Updated VS projects
Renamed Element/Mesh.cpp for VS compilation
This commit is contained in:
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@@ -16,7 +16,7 @@
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#include "Speckle/Record/Element/Beam.h"
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#include "Speckle/Record/Element/BeamSegment.h"
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#include "Speckle/Record/Element/Memo.h"
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#include "Speckle/Record/Element/Mesh.h"
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#include "Speckle/Record/Element/MeshElem.h"
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#include "Speckle/Record/Element/Morph.h"
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#include "Speckle/Record/Element/Roof.h"
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#include "Speckle/Record/Element/Shell.h"
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@@ -1,4 +1,4 @@
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#include "Speckle/Record/Element/Mesh.h"
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#include "Speckle/Record/Element/MeshElem.h"
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#include "Speckle/Record/Element/Quants/Surveyor.h"
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#include "Speckle/Record/Element/Setting/Conversion.h"
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@@ -13,7 +13,7 @@ namespace speckle::record::element {
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/*!
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Convert an Archicad structure type to an element composition
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*/
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ModelElement::Composition convert(API_ModelElemStructureType structType) {
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inline ModelElement::Composition convert(API_ModelElemStructureType structType) {
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switch (structType) {
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case API_CompositeStructure:
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return ModelElement::Composition::skinned;
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@@ -21,7 +21,7 @@ namespace active::serialise {
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@param source The source string to convert
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@return The equivalent colour (nullopt on failure)
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*/
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std::optional<API_RGBColor> convertToAPI_RGBColor(const utility::String& source) {
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inline std::optional<API_RGBColor> convertToAPI_RGBColor(const utility::String& source) {
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auto intValue = source.toUInt32();
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if (!intValue)
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return std::nullopt;
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@@ -93,12 +93,18 @@
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<ClInclude Include="Speckle\Record\Element\Interface\SegmentedBeam.h" />
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<ClInclude Include="Speckle\Record\Element\Interface\SegmentedColumn.h" />
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<ClInclude Include="Speckle\Record\Element\Memo.h" />
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<ClInclude Include="Speckle\Record\Element\MeshElem.h" />
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<ClInclude Include="Speckle\Record\Element\ModelElement.h" />
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<ClInclude Include="Speckle\Record\Element\Morph.h" />
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<ClInclude Include="Speckle\Record\Element\Quants\MaterialQuantity.h" />
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<ClInclude Include="Speckle\Record\Element\Quants\MaterialWrap.h" />
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<ClInclude Include="Speckle\Record\Element\Quants\Surveyor.h" />
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<ClInclude Include="Speckle\Record\Element\Roof.h" />
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<ClInclude Include="Speckle\Record\Element\Setting\Conversion.h" />
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<ClInclude Include="Speckle\Record\Element\Setting\TypeSetting.h" />
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<ClInclude Include="Speckle\Record\Element\Shell.h" />
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<ClInclude Include="Speckle\Record\Element\Slab.h" />
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<ClInclude Include="Speckle\Record\Element\Wall.h" />
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<ClInclude Include="Speckle\Record\Property\Group.h" />
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<ClInclude Include="Speckle\Record\Property\Propertied.h" />
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<ClInclude Include="Speckle\Record\Property\Property.h" />
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@@ -183,11 +189,17 @@
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<ClCompile Include="Speckle\Record\Element\Interface\SegmentedBeam.cpp" />
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<ClCompile Include="Speckle\Record\Element\Interface\SegmentedColumn.cpp" />
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<ClCompile Include="Speckle\Record\Element\Memo.cpp" />
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<ClCompile Include="Speckle\Record\Element\MeshElem.cpp" />
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<ClCompile Include="Speckle\Record\Element\ModelElement.cpp" />
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<ClCompile Include="Speckle\Record\Element\Morph.cpp" />
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<ClCompile Include="Speckle\Record\Element\Quants\MaterialQuantity.cpp" />
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<ClCompile Include="Speckle\Record\Element\Quants\MaterialWrap.cpp" />
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<ClCompile Include="Speckle\Record\Element\Quants\Surveyor.cpp" />
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<ClCompile Include="Speckle\Record\Element\Roof.cpp" />
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<ClCompile Include="Speckle\Record\Element\Setting\TypeSetting.cpp" />
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<ClCompile Include="Speckle\Record\Element\Shell.cpp" />
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<ClCompile Include="Speckle\Record\Element\Slab.cpp" />
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<ClCompile Include="Speckle\Record\Element\Wall.cpp" />
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<ClCompile Include="Speckle\Record\Property\Group.cpp" />
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<ClCompile Include="Speckle\Record\Property\Propertied.cpp" />
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<ClCompile Include="Speckle\Record\Property\Property.cpp" />
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@@ -336,7 +348,7 @@
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<WarningLevel>Level3</WarningLevel>
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<SDLCheck>
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</SDLCheck>
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<PreprocessorDefinitions>DEBUG;WINDOWS;ARCHICAD;ACExtension;_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>DEBUG;WINDOWS;ARCHICAD;ACExtension;_SILENCE_CXX20_IS_POD_DEPRECATION_WARNING;_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>false</ConformanceMode>
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<PrecompiledHeader>NotUsing</PrecompiledHeader>
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<PrecompiledHeaderFile>
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@@ -376,7 +388,7 @@
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<FunctionLevelLinking>false</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>WINDOWS;ARCHICAD;ACExtension;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>WINDOWS;ARCHICAD;ACExtension;_SILENCE_CXX20_IS_POD_DEPRECATION_WARNING;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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<PrecompiledHeader>NotUsing</PrecompiledHeader>
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<PrecompiledHeaderFile>
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@@ -445,6 +445,24 @@
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<ClInclude Include="Speckle\Record\Element\Setting\TypeSetting.h">
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<Filter>Speckle\Record\Element\Setting</Filter>
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</ClInclude>
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<ClInclude Include="Speckle\Record\Element\MeshElem.h">
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<Filter>Speckle\Record\Element</Filter>
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</ClInclude>
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<ClInclude Include="Speckle\Record\Element\Morph.h">
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<Filter>Speckle\Record\Element</Filter>
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</ClInclude>
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<ClInclude Include="Speckle\Record\Element\Roof.h">
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<Filter>Speckle\Record\Element</Filter>
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</ClInclude>
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<ClInclude Include="Speckle\Record\Element\Shell.h">
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<Filter>Speckle\Record\Element</Filter>
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</ClInclude>
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<ClInclude Include="Speckle\Record\Element\Slab.h">
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<Filter>Speckle\Record\Element</Filter>
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</ClInclude>
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<ClInclude Include="Speckle\Record\Element\Wall.h">
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<Filter>Speckle\Record\Element</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="Speckle\Environment\Addon.cpp">
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@@ -681,6 +699,24 @@
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<ClCompile Include="Speckle\Record\Element\Setting\TypeSetting.cpp">
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<Filter>Speckle\Record\Element\Setting</Filter>
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</ClCompile>
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<ClCompile Include="Speckle\Record\Element\MeshElem.cpp">
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<Filter>Speckle\Record\Element</Filter>
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</ClCompile>
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<ClCompile Include="Speckle\Record\Element\Morph.cpp">
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<Filter>Speckle\Record\Element</Filter>
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</ClCompile>
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<ClCompile Include="Speckle\Record\Element\Roof.cpp">
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<Filter>Speckle\Record\Element</Filter>
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</ClCompile>
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<ClCompile Include="Speckle\Record\Element\Shell.cpp">
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<Filter>Speckle\Record\Element</Filter>
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</ClCompile>
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<ClCompile Include="Speckle\Record\Element\Slab.cpp">
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<Filter>Speckle\Record\Element</Filter>
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</ClCompile>
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<ClCompile Include="Speckle\Record\Element\Wall.cpp">
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<Filter>Speckle\Record\Element</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<Text Include="Speckle\CMakeLists.txt">
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