feat(viewer): various fixes, fiddles
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@@ -2,7 +2,7 @@ import * as THREE from 'three'
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import * as BufferGeometryUtils from 'three/examples/jsm/utils/BufferGeometryUtils'
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// import { BufferGeometryUtils } from 'three/examples/jsm/utils/BufferGeometryUtils'
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import debounce from 'lodash.debounce'
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import { filterAndColorObject } from './Filtering'
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import FilteringManager from './Filtering'
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/**
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* Container for the scene objects, to allow loading/unloading/filtering/coloring/grouping
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@@ -38,6 +38,7 @@ export default class SceneObjects {
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this.groupedSolidObjects.name = 'groupedSolidObjects'
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this.allObjects.add( this.groupedSolidObjects )
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this.filteringManager = new FilteringManager( this.viewer )
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this.filteredObjects = null
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this.appliedFilter = null
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@@ -125,7 +126,7 @@ export default class SceneObjects {
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for ( let obj of threejsGroup.children ) {
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await this.asyncPause()
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let filteredObj = filterAndColorObject( obj, filter )
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let filteredObj = this.filteringManager.filterAndColorObject( obj, filter )
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if ( filteredObj )
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ret.add( filteredObj )
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}
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@@ -248,9 +249,6 @@ export default class SceneObjects {
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let groupGeometry = BufferGeometryUtils.mergeBufferGeometries( materialIdToBufferGeometry[ materialId ] )
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await this.asyncPause()
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let groupMaterial = materialIdToMaterial[ materialId ]
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// // console.log( this.viewer.sectionBox.planes )
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// // groupMaterial.clippingPlanes = [ this.viewer.sectionBox.planes[0], this.viewer.sectionBox.planes[1] ]
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// groupMaterial.clippingPlanes = [ ...this.viewer.sectionBox.planes ]
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let groupMesh = new THREE.Mesh( groupGeometry, groupMaterial )
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groupMesh.userData = null
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groupedObjects.add( groupMesh )
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