32 Commits

Author SHA1 Message Date
Claire Kuang 82555b7307 Merge pull request #99 from specklesystems/clairekuang-patch-1
Update README.md
2024-11-01 18:31:15 +00:00
Claire Kuang 44c0b46080 Update README.md 2024-11-01 18:31:00 +00:00
Claire Kuang d2981b7b69 Merge pull request #98 from specklesystems/claire/cnx-699-update-github-links-to-point-to-v3
Update README.md to align with main github page
2024-11-01 18:29:44 +00:00
Claire Kuang 7b3e2b31bb Update README.md to align with main github page 2024-11-01 18:29:11 +00:00
Alan Rynne 719fe8d8d5 fix(CXPLA-100): use v1 for tag links (#97) 2024-10-11 17:42:24 +02:00
Iain Sproat 1906d2b4c5 chore(domains): update latest.speckle.dev to latest.speckle.systems (#95) 2024-07-18 17:23:51 +02:00
Jedd Morgan bf54d78024 Fix build (#94) 2024-05-09 16:54:46 +01:00
Jedd Morgan c783fc6f75 Update README.md (#93) 2024-05-09 15:32:21 +01:00
Jedd Morgan 3848791e4e Added support for Unreal 5.4 (#92)
* Bump to 2.19.0

* Bumped uplugin and added 5.4

* Added 5.4 to CI
2024-05-08 14:34:58 +01:00
Jedd Morgan baa57b83fb changed default server to app.speckle.systems (#91) 2024-05-08 14:34:46 +01:00
Jedd Morgan 87e5281a5e Merge pull request #90 from specklesystems/CNX-9353-Add-support-for-Unreal-5.4
Fixed warning for UE5.4 - converted string literals to  TEXT macro
2024-05-08 14:34:34 +01:00
Jedd Morgan 54a6c8bdb6 Added text macro to all string literals 2024-05-07 22:52:14 +01:00
Jedd Morgan cb236ad0c7 Merge pull request #89 from specklesystems/JR-Morgan-patch-1
Update README.md
2023-09-12 19:40:39 +01:00
Jedd Morgan e76b50a157 Update README.md 2023-09-12 19:40:28 +01:00
Jedd Morgan c91f5e12ce Merge pull request #88 from specklesystems/jrm/5.3
Added marketplace build ci for UE 5.3
2023-09-12 19:25:01 +01:00
Jedd Morgan fd71dd41ca Added 5.3 ci 2023-09-12 19:21:10 +01:00
Jedd Morgan caa56039e7 Merge pull request #87 from specklesystems/jrm/converter/collections
Support for receiving Collections and various other Bug fixes
2023-08-31 20:29:15 +01:00
Jedd Morgan c1f5476f77 Resolved warning with uninitialized struct members 2023-08-30 23:15:37 +01:00
Jedd Morgan 3c55f31a58 Removed baking mesh transforms from deserialization process 2023-08-30 22:49:43 +01:00
Jedd Morgan fce06cba20 Fixed build issue with UE5.3 Preview 1 2023-08-30 21:38:42 +01:00
Jedd Morgan 2b6ab16b22 Removed EditCondition for Branch and Commit selection 2023-08-30 20:34:20 +01:00
Jedd Morgan a60d4fef56 Added support for receiving collections 2023-08-30 18:33:36 +01:00
Jedd Morgan 6aa4afbd84 Merge pull request #86 from specklesystems/jrm/blueprint-type-fix
fix(bp): exposed SpeckleConverter as a BP type
2023-07-18 23:32:43 +01:00
Jedd Morgan b5f465e1a3 fix(bp): exposed SpeckleConverter as a BP type 2023-07-18 23:31:47 +01:00
Jedd Morgan 80b7cd886a Merge pull request #85 from specklesystems/no-bom
Removed BOM headers from files
2023-07-06 21:21:34 +01:00
Jedd Morgan f57ee4658e Merge remote-tracking branch 'origin/main' into no-bom 2023-07-06 21:20:47 +01:00
Jedd Morgan af61b08fa2 fix(ci): added line to remove BOM headers before applying copyright info 2023-07-06 21:20:28 +01:00
Jedd Morgan a6b5a09efa Merge pull request #84 from specklesystems/no-bom
fix(ci): added line to remove BOM headers before applying copyright info
2023-07-06 21:11:27 +01:00
Jedd Morgan f07eb732da fix(ci): added line to remove BOM headers before applying copyright info 2023-07-06 21:10:21 +01:00
Jedd Morgan 68cb85e029 Merge pull request #83 from specklesystems/activeUser
Updated user requests to use the new activeUser query
2023-07-06 17:32:14 +01:00
Jedd Morgan 067d66ae16 Removed marketplace publishing for UE 4.26 2023-07-06 17:22:27 +01:00
Jedd Morgan 4b4eae32a2 chore(api): user -> activeUser 2023-07-06 17:15:43 +01:00
43 changed files with 393 additions and 159 deletions
+14 -13
View File
@@ -29,12 +29,13 @@ commands:
copyright-string:
type: string
steps:
- run:
- run: #Remove BOM header, then add copyright comment
name: "Add copyright notice to source files"
command: |
shopt -s globstar
for file in Source/**/*.{cpp,hpp,c,h,cs};
do if [ -f $file ]; then
sed -i '1s/^\xEF\xBB\xBF//' $file;
sed -i '1s/^/\/\/ <<parameters.copyright-string>>\n/' $file;
echo "added copyright notice to $file";
fi;
@@ -50,7 +51,7 @@ jobs:
steps:
- checkout
- add-source-copyright:
copyright-string: "Copyright AEC SYSTEMS 2022"
copyright-string: "Copyright AEC SYSTEMS 2023"
- zip-source:
target: <<parameters.target>>
outputdir: "output/unreal/<<parameters.target>>"
@@ -80,9 +81,6 @@ workflows:
marketplace-publish:
when: <<pipeline.parameters.marketplace-deploy>>
jobs:
- generate-source-zip:
name: "Generate Source Archive UE4.26"
target: "4.26"
- generate-source-zip:
name: "Generate Source Archive UE4.27"
target: "4.27"
@@ -95,16 +93,19 @@ workflows:
- generate-source-zip:
name: "Generate Source Archive UE5.2"
target: "5.2"
- hold:
type: approval
- generate-source-zip:
name: "Generate Source Archive UE5.3"
target: "5.3"
- generate-source-zip:
name: "Generate Source Archive UE5.4"
target: "5.4"
- marketplace-deploy:
name: "Deploy to marketplace"
context: do-spaces-speckle-releases
requires:
- "Generate Source Archive UE4.26"
- "Generate Source Archive UE4.27"
- "Generate Source Archive UE5.0"
- "Generate Source Archive UE5.1"
- "Generate Source Archive UE5.2"
- marketplace-deploy:
name: "Deploy to marketplace"
context: do-spaces-speckle-releases
requires:
- hold
- "Generate Source Archive UE5.3"
- "Generate Source Archive UE5.4"
+1 -1
View File
@@ -1,7 +1,7 @@
{
"FileVersion": 3,
"Version": 1,
"VersionName": "2.15.0",
"VersionName": "2.19.0",
"FriendlyName": "Speckle Unreal",
"Description": "Speckle is an open source data platform for Architecture, Engineering, and Construction. It has been open sourced under the Apache License 2.0, is customizable, and available in the cloud or via a self-hosted server. It allows users to exchange data between various AEC modelling and content creation platforms.",
"Category": "AEC",
+1 -1
View File
@@ -1,7 +1,7 @@
{
"FileVersion": 3,
"Version": 1,
"VersionName": "2.15.0",
"VersionName": "2.19.0",
"FriendlyName": "Speckle Unreal",
"Description": "Speckle is an open source data platform for Architecture, Engineering, and Construction. It has been open sourced under the Apache License 2.0, is customizable, and available in the cloud or via a self-hosted server. It allows users to exchange data between various AEC modelling and content creation platforms.",
"Category": "AEC",
+1 -1
View File
@@ -1,7 +1,7 @@
{
"FileVersion": 3,
"Version": 1,
"VersionName": "2.15.0",
"VersionName": "2.19.0",
"FriendlyName": "Speckle Unreal",
"Description": "Speckle is an open source data platform for Architecture, Engineering, and Construction. It has been open sourced under the Apache License 2.0, is customizable, and available in the cloud or via a self-hosted server. It allows users to exchange data between various AEC modelling and content creation platforms.",
"Category": "AEC",
+1 -1
View File
@@ -1,7 +1,7 @@
{
"FileVersion": 3,
"Version": 1,
"VersionName": "2.15.0",
"VersionName": "2.19.0",
"FriendlyName": "Speckle Unreal",
"Description": "Speckle is an open source data platform for Architecture, Engineering, and Construction. It has been open sourced under the Apache License 2.0, is customizable, and available in the cloud or via a self-hosted server. It allows users to exchange data between various AEC modelling and content creation platforms.",
"Category": "AEC",
@@ -1,7 +1,7 @@
{
"FileVersion": 3,
"Version": 1,
"VersionName": "2.15.0",
"VersionName": "2.19.0",
"FriendlyName": "Speckle Unreal",
"Description": "Speckle is an open source data platform for Architecture, Engineering, and Construction. It has been open sourced under the Apache License 2.0, is customizable, and available in the cloud or via a self-hosted server. It allows users to exchange data between various AEC modelling and content creation platforms.",
"Category": "AEC",
@@ -14,7 +14,7 @@
"IsBetaVersion": true,
"IsExperimentalVersion": false,
"Installed": false,
"EngineVersion": "4.26",
"EngineVersion": "5.3",
"Modules": [
{
"Name": "SpeckleUnreal",
+6
View File
@@ -0,0 +1,6 @@
.gitattributes export-ignore
.github/* export-ignore
.circleci/* export-ignore
.circleci/ export-ignore
.pluginconfig/* export-ignore
LICENSE export-ignore
+42
View File
@@ -0,0 +1,42 @@
{
"FileVersion": 3,
"Version": 1,
"VersionName": "2.19.0",
"FriendlyName": "Speckle Unreal",
"Description": "Speckle is an open source data platform for Architecture, Engineering, and Construction. It has been open sourced under the Apache License 2.0, is customizable, and available in the cloud or via a self-hosted server. It allows users to exchange data between various AEC modelling and content creation platforms.",
"Category": "AEC",
"CreatedBy": "Speckle",
"CreatedByURL": "https://speckle.systems/",
"DocsURL": "https://github.com/specklesystems/speckle-unreal",
"MarketplaceURL": "com.epicgames.launcher://ue/marketplace/product/98770ce9d4f143de8dd7882a707a6f81",
"SupportURL": "https://speckle.community/",
"CanContainContent": true,
"IsBetaVersion": true,
"IsExperimentalVersion": false,
"Installed": false,
"EngineVersion": "5.4",
"Modules": [
{
"Name": "SpeckleUnreal",
"Type": "Runtime",
"LoadingPhase": "Default",
"WhitelistPlatforms": [ "Win64", "Linux", "Mac" ]
},
{
"Name": "SpeckleUnrealEditor",
"Type": "Editor",
"LoadingPhase": "PostEngineInit",
"WhitelistPlatforms": [ "Win64", "Linux", "Mac" ]
}
],
"Plugins": [
{
"Name": "ProceduralMeshComponent",
"Enabled": true
},
{
"Name": "LidarPointCloud",
"Enabled": true
}
]
}
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+15 -13
View File
@@ -1,23 +1,24 @@
# Speckle for Unreal Engine
<h1 align="center">
<img src="https://user-images.githubusercontent.com/2679513/131189167-18ea5fe1-c578-47f6-9785-3748178e4312.png" width="150px"/><br/>
Speckle | Unreal
</h1>
[![Twitter Follow](https://img.shields.io/twitter/follow/SpeckleSystems?style=social)](https://twitter.com/SpeckleSystems) [![Community forum users](https://img.shields.io/discourse/users?server=https%3A%2F%2Fspeckle.community&style=flat-square&logo=discourse&logoColor=white)](https://speckle.community) [![website](https://img.shields.io/badge/https://-speckle.systems-royalblue?style=flat-square)](https://speckle.systems) [![docs](https://img.shields.io/badge/docs-speckle.guide-orange?style=flat-square&logo=read-the-docs&logoColor=white)](https://speckle.guide/user/unreal.html)
<p align="center"><a href="https://twitter.com/SpeckleSystems"><img src="https://img.shields.io/twitter/follow/SpeckleSystems?style=social" alt="Twitter Follow"></a> <a href="https://speckle.community"><img src="https://img.shields.io/discourse/users?server=https%3A%2F%2Fspeckle.community&amp;style=flat-square&amp;logo=discourse&amp;logoColor=white" alt="Community forum users"></a> <a href="https://speckle.systems"><img src="https://img.shields.io/badge/https://-speckle.systems-royalblue?style=flat-square" alt="website"></a> <a href="https://speckle.guide/dev/"><img src="https://img.shields.io/badge/docs-speckle.guide-orange?style=flat-square&amp;logo=read-the-docs&amp;logoColor=white" alt="docs"></a></p>
Speckle makes integrating Unreal Engine with your 3D workflows even easier. </br>
This plugin connects Unreal Engine to Speckle, allowing you to receive your versioned 3D data from Speckle inside Unreal Engine,
enabling interoperable collaboration between Unreal and other Speckle connectors (Revit, Rhino, Blender, Sketchup, Unity, AutoCAD, [and more!](https://speckle.systems/features/connectors/))
> Speckle is the first AEC data hub that connects with your favorite AEC tools. Speckle exists to overcome the challenges of working in a fragmented industry where communication, creative workflows, and the exchange of data are often hindered by siloed software and processes. It is here to make the industry better.
<h3 align="center">
Speckle Connector for Unreal Engine
</h3>
https://user-images.githubusercontent.com/45512892/187969471-3f548b17-3388-48ee-a07c-bd3a0ecf5149.mp4
Checkout our dedicated [Tutorials and Docs](https://speckle.systems/tag/unreal/).
If you are enjoying using Speckle, don't forget to ⭐ our [GitHub repositories](https://github.com/specklesystems),
and [join our community forum](https://speckle.community/) where you can post any questions, suggestions, and discuss exciting projects!
> [!WARNING]
> This is a legacy repo! A new next generation connector will be coming soon. In the meantime, check out our active next generation repos here 👇<br/>
> [`speckle-sharp-connectors`](https://github.com/specklesystems/speckle-sharp-connectors): our .NET next generation connectors and desktop UI<br/>
> [`speckle-sharp-sdk`](https://github.com/specklesystems/speckle-sharp-sdk): our .NET SDK, Tests, and Objects
## Notice
We officially support Unreal Engine 4.27, 5.0, 5.1, 5.2
We officially support Unreal Engine 4.27, 5.0-5.4
**Features**:
- [Receiving Speckle geometry as Actors in editor and standalone runtime](https://speckle.systems/tutorials/getting-started-with-speckle-for-unreal/).
@@ -34,6 +35,7 @@ We officially support Unreal Engine 4.27, 5.0, 5.1, 5.2
| [`Objects.Geometry.PointCloud`](https://github.com/specklesystems/speckle-sharp/blob/main/Objects/Objects/Geometry/Pointcloud.cs) | → | [LiDAR Point Cloud](https://docs.unrealengine.com/4.27/en-US/WorkingWithContent/LidarPointCloudPlugin/LidarPointCloudPluginReference/) |
| [`Objects.Other.Instance`](https://github.com/specklesystems/speckle-sharp/blob/main/Objects/Objects/Other/Instance.cs) | → | Actor with Transform |
| [`Objects.BuiltElements.View`](https://github.com/specklesystems/speckle-sharp/blob/main/Objects/Objects/BuiltElements/View.cs) | → | [Camera](https://docs.unrealengine.com/4.27/en-US/InteractiveExperiences/Framework/Camera/) |
| [`Speckle.Core.Models.Collection`](https://github.com/specklesystems/speckle-sharp/blob/main/Core/Core/Models/Collection.cs) | → | Empty Actor |
**Supported platforms**: Windows, Linux, MacOS
*Other platforms may work, but currently untested*.
+10 -10
View File
@@ -27,7 +27,7 @@ void FClientAPI::MakeGraphQLRequest(const FString& ServerUrl, const FString& Aut
if(!GetResponseAsJSON(Response, RequestLogName, Obj, OnError)) return;
const TSharedPtr<FJsonObject>* DataObjectPtr;
if(!Obj->TryGetObjectField("data", DataObjectPtr))
if(!Obj->TryGetObjectField(TEXT("data"), DataObjectPtr))
{
OnError(TEXT("%s responce was invalid, expected to find a \"data\" property in response"));
return;
@@ -89,7 +89,7 @@ void FClientAPI::MakeGraphQLRequest(const FString& ServerUrl, const FString& Aut
UE_LOG(LogSpeckle, Warning, TEXT("POST Request %s to %s failed to send"), *RequestLogName, *Request->GetURL() );
}
FAnalytics::TrackEvent(Request->GetURL(), "NodeRun", TMap<FString, FString> { {"name", __FUNCTION__}});
FAnalytics::TrackEvent(Request->GetURL(), TEXT("NodeRun"), TMap<FString, FString> { {TEXT("name"), __FUNCTION__}});
}
@@ -124,14 +124,14 @@ FHttpRequestRef FClientAPI::CreatePostRequest(const FString& ServerUrl, const FS
{
FHttpRequestRef Request = FHttpModule::Get().CreateRequest();
Request->SetURL(ServerUrl + "/graphql");
Request->SetURL(ServerUrl + TEXT("/graphql"));
Request->SetVerb(TEXT("POST"));
Request->SetHeader("Accept-Encoding", Encoding);
Request->SetHeader("Content-Type", TEXT("application/json"));
Request->SetHeader(TEXT("Accept-Encoding"), Encoding);
Request->SetHeader(TEXT("Content-Type"), TEXT("application/json"));
if(!AuthToken.IsEmpty())
Request->SetHeader("Authorization","Bearer " + AuthToken);
Request->SetHeader("apollographql-client-name", "Unreal Engine");
Request->SetHeader("apollographql-client-version", SPECKLE_CONNECTOR_VERSION);
Request->SetHeader(TEXT("Authorization"), FString::Printf(TEXT("Bearer %s"), *AuthToken));
Request->SetHeader(TEXT("apollographql-client-name"), TEXT("Unreal Engine"));
Request->SetHeader(TEXT("apollographql-client-version"), SPECKLE_CONNECTOR_VERSION);
Request->SetContentAsString(PostPayload);
return Request;
@@ -178,10 +178,10 @@ bool FClientAPI::CheckForOperationErrors(const TSharedPtr<FJsonObject> GraphQLRe
FString Message;
const TSharedPtr<FJsonObject>* ErrorObject;
bool HadMessage = e->TryGetObject(ErrorObject)
&& (*ErrorObject)->TryGetStringField("message", Message);
&& (*ErrorObject)->TryGetStringField(TEXT("message"), Message);
if(!HadMessage)
{
Message = "An operation error occured but had no message!\n";
Message = TEXT("An operation error occured but had no message!\n");
UE_LOG(LogSpeckle, Warning, TEXT("%s"), *Message);
}
@@ -24,9 +24,9 @@ UBase* USpeckleSerializer::DeserializeBase(const TSharedPtr<FJsonObject> Obj,
}
FString SpeckleType;
if (!Obj->TryGetStringField("speckle_type", SpeckleType)) return nullptr;
if (!Obj->TryGetStringField(TEXT("speckle_type"), SpeckleType)) return nullptr;
FString ObjectId = "";
Obj->TryGetStringField("id", ObjectId);
Obj->TryGetStringField(TEXT("id"), ObjectId);
TSubclassOf<UBase> BaseType;
@@ -62,7 +62,7 @@ UBase* USpeckleSerializer::DeserializeBase(const TSharedPtr<FJsonObject> Obj,
}
//If we couldn't even deserialize this to a Base, something is quite wrong...
if(WorkingType == "Base" || BaseType == UBase::StaticClass())
if(WorkingType == TEXT("Base") || BaseType == UBase::StaticClass())
{
UE_LOG(LogSpeckle, Warning, TEXT("Skipping deserilization of %s id: %s - object could not be deserilaized to Base"), *SpeckleType, *ObjectId );
return nullptr;
+1 -1
View File
@@ -6,8 +6,8 @@
#include "Kismet/GameplayStatics.h"
#include "LogSpeckle.h"
#include "Interfaces/IHttpResponse.h"
#include "Launch/Resources/Version.h"
#include "Misc/Base64.h"
#include "Runtime/Launch/Resources/Version.h"
#include "Policies/CondensedJsonPrintPolicy.h"
#include "Serialization/JsonSerializerMacros.h"
#include "Serialization/JsonWriter.h"
@@ -0,0 +1,53 @@
#include "Conversion/Converters/CollectionConverter.h"
#include "Objects/Collection.h"
UCollectionConverter::UCollectionConverter()
{
SpeckleTypes.Add(UCollection::StaticClass());
ActorType = AActor::StaticClass();
ActorMobility = EComponentMobility::Static;
}
UObject* UCollectionConverter::ConvertToNative_Implementation(const UBase* SpeckleBase, UWorld* World,
TScriptInterface<ISpeckleConverter>& AvailableConverters )
{
const UCollection* p = Cast<UCollection>(SpeckleBase);
if(p == nullptr) return nullptr;
return CollectionToNative(p, World);
}
AActor* UCollectionConverter::CollectionToNative(const UCollection*, UWorld* World)
{
AActor* MeshActor = CreateEmptyActor(World);
return MeshActor;
}
AActor* UCollectionConverter::CreateEmptyActor(UWorld* World, const FActorSpawnParameters& SpawnParameters)
{
AActor* Actor = World->SpawnActor<AActor>(ActorType, SpawnParameters);
USceneComponent* Scene = NewObject<USceneComponent>(Actor, "Root");
Actor->SetRootComponent(Scene);
Scene->RegisterComponent();
Scene->SetMobility(ActorMobility);
return Actor;
}
UBase* UCollectionConverter::ConvertToSpeckle_Implementation(const UObject* Object)
{
return nullptr; //TODO implement ToSpeckle function
}
UCollection* UCollectionConverter::CollectionToSpeckle(const AActor* Object)
{
return nullptr; //TODO implement ToSpeckle function
}
@@ -101,10 +101,10 @@ AActor* UStaticMeshConverter::MeshesToNativeActor(const UBase* Parent, const TAr
FMatrix Transform = FMatrix::Identity;
// For single mesh, we check for transform
//TODO figure out how to handle DisplayValueElement with transform. Maybe we just grab transform from parent unconditionally? How does this affect blocks?
if(Parent == SpeckleMeshes[0])
{
Transform = SpeckleMeshes[0]->Transform;
}
// if(Parent == SpeckleMeshes[0])
// {
// Transform = SpeckleMeshes[0]->Transform;
// }
AActor* Actor = CreateEmptyActor(World, USpeckleObjectUtils::CreateTransform(Transform));
TInlineComponentArray<UStaticMeshComponent*> Components;
@@ -5,6 +5,7 @@
#include "API/SpeckleSerializer.h"
#include "Conversion/Converters/AggregateConverter.h"
#include "Conversion/Converters/BlockConverter.h"
#include "Conversion/Converters/CollectionConverter.h"
#include "Conversion/Converters/PointCloudConverter.h"
#include "Conversion/Converters/StaticMeshConverter.h"
#include "Conversion/Converters/MaterialConverter.h"
@@ -22,6 +23,7 @@ USpeckleConverterComponent::USpeckleConverterComponent()
static ConstructorHelpers::FObjectFinder<UPointCloudConverter> PointCloudConverter(TEXT("PointCloudConverter'/SpeckleUnreal/Converters/DefaultPointCloudConverter.DefaultPointCloudConverter'"));
static ConstructorHelpers::FObjectFinder<UBlockConverter> BlockConverter(TEXT("BlockConverter'/SpeckleUnreal/Converters/DefaultBlockConverter.DefaultBlockConverter'"));
static ConstructorHelpers::FObjectFinder<UMaterialConverter> MaterialConverter(TEXT("MaterialConverter'/SpeckleUnreal/Converters/DefaultMaterialConverter.DefaultMaterialConverter'"));
static ConstructorHelpers::FObjectFinder<UCollectionConverter> CollectionConverter(TEXT("CollectionConverter'/SpeckleUnreal/Converters/DefaultCollectionConverter.DefaultCollectionConverter'"));
static ConstructorHelpers::FObjectFinder<UObject> CameraConverter(TEXT("CameraConverter'/SpeckleUnreal/Converters/DefaultCameraConverter.DefaultCameraConverter'"));
//static ConstructorHelpers::FObjectFinder<ULightConverter> LightConverter(TEXT("LightConverter'/SpeckleUnreal/Converters/DefaultLightConverter.DefaultLightConverter'"));
@@ -31,6 +33,7 @@ USpeckleConverterComponent::USpeckleConverterComponent()
SpeckleConverter->SpeckleConverters.Add(PointCloudConverter.Object);
SpeckleConverter->SpeckleConverters.Add(BlockConverter.Object);
SpeckleConverter->SpeckleConverters.Add(MaterialConverter.Object);
SpeckleConverter->SpeckleConverters.Add(CollectionConverter.Object);
SpeckleConverter->SpeckleConverters.Add(CameraConverter.Object);
//SpeckleConverter->SpeckleConverters.Add(LightConverter.Object);
@@ -41,8 +44,19 @@ AActor* USpeckleConverterComponent::RecursivelyConvertToNative(AActor* AOwner, c
const TScriptInterface<ITransport>& LocalTransport, bool DisplayProgressBar, TArray<AActor*>& OutActors)
{
float ObjectsToConvert{};
Base->TryGetDynamicNumber("totalChildrenCount", ObjectsToConvert);
if(Base->TotalChildrenCount > 0)
{
ObjectsToConvert = Base->TotalChildrenCount;
}
else
{
Base->TryGetDynamicNumber("totalChildrenCount", ObjectsToConvert);
}
if(ObjectsToConvert <= 1)
{
ObjectsToConvert = 99999; //A large number
}
// Progress bar
FScopedSlowTask Progress(ObjectsToConvert + 2,
LOCTEXT("SpeckleConvertoNative","Converting Speckle Objects to Native"), DisplayProgressBar);
@@ -0,0 +1,20 @@
#include "Objects/Collection.h"
bool UCollection::Parse(const TSharedPtr<FJsonObject> Obj, const TScriptInterface<ITransport> ReadTransport)
{
if(!Super::Parse(Obj, ReadTransport)) return false;
// Parse Name property
if(!Obj->TryGetStringField(TEXT("name"), Name)) return false;
//DynamicProperties.Remove(TEXT("name")); //Don't remove from dynamic, as we pick this up to name the actor
// Parse collectionType
if(!Obj->TryGetStringField(TEXT("collectionType"), CollectionType)) return false;
DynamicProperties.Remove(TEXT("collectionType"));
return true;
}
@@ -14,7 +14,7 @@ bool UMesh::Parse(const TSharedPtr<FJsonObject> Obj, const TScriptInterface<ITra
if(USpeckleObjectUtils::TryParseTransform(Obj, Transform))
{
Transform.ScaleTranslation(FVector(ScaleFactor));
DynamicProperties.Remove("transform");
DynamicProperties.Remove(TEXT("transform"));
}
else
{
@@ -24,38 +24,38 @@ bool UMesh::Parse(const TSharedPtr<FJsonObject> Obj, const TScriptInterface<ITra
//Parse Vertices
{
TArray<TSharedPtr<FJsonValue>> ObjectVertices = USpeckleObjectUtils::CombineChunks(Obj->GetArrayField("vertices"), ReadTransport);
TArray<TSharedPtr<FJsonValue>> ObjectVertices = USpeckleObjectUtils::CombineChunks(Obj->GetArrayField(TEXT("vertices")), ReadTransport);
const int32 NumberOfVertices = ObjectVertices.Num() / 3;
Vertices.Reserve(NumberOfVertices);
for (size_t i = 0, j = 0; i < NumberOfVertices; i++, j += 3)
{
Vertices.Add(Transform.InverseTransformPosition(FVector
Vertices.Add(FVector
(
ObjectVertices[j].Get()->AsNumber(),
-ObjectVertices[j + 1].Get()->AsNumber(),
ObjectVertices[j + 2].Get()->AsNumber()
) * ScaleFactor ));
) * ScaleFactor );
}
DynamicProperties.Remove("vertices");
DynamicProperties.Remove(TEXT("vertices"));
}
//Parse Faces
{
const TArray<TSharedPtr<FJsonValue>> FaceVertices = USpeckleObjectUtils::CombineChunks(Obj->GetArrayField("faces"), ReadTransport);
const TArray<TSharedPtr<FJsonValue>> FaceVertices = USpeckleObjectUtils::CombineChunks(Obj->GetArrayField(TEXT("faces")), ReadTransport);
Faces.Reserve(FaceVertices.Num());
for(const auto& VertIndex : FaceVertices)
{
Faces.Add(VertIndex->AsNumber());
}
DynamicProperties.Remove("faces");
DynamicProperties.Remove(TEXT("faces"));
}
//Parse TextureCoords
{
const TArray<TSharedPtr<FJsonValue>>* TextCoordArray;
if(Obj->TryGetArrayField("textureCoordinates", TextCoordArray))
if(Obj->TryGetArrayField(TEXT("textureCoordinates"), TextCoordArray))
{
TArray<TSharedPtr<FJsonValue>> TexCoords = USpeckleObjectUtils::CombineChunks(*TextCoordArray, ReadTransport);
@@ -69,14 +69,14 @@ bool UMesh::Parse(const TSharedPtr<FJsonObject> Obj, const TScriptInterface<ITra
TexCoords[i + 1].Get()->AsNumber()
));
}
DynamicProperties.Remove("textureCoordinates");
DynamicProperties.Remove(TEXT("textureCoordinates"));
}
}
//Parse VertexColors
{
const TArray<TSharedPtr<FJsonValue>>* ColorArray;
if(Obj->TryGetArrayField("colors", ColorArray))
if(Obj->TryGetArrayField(TEXT("colors"), ColorArray))
{
TArray<TSharedPtr<FJsonValue>> Colors = USpeckleObjectUtils::CombineChunks(*ColorArray, ReadTransport);
@@ -86,16 +86,16 @@ bool UMesh::Parse(const TSharedPtr<FJsonObject> Obj, const TScriptInterface<ITra
{
VertexColors.Add(FColor(Colors[i].Get()->AsNumber()));
}
DynamicProperties.Remove("colors");
DynamicProperties.Remove(TEXT("colors"));
}
}
//Parse Optional RenderMaterial
if (Obj->HasField("renderMaterial"))
if (Obj->HasField(TEXT("renderMaterial")))
{
RenderMaterial = NewObject<URenderMaterial>();
RenderMaterial->Parse(Obj->GetObjectField("renderMaterial"), ReadTransport);
DynamicProperties.Remove("renderMaterial");
RenderMaterial->Parse(Obj->GetObjectField(TEXT("renderMaterial")), ReadTransport);
DynamicProperties.Remove(TEXT("renderMaterial"));
}
AlignVerticesWithTexCoordsByIndex();
@@ -12,7 +12,7 @@ bool UPointCloud::Parse(const TSharedPtr<FJsonObject> Obj, const TScriptInterfac
//Parse Points
{
TArray<TSharedPtr<FJsonValue>> ObjectPoints = USpeckleObjectUtils::CombineChunks(Obj->GetArrayField("points"), ReadTransport);
TArray<TSharedPtr<FJsonValue>> ObjectPoints = USpeckleObjectUtils::CombineChunks(Obj->GetArrayField(TEXT("points")), ReadTransport);
Points.Reserve(ObjectPoints.Num() / 3);
for (int32 i = 2; i < ObjectPoints.Num(); i += 3)
@@ -30,7 +30,7 @@ bool UPointCloud::Parse(const TSharedPtr<FJsonObject> Obj, const TScriptInterfac
//Parse Colors
{
TArray<TSharedPtr<FJsonValue>> ObjectColors = USpeckleObjectUtils::CombineChunks(Obj->GetArrayField("colors"), ReadTransport);
TArray<TSharedPtr<FJsonValue>> ObjectColors = USpeckleObjectUtils::CombineChunks(Obj->GetArrayField(TEXT("colors")), ReadTransport);
Colors.Reserve(ObjectColors.Num());
for (int32 i = 0; i < ObjectColors.Num(); i += 1)
@@ -42,7 +42,7 @@ bool UPointCloud::Parse(const TSharedPtr<FJsonObject> Obj, const TScriptInterfac
//Parse Sizes
{
TArray<TSharedPtr<FJsonValue>> ObjectSizes = USpeckleObjectUtils::CombineChunks(Obj->GetArrayField("sizes"), ReadTransport);
TArray<TSharedPtr<FJsonValue>> ObjectSizes = USpeckleObjectUtils::CombineChunks(Obj->GetArrayField(TEXT("sizes")), ReadTransport);
Sizes.Reserve(ObjectSizes.Num());
for (int32 i = 0; i < ObjectSizes.Num(); i += 1)
@@ -15,27 +15,27 @@ bool UBlockInstance::Parse(const TSharedPtr<FJsonObject> Obj, const TScriptInte
//Transform
if(!USpeckleObjectUtils::TryParseTransform(Obj, Transform)) return false;
Transform.ScaleTranslation(FVector(ScaleFactor));
DynamicProperties.Remove("Transform");
DynamicProperties.Remove(TEXT("Transform"));
//Geometries
//NOTE: This logic differs greatly from sharp/py implementations
const TSharedPtr<FJsonObject>* DefPtr;
if(!(Obj->TryGetObjectField("definition", DefPtr) || Obj->TryGetObjectField("blockDefinition", DefPtr) )) return false;
if(!(Obj->TryGetObjectField(TEXT("definition"), DefPtr) || Obj->TryGetObjectField(TEXT("blockDefinition"), DefPtr) )) return false;
const FString RefID = DefPtr->operator->()->GetStringField("referencedId");
const FString RefID = DefPtr->operator->()->GetStringField(TEXT("referencedId"));
const TSharedPtr<FJsonObject> Definition = ReadTransport->GetSpeckleObject(RefID);
if(!Obj->TryGetStringField("name", Name))
if(!Obj->TryGetStringField(TEXT("name"), Name))
{
if(Definition->TryGetStringField("name", Name))
if(Definition->TryGetStringField(TEXT("name"), Name))
{
//The instance has no name, so we'll steal it from the definition
DynamicProperties.Add("name", Definition->TryGetField("name"));
DynamicProperties.Add(TEXT("name"), Definition->TryGetField(TEXT("name")));
}
}
const auto Geometries = Definition->GetArrayField("geometry");
const auto Geometries = Definition->GetArrayField(TEXT("geometry"));
if(Geometries.Num() <= 0)
{
@@ -46,7 +46,7 @@ bool UBlockInstance::Parse(const TSharedPtr<FJsonObject> Obj, const TScriptInte
for(const auto& Geo : Geometries)
{
const TSharedPtr<FJsonObject> MeshReference = Geo->AsObject();
const FString ChildId = MeshReference->GetStringField("referencedId");
const FString ChildId = MeshReference->GetStringField(TEXT("referencedId"));
if(ReadTransport->HasObject(ChildId))
{
@@ -56,11 +56,11 @@ bool UBlockInstance::Parse(const TSharedPtr<FJsonObject> Obj, const TScriptInte
}
else UE_LOG(LogSpeckle, Warning, TEXT("Block definition references an unknown object id: %s"), *ChildId)
}
DynamicProperties.Remove("geometry");
DynamicProperties.Remove(TEXT("geometry"));
// Intentionally don't remove blockDefinition from dynamic properties,
// because we want the converter to create the child geometries for us
//DynamicProperties.Remove("blockDefinition");
//DynamicProperties.Remove(TEXT("blockDefinition"));
return true;
@@ -1,4 +1,4 @@

#include "Objects/Other/RevitInstance.h"
#include "LogSpeckle.h"
@@ -15,31 +15,32 @@ bool URevitInstance::Parse(const TSharedPtr<FJsonObject> Obj, const TScriptInte
//Transform
if(!USpeckleObjectUtils::TryParseTransform(Obj, Transform)) return false;
Transform.ScaleTranslation(FVector(ScaleFactor));
DynamicProperties.Remove("Transform");
DynamicProperties.Remove(TEXT("Transform"));
//Geometries
//NOTE: This logic differs greatly from sharp/py implementations
const TSharedPtr<FJsonObject>* DefPtr;
if(!Obj->TryGetObjectField("definition", DefPtr)) return false;
if(!Obj->TryGetObjectField(TEXT("definition"), DefPtr)) return false;
const FString RefID = DefPtr->operator->()->GetStringField("referencedId");
const FString RefID = DefPtr->operator->()->GetStringField(TEXT("referencedId"));
const TSharedPtr<FJsonObject> Definition = ReadTransport->GetSpeckleObject(RefID);
if(!Obj->TryGetStringField("name", Name))
const FString NameKey = TEXT("name");
if(!Obj->TryGetStringField(NameKey, Name))
{
if(Definition->TryGetStringField("name", Name))
if(Definition->TryGetStringField(NameKey, Name))
{
//The instance has no name, so we'll steal it from the definition
DynamicProperties.Add("name", Definition->TryGetField("name"));
DynamicProperties.Add(NameKey, Definition->TryGetField(NameKey));
}
}
auto Geometries = TArray<TSharedPtr<FJsonValue>>();
const TArray<TSharedPtr<FJsonValue>>* ElementsPtr;
if(Definition->TryGetArrayField("elements", ElementsPtr))
if(Definition->TryGetArrayField(TEXT("elements"), ElementsPtr))
Geometries.Append(*ElementsPtr);
const TArray<TSharedPtr<FJsonValue>>* DisplayValuePtr;
if(Definition->TryGetArrayField("displayValue", DisplayValuePtr))
if(Definition->TryGetArrayField(TEXT("displayValue"), DisplayValuePtr))
Geometries.Append(*DisplayValuePtr);
@@ -52,7 +53,7 @@ bool URevitInstance::Parse(const TSharedPtr<FJsonObject> Obj, const TScriptInte
for(const auto& Geo : Geometries)
{
const TSharedPtr<FJsonObject> MeshReference = Geo->AsObject();
const FString ChildId = MeshReference->GetStringField("referencedId");
const FString ChildId = MeshReference->GetStringField(TEXT("referencedId"));
if(ReadTransport->HasObject(ChildId))
{
@@ -62,7 +63,7 @@ bool URevitInstance::Parse(const TSharedPtr<FJsonObject> Obj, const TScriptInte
}
else UE_LOG(LogSpeckle, Warning, TEXT("Block definition references an unknown object id: %s"), *ChildId)
}
DynamicProperties.Remove("geometry");
DynamicProperties.Remove(TEXT("geometry"));
// Intentionally don't remove blockDefinition from dynamic properties,
// because we want the converter to create the child geometries for us
@@ -10,26 +10,26 @@ bool UView3D::Parse(const TSharedPtr<FJsonObject> Obj, const TScriptInterface<IT
const float ScaleFactor = USpeckleObjectUtils::ParseScaleFactor(Units);
// Parse optional Name property
if(Obj->TryGetStringField("name", Name)) { }
if(Obj->TryGetStringField(TEXT("name"), Name)) { }
// Parse Origin
if(!USpeckleObjectUtils::ParseVectorProperty(Obj, "origin", ReadTransport, Origin)) return false;
if(!USpeckleObjectUtils::ParseVectorProperty(Obj, TEXT("origin"), ReadTransport, Origin)) return false;
Origin *= ScaleFactor;
DynamicProperties.Remove("origin");
DynamicProperties.Remove(TEXT("origin"));
// Parse UpDirection
if(!USpeckleObjectUtils::ParseVectorProperty(Obj, "upDirection", ReadTransport, UpDirection)) return false;
UpDirection *= ScaleFactor;
DynamicProperties.Remove("upDirection");
DynamicProperties.Remove(TEXT("upDirection"));
// Parse ForwardDirection
if(!USpeckleObjectUtils::ParseVectorProperty(Obj, "forwardDirection", ReadTransport, ForwardDirection)) return false;
if(!USpeckleObjectUtils::ParseVectorProperty(Obj, TEXT("forwardDirection"), ReadTransport, ForwardDirection)) return false;
ForwardDirection *= ScaleFactor;
DynamicProperties.Remove("forwardDirection");
DynamicProperties.Remove(TEXT("forwardDirection"));
// Parse IsOrthogonal
if(!Obj->TryGetBoolField("isOrthogonal", IsOrthogonal)) return false;
DynamicProperties.Remove("isOrthogonal");
if(!Obj->TryGetBoolField(TEXT("isOrthogonal"), IsOrthogonal)) return false;
DynamicProperties.Remove(TEXT("isOrthogonal"));
return true;
}
@@ -17,12 +17,12 @@ TArray<TSharedPtr<FJsonValue>> USpeckleObjectUtils::CombineChunks(const TArray<T
for(int32 i = 0; i < ArrayField.Num(); i++)
{
FString Index;
if(ArrayField[i]->AsObject()->TryGetStringField("referencedId", Index))
if(ArrayField[i]->AsObject()->TryGetStringField(TEXT("referencedId"), Index))
{
if(!ensureAlwaysMsgf(Transport->HasObject(Index), TEXT("Failed to Dechunk array, Could not find chunk %s in transport"), *Index))
continue;
const auto Chunk = Transport->GetSpeckleObject(Index)->GetArrayField("data");;
const auto Chunk = Transport->GetSpeckleObject(Index)->GetArrayField(TEXT("data"));;
ObjectPoints.Append(Chunk);
}
else
@@ -38,9 +38,9 @@ bool USpeckleObjectUtils::ResolveReference(const TSharedPtr<FJsonObject> Object,
FString SpeckleType;
FString ReferenceID;
if (Object->TryGetStringField("speckle_type", SpeckleType)
&& SpeckleType == "reference"
&& Object->TryGetStringField("referencedId",ReferenceID))
if (Object->TryGetStringField(TEXT("speckle_type"), SpeckleType)
&& SpeckleType == TEXT("reference")
&& Object->TryGetStringField(TEXT("referencedId"),ReferenceID))
{
check(Transport != nullptr && Transport.GetObject() != nullptr)
@@ -96,10 +96,10 @@ bool USpeckleObjectUtils::TryParseTransform(const TSharedPtr<FJsonObject> Speckl
const TSharedPtr<FJsonObject>* TransformObject;
const TArray<TSharedPtr<FJsonValue>>* TransformData;
if(SpeckleObject->TryGetArrayField("transform", TransformData)) //Handle transform as array
if(SpeckleObject->TryGetArrayField(TEXT("transform"), TransformData)) //Handle transform as array
{ }
else if(SpeckleObject->TryGetObjectField("transform", TransformObject)
&& (*TransformObject)->TryGetArrayField("matrix", TransformData)) //Handle transform as object
else if(SpeckleObject->TryGetObjectField(TEXT("transform"), TransformObject)
&& (*TransformObject)->TryGetArrayField(TEXT("matrix"), TransformData)) //Handle transform as object
{ }
else return false;
@@ -136,9 +136,9 @@ bool USpeckleObjectUtils::ParseVector(const TSharedPtr<FJsonObject> Object,
double x = 0, y = 0, z = 0;
if(!(Obj->TryGetNumberField("x", x)
&& Obj->TryGetNumberField("y", y)
&& Obj->TryGetNumberField("z", z))) return false;
if(!(Obj->TryGetNumberField(TEXT("x"), x)
&& Obj->TryGetNumberField(TEXT("y"), y)
&& Obj->TryGetNumberField(TEXT("z"), z))) return false;
OutObject = FVector(x,y,z);
//return true;
@@ -151,7 +151,7 @@ template <typename TBase>
bool USpeckleObjectUtils::ParseSpeckleObject(const TSharedPtr<FJsonObject> Object,
const TScriptInterface<ITransport> Transport, TBase*& OutObject)
{
static_assert(TIsDerivedFrom<TBase, UBase>::IsDerived, "Type TBase must inherit UBase");
static_assert(TIsDerivedFrom<TBase, UBase>::IsDerived, TEXT("Type TBase must inherit UBase"));
TSharedPtr<FJsonObject> Obj;
if(!ResolveReference(Object, Transport, Obj)) Obj = Object;
@@ -179,9 +179,9 @@ FString USpeckleObjectUtils::DisplayAsString(const FString& msg, const TSharedPt
FString USpeckleObjectUtils::GetFriendlyObjectName(const UBase* SpeckleObject)
{
FString Prefix;
if(!(SpeckleObject->TryGetDynamicString("name", Prefix)
|| SpeckleObject->TryGetDynamicString("Name", Prefix)
|| SpeckleObject->TryGetDynamicString("Family", Prefix)))
if(!(SpeckleObject->TryGetDynamicString(TEXT("name"), Prefix)
|| SpeckleObject->TryGetDynamicString(TEXT("Name"), Prefix)
|| SpeckleObject->TryGetDynamicString(TEXT("Family"), Prefix)))
{
Prefix = UObjectModelRegistry::GetSimplifiedTypeName(SpeckleObject->SpeckleType);
}
@@ -215,7 +215,7 @@ void UReceiveSelectionComponent::UpdateStreams()
if(!IsAccountValid || bManualMode) return;
const FString LogName(__FUNCTION__);
const FString Payload = FString::Printf(TEXT("{\"query\": \"query{user{id streams(limit: %d){items{id name}}}}\"}"), Limit);
const FString Payload = FString::Printf(TEXT("{\"query\": \"query{activeUser{id streams(limit: %d){items{id name}}}}\"}"), Limit);
//Response Handling
auto OnComplete = [&](const FString& ResponseJson)
@@ -253,7 +253,7 @@ void UReceiveSelectionComponent::UpdateStreams()
FErrorDelegate ErrorDelegate;
ErrorDelegate.BindStatic(LogError, LogName);
FClientAPI::MakeGraphQLRequest(ServerUrl, AuthToken, "user", Payload, LogName, CompleteDelegate, ErrorDelegate);
FClientAPI::MakeGraphQLRequest(ServerUrl, AuthToken, "activeUser", Payload, LogName, CompleteDelegate, ErrorDelegate);
}
@@ -55,7 +55,7 @@ void ASpeckleUnrealManager::Receive()
const FString StreamId = ReceiveSelection->StreamId;
const FString ObjectId = ReceiveSelection->ObjectId;
FAnalytics::TrackEvent( ServerUrl, "NodeRun", TMap<FString, FString> { {"name", StaticClass()->GetName() }, {"worldType", FString::FromInt(GetWorld()->WorldType)}});
FAnalytics::TrackEvent( ServerUrl, TEXT("NodeRun"), TMap<FString, FString> { {TEXT("name"), StaticClass()->GetName() }, {TEXT("worldType"), FString::FromInt(GetWorld()->WorldType)}});
FString Message = FString::Printf(TEXT("Fetching Objects from Speckle Server: %s"), *ServerUrl);
PrintMessage(Message);
@@ -104,7 +104,7 @@ void ASpeckleUnrealManager::HandleReceive(TSharedPtr<FJsonObject> RootObject, bo
else
{
FString Id;
RootObject->TryGetStringField("id", Id);
RootObject->TryGetStringField(TEXT("id"), Id);
FString Message = FString::Printf(TEXT("Failed to deserialise root object: %s"), *Id);
HandleError(Message);
}
@@ -54,7 +54,7 @@ bool FReceiveSelectionComponentTest::RunTest(const FString& Parameters)
s->AuthToken = TEST_AUTH_TOKEN;
s->ServerUrl = TEXT("https://latest.speckle.dev");
s->ServerUrl = TEXT("https://latest.speckle.systems");
s->bManualMode = false;
s->Refresh();
@@ -64,6 +64,7 @@ bool FReceiveSelectionComponentTest::RunTest(const FString& Parameters)
ADD_LATENT_AUTOMATION_COMMAND(FCheckValidSelection(this, s));
ADD_LATENT_AUTOMATION_COMMAND(FCheckLimitMatch(this, s));
return true;
#else
TestTrue(TEXT("TEST_AUTH_TOKEN definition exists"), false);
@@ -71,7 +72,6 @@ bool FReceiveSelectionComponentTest::RunTest(const FString& Parameters)
return false;
#endif
return true;
}
#endif
@@ -3,6 +3,7 @@
#include "LogSpeckle.h"
#include "Mixpanel.h"
#include "Runtime/Launch/Resources/Version.h"
#include "JsonObjectConverter.h"
#include "HttpModule.h"
#include "Interfaces/IHttpRequest.h"
@@ -34,7 +35,7 @@ void UServerTransport::HandleRootObjectResponse(const FString& RootObjSerialized
TSharedPtr<FJsonObject> RootObj;
if(!LoadJson(RootObjSerialized, RootObj))
{
FString Message = FString::Printf( TEXT("A Root Object %s was recieved but was invalid and could not be deserialied"), *ObjectId);
FString Message = FString::Printf(TEXT("A Root Object %s was recieved but was invalid and could not be deserialied"), *ObjectId);
InvokeOnError(Message);
return;
}
@@ -42,7 +43,7 @@ void UServerTransport::HandleRootObjectResponse(const FString& RootObjSerialized
TargetTransport->SaveObject(ObjectId, RootObj);
// Find children are not already in the target transport
const auto Closures = RootObj->GetObjectField("__closure")->Values;
const auto Closures = RootObj->GetObjectField(TEXT("__closure"))->Values;
TArray<FString> ChildrenIds;
Closures.GetKeys(ChildrenIds);
@@ -70,16 +71,21 @@ void UServerTransport::CopyObjectAndChildren(const FString& ObjectId,
// Create Request for Root Object
const FHttpRequestRef Request = FHttpModule::Get().CreateRequest();
const FString Endpoint = FString::Printf(TEXT("%s/objects/%s/%s/single"), *ServerUrl, *StreamId, *ObjectId);
Request->SetVerb("GET");
Request->SetVerb(TEXT("GET"));
Request->SetURL(Endpoint);
Request->SetHeader("Accept", TEXT("text/plain"));
Request->SetHeader(TEXT("Accept"), TEXT("text/plain"));
if(!AuthToken.IsEmpty())
Request->SetHeader("Authorization","Bearer " + AuthToken);
Request->SetHeader("apollographql-client-name", "Unreal Engine");
Request->SetHeader("apollographql-client-version", SPECKLE_CONNECTOR_VERSION);
Request->SetHeader(TEXT("Authorization"),FString::Printf(TEXT("Bearer %s"), *AuthToken));
Request->SetHeader(TEXT("apollographql-client-name"), TEXT("Unreal Engine"));
Request->SetHeader(TEXT("apollographql-client-version"), SPECKLE_CONNECTOR_VERSION);
// Response Callback
auto ResponseHandler = [=](FHttpRequestPtr, FHttpResponsePtr Response, bool bWasSuccessful) mutable
#if ENGINE_MAJOR_VERSION == 5 && ENGINE_MINOR_VERSION >= 3
auto ResponseHandler = [=, this](FHttpRequestPtr, FHttpResponsePtr Response, bool bWasSuccessful) mutable
#else
auto ResponseHandler = [=](FHttpRequestPtr, FHttpResponsePtr Response, bool bWasSuccessful) mutable
#endif
{
if(!bWasSuccessful)
{
@@ -153,17 +159,21 @@ void UServerTransport::FetchChildren(TScriptInterface<ITransport> TargetTranspor
const FHttpRequestRef Request = FHttpModule::Get().CreateRequest();
{
const FString EndPoint = FString::Printf(TEXT("%s/api/getobjects/%s"), *ServerUrl, *StreamId);
Request->SetVerb("POST");
Request->SetVerb(TEXT("POST"));
Request->SetURL(EndPoint);
Request->SetHeader("Accept", TEXT("text/plain"));
Request->SetHeader(TEXT("Accept"), TEXT("text/plain"));
if(!AuthToken.IsEmpty())
Request->SetHeader("Authorization","Bearer " + AuthToken);
Request->SetHeader("Content-Type", "application/json");
Request->SetHeader(TEXT("Authorization"), FString::Printf(TEXT("Bearer %s"), *AuthToken));
Request->SetHeader(TEXT("Content-Type"), TEXT("application/json"));
Request->SetContentAsString(Body);
}
// Response Callback
auto ResponseHandler = [=](FHttpRequestPtr, FHttpResponsePtr Response, bool bWasSuccessful) mutable
#if ENGINE_MAJOR_VERSION == 5 && ENGINE_MINOR_VERSION >= 3
auto ResponseHandler = [=, this](FHttpRequestPtr, FHttpResponsePtr Response, bool bWasSuccessful) mutable
#else
auto ResponseHandler = [=](FHttpRequestPtr, FHttpResponsePtr Response, bool bWasSuccessful) mutable
#endif
{
// Request Fail
if(!bWasSuccessful)
@@ -32,6 +32,9 @@ struct FSpeckleUser
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
FString Avatar;
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
bool Verified = false;
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
FString Role;
@@ -0,0 +1,53 @@
#pragma once
#include "CoreMinimal.h"
#include "Conversion/SpeckleConverter.h"
#include "Engine/EngineTypes.h"
#include "Engine/World.h"
#include "CollectionConverter.generated.h"
class UCollection;
/**
* Converts Speckle Mesh objects into native actors with a procedural mesh component.
*
* Compared with the StaticMeshConverter, this converter has some serious limitations
* - Cannot convert displayValues,
* - N-gon faces will be ignored,
* - Meshes are transient, and won't persist on level reload
*/
UCLASS()
class SPECKLEUNREAL_API UCollectionConverter : public UObject, public ISpeckleConverter
{
GENERATED_BODY()
CONVERTS_SPECKLE_TYPES()
public:
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="ToNative")
TSubclassOf<AActor> ActorType;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="ToNative")
TEnumAsByte<EComponentMobility::Type> ActorMobility;
// Sets default values for this actor's properties
UCollectionConverter();
virtual UObject* ConvertToNative_Implementation(const UBase* SpeckleBase, UWorld* World,
TScriptInterface<ISpeckleConverter>& AvailableConverters) override;
virtual UBase* ConvertToSpeckle_Implementation(const UObject* Object) override;
UFUNCTION(BlueprintCallable, Category="ToNative")
virtual AActor* CollectionToNative(const UCollection* SpeckleCollection, UWorld* World);
UFUNCTION(BlueprintCallable, Category="ToNative")
virtual UCollection* CollectionToSpeckle(const AActor* Object);
virtual AActor* CreateEmptyActor(UWorld* World, const FActorSpawnParameters& SpawnParameters = FActorSpawnParameters());
};
@@ -9,7 +9,7 @@
#include "SpeckleConverter.generated.h"
UINTERFACE()
UINTERFACE(BlueprintType)
class SPECKLEUNREAL_API USpeckleConverter : public UInterface
{
GENERATED_BODY()
@@ -34,6 +34,7 @@ public:
UObject* ConvertToNative(const UBase* SpeckleBase, UWorld* World, UPARAM(ref) TScriptInterface<ISpeckleConverter>& AvailableConverters);
/// Tries to convert a given Actor or Component into a Speckle Base
/// NOT IMPLEMENTED!!!
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category="ToSpeckle")
UBase* ConvertToSpeckle(const UObject* Object);
@@ -17,7 +17,7 @@ struct FSlowTask;
/**
* An Actor Component for encapsulating recursive conversion of Speckle Objects
*/
UCLASS(ClassGroup=(Speckle), meta=(BlueprintSpawnableComponent))
UCLASS(ClassGroup=(Speckle), meta=(BlueprintSpawnableComponent), HideCategories=(Activation, Collision, Cooking, Tags))
class SPECKLEUNREAL_API USpeckleConverterComponent : public UActorComponent
{
GENERATED_BODY()
+7 -7
View File
@@ -33,7 +33,7 @@ public:
FString Id;
UPROPERTY(VisibleAnywhere, BlueprintReadWrite, Category="Speckle|Objects")
int64 TotalChildrenCount;
int64 TotalChildrenCount = 0;
UPROPERTY(VisibleAnywhere, BlueprintReadWrite, Category="Speckle|Objects")
FString ApplicationId;
@@ -51,16 +51,16 @@ public:
{
bool IsValid = false;
DynamicProperties = Obj->Values;
if(Obj->TryGetStringField("id", Id))
if(Obj->TryGetStringField(TEXT("id"), Id))
{
IsValid = true;
DynamicProperties.Remove("id");
DynamicProperties.Remove(TEXT("id"));
}
if(Obj->TryGetStringField("units", Units)) DynamicProperties.Remove("units");
if(Obj->TryGetStringField("speckle_type", SpeckleType)) DynamicProperties.Remove("speckle_type");
if(Obj->TryGetStringField("applicationId", ApplicationId)) DynamicProperties.Remove("applicationId");
if(Obj->TryGetNumberField("totalChildrenCount", TotalChildrenCount)) DynamicProperties.Remove("totalChildrenCount");
if(Obj->TryGetStringField(TEXT("units"), Units)) DynamicProperties.Remove(TEXT("units"));
if(Obj->TryGetStringField(TEXT("speckle_type"), SpeckleType)) DynamicProperties.Remove(TEXT("speckle_type"));
if(Obj->TryGetStringField(TEXT("applicationId"), ApplicationId)) DynamicProperties.Remove(TEXT("applicationId"));
if(Obj->TryGetNumberField(TEXT("totalChildrenCount"), TotalChildrenCount)) DynamicProperties.Remove(TEXT("totalChildrenCount"));
return IsValid;
}
@@ -0,0 +1,28 @@
#pragma once
#include "CoreMinimal.h"
#include "Objects/Base.h"
#include "Collection.generated.h"
/**
*
*/
UCLASS()
class SPECKLEUNREAL_API UCollection : public UBase
{
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, Category="Speckle|Objects")
FString Name;
UPROPERTY(BlueprintReadWrite, Category="Speckle|Objects")
FString CollectionType;
UCollection() : UBase(TEXT("Speckle.Core.Models.Collection")) {}
virtual bool Parse(const TSharedPtr<FJsonObject> Obj, const TScriptInterface<ITransport> ReadTransport) override;
};
@@ -1,4 +1,4 @@

#pragma once
#include "CoreMinimal.h"
@@ -40,25 +40,25 @@ public:
{
if(!Super::Parse(Obj, ReadTransport)) return false;
if(!Obj->TryGetStringField("name", Name)) return false;
if(Obj->TryGetNumberField("opacity", Opacity)) DynamicProperties.Remove("opacity");
if(Obj->TryGetNumberField("metalness", Metalness)) DynamicProperties.Remove("metalness");
if(Obj->TryGetNumberField("roughness", Roughness)) DynamicProperties.Remove("roughness");
if(!Obj->TryGetStringField(TEXT("name"), Name)) return false;
if(Obj->TryGetNumberField(TEXT("opacity"), Opacity)) DynamicProperties.Remove(TEXT("opacity"));
if(Obj->TryGetNumberField(TEXT("metalness"), Metalness)) DynamicProperties.Remove(TEXT("metalness"));
if(Obj->TryGetNumberField(TEXT("roughness"), Roughness)) DynamicProperties.Remove(TEXT("roughness"));
bool IsValid = false;
int32 ARGB;
if(Obj->TryGetNumberField("diffuse", ARGB))
if(Obj->TryGetNumberField(TEXT("diffuse"), ARGB))
{
Diffuse = FColor(ARGB);
DynamicProperties.Remove("diffuse");
DynamicProperties.Remove(TEXT("diffuse"));
IsValid = true;
}
if(Obj->TryGetNumberField("emissive", ARGB))
if(Obj->TryGetNumberField(TEXT("emissive"), ARGB))
{
Emissive = FColor(ARGB);
DynamicProperties.Remove("emissive");
DynamicProperties.Remove(TEXT("emissive"));
}
return IsValid;
@@ -1,4 +1,4 @@

#pragma once
#include "CoreMinimal.h"
@@ -13,7 +13,7 @@
* Either by Stream Id + Object Id (Object selection mode)
* Or by Stream + Branch + Commit (Commit selection mode)
*/
UCLASS(ClassGroup=(Speckle), meta=(BlueprintSpawnableComponent))
UCLASS(ClassGroup=(Speckle), meta=(BlueprintSpawnableComponent), HideCategories=(Activation, Collision, Cooking, Tags))
class SPECKLEUNREAL_API UReceiveSelectionComponent : public UActorComponent
{
GENERATED_BODY()
@@ -22,7 +22,7 @@ public:
// URL of the speckle server
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="Speckle")
FString ServerUrl = "https://speckle.xyz";
FString ServerUrl = "https://app.speckle.systems";
// A Personal Access Token can be created from your Speckle Profile page (Treat tokens like passwords, do not share publicly)
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="Speckle", meta=(PasswordField=true))
@@ -126,7 +126,7 @@ protected: //Internal logic for branch/stream/commit fetching and selection
#pragma endregion
#pragma region Branch
UPROPERTY(EditAnywhere, BlueprintReadWrite, Transient, Category="Speckle", meta=(DisplayName="Branch", GetOptions=GetBranchOptions, EditCondition="IsStreamValid && !bManualMode", NoResetToDefault))
UPROPERTY(EditAnywhere, BlueprintReadWrite, Transient, Category="Speckle", meta=(DisplayName="Branch", GetOptions=GetBranchOptions, EditCondition="IsAccountValid && !bManualMode", NoResetToDefault))
FString SelectedBranchText;
UPROPERTY(BlueprintReadOnly, Transient, Category="Speckle")
@@ -150,7 +150,7 @@ protected: //Internal logic for branch/stream/commit fetching and selection
#pragma endregion
#pragma region Commit
UPROPERTY(EditAnywhere, BlueprintReadWrite, Transient, Category="Speckle", meta=(DisplayName="Commit", GetOptions=GetCommitOptions, EditCondition="IsCommitValid && !bManualMode", NoResetToDefault))
UPROPERTY(EditAnywhere, BlueprintReadWrite, Transient, Category="Speckle", meta=(DisplayName="Commit", GetOptions=GetCommitOptions, EditCondition="IsAccountValid && !bManualMode", NoResetToDefault))
FString SelectedCommitText;
UPROPERTY(BlueprintReadOnly, Transient, Category="Speckle")
@@ -13,7 +13,7 @@ class FJsonObject;
/**
* An Actor to handle the receiving of Speckle objects into a level
*/
UCLASS(ClassGroup=(Speckle), AutoCollapseCategories=("Speckle|Conversion"), BlueprintType)
UCLASS(ClassGroup=(Speckle), AutoCollapseCategories=("Speckle|Conversion"), BlueprintType, HideCategories = (Collision, Rendering, Replication, HLOD, Physics, Networking, Input, Actor))
class SPECKLEUNREAL_API ASpeckleUnrealManager : public AActor
{
GENERATED_BODY()
+1 -1
View File
@@ -15,7 +15,7 @@ public class SpeckleUnreal : ModuleRules
//
// bUseUnity = false;
PublicDefinitions.Add("SPECKLE_CONNECTOR_VERSION=\"2.15.0\"");
PublicDefinitions.Add("SPECKLE_CONNECTOR_VERSION=\"2.19.0\"");
PublicIncludePaths.AddRange(
new string[] {
+1 -1
View File
@@ -1,7 +1,7 @@
{
"FileVersion": 3,
"Version": 1,
"VersionName": "2.15.0",
"VersionName": "2.19.0",
"FriendlyName": "Speckle Unreal",
"Description": "Speckle is an open source data platform for Architecture, Engineering, and Construction. It has been open sourced under the Apache License 2.0, is customizable, and available in the cloud or via a self-hosted server. It allows users to exchange data between various AEC modelling and content creation platforms.",
"Category": "AEC",