feat(converter): edges and preserved faces on to_speckle (#44)

* chore: update packages

* chore: add debug 2022 vscode task

* feat(converter): ngons and edges on `to_speckle`

* feat(converter): big improvements 🥳

* feat(convert): add triangulation for faces with holes

you'll lose the true face with hole on receive, but this is the best
intermediary solution that won't break other connectors
This commit is contained in:
izzy lyseggen
2022-06-09 17:05:09 +01:00
committed by GitHub
parent a965065e62
commit 7d73ebf7d0
7 changed files with 7355 additions and 4649 deletions
+10 -1
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@@ -12,6 +12,15 @@
"command": "&'C:/Program Files/SketchUp/SketchUp 2021/SketchUp.exe' -rdebug 'ide port=7000'",
},
"problemMatcher": []
}
},
{
"label": "Debug SketchUp 2022",
"type": "shell",
"command": "open -a '/Applications/SketchUp 2022/SketchUp.app' --args -rdebug 'ide port=7000'",
"windows": {
"command": "&'C:/Program Files/SketchUp/SketchUp 2022/SketchUp.exe' -rdebug 'ide port=7000'",
},
"problemMatcher": []
},
]
}
@@ -9,11 +9,13 @@ module SpeckleSystems::SpeckleConnector
include ToNative
include ToSpeckle
attr_accessor :units, :component_defs
attr_accessor :units, :component_defs, :registry, :entity_observer
def initialize(units = "m")
@units = units
@component_defs = {}
# @registry = Sketchup.active_model.attribute_dictionary("speckle_id_registry", true)
# @entity_observer = SpeckleEntityObserver.new
end
def convert_to_speckle(obj)
+21
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@@ -0,0 +1,21 @@
module SpeckleSystems::SpeckleConnector
class SpeckleEntityObserver < Sketchup::EntityObserver
attr_accessor :registry
def initialize
super()
@registry = Sketchup.active_model.attribute_dictionary("speckle_id_registry", true)
end
def onEraseEntity(entity)
app_id = entity.get_attribute("speckle", "applicationId")
return if app_id.nil?
p(app_id)
@registry.delete_key(app_id)
p(@registry)
end
end
end
+83 -15
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@@ -38,23 +38,56 @@ module SpeckleSystems::SpeckleConnector::ToNative
["Objects.BuiltElements.Revit.Parameter"].include?(obj["speckle_type"])
end
def convert_to_native(obj, entities = SketchUp.active_model.entities)
def convert_to_native(obj, entities = Sketchup.active_model.entities)
puts(">>> Converting #{obj["speckle_type"]}: #{obj["id"]}")
case obj["speckle_type"]
when "Objects.Geometry.Line", "Objects.Geometry.Polyline" then edge_to_native(obj, entities)
when "Objects.Geometry.Line", "Objects.Geometry.Polyline" then if entities == Sketchup.active_model.entities
edge_to_native_component(obj, entities)
else
edge_to_native(obj, entities)
end
when "Objects.Other.BlockInstance" then component_instance_to_native(obj, entities)
when "Objects.Other.BlockDefinition" then component_definition_to_native(obj)
when "Objects.Geometry.Mesh" then mesh_to_native(obj, entities)
when "Objects.Geometry.Brep" then mesh_to_native(obj["displayMesh"], entities)
when "Objects.Geometry.Mesh" then if entities == Sketchup.active_model.entities
mesh_to_native_component(obj, entities)
else
mesh_to_native(obj, entities)
end
when "Objects.Geometry.Brep" then if entities == Sketchup.active_model.entities
mesh_to_native_component(obj["displayMesh"], entities)
else
mesh_to_native(obj["displayMesh"], entities)
end
when obj.key?["displayValue"]
parent_id = obj["applicationId"] || obj["id"]
obj["displayValue"].each do |o|
o["applicationId"] = "#{parent_id}::#{o["id"]}" if o["applicationId"].nil?
convert_to_native(o, entities)
end
else
nil
end
# rescue StandardError => e
# puts("Failed to convert #{obj["speckle_type"]} (id: #{obj["id"]})")
# puts(e)
# nil
rescue StandardError => e
puts("Failed to convert #{obj["speckle_type"]} (id: #{obj["id"]})")
puts(e)
nil
end
# def register_receive(entity, id)
# # entity.add_observer(@entity_observer)
# # entity.set_attribute("speckle", "applicationId", id)
# @registry[id] = entity.persistent_id
# end
# def get_received_entity(app_id)
# return if @registry[app_id].nil?
# end
# def received?(id)
# !@registry[id].nil?
# end
def length_to_native(length, units = @units)
length.__send__(SpeckleSystems::SpeckleConnector::SKETCHUP_UNIT_STRINGS[units])
end
@@ -72,6 +105,15 @@ module SpeckleSystems::SpeckleConnector::ToNative
end
end
def edge_to_native_component(line, entities)
line_id = line["applicationId"] || line["id"]
definition = component_definition_to_native([line], "def::#{line_id}")
find_and_erase_existing_instance(definition, line_id)
instance = entities.add_instance(definition, Geom::Transformation.new)
instance.name = line_id
instance
end
def face_to_native
nil
end
@@ -80,6 +122,7 @@ module SpeckleSystems::SpeckleConnector::ToNative
Geom::Point3d.new(length_to_native(x, units), length_to_native(y, units), length_to_native(z, units))
end
# converts a mesh to a native mesh and adds the faces to the given entities collection
def mesh_to_native(mesh, entities)
native_mesh = Geom::PolygonMesh.new(mesh["vertices"].count / 3)
points = []
@@ -99,25 +142,49 @@ module SpeckleSystems::SpeckleConnector::ToNative
native_mesh
end
def component_definition_to_native(block_def)
definition = Sketchup.active_model.definitions[block_def["name"]]
return definition if definition && (definition.name == block_def["name"] || definition.guid == block_def["applicationId"])
# creates a component definition and instance from a mesh
def mesh_to_native_component(mesh, entities)
mesh_id = mesh["applicationId"] || mesh["id"]
definition = component_definition_to_native([mesh], "def::#{mesh_id}")
find_and_erase_existing_instance(definition, mesh_id)
instance = entities.add_instance(definition, Geom::Transformation.new)
instance.name = mesh_id
instance.material = material_to_native(mesh["renderMaterial"])
instance
end
# finds or creates a component definition from the geometry and the given name
def component_definition_to_native(geometry, name, application_id = "")
definition = Sketchup.active_model.definitions[name]
return definition if definition && (definition.name == name || definition.guid == application_id)
definition&.entities&.clear!
definition ||= Sketchup.active_model.definitions.add(block_def["name"])
block_def["geometry"].each { |obj| convert_to_native(obj, definition.entities) }
puts("definition finished: #{block_def["name"]} (#{block_def["id"]})")
definition ||= Sketchup.active_model.definitions.add(name)
geometry.each { |obj| convert_to_native(obj, definition.entities) }
puts("definition finished: #{name} (#{application_id})")
puts(" entity count: #{definition.entities.count}")
definition
end
# takes a component definition and finds and erases the first instance with the matching name (and optionally the applicationId)
def find_and_erase_existing_instance(definition, name, app_id = "")
definition.instances.find { |ins| ins.name == name || ins.guid == app_id }&.erase!
end
# creates a component instance from a block
def component_instance_to_native(block, entities)
# is_group = block.key?("is_sketchup_group") && block["is_sketchup_group"]
# something about this conversion is freaking out if nested block geo is a group
# so this is set to false always until I can figure this out
is_group = false
definition = component_definition_to_native(block["blockDefinition"])
definition = component_definition_to_native(
block["blockDefinition"]["geometry"],
block["blockDefinition"]["name"],
block["blockDefinition"]["applicationId"]
)
name = block["name"].nil? || block["name"].empty? ? block["id"] : block["name"]
find_and_erase_existing_instance(definition, name, block["applicationId"])
transform = transform_to_native(
block["transform"].is_a?(Hash) ? block["transform"]["value"] : block["transform"],
block["units"]
@@ -131,6 +198,7 @@ module SpeckleSystems::SpeckleConnector::ToNative
puts("Failed to create instance for speckle block instance #{block["id"]}") if instance.nil?
instance.transformation = transform if is_group
instance.material = material_to_native(block["renderMaterial"])
instance.name = name
instance
end
+49 -24
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@@ -6,6 +6,7 @@ module SpeckleSystems::SpeckleConnector::ToSpeckle
length.__send__("to_#{SpeckleSystems::SpeckleConnector::SKETCHUP_UNIT_STRINGS[@units]}")
end
# convert an edge to a speckle line
def edge_to_speckle(edge)
{
speckle_type: "Objects.Geometry.Line",
@@ -18,6 +19,7 @@ module SpeckleSystems::SpeckleConnector::ToSpeckle
}
end
# covnert a component definition to a speckle block definition
def component_definition_to_speckle(definition)
guid = definition.guid
return @component_defs[guid] if @component_defs.key?(guid)
@@ -38,6 +40,7 @@ module SpeckleSystems::SpeckleConnector::ToSpeckle
@component_defs[guid] = speckle_def
end
# convert a component instane to a speckle block instance
def component_instance_to_speckle(instance, is_group: false)
transform = instance.transformation
{
@@ -46,7 +49,7 @@ module SpeckleSystems::SpeckleConnector::ToSpeckle
is_sketchup_group: is_group,
units: @units,
bbox: bounds_to_speckle(instance.bounds),
name: instance.name,
name: instance.name == "" ? nil : instance.name,
renderMaterial: instance.material.nil? ? nil : material_to_speckle(instance.material),
transform: transform_to_speckle(transform),
"@blockDefinition" => component_definition_to_speckle(instance.definition)
@@ -56,28 +59,35 @@ module SpeckleSystems::SpeckleConnector::ToSpeckle
def group_mesh_to_speckle(component_def)
mat_groups = {}
nested_blocks = []
lines = []
component_def.entities.each do |entity|
nested_blocks.push(component_instance_to_speckle(entity)) if entity.typename == "ComponentInstance"
next unless entity.typename == "Face"
next unless %w[Edge Face].include?(entity.typename)
if entity.typename == "Edge"
lines.push(edge_to_speckle(entity))
else
face = entity
# convert material
mat_id = face.material.nil? ? "none" : face.material.entityID
mat_groups[mat_id] = initialise_group_mesh(face, component_def.bounds) unless mat_groups.key?(mat_id)
# add points and texture coordinates
mesh = face.mesh(1)
mat_groups[mat_id]["@(31250)vertices"].push(*points_to_array(mesh))
mat_groups[mat_id]["@(31250)textureCoordinates"].push(*uvs_to_array(mesh))
if face.loops.size > 1
mesh = face.mesh
mat_groups[mat_id]["@(31250)vertices"].push(*mesh_points_to_array(mesh))
mat_groups[mat_id]["@(62500)faces"].push(*mesh_faces_to_array(mesh, mat_groups[mat_id][:pt_count] - 1))
else
mat_groups[mat_id]["@(31250)vertices"].push(*face_vertices_to_array(face))
mat_groups[mat_id]["@(62500)faces"].push(*face_indices_to_array(face, mat_groups[mat_id][:pt_count]))
end
mat_groups[mat_id][:pt_count] += face.vertices.count
# add faces
mat_groups[mat_id]["@(62500)faces"].push(*faces_to_array(mesh, mat_groups[mat_id][:pt_count]))
mat_groups[mat_id][:pt_count] += mesh.points.count
end
end
mat_groups.values.map { |group| group.delete(:pt_count) }
mat_groups.values + nested_blocks
mat_groups.values + lines + nested_blocks
end
def transform_to_speckle(transform)
@@ -114,28 +124,25 @@ module SpeckleSystems::SpeckleConnector::ToSpeckle
"@(31250)vertices" => [],
"@(62500)faces" => [],
"@(31250)textureCoordinates" => [],
pt_count: -1,
pt_count: 0,
renderMaterial: face.material.nil? ? nil : material_to_speckle(face.material)
}
end
def faces_to_array(mesh, offset)
# get an array of face indices from a sketchup polygon mesh
def mesh_faces_to_array(mesh, offset)
faces = []
puts(faces)
mesh.polygons.each do |poly|
faces.push(
case poly.count
when 3 then 0 # tris
when 4 then 1 # polys
else
poly.count # ngons
end,
*poly.map { |coord| coord.abs + offset }
poly.count, *poly.map { |index| index.abs + offset }
)
end
faces
end
def points_to_array(mesh)
# get a flat array of vertices from a sketchup polygon mesh
def mesh_points_to_array(mesh)
pts_array = []
mesh.points.each do |pt|
pts_array.push(
@@ -147,6 +154,25 @@ module SpeckleSystems::SpeckleConnector::ToSpeckle
pts_array
end
# get a flat array of face indices from a sketchup face
def face_indices_to_array(face, offset)
face_array = [face.vertices.count]
face_array.push(*face.vertices.count.times.map { |index| index + offset })
face_array
end
# get a flat array of vertices from a list of sketchup vertices
def face_vertices_to_array(face)
pts_array = []
face.vertices.each do |v|
pt = v.position
pts_array.push(length_to_speckle(pt[0]), length_to_speckle(pt[1]), length_to_speckle(pt[2]))
end
pts_array
end
def uvs_to_array(mesh)
uvs_array = []
mesh.uvs(true).each do |pt|
@@ -159,15 +185,14 @@ module SpeckleSystems::SpeckleConnector::ToSpeckle
end
def face_to_speckle(face)
mesh = face.mesh(1)
mesh = face.loops.count > 1 ? face.mesh : nil
{
speckle_type: "Objects.Geometry.Mesh",
units: @units,
renderMaterial: face.material.nil? ? nil : material_to_speckle(face.material),
bbox: bounds_to_speckle(face.bounds),
"@(31250)vertices" => points_to_array(mesh),
"@(62500)faces" => faces_to_array(mesh, -1),
"@(31250)textureCoordinates" => uvs_to_array(mesh)
"@(31250)vertices" => mesh.nil? ? face_vertices_to_array(face) : mesh_points_to_array(mesh),
"@(62500)faces" => mesh.nil? ? face_indices_to_array(face, 0) : mesh_faces_to_array(mesh, -1)
}
end
+7175 -4594
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+1 -1
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@@ -11,7 +11,7 @@
"prettier:fix": "prettier --write ."
},
"dependencies": {
"@speckle/objectloader": "^2.3.0",
"@speckle/objectloader": "^2.6.0",
"aws-sdk": "^2.981.0",
"core-js": "^3.6.5",
"debounce": "^1.2.1",