Files
speckle-server/packages/viewer/src/modules/tree/RenderTree.ts
T
Alexandru Popovici 4aef572a44 Multi Viewer (#1518)
* Fixed an issue with HDRIs not generating proper PMREMs over multiple viewer instances

* WIP on makign the world tree multiple instanced

* The WorldTree is no longer static. Each viewer has it's own instance and it hands it over to whoever needs it.

* Fixed an issue with filtering and the new non-static tree. Also removed the 'root' key from the NodeData structure since it's not needed

* Added an guard when building batches for situations where all render views have invalid geometries. This generally means there is somethign wrong with the stream itself

* multi-viewer css fixes

---------

Co-authored-by: Dimitrie Stefanescu <didimitrie@gmail.com>
2023-04-21 13:12:15 +03:00

217 lines
6.8 KiB
TypeScript

import { Box3, Matrix4 } from 'three'
import { GeometryConverter, SpeckleType } from '../converter/GeometryConverter'
import { TreeNode, WorldTree } from './WorldTree'
import Materials from '../materials/Materials'
import { NodeRenderData, NodeRenderView } from './NodeRenderView'
import { Geometry } from '../converter/Geometry'
import Logger from 'js-logger'
export class RenderTree {
private tree: WorldTree
private root: TreeNode
private _treeBounds: Box3 = new Box3()
private cancel = false
public get treeBounds(): Box3 {
return this._treeBounds
}
public get id(): string {
return this.root.model.id
}
public constructor(tree: WorldTree, subtreeRoot: TreeNode) {
this.tree = tree
this.root = subtreeRoot
}
public buildRenderTree() {
this.tree.walk((node: TreeNode): boolean => {
const rendeNode = this.buildRenderNode(node)
node.model.renderView = rendeNode ? new NodeRenderView(rendeNode) : null
if (node.model.renderView && node.model.renderView.hasGeometry) {
const transform = this.computeTransform(node)
if (rendeNode.geometry.bakeTransform) {
transform.multiply(rendeNode.geometry.bakeTransform)
}
Geometry.transformGeometryData(rendeNode.geometry, transform)
node.model.renderView.computeAABB()
this._treeBounds.union(node.model.renderView.aabb)
if (!GeometryConverter.keepGeometryData) {
GeometryConverter.disposeNodeGeometryData(node.model)
}
}
return true
})
}
public buildRenderTreeAsync(priority: number): Promise<boolean> {
const p = this.tree.walkAsync(
(node: TreeNode): boolean => {
const rendeNode = this.buildRenderNode(node)
node.model.renderView = rendeNode ? new NodeRenderView(rendeNode) : null
if (node.model.renderView && node.model.renderView.hasGeometry) {
const transform = this.computeTransform(node)
if (rendeNode.geometry.bakeTransform) {
transform.multiply(rendeNode.geometry.bakeTransform)
}
Geometry.transformGeometryData(rendeNode.geometry, transform)
node.model.renderView.computeAABB()
this._treeBounds.union(node.model.renderView.aabb)
if (!GeometryConverter.keepGeometryData) {
GeometryConverter.disposeNodeGeometryData(node.model)
}
}
return !this.cancel
},
this.root,
priority
)
return p
}
private buildRenderNode(node: TreeNode): NodeRenderData {
let ret: NodeRenderData = null
const geometryData = GeometryConverter.convertNodeToGeometryData(node.model)
if (geometryData) {
const renderMaterialNode = this.getRenderMaterialNode(node)
const displayStyleNode = this.getDisplayStyleNode(node)
ret = {
id: node.model.id,
speckleType: GeometryConverter.getSpeckleType(node.model),
geometry: geometryData,
renderMaterial: Materials.renderMaterialFromNode(
renderMaterialNode || displayStyleNode
),
/** Line-type geometry can also use a renderMaterial*/
displayStyle: Materials.displayStyleFromNode(
displayStyleNode || renderMaterialNode
)
}
}
return ret
}
private getRenderMaterialNode(node: TreeNode): TreeNode {
if (node.model.raw.renderMaterial) {
return node
}
const ancestors = this.tree.getAncestors(node)
for (let k = 0; k < ancestors.length; k++) {
if (ancestors[k].model.raw.renderMaterial) {
return ancestors[k]
}
}
}
private getDisplayStyleNode(node: TreeNode): TreeNode {
if (node.model.raw.displayStyle) {
return node
}
const ancestors = this.tree.getAncestors(node)
for (let k = 0; k < ancestors.length; k++) {
if (ancestors[k].model.raw.displayStyle) {
return ancestors[k]
}
}
}
public computeTransform(node: TreeNode): Matrix4 {
const transform = new Matrix4()
const ancestors = this.tree.getAncestors(node)
for (let k = 0; k < ancestors.length; k++) {
if (ancestors[k].model.renderView) {
const renderNode: NodeRenderData = ancestors[k].model.renderView.renderData
if (renderNode.speckleType === SpeckleType.BlockInstance) {
transform.premultiply(renderNode.geometry.transform)
} else if (renderNode.speckleType === SpeckleType.RevitInstance) {
/** Revit Instances *hosted* on other instances do not stack the host's transform */
if (k > 0) {
const curentAncestorId = ancestors[k].model.raw.id
if (ancestors[k - 1].model.raw.host === curentAncestorId) continue
}
transform.premultiply(renderNode.geometry.transform)
}
}
}
return transform
}
public getAtomicRenderViews(...types: SpeckleType[]): NodeRenderView[] {
return this.root
.all((node: TreeNode): boolean => {
return (
node.model.renderView !== null &&
types.includes(node.model.renderView.renderData.speckleType) &&
(node.model.atomic ||
(node.parent.model.atomic && !node.parent.model.renderView?.hasGeometry))
)
})
.map((val: TreeNode) => val.model.renderView)
}
/** This gets the render views for a particular node/id.
* Currently it doesn't treat Blocks in a special way, but
* we might want to.
*/
public getRenderViewsForNode(node: TreeNode, parent?: TreeNode): NodeRenderView[] {
if (node.model.atomic && node.model.renderView) {
return [node.model.renderView]
}
return (parent ? parent : node.parent)
.all((_node: TreeNode): boolean => {
return _node.model.renderView && _node.model.renderView.hasGeometry
})
.map((val: TreeNode) => val.model.renderView)
}
public getRenderViewNodesForNode(node: TreeNode, parent?: TreeNode): TreeNode[] {
if (node.model.atomic && node.model.renderView) {
return [node]
}
return (parent ? parent : node.parent).all((_node: TreeNode): boolean => {
return _node.model.renderView && _node.model.renderView.hasGeometry
})
}
public getAtomicParent(node: TreeNode) {
if (node.model.atomic) {
return node.model.renderView
}
return this.tree.getAncestors(node).find((node) => node.model.atomic)
}
public getRenderViewsForNodeId(id: string): NodeRenderView[] {
const node = this.tree.findId(id)
if (!node) {
Logger.warn(`Id ${id} does not exist`)
return null
}
return this.getRenderViewsForNode(node)
}
public getRenderViewForNodeId(id: string): NodeRenderView {
const node = this.tree.findId(id)
if (!node) {
Logger.warn(`Id ${id} does not exist`)
return null
}
return node.model.renderView
}
public purge() {
this.tree = null
}
public cancelBuild(subtreeId: string) {
this.cancel = true
this.tree.purge(subtreeId)
this.purge()
}
}