Claire Kuang 14a429f4de feat(revit): CNX-188 extract material quantities out for all objects (#184)
* adds material quantity conversions

* adds material quantities to top level converter

* fixed bugs

* Update MaterialQuantitiesToSpeckle.cs

* refactor material quantities (#196)

* combines material and render material conversion and removes bad logic

* simplifies caching logic

* minor notes

* fix(dui3): corrects merge, resolves some DI confusion around the typed converter & fixes a copy paste error

* fix(dui3): removes params from materials.

we can bring 'em back if we validate the need for them.

* feat(dui3): radical simplification of material quantity extraction

* chore: adds comments and flags things as obsolete

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Co-authored-by: Dimitrie Stefanescu <didimitrie@gmail.com>
2024-08-26 19:37:25 +03:00
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Speckle 3.0 Connectors!

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Formatting

Use CSharpier to format. There are a few options:

  • Install CSharpier as a local tool: dotnet tool install csharpier
    • This allows CLI use of CSharpier: dotnet csharpier . after dotnet tool restore
  • Install the CSharpier Visual Studio 2022 extension: https://marketplace.visualstudio.com/items?itemName=csharpier.CSharpier
  • Install CSharpier as a global tool: dotnet tool install csharpier -g
    • This allows CLI use of CSharpier: dotnet csharpier . after dotnet tool restore

Local development with SDK changes

Use the Local.sln to include the Core and Objects projects from the SDK repo. This setup assumes the two Git repos are side by side.

Using the Local.sln will modify all your package locks. Don't check these in! Revert or use the regular solution to revert once your changes are made.

This uses a new Configuration for the solutions and projects which means that Local is now a build directory alongside Debug and Release

Other Build commands

Clean Locks

Run this to delete package.lock.json files when restores go run.

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Description
Speckle Connectors V3
Readme 29 MiB
Languages
C# 100%