This commit is contained in:
Jedd Morgan
2023-07-24 00:07:35 +01:00
parent ee0c17f880
commit 57b61a6bff
39 changed files with 2488 additions and 245 deletions
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_NormalSaturation("Normal Saturation", range(0,1)) = 0.03
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[Header(Tiling)]
_Mul("Multiple", int) = 8192
_GridSize("Grid Size", int) = 128
_Color0("Color 0", Color) = (0.6, 0.6, 0.6, 1)
_Color1("Color 1", Color) = (0.57, 0.57, 0.57, 1)
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CGPROGRAM
// Physically based Standard lighting model, and enable shadows on all light types
#pragma surface surf Standard fullforwardshadows
// Use shader model 3.0 target, to get nicer looking lighting
//#pragma target 3.0
struct Input
{
float2 uv_MainTex;
};
sampler2D _MainTex;
float _Thickness;
float _Margin;
int _Mul;
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fixed4 _Color0;
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// #pragma instancing_options assumeuniformscaling
//UNITY_INSTANCING_BUFFER_START(Props)
// put more per-instance properties here
//UNITY_INSTANCING_BUFFER_END(Props)
fixed speckleSample(float2 pos)
{
// sample the texture
const fixed top = +0.5;
const fixed left = -1;
const fixed base = -0.5;
bool invert;
{ //Fine Grid
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}
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{
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}
//Margins
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}
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{
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}
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}
ENDCG
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