71 Commits

Author SHA1 Message Date
Jedd Morgan bf54d78024 Fix build (#94) 2024-05-09 16:54:46 +01:00
Jedd Morgan c783fc6f75 Update README.md (#93) 2024-05-09 15:32:21 +01:00
Jedd Morgan 3848791e4e Added support for Unreal 5.4 (#92)
* Bump to 2.19.0

* Bumped uplugin and added 5.4

* Added 5.4 to CI
2024-05-08 14:34:58 +01:00
Jedd Morgan baa57b83fb changed default server to app.speckle.systems (#91) 2024-05-08 14:34:46 +01:00
Jedd Morgan 87e5281a5e Merge pull request #90 from specklesystems/CNX-9353-Add-support-for-Unreal-5.4
Fixed warning for UE5.4 - converted string literals to  TEXT macro
2024-05-08 14:34:34 +01:00
Jedd Morgan 54a6c8bdb6 Added text macro to all string literals 2024-05-07 22:52:14 +01:00
Jedd Morgan cb236ad0c7 Merge pull request #89 from specklesystems/JR-Morgan-patch-1
Update README.md
2023-09-12 19:40:39 +01:00
Jedd Morgan e76b50a157 Update README.md 2023-09-12 19:40:28 +01:00
Jedd Morgan c91f5e12ce Merge pull request #88 from specklesystems/jrm/5.3
Added marketplace build ci for UE 5.3
2023-09-12 19:25:01 +01:00
Jedd Morgan fd71dd41ca Added 5.3 ci 2023-09-12 19:21:10 +01:00
Jedd Morgan caa56039e7 Merge pull request #87 from specklesystems/jrm/converter/collections
Support for receiving Collections and various other Bug fixes
2023-08-31 20:29:15 +01:00
Jedd Morgan c1f5476f77 Resolved warning with uninitialized struct members 2023-08-30 23:15:37 +01:00
Jedd Morgan 3c55f31a58 Removed baking mesh transforms from deserialization process 2023-08-30 22:49:43 +01:00
Jedd Morgan fce06cba20 Fixed build issue with UE5.3 Preview 1 2023-08-30 21:38:42 +01:00
Jedd Morgan 2b6ab16b22 Removed EditCondition for Branch and Commit selection 2023-08-30 20:34:20 +01:00
Jedd Morgan a60d4fef56 Added support for receiving collections 2023-08-30 18:33:36 +01:00
Jedd Morgan 6aa4afbd84 Merge pull request #86 from specklesystems/jrm/blueprint-type-fix
fix(bp): exposed SpeckleConverter as a BP type
2023-07-18 23:32:43 +01:00
Jedd Morgan b5f465e1a3 fix(bp): exposed SpeckleConverter as a BP type 2023-07-18 23:31:47 +01:00
Jedd Morgan 80b7cd886a Merge pull request #85 from specklesystems/no-bom
Removed BOM headers from files
2023-07-06 21:21:34 +01:00
Jedd Morgan f57ee4658e Merge remote-tracking branch 'origin/main' into no-bom 2023-07-06 21:20:47 +01:00
Jedd Morgan af61b08fa2 fix(ci): added line to remove BOM headers before applying copyright info 2023-07-06 21:20:28 +01:00
Jedd Morgan a6b5a09efa Merge pull request #84 from specklesystems/no-bom
fix(ci): added line to remove BOM headers before applying copyright info
2023-07-06 21:11:27 +01:00
Jedd Morgan f07eb732da fix(ci): added line to remove BOM headers before applying copyright info 2023-07-06 21:10:21 +01:00
Jedd Morgan 68cb85e029 Merge pull request #83 from specklesystems/activeUser
Updated user requests to use the new activeUser query
2023-07-06 17:32:14 +01:00
Jedd Morgan 067d66ae16 Removed marketplace publishing for UE 4.26 2023-07-06 17:22:27 +01:00
Jedd Morgan 4b4eae32a2 chore(api): user -> activeUser 2023-07-06 17:15:43 +01:00
Jedd Morgan 72738bb01b Merge pull request #81 from specklesystems/2.15
Fixes for build issues
2023-06-29 23:18:03 +01:00
Jedd Morgan 42b525107f fix(build): Added missing inlcudes to fix issue with non-unity builds 2023-06-29 23:16:56 +01:00
Jedd Morgan e5a06c8c4c fix: Additional fix for requests with empty authtokens 2023-06-29 12:52:06 +01:00
Jedd Morgan 8205c40e53 Merge pull request #80 from specklesystems/2.15
Added CI for UE5.2
2023-06-16 02:02:50 +01:00
Jedd Morgan f903742449 Added CI for UE5.2 2023-06-16 02:01:56 +01:00
Jedd Morgan 5af3717239 Merge pull request #79 from specklesystems/2.15
Bumped appolo headers
2023-06-16 01:58:14 +01:00
Jedd Morgan 761c7a28f8 Bumped appolo headers 2023-06-16 01:56:39 +01:00
Jedd Morgan 2c0564da64 Merge pull request #78 from specklesystems/2.14
Added support for new revit instances, and added support for UE5.2
2023-06-16 01:49:31 +01:00
Jedd Morgan e0eecdfb38 Update README.md 2023-06-16 01:48:47 +01:00
Jedd Morgan feae0da6c6 Added support for UE 5.2 2023-06-16 01:24:29 +01:00
Jedd Morgan ee8963535b Merge remote-tracking branch 'origin/main' into 2.14 2023-06-16 01:04:39 +01:00
Jedd Morgan b11c041a4e feat: Added support for new instances 2023-06-16 00:58:09 +01:00
Jedd Morgan f9bdd24bc9 Merge pull request #76 from specklesystems/gergo/ciContextUpdate
add circleci context to the publish job
2023-06-15 15:33:31 +01:00
Jedd Morgan 8c67c81cc1 Merge pull request #77 from moihack/main
Fixed crash when overriding material by Name
2023-06-15 14:27:08 +01:00
moihack b5d09a1f2f Fixed crash when overriding material by Name 2023-05-18 20:11:12 +03:00
Alan Rynne 25cda6e272 ci: Updated github actions to use new actions repo 2023-01-09 20:53:09 +01:00
Gergő Jedlicska 9fd8ef90c9 add circleci context to the publish job 2023-01-06 11:58:14 +01:00
Jedd Morgan 582dfe217d Merge pull request #75 from specklesystems/ue5.1
feat: Added support for UE 5.1
2022-11-30 22:38:43 +00:00
Jedd Morgan a4d452b9be feat: Added support for UE 5.1 2022-11-30 22:29:41 +00:00
Jedd Morgan 96861937e1 Merge pull request #74 from specklesystems/jrm/ue5.1-fix
Buiding on UE5.1-preview 2 now works.
2022-10-25 23:52:43 +01:00
JR-Morgan e25f56eca9 Fix(editor): Fixed issue with REINST blueprint converter classes in UE5.1 2022-10-25 23:39:19 +01:00
Jedd Morgan dcc14bf826 Merge pull request #71 from specklesystems/userid-fix
user id fix
2022-09-02 14:59:37 +01:00
JR-Morgan 5a65dd7759 fix: Fixed issue with events incorrectly tracking UserID 2022-09-02 14:53:01 +01:00
Jedd Morgan d42bfd584a Update README.md 2022-09-01 17:53:29 +01:00
Jedd Morgan 70fc6a717e Merge pull request #70 from specklesystems/apollo-headers
feat(core): Added apollo headers to graphQL requests
2022-09-01 17:44:03 +01:00
JR-Morgan 552b47b312 feat(core): Added apollo headers to graphQL requests 2022-09-01 17:40:13 +01:00
Jedd Morgan 6180e40537 Merge pull request #69 from moihack/main
Fixed triangle order in ProceduralMeshConverter
2022-09-01 17:13:47 +01:00
moihack dab56d331a Fixed triangle order in ProceduralMeshConverter 2022-08-24 11:32:13 +03:00
Jedd Morgan 2d848aa452 Merge pull request #67 from specklesystems/copyright-ci
Copyright notice to be applied through CI
2022-08-08 16:04:41 +01:00
JR-Morgan 016e31c5a4 Copyright notice to be applied through CI 2022-08-07 18:03:00 +01:00
JR-Morgan a41081a7db Added copyright notice to build files 2022-08-02 17:36:34 +01:00
JR-Morgan 13d44abe21 Ignored licence for marketplace deploy 2022-08-02 17:33:06 +01:00
JR-Morgan 753170f50e Circle CI manual deployment 2022-08-02 17:12:25 +01:00
JR-Morgan dc4638eb1a Fixed issue with .circleci being incorrectly included in git archive 2022-08-02 17:01:51 +01:00
Jedd Morgan c094f3f59d Marketplace changes (#66)
* Updated Readme and Filterplugin to include readme

* Update README.md

* Bumped version

* Update README.md
2022-08-02 15:35:27 +01:00
Jedd Morgan b18e7a4149 Added CI workflow for marketplace deployment (#65) 2022-07-26 18:56:44 +01:00
JR-Morgan 41684060c0 Merge branch 'main' into graphql-improvements 2022-06-27 02:50:35 +01:00
JR-Morgan 3f612bfc9d Automation tests for graphql nodes 2022-06-27 02:48:52 +01:00
Jedd Morgan 3d6f16d52b Merge pull request #64 from specklesystems/graphql-improvements
Stream/Branch/Commit fetching editor UI and graphql blueprint
2022-06-27 01:58:07 +01:00
JR-Morgan 8e8beb1baf Stream/Branch/Commit fetching editor UI and graphql blueprint 2022-06-22 01:47:00 +01:00
Jedd Morgan 43a84bd7f6 Merge pull request #63 from specklesystems/stream-operations
Stream/Branch/Commit Fetching
2022-06-13 14:21:51 +01:00
JR-Morgan c908bd7152 Merge remote-tracking branch 'origin' into stream-operations 2022-06-10 03:38:36 +01:00
JR-Morgan 2857e87860 Generalised graphQL query code and removed globals fetching 2022-06-09 23:43:38 +01:00
Jedd Morgan 45266db151 Merge pull request #60 from specklesystems/cross-platform-build-fix
Fixed linux building with CLang compiler
2022-05-25 01:16:08 +01:00
JR-Morgan 8f38794dd1 Fixed linux building with CLang compiler 2022-05-24 17:10:43 +01:00
135 changed files with 2496 additions and 2327 deletions
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version: 2.1
orbs:
aws-s3: circleci/aws-s3@2.0.0
parameters:
marketplace-deploy:
type: boolean
default: false
commands:
zip-source:
parameters:
target:
type: string
outputdir:
type: string
steps:
- run:
name: "Create Archive"
command: |
\cp -r ".pluginconfig/<<parameters.target>>/." "./"
mkdir -p "<<parameters.outputdir>>/"
stashName=`git stash create`;
git archive -o "<<parameters.outputdir>>/speckle-unreal-UE<<parameters.target>>.zip" --worktree-attributes --prefix="speckle-unreal/" $stashName
add-source-copyright:
parameters:
copyright-string:
type: string
steps:
- run: #Remove BOM header, then add copyright comment
name: "Add copyright notice to source files"
command: |
shopt -s globstar
for file in Source/**/*.{cpp,hpp,c,h,cs};
do if [ -f $file ]; then
sed -i '1s/^\xEF\xBB\xBF//' $file;
sed -i '1s/^/\/\/ <<parameters.copyright-string>>\n/' $file;
echo "added copyright notice to $file";
fi;
done;
jobs:
generate-source-zip:
docker:
- image: cimg/base:stable
parameters:
target:
type: string
steps:
- checkout
- add-source-copyright:
copyright-string: "Copyright AEC SYSTEMS 2023"
- zip-source:
target: <<parameters.target>>
outputdir: "output/unreal/<<parameters.target>>"
- store_artifacts:
path: "output/unreal/<<parameters.target>>"
destination: "unreal-marketplace/<<parameters.target>>"
- persist_to_workspace:
root: ./
paths:
- "output/unreal/<<parameters.target>>"
marketplace-deploy:
docker:
- image: cimg/base:stable
steps:
- attach_workspace:
at: ./
- aws-s3/copy:
arguments: "--recursive --endpoint=https://$SPACES_REGION.digitaloceanspaces.com --acl public-read"
aws-access-key-id: SPACES_KEY
aws-region: SPACES_REGION
aws-secret-access-key: SPACES_SECRET
from: '"output"'
to: s3://speckle-releases/installers/
workflows:
marketplace-publish:
when: <<pipeline.parameters.marketplace-deploy>>
jobs:
- generate-source-zip:
name: "Generate Source Archive UE4.27"
target: "4.27"
- generate-source-zip:
name: "Generate Source Archive UE5.0"
target: "5.0"
- generate-source-zip:
name: "Generate Source Archive UE5.1"
target: "5.1"
- generate-source-zip:
name: "Generate Source Archive UE5.2"
target: "5.2"
- generate-source-zip:
name: "Generate Source Archive UE5.3"
target: "5.3"
- generate-source-zip:
name: "Generate Source Archive UE5.4"
target: "5.4"
- marketplace-deploy:
name: "Deploy to marketplace"
context: do-spaces-speckle-releases
requires:
- "Generate Source Archive UE4.27"
- "Generate Source Archive UE5.0"
- "Generate Source Archive UE5.1"
- "Generate Source Archive UE5.2"
- "Generate Source Archive UE5.3"
- "Generate Source Archive UE5.4"
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.pluginconfig/* export-ignore
+4 -70
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@@ -6,73 +6,7 @@ on:
jobs:
update_issue:
runs-on: ubuntu-latest
steps:
- name: Get project data
env:
GITHUB_TOKEN: ${{secrets.GHPROJECT_TOKEN}}
ORGANIZATION: specklesystems
PROJECT_NUMBER: 9
run: |
gh api graphql --header 'GraphQL-Features: projects_next_graphql' -f query='
query($org: String!, $number: Int!) {
organization(login: $org){
projectNext(number: $number) {
id
fields(first:20) {
nodes {
id
name
settings
}
}
}
}
}' -f org=$ORGANIZATION -F number=$PROJECT_NUMBER > project_data.json
echo 'PROJECT_ID='$(jq '.data.organization.projectNext.id' project_data.json) >> $GITHUB_ENV
echo 'STATUS_FIELD_ID='$(jq '.data.organization.projectNext.fields.nodes[] | select(.name== "Status") | .id' project_data.json) >> $GITHUB_ENV
echo "$PROJECT_ID"
echo "$STATUS_FIELD_ID"
echo 'DONE_ID='$(jq '.data.organization.projectNext.fields.nodes[] | select(.name== "Status") | .settings | fromjson | .options[] | select(.name== "Done") | .id' project_data.json) >> $GITHUB_ENV
echo "$DONE_ID"
- name: Add Issue to project #it's already in the project, but we do this to get its node id!
env:
GITHUB_TOKEN: ${{secrets.GHPROJECT_TOKEN}}
ISSUE_ID: ${{ github.event.issue.node_id }}
run: |
item_id="$( gh api graphql --header 'GraphQL-Features: projects_next_graphql' -f query='
mutation($project:ID!, $id:ID!) {
addProjectNextItem(input: {projectId: $project, contentId: $id}) {
projectNextItem {
id
}
}
}' -f project=$PROJECT_ID -f id=$ISSUE_ID --jq '.data.addProjectNextItem.projectNextItem.id')"
echo 'ITEM_ID='$item_id >> $GITHUB_ENV
- name: Update Status
env:
GITHUB_TOKEN: ${{secrets.GHPROJECT_TOKEN}}
ISSUE_ID: ${{ github.event.issue.node_id }}
run: |
gh api graphql --header 'GraphQL-Features: projects_next_graphql' -f query='
mutation($project:ID!, $status:ID!, $id:ID!, $value:String!) {
set_status: updateProjectNextItemField(
input: {
projectId: $project
itemId: $id
fieldId: $status
value: $value
}
) {
projectNextItem {
id
}
}
}' -f project=$PROJECT_ID -f status=$STATUS_FIELD_ID -f id=$ITEM_ID -f value=${{ env.DONE_ID }}
uses: specklesystems/github-actions/.github/workflows/project-add-issue.yml@main
secrets: inherit
with:
issue-id: ${{ github.event.issue.node_id }}
+4 -42
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@@ -6,45 +6,7 @@ on:
jobs:
track_issue:
runs-on: ubuntu-latest
steps:
- name: Get project data
env:
GITHUB_TOKEN: ${{secrets.GHPROJECT_TOKEN}}
ORGANIZATION: specklesystems
PROJECT_NUMBER: 9
run: |
gh api graphql --header 'GraphQL-Features: projects_next_graphql' -f query='
query($org: String!, $number: Int!) {
organization(login: $org){
projectNext(number: $number) {
id
fields(first:20) {
nodes {
id
name
settings
}
}
}
}
}' -f org=$ORGANIZATION -F number=$PROJECT_NUMBER > project_data.json
echo 'PROJECT_ID='$(jq '.data.organization.projectNext.id' project_data.json) >> $GITHUB_ENV
echo 'STATUS_FIELD_ID='$(jq '.data.organization.projectNext.fields.nodes[] | select(.name== "Status") | .id' project_data.json) >> $GITHUB_ENV
- name: Add Issue to project
env:
GITHUB_TOKEN: ${{secrets.GHPROJECT_TOKEN}}
ISSUE_ID: ${{ github.event.issue.node_id }}
run: |
item_id="$( gh api graphql --header 'GraphQL-Features: projects_next_graphql' -f query='
mutation($project:ID!, $id:ID!) {
addProjectNextItem(input: {projectId: $project, contentId: $id}) {
projectNextItem {
id
}
}
}' -f project=$PROJECT_ID -f id=$ISSUE_ID --jq '.data.addProjectNextItem.projectNextItem.id')"
echo 'ITEM_ID='$item_id >> $GITHUB_ENV
uses: specklesystems/github-actions/.github/workflows/project-add-issue.yml@main
secrets: inherit
with:
issue-id: ${{ github.event.issue.node_id }}
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.gitattributes export-ignore
.github/* export-ignore
.circleci/* export-ignore
.circleci/ export-ignore
.pluginconfig/* export-ignore
LICENSE export-ignore
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{
"FileVersion": 3,
"Version": 1,
"VersionName": "2.19.0",
"FriendlyName": "Speckle Unreal",
"Description": "Speckle is an open source data platform for Architecture, Engineering, and Construction. It has been open sourced under the Apache License 2.0, is customizable, and available in the cloud or via a self-hosted server. It allows users to exchange data between various AEC modelling and content creation platforms.",
"Category": "AEC",
"CreatedBy": "Speckle",
"CreatedByURL": "https://speckle.systems/",
"DocsURL": "https://github.com/specklesystems/speckle-unreal",
"MarketplaceURL": "com.epicgames.launcher://ue/marketplace/product/98770ce9d4f143de8dd7882a707a6f81",
"SupportURL": "https://speckle.community/",
"CanContainContent": true,
"IsBetaVersion": true,
"IsExperimentalVersion": false,
"Installed": false,
"EngineVersion": "4.27",
"Modules": [
{
"Name": "SpeckleUnreal",
"Type": "Runtime",
"LoadingPhase": "Default",
"WhitelistPlatforms": [ "Win64", "Linux", "Mac" ]
},
{
"Name": "SpeckleUnrealEditor",
"Type": "Editor",
"LoadingPhase": "PostEngineInit",
"WhitelistPlatforms": [ "Win64", "Linux", "Mac" ]
}
],
"Plugins": [
{
"Name": "ProceduralMeshComponent",
"Enabled": true
},
{
"Name": "LidarPointCloud",
"Enabled": true
}
]
}
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.gitattributes export-ignore
.github/* export-ignore
.circleci/* export-ignore
.circleci/ export-ignore
.pluginconfig/* export-ignore
LICENSE export-ignore
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{
"FileVersion": 3,
"Version": 1,
"VersionName": "2.19.0",
"FriendlyName": "Speckle Unreal",
"Description": "Speckle is an open source data platform for Architecture, Engineering, and Construction. It has been open sourced under the Apache License 2.0, is customizable, and available in the cloud or via a self-hosted server. It allows users to exchange data between various AEC modelling and content creation platforms.",
"Category": "AEC",
"CreatedBy": "Speckle",
"CreatedByURL": "https://speckle.systems/",
"DocsURL": "https://github.com/specklesystems/speckle-unreal",
"MarketplaceURL": "com.epicgames.launcher://ue/marketplace/product/98770ce9d4f143de8dd7882a707a6f81",
"SupportURL": "https://speckle.community/",
"CanContainContent": true,
"IsBetaVersion": true,
"IsExperimentalVersion": false,
"Installed": false,
"EngineVersion": "5.0",
"Modules": [
{
"Name": "SpeckleUnreal",
"Type": "Runtime",
"LoadingPhase": "Default",
"WhitelistPlatforms": [ "Win64", "Linux", "Mac" ]
},
{
"Name": "SpeckleUnrealEditor",
"Type": "Editor",
"LoadingPhase": "PostEngineInit",
"WhitelistPlatforms": [ "Win64", "Linux", "Mac" ]
}
],
"Plugins": [
{
"Name": "ProceduralMeshComponent",
"Enabled": true
},
{
"Name": "LidarPointCloud",
"Enabled": true
}
]
}
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.gitattributes export-ignore
.github/* export-ignore
.circleci/* export-ignore
.circleci/ export-ignore
.pluginconfig/* export-ignore
LICENSE export-ignore
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{
"FileVersion": 3,
"Version": 1,
"VersionName": "2.19.0",
"FriendlyName": "Speckle Unreal",
"Description": "Speckle is an open source data platform for Architecture, Engineering, and Construction. It has been open sourced under the Apache License 2.0, is customizable, and available in the cloud or via a self-hosted server. It allows users to exchange data between various AEC modelling and content creation platforms.",
"Category": "AEC",
"CreatedBy": "Speckle",
"CreatedByURL": "https://speckle.systems/",
"DocsURL": "https://github.com/specklesystems/speckle-unreal",
"MarketplaceURL": "com.epicgames.launcher://ue/marketplace/product/98770ce9d4f143de8dd7882a707a6f81",
"SupportURL": "https://speckle.community/",
"CanContainContent": true,
"IsBetaVersion": true,
"IsExperimentalVersion": false,
"Installed": false,
"EngineVersion": "5.1",
"Modules": [
{
"Name": "SpeckleUnreal",
"Type": "Runtime",
"LoadingPhase": "Default",
"WhitelistPlatforms": [ "Win64", "Linux", "Mac" ]
},
{
"Name": "SpeckleUnrealEditor",
"Type": "Editor",
"LoadingPhase": "PostEngineInit",
"WhitelistPlatforms": [ "Win64", "Linux", "Mac" ]
}
],
"Plugins": [
{
"Name": "ProceduralMeshComponent",
"Enabled": true
},
{
"Name": "LidarPointCloud",
"Enabled": true
}
]
}
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.gitattributes export-ignore
.github/* export-ignore
.circleci/* export-ignore
.circleci/ export-ignore
.pluginconfig/* export-ignore
LICENSE export-ignore
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{
"FileVersion": 3,
"Version": 1,
"VersionName": "2.19.0",
"FriendlyName": "Speckle Unreal",
"Description": "Speckle is an open source data platform for Architecture, Engineering, and Construction. It has been open sourced under the Apache License 2.0, is customizable, and available in the cloud or via a self-hosted server. It allows users to exchange data between various AEC modelling and content creation platforms.",
"Category": "AEC",
"CreatedBy": "Speckle",
"CreatedByURL": "https://speckle.systems/",
"DocsURL": "https://github.com/specklesystems/speckle-unreal",
"MarketplaceURL": "com.epicgames.launcher://ue/marketplace/product/98770ce9d4f143de8dd7882a707a6f81",
"SupportURL": "https://speckle.community/",
"CanContainContent": true,
"IsBetaVersion": true,
"IsExperimentalVersion": false,
"Installed": false,
"EngineVersion": "5.2",
"Modules": [
{
"Name": "SpeckleUnreal",
"Type": "Runtime",
"LoadingPhase": "Default",
"WhitelistPlatforms": [ "Win64", "Linux", "Mac" ]
},
{
"Name": "SpeckleUnrealEditor",
"Type": "Editor",
"LoadingPhase": "PostEngineInit",
"WhitelistPlatforms": [ "Win64", "Linux", "Mac" ]
}
],
"Plugins": [
{
"Name": "ProceduralMeshComponent",
"Enabled": true
},
{
"Name": "LidarPointCloud",
"Enabled": true
}
]
}
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.gitattributes export-ignore
.github/* export-ignore
.circleci/* export-ignore
.circleci/ export-ignore
.pluginconfig/* export-ignore
LICENSE export-ignore
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{
"FileVersion": 3,
"Version": 1,
"VersionName": "2.19.0",
"FriendlyName": "Speckle Unreal",
"Description": "Speckle is an open source data platform for Architecture, Engineering, and Construction. It has been open sourced under the Apache License 2.0, is customizable, and available in the cloud or via a self-hosted server. It allows users to exchange data between various AEC modelling and content creation platforms.",
"Category": "AEC",
"CreatedBy": "Speckle",
"CreatedByURL": "https://speckle.systems/",
"DocsURL": "https://github.com/specklesystems/speckle-unreal",
"MarketplaceURL": "com.epicgames.launcher://ue/marketplace/product/98770ce9d4f143de8dd7882a707a6f81",
"SupportURL": "https://speckle.community/",
"CanContainContent": true,
"IsBetaVersion": true,
"IsExperimentalVersion": false,
"Installed": false,
"EngineVersion": "5.3",
"Modules": [
{
"Name": "SpeckleUnreal",
"Type": "Runtime",
"LoadingPhase": "Default",
"WhitelistPlatforms": [ "Win64", "Linux", "Mac" ]
},
{
"Name": "SpeckleUnrealEditor",
"Type": "Editor",
"LoadingPhase": "PostEngineInit",
"WhitelistPlatforms": [ "Win64", "Linux", "Mac" ]
}
],
"Plugins": [
{
"Name": "ProceduralMeshComponent",
"Enabled": true
},
{
"Name": "LidarPointCloud",
"Enabled": true
}
]
}
+6
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@@ -0,0 +1,6 @@
.gitattributes export-ignore
.github/* export-ignore
.circleci/* export-ignore
.circleci/ export-ignore
.pluginconfig/* export-ignore
LICENSE export-ignore
+42
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@@ -0,0 +1,42 @@
{
"FileVersion": 3,
"Version": 1,
"VersionName": "2.19.0",
"FriendlyName": "Speckle Unreal",
"Description": "Speckle is an open source data platform for Architecture, Engineering, and Construction. It has been open sourced under the Apache License 2.0, is customizable, and available in the cloud or via a self-hosted server. It allows users to exchange data between various AEC modelling and content creation platforms.",
"Category": "AEC",
"CreatedBy": "Speckle",
"CreatedByURL": "https://speckle.systems/",
"DocsURL": "https://github.com/specklesystems/speckle-unreal",
"MarketplaceURL": "com.epicgames.launcher://ue/marketplace/product/98770ce9d4f143de8dd7882a707a6f81",
"SupportURL": "https://speckle.community/",
"CanContainContent": true,
"IsBetaVersion": true,
"IsExperimentalVersion": false,
"Installed": false,
"EngineVersion": "5.4",
"Modules": [
{
"Name": "SpeckleUnreal",
"Type": "Runtime",
"LoadingPhase": "Default",
"WhitelistPlatforms": [ "Win64", "Linux", "Mac" ]
},
{
"Name": "SpeckleUnrealEditor",
"Type": "Editor",
"LoadingPhase": "PostEngineInit",
"WhitelistPlatforms": [ "Win64", "Linux", "Mac" ]
}
],
"Plugins": [
{
"Name": "ProceduralMeshComponent",
"Enabled": true
},
{
"Name": "LidarPointCloud",
"Enabled": true
}
]
}
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@@ -0,0 +1,2 @@
[CoreRedirects]
+FunctionRedirects=(OldName="/Script/SpeckleUnreal.ObjectModelRegistry.FindClosestType",NewName="/Script/SpeckleUnreal.ObjectModelRegistry.GetAtomicType")
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@@ -1,8 +1,2 @@
[FilterPlugin]
; This section lists additional files which will be packaged along with your plugin. Paths should be listed relative to the root plugin directory, and
; may include "...", "*", and "?" wildcards to match directories, files, and individual characters respectively.
;
; Examples:
; /README.txt
; /Extras/...
; /Binaries/ThirdParty/*.dll
/README.md
Binary file not shown.
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+48 -18
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@@ -1,34 +1,64 @@
# Speckle Unreal
# Speckle for Unreal Engine
[![Twitter Follow](https://img.shields.io/twitter/follow/SpeckleSystems?style=social)](https://twitter.com/SpeckleSystems) [![Community forum users](https://img.shields.io/discourse/users?server=https%3A%2F%2Fspeckle.community&style=flat-square&logo=discourse&logoColor=white)](https://speckle.community) [![website](https://img.shields.io/badge/https://-speckle.systems-royalblue?style=flat-square)](https://speckle.systems) [![docs](https://img.shields.io/badge/docs-speckle.guide-orange?style=flat-square&logo=read-the-docs&logoColor=white)](https://speckle.guide/dev/)
[![Twitter Follow](https://img.shields.io/twitter/follow/SpeckleSystems?style=social)](https://twitter.com/SpeckleSystems) [![Community forum users](https://img.shields.io/discourse/users?server=https%3A%2F%2Fspeckle.community&style=flat-square&logo=discourse&logoColor=white)](https://speckle.community) [![website](https://img.shields.io/badge/https://-speckle.systems-royalblue?style=flat-square)](https://speckle.systems) [![docs](https://img.shields.io/badge/docs-speckle.guide-orange?style=flat-square&logo=read-the-docs&logoColor=white)](https://speckle.guide/user/unreal.html)
Plugin for Unreal Engine to import objects from Speckle v2.
Speckle makes integrating Unreal Engine with your 3D workflows even easier. </br>
This plugin connects Unreal Engine to Speckle, allowing you to receive your versioned 3D data from Speckle inside Unreal Engine,
enabling interoperable collaboration between Unreal and other Speckle connectors (Revit, Rhino, Blender, Sketchup, Unity, AutoCAD, [and more!](https://speckle.systems/features/connectors/))
Screencast of an example: https://user-images.githubusercontent.com/2551138/114720093-61403e00-9d40-11eb-8045-6e8ca656554d.mp4
https://user-images.githubusercontent.com/45512892/187969471-3f548b17-3388-48ee-a07c-bd3a0ecf5149.mp4
Checkout our dedicated [Tutorials and Docs](https://speckle.systems/tag/unreal/).
If you are enjoying using Speckle, don't forget to ⭐ our [GitHub repositories](https://github.com/specklesystems),
and [join our community forum](https://speckle.community/) where you can post any questions, suggestions, and discuss exciting projects!
## Notice
We officially support Unreal Engine 4.27, 5.0-5.4
**Features**:
- [Receiving Speckle geometry as Actors in editor and standalone runtime](https://speckle.systems/tutorials/getting-started-with-speckle-for-unreal/).
- [Material override/substitiution](https://speckle.guide/user/unreal.html#material-converter).
- [Blueprint nodes for receiving and converting objects](https://speckle.guide/user/unreal.html#usage-blueprint).
- [Blueprint nodes for fetching stream/branch/commit/user details](https://speckle.systems/tutorials/unreal-engine-blueprint-nodes-fetch-stream-branch-commit-info-and-more/).
- [Ability to write/extend custom conversion functions in C++/BP](https://speckle.systems/tutorials/unreal-developing-custom-conversion-logic/).
**Supported Conversions**:
Speckle Type | | Native Type |
| ---: | :---: | :--- |
| [`Objects.Geometry.Mesh`](https://github.com/specklesystems/speckle-sharp/blob/main/Objects/Objects/Geometry/Mesh.cs) | → | [Static Mesh Component](https://docs.unrealengine.com/4.27/en-US/API/Runtime/Engine/Components/UStaticMeshComponent/) /<br/> [Procedural Mesh Component](https://docs.unrealengine.com/4.27/en-US/API/Plugins/ProceduralMeshComponent/UProceduralMeshComponent/) |
| [`Objects.Geometry.PointCloud`](https://github.com/specklesystems/speckle-sharp/blob/main/Objects/Objects/Geometry/Pointcloud.cs) | → | [LiDAR Point Cloud](https://docs.unrealengine.com/4.27/en-US/WorkingWithContent/LidarPointCloudPlugin/LidarPointCloudPluginReference/) |
| [`Objects.Other.Instance`](https://github.com/specklesystems/speckle-sharp/blob/main/Objects/Objects/Other/Instance.cs) | → | Actor with Transform |
| [`Objects.BuiltElements.View`](https://github.com/specklesystems/speckle-sharp/blob/main/Objects/Objects/BuiltElements/View.cs) | → | [Camera](https://docs.unrealengine.com/4.27/en-US/InteractiveExperiences/Framework/Camera/) |
| [`Speckle.Core.Models.Collection`](https://github.com/specklesystems/speckle-sharp/blob/main/Core/Core/Models/Collection.cs) | → | Empty Actor |
**Supported platforms**: Windows, Linux, MacOS
*Other platforms may work, but currently untested*.
## NOTICE
**Limitations**:
- Currently no support for sending Unreal geometry to Speckle.
- Does not use the .NET or Python SDK, or the Speckle Kit based workflow, all code is in native C++/BP.
- Does not use our shared [Desktop UI 2](https://speckle.guide/user/ui2.html), only a simple editor UI is currently provided.
- Does not fetch [accounts from Speckle Manager](https://speckle.guide/user/manager.html#logging-in-adding-accounts), you must generate a [personal access token (auth token)](https://speckle.guide/dev/tokens.html#personal-access-tokens) to receive non-public streams.
* Our Unreal Connector is in an beta stage of development. Currently we only support receiving objects, and there is no UI to fetch lists of streams/commits/branches.
* We officially support Unreal Engine 4.26 and 4.27, and have experimental support for UE5.
* Does not use the Speckle Kit workflow as conversions all happen in C++.
## How to install
## How To Install
**Speckle for Unreal Engine** can be installed through the [Unreal Engine Marketplace](https://www.unrealengine.com/marketplace/en-US/product/speckle-for-unreal-engine).
---
1. Download `speckle-unreal` repository archive from https://github.com/specklesystems/speckle-unreal/archive/refs/heads/main.zip
1. Extract the downloaded archive into your project's `Plugins` directory (if your project directory doesn't contain a directory called Plugins, you should create it)
1. Open your UE project (or restart the editor if you already have it opened). This will build the plugin in your environment.
We will eventually look to distributing the plugin officially on the Unreal Engine Marketplace but for now you'll need to install the plugin manually like this.
Alternatively, developers may prefer to install manually.
1. Git clone [this repo](https://github.com/specklesystems/speckle-unreal) (or download and extract the [archive zip](https://github.com/specklesystems/speckle-unreal/archive/refs/heads/main.zip)) into your project's `Plugins` directory (created as needed)
2. Open/Restart your Unreal project. This will build the plugin for your environment.
See our [docs](https://speckle.guide/user/unreal.html) for usage instructions.
## Credits
Based off the original Unreal integration for Speckle v1 by Mark and Jak which can be found here: [https://github.com/mobiusnode/SpeckleUnreal](https://github.com/mobiusnode/SpeckleUnreal).
https://user-images.githubusercontent.com/2551138/114720051-571e3f80-9d40-11eb-9099-d3394747a1d3.mp4
If you encounter build issues, try building your project from VS/Rider directly. Look at the `Saved\Logs\` files for error messages,
and don't hesitate to reach out on our [community forums](https://speckle.community) for help!
For contributing to any of our code repositories, please make sure you read the [contribution guidelines](https://github.com/specklesystems/speckle-sharp/blob/main/.github/CONTRIBUTING.md) for an overview of the best practices we try to follow.
+77 -247
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@@ -1,220 +1,17 @@
#include "API/ClientAPI.h"
#include "API/ClientAPI.h"
#include "HttpModule.h"
#include "JsonObjectConverter.h"
#include "Interfaces/IHttpResponse.h"
#include "LogSpeckle.h"
#include "Mixpanel.h"
#include "Objects/HighLevel/SpeckleBranch.h"
#include "Objects/HighLevel/SpeckleCommit.h"
#include "Objects/HighLevel/SpeckleGlobals.h"
#include "Objects/HighLevel/SpeckleUser.h"
#include "Transports/Transport.h"
void FClientAPI::StreamsGet(const FString& ServerUrl, const FString& AuthToken,
const int Limit,
const FFetchStreamDelegate OnCompleteAction, const FErrorDelegate OnErrorAction)
void FClientAPI::MakeGraphQLRequest(const FString& ServerUrl, const FString& AuthToken,
const FString& ResponsePropertyName,
const FString& PostPayload, const FString& RequestLogName,
const FAPIResponceDelegate OnCompleteAction, const FErrorDelegate OnErrorAction)
{
const FString RequestLogName = FString(__FUNCTION__);
const FString PostPayload =
"{\"query\": \"query{user {streams(limit:" + FString::FromInt(Limit) + ") {totalCount items {id name description updatedAt createdAt isPublic role collaborators{id name role company avatar}}}}}\"}";
auto OnError = [=](const FString& Message) mutable
{
ensureAlwaysMsgf(OnErrorAction.ExecuteIfBound(Message), TEXT("%s: Unhandled error - %s"), *RequestLogName , *Message);
};
auto ResponseHandler = [=](FHttpRequestPtr, FHttpResponsePtr Response, bool bWasSuccessful) mutable
{
if(CheckRequestFailed(bWasSuccessful, Response, RequestLogName, OnError)) return;
TSharedPtr<FJsonObject> Obj;
if(!GetResponseAsJSON(Response, RequestLogName, Obj, OnError)) return;
TArray<TSharedPtr<FJsonValue>> StreamsArrJSON = Obj->GetObjectField(TEXT("data"))
->GetObjectField(TEXT("user"))
->GetObjectField(TEXT("streams"))
->GetArrayField(TEXT("items"));
TArray<FSpeckleStream> Streams;
Streams.Reserve(StreamsArrJSON.Num());
for (const TSharedPtr<FJsonValue> v : StreamsArrJSON)
{
FSpeckleStream Stream = FSpeckleStream(v);
Streams.Add(Stream);
}
UE_LOG(LogSpeckle, Log, TEXT("Operation %s completed successfully. Fetched %d items"), *RequestLogName, Streams.Num());
ensureAlwaysMsgf(OnCompleteAction.ExecuteIfBound(Streams), TEXT("%s: Complete handler was not bound properly"), *RequestLogName);
};
const FHttpRequestRef Request = CreateGraphQLRequest(ServerUrl, AuthToken, PostPayload);
Request->OnProcessRequestComplete().BindLambda(ResponseHandler);
SendGraphQLRequest(Request, RequestLogName, OnError);
}
void FClientAPI::StreamGetBranches(
const FString& ServerUrl, const FString& AuthToken,
const FString& StreamId, const int32 Limit,
const FFetchBranchDelegate OnCompleteAction, const FErrorDelegate OnErrorAction)
{
const FString RequestLogName = FString(__FUNCTION__);
//TODO limit
FString PostPayload = "{\"query\": \"query{ stream (id: \\\"" +
StreamId + "\\\"){id name branches(limit : " + FString::FromInt(Limit) + ") {totalCount cursor items{ id name description}}}}\"}";
// The above can be extended with author information
//query{stream(id:"a18f8c8569"){id name branches{totalCount items{id name description author{id, name, email, commits{cursor}}}}}}
auto OnError = [=](const FString& Message) mutable
{
ensureAlwaysMsgf(OnErrorAction.ExecuteIfBound(Message), TEXT("%s: Unhandled error - %s"), *RequestLogName , *Message);
};
auto ResponseHandler = [=](FHttpRequestPtr, FHttpResponsePtr Response, bool bWasSuccessful) mutable
{
if(CheckRequestFailed(bWasSuccessful, Response, RequestLogName, OnError)) return;
TSharedPtr<FJsonObject> Obj;
if(!GetResponseAsJSON(Response, RequestLogName, Obj, OnError)) return;
TArray<TSharedPtr<FJsonValue>> BranchesArrJSON = Obj->GetObjectField(TEXT("data"))
->GetObjectField(TEXT("stream"))
->GetObjectField(TEXT("branches"))
->GetArrayField(TEXT("items"));
TArray<FSpeckleBranch> Branches;
Branches.Reserve(BranchesArrJSON.Num());
for (const TSharedPtr<FJsonValue>& v : BranchesArrJSON)
{
const TSharedPtr<FJsonObject>* BranchObj;
if(ensureAlways(v->TryGetObject(BranchObj)))
{
FSpeckleBranch Branch = FSpeckleBranch(*BranchObj);
Branches.Add(Branch);
}
}
UE_LOG(LogSpeckle, Log, TEXT("Operation %s completed successfully. Fetched %d items"), *RequestLogName, Branches.Num());
ensureAlwaysMsgf(OnCompleteAction.ExecuteIfBound(Branches), TEXT("%s: Complete handler was not bound properly"), *RequestLogName);
};
const FHttpRequestRef Request = CreateGraphQLRequest(ServerUrl, AuthToken, PostPayload);
Request->OnProcessRequestComplete().BindLambda(ResponseHandler);
SendGraphQLRequest(Request, RequestLogName, OnError);
}
void FClientAPI::StreamGetCommits(const FString& ServerUrl, const FString& AuthToken,
const FString& StreamId, const FString& BranchName, const int32 Limit,
const FFetchCommitDelegate OnCompleteAction, const FErrorDelegate OnErrorAction)
{
const FString RequestLogName = FString(__FUNCTION__);
FString PostPayload = "{\"query\": \"query{stream (id: \\\"" + StreamId +
"\\\"){id name createdAt updatedAt "
+ "branch(name: \\\"" + BranchName + "\\\" ){id name description author{name id email} " +
"commits(limit: " + FString::FromInt(Limit) + "){totalCount items {id referencedObject sourceApplication totalChildrenCount " +
"branchName parents authorName authorId message createdAt commentCount}}}}}\"}"; // authorAvatar
auto OnError = [=](const FString& Message) mutable
{
ensureAlwaysMsgf(OnErrorAction.ExecuteIfBound(Message), TEXT("%s: Unhandled error - %s"), *RequestLogName , *Message);
};
auto ResponseHandler = [=](FHttpRequestPtr, FHttpResponsePtr Response, bool bWasSuccessful) mutable
{
if(CheckRequestFailed(bWasSuccessful, Response, RequestLogName, OnError)) return;
TSharedPtr<FJsonObject> Obj;
if(!GetResponseAsJSON(Response, RequestLogName, Obj, OnError)) return;
TArray<TSharedPtr<FJsonValue>> CommitsArrJSON = Obj->GetObjectField(TEXT("data"))
->GetObjectField(TEXT("stream"))
->GetObjectField(TEXT("branch"))
->GetObjectField(TEXT("commits"))
->GetArrayField(TEXT("items"));
TArray<FSpeckleCommit> ArrayOfCommits;
ArrayOfCommits.Reserve(CommitsArrJSON.Num());
for (const TSharedPtr<FJsonValue> v : CommitsArrJSON)
{
FSpeckleCommit Commit = FSpeckleCommit(v);
ArrayOfCommits.Add( Commit );
}
UE_LOG(LogSpeckle, Log, TEXT("Operation %s completed successfully. Fetched %d items"), *RequestLogName, ArrayOfCommits.Num());
ensureAlwaysMsgf(OnCompleteAction.ExecuteIfBound(ArrayOfCommits), TEXT("%s: Complete handler was not bound properly"), *RequestLogName);
};
const FHttpRequestRef Request = CreateGraphQLRequest(ServerUrl, AuthToken, PostPayload);
Request->OnProcessRequestComplete().BindLambda(ResponseHandler);
SendGraphQLRequest(Request, RequestLogName, OnError);
}
void FClientAPI::FetchGlobals(const FString& ServerUrl, const FString& AuthToken,
const FString& StreamId, const FString& ReferencedObjectId,
const FFetchGlobalsDelegate OnCompleteAction, const FErrorDelegate OnErrorAction)
{
const FString RequestLogName = FString(__FUNCTION__);
FString PostPayload = "{\"query\": \"query{stream (id:\\\"" + StreamId +
"\\\"){id name description updatedAt createdAt role isPublic object(id:\\\"" +
ReferencedObjectId +
"\\\"){id data}}}\"}";
auto OnError = [=](const FString& Message) mutable
{
ensureAlwaysMsgf(OnErrorAction.ExecuteIfBound(Message), TEXT("%s: Unhandled error - %s"), *RequestLogName , *Message);
};
auto ResponseHandler = [=](FHttpRequestPtr, FHttpResponsePtr Response, bool bWasSuccessful) mutable
{
if(CheckRequestFailed(bWasSuccessful, Response, RequestLogName, OnError)) return;
TSharedPtr<FJsonObject> Obj;
if(!GetResponseAsJSON(Response, RequestLogName, Obj, OnError)) return;
TSharedPtr<FJsonObject> GlobalsJSONObject = Obj->GetObjectField(TEXT("data"))
->GetObjectField(TEXT("stream"))
->GetObjectField(TEXT("object"))
->GetObjectField(TEXT("data"));
FSpeckleGlobals Globals = FSpeckleGlobals(GlobalsJSONObject);
UE_LOG(LogSpeckle, Log, TEXT("Operation %s completed successfully"), *RequestLogName);
ensureAlwaysMsgf(OnCompleteAction.ExecuteIfBound(Globals), TEXT("%s: Complete handler was not bound properly"), *RequestLogName);
};
const FHttpRequestRef Request = CreateGraphQLRequest(ServerUrl, AuthToken, PostPayload);
Request->OnProcessRequestComplete().BindLambda(ResponseHandler);
SendGraphQLRequest(Request, RequestLogName, OnError);
}
void FClientAPI::FetchUserData(const FString& ServerUrl, const FString& AuthToken,
const FFetchUserDelegate OnCompleteAction, const FErrorDelegate OnErrorAction)
{
const FString RequestLogName = FString(__FUNCTION__);
const FString PostPayload =
"{\"query\": \"query{user{id name email company role suuid bio profiles avatar}}\"}";
auto OnError = [=](const FString& Message) mutable
{
@@ -228,24 +25,74 @@ void FClientAPI::FetchUserData(const FString& ServerUrl, const FString& AuthToke
TSharedPtr<FJsonObject> Obj;
if(!GetResponseAsJSON(Response, RequestLogName, Obj, OnError)) return;
const TSharedPtr<FJsonObject>* DataObjectPtr;
if(!Obj->TryGetObjectField(TEXT("data"), DataObjectPtr))
{
OnError(TEXT("%s responce was invalid, expected to find a \"data\" property in response"));
return;
}
const TSharedPtr<FJsonObject> DataObject = *DataObjectPtr;
TSharedPtr<FJsonObject> UserJSONObject = Obj->GetObjectField(TEXT("data"))
->GetObjectField(TEXT("user"));
const TSharedPtr<FJsonObject>* RequestedJson;
if(!DataObject->TryGetObjectField(ResponsePropertyName, RequestedJson))
{
//Requested property has a null or non-object value
if(DataObject->HasField(ResponsePropertyName))
{
FString Message = FString::Printf(TEXT("%s: Response data contained the requested property \"%s\", but the value was null was or not an object."),
*RequestLogName, *ResponsePropertyName);
OnError(Message);
return;
}
//Requested property was missing
TArray<FString> Options;
Options.Reserve(DataObject->Values.Num());
for(const auto& Properties : DataObject->Values)
{
Options.Add(FString::Printf(TEXT("\"%s\" "), *Properties.Key));
}
FString Message = FString::Printf(TEXT("%s: Could not find the requested property name \"%s\" in responce data.\n Got { %s} instead."),
*RequestLogName, *ResponsePropertyName, *FString::Join(Options, TEXT(", ")));
OnError(Message);
return;
}
FSpeckleUser MyUserData = FSpeckleUser( UserJSONObject );
FString OutputString;
const TSharedRef<TJsonWriter<>> Writer = TJsonWriterFactory<>::Create(&OutputString);
ensureAlways(FJsonSerializer::Serialize(RequestedJson->ToSharedRef(), Writer));
// Commented out, deserialisation done by caller
//void* DeserializedData;
//FSpeckleUser DeserializedData = FSpeckleUser( UserJSONObject );
// if(!FJsonObjectConverter::JsonObjectToUStruct(*RequestedJson, OutStructType::StaticStruct(), &DeserializedData, 0, 0))
// {
// OnError("Failed to deserialize user object");
// return;
// }
UE_LOG(LogSpeckle, Log, TEXT("Operation %s completed successfully"), *RequestLogName);
ensureAlwaysMsgf(OnCompleteAction.ExecuteIfBound(MyUserData), TEXT("%s: Complete handler was not bound properly"), *RequestLogName);
ensureAlwaysMsgf(OnCompleteAction.ExecuteIfBound(OutputString), TEXT("%s: Complete handler was not bound properly"), *RequestLogName);
};
const FHttpRequestRef Request = CreateGraphQLRequest(ServerUrl, AuthToken, PostPayload);
const FHttpRequestRef Request = CreatePostRequest(ServerUrl, AuthToken, PostPayload);
Request->OnProcessRequestComplete().BindLambda(ResponseHandler);
SendGraphQLRequest(Request, RequestLogName, OnError);
if(Request->ProcessRequest())
{
UE_LOG(LogSpeckle, Log, TEXT("POST Request %s to %s was sent, awaiting response"), *RequestLogName, *Request->GetURL() );
}
else
{
UE_LOG(LogSpeckle, Warning, TEXT("POST Request %s to %s failed to send"), *RequestLogName, *Request->GetURL() );
}
FAnalytics::TrackEvent(Request->GetURL(), TEXT("NodeRun"), TMap<FString, FString> { {TEXT("name"), __FUNCTION__}});
}
bool FClientAPI::GetResponseAsJSON(const FHttpResponsePtr Response, const FString& RequestLogName, TSharedPtr<FJsonObject>& OutObject, const TFunctionRef<void(const FString& Message)> OnErrorAction)
{
@@ -273,40 +120,23 @@ bool FClientAPI::GetResponseAsJSON(const FHttpResponsePtr Response, const FStrin
return true;
}
FHttpRequestRef FClientAPI::CreateGraphQLRequest(const FString& ServerUrl, const FString AuthToken, const FString& PostPayload, const FString& Encoding)
FHttpRequestRef FClientAPI::CreatePostRequest(const FString& ServerUrl, const FString AuthToken, const FString& PostPayload, const FString& Encoding)
{
FHttpRequestRef Request = FHttpModule::Get().CreateRequest();
Request->SetURL(ServerUrl + "/graphql");
Request->SetURL(ServerUrl + TEXT("/graphql"));
Request->SetVerb(TEXT("POST"));
Request->SetHeader("Accept-Encoding", Encoding);
Request->SetHeader("Content-Type", TEXT("application/json"));
Request->SetHeader("Authorization", "Bearer " + AuthToken);
Request->SetHeader(TEXT("Accept-Encoding"), Encoding);
Request->SetHeader(TEXT("Content-Type"), TEXT("application/json"));
if(!AuthToken.IsEmpty())
Request->SetHeader(TEXT("Authorization"), FString::Printf(TEXT("Bearer %s"), *AuthToken));
Request->SetHeader(TEXT("apollographql-client-name"), TEXT("Unreal Engine"));
Request->SetHeader(TEXT("apollographql-client-version"), SPECKLE_CONNECTOR_VERSION);
Request->SetContentAsString(PostPayload);
return Request;
}
bool FClientAPI::SendGraphQLRequest(const FHttpRequestRef Request, const FString& RequestName,
const TFunctionRef<void(const FString& Message)> OnErrorAction)
{
const bool RequestSent = Request->ProcessRequest();
if(!RequestSent)
{
const FString Message = FString::Printf(TEXT("Request \"%s\" at \"%s\" failed: \nHTTP request failed to start"),
*RequestName, *Request->GetURL());
OnErrorAction(Message);
}
else
{
UE_LOG(LogSpeckle, Log, TEXT("POST Request %s to %s was sent, awaiting response"), *RequestName, *Request->GetURL() );
FAnalytics::TrackEvent("unknown", Request->GetURL(), "NodeRun", TMap<FString, FString> { {"name", RequestName }});
}
return RequestSent;
}
bool FClientAPI::CheckRequestFailed(bool bWasSuccessful, FHttpResponsePtr Response, const FString& RequestLogName, const TFunctionRef<void(const FString& Message)> OnErrorAction)
@@ -324,8 +154,8 @@ bool FClientAPI::CheckRequestFailed(bool bWasSuccessful, FHttpResponsePtr Respon
const int32 ResponseCode = Response->GetResponseCode();
if (ResponseCode != 200)
{
FString Message = FString::Printf(TEXT("Request \"%s\" to \"%s\" failed with HTTP response %d"),
*RequestLogName, *Response->GetURL(), ResponseCode);
FString Message = FString::Printf(TEXT("Request \"%s\" to \"%s\" failed with HTTP response %d - %s"),
*RequestLogName, *Response->GetURL(), ResponseCode, *Response->GetContentAsString());
OnErrorAction(Message);
return true;
}
@@ -341,17 +171,17 @@ bool FClientAPI::CheckForOperationErrors(const TSharedPtr<FJsonObject> GraphQLRe
bool WasError = false;
const TArray<TSharedPtr<FJsonValue>>* Errors;
if(GraphQLResponse->TryGetArrayField(TEXT("Errors"), Errors))
if(GraphQLResponse->TryGetArrayField(TEXT("errors"), Errors))
{
for(const TSharedPtr<FJsonValue>& e : *Errors)
{
FString Message;
const TSharedPtr<FJsonObject>* ErrorObject;
bool HadMessage = e->TryGetObject(ErrorObject)
&& (*ErrorObject)->TryGetStringField("message", Message);
&& (*ErrorObject)->TryGetStringField(TEXT("message"), Message);
if(!HadMessage)
{
Message = "An operation error occured but had no message!\n";
Message = TEXT("An operation error occured but had no message!\n");
UE_LOG(LogSpeckle, Warning, TEXT("%s"), *Message);
}
@@ -1,73 +0,0 @@
// Fill out your copyright notice in the Description page of Project Settings.
#include "API/Operations/ReceiveBranchesOperation.h"
#include "Mixpanel.h"
#include "LogSpeckle.h"
#include "API/ClientAPI.h"
UReceiveBranchesOperation* UReceiveBranchesOperation::ReceiveBranchesOperation(UObject* WorldContextObject,
const FString& ServerUrl, const FString& AuthToken,
const FString& StreamId, int32 Limit)
{
FString ObjectId = "Streams";
UReceiveBranchesOperation* Node = NewObject<UReceiveBranchesOperation>();
Node->StreamId = StreamId.TrimEnd();
Node->ServerUrl = ServerUrl.TrimEnd();
while(Node->ServerUrl.RemoveFromEnd("/")) { }
Node->AuthToken = AuthToken.TrimEnd();
Node->Limit = Limit;
Node->RegisterWithGameInstance(WorldContextObject);
return Node;
}
void UReceiveBranchesOperation::Activate()
{
FAnalytics::TrackEvent("unknown",
ServerUrl, "NodeRun", TMap<FString, FString> { {"name", StaticClass()->GetName() }});
Request();
}
void UReceiveBranchesOperation::Request()
{
ensureAlways(Limit > 0);
FFetchBranchDelegate CompleteDelegate;
CompleteDelegate.BindUObject(this, &UReceiveBranchesOperation::HandleReceive);
FErrorDelegate ErrorDelegate;
ErrorDelegate.BindUObject(this, &UReceiveBranchesOperation::HandleError);
FClientAPI::StreamGetBranches(ServerUrl, AuthToken, StreamId, Limit, CompleteDelegate, ErrorDelegate);
}
void UReceiveBranchesOperation::HandleReceive(const TArray<FSpeckleBranch>& Branches)
{
check(IsInGameThread());
UE_LOG(LogSpeckle, Log, TEXT("%s to %s Succeeded"), *StaticClass()->GetName(), *ServerUrl);
FEditorScriptExecutionGuard ScriptGuard;
OnReceiveSuccessfully.Broadcast(Branches, "");
SetReadyToDestroy();
}
void UReceiveBranchesOperation::HandleError(const FString& Message)
{
check(IsInGameThread());
UE_LOG(LogSpeckle, Warning, TEXT("%s failed - %s"), *StaticClass()->GetName(), *Message);
FEditorScriptExecutionGuard ScriptGuard;
const TArray<FSpeckleBranch> EmptyList;
OnError.Broadcast(EmptyList, Message);
SetReadyToDestroy();
}
@@ -1,72 +0,0 @@
// Fill out your copyright notice in the Description page of Project Settings.
#include "API/Operations/ReceiveCommitsOperation.h"
#include "Mixpanel.h"
#include "LogSpeckle.h"
#include "API/ClientAPI.h"
// ReceiveOperation
UReceiveCommitsOperation* UReceiveCommitsOperation::ReceiveCommitsOperation(UObject* WorldContextObject,
const FString& ServerUrl, const FString& AuthToken,
const FString& StreamId, const FString& BranchName, const int32 Limit)
{
UReceiveCommitsOperation* Node = NewObject<UReceiveCommitsOperation>();
Node->ServerUrl = ServerUrl.TrimEnd();
while(Node->ServerUrl.RemoveFromEnd("/")) { }
Node->AuthToken = AuthToken.TrimEnd();
Node->StreamId = StreamId.TrimEnd();
Node->BranchName = BranchName;
Node->Limit = Limit;
Node->RegisterWithGameInstance(WorldContextObject);
return Node;
}
// Activate
void UReceiveCommitsOperation::Activate()
{
FAnalytics::TrackEvent("unknown", ServerUrl,
"NodeRun", TMap<FString, FString> { {"name", StaticClass()->GetName() }});
Request();
}
void UReceiveCommitsOperation::Request()
{
ensureAlways(Limit > 0);
FFetchCommitDelegate CompleteDelegate;
CompleteDelegate.BindUObject(this, &UReceiveCommitsOperation::HandleReceive);
FErrorDelegate ErrorDelegate;
ErrorDelegate.BindUObject(this, &UReceiveCommitsOperation::HandleError);
FClientAPI::StreamGetCommits(ServerUrl, AuthToken, StreamId, BranchName, Limit, CompleteDelegate, ErrorDelegate);
}
void UReceiveCommitsOperation::HandleReceive(const TArray<FSpeckleCommit>& Commits)
{
check(IsInGameThread());
UE_LOG(LogSpeckle, Log, TEXT("%s to %s Succeeded"), *StaticClass()->GetName(), *ServerUrl);
FEditorScriptExecutionGuard ScriptGuard;
OnReceiveSuccessfully.Broadcast(Commits, "");
SetReadyToDestroy();
}
void UReceiveCommitsOperation::HandleError(const FString& Message)
{
check(IsInGameThread());
UE_LOG(LogSpeckle, Warning, TEXT("%s failed - %s"), *StaticClass()->GetName(), *Message);
FEditorScriptExecutionGuard ScriptGuard;
const TArray<FSpeckleCommit> EmptyList;
OnError.Broadcast(EmptyList, Message);
SetReadyToDestroy();
}
@@ -1,66 +0,0 @@
// Fill out your copyright notice in the Description page of Project Settings.
#include "API/Operations/ReceiveGlobalsOperation.h"
#include "Mixpanel.h"
#include "LogSpeckle.h"
#include "API/ClientAPI.h"
UReceiveGlobalsOperation* UReceiveGlobalsOperation::ReceiveGlobalsOperation(UObject* WorldContextObject,
const FString& ServerUrl, const FString& AuthToken,
const FString& StreamId, const FString& ReferencedObjectId)
{
UReceiveGlobalsOperation* Node = NewObject<UReceiveGlobalsOperation>();
Node->ServerUrl = ServerUrl.TrimEnd();
while(Node->ServerUrl.RemoveFromEnd("/")) { }
Node->AuthToken = AuthToken.TrimEnd();;
Node->StreamId = StreamId.TrimEnd();;
Node->ReferencedObjectId = ReferencedObjectId;
Node->RegisterWithGameInstance(WorldContextObject);
return Node;
}
void UReceiveGlobalsOperation::Activate()
{
FAnalytics::TrackEvent("unknown",
ServerUrl, "NodeRun", TMap<FString, FString> { {"name", StaticClass()->GetName() }});
Request();
}
void UReceiveGlobalsOperation::Request()
{
FFetchGlobalsDelegate CompleteDelegate;
CompleteDelegate.BindUObject(this, &UReceiveGlobalsOperation::HandleReceive);
FErrorDelegate ErrorDelegate;
ErrorDelegate.BindUObject(this, &UReceiveGlobalsOperation::HandleError);
FClientAPI::FetchGlobals(ServerUrl, AuthToken, StreamId, ReferencedObjectId, CompleteDelegate, ErrorDelegate);
}
void UReceiveGlobalsOperation::HandleReceive(const FSpeckleGlobals& Object)
{
check(IsInGameThread());
UE_LOG(LogSpeckle, Log, TEXT("%s to %s Succeeded"), *StaticClass()->GetName(), *ServerUrl);
FEditorScriptExecutionGuard ScriptGuard;
OnReceiveSuccessfully.Broadcast(Object, "");
SetReadyToDestroy();
}
void UReceiveGlobalsOperation::HandleError(const FString& Message)
{
check(IsInGameThread());
UE_LOG(LogSpeckle, Warning, TEXT("%s failed - %s"), *StaticClass()->GetName(), *Message);
FEditorScriptExecutionGuard ScriptGuard;
const FSpeckleGlobals BlankGlobals;
OnError.Broadcast(BlankGlobals, Message);
SetReadyToDestroy();
}
@@ -1,64 +0,0 @@
// Fill out your copyright notice in the Description page of Project Settings.
#include "API/Operations/ReceiveMyUserDataOperation.h"
#include "Mixpanel.h"
#include "LogSpeckle.h"
#include "API/ClientAPI.h"
UReceiveMyUserDataOperation* UReceiveMyUserDataOperation::ReceiveMyUserDataOperation(
UObject* WorldContextObject, const FString& ServerUrl, const FString& AuthToken)
{
UReceiveMyUserDataOperation* Node = NewObject<UReceiveMyUserDataOperation>();
Node->ServerUrl = ServerUrl.TrimEnd();;
while(Node->ServerUrl.RemoveFromEnd("/")) { }
Node->AuthToken = AuthToken.TrimEnd();;
Node->RegisterWithGameInstance(WorldContextObject);
return Node;
}
void UReceiveMyUserDataOperation::Activate()
{
FAnalytics::TrackEvent("unknown",
ServerUrl, "NodeRun", TMap<FString, FString> { {"name", StaticClass()->GetName() }});
Request();
}
void UReceiveMyUserDataOperation::Request()
{
FFetchUserDelegate CompleteDelegate;
CompleteDelegate.BindUObject(this, &UReceiveMyUserDataOperation::HandleReceive);
FErrorDelegate ErrorDelegate;
ErrorDelegate.BindUObject(this, &UReceiveMyUserDataOperation::HandleError);
FClientAPI::FetchUserData(ServerUrl, AuthToken, CompleteDelegate, ErrorDelegate);
}
void UReceiveMyUserDataOperation::HandleReceive(const FSpeckleUser& Object)
{
check(IsInGameThread());
UE_LOG(LogSpeckle, Log, TEXT("%s to %s Succeeded"), *StaticClass()->GetName(), *ServerUrl);
FEditorScriptExecutionGuard ScriptGuard;
OnReceiveSuccessfully.Broadcast(Object, "");
SetReadyToDestroy();
}
void UReceiveMyUserDataOperation::HandleError(const FString& Message)
{
check(IsInGameThread());
UE_LOG(LogSpeckle, Warning, TEXT("%s failed - %s"), *StaticClass()->GetName(), *Message);
FEditorScriptExecutionGuard ScriptGuard;
const FSpeckleUser BlankUser;
OnError.Broadcast(BlankUser, Message);
SetReadyToDestroy();
}
@@ -1,5 +1,3 @@
// Fill out your copyright notice in the Description page of Project Settings.
#include "API/Operations/ReceiveOperation.h"
@@ -10,7 +8,6 @@
#include "Mixpanel.h"
// ReceiveOperation
UReceiveOperation* UReceiveOperation::ReceiveOperation(UObject* WorldContextObject,
const FString& ObjectId,
TScriptInterface<ITransport> RemoteTransport,
@@ -25,13 +22,10 @@ UReceiveOperation* UReceiveOperation::ReceiveOperation(UObject* WorldContextObje
return Node;
}
// Activate
void UReceiveOperation::Activate()
{
FAnalytics::TrackEvent("unknown",
"unknown", "NodeRun", TMap<FString, FString> { {"name", StaticClass()->GetName() }});
FAnalytics::TrackEvent("unknown", "NodeRun", TMap<FString, FString> { {"name", StaticClass()->GetName()} });
//Async(EAsyncExecution::Thread, [this]{Receive();});
Receive();
}
@@ -1,69 +0,0 @@
// Fill out your copyright notice in the Description page of Project Settings.
#include "API/Operations/ReceiveStreamsOperation.h"
#include "Mixpanel.h"
#include "LogSpeckle.h"
#include "API/ClientAPI.h"
UReceiveStreamsOperation* UReceiveStreamsOperation::ReceiveStreamsOperation(UObject* WorldContextObject,
const FString& ServerUrl,
const FString& AuthToken,
const int32 Limit)
{
FString ObjectId = "Streams";
UReceiveStreamsOperation* Node = NewObject<UReceiveStreamsOperation>();
Node->ServerUrl = ServerUrl.TrimEnd();;
Node->AuthToken = AuthToken.TrimEnd();;
Node->Limit = Limit;
Node->RegisterWithGameInstance(WorldContextObject);
return Node;
}
void UReceiveStreamsOperation::Activate()
{
FAnalytics::TrackEvent("unknown",
ServerUrl, "NodeRun", TMap<FString, FString> { {"name", StaticClass()->GetName() }});
Request();
}
void UReceiveStreamsOperation::Request()
{
FFetchStreamDelegate CompleteDelegate;
CompleteDelegate.BindUObject(this, &UReceiveStreamsOperation::HandleReceive);
FErrorDelegate ErrorDelegate;
ErrorDelegate.BindUObject(this, &UReceiveStreamsOperation::HandleError);
FClientAPI::StreamsGet(ServerUrl, AuthToken, Limit, CompleteDelegate, ErrorDelegate);
}
void UReceiveStreamsOperation::HandleReceive(const TArray<FSpeckleStream>& Streams)
{
check(IsInGameThread());
UE_LOG(LogSpeckle, Log, TEXT("%s to %s Succeeded"), *StaticClass()->GetName(), *ServerUrl);
FEditorScriptExecutionGuard ScriptGuard;
OnReceiveSuccessfully.Broadcast(Streams, "");
SetReadyToDestroy();
}
void UReceiveStreamsOperation::HandleError(const FString& Message)
{
check(IsInGameThread());
UE_LOG(LogSpeckle, Warning, TEXT("%s failed - %s"), *StaticClass()->GetName(), *Message);
FEditorScriptExecutionGuard ScriptGuard;
const TArray<FSpeckleStream> EmptyList;
OnError.Broadcast(EmptyList, Message);
SetReadyToDestroy();
}
@@ -1,22 +0,0 @@
#include "API/Operations/SendOperation.h"
// USendOperation* USendOperation::SendOperation(UObject* WorldContextObject, UBase* Base, TScriptArray<TScriptInterface<ITransport>> Transports)
// {
// USendOperation* Node = NewObject<USendOperation>();
// Node->Base = Base;
// Node->Transports = Transports;
//
// Node->RegisterWithGameInstance(WorldContextObject);
// return Node;
// }
//
// void USendOperation::Activate()
// {
// check(Transports.Num() > 0);
//
// //TODO implement
// unimplemented();
//
// }
@@ -0,0 +1,68 @@
#include "API/Operations/SpeckleStreamAPIOperation.h"
#include "JsonObjectConverter.h"
#include "Mixpanel.h"
#include "LogSpeckle.h"
#include "API/ClientAPI.h"
USpeckleStreamAPIOperation* USpeckleStreamAPIOperation::SpeckleStreamAPIOperation(
const FString& ServerUrl,
const FString& AuthToken,
const FString& GraphQlQuery,
const FString& ResponsePropertyName,
const FString& RequestLogName)
{
USpeckleStreamAPIOperation* Node = NewObject<USpeckleStreamAPIOperation>();
Node->ServerUrl = ServerUrl.TrimEnd();
Node->AuthToken = AuthToken.TrimEnd();
Node->Query = GraphQlQuery;
Node->ResponsePropertyName = ResponsePropertyName;
Node->RequestLogName = RequestLogName;
return Node;
}
void USpeckleStreamAPIOperation::Activate()
{
FAnalytics::TrackEvent(ServerUrl, "NodeRun", TMap<FString, FString> { {"name", RequestLogName} });
Request();
}
void USpeckleStreamAPIOperation::Request()
{
FString Payload = FString::Printf(TEXT("{\"query\": \"%s\"}"), *Query.ReplaceCharWithEscapedChar());
FAPIResponceDelegate CompleteDelegate;
CompleteDelegate.BindUObject(this, &USpeckleStreamAPIOperation::HandleReceive);
FErrorDelegate ErrorDelegate;
ErrorDelegate.BindUObject(this, &USpeckleStreamAPIOperation::HandleError);
FClientAPI::MakeGraphQLRequest(ServerUrl, AuthToken, ResponsePropertyName, Payload,RequestLogName , CompleteDelegate, ErrorDelegate);
}
void USpeckleStreamAPIOperation::HandleReceive(const FString& ResponseJson)
{
check(IsInGameThread());
UE_LOG(LogSpeckle, Log, TEXT("%s to %s Succeeded"), *StaticClass()->GetName(), *ServerUrl);
FEditorScriptExecutionGuard ScriptGuard;
OnReceiveSuccessfully.Broadcast(ResponseJson, "");
SetReadyToDestroy();
}
void USpeckleStreamAPIOperation::HandleError(const FString& Message)
{
check(IsInGameThread());
UE_LOG(LogSpeckle, Warning, TEXT("%s failed - %s"), *StaticClass()->GetName(), *Message);
FEditorScriptExecutionGuard ScriptGuard;
OnError.Broadcast("", Message);
SetReadyToDestroy();
}
@@ -0,0 +1,57 @@
#include "API/SpeckleAPIFunctions.h"
#include "JsonObjectConverter.h"
bool USpeckleAPIFunctions::DeserializeResponse(const FString& JsonString, int32& OutStruct)
{
// We should never hit this! stubs to avoid NoExport on the class.
check(0);
return false;
}
bool USpeckleAPIFunctions::GenericDeserializeResponse(const FString& JsonString, const UScriptStruct* StructType,
void* OutStruct)
{
//see FJsonObjectConverter::JsonObjectStringToUStruct
TSharedPtr<FJsonObject> JsonObject;
TSharedRef<TJsonReader<> > JsonReader = TJsonReaderFactory<>::Create(JsonString);
if (!FJsonSerializer::Deserialize(JsonReader, JsonObject) || !JsonObject.IsValid())
{
UE_LOG(LogJson, Warning, TEXT("JsonObjectStringToUStruct - Unable to parse json=[%s]"), *JsonString);
return false;
}
if (!FJsonObjectConverter::JsonObjectToUStruct(JsonObject.ToSharedRef(), StructType, OutStruct, 0, 0))
{
UE_LOG(LogJson, Warning, TEXT("JsonObjectStringToUStruct - Unable to deserialize. json=[%s]"), *JsonString);
return false;
}
return true;
}
void USpeckleAPIFunctions::CommitReceived(FSpeckleCommit& Commit)
{
//TODO send read read receipt
//FString Query = FString::Printf(TEXT("mutation{ commitReceive(input:%s) }"), );
}
DEFINE_FUNCTION(USpeckleAPIFunctions::execDeserializeResponse)
{
// Get JsonString
P_GET_PROPERTY(FStrProperty, JsonString);
// Get OutStruct
Stack.MostRecentPropertyAddress = nullptr;
Stack.StepCompiledIn<FStructProperty>(nullptr);
void* OutBlueprintDataPtr = Stack.MostRecentPropertyAddress;
FStructProperty* StructProp = CastField<FStructProperty>(Stack.MostRecentProperty);
UScriptStruct* StructType = StructProp->Struct;
P_FINISH;
P_NATIVE_BEGIN;
*static_cast<bool*>(RESULT_PARAM) = GenericDeserializeResponse(JsonString, StructType, OutBlueprintDataPtr);
P_NATIVE_END;
}
@@ -1,7 +1,9 @@
#include "API/SpeckleSerializer.h"
#include "API/SpeckleSerializer.h"
#include "Objects/Base.h"
#include "LogSpeckle.h"
#include "Objects/DisplayValueElement.h"
#include "Objects/Utils/SpeckleObjectUtils.h"
#include "Objects/ObjectModelRegistry.h"
#include "Templates/SubclassOf.h"
@@ -9,7 +11,6 @@
#include "UObject/Package.h"
// Create the Deserialization Base
UBase* USpeckleSerializer::DeserializeBase(const TSharedPtr<FJsonObject> Obj,
const TScriptInterface<ITransport> ReadTransport)
{
@@ -23,18 +24,20 @@ UBase* USpeckleSerializer::DeserializeBase(const TSharedPtr<FJsonObject> Obj,
}
FString SpeckleType;
if (!Obj->TryGetStringField("speckle_type", SpeckleType)) return nullptr;
if (!Obj->TryGetStringField(TEXT("speckle_type"), SpeckleType)) return nullptr;
FString ObjectId = "";
Obj->TryGetStringField("id", ObjectId);
Obj->TryGetStringField(TEXT("id"), ObjectId);
TSubclassOf<UBase> BaseType;
FString WorkingType(SpeckleType);
int32 Tries = 1000;
FString WorkingType{};
FString Remainder = FString(SpeckleType);
int32 Tries = 200;
while(ensure(Tries-- > 0))
{
//Try and deserialize
const bool IsLastChance = !UObjectModelRegistry::SplitSpeckleType(Remainder, Remainder, WorkingType);
if(UObjectModelRegistry::TryGetRegisteredType(WorkingType, BaseType))
{
UBase* Base = NewObject<UBase>(GetTransientPackage(), BaseType);
@@ -42,20 +45,30 @@ UBase* USpeckleSerializer::DeserializeBase(const TSharedPtr<FJsonObject> Obj,
return Base;
}
//If we couldn't even deserialize this to a Base
if(WorkingType == "Base" || BaseType == UBase::StaticClass())
if(IsLastChance)
{
//Try a fallback displayValue object
UBase* Base = NewObject<UBase>(GetTransientPackage(), UDisplayValueElement::StaticClass());
if(Base->Parse(Obj, ReadTransport))
return Base;
//If not, try a regular Base
Base = NewObject<UBase>(GetTransientPackage(), UBase::StaticClass());
if(Base->Parse(Obj, ReadTransport))
return Base;
UE_LOG(LogSpeckle, Warning, TEXT("Skipping deserilization of %s id: %s - object could not be deserilaized to Base"), *SpeckleType, *ObjectId );
return nullptr;
}
//If we couldn't even deserialize this to a Base, something is quite wrong...
if(WorkingType == TEXT("Base") || BaseType == UBase::StaticClass())
{
UE_LOG(LogSpeckle, Warning, TEXT("Skipping deserilization of %s id: %s - object could not be deserilaized to Base"), *SpeckleType, *ObjectId );
return nullptr;
}
//Try the next type
if(!UObjectModelRegistry::ParentType(WorkingType, WorkingType))
{
WorkingType = "Base";
UE_LOG(LogSpeckle, Verbose, TEXT("Unrecognised SpeckleType %s - Object id: %s Will be deserialized as Base"), *SpeckleType, *ObjectId );
}
}
return nullptr;
}
+15 -10
View File
@@ -1,12 +1,13 @@
#include "Mixpanel.h"
#include "Mixpanel.h"
#include "Containers/UnrealString.h"
#include "HttpModule.h"
#include "Kismet/GameplayStatics.h"
#include "LogSpeckle.h"
#include "Interfaces/IHttpResponse.h"
#include "Launch/Resources/Version.h"
#include "Misc/Base64.h"
#include "Runtime/Launch/Resources/Version.h"
#include "Policies/CondensedJsonPrintPolicy.h"
#include "Serialization/JsonSerializerMacros.h"
#include "Serialization/JsonWriter.h"
@@ -15,23 +16,28 @@ const FString FAnalytics::MixpanelToken = TEXT("acd87c5a50b56df91a795e999812a3a4
const FString FAnalytics::MixpanelServer = TEXT("https://analytics.speckle.systems");
const FString FAnalytics::VersionedApplicationName = FString::Printf(TEXT("Unreal Engine %d.%d"), ENGINE_MAJOR_VERSION, ENGINE_MINOR_VERSION);
void FAnalytics::TrackEvent(const FString& Email, const FString& Server, const FString& EventName)
void FAnalytics::TrackEvent(const FString& Server, const FString& EventName)
{
const TMap<FString, FString> CustomProperties;
TrackEvent(Email, Server, EventName, CustomProperties);
TrackEvent( Server, EventName, CustomProperties);
}
void FAnalytics::TrackEvent(const FString& Email, const FString& Server, const FString& EventName, const TMap<FString, FString>& CustomProperties)
void FAnalytics::TrackEvent(const FString& Server, const FString& EventName, const TMap<FString, FString>& CustomProperties)
{
#if !SUPPRESS_SPECKLE_ANALYTICS
//Since we don't have access to users email address, we will hash the system user name instead (better than not tracking users at all)
const FString UserID = FString(FPlatformProcess::ComputerName()) + FString(FPlatformProcess::UserName());
TrackEvent(UserID, Server, EventName, CustomProperties);
}
FString HashedEmail = "@" + Hash(Email); //prepending an @ so we distinguish logged and non-logged users
void FAnalytics::TrackEvent(const FString& UserID, const FString& Server, const FString& EventName, const TMap<FString, FString>& CustomProperties)
{
FString HashedUserID = "@" + Hash(UserID); //prepending an @ so we distinguish logged and non-logged users
FString HashedServer = Hash(Server);
TMap<FString, FString> Properties
{
{ "distinct_id", HashedEmail },
{ "distinct_id", HashedUserID },
{ "server_id", HashedServer },
{ "token", MixpanelToken },
{ "hostApp", "Unreal Engine" },
@@ -75,7 +81,6 @@ void FAnalytics::TrackEvent(const FString& Email, const FString& Server, const F
{
UE_LOG(LogSpeckle, Log, TEXT("Failed to send Mixpanel event to %s"), *MixpanelServer);
}
#endif
}
FString FAnalytics::Hash(const FString& Input)
@@ -1,4 +1,3 @@
// Fill out your copyright notice in the Description page of Project Settings.
#include "Conversion/Converters/AggregateConverter.h"
@@ -57,13 +56,6 @@ UObject* UAggregateConverter::ConvertToNativeInternal(const UBase* Object, UWorl
UObject* Converter = GetConverter(Type).GetObject();
if(!IsValid(Converter))
{
//TODO convert displayValues then halt traversal
if(Type != UBase::StaticClass())
{
UE_LOG(LogSpeckle, Warning, TEXT("Skipping Object %s: No conversion functions exist for %s"), *Object->Id, *Type->GetName());
@@ -1,12 +1,15 @@
#include "Conversion/Converters/BlockConverter.h"
#include "Conversion/Converters/BlockConverter.h"
#include "Objects/Other/BlockInstance.h"
#include "Objects/Utils/SpeckleObjectUtils.h"
#include "Engine/World.h"
#include "Objects/Other/RevitInstance.h"
UBlockConverter::UBlockConverter()
{
SpeckleTypes.Add(UBlockInstance::StaticClass());
SpeckleTypes.Add(URevitInstance::StaticClass());
BlockInstanceActorType = AActor::StaticClass();
ActorMobility = EComponentMobility::Static;
@@ -14,13 +17,13 @@ UBlockConverter::UBlockConverter()
UObject* UBlockConverter::ConvertToNative_Implementation(const UBase* SpeckleBase, UWorld* World, TScriptInterface<ISpeckleConverter>&)
{
const UBlockInstance* Block = Cast<UBlockInstance>(SpeckleBase);
const UInstance* Block = Cast<UInstance>(SpeckleBase);
if(Block == nullptr) return nullptr;
return BlockToNative(Block, World);
}
AActor* UBlockConverter::BlockToNative(const UBlockInstance* Block, UWorld* World)
AActor* UBlockConverter::BlockToNative(const UInstance* Block, UWorld* World)
{
AActor* BlockActor = CreateEmptyActor(World, USpeckleObjectUtils::CreateTransform(Block->Transform));
//Return the block actor as is,
@@ -0,0 +1,53 @@
#include "Conversion/Converters/CollectionConverter.h"
#include "Objects/Collection.h"
UCollectionConverter::UCollectionConverter()
{
SpeckleTypes.Add(UCollection::StaticClass());
ActorType = AActor::StaticClass();
ActorMobility = EComponentMobility::Static;
}
UObject* UCollectionConverter::ConvertToNative_Implementation(const UBase* SpeckleBase, UWorld* World,
TScriptInterface<ISpeckleConverter>& AvailableConverters )
{
const UCollection* p = Cast<UCollection>(SpeckleBase);
if(p == nullptr) return nullptr;
return CollectionToNative(p, World);
}
AActor* UCollectionConverter::CollectionToNative(const UCollection*, UWorld* World)
{
AActor* MeshActor = CreateEmptyActor(World);
return MeshActor;
}
AActor* UCollectionConverter::CreateEmptyActor(UWorld* World, const FActorSpawnParameters& SpawnParameters)
{
AActor* Actor = World->SpawnActor<AActor>(ActorType, SpawnParameters);
USceneComponent* Scene = NewObject<USceneComponent>(Actor, "Root");
Actor->SetRootComponent(Scene);
Scene->RegisterComponent();
Scene->SetMobility(ActorMobility);
return Actor;
}
UBase* UCollectionConverter::ConvertToSpeckle_Implementation(const UObject* Object)
{
return nullptr; //TODO implement ToSpeckle function
}
UCollection* UCollectionConverter::CollectionToSpeckle(const AActor* Object)
{
return nullptr; //TODO implement ToSpeckle function
}
@@ -1,5 +1,3 @@
// Fill out your copyright notice in the Description page of Project Settings.
#include "Conversion/Converters/MaterialConverter.h"
@@ -8,12 +6,15 @@
#include "Materials/MaterialInstanceDynamic.h"
#include "Objects/Other/RenderMaterial.h"
#include "UObject/ConstructorHelpers.h"
#include "Materials/MaterialInterface.h"
#include "Misc/Paths.h"
#include "UObject/Package.h"
UMaterialConverter::UMaterialConverter()
{
static ConstructorHelpers::FObjectFinder<UMaterial> SpeckleMaterial(TEXT("Material'/SpeckleUnreal/SpeckleMaterial.SpeckleMaterial'"));
static ConstructorHelpers::FObjectFinder<UMaterial> SpeckleGlassMaterial(TEXT("Material'/SpeckleUnreal/SpeckleGlassMaterial.SpeckleGlassMaterial'"));
static ConstructorHelpers::FObjectFinder<UMaterialInterface> SpeckleMaterial(TEXT("Material'/SpeckleUnreal/SpeckleMaterial.SpeckleMaterial'"));
static ConstructorHelpers::FObjectFinder<UMaterialInterface> SpeckleGlassMaterial(TEXT("Material'/SpeckleUnreal/SpeckleGlassMaterial.SpeckleGlassMaterial'"));
DefaultMeshMaterial = SpeckleMaterial.Object;
BaseMeshOpaqueMaterial = SpeckleMaterial.Object;
@@ -80,7 +81,7 @@ bool UMaterialConverter::TryGetOverride(const URenderMaterial* SpeckleMaterial,
{
if(ensureAlways(IsValid(Mat)) && Mat->GetName() == Name)
{
OutMaterial = MaterialOverridesById[MaterialID];
OutMaterial = *MaterialOverridesByName.Find(Mat);
return true;
}
}
@@ -1,12 +1,12 @@
// Fill out your copyright notice in the Description page of Project Settings.
#include "Conversion/Converters/PointCloudConverter.h"
#include "LidarPointCloudActor.h"
#include "LidarPointCloudShared.h"
#include "LidarPointCloudComponent.h"
#include "Objects/Geometry/PointCloud.h"
#include "Engine/World.h"
#include "Runtime/Launch/Resources/Version.h"
UPointCloudConverter::UPointCloudConverter()
{
@@ -1,4 +1,3 @@
// Fill out your copyright notice in the Description page of Project Settings.
#include "Conversion/Converters/ProceduralMeshConverter.h"
@@ -10,7 +9,6 @@
#include "Objects/Other/RenderMaterial.h"
#include "Objects/Utils/SpeckleObjectUtils.h"
// Setup some basics
UProceduralMeshConverter::UProceduralMeshConverter()
{
SpeckleTypes.Add(UMesh::StaticClass());
@@ -20,7 +18,6 @@ UProceduralMeshConverter::UProceduralMeshConverter()
ActorMobility = EComponentMobility::Static;
}
// Blueprint for converting data to 3D model
UObject* UProceduralMeshConverter::ConvertToNative_Implementation(const UBase* SpeckleBase, UWorld* World,
TScriptInterface<ISpeckleConverter>& AvailableConverters )
{
@@ -69,19 +66,19 @@ AActor* UProceduralMeshConverter::MeshToNative(const UMesh* SpeckleMesh,
if (n == 3) //Triangles
{
Faces.Add(SpeckleMesh->Faces[i + 3]);
Faces.Add(SpeckleMesh->Faces[i + 2]);
Faces.Add(SpeckleMesh->Faces[i + 1]);
Faces.Add(SpeckleMesh->Faces[i + 2]);
Faces.Add(SpeckleMesh->Faces[i + 3]);
}
else if(n == 4) // Quads
{
Faces.Add(SpeckleMesh->Faces[i + 1]);
Faces.Add(SpeckleMesh->Faces[i + 3]);
Faces.Add(SpeckleMesh->Faces[i + 4]);
Faces.Add(SpeckleMesh->Faces[i + 3]);
Faces.Add(SpeckleMesh->Faces[i + 1]);
Faces.Add(SpeckleMesh->Faces[i + 3]);
Faces.Add(SpeckleMesh->Faces[i + 2]);
Faces.Add(SpeckleMesh->Faces[i + 1]);
Faces.Add(SpeckleMesh->Faces[i + 2]);
Faces.Add(SpeckleMesh->Faces[i + 3]);
}
else
{
@@ -1,4 +1,3 @@
// Fill out your copyright notice in the Description page of Project Settings.
#include "Conversion/Converters/StaticMeshConverter.h"
@@ -14,25 +13,21 @@
#include "Conversion/Converters/MaterialConverter.h"
#include "Misc/ScopedSlowTask.h"
#include "Objects/DisplayValueElement.h"
#include "Objects/Geometry/Box.h"
#include "Objects/Other/RenderMaterial.h"
#include "Objects/Utils/SpeckleObjectUtils.h"
#include "Components/StaticMeshComponent.h"
#include "Misc/Paths.h"
#include "UObject/Package.h"
#include "Materials/MaterialInterface.h"
#define LOCTEXT_NAMESPACE "FSpeckleUnrealModule"
bool UStaticMeshConverter::CanConvertToNative_Implementation(TSubclassOf<UBase> BaseType)
{
if(EnabledTypes.Contains(BaseType))
return EnabledTypes[BaseType];
return false;
}
UStaticMeshConverter::UStaticMeshConverter()
{
EnabledTypes.Add(UMesh::StaticClass(), true);
EnabledTypes.Add(UDisplayValueElement::StaticClass(), true);
EnabledTypes.Add(UBoxx::StaticClass(), true);
SpeckleTypes.Add(UMesh::StaticClass());
SpeckleTypes.Add(UDisplayValueElement::StaticClass());
HiddenTypes.Add("Objects.BuiltElements.Room");
#if WITH_EDITORONLY_DATA
UseFullBuild = true;
@@ -68,15 +63,6 @@ UObject* UStaticMeshConverter::ConvertToNative_Implementation(const UBase* Speck
return MeshToNativeActor(m, World, AvailableConverters);
}
const UBoxx* b = Cast<UBoxx>(SpeckleBase);
if(b != nullptr)
{
//Handle Element with Display Values
const UMesh* m = b->ToMesh();
return MeshToNativeActor(m, World, AvailableConverters);
}
const UDisplayValueElement* d = Cast<UDisplayValueElement>(SpeckleBase);
if(d != nullptr)
{
@@ -115,10 +101,10 @@ AActor* UStaticMeshConverter::MeshesToNativeActor(const UBase* Parent, const TAr
FMatrix Transform = FMatrix::Identity;
// For single mesh, we check for transform
//TODO figure out how to handle DisplayValueElement with transform. Maybe we just grab transform from parent unconditionally? How does this affect blocks?
if(Parent == SpeckleMeshes[0])
{
Transform = SpeckleMeshes[0]->Transform;
}
// if(Parent == SpeckleMeshes[0])
// {
// Transform = SpeckleMeshes[0]->Transform;
// }
AActor* Actor = CreateEmptyActor(World, USpeckleObjectUtils::CreateTransform(Transform));
TInlineComponentArray<UStaticMeshComponent*> Components;
@@ -135,6 +121,15 @@ AActor* UStaticMeshConverter::MeshesToNativeActor(const UBase* Parent, const TAr
}
MeshComponent->SetStaticMesh(Mesh);
for(const FString& t: HiddenTypes)
{
if(Parent->SpeckleType.Contains(t))
{
MeshComponent->SetVisibility(false);
break;
}
}
int i = 0;
for(const UMesh* DisplayMesh : SpeckleMeshes)
@@ -281,6 +276,13 @@ UStaticMesh* UStaticMeshConverter::MeshesToNativeMesh(UObject* Outer, const UBas
for(int j = 0; j < n; j ++)
{
int32 VertIndex = SpeckleMesh->Faces[i + 1 + j];
if(VertIndex < 0 || VertIndex >= Vertices.Num())
{
UE_LOG(LogSpeckle, Warning, TEXT("Invalid Polygon while creating mesh %s - index %d was outside the bounds of the vertex array, face is ignored"), *SpeckleMesh->Id, VertIndex);
continue;
}
FVertexID Vert = Vertices[VertIndex];
bool AlreadyInSet;
Verts.Add(Vert, &AlreadyInSet);
@@ -411,7 +413,8 @@ UBase* UStaticMeshConverter::MeshToSpeckle(const UStaticMeshComponent* Object)
void UStaticMeshConverter::FinishConversion_Implementation()
{
if(StaticMeshesToBuild.Num() <= 0) return;
FScopeLock Lock(&Lock_StaticMeshesToBuild);
#if WITH_EDITOR
@@ -1,5 +1,3 @@
// Fill out your copyright notice in the Description page of Project Settings.
#include "Conversion/SpeckleConverterComponent.h"
@@ -7,17 +5,17 @@
#include "API/SpeckleSerializer.h"
#include "Conversion/Converters/AggregateConverter.h"
#include "Conversion/Converters/BlockConverter.h"
#include "Conversion/Converters/CollectionConverter.h"
#include "Conversion/Converters/PointCloudConverter.h"
#include "Conversion/Converters/StaticMeshConverter.h"
#include "Conversion/Converters/MaterialConverter.h"
#include "Misc/ScopedSlowTask.h"
#include "Transports/Transport.h"
#include "Objects/Utils/SpeckleObjectUtils.h"
#include "UObject/ConstructorHelpers.h"
#include "LogSpeckle.h"
#include "Dom/JsonValue.h"
#define LOCTEXT_NAMESPACE "FSpeckleUnrealModule"
// Sets default values for this component's properties
USpeckleConverterComponent::USpeckleConverterComponent()
{
//TODO consider using an object library for default converters
@@ -25,6 +23,7 @@ USpeckleConverterComponent::USpeckleConverterComponent()
static ConstructorHelpers::FObjectFinder<UPointCloudConverter> PointCloudConverter(TEXT("PointCloudConverter'/SpeckleUnreal/Converters/DefaultPointCloudConverter.DefaultPointCloudConverter'"));
static ConstructorHelpers::FObjectFinder<UBlockConverter> BlockConverter(TEXT("BlockConverter'/SpeckleUnreal/Converters/DefaultBlockConverter.DefaultBlockConverter'"));
static ConstructorHelpers::FObjectFinder<UMaterialConverter> MaterialConverter(TEXT("MaterialConverter'/SpeckleUnreal/Converters/DefaultMaterialConverter.DefaultMaterialConverter'"));
static ConstructorHelpers::FObjectFinder<UCollectionConverter> CollectionConverter(TEXT("CollectionConverter'/SpeckleUnreal/Converters/DefaultCollectionConverter.DefaultCollectionConverter'"));
static ConstructorHelpers::FObjectFinder<UObject> CameraConverter(TEXT("CameraConverter'/SpeckleUnreal/Converters/DefaultCameraConverter.DefaultCameraConverter'"));
//static ConstructorHelpers::FObjectFinder<ULightConverter> LightConverter(TEXT("LightConverter'/SpeckleUnreal/Converters/DefaultLightConverter.DefaultLightConverter'"));
@@ -34,6 +33,7 @@ USpeckleConverterComponent::USpeckleConverterComponent()
SpeckleConverter->SpeckleConverters.Add(PointCloudConverter.Object);
SpeckleConverter->SpeckleConverters.Add(BlockConverter.Object);
SpeckleConverter->SpeckleConverters.Add(MaterialConverter.Object);
SpeckleConverter->SpeckleConverters.Add(CollectionConverter.Object);
SpeckleConverter->SpeckleConverters.Add(CameraConverter.Object);
//SpeckleConverter->SpeckleConverters.Add(LightConverter.Object);
@@ -44,8 +44,19 @@ AActor* USpeckleConverterComponent::RecursivelyConvertToNative(AActor* AOwner, c
const TScriptInterface<ITransport>& LocalTransport, bool DisplayProgressBar, TArray<AActor*>& OutActors)
{
float ObjectsToConvert{};
Base->TryGetDynamicNumber("totalChildrenCount", ObjectsToConvert);
if(Base->TotalChildrenCount > 0)
{
ObjectsToConvert = Base->TotalChildrenCount;
}
else
{
Base->TryGetDynamicNumber("totalChildrenCount", ObjectsToConvert);
}
if(ObjectsToConvert <= 1)
{
ObjectsToConvert = 99999; //A large number
}
// Progress bar
FScopedSlowTask Progress(ObjectsToConvert + 2,
LOCTEXT("SpeckleConvertoNative","Converting Speckle Objects to Native"), DisplayProgressBar);
@@ -60,21 +71,6 @@ AActor* USpeckleConverterComponent::RecursivelyConvertToNative(AActor* AOwner, c
return RootActor;
}
// We should convert JSON to Speckle Object Streams
TArray<FSpeckleStream> USpeckleConverterComponent::ConvertStreamsToNative(AActor* AOwner, const UBase* Base,
const TScriptInterface<ITransport>& LocalTransport, bool DisplayProgressBar, TArray<AActor*>& OutActors)
{
return ArrayOfStreams;
}
AActor* USpeckleConverterComponent::RecursivelyConvertToNative_Internal(AActor* AOwner, const UBase* Base,
const TScriptInterface<ITransport>& LocalTransport,
FSlowTask* Task,
@@ -106,7 +102,7 @@ AActor* USpeckleConverterComponent::RecursivelyConvertToNative_Internal(AActor*
{
if(Task->ShouldCancel()) break;
ConvertChild(Kvp.Value, AOwner, LocalTransport, Task, OutActors);
ConvertChild(Kvp.Value, NextOwner, LocalTransport, Task, OutActors);
}
return AOwner;
}
@@ -128,7 +124,7 @@ void USpeckleConverterComponent::ConvertChild(const TSharedPtr<FJsonValue> Objec
const TArray<TSharedPtr<FJsonValue>>* ChildArr;
if (Object->TryGetArray(ChildArr))
{
for (const auto v : *ChildArr)
for (const auto& v : *ChildArr)
{
ConvertChild(v, AOwner, LocalTransport, Task, OutActors);
}
@@ -146,12 +142,14 @@ void USpeckleConverterComponent::AttachConvertedToOwner(AActor* AOwner, const UB
{
#if WITH_EDITOR
{
FString Name;
FText _Discard;
if( !(Base->TryGetDynamicString("name", Name) && FActorEditorUtils::ValidateActorName(FText::FromString(Name), _Discard)) )
FString Name = USpeckleObjectUtils::GetFriendlyObjectName(Base);
FText NameErrors;
if(!FActorEditorUtils::ValidateActorName(FText::FromString(Name), NameErrors))
{
Name = FString::Printf(TEXT("%s - %s"), *Base->SpeckleType, *Base->Id);
Name = USpeckleObjectUtils::GetBoringObjectName(Base);
}
NativeActor->SetActorLabel(Name);
}
#endif
+2 -1
View File
@@ -1,4 +1,5 @@
#include "LogSpeckle.h"
#include "LogSpeckle.h"
#include "Logging/LogMacros.h"
DEFINE_LOG_CATEGORY(LogSpeckle);
@@ -0,0 +1,20 @@
#include "Objects/Collection.h"
bool UCollection::Parse(const TSharedPtr<FJsonObject> Obj, const TScriptInterface<ITransport> ReadTransport)
{
if(!Super::Parse(Obj, ReadTransport)) return false;
// Parse Name property
if(!Obj->TryGetStringField(TEXT("name"), Name)) return false;
//DynamicProperties.Remove(TEXT("name")); //Don't remove from dynamic, as we pick this up to name the actor
// Parse collectionType
if(!Obj->TryGetStringField(TEXT("collectionType"), CollectionType)) return false;
DynamicProperties.Remove(TEXT("collectionType"));
return true;
}
@@ -1,5 +1,3 @@
// Fill out your copyright notice in the Description page of Project Settings.
#include "Objects/DisplayValueElement.h"
@@ -10,8 +8,6 @@
TArray<FString> UDisplayValueElement::DisplayValueAliasStrings = {
"displayValue",
"@displayValue",
"displayMesh"
"@displayMesh"
};
@@ -1,55 +0,0 @@
// Fill out your copyright notice in the Description page of Project Settings.
#include "Objects/Geometry/Box.h"
#include "Objects/Geometry/Plane.h"
#include "Objects/Utils/SpeckleObjectUtils.h"
bool UBoxx::Parse(const TSharedPtr<FJsonObject> Obj, const TScriptInterface<ITransport> ReadTransport)
{
if(!Super::Parse(Obj, ReadTransport)) return false;
const float ScaleFactor = USpeckleObjectUtils::ParseScaleFactor(Units);
const FString BasePlanePropertyName = TEXT("basePlane");
if (Obj->HasField(BasePlanePropertyName))
{
BasePlane = NewObject<UPlane>();
if(!BasePlane->Parse(Obj->GetObjectField(BasePlanePropertyName), ReadTransport)) return false;
DynamicProperties.Remove(BasePlanePropertyName);
}
if(!USpeckleObjectUtils::ParseVectorProperty(Obj, "xSize", ReadTransport, XSize)) return false;
XSize *= ScaleFactor;
DynamicProperties.Remove("xSize");
if(!USpeckleObjectUtils::ParseVectorProperty(Obj, "ySize", ReadTransport, YSize)) return false;
YSize *= ScaleFactor;
DynamicProperties.Remove("ySize");
return true;
}
UMesh* UBoxx::ToMesh(UObject* Outer) const
{
TArray<FVector> Vertices = {
FVector(),
FVector(),
FVector(),
FVector(),
FVector(),
FVector(),
};
TArray<int32> Faces = {
};
//FMatrix transform =
UMesh* Mesh = NewObject<UMesh>(Outer);
return Mesh;
}
@@ -1,5 +1,3 @@
// Fill out your copyright notice in the Description page of Project Settings.
#include "Objects/Geometry/Mesh.h"
@@ -16,7 +14,7 @@ bool UMesh::Parse(const TSharedPtr<FJsonObject> Obj, const TScriptInterface<ITra
if(USpeckleObjectUtils::TryParseTransform(Obj, Transform))
{
Transform.ScaleTranslation(FVector(ScaleFactor));
DynamicProperties.Remove("transform");
DynamicProperties.Remove(TEXT("transform"));
}
else
{
@@ -26,38 +24,38 @@ bool UMesh::Parse(const TSharedPtr<FJsonObject> Obj, const TScriptInterface<ITra
//Parse Vertices
{
TArray<TSharedPtr<FJsonValue>> ObjectVertices = USpeckleObjectUtils::CombineChunks(Obj->GetArrayField("vertices"), ReadTransport);
TArray<TSharedPtr<FJsonValue>> ObjectVertices = USpeckleObjectUtils::CombineChunks(Obj->GetArrayField(TEXT("vertices")), ReadTransport);
const int32 NumberOfVertices = ObjectVertices.Num() / 3;
Vertices.Reserve(NumberOfVertices);
for (size_t i = 0, j = 0; i < NumberOfVertices; i++, j += 3)
{
Vertices.Add(Transform.InverseTransformPosition(FVector
Vertices.Add(FVector
(
ObjectVertices[j].Get()->AsNumber(),
-ObjectVertices[j + 1].Get()->AsNumber(),
ObjectVertices[j + 2].Get()->AsNumber()
) * ScaleFactor ));
) * ScaleFactor );
}
DynamicProperties.Remove("vertices");
DynamicProperties.Remove(TEXT("vertices"));
}
//Parse Faces
{
const TArray<TSharedPtr<FJsonValue>> FaceVertices = USpeckleObjectUtils::CombineChunks(Obj->GetArrayField("faces"), ReadTransport);
const TArray<TSharedPtr<FJsonValue>> FaceVertices = USpeckleObjectUtils::CombineChunks(Obj->GetArrayField(TEXT("faces")), ReadTransport);
Faces.Reserve(FaceVertices.Num());
for(const auto VertIndex : FaceVertices)
for(const auto& VertIndex : FaceVertices)
{
Faces.Add(VertIndex->AsNumber());
}
DynamicProperties.Remove("faces");
DynamicProperties.Remove(TEXT("faces"));
}
//Parse TextureCoords
{
const TArray<TSharedPtr<FJsonValue>>* TextCoordArray;
if(Obj->TryGetArrayField("textureCoordinates", TextCoordArray))
if(Obj->TryGetArrayField(TEXT("textureCoordinates"), TextCoordArray))
{
TArray<TSharedPtr<FJsonValue>> TexCoords = USpeckleObjectUtils::CombineChunks(*TextCoordArray, ReadTransport);
@@ -71,14 +69,14 @@ bool UMesh::Parse(const TSharedPtr<FJsonObject> Obj, const TScriptInterface<ITra
TexCoords[i + 1].Get()->AsNumber()
));
}
DynamicProperties.Remove("textureCoordinates");
DynamicProperties.Remove(TEXT("textureCoordinates"));
}
}
//Parse VertexColors
{
const TArray<TSharedPtr<FJsonValue>>* ColorArray;
if(Obj->TryGetArrayField("colors", ColorArray))
if(Obj->TryGetArrayField(TEXT("colors"), ColorArray))
{
TArray<TSharedPtr<FJsonValue>> Colors = USpeckleObjectUtils::CombineChunks(*ColorArray, ReadTransport);
@@ -88,16 +86,16 @@ bool UMesh::Parse(const TSharedPtr<FJsonObject> Obj, const TScriptInterface<ITra
{
VertexColors.Add(FColor(Colors[i].Get()->AsNumber()));
}
DynamicProperties.Remove("colors");
DynamicProperties.Remove(TEXT("colors"));
}
}
//Parse Optional RenderMaterial
if (Obj->HasField("renderMaterial"))
if (Obj->HasField(TEXT("renderMaterial")))
{
RenderMaterial = NewObject<URenderMaterial>();
RenderMaterial->Parse(Obj->GetObjectField("renderMaterial"), ReadTransport);
DynamicProperties.Remove("renderMaterial");
RenderMaterial->Parse(Obj->GetObjectField(TEXT("renderMaterial")), ReadTransport);
DynamicProperties.Remove(TEXT("renderMaterial"));
}
AlignVerticesWithTexCoordsByIndex();
@@ -106,11 +104,7 @@ bool UMesh::Parse(const TSharedPtr<FJsonObject> Obj, const TScriptInterface<ITra
}
/**
* If not already so, this method will align vertices
* such that a vertex and its corresponding texture coordinates have the same index.
* See "https://github.com/specklesystems/speckle-sharp/blob/main/Objects/Objects/Geometry/Mesh.cs"
*/
void UMesh::AlignVerticesWithTexCoordsByIndex()
{
if(TextureCoordinates.Num() == 0) return;
@@ -1,31 +0,0 @@
// Fill out your copyright notice in the Description page of Project Settings.
#include "Objects/Geometry/Plane.h"
#include "Objects/Utils/SpeckleObjectUtils.h"
bool UPlane::Parse(const TSharedPtr<FJsonObject> Obj, const TScriptInterface<ITransport> ReadTransport)
{
if(!Super::Parse(Obj, ReadTransport)) return false;
const float ScaleFactor = USpeckleObjectUtils::ParseScaleFactor(Units);
if(!USpeckleObjectUtils::ParseVectorProperty(Obj, "origin", ReadTransport, Origin)) return false;
Origin *= ScaleFactor;
DynamicProperties.Remove("origin");
if(!USpeckleObjectUtils::ParseVectorProperty(Obj, "normal", ReadTransport, Normal)) return false;
Normal *= ScaleFactor;
DynamicProperties.Remove("normal");
if(!USpeckleObjectUtils::ParseVectorProperty(Obj, "ydir", ReadTransport, XDir)) return false;
XDir *= ScaleFactor;
DynamicProperties.Remove("ydir");
if(!USpeckleObjectUtils::ParseVectorProperty(Obj, "xdir", ReadTransport, YDir)) return false;
YDir *= ScaleFactor;
DynamicProperties.Remove("xdir");
return true;
}
@@ -1,5 +1,3 @@
// Fill out your copyright notice in the Description page of Project Settings.
#include "Objects/Geometry/PointCloud.h"
@@ -14,7 +12,7 @@ bool UPointCloud::Parse(const TSharedPtr<FJsonObject> Obj, const TScriptInterfac
//Parse Points
{
TArray<TSharedPtr<FJsonValue>> ObjectPoints = USpeckleObjectUtils::CombineChunks(Obj->GetArrayField("points"), ReadTransport);
TArray<TSharedPtr<FJsonValue>> ObjectPoints = USpeckleObjectUtils::CombineChunks(Obj->GetArrayField(TEXT("points")), ReadTransport);
Points.Reserve(ObjectPoints.Num() / 3);
for (int32 i = 2; i < ObjectPoints.Num(); i += 3)
@@ -32,7 +30,7 @@ bool UPointCloud::Parse(const TSharedPtr<FJsonObject> Obj, const TScriptInterfac
//Parse Colors
{
TArray<TSharedPtr<FJsonValue>> ObjectColors = USpeckleObjectUtils::CombineChunks(Obj->GetArrayField("colors"), ReadTransport);
TArray<TSharedPtr<FJsonValue>> ObjectColors = USpeckleObjectUtils::CombineChunks(Obj->GetArrayField(TEXT("colors")), ReadTransport);
Colors.Reserve(ObjectColors.Num());
for (int32 i = 0; i < ObjectColors.Num(); i += 1)
@@ -44,7 +42,7 @@ bool UPointCloud::Parse(const TSharedPtr<FJsonObject> Obj, const TScriptInterfac
//Parse Sizes
{
TArray<TSharedPtr<FJsonValue>> ObjectSizes = USpeckleObjectUtils::CombineChunks(Obj->GetArrayField("sizes"), ReadTransport);
TArray<TSharedPtr<FJsonValue>> ObjectSizes = USpeckleObjectUtils::CombineChunks(Obj->GetArrayField(TEXT("sizes")), ReadTransport);
Sizes.Reserve(ObjectSizes.Num());
for (int32 i = 0; i < ObjectSizes.Num(); i += 1)
@@ -1,4 +1,5 @@
#include "Objects/ObjectModelRegistry.h"
#include "Objects/ObjectModelRegistry.h"
#include "Objects/Base.h"
#include "Templates/SubclassOf.h"
@@ -20,65 +21,81 @@ void UObjectModelRegistry::GenerateTypeRegistry()
if (Class->IsChildOf(UBase::StaticClass()) &&
!Class->HasAnyClassFlags(CLASS_Abstract))
{
const FString& SpeckleType = Class->GetDefaultObject<UBase>()->SpeckleType;;
ensureAlwaysMsgf(!TypeRegistry.Contains(SpeckleType),
TEXT("Base class: %s conflicts with: %s for SpeckleType: %s"),
const FString& SpeckleType = Class->GetDefaultObject<UBase>()->SpeckleType;
const FString TypeName = GetTypeName(SpeckleType);
ensureAlwaysMsgf(!TypeRegistry.Contains(TypeName),
TEXT("Base class: %s conflicts with: %s for TypeName: %s"),
*Class->GetName(),
*TypeRegistry[SpeckleType]->GetName(),
*SpeckleType);
TypeRegistry.Add(SpeckleType, *It);
TypeRegistry.Add(TypeName, *It);
}
}
}
TSubclassOf<UBase> UObjectModelRegistry::FindClosestType(const FString& SpeckleType)
bool UObjectModelRegistry::SplitSpeckleType(const FString& SpeckleType, FString& OutRemainder, FString& OutTypeName, const FString& Split)
{
FString TypeString(SpeckleType);
TSubclassOf<UBase> Type = nullptr;
while(!TryGetRegisteredType(TypeString, Type))
if(SpeckleType.Split(Split, &OutRemainder, &OutTypeName, ESearchCase::CaseSensitive, ESearchDir::FromEnd))
{
if(!ParentType(TypeString, TypeString)) return nullptr;
return true;
}
else
{
OutTypeName = SpeckleType;
return false;
}
return Type;
}
bool UObjectModelRegistry::ParentType(const FString& Type, FString& NextType)
FString UObjectModelRegistry::GetTypeName(const FString& SpeckleType)
{
int32 DotSplitIndex;
Type.FindLastChar('.', DotSplitIndex);
int32 ColonSplitIndex;
Type.FindLastChar(':', ColonSplitIndex);
const int32 SplitIndex = FGenericPlatformMath::Max(DotSplitIndex, ColonSplitIndex);
if(SplitIndex <= 0) return false;
NextType = Type.Left(SplitIndex);
return true;
FString Discard, Ret;
SplitSpeckleType(SpeckleType, Discard, Ret);
return Ret;
}
TSubclassOf<UBase> UObjectModelRegistry::GetRegisteredType(const FString& SpeckleType)
FString UObjectModelRegistry::GetSimplifiedTypeName(const FString& SpeckleType)
{
FString Discard, Ret;
SplitSpeckleType(SpeckleType,Discard, Ret, ".");
return Ret;
}
TSubclassOf<UBase> UObjectModelRegistry::GetAtomicType(const FString& SpeckleType)
{
FString WorkingType;
FString Remainder = FString(SpeckleType);
while(SplitSpeckleType(Remainder, Remainder, WorkingType))
{
TSubclassOf<UBase> Type;
if(TryGetRegisteredType(WorkingType, Type))
{
return Type;
}
}
return UBase::StaticClass();
}
TSubclassOf<UBase> UObjectModelRegistry::GetRegisteredType(const FString& TypeName)
{
TSubclassOf<UBase> Type = nullptr;
TryGetRegisteredType(SpeckleType, Type);
TryGetRegisteredType(TypeName, Type);
return Type;
}
bool UObjectModelRegistry::TryGetRegisteredType(const FString& SpeckleType, TSubclassOf<UBase>& OutType)
bool UObjectModelRegistry::TryGetRegisteredType(const FString& TypeName, TSubclassOf<UBase>& OutType)
{
if(TypeRegistry.Num() == 0) GenerateTypeRegistry();
const bool Contains = TypeRegistry.Contains(SpeckleType);
const bool Contains = TypeRegistry.Contains(TypeName);
if(Contains)
{
OutType = *TypeRegistry.Find(SpeckleType);
OutType = *TypeRegistry.Find(TypeName);
}
return Contains;
}
@@ -1,5 +1,3 @@
// Fill out your copyright notice in the Description page of Project Settings.
#include "Objects/Other/BlockInstance.h"
#include "LogSpeckle.h"
@@ -17,19 +15,27 @@ bool UBlockInstance::Parse(const TSharedPtr<FJsonObject> Obj, const TScriptInte
//Transform
if(!USpeckleObjectUtils::TryParseTransform(Obj, Transform)) return false;
Transform.ScaleTranslation(FVector(ScaleFactor));
DynamicProperties.Remove("Transform");
DynamicProperties.Remove(TEXT("Transform"));
//Geometries
const TSharedPtr<FJsonObject>* BlockDefinitionPtr;
if(!Obj->TryGetObjectField("blockDefinition", BlockDefinitionPtr)) return false;
//NOTE: This logic differs greatly from sharp/py implementations
const TSharedPtr<FJsonObject>* DefPtr;
if(!(Obj->TryGetObjectField(TEXT("definition"), DefPtr) || Obj->TryGetObjectField(TEXT("blockDefinition"), DefPtr) )) return false;
const FString RefID = BlockDefinitionPtr->operator->()->GetStringField("referencedId");
const TSharedPtr<FJsonObject> BlockDefinition = ReadTransport->GetSpeckleObject(RefID);
const FString RefID = DefPtr->operator->()->GetStringField(TEXT("referencedId"));
const TSharedPtr<FJsonObject> Definition = ReadTransport->GetSpeckleObject(RefID);
if(BlockDefinition->TryGetStringField("name", Name)) DynamicProperties.Remove("Name");
if(!Obj->TryGetStringField(TEXT("name"), Name))
{
if(Definition->TryGetStringField(TEXT("name"), Name))
{
//The instance has no name, so we'll steal it from the definition
DynamicProperties.Add(TEXT("name"), Definition->TryGetField(TEXT("name")));
}
}
const auto Geometries = BlockDefinition->GetArrayField("geometry");
const auto Geometries = Definition->GetArrayField(TEXT("geometry"));
if(Geometries.Num() <= 0)
{
@@ -37,10 +43,10 @@ bool UBlockInstance::Parse(const TSharedPtr<FJsonObject> Obj, const TScriptInte
return false;
}
for(const auto Geo : Geometries)
for(const auto& Geo : Geometries)
{
const TSharedPtr<FJsonObject> MeshReference = Geo->AsObject();
const FString ChildId = MeshReference->GetStringField("referencedId");
const FString ChildId = MeshReference->GetStringField(TEXT("referencedId"));
if(ReadTransport->HasObject(ChildId))
{
@@ -50,11 +56,11 @@ bool UBlockInstance::Parse(const TSharedPtr<FJsonObject> Obj, const TScriptInte
}
else UE_LOG(LogSpeckle, Warning, TEXT("Block definition references an unknown object id: %s"), *ChildId)
}
DynamicProperties.Remove("geometry");
DynamicProperties.Remove(TEXT("geometry"));
// Intentionally don't remove blockDefinition from dynamic properties,
// because we want the converter to create the child geometries for us
//DynamicProperties.Remove("blockDefinition");
//DynamicProperties.Remove(TEXT("blockDefinition"));
return true;
@@ -0,0 +1,74 @@
#include "Objects/Other/RevitInstance.h"
#include "LogSpeckle.h"
#include "API/SpeckleSerializer.h"
#include "Objects/Utils/SpeckleObjectUtils.h"
#include "Transports/Transport.h"
bool URevitInstance::Parse(const TSharedPtr<FJsonObject> Obj, const TScriptInterface<ITransport> ReadTransport)
{
if(!Super::Parse(Obj, ReadTransport)) return false;
const float ScaleFactor = USpeckleObjectUtils::ParseScaleFactor(Units);
//Transform
if(!USpeckleObjectUtils::TryParseTransform(Obj, Transform)) return false;
Transform.ScaleTranslation(FVector(ScaleFactor));
DynamicProperties.Remove(TEXT("Transform"));
//Geometries
//NOTE: This logic differs greatly from sharp/py implementations
const TSharedPtr<FJsonObject>* DefPtr;
if(!Obj->TryGetObjectField(TEXT("definition"), DefPtr)) return false;
const FString RefID = DefPtr->operator->()->GetStringField(TEXT("referencedId"));
const TSharedPtr<FJsonObject> Definition = ReadTransport->GetSpeckleObject(RefID);
const FString NameKey = TEXT("name");
if(!Obj->TryGetStringField(NameKey, Name))
{
if(Definition->TryGetStringField(NameKey, Name))
{
//The instance has no name, so we'll steal it from the definition
DynamicProperties.Add(NameKey, Definition->TryGetField(NameKey));
}
}
auto Geometries = TArray<TSharedPtr<FJsonValue>>();
const TArray<TSharedPtr<FJsonValue>>* ElementsPtr;
if(Definition->TryGetArrayField(TEXT("elements"), ElementsPtr))
Geometries.Append(*ElementsPtr);
const TArray<TSharedPtr<FJsonValue>>* DisplayValuePtr;
if(Definition->TryGetArrayField(TEXT("displayValue"), DisplayValuePtr))
Geometries.Append(*DisplayValuePtr);
if(Geometries.Num() <= 0)
{
UE_LOG(LogSpeckle, Warning, TEXT("Instance definition has no geometry. id: %s"), *RefID)
return false;
}
for(const auto& Geo : Geometries)
{
const TSharedPtr<FJsonObject> MeshReference = Geo->AsObject();
const FString ChildId = MeshReference->GetStringField(TEXT("referencedId"));
if(ReadTransport->HasObject(ChildId))
{
UBase* Child = USpeckleSerializer::DeserializeBase(ReadTransport->GetSpeckleObject(ChildId), ReadTransport);
if(IsValid(Child))
Geometry.Add(Child);
}
else UE_LOG(LogSpeckle, Warning, TEXT("Block definition references an unknown object id: %s"), *ChildId)
}
DynamicProperties.Remove(TEXT("geometry"));
// Intentionally don't remove blockDefinition from dynamic properties,
// because we want the converter to create the child geometries for us
//DynamicProperties.Remove("blockDefinition");
return true;
}
@@ -1,5 +1,3 @@
// Copyright AEC Systems Ltd
#include "Objects/Other/View3D.h"
@@ -12,26 +10,26 @@ bool UView3D::Parse(const TSharedPtr<FJsonObject> Obj, const TScriptInterface<IT
const float ScaleFactor = USpeckleObjectUtils::ParseScaleFactor(Units);
// Parse optional Name property
if(Obj->TryGetStringField("name", Name)) DynamicProperties.Remove("name");
if(Obj->TryGetStringField(TEXT("name"), Name)) { }
// Parse Origin
if(!USpeckleObjectUtils::ParseVectorProperty(Obj, "origin", ReadTransport, Origin)) return false;
if(!USpeckleObjectUtils::ParseVectorProperty(Obj, TEXT("origin"), ReadTransport, Origin)) return false;
Origin *= ScaleFactor;
DynamicProperties.Remove("origin");
DynamicProperties.Remove(TEXT("origin"));
// Parse UpDirection
if(!USpeckleObjectUtils::ParseVectorProperty(Obj, "upDirection", ReadTransport, UpDirection)) return false;
UpDirection *= ScaleFactor;
DynamicProperties.Remove("upDirection");
DynamicProperties.Remove(TEXT("upDirection"));
// Parse ForwardDirection
if(!USpeckleObjectUtils::ParseVectorProperty(Obj, "forwardDirection", ReadTransport, ForwardDirection)) return false;
if(!USpeckleObjectUtils::ParseVectorProperty(Obj, TEXT("forwardDirection"), ReadTransport, ForwardDirection)) return false;
ForwardDirection *= ScaleFactor;
DynamicProperties.Remove("forwardDirection");
DynamicProperties.Remove(TEXT("forwardDirection"));
// Parse IsOrthogonal
if(!Obj->TryGetBoolField("isOrthogonal", IsOrthogonal)) return false;
DynamicProperties.Remove("isOrthogonal");
if(!Obj->TryGetBoolField(TEXT("isOrthogonal"), IsOrthogonal)) return false;
DynamicProperties.Remove(TEXT("isOrthogonal"));
return true;
}
@@ -1,13 +1,14 @@
// Fill out your copyright notice in the Description page of Project Settings.
#include "Objects/Utils/SpeckleObjectUtils.h"
#include "LogSpeckle.h"
#include "API/SpeckleSerializer.h"
#include "Engine/World.h"
#include "Objects/ObjectModelRegistry.h"
#include "Objects/Geometry/Mesh.h"
#include "Transports/Transport.h"
#include "Serialization/JsonWriter.h"
#include "Serialization/JsonSerializer.h"
TArray<TSharedPtr<FJsonValue>> USpeckleObjectUtils::CombineChunks(const TArray<TSharedPtr<FJsonValue>>& ArrayField, const TScriptInterface<ITransport> Transport)
{
@@ -16,12 +17,12 @@ TArray<TSharedPtr<FJsonValue>> USpeckleObjectUtils::CombineChunks(const TArray<T
for(int32 i = 0; i < ArrayField.Num(); i++)
{
FString Index;
if(ArrayField[i]->AsObject()->TryGetStringField("referencedId", Index))
if(ArrayField[i]->AsObject()->TryGetStringField(TEXT("referencedId"), Index))
{
if(!ensureAlwaysMsgf(Transport->HasObject(Index), TEXT("Failed to Dechunk array, Could not find chunk %s in transport"), *Index))
continue;
const auto Chunk = Transport->GetSpeckleObject(Index)->GetArrayField("data");;
const auto Chunk = Transport->GetSpeckleObject(Index)->GetArrayField(TEXT("data"));;
ObjectPoints.Append(Chunk);
}
else
@@ -37,9 +38,9 @@ bool USpeckleObjectUtils::ResolveReference(const TSharedPtr<FJsonObject> Object,
FString SpeckleType;
FString ReferenceID;
if (Object->TryGetStringField("speckle_type", SpeckleType)
&& SpeckleType == "reference"
&& Object->TryGetStringField("referencedId",ReferenceID))
if (Object->TryGetStringField(TEXT("speckle_type"), SpeckleType)
&& SpeckleType == TEXT("reference")
&& Object->TryGetStringField(TEXT("referencedId"),ReferenceID))
{
check(Transport != nullptr && Transport.GetObject() != nullptr)
@@ -71,6 +72,9 @@ float USpeckleObjectUtils::ParseScaleFactor(const FString& UnitsString)
if (LUnits == "miles" || LUnits == "mile" || LUnits == "mi")
return 160934.4;
if (LUnits == "us_ft" || LUnits == "ussurveyfeet")
return 12000.0 / 3937.0;
return 100;
};
@@ -92,10 +96,10 @@ bool USpeckleObjectUtils::TryParseTransform(const TSharedPtr<FJsonObject> Speckl
const TSharedPtr<FJsonObject>* TransformObject;
const TArray<TSharedPtr<FJsonValue>>* TransformData;
if(SpeckleObject->TryGetArrayField("transform", TransformData)) //Handle transform as array
if(SpeckleObject->TryGetArrayField(TEXT("transform"), TransformData)) //Handle transform as array
{ }
else if(SpeckleObject->TryGetObjectField("transform", TransformObject)
&& (*TransformObject)->TryGetArrayField("value", TransformData)) //Handle transform as object
else if(SpeckleObject->TryGetObjectField(TEXT("transform"), TransformObject)
&& (*TransformObject)->TryGetArrayField(TEXT("matrix"), TransformData)) //Handle transform as object
{ }
else return false;
@@ -132,9 +136,9 @@ bool USpeckleObjectUtils::ParseVector(const TSharedPtr<FJsonObject> Object,
double x = 0, y = 0, z = 0;
if(!(Obj->TryGetNumberField("x", x)
&& Obj->TryGetNumberField("y", y)
&& Obj->TryGetNumberField("z", z))) return false;
if(!(Obj->TryGetNumberField(TEXT("x"), x)
&& Obj->TryGetNumberField(TEXT("y"), y)
&& Obj->TryGetNumberField(TEXT("z"), z))) return false;
OutObject = FVector(x,y,z);
//return true;
@@ -143,46 +147,11 @@ bool USpeckleObjectUtils::ParseVector(const TSharedPtr<FJsonObject> Object,
return ParseSpeckleObject<UMesh>(Obj, Transport, Mesh);
}
bool USpeckleObjectUtils::ParseIntervalProperty(const TSharedPtr<FJsonObject> Base, const FString& PropertyName,
const TScriptInterface<ITransport> ReadTransport, FVector2f<float>& OutObject)
{
const TSharedPtr<FJsonObject>* OriginObject;
if(Base->TryGetObjectField(PropertyName, OriginObject)
&& ParseInterval(*OriginObject, ReadTransport, OutObject))
{
return true;
}
return false;
}
bool USpeckleObjectUtils::ParseInterval(const TSharedPtr<FJsonObject> Object,
const TScriptInterface<ITransport> Transport, FVector2f& OutObject)
{
if(!ensure(Object != nullptr)) return false;
TSharedPtr<FJsonObject> Obj;
if(!ResolveReference(Object, Transport, Obj)) Obj = Object;
double x = 0, y = 0, z = 0;
if(!(Obj->TryGetNumberField("start", x)
&& Obj->TryGetNumberField("end", y)) return false;
OutObject = FVector2f(x,y,z);
//return true;
UMesh* Mesh;
return ParseSpeckleObject<UMesh>(Obj, Transport, Mesh);
}
template <typename TBase>
bool USpeckleObjectUtils::ParseSpeckleObject(const TSharedPtr<FJsonObject> Object,
const TScriptInterface<ITransport> Transport, TBase*& OutObject)
{
static_assert(TIsDerivedFrom<TBase, UBase>::IsDerived, "Type TBase must inherit UBase");
static_assert(TIsDerivedFrom<TBase, UBase>::IsDerived, TEXT("Type TBase must inherit UBase"));
TSharedPtr<FJsonObject> Obj;
if(!ResolveReference(Object, Transport, Obj)) Obj = Object;
@@ -193,7 +162,36 @@ bool USpeckleObjectUtils::ParseSpeckleObject(const TSharedPtr<FJsonObject> Objec
}
AActor* USpeckleObjectUtils::SpawnActorInWorld(const TSubclassOf<AActor> Class, UWorld* World, const FTransform& Transform)
AActor* USpeckleObjectUtils::SpawnActorInWorld(const UObject* WorldContextObject, const TSubclassOf<AActor> Class, UPARAM(ref) const FTransform& Transform)
{
return World->SpawnActor(Class, &Transform, FActorSpawnParameters());
return WorldContextObject->GetWorld()->SpawnActor(Class, &Transform, FActorSpawnParameters());
}
FString USpeckleObjectUtils::DisplayAsString(const FString& msg, const TSharedPtr<FJsonObject> Obj)
{
FString OutputString;
TSharedRef<TJsonWriter<>> Writer = TJsonWriterFactory<>::Create(&OutputString);
FJsonSerializer::Serialize(Obj.ToSharedRef(), Writer);
UE_LOG(LogSpeckle, Display, TEXT("resulting jsonString from %s -> %s"), *msg, *OutputString);
return OutputString;
}
FString USpeckleObjectUtils::GetFriendlyObjectName(const UBase* SpeckleObject)
{
FString Prefix;
if(!(SpeckleObject->TryGetDynamicString(TEXT("name"), Prefix)
|| SpeckleObject->TryGetDynamicString(TEXT("Name"), Prefix)
|| SpeckleObject->TryGetDynamicString(TEXT("Family"), Prefix)))
{
Prefix = UObjectModelRegistry::GetSimplifiedTypeName(SpeckleObject->SpeckleType);
}
return FString::Printf(TEXT("%s -- %s"), *Prefix, *SpeckleObject->Id);
}
FString USpeckleObjectUtils::GetBoringObjectName(const UBase* SpeckleObject)
{
const FString Prefix = UObjectModelRegistry::GetSimplifiedTypeName(SpeckleObject->SpeckleType);
return FString::Printf(TEXT("%s -- %s"), *Prefix, *SpeckleObject->Id);
}
@@ -0,0 +1,427 @@
#include "ReceiveSelectionComponent.h"
#include "API/Models/SpeckleUser.h"
#include "API/ClientAPI.h"
#include "JsonObjectConverter.h"
#include "LogSpeckle.h"
#if WITH_EDITOR
void UReceiveSelectionComponent::PostEditChangeProperty(FPropertyChangedEvent& e)
{
Super::PostEditChangeProperty(e);
const FName PropertyName = (e.Property != nullptr) ? e.Property->GetFName() : NAME_None;
PropertyChangeHandler(PropertyName);
}
#endif
void UReceiveSelectionComponent::PropertyChangeHandler(const FName& PropertyName)
{
if(bManualMode) return;
if (PropertyName == GET_MEMBER_NAME_CHECKED(UReceiveSelectionComponent, bManualMode))
{
Refresh();
}
else if (PropertyName == GET_MEMBER_NAME_CHECKED(UReceiveSelectionComponent, AuthToken)
|| PropertyName == GET_MEMBER_NAME_CHECKED(UReceiveSelectionComponent, ServerUrl))
{
IsAccountValid = !AuthToken.IsEmpty() && !ServerUrl.IsEmpty();
if(IsAccountValid)
{
//TODO maybe we should check URL is a valid URL?
ServerUrl.TrimEndInline();
while(ServerUrl.RemoveFromEnd("/")) { }
AuthToken.TrimEndInline();
}
UpdateStreams();
}
else if (PropertyName == GET_MEMBER_NAME_CHECKED(UReceiveSelectionComponent, SelectedStreamText)
&& !SelectedStreamText.IsEmpty())
{
IsStreamValid = Streams.Contains(SelectedStreamText);
if(IsStreamValid)
{
SelectStream(SelectedStreamText);
}
else UpdateStreams();
}
else if (PropertyName == GET_MEMBER_NAME_CHECKED(UReceiveSelectionComponent, SelectedBranchText)
&& !SelectedBranchText.IsEmpty())
{
IsBranchValid = Branches.Contains(SelectedBranchText);
if(IsBranchValid)
{
SelectBranch(SelectedBranchText);
}
else UpdateBranches();
}
else if (PropertyName == GET_MEMBER_NAME_CHECKED(UReceiveSelectionComponent, SelectedCommitText)
&& !SelectedCommitText.IsEmpty())
{
IsCommitValid = Commits.Contains(SelectedCommitText);
if(IsCommitValid)
{
SelectCommit(SelectedCommitText);
}
else UpdateCommits();
}
}
void UReceiveSelectionComponent::Refresh()
{
IsAccountValid = !AuthToken.IsEmpty() && !ServerUrl.IsEmpty();
UpdateStreams();
}
bool UReceiveSelectionComponent::TryGetSelectedCommit(FSpeckleCommit& OutCommit) const
{
if(!bManualMode && IsCommitValid)
{
OutCommit = Commits.FindRef(SelectedCommitText);
return true;
}
return false;
}
bool UReceiveSelectionComponent::TryGetSelectedBranch(FSpeckleBranch& OutBranch) const
{
if(!bManualMode && IsBranchValid)
{
OutBranch = Branches.FindRef(SelectedBranchText);
return true;
}
return false;
}
bool UReceiveSelectionComponent::TryGetSelectedStream(FSpeckleStream& OutStream) const
{
if(!bManualMode && IsStreamValid)
{
OutStream = Streams.FindRef(SelectedStreamText);
return true;
}
return false;
}
void UReceiveSelectionComponent::OpenURLInBrowser() const
{
const FString URL = GetUrl();
if(!ensure(FPlatformProcess::CanLaunchURL(*URL))) return;
FString LaunchErrors;
FPlatformProcess::LaunchURL(*URL, nullptr, &LaunchErrors);
if(LaunchErrors.IsEmpty())
{
UE_LOG(LogSpeckle, Log, TEXT("Launched URL \"%s\" in browser"), *URL);
}
else
{
UE_LOG(LogSpeckle, Warning, TEXT("Failed to launched URL \"%s\" in browser - %s"), *URL, *LaunchErrors);
}
}
bool UReceiveSelectionComponent::IsSelectionComplete(FString& OutStatusMessage) const
{
if(bManualMode)
{
if(ServerUrl.IsEmpty()) OutStatusMessage = TEXT("Server Url is invalid, must specify a valid url");
else if(StreamId.IsEmpty()) OutStatusMessage = TEXT("Stream id is invalid, must specify a streamId");
else if(ObjectId.IsEmpty()) OutStatusMessage = TEXT("Object id is invalid, must specify a objectId");
else
{
OutStatusMessage = TEXT("Ready to recieve object");
return true;
}
}
else
{
if(!IsAccountValid) OutStatusMessage = TEXT("Account is invalid, please specify a valid server URL and token. (tokens can be created from your Speckle profiles page)");
else if(!IsStreamValid) OutStatusMessage = TEXT("Selected stream is invalid");
else if(!IsBranchValid) OutStatusMessage = TEXT("Selected branch is invalid");
else if(!IsCommitValid) OutStatusMessage = TEXT("Selected commit is invalid");
else
{
ensure(!ServerUrl.IsEmpty());
ensure(!StreamId.IsEmpty());
ensure(!ObjectId.IsEmpty());
OutStatusMessage = TEXT("Ready to recieve commit");
return true;
}
}
return false;
}
FString UReceiveSelectionComponent::GetUrl() const
{
if(bManualMode)
{
return FString::Printf(TEXT("%s/streams/%s/objects/%s"),
*ServerUrl, *StreamId, *ObjectId);
}
if(!IsStreamValid) return ServerUrl;
if(!IsBranchValid)
return FString::Printf(TEXT("%s/streams/%s/"),
*ServerUrl, *GetSelectedStream().ID);
if(!IsCommitValid)
return FString::Printf(TEXT("%s/streams/%s/branches/%s"),
*ServerUrl, *GetSelectedStream().ID, *GetSelectedBranch().Name);
return FString::Printf(TEXT("%s/streams/%s/commits/%s"),
*ServerUrl, *GetSelectedStream().ID, *GetSelectedCommit().ID);
}
TArray<FString> UReceiveSelectionComponent::GetStreamsOptions() const
{
TArray<FString> Options;
Streams.GetKeys(Options);
return Options;
}
bool UReceiveSelectionComponent::SelectStream(const FString& DisplayId)
{
const bool IsValid = !DisplayId.IsEmpty() && Streams.Contains(DisplayId);
if(IsValid && !bManualMode)
{
SelectedStreamText = DisplayId;
IsStreamValid = true;
StreamId = GetSelectedStream().ID;
}
else
{
SelectedStreamText = "";
IsStreamValid = false;
}
UpdateBranches();
return IsStreamValid;
}
void UReceiveSelectionComponent::UpdateStreams()
{
Streams.Reset();
SelectStream("");
if(!IsAccountValid || bManualMode) return;
const FString LogName(__FUNCTION__);
const FString Payload = FString::Printf(TEXT("{\"query\": \"query{activeUser{id streams(limit: %d){items{id name}}}}\"}"), Limit);
//Response Handling
auto OnComplete = [&](const FString& ResponseJson)
{
if(bManualMode) return;
FSpeckleUser Response;
if(!ensure(FJsonObjectConverter::JsonObjectStringToUStruct(*ResponseJson, &Response, 0, 0))) return;
const TArray<FSpeckleStream>& AvailableStreams = Response.Streams.Items;
//Assemble stream map
Streams.Reserve(AvailableStreams.Num());
for(const auto& s : Response.Streams.Items)
{
FString DisplayId = FString::Printf(TEXT("%s - %s"), *s.Name, *s.ID);
Streams.Add(DisplayId, s);
}
//Set default selection
if(AvailableStreams.Num() > 0)
{
const FSpeckleStream& s = AvailableStreams[0];
FString DisplayId = FString::Printf(TEXT("%s - %s"), *s.Name, *s.ID);
SelectStream(DisplayId);
}
UE_LOG(LogSpeckle, Verbose, TEXT("%s was successful"), *LogName);
};
FAPIResponceDelegate CompleteDelegate;
CompleteDelegate.BindLambda(OnComplete);
//On error
FErrorDelegate ErrorDelegate;
ErrorDelegate.BindStatic(LogError, LogName);
FClientAPI::MakeGraphQLRequest(ServerUrl, AuthToken, "activeUser", Payload, LogName, CompleteDelegate, ErrorDelegate);
}
FSpeckleStream UReceiveSelectionComponent::GetSelectedStream() const
{
return Streams[SelectedStreamText];
}
TArray<FString> UReceiveSelectionComponent::GetBranchOptions()
{
TArray<FString> Options;
Branches.GetKeys(Options);
return Options;
}
bool UReceiveSelectionComponent::SelectBranch(const FString& DisplayId)
{
const bool IsValid = !DisplayId.IsEmpty() && Branches.Contains(DisplayId);
if(IsValid && !bManualMode)
{
SelectedBranchText = DisplayId;
IsBranchValid = true;
}
else
{
SelectedBranchText = "";
IsBranchValid=false;
}
UpdateCommits();
return IsBranchValid;
}
void UReceiveSelectionComponent::UpdateBranches()
{
Branches.Reset();
SelectBranch("");
if(!IsStreamValid || bManualMode) return;
const FString LogName(__FUNCTION__);
const FString Payload = FString::Printf(TEXT("{\"query\": \"query{stream(id: \\\"%s\\\"){branches(limit: %d){items{id name}}}}\"}"), *GetSelectedStream().ID, Limit);
//Response Handling
auto OnComplete = [&](const FString& ResponseJson)
{
if(bManualMode) return;
FSpeckleStream Response;
if(!ensure(FJsonObjectConverter::JsonObjectStringToUStruct(*ResponseJson, &Response, 0, 0))) return;
const TArray<FSpeckleBranch>& AvailableBranches = Response.Branches.Items;
//Assemble stream map
Branches.Reserve(AvailableBranches.Num());
for(const auto& b : AvailableBranches)
{
FString DisplayId = FString::Printf(TEXT("%s"), *b.Name);
Branches.Add(DisplayId, b);
}
UE_LOG(LogSpeckle, Verbose, TEXT("%s was successful"), *LogName);
//Set default selection
if(AvailableBranches.Num() > 0)
{
const FSpeckleBranch& b = AvailableBranches[0];
FString DisplayId = FString::Printf(TEXT("%s"), *b.Name);
SelectBranch(DisplayId);
}
};
FAPIResponceDelegate CompleteDelegate;
CompleteDelegate.BindLambda(OnComplete);
//On error
FErrorDelegate ErrorDelegate;
ErrorDelegate.BindStatic(LogError, LogName);
FClientAPI::MakeGraphQLRequest(ServerUrl, AuthToken, "stream", Payload,LogName, CompleteDelegate, ErrorDelegate);
}
FSpeckleBranch UReceiveSelectionComponent::GetSelectedBranch() const
{
return Branches[SelectedBranchText];
}
TArray<FString> UReceiveSelectionComponent::GetCommitOptions()
{
TArray<FString> Options;
Commits.GetKeys(Options);
return Options;
}
bool UReceiveSelectionComponent::SelectCommit(const FString& DisplayId)
{
const bool IsValid = !DisplayId.IsEmpty() && Commits.Contains(DisplayId);
if(IsValid && !bManualMode)
{
SelectedCommitText = DisplayId;
IsCommitValid = true;
ObjectId = GetSelectedCommit().ReferencedObject;
}
else
{
SelectedCommitText = "";
IsCommitValid=false;
ObjectId = "";
}
return IsCommitValid;
}
void UReceiveSelectionComponent::UpdateCommits()
{
Commits.Reset();
SelectCommit("");
if(!IsBranchValid || bManualMode) return;
const FString LogName(__FUNCTION__);
const FString Payload = FString::Printf(TEXT("{\"query\": \"query{stream(id: \\\"%s\\\"){branch(name: \\\"%s\\\"){commits(limit: %d){items{id message referencedObject}}}}}\"}"), *GetSelectedStream().ID, *GetSelectedBranch().Name, Limit);
//Response Handling
auto OnComplete = [&](const FString& ResponseJson)
{
if(bManualMode) return;
FSpeckleStream Response;
if(!ensure(FJsonObjectConverter::JsonObjectStringToUStruct(*ResponseJson, &Response, 0, 0))) return;
const TArray<FSpeckleCommit>& AvailableCommits = Response.Branch.Commits.Items;
//Assemble stream map
for(const auto& c :AvailableCommits)
{
FString DisplayId = FString::Printf(TEXT("%s - %s"), *c.Message, *c.ID);
Commits.Add(DisplayId, c);
}
UE_LOG(LogSpeckle, Verbose, TEXT("%s was successful"), *LogName);
//Set default selection
if(AvailableCommits.Num() > 0)
{
const FSpeckleCommit& c = AvailableCommits[0];
FString DisplayId = FString::Printf(TEXT("%s - %s"), *c.Message, *c.ID);
SelectCommit(DisplayId);
}
};
FAPIResponceDelegate CompleteDelegate;
CompleteDelegate.BindLambda(OnComplete);
//On error
FErrorDelegate ErrorDelegate;
ErrorDelegate.BindStatic(LogError, LogName);
FClientAPI::MakeGraphQLRequest(ServerUrl, AuthToken, "stream", Payload,LogName, CompleteDelegate, ErrorDelegate);
}
FSpeckleCommit UReceiveSelectionComponent::GetSelectedCommit() const
{
return Commits[SelectedCommitText];
}
void UReceiveSelectionComponent::LogError(const FString& Message, const FString LogName)
{
UE_LOG(LogSpeckle, Warning, TEXT("%s: %s"), *LogName, *Message)
}
@@ -1,4 +1,3 @@
// Copyright Epic Games, Inc. All Rights Reserved.
#include "SpeckleUnreal.h"
@@ -1,7 +1,8 @@
#include "SpeckleUnrealManager.h"
#include "ReceiveSelectionComponent.h"
#include "API/Operations/ReceiveOperation.h"
#include "Transports/MemoryTransport.h"
#include "Transports/ServerTransport.h"
#include "LogSpeckle.h"
@@ -10,8 +11,8 @@
#include "Misc/ScopedSlowTask.h"
#include "Objects/Base.h"
#include "Mixpanel.h"
#include "API/SpeckleAPIFunctions.h"
#include "Engine/Engine.h"
#include "Interfaces/IHttpRequest.h"
#define LOCTEXT_NAMESPACE "FSpeckleUnrealModule"
@@ -23,15 +24,12 @@ ASpeckleUnrealManager::ASpeckleUnrealManager()
RootComponent->SetRelativeScale3D(FVector(1,1,1));
RootComponent->SetMobility(EComponentMobility::Static);
// Convert JSON to object models
Converter = CreateDefaultSubobject<USpeckleConverterComponent>(FName("Converter"));
ReceiveSelection = CreateDefaultSubobject<UReceiveSelectionComponent>(FName("ReceiveSelection"));
KeepCache = true;
DisplayProgressBar = true;
ServerUrl = "https://speckle.xyz";
}
// Begin Play function (Receive)
void ASpeckleUnrealManager::BeginPlay()
{
Super::BeginPlay();
@@ -39,104 +37,86 @@ void ASpeckleUnrealManager::BeginPlay()
if(ImportAtRuntime) Receive();
}
// Start the Receive process
void ASpeckleUnrealManager::Receive()
{
// Check object to receive has been specified properly
FString StatusMessage;
if(!ReceiveSelection->IsSelectionComplete(StatusMessage))
{
HandleError(StatusMessage);
return;
}
// Delete all actors from previous receive operations
DeleteObjects();
const FString ServerUrl = ReceiveSelection->ServerUrl;
const FString AuthToken = ReceiveSelection->AuthToken;
const FString StreamId = ReceiveSelection->StreamId;
const FString ObjectId = ReceiveSelection->ObjectId;
FAnalytics::TrackEvent( ServerUrl, TEXT("NodeRun"), TMap<FString, FString> { {TEXT("name"), StaticClass()->GetName() }, {TEXT("worldType"), FString::FromInt(GetWorld()->WorldType)}});
FString Message = FString::Printf(TEXT("Fetching Objects from Speckle Server: %s"), *ServerUrl);
PrintMessage(Message);
// Trim parameters
ServerUrl.TrimEndInline();
while(ServerUrl.RemoveFromEnd("/")) { }
StreamID.TrimEndInline();
ObjectID.TrimEndInline();
AuthToken.TrimEndInline();
// Analytics
FAnalytics::TrackEvent(
"unknown",
"unknown",
"NodeRun",
TMap<FString, FString> {
{"name", StaticClass()->GetName() },
{"worldType", FString::FromInt(GetWorld()->WorldType)}}
);
// Clear cache
if(!KeepCache && LocalObjectCache.GetObjectRef() != nullptr)
// Setup network transports
UServerTransport* ServerTransport = UServerTransport::CreateServerTransport(ServerUrl, StreamId, AuthToken);
if(!KeepCache && LocalObjectCache)
{
LocalObjectCache.GetObjectRef()->ConditionalBeginDestroy();
LocalObjectCache = UMemoryTransport::CreateEmptyMemoryTransport();
}
if(!LocalObjectCache) LocalObjectCache = UMemoryTransport::CreateEmptyMemoryTransport();
// Probably a duplication
if(LocalObjectCache.GetObjectRef() == nullptr)
{
LocalObjectCache = UMemoryTransport::CreateEmptyMemoryTransport();
}
// Debug message
FString Message = FString::Printf(TEXT("Fetching Objects from Speckle Server: %s"), *ServerUrl);
PrintMessage(Message);
// Error delegate
// Setup delegate callbacks
FTransportErrorDelegate ErrorDelegate;
ErrorDelegate.BindUObject(this, &ASpeckleUnrealManager::HandleError);
// Complete delegate
FTransportCopyObjectCompleteDelegate CompleteDelegate;
CompleteDelegate.BindUObject(this, &ASpeckleUnrealManager::HandleReceive, DisplayProgressBar);
// Create a server transport
UServerTransport* ServerTransport = UServerTransport::CreateServerTransport(ServerUrl,StreamID,AuthToken);
// Receive
ServerTransport->CopyObjectAndChildren(ObjectID, LocalObjectCache, CompleteDelegate, ErrorDelegate);
// Send request for objects
ServerTransport->CopyObjectAndChildren(ObjectId, LocalObjectCache, CompleteDelegate, ErrorDelegate);
// Read receipt (if receiving a commit object)
FSpeckleCommit Commit;
if(ReceiveSelection->TryGetSelectedCommit(Commit))
{
//TODO read receipt
USpeckleAPIFunctions::CommitReceived(Commit);
}
}
// Handle Received JSON
void ASpeckleUnrealManager::HandleReceive(TSharedPtr<FJsonObject> RootObject, bool DisplayProgress)
{
if(RootObject == nullptr) return;
// Create a Base Deserialization Object Model
const UBase* Res = USpeckleSerializer::DeserializeBase(RootObject, LocalObjectCache);
if(IsValid(Res))
{
// Start conversion
Converter->RecursivelyConvertToNative(this, Res, LocalObjectCache, DisplayProgress, Actors);
// Finished Conversion - show debug message
FString Message = FString::Printf(TEXT("Converted %d Actors"), Actors.Num());
PrintMessage(Message);
}
else
{
// Object id from Json
FString Id;
// Try to get JSON id field
RootObject->TryGetStringField("id", Id);
// Debug message for error wrt to id
RootObject->TryGetStringField(TEXT("id"), Id);
FString Message = FString::Printf(TEXT("Failed to deserialise root object: %s"), *Id);
// Print Message
HandleError(Message);
}
}
// Error handler just prints a debug message
void ASpeckleUnrealManager::HandleError(FString& Message)
{
PrintMessage(Message, true);
}
// Print debug message
void ASpeckleUnrealManager::PrintMessage(FString& Message, bool IsError) const
{
// Show at Console log: "Error" or just "Log" message (Errors are shown in red in output console)
if(IsError)
{
UE_LOG(LogSpeckle, Error, TEXT("%s"), *Message);
@@ -145,19 +125,16 @@ void ASpeckleUnrealManager::PrintMessage(FString& Message, bool IsError) const
{
UE_LOG(LogSpeckle, Log, TEXT("%s"), *Message);
}
// Error as a debug message
FColor Color = IsError? FColor::Red : FColor::Green;
GEngine->AddOnScreenDebugMessage(0, 5.0f, Color, Message);
}
// Delete Actors containing all the 3D models
void ASpeckleUnrealManager::DeleteObjects()
{
// If still converting, terminate process
Converter->FinishConversion();
// Destroy actors
for (AActor* a : Actors)
{
if(IsValid(a)) a->Destroy();
@@ -166,7 +143,4 @@ void ASpeckleUnrealManager::DeleteObjects()
Actors.Empty();
}
#undef LOCTEXT_NAMESPACE
@@ -0,0 +1,77 @@
#include "LogSpeckle.h"
#include "Misc/AutomationTest.h"
#include "ReceiveSelectionComponent.h"
#include "Tests/AutomationCommon.h"
#if WITH_DEV_AUTOMATION_TESTS
class UMock : public UReceiveSelectionComponent
{
friend class FReceiveSelectionComponentTest;
friend class FCheckValidSelection;
friend class FCheckLimitMatch;
};
DEFINE_LATENT_AUTOMATION_COMMAND_TWO_PARAMETER(FCheckValidSelection, FAutomationTestBase*, Test, UMock*, SelectionComponent);
bool FCheckValidSelection::Update()
{
const UMock* s = SelectionComponent;
Test->TestTrue(TEXT("Account valid on set"), s->IsAccountValid);
Test->TestTrue(TEXT("Stream valid on set"), s->IsStreamValid);
Test->TestTrue(TEXT("Branch valid on set"), s->IsBranchValid);
Test->TestTrue(TEXT("Commit valid on set"), s->IsCommitValid);
return true;
}
DEFINE_LATENT_AUTOMATION_COMMAND_TWO_PARAMETER(FCheckLimitMatch, FAutomationTestBase*, Test, UMock*, SelectionComponent);
bool FCheckLimitMatch::Update()
{
const UMock* s = SelectionComponent;
Test->TestTrue(TEXT("Fetched streams is less than limit"), s->Streams.Num() <= s->Limit);
Test->TestTrue(TEXT("Fetched branches is less than limit"), s->Branches.Num() <= s->Limit);
Test->TestTrue(TEXT("Fetched commits is less than limit"), s->Commits.Num() <= s->Limit);
return true;
}
IMPLEMENT_SIMPLE_AUTOMATION_TEST(FReceiveSelectionComponentTest, "SpeckleUnreal.ReceiveSelectionComponentTest", EAutomationTestFlags::EditorContext | EAutomationTestFlags::EngineFilter)
bool FReceiveSelectionComponentTest::RunTest(const FString& Parameters)
{
#ifdef TEST_AUTH_TOKEN
UMock* s = NewObject<UMock>();
//Test initialisation
TestFalse(TEXT("Account valid on initialise"), s->IsAccountValid);
TestFalse(TEXT("Stream valid on initialise"), s->IsStreamValid);
TestFalse(TEXT("Branch valid on initialise"), s->IsBranchValid);
TestFalse(TEXT("Commit valid on initialise"), s->IsCommitValid);
s->AuthToken = TEST_AUTH_TOKEN;
s->ServerUrl = TEXT("https://latest.speckle.dev");
s->bManualMode = false;
s->Refresh();
//wait 5 seconds for HTTP requests to finish
ADD_LATENT_AUTOMATION_COMMAND(FWaitLatentCommand(5.0f));
ADD_LATENT_AUTOMATION_COMMAND(FCheckValidSelection(this, s));
ADD_LATENT_AUTOMATION_COMMAND(FCheckLimitMatch(this, s));
return true;
#else
TestTrue(TEXT("TEST_AUTH_TOKEN definition exists"), false);
return false;
#endif
}
#endif
@@ -1,4 +1,3 @@
// Copyright 2022 AEC Systems, Licensed under the Apache License, Version 2.0
#include "Misc/AutomationTest.h"
#include "Objects/Base.h"
@@ -1,25 +0,0 @@
// Copyright 2022 AEC Systems, Licensed under the Apache License, Version 2.0
#include "Misc/AutomationTest.h"
#include "Objects/Base.h"
#include "Transports/ServerTransport.h"
#if WITH_DEV_AUTOMATION_TESTS
IMPLEMENT_SIMPLE_AUTOMATION_TEST(FServerTransportTest, "SpeckleUnreal.Transports.ServerTransport", EAutomationTestFlags::EditorContext | EAutomationTestFlags::ProductFilter)
bool FServerTransportTest::RunTest(const FString& Parameters)
{
FString ServerUrl = TEXT("https://example.com");
FString StreamId = TEXT("1234");
FString Token = TEXT("MyAuthToken");
auto Transport = UServerTransport::CreateServerTransport(ServerUrl, StreamId, Token);
return true;
}
#endif
@@ -1,7 +1,6 @@
// Fill out your copyright notice in the Description page of Project Settings.
#include "Transports/MemoryTransport.h"
#include "LogSpeckle.h"
bool UMemoryTransport::HasObject(const FString& ObjectId) const
@@ -18,5 +17,5 @@ TSharedPtr<FJsonObject> UMemoryTransport::GetSpeckleObject(const FString& Object
void UMemoryTransport::SaveObject(const FString& ObjectId, const TSharedPtr<FJsonObject> SerializedObject)
{
SpeckleObjects.Add(ObjectId, SerializedObject);
UE_LOG(LogSpeckle, Log, TEXT("-----------> ADDED <-------------- %d"), SpeckleObjects.Num());
UE_LOG(LogSpeckle, Verbose, TEXT("Added %s to in memory transport, now %d objects total "), *ObjectId, SpeckleObjects.Num());
}
@@ -1,10 +1,9 @@
// Fill out your copyright notice in the Description page of Project Settings.
#include "Transports/ServerTransport.h"
#include "LogSpeckle.h"
#include "Mixpanel.h"
#include "Runtime/Launch/Resources/Version.h"
#include "JsonObjectConverter.h"
#include "HttpModule.h"
#include "Interfaces/IHttpRequest.h"
@@ -29,7 +28,6 @@ bool UServerTransport::HasObject(const FString& ObjectId) const
return false;
}
// Parse Root JSON
void UServerTransport::HandleRootObjectResponse(const FString& RootObjSerialized,
TScriptInterface<ITransport> TargetTransport,
const FString& ObjectId) const
@@ -37,7 +35,7 @@ void UServerTransport::HandleRootObjectResponse(const FString& RootObjSerialized
TSharedPtr<FJsonObject> RootObj;
if(!LoadJson(RootObjSerialized, RootObj))
{
FString Message = FString::Printf( TEXT("A Root Object %s was recieved but was invalid and could not be deserialied"), *ObjectId);
FString Message = FString::Printf(TEXT("A Root Object %s was recieved but was invalid and could not be deserialied"), *ObjectId);
InvokeOnError(Message);
return;
}
@@ -45,7 +43,7 @@ void UServerTransport::HandleRootObjectResponse(const FString& RootObjSerialized
TargetTransport->SaveObject(ObjectId, RootObj);
// Find children are not already in the target transport
const auto Closures = RootObj->GetObjectField("__closure")->Values;
const auto Closures = RootObj->GetObjectField(TEXT("__closure"))->Values;
TArray<FString> ChildrenIds;
Closures.GetKeys(ChildrenIds);
@@ -62,7 +60,6 @@ void UServerTransport::HandleRootObjectResponse(const FString& RootObjSerialized
}
// Create HTTP Request for Commit Root objects (only ids of children)
void UServerTransport::CopyObjectAndChildren(const FString& ObjectId,
TScriptInterface<ITransport> TargetTransport,
const FTransportCopyObjectCompleteDelegate& OnCompleteAction,
@@ -74,13 +71,21 @@ void UServerTransport::CopyObjectAndChildren(const FString& ObjectId,
// Create Request for Root Object
const FHttpRequestRef Request = FHttpModule::Get().CreateRequest();
const FString Endpoint = FString::Printf(TEXT("%s/objects/%s/%s/single"), *ServerUrl, *StreamId, *ObjectId);
Request->SetVerb("GET");
Request->SetVerb(TEXT("GET"));
Request->SetURL(Endpoint);
Request->SetHeader("Accept", TEXT("text/plain"));
Request->SetHeader("Authorization", "Bearer " + AuthToken);
Request->SetHeader(TEXT("Accept"), TEXT("text/plain"));
if(!AuthToken.IsEmpty())
Request->SetHeader(TEXT("Authorization"),FString::Printf(TEXT("Bearer %s"), *AuthToken));
Request->SetHeader(TEXT("apollographql-client-name"), TEXT("Unreal Engine"));
Request->SetHeader(TEXT("apollographql-client-version"), SPECKLE_CONNECTOR_VERSION);
// Response Callback
auto ResponseHandler = [=](FHttpRequestPtr, FHttpResponsePtr Response, bool bWasSuccessful) mutable
#if ENGINE_MAJOR_VERSION == 5 && ENGINE_MINOR_VERSION >= 3
auto ResponseHandler = [=, this](FHttpRequestPtr, FHttpResponsePtr Response, bool bWasSuccessful) mutable
#else
auto ResponseHandler = [=](FHttpRequestPtr, FHttpResponsePtr Response, bool bWasSuccessful) mutable
#endif
{
if(!bWasSuccessful)
{
@@ -112,17 +117,16 @@ void UServerTransport::CopyObjectAndChildren(const FString& ObjectId,
return;
}
UE_LOG(LogSpeckle, Verbose, TEXT("GET Request sent for root object at %s, awaiting response"), *Endpoint );
FAnalytics::TrackEvent("unknown", ServerUrl, "Receive");
FAnalytics::TrackEvent(ServerUrl, "Receive");
}
// Fetch Children JSON and parse it
void UServerTransport::FetchChildren(TScriptInterface<ITransport> TargetTransport, const FString& ObjectId,
const TArray<FString>& ChildrenIds, int32 CStart) const
const TArray<FString>& ChildrenIds, int32 CStart) const
{
// Check if all children have been fetched
if(ChildrenIds.Num() <= CStart)
{
UE_LOG(LogSpeckle, Log, TEXT("----------->PJSON < CSTART <-----------"));
UE_LOG(LogSpeckle, Log, TEXT("Finished fetching child Speckle objects"));
ensureAlwaysMsgf(this->OnComplete.ExecuteIfBound(TargetTransport->GetSpeckleObject(ObjectId)),
TEXT("Complete handler was not bound properly"));
return;
@@ -138,8 +142,7 @@ void UServerTransport::FetchChildren(TScriptInterface<ITransport> TargetTranspor
for (int32 i = CStart; i < CEnd; i++)
{
Writer->WriteValue(ChildrenIds[i]);
}
Writer->WriteArrayEnd();
} Writer->WriteArrayEnd();
Writer->Close();
}
@@ -156,18 +159,23 @@ void UServerTransport::FetchChildren(TScriptInterface<ITransport> TargetTranspor
const FHttpRequestRef Request = FHttpModule::Get().CreateRequest();
{
const FString EndPoint = FString::Printf(TEXT("%s/api/getobjects/%s"), *ServerUrl, *StreamId);
Request->SetVerb("POST");
Request->SetVerb(TEXT("POST"));
Request->SetURL(EndPoint);
Request->SetHeader("Accept", TEXT("text/plain"));
Request->SetHeader("Authorization", "Bearer " + AuthToken);
Request->SetHeader("Content-Type", "application/json");
Request->SetHeader(TEXT("Accept"), TEXT("text/plain"));
if(!AuthToken.IsEmpty())
Request->SetHeader(TEXT("Authorization"), FString::Printf(TEXT("Bearer %s"), *AuthToken));
Request->SetHeader(TEXT("Content-Type"), TEXT("application/json"));
Request->SetContentAsString(Body);
}
// Response Callback
auto ResponseHandler = [=](FHttpRequestPtr, FHttpResponsePtr Response, bool bWasSuccessful) mutable
#if ENGINE_MAJOR_VERSION == 5 && ENGINE_MINOR_VERSION >= 3
auto ResponseHandler = [=, this](FHttpRequestPtr, FHttpResponsePtr Response, bool bWasSuccessful) mutable
#else
auto ResponseHandler = [=](FHttpRequestPtr, FHttpResponsePtr Response, bool bWasSuccessful) mutable
#endif
{
// Any Fail
// Request Fail
if(!bWasSuccessful)
{
FString Message = FString::Printf(TEXT("Request for children of root object %s/%s failed: %s"),
@@ -193,7 +201,7 @@ void UServerTransport::FetchChildren(TScriptInterface<ITransport> TargetTranspor
UE_LOG(LogSpeckle, Verbose, TEXT("Parsing %d downloaded objects..."), LineCount)
// Warning: Less objects then expected
// Warning: Fewer/More objects then expected
if(LineCount != CEnd - CStart)
{
UE_LOG(LogSpeckle, Warning, TEXT("Requested %d objects, but received %d"), CEnd - CStart, LineCount);
+38 -66
View File
@@ -1,80 +1,52 @@
// Copyright 2022 AEC Systems, Licensed under the Apache License, Version 2.0
#pragma once
#include "Interfaces/IHttpRequest.h"
struct FSpeckleStream;
struct FSpeckleBranch;
struct FSpeckleCommit;
struct FSpeckleGlobals;
struct FSpeckleUser;
#pragma once
#include "Interfaces/IHttpRequest.h"
#include "Dom/JsonObject.h"
DECLARE_DELEGATE_OneParam(FErrorDelegate, const FString&);
DECLARE_DELEGATE_OneParam(FFetchStreamDelegate, const TArray<FSpeckleStream>&);
DECLARE_DELEGATE_OneParam(FFetchBranchDelegate, const TArray<FSpeckleBranch>&);
DECLARE_DELEGATE_OneParam(FFetchCommitDelegate, const TArray<FSpeckleCommit>&);
DECLARE_DELEGATE_OneParam(FFetchGlobalsDelegate, const FSpeckleGlobals&);
DECLARE_DELEGATE_OneParam(FFetchUserDelegate, const FSpeckleUser&);
DECLARE_DELEGATE_OneParam(FAPIResponceDelegate, const FString&);
/**
* C++ wrapper for GraphQL requests
* See Operations to use with blueprint
*/
class FClientAPI
{
/**
* C++ wrapper of Speckle's GraphQL API
* Encapsulates sending HTTP requests with GraphQL Queries for specific resources
*
* Used to send GraphQL requests for commits, branches, streams, user info, collaborators etc.
*
* See `API/Operations` for usage examples
*/
class FClientAPI
{
public:
static void StreamsGet( const FString& ServerUrl,
const FString& AuthToken,
const int32 Limit,
const FFetchStreamDelegate OnCompleteAction,
const FErrorDelegate OnErrorAction);
/**
* Creates and sends a graphql query to the specified url.
* Will check HTTP response for errors,
* and unpack the response "data" object.
* @param ServerUrl URL of the Speckle Server endpoint
* @param AuthToken
* @param ResponsePropertyName Property name of the requested object. This will be the first name in the query (e.g. "stream", "streams", "user", etc)
* @param PostPayload The POST payload containing the GraphQL request
* @param RequestLogName Friendly name for this request (for error handling and logging)
* @param OnCompleteAction Callback invoked on successful completion of the request, with the request object (as a JSON string)
* @param OnErrorAction Callback invoked on any fatal error with, the error message.
*/
static void MakeGraphQLRequest(const FString& ServerUrl, const FString& AuthToken, const FString& ResponsePropertyName,
const FString& PostPayload, const FString& RequestLogName,
const FAPIResponceDelegate OnCompleteAction, const FErrorDelegate OnErrorAction);
static void StreamGetBranches( const FString& ServerUrl,
const FString& AuthToken,
const FString& StreamId,
const int32 Limit,
const FFetchBranchDelegate OnCompleteAction,
const FErrorDelegate OnErrorAction);
static void StreamGetCommits( const FString& ServerUrl,
const FString& AuthToken,
const FString& StreamId,
const FString& BranchName,
const int32 Limit,
const FFetchCommitDelegate OnCompleteAction,
const FErrorDelegate OnErrorAction);
static void FetchGlobals( const FString& ServerUrl,
const FString& AuthToken,
const FString& StreamId,
const FString& ReferencedObjectId,
const FFetchGlobalsDelegate OnCompleteAction,
const FErrorDelegate OnErrorAction);
static void FetchUserData( const FString& ServerUrl,
const FString& AuthToken,
const FFetchUserDelegate OnCompleteAction,
const FErrorDelegate OnErrorAction);
//Utility functions
static FHttpRequestRef CreateGraphQLRequest(const FString& ServerUrl, FString AuthToken, const FString& PostPayload,
const FString& Encoding = TEXT("gzip"));
static bool SendGraphQLRequest(const FHttpRequestRef Request, const FString& RequestName, const TFunctionRef<void(const FString& Message)> OnErrorAction);
//protected:
/// Helper function for creating post requests with a GraphQL query
static FHttpRequestRef CreatePostRequest(const FString& ServerUrl, FString AuthToken, const FString& PostPayload,
const FString& Encoding = TEXT("gzip"));
static bool GetResponseAsJSON(const FHttpResponsePtr Response, const FString& RequestLogName, TSharedPtr<FJsonObject>& OutObject, const TFunctionRef<void(const FString& Message)> OnErrorAction);
static bool CheckForOperationErrors(const TSharedPtr<FJsonObject> GraphQLResponse, FString& OutErrorMessage);
static bool CheckForOperationErrors(const TSharedPtr<FJsonObject> GraphQLResponse, FString& OutErrorMessage);
static bool CheckRequestFailed(bool bWasSuccessful, FHttpResponsePtr Response, const FString& RequestName, const TFunctionRef<void(const FString& Message)> OnErrorAction);
};
@@ -0,0 +1,45 @@
#pragma once
#include "CoreMinimal.h"
#include "SpeckleCommit.h"
#include "SpeckleBranch.generated.h"
/*
* GraphQL model for Branch data
* Properties are only when they explicitly requested (through the GraphQL request)
* see https://github.com/specklesystems/speckle-sharp/blob/main/Core/Core/Api/GraphQL/Models.cs
*/
USTRUCT(BlueprintType)
struct FSpeckleBranch
{
GENERATED_BODY()
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
FString ID;
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
FString Name;
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
FString Description;
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
FSpeckleCommits Commits;
};
USTRUCT(BlueprintType)
struct FSpeckleBranches
{
GENERATED_BODY();
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
int32 TotalCount = 0;
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
FString Cursor;
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
TArray<FSpeckleBranch> Items;
};
@@ -0,0 +1,29 @@
#pragma once
#include "CoreMinimal.h"
#include "SpeckleCollaborator.generated.h"
/*
* GraphQL model for Collaborator data
* Properties are only when they explicitly requested (through the GraphQL request)
* see https://github.com/specklesystems/speckle-sharp/blob/main/Core/Core/Api/GraphQL/Models.cs
*/
USTRUCT(BlueprintType)
struct FSpeckleCollaborator
{
GENERATED_BODY()
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
FString Id;
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
FString Name;
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
FString Role;
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
FString Avatar;
};
@@ -0,0 +1,65 @@
#pragma once
#include "CoreMinimal.h"
#include "SpeckleCommit.generated.h"
/*
* GraphQL model for Commit data
* Properties are only when they explicitly requested (through the GraphQL request)
* see https://github.com/specklesystems/speckle-sharp/blob/main/Core/Core/Api/GraphQL/Models.cs
*/
USTRUCT(BlueprintType)
struct FSpeckleCommit
{
GENERATED_BODY();
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
FString ID;
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
FString Message;
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
FString BranchName;
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
FString AuthorName;
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
FString AuthorId;
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
FString AuthorAvatar;
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
FString CreatedAt;
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
FString SourceApplication;
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models", DisplayName="Referenced Object Id")
FString ReferencedObject;
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
FString TotalChildrenCount;
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
TArray<FString> Parents;
};
USTRUCT(BlueprintType)
struct FSpeckleCommits
{
GENERATED_BODY();
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
int32 TotalCount = 0;
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
FString Cursor;
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
TArray<FSpeckleCommit> Items;
};
@@ -0,0 +1,77 @@
#pragma once
#include "CoreMinimal.h"
#include "SpeckleBranch.h"
#include "SpeckleCollaborator.h"
#include "SpeckleStream.generated.h"
/*
* GraphQL model for Stream data
* Properties are only when they explicitly requested (through the GraphQL request)
* see https://github.com/specklesystems/speckle-sharp/blob/main/Core/Core/Api/GraphQL/Models.cs
*/
USTRUCT(BlueprintType)
struct FSpeckleStream
{
GENERATED_BODY()
UPROPERTY(BlueprintReadOnly, Category="Speckle|API Models", DisplayName="Stream Id")
FString ID;
UPROPERTY(BlueprintReadOnly, Category="Speckle|API Models")
FString Name;
UPROPERTY(BlueprintReadOnly, Category="Speckle|API Models")
FString Description;
UPROPERTY(BlueprintReadOnly, Category="Speckle|API Models")
bool IsPublic = false;
UPROPERTY(BlueprintReadOnly, Category="Speckle|API Models")
FString Role;
UPROPERTY(BlueprintReadOnly, Category="Speckle|API Models")
FString CreatedAt;
UPROPERTY(BlueprintReadOnly, Category="Speckle|API Models")
FString UpdatedAt;
UPROPERTY(BlueprintReadOnly, Category="Speckle|API Models")
FString FavoritedDate;
UPROPERTY(BlueprintReadOnly, Category="Speckle|API Models")
TArray<FSpeckleCollaborator> Collaborators;
// Object properties are only set if explicitly requested by a custom GraphQL request
UPROPERTY(BlueprintReadOnly, Category="Speckle|API Models")
FSpeckleBranches Branches;
// Object properties are only set if explicitly requested by a custom GraphQL request
UPROPERTY(BlueprintReadOnly, DisplayName="Branch (Request Only)", Category="Speckle|API Models", AdvancedDisplay)
FSpeckleBranch Branch;
// Object properties are only set if explicitly requested by a custom GraphQL request
UPROPERTY(BlueprintReadOnly, DisplayName="Commit (Request Only)", Category="Speckle|API Models", AdvancedDisplay)
FSpeckleCommit Commit;
// Object properties are only set if explicitly requested by a custom GraphQL request
UPROPERTY(BlueprintReadOnly, Category="Speckle|API Models")
FSpeckleCommits Commits;
};
USTRUCT(BlueprintType)
struct FSpeckleStreams
{
GENERATED_BODY();
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
int32 TotalCount = 0;
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
FString Cursor;
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
TArray<FSpeckleStream> Items;
};
@@ -0,0 +1,47 @@
#pragma once
#include "CoreMinimal.h"
#include "SpeckleStream.h"
#include "SpeckleUser.generated.h"
/*
* GraphQL model for User data
* Properties are only when they explicitly requested (through the GraphQL request)
* see https://github.com/specklesystems/speckle-sharp/blob/main/Core/Core/Api/GraphQL/Models.cs
*/
USTRUCT(BlueprintType)
struct FSpeckleUser
{
GENERATED_BODY()
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
FString Id;
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
FString Email;
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
FString Name;
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
FString Bio;
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
FString Company;
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
FString Avatar;
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
bool Verified = false;
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
FString Role;
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
FSpeckleStreams Streams;
UPROPERTY(BlueprintReadWrite, Category="Speckle|API Models")
FSpeckleStreams FavoriteStreams;
};
@@ -1,48 +0,0 @@
// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "Kismet/BlueprintAsyncActionBase.h"
#include "Objects/HighLevel/SpeckleBranch.h"
#include "ReceiveBranchesOperation.generated.h"
DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams(FReceiveBranchesOperationHandler,
const TArray<FSpeckleBranch>&, Branches,
const FString&, ErrorMessage);
/**
* Receive All streams
*/
UCLASS()
class SPECKLEUNREAL_API UReceiveBranchesOperation : public UBlueprintAsyncActionBase
{
GENERATED_BODY()
public:
UPROPERTY(BlueprintAssignable)
FReceiveBranchesOperationHandler OnReceiveSuccessfully;
UPROPERTY(BlueprintAssignable)
FReceiveBranchesOperationHandler OnError;
UFUNCTION(BlueprintCallable, BlueprintInternalUseOnly, Category = "Speckle|Operations", meta = (WorldContext = "WorldContextObject"))
static UReceiveBranchesOperation* ReceiveBranchesOperation(UObject* WorldContextObject,
const FString& ServerUrl, const FString& AuthToken, const FString& StreamId, int32 Limit = 20);
virtual void Activate() override;
protected:
void Request();
FString ServerUrl;
FString AuthToken;
FString StreamId;
int32 Limit;
void HandleReceive(const TArray<FSpeckleBranch>& Branches);
void HandleError(const FString& Message);
};
@@ -1,53 +0,0 @@
// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "Kismet/BlueprintAsyncActionBase.h"
#include "Objects/HighLevel/SpeckleCommit.h"
#include "ReceiveCommitsOperation.generated.h"
DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams(FReceiveCommitsOperationHandler, const TArray<FSpeckleCommit>&, Commits, FString, ErrorMessage);
/**
* Receive All Commits
*/
UCLASS()
class SPECKLEUNREAL_API UReceiveCommitsOperation : public UBlueprintAsyncActionBase
{
GENERATED_BODY()
public:
UPROPERTY(BlueprintAssignable)
FReceiveCommitsOperationHandler OnReceiveSuccessfully;
UPROPERTY(BlueprintAssignable)
FReceiveCommitsOperationHandler OnError;
UFUNCTION(BlueprintCallable, BlueprintInternalUseOnly, Category = "Speckle|Operations",
meta = (WorldContext = "WorldContextObject", BranchName = "main"))
static UReceiveCommitsOperation* ReceiveCommitsOperation(UObject* WorldContextObject,
const FString& ServerUrl,
const FString& AuthToken,
const FString& StreamId,
const FString& BranchName,
const int32 Limit = 20);
virtual void Activate() override;
protected:
void Request();
FString ServerUrl;
FString AuthToken;
FString StreamId;
FString BranchName;
int32 Limit;
void HandleReceive(const TArray<FSpeckleCommit>& Commits);
void HandleError(const FString& Message);
};
@@ -1,48 +0,0 @@
// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "Kismet/BlueprintAsyncActionBase.h"
#include "Objects/HighLevel/SpeckleGlobals.h"
#include "ReceiveGlobalsOperation.generated.h"
DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams(FReceiveGlobalsOperationHandler, const FSpeckleGlobals, Globals, FString, ErrorMessage);
/**
* Receive My User Data in Speckle
*/
UCLASS()
class SPECKLEUNREAL_API UReceiveGlobalsOperation : public UBlueprintAsyncActionBase
{
GENERATED_BODY()
public:
UPROPERTY(BlueprintAssignable)
FReceiveGlobalsOperationHandler OnReceiveSuccessfully;
UPROPERTY(BlueprintAssignable)
FReceiveGlobalsOperationHandler OnError;
UFUNCTION(BlueprintCallable, BlueprintInternalUseOnly, Category = "Speckle|Operations", meta = (WorldContext = "WorldContextObject"))
static UReceiveGlobalsOperation* ReceiveGlobalsOperation(UObject* WorldContextObject,
const FString& ServerUrl, const FString& AuthToken,
const FString& StreamId, const FString& ReferencedObjectId);
virtual void Activate() override;
protected:
void Request();
FString ServerUrl;
FString AuthToken;
FString StreamId;
FString ReferencedObjectId;
void HandleReceive(const FSpeckleGlobals& Object);
void HandleError(const FString& Message);
};
@@ -1,49 +0,0 @@
// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "Kismet/BlueprintAsyncActionBase.h"
#include "Objects/HighLevel/SpeckleUser.h"
#include "ReceiveMyUserDataOperation.generated.h"
struct FSpeckleUser;
DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams(FReceiveMyUserDataOperationHandler, const FSpeckleUser, MyUserData, FString, ErrorMessage);
/**
* Receive My User Data in Speckle
*/
UCLASS()
class SPECKLEUNREAL_API UReceiveMyUserDataOperation : public UBlueprintAsyncActionBase
{
GENERATED_BODY()
public:
UPROPERTY(BlueprintAssignable)
FReceiveMyUserDataOperationHandler OnReceiveSuccessfully;
UPROPERTY(BlueprintAssignable)
FReceiveMyUserDataOperationHandler OnError;
UFUNCTION(BlueprintCallable, BlueprintInternalUseOnly, Category = "Speckle|Operations",
meta = (WorldContext = "WorldContextObject"))
static UReceiveMyUserDataOperation* ReceiveMyUserDataOperation(UObject* WorldContextObject,
const FString& ServerUrl, const FString& AuthToken);
virtual void Activate() override;
protected:
void Request();
FString ServerUrl;
FString AuthToken;
void HandleReceive(const FSpeckleUser& Object);
void HandleError(const FString& Message);
};
@@ -1,4 +1,3 @@
// Copyright 2022 AEC Systems, Licensed under the Apache License, Version 2.0
#pragma once
@@ -1,44 +0,0 @@
// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "Kismet/BlueprintAsyncActionBase.h"
#include "Objects/HighLevel/SpeckleStream.h"
#include "ReceiveStreamsOperation.generated.h"
DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams(FReceiveStreamsOperationHandler, const TArray<FSpeckleStream>&, Streams, FString, ErrorMessage);
/**
* Receive All streams
*/
UCLASS()
class SPECKLEUNREAL_API UReceiveStreamsOperation : public UBlueprintAsyncActionBase
{
GENERATED_BODY()
public:
UPROPERTY(BlueprintAssignable)
FReceiveStreamsOperationHandler OnReceiveSuccessfully;
UPROPERTY(BlueprintAssignable)
FReceiveStreamsOperationHandler OnError;
UFUNCTION(BlueprintCallable, BlueprintInternalUseOnly, Category = "Speckle|Operations", meta = (WorldContext = "WorldContextObject"))
static UReceiveStreamsOperation* ReceiveStreamsOperation(UObject* WorldContextObject, const FString& ServerUrl, const FString& AuthToken, const int32 Limit = 20);
virtual void Activate() override;
protected:
void Request();
FString ServerUrl;
FString AuthToken;
int32 Limit;
void HandleReceive(const TArray<FSpeckleStream>& Streams);
void HandleError(const FString& Message);
};
@@ -1,47 +0,0 @@
// // Copyright 2022 AEC Systems, Licensed under the Apache License, Version 2.0
//
// #pragma once
//
// #include "CoreMinimal.h"
// #include "Kismet/BlueprintAsyncActionBase.h"
//
// #include "SendOperation.generated.h"
//
//
// class ITransport;
// class UBase;
//
// DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams(FSendOperationHandler, const FString&, Id, const FString&, ErrorMessage);
//
// /**
// *
// */
// UCLASS()
// class SPECKLEUNREAL_API USendOperation : public UBlueprintAsyncActionBase
// {
// GENERATED_BODY()
//
// public:
//
// UPROPERTY(BlueprintAssignable)
// FSendOperationHandler OnSendSuccessfully;
//
//
// UPROPERTY(BlueprintAssignable)
// FSendOperationHandler OnErrorAction;
//
//
// UFUNCTION(BlueprintCallable, Category = "Speckle|Operations", meta = (WorldContext = "WorldContextObject"))
// static USendOperation* SendOperation(UObject* WorldContextObject, UBase* Base, TArray<TScriptInterface<ITransport>> Transports);
//
// virtual void Activate() override;
//
// protected:
//
//
// TWeakObjectPtr<UBase> Base;
//
// TScriptArray<TScriptInterface<ITransport>> Transports;
//
//
// };
@@ -0,0 +1,62 @@
#pragma once
#include "CoreMinimal.h"
#include "Kismet/BlueprintAsyncActionBase.h"
#include "SpeckleStreamAPIOperation.generated.h"
DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams(FAPIResponseHandler, FString, JsonResponse, FString, ErrorMessage);
/**
* Allows sending GraphQL queries to the Speckle GraphQL API
*
*/
UCLASS()
class SPECKLEUNREAL_API USpeckleStreamAPIOperation : public UBlueprintAsyncActionBase
{
GENERATED_BODY()
public:
UPROPERTY(BlueprintAssignable)
FAPIResponseHandler OnReceiveSuccessfully;
UPROPERTY(BlueprintAssignable)
FAPIResponseHandler OnError;
/**
* Sends an GraphQL queries to a speckle server's "/graphql" endpoint
* E.g. for fetching stream/branch/commit/user info.
*
* @param ServerUrl The URL of the Speckle server
* @param AuthToken The auth token of the user (optional for unprivilaged requests)
* @param GraphQlQuery The GraphQl query (starting with `query{ }`)
* @param ResponsePropertyName The name of the root property being requested. (e.g. for a "query{user{...}" query, then the property name is "user")
* @param RequestLogName A friendly name for this request (logging and analytics)
*/
UFUNCTION(BlueprintCallable, BlueprintInternalUseOnly, Category = "Speckle|Operations")
static USpeckleStreamAPIOperation* SpeckleStreamAPIOperation(
const FString& ServerUrl,
const FString& AuthToken,
const FString& GraphQlQuery,
const FString& ResponsePropertyName,
const FString& RequestLogName);
virtual void Activate() override;
protected:
void Request();
FString ServerUrl;
FString AuthToken;
FString Query;
FString RequestLogName;
FString ResponsePropertyName;
void HandleReceive(const FString& ResponseJson);
void HandleError(const FString& Message);
};
@@ -0,0 +1,30 @@
#pragma once
#include "CoreMinimal.h"
#include "Kismet/BlueprintFunctionLibrary.h"
#include "SpeckleAPIFunctions.generated.h"
struct FSpeckleCommit;
/**
* Blueprint function library for Speckle API
*/
UCLASS()
class SPECKLEUNREAL_API USpeckleAPIFunctions : public UBlueprintFunctionLibrary
{
GENERATED_BODY()
public:
UFUNCTION(BlueprintCallable, CustomThunk, Category="Speckle|API", meta=(CustomStructureParam="OutStruct", ExpandBoolAsExecs="ReturnValue"))
static UPARAM(DisplayName = "WasSucessful") bool DeserializeResponse(const FString& JsonString, int32& OutStruct);
DECLARE_FUNCTION(execDeserializeResponse);
static bool GenericDeserializeResponse(const FString& JsonString, const UScriptStruct* StructType, void* OutStruct);
static void CommitReceived(FSpeckleCommit& Commit);
};
@@ -1,4 +1,3 @@
// Copyright 2022 AEC Systems, Licensed under the Apache License, Version 2.0
#pragma once
@@ -1,4 +1,3 @@
// Copyright 2022 AEC Systems, Licensed under the Apache License, Version 2.0
#pragma once
@@ -1,4 +1,3 @@
// Copyright 2022 AEC Systems, Licensed under the Apache License, Version 2.0
#pragma once
@@ -10,7 +9,7 @@
#include "BlockConverter.generated.h"
class UBlockInstance;
class UInstance;
/**
* Converts Speckle Block Instance objects empty native actors with transform.
@@ -37,7 +36,7 @@ public:
virtual UBase* ConvertToSpeckle_Implementation(const UObject* Object) override;
UFUNCTION(BlueprintCallable, Category="ToNative")
virtual AActor* BlockToNative(const UBlockInstance* Block, UWorld* World);
virtual AActor* BlockToNative(const UInstance* Block, UWorld* World);
protected:
virtual AActor* CreateEmptyActor(UWorld* World, const FTransform& Transform, const FActorSpawnParameters& SpawnParameters = FActorSpawnParameters());
@@ -0,0 +1,53 @@
#pragma once
#include "CoreMinimal.h"
#include "Conversion/SpeckleConverter.h"
#include "Engine/EngineTypes.h"
#include "Engine/World.h"
#include "CollectionConverter.generated.h"
class UCollection;
/**
* Converts Speckle Mesh objects into native actors with a procedural mesh component.
*
* Compared with the StaticMeshConverter, this converter has some serious limitations
* - Cannot convert displayValues,
* - N-gon faces will be ignored,
* - Meshes are transient, and won't persist on level reload
*/
UCLASS()
class SPECKLEUNREAL_API UCollectionConverter : public UObject, public ISpeckleConverter
{
GENERATED_BODY()
CONVERTS_SPECKLE_TYPES()
public:
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="ToNative")
TSubclassOf<AActor> ActorType;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="ToNative")
TEnumAsByte<EComponentMobility::Type> ActorMobility;
// Sets default values for this actor's properties
UCollectionConverter();
virtual UObject* ConvertToNative_Implementation(const UBase* SpeckleBase, UWorld* World,
TScriptInterface<ISpeckleConverter>& AvailableConverters) override;
virtual UBase* ConvertToSpeckle_Implementation(const UObject* Object) override;
UFUNCTION(BlueprintCallable, Category="ToNative")
virtual AActor* CollectionToNative(const UCollection* SpeckleCollection, UWorld* World);
UFUNCTION(BlueprintCallable, Category="ToNative")
virtual UCollection* CollectionToSpeckle(const AActor* Object);
virtual AActor* CreateEmptyActor(UWorld* World, const FActorSpawnParameters& SpawnParameters = FActorSpawnParameters());
};
@@ -1,4 +1,3 @@
// Copyright 2022 AEC Systems, Licensed under the Apache License, Version 2.0
#pragma once
@@ -1,4 +1,3 @@
// Copyright 2022 AEC Systems, Licensed under the Apache License, Version 2.0
#pragma once
@@ -1,4 +1,3 @@
// Copyright 2022 AEC Systems, Licensed under the Apache License, Version 2.0
#pragma once
@@ -1,4 +1,3 @@
// Copyright 2022 AEC Systems, Licensed under the Apache License, Version 2.0
#pragma once
@@ -30,6 +29,9 @@ class SPECKLEUNREAL_API UStaticMeshConverter : public UObject, public ISpeckleCo
public:
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="ToNative")
TSet<FString> HiddenTypes;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="ToNative")
TSubclassOf<AActor> MeshActorType;
@@ -1,4 +1,3 @@
// Copyright 2022 AEC Systems, Licensed under the Apache License, Version 2.0
#pragma once
@@ -10,7 +9,7 @@
#include "SpeckleConverter.generated.h"
UINTERFACE()
UINTERFACE(BlueprintType)
class SPECKLEUNREAL_API USpeckleConverter : public UInterface
{
GENERATED_BODY()
@@ -35,6 +34,7 @@ public:
UObject* ConvertToNative(const UBase* SpeckleBase, UWorld* World, UPARAM(ref) TScriptInterface<ISpeckleConverter>& AvailableConverters);
/// Tries to convert a given Actor or Component into a Speckle Base
/// NOT IMPLEMENTED!!!
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category="ToSpeckle")
UBase* ConvertToSpeckle(const UObject* Object);
@@ -1,10 +1,8 @@
// Copyright 2022 AEC Systems, Licensed under the Apache License, Version 2.0
#pragma once
#include "CoreMinimal.h"
#include "Components/ActorComponent.h"
#include "Objects/HighLevel/SpeckleStream.h"
#include "SpeckleConverterComponent.generated.h"
@@ -13,12 +11,13 @@ class ITransport;
class ISpeckleConverter;
class UBase;
class UAggregateConverter;
class FJsonValue;
struct FSlowTask;
/**
* An Actor Component for encapsulating recursive conversion of Speckle Objects
*/
UCLASS(ClassGroup=(Speckle), meta=(BlueprintSpawnableComponent))
UCLASS(ClassGroup=(Speckle), meta=(BlueprintSpawnableComponent), HideCategories=(Activation, Collision, Cooking, Tags))
class SPECKLEUNREAL_API USpeckleConverterComponent : public UActorComponent
{
GENERATED_BODY()
@@ -31,29 +30,14 @@ public:
// Sets default values for this component's properties
USpeckleConverterComponent();
// Converts the given Base and all children into native actors.
UFUNCTION(BlueprintCallable, Category="Speckle|Conversion")
UPARAM(DisplayName = "RootActor") AActor* RecursivelyConvertToNative(AActor* AOwner, const UBase* Base,
const TScriptInterface<ITransport>& LocalTransport, bool DisplayProgressBar, TArray<AActor*>& OutActors);
// Converts the given Base and all children into native actors.
UFUNCTION(BlueprintCallable, Category="Speckle|Conversion")
UPARAM(DisplayName = "RootActor") TArray<FSpeckleStream> ConvertStreamsToNative(
AActor* AOwner,
const UBase* Base,
const TScriptInterface<ITransport>& LocalTransport,
bool DisplayProgressBar,
TArray<AActor*>& OutActors
);
UFUNCTION(BlueprintCallable, Category="Speckle|Conversion")
virtual void FinishConversion();
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="Speckle|Conversion")
TArray<FSpeckleStream> ArrayOfStreams;
protected:
-1
View File
@@ -1,4 +1,3 @@
// Copyright 2022 AEC Systems, Licensed under the Apache License, Version 2.0
#pragma once
#include "CoreMinimal.h"
+4 -5
View File
@@ -1,4 +1,3 @@
// Copyright 2022 AEC Systems, Licensed under the Apache License, Version 2.0
#pragma once
@@ -14,8 +13,8 @@ protected:
static const FString VersionedApplicationName;
public:
static void TrackEvent(const FString& Email, const FString& Server, const FString& EventName);
static void TrackEvent(const FString& Email, const FString& Server, const FString& EventName,
const TMap<FString, FString>& CustomProperties);
static void TrackEvent(const FString& Server, const FString& EventName);
static void TrackEvent(const FString& Server, const FString& EventName, const TMap<FString, FString>& CustomProperties);
static void TrackEvent(const FString& UserID, const FString& Server, const FString& EventName, const TMap<FString, FString>& CustomProperties);
static FString Hash(const FString& Input);
};
};
+18 -10
View File
@@ -1,4 +1,3 @@
// Copyright 2022 AEC Systems, Licensed under the Apache License, Version 2.0
#pragma once
@@ -13,7 +12,7 @@ class ASpeckleUnrealManager;
/**
* Base type that all Object Models inherit from
*/
UCLASS(BlueprintType)
UCLASS(BlueprintType, meta=(DisplayName="Speckle Object (Base)"))
class SPECKLEUNREAL_API UBase : public UObject
{
public:
@@ -22,7 +21,7 @@ public:
protected:
explicit UBase(const wchar_t* SpeckleType): SpeckleType(SpeckleType) {}
explicit UBase(const TCHAR* SpeckleType): SpeckleType(FString(SpeckleType)) {}
explicit UBase(const FString& SpeckleType) : SpeckleType(SpeckleType) {}
public:
@@ -32,27 +31,36 @@ public:
UPROPERTY(VisibleAnywhere, BlueprintReadWrite, Category="Speckle|Objects")
FString Id;
TMap<FString, TSharedPtr<FJsonValue>> DynamicProperties; //TODO this won't be serialised!
UPROPERTY(VisibleAnywhere, BlueprintReadWrite, Category="Speckle|Objects")
FString Units;
int64 TotalChildrenCount = 0;
UPROPERTY(VisibleAnywhere, BlueprintReadWrite, Category="Speckle|Objects")
FString ApplicationId;
UPROPERTY(VisibleAnywhere, BlueprintReadWrite, Category="Speckle|Objects")
FString SpeckleType;
UPROPERTY(VisibleAnywhere, BlueprintReadWrite, Category="Speckle|Objects")
FString Units;
TMap<FString, TSharedPtr<FJsonValue>> DynamicProperties; //TODO this won't be serialised!
virtual bool Parse(const TSharedPtr<FJsonObject> Obj, const TScriptInterface<ITransport> ReadTransport)
{
bool IsValid = false;
DynamicProperties = Obj->Values;
if(Obj->TryGetStringField("id", Id))
if(Obj->TryGetStringField(TEXT("id"), Id))
{
IsValid = true;
DynamicProperties.Remove("id");
DynamicProperties.Remove(TEXT("id"));
}
if(Obj->TryGetStringField("units", Units)) DynamicProperties.Remove("units");
if(Obj->TryGetStringField("speckle_type", SpeckleType)) DynamicProperties.Remove("speckle_type");
if(Obj->TryGetStringField(TEXT("units"), Units)) DynamicProperties.Remove(TEXT("units"));
if(Obj->TryGetStringField(TEXT("speckle_type"), SpeckleType)) DynamicProperties.Remove(TEXT("speckle_type"));
if(Obj->TryGetStringField(TEXT("applicationId"), ApplicationId)) DynamicProperties.Remove(TEXT("applicationId"));
if(Obj->TryGetNumberField(TEXT("totalChildrenCount"), TotalChildrenCount)) DynamicProperties.Remove(TEXT("totalChildrenCount"));
return IsValid;
}
@@ -0,0 +1,28 @@
#pragma once
#include "CoreMinimal.h"
#include "Objects/Base.h"
#include "Collection.generated.h"
/**
*
*/
UCLASS()
class SPECKLEUNREAL_API UCollection : public UBase
{
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, Category="Speckle|Objects")
FString Name;
UPROPERTY(BlueprintReadWrite, Category="Speckle|Objects")
FString CollectionType;
UCollection() : UBase(TEXT("Speckle.Core.Models.Collection")) {}
virtual bool Parse(const TSharedPtr<FJsonObject> Obj, const TScriptInterface<ITransport> ReadTransport) override;
};

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