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# speckle-unity-vr
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A work in progress example project of Speckle in VR!
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A VR Sample project for a Speckle Unity VR app.
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Currently working with OpenXR on Windows, with the Quest 2.
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https://www.youtube.com/watch?v=Y-RGPZJIHf4
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https://drive.google.com/file/d/1ls5zovY15Bxhis9e0SgxjKp9k_rLsxzE/preview
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This project demonstrates a minimal VR app to visualise and modify 3D models in VR.
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3D data can be sent through any [Speckle](https://speckle.systems) connector, and received in the VR application.
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- Receiving a selected Speckle commit (from a selection of accounts -> stream -> branch -> commit)
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The sample project is built to showcase the Speckle Unity connector, and how developers can easily build custom tools and applications that integrate with Speckle.
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---
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### Features
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- UI for Receiving a selected Speckle commit (from a selection of accounts -> stream -> branch -> commit)
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- Move objects around in 3D space using XR Grab Interactables
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- Sending (all) to a selected branch
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Note: Currently wip, and only working on PCVR (See [discussion](https://speckle.community/t/virtual-augmented-reality/4467))
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### Pre-requisites
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Currently working with OpenXR on Windows, Likely won't work out of the box for android standalone (See [discussion](https://speckle.community/t/virtual-augmented-reality/4467))
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You must have [Speckle Manager](https://speckle.systems/download/) installed with an [Speckle account](https://speckle.xyz/) setup.
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You should send some 3D data to Speckle from one of the other [supported connectors](https://speckle.systems/features/connectors/)
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Clone this repo, and open in Unity 2021 or 2022.
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Feel free to ask any questions on [our Forum](https://speckle.community/)_
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