* Updated the fly controller to use the z up basis * Fixed very important compiler error * Removed the annoying delay when first holding down WASD keys before movement started * Updated LegacyViewer to use the hybrid camera controls * Added big baker * Trying to figure out the essence of this * Partly works * Pivotal coordinates now work * Smoothened out the math abit * Fixed sandbox error * Enabled the pivot sphere * feat(viewer-lib): Fixed some issues with orbiting around cursor * feat(viewer-lib): Updates to WEB-2313, orbiting around mouse cursor Orbiting around mouse cursor now works correctly with an orthographic projection as well as when toggling between orthographic and perspective. Disabled WASD navigation for now. SmoothOrbitControls now has protected members instead of private allowing extension Documented the important parts of the pivotal navigation code * feat(viewer-lib): Mouse orbiting now takes clipping planes into consideration * chore(viewer-lib): Fixed sandbox build error * fix(viewer-lib): Handled WEB-2449 and WEB-2450 Additionally fixed an issue where changing the orbit pivot would trigger a hard render, adding the unneeded noise of AO re-convergence * fix(viewer-lib): Fixed the issue with focusing and other camera animations caused by the introduction on the pivotal CS. Pivot sphere now shows only on orbit * feat(viewer-lib): Updates on mouse orbiting: - When clicking outside of the model, oribitig will switch to polar and use the last computed origin (which is still going to be based on the last pivot point) Made the pivot sphere speckle blue The pivot sphere now only shows when clicking on objects, when clicking outside of the model it will not show * feat(viewer-lib): Update for WASD aka fly mode: - Smoother combined navigation by using the immediate controler position and orientation as opposed the the goal ones - Pivot sphere properly hides when in fly mode - The bug where the camera would incorrectly jump when toggling between fly and oribit is now gone (or I cannot reproduce it anymore) * fix(viewer-lib): Fixed sandbox compile error * feat(viewer-lib): Added the hybrid fly orbit controller to the legacy viewer * feat(viewer-lib): Added a slower movement speed to WASD navigation when camera is close to geometry * fix(viewer-lib): Fixed the issue where opening the context menu while holding down a WASD key would make the camera move indefinetely * Feat(viewer-lib): Update to WASD controls: - Disabled cursor orbiting - Added an option to allow for world space up/down with e/q keys. By default it's enabled - Fixed the pan speed to work similar to WASD speed in two steps depending how close the camera is to geometry * chore(viewer-lib): Tidied up a bit * fix(viewer-lib): Fixed an ugly bug where the camera distance calculataion plane would flip, especially when WASD-ing, and mess up the min distance calculation which led the camera near plane to be way off * chore(viewer-lib): Swapped E to up and Q to down * Re-nabled cursor orbiting

Speckle | Server
Speckle is the first AEC data hub that connects with your favorite AEC tools. Speckle exists to overcome the challenges of working in a fragmented industry where communication, creative workflows, and the exchange of data are often hindered by siloed software and processes. It is here to make the industry better.
Server and Web packages
Repo structure
This monorepo is the home of the Speckle v2 web packages:
packages/server: the Server, a nodejs app. Core external dependencies are a Redis and Postgresql db.packages/frontend: the Frontend, a static Vue app.packages/viewer: a threejs extension that allows you to display 3D datapackages/objectloader: a small js utility class that helps you stream an object and all its sub-components from the Speckle Server API.packages/preview-service: generates object previews for Speckle Objects headlessly. This package is meant to be called on by the server.packages/webhook-service: making external webhook callspackages/fileimport-service: parsing and importing files
Other repos
Make sure to also check and ⭐️ these other Speckle repositories:
speckle-sharp-connectors: .NET connectors and desktop UIspeckle-sharp-sdk: .NET SDK, tests, and Objectsspecklepy: Python SDK 🐍speckle-sketchup: Sketchup connectorspeckle-excel: Excel connectorspeckle-unity: Unity 3D connectorspeckle-blender: Blender connectorspeckle-unreal: Unreal Engine connectorspeckle-qgis: QGIS connectorspeckle-powerbi: PowerBi connector- and more connectors & tooling!
Developing and Debugging
Have you checked our dev docs?
We have a detailed section on deploying a Speckle server. To get started developing locally, you can see the Local development environment page.
TL;DR
We're using yarn and its workspaces functionalities to manage the monorepo. Make sure you are using Node version 18. To get started, run:
corepack enableyarnyarn build
After this, you can use the scripts in the individual packages or run them all in dev mode:
yarn dev
For development you'll also want to run yarn dev:docker:up which will start up the docker containers you will need
to be able to run the apps on your machine.
IDE
The suggested IDE for working in this repo is VSCode, because the repo has special configs to improve the DX there (auto-format & auto-lint, recommended extensions etc.).
This repository relies on VSCode multi-root workspaces, so for the best DX and proper formatting/linting make sure you open the project using the workspace.code-workspace file instead of just opening the folder in VSCode.
Proper TypeScript support
To get proper TS support in standard TS files as well as Vue files, we rely on the Volar VSCode extension - not Vetur! When you open the workspace for the very first time, VSCode should already prompt you to install this extension. The default Volar setup can be quite resource intensive, however, because there end up being standard TS Language Server instances running as well as Vue TS Language server instances. To resolve this issue we rely on Volar's Take Over Mode.
Essentially, ensure you have Volar enabled, and the built in TypeScript and JavaScript Language Features extension disabled (for this workspace)!
Useful containers
Maildev
We have a Maildev container available that you can use to see all e-mails sent out from the app. Make sure your server .env file is configured properly to use it:
EMAIL=true
EMAIL_FROM="no-reply@example.org"
EMAIL_HOST="localhost"
EMAIL_PORT="1025"
The web portal is available at localhost:1080 and it's listening for mail on port 1025.
Minio (S3 storage)
Default credentials are: minioadmin:minioadmin
Main storage Web UI: http://localhost:9001/
Region1 storage Web UI: http://localhost:9021/
You can use the web UI to validate uploaded blobs
Contributing
Please make sure you read the contribution guidelines for an overview of the best practices we try to follow.
When pushing commits to this repo, please follow the following guidelines:
- When ready to commit, run
$ yarn cz& follow the prompts.
When committing to git, an automated script will run. This will check that your commit conforms to Speckle's guidelines.
-
To enable additional checks, you may wish to optionally install the following:
-
Please note that these additional checks will be run by Speckle's automated CI environment and non-conformances, if any, may prevent your Pull Request from being merged.
-
Please use the name of the package as the scope of your commit.
-
Note that
ggshieldrequires you to register an account and then authorise with GitGuardian before it can be used:ggshield auth login -
Then run to enable pre-commit. This will run on every commit you make:
pre-commit install
Security
For any security vulnerabilities or concerns, please contact us directly at security[at]speckle.systems.
License
Unless otherwise described, the code in this repository is licensed under the Apache-2.0 License. Please note that some modules, extensions or code herein might be otherwise licensed. This is indicated either in the root of the containing folder under a different license file, or in the respective file's header. If you have any questions, don't hesitate to get in touch with us via email.