dev: Lil bit of clean up
This commit is contained in:
@@ -71,3 +71,6 @@ crashlytics-build.properties
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/[Aa]ssets/[Ss]treamingAssets/aa/*
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.idea/
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*.meta
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# Unity Plugins
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/[Aa]ssets/[Pp]lugins/
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@@ -0,0 +1,6 @@
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This software includes third-party software subject to the associated copyrights, as follows:
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Name: Unity-Reorderable-List
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Repo: https://github.com/cfoulston/Unity-Reorderable-List
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License: MIT (https://github.com/cfoulston/Unity-Reorderable-List/blob/master/LICENSE)
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Copyright (c) 2017 Chris Foulston
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@@ -37,6 +37,8 @@ namespace Speckle.ConnectorUnity {
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EditorCoroutine m_LoggerCoroutine;
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public static bool Ownerless { get; set; }
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public static Dispatcher Instance { get; set; }
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// public static Dispatcher Instance {
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// get {
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@@ -86,13 +88,18 @@ namespace Speckle.ConnectorUnity {
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public void Enqueue( IEnumerator action )
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{
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lock ( _executionQueue ) {
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#if UNITY_EDITOR
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_executionQueue.Enqueue( ( ) => { EditorCoroutineUtility.StartCoroutine( action, this ); } );
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#endif
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// if ( Application.isPlaying ) {
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// Debug.Log( "Calling from Play" );
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// _executionQueue.Enqueue( ( ) => { StartCoroutine( action ); } );
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// }
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if ( Application.isEditor ) {
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Debug.Log( "Calling from Editor" );
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_executionQueue.Enqueue( ( ) => {
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if ( Ownerless )
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EditorCoroutineUtility.StartCoroutineOwnerless( action );
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else
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EditorCoroutineUtility.StartCoroutine( action, this );
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} );
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} else {
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Debug.Log( "Calling from Play" );
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_executionQueue.Enqueue( ( ) => { StartCoroutine( action ); } );
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}
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}
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}
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@@ -95,10 +95,12 @@ namespace Speckle.ConnectorUnity {
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try {
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Debug.Log( $"Trying for Branch: {BranchName} on Stream: {StreamId} " );
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var mainBranch = await Client.BranchGet( StreamId, BranchName, 1 );
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if ( !mainBranch.commits.items.Any( ) )
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throw new Exception( "This branch has no commits" );
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var commit = mainBranch.commits.items[ 0 ];
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// TODO send info for what objects are being converted
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GetAndConvertObject( commit.referencedObject, commit.id );
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}
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catch ( Exception e ) {
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@@ -1,10 +1,5 @@
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using System;
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using System.Collections;
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using System.Linq;
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using System.Reflection;
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using System.Threading;
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using System.Threading.Tasks;
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using Unity.EditorCoroutines.Editor;
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using UnityEditor;
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using UnityEngine;
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@@ -16,37 +11,20 @@ namespace Speckle.ConnectorUnity {
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[CanEditMultipleObjects]
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public class BabyStreamManagerEditor : Editor {
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private int _listValue = 10;
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private bool _auto,_foldOutAccount, _foldOutStreams;
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private string[ ] _streamNames,_accountNames;
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private int _selectedStreamIndex, _selectedBranchIndex, _selectedCommitIndex, _selectedAccountIndex, _selectedServerIndex;
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private string[ ] _streamNames;
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private int _listValue = 10;
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public string[ ] branchNames { private get; set; }
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public string[ ] commitIds { private get; set; }
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private bool _auto, _processing;
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private bool _foldOutAccount, _foldOutStreams;
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private string[ ] accountNames;
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[InitializeOnLoadMethod]
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private static void Initialize( ) => EditorApplication.update += ExecuteContinuations;
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private static void Initialize( ) => EditorApplication.update += Ayuda.ExecuteContinuations;
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private void OnEnable( )
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{
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BabyStreamManager script = (BabyStreamManager) target;
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accountNames = script.Fetch.Accounts.GetNames( ).ToArray( );
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_accountNames = script.Fetch.Accounts.GetNames( ).ToArray( );
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script.GetSpeckleAccountData( );
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}
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// EditorCoroutine m_LoggerCoroutine;
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// private IEnumerator LogTimeSinceCall( )
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// {
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// while ( true ) {
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// Debug.Log("Running");
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// yield return null;
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// }
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// }
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public override async void OnInspectorGUI( )
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{
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@@ -55,44 +33,14 @@ namespace Speckle.ConnectorUnity {
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BabyStreamManager script = (BabyStreamManager) target;
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_processing = script.InProcess;
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#region Async Test GUI
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// if ( GUILayout.Button( "Do time consuming stuff" ) ) {
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// Debug.Log( "before: " + Thread.CurrentThread.ManagedThreadId );
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// if ( _processing ) {
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// Debug.Log( "In process, block dropped..." );
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// } else {
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// script.InProcess = true;
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// await Task.Run( DoTimeConsumingStuff );
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// script.InProcess = false;
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//
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// Debug.Log( "after: " + Thread.CurrentThread.ManagedThreadId );
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// return;
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// }
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// }
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//
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// GUILayout.BeginHorizontal( );
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//
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// if ( GUILayout.Button( "Post" ) ) {
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// SynchronizationContext.Current.Post( _ => Debug.Log( "Submitted via Post" ), null );
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// }
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//
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// if ( GUILayout.Button( "Send" ) ) {
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// SynchronizationContext.Current.Send( _ => Debug.Log( "Submitted via Send" ), null );
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// }
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//
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// GUILayout.EndHorizontal( );
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#endregion
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#region Account GUI
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EditorGUILayout.BeginHorizontal( );
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_selectedAccountIndex = EditorGUILayout.Popup( "Accounts", _selectedAccountIndex, accountNames, GUILayout.ExpandWidth( true ), GUILayout.Height( 20 ) );
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_selectedAccountIndex = EditorGUILayout.Popup( "Accounts", _selectedAccountIndex, _accountNames, GUILayout.ExpandWidth( true ), GUILayout.Height( 20 ) );
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if ( GUILayout.Button( "Load", GUILayout.Width( 60 ), GUILayout.Height( 20 ) ) || accountNames == null ) {
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if ( GUILayout.Button( "Load", GUILayout.Width( 60 ), GUILayout.Height( 20 ) ) || _accountNames == null ) {
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await Task.Run( ( ) => script.GetSpeckleAccountData( ) );
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accountNames = script.Fetch.Accounts.GetNames( ).ToArray( );
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_accountNames = script.Fetch.Accounts.GetNames( ).ToArray( );
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return;
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}
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@@ -135,11 +83,6 @@ namespace Speckle.ConnectorUnity {
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#region Stream List
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var items = script.Fetch.StreamsByName.ToArray( );
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// if ( items.Length <= 0 ) {
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// Debug.LogWarning( "No Streams available in this account, please create some streams yo" );
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// return;
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// }
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EditorGUILayout.BeginHorizontal( );
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_selectedStreamIndex = EditorGUILayout.Popup( "Streams",
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@@ -195,19 +138,5 @@ namespace Speckle.ConnectorUnity {
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serializedObject.ApplyModifiedProperties( );
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}
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private void DoTimeConsumingStuff( )
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{
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Debug.Log( "doing..." );
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Thread.Sleep( 1000 );
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Debug.Log( "done: " + Thread.CurrentThread.ManagedThreadId );
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}
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private static void ExecuteContinuations( )
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{
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var context = SynchronizationContext.Current;
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var execMethod = context.GetType( ).GetMethod( "Exec", BindingFlags.NonPublic | BindingFlags.Instance );
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execMethod.Invoke( context, null );
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}
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}
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}
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@@ -0,0 +1,109 @@
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using System;
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using System.Linq;
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using System.Threading;
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using System.Threading.Tasks;
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using Speckle.Core.Api;
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using Speckle.Core.Credentials;
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using UnityEditor;
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using UnityEngine;
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namespace Speckle.ConnectorUnity.GUI {
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public class FunBatch {
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public Action<bool> MightHaveWork;
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public async void Init( )
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{
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var speckleAccount = AccountManager.GetAccounts( ).FirstOrDefault( );
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if ( speckleAccount == null ) {
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Debug.Log( "Please set a default account in SpeckleManager" );
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return;
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}
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var client = new Client( speckleAccount );
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var streams = await client.StreamsGet( 10 );
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var stream = streams.FirstOrDefault( s => s.name.Equals( "WhiteDoe" ) );
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var instance = new GameObject( stream.name ).AddComponent<Receiver>( );
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instance.Init( stream.id, false, false, speckleAccount,
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onDataReceivedAction: go => { go.transform.SetParent( instance.transform ); },
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onTotalChildrenCountKnown: count => { instance.TotalChildrenCount = count; },
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onProgressAction: dict => { Dispatcher.Instance.Enqueue( ( ) => { Debug.Log( dict.Values.Average( ) / instance.TotalChildrenCount ); } ); } );
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instance.ReceiveCompleteAction += ( ) => {
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MightHaveWork?.Invoke( true );
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Debug.Log( "Receive Complete" );
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};
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instance.Receive( "main" );
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}
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}
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[CustomEditor( typeof( Dispatcher ) )]
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public class DispatcherEditor : Editor {
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[InitializeOnLoadMethod]
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private static void Initialize( ) => EditorApplication.update += Ayuda.ExecuteContinuations;
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public override async void OnInspectorGUI( )
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{
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DrawDefaultInspector( );
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serializedObject.Update( );
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Dispatcher script = (Dispatcher) target;
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GUILayout.BeginHorizontal( );
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if ( GUILayout.Button( "Owner Batch" ) ) {
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Dispatcher.Ownerless = false;
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// await Task.Run(script.EnqueueAsync( DoTimeConsumingStuff ) );
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Ayuda.SyncCall( _ => script.Enqueue( DoTimeConsumingStuff ) );
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}
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if ( GUILayout.Button( "Ownerless Batch" ) ) {
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Dispatcher.Ownerless = true;
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Ayuda.SyncCall( _ => script.Enqueue( DoTimeConsumingStuff ) );
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}
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GUILayout.EndHorizontal( );
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// GUILayout.BeginHorizontal( );
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//
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// if ( GUILayout.Button( "Async Owner Batch" ) ) {
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// if ( !_doingThings ) {
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// Dispatcher.Ownerless = false;
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// await script.EnqueueAsync( DoTimeConsumingStuff );
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// return;
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// }
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//
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// Debug.Log( "Doing Things!" );
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// }
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//
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||||
// if ( GUILayout.Button( "Async Ownerless Batch" ) ) {
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// if ( !_doingThings ) {
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||||
// Dispatcher.Ownerless = true;
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||||
// await script.EnqueueAsync( DoTimeConsumingStuff );
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// return;
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// }
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//
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// Debug.Log( "Doing Things!" );
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// }
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//
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// GUILayout.EndHorizontal( );
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serializedObject.ApplyModifiedProperties( );
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}
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private void DoTimeConsumingStuff( )
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{
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Debug.Log( "doing..." );
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Thread.Sleep( 200 );
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Debug.Log( "done: " + Thread.CurrentThread.ManagedThreadId );
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// force refresh
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Repaint( );
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}
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||||
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||||
}
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||||
}
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@@ -0,0 +1,400 @@
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%YAML 1.1
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m_AmbientSkyColor: {r: 0.212, g: 0.227, b: 0.259, a: 1}
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m_AmbientGroundColor: {r: 0.047, g: 0.043, b: 0.035, a: 1}
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+10
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using System.Threading;
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using Speckle.Core.Api;
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namespace Speckle.ConnectorUnity {
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@@ -16,6 +18,14 @@ namespace Speckle.ConnectorUnity {
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public static class Ayuda {
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public static void ExecuteContinuations( )
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public static List<SpeckleSimpleInfo> GetInfo( this IEnumerable<Stream> input )
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{
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+1
-6
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Reference in New Issue
Block a user