Merge pull request #83 from specklesystems/jrm/get-members-fix
Removed some empty gameobjects that were accidently added to SpecklePlayground scene
This commit is contained in:
@@ -1,41 +1,67 @@
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using System;
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using System.Collections;
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using System.Diagnostics;
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using System.Threading.Tasks;
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using NUnit.Framework;
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using Speckle.Core.Api;
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using UnityEngine;
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using UnityEngine.TestTools;
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public class PerformanceTest
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{
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//This method is much faster
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// [Test]
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// public void PerformanceTestSimplePasses()
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// {
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// var stopwatch = Stopwatch.StartNew();
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//
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// Helpers.Receive("https://latest.speckle.dev/streams/24c3741255/commits/0925840e09").GetAwaiter().GetResult();
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//
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// stopwatch.Stop();
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// Console.WriteLine(stopwatch.ElapsedMilliseconds);
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// Assert.That(stopwatch.ElapsedMilliseconds, Is.Zero);
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// }
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private static readonly string[] dataSource = new[]
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{
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"https://latest.speckle.dev/streams/24c3741255/commits/0925840e09"
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};
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//This method takes around 46 seconds to complete
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[Test]
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public void PerformanceTestSimplePasses()
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[Test, TestCaseSource(nameof(dataSource))]
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public void Receive_GetAwaiterResult(string stream)
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{
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var stopwatch = Stopwatch.StartNew();
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Helpers.Receive(stream).GetAwaiter().GetResult();
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stopwatch.Stop();
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Console.WriteLine(stopwatch.ElapsedMilliseconds);
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Assert.That(stopwatch.ElapsedMilliseconds, Is.Zero);
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}
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//This method takes around 46 seconds to complete
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[Test, TestCaseSource(nameof(dataSource))]
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public void Receive_TaskRunAsync(string stream)
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{
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var stopwatch = Stopwatch.StartNew();
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Task.Run(async () =>
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{
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await Helpers.Receive("https://latest.speckle.dev/streams/24c3741255/commits/0925840e09");
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await Helpers.Receive(stream);
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}).GetAwaiter().GetResult();
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stopwatch.Stop();
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Console.WriteLine(stopwatch.ElapsedMilliseconds);
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Assert.That(stopwatch.ElapsedMilliseconds, Is.Zero);
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}
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[UnityTest, TestCaseSource(nameof(dataSource))]
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public IEnumerable Receive_Coroutine(string stream)
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{
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var stopwatch = Stopwatch.StartNew();
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Task t = Helpers.Receive(stream);
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t.Start();
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yield return new WaitUntil(() => !t.IsCompleted || stopwatch.ElapsedMilliseconds >= 100000);
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stopwatch.Stop();
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Console.WriteLine(stopwatch.ElapsedMilliseconds);
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Assert.That(stopwatch.ElapsedMilliseconds, Is.Zero);
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Assert.True(t.IsCompletedSuccessfully);
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}
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}
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