Fixed conflicts (#2764)

This commit is contained in:
Alexandru Popovici
2024-08-29 12:34:49 +03:00
committed by GitHub
parent c771fc8553
commit 419dbab36d
2 changed files with 14 additions and 5 deletions
+7 -2
View File
@@ -105,7 +105,7 @@ const getStream = () => {
// prettier-ignore
// 'https://speckle.xyz/streams/da9e320dad/commits/5388ef24b8?c=%5B-7.66134,10.82932,6.41935,-0.07739,-13.88552,1.8697,0,1%5D'
// Revit sample house (good for bim-like stuff with many display meshes)
// 'https://speckle.xyz/streams/da9e320dad/commits/5388ef24b8'
'https://speckle.xyz/streams/da9e320dad/commits/5388ef24b8'
// 'https://latest.speckle.dev/streams/c1faab5c62/commits/ab1a1ab2b6'
// 'https://speckle.xyz/streams/da9e320dad/commits/5388ef24b8'
// 'https://latest.speckle.dev/streams/58b5648c4d/commits/60371ecb2d'
@@ -406,11 +406,16 @@ const getStream = () => {
// 'https://latest.speckle.systems/projects/126cd4b7bb/models/6221c985c0'
// DUI3 Color Proxies
' https://app.speckle.systems/projects/93200a735d/models/d1fbf678f1'
// ' https://app.speckle.systems/projects/93200a735d/models/d1fbf678f1'
// 'https://app.speckle.systems/projects/b53a53697a/models/93fa215ba9'
// 'https://latest.speckle.systems/projects/126cd4b7bb/models/5ec85fc2a2'
// 'https://latest.speckle.systems/projects/2af60ce1b6/models/09dbceb25f@5af6d6a3f4'
// 'https://latest.speckle.systems/projects/2af60ce1b6/models/09dbceb25f@ebb895355d'
// 'https://app.speckle.systems/projects/93200a735d/models/d1fbf678f1@088537140b'
// 'https://app.speckle.systems/projects/93200a735d/models/e3c3849167'
// Text with no material
// 'https://latest.speckle.systems/projects/731c6e2fd1/models/bcd3a4a706'
)
}
@@ -309,9 +309,7 @@ export default class Materials {
renderView.geometryType.toString() +
geometry +
mat +
(renderView.geometryType === GeometryType.TEXT && materialData
? renderView.renderData.id
: '') +
(renderView.geometryType === GeometryType.TEXT ? renderView.renderData.id : '') +
(renderView.renderData.geometry.instanced ? 'instanced' : '')
return Materials.hashCode(s)
}
@@ -774,6 +772,12 @@ export default class Materials {
}
private makeTextMaterial(materialData: DisplayStyle): Material {
/** !This should not be neccessary anymore once we implement proper text batching!
* If the text had no render material or display style, we simply use the default
* null text material
*/
if (!materialData) return this.materialMap[Materials.NullTextDisplayStyle]
const mat = new SpeckleTextMaterial(
{
color: materialData.color,