Jedd Morgan
67e0efeb18
Merge pull request #39 from psarras/assemblies
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added assemblies in preparation for creating a Package #7
2021-09-14 16:31:59 +01:00
Jedd Morgan
5a702d00eb
Merge pull request #40 from haitheredavid/fix/37
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fix: editor namespace break
2021-09-14 16:11:21 +01:00
David Morgan
f13ff5519e
forgot endif
2021-08-12 10:12:31 -05:00
David Morgan
73f9ebec65
wrapped unity editor name space
2021-08-12 07:24:41 -05:00
spsarras
d1a7623cc9
added assemblies in preparation for creating a Package #7
2021-08-12 10:57:14 +01:00
Matteo Cominetti
19a7cbff76
fix: missing scripts in playground scene
2021-08-11 14:11:33 +01:00
Matteo Cominetti
37554b9e63
Merge pull request #35 from pkratten/main
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fix: actually apply found material.
2021-08-09 17:18:27 +01:00
Peter Krattenmacher
aa3ce05498
fix: actually apply found material.
2021-08-08 20:33:45 +02:00
Matteo Cominetti
c0ce0d3a97
Merge pull request #34 from specklesystems/material-assets
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Material assets
2021-08-01 13:35:16 +01:00
Matteo Cominetti
62e98a3f93
refractor: unity is updating some stuff
2021-08-01 14:33:11 +02:00
Matteo Cominetti
4ae838bdc6
fix: checks for empty material names
2021-08-01 14:32:19 +02:00
Matteo Cominetti
f0b2c7f151
feat: updates objects library
2021-08-01 14:08:30 +02:00
Peter Krattenmacher
52133c15fc
feat: generate material assets if not present
2021-07-22 11:08:32 +02:00
Matteo Cominetti
4dfd26f730
feat: updates playground
2021-07-08 16:00:09 +01:00
Matteo Cominetti
b071f87d48
refractor: restores 2 space indent
2021-07-08 15:54:32 +01:00
Matteo Cominetti
0ba69b311b
Merge remote-tracking branch 'david/editorDM' into main
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# Conflicts:
# Assets/Speckle Connector/Editor/StreamManagerEditor.cs
2021-07-08 15:53:01 +01:00
Matteo Cominetti
bb3c7df806
Merge pull request #26 from specklesystems/dim/quick-fix
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feat(core): dispose transport flag for receiving
2021-07-08 15:35:44 +01:00
Matteo Cominetti
1e0d533fab
feat: updates playground
2021-07-08 15:31:53 +01:00
Matteo Cominetti
4ad1387de8
feat: updates playground scene
2021-07-08 15:21:25 +01:00
Matteo Cominetti
b090a881a5
feat: updates core
2021-07-08 14:56:58 +01:00
Dimitrie Stefanescu
1fd0ea9873
fix: one more call fixed
2021-07-05 07:53:25 +01:00
Dimitrie Stefanescu
ccde4ed9a2
feat(core): dispose transport flag for receiving
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re https://github.com/specklesystems/speckle-sharp/pull/557 (not essential; default behaviour still
ok, but this is to keep things aligned)
2021-07-05 07:42:25 +01:00
David Morgan
5ae2893733
fix: checking for bbox
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Issue with bbox not being set on all mesh objects of Base
2021-07-01 10:17:50 -05:00
David Morgan
5922e373eb
feat: Basic UV support
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Added simple logic for creating UV's during mesh creation.
2021-06-30 19:11:08 -05:00
David Morgan
97125e251f
fix: Removed Newtonsoft.Json.dll
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Seems like this .dll is already referenced in the packages-lock.json
2021-06-30 17:45:57 -05:00
David Morgan
bc2c8269ed
fix: Stream Manager Editor account info display
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Changed StreamManagerEditor.cs to use account email rather than username since the popup utility will squash similar string values
2021-06-30 17:44:32 -05:00
David Morgan
054fe68fc3
feat: non leaking meshes generated in editor mode
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Addressed issue with unity bugging out over meshes being created in editor mode by modifying the conversion process ConverterUnity.Geometry.cs. Also modified stream manager to manage the RecursiveConverter.cs component access
2021-06-30 17:40:38 -05:00
Matteo Cominetti
d975978800
feat: updates sample scene
2021-06-29 22:13:22 +01:00
Matteo Cominetti
8a1e781e9e
Merge pull request #23 from specklesystems/editor2
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feat: receive in editor mode
2021-06-29 20:27:09 +01:00
Matteo Cominetti
fd2f4cf175
feat: receive in editor mode
2021-06-29 20:26:36 +01:00
Matteo Cominetti
0a3304f958
feat: updates core and sets sourceApp on send
2021-06-15 13:51:34 +01:00
Matteo Cominetti
29e74841ef
Merge pull request #15 from specklesystems/tutorial/revit-unity
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Receiver and material improvements
2021-04-21 19:13:03 +01:00
Matteo Cominetti
13481e5932
feat: minor cleanup
2021-04-21 19:12:18 +01:00
Matteo Cominetti
3526e8eba7
feat: tutorial - start
2021-04-17 19:28:03 +01:00
Matteo Cominetti
4241e4a619
feat: tutorial - finish
2021-04-17 19:25:53 +01:00
Matteo Cominetti
d9c222bf92
Merge branch 'dev' into tutorial/revit-unity
2021-04-14 15:03:19 +01:00
Matteo Cominetti
28893c4fbe
feat: updates core
2021-04-14 15:02:55 +01:00
Matteo Cominetti
bc9743f750
feat: adds first person controller
2021-04-14 14:38:05 +01:00
Matteo Cominetti
f2337f6e6b
feat: applies renderMaterial when set on parent object
2021-04-13 18:14:29 +01:00
Matteo Cominetti
465ccabd43
feat: adds support for nested "elements"
2021-03-23 19:24:16 +00:00
Matteo Cominetti
42be9c9f24
fix: correctly attaches revit properties to mesh when receiving from revit
2021-03-23 19:09:26 +00:00
Matteo Cominetti
1f7dd51111
feat: updates core and objects, adds missing prefab to scene
2021-03-23 18:02:20 +00:00
Matteo Cominetti
436565e10a
Merge branch 'dev' into main
2021-03-11 18:07:28 +00:00
Matteo Cominetti
0691256054
feat: updates core, disables line and curves to native, disables rigidbody
2021-03-11 18:07:12 +00:00
Matteo Cominetti
65680b9162
Merge branch 'main' of github.com:specklesystems/speckle-unity-wip into main
2021-03-02 17:56:05 +00:00
Matteo Cominetti
2761450b39
feat: adds support for View3D and shows sample usage
2021-03-02 17:55:37 +00:00
Matteo Cominetti
1d9ef8aca5
feat: updates objects
2021-03-02 17:55:17 +00:00
Matteo Cominetti
8256a51e76
Merge pull request #9 from specklesystems/dev
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Dev
2021-02-19 18:09:13 +00:00
Matteo Cominetti
c48af807f5
docs: updates readme
2021-02-19 18:08:35 +00:00
Matteo Cominetti
dcb81351d1
feat: various improvements in the SpecklePlayGround scene, including support for nested data structures in & out
2021-02-19 17:32:11 +00:00