Merge branch 'FinishProxies_WIP' of https://github.com/specklesystems/speckle-cpp-connectors into FinishProxies_WIP
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@@ -128,7 +128,8 @@ Finish::Finish(const ModelerAPI::Material& material) : base{Guid{Guid::fromInt(m
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attr.material.diffusePc = static_cast<short>(material.GetDiffuseReflection() * 100);
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attr.material.specularPc = static_cast<short>(material.GetSpecularReflection() * 100);
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attr.material.transpPc = static_cast<short>(material.GetTransparency() * 100);
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attr.material.shine = static_cast<short>(material.GetShining() * 10000);
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auto temp = material.GetShining();
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attr.material.shine = static_cast<short>(material.GetShining() * 100);
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attr.material.transpAtt = static_cast<short>(material.GetTransparencyAttenuation() * 400);
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attr.material.emissionAtt = static_cast<short>(material.GetEmissionAttenuation() * 65535);
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copyModelerColor(material.GetSurfaceColor(), attr.material.surfaceRGB);
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