4aef572a44
* Fixed an issue with HDRIs not generating proper PMREMs over multiple viewer instances * WIP on makign the world tree multiple instanced * The WorldTree is no longer static. Each viewer has it's own instance and it hands it over to whoever needs it. * Fixed an issue with filtering and the new non-static tree. Also removed the 'root' key from the NodeData structure since it's not needed * Added an guard when building batches for situations where all render views have invalid geometries. This generally means there is somethign wrong with the stream itself * multi-viewer css fixes --------- Co-authored-by: Dimitrie Stefanescu <didimitrie@gmail.com>