Update SpeckleReceiver.cs

This commit is contained in:
Jedd Morgan
2023-09-26 22:17:28 +01:00
committed by GitHub
parent 0bb1591624
commit 5ee498afce
@@ -79,14 +79,18 @@ namespace Speckle.ConnectorUnity.Components
/// <summary>
/// Receive the selected <see cref="Commit"/> object, and converts ToNative as children of <paramref name="parent"/>
/// This function is designed to be run as a coroutine
/// </summary>
/// <example><c>
/// StartCoroutine(mySpeckleReceiver.ReceiveAndConvert_Routine(null);
/// </c></example
/// <param name="parent">Optional parent <see cref="Transform"/> for the created root <see cref="GameObject"/>s</param>
/// <param name="predicate">A filter function to allow for selectively excluding certain objects from being converted</param>
/// <remarks>function does not throw, instead calls <see cref="OnErrorAction"/>, and calls <see cref="OnComplete"/> upon completion</remarks>
/// <seealso cref="ReceiveAsync(System.Threading.CancellationToken)"/>
/// <seealso cref="RecursiveConverter.RecursivelyConvertToNative_Enumerable"/>
public IEnumerator ReceiveAndConvert_Routine(
Transform? parent,
Transform? parent = null,
Predicate<TraversalContext>? predicate = null
)
{