Files
speckle-unity-vr/Assets/Materials/Ground.mat
T
2023-07-11 14:28:28 +01:00

39 lines
986 B
Plaintext

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Ground
m_Shader: {fileID: 4800000, guid: fb4b8a8aaf650dd4c98f4acb678141aa, type: 3}
m_ValidKeywords: []
m_InvalidKeywords: []
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _MainTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _GridSize: 32
- _Margin: 0.15
- _Mul: 2048
- _NormalSaturation: 0.03
- _SmoothnessSaturation: 0.02
- _Thickness: 0.32
m_Colors:
- _Color0: {r: 0.6, g: 0.6, b: 0.6, a: 1}
- _Color1: {r: 0.57, g: 0.57, b: 0.57, a: 1}
m_BuildTextureStacks: []