feat(viewer): various fixes, fiddles
This commit is contained in:
@@ -1,246 +1,371 @@
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import * as THREE from 'three'
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import SelectionHelper from './SelectionHelper'
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import { TransformControls } from './external/TransformControls.js'
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import { TransformControls } from 'three/examples/jsm/controls/TransformControls.js'
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import { Box3 } from 'three'
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export default class SectionBox {
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constructor( viewer, bbox ) {
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constructor( viewer ) {
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this.viewer = viewer
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this.orbiting = false
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this.viewer.renderer.localClippingEnabled = true
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this.dragging = false
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this.display = new THREE.Group()
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this.viewer.controls.addEventListener( 'wake', () => { this.orbiting = true } )
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this.viewer.controls.addEventListener( 'controlend', () => { this.orbiting = false } )
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this.box = bbox || this.viewer.sceneManager.getSceneBoundingBox()
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const dimensions = new THREE.Vector3().subVectors( this.box.max, this.box.min )
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this.boxGeo = new THREE.BoxGeometry( dimensions.x, dimensions.y, dimensions.z )
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const matrix = new THREE.Matrix4().setPosition( dimensions.addVectors( this.box.min, this.box.max ).multiplyScalar( 0.5 ) )
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this.boxGeo.applyMatrix4( matrix )
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this.boxMesh = new THREE.Mesh( this.boxGeo, new THREE.MeshBasicMaterial() )
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this.boxHelper = new THREE.BoxHelper( this.boxMesh, 0x0A66FF )
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const plane = new THREE.PlaneGeometry( 1, 1 )
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this.hoverPlane = new THREE.Mesh( plane, new THREE.MeshStandardMaterial( {
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transparent: true,
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side: THREE.DoubleSide,
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opacity: 0.02,
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color: 0x0A66FF,
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metalness: 0.1,
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roughness: 0.75
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} ) )
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this.display.add( this.boxHelper )
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this.display.add( this.hoverPlane )
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this.viewer.scene.add( this.display )
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this.boxMesh.userData.planes = []
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this.boxMesh.userData.indices = []
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this.planes = []
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// box
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this.boxGeometry = this._generateSimpleCube( 5, 5, 5 )
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this.material = new THREE.MeshStandardMaterial( { color: 0x00ffff, opacity:0, wireframe: false, side: THREE.DoubleSide } )
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this.cube = new THREE.Mesh( this.boxGeometry, this.material )
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this.cube.visible = false
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// Gen box and planes
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this._generatePlanes()
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this.display.add( this.cube )
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// Box face selection controls
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this.selectionHelper = new SelectionHelper( this.viewer, { subset: this.boxMesh, hover: true } )
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let targetFaceIndex = -1
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this.boxHelper = new THREE.BoxHelper( this.cube, 0x0A66FF )
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this.boxHelper.material.opacity = 0.4
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this.display.add( this.boxHelper )
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this.selectionHelper.on( 'hovered', ( obj ) => {
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if ( obj.length === 0 && !this.dragging ) {
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this.hoverPlane.visible = false
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// we're attaching the gizmo mover to this sphere in the box centre
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let sphere = new THREE.SphereGeometry( 0.01, 10, 10 )
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this.sphere = new THREE.Mesh( sphere, new THREE.MeshStandardMaterial( { color:0x00ffff } ) )
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this.display.add( this.sphere )
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// plane
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this.plane = new THREE.PlaneGeometry( 1, 1 )
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this.hoverPlane = new THREE.Mesh( this.plane, new THREE.MeshStandardMaterial( { transparent: true, side: THREE.DoubleSide, opacity: 0.1, wireframe: false, color: 0x0A66FF, metalness: 0.1, roughness: 0.75 } ) )
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this.hoverPlane.visible = false
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this.display.add( this.hoverPlane )
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this.dragging = false
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this._setupControls()
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this.sidesSimple = {
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'256': { verts: [ 1, 2, 5, 6 ], axis:'x' },
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'152': { verts: [ 1, 2, 5, 6 ], axis:'x' },
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'407': { verts: [ 0, 3, 4, 7 ], axis:'x' },
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'703': { verts: [ 0, 3, 4, 7 ], axis:'x' },
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'327': { verts: [ 2, 3, 6, 7 ], axis:'y' },
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'726': { verts: [ 2, 3, 6, 7 ], axis:'y' },
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'450': { verts: [ 0, 1, 4, 5 ], axis:'y' },
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'051': { verts: [ 0, 1, 4, 5 ], axis:'y' },
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'312': { verts: [ 0, 1, 3, 2 ], axis:'z' },
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'013': { verts: [ 0, 1, 3, 2 ], axis:'z' },
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'546': { verts: [ 4, 5, 7, 6 ], axis:'z' },
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'647': { verts: [ 4, 5, 7, 6 ], axis:'z' }
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}
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this._generateOrUpdatePlanes()
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this.currentRange = null
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this.prevPosition = null
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this.attachedToBox = true
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this.selectionHelper = new SelectionHelper( this.viewer, { subset: this.cube, hover: true } )
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this.selectionHelper.on( 'object-clicked', this._clickHandler.bind( this ) )
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this.selectionHelper.on( 'hovered', ( objs ) =>{
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if( !this.attachedToBox ) return
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if( objs.length === 0 ) {
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this.controls.visible = false
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this.viewer.needsRender = true
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}
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else if( objs.length !== 0 ) {
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this.controls.visible = true
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this.planeControls.detach()
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this.viewer.controls.enabled = true
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this.viewer.interactions.preventSelection = false
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this.viewer.needsRender = true
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targetFaceIndex = -1
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return
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}
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if ( this.orbiting || this.dragging ) return
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this.controls.visible = false
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this.hoverPlane.visible = true
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let centre = new THREE.Vector3()
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for ( let i = 0; i < 4; i++ ) {
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centre.add( this.boxGeo.vertices[ obj[0].object.userData.indices[ obj[0].faceIndex ][i] ].clone().applyMatrix4( this.boxMesh.matrixWorld ) )
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}
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centre.multiplyScalar( 0.25 )
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this.hoverPlane.position.copy( centre )
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for ( let i = 0; i < 4; i++ ) {
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let vertex = this.boxGeo.vertices[ obj[0].object.userData.indices[ obj[0].faceIndex ][i] ].clone().applyMatrix4( this.boxMesh.matrixWorld )
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this.hoverPlane.geometry.vertices[i].set( vertex.x - centre.x, vertex.y - centre.y , vertex.z - centre.z )
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}
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this.hoverPlane.geometry.verticesNeedUpdate = true
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let normal = obj[0].face.normal
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this.planeControls.showX = normal.x !== 0
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this.planeControls.showY = normal.y !== 0
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this.planeControls.showZ = normal.z !== 0
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this.planeControls.attach( this.hoverPlane )
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if ( obj[0].faceIndex !== targetFaceIndex ) {
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this.viewer.needsRender = true
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targetFaceIndex = obj[0].faceIndex
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}
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} )
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// Whole box controls
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this._globalControlsTarget = new THREE.Mesh( new THREE.SphereGeometry( 0.0001 ), new THREE.MeshBasicMaterial( ) )
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this._globalControlsTarget.position.copy( this.boxGeo.vertices[ 5 ].clone().multiplyScalar( 1.1 ) )
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this.display.add( this._globalControlsTarget )
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document.addEventListener( 'keydown', ( e ) => {
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if( e.key === 'Escape' && this.viewer.mouseOverRenderer ) {
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this._attachControlsToBox()
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}
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} )
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this.controls = new TransformControls( this.viewer.camera, this.viewer.renderer.domElement )
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this.controls.setSize( 0.5 )
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this.controls.attach( this._globalControlsTarget )
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this._attachControlsToBox()
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this.viewer.on( 'projection-change', function() { this._setupControls(); this._attachControlsToBox() }.bind( this ) )
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}
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_setupControls() {
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this.controls?.dispose()
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this.controls?.detach()
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this.controls = new TransformControls( this.viewer.cameraHandler.activeCam.camera, this.viewer.renderer.domElement )
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this.controls.setSize( 0.75 )
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this.display.add( this.controls )
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// Section plane controls
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this.planeControls = new TransformControls( this.viewer.camera, this.viewer.renderer.domElement, true )
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this.display.add( this.planeControls )
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this.prevGizmoPos = this._globalControlsTarget.position.clone()
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this.controls.addEventListener( 'change', ( ) => {
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this.prevGizmoPos.sub( this._globalControlsTarget.position )
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this.boxMesh.translateX( -this.prevGizmoPos.x )
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this.boxMesh.translateY( -this.prevGizmoPos.y )
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this.boxMesh.translateZ( -this.prevGizmoPos.z )
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this.prevGizmoPos = this._globalControlsTarget.position.clone()
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this.setPlanesFromBox( new THREE.Box3().setFromObject( this.boxMesh ) )
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this.boxHelper.update()
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this.viewer.needsRender = true
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} )
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this.controls.addEventListener( 'change', this._draggingChangeHandler.bind( this ) )
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this.controls.addEventListener( 'dragging-changed', ( event ) => {
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this.viewer.controls.enabled = !event.value
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this.viewer.interactions.preventSelection = !event.value
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if ( !event.value )
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this.viewer.interactions.zoomToObject( this.boxMesh )
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} )
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let prevPlaneGizmoPos = null
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this.planeControls.addEventListener( 'change', ( ) => {
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if ( !this.dragging ) return
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if ( targetFaceIndex === -1 ) return
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if ( prevPlaneGizmoPos === null ) prevPlaneGizmoPos = this.hoverPlane.position.clone()
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prevPlaneGizmoPos.sub( this.hoverPlane.position )
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let plane = this.boxMesh.userData.planes[ targetFaceIndex ]
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prevPlaneGizmoPos.negate()
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plane.translate( prevPlaneGizmoPos )
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let indices = this.boxMesh.userData.indices[ targetFaceIndex ]
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for ( let i = 0; i < 4; i++ ) {
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let index = indices[i]
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this.boxGeo.vertices[index].add( prevPlaneGizmoPos )
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let val = !!event.value
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if( val ) {
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this.dragging = val
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this.viewer.interactions.preventSelection = val
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this.viewer.cameraHandler.enabled = !val
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} else {
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setTimeout( ()=> {
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this.dragging = val
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this.viewer.interactions.preventSelection = val
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this.viewer.cameraHandler.enabled = !val
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}, 100 )
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}
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this.boxGeo.verticesNeedUpdate = true
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this.boxMesh.geometry.computeBoundingBox()
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this.boxMesh.geometry.computeBoundingSphere()
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let gizmoPos = this.boxGeo.vertices[ 5 ].clone()
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gizmoPos.multiplyScalar( 1.1 )
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gizmoPos.applyMatrix4( this.boxMesh.matrixWorld )
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this._globalControlsTarget.position.copy( gizmoPos )
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this.prevGizmoPos = gizmoPos
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prevPlaneGizmoPos = this.hoverPlane.position.clone()
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this.boxHelper.update()
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this.viewer.needsRender = true
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} )
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this.planeControls.addEventListener( 'dragging-changed', ( event ) => {
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this.viewer.controls.enabled = !event.value
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this.viewer.interactions.preventSelection = !event.value
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this.dragging = !!event.value
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if ( !this.dragging ) {
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prevPlaneGizmoPos = null
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this.viewer.interactions.zoomToObject( this.boxMesh )
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targetFaceIndex = -1
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}
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this.viewer.needsRender = true
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} )
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this.viewer.needsRender = true
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}
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_generatePlanes() {
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for ( let i = 0; i < this.boxGeo.faces.length; i += 2 ) {
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let face = this.boxGeo.faces[i]
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let pairFace = this.boxGeo.faces[i+1]
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let plane = new THREE.Plane()
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// inverting points so plane
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plane.setFromCoplanarPoints( this.boxGeo.vertices[face.c], this.boxGeo.vertices[face.b], this.boxGeo.vertices[face.a] )
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// adding it twice for ease of use
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this.boxMesh.userData.planes.push( plane )
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this.boxMesh.userData.planes.push( plane )
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this.boxMesh.userData.indices.push( [ face.a, face.b, face.c, pairFace.b ] )
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this.boxMesh.userData.indices.push( [ face.a, face.b, face.c, pairFace.b ] )
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this.planes.push( plane )
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}
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}
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setPlanesFromBox( box ) {
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const dimensions = new THREE.Vector3().subVectors( box.max, box.min )
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let boxGeo = new THREE.BoxGeometry( dimensions.x, dimensions.y, dimensions.z )
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const matrix = new THREE.Matrix4().setPosition( dimensions.addVectors( box.min, box.max ).multiplyScalar( 0.5 ) )
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boxGeo.applyMatrix4( matrix )
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for ( let i = 0; i < this.boxGeo.faces.length; i += 2 ) {
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let face = boxGeo.faces[i]
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let plane = this.boxMesh.userData.planes[i]
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plane.setFromCoplanarPoints( boxGeo.vertices[face.c], boxGeo.vertices[face.b], boxGeo.vertices[face.a] ) // invert pts
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}
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}
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setBox( box ) {
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box = box.clone().expandByScalar( 0.5 )
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const dimensions = new THREE.Vector3().subVectors( box.max, box.min )
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let boxGeo = new THREE.BoxGeometry( dimensions.x, dimensions.y, dimensions.z )
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const matrix = new THREE.Matrix4().setPosition( dimensions.addVectors( box.min, box.max ).multiplyScalar( 0.5 ) )
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boxGeo.applyMatrix4( matrix )
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for ( let i = 0; i < this.boxGeo.vertices.length; i++ ) {
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this.boxGeo.vertices[i].copy( boxGeo.vertices[i] )
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}
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this._globalControlsTarget.position.copy( this.boxGeo.vertices[ 5 ].clone().multiplyScalar( 1.1 ) )
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this.prevGizmoPos = this._globalControlsTarget.position.clone()
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this.boxMesh.position.copy( new THREE.Vector3() )
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this.boxMesh.geometry.verticesNeedUpdate = true
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this.boxMesh.geometry.computeBoundingBox()
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this.boxMesh.geometry.computeBoundingSphere()
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_draggingChangeHandler( ) {
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this.boxHelper.update()
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this._generateOrUpdatePlanes()
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// Dragging a side / plane
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if( this.dragging && this.currentRange ) {
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if( this.prevPosition === null ) this.prevPosition = this.hoverPlane.position.clone()
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this.prevPosition.sub( this.hoverPlane.position )
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this.prevPosition.negate()
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let boxArr = this.boxGeometry.attributes.position.array
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for( let i = 0; i < this.currentRange.length; i++ ) {
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let index = this.currentRange[i]
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boxArr[3 * index] += this.prevPosition.x
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boxArr[3 * index + 1] += this.prevPosition.y
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boxArr[3 * index + 2] += this.prevPosition.z
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}
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this.prevPosition = this.hoverPlane.position.clone()
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this.boxGeometry.attributes.position.needsUpdate = true
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this.boxGeometry.computeVertexNormals()
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this.boxGeometry.computeBoundingBox()
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this.boxGeometry.computeBoundingSphere()
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}
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// Dragging the whole section box
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if( this.dragging && !this.currentRange ) {
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if( this.prevPosition === null ) this.prevPosition = this.sphere.position.clone()
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this.prevPosition.sub( this.sphere.position )
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this.prevPosition.negate()
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for( let i = 0; i < this.boxGeometry.attributes.position.array.length; i += 3 ) {
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this.boxGeometry.attributes.position.array[i] += this.prevPosition.x
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this.boxGeometry.attributes.position.array[i + 1] += this.prevPosition.y
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this.boxGeometry.attributes.position.array[i + 2] += this.prevPosition.z
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}
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this.boxGeometry.attributes.position.needsUpdate = true
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this.boxGeometry.computeVertexNormals()
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this.boxGeometry.computeBoundingBox()
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this.boxGeometry.computeBoundingSphere()
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this.prevPosition = this.sphere.position.clone()
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}
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this.viewer.needsRender = true
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}
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_clickHandler( args ) {
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if( this.viewer.cameraHandler.orbiting || this.dragging ) return
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if( args.length === 0 && !this.dragging ) {
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this._attachControlsToBox()
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this.boxHelper.material.opacity = 0.5
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this.attachedToBox = true
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return
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}
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this.attachedToBox = false
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this.boxHelper.material.opacity = 0.3
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this.hoverPlane.visible = true
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let side = this.sidesSimple[`${args[0].face.a}${args[0].face.b}${args[0].face.c}`]
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this.controls.showX = side.axis === 'x'
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this.controls.showY = side.axis === 'y'
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this.controls.showZ = side.axis === 'z'
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this.currentRange = side.verts
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let boxArr = this.boxGeometry.attributes.position
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let index = 0
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let planeArr = this.plane.attributes.position.array
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let centre = new THREE.Vector3()
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let tempArr = []
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for( let i = 0; i < planeArr.length; i++ ) {
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if( i % 3 === 0 ) {
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tempArr.push( boxArr.getX( this.currentRange[index] ) )
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}
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else if( i % 3 === 1 ) {
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tempArr.push( boxArr.getY( this.currentRange[index] ) )
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}
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else if( i % 3 === 2 ) {
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tempArr.push( boxArr.getZ( this.currentRange[index] ) )
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centre.add( new THREE.Vector3( tempArr[i - 2], tempArr[i - 1], tempArr[i] ) )
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index++
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}
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}
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centre.multiplyScalar( 0.25 )
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this.hoverPlane.position.copy( centre.applyMatrix4( this.cube.matrixWorld ) )
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this.prevPosition = this.hoverPlane.position.clone()
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index = 0
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for( let i = 0; i < planeArr.length; i++ ) {
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if( i % 3 === 0 ) {
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planeArr[i] = boxArr.getX( this.currentRange[index] ) - centre.x
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}
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else if( i % 3 === 1 ) {
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planeArr[i] = boxArr.getY( this.currentRange[index] ) - centre.y
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}
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else if( i % 3 === 2 ) {
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planeArr[i] = boxArr.getZ( this.currentRange[index] ) - centre.z
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index++
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}
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}
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this.plane.applyMatrix4( this.cube.matrixWorld )
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this.plane.attributes.position.needsUpdate = true
|
||||
this.plane.computeBoundingSphere()
|
||||
this.plane.computeBoundingBox()
|
||||
this.controls.detach()
|
||||
this.controls.attach( this.hoverPlane )
|
||||
this.controls.updateMatrixWorld()
|
||||
}
|
||||
|
||||
_generateSimpleCube( width = 0.5, depth = 0.5, height = 0.5 ) {
|
||||
const vertices = [
|
||||
[ -1 * width, -1 * depth, -1 * height ],
|
||||
[ 1 * width, -1 * depth, -1 * height ],
|
||||
[ 1 * width, 1 * depth, -1 * height ],
|
||||
[ -1 * width, 1 * depth, -1 * height ],
|
||||
[ -1 * width, -1 * depth, 1 * height ],
|
||||
[ 1 * width, -1 * depth, 1 * height ],
|
||||
[ 1 * width, 1 * depth, 1 * height ],
|
||||
[ -1 * width, 1 * depth, 1 * height ]
|
||||
]
|
||||
|
||||
const indexes = [
|
||||
0, 1, 3, 3, 1, 2,
|
||||
1, 5, 2, 2, 5, 6,
|
||||
5, 4, 6, 6, 4, 7,
|
||||
4, 0, 7, 7, 0, 3,
|
||||
3, 2, 7, 7, 2, 6,
|
||||
4, 5, 0, 0, 5, 1
|
||||
]
|
||||
|
||||
let positions = []
|
||||
for( let vert of vertices ) {
|
||||
positions.push( ...vert )
|
||||
}
|
||||
|
||||
let g = new THREE.BufferGeometry()
|
||||
g.setAttribute( 'position', new THREE.BufferAttribute( new Float32Array( positions ), 3 ) )
|
||||
g.setIndex( indexes )
|
||||
g.computeVertexNormals()
|
||||
return g
|
||||
}
|
||||
|
||||
_generateOrUpdatePlanes() {
|
||||
this.planes = this.planes || [ new THREE.Plane(), new THREE.Plane(), new THREE.Plane(), new THREE.Plane(), new THREE.Plane(), new THREE.Plane() ]
|
||||
|
||||
let index = 0
|
||||
let boxArr = this.boxGeometry.attributes.position
|
||||
const indexes = [
|
||||
0, 1, 3, 3, 1, 2,
|
||||
1, 5, 2, 2, 5, 6,
|
||||
5, 4, 6, 6, 4, 7,
|
||||
4, 0, 7, 7, 0, 3,
|
||||
3, 2, 7, 7, 2, 6,
|
||||
4, 5, 0, 0, 5, 1
|
||||
]
|
||||
|
||||
for( let i = 0; i < indexes.length; i += 6 ) {
|
||||
let a = new THREE.Vector3( boxArr.getX( indexes[i] ), boxArr.getY( indexes[i] ), boxArr.getZ( indexes[i] ) )
|
||||
let b = new THREE.Vector3( boxArr.getX( indexes[i + 1] ), boxArr.getY( indexes[i + 1] ), boxArr.getZ( indexes[i + 1] ) )
|
||||
let c = new THREE.Vector3( boxArr.getX( indexes[i + 2] ), boxArr.getY( indexes[i + 2] ), boxArr.getZ( indexes[i + 2] ) )
|
||||
let plane = this.planes[index]
|
||||
plane.setFromCoplanarPoints( a, b, c )
|
||||
index++
|
||||
}
|
||||
}
|
||||
|
||||
_attachControlsToBox() {
|
||||
this.controls.detach()
|
||||
|
||||
let centre = new THREE.Vector3()
|
||||
let boxArr = this.boxGeometry.attributes.position.array
|
||||
for( let i = 0; i < boxArr.length; i += 3 ) {
|
||||
centre.add( new THREE.Vector3( boxArr[i], boxArr[i + 1], boxArr[i + 2] ) )
|
||||
}
|
||||
centre.multiplyScalar( 1 / 8 )
|
||||
this.sphere.position.copy( centre )
|
||||
|
||||
this.cube.geometry.computeBoundingSphere()
|
||||
this.cube.geometry.computeBoundingBox()
|
||||
this.controls.attach( this.sphere )
|
||||
this.currentRange = null
|
||||
this.prevPosition = null
|
||||
this.hoverPlane.visible = false
|
||||
this.controls.showX = true
|
||||
this.controls.showY = true
|
||||
this.controls.showZ = true
|
||||
}
|
||||
|
||||
setBox( targetBox, offset = 0.05 ) {
|
||||
let box
|
||||
|
||||
if( targetBox ) box = targetBox
|
||||
else {
|
||||
if( this.viewer.interactions.selectedObjects.children.length !== 0 ) {
|
||||
box = new THREE.Box3( ).setFromObject( this.viewer.interactions.selectedObjects )
|
||||
} else if( this.viewer.sceneManager.sceneObjects.allObjects.children.length !== 0 ) {
|
||||
box = new THREE.Box3( ).setFromObject( this.viewer.sceneManager.sceneObjects.allObjects )
|
||||
} else {
|
||||
box = new Box3( new THREE.Vector3( -1, -1, -1 ), new THREE.Vector3( 1, 1, 1 ) )
|
||||
}
|
||||
}
|
||||
|
||||
if( box.min.x === Infinity ) {
|
||||
box = new Box3( new THREE.Vector3( -1, -1, -1 ), new THREE.Vector3( 1, 1, 1 ) )
|
||||
}
|
||||
|
||||
const x1 = box.min.x - ( box.max.x - box.min.x ) * offset
|
||||
const y1 = box.min.y - ( box.max.y - box.min.y ) * offset
|
||||
const z1 = box.min.z - ( box.max.z - box.min.z ) * offset
|
||||
const x2 = box.max.x + ( box.max.x - box.min.x ) * offset
|
||||
const y2 = box.max.y + ( box.max.y - box.min.y ) * offset
|
||||
const z2 = box.max.z + ( box.max.z - box.min.z ) * offset
|
||||
|
||||
const newVertices = [
|
||||
x1, y1, z1,
|
||||
x2, y1, z1,
|
||||
x2, y2, z1,
|
||||
x1, y2, z1,
|
||||
x1, y1, z2,
|
||||
x2, y1, z2,
|
||||
x2, y2, z2,
|
||||
x1, y2, z2
|
||||
]
|
||||
|
||||
let boxVerts = this.boxGeometry.attributes.position.array
|
||||
for( let i = 0; i < newVertices.length; i++ ) {
|
||||
boxVerts[i] = newVertices[i]
|
||||
}
|
||||
|
||||
this.boxGeometry.attributes.position.needsUpdate = true
|
||||
this.boxGeometry.computeVertexNormals()
|
||||
this.boxGeometry.computeBoundingBox()
|
||||
this.boxGeometry.computeBoundingSphere()
|
||||
this._generateOrUpdatePlanes()
|
||||
this._attachControlsToBox()
|
||||
this.boxHelper.update()
|
||||
this.setPlanesFromBox( box )
|
||||
this.viewer.needsRender = true
|
||||
}
|
||||
|
||||
toggle() {
|
||||
if ( this.display.visible ) {
|
||||
this.viewer.renderer.localClippingEnabled = false
|
||||
this.display.visible = false
|
||||
this.viewer.emit( 'section-box', false )
|
||||
} else {
|
||||
this.viewer.renderer.localClippingEnabled = true
|
||||
this.display.visible = true
|
||||
this.viewer.emit( 'section-box', true )
|
||||
}
|
||||
this.setBox()
|
||||
this.display.visible = !this.display.visible
|
||||
this.viewer.renderer.localClippingEnabled = this.display.visible
|
||||
this.viewer.needsRender = true
|
||||
}
|
||||
|
||||
dispose() {
|
||||
this.selectionHelper.dispose()
|
||||
this.controls.dispose()
|
||||
this.planeControls.dispose()
|
||||
this.display.clear()
|
||||
off() {
|
||||
this.display.visible = false
|
||||
this.viewer.renderer.localClippingEnabled = false
|
||||
this.viewer.needsRender = true
|
||||
}
|
||||
|
||||
on() {
|
||||
this.display.visible = true
|
||||
this.viewer.renderer.localClippingEnabled = true
|
||||
this.viewer.needsRender = true
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user