|
||||
|
||||
## Notice
|
||||
|
||||
We officially support Unreal Engine 4.27, 5.0-5.4
|
||||
|
||||
**Features**:
|
||||
- [Receiving Speckle geometry as Actors in editor and standalone runtime](https://speckle.systems/tutorials/getting-started-with-speckle-for-unreal/).
|
||||
- [Material override/substitiution](https://speckle.guide/user/unreal.html#material-converter).
|
||||
- [Blueprint nodes for receiving and converting objects](https://speckle.guide/user/unreal.html#usage-blueprint).
|
||||
- [Blueprint nodes for fetching stream/branch/commit/user details](https://speckle.systems/tutorials/unreal-engine-blueprint-nodes-fetch-stream-branch-commit-info-and-more/).
|
||||
- [Ability to write/extend custom conversion functions in C++/BP](https://speckle.systems/tutorials/unreal-developing-custom-conversion-logic/).
|
||||
|
||||
**Supported Conversions**:
|
||||
|
||||
Speckle Type | | Native Type |
|
||||
| ---: | :---: | :--- |
|
||||
| [`Objects.Geometry.Mesh`](https://github.com/specklesystems/speckle-sharp/blob/main/Objects/Objects/Geometry/Mesh.cs) | → | [Static Mesh Component](https://docs.unrealengine.com/4.27/en-US/API/Runtime/Engine/Components/UStaticMeshComponent/) /<br/> [Procedural Mesh Component](https://docs.unrealengine.com/4.27/en-US/API/Plugins/ProceduralMeshComponent/UProceduralMeshComponent/) |
|
||||
| [`Objects.Geometry.PointCloud`](https://github.com/specklesystems/speckle-sharp/blob/main/Objects/Objects/Geometry/Pointcloud.cs) | → | [LiDAR Point Cloud](https://docs.unrealengine.com/4.27/en-US/WorkingWithContent/LidarPointCloudPlugin/LidarPointCloudPluginReference/) |
|
||||
| [`Objects.Other.Instance`](https://github.com/specklesystems/speckle-sharp/blob/main/Objects/Objects/Other/Instance.cs) | → | Actor with Transform |
|
||||
| [`Objects.BuiltElements.View`](https://github.com/specklesystems/speckle-sharp/blob/main/Objects/Objects/BuiltElements/View.cs) | → | [Camera](https://docs.unrealengine.com/4.27/en-US/InteractiveExperiences/Framework/Camera/) |
|
||||
| [`Speckle.Core.Models.Collection`](https://github.com/specklesystems/speckle-sharp/blob/main/Core/Core/Models/Collection.cs) | → | Empty Actor |
|
||||
|
||||
**Supported platforms**: Windows, Linux, MacOS
|
||||
*Other platforms may work, but currently untested*.
|
||||
|
||||
|
||||
Screencast of an example: https://user-images.githubusercontent.com/2551138/114720093-61403e00-9d40-11eb-8045-6e8ca656554d.mp4
|
||||
**Limitations**:
|
||||
- Currently no support for sending Unreal geometry to Speckle.
|
||||
- Does not use the .NET or Python SDK, or the Speckle Kit based workflow, all code is in native C++/BP.
|
||||
- Does not use our shared [Desktop UI 2](https://speckle.guide/user/ui2.html), only a simple editor UI is currently provided.
|
||||
- Does not fetch [accounts from Speckle Manager](https://speckle.guide/user/manager.html#logging-in-adding-accounts), you must generate a [personal access token (auth token)](https://speckle.guide/dev/tokens.html#personal-access-tokens) to receive non-public streams.
|
||||
|
||||
## How to install
|
||||
|
||||
**Speckle for Unreal Engine** can be installed through the [Unreal Engine Marketplace](https://www.unrealengine.com/marketplace/en-US/product/speckle-for-unreal-engine).
|
||||
|
||||
---
|
||||
|
||||
## NOTICE
|
||||
|
||||
* Our Unreal Connector is in an beta stage of development. Currently we only support receiving objects, and there is no UI to fetch lists of streams/commits/branches.
|
||||
* We officially support Unreal Engine 4.26 and 4.27, and have experimental support for UE5.
|
||||
* Does not use the Speckle Kit workflow as conversions all happen in C++.
|
||||
|
||||
## How To Install
|
||||
|
||||
|
||||
1. Download `speckle-unreal` repository archive from https://github.com/specklesystems/speckle-unreal/archive/refs/heads/main.zip
|
||||
1. Extract the downloaded archive into your project's `Plugins` directory (if your project directory doesn't contain a directory called Plugins, you should create it)
|
||||
1. Open your UE project (or restart the editor if you already have it opened). This will build the plugin in your environment.
|
||||
|
||||
We will eventually look to distributing the plugin officially on the Unreal Engine Marketplace but for now you'll need to install the plugin manually like this.
|
||||
Alternatively, developers may prefer to install manually.
|
||||
1. Git clone [this repo](https://github.com/specklesystems/speckle-unreal) (or download and extract the [archive zip](https://github.com/specklesystems/speckle-unreal/archive/refs/heads/main.zip)) into your project's `Plugins` directory (created as needed)
|
||||
2. Open/Restart your Unreal project. This will build the plugin for your environment.
|
||||
|
||||
See our [docs](https://speckle.guide/user/unreal.html) for usage instructions.
|
||||
|
||||
## Credits
|
||||
Based off the original Unreal integration for Speckle v1 by Mark and Jak which can be found here: [https://github.com/mobiusnode/SpeckleUnreal](https://github.com/mobiusnode/SpeckleUnreal).
|
||||
|
||||
https://user-images.githubusercontent.com/2551138/114720051-571e3f80-9d40-11eb-9099-d3394747a1d3.mp4
|
||||
If you encounter build issues, try building your project from VS/Rider directly. Look at the `Saved\Logs\` files for error messages,
|
||||
and don't hesitate to reach out on our [community forums](https://speckle.community) for help!
|
||||
|
||||
For contributing to any of our code repositories, please make sure you read the [contribution guidelines](https://github.com/specklesystems/speckle-sharp/blob/main/.github/CONTRIBUTING.md) for an overview of the best practices we try to follow.
|
||||
|
||||
@@ -0,0 +1,194 @@
|
||||
|
||||
#include "API/ClientAPI.h"
|
||||
|
||||
#include "HttpModule.h"
|
||||
#include "JsonObjectConverter.h"
|
||||
#include "Interfaces/IHttpResponse.h"
|
||||
#include "LogSpeckle.h"
|
||||
#include "Mixpanel.h"
|
||||
|
||||
void FClientAPI::MakeGraphQLRequest(const FString& ServerUrl, const FString& AuthToken,
|
||||
const FString& ResponsePropertyName,
|
||||
const FString& PostPayload, const FString& RequestLogName,
|
||||
const FAPIResponceDelegate OnCompleteAction, const FErrorDelegate OnErrorAction)
|
||||
{
|
||||
|
||||
auto OnError = [=](const FString& Message) mutable
|
||||
{
|
||||
UE_LOG(LogSpeckle, Warning, TEXT("%s: failed - %s"), *RequestLogName , *Message);
|
||||
ensureAlwaysMsgf(OnErrorAction.ExecuteIfBound(Message), TEXT("%s: Unhandled error - %s"), *RequestLogName , *Message);
|
||||
};
|
||||
|
||||
auto ResponseHandler = [=](FHttpRequestPtr, FHttpResponsePtr Response, bool bWasSuccessful) mutable
|
||||
{
|
||||
if(CheckRequestFailed(bWasSuccessful, Response, RequestLogName, OnError)) return;
|
||||
|
||||
TSharedPtr<FJsonObject> Obj;
|
||||
if(!GetResponseAsJSON(Response, RequestLogName, Obj, OnError)) return;
|
||||
|
||||
const TSharedPtr<FJsonObject>* DataObjectPtr;
|
||||
if(!Obj->TryGetObjectField(TEXT("data"), DataObjectPtr))
|
||||
{
|
||||
OnError(TEXT("%s responce was invalid, expected to find a \"data\" property in response"));
|
||||
return;
|
||||
}
|
||||
const TSharedPtr<FJsonObject> DataObject = *DataObjectPtr;
|
||||
|
||||
const TSharedPtr<FJsonObject>* RequestedJson;
|
||||
if(!DataObject->TryGetObjectField(ResponsePropertyName, RequestedJson))
|
||||
{
|
||||
//Requested property has a null or non-object value
|
||||
if(DataObject->HasField(ResponsePropertyName))
|
||||
{
|
||||
FString Message = FString::Printf(TEXT("%s: Response data contained the requested property \"%s\", but the value was null was or not an object."),
|
||||
*RequestLogName, *ResponsePropertyName);
|
||||
OnError(Message);
|
||||
return;
|
||||
}
|
||||
|
||||
//Requested property was missing
|
||||
TArray<FString> Options;
|
||||
Options.Reserve(DataObject->Values.Num());
|
||||
for(const auto& Properties : DataObject->Values)
|
||||
{
|
||||
Options.Add(FString::Printf(TEXT("\"%s\" "), *Properties.Key));
|
||||
}
|
||||
|
||||
FString Message = FString::Printf(TEXT("%s: Could not find the requested property name \"%s\" in responce data.\n Got { %s} instead."),
|
||||
*RequestLogName, *ResponsePropertyName, *FString::Join(Options, TEXT(", ")));
|
||||
OnError(Message);
|
||||
return;
|
||||
}
|
||||
|
||||
FString OutputString;
|
||||
const TSharedRef<TJsonWriter<>> Writer = TJsonWriterFactory<>::Create(&OutputString);
|
||||
ensureAlways(FJsonSerializer::Serialize(RequestedJson->ToSharedRef(), Writer));
|
||||
|
||||
// Commented out, deserialisation done by caller
|
||||
//void* DeserializedData;
|
||||
//FSpeckleUser DeserializedData = FSpeckleUser( UserJSONObject );
|
||||
// if(!FJsonObjectConverter::JsonObjectToUStruct(*RequestedJson, OutStructType::StaticStruct(), &DeserializedData, 0, 0))
|
||||
// {
|
||||
// OnError("Failed to deserialize user object");
|
||||
// return;
|
||||
// }
|
||||
|
||||
UE_LOG(LogSpeckle, Log, TEXT("Operation %s completed successfully"), *RequestLogName);
|
||||
ensureAlwaysMsgf(OnCompleteAction.ExecuteIfBound(OutputString), TEXT("%s: Complete handler was not bound properly"), *RequestLogName);
|
||||
};
|
||||
|
||||
const FHttpRequestRef Request = CreatePostRequest(ServerUrl, AuthToken, PostPayload);
|
||||
Request->OnProcessRequestComplete().BindLambda(ResponseHandler);
|
||||
|
||||
if(Request->ProcessRequest())
|
||||
{
|
||||
UE_LOG(LogSpeckle, Log, TEXT("POST Request %s to %s was sent, awaiting response"), *RequestLogName, *Request->GetURL() );
|
||||
}
|
||||
else
|
||||
{
|
||||
UE_LOG(LogSpeckle, Warning, TEXT("POST Request %s to %s failed to send"), *RequestLogName, *Request->GetURL() );
|
||||
}
|
||||
|
||||
FAnalytics::TrackEvent(Request->GetURL(), TEXT("NodeRun"), TMap<FString, FString> { {TEXT("name"), __FUNCTION__}});
|
||||
}
|
||||
|
||||
|
||||
bool FClientAPI::GetResponseAsJSON(const FHttpResponsePtr Response, const FString& RequestLogName, TSharedPtr<FJsonObject>& OutObject, const TFunctionRef<void(const FString& Message)> OnErrorAction)
|
||||
{
|
||||
|
||||
const FString JsonResponse = Response->GetContentAsString();
|
||||
|
||||
TSharedRef<TJsonReader<>> Reader = TJsonReaderFactory<>::Create(JsonResponse);
|
||||
|
||||
if(!FJsonSerializer::Deserialize(Reader, OutObject))
|
||||
{
|
||||
const FString Message = FString::Printf(
|
||||
TEXT("Recieved a response from \"%s\" for \"%s\" request, but the response failed to deserialize: %s"),
|
||||
*Response->GetURL(), *RequestLogName, *JsonResponse);
|
||||
OnErrorAction(Message);
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
FString Error;
|
||||
if(CheckForOperationErrors(OutObject, Error))
|
||||
{
|
||||
OnErrorAction(Error);
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
FHttpRequestRef FClientAPI::CreatePostRequest(const FString& ServerUrl, const FString AuthToken, const FString& PostPayload, const FString& Encoding)
|
||||
{
|
||||
FHttpRequestRef Request = FHttpModule::Get().CreateRequest();
|
||||
|
||||
Request->SetURL(ServerUrl + TEXT("/graphql"));
|
||||
Request->SetVerb(TEXT("POST"));
|
||||
Request->SetHeader(TEXT("Accept-Encoding"), Encoding);
|
||||
Request->SetHeader(TEXT("Content-Type"), TEXT("application/json"));
|
||||
if(!AuthToken.IsEmpty())
|
||||
Request->SetHeader(TEXT("Authorization"), FString::Printf(TEXT("Bearer %s"), *AuthToken));
|
||||
Request->SetHeader(TEXT("apollographql-client-name"), TEXT("Unreal Engine"));
|
||||
Request->SetHeader(TEXT("apollographql-client-version"), SPECKLE_CONNECTOR_VERSION);
|
||||
Request->SetContentAsString(PostPayload);
|
||||
|
||||
return Request;
|
||||
}
|
||||
|
||||
|
||||
|
||||
bool FClientAPI::CheckRequestFailed(bool bWasSuccessful, FHttpResponsePtr Response, const FString& RequestLogName, const TFunctionRef<void(const FString& Message)> OnErrorAction)
|
||||
{
|
||||
//Check the request was sent
|
||||
if(!bWasSuccessful)
|
||||
{
|
||||
FString Message = FString::Printf(TEXT("Request \"%s\" to \"%s\" was unsuccessful: %s"),
|
||||
*RequestLogName, *Response->GetURL(), *Response->GetContentAsString());
|
||||
OnErrorAction(Message);
|
||||
return true;
|
||||
}
|
||||
|
||||
//Check Response code
|
||||
const int32 ResponseCode = Response->GetResponseCode();
|
||||
if (ResponseCode != 200)
|
||||
{
|
||||
FString Message = FString::Printf(TEXT("Request \"%s\" to \"%s\" failed with HTTP response %d - %s"),
|
||||
*RequestLogName, *Response->GetURL(), ResponseCode, *Response->GetContentAsString());
|
||||
OnErrorAction(Message);
|
||||
return true;
|
||||
}
|
||||
|
||||
UE_LOG(LogSpeckle, Log, TEXT("Operation %s recieved a response from %s"), *RequestLogName, *Response->GetURL());
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool FClientAPI::CheckForOperationErrors(const TSharedPtr<FJsonObject> GraphQLResponse, FString& OutErrorMessage)
|
||||
{
|
||||
check(GraphQLResponse != nullptr);
|
||||
|
||||
bool WasError = false;
|
||||
const TArray<TSharedPtr<FJsonValue>>* Errors;
|
||||
if(GraphQLResponse->TryGetArrayField(TEXT("errors"), Errors))
|
||||
{
|
||||
for(const TSharedPtr<FJsonValue>& e : *Errors)
|
||||
{
|
||||
FString Message;
|
||||
const TSharedPtr<FJsonObject>* ErrorObject;
|
||||
bool HadMessage = e->TryGetObject(ErrorObject)
|
||||
&& (*ErrorObject)->TryGetStringField(TEXT("message"), Message);
|
||||
if(!HadMessage)
|
||||
{
|
||||
Message = TEXT("An operation error occured but had no message!\n");
|
||||
UE_LOG(LogSpeckle, Warning, TEXT("%s"), *Message);
|
||||
}
|
||||
|
||||
OutErrorMessage.Append(Message + "\n");
|
||||
WasError = true;
|
||||
}
|
||||
}
|
||||
return WasError;
|
||||
}
|
||||
|
||||
@@ -1,5 +1,3 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
|
||||
#include "API/Operations/ReceiveOperation.h"
|
||||
|
||||
@@ -10,7 +8,10 @@
|
||||
#include "Mixpanel.h"
|
||||
|
||||
|
||||
UReceiveOperation* UReceiveOperation::ReceiveOperation(UObject* WorldContextObject, const FString& ObjectId, TScriptInterface<ITransport> RemoteTransport, TScriptInterface<ITransport> LocalTransport)
|
||||
UReceiveOperation* UReceiveOperation::ReceiveOperation(UObject* WorldContextObject,
|
||||
const FString& ObjectId,
|
||||
TScriptInterface<ITransport> RemoteTransport,
|
||||
TScriptInterface<ITransport> LocalTransport)
|
||||
{
|
||||
UReceiveOperation* Node = NewObject<UReceiveOperation>();
|
||||
Node->ObjectId = ObjectId;
|
||||
@@ -21,12 +22,10 @@ UReceiveOperation* UReceiveOperation::ReceiveOperation(UObject* WorldContextObje
|
||||
return Node;
|
||||
}
|
||||
|
||||
|
||||
void UReceiveOperation::Activate()
|
||||
{
|
||||
FAnalytics::TrackEvent("unknown", "unknown", "NodeRun", TMap<FString, FString> { {"name", StaticClass()->GetName() }});
|
||||
FAnalytics::TrackEvent("unknown", "NodeRun", TMap<FString, FString> { {"name", StaticClass()->GetName()} });
|
||||
|
||||
//Async(EAsyncExecution::Thread, [this]{Receive();});
|
||||
Receive();
|
||||
}
|
||||
|
||||
@@ -46,13 +45,16 @@ void UReceiveOperation::Receive()
|
||||
// 2. Try and get object from remote transport
|
||||
if(RemoteTransport == nullptr)
|
||||
{
|
||||
FString ErrorMessage = TEXT("Could not find specified object using the local transport, and you didn't provide a fallback remote from which to pull it.");
|
||||
FString ErrorMessage = TEXT(
|
||||
"Could not find specified object using the local transport, and you didn't provide a fallback remote from which to pull it.");
|
||||
|
||||
HandleError(ErrorMessage);
|
||||
return;
|
||||
}
|
||||
|
||||
FTransportCopyObjectCompleteDelegate CompleteDelegate;
|
||||
CompleteDelegate.BindUObject(this, &UReceiveOperation::HandleReceive);
|
||||
|
||||
FTransportErrorDelegate ErrorDelegate;
|
||||
ErrorDelegate.BindUObject(this, &UReceiveOperation::HandleError);
|
||||
|
||||
@@ -86,5 +88,4 @@ void UReceiveOperation::HandleError(FString& Message)
|
||||
FEditorScriptExecutionGuard ScriptGuard;
|
||||
OnError.Broadcast(nullptr, Message);
|
||||
SetReadyToDestroy();
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,22 +0,0 @@
|
||||
#include "API/Operations/SendOperation.h"
|
||||
|
||||
|
||||
|
||||
// USendOperation* USendOperation::SendOperation(UObject* WorldContextObject, UBase* Base, TScriptArray<TScriptInterface<ITransport>> Transports)
|
||||
// {
|
||||
// USendOperation* Node = NewObject<USendOperation>();
|
||||
// Node->Base = Base;
|
||||
// Node->Transports = Transports;
|
||||
//
|
||||
// Node->RegisterWithGameInstance(WorldContextObject);
|
||||
// return Node;
|
||||
// }
|
||||
//
|
||||
// void USendOperation::Activate()
|
||||
// {
|
||||
// check(Transports.Num() > 0);
|
||||
//
|
||||
// //TODO implement
|
||||
// unimplemented();
|
||||
//
|
||||
// }
|
||||
@@ -0,0 +1,68 @@
|
||||
|
||||
#include "API/Operations/SpeckleStreamAPIOperation.h"
|
||||
|
||||
#include "JsonObjectConverter.h"
|
||||
#include "Mixpanel.h"
|
||||
#include "LogSpeckle.h"
|
||||
#include "API/ClientAPI.h"
|
||||
|
||||
|
||||
USpeckleStreamAPIOperation* USpeckleStreamAPIOperation::SpeckleStreamAPIOperation(
|
||||
const FString& ServerUrl,
|
||||
const FString& AuthToken,
|
||||
const FString& GraphQlQuery,
|
||||
const FString& ResponsePropertyName,
|
||||
const FString& RequestLogName)
|
||||
{
|
||||
USpeckleStreamAPIOperation* Node = NewObject<USpeckleStreamAPIOperation>();
|
||||
Node->ServerUrl = ServerUrl.TrimEnd();
|
||||
Node->AuthToken = AuthToken.TrimEnd();
|
||||
Node->Query = GraphQlQuery;
|
||||
Node->ResponsePropertyName = ResponsePropertyName;
|
||||
Node->RequestLogName = RequestLogName;
|
||||
|
||||
return Node;
|
||||
}
|
||||
|
||||
void USpeckleStreamAPIOperation::Activate()
|
||||
{
|
||||
FAnalytics::TrackEvent(ServerUrl, "NodeRun", TMap<FString, FString> { {"name", RequestLogName} });
|
||||
|
||||
Request();
|
||||
}
|
||||
|
||||
void USpeckleStreamAPIOperation::Request()
|
||||
{
|
||||
FString Payload = FString::Printf(TEXT("{\"query\": \"%s\"}"), *Query.ReplaceCharWithEscapedChar());
|
||||
FAPIResponceDelegate CompleteDelegate;
|
||||
CompleteDelegate.BindUObject(this, &USpeckleStreamAPIOperation::HandleReceive);
|
||||
|
||||
FErrorDelegate ErrorDelegate;
|
||||
ErrorDelegate.BindUObject(this, &USpeckleStreamAPIOperation::HandleError);
|
||||
FClientAPI::MakeGraphQLRequest(ServerUrl, AuthToken, ResponsePropertyName, Payload,RequestLogName , CompleteDelegate, ErrorDelegate);
|
||||
}
|
||||
|
||||
void USpeckleStreamAPIOperation::HandleReceive(const FString& ResponseJson)
|
||||
{
|
||||
check(IsInGameThread());
|
||||
|
||||
UE_LOG(LogSpeckle, Log, TEXT("%s to %s Succeeded"), *StaticClass()->GetName(), *ServerUrl);
|
||||
|
||||
FEditorScriptExecutionGuard ScriptGuard;
|
||||
OnReceiveSuccessfully.Broadcast(ResponseJson, "");
|
||||
|
||||
SetReadyToDestroy();
|
||||
}
|
||||
|
||||
void USpeckleStreamAPIOperation::HandleError(const FString& Message)
|
||||
{
|
||||
check(IsInGameThread());
|
||||
|
||||
UE_LOG(LogSpeckle, Warning, TEXT("%s failed - %s"), *StaticClass()->GetName(), *Message);
|
||||
|
||||
FEditorScriptExecutionGuard ScriptGuard;
|
||||
OnError.Broadcast("", Message);
|
||||
|
||||
SetReadyToDestroy();
|
||||
}
|
||||
|
||||
@@ -0,0 +1,57 @@
|
||||
|
||||
#include "API/SpeckleAPIFunctions.h"
|
||||
|
||||
#include "JsonObjectConverter.h"
|
||||
|
||||
bool USpeckleAPIFunctions::DeserializeResponse(const FString& JsonString, int32& OutStruct)
|
||||
{
|
||||
// We should never hit this! stubs to avoid NoExport on the class.
|
||||
check(0);
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
bool USpeckleAPIFunctions::GenericDeserializeResponse(const FString& JsonString, const UScriptStruct* StructType,
|
||||
void* OutStruct)
|
||||
{
|
||||
//see FJsonObjectConverter::JsonObjectStringToUStruct
|
||||
TSharedPtr<FJsonObject> JsonObject;
|
||||
TSharedRef<TJsonReader<> > JsonReader = TJsonReaderFactory<>::Create(JsonString);
|
||||
if (!FJsonSerializer::Deserialize(JsonReader, JsonObject) || !JsonObject.IsValid())
|
||||
{
|
||||
UE_LOG(LogJson, Warning, TEXT("JsonObjectStringToUStruct - Unable to parse json=[%s]"), *JsonString);
|
||||
return false;
|
||||
}
|
||||
if (!FJsonObjectConverter::JsonObjectToUStruct(JsonObject.ToSharedRef(), StructType, OutStruct, 0, 0))
|
||||
{
|
||||
UE_LOG(LogJson, Warning, TEXT("JsonObjectStringToUStruct - Unable to deserialize. json=[%s]"), *JsonString);
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
void USpeckleAPIFunctions::CommitReceived(FSpeckleCommit& Commit)
|
||||
{
|
||||
//TODO send read read receipt
|
||||
//FString Query = FString::Printf(TEXT("mutation{ commitReceive(input:%s) }"), );
|
||||
}
|
||||
|
||||
DEFINE_FUNCTION(USpeckleAPIFunctions::execDeserializeResponse)
|
||||
{
|
||||
// Get JsonString
|
||||
P_GET_PROPERTY(FStrProperty, JsonString);
|
||||
|
||||
// Get OutStruct
|
||||
Stack.MostRecentPropertyAddress = nullptr;
|
||||
Stack.StepCompiledIn<FStructProperty>(nullptr);
|
||||
void* OutBlueprintDataPtr = Stack.MostRecentPropertyAddress;
|
||||
FStructProperty* StructProp = CastField<FStructProperty>(Stack.MostRecentProperty);
|
||||
UScriptStruct* StructType = StructProp->Struct;
|
||||
|
||||
P_FINISH;
|
||||
|
||||
P_NATIVE_BEGIN;
|
||||
|
||||
*static_cast<bool*>(RESULT_PARAM) = GenericDeserializeResponse(JsonString, StructType, OutBlueprintDataPtr);
|
||||
P_NATIVE_END;
|
||||
}
|
||||
@@ -1,7 +1,9 @@
|
||||
#include "API/SpeckleSerializer.h"
|
||||
|
||||
#include "API/SpeckleSerializer.h"
|
||||
|
||||
#include "Objects/Base.h"
|
||||
#include "LogSpeckle.h"
|
||||
#include "Objects/DisplayValueElement.h"
|
||||
#include "Objects/Utils/SpeckleObjectUtils.h"
|
||||
#include "Objects/ObjectModelRegistry.h"
|
||||
#include "Templates/SubclassOf.h"
|
||||
@@ -9,31 +11,33 @@
|
||||
#include "UObject/Package.h"
|
||||
|
||||
|
||||
UBase* USpeckleSerializer::DeserializeBase(const TSharedPtr<FJsonObject> Obj, const TScriptInterface<ITransport> ReadTransport)
|
||||
UBase* USpeckleSerializer::DeserializeBase(const TSharedPtr<FJsonObject> Obj,
|
||||
const TScriptInterface<ITransport> ReadTransport)
|
||||
{
|
||||
if(Obj == nullptr) return nullptr;
|
||||
|
||||
{ // Handle Detached Objects
|
||||
TSharedPtr<FJsonObject> DetachedObject;
|
||||
if(USpeckleObjectUtils::ResolveReference(Obj, ReadTransport, DetachedObject))
|
||||
{
|
||||
// Handle Detached Objects
|
||||
TSharedPtr<FJsonObject> DetachedObject;
|
||||
if(USpeckleObjectUtils::ResolveReference(Obj, ReadTransport, DetachedObject))
|
||||
{
|
||||
return DeserializeBase(DetachedObject, ReadTransport);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
FString SpeckleType;
|
||||
if (!Obj->TryGetStringField("speckle_type", SpeckleType)) return nullptr;
|
||||
if (!Obj->TryGetStringField(TEXT("speckle_type"), SpeckleType)) return nullptr;
|
||||
FString ObjectId = "";
|
||||
Obj->TryGetStringField("id", ObjectId);
|
||||
Obj->TryGetStringField(TEXT("id"), ObjectId);
|
||||
|
||||
TSubclassOf<UBase> BaseType;
|
||||
|
||||
FString WorkingType(SpeckleType);
|
||||
|
||||
int32 Tries = 1000;
|
||||
FString WorkingType{};
|
||||
FString Remainder = FString(SpeckleType);
|
||||
|
||||
int32 Tries = 200;
|
||||
while(ensure(Tries-- > 0))
|
||||
{
|
||||
//Try and deserialize
|
||||
const bool IsLastChance = !UObjectModelRegistry::SplitSpeckleType(Remainder, Remainder, WorkingType);
|
||||
|
||||
if(UObjectModelRegistry::TryGetRegisteredType(WorkingType, BaseType))
|
||||
{
|
||||
UBase* Base = NewObject<UBase>(GetTransientPackage(), BaseType);
|
||||
@@ -41,25 +45,35 @@ UBase* USpeckleSerializer::DeserializeBase(const TSharedPtr<FJsonObject> Obj, co
|
||||
return Base;
|
||||
}
|
||||
|
||||
//If we couldn't even deserialize this to a Base
|
||||
if(WorkingType == "Base" || BaseType == UBase::StaticClass())
|
||||
if(IsLastChance)
|
||||
{
|
||||
//Try a fallback displayValue object
|
||||
UBase* Base = NewObject<UBase>(GetTransientPackage(), UDisplayValueElement::StaticClass());
|
||||
if(Base->Parse(Obj, ReadTransport))
|
||||
return Base;
|
||||
|
||||
//If not, try a regular Base
|
||||
Base = NewObject<UBase>(GetTransientPackage(), UBase::StaticClass());
|
||||
if(Base->Parse(Obj, ReadTransport))
|
||||
return Base;
|
||||
|
||||
UE_LOG(LogSpeckle, Warning, TEXT("Skipping deserilization of %s id: %s - object could not be deserilaized to Base"), *SpeckleType, *ObjectId );
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
//If we couldn't even deserialize this to a Base, something is quite wrong...
|
||||
if(WorkingType == TEXT("Base") || BaseType == UBase::StaticClass())
|
||||
{
|
||||
UE_LOG(LogSpeckle, Warning, TEXT("Skipping deserilization of %s id: %s - object could not be deserilaized to Base"), *SpeckleType, *ObjectId );
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
//Try the next type
|
||||
if(!UObjectModelRegistry::ParentType(WorkingType, WorkingType))
|
||||
{
|
||||
WorkingType = "Base";
|
||||
UE_LOG(LogSpeckle, Verbose, TEXT("Unrecognised SpeckleType %s - Object id: %s Will be deserialized as Base"), *SpeckleType, *ObjectId );
|
||||
}
|
||||
}
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
UBase* USpeckleSerializer::DeserializeBaseById(const FString& ObjectId,
|
||||
const TScriptInterface<ITransport> ReadTransport)
|
||||
const TScriptInterface<ITransport> ReadTransport)
|
||||
{
|
||||
auto Obj = ReadTransport->GetSpeckleObject(ObjectId);
|
||||
return DeserializeBase(Obj, ReadTransport);
|
||||
|
||||
@@ -1,12 +1,13 @@
|
||||
#include "Mixpanel.h"
|
||||
|
||||
#include "Mixpanel.h"
|
||||
|
||||
#include "Containers/UnrealString.h"
|
||||
#include "HttpModule.h"
|
||||
#include "Kismet/GameplayStatics.h"
|
||||
#include "LogSpeckle.h"
|
||||
#include "Interfaces/IHttpResponse.h"
|
||||
#include "Launch/Resources/Version.h"
|
||||
#include "Misc/Base64.h"
|
||||
#include "Runtime/Launch/Resources/Version.h"
|
||||
#include "Policies/CondensedJsonPrintPolicy.h"
|
||||
#include "Serialization/JsonSerializerMacros.h"
|
||||
#include "Serialization/JsonWriter.h"
|
||||
@@ -15,23 +16,28 @@ const FString FAnalytics::MixpanelToken = TEXT("acd87c5a50b56df91a795e999812a3a4
|
||||
const FString FAnalytics::MixpanelServer = TEXT("https://analytics.speckle.systems");
|
||||
const FString FAnalytics::VersionedApplicationName = FString::Printf(TEXT("Unreal Engine %d.%d"), ENGINE_MAJOR_VERSION, ENGINE_MINOR_VERSION);
|
||||
|
||||
void FAnalytics::TrackEvent(const FString& Email, const FString& Server, const FString& EventName)
|
||||
void FAnalytics::TrackEvent(const FString& Server, const FString& EventName)
|
||||
{
|
||||
const TMap<FString, FString> CustomProperties;
|
||||
TrackEvent(Email, Server, EventName, CustomProperties);
|
||||
TrackEvent( Server, EventName, CustomProperties);
|
||||
}
|
||||
|
||||
void FAnalytics::TrackEvent(const FString& Email, const FString& Server, const FString& EventName, const TMap<FString, FString>& CustomProperties)
|
||||
void FAnalytics::TrackEvent(const FString& Server, const FString& EventName, const TMap<FString, FString>& CustomProperties)
|
||||
{
|
||||
#if !SUPPRESS_SPECKLE_ANALYTICS
|
||||
//Since we don't have access to users email address, we will hash the system user name instead (better than not tracking users at all)
|
||||
const FString UserID = FString(FPlatformProcess::ComputerName()) + FString(FPlatformProcess::UserName());
|
||||
TrackEvent(UserID, Server, EventName, CustomProperties);
|
||||
}
|
||||
|
||||
|
||||
FString HashedEmail = "@" + Hash(Email); //prepending an @ so we distinguish logged and non-logged users
|
||||
void FAnalytics::TrackEvent(const FString& UserID, const FString& Server, const FString& EventName, const TMap<FString, FString>& CustomProperties)
|
||||
{
|
||||
|
||||
FString HashedUserID = "@" + Hash(UserID); //prepending an @ so we distinguish logged and non-logged users
|
||||
FString HashedServer = Hash(Server);
|
||||
|
||||
TMap<FString, FString> Properties
|
||||
{
|
||||
{ "distinct_id", HashedEmail },
|
||||
{ "distinct_id", HashedUserID },
|
||||
{ "server_id", HashedServer },
|
||||
{ "token", MixpanelToken },
|
||||
{ "hostApp", "Unreal Engine" },
|
||||
@@ -75,7 +81,6 @@ void FAnalytics::TrackEvent(const FString& Email, const FString& Server, const F
|
||||
{
|
||||
UE_LOG(LogSpeckle, Log, TEXT("Failed to send Mixpanel event to %s"), *MixpanelServer);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
FString FAnalytics::Hash(const FString& Input)
|
||||
|
||||
@@ -1,4 +1,3 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
#include "Conversion/Converters/AggregateConverter.h"
|
||||
|
||||
|
||||
@@ -1,12 +1,15 @@
|
||||
#include "Conversion/Converters/BlockConverter.h"
|
||||
|
||||
#include "Conversion/Converters/BlockConverter.h"
|
||||
|
||||
#include "Objects/Other/BlockInstance.h"
|
||||
#include "Objects/Utils/SpeckleObjectUtils.h"
|
||||
#include "Engine/World.h"
|
||||
#include "Objects/Other/RevitInstance.h"
|
||||
|
||||
UBlockConverter::UBlockConverter()
|
||||
{
|
||||
SpeckleTypes.Add(UBlockInstance::StaticClass());
|
||||
SpeckleTypes.Add(URevitInstance::StaticClass());
|
||||
|
||||
BlockInstanceActorType = AActor::StaticClass();
|
||||
ActorMobility = EComponentMobility::Static;
|
||||
@@ -14,13 +17,13 @@ UBlockConverter::UBlockConverter()
|
||||
|
||||
UObject* UBlockConverter::ConvertToNative_Implementation(const UBase* SpeckleBase, UWorld* World, TScriptInterface<ISpeckleConverter>&)
|
||||
{
|
||||
const UBlockInstance* Block = Cast<UBlockInstance>(SpeckleBase);
|
||||
const UInstance* Block = Cast<UInstance>(SpeckleBase);
|
||||
if(Block == nullptr) return nullptr;
|
||||
|
||||
return BlockToNative(Block, World);
|
||||
}
|
||||
|
||||
AActor* UBlockConverter::BlockToNative(const UBlockInstance* Block, UWorld* World)
|
||||
AActor* UBlockConverter::BlockToNative(const UInstance* Block, UWorld* World)
|
||||
{
|
||||
AActor* BlockActor = CreateEmptyActor(World, USpeckleObjectUtils::CreateTransform(Block->Transform));
|
||||
//Return the block actor as is,
|
||||
|
||||
@@ -0,0 +1,53 @@
|
||||
|
||||
#include "Conversion/Converters/CollectionConverter.h"
|
||||
|
||||
#include "Objects/Collection.h"
|
||||
|
||||
UCollectionConverter::UCollectionConverter()
|
||||
{
|
||||
SpeckleTypes.Add(UCollection::StaticClass());
|
||||
|
||||
|
||||
ActorType = AActor::StaticClass();
|
||||
ActorMobility = EComponentMobility::Static;
|
||||
}
|
||||
|
||||
UObject* UCollectionConverter::ConvertToNative_Implementation(const UBase* SpeckleBase, UWorld* World,
|
||||
TScriptInterface<ISpeckleConverter>& AvailableConverters )
|
||||
{
|
||||
const UCollection* p = Cast<UCollection>(SpeckleBase);
|
||||
|
||||
if(p == nullptr) return nullptr;
|
||||
|
||||
return CollectionToNative(p, World);
|
||||
}
|
||||
|
||||
AActor* UCollectionConverter::CollectionToNative(const UCollection*, UWorld* World)
|
||||
{
|
||||
AActor* MeshActor = CreateEmptyActor(World);
|
||||
|
||||
|
||||
return MeshActor;
|
||||
}
|
||||
|
||||
AActor* UCollectionConverter::CreateEmptyActor(UWorld* World, const FActorSpawnParameters& SpawnParameters)
|
||||
{
|
||||
AActor* Actor = World->SpawnActor<AActor>(ActorType, SpawnParameters);
|
||||
USceneComponent* Scene = NewObject<USceneComponent>(Actor, "Root");
|
||||
Actor->SetRootComponent(Scene);
|
||||
Scene->RegisterComponent();
|
||||
Scene->SetMobility(ActorMobility);
|
||||
return Actor;
|
||||
}
|
||||
|
||||
|
||||
UBase* UCollectionConverter::ConvertToSpeckle_Implementation(const UObject* Object)
|
||||
{
|
||||
return nullptr; //TODO implement ToSpeckle function
|
||||
}
|
||||
|
||||
|
||||
UCollection* UCollectionConverter::CollectionToSpeckle(const AActor* Object)
|
||||
{
|
||||
return nullptr; //TODO implement ToSpeckle function
|
||||
}
|
||||
@@ -1,5 +1,3 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
|
||||
#include "Conversion/Converters/MaterialConverter.h"
|
||||
|
||||
@@ -8,12 +6,15 @@
|
||||
#include "Materials/MaterialInstanceDynamic.h"
|
||||
#include "Objects/Other/RenderMaterial.h"
|
||||
#include "UObject/ConstructorHelpers.h"
|
||||
#include "Materials/MaterialInterface.h"
|
||||
#include "Misc/Paths.h"
|
||||
#include "UObject/Package.h"
|
||||
|
||||
|
||||
UMaterialConverter::UMaterialConverter()
|
||||
{
|
||||
static ConstructorHelpers::FObjectFinder<UMaterial> SpeckleMaterial(TEXT("Material'/SpeckleUnreal/SpeckleMaterial.SpeckleMaterial'"));
|
||||
static ConstructorHelpers::FObjectFinder<UMaterial> SpeckleGlassMaterial(TEXT("Material'/SpeckleUnreal/SpeckleGlassMaterial.SpeckleGlassMaterial'"));
|
||||
static ConstructorHelpers::FObjectFinder<UMaterialInterface> SpeckleMaterial(TEXT("Material'/SpeckleUnreal/SpeckleMaterial.SpeckleMaterial'"));
|
||||
static ConstructorHelpers::FObjectFinder<UMaterialInterface> SpeckleGlassMaterial(TEXT("Material'/SpeckleUnreal/SpeckleGlassMaterial.SpeckleGlassMaterial'"));
|
||||
|
||||
DefaultMeshMaterial = SpeckleMaterial.Object;
|
||||
BaseMeshOpaqueMaterial = SpeckleMaterial.Object;
|
||||
@@ -80,7 +81,7 @@ bool UMaterialConverter::TryGetOverride(const URenderMaterial* SpeckleMaterial,
|
||||
{
|
||||
if(ensureAlways(IsValid(Mat)) && Mat->GetName() == Name)
|
||||
{
|
||||
OutMaterial = MaterialOverridesById[MaterialID];
|
||||
OutMaterial = *MaterialOverridesByName.Find(Mat);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,12 +1,12 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
|
||||
#include "Conversion/Converters/PointCloudConverter.h"
|
||||
|
||||
#include "LidarPointCloudActor.h"
|
||||
#include "LidarPointCloudShared.h"
|
||||
#include "LidarPointCloudComponent.h"
|
||||
#include "Objects/Geometry/PointCloud.h"
|
||||
|
||||
#include "Engine/World.h"
|
||||
#include "Runtime/Launch/Resources/Version.h"
|
||||
|
||||
UPointCloudConverter::UPointCloudConverter()
|
||||
{
|
||||
|
||||
@@ -1,4 +1,3 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
#include "Conversion/Converters/ProceduralMeshConverter.h"
|
||||
|
||||
@@ -19,7 +18,8 @@ UProceduralMeshConverter::UProceduralMeshConverter()
|
||||
ActorMobility = EComponentMobility::Static;
|
||||
}
|
||||
|
||||
UObject* UProceduralMeshConverter::ConvertToNative_Implementation(const UBase* SpeckleBase, UWorld* World, TScriptInterface<ISpeckleConverter>& AvailableConverters )
|
||||
UObject* UProceduralMeshConverter::ConvertToNative_Implementation(const UBase* SpeckleBase, UWorld* World,
|
||||
TScriptInterface<ISpeckleConverter>& AvailableConverters )
|
||||
{
|
||||
const UMesh* m = Cast<UMesh>(SpeckleBase);
|
||||
if(m != nullptr)
|
||||
@@ -47,7 +47,9 @@ UObject* UProceduralMeshConverter::ConvertToNative_Implementation(const UBase* S
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
AActor* UProceduralMeshConverter::MeshToNative(const UMesh* SpeckleMesh, UWorld* World, TScriptInterface<ISpeckleConverter>& MaterialConverter)
|
||||
AActor* UProceduralMeshConverter::MeshToNative(const UMesh* SpeckleMesh,
|
||||
UWorld* World,
|
||||
TScriptInterface<ISpeckleConverter>& MaterialConverter)
|
||||
{
|
||||
AActor* MeshActor = CreateEmptyActor(World, USpeckleObjectUtils::CreateTransform(SpeckleMesh->Transform));
|
||||
UProceduralMeshComponent* MeshComponent = NewObject<UProceduralMeshComponent>(MeshActor, FName("SpeckleMeshComponent"));
|
||||
@@ -64,19 +66,19 @@ AActor* UProceduralMeshConverter::MeshToNative(const UMesh* SpeckleMesh, UWorld*
|
||||
|
||||
if (n == 3) //Triangles
|
||||
{
|
||||
Faces.Add(SpeckleMesh->Faces[i + 3]);
|
||||
Faces.Add(SpeckleMesh->Faces[i + 2]);
|
||||
Faces.Add(SpeckleMesh->Faces[i + 1]);
|
||||
Faces.Add(SpeckleMesh->Faces[i + 2]);
|
||||
Faces.Add(SpeckleMesh->Faces[i + 3]);
|
||||
}
|
||||
else if(n == 4) // Quads
|
||||
{
|
||||
Faces.Add(SpeckleMesh->Faces[i + 1]);
|
||||
Faces.Add(SpeckleMesh->Faces[i + 3]);
|
||||
Faces.Add(SpeckleMesh->Faces[i + 4]);
|
||||
Faces.Add(SpeckleMesh->Faces[i + 3]);
|
||||
Faces.Add(SpeckleMesh->Faces[i + 1]);
|
||||
|
||||
Faces.Add(SpeckleMesh->Faces[i + 3]);
|
||||
Faces.Add(SpeckleMesh->Faces[i + 2]);
|
||||
Faces.Add(SpeckleMesh->Faces[i + 1]);
|
||||
Faces.Add(SpeckleMesh->Faces[i + 2]);
|
||||
Faces.Add(SpeckleMesh->Faces[i + 3]);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
@@ -1,4 +1,3 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
#include "Conversion/Converters/StaticMeshConverter.h"
|
||||
|
||||
@@ -16,6 +15,10 @@
|
||||
#include "Objects/DisplayValueElement.h"
|
||||
#include "Objects/Other/RenderMaterial.h"
|
||||
#include "Objects/Utils/SpeckleObjectUtils.h"
|
||||
#include "Components/StaticMeshComponent.h"
|
||||
#include "Misc/Paths.h"
|
||||
#include "UObject/Package.h"
|
||||
#include "Materials/MaterialInterface.h"
|
||||
|
||||
#define LOCTEXT_NAMESPACE "FSpeckleUnrealModule"
|
||||
|
||||
@@ -23,6 +26,8 @@ UStaticMeshConverter::UStaticMeshConverter()
|
||||
{
|
||||
SpeckleTypes.Add(UMesh::StaticClass());
|
||||
SpeckleTypes.Add(UDisplayValueElement::StaticClass());
|
||||
|
||||
HiddenTypes.Add("Objects.BuiltElements.Room");
|
||||
|
||||
#if WITH_EDITORONLY_DATA
|
||||
UseFullBuild = true;
|
||||
@@ -96,10 +101,10 @@ AActor* UStaticMeshConverter::MeshesToNativeActor(const UBase* Parent, const TAr
|
||||
FMatrix Transform = FMatrix::Identity;
|
||||
// For single mesh, we check for transform
|
||||
//TODO figure out how to handle DisplayValueElement with transform. Maybe we just grab transform from parent unconditionally? How does this affect blocks?
|
||||
if(Parent == SpeckleMeshes[0])
|
||||
{
|
||||
Transform = SpeckleMeshes[0]->Transform;
|
||||
}
|
||||
// if(Parent == SpeckleMeshes[0])
|
||||
// {
|
||||
// Transform = SpeckleMeshes[0]->Transform;
|
||||
// }
|
||||
|
||||
AActor* Actor = CreateEmptyActor(World, USpeckleObjectUtils::CreateTransform(Transform));
|
||||
TInlineComponentArray<UStaticMeshComponent*> Components;
|
||||
@@ -116,6 +121,15 @@ AActor* UStaticMeshConverter::MeshesToNativeActor(const UBase* Parent, const TAr
|
||||
}
|
||||
|
||||
MeshComponent->SetStaticMesh(Mesh);
|
||||
|
||||
for(const FString& t: HiddenTypes)
|
||||
{
|
||||
if(Parent->SpeckleType.Contains(t))
|
||||
{
|
||||
MeshComponent->SetVisibility(false);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
int i = 0;
|
||||
for(const UMesh* DisplayMesh : SpeckleMeshes)
|
||||
@@ -262,6 +276,13 @@ UStaticMesh* UStaticMeshConverter::MeshesToNativeMesh(UObject* Outer, const UBas
|
||||
for(int j = 0; j < n; j ++)
|
||||
{
|
||||
int32 VertIndex = SpeckleMesh->Faces[i + 1 + j];
|
||||
|
||||
if(VertIndex < 0 || VertIndex >= Vertices.Num())
|
||||
{
|
||||
UE_LOG(LogSpeckle, Warning, TEXT("Invalid Polygon while creating mesh %s - index %d was outside the bounds of the vertex array, face is ignored"), *SpeckleMesh->Id, VertIndex);
|
||||
continue;
|
||||
}
|
||||
|
||||
FVertexID Vert = Vertices[VertIndex];
|
||||
bool AlreadyInSet;
|
||||
Verts.Add(Vert, &AlreadyInSet);
|
||||
@@ -392,7 +413,8 @@ UBase* UStaticMeshConverter::MeshToSpeckle(const UStaticMeshComponent* Object)
|
||||
|
||||
void UStaticMeshConverter::FinishConversion_Implementation()
|
||||
{
|
||||
|
||||
if(StaticMeshesToBuild.Num() <= 0) return;
|
||||
|
||||
FScopeLock Lock(&Lock_StaticMeshesToBuild);
|
||||
|
||||
#if WITH_EDITOR
|
||||
|
||||
@@ -1,5 +1,3 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
|
||||
#include "Conversion/SpeckleConverterComponent.h"
|
||||
|
||||
@@ -7,15 +5,17 @@
|
||||
#include "API/SpeckleSerializer.h"
|
||||
#include "Conversion/Converters/AggregateConverter.h"
|
||||
#include "Conversion/Converters/BlockConverter.h"
|
||||
#include "Conversion/Converters/CollectionConverter.h"
|
||||
#include "Conversion/Converters/PointCloudConverter.h"
|
||||
#include "Conversion/Converters/StaticMeshConverter.h"
|
||||
#include "Conversion/Converters/MaterialConverter.h"
|
||||
#include "Misc/ScopedSlowTask.h"
|
||||
#include "Objects/Utils/SpeckleObjectUtils.h"
|
||||
#include "UObject/ConstructorHelpers.h"
|
||||
#include "Dom/JsonValue.h"
|
||||
|
||||
#define LOCTEXT_NAMESPACE "FSpeckleUnrealModule"
|
||||
|
||||
// Sets default values for this component's properties
|
||||
USpeckleConverterComponent::USpeckleConverterComponent()
|
||||
{
|
||||
//TODO consider using an object library for default converters
|
||||
@@ -23,6 +23,7 @@ USpeckleConverterComponent::USpeckleConverterComponent()
|
||||
static ConstructorHelpers::FObjectFinder<UPointCloudConverter> PointCloudConverter(TEXT("PointCloudConverter'/SpeckleUnreal/Converters/DefaultPointCloudConverter.DefaultPointCloudConverter'"));
|
||||
static ConstructorHelpers::FObjectFinder<UBlockConverter> BlockConverter(TEXT("BlockConverter'/SpeckleUnreal/Converters/DefaultBlockConverter.DefaultBlockConverter'"));
|
||||
static ConstructorHelpers::FObjectFinder<UMaterialConverter> MaterialConverter(TEXT("MaterialConverter'/SpeckleUnreal/Converters/DefaultMaterialConverter.DefaultMaterialConverter'"));
|
||||
static ConstructorHelpers::FObjectFinder<UCollectionConverter> CollectionConverter(TEXT("CollectionConverter'/SpeckleUnreal/Converters/DefaultCollectionConverter.DefaultCollectionConverter'"));
|
||||
static ConstructorHelpers::FObjectFinder<UObject> CameraConverter(TEXT("CameraConverter'/SpeckleUnreal/Converters/DefaultCameraConverter.DefaultCameraConverter'"));
|
||||
//static ConstructorHelpers::FObjectFinder<ULightConverter> LightConverter(TEXT("LightConverter'/SpeckleUnreal/Converters/DefaultLightConverter.DefaultLightConverter'"));
|
||||
|
||||
@@ -32,6 +33,7 @@ USpeckleConverterComponent::USpeckleConverterComponent()
|
||||
SpeckleConverter->SpeckleConverters.Add(PointCloudConverter.Object);
|
||||
SpeckleConverter->SpeckleConverters.Add(BlockConverter.Object);
|
||||
SpeckleConverter->SpeckleConverters.Add(MaterialConverter.Object);
|
||||
SpeckleConverter->SpeckleConverters.Add(CollectionConverter.Object);
|
||||
SpeckleConverter->SpeckleConverters.Add(CameraConverter.Object);
|
||||
//SpeckleConverter->SpeckleConverters.Add(LightConverter.Object);
|
||||
|
||||
@@ -42,8 +44,23 @@ AActor* USpeckleConverterComponent::RecursivelyConvertToNative(AActor* AOwner, c
|
||||
const TScriptInterface<ITransport>& LocalTransport, bool DisplayProgressBar, TArray<AActor*>& OutActors)
|
||||
{
|
||||
float ObjectsToConvert{};
|
||||
Base->TryGetDynamicNumber("totalChildrenCount", ObjectsToConvert);
|
||||
FScopedSlowTask Progress(ObjectsToConvert + 2, LOCTEXT("SpeckleConvertoNative","Converting Speckle Objects to Native"), DisplayProgressBar);
|
||||
if(Base->TotalChildrenCount > 0)
|
||||
{
|
||||
ObjectsToConvert = Base->TotalChildrenCount;
|
||||
}
|
||||
else
|
||||
{
|
||||
Base->TryGetDynamicNumber("totalChildrenCount", ObjectsToConvert);
|
||||
}
|
||||
if(ObjectsToConvert <= 1)
|
||||
{
|
||||
ObjectsToConvert = 99999; //A large number
|
||||
}
|
||||
|
||||
// Progress bar
|
||||
FScopedSlowTask Progress(ObjectsToConvert + 2,
|
||||
LOCTEXT("SpeckleConvertoNative","Converting Speckle Objects to Native"), DisplayProgressBar);
|
||||
|
||||
#if WITH_EDITOR
|
||||
Progress.MakeDialog(true, false);
|
||||
#endif
|
||||
@@ -85,7 +102,7 @@ AActor* USpeckleConverterComponent::RecursivelyConvertToNative_Internal(AActor*
|
||||
{
|
||||
if(Task->ShouldCancel()) break;
|
||||
|
||||
ConvertChild(Kvp.Value, AOwner, LocalTransport, Task, OutActors);
|
||||
ConvertChild(Kvp.Value, NextOwner, LocalTransport, Task, OutActors);
|
||||
}
|
||||
return AOwner;
|
||||
}
|
||||
@@ -125,12 +142,14 @@ void USpeckleConverterComponent::AttachConvertedToOwner(AActor* AOwner, const UB
|
||||
{
|
||||
#if WITH_EDITOR
|
||||
{
|
||||
FString Name;
|
||||
FText _Discard;
|
||||
if( !(Base->TryGetDynamicString("name", Name) && FActorEditorUtils::ValidateActorName(FText::FromString(Name), _Discard)) )
|
||||
FString Name = USpeckleObjectUtils::GetFriendlyObjectName(Base);
|
||||
FText NameErrors;
|
||||
|
||||
if(!FActorEditorUtils::ValidateActorName(FText::FromString(Name), NameErrors))
|
||||
{
|
||||
Name = FString::Printf(TEXT("%s - %s"), *Base->SpeckleType, *Base->Id);
|
||||
Name = USpeckleObjectUtils::GetBoringObjectName(Base);
|
||||
}
|
||||
|
||||
NativeActor->SetActorLabel(Name);
|
||||
}
|
||||
#endif
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
#include "LogSpeckle.h"
|
||||
|
||||
#include "LogSpeckle.h"
|
||||
#include "Logging/LogMacros.h"
|
||||
|
||||
DEFINE_LOG_CATEGORY(LogSpeckle);
|
||||
|
||||
@@ -0,0 +1,20 @@
|
||||
|
||||
#include "Objects/Collection.h"
|
||||
|
||||
|
||||
|
||||
|
||||
bool UCollection::Parse(const TSharedPtr<FJsonObject> Obj, const TScriptInterface<ITransport> ReadTransport)
|
||||
{
|
||||
if(!Super::Parse(Obj, ReadTransport)) return false;
|
||||
|
||||
// Parse Name property
|
||||
if(!Obj->TryGetStringField(TEXT("name"), Name)) return false;
|
||||
//DynamicProperties.Remove(TEXT("name")); //Don't remove from dynamic, as we pick this up to name the actor
|
||||
|
||||
// Parse collectionType
|
||||
if(!Obj->TryGetStringField(TEXT("collectionType"), CollectionType)) return false;
|
||||
DynamicProperties.Remove(TEXT("collectionType"));
|
||||
|
||||
return true;
|
||||
}
|
||||
@@ -1,5 +1,3 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
|
||||
#include "Objects/DisplayValueElement.h"
|
||||
|
||||
@@ -10,8 +8,6 @@
|
||||
TArray<FString> UDisplayValueElement::DisplayValueAliasStrings = {
|
||||
"displayValue",
|
||||
"@displayValue",
|
||||
"displayMesh"
|
||||
"@displayMesh"
|
||||
};
|
||||
|
||||
|
||||
|
||||
@@ -1,5 +1,3 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
|
||||
#include "Objects/Geometry/Mesh.h"
|
||||
|
||||
@@ -16,7 +14,7 @@ bool UMesh::Parse(const TSharedPtr<FJsonObject> Obj, const TScriptInterface<ITra
|
||||
if(USpeckleObjectUtils::TryParseTransform(Obj, Transform))
|
||||
{
|
||||
Transform.ScaleTranslation(FVector(ScaleFactor));
|
||||
DynamicProperties.Remove("transform");
|
||||
DynamicProperties.Remove(TEXT("transform"));
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -26,38 +24,38 @@ bool UMesh::Parse(const TSharedPtr<FJsonObject> Obj, const TScriptInterface<ITra
|
||||
|
||||
//Parse Vertices
|
||||
{
|
||||
TArray<TSharedPtr<FJsonValue>> ObjectVertices = USpeckleObjectUtils::CombineChunks(Obj->GetArrayField("vertices"), ReadTransport);
|
||||
TArray<TSharedPtr<FJsonValue>> ObjectVertices = USpeckleObjectUtils::CombineChunks(Obj->GetArrayField(TEXT("vertices")), ReadTransport);
|
||||
const int32 NumberOfVertices = ObjectVertices.Num() / 3;
|
||||
|
||||
Vertices.Reserve(NumberOfVertices);
|
||||
|
||||
for (size_t i = 0, j = 0; i < NumberOfVertices; i++, j += 3)
|
||||
{
|
||||
Vertices.Add(Transform.InverseTransformPosition(FVector
|
||||
Vertices.Add(FVector
|
||||
(
|
||||
ObjectVertices[j].Get()->AsNumber(),
|
||||
-ObjectVertices[j + 1].Get()->AsNumber(),
|
||||
ObjectVertices[j + 2].Get()->AsNumber()
|
||||
) * ScaleFactor ));
|
||||
) * ScaleFactor );
|
||||
}
|
||||
DynamicProperties.Remove("vertices");
|
||||
DynamicProperties.Remove(TEXT("vertices"));
|
||||
}
|
||||
|
||||
//Parse Faces
|
||||
{
|
||||
const TArray<TSharedPtr<FJsonValue>> FaceVertices = USpeckleObjectUtils::CombineChunks(Obj->GetArrayField("faces"), ReadTransport);
|
||||
const TArray<TSharedPtr<FJsonValue>> FaceVertices = USpeckleObjectUtils::CombineChunks(Obj->GetArrayField(TEXT("faces")), ReadTransport);
|
||||
Faces.Reserve(FaceVertices.Num());
|
||||
for(const auto& VertIndex : FaceVertices)
|
||||
{
|
||||
Faces.Add(VertIndex->AsNumber());
|
||||
}
|
||||
DynamicProperties.Remove("faces");
|
||||
DynamicProperties.Remove(TEXT("faces"));
|
||||
}
|
||||
|
||||
//Parse TextureCoords
|
||||
{
|
||||
const TArray<TSharedPtr<FJsonValue>>* TextCoordArray;
|
||||
if(Obj->TryGetArrayField("textureCoordinates", TextCoordArray))
|
||||
if(Obj->TryGetArrayField(TEXT("textureCoordinates"), TextCoordArray))
|
||||
{
|
||||
TArray<TSharedPtr<FJsonValue>> TexCoords = USpeckleObjectUtils::CombineChunks(*TextCoordArray, ReadTransport);
|
||||
|
||||
@@ -71,14 +69,14 @@ bool UMesh::Parse(const TSharedPtr<FJsonObject> Obj, const TScriptInterface<ITra
|
||||
TexCoords[i + 1].Get()->AsNumber()
|
||||
));
|
||||
}
|
||||
DynamicProperties.Remove("textureCoordinates");
|
||||
DynamicProperties.Remove(TEXT("textureCoordinates"));
|
||||
}
|
||||
}
|
||||
|
||||
//Parse VertexColors
|
||||
{
|
||||
const TArray<TSharedPtr<FJsonValue>>* ColorArray;
|
||||
if(Obj->TryGetArrayField("colors", ColorArray))
|
||||
if(Obj->TryGetArrayField(TEXT("colors"), ColorArray))
|
||||
{
|
||||
TArray<TSharedPtr<FJsonValue>> Colors = USpeckleObjectUtils::CombineChunks(*ColorArray, ReadTransport);
|
||||
|
||||
@@ -88,16 +86,16 @@ bool UMesh::Parse(const TSharedPtr<FJsonObject> Obj, const TScriptInterface<ITra
|
||||
{
|
||||
VertexColors.Add(FColor(Colors[i].Get()->AsNumber()));
|
||||
}
|
||||
DynamicProperties.Remove("colors");
|
||||
DynamicProperties.Remove(TEXT("colors"));
|
||||
}
|
||||
}
|
||||
|
||||
//Parse Optional RenderMaterial
|
||||
if (Obj->HasField("renderMaterial"))
|
||||
if (Obj->HasField(TEXT("renderMaterial")))
|
||||
{
|
||||
RenderMaterial = NewObject<URenderMaterial>();
|
||||
RenderMaterial->Parse(Obj->GetObjectField("renderMaterial"), ReadTransport);
|
||||
DynamicProperties.Remove("renderMaterial");
|
||||
RenderMaterial->Parse(Obj->GetObjectField(TEXT("renderMaterial")), ReadTransport);
|
||||
DynamicProperties.Remove(TEXT("renderMaterial"));
|
||||
}
|
||||
|
||||
AlignVerticesWithTexCoordsByIndex();
|
||||
@@ -106,11 +104,7 @@ bool UMesh::Parse(const TSharedPtr<FJsonObject> Obj, const TScriptInterface<ITra
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* If not already so, this method will align vertices
|
||||
* such that a vertex and its corresponding texture coordinates have the same index.
|
||||
* See "https://github.com/specklesystems/speckle-sharp/blob/main/Objects/Objects/Geometry/Mesh.cs"
|
||||
*/
|
||||
|
||||
void UMesh::AlignVerticesWithTexCoordsByIndex()
|
||||
{
|
||||
if(TextureCoordinates.Num() == 0) return;
|
||||
|
||||
@@ -1,5 +1,3 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
|
||||
#include "Objects/Geometry/PointCloud.h"
|
||||
|
||||
@@ -14,7 +12,7 @@ bool UPointCloud::Parse(const TSharedPtr<FJsonObject> Obj, const TScriptInterfac
|
||||
|
||||
//Parse Points
|
||||
{
|
||||
TArray<TSharedPtr<FJsonValue>> ObjectPoints = USpeckleObjectUtils::CombineChunks(Obj->GetArrayField("points"), ReadTransport);
|
||||
TArray<TSharedPtr<FJsonValue>> ObjectPoints = USpeckleObjectUtils::CombineChunks(Obj->GetArrayField(TEXT("points")), ReadTransport);
|
||||
|
||||
Points.Reserve(ObjectPoints.Num() / 3);
|
||||
for (int32 i = 2; i < ObjectPoints.Num(); i += 3)
|
||||
@@ -32,7 +30,7 @@ bool UPointCloud::Parse(const TSharedPtr<FJsonObject> Obj, const TScriptInterfac
|
||||
|
||||
//Parse Colors
|
||||
{
|
||||
TArray<TSharedPtr<FJsonValue>> ObjectColors = USpeckleObjectUtils::CombineChunks(Obj->GetArrayField("colors"), ReadTransport);
|
||||
TArray<TSharedPtr<FJsonValue>> ObjectColors = USpeckleObjectUtils::CombineChunks(Obj->GetArrayField(TEXT("colors")), ReadTransport);
|
||||
|
||||
Colors.Reserve(ObjectColors.Num());
|
||||
for (int32 i = 0; i < ObjectColors.Num(); i += 1)
|
||||
@@ -44,7 +42,7 @@ bool UPointCloud::Parse(const TSharedPtr<FJsonObject> Obj, const TScriptInterfac
|
||||
|
||||
//Parse Sizes
|
||||
{
|
||||
TArray<TSharedPtr<FJsonValue>> ObjectSizes = USpeckleObjectUtils::CombineChunks(Obj->GetArrayField("sizes"), ReadTransport);
|
||||
TArray<TSharedPtr<FJsonValue>> ObjectSizes = USpeckleObjectUtils::CombineChunks(Obj->GetArrayField(TEXT("sizes")), ReadTransport);
|
||||
|
||||
Sizes.Reserve(ObjectSizes.Num());
|
||||
for (int32 i = 0; i < ObjectSizes.Num(); i += 1)
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
#include "Objects/ObjectModelRegistry.h"
|
||||
|
||||
#include "Objects/ObjectModelRegistry.h"
|
||||
|
||||
#include "Objects/Base.h"
|
||||
#include "Templates/SubclassOf.h"
|
||||
@@ -20,65 +21,81 @@ void UObjectModelRegistry::GenerateTypeRegistry()
|
||||
if (Class->IsChildOf(UBase::StaticClass()) &&
|
||||
!Class->HasAnyClassFlags(CLASS_Abstract))
|
||||
{
|
||||
const FString& SpeckleType = Class->GetDefaultObject<UBase>()->SpeckleType;;
|
||||
|
||||
ensureAlwaysMsgf(!TypeRegistry.Contains(SpeckleType),
|
||||
TEXT("Base class: %s conflicts with: %s for SpeckleType: %s"),
|
||||
const FString& SpeckleType = Class->GetDefaultObject<UBase>()->SpeckleType;
|
||||
const FString TypeName = GetTypeName(SpeckleType);
|
||||
|
||||
ensureAlwaysMsgf(!TypeRegistry.Contains(TypeName),
|
||||
TEXT("Base class: %s conflicts with: %s for TypeName: %s"),
|
||||
*Class->GetName(),
|
||||
*TypeRegistry[SpeckleType]->GetName(),
|
||||
*SpeckleType);
|
||||
|
||||
TypeRegistry.Add(SpeckleType, *It);
|
||||
TypeRegistry.Add(TypeName, *It);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
TSubclassOf<UBase> UObjectModelRegistry::FindClosestType(const FString& SpeckleType)
|
||||
bool UObjectModelRegistry::SplitSpeckleType(const FString& SpeckleType, FString& OutRemainder, FString& OutTypeName, const FString& Split)
|
||||
{
|
||||
FString TypeString(SpeckleType);
|
||||
TSubclassOf<UBase> Type = nullptr;
|
||||
|
||||
while(!TryGetRegisteredType(TypeString, Type))
|
||||
if(SpeckleType.Split(Split, &OutRemainder, &OutTypeName, ESearchCase::CaseSensitive, ESearchDir::FromEnd))
|
||||
{
|
||||
if(!ParentType(TypeString, TypeString)) return nullptr;
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
OutTypeName = SpeckleType;
|
||||
return false;
|
||||
}
|
||||
|
||||
return Type;
|
||||
|
||||
}
|
||||
|
||||
bool UObjectModelRegistry::ParentType(const FString& Type, FString& NextType)
|
||||
FString UObjectModelRegistry::GetTypeName(const FString& SpeckleType)
|
||||
{
|
||||
int32 DotSplitIndex;
|
||||
Type.FindLastChar('.', DotSplitIndex);
|
||||
int32 ColonSplitIndex;
|
||||
Type.FindLastChar(':', ColonSplitIndex);
|
||||
const int32 SplitIndex = FGenericPlatformMath::Max(DotSplitIndex, ColonSplitIndex);
|
||||
|
||||
if(SplitIndex <= 0) return false;
|
||||
|
||||
NextType = Type.Left(SplitIndex);
|
||||
return true;
|
||||
FString Discard, Ret;
|
||||
SplitSpeckleType(SpeckleType, Discard, Ret);
|
||||
return Ret;
|
||||
}
|
||||
|
||||
TSubclassOf<UBase> UObjectModelRegistry::GetRegisteredType(const FString& SpeckleType)
|
||||
FString UObjectModelRegistry::GetSimplifiedTypeName(const FString& SpeckleType)
|
||||
{
|
||||
FString Discard, Ret;
|
||||
SplitSpeckleType(SpeckleType,Discard, Ret, ".");
|
||||
return Ret;
|
||||
}
|
||||
|
||||
TSubclassOf<UBase> UObjectModelRegistry::GetAtomicType(const FString& SpeckleType)
|
||||
{
|
||||
|
||||
FString WorkingType;
|
||||
FString Remainder = FString(SpeckleType);
|
||||
|
||||
while(SplitSpeckleType(Remainder, Remainder, WorkingType))
|
||||
{
|
||||
TSubclassOf<UBase> Type;
|
||||
if(TryGetRegisteredType(WorkingType, Type))
|
||||
{
|
||||
return Type;
|
||||
}
|
||||
}
|
||||
return UBase::StaticClass();
|
||||
}
|
||||
|
||||
TSubclassOf<UBase> UObjectModelRegistry::GetRegisteredType(const FString& TypeName)
|
||||
{
|
||||
TSubclassOf<UBase> Type = nullptr;
|
||||
TryGetRegisteredType(SpeckleType, Type);
|
||||
TryGetRegisteredType(TypeName, Type);
|
||||
return Type;
|
||||
}
|
||||
|
||||
bool UObjectModelRegistry::TryGetRegisteredType(const FString& SpeckleType, TSubclassOf<UBase>& OutType)
|
||||
bool UObjectModelRegistry::TryGetRegisteredType(const FString& TypeName, TSubclassOf<UBase>& OutType)
|
||||
{
|
||||
if(TypeRegistry.Num() == 0) GenerateTypeRegistry();
|
||||
|
||||
|
||||
const bool Contains = TypeRegistry.Contains(SpeckleType);
|
||||
const bool Contains = TypeRegistry.Contains(TypeName);
|
||||
if(Contains)
|
||||
{
|
||||
OutType = *TypeRegistry.Find(SpeckleType);
|
||||
OutType = *TypeRegistry.Find(TypeName);
|
||||
}
|
||||
return Contains;
|
||||
}
|
||||
|
||||
@@ -1,5 +1,3 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
|
||||
#include "Objects/Other/BlockInstance.h"
|
||||
#include "LogSpeckle.h"
|
||||
@@ -17,19 +15,27 @@ bool UBlockInstance::Parse(const TSharedPtr<FJsonObject> Obj, const TScriptInte
|
||||
//Transform
|
||||
if(!USpeckleObjectUtils::TryParseTransform(Obj, Transform)) return false;
|
||||
Transform.ScaleTranslation(FVector(ScaleFactor));
|
||||
DynamicProperties.Remove("Transform");
|
||||
DynamicProperties.Remove(TEXT("Transform"));
|
||||
|
||||
|
||||
//Geometries
|
||||
const TSharedPtr<FJsonObject>* BlockDefinitionPtr;
|
||||
if(!Obj->TryGetObjectField("blockDefinition", BlockDefinitionPtr)) return false;
|
||||
//NOTE: This logic differs greatly from sharp/py implementations
|
||||
const TSharedPtr<FJsonObject>* DefPtr;
|
||||
if(!(Obj->TryGetObjectField(TEXT("definition"), DefPtr) || Obj->TryGetObjectField(TEXT("blockDefinition"), DefPtr) )) return false;
|
||||
|
||||
const FString RefID = BlockDefinitionPtr->operator->()->GetStringField("referencedId");
|
||||
const TSharedPtr<FJsonObject> BlockDefinition = ReadTransport->GetSpeckleObject(RefID);
|
||||
const FString RefID = DefPtr->operator->()->GetStringField(TEXT("referencedId"));
|
||||
const TSharedPtr<FJsonObject> Definition = ReadTransport->GetSpeckleObject(RefID);
|
||||
|
||||
if(BlockDefinition->TryGetStringField("name", Name)) DynamicProperties.Remove("Name");
|
||||
if(!Obj->TryGetStringField(TEXT("name"), Name))
|
||||
{
|
||||
if(Definition->TryGetStringField(TEXT("name"), Name))
|
||||
{
|
||||
//The instance has no name, so we'll steal it from the definition
|
||||
DynamicProperties.Add(TEXT("name"), Definition->TryGetField(TEXT("name")));
|
||||
}
|
||||
}
|
||||
|
||||
const auto Geometries = BlockDefinition->GetArrayField("geometry");
|
||||
const auto Geometries = Definition->GetArrayField(TEXT("geometry"));
|
||||
|
||||
if(Geometries.Num() <= 0)
|
||||
{
|
||||
@@ -40,7 +46,7 @@ bool UBlockInstance::Parse(const TSharedPtr<FJsonObject> Obj, const TScriptInte
|
||||
for(const auto& Geo : Geometries)
|
||||
{
|
||||
const TSharedPtr<FJsonObject> MeshReference = Geo->AsObject();
|
||||
const FString ChildId = MeshReference->GetStringField("referencedId");
|
||||
const FString ChildId = MeshReference->GetStringField(TEXT("referencedId"));
|
||||
|
||||
if(ReadTransport->HasObject(ChildId))
|
||||
{
|
||||
@@ -50,11 +56,11 @@ bool UBlockInstance::Parse(const TSharedPtr<FJsonObject> Obj, const TScriptInte
|
||||
}
|
||||
else UE_LOG(LogSpeckle, Warning, TEXT("Block definition references an unknown object id: %s"), *ChildId)
|
||||
}
|
||||
DynamicProperties.Remove("geometry");
|
||||
DynamicProperties.Remove(TEXT("geometry"));
|
||||
|
||||
// Intentionally don't remove blockDefinition from dynamic properties,
|
||||
// because we want the converter to create the child geometries for us
|
||||
//DynamicProperties.Remove("blockDefinition");
|
||||
//DynamicProperties.Remove(TEXT("blockDefinition"));
|
||||
|
||||
return true;
|
||||
|
||||
|
||||
@@ -0,0 +1,74 @@
|
||||
|
||||
#include "Objects/Other/RevitInstance.h"
|
||||
#include "LogSpeckle.h"
|
||||
|
||||
#include "API/SpeckleSerializer.h"
|
||||
#include "Objects/Utils/SpeckleObjectUtils.h"
|
||||
#include "Transports/Transport.h"
|
||||
|
||||
bool URevitInstance::Parse(const TSharedPtr<FJsonObject> Obj, const TScriptInterface<ITransport> ReadTransport)
|
||||
{
|
||||
if(!Super::Parse(Obj, ReadTransport)) return false;
|
||||
|
||||
const float ScaleFactor = USpeckleObjectUtils::ParseScaleFactor(Units);
|
||||
|
||||
//Transform
|
||||
if(!USpeckleObjectUtils::TryParseTransform(Obj, Transform)) return false;
|
||||
Transform.ScaleTranslation(FVector(ScaleFactor));
|
||||
DynamicProperties.Remove(TEXT("Transform"));
|
||||
|
||||
|
||||
//Geometries
|
||||
//NOTE: This logic differs greatly from sharp/py implementations
|
||||
const TSharedPtr<FJsonObject>* DefPtr;
|
||||
if(!Obj->TryGetObjectField(TEXT("definition"), DefPtr)) return false;
|
||||
|
||||
const FString RefID = DefPtr->operator->()->GetStringField(TEXT("referencedId"));
|
||||
const TSharedPtr<FJsonObject> Definition = ReadTransport->GetSpeckleObject(RefID);
|
||||
|
||||
const FString NameKey = TEXT("name");
|
||||
if(!Obj->TryGetStringField(NameKey, Name))
|
||||
{
|
||||
if(Definition->TryGetStringField(NameKey, Name))
|
||||
{
|
||||
//The instance has no name, so we'll steal it from the definition
|
||||
DynamicProperties.Add(NameKey, Definition->TryGetField(NameKey));
|
||||
}
|
||||
}
|
||||
auto Geometries = TArray<TSharedPtr<FJsonValue>>();
|
||||
const TArray<TSharedPtr<FJsonValue>>* ElementsPtr;
|
||||
if(Definition->TryGetArrayField(TEXT("elements"), ElementsPtr))
|
||||
Geometries.Append(*ElementsPtr);
|
||||
const TArray<TSharedPtr<FJsonValue>>* DisplayValuePtr;
|
||||
if(Definition->TryGetArrayField(TEXT("displayValue"), DisplayValuePtr))
|
||||
Geometries.Append(*DisplayValuePtr);
|
||||
|
||||
|
||||
if(Geometries.Num() <= 0)
|
||||
{
|
||||
UE_LOG(LogSpeckle, Warning, TEXT("Instance definition has no geometry. id: %s"), *RefID)
|
||||
return false;
|
||||
}
|
||||
|
||||
for(const auto& Geo : Geometries)
|
||||
{
|
||||
const TSharedPtr<FJsonObject> MeshReference = Geo->AsObject();
|
||||
const FString ChildId = MeshReference->GetStringField(TEXT("referencedId"));
|
||||
|
||||
if(ReadTransport->HasObject(ChildId))
|
||||
{
|
||||
UBase* Child = USpeckleSerializer::DeserializeBase(ReadTransport->GetSpeckleObject(ChildId), ReadTransport);
|
||||
if(IsValid(Child))
|
||||
Geometry.Add(Child);
|
||||
}
|
||||
else UE_LOG(LogSpeckle, Warning, TEXT("Block definition references an unknown object id: %s"), *ChildId)
|
||||
}
|
||||
DynamicProperties.Remove(TEXT("geometry"));
|
||||
|
||||
// Intentionally don't remove blockDefinition from dynamic properties,
|
||||
// because we want the converter to create the child geometries for us
|
||||
//DynamicProperties.Remove("blockDefinition");
|
||||
|
||||
return true;
|
||||
|
||||
}
|
||||
@@ -1,5 +1,3 @@
|
||||
// Copyright AEC Systems Ltd
|
||||
|
||||
|
||||
#include "Objects/Other/View3D.h"
|
||||
|
||||
@@ -12,26 +10,26 @@ bool UView3D::Parse(const TSharedPtr<FJsonObject> Obj, const TScriptInterface<IT
|
||||
const float ScaleFactor = USpeckleObjectUtils::ParseScaleFactor(Units);
|
||||
|
||||
// Parse optional Name property
|
||||
if(Obj->TryGetStringField("name", Name)) DynamicProperties.Remove("name");
|
||||
if(Obj->TryGetStringField(TEXT("name"), Name)) { }
|
||||
|
||||
// Parse Origin
|
||||
if(!USpeckleObjectUtils::ParseVectorProperty(Obj, "origin", ReadTransport, Origin)) return false;
|
||||
if(!USpeckleObjectUtils::ParseVectorProperty(Obj, TEXT("origin"), ReadTransport, Origin)) return false;
|
||||
Origin *= ScaleFactor;
|
||||
DynamicProperties.Remove("origin");
|
||||
DynamicProperties.Remove(TEXT("origin"));
|
||||
|
||||
// Parse UpDirection
|
||||
if(!USpeckleObjectUtils::ParseVectorProperty(Obj, "upDirection", ReadTransport, UpDirection)) return false;
|
||||
UpDirection *= ScaleFactor;
|
||||
DynamicProperties.Remove("upDirection");
|
||||
DynamicProperties.Remove(TEXT("upDirection"));
|
||||
|
||||
// Parse ForwardDirection
|
||||
if(!USpeckleObjectUtils::ParseVectorProperty(Obj, "forwardDirection", ReadTransport, ForwardDirection)) return false;
|
||||
if(!USpeckleObjectUtils::ParseVectorProperty(Obj, TEXT("forwardDirection"), ReadTransport, ForwardDirection)) return false;
|
||||
ForwardDirection *= ScaleFactor;
|
||||
DynamicProperties.Remove("forwardDirection");
|
||||
DynamicProperties.Remove(TEXT("forwardDirection"));
|
||||
|
||||
// Parse IsOrthogonal
|
||||
if(!Obj->TryGetBoolField("isOrthogonal", IsOrthogonal)) return false;
|
||||
DynamicProperties.Remove("isOrthogonal");
|
||||
if(!Obj->TryGetBoolField(TEXT("isOrthogonal"), IsOrthogonal)) return false;
|
||||
DynamicProperties.Remove(TEXT("isOrthogonal"));
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -1,13 +1,14 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
|
||||
#include "Objects/Utils/SpeckleObjectUtils.h"
|
||||
|
||||
#include "LogSpeckle.h"
|
||||
#include "API/SpeckleSerializer.h"
|
||||
#include "Engine/World.h"
|
||||
#include "Objects/ObjectModelRegistry.h"
|
||||
#include "Objects/Geometry/Mesh.h"
|
||||
#include "Transports/Transport.h"
|
||||
|
||||
#include "Serialization/JsonWriter.h"
|
||||
#include "Serialization/JsonSerializer.h"
|
||||
|
||||
TArray<TSharedPtr<FJsonValue>> USpeckleObjectUtils::CombineChunks(const TArray<TSharedPtr<FJsonValue>>& ArrayField, const TScriptInterface<ITransport> Transport)
|
||||
{
|
||||
@@ -16,12 +17,12 @@ TArray<TSharedPtr<FJsonValue>> USpeckleObjectUtils::CombineChunks(const TArray<T
|
||||
for(int32 i = 0; i < ArrayField.Num(); i++)
|
||||
{
|
||||
FString Index;
|
||||
if(ArrayField[i]->AsObject()->TryGetStringField("referencedId", Index))
|
||||
if(ArrayField[i]->AsObject()->TryGetStringField(TEXT("referencedId"), Index))
|
||||
{
|
||||
if(!ensureAlwaysMsgf(Transport->HasObject(Index), TEXT("Failed to Dechunk array, Could not find chunk %s in transport"), *Index))
|
||||
continue;
|
||||
|
||||
const auto Chunk = Transport->GetSpeckleObject(Index)->GetArrayField("data");;
|
||||
const auto Chunk = Transport->GetSpeckleObject(Index)->GetArrayField(TEXT("data"));;
|
||||
ObjectPoints.Append(Chunk);
|
||||
}
|
||||
else
|
||||
@@ -37,9 +38,9 @@ bool USpeckleObjectUtils::ResolveReference(const TSharedPtr<FJsonObject> Object,
|
||||
FString SpeckleType;
|
||||
FString ReferenceID;
|
||||
|
||||
if (Object->TryGetStringField("speckle_type", SpeckleType)
|
||||
&& SpeckleType == "reference"
|
||||
&& Object->TryGetStringField("referencedId",ReferenceID))
|
||||
if (Object->TryGetStringField(TEXT("speckle_type"), SpeckleType)
|
||||
&& SpeckleType == TEXT("reference")
|
||||
&& Object->TryGetStringField(TEXT("referencedId"),ReferenceID))
|
||||
{
|
||||
check(Transport != nullptr && Transport.GetObject() != nullptr)
|
||||
|
||||
@@ -71,6 +72,9 @@ float USpeckleObjectUtils::ParseScaleFactor(const FString& UnitsString)
|
||||
if (LUnits == "miles" || LUnits == "mile" || LUnits == "mi")
|
||||
return 160934.4;
|
||||
|
||||
if (LUnits == "us_ft" || LUnits == "ussurveyfeet")
|
||||
return 12000.0 / 3937.0;
|
||||
|
||||
return 100;
|
||||
};
|
||||
|
||||
@@ -92,10 +96,10 @@ bool USpeckleObjectUtils::TryParseTransform(const TSharedPtr<FJsonObject> Speckl
|
||||
const TSharedPtr<FJsonObject>* TransformObject;
|
||||
const TArray<TSharedPtr<FJsonValue>>* TransformData;
|
||||
|
||||
if(SpeckleObject->TryGetArrayField("transform", TransformData)) //Handle transform as array
|
||||
if(SpeckleObject->TryGetArrayField(TEXT("transform"), TransformData)) //Handle transform as array
|
||||
{ }
|
||||
else if(SpeckleObject->TryGetObjectField("transform", TransformObject)
|
||||
&& (*TransformObject)->TryGetArrayField("value", TransformData)) //Handle transform as object
|
||||
else if(SpeckleObject->TryGetObjectField(TEXT("transform"), TransformObject)
|
||||
&& (*TransformObject)->TryGetArrayField(TEXT("matrix"), TransformData)) //Handle transform as object
|
||||
{ }
|
||||
else return false;
|
||||
|
||||
@@ -132,9 +136,9 @@ bool USpeckleObjectUtils::ParseVector(const TSharedPtr<FJsonObject> Object,
|
||||
|
||||
double x = 0, y = 0, z = 0;
|
||||
|
||||
if(!(Obj->TryGetNumberField("x", x)
|
||||
&& Obj->TryGetNumberField("y", y)
|
||||
&& Obj->TryGetNumberField("z", z))) return false;
|
||||
if(!(Obj->TryGetNumberField(TEXT("x"), x)
|
||||
&& Obj->TryGetNumberField(TEXT("y"), y)
|
||||
&& Obj->TryGetNumberField(TEXT("z"), z))) return false;
|
||||
|
||||
OutObject = FVector(x,y,z);
|
||||
//return true;
|
||||
@@ -147,7 +151,7 @@ template <typename TBase>
|
||||
bool USpeckleObjectUtils::ParseSpeckleObject(const TSharedPtr<FJsonObject> Object,
|
||||
const TScriptInterface<ITransport> Transport, TBase*& OutObject)
|
||||
{
|
||||
static_assert(TIsDerivedFrom<TBase, UBase>::IsDerived, "Type TBase must inherit UBase");
|
||||
static_assert(TIsDerivedFrom<TBase, UBase>::IsDerived, TEXT("Type TBase must inherit UBase"));
|
||||
|
||||
TSharedPtr<FJsonObject> Obj;
|
||||
if(!ResolveReference(Object, Transport, Obj)) Obj = Object;
|
||||
@@ -158,7 +162,36 @@ bool USpeckleObjectUtils::ParseSpeckleObject(const TSharedPtr<FJsonObject> Objec
|
||||
}
|
||||
|
||||
|
||||
AActor* USpeckleObjectUtils::SpawnActorInWorld(const TSubclassOf<AActor> Class, UWorld* World, const FTransform& Transform)
|
||||
AActor* USpeckleObjectUtils::SpawnActorInWorld(const UObject* WorldContextObject, const TSubclassOf<AActor> Class, UPARAM(ref) const FTransform& Transform)
|
||||
{
|
||||
return World->SpawnActor(Class, &Transform, FActorSpawnParameters());
|
||||
return WorldContextObject->GetWorld()->SpawnActor(Class, &Transform, FActorSpawnParameters());
|
||||
}
|
||||
|
||||
FString USpeckleObjectUtils::DisplayAsString(const FString& msg, const TSharedPtr<FJsonObject> Obj)
|
||||
{
|
||||
FString OutputString;
|
||||
TSharedRef<TJsonWriter<>> Writer = TJsonWriterFactory<>::Create(&OutputString);
|
||||
FJsonSerializer::Serialize(Obj.ToSharedRef(), Writer);
|
||||
UE_LOG(LogSpeckle, Display, TEXT("resulting jsonString from %s -> %s"), *msg, *OutputString);
|
||||
return OutputString;
|
||||
}
|
||||
|
||||
FString USpeckleObjectUtils::GetFriendlyObjectName(const UBase* SpeckleObject)
|
||||
{
|
||||
FString Prefix;
|
||||
if(!(SpeckleObject->TryGetDynamicString(TEXT("name"), Prefix)
|
||||
|| SpeckleObject->TryGetDynamicString(TEXT("Name"), Prefix)
|
||||
|| SpeckleObject->TryGetDynamicString(TEXT("Family"), Prefix)))
|
||||
{
|
||||
Prefix = UObjectModelRegistry::GetSimplifiedTypeName(SpeckleObject->SpeckleType);
|
||||
}
|
||||
|
||||
return FString::Printf(TEXT("%s -- %s"), *Prefix, *SpeckleObject->Id);
|
||||
|
||||
}
|
||||
|
||||
FString USpeckleObjectUtils::GetBoringObjectName(const UBase* SpeckleObject)
|
||||
{
|
||||
const FString Prefix = UObjectModelRegistry::GetSimplifiedTypeName(SpeckleObject->SpeckleType);
|
||||
return FString::Printf(TEXT("%s -- %s"), *Prefix, *SpeckleObject->Id);
|
||||
}
|
||||
@@ -0,0 +1,427 @@
|
||||
|
||||
#include "ReceiveSelectionComponent.h"
|
||||
|
||||
#include "API/Models/SpeckleUser.h"
|
||||
#include "API/ClientAPI.h"
|
||||
#include "JsonObjectConverter.h"
|
||||
#include "LogSpeckle.h"
|
||||
|
||||
#if WITH_EDITOR
|
||||
void UReceiveSelectionComponent::PostEditChangeProperty(FPropertyChangedEvent& e)
|
||||
{
|
||||
Super::PostEditChangeProperty(e);
|
||||
|
||||
const FName PropertyName = (e.Property != nullptr) ? e.Property->GetFName() : NAME_None;
|
||||
PropertyChangeHandler(PropertyName);
|
||||
}
|
||||
#endif
|
||||
|
||||
void UReceiveSelectionComponent::PropertyChangeHandler(const FName& PropertyName)
|
||||
{
|
||||
if(bManualMode) return;
|
||||
|
||||
if (PropertyName == GET_MEMBER_NAME_CHECKED(UReceiveSelectionComponent, bManualMode))
|
||||
{
|
||||
Refresh();
|
||||
}
|
||||
else if (PropertyName == GET_MEMBER_NAME_CHECKED(UReceiveSelectionComponent, AuthToken)
|
||||
|| PropertyName == GET_MEMBER_NAME_CHECKED(UReceiveSelectionComponent, ServerUrl))
|
||||
{
|
||||
IsAccountValid = !AuthToken.IsEmpty() && !ServerUrl.IsEmpty();
|
||||
if(IsAccountValid)
|
||||
{
|
||||
//TODO maybe we should check URL is a valid URL?
|
||||
ServerUrl.TrimEndInline();
|
||||
while(ServerUrl.RemoveFromEnd("/")) { }
|
||||
AuthToken.TrimEndInline();
|
||||
}
|
||||
|
||||
UpdateStreams();
|
||||
}
|
||||
else if (PropertyName == GET_MEMBER_NAME_CHECKED(UReceiveSelectionComponent, SelectedStreamText)
|
||||
&& !SelectedStreamText.IsEmpty())
|
||||
{
|
||||
IsStreamValid = Streams.Contains(SelectedStreamText);
|
||||
if(IsStreamValid)
|
||||
{
|
||||
SelectStream(SelectedStreamText);
|
||||
}
|
||||
else UpdateStreams();
|
||||
}
|
||||
else if (PropertyName == GET_MEMBER_NAME_CHECKED(UReceiveSelectionComponent, SelectedBranchText)
|
||||
&& !SelectedBranchText.IsEmpty())
|
||||
{
|
||||
IsBranchValid = Branches.Contains(SelectedBranchText);
|
||||
if(IsBranchValid)
|
||||
{
|
||||
SelectBranch(SelectedBranchText);
|
||||
}
|
||||
else UpdateBranches();
|
||||
}
|
||||
else if (PropertyName == GET_MEMBER_NAME_CHECKED(UReceiveSelectionComponent, SelectedCommitText)
|
||||
&& !SelectedCommitText.IsEmpty())
|
||||
{
|
||||
IsCommitValid = Commits.Contains(SelectedCommitText);
|
||||
if(IsCommitValid)
|
||||
{
|
||||
SelectCommit(SelectedCommitText);
|
||||
}
|
||||
else UpdateCommits();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void UReceiveSelectionComponent::Refresh()
|
||||
{
|
||||
IsAccountValid = !AuthToken.IsEmpty() && !ServerUrl.IsEmpty();
|
||||
|
||||
UpdateStreams();
|
||||
}
|
||||
|
||||
|
||||
bool UReceiveSelectionComponent::TryGetSelectedCommit(FSpeckleCommit& OutCommit) const
|
||||
{
|
||||
if(!bManualMode && IsCommitValid)
|
||||
{
|
||||
OutCommit = Commits.FindRef(SelectedCommitText);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool UReceiveSelectionComponent::TryGetSelectedBranch(FSpeckleBranch& OutBranch) const
|
||||
{
|
||||
if(!bManualMode && IsBranchValid)
|
||||
{
|
||||
OutBranch = Branches.FindRef(SelectedBranchText);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool UReceiveSelectionComponent::TryGetSelectedStream(FSpeckleStream& OutStream) const
|
||||
{
|
||||
if(!bManualMode && IsStreamValid)
|
||||
{
|
||||
OutStream = Streams.FindRef(SelectedStreamText);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
void UReceiveSelectionComponent::OpenURLInBrowser() const
|
||||
{
|
||||
const FString URL = GetUrl();
|
||||
|
||||
if(!ensure(FPlatformProcess::CanLaunchURL(*URL))) return;
|
||||
|
||||
FString LaunchErrors;
|
||||
FPlatformProcess::LaunchURL(*URL, nullptr, &LaunchErrors);
|
||||
|
||||
if(LaunchErrors.IsEmpty())
|
||||
{
|
||||
UE_LOG(LogSpeckle, Log, TEXT("Launched URL \"%s\" in browser"), *URL);
|
||||
}
|
||||
else
|
||||
{
|
||||
UE_LOG(LogSpeckle, Warning, TEXT("Failed to launched URL \"%s\" in browser - %s"), *URL, *LaunchErrors);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
bool UReceiveSelectionComponent::IsSelectionComplete(FString& OutStatusMessage) const
|
||||
{
|
||||
if(bManualMode)
|
||||
{
|
||||
if(ServerUrl.IsEmpty()) OutStatusMessage = TEXT("Server Url is invalid, must specify a valid url");
|
||||
else if(StreamId.IsEmpty()) OutStatusMessage = TEXT("Stream id is invalid, must specify a streamId");
|
||||
else if(ObjectId.IsEmpty()) OutStatusMessage = TEXT("Object id is invalid, must specify a objectId");
|
||||
else
|
||||
{
|
||||
OutStatusMessage = TEXT("Ready to recieve object");
|
||||
return true;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if(!IsAccountValid) OutStatusMessage = TEXT("Account is invalid, please specify a valid server URL and token. (tokens can be created from your Speckle profiles page)");
|
||||
else if(!IsStreamValid) OutStatusMessage = TEXT("Selected stream is invalid");
|
||||
else if(!IsBranchValid) OutStatusMessage = TEXT("Selected branch is invalid");
|
||||
else if(!IsCommitValid) OutStatusMessage = TEXT("Selected commit is invalid");
|
||||
else
|
||||
{
|
||||
ensure(!ServerUrl.IsEmpty());
|
||||
ensure(!StreamId.IsEmpty());
|
||||
ensure(!ObjectId.IsEmpty());
|
||||
OutStatusMessage = TEXT("Ready to recieve commit");
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
FString UReceiveSelectionComponent::GetUrl() const
|
||||
{
|
||||
if(bManualMode)
|
||||
{
|
||||
return FString::Printf(TEXT("%s/streams/%s/objects/%s"),
|
||||
*ServerUrl, *StreamId, *ObjectId);
|
||||
}
|
||||
|
||||
if(!IsStreamValid) return ServerUrl;
|
||||
|
||||
if(!IsBranchValid)
|
||||
return FString::Printf(TEXT("%s/streams/%s/"),
|
||||
*ServerUrl, *GetSelectedStream().ID);
|
||||
|
||||
if(!IsCommitValid)
|
||||
return FString::Printf(TEXT("%s/streams/%s/branches/%s"),
|
||||
*ServerUrl, *GetSelectedStream().ID, *GetSelectedBranch().Name);
|
||||
|
||||
return FString::Printf(TEXT("%s/streams/%s/commits/%s"),
|
||||
*ServerUrl, *GetSelectedStream().ID, *GetSelectedCommit().ID);
|
||||
}
|
||||
|
||||
TArray<FString> UReceiveSelectionComponent::GetStreamsOptions() const
|
||||
{
|
||||
TArray<FString> Options;
|
||||
Streams.GetKeys(Options);
|
||||
return Options;
|
||||
}
|
||||
|
||||
bool UReceiveSelectionComponent::SelectStream(const FString& DisplayId)
|
||||
{
|
||||
const bool IsValid = !DisplayId.IsEmpty() && Streams.Contains(DisplayId);
|
||||
if(IsValid && !bManualMode)
|
||||
{
|
||||
SelectedStreamText = DisplayId;
|
||||
IsStreamValid = true;
|
||||
StreamId = GetSelectedStream().ID;
|
||||
}
|
||||
else
|
||||
{
|
||||
SelectedStreamText = "";
|
||||
IsStreamValid = false;
|
||||
}
|
||||
UpdateBranches();
|
||||
return IsStreamValid;
|
||||
}
|
||||
|
||||
void UReceiveSelectionComponent::UpdateStreams()
|
||||
{
|
||||
Streams.Reset();
|
||||
SelectStream("");
|
||||
|
||||
if(!IsAccountValid || bManualMode) return;
|
||||
|
||||
const FString LogName(__FUNCTION__);
|
||||
const FString Payload = FString::Printf(TEXT("{\"query\": \"query{activeUser{id streams(limit: %d){items{id name}}}}\"}"), Limit);
|
||||
|
||||
//Response Handling
|
||||
auto OnComplete = [&](const FString& ResponseJson)
|
||||
{
|
||||
if(bManualMode) return;
|
||||
|
||||
FSpeckleUser Response;
|
||||
|
||||
if(!ensure(FJsonObjectConverter::JsonObjectStringToUStruct(*ResponseJson, &Response, 0, 0))) return;
|
||||
|
||||
const TArray<FSpeckleStream>& AvailableStreams = Response.Streams.Items;
|
||||
//Assemble stream map
|
||||
Streams.Reserve(AvailableStreams.Num());
|
||||
for(const auto& s : Response.Streams.Items)
|
||||
{
|
||||
FString DisplayId = FString::Printf(TEXT("%s - %s"), *s.Name, *s.ID);
|
||||
Streams.Add(DisplayId, s);
|
||||
}
|
||||
|
||||
//Set default selection
|
||||
if(AvailableStreams.Num() > 0)
|
||||
{
|
||||
const FSpeckleStream& s = AvailableStreams[0];
|
||||
FString DisplayId = FString::Printf(TEXT("%s - %s"), *s.Name, *s.ID);
|
||||
|
||||
SelectStream(DisplayId);
|
||||
}
|
||||
|
||||
UE_LOG(LogSpeckle, Verbose, TEXT("%s was successful"), *LogName);
|
||||
};
|
||||
FAPIResponceDelegate CompleteDelegate;
|
||||
CompleteDelegate.BindLambda(OnComplete);
|
||||
|
||||
//On error
|
||||
FErrorDelegate ErrorDelegate;
|
||||
ErrorDelegate.BindStatic(LogError, LogName);
|
||||
|
||||
FClientAPI::MakeGraphQLRequest(ServerUrl, AuthToken, "activeUser", Payload, LogName, CompleteDelegate, ErrorDelegate);
|
||||
|
||||
}
|
||||
|
||||
FSpeckleStream UReceiveSelectionComponent::GetSelectedStream() const
|
||||
{
|
||||
return Streams[SelectedStreamText];
|
||||
}
|
||||
|
||||
TArray<FString> UReceiveSelectionComponent::GetBranchOptions()
|
||||
{
|
||||
TArray<FString> Options;
|
||||
Branches.GetKeys(Options);
|
||||
return Options;
|
||||
}
|
||||
|
||||
bool UReceiveSelectionComponent::SelectBranch(const FString& DisplayId)
|
||||
{
|
||||
const bool IsValid = !DisplayId.IsEmpty() && Branches.Contains(DisplayId);
|
||||
if(IsValid && !bManualMode)
|
||||
{
|
||||
SelectedBranchText = DisplayId;
|
||||
IsBranchValid = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
SelectedBranchText = "";
|
||||
IsBranchValid=false;
|
||||
}
|
||||
UpdateCommits();
|
||||
return IsBranchValid;
|
||||
}
|
||||
|
||||
|
||||
void UReceiveSelectionComponent::UpdateBranches()
|
||||
{
|
||||
Branches.Reset();
|
||||
SelectBranch("");
|
||||
|
||||
if(!IsStreamValid || bManualMode) return;
|
||||
|
||||
const FString LogName(__FUNCTION__);
|
||||
const FString Payload = FString::Printf(TEXT("{\"query\": \"query{stream(id: \\\"%s\\\"){branches(limit: %d){items{id name}}}}\"}"), *GetSelectedStream().ID, Limit);
|
||||
|
||||
//Response Handling
|
||||
auto OnComplete = [&](const FString& ResponseJson)
|
||||
{
|
||||
if(bManualMode) return;
|
||||
|
||||
FSpeckleStream Response;
|
||||
|
||||
if(!ensure(FJsonObjectConverter::JsonObjectStringToUStruct(*ResponseJson, &Response, 0, 0))) return;
|
||||
|
||||
const TArray<FSpeckleBranch>& AvailableBranches = Response.Branches.Items;
|
||||
|
||||
//Assemble stream map
|
||||
Branches.Reserve(AvailableBranches.Num());
|
||||
for(const auto& b : AvailableBranches)
|
||||
{
|
||||
FString DisplayId = FString::Printf(TEXT("%s"), *b.Name);
|
||||
Branches.Add(DisplayId, b);
|
||||
}
|
||||
|
||||
UE_LOG(LogSpeckle, Verbose, TEXT("%s was successful"), *LogName);
|
||||
|
||||
//Set default selection
|
||||
if(AvailableBranches.Num() > 0)
|
||||
{
|
||||
const FSpeckleBranch& b = AvailableBranches[0];
|
||||
FString DisplayId = FString::Printf(TEXT("%s"), *b.Name);
|
||||
|
||||
SelectBranch(DisplayId);
|
||||
}
|
||||
};
|
||||
FAPIResponceDelegate CompleteDelegate;
|
||||
CompleteDelegate.BindLambda(OnComplete);
|
||||
|
||||
//On error
|
||||
FErrorDelegate ErrorDelegate;
|
||||
ErrorDelegate.BindStatic(LogError, LogName);
|
||||
|
||||
FClientAPI::MakeGraphQLRequest(ServerUrl, AuthToken, "stream", Payload,LogName, CompleteDelegate, ErrorDelegate);
|
||||
}
|
||||
|
||||
|
||||
FSpeckleBranch UReceiveSelectionComponent::GetSelectedBranch() const
|
||||
{
|
||||
return Branches[SelectedBranchText];
|
||||
}
|
||||
|
||||
TArray<FString> UReceiveSelectionComponent::GetCommitOptions()
|
||||
{
|
||||
TArray<FString> Options;
|
||||
Commits.GetKeys(Options);
|
||||
return Options;
|
||||
}
|
||||
|
||||
bool UReceiveSelectionComponent::SelectCommit(const FString& DisplayId)
|
||||
{
|
||||
const bool IsValid = !DisplayId.IsEmpty() && Commits.Contains(DisplayId);
|
||||
if(IsValid && !bManualMode)
|
||||
{
|
||||
SelectedCommitText = DisplayId;
|
||||
IsCommitValid = true;
|
||||
ObjectId = GetSelectedCommit().ReferencedObject;
|
||||
}
|
||||
else
|
||||
{
|
||||
SelectedCommitText = "";
|
||||
IsCommitValid=false;
|
||||
ObjectId = "";
|
||||
}
|
||||
return IsCommitValid;
|
||||
}
|
||||
|
||||
void UReceiveSelectionComponent::UpdateCommits()
|
||||
{
|
||||
Commits.Reset();
|
||||
SelectCommit("");
|
||||
|
||||
if(!IsBranchValid || bManualMode) return;
|
||||
|
||||
const FString LogName(__FUNCTION__);
|
||||
const FString Payload = FString::Printf(TEXT("{\"query\": \"query{stream(id: \\\"%s\\\"){branch(name: \\\"%s\\\"){commits(limit: %d){items{id message referencedObject}}}}}\"}"), *GetSelectedStream().ID, *GetSelectedBranch().Name, Limit);
|
||||
|
||||
//Response Handling
|
||||
auto OnComplete = [&](const FString& ResponseJson)
|
||||
{
|
||||
if(bManualMode) return;
|
||||
|
||||
FSpeckleStream Response;
|
||||
|
||||
if(!ensure(FJsonObjectConverter::JsonObjectStringToUStruct(*ResponseJson, &Response, 0, 0))) return;
|
||||
|
||||
const TArray<FSpeckleCommit>& AvailableCommits = Response.Branch.Commits.Items;
|
||||
|
||||
//Assemble stream map
|
||||
for(const auto& c :AvailableCommits)
|
||||
{
|
||||
FString DisplayId = FString::Printf(TEXT("%s - %s"), *c.Message, *c.ID);
|
||||
Commits.Add(DisplayId, c);
|
||||
}
|
||||
|
||||
UE_LOG(LogSpeckle, Verbose, TEXT("%s was successful"), *LogName);
|
||||
|
||||
//Set default selection
|
||||
if(AvailableCommits.Num() > 0)
|
||||
{
|
||||
const FSpeckleCommit& c = AvailableCommits[0];
|
||||
FString DisplayId = FString::Printf(TEXT("%s - %s"), *c.Message, *c.ID);
|
||||
SelectCommit(DisplayId);
|
||||
}
|
||||
};
|
||||
FAPIResponceDelegate CompleteDelegate;
|
||||
CompleteDelegate.BindLambda(OnComplete);
|
||||
|
||||
//On error
|
||||
FErrorDelegate ErrorDelegate;
|
||||
ErrorDelegate.BindStatic(LogError, LogName);
|
||||
|
||||
FClientAPI::MakeGraphQLRequest(ServerUrl, AuthToken, "stream", Payload,LogName, CompleteDelegate, ErrorDelegate);
|
||||
}
|
||||
|
||||
FSpeckleCommit UReceiveSelectionComponent::GetSelectedCommit() const
|
||||
{
|
||||
return Commits[SelectedCommitText];
|
||||
}
|
||||
|
||||
void UReceiveSelectionComponent::LogError(const FString& Message, const FString LogName)
|
||||
{
|
||||
UE_LOG(LogSpeckle, Warning, TEXT("%s: %s"), *LogName, *Message)
|
||||
}
|
||||
@@ -1,4 +1,3 @@
|
||||
// Copyright Epic Games, Inc. All Rights Reserved.
|
||||
|
||||
#include "SpeckleUnreal.h"
|
||||
|
||||
@@ -6,13 +5,14 @@
|
||||
|
||||
void FSpeckleUnrealModule::StartupModule()
|
||||
{
|
||||
// This code will execute after your module is loaded into memory; the exact timing is specified in the .uplugin file per-module
|
||||
// This code will execute after your module is loaded into memory.
|
||||
// The exact timing is specified in the .uplugin file per-module
|
||||
}
|
||||
|
||||
void FSpeckleUnrealModule::ShutdownModule()
|
||||
{
|
||||
// This function may be called during shutdown to clean up your module. For modules that support dynamic reloading,
|
||||
// we call this function before unloading the module.
|
||||
// This function may be called during shutdown to clean up your module.
|
||||
// For modules that support dynamic reloading, we call this function before unloading the module.
|
||||
}
|
||||
|
||||
#undef LOCTEXT_NAMESPACE
|
||||
|
||||
@@ -1,5 +1,7 @@
|
||||
|
||||
#include "SpeckleUnrealManager.h"
|
||||
|
||||
#include "ReceiveSelectionComponent.h"
|
||||
#include "API/Operations/ReceiveOperation.h"
|
||||
#include "Transports/MemoryTransport.h"
|
||||
#include "Transports/ServerTransport.h"
|
||||
@@ -9,6 +11,7 @@
|
||||
#include "Misc/ScopedSlowTask.h"
|
||||
#include "Objects/Base.h"
|
||||
#include "Mixpanel.h"
|
||||
#include "API/SpeckleAPIFunctions.h"
|
||||
#include "Engine/Engine.h"
|
||||
|
||||
#define LOCTEXT_NAMESPACE "FSpeckleUnrealModule"
|
||||
@@ -22,10 +25,9 @@ ASpeckleUnrealManager::ASpeckleUnrealManager()
|
||||
RootComponent->SetMobility(EComponentMobility::Static);
|
||||
|
||||
Converter = CreateDefaultSubobject<USpeckleConverterComponent>(FName("Converter"));
|
||||
|
||||
ReceiveSelection = CreateDefaultSubobject<UReceiveSelectionComponent>(FName("ReceiveSelection"));
|
||||
KeepCache = true;
|
||||
DisplayProgressBar = true;
|
||||
ServerUrl = "https://speckle.xyz";
|
||||
}
|
||||
|
||||
void ASpeckleUnrealManager::BeginPlay()
|
||||
@@ -37,40 +39,52 @@ void ASpeckleUnrealManager::BeginPlay()
|
||||
|
||||
void ASpeckleUnrealManager::Receive()
|
||||
{
|
||||
// Check object to receive has been specified properly
|
||||
FString StatusMessage;
|
||||
if(!ReceiveSelection->IsSelectionComplete(StatusMessage))
|
||||
{
|
||||
HandleError(StatusMessage);
|
||||
return;
|
||||
}
|
||||
|
||||
// Delete all actors from previous receive operations
|
||||
DeleteObjects();
|
||||
|
||||
const FString ServerUrl = ReceiveSelection->ServerUrl;
|
||||
const FString AuthToken = ReceiveSelection->AuthToken;
|
||||
const FString StreamId = ReceiveSelection->StreamId;
|
||||
const FString ObjectId = ReceiveSelection->ObjectId;
|
||||
|
||||
FAnalytics::TrackEvent( ServerUrl, TEXT("NodeRun"), TMap<FString, FString> { {TEXT("name"), StaticClass()->GetName() }, {TEXT("worldType"), FString::FromInt(GetWorld()->WorldType)}});
|
||||
FString Message = FString::Printf(TEXT("Fetching Objects from Speckle Server: %s"), *ServerUrl);
|
||||
PrintMessage(Message);
|
||||
|
||||
// Trim parameters
|
||||
ServerUrl.TrimEndInline();
|
||||
while(ServerUrl.RemoveFromEnd("/")) { }
|
||||
StreamID.TrimEndInline();
|
||||
ObjectID.TrimEndInline();
|
||||
AuthToken.TrimEndInline();
|
||||
|
||||
FAnalytics::TrackEvent("unknown", "unknown", "NodeRun", TMap<FString, FString> { {"name", StaticClass()->GetName() }, {"worldType", FString::FromInt(GetWorld()->WorldType)}});
|
||||
|
||||
if(!KeepCache && LocalObjectCache.GetObjectRef() != nullptr)
|
||||
// Setup network transports
|
||||
UServerTransport* ServerTransport = UServerTransport::CreateServerTransport(ServerUrl, StreamId, AuthToken);
|
||||
|
||||
if(!KeepCache && LocalObjectCache)
|
||||
{
|
||||
LocalObjectCache.GetObjectRef()->ConditionalBeginDestroy();
|
||||
LocalObjectCache = UMemoryTransport::CreateEmptyMemoryTransport();
|
||||
}
|
||||
if(LocalObjectCache.GetObjectRef() == nullptr)
|
||||
{
|
||||
LocalObjectCache = UMemoryTransport::CreateEmptyMemoryTransport();
|
||||
}
|
||||
|
||||
UServerTransport* ServerTransport = UServerTransport::CreateServerTransport(ServerUrl,StreamID,AuthToken);
|
||||
|
||||
FString Message = FString::Printf(TEXT("Fetching Objects from Speckle Server: %s"), *ServerUrl);
|
||||
PrintMessage(Message);
|
||||
if(!LocalObjectCache) LocalObjectCache = UMemoryTransport::CreateEmptyMemoryTransport();
|
||||
|
||||
// Setup delegate callbacks
|
||||
FTransportErrorDelegate ErrorDelegate;
|
||||
ErrorDelegate.BindUObject(this, &ASpeckleUnrealManager::HandleError);
|
||||
FTransportCopyObjectCompleteDelegate CompleteDelegate;
|
||||
CompleteDelegate.BindUObject(this, &ASpeckleUnrealManager::HandleReceive, DisplayProgressBar);
|
||||
|
||||
|
||||
//Receive
|
||||
ServerTransport->CopyObjectAndChildren(ObjectID, LocalObjectCache, CompleteDelegate, ErrorDelegate);
|
||||
// Send request for objects
|
||||
ServerTransport->CopyObjectAndChildren(ObjectId, LocalObjectCache, CompleteDelegate, ErrorDelegate);
|
||||
|
||||
// Read receipt (if receiving a commit object)
|
||||
FSpeckleCommit Commit;
|
||||
if(ReceiveSelection->TryGetSelectedCommit(Commit))
|
||||
{
|
||||
//TODO read receipt
|
||||
USpeckleAPIFunctions::CommitReceived(Commit);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -90,7 +104,7 @@ void ASpeckleUnrealManager::HandleReceive(TSharedPtr<FJsonObject> RootObject, bo
|
||||
else
|
||||
{
|
||||
FString Id;
|
||||
RootObject->TryGetStringField("id", Id);
|
||||
RootObject->TryGetStringField(TEXT("id"), Id);
|
||||
FString Message = FString::Printf(TEXT("Failed to deserialise root object: %s"), *Id);
|
||||
HandleError(Message);
|
||||
}
|
||||
@@ -111,7 +125,7 @@ void ASpeckleUnrealManager::PrintMessage(FString& Message, bool IsError) const
|
||||
{
|
||||
UE_LOG(LogSpeckle, Log, TEXT("%s"), *Message);
|
||||
}
|
||||
|
||||
|
||||
FColor Color = IsError? FColor::Red : FColor::Green;
|
||||
GEngine->AddOnScreenDebugMessage(0, 5.0f, Color, Message);
|
||||
}
|
||||
|
||||
@@ -0,0 +1,77 @@
|
||||
|
||||
#include "LogSpeckle.h"
|
||||
#include "Misc/AutomationTest.h"
|
||||
#include "ReceiveSelectionComponent.h"
|
||||
#include "Tests/AutomationCommon.h"
|
||||
|
||||
#if WITH_DEV_AUTOMATION_TESTS
|
||||
|
||||
|
||||
class UMock : public UReceiveSelectionComponent
|
||||
{
|
||||
friend class FReceiveSelectionComponentTest;
|
||||
friend class FCheckValidSelection;
|
||||
friend class FCheckLimitMatch;
|
||||
};
|
||||
|
||||
DEFINE_LATENT_AUTOMATION_COMMAND_TWO_PARAMETER(FCheckValidSelection, FAutomationTestBase*, Test, UMock*, SelectionComponent);
|
||||
bool FCheckValidSelection::Update()
|
||||
{
|
||||
const UMock* s = SelectionComponent;
|
||||
|
||||
Test->TestTrue(TEXT("Account valid on set"), s->IsAccountValid);
|
||||
Test->TestTrue(TEXT("Stream valid on set"), s->IsStreamValid);
|
||||
Test->TestTrue(TEXT("Branch valid on set"), s->IsBranchValid);
|
||||
Test->TestTrue(TEXT("Commit valid on set"), s->IsCommitValid);
|
||||
return true;
|
||||
}
|
||||
|
||||
DEFINE_LATENT_AUTOMATION_COMMAND_TWO_PARAMETER(FCheckLimitMatch, FAutomationTestBase*, Test, UMock*, SelectionComponent);
|
||||
bool FCheckLimitMatch::Update()
|
||||
{
|
||||
const UMock* s = SelectionComponent;
|
||||
|
||||
Test->TestTrue(TEXT("Fetched streams is less than limit"), s->Streams.Num() <= s->Limit);
|
||||
Test->TestTrue(TEXT("Fetched branches is less than limit"), s->Branches.Num() <= s->Limit);
|
||||
Test->TestTrue(TEXT("Fetched commits is less than limit"), s->Commits.Num() <= s->Limit);
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
IMPLEMENT_SIMPLE_AUTOMATION_TEST(FReceiveSelectionComponentTest, "SpeckleUnreal.ReceiveSelectionComponentTest", EAutomationTestFlags::EditorContext | EAutomationTestFlags::EngineFilter)
|
||||
|
||||
bool FReceiveSelectionComponentTest::RunTest(const FString& Parameters)
|
||||
{
|
||||
#ifdef TEST_AUTH_TOKEN
|
||||
UMock* s = NewObject<UMock>();
|
||||
|
||||
|
||||
//Test initialisation
|
||||
TestFalse(TEXT("Account valid on initialise"), s->IsAccountValid);
|
||||
TestFalse(TEXT("Stream valid on initialise"), s->IsStreamValid);
|
||||
TestFalse(TEXT("Branch valid on initialise"), s->IsBranchValid);
|
||||
TestFalse(TEXT("Commit valid on initialise"), s->IsCommitValid);
|
||||
|
||||
|
||||
s->AuthToken = TEST_AUTH_TOKEN;
|
||||
s->ServerUrl = TEXT("https://latest.speckle.systems");
|
||||
s->bManualMode = false;
|
||||
s->Refresh();
|
||||
|
||||
//wait 5 seconds for HTTP requests to finish
|
||||
ADD_LATENT_AUTOMATION_COMMAND(FWaitLatentCommand(5.0f));
|
||||
|
||||
ADD_LATENT_AUTOMATION_COMMAND(FCheckValidSelection(this, s));
|
||||
ADD_LATENT_AUTOMATION_COMMAND(FCheckLimitMatch(this, s));
|
||||
|
||||
return true;
|
||||
|
||||
#else
|
||||
TestTrue(TEXT("TEST_AUTH_TOKEN definition exists"), false);
|
||||
|
||||
return false;
|
||||
#endif
|
||||
|
||||
}
|
||||
#endif
|
||||
|
||||
@@ -1,4 +1,3 @@
|
||||
// Copyright 2022 AEC Systems, Licensed under the Apache License, Version 2.0
|
||||
|
||||
#include "Misc/AutomationTest.h"
|
||||
#include "Objects/Base.h"
|
||||
|
||||
@@ -1,25 +0,0 @@
|
||||
// Copyright 2022 AEC Systems, Licensed under the Apache License, Version 2.0
|
||||
|
||||
#include "Misc/AutomationTest.h"
|
||||
#include "Objects/Base.h"
|
||||
#include "Transports/ServerTransport.h"
|
||||
|
||||
|
||||
#if WITH_DEV_AUTOMATION_TESTS
|
||||
|
||||
IMPLEMENT_SIMPLE_AUTOMATION_TEST(FServerTransportTest, "SpeckleUnreal.Transports.ServerTransport", EAutomationTestFlags::EditorContext | EAutomationTestFlags::ProductFilter)
|
||||
|
||||
|
||||
bool FServerTransportTest::RunTest(const FString& Parameters)
|
||||
{
|
||||
FString ServerUrl = TEXT("https://example.com");
|
||||
FString StreamId = TEXT("1234");
|
||||
FString Token = TEXT("MyAuthToken");
|
||||
auto Transport = UServerTransport::CreateServerTransport(ServerUrl, StreamId, Token);
|
||||
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
#endif
|
||||
@@ -1,8 +1,8 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
|
||||
#include "Transports/MemoryTransport.h"
|
||||
|
||||
#include "LogSpeckle.h"
|
||||
|
||||
bool UMemoryTransport::HasObject(const FString& ObjectId) const
|
||||
{
|
||||
return SpeckleObjects.Contains(ObjectId);
|
||||
@@ -17,4 +17,5 @@ TSharedPtr<FJsonObject> UMemoryTransport::GetSpeckleObject(const FString& Object
|
||||
void UMemoryTransport::SaveObject(const FString& ObjectId, const TSharedPtr<FJsonObject> SerializedObject)
|
||||
{
|
||||
SpeckleObjects.Add(ObjectId, SerializedObject);
|
||||
UE_LOG(LogSpeckle, Verbose, TEXT("Added %s to in memory transport, now %d objects total "), *ObjectId, SpeckleObjects.Num());
|
||||
}
|
||||
|
||||
@@ -1,14 +1,13 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
|
||||
#include "Transports/ServerTransport.h"
|
||||
|
||||
#include "LogSpeckle.h"
|
||||
#include "HttpModule.h"
|
||||
#include "Mixpanel.h"
|
||||
#include "Runtime/Launch/Resources/Version.h"
|
||||
#include "JsonObjectConverter.h"
|
||||
#include "HttpModule.h"
|
||||
#include "Interfaces/IHttpRequest.h"
|
||||
#include "Interfaces/IHttpResponse.h"
|
||||
#include "Mixpanel.h"
|
||||
#include "Policies/CondensedJsonPrintPolicy.h"
|
||||
|
||||
|
||||
@@ -29,6 +28,38 @@ bool UServerTransport::HasObject(const FString& ObjectId) const
|
||||
return false;
|
||||
}
|
||||
|
||||
void UServerTransport::HandleRootObjectResponse(const FString& RootObjSerialized,
|
||||
TScriptInterface<ITransport> TargetTransport,
|
||||
const FString& ObjectId) const
|
||||
{
|
||||
TSharedPtr<FJsonObject> RootObj;
|
||||
if(!LoadJson(RootObjSerialized, RootObj))
|
||||
{
|
||||
FString Message = FString::Printf(TEXT("A Root Object %s was recieved but was invalid and could not be deserialied"), *ObjectId);
|
||||
InvokeOnError(Message);
|
||||
return;
|
||||
}
|
||||
|
||||
TargetTransport->SaveObject(ObjectId, RootObj);
|
||||
|
||||
// Find children are not already in the target transport
|
||||
const auto Closures = RootObj->GetObjectField(TEXT("__closure"))->Values;
|
||||
|
||||
TArray<FString> ChildrenIds;
|
||||
Closures.GetKeys(ChildrenIds);
|
||||
TArray<FString> NewChildrenIds;
|
||||
for(const FString& Id : ChildrenIds)
|
||||
{
|
||||
if(TargetTransport->HasObject(Id)) continue;
|
||||
|
||||
NewChildrenIds.Add(Id);
|
||||
}
|
||||
|
||||
|
||||
FetchChildren(TargetTransport, ObjectId, NewChildrenIds);
|
||||
}
|
||||
|
||||
|
||||
void UServerTransport::CopyObjectAndChildren(const FString& ObjectId,
|
||||
TScriptInterface<ITransport> TargetTransport,
|
||||
const FTransportCopyObjectCompleteDelegate& OnCompleteAction,
|
||||
@@ -40,14 +71,21 @@ void UServerTransport::CopyObjectAndChildren(const FString& ObjectId,
|
||||
// Create Request for Root Object
|
||||
const FHttpRequestRef Request = FHttpModule::Get().CreateRequest();
|
||||
const FString Endpoint = FString::Printf(TEXT("%s/objects/%s/%s/single"), *ServerUrl, *StreamId, *ObjectId);
|
||||
Request->SetVerb("GET");
|
||||
Request->SetVerb(TEXT("GET"));
|
||||
Request->SetURL(Endpoint);
|
||||
Request->SetHeader("Accept", TEXT("text/plain"));
|
||||
Request->SetHeader("Authorization", "Bearer " + AuthToken);
|
||||
|
||||
|
||||
Request->SetHeader(TEXT("Accept"), TEXT("text/plain"));
|
||||
if(!AuthToken.IsEmpty())
|
||||
Request->SetHeader(TEXT("Authorization"),FString::Printf(TEXT("Bearer %s"), *AuthToken));
|
||||
Request->SetHeader(TEXT("apollographql-client-name"), TEXT("Unreal Engine"));
|
||||
Request->SetHeader(TEXT("apollographql-client-version"), SPECKLE_CONNECTOR_VERSION);
|
||||
|
||||
// Response Callback
|
||||
auto ResponseHandler = [=](FHttpRequestPtr, FHttpResponsePtr Response, bool bWasSuccessful) mutable
|
||||
#if ENGINE_MAJOR_VERSION == 5 && ENGINE_MINOR_VERSION >= 3
|
||||
auto ResponseHandler = [=, this](FHttpRequestPtr, FHttpResponsePtr Response, bool bWasSuccessful) mutable
|
||||
#else
|
||||
auto ResponseHandler = [=](FHttpRequestPtr, FHttpResponsePtr Response, bool bWasSuccessful) mutable
|
||||
#endif
|
||||
|
||||
{
|
||||
if(!bWasSuccessful)
|
||||
{
|
||||
@@ -65,7 +103,6 @@ void UServerTransport::CopyObjectAndChildren(const FString& ObjectId,
|
||||
}
|
||||
|
||||
HandleRootObjectResponse(Response->GetContentAsString(), TargetTransport, ObjectId);
|
||||
|
||||
};
|
||||
|
||||
Request->OnProcessRequestComplete().BindLambda(ResponseHandler);
|
||||
@@ -80,18 +117,18 @@ void UServerTransport::CopyObjectAndChildren(const FString& ObjectId,
|
||||
return;
|
||||
}
|
||||
UE_LOG(LogSpeckle, Verbose, TEXT("GET Request sent for root object at %s, awaiting response"), *Endpoint );
|
||||
FAnalytics::TrackEvent("unknown", ServerUrl, "Receive");
|
||||
FAnalytics::TrackEvent(ServerUrl, "Receive");
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
void UServerTransport::FetchChildren(TScriptInterface<ITransport> TargetTransport, const FString& ObjectId, const TArray<FString>& ChildrenIds, int32 CStart) const
|
||||
void UServerTransport::FetchChildren(TScriptInterface<ITransport> TargetTransport, const FString& ObjectId,
|
||||
const TArray<FString>& ChildrenIds, int32 CStart) const
|
||||
{
|
||||
// Check if all children have been fetched
|
||||
if(ChildrenIds.Num() <= CStart)
|
||||
{
|
||||
ensureAlwaysMsgf(this->OnComplete.ExecuteIfBound(TargetTransport->GetSpeckleObject(ObjectId)), TEXT("Complete handler was not bound properly"));
|
||||
UE_LOG(LogSpeckle, Log, TEXT("Finished fetching child Speckle objects"));
|
||||
ensureAlwaysMsgf(this->OnComplete.ExecuteIfBound(TargetTransport->GetSpeckleObject(ObjectId)),
|
||||
TEXT("Complete handler was not bound properly"));
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -105,8 +142,7 @@ void UServerTransport::FetchChildren(TScriptInterface<ITransport> TargetTranspor
|
||||
for (int32 i = CStart; i < CEnd; i++)
|
||||
{
|
||||
Writer->WriteValue(ChildrenIds[i]);
|
||||
}
|
||||
Writer->WriteArrayEnd();
|
||||
} Writer->WriteArrayEnd();
|
||||
Writer->Close();
|
||||
}
|
||||
|
||||
@@ -123,41 +159,55 @@ void UServerTransport::FetchChildren(TScriptInterface<ITransport> TargetTranspor
|
||||
const FHttpRequestRef Request = FHttpModule::Get().CreateRequest();
|
||||
{
|
||||
const FString EndPoint = FString::Printf(TEXT("%s/api/getobjects/%s"), *ServerUrl, *StreamId);
|
||||
Request->SetVerb("POST");
|
||||
Request->SetVerb(TEXT("POST"));
|
||||
Request->SetURL(EndPoint);
|
||||
Request->SetHeader("Accept", TEXT("text/plain"));
|
||||
Request->SetHeader("Authorization", "Bearer " + AuthToken);
|
||||
Request->SetHeader("Content-Type", "application/json");
|
||||
Request->SetHeader(TEXT("Accept"), TEXT("text/plain"));
|
||||
if(!AuthToken.IsEmpty())
|
||||
Request->SetHeader(TEXT("Authorization"), FString::Printf(TEXT("Bearer %s"), *AuthToken));
|
||||
Request->SetHeader(TEXT("Content-Type"), TEXT("application/json"));
|
||||
Request->SetContentAsString(Body);
|
||||
}
|
||||
|
||||
// Response Callback
|
||||
auto ResponseHandler = [=](FHttpRequestPtr, FHttpResponsePtr Response, bool bWasSuccessful) mutable
|
||||
#if ENGINE_MAJOR_VERSION == 5 && ENGINE_MINOR_VERSION >= 3
|
||||
auto ResponseHandler = [=, this](FHttpRequestPtr, FHttpResponsePtr Response, bool bWasSuccessful) mutable
|
||||
#else
|
||||
auto ResponseHandler = [=](FHttpRequestPtr, FHttpResponsePtr Response, bool bWasSuccessful) mutable
|
||||
#endif
|
||||
{
|
||||
// Request Fail
|
||||
if(!bWasSuccessful)
|
||||
{
|
||||
FString Message = FString::Printf(TEXT("Request for children of root object %s/%s failed: %s"), *StreamId, *ObjectId, *Response->GetContentAsString());
|
||||
InvokeOnError(Message);
|
||||
return;
|
||||
}
|
||||
|
||||
const int32 ResponseCode = Response->GetResponseCode();
|
||||
if (ResponseCode != 200)
|
||||
{
|
||||
FString Message = FString::Printf(TEXT("Request for children of root object %s/%s failed:\nHTTP response %d"), *StreamId, *ObjectId, ResponseCode);
|
||||
FString Message = FString::Printf(TEXT("Request for children of root object %s/%s failed: %s"),
|
||||
*StreamId, *ObjectId, *Response->GetContentAsString());
|
||||
InvokeOnError(Message);
|
||||
return;
|
||||
}
|
||||
|
||||
// Any HTTP Fail
|
||||
const int32 ResponseCode = Response->GetResponseCode();
|
||||
if (ResponseCode != 200)
|
||||
{
|
||||
FString Message = FString::Printf(
|
||||
TEXT("Request for children of root object %s/%s failed:\nHTTP response %d"),
|
||||
*StreamId, *ObjectId, ResponseCode);
|
||||
InvokeOnError(Message);
|
||||
return;
|
||||
}
|
||||
|
||||
// Success: Start parsing
|
||||
TArray<FString> Lines;
|
||||
const int32 LineCount = SplitLines(Response->GetContentAsString(), Lines);
|
||||
|
||||
UE_LOG(LogSpeckle, Verbose, TEXT("Parsing %d downloaded objects..."), LineCount)
|
||||
|
||||
// Warning: Fewer/More objects then expected
|
||||
if(LineCount != CEnd - CStart)
|
||||
{
|
||||
UE_LOG(LogSpeckle, Warning, TEXT("Requested %d objects, but recieved %d"), CEnd - CStart, LineCount);
|
||||
UE_LOG(LogSpeckle, Warning, TEXT("Requested %d objects, but received %d"), CEnd - CStart, LineCount);
|
||||
}
|
||||
|
||||
|
||||
// Load JSON as objects
|
||||
for (const FString& Line : Lines)
|
||||
{
|
||||
FString Id, ObjectJson;
|
||||
@@ -167,14 +217,13 @@ void UServerTransport::FetchChildren(TScriptInterface<ITransport> TargetTranspor
|
||||
TSharedPtr<FJsonObject> JsonObject;
|
||||
if(!LoadJson(ObjectJson, JsonObject)) continue;
|
||||
|
||||
|
||||
TargetTransport->SaveObject(Id, JsonObject);
|
||||
}
|
||||
|
||||
UE_LOG(LogSpeckle, Log, TEXT("Processed %d/%d Child objects"), CEnd, ChildrenIds.Num())
|
||||
|
||||
//Iterate again for any missing children
|
||||
FetchChildren(TargetTransport, ObjectId, ChildrenIds , CEnd);
|
||||
FetchChildren(TargetTransport, ObjectId, ChildrenIds, CEnd);
|
||||
};
|
||||
|
||||
Request->OnProcessRequestComplete().BindLambda(ResponseHandler);
|
||||
@@ -188,36 +237,15 @@ void UServerTransport::FetchChildren(TScriptInterface<ITransport> TargetTranspor
|
||||
InvokeOnError(Message);
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
UE_LOG(LogSpeckle, Verbose, TEXT("Requesting %d child objects"), CEnd - CStart);
|
||||
}
|
||||
|
||||
void UServerTransport::HandleRootObjectResponse(const FString& RootObjSerialized, TScriptInterface<ITransport> TargetTransport, const FString& ObjectId) const
|
||||
|
||||
void UServerTransport::InvokeOnError(FString& Message) const
|
||||
{
|
||||
TSharedPtr<FJsonObject> RootObj;
|
||||
if(!LoadJson(RootObjSerialized, RootObj))
|
||||
{
|
||||
FString Message = FString::Printf( TEXT("A Root Object %s was recieved but was invalid and could not be deserialied"), *ObjectId);
|
||||
InvokeOnError(Message);
|
||||
return;
|
||||
}
|
||||
|
||||
TargetTransport->SaveObject(ObjectId, RootObj);
|
||||
|
||||
// Find children are not already in the target transport
|
||||
const auto Closures = RootObj->GetObjectField("__closure")->Values;
|
||||
|
||||
TArray<FString> ChildrenIds;
|
||||
Closures.GetKeys(ChildrenIds);
|
||||
TArray<FString> NewChildrenIds;
|
||||
for(const FString& Id : ChildrenIds)
|
||||
{
|
||||
if(TargetTransport->HasObject(Id)) continue;
|
||||
|
||||
NewChildrenIds.Add(Id);
|
||||
}
|
||||
|
||||
FetchChildren(TargetTransport, ObjectId, NewChildrenIds);
|
||||
ensureAlwaysMsgf(this->OnError.ExecuteIfBound(Message), TEXT("ServerTransport: Unhandled error - %s"), *Message);
|
||||
}
|
||||
|
||||
int32 UServerTransport::SplitLines(const FString& Content, TArray<FString>& OutLines)
|
||||
@@ -231,14 +259,9 @@ int32 UServerTransport::SplitLines(const FString& Content, TArray<FString>& OutL
|
||||
return LineCount;
|
||||
}
|
||||
|
||||
bool UServerTransport::LoadJson(const FString& ObjectJson, TSharedPtr<FJsonObject>& OutJsonObject)
|
||||
bool UServerTransport::LoadJson(const FString& StringJson, TSharedPtr<FJsonObject>& OutJsonObject)
|
||||
{
|
||||
TSharedRef<TJsonReader<>> Reader = TJsonReaderFactory<>::Create(ObjectJson);
|
||||
TSharedRef<TJsonReader<>> Reader = TJsonReaderFactory<>::Create(StringJson);
|
||||
return FJsonSerializer::Deserialize(Reader, OutJsonObject);
|
||||
}
|
||||
|
||||
void UServerTransport::InvokeOnError(FString& Message) const
|
||||
{
|
||||
ensureAlwaysMsgf(this->OnError.ExecuteIfBound(Message), TEXT("ServerTransport: Unhandled error - %s"), *Message);
|
||||
}
|
||||
|
||||
|
||||
@@ -1,29 +0,0 @@
|
||||
// Copyright 2022 AEC Systems, Licensed under the Apache License, Version 2.0
|
||||
|
||||
//#pragma once
|
||||
|
||||
|
||||
//#include "CoreMinimal.h"
|
||||
|
||||
//#include "Client.generated.h"
|
||||
//
|
||||
// /**
|
||||
// *
|
||||
// */
|
||||
// UCLASS()
|
||||
// class SPECKLEUNREAL_API UClient : public UClass
|
||||
// {
|
||||
// GENERATED_BODY()
|
||||
//
|
||||
// public:
|
||||
//
|
||||
// static int DefaultBranchLimit = 10;
|
||||
//
|
||||
// //UFUNCTION(BlueprintCallable, Category="Speckle")
|
||||
// //void GetAccounts();
|
||||
//
|
||||
// //UFUNCTION(BlueprintCallable, Category="Speckle")
|
||||
// //Branch StreamGetBranches(FString StreamID, int BranchesLimit = DefaultBranchLimit, int CommitLimit = DefaultBranchLimit);
|
||||
//
|
||||
//
|
||||
// };
|
||||
@@ -0,0 +1,52 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "Interfaces/IHttpRequest.h"
|
||||
#include "Dom/JsonObject.h"
|
||||
|
||||
DECLARE_DELEGATE_OneParam(FErrorDelegate, const FString&);
|
||||
DECLARE_DELEGATE_OneParam(FAPIResponceDelegate, const FString&);
|
||||
|
||||
/**
|
||||
* C++ wrapper of Speckle's GraphQL API
|
||||
* Encapsulates sending HTTP requests with GraphQL Queries for specific resources
|
||||
*
|
||||
* Used to send GraphQL requests for commits, branches, streams, user info, collaborators etc.
|
||||
*
|
||||
* See `API/Operations` for usage examples
|
||||
*/
|
||||
class FClientAPI
|
||||
{
|
||||
|
||||
public:
|
||||
|
||||
/**
|
||||
* Creates and sends a graphql query to the specified url.
|
||||
* Will check HTTP response for errors,
|
||||
* and unpack the response "data" object.
|
||||
* @param ServerUrl URL of the Speckle Server endpoint
|
||||
* @param AuthToken
|
||||
* @param ResponsePropertyName Property name of the requested object. This will be the first name in the query (e.g. "stream", "streams", "user", etc)
|
||||
* @param PostPayload The POST payload containing the GraphQL request
|
||||
* @param RequestLogName Friendly name for this request (for error handling and logging)
|
||||
* @param OnCompleteAction Callback invoked on successful completion of the request, with the request object (as a JSON string)
|
||||
* @param OnErrorAction Callback invoked on any fatal error with, the error message.
|
||||
*/
|
||||
static void MakeGraphQLRequest(const FString& ServerUrl, const FString& AuthToken, const FString& ResponsePropertyName,
|
||||
const FString& PostPayload, const FString& RequestLogName,
|
||||
const FAPIResponceDelegate OnCompleteAction, const FErrorDelegate OnErrorAction);
|
||||
|
||||
|
||||
|
||||
//protected:
|
||||
|
||||
/// Helper function for creating post requests with a GraphQL query
|
||||
static FHttpRequestRef CreatePostRequest(const FString& ServerUrl, FString AuthToken, const FString& PostPayload,
|
||||
const FString& Encoding = TEXT("gzip"));
|
||||
|
||||
static bool GetResponseAsJSON(const FHttpResponsePtr Response, const FString& RequestLogName, TSharedPtr<FJsonObject>& OutObject, const TFunctionRef<void(const FString& Message)> OnErrorAction);
|
||||
|
||||
static bool CheckForOperationErrors(const TSharedPtr<FJsonObject> GraphQLResponse, FString& OutErrorMessage);
|
||||
static bool CheckRequestFailed(bool bWasSuccessful, FHttpResponsePtr Response, const FString& RequestName, const TFunctionRef<void(const FString& Message)> OnErrorAction);
|
||||
|
||||
};
|
||||
@@ -0,0 +1,45 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "SpeckleCommit.h"
|
||||
#include "SpeckleBranch.generated.h"
|
||||
|
||||
/*
|
||||
* GraphQL model for Branch data
|
||||
* Properties are only when they explicitly requested (through the GraphQL request)
|
||||
* see https://github.com/specklesystems/speckle-sharp/blob/main/Core/Core/Api/GraphQL/Models.cs
|
||||
*/
|
||||
USTRUCT(BlueprintType)
|
||||
struct FSpeckleBranch
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
|
||||
FString ID;
|
||||
|
||||
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
|
||||
FString Name;
|
||||
|
||||
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
|
||||
FString Description;
|
||||
|
||||
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
|
||||
FSpeckleCommits Commits;
|
||||
|
||||
};
|
||||
|
||||
USTRUCT(BlueprintType)
|
||||
struct FSpeckleBranches
|
||||
{
|
||||
GENERATED_BODY();
|
||||
|
||||
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
|
||||
int32 TotalCount = 0;
|
||||
|
||||
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
|
||||
FString Cursor;
|
||||
|
||||
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
|
||||
TArray<FSpeckleBranch> Items;
|
||||
};
|
||||
@@ -0,0 +1,29 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "SpeckleCollaborator.generated.h"
|
||||
|
||||
/*
|
||||
* GraphQL model for Collaborator data
|
||||
* Properties are only when they explicitly requested (through the GraphQL request)
|
||||
* see https://github.com/specklesystems/speckle-sharp/blob/main/Core/Core/Api/GraphQL/Models.cs
|
||||
*/
|
||||
USTRUCT(BlueprintType)
|
||||
struct FSpeckleCollaborator
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
|
||||
FString Id;
|
||||
|
||||
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
|
||||
FString Name;
|
||||
|
||||
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
|
||||
FString Role;
|
||||
|
||||
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
|
||||
FString Avatar;
|
||||
|
||||
};
|
||||
@@ -0,0 +1,65 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "SpeckleCommit.generated.h"
|
||||
|
||||
/*
|
||||
* GraphQL model for Commit data
|
||||
* Properties are only when they explicitly requested (through the GraphQL request)
|
||||
* see https://github.com/specklesystems/speckle-sharp/blob/main/Core/Core/Api/GraphQL/Models.cs
|
||||
*/
|
||||
USTRUCT(BlueprintType)
|
||||
struct FSpeckleCommit
|
||||
{
|
||||
GENERATED_BODY();
|
||||
|
||||
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
|
||||
FString ID;
|
||||
|
||||
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
|
||||
FString Message;
|
||||
|
||||
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
|
||||
FString BranchName;
|
||||
|
||||
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
|
||||
FString AuthorName;
|
||||
|
||||
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
|
||||
FString AuthorId;
|
||||
|
||||
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
|
||||
FString AuthorAvatar;
|
||||
|
||||
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
|
||||
FString CreatedAt;
|
||||
|
||||
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
|
||||
FString SourceApplication;
|
||||
|
||||
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models", DisplayName="Referenced Object Id")
|
||||
FString ReferencedObject;
|
||||
|
||||
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
|
||||
FString TotalChildrenCount;
|
||||
|
||||
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
|
||||
TArray<FString> Parents;
|
||||
|
||||
};
|
||||
|
||||
USTRUCT(BlueprintType)
|
||||
struct FSpeckleCommits
|
||||
{
|
||||
GENERATED_BODY();
|
||||
|
||||
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
|
||||
int32 TotalCount = 0;
|
||||
|
||||
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
|
||||
FString Cursor;
|
||||
|
||||
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
|
||||
TArray<FSpeckleCommit> Items;
|
||||
};
|
||||
@@ -0,0 +1,77 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "SpeckleBranch.h"
|
||||
#include "SpeckleCollaborator.h"
|
||||
|
||||
#include "SpeckleStream.generated.h"
|
||||
|
||||
/*
|
||||
* GraphQL model for Stream data
|
||||
* Properties are only when they explicitly requested (through the GraphQL request)
|
||||
* see https://github.com/specklesystems/speckle-sharp/blob/main/Core/Core/Api/GraphQL/Models.cs
|
||||
*/
|
||||
USTRUCT(BlueprintType)
|
||||
struct FSpeckleStream
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
UPROPERTY(BlueprintReadOnly, Category="Speckle|API Models", DisplayName="Stream Id")
|
||||
FString ID;
|
||||
|
||||
UPROPERTY(BlueprintReadOnly, Category="Speckle|API Models")
|
||||
FString Name;
|
||||
|
||||
UPROPERTY(BlueprintReadOnly, Category="Speckle|API Models")
|
||||
FString Description;
|
||||
|
||||
UPROPERTY(BlueprintReadOnly, Category="Speckle|API Models")
|
||||
bool IsPublic = false;
|
||||
|
||||
UPROPERTY(BlueprintReadOnly, Category="Speckle|API Models")
|
||||
FString Role;
|
||||
|
||||
UPROPERTY(BlueprintReadOnly, Category="Speckle|API Models")
|
||||
FString CreatedAt;
|
||||
|
||||
UPROPERTY(BlueprintReadOnly, Category="Speckle|API Models")
|
||||
FString UpdatedAt;
|
||||
|
||||
UPROPERTY(BlueprintReadOnly, Category="Speckle|API Models")
|
||||
FString FavoritedDate;
|
||||
|
||||
UPROPERTY(BlueprintReadOnly, Category="Speckle|API Models")
|
||||
TArray<FSpeckleCollaborator> Collaborators;
|
||||
|
||||
// Object properties are only set if explicitly requested by a custom GraphQL request
|
||||
UPROPERTY(BlueprintReadOnly, Category="Speckle|API Models")
|
||||
FSpeckleBranches Branches;
|
||||
|
||||
// Object properties are only set if explicitly requested by a custom GraphQL request
|
||||
UPROPERTY(BlueprintReadOnly, DisplayName="Branch (Request Only)", Category="Speckle|API Models", AdvancedDisplay)
|
||||
FSpeckleBranch Branch;
|
||||
|
||||
// Object properties are only set if explicitly requested by a custom GraphQL request
|
||||
UPROPERTY(BlueprintReadOnly, DisplayName="Commit (Request Only)", Category="Speckle|API Models", AdvancedDisplay)
|
||||
FSpeckleCommit Commit;
|
||||
|
||||
// Object properties are only set if explicitly requested by a custom GraphQL request
|
||||
UPROPERTY(BlueprintReadOnly, Category="Speckle|API Models")
|
||||
FSpeckleCommits Commits;
|
||||
};
|
||||
|
||||
USTRUCT(BlueprintType)
|
||||
struct FSpeckleStreams
|
||||
{
|
||||
GENERATED_BODY();
|
||||
|
||||
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
|
||||
int32 TotalCount = 0;
|
||||
|
||||
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
|
||||
FString Cursor;
|
||||
|
||||
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
|
||||
TArray<FSpeckleStream> Items;
|
||||
};
|
||||
@@ -0,0 +1,47 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "SpeckleStream.h"
|
||||
#include "SpeckleUser.generated.h"
|
||||
|
||||
/*
|
||||
* GraphQL model for User data
|
||||
* Properties are only when they explicitly requested (through the GraphQL request)
|
||||
* see https://github.com/specklesystems/speckle-sharp/blob/main/Core/Core/Api/GraphQL/Models.cs
|
||||
*/
|
||||
USTRUCT(BlueprintType)
|
||||
struct FSpeckleUser
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
|
||||
FString Id;
|
||||
|
||||
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
|
||||
FString Email;
|
||||
|
||||
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
|
||||
FString Name;
|
||||
|
||||
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
|
||||
FString Bio;
|
||||
|
||||
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
|
||||
FString Company;
|
||||
|
||||
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
|
||||
FString Avatar;
|
||||
|
||||
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
|
||||
bool Verified = false;
|
||||
|
||||
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
|
||||
FString Role;
|
||||
|
||||
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
|
||||
FSpeckleStreams Streams;
|
||||
|
||||
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
|
||||
FSpeckleStreams FavoriteStreams;
|
||||
};
|
||||
@@ -1,4 +1,3 @@
|
||||
// Copyright 2022 AEC Systems, Licensed under the Apache License, Version 2.0
|
||||
|
||||
#pragma once
|
||||
|
||||
@@ -39,7 +38,8 @@ public:
|
||||
FRecieveOperationHandler OnError;
|
||||
|
||||
UFUNCTION(BlueprintCallable, BlueprintInternalUseOnly, Category = "Speckle|Operations", meta = (WorldContext = "WorldContextObject"))
|
||||
static UReceiveOperation* ReceiveOperation(UObject* WorldContextObject, const FString& ObjectId, TScriptInterface<ITransport> RemoteTransport, TScriptInterface<ITransport> LocalTransport);
|
||||
static UReceiveOperation* ReceiveOperation(UObject* WorldContextObject, const FString& ObjectId,
|
||||
TScriptInterface<ITransport> RemoteTransport, TScriptInterface<ITransport> LocalTransport);
|
||||
|
||||
|
||||
virtual void Activate() override;
|
||||
|
||||
@@ -1,47 +0,0 @@
|
||||
// // Copyright 2022 AEC Systems, Licensed under the Apache License, Version 2.0
|
||||
//
|
||||
// #pragma once
|
||||
//
|
||||
// #include "CoreMinimal.h"
|
||||
// #include "Kismet/BlueprintAsyncActionBase.h"
|
||||
//
|
||||
// #include "SendOperation.generated.h"
|
||||
//
|
||||
//
|
||||
// class ITransport;
|
||||
// class UBase;
|
||||
//
|
||||
// DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams(FSendOperationHandler, const FString&, Id, const FString&, ErrorMessage);
|
||||
//
|
||||
// /**
|
||||
// *
|
||||
// */
|
||||
// UCLASS()
|
||||
// class SPECKLEUNREAL_API USendOperation : public UBlueprintAsyncActionBase
|
||||
// {
|
||||
// GENERATED_BODY()
|
||||
//
|
||||
// public:
|
||||
//
|
||||
// UPROPERTY(BlueprintAssignable)
|
||||
// FSendOperationHandler OnSendSuccessfully;
|
||||
//
|
||||
//
|
||||
// UPROPERTY(BlueprintAssignable)
|
||||
// FSendOperationHandler OnErrorAction;
|
||||
//
|
||||
//
|
||||
// UFUNCTION(BlueprintCallable, Category = "Speckle|Operations", meta = (WorldContext = "WorldContextObject"))
|
||||
// static USendOperation* SendOperation(UObject* WorldContextObject, UBase* Base, TArray<TScriptInterface<ITransport>> Transports);
|
||||
//
|
||||
// virtual void Activate() override;
|
||||
//
|
||||
// protected:
|
||||
//
|
||||
//
|
||||
// TWeakObjectPtr<UBase> Base;
|
||||
//
|
||||
// TScriptArray<TScriptInterface<ITransport>> Transports;
|
||||
//
|
||||
//
|
||||
// };
|
||||
@@ -0,0 +1,62 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "Kismet/BlueprintAsyncActionBase.h"
|
||||
|
||||
#include "SpeckleStreamAPIOperation.generated.h"
|
||||
|
||||
|
||||
DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams(FAPIResponseHandler, FString, JsonResponse, FString, ErrorMessage);
|
||||
|
||||
/**
|
||||
* Allows sending GraphQL queries to the Speckle GraphQL API
|
||||
*
|
||||
*/
|
||||
UCLASS()
|
||||
class SPECKLEUNREAL_API USpeckleStreamAPIOperation : public UBlueprintAsyncActionBase
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
public:
|
||||
|
||||
UPROPERTY(BlueprintAssignable)
|
||||
FAPIResponseHandler OnReceiveSuccessfully;
|
||||
|
||||
UPROPERTY(BlueprintAssignable)
|
||||
FAPIResponseHandler OnError;
|
||||
|
||||
/**
|
||||
* Sends an GraphQL queries to a speckle server's "/graphql" endpoint
|
||||
* E.g. for fetching stream/branch/commit/user info.
|
||||
*
|
||||
* @param ServerUrl The URL of the Speckle server
|
||||
* @param AuthToken The auth token of the user (optional for unprivilaged requests)
|
||||
* @param GraphQlQuery The GraphQl query (starting with `query{ }`)
|
||||
* @param ResponsePropertyName The name of the root property being requested. (e.g. for a "query{user{...}" query, then the property name is "user")
|
||||
* @param RequestLogName A friendly name for this request (logging and analytics)
|
||||
*/
|
||||
UFUNCTION(BlueprintCallable, BlueprintInternalUseOnly, Category = "Speckle|Operations")
|
||||
static USpeckleStreamAPIOperation* SpeckleStreamAPIOperation(
|
||||
const FString& ServerUrl,
|
||||
const FString& AuthToken,
|
||||
const FString& GraphQlQuery,
|
||||
const FString& ResponsePropertyName,
|
||||
const FString& RequestLogName);
|
||||
|
||||
virtual void Activate() override;
|
||||
|
||||
protected:
|
||||
void Request();
|
||||
|
||||
FString ServerUrl;
|
||||
FString AuthToken;
|
||||
FString Query;
|
||||
FString RequestLogName;
|
||||
FString ResponsePropertyName;
|
||||
|
||||
void HandleReceive(const FString& ResponseJson);
|
||||
|
||||
void HandleError(const FString& Message);
|
||||
|
||||
};
|
||||
@@ -0,0 +1,30 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "Kismet/BlueprintFunctionLibrary.h"
|
||||
|
||||
#include "SpeckleAPIFunctions.generated.h"
|
||||
|
||||
struct FSpeckleCommit;
|
||||
/**
|
||||
* Blueprint function library for Speckle API
|
||||
*/
|
||||
UCLASS()
|
||||
class SPECKLEUNREAL_API USpeckleAPIFunctions : public UBlueprintFunctionLibrary
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
public:
|
||||
|
||||
UFUNCTION(BlueprintCallable, CustomThunk, Category="Speckle|API", meta=(CustomStructureParam="OutStruct", ExpandBoolAsExecs="ReturnValue"))
|
||||
static UPARAM(DisplayName = "WasSucessful") bool DeserializeResponse(const FString& JsonString, int32& OutStruct);
|
||||
DECLARE_FUNCTION(execDeserializeResponse);
|
||||
|
||||
static bool GenericDeserializeResponse(const FString& JsonString, const UScriptStruct* StructType, void* OutStruct);
|
||||
|
||||
static void CommitReceived(FSpeckleCommit& Commit);
|
||||
|
||||
|
||||
|
||||
};
|
||||
@@ -1,10 +1,10 @@
|
||||
// Copyright 2022 AEC Systems, Licensed under the Apache License, Version 2.0
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "Kismet/BlueprintFunctionLibrary.h"
|
||||
|
||||
|
||||
#include "SpeckleSerializer.generated.h"
|
||||
|
||||
class UBase;
|
||||
@@ -21,6 +21,5 @@ public:
|
||||
static UBase* DeserializeBaseById(const FString& ObjectId, const TScriptInterface<ITransport> ReadTransport);
|
||||
|
||||
static UBase* DeserializeBase(const TSharedPtr<FJsonObject> Obj, const TScriptInterface<ITransport> ReadTransport);
|
||||
|
||||
|
||||
|
||||
};
|
||||
|
||||
@@ -1,4 +1,3 @@
|
||||
// Copyright 2022 AEC Systems, Licensed under the Apache License, Version 2.0
|
||||
|
||||
#pragma once
|
||||
|
||||
|
||||
@@ -1,4 +1,3 @@
|
||||
// Copyright 2022 AEC Systems, Licensed under the Apache License, Version 2.0
|
||||
|
||||
#pragma once
|
||||
|
||||
@@ -10,7 +9,7 @@
|
||||
|
||||
#include "BlockConverter.generated.h"
|
||||
|
||||
class UBlockInstance;
|
||||
class UInstance;
|
||||
|
||||
/**
|
||||
* Converts Speckle Block Instance objects empty native actors with transform.
|
||||
@@ -37,7 +36,7 @@ public:
|
||||
virtual UBase* ConvertToSpeckle_Implementation(const UObject* Object) override;
|
||||
|
||||
UFUNCTION(BlueprintCallable, Category="ToNative")
|
||||
virtual AActor* BlockToNative(const UBlockInstance* Block, UWorld* World);
|
||||
virtual AActor* BlockToNative(const UInstance* Block, UWorld* World);
|
||||
|
||||
protected:
|
||||
virtual AActor* CreateEmptyActor(UWorld* World, const FTransform& Transform, const FActorSpawnParameters& SpawnParameters = FActorSpawnParameters());
|
||||
|
||||
@@ -0,0 +1,53 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "Conversion/SpeckleConverter.h"
|
||||
#include "Engine/EngineTypes.h"
|
||||
#include "Engine/World.h"
|
||||
|
||||
#include "CollectionConverter.generated.h"
|
||||
|
||||
class UCollection;
|
||||
|
||||
|
||||
/**
|
||||
* Converts Speckle Mesh objects into native actors with a procedural mesh component.
|
||||
*
|
||||
* Compared with the StaticMeshConverter, this converter has some serious limitations
|
||||
* - Cannot convert displayValues,
|
||||
* - N-gon faces will be ignored,
|
||||
* - Meshes are transient, and won't persist on level reload
|
||||
*/
|
||||
UCLASS()
|
||||
class SPECKLEUNREAL_API UCollectionConverter : public UObject, public ISpeckleConverter
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
CONVERTS_SPECKLE_TYPES()
|
||||
|
||||
public:
|
||||
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="ToNative")
|
||||
TSubclassOf<AActor> ActorType;
|
||||
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="ToNative")
|
||||
TEnumAsByte<EComponentMobility::Type> ActorMobility;
|
||||
|
||||
// Sets default values for this actor's properties
|
||||
UCollectionConverter();
|
||||
|
||||
virtual UObject* ConvertToNative_Implementation(const UBase* SpeckleBase, UWorld* World,
|
||||
TScriptInterface<ISpeckleConverter>& AvailableConverters) override;
|
||||
|
||||
virtual UBase* ConvertToSpeckle_Implementation(const UObject* Object) override;
|
||||
|
||||
UFUNCTION(BlueprintCallable, Category="ToNative")
|
||||
virtual AActor* CollectionToNative(const UCollection* SpeckleCollection, UWorld* World);
|
||||
|
||||
UFUNCTION(BlueprintCallable, Category="ToNative")
|
||||
virtual UCollection* CollectionToSpeckle(const AActor* Object);
|
||||
|
||||
virtual AActor* CreateEmptyActor(UWorld* World, const FActorSpawnParameters& SpawnParameters = FActorSpawnParameters());
|
||||
|
||||
};
|
||||
@@ -1,4 +1,3 @@
|
||||
// Copyright 2022 AEC Systems, Licensed under the Apache License, Version 2.0
|
||||
|
||||
#pragma once
|
||||
|
||||
|
||||
@@ -1,4 +1,3 @@
|
||||
// Copyright 2022 AEC Systems, Licensed under the Apache License, Version 2.0
|
||||
|
||||
#pragma once
|
||||
|
||||
|
||||
@@ -1,4 +1,3 @@
|
||||
// Copyright 2022 AEC Systems, Licensed under the Apache License, Version 2.0
|
||||
|
||||
#pragma once
|
||||
|
||||
@@ -41,7 +40,9 @@ public:
|
||||
// Sets default values for this actor's properties
|
||||
UProceduralMeshConverter();
|
||||
|
||||
virtual UObject* ConvertToNative_Implementation(const UBase* SpeckleBase, UWorld* World, TScriptInterface<ISpeckleConverter>& AvailableConverters) override;
|
||||
virtual UObject* ConvertToNative_Implementation(const UBase* SpeckleBase, UWorld* World,
|
||||
TScriptInterface<ISpeckleConverter>& AvailableConverters) override;
|
||||
|
||||
virtual UBase* ConvertToSpeckle_Implementation(const UObject* Object) override;
|
||||
|
||||
UFUNCTION(BlueprintCallable, Category="ToNative")
|
||||
@@ -50,6 +51,7 @@ public:
|
||||
UFUNCTION(BlueprintCallable, Category="ToNative")
|
||||
virtual UMesh* MeshToSpeckle(const UProceduralMeshComponent* Object);
|
||||
|
||||
virtual AActor* CreateEmptyActor(UWorld* World, const FTransform& Transform, const FActorSpawnParameters& SpawnParameters = FActorSpawnParameters());
|
||||
virtual AActor* CreateEmptyActor(UWorld* World, const FTransform& Transform,
|
||||
const FActorSpawnParameters& SpawnParameters = FActorSpawnParameters());
|
||||
|
||||
};
|
||||
|
||||
@@ -1,4 +1,3 @@
|
||||
// Copyright 2022 AEC Systems, Licensed under the Apache License, Version 2.0
|
||||
|
||||
#pragma once
|
||||
|
||||
@@ -30,6 +29,9 @@ class SPECKLEUNREAL_API UStaticMeshConverter : public UObject, public ISpeckleCo
|
||||
|
||||
public:
|
||||
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="ToNative")
|
||||
TSet<FString> HiddenTypes;
|
||||
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="ToNative")
|
||||
TSubclassOf<AActor> MeshActorType;
|
||||
|
||||
|
||||
@@ -1,4 +1,3 @@
|
||||
// Copyright 2022 AEC Systems, Licensed under the Apache License, Version 2.0
|
||||
|
||||
#pragma once
|
||||
|
||||
@@ -10,7 +9,7 @@
|
||||
#include "SpeckleConverter.generated.h"
|
||||
|
||||
|
||||
UINTERFACE()
|
||||
UINTERFACE(BlueprintType)
|
||||
class SPECKLEUNREAL_API USpeckleConverter : public UInterface
|
||||
{
|
||||
GENERATED_BODY()
|
||||
@@ -35,6 +34,7 @@ public:
|
||||
UObject* ConvertToNative(const UBase* SpeckleBase, UWorld* World, UPARAM(ref) TScriptInterface<ISpeckleConverter>& AvailableConverters);
|
||||
|
||||
/// Tries to convert a given Actor or Component into a Speckle Base
|
||||
/// NOT IMPLEMENTED!!!
|
||||
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category="ToSpeckle")
|
||||
UBase* ConvertToSpeckle(const UObject* Object);
|
||||
|
||||
|
||||
@@ -1,4 +1,3 @@
|
||||
// Copyright 2022 AEC Systems, Licensed under the Apache License, Version 2.0
|
||||
|
||||
#pragma once
|
||||
|
||||
@@ -12,12 +11,13 @@ class ITransport;
|
||||
class ISpeckleConverter;
|
||||
class UBase;
|
||||
class UAggregateConverter;
|
||||
class FJsonValue;
|
||||
struct FSlowTask;
|
||||
|
||||
/**
|
||||
* An Actor Component for encapsulating recursive conversion of Speckle Objects
|
||||
*/
|
||||
UCLASS(ClassGroup=(Speckle), meta=(BlueprintSpawnableComponent))
|
||||
UCLASS(ClassGroup=(Speckle), meta=(BlueprintSpawnableComponent), HideCategories=(Activation, Collision, Cooking, Tags))
|
||||
class SPECKLEUNREAL_API USpeckleConverterComponent : public UActorComponent
|
||||
{
|
||||
GENERATED_BODY()
|
||||
@@ -33,12 +33,12 @@ public:
|
||||
|
||||
// Converts the given Base and all children into native actors.
|
||||
UFUNCTION(BlueprintCallable, Category="Speckle|Conversion")
|
||||
UPARAM(DisplayName = "RootActor") AActor* RecursivelyConvertToNative(AActor* AOwner, const UBase* Base, const TScriptInterface<ITransport>& LocalTransport, bool DisplayProgressBar, TArray<AActor*>& OutActors);
|
||||
|
||||
|
||||
UPARAM(DisplayName = "RootActor") AActor* RecursivelyConvertToNative(AActor* AOwner, const UBase* Base,
|
||||
const TScriptInterface<ITransport>& LocalTransport, bool DisplayProgressBar, TArray<AActor*>& OutActors);
|
||||
|
||||
UFUNCTION(BlueprintCallable, Category="Speckle|Conversion")
|
||||
virtual void FinishConversion();
|
||||
|
||||
|
||||
protected:
|
||||
|
||||
virtual AActor* RecursivelyConvertToNative_Internal(AActor* AOwner, const UBase* Base, const TScriptInterface<ITransport>& LocalTransport, FSlowTask* Task, TArray<AActor*>& OutActors);
|
||||
|
||||
@@ -1,4 +1,3 @@
|
||||
// Copyright 2022 AEC Systems, Licensed under the Apache License, Version 2.0
|
||||
|
||||
#pragma once
|
||||
#include "CoreMinimal.h"
|
||||
|
||||
@@ -1,4 +1,3 @@
|
||||
// Copyright 2022 AEC Systems, Licensed under the Apache License, Version 2.0
|
||||
|
||||
#pragma once
|
||||
|
||||
@@ -14,7 +13,8 @@ protected:
|
||||
static const FString VersionedApplicationName;
|
||||
|
||||
public:
|
||||
static void TrackEvent(const FString& Email, const FString& Server, const FString& EventName);
|
||||
static void TrackEvent(const FString& Email, const FString& Server, const FString& EventName, const TMap<FString, FString>& CustomProperties);
|
||||
static void TrackEvent(const FString& Server, const FString& EventName);
|
||||
static void TrackEvent(const FString& Server, const FString& EventName, const TMap<FString, FString>& CustomProperties);
|
||||
static void TrackEvent(const FString& UserID, const FString& Server, const FString& EventName, const TMap<FString, FString>& CustomProperties);
|
||||
static FString Hash(const FString& Input);
|
||||
};
|
||||
};
|
||||
@@ -1,4 +1,3 @@
|
||||
// Copyright 2022 AEC Systems, Licensed under the Apache License, Version 2.0
|
||||
|
||||
#pragma once
|
||||
|
||||
@@ -13,7 +12,7 @@ class ASpeckleUnrealManager;
|
||||
/**
|
||||
* Base type that all Object Models inherit from
|
||||
*/
|
||||
UCLASS(BlueprintType, meta=(ScriptName="Base (Speckle.Objects)"))
|
||||
UCLASS(BlueprintType, meta=(DisplayName="Speckle Object (Base)"))
|
||||
class SPECKLEUNREAL_API UBase : public UObject
|
||||
{
|
||||
public:
|
||||
@@ -32,27 +31,36 @@ public:
|
||||
|
||||
UPROPERTY(VisibleAnywhere, BlueprintReadWrite, Category="Speckle|Objects")
|
||||
FString Id;
|
||||
|
||||
TMap<FString, TSharedPtr<FJsonValue>> DynamicProperties; //TODO this won't be serialised!
|
||||
|
||||
UPROPERTY(VisibleAnywhere, BlueprintReadWrite, Category="Speckle|Objects")
|
||||
FString Units;
|
||||
int64 TotalChildrenCount = 0;
|
||||
|
||||
UPROPERTY(VisibleAnywhere, BlueprintReadWrite, Category="Speckle|Objects")
|
||||
FString ApplicationId;
|
||||
|
||||
UPROPERTY(VisibleAnywhere, BlueprintReadWrite, Category="Speckle|Objects")
|
||||
FString SpeckleType;
|
||||
|
||||
UPROPERTY(VisibleAnywhere, BlueprintReadWrite, Category="Speckle|Objects")
|
||||
FString Units;
|
||||
|
||||
TMap<FString, TSharedPtr<FJsonValue>> DynamicProperties; //TODO this won't be serialised!
|
||||
|
||||
|
||||
virtual bool Parse(const TSharedPtr<FJsonObject> Obj, const TScriptInterface<ITransport> ReadTransport)
|
||||
{
|
||||
bool IsValid = false;
|
||||
DynamicProperties = Obj->Values;
|
||||
if(Obj->TryGetStringField("id", Id))
|
||||
if(Obj->TryGetStringField(TEXT("id"), Id))
|
||||
{
|
||||
IsValid = true;
|
||||
DynamicProperties.Remove("id");
|
||||
DynamicProperties.Remove(TEXT("id"));
|
||||
}
|
||||
|
||||
if(Obj->TryGetStringField("units", Units)) DynamicProperties.Remove("units");
|
||||
if(Obj->TryGetStringField("speckle_type", SpeckleType)) DynamicProperties.Remove("speckle_type");
|
||||
if(Obj->TryGetStringField(TEXT("units"), Units)) DynamicProperties.Remove(TEXT("units"));
|
||||
if(Obj->TryGetStringField(TEXT("speckle_type"), SpeckleType)) DynamicProperties.Remove(TEXT("speckle_type"));
|
||||
if(Obj->TryGetStringField(TEXT("applicationId"), ApplicationId)) DynamicProperties.Remove(TEXT("applicationId"));
|
||||
if(Obj->TryGetNumberField(TEXT("totalChildrenCount"), TotalChildrenCount)) DynamicProperties.Remove(TEXT("totalChildrenCount"));
|
||||
|
||||
return IsValid;
|
||||
}
|
||||
|
||||
@@ -0,0 +1,28 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "Objects/Base.h"
|
||||
|
||||
#include "Collection.generated.h"
|
||||
|
||||
/**
|
||||
*
|
||||
*/
|
||||
UCLASS()
|
||||
class SPECKLEUNREAL_API UCollection : public UBase
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
public:
|
||||
|
||||
UPROPERTY(BlueprintReadWrite, Category="Speckle|Objects")
|
||||
FString Name;
|
||||
|
||||
UPROPERTY(BlueprintReadWrite, Category="Speckle|Objects")
|
||||
FString CollectionType;
|
||||
|
||||
UCollection() : UBase(TEXT("Speckle.Core.Models.Collection")) {}
|
||||
|
||||
virtual bool Parse(const TSharedPtr<FJsonObject> Obj, const TScriptInterface<ITransport> ReadTransport) override;
|
||||
};
|
||||
@@ -1,4 +1,3 @@
|
||||
// Copyright 2022 AEC Systems, Licensed under the Apache License, Version 2.0
|
||||
|
||||
#pragma once
|
||||
|
||||
@@ -11,7 +10,8 @@
|
||||
class UMesh;
|
||||
|
||||
/**
|
||||
*
|
||||
* This class does not exist in speckle sharp,
|
||||
* This is a type to represent objects that have displayValues
|
||||
*/
|
||||
UCLASS()
|
||||
class SPECKLEUNREAL_API UDisplayValueElement : public UBase
|
||||
@@ -23,7 +23,7 @@ protected:
|
||||
|
||||
public:
|
||||
|
||||
UDisplayValueElement() : UBase(TEXT("Objects.BuiltElements")) {}
|
||||
UDisplayValueElement() : UBase(TEXT("Objects.Other.DisplayValueElement")) {}
|
||||
|
||||
UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category="Speckle|Objects")
|
||||
TArray<UMesh*> DisplayValue;
|
||||
|
||||
@@ -1,4 +1,3 @@
|
||||
// Copyright 2022 AEC Systems, Licensed under the Apache License, Version 2.0
|
||||
|
||||
#pragma once
|
||||
|
||||
@@ -42,5 +41,10 @@ public:
|
||||
virtual bool Parse(const TSharedPtr<FJsonObject> Obj, const TScriptInterface<ITransport> ReadTransport) override;
|
||||
|
||||
protected:
|
||||
|
||||
|
||||
/// If not already so, this method will align vertices
|
||||
/// such that a vertex and its corresponding texture coordinates have the same index.
|
||||
/// See "https://github.com/specklesystems/speckle-sharp/blob/main/Objects/Objects/Geometry/Mesh.cs"
|
||||
virtual void AlignVerticesWithTexCoordsByIndex();
|
||||
};
|
||||
|
||||
@@ -1,4 +1,3 @@
|
||||
// Copyright 2022 AEC Systems, Licensed under the Apache License, Version 2.0
|
||||
|
||||
#pragma once
|
||||
|
||||
|
||||
@@ -1,4 +1,3 @@
|
||||
// Copyright 2022 AEC Systems, Licensed under the Apache License, Version 2.0
|
||||
|
||||
#pragma once
|
||||
|
||||
@@ -24,29 +23,40 @@ private:
|
||||
|
||||
static void GenerateTypeRegistry();
|
||||
|
||||
|
||||
public:
|
||||
|
||||
/// Attempts to find the closest registered TSubclassOf<UBase>
|
||||
/// by recursively stripping away a the most specific name specifier from the given SpeckleType
|
||||
/// until a UBase type is found or the FString is exhausted.
|
||||
///
|
||||
/// Eg. with an input of "Objects.Elements.Wall"
|
||||
/// Will first look for a registered type of "Objects.Elements.Wall"
|
||||
/// If one is not found, will look for "Objects.Elements" etc.
|
||||
/// Returns nullptr if none found.
|
||||
UFUNCTION(BlueprintCallable, Category="Speckle|Objects")
|
||||
static TSubclassOf<UBase> FindClosestType(const FString& SpeckleType);
|
||||
|
||||
/**
|
||||
* @brief Searches for a closest registered speckle type
|
||||
* by recursively stripping away a the most specific name specifier from the given SpeckleType
|
||||
* e.g. With an input of `"Objects.BuiltElements.Wall:Objects.BuiltElements.RevitWall"` will first search for
|
||||
* Will first look for a registered type of `"Objects.BuiltElements.RevitWall"`, then if not found `"Objects.BuiltElements.Wall"`, then simply will use UBase
|
||||
* @param SpeckleType The full speckle type
|
||||
* @return The closest registered type
|
||||
*/
|
||||
UFUNCTION(BlueprintCallable, Category="Speckle|Objects")
|
||||
static bool ParentType(const FString& Type, FString& NextType);
|
||||
static TSubclassOf<UBase> GetAtomicType(const FString& SpeckleType);
|
||||
|
||||
|
||||
/// Attempts to find a TSubclassOf<UBase> with a UBase::SpeckleType matching the given SpeckleType param
|
||||
/// Returns nullptr if none found.
|
||||
// E.g. "Objects.BuiltElements.Wall:Objects.BuiltElements.RevitWall" -> "Objects.BuiltElements.RevitWall"
|
||||
UFUNCTION(BlueprintCallable, BlueprintPure, Category="Speckle|Objects")
|
||||
static FString GetTypeName(const FString& SpeckleType);
|
||||
|
||||
// E.g. "Objects.BuiltElements.Wall:Objects.BuiltElements.RevitWall" -> "RevitWall"
|
||||
UFUNCTION(BlueprintCallable, BlueprintPure, Category="Speckle|Objects")
|
||||
static FString GetSimplifiedTypeName(const FString& SpeckleType);
|
||||
|
||||
UFUNCTION(BlueprintCallable, BlueprintPure, Category="Speckle|Objects")
|
||||
static bool SplitSpeckleType(const FString& SpeckleType, FString& OutRemainder, FString& OutTypeName, const FString& Split = ":");
|
||||
|
||||
/**
|
||||
* @brief Attempts to find a `TSubclassOf<UBase>` with a `UBase::SpeckleType` matching the given SpeckleType param
|
||||
* @param TypeName
|
||||
* @return the matching type or `nullptr` if none found.
|
||||
*/
|
||||
UFUNCTION(BlueprintCallable, Category="Speckle|Objects")
|
||||
static TSubclassOf<UBase> GetRegisteredType(const FString& SpeckleType);
|
||||
static TSubclassOf<UBase> GetRegisteredType(const FString& TypeName);
|
||||
|
||||
/// Attempts to find a TSubclassOf<UBase> with a UBase::SpeckleType matching the given SpeckleType param
|
||||
UFUNCTION(BlueprintCallable, Category="Speckle|Objects")
|
||||
static bool TryGetRegisteredType(const FString& SpeckleType, TSubclassOf<UBase>& OutType);
|
||||
static bool TryGetRegisteredType(const FString& TypeName, TSubclassOf<UBase>& OutType);
|
||||
};
|
||||
@@ -1,9 +1,8 @@
|
||||
// Copyright 2022 AEC Systems, Licensed under the Apache License, Version 2.0
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "Objects/Base.h"
|
||||
#include "Instance.h"
|
||||
|
||||
#include "BlockInstance.generated.h"
|
||||
|
||||
@@ -11,22 +10,13 @@
|
||||
*
|
||||
*/
|
||||
UCLASS()
|
||||
class SPECKLEUNREAL_API UBlockInstance : public UBase
|
||||
class SPECKLEUNREAL_API UBlockInstance : public UInstance
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
public:
|
||||
|
||||
UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category="Speckle|Objects")
|
||||
FString Name;
|
||||
|
||||
UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category="Speckle|Objects")
|
||||
TArray<UBase*> Geometry;
|
||||
|
||||
UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category="Speckle|Objects")
|
||||
FMatrix Transform;
|
||||
|
||||
UBlockInstance() : UBase(TEXT("Objects.Other.BlockInstance")) {}
|
||||
UBlockInstance() : UInstance(TEXT("Objects.Other.BlockInstance")) {}
|
||||
|
||||
virtual bool Parse(const TSharedPtr<FJsonObject> Obj, const TScriptInterface<ITransport> ReadTransport) override;
|
||||
|
||||
|
||||
@@ -0,0 +1,32 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "Objects/Base.h"
|
||||
|
||||
#include "Instance.generated.h"
|
||||
|
||||
/**
|
||||
*
|
||||
*/
|
||||
UCLASS(Abstract)
|
||||
class SPECKLEUNREAL_API UInstance : public UBase
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
public:
|
||||
|
||||
UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category="Speckle|Objects")
|
||||
FString Name;
|
||||
|
||||
UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category="Speckle|Objects")
|
||||
TArray<UBase*> Geometry;
|
||||
|
||||
UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category="Speckle|Objects")
|
||||
FMatrix Transform;
|
||||
|
||||
protected:
|
||||
UInstance(const FString& SpeckleType) : UBase(SpeckleType) {}
|
||||
|
||||
UInstance() : UBase(TEXT("Objects.Other.BlockInstance")) {}
|
||||
};
|
||||
@@ -1,4 +1,3 @@
|
||||
// Copyright 2022 AEC Systems, Licensed under the Apache License, Version 2.0
|
||||
|
||||
#pragma once
|
||||
|
||||
@@ -41,25 +40,25 @@ public:
|
||||
{
|
||||
if(!Super::Parse(Obj, ReadTransport)) return false;
|
||||
|
||||
if(Obj->TryGetStringField("name", Name)) DynamicProperties.Remove("name");
|
||||
if(Obj->TryGetNumberField("opacity", Opacity)) DynamicProperties.Remove("opacity");
|
||||
if(Obj->TryGetNumberField("metalness", Metalness)) DynamicProperties.Remove("metalness");
|
||||
if(Obj->TryGetNumberField("roughness", Roughness)) DynamicProperties.Remove("roughness");
|
||||
if(!Obj->TryGetStringField(TEXT("name"), Name)) return false;
|
||||
if(Obj->TryGetNumberField(TEXT("opacity"), Opacity)) DynamicProperties.Remove(TEXT("opacity"));
|
||||
if(Obj->TryGetNumberField(TEXT("metalness"), Metalness)) DynamicProperties.Remove(TEXT("metalness"));
|
||||
if(Obj->TryGetNumberField(TEXT("roughness"), Roughness)) DynamicProperties.Remove(TEXT("roughness"));
|
||||
|
||||
bool IsValid = false;
|
||||
|
||||
int32 ARGB;
|
||||
if(Obj->TryGetNumberField("diffuse", ARGB))
|
||||
if(Obj->TryGetNumberField(TEXT("diffuse"), ARGB))
|
||||
{
|
||||
Diffuse = FColor(ARGB);
|
||||
DynamicProperties.Remove("diffuse");
|
||||
DynamicProperties.Remove(TEXT("diffuse"));
|
||||
IsValid = true;
|
||||
}
|
||||
|
||||
if(Obj->TryGetNumberField("emissive", ARGB))
|
||||
if(Obj->TryGetNumberField(TEXT("emissive"), ARGB))
|
||||
{
|
||||
Emissive = FColor(ARGB);
|
||||
DynamicProperties.Remove("emissive");
|
||||
DynamicProperties.Remove(TEXT("emissive"));
|
||||
}
|
||||
|
||||
return IsValid;
|
||||
|
||||
@@ -0,0 +1,23 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "Instance.h"
|
||||
|
||||
#include "RevitInstance.generated.h"
|
||||
|
||||
/**
|
||||
*
|
||||
*/
|
||||
UCLASS()
|
||||
class SPECKLEUNREAL_API URevitInstance : public UInstance
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
public:
|
||||
|
||||
URevitInstance() : UInstance(TEXT("Objects.Other.Revit.RevitInstance")) {}
|
||||
|
||||
virtual bool Parse(const TSharedPtr<FJsonObject> Obj, const TScriptInterface<ITransport> ReadTransport) override;
|
||||
|
||||
};
|
||||
@@ -1,4 +1,3 @@
|
||||
// Copyright 2022 AEC Systems, Licensed under the Apache License, Version 2.0
|
||||
|
||||
#pragma once
|
||||
|
||||
|
||||
@@ -1,4 +1,3 @@
|
||||
// Copyright 2022 AEC Systems, Licensed under the Apache License, Version 2.0
|
||||
|
||||
#pragma once
|
||||
|
||||
@@ -44,6 +43,15 @@ public:
|
||||
UFUNCTION(BlueprintPure, Category="Speckle/ObjectUtils")
|
||||
static FTransform CreateTransform(UPARAM(ref) const FMatrix& TransformMatrix);
|
||||
|
||||
UFUNCTION(BlueprintCallable, Category="Speckle/ObjectUtils")
|
||||
static AActor* SpawnActorInWorld(const TSubclassOf<AActor> Class, UWorld* World, UPARAM(ref) const FTransform& Transform);
|
||||
UFUNCTION(BlueprintCallable, Category="Speckle/ObjectUtils", meta=(CallableWithoutWorldContext, WorldContext="WorldContextObject", DeterminesOutputType="Class", DynamicOutputParam="ReturnValue"))
|
||||
static AActor* SpawnActorInWorld(const UObject* WorldContextObject, const TSubclassOf<AActor> Class, UPARAM(ref) const FTransform& Transform);
|
||||
|
||||
// Helper function to print a json obj to console
|
||||
static FString DisplayAsString(const FString& msg, const TSharedPtr<FJsonObject> Obj);
|
||||
|
||||
UFUNCTION(BlueprintCallable, Category="Speckle/ObjectUtils", BlueprintPure)
|
||||
static FString GetFriendlyObjectName(const UBase* SpeckleObject);
|
||||
|
||||
UFUNCTION(BlueprintCallable, Category="Speckle/ObjectUtils", BlueprintPure)
|
||||
static FString GetBoringObjectName(const UBase* SpeckleObject);
|
||||
};
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user