feat(viewer): various fixes, fiddles

This commit is contained in:
Dimitrie Stefanescu
2021-11-14 11:13:23 +00:00
parent fb546f5a39
commit 2562094d58
9 changed files with 500 additions and 2478 deletions
+112 -106
View File
@@ -1,26 +1,31 @@
import * as THREE from 'three'
import Rainbow from 'rainbowvis.js'
import { cloneUniforms } from 'three'
const WireframeMaterial = new THREE.MeshStandardMaterial( {
color: 0x7080A0,
side: THREE.DoubleSide,
transparent: true,
opacity: 0.04,
wireframe: true
} )
export default class FilteringManager {
constructor( viewer ) {
this.viewer = viewer
this.WireframeMaterial = new THREE.MeshStandardMaterial( {
color: 0x7080A0,
side: THREE.DoubleSide,
transparent: true,
opacity: 0.04,
wireframe: true,
clippingPlanes: this.viewer.sectionBox.planes
} )
this.ColoredMaterial = new THREE.MeshStandardMaterial( {
color: 0x7080A0,
side: THREE.DoubleSide,
transparent: false,
clippingPlanes: this.viewer.sectionBox.planes
} )
}
const ColoredMaterial = new THREE.MeshStandardMaterial( {
color: 0x7080A0,
side: THREE.DoubleSide,
transparent: false
} )
export function filterAndColorObject( obj, filter ) {
filterAndColorObject( obj, filter ) {
if ( !filter )
return obj.clone()
if ( !passesFilter( obj.userData, filter.filterBy ) )
if ( !this.passesFilter( obj.userData, filter.filterBy ) )
{
if ( filter.ghostOthers && obj.type === 'Mesh' ) {
let clone = obj.clone()
@@ -37,104 +42,105 @@ export function filterAndColorObject( obj, filter ) {
let clone = obj.clone()
if ( filter.colorBy ) {
if ( filter.colorBy.type === 'category' ) {
clone.material = colorWithCategory( obj.userData, filter.colorBy )
clone.material = this.colorWithCategory( obj.userData, filter.colorBy )
} else if ( filter.colorBy.type === 'gradient' ) {
clone.material = colorWithGradient( obj, filter.colorBy )
clone.material = this.colorWithGradient( obj, filter.colorBy )
}
}
return clone
}
function getObjectProperty( obj, property ) {
if ( !property ) return
let keyParts = property.split( '.' )
let crtObj = obj
for ( let i = 0; i < keyParts.length - 1; i++ ) {
if ( !( keyParts[i] in crtObj ) ) return
crtObj = crtObj[ keyParts[i] ]
if ( crtObj.constructor !== Object ) return
}
let attributeName = keyParts[ keyParts.length - 1 ]
return crtObj[ attributeName ]
}
function colorWithCategory( obj, colors ) {
let defaultValue = colors.default
let color = defaultValue
let objValue = getObjectProperty( obj, colors.property )
let customPallete = colors.values || {}
if ( objValue in customPallete ) {
color = customPallete[ objValue ]
}
if ( !color ) {
// compute value hash
let objValueAsString = '' + objValue
let hash = 0
for( let i = 0; i < objValueAsString.length; i++ ) {
let chr = objValueAsString.charCodeAt( i )
hash = ( ( hash << 5 ) - hash ) + chr
hash |= 0 // Convert to 32bit integer
}
hash = Math.abs( hash )
let colorHue = hash % 360
color = `hsl(${colorHue}, 50%, 30%)`
}
let material = ColoredMaterial.clone()
material.color = new THREE.Color( color )
return material
}
function colorWithGradient( threejsObj, colors ) {
let obj = threejsObj.userData
let rainbow = new Rainbow( )
if ( 'minValue' in colors && 'maxValue' in colors )
rainbow.setNumberRange( colors.minValue, colors.maxValue )
if ( 'gradientColors' in colors )
rainbow.setSpectrum( ...colors.gradientColors )
let objValue = getObjectProperty( obj, colors.property )
objValue = Number( objValue )
if ( Number.isNaN( objValue ) ) {
return WireframeMaterial
getObjectProperty( obj, property ) {
if ( !property ) return
let keyParts = property.split( '.' )
let crtObj = obj
for ( let i = 0; i < keyParts.length - 1; i++ ) {
if ( !( keyParts[i] in crtObj ) ) return
crtObj = crtObj[ keyParts[i] ]
if ( crtObj.constructor !== Object ) return
}
let attributeName = keyParts[ keyParts.length - 1 ]
return crtObj[ attributeName ]
}
let material = ColoredMaterial.clone()
material.color = new THREE.Color( `#${rainbow.colourAt( objValue )}` )
return material
}
function passesFilter( obj, filterBy ) {
if ( !filterBy ) return true
for ( let filterKey in filterBy ) {
let objValue = getObjectProperty( obj, filterKey )
let passesFilter = filterValue( objValue, filterBy[ filterKey ] )
if ( !passesFilter ) return false
}
return true
}
function filterValue( objValue, valueFilter ) {
// Array value filter means it can be any value from the array
if ( Array.isArray( valueFilter ) )
return valueFilter.includes( objValue )
// Dictionary value filter can specify ranges with `lte` and `gte` fields (LowerThanOrEqual, GreaterThanOrEqual)
if ( valueFilter.constructor === Object ) {
if ( 'not' in valueFilter && Array.isArray( valueFilter.not ) ) {
if ( valueFilter.not.includes( objValue ) )
return false
colorWithCategory( obj, colors ) {
let defaultValue = colors.default
let color = defaultValue
let objValue = this.getObjectProperty( obj, colors.property )
let customPallete = colors.values || {}
if ( objValue in customPallete ) {
color = customPallete[ objValue ]
}
if ( !color ) {
// compute value hash
let objValueAsString = '' + objValue
let hash = 0
for( let i = 0; i < objValueAsString.length; i++ ) {
let chr = objValueAsString.charCodeAt( i )
hash = ( ( hash << 5 ) - hash ) + chr
hash |= 0 // Convert to 32bit integer
}
hash = Math.abs( hash )
let colorHue = hash % 360
color = `hsl(${colorHue}, 50%, 30%)`
}
let material = this.ColoredMaterial.clone()
material.color = new THREE.Color( color )
return material
}
colorWithGradient( threejsObj, colors ) {
let obj = threejsObj.userData
let rainbow = new Rainbow( )
if ( 'minValue' in colors && 'maxValue' in colors )
rainbow.setNumberRange( colors.minValue, colors.maxValue )
if ( 'gradientColors' in colors )
rainbow.setSpectrum( ...colors.gradientColors )
let objValue = this.getObjectProperty( obj, colors.property )
objValue = Number( objValue )
if ( Number.isNaN( objValue ) ) {
return this.WireframeMaterial
}
let material = this.ColoredMaterial.clone()
material.color = new THREE.Color( `#${rainbow.colourAt( objValue )}` )
return material
}
passesFilter( obj, filterBy ) {
if ( !filterBy ) return true
for ( let filterKey in filterBy ) {
let objValue = this.getObjectProperty( obj, filterKey )
let passesFilter = this.filterValue( objValue, filterBy[ filterKey ] )
if ( !passesFilter ) return false
}
if ( 'lte' in valueFilter && objValue > valueFilter.lte )
return false
if ( 'gte' in valueFilter && objValue < valueFilter.gte )
return false
return true
}
// Can also filter by specific value
return objValue === valueFilter
filterValue( objValue, valueFilter ) {
// Array value filter means it can be any value from the array
if ( Array.isArray( valueFilter ) )
return valueFilter.includes( objValue )
// Dictionary value filter can specify ranges with `lte` and `gte` fields (LowerThanOrEqual, GreaterThanOrEqual)
if ( valueFilter.constructor === Object ) {
if ( 'not' in valueFilter && Array.isArray( valueFilter.not ) ) {
if ( valueFilter.not.includes( objValue ) )
return false
}
if ( 'lte' in valueFilter && objValue > valueFilter.lte )
return false
if ( 'gte' in valueFilter && objValue < valueFilter.gte )
return false
return true
}
// Can also filter by specific value
return objValue === valueFilter
}
}
@@ -1,5 +1,4 @@
import * as THREE from 'three'
import SectionBox from './SectionBox'
import SelectionHelper from './SelectionHelper'
export default class InteractionHandler {
@@ -26,11 +25,11 @@ export default class InteractionHandler {
this.selectionHelper.on( 'object-doubleclicked', this._handleDoubleClick.bind( this ) )
this.selectionHelper.on( 'object-clicked', this._handleSelect.bind( this ) )
document.addEventListener('keydown', (e) => {
if(e.key === 'Escape' && this.viewer.mouseOverRenderer){
document.addEventListener( 'keydown', ( e ) => {
if( e.key === 'Escape' && this.viewer.mouseOverRenderer ) {
this.deselectObjects()
}
})
} )
}
_handleDoubleClick( objs ) {
@@ -47,8 +46,8 @@ export default class InteractionHandler {
}
_handleSelect( objs ) {
console.log(this.viewer.cameraHandler.orbiting )
if(this.viewer.cameraHandler.orbiting ) return
console.log( this.viewer.cameraHandler.orbiting )
if( this.viewer.cameraHandler.orbiting ) return
if ( this.preventSelection ) return
if ( objs.length === 0 ) {
@@ -100,34 +99,16 @@ export default class InteractionHandler {
this.viewer.emit( 'select', this.selectedObjectsUserData )
}
toggleSectionBox() {
this.sectionBox.toggle()
if ( this.sectionBox.display.visible ) {
if ( this.selectedObjects.children.length === 0 ) {
this.sectionBox.setBox( this.viewer.sceneManager.getSceneBoundingBox() )
this.zoomExtents()
}
else {
let box = new THREE.Box3().setFromObject( this.selectedObjects )
this.sectionBox.setBox( box )
this.zoomToBox( box )
}
} else {
this.preventSelection = false
}
this.viewer.needsRender = true
}
zoomToObject( target, fit = 1.2, transition = true ) {
const box = new THREE.Box3().setFromObject( target )
this.zoomToBox( box, fit, transition )
}
zoomExtents( fit = 1.2, transition = true ) {
// if ( this.sectionBox.display.visible ) {
// this.zoomToObject( this.sectionBox.boxMesh )
// return
// }
if ( this.viewer.sectionBox.display.visible ) {
this.zoomToObject( this.viewer.sectionBox.cube )
return
}
if ( this.viewer.sceneManager.sceneObjects.allObjects.length === 0 ) {
let box = new THREE.Box3( new THREE.Vector3( -1,-1,-1 ), new THREE.Vector3( 1,1,1 ) )
this.zoomToBox( box, fit, transition )
@@ -140,8 +121,8 @@ export default class InteractionHandler {
}
zoomToBox( box, fit = 1.2, transition = true ) {
if(box.max.x === Infinity || box.max.x === -Infinity) {
box = new THREE.Box3( new THREE.Vector3( -10,-10,-10 ), new THREE.Vector3( 10,10,10 ) )
if( box.max.x === Infinity || box.max.x === -Infinity ) {
box = new THREE.Box3( new THREE.Vector3( -5,-5,-5 ), new THREE.Vector3( 5,5,5 ) )
}
const fitOffset = fit
@@ -167,15 +148,6 @@ export default class InteractionHandler {
this.viewer.cameraHandler.orthoCamera.updateProjectionMatrix()
}
/**
* Allows camera to go "underneath" or not. By default, this function will set
* the max polar angle to Pi, allowing the camera to look from down upwards.
* @param {[type]} angle [description]
*/
setMaxPolarAngle( angle = Math.PI ) {
this.viewer.controls.maxPolarAngle = angle
}
rotateCamera( azimuthAngle = 0.261799, polarAngle = 0, transition = true ) {
this.viewer.controls.rotate( azimuthAngle, polarAngle, transition )
}
@@ -109,7 +109,7 @@ export default class SceneObjectManager {
}
addSolid( wrapper, addToScene = true ) {
addSolid( wrapper, _addToScene = true ) {
// Do we have a defined material?
if ( wrapper.meta.renderMaterial ) {
let renderMat = wrapper.meta.renderMaterial
@@ -242,10 +242,6 @@ export default class SceneObjectManager {
return group
}
removeObject( id ) {
// TODO
}
async removeImportedObject( importedUrl ) {
for ( let objGroup of this.sceneObjects.allObjects.children ) {
let toRemove = objGroup.children.filter( obj => obj.userData?.__importedUrl === importedUrl )
+3 -5
View File
@@ -2,7 +2,7 @@ import * as THREE from 'three'
import * as BufferGeometryUtils from 'three/examples/jsm/utils/BufferGeometryUtils'
// import { BufferGeometryUtils } from 'three/examples/jsm/utils/BufferGeometryUtils'
import debounce from 'lodash.debounce'
import { filterAndColorObject } from './Filtering'
import FilteringManager from './Filtering'
/**
* Container for the scene objects, to allow loading/unloading/filtering/coloring/grouping
@@ -38,6 +38,7 @@ export default class SceneObjects {
this.groupedSolidObjects.name = 'groupedSolidObjects'
this.allObjects.add( this.groupedSolidObjects )
this.filteringManager = new FilteringManager( this.viewer )
this.filteredObjects = null
this.appliedFilter = null
@@ -125,7 +126,7 @@ export default class SceneObjects {
for ( let obj of threejsGroup.children ) {
await this.asyncPause()
let filteredObj = filterAndColorObject( obj, filter )
let filteredObj = this.filteringManager.filterAndColorObject( obj, filter )
if ( filteredObj )
ret.add( filteredObj )
}
@@ -248,9 +249,6 @@ export default class SceneObjects {
let groupGeometry = BufferGeometryUtils.mergeBufferGeometries( materialIdToBufferGeometry[ materialId ] )
await this.asyncPause()
let groupMaterial = materialIdToMaterial[ materialId ]
// // console.log( this.viewer.sectionBox.planes )
// // groupMaterial.clippingPlanes = [ this.viewer.sectionBox.planes[0], this.viewer.sectionBox.planes[1] ]
// groupMaterial.clippingPlanes = [ ...this.viewer.sectionBox.planes ]
let groupMesh = new THREE.Mesh( groupGeometry, groupMaterial )
groupMesh.userData = null
groupedObjects.add( groupMesh )
+336 -211
View File
@@ -1,246 +1,371 @@
import * as THREE from 'three'
import SelectionHelper from './SelectionHelper'
import { TransformControls } from './external/TransformControls.js'
import { TransformControls } from 'three/examples/jsm/controls/TransformControls.js'
import { Box3 } from 'three'
export default class SectionBox {
constructor( viewer, bbox ) {
constructor( viewer ) {
this.viewer = viewer
this.orbiting = false
this.viewer.renderer.localClippingEnabled = true
this.dragging = false
this.display = new THREE.Group()
this.viewer.controls.addEventListener( 'wake', () => { this.orbiting = true } )
this.viewer.controls.addEventListener( 'controlend', () => { this.orbiting = false } )
this.box = bbox || this.viewer.sceneManager.getSceneBoundingBox()
const dimensions = new THREE.Vector3().subVectors( this.box.max, this.box.min )
this.boxGeo = new THREE.BoxGeometry( dimensions.x, dimensions.y, dimensions.z )
const matrix = new THREE.Matrix4().setPosition( dimensions.addVectors( this.box.min, this.box.max ).multiplyScalar( 0.5 ) )
this.boxGeo.applyMatrix4( matrix )
this.boxMesh = new THREE.Mesh( this.boxGeo, new THREE.MeshBasicMaterial() )
this.boxHelper = new THREE.BoxHelper( this.boxMesh, 0x0A66FF )
const plane = new THREE.PlaneGeometry( 1, 1 )
this.hoverPlane = new THREE.Mesh( plane, new THREE.MeshStandardMaterial( {
transparent: true,
side: THREE.DoubleSide,
opacity: 0.02,
color: 0x0A66FF,
metalness: 0.1,
roughness: 0.75
} ) )
this.display.add( this.boxHelper )
this.display.add( this.hoverPlane )
this.viewer.scene.add( this.display )
this.boxMesh.userData.planes = []
this.boxMesh.userData.indices = []
this.planes = []
// box
this.boxGeometry = this._generateSimpleCube( 5, 5, 5 )
this.material = new THREE.MeshStandardMaterial( { color: 0x00ffff, opacity:0, wireframe: false, side: THREE.DoubleSide } )
this.cube = new THREE.Mesh( this.boxGeometry, this.material )
this.cube.visible = false
// Gen box and planes
this._generatePlanes()
this.display.add( this.cube )
// Box face selection controls
this.selectionHelper = new SelectionHelper( this.viewer, { subset: this.boxMesh, hover: true } )
let targetFaceIndex = -1
this.boxHelper = new THREE.BoxHelper( this.cube, 0x0A66FF )
this.boxHelper.material.opacity = 0.4
this.display.add( this.boxHelper )
this.selectionHelper.on( 'hovered', ( obj ) => {
if ( obj.length === 0 && !this.dragging ) {
this.hoverPlane.visible = false
// we're attaching the gizmo mover to this sphere in the box centre
let sphere = new THREE.SphereGeometry( 0.01, 10, 10 )
this.sphere = new THREE.Mesh( sphere, new THREE.MeshStandardMaterial( { color:0x00ffff } ) )
this.display.add( this.sphere )
// plane
this.plane = new THREE.PlaneGeometry( 1, 1 )
this.hoverPlane = new THREE.Mesh( this.plane, new THREE.MeshStandardMaterial( { transparent: true, side: THREE.DoubleSide, opacity: 0.1, wireframe: false, color: 0x0A66FF, metalness: 0.1, roughness: 0.75 } ) )
this.hoverPlane.visible = false
this.display.add( this.hoverPlane )
this.dragging = false
this._setupControls()
this.sidesSimple = {
'256': { verts: [ 1, 2, 5, 6 ], axis:'x' },
'152': { verts: [ 1, 2, 5, 6 ], axis:'x' },
'407': { verts: [ 0, 3, 4, 7 ], axis:'x' },
'703': { verts: [ 0, 3, 4, 7 ], axis:'x' },
'327': { verts: [ 2, 3, 6, 7 ], axis:'y' },
'726': { verts: [ 2, 3, 6, 7 ], axis:'y' },
'450': { verts: [ 0, 1, 4, 5 ], axis:'y' },
'051': { verts: [ 0, 1, 4, 5 ], axis:'y' },
'312': { verts: [ 0, 1, 3, 2 ], axis:'z' },
'013': { verts: [ 0, 1, 3, 2 ], axis:'z' },
'546': { verts: [ 4, 5, 7, 6 ], axis:'z' },
'647': { verts: [ 4, 5, 7, 6 ], axis:'z' }
}
this._generateOrUpdatePlanes()
this.currentRange = null
this.prevPosition = null
this.attachedToBox = true
this.selectionHelper = new SelectionHelper( this.viewer, { subset: this.cube, hover: true } )
this.selectionHelper.on( 'object-clicked', this._clickHandler.bind( this ) )
this.selectionHelper.on( 'hovered', ( objs ) =>{
if( !this.attachedToBox ) return
if( objs.length === 0 ) {
this.controls.visible = false
this.viewer.needsRender = true
}
else if( objs.length !== 0 ) {
this.controls.visible = true
this.planeControls.detach()
this.viewer.controls.enabled = true
this.viewer.interactions.preventSelection = false
this.viewer.needsRender = true
targetFaceIndex = -1
return
}
if ( this.orbiting || this.dragging ) return
this.controls.visible = false
this.hoverPlane.visible = true
let centre = new THREE.Vector3()
for ( let i = 0; i < 4; i++ ) {
centre.add( this.boxGeo.vertices[ obj[0].object.userData.indices[ obj[0].faceIndex ][i] ].clone().applyMatrix4( this.boxMesh.matrixWorld ) )
}
centre.multiplyScalar( 0.25 )
this.hoverPlane.position.copy( centre )
for ( let i = 0; i < 4; i++ ) {
let vertex = this.boxGeo.vertices[ obj[0].object.userData.indices[ obj[0].faceIndex ][i] ].clone().applyMatrix4( this.boxMesh.matrixWorld )
this.hoverPlane.geometry.vertices[i].set( vertex.x - centre.x, vertex.y - centre.y , vertex.z - centre.z )
}
this.hoverPlane.geometry.verticesNeedUpdate = true
let normal = obj[0].face.normal
this.planeControls.showX = normal.x !== 0
this.planeControls.showY = normal.y !== 0
this.planeControls.showZ = normal.z !== 0
this.planeControls.attach( this.hoverPlane )
if ( obj[0].faceIndex !== targetFaceIndex ) {
this.viewer.needsRender = true
targetFaceIndex = obj[0].faceIndex
}
} )
// Whole box controls
this._globalControlsTarget = new THREE.Mesh( new THREE.SphereGeometry( 0.0001 ), new THREE.MeshBasicMaterial( ) )
this._globalControlsTarget.position.copy( this.boxGeo.vertices[ 5 ].clone().multiplyScalar( 1.1 ) )
this.display.add( this._globalControlsTarget )
document.addEventListener( 'keydown', ( e ) => {
if( e.key === 'Escape' && this.viewer.mouseOverRenderer ) {
this._attachControlsToBox()
}
} )
this.controls = new TransformControls( this.viewer.camera, this.viewer.renderer.domElement )
this.controls.setSize( 0.5 )
this.controls.attach( this._globalControlsTarget )
this._attachControlsToBox()
this.viewer.on( 'projection-change', function() { this._setupControls(); this._attachControlsToBox() }.bind( this ) )
}
_setupControls() {
this.controls?.dispose()
this.controls?.detach()
this.controls = new TransformControls( this.viewer.cameraHandler.activeCam.camera, this.viewer.renderer.domElement )
this.controls.setSize( 0.75 )
this.display.add( this.controls )
// Section plane controls
this.planeControls = new TransformControls( this.viewer.camera, this.viewer.renderer.domElement, true )
this.display.add( this.planeControls )
this.prevGizmoPos = this._globalControlsTarget.position.clone()
this.controls.addEventListener( 'change', ( ) => {
this.prevGizmoPos.sub( this._globalControlsTarget.position )
this.boxMesh.translateX( -this.prevGizmoPos.x )
this.boxMesh.translateY( -this.prevGizmoPos.y )
this.boxMesh.translateZ( -this.prevGizmoPos.z )
this.prevGizmoPos = this._globalControlsTarget.position.clone()
this.setPlanesFromBox( new THREE.Box3().setFromObject( this.boxMesh ) )
this.boxHelper.update()
this.viewer.needsRender = true
} )
this.controls.addEventListener( 'change', this._draggingChangeHandler.bind( this ) )
this.controls.addEventListener( 'dragging-changed', ( event ) => {
this.viewer.controls.enabled = !event.value
this.viewer.interactions.preventSelection = !event.value
if ( !event.value )
this.viewer.interactions.zoomToObject( this.boxMesh )
} )
let prevPlaneGizmoPos = null
this.planeControls.addEventListener( 'change', ( ) => {
if ( !this.dragging ) return
if ( targetFaceIndex === -1 ) return
if ( prevPlaneGizmoPos === null ) prevPlaneGizmoPos = this.hoverPlane.position.clone()
prevPlaneGizmoPos.sub( this.hoverPlane.position )
let plane = this.boxMesh.userData.planes[ targetFaceIndex ]
prevPlaneGizmoPos.negate()
plane.translate( prevPlaneGizmoPos )
let indices = this.boxMesh.userData.indices[ targetFaceIndex ]
for ( let i = 0; i < 4; i++ ) {
let index = indices[i]
this.boxGeo.vertices[index].add( prevPlaneGizmoPos )
let val = !!event.value
if( val ) {
this.dragging = val
this.viewer.interactions.preventSelection = val
this.viewer.cameraHandler.enabled = !val
} else {
setTimeout( ()=> {
this.dragging = val
this.viewer.interactions.preventSelection = val
this.viewer.cameraHandler.enabled = !val
}, 100 )
}
this.boxGeo.verticesNeedUpdate = true
this.boxMesh.geometry.computeBoundingBox()
this.boxMesh.geometry.computeBoundingSphere()
let gizmoPos = this.boxGeo.vertices[ 5 ].clone()
gizmoPos.multiplyScalar( 1.1 )
gizmoPos.applyMatrix4( this.boxMesh.matrixWorld )
this._globalControlsTarget.position.copy( gizmoPos )
this.prevGizmoPos = gizmoPos
prevPlaneGizmoPos = this.hoverPlane.position.clone()
this.boxHelper.update()
this.viewer.needsRender = true
} )
this.planeControls.addEventListener( 'dragging-changed', ( event ) => {
this.viewer.controls.enabled = !event.value
this.viewer.interactions.preventSelection = !event.value
this.dragging = !!event.value
if ( !this.dragging ) {
prevPlaneGizmoPos = null
this.viewer.interactions.zoomToObject( this.boxMesh )
targetFaceIndex = -1
}
this.viewer.needsRender = true
} )
this.viewer.needsRender = true
}
_generatePlanes() {
for ( let i = 0; i < this.boxGeo.faces.length; i += 2 ) {
let face = this.boxGeo.faces[i]
let pairFace = this.boxGeo.faces[i+1]
let plane = new THREE.Plane()
// inverting points so plane
plane.setFromCoplanarPoints( this.boxGeo.vertices[face.c], this.boxGeo.vertices[face.b], this.boxGeo.vertices[face.a] )
// adding it twice for ease of use
this.boxMesh.userData.planes.push( plane )
this.boxMesh.userData.planes.push( plane )
this.boxMesh.userData.indices.push( [ face.a, face.b, face.c, pairFace.b ] )
this.boxMesh.userData.indices.push( [ face.a, face.b, face.c, pairFace.b ] )
this.planes.push( plane )
}
}
setPlanesFromBox( box ) {
const dimensions = new THREE.Vector3().subVectors( box.max, box.min )
let boxGeo = new THREE.BoxGeometry( dimensions.x, dimensions.y, dimensions.z )
const matrix = new THREE.Matrix4().setPosition( dimensions.addVectors( box.min, box.max ).multiplyScalar( 0.5 ) )
boxGeo.applyMatrix4( matrix )
for ( let i = 0; i < this.boxGeo.faces.length; i += 2 ) {
let face = boxGeo.faces[i]
let plane = this.boxMesh.userData.planes[i]
plane.setFromCoplanarPoints( boxGeo.vertices[face.c], boxGeo.vertices[face.b], boxGeo.vertices[face.a] ) // invert pts
}
}
setBox( box ) {
box = box.clone().expandByScalar( 0.5 )
const dimensions = new THREE.Vector3().subVectors( box.max, box.min )
let boxGeo = new THREE.BoxGeometry( dimensions.x, dimensions.y, dimensions.z )
const matrix = new THREE.Matrix4().setPosition( dimensions.addVectors( box.min, box.max ).multiplyScalar( 0.5 ) )
boxGeo.applyMatrix4( matrix )
for ( let i = 0; i < this.boxGeo.vertices.length; i++ ) {
this.boxGeo.vertices[i].copy( boxGeo.vertices[i] )
}
this._globalControlsTarget.position.copy( this.boxGeo.vertices[ 5 ].clone().multiplyScalar( 1.1 ) )
this.prevGizmoPos = this._globalControlsTarget.position.clone()
this.boxMesh.position.copy( new THREE.Vector3() )
this.boxMesh.geometry.verticesNeedUpdate = true
this.boxMesh.geometry.computeBoundingBox()
this.boxMesh.geometry.computeBoundingSphere()
_draggingChangeHandler( ) {
this.boxHelper.update()
this._generateOrUpdatePlanes()
// Dragging a side / plane
if( this.dragging && this.currentRange ) {
if( this.prevPosition === null ) this.prevPosition = this.hoverPlane.position.clone()
this.prevPosition.sub( this.hoverPlane.position )
this.prevPosition.negate()
let boxArr = this.boxGeometry.attributes.position.array
for( let i = 0; i < this.currentRange.length; i++ ) {
let index = this.currentRange[i]
boxArr[3 * index] += this.prevPosition.x
boxArr[3 * index + 1] += this.prevPosition.y
boxArr[3 * index + 2] += this.prevPosition.z
}
this.prevPosition = this.hoverPlane.position.clone()
this.boxGeometry.attributes.position.needsUpdate = true
this.boxGeometry.computeVertexNormals()
this.boxGeometry.computeBoundingBox()
this.boxGeometry.computeBoundingSphere()
}
// Dragging the whole section box
if( this.dragging && !this.currentRange ) {
if( this.prevPosition === null ) this.prevPosition = this.sphere.position.clone()
this.prevPosition.sub( this.sphere.position )
this.prevPosition.negate()
for( let i = 0; i < this.boxGeometry.attributes.position.array.length; i += 3 ) {
this.boxGeometry.attributes.position.array[i] += this.prevPosition.x
this.boxGeometry.attributes.position.array[i + 1] += this.prevPosition.y
this.boxGeometry.attributes.position.array[i + 2] += this.prevPosition.z
}
this.boxGeometry.attributes.position.needsUpdate = true
this.boxGeometry.computeVertexNormals()
this.boxGeometry.computeBoundingBox()
this.boxGeometry.computeBoundingSphere()
this.prevPosition = this.sphere.position.clone()
}
this.viewer.needsRender = true
}
_clickHandler( args ) {
if( this.viewer.cameraHandler.orbiting || this.dragging ) return
if( args.length === 0 && !this.dragging ) {
this._attachControlsToBox()
this.boxHelper.material.opacity = 0.5
this.attachedToBox = true
return
}
this.attachedToBox = false
this.boxHelper.material.opacity = 0.3
this.hoverPlane.visible = true
let side = this.sidesSimple[`${args[0].face.a}${args[0].face.b}${args[0].face.c}`]
this.controls.showX = side.axis === 'x'
this.controls.showY = side.axis === 'y'
this.controls.showZ = side.axis === 'z'
this.currentRange = side.verts
let boxArr = this.boxGeometry.attributes.position
let index = 0
let planeArr = this.plane.attributes.position.array
let centre = new THREE.Vector3()
let tempArr = []
for( let i = 0; i < planeArr.length; i++ ) {
if( i % 3 === 0 ) {
tempArr.push( boxArr.getX( this.currentRange[index] ) )
}
else if( i % 3 === 1 ) {
tempArr.push( boxArr.getY( this.currentRange[index] ) )
}
else if( i % 3 === 2 ) {
tempArr.push( boxArr.getZ( this.currentRange[index] ) )
centre.add( new THREE.Vector3( tempArr[i - 2], tempArr[i - 1], tempArr[i] ) )
index++
}
}
centre.multiplyScalar( 0.25 )
this.hoverPlane.position.copy( centre.applyMatrix4( this.cube.matrixWorld ) )
this.prevPosition = this.hoverPlane.position.clone()
index = 0
for( let i = 0; i < planeArr.length; i++ ) {
if( i % 3 === 0 ) {
planeArr[i] = boxArr.getX( this.currentRange[index] ) - centre.x
}
else if( i % 3 === 1 ) {
planeArr[i] = boxArr.getY( this.currentRange[index] ) - centre.y
}
else if( i % 3 === 2 ) {
planeArr[i] = boxArr.getZ( this.currentRange[index] ) - centre.z
index++
}
}
this.plane.applyMatrix4( this.cube.matrixWorld )
this.plane.attributes.position.needsUpdate = true
this.plane.computeBoundingSphere()
this.plane.computeBoundingBox()
this.controls.detach()
this.controls.attach( this.hoverPlane )
this.controls.updateMatrixWorld()
}
_generateSimpleCube( width = 0.5, depth = 0.5, height = 0.5 ) {
const vertices = [
[ -1 * width, -1 * depth, -1 * height ],
[ 1 * width, -1 * depth, -1 * height ],
[ 1 * width, 1 * depth, -1 * height ],
[ -1 * width, 1 * depth, -1 * height ],
[ -1 * width, -1 * depth, 1 * height ],
[ 1 * width, -1 * depth, 1 * height ],
[ 1 * width, 1 * depth, 1 * height ],
[ -1 * width, 1 * depth, 1 * height ]
]
const indexes = [
0, 1, 3, 3, 1, 2,
1, 5, 2, 2, 5, 6,
5, 4, 6, 6, 4, 7,
4, 0, 7, 7, 0, 3,
3, 2, 7, 7, 2, 6,
4, 5, 0, 0, 5, 1
]
let positions = []
for( let vert of vertices ) {
positions.push( ...vert )
}
let g = new THREE.BufferGeometry()
g.setAttribute( 'position', new THREE.BufferAttribute( new Float32Array( positions ), 3 ) )
g.setIndex( indexes )
g.computeVertexNormals()
return g
}
_generateOrUpdatePlanes() {
this.planes = this.planes || [ new THREE.Plane(), new THREE.Plane(), new THREE.Plane(), new THREE.Plane(), new THREE.Plane(), new THREE.Plane() ]
let index = 0
let boxArr = this.boxGeometry.attributes.position
const indexes = [
0, 1, 3, 3, 1, 2,
1, 5, 2, 2, 5, 6,
5, 4, 6, 6, 4, 7,
4, 0, 7, 7, 0, 3,
3, 2, 7, 7, 2, 6,
4, 5, 0, 0, 5, 1
]
for( let i = 0; i < indexes.length; i += 6 ) {
let a = new THREE.Vector3( boxArr.getX( indexes[i] ), boxArr.getY( indexes[i] ), boxArr.getZ( indexes[i] ) )
let b = new THREE.Vector3( boxArr.getX( indexes[i + 1] ), boxArr.getY( indexes[i + 1] ), boxArr.getZ( indexes[i + 1] ) )
let c = new THREE.Vector3( boxArr.getX( indexes[i + 2] ), boxArr.getY( indexes[i + 2] ), boxArr.getZ( indexes[i + 2] ) )
let plane = this.planes[index]
plane.setFromCoplanarPoints( a, b, c )
index++
}
}
_attachControlsToBox() {
this.controls.detach()
let centre = new THREE.Vector3()
let boxArr = this.boxGeometry.attributes.position.array
for( let i = 0; i < boxArr.length; i += 3 ) {
centre.add( new THREE.Vector3( boxArr[i], boxArr[i + 1], boxArr[i + 2] ) )
}
centre.multiplyScalar( 1 / 8 )
this.sphere.position.copy( centre )
this.cube.geometry.computeBoundingSphere()
this.cube.geometry.computeBoundingBox()
this.controls.attach( this.sphere )
this.currentRange = null
this.prevPosition = null
this.hoverPlane.visible = false
this.controls.showX = true
this.controls.showY = true
this.controls.showZ = true
}
setBox( targetBox, offset = 0.05 ) {
let box
if( targetBox ) box = targetBox
else {
if( this.viewer.interactions.selectedObjects.children.length !== 0 ) {
box = new THREE.Box3( ).setFromObject( this.viewer.interactions.selectedObjects )
} else if( this.viewer.sceneManager.sceneObjects.allObjects.children.length !== 0 ) {
box = new THREE.Box3( ).setFromObject( this.viewer.sceneManager.sceneObjects.allObjects )
} else {
box = new Box3( new THREE.Vector3( -1, -1, -1 ), new THREE.Vector3( 1, 1, 1 ) )
}
}
if( box.min.x === Infinity ) {
box = new Box3( new THREE.Vector3( -1, -1, -1 ), new THREE.Vector3( 1, 1, 1 ) )
}
const x1 = box.min.x - ( box.max.x - box.min.x ) * offset
const y1 = box.min.y - ( box.max.y - box.min.y ) * offset
const z1 = box.min.z - ( box.max.z - box.min.z ) * offset
const x2 = box.max.x + ( box.max.x - box.min.x ) * offset
const y2 = box.max.y + ( box.max.y - box.min.y ) * offset
const z2 = box.max.z + ( box.max.z - box.min.z ) * offset
const newVertices = [
x1, y1, z1,
x2, y1, z1,
x2, y2, z1,
x1, y2, z1,
x1, y1, z2,
x2, y1, z2,
x2, y2, z2,
x1, y2, z2
]
let boxVerts = this.boxGeometry.attributes.position.array
for( let i = 0; i < newVertices.length; i++ ) {
boxVerts[i] = newVertices[i]
}
this.boxGeometry.attributes.position.needsUpdate = true
this.boxGeometry.computeVertexNormals()
this.boxGeometry.computeBoundingBox()
this.boxGeometry.computeBoundingSphere()
this._generateOrUpdatePlanes()
this._attachControlsToBox()
this.boxHelper.update()
this.setPlanesFromBox( box )
this.viewer.needsRender = true
}
toggle() {
if ( this.display.visible ) {
this.viewer.renderer.localClippingEnabled = false
this.display.visible = false
this.viewer.emit( 'section-box', false )
} else {
this.viewer.renderer.localClippingEnabled = true
this.display.visible = true
this.viewer.emit( 'section-box', true )
}
this.setBox()
this.display.visible = !this.display.visible
this.viewer.renderer.localClippingEnabled = this.display.visible
this.viewer.needsRender = true
}
dispose() {
this.selectionHelper.dispose()
this.controls.dispose()
this.planeControls.dispose()
this.display.clear()
off() {
this.display.visible = false
this.viewer.renderer.localClippingEnabled = false
this.viewer.needsRender = true
}
on() {
this.display.visible = true
this.viewer.renderer.localClippingEnabled = true
this.viewer.needsRender = true
}
}
@@ -1,353 +0,0 @@
import * as THREE from 'three'
import SelectionHelper from './SelectionHelper'
import { TransformControls } from 'three/examples/jsm/controls/TransformControls.js'
import { Box3 } from 'three'
export default class SectionBox {
constructor( viewer, bbox ) {
this.viewer = viewer
this.viewer.renderer.localClippingEnabled = true
this.dragging = false
this.display = new THREE.Group()
this.viewer.scene.add( this.display )
// box
this.boxGeometry = this._generateSimpleCube( 5, 5, 5 )
this.material = new THREE.MeshStandardMaterial( { color: 0x00ffff, opacity:0, wireframe: false, side: THREE.DoubleSide } )
this.cube = new THREE.Mesh( this.boxGeometry, this.material )
this.cube.visible = false
this.display.add( this.cube )
this.boxHelper = new THREE.BoxHelper( this.cube, 0x0A66FF )
this.boxHelper.material.opacity = 0.4
this.display.add( this.boxHelper )
// we're attaching the gizmo mover to this sphere in the box centre
let sphere = new THREE.SphereGeometry( 0.01, 10, 10 )
this.sphere = new THREE.Mesh( sphere, new THREE.MeshStandardMaterial( { color:0x00ffff } ) )
this.display.add( this.sphere )
// plane
this.plane = new THREE.PlaneGeometry( 1, 1 )
this.hoverPlane = new THREE.Mesh( this.plane, new THREE.MeshStandardMaterial( { transparent: true, side: THREE.DoubleSide, opacity: 0.1, wireframe: false, color: 0x0A66FF, metalness: 0.1, roughness: 0.75 } ) )
this.hoverPlane.visible = false
this.display.add( this.hoverPlane )
this.dragging = false
this._setupControls()
this.sidesSimple = {
'256': { verts: [ 1, 2, 5, 6 ], axis:'x' },
'152': { verts: [ 1, 2, 5, 6 ], axis:'x' },
'407': { verts: [ 0, 3, 4, 7 ], axis:'x' },
'703': { verts: [ 0, 3, 4, 7 ], axis:'x' },
'327': { verts: [ 2, 3, 6, 7 ], axis:'y' },
'726': { verts: [ 2, 3, 6, 7 ], axis:'y' },
'450': { verts: [ 0, 1, 4, 5 ], axis:'y' },
'051': { verts: [ 0, 1, 4, 5 ], axis:'y' },
'312': { verts: [ 0, 1, 3, 2 ], axis:'z' },
'013': { verts: [ 0, 1, 3, 2 ], axis:'z' },
'546': { verts: [ 4, 5, 7, 6 ], axis:'z' },
'647': { verts: [ 4, 5, 7, 6 ], axis:'z' }
}
this._generateOrUpdatePlanes()
this.currentRange = null
this.prevPosition = null
this.selectionHelper = new SelectionHelper( this.viewer, { subset: this.cube, hover: true } )
this.selectionHelper.on( 'object-clicked', this._clickHandler.bind( this ) )
this._attachControlsToBox()
this.viewer.on('projection-change', function() { this._setupControls(); this._attachControlsToBox(); }.bind(this) )
}
_setupControls() {
this.controls?.dispose()
this.controls?.detach()
this.controls = new TransformControls( this.viewer.cameraHandler.activeCam.camera, this.viewer.renderer.domElement )
this.controls.setSize( 0.75 )
this.display.add( this.controls )
this.controls.addEventListener( 'change', this._draggingChangeHandler.bind( this ) )
this.controls.addEventListener( 'dragging-changed', ( event ) => {
let val = !!event.value
if( val ) {
this.dragging = val
this.viewer.interactions.preventSelection = val
this.viewer.cameraHandler.enabled = !val
} else {
setTimeout( ()=> {
this.dragging = val
this.viewer.interactions.preventSelection = val
this.viewer.cameraHandler.enabled = !val
}, 100 )
}
} )
this.viewer.needsRender = true
}
_draggingChangeHandler( ) {
this.boxHelper.update()
this._generateOrUpdatePlanes()
// Dragging a side / plane
if( this.dragging && this.currentRange ) {
if( this.prevPosition === null ) this.prevPosition = this.hoverPlane.position.clone()
this.prevPosition.sub( this.hoverPlane.position )
this.prevPosition.negate()
let boxArr = this.boxGeometry.attributes.position.array
for( let i = 0; i < this.currentRange.length; i++ ) {
let index = this.currentRange[i]
boxArr[3 * index] += this.prevPosition.x
boxArr[3 * index + 1] += this.prevPosition.y
boxArr[3 * index + 2] += this.prevPosition.z
}
this.prevPosition = this.hoverPlane.position.clone()
this.boxGeometry.attributes.position.needsUpdate = true
this.boxGeometry.computeVertexNormals()
this.boxGeometry.computeBoundingBox()
this.boxGeometry.computeBoundingSphere()
}
// Dragging the whole section box
if( this.dragging && !this.currentRange ) {
if( this.prevPosition === null ) this.prevPosition = this.sphere.position.clone()
this.prevPosition.sub( this.sphere.position )
this.prevPosition.negate()
for( let i = 0; i < this.boxGeometry.attributes.position.array.length; i += 3 ) {
this.boxGeometry.attributes.position.array[i] += this.prevPosition.x
this.boxGeometry.attributes.position.array[i + 1] += this.prevPosition.y
this.boxGeometry.attributes.position.array[i + 2] += this.prevPosition.z
}
this.boxGeometry.attributes.position.needsUpdate = true
this.boxGeometry.computeVertexNormals()
this.boxGeometry.computeBoundingBox()
this.boxGeometry.computeBoundingSphere()
this.prevPosition = this.sphere.position.clone()
}
this.viewer.needsRender = true
}
_clickHandler( args ) {
if( this.viewer.cameraHandler.orbiting || this.dragging ) return
if( args.length === 0 && !this.dragging ) {
this._attachControlsToBox()
this.boxHelper.material.opacity = 0.5
return
}
this.boxHelper.material.opacity = 0.3
this.hoverPlane.visible = true
let side = this.sidesSimple[`${args[0].face.a}${args[0].face.b}${args[0].face.c}`]
this.controls.showX = side.axis === 'x'
this.controls.showY = side.axis === 'y'
this.controls.showZ = side.axis === 'z'
this.currentRange = side.verts
let boxArr = this.boxGeometry.attributes.position
let index = 0
let planeArr = this.plane.attributes.position.array
let centre = new THREE.Vector3()
let tempArr = []
for( let i = 0; i < planeArr.length; i++ ) {
if( i % 3 === 0 ) {
tempArr.push( boxArr.getX( this.currentRange[index] ) )
}
else if( i % 3 === 1 ) {
tempArr.push( boxArr.getY( this.currentRange[index] ) )
}
else if( i % 3 === 2 ) {
tempArr.push( boxArr.getZ( this.currentRange[index] ) )
centre.add( new THREE.Vector3( tempArr[i - 2], tempArr[i - 1], tempArr[i] ) )
index++
}
}
centre.multiplyScalar( 0.25 )
this.hoverPlane.position.copy( centre.applyMatrix4( this.cube.matrixWorld ) )
this.prevPosition = this.hoverPlane.position.clone()
index = 0
for( let i = 0; i < planeArr.length; i++ ) {
if( i % 3 === 0 ) {
planeArr[i] = boxArr.getX( this.currentRange[index] ) - centre.x
}
else if( i % 3 === 1 ) {
planeArr[i] = boxArr.getY( this.currentRange[index] ) - centre.y
}
else if( i % 3 === 2 ) {
planeArr[i] = boxArr.getZ( this.currentRange[index] ) - centre.z
index++
}
}
this.plane.applyMatrix4( this.cube.matrixWorld )
this.plane.attributes.position.needsUpdate = true
this.plane.computeBoundingSphere()
this.plane.computeBoundingBox()
this.controls.detach()
this.controls.attach( this.hoverPlane )
this.controls.updateMatrixWorld()
}
_generateSimpleCube( width = 0.5, depth = 0.5, height = 0.5 ) {
const vertices = [
[ -1 * width, -1 * depth, -1 * height ],
[ 1 * width, -1 * depth, -1 * height ],
[ 1 * width, 1 * depth, -1 * height ],
[ -1 * width, 1 * depth, -1 * height ],
[ -1 * width, -1 * depth, 1 * height ],
[ 1 * width, -1 * depth, 1 * height ],
[ 1 * width, 1 * depth, 1 * height ],
[ -1 * width, 1 * depth, 1 * height ]
]
const indexes = [
0, 1, 3, 3, 1, 2,
1, 5, 2, 2, 5, 6,
5, 4, 6, 6, 4, 7,
4, 0, 7, 7, 0, 3,
3, 2, 7, 7, 2, 6,
4, 5, 0, 0, 5, 1
]
let positions = []
for( let vert of vertices ) {
positions.push( ...vert )
}
let g = new THREE.BufferGeometry()
g.setAttribute( 'position', new THREE.BufferAttribute( new Float32Array( positions ), 3 ) )
g.setIndex( indexes )
g.computeVertexNormals()
return g
}
_generateOrUpdatePlanes() {
this.planes = this.planes || [ new THREE.Plane(), new THREE.Plane(), new THREE.Plane(), new THREE.Plane(), new THREE.Plane(), new THREE.Plane() ]
let index = 0
let boxArr = this.boxGeometry.attributes.position
const indexes = [
0, 1, 3, 3, 1, 2,
1, 5, 2, 2, 5, 6,
5, 4, 6, 6, 4, 7,
4, 0, 7, 7, 0, 3,
3, 2, 7, 7, 2, 6,
4, 5, 0, 0, 5, 1
]
for( let i = 0; i < indexes.length; i += 6 ) {
let a = new THREE.Vector3( boxArr.getX( indexes[i] ), boxArr.getY( indexes[i] ), boxArr.getZ( indexes[i] ) )
let b = new THREE.Vector3( boxArr.getX( indexes[i + 1] ), boxArr.getY( indexes[i + 1] ), boxArr.getZ( indexes[i + 1] ) )
let c = new THREE.Vector3( boxArr.getX( indexes[i + 2] ), boxArr.getY( indexes[i + 2] ), boxArr.getZ( indexes[i + 2] ) )
let plane = this.planes[index]
plane.setFromCoplanarPoints( a, b, c )
index++
}
}
_attachControlsToBox() {
this.controls.detach()
let centre = new THREE.Vector3()
let boxArr = this.boxGeometry.attributes.position.array
for( let i = 0; i < boxArr.length; i += 3 ) {
centre.add( new THREE.Vector3( boxArr[i], boxArr[i + 1], boxArr[i + 2] ) )
}
centre.multiplyScalar( 1 / 8 )
this.sphere.position.copy( centre )
this.cube.geometry.computeBoundingSphere()
this.cube.geometry.computeBoundingBox()
this.controls.attach( this.sphere )
this.currentRange = null
this.prevPosition = null
this.hoverPlane.visible = false
this.controls.showX = true
this.controls.showY = true
this.controls.showZ = true
}
setBox( ) {
let box = null
console.log(this.viewer.interactions.selectedObjects.children.length )
console.log(this.viewer.sceneManager.sceneObjects.allObjects.children.length )
if( this.viewer.interactions.selectedObjects.children.length !== 0 ) {
box = new THREE.Box3( ).setFromObject(this.viewer.interactions.selectedObjects)
} else if( this.viewer.sceneManager.sceneObjects.allObjects.children.length !== 0 ){
box = new THREE.Box3( ).setFromObject(this.viewer.sceneManager.sceneObjects.allObjects)
} else {
box = new Box3( new THREE.Vector3(-1, -1, -1), new THREE.Vector3(1, 1, 1))
}
if(box.min.x === Infinity) {
box = new Box3( new THREE.Vector3(-1, -1, -1), new THREE.Vector3(1, 1, 1))
}
const dist = box.min.distanceTo(box.max)
const x1 = box.min.x - (box.max.x-box.min.x) * 0.05 // - dist * 0.05
const y1 = box.min.y - (box.max.y-box.min.y) * 0.05 // - dist * 0.05
const z1 = box.min.z - (box.max.z-box.min.z) * 0.05 // - dist * 0.05
const x2 = box.max.x + (box.max.x-box.min.x) * 0.05 // + dist * 0.05
const y2 = box.max.y + (box.max.y-box.min.y) * 0.05 // + dist * 0.05
const z2 = box.max.z + (box.max.z-box.min.z) * 0.05 // + dist * 0.05
const newVertices = [
x1, y1, z1,
x2, y1, z1,
x2, y2, z1,
x1, y2, z1,
x1, y1, z2,
x2, y1, z2,
x2, y2, z2,
x1, y2, z2,
]
let boxVerts = this.boxGeometry.attributes.position.array
for(let i = 0; i < newVertices.length; i++) {
boxVerts[i] = newVertices[i]
}
this.boxGeometry.attributes.position.needsUpdate = true
this.boxGeometry.computeVertexNormals()
this.boxGeometry.computeBoundingBox()
this.boxGeometry.computeBoundingSphere()
this._generateOrUpdatePlanes()
this._attachControlsToBox()
this.boxHelper.update()
this.viewer.needsRender = true
}
toggle() {
this.setBox()
this.display.visible = !this.display.visible
this.viewer.renderer.localClippingEnabled = this.display.visible
this.viewer.needsRender = true
}
off() {
this.display.visible = false
this.viewer.renderer.localClippingEnabled = false
this.viewer.needsRender = true
}
on() {
this.display.visible = true
this.viewer.renderer.localClippingEnabled = true
this.viewer.needsRender = true
}
dispose() {
}
}
+3 -6
View File
@@ -1,18 +1,14 @@
import * as THREE from 'three'
import CameraControls from 'camera-controls'
import { HOLD_EVENT_TYPE, ElementHold, KeyboardKeyHold } from 'hold-event'
import { EffectComposer } from 'three/examples/jsm/postprocessing/EffectComposer.js'
import { SSAOPass } from 'three/examples/jsm/postprocessing/SSAOPass.js'
import Stats from 'three/examples/jsm/libs/stats.module.js'
import ObjectManager from './SceneObjectManager'
import ViewerObjectLoader from './ViewerObjectLoader'
import EventEmitter from './EventEmitter'
import InteractionHandler from './InteractionHandler'
import CameraHandler from './context/cameras'
import CameraHandler from './context/CameraHanlder'
import SectionBox from './SectionBoxNew'
import SectionBox from './SectionBox'
export default class Viewer extends EventEmitter {
@@ -64,6 +60,7 @@ export default class Viewer extends EventEmitter {
this.sceneLights()
this.animate()
this.onWindowResize()
this.interactions.zoomExtents()
this.needsRender = true
}
@@ -1,9 +1,9 @@
import * as THREE from 'three'
import CameraControls from 'camera-controls'
import { HOLD_EVENT_TYPE, ElementHold, KeyboardKeyHold } from 'hold-event'
import { KeyboardKeyHold } from 'hold-event'
export default class CameraHandler {
constructor(viewer) {
constructor( viewer ) {
this.viewer = viewer
this.camera = new THREE.PerspectiveCamera( 55, window.innerWidth / window.innerHeight )
@@ -13,7 +13,7 @@ export default class CameraHandler {
let aspect = this.viewer.container.offsetWidth / this.viewer.container.offsetHeight
let fustrumSize = 50
this.orthoCamera = new THREE.OrthographicCamera( (-fustrumSize * aspect ) / 2, (fustrumSize * aspect ) / 2, fustrumSize / 2, -fustrumSize/ 2, 0.001, 1000)
this.orthoCamera = new THREE.OrthographicCamera( ( -fustrumSize * aspect ) / 2, ( fustrumSize * aspect ) / 2, fustrumSize / 2, -fustrumSize / 2, 0.001, 10000 )
this.orthoCamera.up.set( 0, 0, 1 )
this.orthoCamera.position.set( 100, 100, 100 )
this.orthoCamera.updateProjectionMatrix()
@@ -39,20 +39,10 @@ export default class CameraHandler {
]
this.orbiting = false
this.controls.addEventListener('wake', () => {
// console.log( 'orbiting')
this.orbiting = true
} )
this.controls.addEventListener('controlend', () => {
// console.log( 'controlend')
// this.orbiting = false
} )
this.controls.addEventListener('rest', () => {
// console.log( 'rest')
setTimeout( () => { this.orbiting = false }, 400 )
} )
this.controls.addEventListener( 'wake', () => { this.orbiting = true } )
// note: moved to new controls event called "rest"
this.controls.addEventListener( 'controlend', () => { } )
this.controls.addEventListener( 'rest', () => { setTimeout( () => { this.orbiting = false }, 400 ) } )
window.addEventListener( 'resize', this.onWindowResize.bind( this ), false )
this.onWindowResize()
@@ -64,17 +54,17 @@ export default class CameraHandler {
set activeCam( val ) {
if( val === 'perspective' )
return this.setPerspectiveCameraOn()
this.setPerspectiveCameraOn()
if( val === 'ortho' )
return this.setOrthoCameraOn()
this.setOrthoCameraOn()
}
set enabled( val ) {
this.controls.enabled = val
}
setPerspectiveCameraOn(){
if(this.cameras[0].active) return
setPerspectiveCameraOn() {
if( this.cameras[0].active ) return
this.cameras[0].active = true
this.cameras[1].active = false
@@ -82,8 +72,8 @@ export default class CameraHandler {
this.viewer.needsRender = true
}
setOrthoCameraOn(){
if(this.cameras[1].active) return
setOrthoCameraOn() {
if( this.cameras[1].active ) return
this.cameras[0].active = false
this.cameras[1].active = true
@@ -91,8 +81,8 @@ export default class CameraHandler {
this.viewer.needsRender = true
}
toggleCameras(){
if(this.cameras[0].active) this.setOrthoCameraOn()
toggleCameras() {
if( this.cameras[0].active ) this.setOrthoCameraOn()
else this.setPerspectiveCameraOn()
}
@@ -101,15 +91,15 @@ export default class CameraHandler {
this.controls.mouseButtons.wheel = CameraControls.ACTION.ZOOM
const lineOfSight = new THREE.Vector3()
this.camera.getWorldDirection(lineOfSight)
this.camera.getWorldDirection( lineOfSight )
const target = new THREE.Vector3()
this.controls.getTarget(target)
const distance = target.clone().sub(this.camera.position)
const depth = distance.dot(lineOfSight)
this.controls.getTarget( target )
const distance = target.clone().sub( this.camera.position )
const depth = distance.dot( lineOfSight )
const dims = { x: this.viewer.container.offsetWidth, y: this.viewer.container.offsetHeight }
const aspect = dims.x / dims.y
const fov = this.camera.fov
const height = depth * 2 * Math.atan((fov * (Math.PI / 180)) / 2)
const height = depth * 2 * Math.atan( ( fov * ( Math.PI / 180 ) ) / 2 )
const width = height * aspect
this.orthoCamera.zoom = 1
@@ -119,21 +109,21 @@ export default class CameraHandler {
this.orthoCamera.bottom = height / -2
this.orthoCamera.far = this.camera.far
this.orthoCamera.updateProjectionMatrix()
this.orthoCamera.position.copy(this.camera.position)
this.orthoCamera.quaternion.copy(this.camera.quaternion)
this.orthoCamera.position.copy( this.camera.position )
this.orthoCamera.quaternion.copy( this.camera.quaternion )
this.controls.camera = this.orthoCamera
this.viewer.emit('projection-change', 'ortho' )
this.viewer.emit( 'projection-change', 'ortho' )
}
setupPerspectiveCamera() {
this.controls.mouseButtons.wheel = CameraControls.ACTION.DOLLY
this.camera.position.copy(this.orthoCamera.position)
this.camera.quaternion.copy(this.orthoCamera.quaternion)
this.camera.position.copy( this.orthoCamera.position )
this.camera.quaternion.copy( this.orthoCamera.quaternion )
this.camera.updateProjectionMatrix()
this.controls.distance = this.previousDistance
this.controls.camera = this.camera
this.controls.zoomTo(1)
this.viewer.emit('projection-change', 'perspective' )
this.controls.zoomTo( 1 )
this.viewer.emit( 'projection-change', 'perspective' )
}
setupWASDControls() {
@@ -143,10 +133,10 @@ export default class CameraHandler {
const aKey = new KeyboardKeyHold( KEYCODE.A, 16.666 )
const sKey = new KeyboardKeyHold( KEYCODE.S, 16.666 )
const dKey = new KeyboardKeyHold( KEYCODE.D, 16.666 )
aKey.addEventListener( 'holding', function( event ) { if( this.viewer.mouseOverRenderer === false ) return; this.controls.truck( -0.01 * event.deltaTime, 0, false ); return; }.bind( this ) )
dKey.addEventListener( 'holding', function( event ) { if( this.viewer.mouseOverRenderer === false ) return; this.controls.truck( 0.01 * event.deltaTime, 0, false ); return;}.bind( this ) )
wKey.addEventListener( 'holding', function( event ) { if( this.viewer.mouseOverRenderer === false ) return; this.controls.forward( 0.01 * event.deltaTime, false ); return; }.bind( this ) )
sKey.addEventListener( 'holding', function( event ) { if( this.viewer.mouseOverRenderer === false ) return; this.controls.forward( -0.01 * event.deltaTime, false ); return; }.bind( this ) )
aKey.addEventListener( 'holding', function( event ) { if( this.viewer.mouseOverRenderer === false ) return; this.controls.truck( -0.01 * event.deltaTime, 0, false ); return }.bind( this ) )
dKey.addEventListener( 'holding', function( event ) { if( this.viewer.mouseOverRenderer === false ) return; this.controls.truck( 0.01 * event.deltaTime, 0, false ); return}.bind( this ) )
wKey.addEventListener( 'holding', function( event ) { if( this.viewer.mouseOverRenderer === false ) return; this.controls.forward( 0.01 * event.deltaTime, false ); return }.bind( this ) )
sKey.addEventListener( 'holding', function( event ) { if( this.viewer.mouseOverRenderer === false ) return; this.controls.forward( -0.01 * event.deltaTime, false ); return }.bind( this ) )
}
onWindowResize() {
@@ -155,10 +145,10 @@ export default class CameraHandler {
let aspect = this.viewer.container.offsetWidth / this.viewer.container.offsetHeight
let fustrumSize = 50
this.orthoCamera.left = (-fustrumSize * aspect ) / 2
this.orthoCamera.right = (fustrumSize * aspect ) / 2
this.orthoCamera.left = ( -fustrumSize * aspect ) / 2
this.orthoCamera.right = ( fustrumSize * aspect ) / 2
this.orthoCamera.top = fustrumSize / 2
this.orthoCamera.bottom = -fustrumSize/2
this.orthoCamera.bottom = -fustrumSize / 2
this.orthoCamera.updateProjectionMatrix()
}
}
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