wo80
2a130cea74
Always use aCute algorithm for mesh refinement by default ( fixes #31 ).
2022-12-27 13:10:47 +01:00
wo80
bb46346f24
Fix QualityMesher not properly setting errorflag.
2022-12-20 16:24:19 +01:00
wo80
f329b32a93
Add Polygon tests.
2022-12-20 16:21:17 +01:00
a5rGithub
f70be6a937
Provide easier way to recognize contours in the mesh ( #28 )
2022-09-08 23:50:13 +02:00
wo80
a3495f53ec
Rewrite quality measures, add eta measure.
2022-08-22 19:21:56 +02:00
wo80
3deb79800e
Minor improvements to mesh topology accessibility.
2022-08-21 23:38:40 +02:00
Stefano Volpe
e5c692e7c5
Convergence criterion for Lloyd's algorithm ( #23 )
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* Convergence criterion for Lloyd's algorithm
* Remove ISmoother, update SimpleSmootherTest
* Update doc comments
2022-07-23 12:17:02 +02:00
wo80
429e46a12a
Add RandomSource to Configuration class ( closes #19 ).
2022-07-20 00:09:43 +02:00
wo80
5c533d5ee3
Fix floating point tolerance for QualityMeasure test.
2022-07-19 13:16:55 +02:00
wo80
0709cdf9e1
Add QualityMeasure test.
2022-07-19 13:14:36 +02:00
wo80
efe0da057a
Update QualityMeasure and example 4 ( closes #21 )
2022-07-19 13:01:31 +02:00
wo80
a421bcdc22
Fix Triangle.Viewer statistic view.
2022-07-19 01:47:59 +02:00
wo80
ea2599e7d1
Update example 4 (related to issue #21 )
2022-07-19 01:38:14 +02:00
wo80
164318fd8e
Update QualityMeasure class.
2022-07-19 00:53:01 +02:00
wo80
a3d960d5b7
Update nuget packages.
2022-07-19 00:30:49 +02:00
wo80
28bb6084a0
Fix adjacency matrix computation if mesh contains undead vertices.
2022-05-28 23:06:24 +02:00
wo80
601ded9643
Add more tests.
2022-05-28 16:41:40 +02:00
wo80
36c5050b9a
Remove Triangle.Viewer solution file.
2022-05-28 16:26:21 +02:00
wo80
6fa403dcc0
Code documentation updates (2).
2022-05-28 16:24:25 +02:00
wo80
ea8ad5f272
Code documentation updates.
2022-05-24 12:17:39 +02:00
wo80
cd22e5e82c
Update gitignore (ignore .vscode)
2022-05-23 12:45:19 +02:00
Christian Woltering
6afe293b21
Update README.md
2022-05-14 17:03:35 +02:00
wo80
c5aa8bd21b
Update README.md
2022-05-14 17:02:32 +02:00
wo80
2f23e33ffa
Update SVG code to include region rendering.
2022-05-14 16:52:52 +02:00
wo80
9351a370d4
Update examples.
2022-05-14 16:51:29 +02:00
wo80
db7987c5e3
Fix NRE in viewer app.
2022-04-25 17:49:54 +02:00
wo80
e162e02102
Add convex hull example.
2022-04-25 17:46:19 +02:00
wo80
5b2d85e299
Rename example files.
2022-04-25 17:36:16 +02:00
wo80
5343dcfb8c
Update parallel mesh processing example.
2022-03-18 18:03:29 +01:00
wo80
0a9fe1104e
Update example 10.
2022-03-18 17:51:56 +01:00
wo80
77a0c02e7a
Merge branch 'master' of https://github.com/wo80/Triangle.NET
2022-03-06 18:16:06 +01:00
wo80
278e9421e8
Change Triangle.Rendering target framework to netstandard2.0
2022-03-06 18:15:46 +01:00
wo80
ecabb4815c
Update README.md
2022-03-06 13:58:00 +01:00
wo80
80509e2b77
Create FUNDING.yml
2022-03-06 11:23:38 +01:00
wo80
1051b098de
Update README.md
2022-03-05 23:40:40 +01:00
wo80
e33956aea0
Update README.md
2022-03-05 23:07:04 +01:00
wo80
3659ffb8fd
Update dotnet.yml
2022-03-05 22:36:13 +01:00
wo80
89d95a9e25
Update dotnet.yml
2022-03-05 22:34:20 +01:00
wo80
82e6f8be15
Update dotnet.yml
2022-03-05 22:31:15 +01:00
wo80
d8519a1cd1
Create dotnet.yml
2022-03-05 22:25:51 +01:00
wo80
b6cd758d1c
Add interpolation test.
2022-03-05 22:17:27 +01:00
wo80
48380f5952
Merge pull request #16 from wo80/develop
...
Update project
2022-03-05 21:25:52 +01:00
wo80
fd205fbb9c
Update examples (add interpolation example 10).
2022-03-05 21:13:52 +01:00
wo80
ffbe041f7b
Rename example 10.
2022-03-05 20:50:37 +01:00
wo80
1383b57f0a
Update examples.
2022-03-05 20:49:49 +01:00
wo80
4484c6c31a
Rename MeshExplorer to Triangle.Viewer (keeping old namespace for now).
2022-03-05 01:07:05 +01:00
wo80
23c2682c6e
Move Windows-specific projects into separate solution.
2022-03-05 01:01:39 +01:00
wo80
11e42c98f4
Update copyright headers.
2022-03-04 23:29:58 +01:00
wo80
43b424e62d
Minor updates.
2022-03-04 22:55:24 +01:00
wo80
ee6f03d5ce
Triangle.Rendering projection expects normalized device coordinates now.
...
This should allow correct rendering of meshes that use more than 32bit float precision for their coordinates (no more unchecked cast from double to float).
2022-03-02 17:36:33 +01:00