6 Commits

Author SHA1 Message Date
Claire Kuang 82555b7307 Merge pull request #99 from specklesystems/clairekuang-patch-1
Update README.md
2024-11-01 18:31:15 +00:00
Claire Kuang 44c0b46080 Update README.md 2024-11-01 18:31:00 +00:00
Claire Kuang d2981b7b69 Merge pull request #98 from specklesystems/claire/cnx-699-update-github-links-to-point-to-v3
Update README.md to align with main github page
2024-11-01 18:29:44 +00:00
Claire Kuang 7b3e2b31bb Update README.md to align with main github page 2024-11-01 18:29:11 +00:00
Alan Rynne 719fe8d8d5 fix(CXPLA-100): use v1 for tag links (#97) 2024-10-11 17:42:24 +02:00
Iain Sproat 1906d2b4c5 chore(domains): update latest.speckle.dev to latest.speckle.systems (#95) 2024-07-18 17:23:51 +02:00
2 changed files with 14 additions and 13 deletions
+13 -12
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@@ -1,19 +1,20 @@
# Speckle for Unreal Engine
<h1 align="center">
<img src="https://user-images.githubusercontent.com/2679513/131189167-18ea5fe1-c578-47f6-9785-3748178e4312.png" width="150px"/><br/>
Speckle | Unreal
</h1>
[![Twitter Follow](https://img.shields.io/twitter/follow/SpeckleSystems?style=social)](https://twitter.com/SpeckleSystems) [![Community forum users](https://img.shields.io/discourse/users?server=https%3A%2F%2Fspeckle.community&style=flat-square&logo=discourse&logoColor=white)](https://speckle.community) [![website](https://img.shields.io/badge/https://-speckle.systems-royalblue?style=flat-square)](https://speckle.systems) [![docs](https://img.shields.io/badge/docs-speckle.guide-orange?style=flat-square&logo=read-the-docs&logoColor=white)](https://speckle.guide/user/unreal.html)
<p align="center"><a href="https://twitter.com/SpeckleSystems"><img src="https://img.shields.io/twitter/follow/SpeckleSystems?style=social" alt="Twitter Follow"></a> <a href="https://speckle.community"><img src="https://img.shields.io/discourse/users?server=https%3A%2F%2Fspeckle.community&amp;style=flat-square&amp;logo=discourse&amp;logoColor=white" alt="Community forum users"></a> <a href="https://speckle.systems"><img src="https://img.shields.io/badge/https://-speckle.systems-royalblue?style=flat-square" alt="website"></a> <a href="https://speckle.guide/dev/"><img src="https://img.shields.io/badge/docs-speckle.guide-orange?style=flat-square&amp;logo=read-the-docs&amp;logoColor=white" alt="docs"></a></p>
Speckle makes integrating Unreal Engine with your 3D workflows even easier. </br>
This plugin connects Unreal Engine to Speckle, allowing you to receive your versioned 3D data from Speckle inside Unreal Engine,
enabling interoperable collaboration between Unreal and other Speckle connectors (Revit, Rhino, Blender, Sketchup, Unity, AutoCAD, [and more!](https://speckle.systems/features/connectors/))
> Speckle is the first AEC data hub that connects with your favorite AEC tools. Speckle exists to overcome the challenges of working in a fragmented industry where communication, creative workflows, and the exchange of data are often hindered by siloed software and processes. It is here to make the industry better.
<h3 align="center">
Speckle Connector for Unreal Engine
</h3>
https://user-images.githubusercontent.com/45512892/187969471-3f548b17-3388-48ee-a07c-bd3a0ecf5149.mp4
Checkout our dedicated [Tutorials and Docs](https://speckle.systems/tag/unreal/).
If you are enjoying using Speckle, don't forget to ⭐ our [GitHub repositories](https://github.com/specklesystems),
and [join our community forum](https://speckle.community/) where you can post any questions, suggestions, and discuss exciting projects!
> [!WARNING]
> This is a legacy repo! A new next generation connector will be coming soon. In the meantime, check out our active next generation repos here 👇<br/>
> [`speckle-sharp-connectors`](https://github.com/specklesystems/speckle-sharp-connectors): our .NET next generation connectors and desktop UI<br/>
> [`speckle-sharp-sdk`](https://github.com/specklesystems/speckle-sharp-sdk): our .NET SDK, Tests, and Objects
## Notice
@@ -54,7 +54,7 @@ bool FReceiveSelectionComponentTest::RunTest(const FString& Parameters)
s->AuthToken = TEST_AUTH_TOKEN;
s->ServerUrl = TEXT("https://latest.speckle.dev");
s->ServerUrl = TEXT("https://latest.speckle.systems");
s->bManualMode = false;
s->Refresh();