Align arcs with new object model (#396)

This commit is contained in:
Oğuzhan Koral
2024-11-11 14:33:23 +00:00
committed by GitHub
parent 294b49a11c
commit 3e5ba136be
@@ -18,18 +18,19 @@ module SpeckleConnector3
plane = arc['plane']
units = arc['units']
origin = Point.to_native(plane['origin']['x'], plane['origin']['y'], plane['origin']['z'], units)
start_point = Point.to_native(arc['startPoint']['x'], arc['startPoint']['y'], arc['startPoint']['z'], units)
end_point = Point.to_native(arc['endPoint']['x'], arc['endPoint']['y'], arc['endPoint']['z'], units)
normal = Vector.to_native(plane['normal']['x'], plane['normal']['y'], plane['normal']['z'], units)
x_axis = Vector.to_native(plane['xdir']['x'], plane['xdir']['y'], plane['xdir']['z'], units)
radius = Geometry.length_to_native(arc['radius'], units)
start_angle = arc['startAngle']
end_angle = arc['endAngle']
# Normalize angles to range 0 to 2π
start_angle %= 2 * Math::PI
end_angle %= 2 * Math::PI
start_vector = Vector.to_native(start_point.x - origin.x, start_point.y - origin.y, start_point.z - origin.z, units)
end_vector = Vector.to_native(end_point.x - origin.x, end_point.y - origin.y, end_point.z - origin.z, units)
# Ensure start angle is less than end angle for proper drawing
if start_angle > end_angle
start_angle = Math.atan2(start_vector.cross(normal).dot(x_axis), start_vector.dot(x_axis))
end_angle = Math.atan2(end_vector.cross(normal).dot(x_axis), end_vector.dot(x_axis))
if end_angle < start_angle
end_angle += 2 * Math::PI
end