Commit Graph

79 Commits

Author SHA1 Message Date
JR-Morgan 7cf05003dd attempted fix for macos editor not picking up core DLL 2022-10-14 13:31:31 +01:00
JR-Morgan 38b73d48f8 feat(core): Bumped core to 2.9 2022-10-14 12:21:16 +01:00
JR-Morgan abe721a323 feat(converter): Added native asset cache to converter to allow for loading/saving assets in an abstract way 2022-10-11 14:55:26 +01:00
JR-Morgan 6e6e53a3b1 feature(core): Bumped core 2022-09-20 18:08:15 +01:00
JR-Morgan de1e154065 feat(EditorUI): Added "Edit mode" toggle (and experimental warning) to SpeckleProperties editor
fix(Converter): Fixed issue with ToNative conversion of `Objects.Geometry` objects leading to unparented `GameObject`speckle
2022-08-29 21:11:36 +01:00
JR-Morgan 2c910136c6 Bumped core + BIM properties editor UI 2022-08-18 22:52:33 +01:00
JR-Morgan f3bb67fda1 Conversion Bug fixes and category parenting 2022-08-08 20:05:13 +01:00
JR-Morgan 7a915262fc ToSpeckle refactor 2022-07-19 03:40:33 +01:00
JR-Morgan 32db50d03b Updated speckle properties to support selection of Base type 2022-07-18 20:13:59 +01:00
JR-Morgan 672865ed87 Refactored ToNative converter to aligh with UE 2022-05-23 01:51:35 +01:00
David Morgan 815bebf7a0 removed cancellation token 2022-04-28 01:24:06 -04:00
JR-Morgan 8412d2e425 Clean-up 2022-04-07 01:12:28 +01:00
JR-Morgan a60763e02d Updated objects to 2.4.0 2022-02-24 17:50:28 +00:00
JR-Morgan 6437c3b20b Updated ToNative conversion to accept multiple displayValue meshes 2022-02-03 00:39:36 +00:00
JR-Morgan 8b44834934 Speckle shader magic! 2021-12-11 17:44:34 +00:00
JR-Morgan 11a154a98e Speckle shader 2021-12-11 00:35:49 +00:00
JR-Morgan 59ec7af536 Merge branch 'main' into origin/texture-coordinates-fix 2021-12-10 17:08:44 +00:00
JR-Morgan 451471a6bc Changed default number of streams, branches, and commits that will be fetched by the StreamManager 2021-12-10 17:07:03 +00:00
JR-Morgan 3de01bdf4e To Native mesh conversion now correctly converts vertex colors and PBR properties 2021-12-10 17:06:16 +00:00
JR-Morgan ecb7af44b3 Moved connector into Package 2021-12-02 13:26:32 +00:00
JR-Morgan b8cb1ca97a Experimenting with texture-coordinate conversion 2021-12-02 13:23:29 +00:00
JR-Morgan 3f9bc06dfb Bumped core and added read receipts 2021-11-26 00:11:35 +00:00
JR-Morgan 97c017998a Fixed bug with object selection in speckle playground that caused an exception to be thrown on send 2021-10-29 17:23:50 +01:00
JR-Morgan 46d33dc3f7 Fixed issue with Editor Progress bar being updated from non-unity thread. 2021-10-07 20:10:35 +01:00
JR-Morgan c0bc7d0805 Updated core to a9ee8e5a1689d865e8d6e69c42221385c9ad3e56 2021-10-07 17:28:24 +01:00
JR-Morgan d8d2d3f574 Fixed broken scene references (hopefully for good now)
- Removed `.meta` from `.gitignore`
- Fixed broken scene references
- Upgraded project to 2020.3.17
2021-09-15 11:43:25 +01:00
JR-Morgan 0e357a9198 Fixed broken scene references (hopefully for good now)
- Removed `.meta` from `.gitignore`
- Fixed broken scene references
- Upgraded project to 2020.3.17
2021-09-15 11:23:06 +01:00
Jedd Morgan 67e0efeb18 Merge pull request #39 from psarras/assemblies
added assemblies in preparation for creating a Package #7
2021-09-14 16:31:59 +01:00
David Morgan f13ff5519e forgot endif 2021-08-12 10:12:31 -05:00
David Morgan 73f9ebec65 wrapped unity editor name space 2021-08-12 07:24:41 -05:00
spsarras d1a7623cc9 added assemblies in preparation for creating a Package #7 2021-08-12 10:57:14 +01:00
Matteo Cominetti 19a7cbff76 fix: missing scripts in playground scene 2021-08-11 14:11:33 +01:00
Peter Krattenmacher aa3ce05498 fix: actually apply found material. 2021-08-08 20:33:45 +02:00
Matteo Cominetti c0ce0d3a97 Merge pull request #34 from specklesystems/material-assets
Material assets
2021-08-01 13:35:16 +01:00
Matteo Cominetti 62e98a3f93 refractor: unity is updating some stuff 2021-08-01 14:33:11 +02:00
Matteo Cominetti 4ae838bdc6 fix: checks for empty material names 2021-08-01 14:32:19 +02:00
Matteo Cominetti f0b2c7f151 feat: updates objects library 2021-08-01 14:08:30 +02:00
Peter Krattenmacher 52133c15fc feat: generate material assets if not present 2021-07-22 11:08:32 +02:00
Matteo Cominetti 4dfd26f730 feat: updates playground 2021-07-08 16:00:09 +01:00
Matteo Cominetti b071f87d48 refractor: restores 2 space indent 2021-07-08 15:54:32 +01:00
Matteo Cominetti 0ba69b311b Merge remote-tracking branch 'david/editorDM' into main
# Conflicts:
#	Assets/Speckle Connector/Editor/StreamManagerEditor.cs
2021-07-08 15:53:01 +01:00
Matteo Cominetti 1e0d533fab feat: updates playground 2021-07-08 15:31:53 +01:00
Matteo Cominetti 4ad1387de8 feat: updates playground scene 2021-07-08 15:21:25 +01:00
Matteo Cominetti b090a881a5 feat: updates core 2021-07-08 14:56:58 +01:00
Dimitrie Stefanescu 1fd0ea9873 fix: one more call fixed 2021-07-05 07:53:25 +01:00
Dimitrie Stefanescu ccde4ed9a2 feat(core): dispose transport flag for receiving
re https://github.com/specklesystems/speckle-sharp/pull/557 (not essential; default behaviour still
ok, but this is to keep things aligned)
2021-07-05 07:42:25 +01:00
David Morgan 5ae2893733 fix: checking for bbox
Issue with bbox not being set on all mesh objects of Base
2021-07-01 10:17:50 -05:00
David Morgan 5922e373eb feat: Basic UV support
Added simple logic for creating UV's during mesh creation.
2021-06-30 19:11:08 -05:00
David Morgan 97125e251f fix: Removed Newtonsoft.Json.dll
Seems like this .dll is already referenced in the packages-lock.json
2021-06-30 17:45:57 -05:00
David Morgan bc2c8269ed fix: Stream Manager Editor account info display
Changed StreamManagerEditor.cs to use account email rather than username since the popup utility will squash similar string values
2021-06-30 17:44:32 -05:00