various changes (#4)
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@@ -115,3 +115,4 @@ venv.bak/
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# other
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scratch.py
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settings.json
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*.prof
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+75
-19
@@ -1,45 +1,94 @@
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import json
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import time
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import traceback
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from argparse import ArgumentParser
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from os import getenv
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from specklepy.api.operations import send
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from specklepy.core.api.client import SpeckleClient
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from specklepy.core.api.credentials import get_accounts_for_server
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from specklepy.core.api.credentials import Account, get_accounts_for_server
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from specklepy.core.api.inputs.version_inputs import CreateVersionInput
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from specklepy.core.api.models import Version
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from specklepy.core.api.models.current import Version
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from specklepy.core.api.operations import send
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from specklepy.transports.server import ServerTransport
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from speckleifc.ifc_geometry_processing import open_ifc
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from speckleifc.importer import ImportJob
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###
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# TODO: tomorrow, either we optimise n-gon PR, or we throw it away.
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# I'm hoping that POLYGONS_WITHOUT_HOLES is faster than TRIANGLES
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# but nothing concretely confirmed
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# tldr: send is not much slower in py from C#
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# geometry iterator is pretty slow
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def cmd_line_import() -> None:
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parser = ArgumentParser(
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prog="speckleifc",
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description="imports a file",
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)
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parser.add_argument("file_path")
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parser.add_argument("output_path")
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parser.add_argument("project_id")
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parser.add_argument("version_message")
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parser.add_argument("model_id")
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# parser.add_argument("model_name")
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# parser.add_argument("region_name")
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args = parser.parse_args()
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TOKEN = getenv("USER_TOKEN")
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assert TOKEN is not None
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SERVER_URL = getenv("SPECKLE_SERVER_URL") or "http://127.0.0.1:3000"
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account = Account.from_token(TOKEN, SERVER_URL)
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try:
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version = open_and_convert_file(
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args.file_path,
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args.project_id,
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args.version_message,
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args.model_id,
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account,
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)
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with open(args.output_path, "w") as f:
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json.dump({"success": True, "commitId": version.id}, f)
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except Exception as e:
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error_msg = f"IFC Importer failed with exception:\n{traceback.format_exc()}"
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print(error_msg)
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# Write error result
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with open(args.output_path, "w") as f:
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json.dump({"success": False, "error": str(e)}, f)
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def main() -> Version:
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def manual_import() -> None:
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PROJECT_ID = "f3a42bdf24"
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MODEL_ID = "0e23cfdea3"
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SERVER_URL = "app.speckle.systems"
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# FILE = "C:\\Users\\Jedd\\Desktop\\openshell\\60mins.ifc"
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# FILE_PATH = "C:\\Users\\Jedd\\Desktop\\openshell\\60mins.ifc"
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# FILE_PATH = "C:\\Users\\Jedd\\Desktop\\openshell\\hillside_house_meters.ifc"
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# FILE_PATH = "C:\\Users\\Jedd\\Desktop\\openshell\\GRAPHISOFT_Archicad_Sample_Project-S-Office_v1.0_AC25.ifc" # noqa: E501
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FILE_PATH = "C:\\Users\\Jedd\\Desktop\\openshell\\GRAPHISOFT_Archicad_Sample_Project-S-Office_v1.0_AC25.ifc" # noqa: E501
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start = time.time()
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account = get_accounts_for_server(SERVER_URL)[0]
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ifc_file = open_ifc(FILE_PATH)
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open_and_convert_file(FILE_PATH, PROJECT_ID, None, MODEL_ID, account)
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def open_and_convert_file(
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file_path: str,
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project_id: str,
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version_message: str | None,
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model_id: str,
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account: Account,
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) -> Version:
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start = time.time()
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very_start = start
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ifc_file = open_ifc(file_path)
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import_job = ImportJob(ifc_file)
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data = import_job.convert()
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print(f"File conversion complete after {(time.time() - start) * 1000}ms")
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start = time.time()
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account = get_accounts_for_server(SERVER_URL)[0]
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remote_transport = ServerTransport(PROJECT_ID, account=account)
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remote_transport = ServerTransport(project_id, account=account)
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root_id = send(data, transports=[remote_transport], use_default_cache=False)
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print(f"Sending to speckle complete after: {(time.time() - start) * 1000}ms")
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@@ -49,15 +98,22 @@ def main() -> Version:
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client.authenticate_with_account(account)
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create_version = CreateVersionInput(
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object_id=root_id, model_id=MODEL_ID, project_id=PROJECT_ID
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object_id=root_id,
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model_id=model_id,
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project_id=project_id,
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message=version_message,
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)
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version = client.version.create(create_version)
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print(f"Version committed after: {(time.time() - start) * 1000}ms")
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end = time.time()
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print(f"Version committed after: {(end - start) * 1000}ms")
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print(f"Total time (to commit): {(end - very_start) * 1000}ms")
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del ifc_file
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return version
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if __name__ == "__main__":
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start = time.time()
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main()
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print(f"Total time: {(time.time() - start) * 1000}ms")
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cmd_line_import()
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print(f"Total time (including cleanup): {(time.time() - start) * 1000}ms")
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@@ -25,6 +25,13 @@ def geometry_to_speckle(
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material_ids = cast(Sequence[int], geometry.material_ids)
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faces = cast(Sequence[int], geometry.faces)
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verts = cast(Sequence[float], geometry.verts)
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normals = cast(Sequence[float], geometry.normals)
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FACE_COUNT = len(material_ids)
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if len(faces) != FACE_COUNT * 3:
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# Not really expected, but occasionally some meshes fail to triangulate
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return []
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mapped_meshes = _pre_alloc_mesh_lists(shape, material_ids, MESH_COUNT)
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for i, mesh in enumerate(mapped_meshes):
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@@ -35,10 +42,6 @@ def geometry_to_speckle(
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mapped_vertices_pointers = [0] * MESH_COUNT
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mapped_index_counters = [0] * MESH_COUNT
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FACE_COUNT = len(material_ids)
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assert len(faces) == FACE_COUNT * 3
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i = 0
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face_index = 0
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while i < FACE_COUNT:
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@@ -60,6 +63,10 @@ def geometry_to_speckle(
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mesh.vertices[mapped_vert_offset + 1] = verts[vert_index + 1]
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mesh.vertices[mapped_vert_offset + 2] = verts[vert_index + 2]
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mesh.vertexNormals[mapped_vert_offset] = normals[vert_index]
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mesh.vertexNormals[mapped_vert_offset + 1] = normals[vert_index + 1]
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mesh.vertexNormals[mapped_vert_offset + 2] = normals[vert_index + 2]
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i += 1
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face_index += 3 # number of items in the faces list we just jumped over
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@@ -115,6 +122,7 @@ def _pre_alloc_mesh_lists(
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mesh = Mesh(
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units="m",
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vertices=[-1] * (face_count * 9),
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vertexNormals=[-1] * (face_count * 9),
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faces=[-1] * (face_count * 4), # 1 marker + 3 vertex indices
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applicationId=f"{appId}_mat{mat_id}",
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)
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@@ -13,6 +13,18 @@ def _create_iterator_settings() -> settings:
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ifc_settings.set("weld-vertices", False)
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# Speckle meshes are all in world coords
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ifc_settings.set("use-world-coords", True)
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# Tiny performance improvement,
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ifc_settings.set("no-wire-intersection-check", True)
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# IfcOpenshell defaults to 0.001mm here, which leads to very dense meshes.
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# lowering the mesh quality a bit here leads to meshes
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# that are still much higher quality than webifc
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# We still need to experiment with the affect on memory usage
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# It may be desirable to lower this further, and increase the angular deflection
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# to compensate. This would allow large meshes to be lower quality,
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# while keeping small meshes relatively similar.
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ifc_settings.set("mesher-linear-deflection", 0.2)
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return ifc_settings
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@@ -27,6 +39,4 @@ def open_ifc(file_path: str) -> file:
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def create_geometry_iterator(ifc_file: file | sqlite) -> iterator:
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return iterator(
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_create_iterator_settings(), ifc_file, multiprocessing.cpu_count() // 2
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)
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return iterator(_create_iterator_settings(), ifc_file, multiprocessing.cpu_count())
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@@ -1,3 +1,4 @@
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import time
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from typing import cast
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from ifcopenshell.entity_instance import entity_instance
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@@ -20,11 +21,16 @@ class ImportJob:
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self._ifc_file = ifc_file
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self.cached_display_values: dict[int, list[Base]] = {}
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self._render_material_manager = RenderMaterialProxyManager()
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self.geometries_count = 0
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self.geometries_used = 0
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def convert_element(self, step_element: entity_instance) -> Base:
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children = self._convert_children(step_element)
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display_value = self.cached_display_values.get(step_element.id(), [])
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if display_value is not None:
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self.geometries_used += 1
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if step_element.is_a("IfcProject"):
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return project_to_speckle(step_element, children)
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elif step_element.is_a("IfcSpatialStructureElement"):
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@@ -36,10 +42,15 @@ class ImportJob:
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return [self.convert_element(i) for i in get_children(step_element)]
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def convert(self) -> Base:
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start = time.time()
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self.pre_process_geometry()
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print(f"Geometry conversion complete after {(time.time() - start) * 1000}ms")
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print(f"Created {self.geometries_count} geometries")
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start = time.time()
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root = self._convert_project_tree()
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print(f"Object tree conversion complete after {(time.time() - start) * 1000}ms")
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print(f"Used {self.geometries_used} geometries")
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return root
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def pre_process_geometry(self) -> None:
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@@ -48,10 +59,10 @@ class ImportJob:
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raise SpeckleException(
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"geometry iterator failed to initialize for the given file"
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)
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self.geometries_count = 0
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while True:
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shape = cast(TriangulationElement, iterator.get())
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self.geometries_count += 1
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id = cast(int, shape.id)
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display_value = geometry_to_speckle(shape, self._render_material_manager)
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