fix(viewer): cleans selection on scene disposal
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@@ -228,11 +228,12 @@ var v = new _modules_Viewer__WEBPACK_IMPORTED_MODULE_0__.default({
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});
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v.on('load-progress', args => console.log(args));
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window.v = v;
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var token = 'e844747dc6f6b0b5c7d5fbd82d66de6e9529531d75';
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window.LoadData = /*#__PURE__*/function () {
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var _LoadData = _asyncToGenerator(function* (url) {
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url = url || document.getElementById('objectIdInput').value;
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yield v.loadObject(url, 'e844747dc6f6b0b5c7d5fbd82d66de6e9529531d75');
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url = url || document.getElementById('objectUrlInput').value;
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yield v.loadObject(url, token);
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});
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function LoadData(_x) {
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@@ -249,7 +250,7 @@ window.LoadDataOld = /*#__PURE__*/function () {
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var loader = new _modules_ObjectLoader__WEBPACK_IMPORTED_MODULE_1__.default({
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serverUrl: 'https://staging.speckle.dev',
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streamId: '5486aa9fc7',
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token: 'e844747dc6f6b0b5c7d5fbd82d66de6e9529531d75',
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token,
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objectId: id
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});
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var converter = new _modules_Converter__WEBPACK_IMPORTED_MODULE_2__.default(loader);
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@@ -1113,6 +1114,7 @@ var SceneObjectManager = /*#__PURE__*/function () {
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this.solidObjects.clear();
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this.transparentObjects.clear();
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this.viewer.selectionHelper.unselect();
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this.objectIds = [];
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this._postLoadFunction();
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@@ -28,21 +28,23 @@
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<div class="row" style="padding-top: 20px">
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<div class="twelve columns">
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<h3>Viewer</h3>
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<p>Click an object to select it. Double click it to focus on it. Here are some extra buttons:</p>
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<h5>Controls summary:</h5>
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<p>Click an object to select it. Double click it to focus on it. Press `esc` to clear the selection. Press `shift-s` to toggle a section plane. Press `s` while the section plane is active to toggle its control mode. Double click anywhere outside an object to zoom extents to the entire scene.</p>
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</div>
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<div class="twelve columns">
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<button onclick="v.sceneManager.zoomExtents()">Zoom Extents</button>
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<button onclick="v.postprocessing = !v.postprocessing">Postprocessing Toggle</button>
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<!-- <button onclick="v.reflections = !v.reflections">Reflections Toggle</button> -->
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<br>
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<button onclick="v.sectionPlaneHelper.toggleSectionPlanes()">Show Section Plane</button>
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press 's' to rotate/drag section plane
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</div>
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<div class="twelve columns">
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<input id="objectIdInput" type="text" name="objectId" placeholder="Object Id" class=""/>
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<button class="" onclick="LoadData()">Load Object</button>
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<!-- </div>
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<div class="twelve columns"> -->
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<input id="objectUrlInput" type="text" name="objectId" placeholder="Object Url" style="width:49%" value="https://staging.speckle.dev/streams/a75ab4f10f/objects/a59617590b0bec4e9b5ee487ee75b1a7"/>
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<button class="" onclick="LoadData()" style="width:49%">Load Object URL</button>
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</div>
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<div class="twelve columns">
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<input id="objectIdInput" type="text" name="objectId" placeholder="Object Id" style="width:49%"/>
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<button class="" onclick="LoadDataOld()" style="width:49%">Load Object URL</button>
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</div>
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<div class="twelve columns">
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<button onclick="LoadDataOld('cd2d10cafb01a3e76954ae5906d00dfc')">Load Boat</button>
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<button onclick="LoadDataOld('9a00ad76438d06612968190546552c56')">Load Jet Fuselage</button>
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<button onclick="LoadDataOld('3242eb9db2199b83b7045507917689ae')">Load Strange Thing</button>
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@@ -141,6 +141,7 @@ export default class SceneObjectManager {
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}
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this.solidObjects.clear()
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this.transparentObjects.clear()
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this.viewer.selectionHelper.unselect()
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this.objectIds = []
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this._postLoadFunction()
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