code cleanup
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@@ -34,14 +34,15 @@ namespace {
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Append a single face to the Mesh given by the vertices
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--------------------------------------------------------------------*/
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void Mesh::appendFace(const std::vector<double>& vertices) {
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if (vertices.empty())
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return;
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m_vertices.insert(m_vertices.end(), vertices.begin(), vertices.end());
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int lastVertexIndex = m_faces.back();
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int lastVertexIndex = m_faces.empty() ? -1 : m_faces.back();
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int faceSize = vertices.size() / 3;
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m_faces.push_back(faceSize);
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for (int i = 0; i < faceSize; i++)
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{
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m_faces.push_back(++lastVertexIndex);
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}
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}
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/*--------------------------------------------------------------------
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@@ -29,10 +29,19 @@ namespace speckle::primitive {
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Mesh(active::measure::LengthType unit = active::measure::LengthType::metre) : base{utility::Guid{true}, utility::Guid{}, unit} {}
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/*!
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Constructor
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@param unit The mesh unit type
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@param material The mesh material
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*/
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Mesh(const ModelerAPI::Material& material,
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active::measure::LengthType unit = active::measure::LengthType::metre) :
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base{ utility::Guid{true}, utility::Guid{}, unit }, m_material{ material } {}
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/*!
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Constructor
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@param unit The mesh unit type
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@param vertices The mesh vertices
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@param faces The mesh faces (the number of indices in the face followed by the vertex indices)
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@param colors The mesh face colours
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@param unit The mesh unit type
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@param material The mesh material
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*/
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Mesh(std::vector<double>&& vertices, std::vector<int>&& faces, std::vector<int>&& colors, const ModelerAPI::Material& material,
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active::measure::LengthType unit = active::measure::LengthType::metre) :
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@@ -135,91 +135,6 @@ String Element::getTypeName() const {
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return: A pointer to the element body
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--------------------------------------------------------------------*/
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/*Element::Body* Element::getBody() const {
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#ifdef ARCHICAD
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if (m_data->m_cache) {
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return m_data->m_cache.get();
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}
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void* dummy = nullptr;
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GSErrCode err = ACAPI_Sight_GetCurrentWindowSight(&dummy);
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if (err != NoError)
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{
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// TODO: should this throw?
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}
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Modeler::SightPtr currentSightPtr((Modeler::Sight*)dummy); // init the shared ptr with the raw pointer
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ModelerAPI::Model acModel;
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Modeler::IAttributeReader* attrReader = ACAPI_Attribute_GetCurrentAttributeSetReader();
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err = EXPGetModel(currentSightPtr, &acModel, attrReader);
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if (err != NoError)
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{
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// TODO: should this throw?
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}
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auto elementBody = new Element::Body();
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Int32 nElements = acModel.GetElementCount();
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for (Int32 iElement = 1; iElement <= nElements; iElement++)
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{
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ModelerAPI::Element elem{};
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acModel.GetElement(iElement, &elem);
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if (elem.GetElemGuid() != getHead().guid)
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continue;
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Int32 nBodies = elem.GetTessellatedBodyCount();
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for (Int32 bodyIndex = 1; bodyIndex <= nBodies; ++bodyIndex)
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{
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ModelerAPI::MeshBody body{};
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elem.GetTessellatedBody(bodyIndex, &body);
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Int32 polyCount = body.GetPolygonCount();
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for (Int32 polyIndex = 1; polyIndex <= polyCount; ++polyIndex)
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{
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ModelerAPI::Polygon polygon{};
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body.GetPolygon(polyIndex, &polygon);
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ModelerAPI::Material material{};
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polygon.GetMaterial(&material);
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auto materialName = material.GetName();
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Int32 convexPolyCount = polygon.GetConvexPolygonCount();
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for (Int32 convPolyIndex = 1; convPolyIndex <= convexPolyCount; ++convPolyIndex)
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{
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std::vector<double> vertices;
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std::vector<int> faces;
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std::vector<int> colors;
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ModelerAPI::ConvexPolygon convexPolygon{};
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polygon.GetConvexPolygon(convPolyIndex, &convexPolygon);
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Int32 vertexCount = convexPolygon.GetVertexCount();
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faces.push_back(vertexCount);
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for (Int32 vertexIndex = 1; vertexIndex <= vertexCount; ++vertexIndex)
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{
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ModelerAPI::Vertex vertex{};
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body.GetVertex(convexPolygon.GetVertexIndex(vertexIndex), &vertex);
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// TODO: change vertices array to hold Vertex instead of double values
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vertices.push_back(vertex.x);
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vertices.push_back(vertex.y);
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vertices.push_back(vertex.z);
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faces.push_back(vertexIndex - 1);
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}
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elementBody->push_back(primitive::Mesh(std::move(vertices), std::move(faces), std::move(colors), material));
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}
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}
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}
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}
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m_data->m_cache.reset(elementBody);
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return m_data->m_cache.get();
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#endif
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}*/
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Element::Body* Element::getBody() const {
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#ifdef ARCHICAD
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if (m_data->m_cache) {
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@@ -271,20 +186,19 @@ Element::Body* Element::getBody() const {
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ModelerAPI::Material material{};
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polygon.GetMaterial(&material);
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auto materialName = material.GetName();
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if (materialMeshMap.find(materialName) == materialMeshMap.end()) {
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materialMeshMap[materialName] = primitive::Mesh(material);
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}
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Int32 convexPolyCount = polygon.GetConvexPolygonCount();
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for (Int32 convPolyIndex = 1; convPolyIndex <= convexPolyCount; ++convPolyIndex)
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{
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std::vector<double> vertices;
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std::vector<int> faces;
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std::vector<int> colors;
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ModelerAPI::ConvexPolygon convexPolygon{};
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polygon.GetConvexPolygon(convPolyIndex, &convexPolygon);
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Int32 vertexCount = convexPolygon.GetVertexCount();
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faces.push_back(vertexCount);
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for (Int32 vertexIndex = 1; vertexIndex <= vertexCount; ++vertexIndex)
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{
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ModelerAPI::Vertex vertex{};
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@@ -294,16 +208,9 @@ Element::Body* Element::getBody() const {
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vertices.push_back(vertex.x);
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vertices.push_back(vertex.y);
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vertices.push_back(vertex.z);
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faces.push_back(vertexIndex - 1);
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}
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if (materialMeshMap.find(materialName) != materialMeshMap.end()) {
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materialMeshMap[materialName].appendFace(std::move(vertices));
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}
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else {
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materialMeshMap[materialName] = primitive::Mesh(std::move(vertices), std::move(faces), std::move(colors), material);
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}
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materialMeshMap[materialName].appendFace(std::move(vertices));
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}
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}
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}
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