Mike Talbott's suggestion
This commit is contained in:
@@ -85,7 +85,8 @@ module SpeckleConnector
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model_preferences = state.user_state.preferences[:model]
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# Get soft? flag of {Sketchup::Edge} object to understand smoothness of edge.
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is_soften = get_soften_setting(mesh, entities)
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smooth_flags = is_soften ? 4 : 1
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# smooth_flags = is_soften ? 4 : 1
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smooth_flags = is_soften ? Geom::PolygonMesh::AUTO_SOFTEN|Geom::PolygonMesh::SMOOTH_SOFT_EDGES : Geom::PolygonMesh::HIDE_BASED_ON_INDEX
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# Get native points to add polygon into native mesh.
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points = get_native_points(mesh)
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# Initialize native PolygonMesh object later to add polygon inside it.
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@@ -117,8 +118,13 @@ module SpeckleConnector
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end
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# Add faces from mesh with material and smooth setting
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entities.add_faces_from_mesh(native_mesh, smooth_flags, material, material)
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added_faces = entities.grep(Sketchup::Face).last(native_mesh.polygons.length)
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# entities.add_faces_from_mesh(native_mesh, smooth_flags, material, material)
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# added_faces = entities.grep(Sketchup::Face).last(native_mesh.polygons.length)
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mesh_group = entities.add_group
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mesh_group.entities.fill_from_mesh(native_mesh, true, smooth_flags, material, material)
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added_faces = mesh_group.entities.grep(Sketchup::Face)
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mesh_layer_name = SketchupModel::Query::Layer.entity_layer_from_path(mesh['layer'])
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mesh_layer = state.sketchup_state.sketchup_model.layers.to_a.find { |l| l.display_name == mesh_layer_name }
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# Merge only added faces in this scope
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