* feat(viewer-lib): WIP on area measurement * feat(viewer-lib): WIP on area measurement. Basics are working. Needs more bling * feat(viewer-lib): Implemented polygon triangulation for measured area * chore(shared): Updated MeasurementType * Add Area control to measure panel * feat(viewer-lib): Real time updates of the fill polygon and area value * feat(viewer-lib): Added pole of innacessibility as area label anchor using the polylabel libraryh * feat(viewer-lib): Fixed fill polygon material * feat(viewer-lib): Changed the surface normal indicator from the faulty disc to a outlined rectangle. Looks and works much better now * fix(viewer-lib): Measurements get clipped by sections planes * faet(viewer-lib): Measurements can now optionally define their own snapping method. Area measurement snaps to first point in screen space. Generic vertex snap still applies if enabled * fix(viewer-lib): Forgot to project the measured point * feat(viewer-lib): Double click auto-finishes the area measurmenet by instantly joining with the first point. Right clikc removes current area measurement point so you can 'undo' * fix(viewer-lib: Fixed a stupid bug relatedto text because somebody thought that making it 'async' would be sooooo cool... * fix(frontend): Prevent zoom on double click when using area measurement * chore(viewer-lib): Refined and fomralized a bit now that the general idea of a measurement has got more complex * chore(viewer-lib): Moved state switching a bit * chore(viewer-lib): Replaced the old disc normal indicator with the new one and made it standard. Added an option to the gizmo's style that determines the pixels size of the normal indicator * chore(viewer-lib): Documented the area measurement tool * chore(viewer-lib): Some updates: - Implemented proper bounds getter for area measurement - Got rid of the static vector buffers in Measurement and replaced them with consts where needed - Reduced the min click timing from 250ms to 150ms - Other small adjustments * feat(viewer-lib): Added the option to chain measurements * chore(frontend-2): Added toggle for measurement chaining * chore(viewer-lib): Perpendicular measurement chaining now align on the same line as requested * feat(viewer-lib): Implemented point (coordinate) measurement: - Added support for billboard offseting in NDC in the shader via vec2 offset uniform. Not a dream come true, but required mostly because of how troika works - SpeckleText background now follows text anchoring - Implemented new POINT measurement type * chore(viewer-lib): Separated label position calculation. We now update only the label transform each frame, instead of updating the entire label redunantly * chore(viewer-lib): Offsets are now constants. Removed redundant vector and matrix creation * chore(frontend-2): Placeholder radio button for point measurement type. Fixed compile errors * fix(viewer-lib): Fixes WEB-3105. Export all measurement types * updated icons * Update description --------- Co-authored-by: andrewwallacespeckle <andrew@speckle.systems> Co-authored-by: Mike Tasset <mike.tasset@gmail.com>

Speckle | Server
Speckle is the first AEC data hub that connects with your favorite AEC tools. Speckle exists to overcome the challenges of working in a fragmented industry where communication, creative workflows, and the exchange of data are often hindered by siloed software and processes. It is here to make the industry better.
Server and Web packages
Repo structure
This monorepo is the home of the Speckle v2 web packages:
packages/server: the Server, a nodejs app.packages/frontend-2: the Frontend, a Nuxt/Vue app.packages/viewer: a threejs extension that allows you to display 3D datapackages/objectloader: a small js utility class that helps you stream an object and all its sub-components from the Speckle Server API.packages/preview-service: generates object previews for Speckle Objects headlessly. This package is meant to be called on by the server.packages/webhook-service: making external webhook callspackages/fileimport-service: parsing and importing files
Other repos
Make sure to also check and ⭐️ these other Speckle repositories:
speckle-sharp-connectors: .NET connectors and desktop UIspeckle-sharp-sdk: .NET SDK, tests, and Objectsspecklepy: Python SDK 🐍speckle-sketchup: Sketchup connectorspeckle-excel: Excel connectorspeckle-unity: Unity 3D connectorspeckle-blender: Blender connectorspeckle-unreal: Unreal Engine connectorspeckle-qgis: QGIS connectorspeckle-powerbi: PowerBi connector- and more connectors & tooling!
Developing and Debugging
Have you checked our dev docs?
We have a detailed section on deploying a Speckle server. To get started developing locally, you can see the Local development environment page.
TL;DR;
We're using yarn and its workspaces functionalities to manage the monorepo. Make sure you are using Node version 22. To get started, run:
corepack enableyarnyarn build:publicyarn build
After this, you can use the scripts in the individual packages or run them all in dev mode:
yarn dev
For development you'll also want to run yarn dev:docker:up which will start up the docker containers you will need
to be able to run the apps on your machine.
IDE
The suggested IDE for working in this repo is VSCode, because the repo has special configs to improve the DX there (auto-format & auto-lint, recommended extensions etc.).
This repository relies on VSCode multi-root workspaces, so for the best DX and proper formatting/linting make sure you open the project using the workspace.code-workspace file instead of just opening the folder in VSCode.
Proper TypeScript support
To get proper TS support in standard TS files as well as Vue files, we rely on the Volar VSCode extension - not Vetur! When you open the workspace for the very first time, VSCode should already prompt you to install this extension. The default Volar setup can be quite resource intensive, however, because there end up being standard TS Language Server instances running as well as Vue TS Language server instances. To resolve this issue we rely on Volar's Take Over Mode.
Essentially, ensure you have Volar enabled, and the built in TypeScript and JavaScript Language Features extension disabled (for this workspace)!
Useful containers
Maildev
We have a Maildev container available that you can use to see all e-mails sent out from the app. Make sure your server .env file is configured properly to use it:
EMAIL=true
EMAIL_FROM="no-reply@example.org"
EMAIL_HOST="localhost"
EMAIL_PORT="1025"
The web portal is available at localhost:1080 and it's listening for mail on port 1025.
Minio (S3 storage)
Default credentials are: minioadmin:minioadmin
Main storage Web UI: http://localhost:9001/
Region1 storage Web UI: http://localhost:9021/
You can use the web UI to validate uploaded blobs
Contributing
Please make sure you read the contribution guidelines for an overview of the best practices we try to follow.
When pushing commits to this repo, please follow the following guidelines:
- When ready to commit, run
$ yarn cz& follow the prompts.
When committing to git, an automated script will run. This will check that your commit conforms to Speckle's guidelines.
-
To enable additional checks, you may wish to optionally install the following:
-
Please note that these additional checks will be run by Speckle's automated CI environment and non-conformances, if any, may prevent your Pull Request from being merged.
-
Please use the name of the package as the scope of your commit.
-
Note that
ggshieldrequires you to register an account and then authorise with GitGuardian before it can be used:ggshield auth login -
Then run to enable pre-commit. This will run on every commit you make:
pre-commit install
Security
For any security vulnerabilities or concerns, please contact us directly at security[at]speckle.systems.
License
Unless otherwise described, the code in this repository is licensed under the Apache-2.0 License. Please note that some modules, extensions or code herein might be otherwise licensed. This is indicated either in the root of the containing folder under a different license file, or in the respective file's header. If you have any questions, don't hesitate to get in touch with us via email.