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282 Commits

Author SHA1 Message Date
Mucahit Bilal GOKER f75afc2b37 fix: Change auth port and app slug (#318)
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* change port and app slug

* fix errno check
2026-02-27 09:02:25 +03:00
Mucahit Bilal GOKER 34c922feb1 feat: auth without desktop service (#313)
* yolo

* add restart dialog

* add user agent

* remove restart prompt

* fix silent thread crash

* fix sqlite connection leak

* fix insecure prng

* fix thread-safe authentication

* document magic values

* fix silent auth cleanup

* extract post json helper

* consolidate auth server shutdown

* desktop service fallback

* fix sqlite connection leaks in auth module

* fix sqlite race condition

* simplify port checking

* simplify error message handling

* replace getter setters with properties

* early return in modal logic

* simplify verbose docstrings

* remove redundant port checking logic

* simplify word wrapping

* ruff format check

* uv ruff check

* fix eof
2026-02-20 15:35:45 +03:00
Mucahit Bilal GOKER cee05260c1 fix: remove comma (#317) 2026-02-06 12:16:01 +03:00
Dogukan Karatas add470699b Merge pull request #314 from specklesystems/dogukan/cnx-3036-blender
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feat: add model and version permission check
2026-02-02 14:32:18 +01:00
Dogukan Karatas f5bcd805e8 Merge branch 'v3-dev' into dogukan/cnx-3036-blender 2026-02-02 14:30:38 +01:00
Dogukan Karatas cf4bb14240 Merge pull request #316 from specklesystems/dogukan/cnx-3003-blender
feat: add model ingestion support
2026-02-02 14:26:42 +01:00
Dogukan Karatas 1ee1650fef error messages implemented 2026-02-02 13:05:44 +01:00
Dogukan Karatas 70f5f672a6 Merge branch 'v3-dev' into dogukan/cnx-3003-blender 2026-02-02 09:57:46 +01:00
Dogukan Karatas b329ec8c97 Merge pull request #315 from specklesystems/dogukan/cnx-2996-blender
feat: remove personal projects
2026-02-02 09:57:24 +01:00
bimgeek b54cfe16e8 fix result version id 2026-01-30 21:54:17 +03:00
bimgeek 357859827c fix model ingestion inputs 2026-01-30 21:47:38 +03:00
Dogukan Karatas f35457dff8 pass file size 2026-01-30 17:11:06 +01:00
Dogukan Karatas f993c38ea9 selection dialog fix 2026-01-30 16:59:30 +01:00
Dogukan Karatas 624537cc5d implements model ingestion check 2026-01-30 12:33:16 +01:00
Dogukan Karatas ebb7f1b3bf formatted 2026-01-30 09:12:38 +01:00
Dogukan Karatas ac2a95d968 removes personal projects 2026-01-30 09:08:29 +01:00
Dogukan Karatas 2440c44f44 formatted 2026-01-29 17:21:43 +01:00
Dogukan Karatas 33dfa1229c can create version checks 2026-01-29 16:37:35 +01:00
Jedd Morgan ea61bd06b8 feat(receive): Call MarkVersionReceived (#312)
* Enable ruff pre-commit

* bump ruff

* Call `client.version.received`
2026-01-27 09:35:43 +00:00
Jedd Morgan e071aca299 Update readme with local dev instructions (#311) 2026-01-26 15:03:58 +00:00
Jedd Morgan 4a8a980034 chore(ci): enable pre-commit (#309)
* Enable ruff pre-commit

* bump ruff
2026-01-26 15:03:07 +00:00
Dogukan Karatas b05447dc30 Merge pull request #308 from specklesystems/dogukan/ssl-match-localhost
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fix: skip ssl use for http servers
2026-01-20 09:44:30 +01:00
Dogukan Karatas 7a36f9ec08 check url 2026-01-20 09:29:14 +01:00
Mucahit Bilal GOKER 80e3971706 Show update button in connector ui (#297)
* bump specklepy

* update button first pass

* clear timer on unregister

* remove unnecessary specklepy import handling

---------

Co-authored-by: Jedd Morgan <45512892+JR-Morgan@users.noreply.github.com>
2026-01-19 14:06:07 +03:00
Dogukan Karatas dc770b7a79 Merge pull request #307 from specklesystems/dogukan/cnx-1776-typeerror-bpy_prop_collection__contains__-expected-a-string
fix: handle null material name
2026-01-08 18:09:41 +01:00
Dogukan Karatas f8e7d391be handle none 2026-01-08 17:59:06 +01:00
Mucahit Bilal GOKER 3092ba3056 separate panel for model cards (#292)
Co-authored-by: Jedd Morgan <45512892+JR-Morgan@users.noreply.github.com>
2026-01-08 16:05:54 +03:00
Mucahit Bilal GOKER 9d10006116 bump specklepy (#306) 2026-01-06 12:41:32 +03:00
Dogukan Karatas 95f4d051d6 Merge pull request #304 from specklesystems/dogukan/cnx-2682-display-value-proxies-in-blender
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feat: display value proxy handler
2025-10-20 15:42:56 +02:00
Dogukan Karatas c79ad8e87d fixed coordinate space issue 2025-10-20 11:26:04 +02:00
Dogukan Karatas 9797dfbfc0 Merge branch 'v3-dev' into dogukan/cnx-2682-display-value-proxies-in-blender 2025-10-17 15:32:07 +02:00
Dogukan Karatas 63b00a6257 Merge pull request #305 from specklesystems/jrm/perf-receive
perf(receive): optimise set lookups
2025-10-17 15:31:18 +02:00
Dogukan Karatas 36091845a6 added an object id mapping 2025-10-17 15:05:07 +02:00
Jedd Morgan 89e1855e2c perf(receive): optimise set lookups 2025-10-17 11:44:21 +01:00
Dogukan Karatas b7f5725282 force linked duplicates for proxies 2025-10-17 11:13:19 +02:00
Dogukan Karatas dc8c8cedf4 proxy handler added 2025-10-16 14:17:41 +02:00
Mucahit Bilal GOKER 31e8b838dd Merge pull request #303 from specklesystems/bilal/bump-specklepy
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bump specklepy to 3.0.4
2025-09-08 12:32:32 +03:00
bimgeek baf7f32c2a bump specklepy to 3.0.4 2025-09-08 12:27:02 +03:00
Mucahit Bilal GOKER ad1d58bd4c Merge pull request #302 from specklesystems/bilal/null-check-on-active-workspace
null check on active workspace
2025-09-08 12:14:51 +03:00
Mucahit Bilal GOKER ec86688750 null check on active workspace 2025-09-05 16:26:22 +03:00
Mucahit Bilal GOKER 84098f4c42 Merge pull request #301 from specklesystems/bilal/update-docs
replace docs links
2025-08-26 11:38:12 +03:00
bimgeek 77f9d73698 replace xyz with app 2025-08-26 11:33:28 +03:00
bimgeek 812e8dd2f3 replace docs links 2025-08-26 11:30:22 +03:00
Mucahit Bilal GOKER 5c19d9aa16 Merge pull request #300 from specklesystems/bilal/bump-specklepy-3.0.3
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bump specklepy to 3.0.3
2025-07-24 21:21:09 +03:00
bimgeek 29d706e1b6 bump specklepy to 3.0.3 2025-07-24 21:18:14 +03:00
Mucahit Bilal GOKER 25d02673a7 Merge pull request #290 from specklesystems/bilal/cnx-2065-keep-track-of-loaded-object-properties
Persistent modifiers, visibility settings and tracking by applicationId
2025-07-22 17:19:53 +03:00
Jedd Morgan 6a4dc62622 small fix 2025-07-22 13:29:25 +01:00
Jedd Morgan bb9a5ea604 Merge branch 'v3-dev' into bilal/cnx-2065-keep-track-of-loaded-object-properties 2025-07-22 13:00:42 +01:00
Jedd Morgan 2e995bd0fa chore(lint): Run Ruff (#298)
* ruff check

* format

* format
2025-07-22 11:48:25 +01:00
Mucahit Bilal GOKER 38e6096ea9 Merge branch 'v3-dev' into bilal/cnx-2065-keep-track-of-loaded-object-properties 2025-07-22 12:43:49 +03:00
Mucahit Bilal GOKER 30e3398cd4 Merge pull request #296 from specklesystems/bilal/cnx-1798-update-bl_info
Update bl_info
2025-07-22 12:43:33 +03:00
bimgeek 3f7e98aff5 shorten description 2025-07-18 15:31:59 +03:00
Mucahit Bilal GOKER 1ad8429928 update bl_info and manifest 2025-07-18 15:24:36 +03:00
Mucahit Bilal GOKER a6c820183b fix: track collections by applicationId 2025-07-15 23:20:11 +03:00
Mucahit Bilal GOKER 56b6c813c0 remove logging of optimization metrics 2025-07-15 22:30:03 +03:00
Mucahit Bilal GOKER 8ab110f7ec only store modified objects and collections 2025-07-15 22:23:44 +03:00
Mucahit Bilal GOKER 11ff018f18 refactor visibility settings and modifiers storage: model cards > temp storage 2025-07-15 22:09:26 +03:00
Mucahit Bilal GOKER 227f63d266 Merge pull request #288 from specklesystems/bilal/cnx-2003-cache-speckle-clients
Bilal/cnx 2003 cache speckle clients
2025-07-15 16:04:58 +03:00
Mucahit Bilal GOKER 9e8aaf4f3b Merge branch 'v3-dev' into bilal/cnx-2003-cache-speckle-clients 2025-07-15 16:04:28 +03:00
Mucahit Bilal GOKER afcb760bbf added typing 2025-07-14 13:42:54 +03:00
Mucahit Bilal GOKER 58283439ab comments cleanup 2025-07-11 15:19:43 +03:00
Mucahit Bilal GOKER 0c29a2ec0a replace selecting by name logic to applicationId 2025-07-11 12:50:31 +03:00
Mucahit Bilal GOKER 4ec62d4168 Revert "rename speckle_application_id to applicationId"
This reverts commit 8d596823ed.
2025-07-11 12:09:15 +03:00
Mucahit Bilal GOKER 8d596823ed rename speckle_application_id to applicationId 2025-07-11 12:06:47 +03:00
Mucahit Bilal GOKER ccd62e3452 remove 8 char limit from ids 2025-07-11 11:45:41 +03:00
Mucahit Bilal GOKER 1bd08497e6 Merge remote-tracking branch 'origin/v3-dev' into bilal/cnx-2065-keep-track-of-loaded-object-properties 2025-07-11 11:38:18 +03:00
Jedd Morgan d23cc5a738 Merge pull request #289 from specklesystems/jrm/requirementstxt
Ensure hashes are included in requirements.txt creaiton
2025-07-10 15:59:24 +01:00
Mucahit Bilal GOKER 3e2ac4b5b6 preserve modifiers 2025-07-06 22:14:28 +03:00
Mucahit Bilal GOKER 928bc15ff1 preserve layer collection visibility settings 2025-07-05 21:05:19 +03:00
Mucahit Bilal GOKER e410e40060 preserve object visibility settings and update object removal function 2025-07-05 19:54:39 +03:00
Mucahit Bilal GOKER d1f2c938b1 clear cache on unregister 2025-06-25 22:22:46 +03:00
Mucahit Bilal GOKER 388ec2bdfd use cached client for managers 2025-06-25 21:45:10 +03:00
Mucahit Bilal GOKER b057c6c0da use cached client for publish and load 2025-06-25 21:44:29 +03:00
Mucahit Bilal GOKER 40089bdbb8 resolve get_active_workspace 2025-06-25 21:44:10 +03:00
Mucahit Bilal GOKER 49dd688219 create project and model - use cached client 2025-06-25 21:43:51 +03:00
Mucahit Bilal GOKER 6993e8cb83 initialize client on startup 2025-06-25 21:41:54 +03:00
Mucahit Bilal GOKER 709015b9d8 Merge branch 'v3-dev' into bilal/cnx-2003-cache-speckle-clients 2025-06-25 16:18:07 +03:00
Dogukan Karatas c5e0dfa36b Merge pull request #287 from specklesystems/bilal/handle-no-account-state
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Bilal/handle no account state
2025-06-23 11:54:04 +02:00
Mucahit Bilal GOKER 1f72741b62 update collapse icon 2025-06-23 11:34:43 +03:00
Mucahit Bilal GOKER 0f8f7e02be Added error handling in get_active_workspace to return default workspace if no account is found for the given ID. 2025-06-23 11:14:09 +03:00
Dogukan Karatas f3e188b4f8 Merge pull request #286 from specklesystems/bilal/cnx-2013-implement-workspace-dropdown
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Bilal/cnx 2013 implement workspace dropdown
2025-06-17 15:28:12 +02:00
Mucahit Bilal GOKER 346b0210a5 resolve leftover conflicts 2025-06-17 16:00:36 +03:00
Mucahit Bilal GOKER 5d072bbb1d Merge branch 'v3-dev' into bilal/cnx-2013-implement-workspace-dropdown 2025-06-17 15:55:11 +03:00
Mucahit Bilal GOKER fcc8527c9f Merge pull request #285 from specklesystems/bilal/account-selection-button
Bilal/cnx 2012 account selection button
2025-06-17 14:57:15 +03:00
Mucahit Bilal GOKER 2814dabe14 Merge pull request #284 from specklesystems/bilal/fix-model-card-publish-load-buttons
Bilal/cnx 1994 fix model card publish load buttons
2025-06-17 14:49:13 +03:00
Mucahit Bilal GOKER 0f6150b272 hide selection filter dropdown 2025-06-17 14:47:35 +03:00
Mucahit Bilal GOKER e3bc770369 remove unnecessary checks 2025-06-17 14:42:18 +03:00
Mucahit Bilal GOKER 1bb6ce7b63 merge workspace properties into one 2025-06-17 12:18:46 +03:00
Mucahit Bilal GOKER 6bf05f6ffd bind dialog to button in project selection dialog 2025-06-17 11:59:54 +03:00
Mucahit Bilal GOKER 684c868cd0 add selected workspace to init 2025-06-17 11:36:20 +03:00
Mucahit Bilal GOKER 27009a61e9 workspace selection dialog ui 2025-06-17 11:33:52 +03:00
Mucahit Bilal GOKER 27ff32f584 remove duplicate Windowmanager property invokes 2025-06-17 10:30:25 +03:00
Mucahit Bilal GOKER 223ede3ec7 show sign in button when no accounts present 2025-06-17 08:14:38 +03:00
Mucahit Bilal GOKER 3b2e609888 print to self report 2025-06-17 08:02:11 +03:00
Mucahit Bilal GOKER f4caa55298 cleanup + store selected account 2025-06-17 07:51:17 +03:00
Mucahit Bilal GOKER 166d686b9d update workspace and projects list after execute 2025-06-17 07:50:57 +03:00
Mucahit Bilal GOKER f3f43eebd5 add button to project selection dialog 2025-06-17 07:25:51 +03:00
Mucahit Bilal GOKER 3c16b35232 first pass 2025-06-17 06:57:01 +03:00
Mucahit Bilal GOKER 86fb480a15 draw function shouldn't return anything 2025-06-16 14:10:34 +03:00
Mucahit Bilal GOKER abef8f85d9 update misleading descriptions 2025-06-16 14:10:27 +03:00
Mucahit Bilal GOKER 33a7009585 add type hints for model_card_objects 2025-06-16 14:10:22 +03:00
Mucahit Bilal GOKER 0249ecb313 remove double registry 2025-06-16 14:10:11 +03:00
Mucahit Bilal GOKER bbf8a3b45e remove unused time import 2025-06-16 14:09:52 +03:00
Mucahit Bilal GOKER f1eec55633 remove time limits 2025-06-16 14:09:48 +03:00
Mucahit Bilal GOKER f2bc9a9701 client caching first pass 2025-06-16 14:09:42 +03:00
Mucahit Bilal GOKER 1eb662c6a7 add ui mode to model card id 2025-06-16 14:03:53 +03:00
Mucahit Bilal GOKER c08d4c398f remove unnecessary json usage for saving model cards 2025-06-15 00:52:00 +03:00
Mucahit Bilal GOKER a81a44ca1d remove unused search input 2025-06-15 00:26:05 +03:00
Mucahit Bilal GOKER c4c4431ed2 move refresh after load 2025-06-15 00:22:57 +03:00
Mucahit Bilal GOKER fd23d40a5c force refresh after loading a new version 2025-06-15 00:22:12 +03:00
Mucahit Bilal GOKER f2d6e03ad8 gracefully handle missing icon files 2025-06-15 00:20:54 +03:00
Mucahit Bilal GOKER d5c9097afa fix model card state when publish fails 2025-06-15 00:18:43 +03:00
Mucahit Bilal GOKER 90cd0706ba fix return type mismatch on load operation 2025-06-15 00:16:08 +03:00
Mucahit Bilal GOKER 2daf0de073 remove report from panel 2025-06-15 00:14:54 +03:00
Mucahit Bilal GOKER 3653ece109 removed unnecessary registrations 2025-06-15 00:13:45 +03:00
Mucahit Bilal GOKER c29e0bf8ee duplicate registration of speckle_project 2025-06-15 00:11:37 +03:00
Mucahit Bilal GOKER 95a84eda53 clear model_card_id for selection and version buttons in main panel 2025-06-14 21:41:22 +03:00
Mucahit Bilal GOKER 8116402023 add message to load button in model card 2025-06-13 23:55:03 +03:00
Mucahit Bilal GOKER f6238eb29c fix selection button text showing previous selection 2025-06-13 23:37:55 +03:00
Mucahit Bilal GOKER 0a4c9ec380 update select objects buttons icon 2025-06-13 23:31:14 +03:00
Mucahit Bilal GOKER 4b8b1393ba update descriptions 2025-06-13 23:31:02 +03:00
Mucahit Bilal GOKER ee01b28645 update object highlight button 2025-06-13 19:54:50 +03:00
Mucahit Bilal GOKER 06225a8aab update speckle logo 2025-06-13 19:43:59 +03:00
Mucahit Bilal GOKER 1129d169cb fix duplicate collection 2025-06-13 17:09:20 +03:00
Mucahit Bilal GOKER a787bfb8a3 nil safety 2025-06-13 16:36:12 +03:00
Mucahit Bilal GOKER 700ec92ed2 first pass - update loaded version from model card 2025-06-13 16:22:24 +03:00
Mucahit Bilal GOKER 7fbf0a827b fix version selection dialog and remove search 2025-06-13 15:12:39 +03:00
Mucahit Bilal GOKER b6f659e91f cleanup if else in main panel model cards 2025-06-13 14:53:33 +03:00
Mucahit Bilal GOKER e9628cde77 use version message on selection filter dialog 2025-06-13 14:42:58 +03:00
Mucahit Bilal GOKER cd919353f7 remove unused imports 2025-06-13 09:24:22 +03:00
Mucahit Bilal GOKER 6400138a3c publish after selection 2025-06-13 09:24:11 +03:00
Mucahit Bilal GOKER 9b8ddcc706 remove collection name from model card 2025-06-13 08:33:59 +03:00
Mucahit Bilal GOKER ba3e0b275e fix collection get 2025-06-13 08:06:41 +03:00
Mucahit Bilal GOKER 45a68b3c5f update model card selection 2025-06-13 07:54:20 +03:00
Mucahit Bilal GOKER 49379a3e33 create property groups file 2025-06-13 07:43:36 +03:00
Mucahit Bilal GOKER b30ffdc7d1 remove comments 2025-06-13 07:02:41 +03:00
Mucahit Bilal GOKER 2e53a2fea4 check if model card exists - publish 2025-06-13 06:59:28 +03:00
Mucahit Bilal GOKER 9dc51ee1dc update model card objects to accept a list of object names 2025-06-13 06:58:59 +03:00
Mucahit Bilal GOKER 58e7ac5138 Merge remote-tracking branch 'origin/bilal/fix-model-card-publish-load-buttons' into bilal/fix-model-card-publish-load-buttons 2025-06-13 06:33:26 +03:00
Mucahit Bilal GOKER 6bc9bfdc28 check if model card exists - load 2025-06-13 06:33:15 +03:00
Mucahit Bilal GOKER cce1f3b092 check if model card exists 2025-06-13 06:07:50 +03:00
Mucahit Bilal GOKER ebcbe29398 model card utils 2025-06-13 06:04:48 +03:00
Mucahit Bilal GOKER 59b6b21736 rename load latest -> load model card 2025-06-13 06:00:43 +03:00
Mucahit Bilal GOKER 6c9823776a safety checks on publish 2025-06-13 05:34:35 +03:00
Mucahit Bilal GOKER c77e7642b7 first pass - model card publish button 2025-06-12 22:09:48 +03:00
Mucahit Bilal GOKER 9240fce897 Merge remote-tracking branch 'origin/bilal/fix-model-card-publish-load-buttons' into bilal/fix-model-card-publish-load-buttons 2025-06-12 20:02:51 +03:00
Mucahit Bilal GOKER a87b7a830e first pass - load button on model card 2025-06-12 20:02:45 +03:00
Mucahit Bilal GOKER aad7943f1a first pass 2025-06-12 19:55:31 +03:00
Mucahit Bilal GOKER 589b309d91 moved select objects to a separate function 2025-06-12 14:57:40 +03:00
Mucahit Bilal GOKER 95cb7c35de Merge branch 'v3-dev' into bilal/fix-model-card-publish-load-buttons 2025-06-12 14:33:17 +03:00
Mucahit Bilal GOKER aab3f1792a Merge pull request #281 from specklesystems/dogukan/cnx-1930-blender-receive-blocks-as-linked-duplicates
feat: option to load instances as linked duplicates
2025-06-12 14:32:50 +03:00
Mucahit Bilal GOKER 80a6e424e4 Merge pull request #282 from specklesystems/bilal/select-objects-by-name
Bilal/select objects by name
2025-06-12 14:32:36 +03:00
Mucahit Bilal GOKER f08cac36e7 Merge pull request #283 from specklesystems/bilal/fix-no-versions-in-model
fix adding model urls with no versions
2025-06-12 14:32:25 +03:00
Mucahit Bilal GOKER aa01b5ccf4 remove columns 2025-06-12 14:25:48 +03:00
Mucahit Bilal GOKER da7d260542 rename load_latest operator to model_card_load_button 2025-06-12 13:58:57 +03:00
Dogukan Karatas 64e0f65e29 fixed transform 2025-06-12 12:57:22 +02:00
Dogukan Karatas fedf036e2f fixed nested structures 2025-06-12 12:40:08 +02:00
Mucahit Bilal GOKER b9df9b09de fix adding model urls with no versions 2025-06-12 12:14:03 +03:00
Mucahit Bilal GOKER 3afdb916b3 select only objects in the active view layer 2025-06-11 23:38:38 +03:00
Mucahit Bilal GOKER 8d7b0adea4 better error handling 2025-06-11 22:31:22 +03:00
Mucahit Bilal GOKER 7a6d956ccf fix saving model card issue 2025-06-11 22:31:12 +03:00
Mucahit Bilal GOKER d272743642 select published elements 2025-06-11 22:04:21 +03:00
Mucahit Bilal GOKER c3ce77fe4d first pass 2025-06-11 22:00:54 +03:00
Dogukan Karatas 564aa58ebf Merge pull request #280 from specklesystems/dogukan/apply-modifiers
feat: apply modifiers option
2025-06-11 20:42:52 +02:00
Dogukan Karatas 48fe756fcd converts instances as linked duplicates 2025-06-11 20:39:59 +02:00
Dogukan Karatas 8e2f546cd6 adds applying modififers 2025-06-11 20:08:28 +02:00
Dogukan Karatas 3219172fed Merge pull request #276 from specklesystems/dogukan/query-optimizations
feat: projects with permission in a single query
2025-06-11 15:21:09 +02:00
Mucahit Bilal GOKER 098d576a0b redraw after selection
Ensures the UI updates immediately after adding an object
to the selection filter dialog. This provides more responsive feedback to the user.
2025-06-11 16:13:53 +03:00
Mucahit Bilal GOKER 1950c412c2 fail when trying to create a model in personal workspace 2025-06-11 16:08:27 +03:00
Dogukan Karatas b646b2c7b1 Merge branch 'v3-dev' into dogukan/query-optimizations 2025-06-11 14:44:22 +02:00
Dogukan Karatas 19f22296b4 Merge pull request #279 from specklesystems/bilal/cnx-1980-add-version-message-to-blender
set version message
2025-06-11 14:44:00 +02:00
Dogukan Karatas 240fb6cbbe Merge branch 'v3-dev' into bilal/cnx-1980-add-version-message-to-blender 2025-06-11 14:43:39 +02:00
Dogukan Karatas 5ca6a3f2c2 Merge pull request #277 from specklesystems/bilal/create_project_button
Bilal/create project button
2025-06-11 14:43:08 +02:00
Dogukan Karatas 06fef6ca91 Merge branch 'v3-dev' into bilal/create_project_button 2025-06-11 14:40:49 +02:00
Dogukan Karatas dcbe2d7814 Merge pull request #278 from specklesystems/bilal/create_model_button
Bilal/create model button
2025-06-11 14:39:32 +02:00
Dogukan Karatas b66850b994 adds personal projects 2025-06-11 13:41:50 +02:00
Mucahit Bilal GOKER 6a337ccdad default empty string 2025-06-11 14:20:43 +03:00
Mucahit Bilal GOKER 92fd5387ef set version message 2025-06-11 14:14:59 +03:00
Dogukan Karatas 6205afdda5 optimization on workspace id 2025-06-11 13:10:33 +02:00
Dogukan Karatas d060c3b8cf filter updated 2025-06-11 12:57:31 +02:00
Dogukan Karatas 5dd3dd713a search added 2025-06-11 12:40:34 +02:00
Mucahit Bilal GOKER 4fc1053af7 error handling 2025-06-10 23:38:25 +03:00
Mucahit Bilal GOKER 80204faedf first pass 2025-06-10 23:30:52 +03:00
Mucahit Bilal GOKER 06a47a2f9b exception handling 2025-06-10 22:27:34 +03:00
Mucahit Bilal GOKER b65a7a3d4a unused wm 2025-06-10 22:27:16 +03:00
Mucahit Bilal GOKER 7064574387 unused workspace name 2025-06-10 22:27:00 +03:00
Mucahit Bilal GOKER 169ae4d32a first pass 2025-06-10 22:07:36 +03:00
Dogukan Karatas 4d44b41e2f optimized query 2025-06-10 16:29:18 +02:00
Dogukan Karatas a1f835dc77 Merge pull request #272 from specklesystems/dogukan/cnx-1976-conversion-of-collections-in-blender-send
Release workflow / Build Zip (push) Has been cancelled
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feat: collection conversion
2025-06-06 10:59:08 +02:00
Dogukan Karatas e2172216a5 Merge pull request #275 from specklesystems/jrm/uv-installer
chore(installer): Revert uv implementation of the installer
2025-06-06 10:58:53 +02:00
Jedd Morgan 965c3e9c6e Removed uv from installer 2025-06-05 14:16:09 +01:00
Dogukan Karatas 65e4812ba1 fixes the object selection 2025-06-05 15:16:01 +02:00
Jedd Morgan 87df86f723 Format 2025-06-05 14:15:53 +01:00
Dogukan Karatas fd32371be3 adds ancestor collections 2025-06-05 12:56:26 +02:00
Dogukan Karatas 19c1334bb3 adds collection conversion 2025-06-04 16:38:34 +02:00
Dogukan Karatas 7a36450143 Merge pull request #271 from specklesystems/dogukan/fix-version-import
Release workflow / Build Zip (push) Has been cancelled
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fix: global import of bl_info
2025-06-04 10:10:44 +02:00
Dogukan Karatas d37fce644b adds global import 2025-06-04 10:07:41 +02:00
Dogukan Karatas 00bcefba56 Merge pull request #269 from specklesystems/dogukan/fixing-applicationIds
Release workflow / Build Zip (push) Has been cancelled
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fix: unique applicationIds
2025-06-03 18:17:58 +02:00
Dogukan Karatas d53bc064e1 removes the volume calculation 2025-06-03 17:58:11 +02:00
Dogukan Karatas 50affbedf1 sets unique ids 2025-06-03 17:55:09 +02:00
Dogukan Karatas f00aeecead Merge pull request #268 from specklesystems/bilal/send-ui
feat: publish blender models
2025-06-03 17:52:08 +02:00
Dogukan Karatas bbf2ee79be fixes the applicationId 2025-06-03 16:22:11 +02:00
Dogukan Karatas abb1f042d4 Merge pull request #262 from specklesystems/bilal/v3-cnx-1815-blender-connector-legacy-to-next-gen-transition
v3 - prep for next-gen as stable
2025-06-02 14:42:51 +02:00
Dogukan Karatas 04b4e02d05 adds workspace to metrics 2025-06-02 13:02:52 +02:00
Dogukan Karatas 144990db7a adds metrics 2025-06-02 12:35:55 +02:00
Mucahit Bilal GOKER a5592cdd7d Merge branch 'bilal/cnx-1880-implement-send-ui' into bilal/send-ui 2025-05-28 22:44:02 +03:00
Dogukan Karatas 249e3a0a84 fixed model card issue 2025-05-28 20:54:05 +02:00
Dogukan Karatas f869139d2a fix the specklepy version 2025-05-28 19:41:13 +02:00
Dogukan Karatas 3954369db5 Merge branch 'v3-dev' into bilal/send-ui 2025-05-28 19:39:58 +02:00
Dogukan Karatas 7165d99b76 splitting the edges 2025-05-28 15:11:13 +02:00
Dogukan Karatas 8234db872d fixed the displayValue hierarchy 2025-05-27 22:56:14 +02:00
Dogukan Karatas 9acc84387f updates units 2025-05-27 21:47:06 +02:00
Dogukan Karatas 4eb1f2b773 base collection added 2025-05-27 21:04:27 +02:00
Dogukan Karatas 4d60607a92 materials are updated 2025-05-27 20:53:24 +02:00
Dogukan Karatas 09f809fc8f adds render material conversion 2025-05-27 15:34:26 +02:00
Mucahit Bilal GOKER 9f6833c36e show publish button only after selection made 2025-05-24 22:14:29 +03:00
Mucahit Bilal GOKER 1cc8ed804a store user selection in wm 2025-05-24 22:12:39 +03:00
Mucahit Bilal GOKER eb0f036641 publish > selection filter button 2025-05-24 22:09:11 +03:00
Mucahit Bilal GOKER f140c41af6 replace invoke on publish button 2025-05-24 21:59:42 +03:00
Mucahit Bilal GOKER 8a91634f55 placeholder publish button 2025-05-24 21:58:37 +03:00
Mucahit Bilal GOKER b025819307 hide version selector and load button when publish is selected 2025-05-24 21:57:40 +03:00
Mucahit Bilal GOKER 3ec98d3dd2 remove ui mode from speckle state 2025-05-24 21:55:07 +03:00
Mucahit Bilal GOKER ba182d48c4 add ui mode radio button 2025-05-24 21:53:54 +03:00
Dogukan Karatas f35853cff1 adds mesh to speckle 2025-05-21 15:59:03 +02:00
Dogukan Karatas d64ad50d32 adds spline conversion 2025-05-21 12:57:51 +02:00
Dogukan Karatas ab0b012f58 first pass of conversions 2025-05-20 16:51:53 +02:00
Dogukan Karatas dfa8ff2929 Merge pull request #263 from specklesystems/bilal/cnx-1770-set-viewport-display-color-in-addition-to-material-color
Release workflow / Build Zip (push) Has been cancelled
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Set Viewport Display color of materials
2025-05-15 15:53:17 +02:00
Mucahit Bilal GOKER 14b628cd3d Merge pull request #265 from specklesystems/dogukan/cnx-1814-project-visibility-workspace-for-blender
fix: updates the sdk version
2025-05-15 16:34:09 +03:00
Dogukan Karatas dfc1d4aaf7 updates the sdk version 2025-05-15 15:06:07 +02:00
Mucahit Bilal GOKER 8c39da370f update tagline 2025-05-15 14:22:43 +03:00
Mucahit Bilal GOKER 532eba37a5 remove beta tag 2025-05-15 14:18:29 +03:00
Mucahit Bilal GOKER 39207e5716 update website 2025-05-15 14:17:59 +03:00
Mucahit Bilal GOKER 48ee5c1ffe final touch 2025-05-15 12:51:23 +03:00
Mucahit Bilal GOKER b41eb812ab use opacity too 2025-05-15 12:47:40 +03:00
Mucahit Bilal GOKER fece1a0151 diffuse color as viewport display color 2025-05-15 07:21:45 +03:00
Dogukan Karatas 3a9e03b982 Merge pull request #260 from specklesystems/dogukan/update-readme
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update readme for v3-dev
2025-05-13 11:59:28 +02:00
Dogukan Karatas 96f0db5f63 updates the version 2025-05-13 11:54:19 +02:00
Dogukan Karatas 56a43bca06 small update 2025-05-13 11:42:15 +02:00
Dogukan Karatas 5f451f0143 updates readme 2025-05-13 11:41:25 +02:00
Dogukan Karatas 4cda3ff143 Merge pull request #254 from specklesystems/dogukan/update-project-permissions
feat: server-side checks for project permission
2025-05-13 11:28:31 +02:00
Dogukan Karatas 167a691294 Merge pull request #257 from specklesystems/dogukan/cnx-1775-archicad-to-blender-objects-not-named-with-the-name
fix: naming of Archicad objects
2025-05-13 11:28:07 +02:00
Dogukan Karatas 2f320d360e solving stashes 2025-05-13 11:26:38 +02:00
Dogukan Karatas 25ebdb8c3b solving merge conflict 2025-05-12 17:41:24 +02:00
Dogukan Karatas afd52e788f Merge branch 'v3-dev' into dogukan/cnx-1775-archicad-to-blender-objects-not-named-with-the-name 2025-05-12 17:40:25 +02:00
Dogukan Karatas 7997eedb05 updated uv lock 2025-05-12 17:35:03 +02:00
Dogukan Karatas e98aecaa82 Merge branch 'v3-dev' into dogukan/update-project-permissions 2025-05-12 17:32:47 +02:00
Dogukan Karatas 73e44c6b0e instance check for dataobject 2025-05-12 17:00:06 +02:00
Dogukan Karatas c2b7752539 updates the naming of dataobjects 2025-05-12 11:51:58 +02:00
Mucahit Bilal GOKER 050fc61377 Merge pull request #253 from specklesystems/jedd/cnx-1114-add-support-for-vertex-normals
feat(receive): Added support for receiving vertex normals from Rhino
2025-05-12 11:16:24 +03:00
Mucahit Bilal GOKER 3ab4774dc8 Merge pull request #259 from specklesystems/bilal/cnx-1778-sign-in-button-when-no-accounts-available
Bilal/cnx 1778 sign in button when no accounts available
2025-05-12 11:13:03 +03:00
Mucahit Bilal GOKER d9727005cf don't show workspaces or projects when no accounts 2025-05-11 21:52:38 +03:00
Mucahit Bilal GOKER f73fc604d0 no account no workspaces 2025-05-11 21:50:08 +03:00
Mucahit Bilal GOKER 4bd3dcaf61 fix: workspaces error when no accounts found 2025-05-11 21:49:39 +03:00
Mucahit Bilal GOKER a2ecf1d20e Merge pull request #256 from specklesystems/dogukan/cnx-1774-loading-sketchup-models-in-blender
fix: unit conversion for instances
2025-05-09 17:49:21 +03:00
Mucahit Bilal GOKER 74228b13dd Merge pull request #258 from specklesystems/dogukan/fix-polycurve-splines
fix: adds properties to polycurves
2025-05-09 17:44:54 +03:00
Dogukan Karatas 5aa39fefa4 adds properties to polycuve 2025-05-09 16:40:22 +02:00
Dogukan Karatas 0205636b28 update naming of dataobjects 2025-05-09 16:22:21 +02:00
Mucahit Bilal GOKER 9869ed3b63 Merge pull request #255 from specklesystems/dogukan/cnx-1764-blender-curves-with-arcs-and-closed-splines
fix: better arc and curve conversion
2025-05-09 17:17:14 +03:00
Dogukan Karatas 6a29e0c7cd updates unit conversion 2025-05-09 15:48:35 +02:00
Dogukan Karatas 011e1b90c1 fromat 2025-05-09 15:03:53 +02:00
Dogukan Karatas a1189e3878 updates polycurves 2025-05-09 14:52:36 +02:00
Dogukan Karatas 4fb801b44c updates curve conversion 2025-05-09 14:12:19 +02:00
Dogukan Karatas 80eeb2de39 updates arc and curve conversion 2025-05-09 13:51:04 +02:00
Dogukan Karatas 753760fee4 simplifies the authorization 2025-05-08 13:52:46 +02:00
Dogukan Karatas 8fbb01dee4 updates project permissions 2025-05-08 13:35:45 +02:00
Jedd Morgan 41f2b93347 Fix backwards compatibility with meshes pre-normals 2025-05-08 14:13:57 +03:00
Jedd Morgan 98a6f3251d Merge branch 'v3-dev' into jedd/cnx-1114-add-support-for-vertex-normals 2025-05-08 13:54:36 +03:00
Jedd Morgan 8287ed2e57 Added vertex normals 2025-05-08 13:51:32 +03:00
Mucahit Bilal GOKER 3f5cf49971 Merge pull request #252 from specklesystems/dogukan/implicit-access
Release workflow / Build Zip (push) Has been cancelled
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fix: checks for permissions
2025-05-06 10:45:52 +03:00
Dogukan Karatas efc2c0b07c seperation of ui and sdk 2025-05-06 09:38:00 +02:00
Dogukan Karatas 242625ebe3 checks permissons 2025-05-05 15:19:19 +02:00
Dogukan Karatas 5f5af2b15a disables the projects with no access 2025-05-05 13:35:34 +02:00
Jedd Morgan ff33b82013 First pass adding vertex normal receive 2025-05-02 10:43:16 +03:00
Dogukan Karatas dbe059f507 Merge pull request #251 from specklesystems/dogukan/material-consistency
feat: material consistency
2025-05-01 22:06:57 +02:00
Dogukan Karatas 9d19e52037 adds a material mapping 2025-05-01 21:35:32 +02:00
Mucahit Bilal GOKER 75763d0929 show publish button only after selection made 2025-04-25 11:28:26 +03:00
Mucahit Bilal GOKER 2f2a67a569 store user selection in wm 2025-04-25 11:28:14 +03:00
Mucahit Bilal GOKER 7246d239be publish > selection filter button 2025-04-24 23:06:12 +03:00
Mucahit Bilal GOKER 4d1fe83c1e show placeholder publish button 2025-04-24 22:52:30 +03:00
Mucahit Bilal GOKER 1097bba539 hide version selector and load button when publish is selected 2025-04-24 22:48:43 +03:00
Mucahit Bilal GOKER eb25b6d821 remove ui mode from speckle state 2025-04-24 22:46:26 +03:00
Mucahit Bilal GOKER 80515fdc69 add ui mode radio button in the main panel 2025-04-24 22:46:14 +03:00
63 changed files with 6225 additions and 1638 deletions
+1 -1
View File
@@ -14,4 +14,4 @@ workflows:
when:
false
jobs:
- build
- build
+6 -6
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@@ -19,13 +19,13 @@ jobs:
- name: Install the project
run: uv sync --all-extras --dev
# - uses: actions/cache@v3
# with:
# path: ~/.cache/pre-commit/
# key: ${{ hashFiles('.pre-commit-config.yaml') }}
- uses: actions/cache@v3
with:
path: ~/.cache/pre-commit/
key: ${{ hashFiles('.pre-commit-config.yaml') }}
# - name: Run pre-commit
# run: uv run pre-commit run --all-files
- name: Run pre-commit
run: uv run pre-commit run --all-files
- name: Minimize uv cache
run: uv cache prune --ci
+1 -1
View File
@@ -14,4 +14,4 @@ modules/
.tool-versions
requirements.txt
SEMVER
dui3/
dui3/
+21
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@@ -0,0 +1,21 @@
repos:
- repo: local
hooks:
# Run the linter.
- id: ruff
name: ruff lint
entry: uv run ruff check --force-exclude
language: system
types_or: [python, pyi]
# Run the formatter.
- id: ruff-format
name: ruff format
entry: uv run ruff format --force-exclude
language: system
types_or: [python, pyi]
- repo: https://github.com/pre-commit/pre-commit-hooks
rev: v5.0.0
hooks:
- id: end-of-file-fixer
- id: trailing-whitespace
+46 -32
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@@ -7,7 +7,7 @@
</h3>
<p align="center"><b>Speckle</b> is the data infrastructure for the AEC industry.</p><br/>
<p align="center"><a href="https://twitter.com/SpeckleSystems"><img src="https://img.shields.io/twitter/follow/SpeckleSystems?style=social" alt="Twitter Follow"></a> <a href="https://speckle.community"><img src="https://img.shields.io/discourse/users?server=https%3A%2F%2Fspeckle.community&amp;style=flat-square&amp;logo=discourse&amp;logoColor=white" alt="Community forum users"></a> <a href="https://speckle.systems"><img src="https://img.shields.io/badge/https://-speckle.systems-royalblue?style=flat-square" alt="website"></a> <a href="https://speckle.guide/dev/"><img src="https://img.shields.io/badge/docs-speckle.guide-orange?style=flat-square&amp;logo=read-the-docs&amp;logoColor=white" alt="docs"></a></p>
<p align="center"><a href="https://twitter.com/SpeckleSystems"><img src="https://img.shields.io/twitter/follow/SpeckleSystems?style=social" alt="Twitter Follow"></a> <a href="https://speckle.community"><img src="https://img.shields.io/discourse/users?server=https%3A%2F%2Fspeckle.community&amp;style=flat-square&amp;logo=discourse&amp;logoColor=white" alt="Community forum users"></a> <a href="https://speckle.systems"><img src="https://img.shields.io/badge/https://-speckle.systems-royalblue?style=flat-square" alt="website"></a> <a href="https://docs.speckle.systems/dev/"><img src="https://img.shields.io/badge/docs-docs.speckle.systems-orange?style=flat-square&amp;logo=read-the-docs&amp;logoColor=white" alt="docs"></a></p>
<p align="center"><a href="https://github.com/specklesystems/speckle-blender/"><img src="https://circleci.com/gh/specklesystems/speckle-blender.svg?style=svg&amp;circle-token=76eabd350ea243575cbb258b746ed3f471f7ac29" alt="Speckle-Next"></a> </p>
# About Speckle
@@ -25,65 +25,48 @@ What is Speckle? Check our ![YouTube Video Views](https://img.shields.io/youtube
- **GraphQL API:** get what you need anywhere you want it
- **Webhooks:** the base for a automation and next-gen pipelines
- **Built for developers:** we are building Speckle with developers in mind and got tools for every stack
- **Built for the AEC industry:** Speckle connectors are plugins for the most common software used in the industry such as Revit, Rhino, Grasshopper, AutoCAD, Civil 3D, Excel, Unreal Engine, Unity, QGIS, Blender and more!
- **Built for the AEC industry:** Speckle connectors are plugins for the most common software used in the industry such as Revit, Rhino, Grasshopper, AutoCAD, Civil 3D, Blender and more!
### Try Speckle now!
Give Speckle a try in no time by:
- [![speckle XYZ](https://img.shields.io/badge/https://-speckle.xyz-0069ff?style=flat-square&logo=hackthebox&logoColor=white)](https://speckle.xyz) ⇒ creating an account at our public server
- [![create a droplet](https://img.shields.io/badge/Create%20a%20Droplet-0069ff?style=flat-square&logo=digitalocean&logoColor=white)](https://marketplace.digitalocean.com/apps/speckle-server?refcode=947a2b5d7dc1) ⇒ deploying an instance in 1 click
- [![speckle XYZ](https://img.shields.io/badge/https://-app.speckle.systems-0069ff?style=flat-square&logo=hackthebox&logoColor=white)](https://app.speckle.systems) ⇒ creating an account at our public server
### Resources
- [![Community forum users](https://img.shields.io/badge/community-forum-green?style=for-the-badge&logo=discourse&logoColor=white)](https://speckle.community) for help, feature requests or just to hang with other speckle enthusiasts, check out our community forum!
- [![website](https://img.shields.io/badge/tutorials-speckle.systems-royalblue?style=for-the-badge&logo=youtube)](https://speckle.systems) our tutorials portal is full of resources to get you started using Speckle
- [![docs](https://img.shields.io/badge/docs-speckle.guide-orange?style=for-the-badge&logo=read-the-docs&logoColor=white)](https://speckle.guide/user/blender.html) reference on almost any end-user and developer functionality
- [![docs](https://img.shields.io/badge/docs-docs.speckle.systems-orange?style=for-the-badge&logo=read-the-docs&logoColor=white)](https://docs.speckle.systems/connectors/blender) reference on almost any end-user and developer functionality
# Blender Connector
The Speckle UI can be found in the 3d viewport toolbar (N), under the Speckle tab.
Head to the [**📚 documentation**](https://speckle.guide/user/blender.html) for more information.
## Installation
We officially support Blender 3.3 and newer, on Windows and Mac.
Please follow our installation instructions on our [connector docs](https://speckle.guide/user/blender.html#installation)
We officially support Blender 4.2 and newer, on Windows.
## Usage
Once enabled in `Preferences -> Addons`,
The Speckle connector UI can be found in the 3d viewport toolbar (N), under the `Speckle` tab.
- Available user accounts are automatically detected and made available. To add user accounts use **Speckle Manager**.
- Select the user from the dropdown list in the `Users` panel. This will populate the `Projects` list with available projects for the selected user account.
- Available user accounts are automatically detected and made available.
- Select the account from the dropdown list in the `Accounts` panel. This will populate the `Projects` list with available projects for the selected user account.
- Select a model and version from the dropdown menus.
- Click on `Receive` to download and convert the objects from the selected model version. The objects will be linked into a Blender Collection, named `<PROJECT_NAME> [ <MODEL_NAME> @ <VERSION_ID> ]`.
- Click on `Load` to download and convert the objects from the selected model version. The objects will be linked into a Blender Collection.
- Click on `Open Model in Web` to view the model in your web browser.
## Supported Elements
The Blender Connector is still a work in progress and, as such, data sent from the Blender connector is a highly lossy exchange. Our connectors are ever evolving to facilitate more and more Speckle usecases. We welcome feedback, requests, edge cases, and contributions!
The full matrix of supported Blender and Speckle types [can be found here](https://speckle.guide/user/support-tables.html#blender)
## Additional Features
- Speckle properties will be imported as custom properties on Blender objects. Nested dictionaries are expanded to individual properties by flattening their key hierarchy. I.e. `propA:{'propB': {'propC':10, 'propD':'foobar'}}` is flattened to `propA.propB.propC = 10` and `propA.propB.propD = "foobar"`.
- If a `renderMaterial` property is found, **SpeckleBlender** will create a material named using the sub-property `renderMaterial.name`. If a material with that name already exists in Blender, **SpeckleBlender** will just assign that existing material to the object. This allows geometry to be updated without having to re-assign and re-create materials.
- Receiving vertex colors is supported. The `colors` list from Speckle meshes is translated to a vertex color layer.
- Receive/Send scripts. Allow injecting a custom python function to the receive/send process to automate any blender operations
## Dependency Installation and Compatibility with Other Blender Addons
Upon first launch of the addon, the Speckle connector installs its SpecklePy dependencies in `%appdata%/Speckle/connector_installations` on Windows and `~/.config/Speckle/connector_installations` on Mac.
This is done through our [`installer.py`](https://github.com/specklesystems/speckle-blender/blob/main/bpy_speckle/installer.py). Through uv, we install the correct version of each dependency for your blender python version, host OS, and system architecture.
Upon first launch of the addon, the Speckle connector installs its SpecklePy dependencies in `%appdata%/Speckle/connector_installations` on Windows.
This is done through our [`installer.py`](https://github.com/specklesystems/speckle-blender/blob/main/bpy_speckle/installer.py). Through pip, we install the correct version of each dependency for your blender python version, host OS, and system architecture.
As such, an internet connection is required for first launch of the connector.
Other blender addons may require dependencies that conflict with specklepy. In these cases, one or both addons may fail to load.
@@ -93,6 +76,40 @@ If you find an addon that conflicts, please try using a different version of tha
If you can't find a version of an addon that works, please let us know on [our forums](https://speckle.community/) the name of the addon, the versions you've tried, the version of the Speckle connector you've tried, and your OS (win/mac/linux).
## Local Development
Pre-resquisits:
- [uv](https://docs.astral.sh/uv/getting-started/installation/)
- A supported [blender](https://www.blender.org/download/) version
- [Blender Development](https://marketplace.visualstudio.com/items?itemName=JacquesLucke.blender-development) extension for VS Code (recommended)
First time setup (or anytime you change pyproject.toml)
Run the following commands
```sh
uv sync
./export_dependencies.sh
```
🪟 To activate the environment in a terminal (Windows):
```powershell
.venv\Scripts\activate
```
🐧 To activate the environment in a terminal (Linux / macOS):
```sh
source .venv/bin/activate.fish
```
---
To run the blender plugin, run the `>Blender: Start`
from VS code (`ctrl + shift + p`)
<img width="1469" height="379" alt="image" src="https://github.com/user-attachments/assets/9dc174a0-07fc-47c7-85d1-bd5a04d8f8c7" />
## Contributing
Please make sure you read the [contribution guidelines](.github/CONTRIBUTING.md) for an overview of the best practices we try to follow.
@@ -104,6 +121,3 @@ The Speckle Community hangs out on [the forum](https://discourse.speckle.works),
## License
Unless otherwise described, the code in this repository is licensed under the Apache-2.0 License. Please note that some modules, extensions or code herein might be otherwise licensed. This is indicated either in the root of the containing folder under a different license file, or in the respective file's header. If you have any questions, don't hesitate to get in touch with us via [email](mailto:hello@speckle.systems).
## Notes
Thanks to [Tom Svilans](http://tomsvilans.com) ([Github](https://github.com/tsvilans)) for the original v1 contribution!
+171 -62
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@@ -14,110 +14,196 @@
import bpy
from bpy.types import WindowManager
from .connector.ui import icons
import json
# Ensure dependencies
from .installer import ensure_dependencies
ensure_dependencies(f"Blender {bpy.app.version[0]}.{bpy.app.version[1]}")
bl_info = {
"name": "Speckle Blender ",
"author": "Speckle Systems",
"name": "Speckle Connector",
"author": "Speckle",
"version": (3, 999, 999),
"blender": (4, 2, 0),
"location": "3d viewport toolbar (N), under the Speckle tab.",
"description": "The Speckle Connector using specklepy 3.x!",
"warning": "This add-on is WIP and should be used with caution",
"wiki_url": "https://github.com/specklesystems/speckle-blender",
"description": "Publish models to and load models from other AEC apps.",
"wiki_url": "https://speckle.systems/connectors/blender",
"category": "Scene",
}
# UI
from .connector.ui.main_panel import SPECKLE_PT_main_panel
from .connector.ui.project_selection_dialog import SPECKLE_OT_project_selection_dialog, speckle_project, SPECKLE_UL_projects_list, speckle_workspace
from .connector.ui.model_selection_dialog import SPECKLE_OT_model_selection_dialog, speckle_model, SPECKLE_UL_models_list
from .connector.ui.version_selection_dialog import SPECKLE_OT_version_selection_dialog, speckle_version, SPECKLE_UL_versions_list
from .connector.ui.update_panel import SPECKLE_PT_update_panel
from .connector.ui.model_cards_panel import SPECKLE_PT_model_cards_panel
from .connector.utils.account_manager import speckle_workspace
from .connector.ui.project_selection_dialog import (
SPECKLE_OT_project_selection_dialog,
SPECKLE_UL_projects_list,
)
from .connector.ui.model_selection_dialog import (
SPECKLE_OT_model_selection_dialog,
SPECKLE_UL_models_list,
)
from .connector.ui.version_selection_dialog import (
SPECKLE_OT_version_selection_dialog,
SPECKLE_UL_versions_list,
)
from .connector.ui.selection_filter_dialog import SPECKLE_OT_selection_filter_dialog
from .connector.ui.model_card import speckle_model_card
from .connector.utils.property_groups import (
speckle_project,
speckle_model,
speckle_version,
speckle_object,
speckle_collection,
speckle_model_card,
)
# Operators
from .connector.blender_operators.publish_button import SPECKLE_OT_publish
from .connector.blender_operators.load_button import SPECKLE_OT_load
from .connector.blender_operators.model_card_settings import SPECKLE_OT_model_card_settings, SPECKLE_OT_view_in_browser, SPECKLE_OT_view_model_versions, SPECKLE_OT_delete_model_card
from .connector.blender_operators.model_card_settings import (
SPECKLE_OT_model_card_settings,
SPECKLE_OT_view_in_browser,
SPECKLE_OT_view_model_versions,
SPECKLE_OT_delete_model_card,
)
from .connector.blender_operators.select_objects import SPECKLE_OT_select_objects
from .connector.blender_operators.add_account_button import SPECKLE_OT_add_account
from .connector.blender_operators.load_latest_button import SPECKLE_OT_load_latest
from .connector.blender_operators.add_project_by_url import SPECKLE_OT_add_project_by_url
from .connector.utils.account_manager import speckle_account
from .connector.blender_operators.add_account_button import (
SPECKLE_OT_show_auth_error,
SPECKLE_OT_dismiss_popup,
)
from .connector.blender_operators.model_card_load_button import (
SPECKLE_OT_load_model_card,
)
from .connector.blender_operators.model_card_publish_button import (
SPECKLE_OT_publish_model_card,
)
from .connector.blender_operators.add_project_by_url import (
SPECKLE_OT_add_project_by_url,
)
from .connector.blender_operators.create_project import SPECKLE_OT_create_project
from .connector.blender_operators.create_model import SPECKLE_OT_create_model
from .connector.blender_operators.version_check import SPECKLE_OT_version_check
from .connector.blender_operators.update_button import SPECKLE_OT_update_button
from .connector.utils.account_manager import (
speckle_account,
get_default_account_id,
_client_cache,
)
# States
from .connector.states.speckle_state import register as register_speckle_state, unregister as unregister_speckle_state
from .connector.states.speckle_state import (
register as register_speckle_state,
unregister as unregister_speckle_state,
)
from .connector.ui.workspace_selection_dialog import (
SPECKLE_OT_workspace_selection_dialog,
SPECKLE_UL_workspaces_list,
)
# Utils
from .connector.ui.account_selection_dialog import (
SPECKLE_OT_account_selection_dialog,
SPECKLE_UL_accounts_list,
)
def delayed_version_check():
"""Timer function to check for updates after addon startup"""
try:
bpy.ops.speckle.version_check()
except Exception as e:
print(f"[Speckle] Failed to check for updates: {e}")
def invoke_window_manager_properties():
# Accounts
WindowManager.speckle_accounts = bpy.props.CollectionProperty(
type = speckle_account
)
WindowManager.speckle_accounts = bpy.props.CollectionProperty(type=speckle_account)
WindowManager.selected_account_id = bpy.props.StringProperty()
# Workspaces
WindowManager.speckle_workspaces = bpy.props.CollectionProperty(
type = speckle_workspace
type=speckle_workspace
)
WindowManager.selected_workspace_id = bpy.props.StringProperty()
WindowManager.selected_workspace = bpy.props.PointerProperty(type=speckle_workspace)
WindowManager.can_create_project_in_workspace = bpy.props.BoolProperty()
# Projects
WindowManager.speckle_projects = bpy.props.CollectionProperty(
type=speckle_project
)
WindowManager.speckle_projects = bpy.props.CollectionProperty(type=speckle_project)
WindowManager.selected_project_id = bpy.props.StringProperty()
WindowManager.selected_project_name = bpy.props.StringProperty()
WindowManager.selected_project_name = bpy.props.StringProperty()
# Models
WindowManager.speckle_models = bpy.props.CollectionProperty(
type=speckle_model
)
WindowManager.speckle_models = bpy.props.CollectionProperty(type=speckle_model)
WindowManager.selected_model_id = bpy.props.StringProperty()
WindowManager.selected_model_name = bpy.props.StringProperty()
# Versions
WindowManager.speckle_versions = bpy.props.CollectionProperty(
type=speckle_version
)
WindowManager.speckle_versions = bpy.props.CollectionProperty(type=speckle_version)
WindowManager.selected_version_id = bpy.props.StringProperty()
WindowManager.selected_version_load_option = bpy.props.StringProperty()
def save_model_cards(scene):
model_cards_data = [card.to_dict() for card in scene.speckle_state.model_cards]
scene["speckle_model_cards_data"] = json.dumps(model_cards_data)
def load_model_cards(scene):
if "speckle_model_cards_data" in scene:
model_cards_data = json.loads(scene["speckle_model_cards_data"])
scene.speckle_state.model_cards.clear()
for card_data in model_cards_data:
card = speckle_model_card.from_dict(card_data)
scene.speckle_state.model_cards.add().update(card)
# Send / Publish buttons
WindowManager.ui_mode = bpy.props.EnumProperty( # type: ignore
name="UI Mode",
description="Publish or Load a model",
items=[
("PUBLISH", "Publish", "Publish a model to Speckle", "EXPORT", 0),
("LOAD", "Load", "Load a model from Speckle", "IMPORT", 1),
],
default="PUBLISH",
)
# Objects
WindowManager.speckle_objects = bpy.props.CollectionProperty(type=speckle_object)
# Update checking
WindowManager.update_available = bpy.props.BoolProperty(default=False)
WindowManager.latest_version = bpy.props.StringProperty(default="")
WindowManager.update_url = bpy.props.StringProperty(default="")
# Classes to load
classes = (
SPECKLE_PT_update_panel,
SPECKLE_PT_main_panel,
SPECKLE_PT_model_cards_panel,
SPECKLE_OT_publish,
SPECKLE_OT_load,
SPECKLE_OT_project_selection_dialog, speckle_project, SPECKLE_UL_projects_list, speckle_workspace,
SPECKLE_OT_model_selection_dialog, speckle_model, SPECKLE_UL_models_list,
SPECKLE_OT_version_selection_dialog, speckle_version, SPECKLE_UL_versions_list,
SPECKLE_OT_project_selection_dialog,
speckle_project,
SPECKLE_UL_projects_list,
speckle_workspace,
SPECKLE_OT_model_selection_dialog,
speckle_model,
SPECKLE_UL_models_list,
SPECKLE_OT_version_selection_dialog,
speckle_version,
SPECKLE_UL_versions_list,
SPECKLE_OT_selection_filter_dialog,
speckle_model_card, SPECKLE_OT_model_card_settings, SPECKLE_OT_view_in_browser, SPECKLE_OT_view_model_versions, SPECKLE_OT_delete_model_card,
speckle_object,
speckle_collection,
speckle_model_card,
SPECKLE_OT_model_card_settings,
SPECKLE_OT_view_in_browser,
SPECKLE_OT_view_model_versions,
SPECKLE_OT_delete_model_card,
SPECKLE_OT_select_objects,
SPECKLE_OT_add_account,
SPECKLE_OT_load_latest,
SPECKLE_OT_show_auth_error,
SPECKLE_OT_dismiss_popup,
SPECKLE_OT_load_model_card,
SPECKLE_OT_publish_model_card,
SPECKLE_OT_add_project_by_url,
speckle_account)
SPECKLE_OT_create_project,
SPECKLE_OT_create_model,
SPECKLE_OT_version_check,
SPECKLE_OT_update_button,
speckle_account,
SPECKLE_UL_workspaces_list,
SPECKLE_OT_workspace_selection_dialog,
SPECKLE_OT_account_selection_dialog,
SPECKLE_UL_accounts_list,
)
@bpy.app.handlers.persistent
def load_handler(dummy):
load_model_cards(bpy.context.scene)
@bpy.app.handlers.persistent
def save_handler(dummy):
save_model_cards(bpy.context.scene)
# Register and Unregister
def register():
@@ -125,21 +211,44 @@ def register():
for cls in classes:
bpy.utils.register_class(cls)
register_speckle_state() # Register SpeckleState
bpy.app.handlers.load_post.append(load_handler)
bpy.app.handlers.save_post.append(save_handler)
register_speckle_state() # Register SpeckleState
invoke_window_manager_properties()
# Pre-warm client cache for default account
try:
default_account_id = get_default_account_id()
if default_account_id:
print(
f"[Speckle] Pre-warming client for default account: {default_account_id}"
)
_client_cache.get_client(default_account_id)
print(
f"[Speckle] Client pre-warming complete for account: {default_account_id}"
)
except Exception as e:
print(f"[Speckle] Failed to pre-warm client: {e}")
# Use a timer to delay the version check
bpy.app.timers.register(delayed_version_check, first_interval=2.0)
def unregister():
# Clear any pending timers to prevent duplicate calls
if bpy.app.timers.is_registered(delayed_version_check):
bpy.app.timers.unregister(delayed_version_check)
# Clean up authentication server
from .connector.blender_operators.add_account_button import cleanup_auth_server
cleanup_auth_server()
icons.unload_icons()
unregister_speckle_state() # Unregister SpeckleState
unregister_speckle_state() # Unregister SpeckleState
_client_cache.clear()
for cls in classes:
bpy.utils.unregister_class(cls)
bpy.app.handlers.load_post.remove(load_handler)
bpy.app.handlers.save_post.remove(save_handler)
# Run the register function when the script is executed
if __name__ == "__main__":
+7 -15
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@@ -4,14 +4,14 @@ schema_version = "1.0.0"
# Change the values according to your extension
id = "speckle_blender_addon"
version = "3.0.0"
name = "Speckle for Blender BETA"
tagline = "Speckle connector for Blender"
maintainer = "AEC SYSTEMS LTD"
name = "Speckle Connector"
tagline = "Load models from other AEC apps into Blender with Speckle."
maintainer = "Speckle"
# Supported types: "add-on", "theme"
type = "add-on"
# Optional link to documentation, support, source files, etc
website = "https://speckle.guide/user/blender.html"
website = "https://speckle.systems/connectors/blender"
# Optional list defined by Blender and server, see:
# https://docs.blender.org/manual/en/dev/advanced/extensions/tags.html
@@ -24,13 +24,9 @@ blender_version_min = "4.2.0"
# License conforming to https://spdx.org/licenses/ (use "SPDX: prefix)
# https://docs.blender.org/manual/en/dev/advanced/extensions/licenses.html
license = [
"SPDX:Apache-2.0",
]
license = ["SPDX:Apache-2.0"]
# Optional: required by some licenses.
copyright = [
"2022-2025 AEC SYSTEMS LTD",
]
copyright = ["2022-2025 AEC SYSTEMS LTD"]
# Optional list of supported platforms. If omitted, the extension will be available in all operating systems.
# platforms = ["windows-x64", "macos-arm64", "linux-x64"]
@@ -67,8 +63,4 @@ clipboard = "Copy and paste URLs and Names (UI)"
# Optional: build settings.
# https://docs.blender.org/manual/en/dev/advanced/extensions/command_line_arguments.html#command-line-args-extension-build
[build]
paths_exclude_pattern = [
"__pycache__/",
"/.vscode",
"*.code-workspace",
]
paths_exclude_pattern = ["__pycache__/", "/.vscode", "*.code-workspace"]
@@ -1,9 +1,9 @@
from ..blender_operators.load_button import SPECKLE_OT_load # noqa: F401
from ..blender_operators.load_latest_button import SPECKLE_OT_load_latest # noqa: F401
from ..blender_operators.publish_button import SPECKLE_OT_publish # noqa: F401
from ..blender_operators.load_button import SPECKLE_OT_load # noqa: F401
from .model_card_load_button import SPECKLE_OT_load_model_card # noqa: F401
from ..blender_operators.publish_button import SPECKLE_OT_publish # noqa: F401
from ..blender_operators.model_card_settings import (
SPECKLE_OT_model_card_settings, #noqa: F401
SPECKLE_OT_view_in_browser, #noqa: F401
SPECKLE_OT_view_model_versions, #noqa: F401
SPECKLE_OT_delete_model_card #noqa: F401
)
SPECKLE_OT_model_card_settings, # noqa: F401
SPECKLE_OT_view_in_browser, # noqa: F401
SPECKLE_OT_view_model_versions, # noqa: F401
SPECKLE_OT_delete_model_card, # noqa: F401
)
@@ -1,38 +1,259 @@
import bpy
import webbrowser
import textwrap
from bpy.types import Event, Context
from typing import Optional
from ..utils.authentication import (
AuthenticationServer,
SPECKLE_AUTH_PORT,
)
# Global auth server instance
_auth_server = None
class SPECKLE_OT_add_account(bpy.types.Operator):
"""Operator for adding a new Speckle account.
"""
"""Operator for adding a new Speckle account."""
bl_idname = "speckle.add_account"
bl_label = "Add New Account"
bl_description = "Add a new account"
server_url: bpy.props.StringProperty( # type: ignore
name="Server URL",
description="Speckle server URL to connect to",
default="https://app.speckle.systems"
default="https://app.speckle.systems",
)
_timer = None
_timeout_counter = 0
_max_timeout = 300 # 5 minutes in seconds (300 checks at ~1 sec intervals)
def invoke(self, context: Context, event: Event) -> set[str]:
return context.window_manager.invoke_props_dialog(self)
def draw(self, context: Context):
layout = self.layout
# Server URL textbox
layout.prop(self, "server_url", text="Server URL")
def execute(self, context: Context) -> set[str]:
# Logic to handle sign in
api_url = "http://localhost:29364"
url = f"{api_url}/auth/add-account?serverUrl={self.server_url}"
webbrowser.open(url)
self.report({'INFO'}, f"Adding account from {self.server_url}: {url}")
# Force redraw
context.window.screen = context.window.screen
context.area.tag_redraw()
return {'FINISHED'}
def execute(self, context: Context) -> set[str]:
print(f"[Add Account] Starting authentication for server: {self.server_url}")
cleanup_auth_server()
# Try to start own auth server first - it will fail gracefully if port is in use
global _auth_server
_auth_server = AuthenticationServer(port=SPECKLE_AUTH_PORT)
if _auth_server.start():
return self._initiate_own_server_flow(context)
# Server failed to start - port is in use
_auth_server = None
print(f"[Add Account] Port {SPECKLE_AUTH_PORT} is already in use")
self.report(
{"ERROR"},
f"Port {SPECKLE_AUTH_PORT} is already in use. Please close any application using it and try again.",
)
return {"CANCELLED"}
def _initiate_own_server_flow(self, context: Context) -> set[str]:
"""Start auth flow with our own server."""
try:
_auth_server.open_auth_url(self.server_url)
self._start_modal_timer(context)
return {"RUNNING_MODAL"}
except Exception as e:
print(f"[Add Account] Failed to open browser: {e}")
self.report({"ERROR"}, f"Failed to open browser: {e}")
cleanup_auth_server()
return {"CANCELLED"}
def _start_modal_timer(self, context: Context):
"""Start modal timer for auth polling."""
self._timeout_counter = 0
wm = context.window_manager
self._timer = wm.event_timer_add(1.0, window=context.window)
wm.modal_handler_add(self)
def modal(self, context: Context, event: Event) -> set[str]:
global _auth_server
if event.type != "TIMER":
return {"PASS_THROUGH"}
# Check for timeout
self._timeout_counter += 1
if self._timeout_counter >= self._max_timeout:
print("[Add Account] Authentication timed out after 5 minutes")
self._cleanup(context)
self.report(
{"WARNING"},
"Authentication timed out after 5 minutes. Please try again.",
)
return {"CANCELLED"}
# Check for no active auth server
if not _auth_server:
print("[Add Account] No active auth server, cancelling")
self._cleanup(context)
return {"CANCELLED"}
# Check auth server completion
if _auth_server.is_complete():
return self._finish_auth(
context,
_auth_server.is_successful(),
_auth_server.get_error_message(),
"Auth server",
)
# Still waiting
return {"RUNNING_MODAL"}
def _finish_auth(
self,
context: Context,
is_successful: bool,
error_msg: Optional[str],
auth_type: str,
) -> set[str]:
"""Complete authentication and cleanup."""
print(
f"[Add Account] {auth_type} authentication complete. Success: {is_successful}"
)
self._cleanup(context)
return self._handle_auth_complete(context, is_successful, error_msg)
def _handle_auth_complete(
self, context: Context, is_successful: bool, error_msg: Optional[str]
) -> set[str]:
"""Handle authentication completion and update UI state."""
if is_successful:
print("[Add Account] Account added successfully - refreshing UI")
# Import account management functions
from ..utils.account_manager import get_account_enum_items, _client_cache
from ..ui.account_selection_dialog import (
update_workspaces_list,
update_projects_list,
)
# Get the newly added account (most recent one)
accounts = get_account_enum_items()
if accounts and accounts[0][0] != "NO_ACCOUNTS":
new_account_id = accounts[-1][0] # Last account added
# Set as selected account
context.window_manager.selected_account_id = new_account_id
# Clear client cache to force re-authentication
_client_cache.clear()
# Refresh UI state
try:
update_workspaces_list(context)
update_projects_list(context)
except Exception as e:
print(f"[Add Account] Error refreshing UI state: {e}")
self.report({"INFO"}, "Account added successfully and is now active!")
else:
self.report({"INFO"}, "Account added successfully!")
return {"FINISHED"}
else:
error_details = error_msg if error_msg else "Unknown error"
print(f"[Add Account] Authentication failed: {error_details}")
self.report({"ERROR"}, f"Authentication failed: {error_details}")
# Show persistent error popup with details
# Store error in window manager for the popup operator
context.window_manager["speckle_auth_error"] = error_details
bpy.ops.speckle.show_auth_error("INVOKE_DEFAULT")
return {"CANCELLED"}
def _cleanup(self, context: Context):
# Remove timer
if self._timer is not None:
context.window_manager.event_timer_remove(self._timer)
self._timer = None
# Shutdown auth server/authenticator
cleanup_auth_server()
def cleanup_auth_server():
"""Shutdown auth server on addon unload."""
global _auth_server
if _auth_server is not None:
try:
_auth_server.shutdown()
except Exception as e:
print(f"[Add Account] Failed to cleanup auth server: {e}")
print(f"[Add Account] Port {SPECKLE_AUTH_PORT} may still be occupied")
_auth_server = None
class SPECKLE_OT_show_auth_error(bpy.types.Operator):
"""Show persistent error dialog for authentication failures."""
bl_idname = "speckle.show_auth_error"
bl_label = "Authentication Error"
bl_options = {"INTERNAL"}
def execute(self, context: Context) -> set[str]:
# Clean up the temporary error message
if "speckle_auth_error" in context.window_manager:
del context.window_manager["speckle_auth_error"]
return {"FINISHED"}
def invoke(self, context: Context, event: Event) -> set[str]:
return context.window_manager.invoke_popup(self, width=450)
def draw(self, context: Context):
layout = self.layout
# Error header
box = layout.box()
row = box.row()
row.label(text="", icon="ERROR")
row.label(text="Authentication Failed", icon="NONE")
layout.separator()
# Error details
error_details = context.window_manager.get(
"speckle_auth_error", "Unknown error"
)
col = layout.column(align=True)
# Wrap long error messages
wrapper = textwrap.TextWrapper(width=60)
for line in error_details.split("\n"):
if line:
for wrapped_line in wrapper.wrap(line):
col.label(text=wrapped_line)
else:
col.label(text="")
layout.separator()
# Close button
layout.operator("speckle.dismiss_popup", text="Close", icon="X")
class SPECKLE_OT_dismiss_popup(bpy.types.Operator):
"""Dismiss popup dialog."""
bl_idname = "speckle.dismiss_popup"
bl_label = "Dismiss"
bl_options = {"INTERNAL"}
def execute(self, context: Context) -> set[str]:
# Clean up any temporary data
if "speckle_auth_error" in context.window_manager:
del context.window_manager["speckle_auth_error"]
return {"FINISHED"}
@@ -1,9 +1,11 @@
import bpy
from bpy.types import Context, Event, UILayout, WindowManager
from specklepy.api.wrapper import StreamWrapper
from typing import Tuple
from bpy.types import Context, Event, UILayout
from ..utils.account_manager import (
get_model_details_by_wrapper,
get_project_from_url,
can_load,
)
from ...connector.utils.version_manager import get_latest_version
class SPECKLE_OT_add_project_by_url(bpy.types.Operator):
"""
@@ -19,18 +21,35 @@ class SPECKLE_OT_add_project_by_url(bpy.types.Operator):
)
def execute(self, context: Context) -> set[str]:
# TODO: Implement logic to add project using the URL
self.report({"INFO"}, f"Adding project from URL: {self.url}")
wm = context.window_manager
try:
wrapper = StreamWrapper(self.url)
except Exception as e:
self.report({"ERROR"}, f"Failed to process URL: {str(e)}")
return {"CANCELLED"}
# Get model details from the wrapper
account_id, project_id, project_name, model_id, model_name, version_id, load_option = get_model_details_by_wrapper(wrapper)
# Get project from URL
wrapper, client, project, error_message = get_project_from_url(self.url)
if error_message:
self.report({"ERROR"}, error_message)
return {"CANCELLED"}
# Get model details from the wrapper
(
account_id,
project_id,
project_name,
model_id,
model_name,
version_id,
load_option,
) = get_model_details_by_wrapper(wrapper)
# Check permissions
can_load_permission, permission_error = can_load(client, project)
if not can_load_permission:
self.report({"ERROR"}, permission_error)
return {"CANCELLED"}
# Update the window manager with the selected project/model/version
wm.selected_account_id = account_id
if project_id:
@@ -43,67 +62,14 @@ class SPECKLE_OT_add_project_by_url(bpy.types.Operator):
wm.selected_version_id = version_id
wm.selected_version_id = version_id
wm.selected_version_load_option = load_option
context.window.screen = context.window.screen
context.area.tag_redraw()
return {"FINISHED"}
def invoke(self, context: Context, event: Event) -> set[str]:
# Ensure all required properties exist in WindowManager
if not hasattr(WindowManager, "selected_account_id"):
WindowManager.selected_account_id = bpy.props.StringProperty()
if not hasattr(WindowManager, "selected_project_id"):
WindowManager.selected_project_id = bpy.props.StringProperty(
name="Selected Project ID"
)
if not hasattr(WindowManager, "selected_project_name"):
WindowManager.selected_project_name = bpy.props.StringProperty(
name="Selected Project Name"
)
if not hasattr(WindowManager, "selected_model_id"):
WindowManager.selected_model_id = bpy.props.StringProperty(
name="Selected Model ID"
)
if not hasattr(WindowManager, "selected_model_name"):
WindowManager.selected_model_name = bpy.props.StringProperty(
name="Selected Model Name"
)
if not hasattr(WindowManager, "selected_version_id"):
WindowManager.selected_version_id = bpy.props.StringProperty(
name="Selected Version ID"
)
if not hasattr(WindowManager, "selected_version_load_option"):
WindowManager.selected_version_load_option = bpy.props.StringProperty(
name="Selected Version Load Option"
)
return context.window_manager.invoke_props_dialog(self)
def draw(self, context: Context) -> None:
layout: UILayout = self.layout
layout.prop(self, "url", text="")
def register() -> None:
bpy.utils.register_class(SPECKLE_OT_add_project_by_url)
def unregister() -> None:
bpy.utils.unregister_class(SPECKLE_OT_add_project_by_url)
def get_model_details_by_wrapper(wrapper: StreamWrapper) -> Tuple[str, str, str, str, str, str]:
client = wrapper.get_client()
client.authenticate_with_account(wrapper.get_account())
account_id, project_id, project_name, model_id, model_name, version_id, load_option = "", "", "", "", "", "", ""
account_id = wrapper.get_account().id
if wrapper.stream_id:
project_id = wrapper.stream_id
project_name = client.project.get(project_id).name
if wrapper.model_id:
model_id = wrapper.model_id
model = client.model.get(model_id, project_id)
model_name = model.name
load_option = "LATEST" if not wrapper.commit_id else "SPECIFIC"
version_id = wrapper.commit_id if wrapper.commit_id else client.version.get_versions(wrapper.model_id, wrapper.stream_id, limit = 1).items[0].id
return (account_id, project_id, project_name, model_id, model_name, version_id, load_option)
@@ -0,0 +1,85 @@
import bpy
from bpy.types import Context, Event, UILayout
from specklepy.core.api.inputs import CreateModelInput
from typing import Tuple
from ..utils.account_manager import _client_cache, can_create_model
class SPECKLE_OT_create_model(bpy.types.Operator):
bl_idname = "speckle.create_model"
bl_label = "Create Model"
bl_description = "Create a new Speckle model"
_can_create: bool = True
model_name: bpy.props.StringProperty(name="Model Name") # type: ignore
@classmethod
def description(cls, context: Context, properties) -> str:
if not cls._can_create:
return "Workspace limits have been reached"
return "Create a new Speckle model"
def execute(self, context: Context) -> set[str]:
wm = context.window_manager
authorized, auth_message = can_create_model(
wm.selected_account_id, wm.selected_project_id
)
if not authorized:
self.report({"ERROR"}, auth_message)
return {"CANCELLED"}
if not self.model_name.strip():
self.report({"ERROR"}, "Model name cannot be empty")
return {"CANCELLED"}
try:
model_id, model_name = create_model(
wm.selected_account_id, wm.selected_project_id, self.model_name
)
wm.selected_model_id = model_id
wm.selected_model_name = model_name
self.report({"INFO"}, f"Created model: {model_name} -> ID: {model_id}")
# Force redraw
context.window.screen = context.window.screen
context.area.tag_redraw()
except Exception as e:
self.report({"ERROR"}, f"Failed to create model: {str(e)}")
return {"CANCELLED"}
return {"FINISHED"}
def invoke(self, context: Context, event: Event) -> set[str]:
return context.window_manager.invoke_props_dialog(self)
def draw(self, context: Context) -> None:
layout: UILayout = self.layout
layout.prop(self, "model_name")
def register() -> None:
bpy.utils.register_class(SPECKLE_OT_create_model)
def unregister() -> None:
bpy.utils.unregister_class(SPECKLE_OT_create_model)
def create_model(account_id: str, project_id: str, model_name: str) -> Tuple[str, str]:
try:
# Get cached client
client = _client_cache.get_client(account_id)
if not client:
raise ValueError(f"Could not get client for account: {account_id}")
model = client.model.create(
input=CreateModelInput(
name=model_name, description="", project_id=project_id
)
)
return (model.id, model.name)
except Exception as e:
# Clear cache on error to prevent stale clients
_client_cache.clear()
raise e
@@ -0,0 +1,75 @@
import bpy
from bpy.types import Context, Event, UILayout
from specklepy.core.api.inputs.project_inputs import WorkspaceProjectCreateInput
from specklepy.core.api.enums import ProjectVisibility
from typing import Tuple
from ..utils.account_manager import _client_cache
class SPECKLE_OT_create_project(bpy.types.Operator):
"""
operator for adding a Speckle project by URL
"""
bl_idname = "speckle.create_project"
bl_label = "Create Project"
bl_description = "Create a new Speckle project"
project_name: bpy.props.StringProperty(name="Project Name") # type: ignore
def execute(self, context: Context) -> set[str]:
wm = context.window_manager
project_id, project_name = create_project(
wm.selected_account_id,
self.project_name,
wm.selected_workspace.id,
)
wm.selected_project_id = project_id
wm.selected_project_name = project_name
self.report({"INFO"}, f"Created project: {project_name} -> ID: {project_id}")
# Force redraw
context.window.screen = context.window.screen
context.area.tag_redraw()
return {"FINISHED"}
def invoke(self, context: Context, event: Event) -> set[str]:
return context.window_manager.invoke_props_dialog(self)
def draw(self, context: Context) -> None:
layout: UILayout = self.layout
layout.prop(self, "project_name")
def register() -> None:
bpy.utils.register_class(SPECKLE_OT_create_project)
def unregister() -> None:
bpy.utils.unregister_class(SPECKLE_OT_create_project)
def create_project(
account_id: str, project_name: str, workspace_id: str
) -> Tuple[str, str]:
try:
# Get cached client
client = _client_cache.get_client(account_id)
if not client:
raise Exception(f"Could not get client for account: {account_id}")
project = client.project.create_in_workspace(
input=WorkspaceProjectCreateInput(
name=project_name,
description="",
visibility=ProjectVisibility("PUBLIC"),
workspaceId=workspace_id,
)
)
return (project.id, project.name)
except Exception as e:
print(f"Failed to create project: {str(e)}")
# Clear cache on error to prevent stale clients
_client_cache.clear()
raise
@@ -1,21 +1,58 @@
import bpy
from typing import Set
from bpy.types import Context
from bpy.types import Context, Event
from ..operations.load_operation import load_operation
from ..utils.account_manager import get_server_url_by_account_id
from ..utils.model_card_utils import (
update_model_card_objects,
delete_model_card_objects,
model_card_exists,
)
class SPECKLE_OT_load(bpy.types.Operator):
bl_idname = "speckle.load"
bl_label = "Load from Speckle"
bl_description = "Load objects from Speckle"
bl_label = "Load model"
bl_description = "Load selection from Speckle"
def invoke(self, context: Context, event: bpy.types.Event) -> Set[str]:
return self.execute(context)
instance_loading_mode: bpy.props.EnumProperty( # type: ignore
name="Instance Loading",
description="Choose how to load instances",
items=[
(
"INSTANCE_PROXIES",
"Collection Instances",
"Load objects as collection instances",
),
(
"LINKED_DUPLICATES",
"Linked Duplicates",
"Get objects as linked duplicates",
),
],
default="INSTANCE_PROXIES",
)
def draw(self, context: Context) -> None:
layout = self.layout
row = layout.row()
row.label(text="Instance Loading:")
row.prop(self, "instance_loading_mode", text="")
def invoke(self, context: Context, event: Event) -> Set[str]:
return context.window_manager.invoke_props_dialog(self)
def execute(self, context: Context) -> Set[str]:
wm = context.window_manager
model_card = context.scene.speckle_state.model_cards.add()
if model_card_exists(
wm.selected_project_id, wm.selected_model_id, False, context
):
model_card = context.scene.speckle_state.get_model_card_by_id(
f"{wm.ui_mode}-{wm.selected_project_id}-{wm.selected_model_id}"
)
delete_model_card_objects(model_card, context)
else:
model_card = context.scene.speckle_state.model_cards.add()
model_card.account_id = wm.selected_account_id
model_card.server_url = get_server_url_by_account_id(wm.selected_account_id)
model_card.project_id = wm.selected_project_id
@@ -25,10 +62,10 @@ class SPECKLE_OT_load(bpy.types.Operator):
model_card.is_publish = False
model_card.load_option = wm.selected_version_load_option
model_card.version_id = wm.selected_version_id
model_card.collection_name = f"{wm.selected_model_name} - {wm.selected_version_id[:8]}"
model_card.instance_loading_mode = self.instance_loading_mode
# Load selected model version
load_operation(context)
converted_objects = load_operation(context, self.instance_loading_mode)
update_model_card_objects(model_card, converted_objects)
# Clear selected model details from Window Manager
wm.selected_account_id = ""
@@ -1,81 +0,0 @@
import bpy
from typing import Set
from bpy.types import Context
from ..utils.version_manager import get_latest_version
from ..operations.load_operation import load_operation
class SPECKLE_OT_load_latest(bpy.types.Operator):
bl_idname = "speckle.load_latest"
bl_label = "Load Latest from Speckle"
bl_description = "Load the latest version from Speckle"
model_card_id: bpy.props.StringProperty(name="Model Card ID", default="") # type: ignore
def execute(self, context: Context) -> Set[str]:
wm = context.window_manager
# Get the model card
model_card = context.scene.speckle_state.get_model_card_by_id(self.model_card_id)
# Check if load_option is set to "LATEST"
if model_card.load_option != "LATEST":
# Do nothing if load_option is not "LATEST"
return {"FINISHED"}
# Get the latest version from Speckle
latest_version_id, message, timestamp = get_latest_version(
model_card.account_id,
model_card.project_id,
model_card.model_id
)
# Throw error if latest version is not found
if not latest_version_id:
self.report({"ERROR"}, "Failed to get latest version")
return {"CANCELLED"}
# Check if the collection exists and delete it if it does
collection = bpy.data.collections.get(model_card.collection_name)
# Update the model card with the latest version ID
original_version_id = model_card.version_id
if latest_version_id == original_version_id:
self.report({"INFO"}, "Latest version is already loaded")
return {"FINISHED"}
if collection:
# Remove the collection
bpy.data.collections.remove(collection)
self.report({"INFO"}, f"Deleted existing collection: {model_card.collection_name}")
# overwrite version id of the model card stored in the doc
model_card.version_id = latest_version_id
# overwrite version id store in wm
# Set Window Manager properties
wm.selected_account_id = model_card.account_id
wm.selected_project_id = model_card.project_id
wm.selected_model_name = model_card.model_name
wm.selected_version_id = latest_version_id
# Load the latest version
try:
load_operation(context)
self.report(
{"INFO"},
f"Loaded latest version: {latest_version_id[:8]} (was: {original_version_id[:8]})"
)
# update collection name in model card
model_card.collection_name = f"{model_card.model_name} - {latest_version_id[:8]}"
except Exception as e:
# Restore the original version ID if loading fails
model_card.version_id = original_version_id
self.report({"ERROR"}, f"Failed to load latest version: {str(e)}")
return {"CANCELLED"}
# Clear selected model details from Window Manager
wm.selected_account_id = ""
wm.selected_project_id = ""
wm.selected_version_id = ""
wm.selected_model_name = ""
return {"FINISHED"}
@@ -0,0 +1,81 @@
import bpy
from typing import Set
from bpy.types import Context
from ..utils.version_manager import get_latest_version
from ..operations.load_operation import load_operation
from ..utils.model_card_utils import (
delete_model_card_objects,
update_model_card_objects,
collect_objects_with_properties,
)
class SPECKLE_OT_load_model_card(bpy.types.Operator):
bl_idname = "speckle.model_card_load"
bl_label = "Load Latest from Speckle"
bl_description = "Depending on the load option, loads the latest or a specific version from Speckle"
model_card_id: bpy.props.StringProperty(name="Model Card ID", default="") # type: ignore
def execute(self, context: Context) -> Set[str]:
wm = context.window_manager
# Get the model card
model_card = context.scene.speckle_state.get_model_card_by_id(
self.model_card_id
)
if model_card is None:
self.report({"ERROR"}, "Model card not found")
return {"CANCELLED"}
old_properties = collect_objects_with_properties(model_card)
delete_model_card_objects(model_card, context)
# set wm
wm.selected_account_id = model_card.account_id
wm.selected_project_id = model_card.project_id
wm.selected_model_name = model_card.model_name
# if load option is set to "LATEST"
if model_card.load_option == "LATEST":
# get latest version from speckle
latest_version_id, message, timestamp = get_latest_version(
model_card.account_id, model_card.project_id, model_card.model_id
)
# set version id in wm
wm.selected_version_id = latest_version_id
# load latest version
converted_objects = load_operation(
context, model_card.instance_loading_mode
)
# update model card details
update_model_card_objects(model_card, converted_objects, old_properties)
model_card.version_id = latest_version_id
else:
# set version id in wm
wm.selected_version_id = model_card.version_id
# load version id
converted_objects = load_operation(
context, model_card.instance_loading_mode
)
if not converted_objects:
self.report({"ERROR"}, "Load operation failed")
return {"CANCELLED"}
# update model card details
update_model_card_objects(model_card, converted_objects, old_properties)
# Clear selected model details from Window Manager
wm.selected_account_id = ""
wm.selected_project_id = ""
wm.selected_version_id = ""
wm.selected_model_name = ""
self.report(
{"INFO"},
f"{len(converted_objects)} objects loaded from Speckle. Model: {model_card.model_name}, Version: {model_card.version_id}",
)
return {"FINISHED"}
@@ -0,0 +1,81 @@
import bpy
from typing import Set
from bpy.types import Context, Event
from ..operations.publish_operation import publish_operation
from ..utils.account_manager import can_create_version
class SPECKLE_OT_publish_model_card(bpy.types.Operator):
bl_idname = "speckle.model_card_publish"
bl_label = "Publish model"
bl_description = "Publish tracked objects to Speckle"
model_card_id: bpy.props.StringProperty(name="Model Card ID", default="") # type: ignore
version_message: bpy.props.StringProperty(name="Version Message", default="") # type: ignore
def draw(self, context: Context) -> None:
layout = self.layout
layout.prop(self, "version_message")
def invoke(self, context: Context, event: Event) -> Set[str]:
return context.window_manager.invoke_props_dialog(self)
def execute(self, context: Context) -> Set[str]:
wm = context.window_manager
# Get the model card
model_card = context.scene.speckle_state.get_model_card_by_id(
self.model_card_id
)
# On-demand permission check
authorized, auth_message = can_create_version(
model_card.account_id, model_card.project_id, model_card.model_id
)
if not authorized:
self.report({"ERROR"}, auth_message)
return {"CANCELLED"}
# set wm
wm.selected_account_id = model_card.account_id
wm.selected_project_id = model_card.project_id
wm.selected_model_id = model_card.model_id
# get model card objects
objects_to_convert = []
for speckle_obj in model_card.objects:
blender_obj = bpy.data.objects.get(speckle_obj.name)
if blender_obj:
objects_to_convert.append(blender_obj)
else:
self.report(
{"WARNING"}, f"Object '{speckle_obj.name}' not found, skipping"
)
if not objects_to_convert:
self.report({"ERROR"}, "No objects to publish")
return {"CANCELLED"}
# publish to speckle
success, message, version_id = publish_operation(
context,
objects_to_convert,
self.version_message,
model_card.apply_modifiers,
)
if not success:
self.report({"ERROR"}, message)
return {"CANCELLED"}
model_card.version_id = version_id
model_card.is_publish = True
# Clear selected model details from Window Manager
wm.selected_account_id = ""
wm.selected_project_id = ""
wm.selected_model_id = ""
self.report({"INFO"}, message)
return {"FINISHED"}
@@ -11,7 +11,7 @@ class SPECKLE_OT_model_card_settings(bpy.types.Operator):
bl_idname = "speckle.model_card_settings"
bl_label = "Model Card Settings"
bl_description = "Settings for the model card"
bl_description = "More options for the model card"
model_card_id: bpy.props.StringProperty(name="Model Card ID", default="") # type:ignore
def execute(self, context: Context) -> Set[str]:
@@ -3,18 +3,120 @@ from bpy.types import Context
from bpy.types import Event
from typing import Set
from ..operations.publish_operation import publish_operation
from ..utils.account_manager import get_server_url_by_account_id, can_create_version
from ..utils.model_card_utils import model_card_exists, update_model_card_objects
class SPECKLE_OT_publish(bpy.types.Operator):
bl_idname = "speckle.publish"
bl_label = "Publish to Speckle"
bl_description = "Publish selected objects to Speckle"
version_message: bpy.props.StringProperty(name="Version Message") # type: ignore
apply_modifiers: bpy.props.BoolProperty( # type: ignore
name="Apply Modifiers",
description="Apply all modifiers to objects before conversion",
default=True,
)
def draw(self, context: Context) -> None:
layout = self.layout
layout.prop(self, "version_message")
layout.prop(self, "apply_modifiers")
def invoke(self, context: Context, event: Event) -> Set[str]:
return self.execute(context)
return context.window_manager.invoke_props_dialog(self)
def execute(self, context: Context) -> Set[str]:
context.scene.speckle_state.ui_mode = "PUBLISH"
wm = context.window_manager
bpy.ops.speckle.project_selection_dialog("INVOKE_DEFAULT")
# check if we have stored objects from selection dialog
if not wm.speckle_objects:
self.report(
{"ERROR"},
"No objects selected to publish. Please use 'Select Objects' first.",
)
return {"CANCELLED"}
account_id = getattr(wm, "selected_account_id", "")
project_id = getattr(wm, "selected_project_id", "")
model_id = getattr(wm, "selected_model_id", "")
if not account_id:
self.report({"ERROR"}, "No account selected")
return {"CANCELLED"}
if not project_id:
self.report({"ERROR"}, "No project selected")
return {"CANCELLED"}
if not model_id:
self.report({"ERROR"}, "No model selected")
return {"CANCELLED"}
authorized, auth_message = can_create_version(account_id, project_id, model_id)
if not authorized:
self.report({"ERROR"}, auth_message)
return {"CANCELLED"}
objects_to_convert = []
for speckle_obj in wm.speckle_objects:
blender_obj = bpy.data.objects.get(speckle_obj.name)
if blender_obj:
objects_to_convert.append(blender_obj)
else:
self.report(
{"WARNING"}, f"Object '{speckle_obj.name}' not found, skipping"
)
if not objects_to_convert:
self.report({"ERROR"}, "None of the selected objects could be found")
return {"CANCELLED"}
success, message, version_id = publish_operation(
context, objects_to_convert, self.version_message, self.apply_modifiers
)
if not success:
self.report({"ERROR"}, message)
return {"CANCELLED"}
# create model card if operation was successful
if hasattr(context.scene, "speckle_state") and hasattr(
context.scene.speckle_state, "model_cards"
):
if model_card_exists(
wm.selected_project_id, wm.selected_model_id, True, context
):
model_card = context.scene.speckle_state.get_model_card_by_id(
f"{wm.ui_mode}-{wm.selected_project_id}-{wm.selected_model_id}"
)
else:
model_card = context.scene.speckle_state.model_cards.add()
model_card.account_id = account_id
model_card.server_url = get_server_url_by_account_id(account_id)
model_card.project_id = project_id
model_card.project_name = getattr(wm, "selected_project_name", "")
model_card.model_id = model_id
model_card.model_name = getattr(wm, "selected_model_name", "")
model_card.is_publish = True
model_card.load_option = "SPECIFIC" # published versions are specific
model_card.version_id = version_id
model_card.apply_modifiers = self.apply_modifiers
update_model_card_objects(model_card, objects_to_convert)
# clear selected model details from Window Manager
wm.selected_account_id = ""
wm.selected_project_id = ""
wm.selected_project_name = ""
wm.selected_model_id = ""
wm.selected_model_name = ""
wm.selected_version_load_option = ""
wm.selected_version_id = ""
wm.speckle_objects.clear()
self.report({"INFO"}, message)
context.area.tag_redraw()
return {"FINISHED"}
@@ -1,6 +1,6 @@
import bpy
from bpy.types import Operator
from bpy.props import StringProperty
from ..utils.model_card_utils import select_model_card_objects, zoom_to_selected_objects
class SPECKLE_OT_select_objects(Operator):
@@ -11,6 +11,9 @@ class SPECKLE_OT_select_objects(Operator):
bl_idname = "speckle.select_objects"
bl_label = "Select Objects"
bl_options = {"REGISTER", "UNDO"}
bl_description = (
"Selects and zooms extents to objects loaded from this Speckle model"
)
model_card_id: StringProperty(
name="Model Card ID", description="ID of the model card", default=""
@@ -24,30 +27,8 @@ class SPECKLE_OT_select_objects(Operator):
self.report({"ERROR"}, "Model card not found")
return {"CANCELLED"}
collection_name = model_card.collection_name
collection = bpy.data.collections.get(collection_name)
if not collection:
self.report({"ERROR"}, f"Collection {collection_name} not found")
return {"CANCELLED"}
# deselect all objects first
bpy.ops.object.select_all(action="DESELECT")
# select all objects in the collection and its child collections
def select_collection_objects(collection):
for obj in collection.objects:
obj.select_set(True)
for child in collection.children:
select_collection_objects(child)
select_collection_objects(collection)
selected = context.selected_objects
if selected:
context.view_layer.objects.active = selected[0]
bpy.ops.view3d.view_selected()
select_model_card_objects(model_card, context)
zoom_to_selected_objects(context)
self.report({"INFO"}, f"Selected {len(context.selected_objects)} objects")
return {"FINISHED"}
@@ -0,0 +1,27 @@
import bpy
import webbrowser
from bpy.types import Context
class SPECKLE_OT_update_button(bpy.types.Operator):
"""Operator for opening the download URL for the latest Speckle Blender connector"""
bl_idname = "speckle.update_button"
bl_label = "Update"
bl_description = "Download the latest version of the Speckle Blender connector"
def execute(self, context: Context) -> set[str]:
wm = context.window_manager
if not wm.update_url:
self.report({"ERROR"}, "No update URL available")
return {"CANCELLED"}
try:
webbrowser.open(wm.update_url)
self.report({"INFO"}, f"Opening download page for v{wm.latest_version}")
except Exception as e:
self.report({"ERROR"}, f"Failed to open download page: {str(e)}")
return {"CANCELLED"}
return {"FINISHED"}
@@ -0,0 +1,51 @@
import bpy
from bpy.types import Context
from specklepy.core.api.connector_versions import get_latest_version
# Get current version from bl_info
from ... import bl_info
class SPECKLE_OT_version_check(bpy.types.Operator):
"""Operator for checking if a newer version of the Speckle Blender connector is available"""
bl_idname = "speckle.version_check"
bl_label = "Check for Updates"
bl_description = (
"Check if a newer version of the Speckle Blender connector is available"
)
def execute(self, context: Context) -> set[str]:
wm = context.window_manager
# Reset previous state
wm.update_available = False
wm.latest_version = ""
wm.update_url = ""
try:
current_version = bl_info["version"]
current_version_str = (
f"{current_version[0]}.{current_version[1]}.{current_version[2]}"
)
# Get latest version info
latest_version_info = get_latest_version("blender", False)
latest_version_str = latest_version_info.number # semantic version string
# Compare versions - if they're different, show update
if latest_version_str != current_version_str:
wm.update_available = True
wm.latest_version = latest_version_str
wm.update_url = str(
latest_version_info.url
) # Convert HttpUrl to string
self.report({"INFO"}, f"Update available: v{latest_version_str}")
else:
self.report({"INFO"}, "You have the latest version")
except Exception as e:
error_msg = f"Failed to check for updates: {str(e)}"
self.report({"ERROR"}, error_msg)
return {"FINISHED"}
@@ -1 +1,2 @@
from ..operations.load_operation import load_operation # noqa: F401
from ..operations.publish_operation import publish_operation # noqa: F401
@@ -1,62 +1,95 @@
from typing import Dict, Union
import bpy
from bpy.types import Context
from specklepy.api.credentials import get_local_accounts
from specklepy.transports.server import ServerTransport
from specklepy.api import operations
from specklepy.api.client import SpeckleClient
from specklepy.objects.models.collections.collection import Collection as SCollection
from specklepy.core.api import host_applications, operations
from specklepy.core.api.inputs.version_inputs import MarkReceivedVersionInput
from specklepy.logging import metrics
from specklepy.objects.graph_traversal.default_traversal import (
create_default_traversal_function,
)
from specklepy.objects.models.collections.collection import Collection as SCollection
from specklepy.transports.server import ServerTransport
from ..utils.get_ascendants import get_ascendants
from ...converter.utils import find_object_by_id
from ... import bl_info
from ...converter.to_native import (
convert_to_native,
render_material_proxy_to_native,
instance_definition_proxy_to_native,
find_instance_definitions,
instance_definition_proxy_to_native,
render_material_proxy_to_native,
)
from ...converter.utils import (
build_object_id_map,
get_project_workspace_id,
)
from ..utils.account_manager import _client_cache
from ..utils.get_ascendants import get_ascendants
def load_operation(context: Context) -> None:
def load_operation(
context: Context, instance_loading_mode: str = "INSTANCE_PROXIES"
) -> Dict[str, Union[bpy.types.Collection, bpy.types.Object]]:
"""
load objects from Speckle and maintain hierarchy.
"""
wm = context.window_manager
accountId: str = wm.selected_account_id # type: ignore
projectId: str = wm.selected_project_id # type: ignore
versionId: str = wm.selected_version_id # type: ignore
# get account
account = next(
(
acc
for acc in get_local_accounts()
if acc.id == context.window_manager.selected_account_id
),
None,
)
# get cached client
client = _client_cache.get_client(accountId)
if not client:
print("No Speckle client found")
return {}
if account is None:
print("No Speckle account found")
return
print(f"Using client for account: {accountId}")
print(f"Using account: {account.userInfo.email}")
transport = ServerTransport(stream_id=projectId, client=client)
# receive the data
client = SpeckleClient(host=account.serverInfo.url)
client.authenticate_with_account(account)
transport = ServerTransport(stream_id=wm.selected_project_id, client=client)
version = client.version.get(wm.selected_version_id, wm.selected_project_id)
version = client.version.get(versionId, projectId)
obj_id = version.referenced_object
if not obj_id:
raise ValueError("Unable to receive version beyond workspaces limit")
version_data = operations.receive(obj_id, transport)
metrics.set_host_app("blender")
client.version.received(
MarkReceivedVersionInput(
version_id=version.id,
project_id=projectId,
source_application="blender",
)
)
metrics.track(
metrics.RECEIVE,
client.account,
{
"ui": "dui3",
"hostAppVersion": ".".join(map(str, bl_info["blender"])),
"core_version": ".".join(map(str, bl_info["version"])),
"sourceHostApp": host_applications.get_host_app_from_string(
version.source_application
).slug,
"isMultiplayer": version.author_user.id != client.account.userInfo.id,
"workspace_id": get_project_workspace_id(client, wm.selected_project_id),
},
)
# Build object ID map once
object_id_map = build_object_id_map(version_data)
# Create material mapping first
material_mapping = render_material_proxy_to_native(version_data)
definition_collections, definition_objects = instance_definition_proxy_to_native(
version_data, material_mapping
version_data,
material_mapping,
instance_loading_mode=instance_loading_mode,
object_id_map=object_id_map,
)
definitions_root_collection = None
@@ -70,7 +103,8 @@ def load_operation(context: Context) -> None:
for definition in find_instance_definitions(version_data).values():
definition_object_ids.update(definition.objects)
for obj_id in definition.objects:
found_obj = find_object_by_id(version_data, obj_id)
# Use ID map
found_obj = object_id_map.get(obj_id)
if found_obj:
if hasattr(found_obj, "id"):
definition_object_ids.add(found_obj.id)
@@ -79,7 +113,7 @@ def load_operation(context: Context) -> None:
traversal_function = create_default_traversal_function()
root_collection_name = f"{wm.selected_model_name} - {wm.selected_version_id[:8]}"
root_collection_name = f"{wm.selected_model_name} - {wm.selected_version_id}"
root_collection = bpy.data.collections.new(root_collection_name)
context.scene.collection.children.link(root_collection)
@@ -116,7 +150,7 @@ def load_operation(context: Context) -> None:
speckle_root_id = speckle_obj.id
collection_name = getattr(
speckle_obj, "name", f"Collection_{speckle_obj.id[:8]}"
speckle_obj, "name", f"Collection_{speckle_obj.id}"
)
parent_id = None
@@ -129,6 +163,7 @@ def load_operation(context: Context) -> None:
"id": speckle_obj.id,
"name": collection_name,
"parent_id": parent_id,
"applicationId": getattr(speckle_obj, "applicationId", ""),
"blender_collection": None,
"full_path": [collection_name],
}
@@ -184,6 +219,8 @@ def load_operation(context: Context) -> None:
blender_collection = created_collections[collection_key]
else:
blender_collection = bpy.data.collections.new(coll_name)
if coll_info.get("applicationId"):
blender_collection["applicationId"] = coll_info["applicationId"]
parent_collection.children.link(blender_collection)
created_collections[collection_key] = blender_collection
@@ -229,6 +266,7 @@ def load_operation(context: Context) -> None:
material_mapping,
definition_collections=definition_collections,
root_collection=target_collection,
instance_loading_mode=instance_loading_mode,
)
if blender_obj is None:
@@ -268,3 +306,5 @@ def load_operation(context: Context) -> None:
area.tag_redraw()
print(f"\nLoad process completed. Imported {len(converted_objects)} objects.")
return converted_objects
@@ -0,0 +1,452 @@
import bpy
from bpy.types import Context, Collection as BlenderCollection
from typing import List, Optional, Dict, Tuple
from specklepy.objects import Base
from specklepy.objects.models.collections.collection import Collection
from specklepy.core.api import operations
from specklepy.transports.server import ServerTransport
from specklepy.core.api.inputs.version_inputs import CreateVersionInput
from specklepy.objects.models.units import Units
from specklepy.logging.exceptions import GraphQLException, WorkspacePermissionException
from specklepy.core.api.inputs.model_ingestion_inputs import (
ModelIngestionCreateInput,
ModelIngestionStartProcessingInput,
ModelIngestionSuccessInput,
ModelIngestionFailedInput,
SourceDataInput,
)
from ...converter.to_speckle import convert_to_speckle
from ...converter.to_speckle.material_to_speckle import (
add_render_material_proxies_to_base,
)
from ...converter.utils import get_project_workspace_id
from ..utils.account_manager import _client_cache
from specklepy.logging import metrics
from ... import bl_info
def _check_use_model_ingestion_send(client, project_id: str, model_id: str) -> bool:
"""Check if the server supports model ingestion and the user is authorized."""
try:
result = client.model.can_create_model_ingestion(project_id, model_id)
result.ensure_authorised()
return True
except GraphQLException:
return False
def _build_source_data() -> SourceDataInput:
"""Build data input for model ingestion."""
file_name = bpy.path.basename(bpy.data.filepath)
if not file_name:
file_name = "Untitled.blend"
file_size_bytes: Optional[int] = None
if bpy.data.filepath:
import os
try:
file_size_bytes = os.path.getsize(bpy.data.filepath)
except OSError:
pass
blender_version = ".".join(map(str, bl_info["blender"]))
return SourceDataInput(
source_application_slug="blender",
source_application_version=blender_version,
file_name=file_name,
file_size_bytes=file_size_bytes,
)
def _send_via_ingestion(
client,
project_id: str,
model_id: str,
obj_id: str,
version_message: str,
) -> str:
"""Send via the model ingestion. Returns version_id."""
source_data = _build_source_data()
create_input = ModelIngestionCreateInput(
project_id=project_id,
model_id=model_id,
source_data=source_data,
progress_message="Model ingestion created",
)
ingestion = client.model_ingestion.create(create_input)
ingestion_id = ingestion.id
try:
start_input = ModelIngestionStartProcessingInput(
project_id=project_id,
ingestion_id=ingestion_id,
progress_message="Processing model ingestion",
source_data=source_data,
)
client.model_ingestion.start_processing(start_input)
success_input = ModelIngestionSuccessInput(
project_id=project_id,
ingestion_id=ingestion_id,
root_object_id=obj_id,
version_message=version_message,
)
version_id = client.model_ingestion.complete(success_input)
return version_id
except Exception:
try:
fail_input = ModelIngestionFailedInput(
project_id=project_id,
ingestion_id=ingestion_id,
error_reason="Failed during processing",
)
client.model_ingestion.fail_with_error(fail_input)
except Exception:
pass
raise
def _send_via_version_create(
client,
project_id: str,
model_id: str,
obj_id: str,
version_message: str,
) -> str:
"""Send via the legacy version.create() flow. Returns version_id."""
version_input = CreateVersionInput(
objectId=obj_id,
modelId=model_id,
projectId=project_id,
message=version_message,
sourceApplication="blender",
)
version = client.version.create(version_input)
return version.id
def publish_operation(
context: Context,
objects_to_convert: List,
version_message: str = "",
apply_modifiers: bool = True,
) -> Tuple[bool, str, Optional[str]]:
"""
publish objects to speckle
"""
wm = context.window_manager
try:
# get cached client
client = _client_cache.get_client(wm.selected_account_id)
if not client:
return False, "No Speckle client found", None
project_id = wm.selected_project_id
model_id = wm.selected_model_id
# check ingestion support before sending data (fail fast on permission errors)
use_ingestion = _check_use_model_ingestion_send(client, project_id, model_id)
transport = ServerTransport(stream_id=project_id, client=client)
# build collection hierarchy and convert objects
root_collection = build_collection_hierarchy(
context, objects_to_convert, apply_modifiers
)
if not root_collection:
return False, "No objects could be converted to Speckle format", None
# add material proxies
add_render_material_proxies_to_base(root_collection, objects_to_convert)
obj_id = operations.send(root_collection, [transport])
if use_ingestion:
version_id = _send_via_ingestion(
client, project_id, model_id, obj_id, version_message
)
else:
version_id = _send_via_version_create(
client, project_id, model_id, obj_id, version_message
)
# Get account for metrics tracking
from specklepy.core.api.credentials import get_local_accounts
account = next(
(acc for acc in get_local_accounts() if acc.id == wm.selected_account_id),
None,
)
if account:
# track metrics
metrics.set_host_app("blender")
metrics.track(
metrics.SEND,
account,
{
"ui": "dui3",
"hostAppVersion": ".".join(map(str, bl_info["blender"])),
"core_version": ".".join(map(str, bl_info["version"])),
"workspace_id": get_project_workspace_id(client, project_id),
},
)
# count total objects for success message
total_objects = count_objects_in_collection(root_collection)
return (
True,
f"Successfully published {total_objects} objects with hierarchy to Speckle",
version_id,
)
except WorkspacePermissionException as e:
return False, f"Permission denied: {str(e)}", None
except Exception as e:
import traceback
traceback.print_exc()
# Clear cache on error to prevent stale clients
_client_cache.clear()
return False, f"Failed to publish: {str(e)}", None
def build_collection_hierarchy(
context: Context, objects_to_convert: List, apply_modifiers: bool = True
) -> Optional[Collection]:
"""
build a speckle collection hierarchy that mimicks blender's collection structure
"""
# set name for root collection
file_name = bpy.path.basename(bpy.data.filepath)
collection_name = file_name if file_name else "Untitled.blend"
collection_data = analyze_collection_structure(objects_to_convert)
if not collection_data["objects"] and not collection_data["collections"]:
return None
converted_objects = convert_selected_objects(
context, objects_to_convert, apply_modifiers
)
if not converted_objects:
return None
# create the root Speckle collection
root_collection = Collection(name=collection_name)
root_collection.units = get_scene_units(context.scene).value
root_collection["version"] = 3
# maps Blender collection to Speckle collection
collection_mapping = {} #
# create Speckle collections for each blender collection
for blender_coll in collection_data["collections"]:
speckle_coll = Collection(name=blender_coll.name)
speckle_coll.units = root_collection.units
collection_mapping[blender_coll] = speckle_coll
for blender_coll in collection_data["collections"]:
speckle_coll = collection_mapping[blender_coll]
parent_coll = find_parent_collection(
blender_coll, collection_data["collections"]
)
if parent_coll and parent_coll in collection_mapping:
parent_speckle_coll = collection_mapping[parent_coll]
parent_speckle_coll.elements.append(speckle_coll)
else:
root_collection.elements.append(speckle_coll)
# assign objects to their collections
object_mapping = {}
for i, blender_obj in enumerate(objects_to_convert):
if i < len(converted_objects) and converted_objects[i] is not None:
object_mapping[blender_obj] = converted_objects[i]
for blender_obj, speckle_obj in object_mapping.items():
placed = False
target_collection = find_target_collection_for_object(
blender_obj, collection_data["collections"]
)
if target_collection and target_collection in collection_mapping:
collection_mapping[target_collection].elements.append(speckle_obj)
placed = True
# if not placed in any subcollection, add to root
if not placed:
root_collection.elements.append(speckle_obj)
return root_collection
def analyze_collection_structure(objects: List) -> Dict:
"""
analyze the collection structure of the given objects
"""
collections_set = set()
objects_collections = {}
direct_collections = set()
for obj in objects:
obj_collections = []
for collection in bpy.data.collections:
if obj.name in collection.objects:
direct_collections.add(collection)
obj_collections.append(collection)
objects_collections[obj] = obj_collections
# find all ancestor collections
def find_all_ancestors(collection):
"""recursively find all ancestor collections"""
ancestors = set()
for potential_parent in bpy.data.collections:
if collection.name in potential_parent.children:
ancestors.add(potential_parent)
# Recursively find ancestors of the parent
ancestors.update(find_all_ancestors(potential_parent))
return ancestors
for collection in direct_collections:
collections_set.add(collection)
ancestors = find_all_ancestors(collection)
collections_set.update(ancestors)
collections_list = list(collections_set)
collections_list.sort(key=lambda c: get_collection_depth(c))
return {
"collections": collections_list,
"objects": objects,
"object_collections": objects_collections,
}
def get_collection_depth(collection: BlenderCollection) -> int:
"""
get the depth of a collection in the hierarchy
"""
depth = 0
for scene in bpy.data.scenes:
if collection.name in scene.collection.children:
return depth
for parent_coll in bpy.data.collections:
if collection.name in parent_coll.children:
return get_collection_depth(parent_coll) + 1
return depth
def find_parent_collection(
collection: BlenderCollection, all_collections: List[BlenderCollection]
) -> Optional[BlenderCollection]:
"""
find the parent collection
"""
for potential_parent in all_collections:
if collection.name in potential_parent.children:
return potential_parent
return None
def find_target_collection_for_object(
obj, collections: List[BlenderCollection]
) -> Optional[BlenderCollection]:
"""
find the deepest collection that contains this object
"""
target_collection = None
max_depth = -1
for collection in collections:
if obj.name in collection.objects:
depth = get_collection_depth(collection)
if depth > max_depth:
max_depth = depth
target_collection = collection
return target_collection
def convert_selected_objects(
context: Context, objects_to_convert: List, apply_modifiers: bool = True
) -> List[Optional[Base]]:
"""
convert selected objects to Speckle format with proper units
"""
scene = context.scene
units = get_scene_units(scene)
scale_factor = scene.unit_settings.scale_length
speckle_objects = []
for obj in objects_to_convert:
if not obj or obj.type not in ["MESH", "CURVE", "EMPTY"]:
speckle_objects.append(None)
continue
speckle_obj = convert_to_speckle(
obj, scale_factor, units.value, apply_modifiers
)
speckle_objects.append(speckle_obj)
return speckle_objects
def get_scene_units(scene) -> Units:
"""
get units from Blender's unit system
"""
unit_settings = scene.unit_settings
if unit_settings.system == "METRIC":
if unit_settings.length_unit == "METERS":
return Units.m
elif unit_settings.length_unit == "CENTIMETERS":
return Units.cm
elif unit_settings.length_unit == "MILLIMETERS":
return Units.mm
elif unit_settings.length_unit == "KILOMETERS":
return Units.km
else:
return Units.m
elif unit_settings.system == "IMPERIAL":
if unit_settings.length_unit == "FEET":
return Units.feet
elif unit_settings.length_unit == "INCHES":
return Units.inches
elif unit_settings.length_unit == "YARDS":
return Units.yards
elif unit_settings.length_unit == "MILES":
return Units.miles
else:
return Units.feet
else:
return Units.m # default to meters
def count_objects_in_collection(collection: Collection) -> int:
"""
recursively count all objects in a collection and its sub-collections
"""
count = 0
if hasattr(collection, "elements"):
for element in collection.elements:
if isinstance(element, Collection):
count += count_objects_in_collection(element)
else:
count += 1
return count
@@ -1,9 +1,9 @@
import bpy
from bpy.props import CollectionProperty, StringProperty
from bpy.props import CollectionProperty
from bpy.types import PropertyGroup
from typing import Optional
from ..ui.model_card import speckle_model_card
from ..utils.property_groups import speckle_model_card
class SpeckleState(PropertyGroup):
@@ -11,7 +11,6 @@ class SpeckleState(PropertyGroup):
manages the state of the Speckle addon in Blender
"""
ui_mode: StringProperty(name="UI Mode", default="NONE") # type: ignore
model_cards: CollectionProperty(type=speckle_model_card) # type: ignore
def get_model_card_by_id(self, model_card_id: str) -> Optional[speckle_model_card]:
+1 -1
View File
@@ -1 +1 @@
from .main_panel import SPECKLE_PT_main_panel # noqa: F401
from .main_panel import SPECKLE_PT_main_panel # noqa: F401
@@ -0,0 +1,147 @@
import bpy
from bpy.types import Context, Event
from typing import List, Tuple
from ..utils.account_manager import (
get_account_enum_items,
speckle_account,
speckle_workspace,
get_workspaces,
get_active_workspace,
get_account_from_id,
)
from ..utils.project_manager import get_projects_for_account
from ..ui.project_selection_dialog import speckle_project
class SPECKLE_UL_accounts_list(bpy.types.UIList):
"""
UIList for displaying accounts
"""
def draw_item(
self,
context: Context,
layout: bpy.types.UILayout,
data: bpy.types.PropertyGroup,
item: bpy.types.PropertyGroup,
icon: str,
active_data: bpy.types.PropertyGroup,
active_propname: str,
) -> None:
if self.layout_type in {"DEFAULT", "COMPACT"}:
row = layout.row()
row.label(text=item.user_name)
row.label(text=item.server_url)
row.label(text=item.user_email)
elif self.layout_type == "GRID":
layout.alignment = "CENTER"
layout.label(text=item.user_name)
class SPECKLE_OT_account_selection_dialog(bpy.types.Operator):
"""
operator for displaying and handling the account selection dialog
"""
bl_idname = "speckle.account_selection_dialog"
bl_label = "Select Account"
bl_description = "Select account"
account_index: bpy.props.IntProperty(default=0) # type: ignore
def invoke(self, context: Context, event: Event) -> set[str]:
wm = context.window_manager
# Clear existing accounts
wm.speckle_accounts.clear()
# Save selected account
current_account_index = 0
# Fetch accounts
for i, (id, user_name, server_url, user_email) in enumerate(
get_account_enum_items()
):
account: speckle_account = wm.speckle_accounts.add()
account.id = id
account.user_name = user_name
account.server_url = server_url
account.user_email = user_email
if id == wm.selected_account_id:
current_account_index = i
self.account_index = current_account_index
return context.window_manager.invoke_props_dialog(self)
def draw(self, context: Context) -> None:
layout = self.layout
wm = context.window_manager
row = layout.row()
# add account button
if wm.selected_account_id == "NO_ACCOUNTS":
add_account_button_text = "Sign In"
add_account_button_icon = "WORLD"
else:
add_account_button_text = "Add Account"
add_account_button_icon = "ADD"
row.operator(
"speckle.add_account",
icon=add_account_button_icon,
text=add_account_button_text,
)
if wm.selected_account_id != "NO_ACCOUNTS":
layout.template_list(
"SPECKLE_UL_accounts_list",
"",
context.window_manager,
"speckle_accounts",
self,
"account_index",
)
def execute(self, context: Context) -> set[str]:
wm = context.window_manager
# update the selected account id
account = get_account_from_id(wm.speckle_accounts[self.account_index].id)
wm.selected_account_id = account.id
self.report(
{"INFO"},
f"Selected account: {account.userInfo.name} - {account.userInfo.email} - {account.serverInfo.url}",
)
update_workspaces_list(context)
update_projects_list(context)
# redraw the area
context.area.tag_redraw()
return {"FINISHED"}
def update_workspaces_list(context: Context) -> None:
wm = context.window_manager
wm.speckle_workspaces.clear()
workspaces = get_workspaces(wm.selected_account_id)
for id, name in workspaces:
workspace: speckle_workspace = wm.speckle_workspaces.add()
workspace.id = id
workspace.name = name
active_workspace = get_active_workspace(wm.selected_account_id)
if active_workspace:
wm.selected_workspace.id = active_workspace["id"]
elif wm.speckle_workspaces:
wm.selected_workspace.id = wm.speckle_workspaces[0].id
print("Updated Workspaces List!")
def update_projects_list(context: Context) -> None:
wm = context.window_manager
wm.speckle_projects.clear()
projects: List[Tuple[str, str, str, str, bool]] = get_projects_for_account(
wm.selected_account_id, workspace_id=wm.selected_workspace.id
)
for name, role, updated, id, can_receive in projects:
project: speckle_project = wm.speckle_projects.add()
project.name = name
project.role = role
project.updated = updated
project.id = id
project.can_receive = can_receive
print("Updated Projects List!")
+14 -2
View File
@@ -4,19 +4,31 @@ import bpy.utils.previews
speckle_icons: Optional[Dict[str, bpy.types.ImagePreview]] = None
def load_icons() -> None:
global speckle_icons
speckle_icons = bpy.utils.previews.new()
icons_dir = os.path.dirname(__file__)
speckle_icons.load("speckle_logo", os.path.join(icons_dir, "speckle-logo.png"), 'IMAGE')
speckle_logo_icon_path = os.path.join(icons_dir, "speckle-logo.png")
if os.path.exists(speckle_logo_icon_path):
speckle_icons.load("speckle_logo", speckle_logo_icon_path, "IMAGE")
else:
print(f"[Speckle] WARNING icon file not found: {speckle_logo_icon_path}")
object_highlight_icon_path = os.path.join(icons_dir, "object-highlight.png")
if os.path.exists(object_highlight_icon_path):
speckle_icons.load("object_highlight", object_highlight_icon_path, "IMAGE")
else:
print(f"[Speckle] WARNING icon file not found: {object_highlight_icon_path}")
def unload_icons() -> None:
global speckle_icons
if speckle_icons is not None:
bpy.utils.previews.remove(speckle_icons)
def get_icon(icon_name: str) -> int:
global speckle_icons
if speckle_icons is None:
raise ValueError("Icons not loaded")
return speckle_icons[icon_name].icon_id
return speckle_icons[icon_name].icon_id
+49 -74
View File
@@ -17,7 +17,7 @@ class SPECKLE_PT_main_panel(bpy.types.Panel):
def draw(self, context: Context) -> None:
layout: UILayout = self.layout
layout.label(text="Speckle Connector BETA", icon_value=get_icon("speckle_logo"))
layout.label(text="Speckle Connector", icon_value=get_icon("speckle_logo"))
# check to see if there are any speckle models in the file
if not context.scene.speckle_state.model_cards:
@@ -30,6 +30,11 @@ class SPECKLE_PT_main_panel(bpy.types.Panel):
project_selected = bool(getattr(wm, "selected_project_name", None))
model_selected = bool(getattr(wm, "selected_model_name", None))
version_selected = bool(getattr(wm, "selected_version_id", None))
selection_made = bool(getattr(wm, "speckle_objects", None))
# UI Mode Switch
row = layout.row()
row.prop(wm, "ui_mode", expand=True)
# select Project button
row = layout.row()
@@ -53,79 +58,49 @@ class SPECKLE_PT_main_panel(bpy.types.Panel):
text=model_button_text,
icon=model_button_icon,
)
# select Version button
row = layout.row()
version_id = getattr(wm, "selected_version_id", "")
load_option = getattr(wm, "selected_version_load_option", "")
if load_option == "LATEST":
version_button_text = "Latest"
elif load_option == "SPECIFIC":
version_button_text = version_id
else:
version_button_text = "Select Version"
version_button_icon = "CHECKMARK" if version_selected else "PLUS"
row.enabled = project_selected and model_selected
row.operator(
"speckle.version_selection_dialog",
text=version_button_text,
icon=version_button_icon,
)
# load button
row = layout.row()
row.enabled = project_selected and model_selected and version_selected
row.operator("speckle.load", text="Load Model", icon="IMPORT")
layout.separator()
# group model cards by project name
project_groups = {}
for model_card in context.scene.speckle_state.model_cards:
project_name = (
model_card.project_name if model_card.project_name else "No Project"
if wm.ui_mode == "PUBLISH":
# TODO: implement Publish flow
# Selection filter
row = layout.row()
row.enabled = project_selected and model_selected
selection_button_text = (
f"{len(wm.speckle_objects)} Objects"
if wm.speckle_objects
else "Select Objects"
)
if project_name not in project_groups:
project_groups[project_name] = []
project_groups[project_name].append(model_card)
row.operator(
"speckle.selection_filter_dialog",
text=selection_button_text,
icon="PLUS",
).model_card_id = ""
for project_name, model_cards in project_groups.items():
project_box = layout.box()
project_row = project_box.row()
project_row.label(text=f"Project: {project_name}", icon="TRIA_RIGHT")
# Publish button
row = layout.row()
row.enabled = project_selected and model_selected and selection_made
row.operator("speckle.publish", text="Publish Model", icon="EXPORT")
pass
for model_card in model_cards:
box: UILayout = project_box.box()
row: UILayout = box.row()
icon: str = "EXPORT" if model_card.is_publish else "IMPORT"
# Load latest button in the model card
row.operator("speckle.load_latest", text="", icon=icon).model_card_id = model_card.get_model_card_id()
row.label(text=f"{model_card.model_name}")
# Select button in the model card
select_op = row.operator(
"speckle.select_objects", text="", icon="RESTRICT_SELECT_OFF"
)
select_op.model_card_id = model_card.get_model_card_id()
# Settings button in the model card
row.operator(
"speckle.model_card_settings", text="", icon="PREFERENCES"
).model_card_id = model_card.get_model_card_id()
row: UILayout = box.row()
if model_card.is_publish:
split: UILayout = row.split(factor=0.33)
# TODO: Connect to selection operator
split.operator("speckle.publish", text="Selection")
split.label(text=f"{model_card.selection_summary}")
else:
split: UILayout = row.split(factor=0.33)
# TODO: Connect to version operator
if model_card.load_option == "LATEST":
split.operator("speckle.load", text="Latest")
if model_card.load_option == "SPECIFIC":
split.operator("speckle.load", text=f"{model_card.version_id}")
# TODO: Get last updated time
split.label(text="Last updated: 2 days ago")
if wm.ui_mode == "LOAD":
# select Version button
row = layout.row()
version_id = getattr(wm, "selected_version_id", "")
load_option = getattr(wm, "selected_version_load_option", "")
if load_option == "LATEST":
version_button_text = "Latest"
elif load_option == "SPECIFIC":
version_button_text = version_id
else:
version_button_text = "Select Version"
version_button_icon = "CHECKMARK" if version_selected else "PLUS"
row.enabled = project_selected and model_selected
row.operator(
"speckle.version_selection_dialog",
text=version_button_text,
icon=version_button_icon,
).model_card_id = ""
# load button
row = layout.row()
row.enabled = project_selected and model_selected and version_selected
row.operator("speckle.load", text="Load Model", icon="IMPORT")
-87
View File
@@ -1,87 +0,0 @@
import bpy
from typing import Dict, Any
class speckle_model_card(bpy.types.PropertyGroup):
"""
represents a Speckle model card in the Blender UI
"""
account_id: bpy.props.StringProperty(
name="Account ID", description="ID of the account", default=""
) # type: ignore
server_url: bpy.props.StringProperty(
name="Server URL",
description="URL of the Server",
default="app.speckle.systems",
) # type: ignore
project_name: bpy.props.StringProperty(
name="Project Name", description="Name of the project", default=""
) # type: ignore
project_id: bpy.props.StringProperty(
name="Project ID", description="ID of the selected project", default=""
) # type: ignore
model_id: bpy.props.StringProperty(
name="Model ID", description="ID of the model", default=""
) # type: ignore
model_name: bpy.props.StringProperty(
name="Model Name", description="Name of the model", default=""
) # type: ignore
is_publish: bpy.props.BoolProperty(
name="Publish/Load",
description="If the model is published or loaded",
default=False,
) # type: ignore
selection_summary: bpy.props.StringProperty(
name="Selection Summary", description="Summary of the selection", default=""
) # type: ignore
version_id: bpy.props.StringProperty(
name="Version ID", description="ID of the selected version", default=""
) # type: ignore
load_option: bpy.props.StringProperty(
name="Version ID", description="ID of the selected version", default=""
) # type: ignore
collection_name: bpy.props.StringProperty(
name="Collection Name", description="Name of the collection", default=""
) # type: ignore
def get_model_card_id(self) -> str:
if not self.project_id or not self.model_id:
raise ValueError(
"Project ID and Model ID are required to generate a model card ID."
)
return self.project_id + "-" + self.model_id
def to_dict(self) -> Dict[str, Any]:
"""
converts the model card to a dictionary representation
"""
return {
"account_id": self.account_id,
"server_url": self.server_url,
"project_name": self.project_name,
"project_id": self.project_id,
"model_id": self.model_id,
"model_name": self.model_name,
"is_publish": self.is_publish,
"selection_summary": self.selection_summary,
"version_id": self.version_id,
"collection_name": self.collection_name,
}
@classmethod
def from_dict(cls, data):
"""
creates a new model card instance from a dictionary
"""
item = cls()
item.account_id = data["account_id"]
item.server_url = data["server_url"]
item.project_name = data["project_name"]
item.project_id = data["project_id"]
item.model_id = data["model_id"]
item.model_name = data["model_name"]
item.is_publish = data["is_publish"]
item.selection_summary = data["selection_summary"]
item.version_id = data["version_id"]
item.collection_name = data["collection_name"]
@@ -0,0 +1,89 @@
import bpy
from bpy.types import UILayout, Context
from .icons import get_icon
class SPECKLE_PT_model_cards_panel(bpy.types.Panel):
"""
Panel for displaying Speckle model cards.
"""
bl_label = "Model Cards"
bl_idname = "SPECKLE_PT_model_cards_panel"
bl_space_type = "VIEW_3D"
bl_region_type = "UI"
bl_category = "Speckle"
bl_order = 1
@classmethod
def poll(cls, context: Context) -> bool:
"""Only show panel when model cards exist"""
return bool(context.scene.speckle_state.model_cards)
def draw(self, context: Context) -> None:
layout: UILayout = self.layout
# group model cards by project name
project_groups = {}
for model_card in context.scene.speckle_state.model_cards:
project_name = (
model_card.project_name if model_card.project_name else "No Project"
)
if project_name not in project_groups:
project_groups[project_name] = []
project_groups[project_name].append(model_card)
for project_name, model_cards in project_groups.items():
project_box = layout.box()
project_row = project_box.row()
project_row.label(text=f"Project: {project_name}", icon="TRIA_RIGHT")
for model_card in model_cards:
box: UILayout = project_box.box()
row_1: UILayout = box.row()
row_2: UILayout = box.row()
if model_card.is_publish:
# Publish button in the model card
row_1.operator(
"speckle.model_card_publish", text="", icon="EXPORT"
).model_card_id = model_card.get_model_card_id()
# Selection filter button in the model card
row_2.operator(
"speckle.selection_filter_dialog",
text=f"Selection: {len(model_card.objects)} objects",
).model_card_id = model_card.get_model_card_id()
elif not model_card.is_publish:
# Load button in the model card
row_1.operator(
"speckle.model_card_load", text="", icon="IMPORT"
).model_card_id = model_card.get_model_card_id()
version_button_text = (
f"Latest: {model_card.version_id}"
if model_card.load_option == "LATEST"
else f"{model_card.version_id}"
)
row_2.operator(
"speckle.version_selection_dialog",
text=version_button_text,
).model_card_id = model_card.get_model_card_id()
# TODO: Get last updated time
else:
print({"ERROR"}, "Model card state unknown")
return
row_1.label(text=f"{model_card.model_name}")
# Select button in the model card
select_op = row_1.operator(
"speckle.select_objects",
text="",
icon_value=get_icon("object_highlight"),
)
select_op.model_card_id = model_card.get_model_card_id()
# Settings button in the model card
row_1.operator(
"speckle.model_card_settings", text="", icon="COLLAPSEMENU"
).model_card_id = model_card.get_model_card_id()
@@ -2,16 +2,8 @@ import bpy
from bpy.types import UILayout, Context, PropertyGroup, Event
from ..utils.model_manager import get_models_for_project
from ..utils.version_manager import get_latest_version
class speckle_model(bpy.types.PropertyGroup):
"""
PropertyGroup for storing model information
"""
name: bpy.props.StringProperty() # type: ignore
id: bpy.props.StringProperty(name="ID") # type: ignore
updated: bpy.props.StringProperty(name="Updated") # type: ignore
from ..utils.account_manager import can_create_model
from ..blender_operators.create_model import SPECKLE_OT_create_model
class SPECKLE_UL_models_list(bpy.types.UIList):
@@ -50,6 +42,7 @@ class SPECKLE_OT_model_selection_dialog(bpy.types.Operator):
bl_idname = "speckle.model_selection_dialog"
bl_label = "Select Model"
bl_description = "Select a model to load"
def update_models_list(self, context: Context) -> None:
wm = context.window_manager
@@ -103,6 +96,11 @@ class SPECKLE_OT_model_selection_dialog(bpy.types.Operator):
def invoke(self, context: Context, event: Event) -> set[str]:
self.update_models_list(context)
wm = context.window_manager
authorized, _ = can_create_model(wm.selected_account_id, wm.selected_project_id)
self._can_create_model = authorized
SPECKLE_OT_create_model._can_create = authorized
return context.window_manager.invoke_props_dialog(self)
def draw(self, context: Context) -> None:
@@ -111,7 +109,11 @@ class SPECKLE_OT_model_selection_dialog(bpy.types.Operator):
layout.label(text=f"Project: {wm.selected_project_name}")
row = layout.row(align=True)
row.prop(self, "search_query", icon="VIEWZOOM", text="")
row.prop(self, "search_query", icon="VIEWZOOM", text="") # search bar
if wm.ui_mode != "LOAD":
sub = row.row(align=True)
sub.enabled = getattr(self, "_can_create_model", True)
sub.operator("speckle.create_model", icon="ADD", text="")
layout.template_list(
"SPECKLE_UL_models_list",
@@ -123,15 +125,3 @@ class SPECKLE_OT_model_selection_dialog(bpy.types.Operator):
)
layout.separator()
def register() -> None:
bpy.utils.register_class(speckle_model)
bpy.utils.register_class(SPECKLE_UL_models_list)
bpy.utils.register_class(SPECKLE_OT_model_selection_dialog)
def unregister() -> None:
bpy.utils.unregister_class(SPECKLE_OT_model_selection_dialog)
bpy.utils.unregister_class(SPECKLE_UL_models_list)
bpy.utils.unregister_class(speckle_model)
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@@ -1,47 +1,14 @@
import bpy
from bpy.types import UILayout, Context, PropertyGroup, Event
from typing import List, Tuple
from ..utils.account_manager import get_account_enum_items, speckle_account, get_workspaces, speckle_workspace, get_account_from_id
from ..utils.account_manager import (
can_create_project_in_workspace,
get_active_workspace,
get_default_account_id,
get_account_from_id,
)
from ..utils.project_manager import get_projects_for_account
def get_accounts_callback(self, context):
"""Callback to dynamically fetch account enum items.
"""
wm = context.window_manager
return [
(
account.id,
f"{account.user_name} - {account.user_email} - {account.server_url}",
""
)
for account in wm.speckle_accounts
]
def get_workspaces_callback(self, context):
"""
Callback to dynamically fetch workspace enum items.
"""
wm = context.window_manager
return [
(
workspace.id,
workspace.name,
"",
"WORKSPACE",
i
)
for i, workspace in enumerate(wm.speckle_workspaces)
]
class speckle_project(bpy.types.PropertyGroup):
"""
PropertyGroup for storing project information
"""
name: bpy.props.StringProperty() # type: ignore
role: bpy.props.StringProperty(name="Role") # type: ignore
updated: bpy.props.StringProperty(name="Updated") # type: ignore
id: bpy.props.StringProperty(name="ID") # type: ignore
from ..utils.property_groups import speckle_project
class SPECKLE_UL_projects_list(bpy.types.UIList):
@@ -61,6 +28,9 @@ class SPECKLE_UL_projects_list(bpy.types.UIList):
) -> None:
if self.layout_type in {"DEFAULT", "COMPACT"}:
row = layout.row(align=True)
# enable/disable the row based on permission
row.enabled = item.can_receive
split = row.split(factor=0.5)
split.label(text=item.name)
@@ -71,6 +41,7 @@ class SPECKLE_UL_projects_list(bpy.types.UIList):
# handles when the list is in a grid layout
elif self.layout_type == "GRID":
layout.alignment = "CENTER"
layout.enabled = item.can_receive
layout.label(text=item.name)
@@ -81,35 +52,7 @@ class SPECKLE_OT_project_selection_dialog(bpy.types.Operator):
bl_idname = "speckle.project_selection_dialog"
bl_label = "Select Project"
def update_workspaces_and_projects_list(self, context: Context) -> None:
wm = context.window_manager
wm.selected_account_id = self.accounts
wm.speckle_workspaces.clear()
workspaces = get_workspaces(self.accounts)
for id, name in workspaces:
workspace: speckle_workspace = wm.speckle_workspaces.add()
workspace.id = id
workspace.name = name
print("Updated Workspaces List!")
wm.speckle_projects.clear()
# get projects for the selected account, using search if provided
search = self.search_query if self.search_query.strip() else None
projects: List[Tuple[str, str, str, str]] = get_projects_for_account(
self.accounts, search=search, workspace_id=self.workspaces
)
for name, role, updated, id in projects:
project: speckle_project = wm.speckle_projects.add()
project.name = name
project.role = role
project.updated = updated
project.id = id
print("Updated Projects List!")
return None
bl_description = "Select a project to load models from"
def update_projects_list(self, context: Context) -> None:
"""
@@ -117,23 +60,24 @@ class SPECKLE_OT_project_selection_dialog(bpy.types.Operator):
"""
wm = context.window_manager
wm.selected_account_id = self.accounts
wm.selected_workspace_id = self.workspaces
wm.can_create_project_in_workspace = can_create_project_in_workspace(
wm.selected_account_id, wm.selected_workspace.id
)
wm.speckle_projects.clear()
# get projects for the selected account, using search if provided
search = self.search_query if self.search_query.strip() else None
projects: List[Tuple[str, str, str, str]] = get_projects_for_account(
self.accounts, search=search, workspace_id=self.workspaces
projects: List[Tuple[str, str, str, str, bool]] = get_projects_for_account(
wm.selected_account_id, search=search, workspace_id=wm.selected_workspace.id
)
for name, role, updated, id in projects:
for name, role, updated, id, can_receive in projects:
project: speckle_project = wm.speckle_projects.add()
project.name = name
project.role = role
project.updated = updated
project.id = id
project.can_receive = can_receive
print("Updated Projects List!")
return None
@@ -144,20 +88,6 @@ class SPECKLE_OT_project_selection_dialog(bpy.types.Operator):
update=update_projects_list,
)
accounts: bpy.props.EnumProperty( # type: ignore
name="Account",
description="Selected account to filter projects by",
items=get_accounts_callback,
update=update_workspaces_and_projects_list,
)
workspaces: bpy.props.EnumProperty( # type: ignore
name="Workspace",
description="Selected workspace to filter projects by",
items=get_workspaces_callback,
update=update_projects_list
)
project_index: bpy.props.IntProperty(name="Project Index", default=0) # type: ignore
def execute(self, context: Context) -> set[str]:
@@ -165,6 +95,14 @@ class SPECKLE_OT_project_selection_dialog(bpy.types.Operator):
if 0 <= self.project_index < len(wm.speckle_projects):
selected_project = wm.speckle_projects[self.project_index]
# verify the user has permission to receive from this project
if not selected_project.can_receive:
self.report(
{"ERROR"},
"Your role on this project doesn't give you permission to load.",
)
return {"CANCELLED"}
wm.selected_project_id = selected_project.id
wm.selected_project_name = selected_project.name
@@ -176,86 +114,86 @@ class SPECKLE_OT_project_selection_dialog(bpy.types.Operator):
def invoke(self, context: Context, event: Event) -> set[str]:
wm = context.window_manager
# Clear existing accounts and projects
wm.speckle_accounts.clear()
# Clear existing projects
wm.speckle_projects.clear()
wm.speckle_workspaces.clear()
# Fetch accounts
for id, user_name, server_url, user_email in get_account_enum_items():
account: speckle_account = wm.speckle_accounts.add()
account.id = id
account.user_name = user_name
account.server_url = server_url
account.user_email = user_email
if wm.selected_account_id == "":
wm.selected_account_id = get_default_account_id()
selected_account_id = self.accounts
wm.selected_account_id = selected_account_id
active_workspace = get_active_workspace(wm.selected_account_id)
if active_workspace:
wm.selected_workspace.id = active_workspace["id"]
wm.selected_workspace.name = active_workspace["name"]
else:
from .account_selection_dialog import update_workspaces_list
# Fetch workspaces from server
for id, name in get_workspaces(selected_account_id):
workspace: speckle_workspace = wm.speckle_workspaces.add()
workspace.id = id
workspace.name = name
selected_workspace_id = self.workspaces
wm.selected_workspace_id = selected_workspace_id
update_workspaces_list(context)
workspaces = list(wm.speckle_workspaces)
if workspaces:
wm.selected_workspace.id = workspaces[0].id
wm.selected_workspace.name = workspaces[0].name
# Fetch projects from server
projects: List[Tuple[str, str, str, str]] = get_projects_for_account(
selected_account_id, workspace_id=selected_workspace_id
projects: List[Tuple[str, str, str, str, bool]] = get_projects_for_account(
wm.selected_account_id, wm.selected_workspace.id
)
for name, role, updated, id in projects:
for name, role, updated, id, can_receive in projects:
project: speckle_project = wm.speckle_projects.add()
project.name = name
project.role = role
project.updated = updated
project.id = id
project.can_receive = can_receive
return context.window_manager.invoke_props_dialog(self)
def draw(self, context: Context) -> None:
layout: UILayout = self.layout
wm = context.window_manager
# Account selection
row = layout.row()
if wm.selected_account_id == "NO_ACCOUNTS":
row.operator("speckle.add_account", icon="WORLD", text="Sign In")
# if no accounts then don't show workspaces or projects list
if wm.selected_account_id != "NO_ACCOUNTS":
row.prop(self, "accounts", text="")
add_account_button_text = "Sign In" if wm.selected_account_id == "NO_ACCOUNTS" else ""
add_account_button_icon = 'WORLD' if wm.selected_account_id == "NO_ACCOUNTS" else 'ADD'
row.operator("speckle.add_account", icon=add_account_button_icon, text=add_account_button_text)
# Workspace selection
row = layout.row()
if wm.selected_workspace_id != "NO_WORKSPACES":
row.prop(self, "workspaces", text="")
account = get_account_from_id(wm.selected_account_id)
# Search field
row = layout.row(align=True)
row.prop(self, "search_query", icon="VIEWZOOM", text="")
row.operator("speckle.add_project_by_url", icon='LINKED', text="")
row.operator(
"speckle.account_selection_dialog",
icon="USER",
text=f"{account.userInfo.name} - {account.userInfo.email} - {account.serverInfo.url}",
)
# Workspace selection
row = layout.row()
row.operator(
"speckle.workspace_selection_dialog",
icon="WORKSPACE",
text=wm.selected_workspace.name,
)
layout.template_list(
"SPECKLE_UL_projects_list",
"",
context.window_manager,
"speckle_projects",
self,
"project_index",
)
layout.separator()
# Search field
row = layout.row(align=True)
row.prop(self, "search_query", icon="VIEWZOOM", text="")
# add project by url button
split = row.split()
split.operator("speckle.add_project_by_url", icon="LINKED", text="")
# create project button
# hide if in load mode
if wm.ui_mode != "LOAD":
split = row.split()
split.operator("speckle.create_project", icon="ADD", text="")
split.enabled = wm.can_create_project_in_workspace
def register() -> None:
bpy.utils.register_class(speckle_project)
bpy.utils.register_class(SPECKLE_UL_projects_list)
bpy.utils.register_class(SPECKLE_OT_project_selection_dialog)
def unregister() -> None:
bpy.utils.unregister_class(SPECKLE_OT_project_selection_dialog)
bpy.utils.unregister_class(SPECKLE_UL_projects_list)
bpy.utils.unregister_class(speckle_project)
layout.template_list(
"SPECKLE_UL_projects_list",
"",
context.window_manager,
"speckle_projects",
self,
"project_index",
)
layout.separator()
@@ -1,7 +1,9 @@
import bpy
from typing import List
from bpy.types import Operator, Context, Object
from bpy.props import EnumProperty, StringProperty
from bpy.props import EnumProperty
from ..utils.model_card_utils import update_model_card_objects
from ..utils.account_manager import can_create_version
class SPECKLE_OT_selection_filter_dialog(Operator):
@@ -11,6 +13,7 @@ class SPECKLE_OT_selection_filter_dialog(Operator):
bl_idname = "speckle.selection_filter_dialog"
bl_label = "Select Objects"
bl_description = "Select objects to publish"
selection_type: EnumProperty(
name="Selection",
@@ -20,44 +23,49 @@ class SPECKLE_OT_selection_filter_dialog(Operator):
default="SELECTION",
) # type: ignore
project_name: StringProperty(
name="Project Name", description="Name of the selected project", default=""
model_card_id: bpy.props.StringProperty(
name="Model Card ID",
description="This is used to indicate the function is called from a model card",
default="",
) # type: ignore
project_id: StringProperty(
name="Project ID", description="ID of the selected project", default=""
) # type: ignore
model_name: StringProperty(
name="Model Name", description="Name of the selected model", default=""
) # type: ignore
model_id: StringProperty(
name="Model ID", description="ID of the selected model", default=""
version_message: bpy.props.StringProperty(
name="Version Message",
description="Message to be used for the version",
default="",
) # type: ignore
def execute(self, context: Context) -> set:
model_card = context.scene.speckle_state.model_cards.add()
model_card.project_name = self.project_name
model_card.model_name = self.model_name
model_card.model_id = self.model_id
model_card.project_id = self.project_id
model_card.is_publish = True
wm = context.window_manager
wm.speckle_objects.clear()
user_selection = context.selected_objects
if self.model_card_id != "":
model_card = context.scene.speckle_state.get_model_card_by_id(
self.model_card_id
)
update_model_card_objects(model_card, user_selection)
self.report({"INFO"}, "Selection updated")
selected_objects: list[Object] = context.selected_objects
total_selected: int = len(selected_objects)
object_types: dict[str, int] = {}
for obj in selected_objects:
if obj.type not in object_types:
object_types[obj.type] = 1
else:
object_types[obj.type] += 1
# On-demand permission check before publishing
authorized, auth_message = can_create_version(
model_card.account_id, model_card.project_id, model_card.model_id
)
if not authorized:
self.report({"ERROR"}, auth_message)
return {"CANCELLED"}
summary: str = f"{total_selected} objects - "
for obj_type, count in object_types.items():
summary += f"{obj_type}: {count}, "
# Call the publish operator
bpy.ops.speckle.model_card_publish(
model_card_id=self.model_card_id, version_message=self.version_message
)
model_card.selection_summary = summary.strip()
context.area.tag_redraw()
return {"FINISHED"}
for sel in user_selection:
obj = wm.speckle_objects.add()
obj.name = sel.name
context.area.tag_redraw()
return {"FINISHED"}
def invoke(self, context: Context, event: bpy.types.Event) -> set:
@@ -65,11 +73,21 @@ class SPECKLE_OT_selection_filter_dialog(Operator):
def draw(self, context: Context):
layout = self.layout
wm = context.window_manager
layout.label(text=f"Project: {self.project_name}")
layout.label(text=f"Model: {self.model_name}")
project_name = wm.selected_project_name
model_name = wm.selected_model_name
if self.model_card_id != "":
model_card = context.scene.speckle_state.get_model_card_by_id(
self.model_card_id
)
project_name = model_card.project_name
model_name = model_card.model_name
layout.prop(self, "selection_type")
layout.label(text=f"Project: {project_name}")
layout.label(text=f"Model: {model_name}")
# layout.prop(self, "selection_type")
layout.separator()
selected_objects: List[Object] = context.selected_objects
@@ -95,6 +113,14 @@ class SPECKLE_OT_selection_filter_dialog(Operator):
layout.separator()
if self.model_card_id != "":
layout.label(text="Version Message")
layout.prop(self, "version_message", text="")
layout.label(
text="New version will be published after updating selection",
icon="INFO_LARGE",
)
def get_icon_for_type(self, obj_type: str) -> str:
icon_map: dict[str, str] = {
"MESH": "OUTLINER_OB_MESH",
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+48
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@@ -0,0 +1,48 @@
import bpy
from bpy.types import UILayout, Context
class SPECKLE_PT_update_panel(bpy.types.Panel):
"""Panel for displaying connector update notifications"""
bl_label = "Update Speckle"
bl_idname = "SPECKLE_PT_update_panel"
bl_space_type = "VIEW_3D"
bl_region_type = "UI"
bl_category = "Speckle"
bl_order = 0 # This ensures it appears above the main panel
@classmethod
def poll(cls, context: Context) -> bool:
"""Only show this panel when an update is available"""
wm = context.window_manager
return getattr(wm, "update_available", False)
def draw(self, context: Context) -> None:
layout: UILayout = self.layout
wm = context.window_manager
# Get current version from bl_info
from ... import bl_info
current_version = bl_info["version"]
current_version_str = (
f"{current_version[0]}.{current_version[1]}.{current_version[2]}"
)
# Update notification
box = layout.box()
box.alert = True # Makes the box stand out with alert styling
col = box.column()
col.label(text="New version available!", icon="INFO")
row = col.row()
row.label(text=f"Current: v{current_version_str}")
row = col.row()
row.label(text=f"Latest: v{wm.latest_version}")
# Update button
row = col.row()
row.operator("speckle.update_button", text="Download Update", icon="LINKED")
@@ -3,17 +3,6 @@ from bpy.types import UILayout, Context, PropertyGroup, Event
from ..utils.version_manager import get_versions_for_model, get_latest_version
class speckle_version(bpy.types.PropertyGroup):
"""
PropertyGroup for storing version information
"""
id: bpy.props.StringProperty(name="ID") # type: ignore
message: bpy.props.StringProperty(name="Message") # type: ignore
updated: bpy.props.StringProperty(name="Updated") # type: ignore
source_app: bpy.props.StringProperty(name="Source") # type: ignore
class SPECKLE_UL_versions_list(bpy.types.UIList):
"""
UIList for displaying a list of Speckle versions
@@ -46,10 +35,7 @@ class SPECKLE_UL_versions_list(bpy.types.UIList):
class SPECKLE_OT_version_selection_dialog(bpy.types.Operator):
bl_idname = "speckle.version_selection_dialog"
bl_label = "Select Version"
search_query: bpy.props.StringProperty( # type: ignore
name="Search", description="Search a project", default=""
)
bl_description = "Select a model version to load. Default is the latest version. You can also select a specific version."
version_index: bpy.props.IntProperty(name="Model Index", default=0) # type: ignore
@@ -67,16 +53,20 @@ class SPECKLE_OT_version_selection_dialog(bpy.types.Operator):
default="LATEST",
)
model_card_id: bpy.props.StringProperty(
name="Model Card ID",
description="This is used to indicate the function is called from a model card",
default="",
) # type: ignore
def update_versions_list(self, context: Context) -> None:
wm = context.window_manager
wm.speckle_versions.clear()
search = self.search_query if self.search_query.strip() else None
versions = get_versions_for_model(
account_id=wm.selected_account_id,
project_id=wm.selected_project_id,
model_id=wm.selected_model_id,
search=search,
)
for id, message, updated in versions:
@@ -113,17 +103,49 @@ class SPECKLE_OT_version_selection_dialog(bpy.types.Operator):
else:
print(f"Invalid version index {self.version_index}")
return {"CANCELLED"}
wm.selected_version_id = version_id_to_store
wm.selected_version_load_option = self.load_option
print(f"Selected version: {version_id_to_store} (Option: {self.load_option})")
if self.model_card_id != "":
model_card = context.scene.speckle_state.get_model_card_by_id(
self.model_card_id
)
if model_card is None:
self.report({"ERROR"}, f"Model card '{self.model_card_id}' not found")
return {"CANCELLED"}
model_card.load_option = self.load_option
model_card.version_id = version_id_to_store
self.report(
{"INFO"},
f"Model card updated: Selected version: {model_card.version_id}, Option: {self.load_option}",
)
bpy.ops.speckle.model_card_load(model_card_id=self.model_card_id)
context.area.tag_redraw()
return {"FINISHED"}
wm.selected_version_load_option = self.load_option
self.report(
{"INFO"},
f"Selected version: {version_id_to_store} (Option: {self.load_option})",
)
context.area.tag_redraw()
return {"FINISHED"}
def invoke(self, context: Context, event: Event) -> set[str]:
if self.model_card_id != "":
wm = context.window_manager
model_card = context.scene.speckle_state.get_model_card_by_id(
self.model_card_id
)
self.load_option = model_card.load_option
wm.selected_account_id = model_card.account_id
wm.selected_project_id = model_card.project_id
wm.selected_model_id = model_card.model_id
wm.selected_version_id = model_card.version_id
self.update_versions_list(context)
return context.window_manager.invoke_props_dialog(self)
@@ -131,15 +153,25 @@ class SPECKLE_OT_version_selection_dialog(bpy.types.Operator):
def draw(self, context: Context) -> None:
layout: UILayout = self.layout
wm = context.window_manager
layout.label(text=f"Project: {wm.selected_project_name}")
layout.label(text=f"Model: {wm.selected_model_name}")
project_name = wm.selected_project_name
model_name = wm.selected_model_name
if self.model_card_id != "":
model_card = context.scene.speckle_state.get_model_card_by_id(
self.model_card_id
)
project_name = model_card.project_name
model_name = model_card.model_name
layout.prop(self, "load_option", expand=True)
layout.label(text=f"Project: {project_name}")
layout.label(text=f"Model: {model_name}")
layout.prop(
self,
"load_option",
expand=True,
)
if self.load_option == "SPECIFIC":
# Search field
row = layout.row(align=True)
row.prop(self, "search_query", icon="VIEWZOOM", text="")
# Versions UIList
layout.template_list(
"SPECKLE_UL_versions_list",
@@ -0,0 +1,108 @@
import bpy
from bpy.types import Context, UILayout, Event, PropertyGroup
from typing import List, Tuple
from ..utils.account_manager import get_workspaces, speckle_workspace
from ..utils.project_manager import get_projects_for_account
from ..utils.account_manager import can_create_project_in_workspace
class SPECKLE_UL_workspaces_list(bpy.types.UIList):
"""
UIList for workspaces
"""
def draw_item(
self,
context: Context,
layout: UILayout,
data: PropertyGroup,
item: PropertyGroup,
icon: str,
active_data: PropertyGroup,
active_propname: str,
) -> None:
if self.layout_type in {"DEFAULT", "COMPACT"}:
row = layout.row(align=True)
row.label(text=item.name)
elif self.layout_type == "GRID":
layout.alignment = "CENTER"
layout.label(text=item.name)
class SPECKLE_OT_workspace_selection_dialog(bpy.types.Operator):
"""
Operator for selecting a workspace
"""
bl_idname = "speckle.workspace_selection_dialog"
bl_label = "Select Workspace"
bl_description = "Select a workspace to load projects from"
workspace_index: bpy.props.IntProperty(name="Workspace Index", default=0) # type: ignore
def invoke(self, context: Context, event: Event) -> set[str]:
wm = context.window_manager
wm.speckle_workspaces.clear()
workspaces: List[Tuple[str, str]] = get_workspaces(wm.selected_account_id)
current_workspace_index = 0
for i, (id, name) in enumerate(workspaces):
workspace: speckle_workspace = wm.speckle_workspaces.add()
workspace.id = id
workspace.name = name
if id == wm.selected_workspace.id:
current_workspace_index = i
self.workspace_index = current_workspace_index
return context.window_manager.invoke_props_dialog(self)
def draw(self, context: Context) -> None:
layout: UILayout = self.layout
wm = context.window_manager
layout.label(text=f"Selected Workspace: {wm.selected_workspace.name}")
layout.template_list(
"SPECKLE_UL_workspaces_list",
"",
context.window_manager,
"speckle_workspaces",
self,
"workspace_index",
)
def execute(self, context: Context) -> set[str]:
wm = context.window_manager
if 0 <= self.workspace_index < len(wm.speckle_workspaces):
selected_workspace = wm.speckle_workspaces[self.workspace_index]
wm.selected_workspace.id = selected_workspace.id
wm.selected_workspace.name = selected_workspace.name
update_projects_list(context)
context.area.tag_redraw()
return {"FINISHED"}
def update_projects_list(context):
"""Update projects list when workspace changes"""
wm = context.window_manager
wm.speckle_projects.clear()
# get projects for the selected account and workspace
projects = get_projects_for_account(
wm.selected_account_id, wm.selected_workspace.id
)
for name, role, updated, id, can_receive in projects:
project = wm.speckle_projects.add()
project.name = name
project.role = role
project.updated = updated
project.id = id
project.can_receive = can_receive
# Update can_create_project_in_workspace flag
wm.can_create_project_in_workspace = can_create_project_in_workspace(
wm.selected_account_id, wm.selected_workspace.id
)
print(f"Workspace changed to: {wm.selected_workspace.id}")
print("Projects list updated")
context.area.tag_redraw()
+236 -36
View File
@@ -1,11 +1,46 @@
import bpy
from specklepy.api.credentials import get_local_accounts
from typing import List, Tuple, Optional
from specklepy.core.api.credentials import get_local_accounts
from typing import List, Tuple, Optional, Dict
from urllib.parse import urlparse
from specklepy.core.api.credentials import Account
from specklepy.api.client import SpeckleClient
from specklepy.core.api.client import SpeckleClient
from specklepy.core.api.wrapper import StreamWrapper
from .misc import strip_non_ascii
class SpeckleClientCache:
def __init__(self):
self._clients: Dict[str, SpeckleClient] = {}
def get_client(self, account_id: str) -> SpeckleClient:
# Check cache first
if account_id in self._clients:
print(f"[Cache HIT] Using cached client for account {account_id}")
return self._clients[account_id]
# Create new client if needed
print(f"[Cache MISS] Creating new client for account {account_id}")
account = get_account_from_id(account_id)
if not account:
raise ValueError(f"No account found for ID: {account_id}")
url = account.serverInfo.url
use_ssl = urlparse(url).scheme.lower() != "http"
client = SpeckleClient(host=url, use_ssl=use_ssl)
client.authenticate_with_account(account)
self._clients[account_id] = client
return client
def clear(self) -> None:
"""Clear all cached clients."""
print("[Cache] Clearing all cached clients")
self._clients.clear()
# Global cache instance
_client_cache = SpeckleClientCache()
class speckle_account(bpy.types.PropertyGroup):
id: bpy.props.StringProperty() # type: ignore
user_name: bpy.props.StringProperty() # type: ignore
@@ -45,32 +80,41 @@ def get_workspaces(account_id: str) -> List[Tuple[str, str]]:
"""
retrieves the workspaces for a given account ID
"""
account = next((acc for acc in get_local_accounts() if acc.id == account_id), None)
client = SpeckleClient(host=account.serverInfo.url)
client.authenticate_with_account(account)
workspaces_enabled = client.server.get().workspaces.workspaces_enabled
if workspaces_enabled:
workspaces = client.active_user.get_workspaces().items
workspace_list = [
(ws.id, strip_non_ascii(ws.name))
for ws in workspaces
if ws.creation_state == None or ws.creation_state.completed
]
personal_projects_text = "Personal Projects (Legacy)"
else:
workspace_list = []
personal_projects_text = "Personal Projects"
# Append Personal Projects do workspace dropdown
if client.active_user.can_create_personal_projects().authorized:
workspace_list.append(("personal", personal_projects_text))
try:
# Get client from cache
client = _client_cache.get_client(account_id)
print("Workspaces added")
return (
reorder_tuple(workspace_list, get_default_workspace_id(account_id))
if workspaces_enabled
else workspace_list
)
workspaces_enabled = client.server.get().workspaces.workspaces_enabled
if workspaces_enabled:
workspaces = client.active_user.get_workspaces().items
workspace_list = [
(ws.id, strip_non_ascii(ws.name))
for ws in workspaces
if ws.creation_state is None or ws.creation_state.completed
]
active_workspace = client.active_user.get_active_workspace()
default_workspace_id = (
active_workspace.id
if active_workspace
else (workspaces[0].id if workspaces else None)
)
if default_workspace_id:
result = reorder_tuple(workspace_list, default_workspace_id)
else:
result = workspace_list
else:
result = []
return result
except Exception as e:
print(f"Error in get_workspaces: {str(e)}")
_client_cache.clear() # Clear cache on error
return [("", "")]
def get_default_account_id() -> Optional[str]:
@@ -93,18 +137,20 @@ def get_server_url_by_account_id(account_id: str) -> Optional[str]:
return None
def get_default_workspace_id(account_id: str) -> Optional[str]:
def get_active_workspace(account_id: str) -> Optional[Dict[str, str]]:
"""
retrieves the ID of the default workspace for a given account ID
"""
account = next((acc for acc in get_local_accounts() if acc.id == account_id), None)
client = SpeckleClient(host=account.serverInfo.url)
client.authenticate_with_account(account)
return (
client.active_user.get_active_workspace().id
if client.active_user.get_active_workspace()
else "personal"
)
try:
client = _client_cache.get_client(account_id)
active_workspace = client.active_user.get_active_workspace()
if active_workspace:
return {"id": active_workspace.id, "name": active_workspace.name}
return None
except Exception as e:
print(f"Error in get_active_workspace: {str(e)}")
_client_cache.clear()
return None
def get_account_from_id(account_id: str) -> Optional[Account]:
@@ -123,3 +169,157 @@ def reorder_tuple(tuple_list, target_id):
# If the target_id wasn't found
print(f"Tuple with ID {target_id} not found in the list")
return tuple_list
def get_project_from_url(
url: str,
) -> Tuple[Optional[StreamWrapper], Optional[object], Optional[object], str]:
"""
get a project from a URL, handling all the client setup.
"""
try:
wrapper = StreamWrapper(url)
account = wrapper.get_account()
client = _client_cache.get_client(account.id)
# get the stream_id (project_id) from the wrapper
if not wrapper.stream_id:
return wrapper, client, None, "Could not extract project ID from URL"
project = client.project.get(wrapper.stream_id)
if not project:
return wrapper, client, None, "Could not access project"
return wrapper, client, project, ""
except Exception as e:
return None, None, None, f"Failed to process URL: {str(e)}"
def get_model_details_by_wrapper(
wrapper: StreamWrapper,
) -> Tuple[str, str, str, str, str, str, str]:
"""
extract model details from a StreamWrapper object.
"""
client = wrapper.get_client()
client.authenticate_with_account(wrapper.get_account())
(
account_id,
project_id,
project_name,
model_id,
model_name,
version_id,
load_option,
) = "", "", "", "", "", "", ""
account_id = wrapper.get_account().id
if wrapper.stream_id:
project_id = wrapper.stream_id
project_name = client.project.get(project_id).name
if wrapper.model_id:
model_id = wrapper.model_id
model = client.model.get(model_id, project_id)
model_name = model.name
load_option = "LATEST" if not wrapper.commit_id else "SPECIFIC"
if wrapper.commit_id:
version_id = wrapper.commit_id
else:
versions = client.version.get_versions(
wrapper.model_id, wrapper.stream_id, limit=1
)
if versions.items and len(versions.items) > 0:
version_id = versions.items[0].id
else:
version_id = ""
return (
account_id,
project_id,
project_name,
model_id,
model_name,
version_id,
load_option,
)
def can_load(client, project) -> Tuple[bool, str]:
try:
permissions = client.project.get_permissions(project.id)
if permissions.can_load.authorized:
return True, ""
else:
return (
False,
"Your role on this project doesn't give you permission to load.",
)
except Exception as e:
error_msg = f"Failed to check permissions: {str(e)}"
print(error_msg)
return False, error_msg
def can_create_version(
account_id: str, project_id: str, model_id: str
) -> Tuple[bool, str]:
try:
client = _client_cache.get_client(account_id)
permissions = client.model.get_permissions(project_id, model_id)
if permissions.can_create_version.authorized:
return True, ""
else:
message = getattr(permissions.can_create_version, "message", None)
return (
False,
message
or "Your role on this project doesn't give you permission to publish.",
)
except Exception as e:
error_msg = f"Failed to check permissions: {str(e)}"
print(error_msg)
return False, error_msg
def can_create_model(account_id: str, project_id: str) -> Tuple[bool, str]:
try:
client = _client_cache.get_client(account_id)
permissions = client.project.get_permissions(project_id)
if permissions.can_create_model.authorized:
return True, ""
else:
message = getattr(permissions.can_create_model, "message", None)
return (
False,
message
or "You don't have permission to create models in this project.",
)
except Exception as e:
error_msg = f"Failed to check permissions: {str(e)}"
print(error_msg)
return False, error_msg
def can_create_project_in_workspace(account_id: str, workspace_id: str) -> bool:
"""
Check if the user can create a project in the specified workspace.
"""
try:
client = _client_cache.get_client(account_id)
try:
workspace = client.workspace.get(workspace_id)
return workspace.permissions.can_create_project.authorized
except Exception as e:
print(f"Failed to get workspace: {str(e)}")
return False
except Exception as e:
print(f"Error in can_create_project_in_workspace: {str(e)}")
_client_cache.clear() # Clear cache on error
return False
@@ -0,0 +1,575 @@
"""
Speckle authentication module for Blender connector.
Implements OAuth-style authentication flow with a local HTTP server,
eliminating the dependency on the desktop service.
"""
import errno
import json
import secrets
import string
import sys
import threading
import webbrowser
from http.server import BaseHTTPRequestHandler, HTTPServer
from typing import Optional, Dict, Any, Tuple
from urllib.parse import urlparse, parse_qs
from urllib.request import Request, urlopen
from urllib.error import URLError, HTTPError
# Speckle Blender dedicated app constants (registered server-side)
SPECKLE_APP_ID = "sblndrdui" # Dedicated app ID for Blender connector
SPECKLE_AUTH_PORT = 29365 # Port for local auth callback server
def get_user_agent() -> str:
"""Get User-Agent string identifying the Blender connector to prevent Cloudflare blocking."""
try:
from pathlib import Path
# Get the extension directory
addon_dir = Path(__file__).parent.parent.parent
# Try to read version from blender_manifest.toml
manifest_path = addon_dir / "blender_manifest.toml"
if manifest_path.exists():
with open(manifest_path, "r") as f:
for line in f:
if line.startswith("version = "):
version = line.split("=")[1].strip().strip('"')
break
else:
version = "3.0.0"
else:
version = "3.0.0"
except Exception:
# Fallback if we can't determine version
version = "3.0.0"
python_version = f"{sys.version_info.major}.{sys.version_info.minor}"
return f"Speckle-Blender-Connector/{version} (Python/{python_version})"
class AuthenticationError(Exception):
"""Raised when authentication fails."""
pass
def generate_challenge() -> str:
"""Generate a random 12-character alphanumeric challenge string."""
chars = string.ascii_letters + string.digits
return "".join(secrets.choice(chars) for _ in range(12))
class ThreadSafeAuthServer(HTTPServer):
"""Thread-safe HTTP server for Speckle authentication with locked state management."""
def __init__(self, *args, **kwargs):
super().__init__(*args, **kwargs)
self._lock = threading.Lock()
self._server_url: Optional[str] = None
self._challenge: Optional[str] = None
self._auth_complete: bool = False
self._auth_success: bool = False
self._error_message: Optional[str] = None
self._request_count: int = 0
@property
def server_url(self) -> Optional[str]:
with self._lock:
return self._server_url
@server_url.setter
def server_url(self, value: str) -> None:
with self._lock:
self._server_url = value
@property
def challenge(self) -> Optional[str]:
with self._lock:
return self._challenge
@challenge.setter
def challenge(self, value: str) -> None:
with self._lock:
self._challenge = value
@property
def is_complete(self) -> bool:
with self._lock:
return self._auth_complete
@property
def is_successful(self) -> bool:
with self._lock:
return self._auth_success
@property
def error_message(self) -> Optional[str]:
with self._lock:
return self._error_message
def set_auth_success(self) -> None:
"""Mark authentication as successful (sets auth_complete LAST for atomicity)."""
with self._lock:
self._auth_success = True
self._error_message = None
self._auth_complete = True # Set LAST to prevent partial reads
def set_auth_failure(self, error_message: str) -> None:
"""Mark authentication as failed (sets auth_complete LAST for atomicity)."""
with self._lock:
self._auth_success = False
self._error_message = error_message
self._auth_complete = True # Set LAST to prevent partial reads
def increment_request_count(self) -> int:
"""Increment and return request count."""
with self._lock:
self._request_count += 1
return self._request_count
@property
def request_count(self) -> int:
with self._lock:
return self._request_count
class SpeckleAuthHandler(BaseHTTPRequestHandler):
"""HTTP request handler for Speckle authentication flow with /auth/add-account and callback routes."""
def log_message(self, format, *args):
print(f"[Auth Server] {format % args}")
def do_GET(self):
self.server.increment_request_count()
parsed_path = urlparse(self.path)
query_params = parse_qs(parsed_path.query)
if parsed_path.path == "/auth/add-account":
self._handle_add_account(query_params)
elif parsed_path.path == "/":
self._handle_callback(query_params)
else:
self._send_error_response(404, "Not Found")
def _handle_add_account(self, query_params: Dict[str, list]):
"""Handle initial add-account request, generate challenge and redirect to Speckle server."""
# Get server URL from query params
server_url = query_params.get("serverUrl", ["https://app.speckle.systems"])[0]
self.server.server_url = server_url.rstrip("/")
# Generate challenge
self.server.challenge = generate_challenge()
# Construct redirect URL
auth_url = f"{self.server.server_url}/authn/verify/{SPECKLE_APP_ID}/{self.server.challenge}"
print(f"[Auth Server] Redirecting to: {auth_url}")
# Send redirect response
self.send_response(302)
self.send_header("Location", auth_url)
self.end_headers()
def _handle_callback(self, query_params: Dict[str, list]):
"""Handle callback from Speckle server, exchange access code for tokens and save account."""
# Get access code from query params
access_code_list = query_params.get("access_code", [])
if not access_code_list:
self._redirect_to_failure("fail-no-access-code")
return
access_code = access_code_list[0]
try:
# Exchange access code for tokens
tokens = exchange_access_code_for_tokens(
access_code, self.server.challenge, self.server.server_url
)
# Get user and server info
user_info, server_info = get_user_and_server_info(
tokens["token"], self.server.server_url
)
# Save account
save_account_to_storage(
tokens["token"], tokens["refreshToken"], user_info, server_info
)
# Mark as successful (sets auth_complete LAST atomically)
self.server.set_auth_success()
# Redirect to success page
self._redirect_to_success()
except Exception as e:
print(f"[Auth Server] Error during authentication: {e}")
# Mark as failed (sets auth_complete LAST atomically)
self.server.set_auth_failure(str(e))
self._redirect_to_failure("fail")
def _redirect_to_success(self):
self.send_response(302)
self.send_header(
"Location", "https://www.speckle.systems/connector-auth/success"
)
self.end_headers()
def _redirect_to_failure(self, reason: str):
self.send_response(302)
self.send_header(
"Location", f"https://www.speckle.systems/connector-auth/{reason}"
)
self.end_headers()
def _send_error_response(self, code: int, message: str):
self.send_response(code)
self.send_header("Content-type", "text/html")
self.end_headers()
self.wfile.write(
f"<html><body><h1>{code} {message}</h1></body></html>".encode()
)
def _handle_auth_error(e: AuthenticationError) -> None:
"""Re-raise AuthenticationError with user-friendly message for network errors."""
error_str = str(e)
if "Network error" in error_str or "URLError" in error_str:
raise AuthenticationError(
"Network error while authenticating. Please check your internet connection."
) from e
raise
def _post_json(
url: str,
body: Dict[str, Any],
auth_token: Optional[str] = None,
error_context: str = "Request",
) -> Dict[str, Any]:
"""Make POST request with JSON body and optional Bearer token."""
# Encode body as JSON
data = json.dumps(body).encode("utf-8")
# Build headers
headers = {"Content-Type": "application/json", "User-Agent": get_user_agent()}
# Add Authorization header if token provided
if auth_token:
headers["Authorization"] = f"Bearer {auth_token}"
try:
request = Request(url, data=data, headers=headers)
with urlopen(request, timeout=30) as response:
response_data = json.loads(response.read().decode("utf-8"))
return response_data
except HTTPError as e:
error_body = e.read().decode("utf-8") if e.fp else "No error details"
raise AuthenticationError(f"{error_context} failed: {e.code} {error_body}")
except URLError as e:
raise AuthenticationError(f"Network error during {error_context}: {e.reason}")
except json.JSONDecodeError as e:
raise AuthenticationError(f"Invalid JSON response from {error_context}: {e}")
def exchange_access_code_for_tokens(
access_code: str, challenge: str, server_url: str
) -> Dict[str, str]:
"""Exchange access code and challenge for authentication tokens."""
if not challenge:
raise AuthenticationError("No challenge available")
# Prepare request body
body = {
"appId": SPECKLE_APP_ID,
"appSecret": SPECKLE_APP_ID,
"accessCode": access_code,
"challenge": challenge,
}
# Make POST request
url = f"{server_url}/auth/token"
try:
response_data = _post_json(url, body, error_context="token exchange")
except AuthenticationError as e:
_handle_auth_error(e)
# Validate response
if "token" not in response_data or "refreshToken" not in response_data:
raise AuthenticationError("Invalid response from token endpoint")
return {
"token": response_data["token"],
"refreshToken": response_data["refreshToken"],
}
def get_user_and_server_info(
token: str, server_url: str
) -> Tuple[Dict[str, Any], Dict[str, Any]]:
"""Get user and server information using GraphQL query with auth token."""
# Prepare GraphQL query
query = """
query {
activeUser {
id
name
email
company
avatar
}
serverInfo {
name
company
adminContact
description
version
}
}
"""
body = {"query": query}
# Make POST request
url = f"{server_url}/graphql"
try:
response_data = _post_json(
url, body, auth_token=token, error_context="user info request"
)
except AuthenticationError as e:
_handle_auth_error(e)
# Validate response
if "data" not in response_data:
raise AuthenticationError("Invalid GraphQL response")
data = response_data["data"]
if "activeUser" not in data or "serverInfo" not in data:
raise AuthenticationError("Missing user or server info in response")
user_info = data["activeUser"]
server_info = data["serverInfo"]
# Ensure server URL is set correctly
server_info["url"] = server_url.rstrip("/")
return user_info, server_info
def save_account_to_storage(
token: str,
refresh_token: str,
user_info: Dict[str, Any],
server_info: Dict[str, Any],
) -> None:
"""Save account to Accounts.db SQLite database for compatibility with specklepy."""
try:
import sqlite3
import hashlib
import os
from specklepy.core.api.credentials import speckle_path_provider
# Generate account ID (hash of email + server URL)
account_id_string = f"{user_info['email']}-{server_info['url']}"
account_id = hashlib.md5(account_id_string.encode()).hexdigest().upper()
# Construct account object matching the expected format
account_data = {
"id": account_id,
"token": token,
"refreshToken": refresh_token,
"isDefault": True,
"isOnline": True,
"serverInfo": {
"name": server_info["name"],
"company": server_info.get("company"),
"version": server_info.get("version"),
"description": server_info.get("description"),
"url": server_info["url"],
},
"userInfo": {
"id": user_info["id"],
"name": user_info["name"],
"email": user_info["email"],
"company": user_info.get("company"),
"avatar": user_info.get("avatar"),
},
}
# Get database path
speckle_folder = speckle_path_provider.user_speckle_folder_path()
db_path = os.path.join(speckle_folder, "Accounts.db")
# Ensure the Speckle folder exists
os.makedirs(speckle_folder, exist_ok=True)
# Connect to database and save account
# Use IMMEDIATE isolation level to acquire write lock immediately,
# preventing race conditions in concurrent account additions
conn = sqlite3.connect(db_path, isolation_level="IMMEDIATE")
try:
with conn:
cursor = conn.cursor()
# Create table if it doesn't exist
cursor.execute("""
CREATE TABLE IF NOT EXISTS objects (
hash TEXT PRIMARY KEY,
content TEXT
)
""")
# If setting as default, remove default flag from other accounts
# Use batch update to make the operation more atomic
if account_data["isDefault"]:
cursor.execute("SELECT hash, content FROM objects")
rows = cursor.fetchall()
# Build list of updates to execute in batch
updates = []
for existing_id, existing_content in rows:
try:
existing_account = json.loads(existing_content)
if existing_account.get("isDefault", False):
existing_account["isDefault"] = False
updates.append(
(json.dumps(existing_account), existing_id)
)
except json.JSONDecodeError:
# Skip malformed accounts
continue
# Execute all updates in batch for better atomicity
if updates:
cursor.executemany(
"UPDATE objects SET content = ? WHERE hash = ?", updates
)
# Insert or replace the account
cursor.execute(
"INSERT OR REPLACE INTO objects (hash, content) VALUES (?, ?)",
(account_id, json.dumps(account_data)),
)
conn.commit()
finally:
conn.close()
print(
f"[Auth] Successfully saved account: {user_info['email']} @ {server_info['url']} (ID: {account_id})"
)
# Track account creation event
try:
from specklepy.logging import metrics
metrics.track(metrics.HOST_APP, "connector", "account", {"action": "add"})
except Exception as e:
# Don't fail if metrics tracking fails
print(f"[Auth] Failed to track metrics: {e}")
except Exception as e:
raise AuthenticationError(f"Failed to save account: {e}")
class AuthenticationServer:
"""Manages local HTTP server for Speckle authentication in a background thread."""
def __init__(self, port: int = SPECKLE_AUTH_PORT):
self.port = port
self.server: Optional[ThreadSafeAuthServer] = None
self.thread: Optional[threading.Thread] = None
self.shutdown_event = threading.Event()
def start(self) -> bool:
"""Start HTTP server in background thread."""
try:
# Create thread-safe server (state initialized in constructor)
self.server = ThreadSafeAuthServer(
("127.0.0.1", self.port), SpeckleAuthHandler
)
# Start server in background thread
self.thread = threading.Thread(target=self._run_server, daemon=True)
self.thread.start()
print(f"[Auth Server] Started on http://127.0.0.1:{self.port}")
return True
except OSError as e:
if e.errno in (errno.EADDRINUSE, 10048): # Address already in use
print(f"[Auth Server] Port {self.port} is already in use.")
else:
print(f"[Auth Server] Failed to start server: {e}")
return False
except Exception as e:
print(f"[Auth Server] Unexpected error starting server: {e}")
return False
def _run_server(self):
try:
# Set a timeout so handle_request doesn't block forever
self.server.timeout = 0.5
# Server should handle a maximum of 3 requests:
# 1. /auth/add-account (redirect to Speckle)
# 2. / callback (from Speckle with access_code)
# 3. Maybe a favicon or other browser request
# After that or when shutdown is signaled, stop
max_requests = 5 # Allow a few extra for browser quirks
while (
not self.shutdown_event.is_set()
and self.server.request_count < max_requests
):
self.server.handle_request()
# If auth is complete, we can stop serving
if self.server.is_complete:
print("[Auth Server] Authentication complete, stopping server")
break
except Exception as e:
print(f"[Auth Server] Error in server thread: {e}")
self.server.set_auth_failure(f"Server thread crashed: {e}")
def shutdown(self):
if self.server:
self.shutdown_event.set()
try:
# Give the server thread a moment to see the shutdown event
if self.thread and self.thread.is_alive():
self.thread.join(timeout=2.0)
self.server.server_close()
except Exception as e:
print(f"[Auth Server] Error during shutdown: {e}")
self.server = None
self.thread = None
print("[Auth Server] Shutdown complete")
def is_complete(self) -> bool:
return self.server.is_complete if self.server else False
def is_successful(self) -> bool:
return self.server.is_successful if self.server else False
def get_error_message(self) -> Optional[str]:
return self.server.error_message if self.server else None
def open_auth_url(self, server_url: str = "https://app.speckle.systems"):
"""Open authentication URL in browser to initiate auth flow."""
# Trigger the add-account endpoint
url = f"http://127.0.0.1:{self.port}/auth/add-account?serverUrl={server_url}"
webbrowser.open(url)
print("[Auth Server] Opening browser to initiate authentication...")
+3 -1
View File
@@ -1,6 +1,7 @@
from datetime import datetime, timezone
import re
def format_relative_time(timestamp) -> str:
"""
convert UTC timestamp to local timezone and return relative time string
@@ -46,6 +47,7 @@ def format_role(role: str) -> str:
split_role = role.split(":")
return f"{split_role[1]}"
def strip_non_ascii(text):
# Keep English letters, digits, spaces and basic punctuation
return re.sub(r'[^a-zA-Z0-9\s.,!?]', '', text)
return re.sub(r"[^a-zA-Z0-9\s.,!?]", "", text)
@@ -0,0 +1,428 @@
from typing import Any, Dict, Optional
import bpy
from bpy.types import Context
from ..utils.property_groups import speckle_model_card
def find_layer_collection(layer_collection, collection_name):
"""
Recursively find a layer collection by collection name
"""
if layer_collection.collection.name == collection_name:
return layer_collection
for child in layer_collection.children:
result = find_layer_collection(child, collection_name)
if result:
return result
return None
def get_object_by_application_id(app_id: str):
"""
Find a Blender object by its applicationId stored in custom property
"""
if not app_id:
return None
for obj in bpy.data.objects:
if "applicationId" in obj and obj["applicationId"] == app_id:
return obj
return None
def get_objects_by_application_ids(app_ids: list):
"""
Find multiple Blender objects by their applicationIds
"""
if not app_ids:
return {}
result = {}
for obj in bpy.data.objects:
if "applicationId" in obj and obj["applicationId"] in app_ids:
result[obj["applicationId"]] = obj
return result
def get_collection_by_application_id(app_id: str):
"""
Find a Blender collection by its applicationId stored in custom property
"""
if not app_id:
return None
for collection in bpy.data.collections:
if "applicationId" in collection and collection["applicationId"] == app_id:
return collection
return None
def get_collection_identifier(blender_col: bpy.types.Collection) -> str:
"""
Get collection identifier: applicationId if exists, fallback to name
"""
if "applicationId" in blender_col and blender_col["applicationId"]:
return blender_col["applicationId"]
return blender_col.name
def find_collection_by_identifier(identifier: str):
"""
Find collection by identifier: try applicationId first, then name
"""
# first try to find by applicationId
collection = get_collection_by_application_id(identifier)
if collection:
return collection
# fallback to name-based lookup
return bpy.data.collections.get(identifier)
def capture_modifier_data(blender_obj: bpy.types.Object) -> list:
"""
Capture modifier data from a Blender object as dictionaries
"""
modifiers_data = []
for modifier in blender_obj.modifiers:
modifier_data = {
"name": modifier.name,
"type": modifier.type,
"show_viewport": modifier.show_viewport,
"show_render": modifier.show_render,
"show_in_editmode": modifier.show_in_editmode,
"show_on_cage": modifier.show_on_cage,
"properties": {},
}
# Capture modifier-specific properties
for prop_name in modifier.bl_rna.properties.keys():
if prop_name in [
"rna_type",
"name",
"type",
"show_viewport",
"show_render",
"show_in_editmode",
"show_on_cage",
]:
continue
try:
if hasattr(modifier, prop_name):
prop_value = getattr(modifier, prop_name)
# Handle different property types
if isinstance(prop_value, (int, float, bool, str)):
modifier_data["properties"][prop_name] = prop_value
elif hasattr(prop_value, "name"): # Object references
modifier_data["properties"][prop_name] = prop_value.name
elif (
hasattr(prop_value, "__len__") and len(prop_value) <= 4
): # Vectors/colors
modifier_data["properties"][prop_name] = list(prop_value)
except (AttributeError, TypeError):
continue
modifiers_data.append(modifier_data)
return modifiers_data
def has_visibility_modifications(obj: bpy.types.Object) -> bool:
"""Check if object has non-default visibility settings"""
return obj.hide_viewport or obj.hide_select or obj.hide_render or obj.hide_get()
def has_modifier_modifications(obj: bpy.types.Object) -> bool:
"""Check if object has any modifiers applied"""
return hasattr(obj, "modifiers") and len(obj.modifiers) > 0
def has_collection_visibility_modifications(layer_col, collection) -> bool:
"""Check if collection has non-default visibility settings"""
return (
layer_col.hide_viewport
or collection.hide_select
or collection.hide_render
or layer_col.exclude
)
def collect_objects_with_properties(
model_card: speckle_model_card,
) -> Dict[str, Dict[str, Any]]:
"""
Collect objects and collections with their current properties before deletion
Only stores data for objects that have been modified from defaults
"""
collected_data = {"objects": {}, "collections": {}}
# Collect object properties (only for modified objects)
for s_obj in model_card.objects:
blender_obj = get_object_by_application_id(s_obj.applicationId)
if blender_obj:
obj_data = {}
# Only collect visibility if modified from defaults
if has_visibility_modifications(blender_obj):
obj_data["visibility"] = {
"hide_get": blender_obj.hide_get(),
"hide_viewport": blender_obj.hide_viewport,
"hide_select": blender_obj.hide_select,
"hide_render": blender_obj.hide_render,
}
# Only collect modifiers if object has any
if has_modifier_modifications(blender_obj):
obj_data["modifiers"] = capture_modifier_data(blender_obj)
# Only store object data if it has modifications
if obj_data:
collected_data["objects"][s_obj.applicationId] = obj_data
# Collect collection properties (only for modified collections)
for s_col in model_card.collections:
# try to find collection by applicationId first, then fallback to name
blender_col = None
if s_col.applicationId:
blender_col = get_collection_by_application_id(s_col.applicationId)
if not blender_col:
blender_col = bpy.data.collections.get(s_col.name)
if blender_col:
view_layer = bpy.context.view_layer
if view_layer:
layer_col = find_layer_collection(
view_layer.layer_collection, blender_col.name
)
if layer_col and has_collection_visibility_modifications(
layer_col, blender_col
):
# use collection identifier as key
collection_id = get_collection_identifier(blender_col)
collected_data["collections"][collection_id] = {
"hide_viewport": layer_col.hide_viewport,
"hide_select": layer_col.collection.hide_select,
"hide_render": layer_col.collection.hide_render,
"exclude_from_view_layer": layer_col.exclude,
}
return collected_data
def transfer_object_properties(
new_obj: bpy.types.Object, old_obj_data: Dict[str, Any]
) -> None:
"""
Transfer visibility and modifiers from old object data to new object
Handles sparse data gracefully - applies defaults when data is missing
"""
# Transfer visibility settings (if any were modified)
visibility = old_obj_data.get("visibility")
if visibility:
new_obj.hide_set(visibility.get("hide_get", False))
new_obj.hide_viewport = visibility.get("hide_viewport", False)
new_obj.hide_select = visibility.get("hide_select", False)
new_obj.hide_render = visibility.get("hide_render", False)
# If no visibility data, object keeps defaults (all False)
# Transfer modifiers (if any were present)
old_modifiers = old_obj_data.get("modifiers")
if old_modifiers and hasattr(new_obj, "modifiers"):
# Clear existing modifiers
new_obj.modifiers.clear()
# Transfer each modifier
for modifier_data in old_modifiers:
recreate_modifier_from_data(new_obj, modifier_data)
# If no modifier data, object keeps default (no modifiers)
def transfer_collection_properties(
new_col: bpy.types.Collection, old_col_data: Dict[str, Any]
) -> None:
"""
Transfer visibility properties from old collection data to new collection
Handles sparse data gracefully - applies defaults when data is missing
"""
view_layer = bpy.context.view_layer
if view_layer:
layer_col = find_layer_collection(view_layer.layer_collection, new_col.name)
if layer_col:
# Only apply properties if collection had modifications
# (otherwise it keeps defaults: all False)
layer_col.hide_viewport = old_col_data.get("hide_viewport", False)
layer_col.collection.hide_select = old_col_data.get("hide_select", False)
layer_col.collection.hide_render = old_col_data.get("hide_render", False)
layer_col.exclude = old_col_data.get("exclude_from_view_layer", False)
def recreate_modifier_from_data(
new_obj: bpy.types.Object, modifier_data: Dict[str, Any]
) -> Optional[bpy.types.Modifier]:
"""
Recreate a modifier from captured data
"""
try:
# Validate modifier data
if not modifier_data.get("type") or not modifier_data.get("name"):
print(f"Invalid modifier data: {modifier_data}")
return None
# Create new modifier
new_modifier = new_obj.modifiers.new(
modifier_data["name"], modifier_data["type"]
)
# Set visibility properties
new_modifier.show_viewport = modifier_data.get("show_viewport", True)
new_modifier.show_render = modifier_data.get("show_render", True)
new_modifier.show_in_editmode = modifier_data.get("show_in_editmode", True)
new_modifier.show_on_cage = modifier_data.get("show_on_cage", False)
# Set modifier-specific properties
for prop_name, prop_value in modifier_data.get("properties", {}).items():
try:
if hasattr(new_modifier, prop_name):
current_value = getattr(new_modifier, prop_name)
# Handle object references
if hasattr(current_value, "name") and isinstance(prop_value, str):
referenced_obj = bpy.data.objects.get(prop_value)
if referenced_obj:
setattr(new_modifier, prop_name, referenced_obj)
else:
setattr(new_modifier, prop_name, prop_value)
except (AttributeError, TypeError):
continue
return new_modifier
except Exception as e:
print(f"Error recreating modifier {modifier_data.get('name', 'unknown')}: {e}")
return None
def update_model_card_objects(
model_card: speckle_model_card,
converted_objects: Dict[str, bpy.types.Object | bpy.types.Collection],
old_properties: Optional[Dict[str, Dict[str, Any]]] = None,
):
"""
Update model card with new objects and apply properties from old objects if provided
"""
# Clear model card objects
model_card.objects.clear()
model_card.collections.clear()
# Convert list to dictionary if needed
if isinstance(converted_objects, list):
converted_objects = {obj.name: obj for obj in converted_objects}
# Using a set keeps lookup O(1)
object_names = set()
collection_names = set()
for obj in converted_objects.values():
# Handle collections
if isinstance(obj, bpy.types.Collection):
if obj.name in collection_names:
continue
collection_names.add(obj.name)
s_col = model_card.collections.add()
s_col.name = obj.name
s_col.applicationId = obj.get("applicationId", "")
# apply old collection properties if available (use identifier-based lookup)
if old_properties:
collection_id = get_collection_identifier(obj)
if collection_id in old_properties.get("collections", {}):
old_col_data = old_properties["collections"][collection_id]
transfer_collection_properties(obj, old_col_data)
# Handle objects
elif isinstance(obj, bpy.types.Object):
if obj.name in object_names:
continue
object_names.add(obj.name)
s_obj = model_card.objects.add()
s_obj.name = obj.name
s_obj.applicationId = obj.get("applicationId", "")
# Apply old object properties if available
if (
old_properties
and s_obj.applicationId
and s_obj.applicationId in old_properties.get("objects", {})
):
old_obj_data = old_properties["objects"][s_obj.applicationId]
transfer_object_properties(obj, old_obj_data)
def delete_model_card_objects(model_card: speckle_model_card, context: Context) -> None:
"""
deletes the model card objects
"""
# Delete objects directly without requiring selection
for obj in model_card.objects:
blender_obj = get_object_by_application_id(obj.applicationId)
if not blender_obj:
continue
# Remove object from all collections first
for collection in blender_obj.users_collection:
collection.objects.unlink(blender_obj)
# Delete the object directly
bpy.data.objects.remove(blender_obj)
# delete model card/currently loaded collections
for col in model_card.collections:
coll = bpy.data.collections.get(col.name)
if not coll:
continue
# unlink from scenes
for scene in bpy.data.scenes:
if scene.collection.children.get(coll.name):
scene.collection.children.unlink(coll)
bpy.data.collections.remove(coll)
def select_model_card_objects(model_card, context: Context):
# deselect all objects first
bpy.ops.object.select_all(action="DESELECT")
# select objects in model card
for obj in model_card.objects:
blender_obj = get_object_by_application_id(obj.applicationId)
if not blender_obj:
continue
if blender_obj.name in context.view_layer.objects:
blender_obj.select_set(True)
selected = context.selected_objects
if selected:
context.view_layer.objects.active = selected[0]
def zoom_to_selected_objects(context: Context):
"""
zooms to the selected objects
"""
bpy.ops.view3d.view_selected()
def model_card_exists(
project_id: str, model_id: str, is_publish: bool, context: Context
) -> bool:
"""
checks if a model card exists
"""
for model_card in context.scene.speckle_state.model_cards:
if (
model_card.project_id == project_id
and model_card.model_id == model_id
and model_card.is_publish == is_publish
):
return True
return False
+12 -12
View File
@@ -1,9 +1,8 @@
from specklepy.api.client import SpeckleClient
from specklepy.api.credentials import get_local_accounts, Account
from specklepy.core.api.inputs.project_inputs import ProjectModelsFilter
from specklepy.core.api.models.current import Model
from typing import List, Tuple, Optional
from .misc import format_relative_time, strip_non_ascii
from .account_manager import _client_cache
def get_models_for_project(
@@ -19,17 +18,12 @@ def get_models_for_project(
)
return []
# Get the account info
account: Optional[Account] = next(
(acc for acc in get_local_accounts() if acc.id == account_id), None
)
if not account:
print(f"Error: Could not find account with ID: {account_id}")
# Get cached client
client = _client_cache.get_client(account_id)
if not client:
print(f"Error: Could not get client for account: {account_id}")
return []
client = SpeckleClient(host=account.serverInfo.url)
client.authenticate_with_account(account)
try:
client.project.get(project_id)
except Exception as e:
@@ -43,10 +37,16 @@ def get_models_for_project(
).items
return [
(strip_non_ascii(model.name), model.id, format_relative_time(model.updated_at))
(
strip_non_ascii(model.name),
model.id,
format_relative_time(model.updated_at),
)
for model in models
]
except Exception as e:
print(f"Error fetching models: {str(e)}")
# Clear cache on error to prevent stale clients
_client_cache.clear()
return []
+108 -25
View File
@@ -1,43 +1,85 @@
from specklepy.api.client import SpeckleClient
from specklepy.api.credentials import get_local_accounts
from specklepy.core.api.inputs.user_inputs import UserProjectsFilter
from specklepy.core.api.client import SpeckleClient
from specklepy.core.api.resources.current.workspace_resource import WorkspaceResource
from specklepy.core.api.inputs.project_inputs import WorksaceProjectsFilter
from typing import List, Tuple, Optional
from specklepy.core.api.credentials import Account
from .misc import format_relative_time, format_role, strip_non_ascii
from .account_manager import _client_cache
def get_projects_for_account(
account_id: str, workspace_id: str = None, search: Optional[str] = None
) -> List[Tuple[str, str, str, str]]:
) -> List[Tuple[str, str, str, str, bool]]:
"""
fetches projects for a given account from the Speckle server
"""
try:
# Get the account info
accounts: List[Account] = get_local_accounts()
account: Optional[Account] = next(
(acc for acc in accounts if acc.id == account_id), None
)
if not account:
# Get cached client
client = _client_cache.get_client(account_id)
if not client:
print(f"Error: Could not get client for account: {account_id}")
return []
client = SpeckleClient(host=account.serverInfo.url)
client.authenticate_with_account(account)
# Get account for workspace operations that still need it
from specklepy.core.api.credentials import get_local_accounts
personal_only = workspace_id == "personal"
workspace_id = None if personal_only else workspace_id
filter = UserProjectsFilter(search=search, workspaceId=workspace_id, personalOnly=personal_only)
account: Optional[Account] = next(
(acc for acc in get_local_accounts() if acc.id == account_id), None
)
if not account:
print(f"Error: Could not find account with ID: {account_id}")
return []
projects = client.active_user.get_projects(limit=10, filter=filter).items
return [
(
strip_non_ascii(project.name),
format_role(project.role),
format_relative_time(project.updated_at),
project.id,
try:
workspace_resource = WorkspaceResource(
account, client.url, client.httpclient, client.server.version()
)
# create filter with search parameter
filter = (
WorksaceProjectsFilter(search=search, with_project_role_only=False)
if search
else None
)
projects_with_permissions = (
workspace_resource.get_projects_with_permissions(
workspace_id=workspace_id, limit=10, filter=filter
)
)
result = []
for project in projects_with_permissions.items:
can_load_permission = False
if hasattr(project, "permissions") and project.permissions:
can_load_permission = (
hasattr(project.permissions, "can_load")
and project.permissions.can_load
and project.permissions.can_load.authorized
)
result.append(
(
strip_non_ascii(project.name),
format_role(getattr(project, "role", ""))
if hasattr(project, "role") and project.role
else "",
format_relative_time(project.updated_at),
project.id,
can_load_permission,
)
)
return result
except Exception as workspace_error:
print(
f"WorkspaceResource failed, falling back to old method: {workspace_error}"
)
return _get_projects_with_individual_permissions(
client, workspace_id, search
)
for project in projects
]
except Exception as e:
import traceback
@@ -45,4 +87,45 @@ def get_projects_for_account(
error_msg = f"Error: {str(e)}\n"
error_msg += f"Traceback:\n{''.join(traceback.format_tb(e.__traceback__))}"
print(error_msg)
# Clear cache on error to prevent stale clients
_client_cache.clear()
return []
def _get_projects_with_individual_permissions(
client: SpeckleClient,
workspace_id: str,
search: Optional[str] = None,
) -> List[Tuple[str, str, str, str, bool]]:
"""
Fallback helper function to get projects with permissions using individual API calls
"""
from specklepy.core.api.inputs.user_inputs import UserProjectsFilter
from .account_manager import can_load
filter = UserProjectsFilter(
search=search,
workspaceId=workspace_id,
personalOnly=False,
include_implicit_access=True,
)
projects = client.active_user.get_projects(limit=10, filter=filter).items
result = []
for project in projects:
can_load_permission, _ = can_load(client, project)
result.append(
(
strip_non_ascii(project.name),
format_role(getattr(project, "role", ""))
if hasattr(project, "role") and project.role
else "",
format_relative_time(project.updated_at),
project.id,
can_load_permission,
)
)
return result
@@ -0,0 +1,115 @@
import bpy
class speckle_project(bpy.types.PropertyGroup):
"""
PropertyGroup for storing project information
"""
name: bpy.props.StringProperty() # type: ignore
role: bpy.props.StringProperty(name="Role") # type: ignore
updated: bpy.props.StringProperty(name="Updated") # type: ignore
id: bpy.props.StringProperty(name="ID") # type: ignore
can_receive: bpy.props.BoolProperty(name="Can Receive", default=False) # type: ignore
class speckle_model(bpy.types.PropertyGroup):
"""
PropertyGroup for storing model information
"""
name: bpy.props.StringProperty() # type: ignore
id: bpy.props.StringProperty(name="ID") # type: ignore
updated: bpy.props.StringProperty(name="Updated") # type: ignore
class speckle_version(bpy.types.PropertyGroup):
"""
PropertyGroup for storing version information
"""
id: bpy.props.StringProperty(name="ID") # type: ignore
message: bpy.props.StringProperty(name="Message") # type: ignore
updated: bpy.props.StringProperty(name="Updated") # type: ignore
source_app: bpy.props.StringProperty(name="Source") # type: ignore
class speckle_object(bpy.types.PropertyGroup):
"""
PropertyGroup for storing object names and applicationIds
"""
name: bpy.props.StringProperty() # type: ignore
applicationId: bpy.props.StringProperty(name="Application ID", default="") # type: ignore
class speckle_collection(bpy.types.PropertyGroup):
"""
PropertyGroup for storing collections
"""
name: bpy.props.StringProperty() # type: ignore
applicationId: bpy.props.StringProperty(name="Application ID", default="") # type: ignore
class speckle_model_card(bpy.types.PropertyGroup):
"""
represents a Speckle model card in the Blender UI
"""
account_id: bpy.props.StringProperty(
name="Account ID", description="ID of the account", default=""
) # type: ignore
server_url: bpy.props.StringProperty(
name="Server URL",
description="URL of the Server",
default="app.speckle.systems",
) # type: ignore
project_name: bpy.props.StringProperty(
name="Project Name", description="Name of the project", default=""
) # type: ignore
project_id: bpy.props.StringProperty(
name="Project ID", description="ID of the selected project", default=""
) # type: ignore
model_id: bpy.props.StringProperty(
name="Model ID", description="ID of the model", default=""
) # type: ignore
model_name: bpy.props.StringProperty(
name="Model Name", description="Name of the model", default=""
) # type: ignore
is_publish: bpy.props.BoolProperty(
name="Publish/Load",
description="If the model is published or loaded",
default=False,
) # type: ignore
selection_summary: bpy.props.StringProperty(
name="Selection Summary", description="Summary of the selection", default=""
) # type: ignore
version_id: bpy.props.StringProperty(
name="Version ID", description="ID of the selected version", default=""
) # type: ignore
load_option: bpy.props.StringProperty(
name="Load Option", description="Option of loading the model", default=""
) # type: ignore
objects: bpy.props.CollectionProperty(type=speckle_object) # type: ignore
collections: bpy.props.CollectionProperty(type=speckle_collection) # type: ignore
instance_loading_mode: bpy.props.StringProperty(
name="Instance Loading Mode",
description="Mode of loading instances",
default="INSTANCE_PROXIES",
) # type: ignore
apply_modifiers: bpy.props.BoolProperty(
name="Apply Modifiers",
description="Apply modifiers to the objects",
default=True,
) # type: ignore
def get_model_card_id(self) -> str:
if not self.project_id or not self.model_id:
raise ValueError(
"Project ID and Model ID are required to generate a model card ID."
)
if self.is_publish:
return f"PUBLISH-{self.project_id}-{self.model_id}"
else:
return f"LOAD-{self.project_id}-{self.model_id}"
+31 -38
View File
@@ -1,13 +1,13 @@
from specklepy.api.client import SpeckleClient
from specklepy.api.credentials import get_local_accounts, Account
from typing import List, Tuple, Optional
from .misc import format_relative_time, strip_non_ascii
from specklepy.core.api.client import SpeckleClient
from .account_manager import _client_cache
from typing import List, Tuple
from .misc import format_relative_time
from specklepy.core.api.inputs.model_inputs import ModelVersionsFilter
from specklepy.core.api.models.current import Version
def get_versions_for_model(
account_id: str, project_id: str, model_id: str, search: Optional[str] = None
account_id: str, project_id: str, model_id: str
) -> List[Tuple[str, str, str]]:
"""
fetches versions for a given model from the Speckle server
@@ -20,38 +20,36 @@ def get_versions_for_model(
)
return []
# Get the account info
account: Optional[Account] = next(
(acc for acc in get_local_accounts() if acc.id == account_id), None
)
if not account:
print(f"Error: Could not find account with ID: {account_id}")
# Get cached client
client: SpeckleClient = _client_cache.get_client(account_id)
if not client:
print(f"Error: Could not get client for account: {account_id}")
return []
# Initialize the client
client: SpeckleClient = SpeckleClient(host=account.serverInfo.url)
# Authenticate
client.authenticate_with_account(account)
filter: ModelVersionsFilter = ModelVersionsFilter(search=search, priorityIds=[])
filter: ModelVersionsFilter = ModelVersionsFilter(priorityIds=[])
# Get versions
versions: List[Version] = client.version.get_versions(
project_id=project_id, model_id=model_id, limit=10, filter=filter
)
return [
(
version.id,
version.message if version.message is not None else "No message",
format_relative_time(version.created_at),
)
for version in versions
if version.referenced_object is not None
]
versions_list: List[Tuple[str, str, str]] = []
for version in versions.items:
if version.referenced_object != "":
versions_list.append(
(
version.id,
version.message
if version.message is not None
else "No message",
format_relative_time(version.created_at),
)
)
return versions_list
except Exception as e:
print(f"Error fetching versions: {str(e)}")
# Clear cache on error to prevent stale clients
_client_cache.clear()
return []
@@ -66,19 +64,12 @@ def get_latest_version(
)
return ("", "", "")
# Get the account info
account: Optional[Account] = next(
(acc for acc in get_local_accounts() if acc.id == account_id), None
)
if not account:
print(f"Error: Could not find account with ID: {account_id}")
# Get cached client
client: SpeckleClient = _client_cache.get_client(account_id)
if not client:
print(f"Error: Could not get client for account: {account_id}")
return ("", "", "")
# Initialize the client
client: SpeckleClient = SpeckleClient(host=account.serverInfo.url)
# Authenticate
client.authenticate_with_account(account)
# Get versions (limit to 1 since we only need the latest)
versions: List[Version] = client.version.get_versions(
project_id=project_id, model_id=model_id, limit=1
@@ -97,4 +88,6 @@ def get_latest_version(
except Exception as e:
print(f"Error fetching latest version: {str(e)}")
# Clear cache on error to prevent stale clients
_client_cache.clear()
return ("", "", "")
+2 -1
View File
@@ -1,2 +1,3 @@
from ..converter.to_native import * #noqa: F403
from ..converter.to_native import * # noqa: F403
from ..converter.to_speckle import * # noqa: F403
from ..converter.utils import * # noqa: F403
File diff suppressed because it is too large Load Diff
@@ -0,0 +1,6 @@
from .to_speckle import convert_to_speckle # noqa: F401
from .material_to_speckle import ( # noqa: F401
blender_material_to_speckle,
create_render_material_proxies,
add_render_material_proxies_to_base,
)
@@ -0,0 +1,272 @@
from bpy.types import Object
from typing import Union, Optional, Tuple, List
from specklepy.objects.geometry import Polyline, Curve
from specklepy.objects.primitive import Interval
from specklepy.objects.base import Base
from mathutils import Matrix
from mathutils.geometry import interpolate_bezier
from .utils import nurb_make_curve, make_knots
def curve_to_speckle(
blender_obj: Object, scale_factor: float = 1.0
) -> Union[Base, None]:
assert blender_obj.type == "CURVE", "Object must be a curve"
assert blender_obj.data is not None, "Curve data cannot be None"
curve_data = blender_obj.data
matrix = blender_obj.matrix_world
units = "m" # TODO: Use the unit system from the scene
base = Base()
curves = []
for spline in curve_data.splines:
if spline.type == "BEZIER":
curves.append(
bezier_to_speckle(matrix, spline, blender_obj.name, scale_factor, units)
)
elif spline.type == "NURBS":
curves.append(
nurbs_to_speckle(matrix, spline, blender_obj.name, scale_factor, units)
)
if curves:
base["@elements"] = curves
base["name"] = blender_obj.name
return base
return None
def bezier_to_speckle(
matrix: Matrix,
spline,
name: Optional[str] = None,
scale_factor: float = 1.0,
units: str = "m",
) -> Curve:
degree = 3
closed = spline.use_cyclic_u
points: List[Tuple[float, float, float]] = []
for i, bp in enumerate(spline.bezier_points):
if i > 0:
transformed_point = matrix @ bp.handle_left * scale_factor
points.append(
(transformed_point.x, transformed_point.y, transformed_point.z)
)
transformed_point = matrix @ bp.co * scale_factor
points.append((transformed_point.x, transformed_point.y, transformed_point.z))
if i < len(spline.bezier_points) - 1:
transformed_point = matrix @ bp.handle_right * scale_factor
points.append(
(transformed_point.x, transformed_point.y, transformed_point.z)
)
if closed:
transformed_point = (
matrix @ spline.bezier_points[-1].handle_right * scale_factor
)
points.append((transformed_point.x, transformed_point.y, transformed_point.z))
transformed_point = matrix @ spline.bezier_points[0].handle_left * scale_factor
points.append((transformed_point.x, transformed_point.y, transformed_point.z))
transformed_point = matrix @ spline.bezier_points[0].co * scale_factor
points.append((transformed_point.x, transformed_point.y, transformed_point.z))
num_points = len(points)
flattened_points = []
for point in points:
flattened_points.extend(point)
knot_count = num_points + degree - 1
knots = [0] * knot_count
for i in range(1, len(knots)):
knots[i] = i // 3
length = spline.calc_length()
domain = Interval(start=0, end=length)
display_value = bezier_to_speckle_polyline(
matrix, spline, length, scale_factor, units
)
curve = Curve(
degree=degree,
periodic=not spline.use_endpoint_u,
rational=True,
points=flattened_points,
weights=[1] * num_points,
knots=knots,
closed=spline.use_cyclic_u,
displayValue=display_value,
units=units,
bbox=None,
)
curve.__dict__["_length"] = length
curve.__dict__["_area"] = 0.0
curve["domain"] = domain
if name:
curve["name"] = name
return curve
def bezier_to_speckle_polyline(
matrix: Matrix,
spline,
length: Optional[float] = None,
scale_factor: float = 1.0,
units: str = "m",
) -> Optional[Polyline]:
segments = len(spline.bezier_points)
if segments < 2:
return None
resolution = spline.resolution_u + 1
points: List[float] = []
if not spline.use_cyclic_u:
segments -= 1
for i in range(segments):
inext = (i + 1) % len(spline.bezier_points)
knot1 = spline.bezier_points[i].co
handle1 = spline.bezier_points[i].handle_right
handle2 = spline.bezier_points[inext].handle_left
knot2 = spline.bezier_points[inext].co
sampled_points = interpolate_bezier(knot1, handle1, handle2, knot2, resolution)
for p in sampled_points:
scaled_point = matrix @ p * scale_factor
points.append(scaled_point.x)
points.append(scaled_point.y)
points.append(scaled_point.z)
length = length or spline.calc_length()
polyline = Polyline(value=points, units=units)
polyline["domain"] = {"start": 0, "end": length}
polyline["closed"] = spline.use_cyclic_u
return polyline
def nurbs_to_speckle(
matrix: Matrix,
spline,
name: Optional[str] = None,
scale_factor: float = 1.0,
units: str = "m",
) -> Curve:
degree = spline.order_u - 1
knots = make_knots(spline)
length = spline.calc_length()
domain = Interval(start=0, end=length)
weights = [pt.weight for pt in spline.points]
first_weight = weights[0] if weights else 1.0
is_rational = any(abs(w - first_weight) > 1e-9 for w in weights)
points = []
for pt in spline.points:
transformed_point = matrix @ pt.co.xyz * scale_factor
points.append((transformed_point.x, transformed_point.y, transformed_point.z))
flattened_points = []
for point in points:
flattened_points.extend(point)
if spline.use_cyclic_u:
for i in range(0, degree * 3, 3):
flattened_points.append(flattened_points[i + 0])
flattened_points.append(flattened_points[i + 1])
flattened_points.append(flattened_points[i + 2])
for i in range(0, degree):
weights.append(weights[i])
resolution_multiplier = (
4 if (spline.use_cyclic_u and spline.point_count_u <= 16) else 1
)
display_value = nurbs_to_speckle_polyline(
matrix, spline, length, scale_factor, units, resolution_multiplier
)
curve = Curve(
degree=degree,
periodic=not spline.use_endpoint_u,
rational=is_rational,
points=flattened_points,
weights=weights,
knots=knots,
closed=spline.use_cyclic_u,
displayValue=display_value,
units=units,
bbox=None,
)
curve.__dict__["_length"] = length
curve["domain"] = domain
if name:
curve["name"] = name
return curve
def nurbs_to_speckle_polyline(
matrix: Matrix,
spline,
length: Optional[float] = None,
scale_factor: float = 1.0,
units: str = "m",
resolution_multiplier: int = 1,
) -> Polyline:
from mathutils import Vector
points: List[float] = []
resolution = spline.resolution_u * resolution_multiplier
sampled_points = nurb_make_curve(spline, resolution)
for i in range(0, len(sampled_points), 3):
point_vector = Vector(
(sampled_points[i], sampled_points[i + 1], sampled_points[i + 2])
)
transformed_point = matrix @ point_vector * scale_factor
points.append(transformed_point.x)
points.append(transformed_point.y)
points.append(transformed_point.z)
length = length or spline.calc_length()
polyline = Polyline(value=points, units=units)
polyline["domain"] = {"start": 0, "end": length}
polyline["closed"] = spline.use_cyclic_u
# Set length property if needed
if hasattr(polyline, "length") or hasattr(polyline, "_length"):
polyline.__dict__["_length"] = length
# Set area property if needed
if hasattr(polyline, "area") or hasattr(polyline, "_area"):
polyline.__dict__["_area"] = 0
return polyline
@@ -0,0 +1,257 @@
from typing import Dict, List, Set
import bpy
from bpy.types import Material, Object
from specklepy.objects.base import Base
from specklepy.objects.other import RenderMaterial
from specklepy.objects.proxies import RenderMaterialProxy
from ..utils import to_argb_int
from .utils import get_submesh_id, get_unique_id
def blender_material_to_speckle(material: Material) -> RenderMaterial:
"""
convert a Blender material to a Speckle RenderMaterial
"""
diffuse = -1 # default white
opacity = 1.0
emissive = -16777216 # default black
metalness = 0.0
roughness = 1.0
# extract material properties if using nodes
if material.use_nodes and material.node_tree:
output_node = None
for node in material.node_tree.nodes:
if node.type == "OUTPUT_MATERIAL":
output_node = node
break
# find the main shader node connected to output
main_shader = None
if output_node and output_node.inputs["Surface"].is_linked:
main_shader = output_node.inputs["Surface"].links[0].from_node
# handle different shader types
# we're supporting: principled, diffuse, emmision and glass - for now
if main_shader:
if main_shader.type == "BSDF_PRINCIPLED":
diffuse, opacity, metalness, roughness, emissive = (
_extract_principled_properties(main_shader)
)
elif main_shader.type == "BSDF_DIFFUSE":
color_input = main_shader.inputs.get("Color")
if color_input:
if color_input.is_linked:
rgba = _get_color_from_connected_node(
color_input.links[0].from_node
)
else:
rgba = list(color_input.default_value)
diffuse = to_argb_int(rgba)
roughness = 1.0
elif main_shader.type == "EMISSION":
color_input = main_shader.inputs.get("Color")
strength_input = main_shader.inputs.get("Strength")
if color_input and strength_input:
if color_input.is_linked:
rgba = _get_color_from_connected_node(
color_input.links[0].from_node
)
else:
rgba = list(color_input.default_value)
strength = (
float(strength_input.default_value)
if not strength_input.is_linked
else 1.0
)
if strength > 0:
emission_rgba = [c * strength for c in rgba[:3]] + [rgba[3]]
emission_rgba = [min(1.0, max(0.0, c)) for c in emission_rgba]
emissive = to_argb_int(emission_rgba)
diffuse = to_argb_int(rgba)
elif main_shader.type == "BSDF_GLASS":
color_input = main_shader.inputs.get("Color")
if color_input:
if color_input.is_linked:
rgba = _get_color_from_connected_node(
color_input.links[0].from_node
)
else:
rgba = list(color_input.default_value)
diffuse = to_argb_int(rgba)
roughness_input = main_shader.inputs.get("Roughness")
if roughness_input:
roughness = (
float(roughness_input.default_value)
if not roughness_input.is_linked
else 0.0
)
opacity = 0.5
else:
# fallback to legacy material properties
if hasattr(material, "diffuse_color"):
rgba = list(material.diffuse_color) + [1.0]
diffuse = to_argb_int(rgba)
if hasattr(material, "metallic"):
metalness = float(material.metallic)
if hasattr(material, "roughness"):
roughness = float(material.roughness)
render_material = RenderMaterial(
name=material.name,
diffuse=diffuse,
opacity=opacity,
emissive=emissive,
metalness=metalness,
roughness=roughness,
)
return render_material
def _extract_principled_properties(principled_node):
diffuse = -1
opacity = 1.0
metalness = 0.0
roughness = 1.0
emissive = -16777216
base_color_input = principled_node.inputs.get("Base Color")
if base_color_input:
if base_color_input.is_linked:
rgba = _get_color_from_connected_node(base_color_input.links[0].from_node)
else:
rgba = list(base_color_input.default_value)
diffuse = to_argb_int(rgba)
# Alpha/Opacity
alpha_input = principled_node.inputs.get("Alpha")
if alpha_input and not alpha_input.is_linked:
opacity = float(alpha_input.default_value)
# Metallic
metallic_input = principled_node.inputs.get("Metallic")
if metallic_input and not metallic_input.is_linked:
metalness = float(metallic_input.default_value)
# Roughness
roughness_input = principled_node.inputs.get("Roughness")
if roughness_input and not roughness_input.is_linked:
roughness = float(roughness_input.default_value)
# Emission - try different possible input names for different versions
emission_color_input = principled_node.inputs.get(
"Emission Color"
) or principled_node.inputs.get("Emission")
emission_strength_input = principled_node.inputs.get("Emission Strength")
if emission_color_input:
if emission_color_input.is_linked:
emission_rgba = _get_color_from_connected_node(
emission_color_input.links[0].from_node
)
else:
emission_rgba = list(emission_color_input.default_value)
emission_strength = 1.0
if emission_strength_input and not emission_strength_input.is_linked:
emission_strength = float(emission_strength_input.default_value)
if emission_strength > 0 and any(
c > 0.01 for c in emission_rgba[:3]
): # Check if color is not black
final_emission_rgba = [c * emission_strength for c in emission_rgba[:3]] + [
emission_rgba[3]
]
final_emission_rgba = [min(1.0, max(0.0, c)) for c in final_emission_rgba]
emissive = to_argb_int(final_emission_rgba)
return diffuse, opacity, metalness, roughness, emissive
def _get_color_from_connected_node(node):
if node.type == "RGB":
rgba = list(node.outputs["Color"].default_value)
return rgba
elif node.type == "VALTORGB":
if node.color_ramp.elements:
rgba = list(node.color_ramp.elements[0].color)
return rgba
elif hasattr(node, "color"):
rgba = list(node.color) + [1.0]
return rgba
# fallback to white
return [1.0, 1.0, 1.0, 1.0]
def collect_material_assignments(objects: List[Object]) -> Dict[str, Set[str]]:
"""
collect material assignments for objects, creating unique applicationIds
for each material slot use a unique id
"""
material_assignments: Dict[str, Set[str]] = {}
for obj in objects:
if not obj or not hasattr(obj, "data") or not obj.data:
continue
# check if object has materials
if hasattr(obj.data, "materials") and obj.data.materials:
for material_index, material_slot in enumerate(obj.data.materials):
if material_slot:
material_name = material_slot.name
# set unique ID for submeshes
application_id = get_submesh_id(obj, material_index)
if material_name not in material_assignments:
material_assignments[material_name] = set()
material_assignments[material_name].add(application_id)
return material_assignments
def create_render_material_proxies(objects: List[Object]) -> List[RenderMaterialProxy]:
material_assignments = collect_material_assignments(objects)
if not material_assignments:
return []
proxies = []
for material_name, object_ids in material_assignments.items():
blender_material = bpy.data.materials.get(material_name)
if not blender_material:
continue
speckle_material = blender_material_to_speckle(blender_material)
proxy = RenderMaterialProxy(objects=list(object_ids), value=speckle_material)
proxy.applicationId = get_unique_id(blender_material)
proxies.append(proxy)
return proxies
def add_render_material_proxies_to_base(base: Base, objects: List[Object]) -> None:
"""
add render material proxies to the base object.
"""
proxies = create_render_material_proxies(objects)
if proxies:
base.renderMaterialProxies = proxies
@@ -0,0 +1,132 @@
from typing import Dict, List, cast
import bpy
from bpy.types import Mesh as BMesh
from bpy.types import MeshPolygon, Object
from mathutils import Matrix as MMatrix
from mathutils import Vector as MVector
from specklepy.objects.base import Base
from specklepy.objects.geometry.mesh import Mesh
from .utils import get_submesh_id
def mesh_to_speckle(
blender_object: Object, data: bpy.types.Mesh, units_scale: float, units: str
) -> Base:
"""
convert a Blender mesh object
"""
meshes = mesh_to_speckle_meshes(blender_object, data, units_scale, units)
return meshes
def mesh_to_speckle_meshes(
blender_object: Object, data: bpy.types.Mesh, units_scale: float, units: str
) -> List[Mesh]:
"""
convert a Blender mesh to a list of Speckle meshes
each face corner (loop) gets its own vertex
"""
assert isinstance(data, BMesh), "Data must be a Blender mesh"
assert units_scale > 0, "Units scale must be positive"
submesh_data: Dict[int, List[MeshPolygon]] = {}
for p in data.polygons:
if p.material_index not in submesh_data:
submesh_data[p.material_index] = []
submesh_data[p.material_index].append(p)
transform = cast(MMatrix, blender_object.matrix_world)
normal_transform = transform.to_3x3().inverted().transposed()
submeshes = []
# sort material indices to ensure consistent ordering
for material_index in sorted(submesh_data.keys()):
mesh_area = 0
m_verts: List[float] = []
m_faces: List[int] = []
m_texcoords: List[float] = []
m_normals: List[float] = []
vertex_counter = 0
for face in submesh_data[material_index]:
mesh_area += face.area
loop_indices = face.loop_indices
m_faces.append(len(loop_indices))
for loop_index in loop_indices:
loop = data.loops[loop_index]
vertex = data.vertices[loop.vertex_index]
transformed_vertex = transform @ vertex.co * units_scale
m_verts.extend(
[transformed_vertex.x, transformed_vertex.y, transformed_vertex.z]
)
# get and transform the loop normal
# try to get split normal, fallback to face normal if not available
try:
if hasattr(loop, "normal") and len(loop.normal) > 0:
# Use split normal from loop
loop_normal = normal_transform @ loop.normal
else:
# Fallback to face normal
loop_normal = normal_transform @ face.normal
except: # noqa: E722
# Final fallback: use face normal
loop_normal = normal_transform @ face.normal
loop_normal.normalize()
m_normals.extend([loop_normal.x, loop_normal.y, loop_normal.z])
# add UV coordinates if available
if data.uv_layers.active:
uv_data = data.uv_layers.active.data[loop_index]
uv = cast(MVector, uv_data.uv)
m_texcoords.extend([uv.x, uv.y])
m_faces.append(vertex_counter)
vertex_counter += 1
speckle_mesh = Mesh(
vertices=m_verts,
faces=m_faces,
colors=[],
textureCoordinates=m_texcoords,
vertexNormals=m_normals,
units=units,
)
if len(m_verts) > 0:
speckle_mesh.area = mesh_area
speckle_mesh.applicationId = get_submesh_id(blender_object, material_index)
submeshes.append(speckle_mesh)
return submeshes
def is_closed_mesh(faces: List[int]) -> bool:
"""
check if a mesh is closed by verifying that each edge is shared by exactly 2 faces.
"""
edge_counts = {}
i = 0
while i < len(faces):
vertex_count = faces[i]
for j in range(vertex_count):
v1 = faces[i + 1 + j]
v2 = faces[i + 1 + ((j + 1) % vertex_count)]
edge = tuple(sorted([v1, v2]))
edge_counts[edge] = edge_counts.get(edge, 0) + 1
i += vertex_count + 1
return all(count == 2 for count in edge_counts.values())
@@ -0,0 +1,17 @@
from bpy.types import Object
from specklepy.objects.geometry import Point
def point_to_speckle(blender_object: Object, scale_factor: float = 1.0) -> Point:
assert blender_object.type == "EMPTY", "Object must be an empty."
location = blender_object.location
speckle_point = Point(
x=location.x * scale_factor,
y=location.y * scale_factor,
z=location.z * scale_factor,
units="", # TODO: implement units in object level
)
return speckle_point
@@ -0,0 +1,85 @@
from bpy.types import Object
from typing import Optional
from specklepy.objects.data_objects import BlenderObject
from .curve_to_speckle import curve_to_speckle
from .mesh_to_speckle import mesh_to_speckle_meshes
from .utils import get_object_id, get_curve_element_id
def convert_to_speckle(
blender_object: Object,
scale_factor: float = 1.0,
units: str = "m",
apply_modifiers: bool = True,
) -> Optional[BlenderObject]:
display_value = []
properties = {}
if blender_object.type == "CURVE":
# handle curve modifiers apply_modifiers is True
if apply_modifiers and blender_object.modifiers:
import bpy
# Convert curve with modifiers to mesh
depsgraph = bpy.context.evaluated_depsgraph_get()
evaluated_obj = blender_object.evaluated_get(depsgraph)
evaluated_mesh = evaluated_obj.to_mesh()
if evaluated_mesh:
meshes = mesh_to_speckle_meshes(
blender_object, evaluated_mesh, scale_factor, units
)
blender_object.to_mesh_clear()
if meshes:
display_value = meshes
else:
# curve conversion without modifiers
curve_result = curve_to_speckle(blender_object, scale_factor)
if curve_result and hasattr(curve_result, "@elements"):
display_value = curve_result["@elements"]
for i, element in enumerate(display_value):
if hasattr(element, "applicationId"):
element.applicationId = get_curve_element_id(blender_object, i)
elif curve_result:
if hasattr(curve_result, "applicationId"):
curve_result.applicationId = get_curve_element_id(blender_object, 0)
display_value = [curve_result]
elif blender_object.type == "MESH":
# get mesh data - apply modifiers if requested
mesh_data = blender_object.data
if apply_modifiers and blender_object.modifiers:
import bpy
# use evaluated object to get mesh with modifiers applied
depsgraph = bpy.context.evaluated_depsgraph_get()
evaluated_obj = blender_object.evaluated_get(depsgraph)
evaluated_mesh = evaluated_obj.to_mesh()
mesh_data = evaluated_mesh
meshes = mesh_to_speckle_meshes(blender_object, mesh_data, scale_factor, units)
if (
apply_modifiers
and blender_object.modifiers
and mesh_data != blender_object.data
):
blender_object.to_mesh_clear()
if meshes:
display_value = meshes
if not display_value:
return None
if not isinstance(display_value, list):
display_value = [display_value]
return BlenderObject(
name=blender_object.name,
type=blender_object.type,
displayValue=display_value,
applicationId=get_object_id(blender_object),
properties=properties,
units=units,
)
+242
View File
@@ -0,0 +1,242 @@
import bpy
from bpy.types import ID, Object
import math
from typing import Tuple, Optional
OBJECT_NAME_SPECKLE_SEPARATOR = " -- "
SPECKLE_ID_LENGTH = 32
_QUICK_TEST_NAME_LENGTH = SPECKLE_ID_LENGTH + len(OBJECT_NAME_SPECKLE_SEPARATOR)
def to_speckle_name(blender_object: bpy.types.ID) -> str:
does_name_contain_id = (
len(blender_object.name) > _QUICK_TEST_NAME_LENGTH
and OBJECT_NAME_SPECKLE_SEPARATOR in blender_object.name
)
if does_name_contain_id:
return blender_object.name.rsplit(OBJECT_NAME_SPECKLE_SEPARATOR, 1)[0]
else:
return blender_object.name
"""
Python implementation of Blender's NURBS curve generation for to Speckle conversion
from: https://blender.stackexchange.com/a/34276
based on https://projects.blender.org/blender/blender/src/branch/main/source/blender/blenkernel/intern/curve.cc (check old version)
"""
def macro_knotsu(nu: bpy.types.Spline) -> int:
return nu.order_u + nu.point_count_u + (nu.order_u - 1 if nu.use_cyclic_u else 0)
def macro_segmentsu(nu: bpy.types.Spline) -> int:
return nu.point_count_u if nu.use_cyclic_u else nu.point_count_u - 1
def make_knots(nu: bpy.types.Spline) -> list[float]:
knots = [0.0] * macro_knotsu(nu)
flag = nu.use_endpoint_u + (nu.use_bezier_u << 1)
if nu.use_cyclic_u:
calc_knots(knots, nu.point_count_u, nu.order_u, 0)
else:
calc_knots(knots, nu.point_count_u, nu.order_u, flag)
return knots
def calc_knots(knots: list[float], point_count: int, order: int, flag: int) -> None:
pts_order = point_count + order
if flag == 1: # CU_NURB_ENDPOINT
k = 0.0
for a in range(1, pts_order + 1):
knots[a - 1] = k
if a >= order and a <= point_count:
k += 1.0
elif flag == 2: # CU_NURB_BEZIER
if order == 4:
k = 0.34
for a in range(pts_order):
knots[a] = math.floor(k)
k += 1.0 / 3.0
elif order == 3:
k = 0.6
for a in range(pts_order):
if a >= order and a <= point_count:
k += 0.5
knots[a] = math.floor(k)
else:
for a in range(1, len(knots) - 1):
knots[a] = a - 1
knots[-1] = knots[-2]
def basis_nurb(
t: float,
order: int,
point_count: int,
knots: list[float],
basis: list[float],
start: int,
end: int,
) -> Tuple[int, int]:
i1 = i2 = 0
orderpluspnts = order + point_count
opp2 = orderpluspnts - 1
# this is for float inaccuracy
if t < knots[0]:
t = knots[0]
elif t > knots[opp2]:
t = knots[opp2]
# this part is order '1'
o2 = order + 1
for i in range(opp2):
if knots[i] != knots[i + 1] and t >= knots[i] and t <= knots[i + 1]:
basis[i] = 1.0
i1 = i - o2
if i1 < 0:
i1 = 0
i2 = i
i += 1
while i < opp2:
basis[i] = 0.0
i += 1
break
else:
basis[i] = 0.0
basis[i] = 0.0 # type: ignore
# this is order 2, 3, ...
for j in range(2, order + 1):
if i2 + j >= orderpluspnts:
i2 = opp2 - j
for i in range(i1, i2 + 1):
if basis[i] != 0.0:
d = ((t - knots[i]) * basis[i]) / (knots[i + j - 1] - knots[i])
else:
d = 0.0
if basis[i + 1] != 0.0:
e = ((knots[i + j] - t) * basis[i + 1]) / (knots[i + j] - knots[i + 1])
else:
e = 0.0
basis[i] = d + e
start = 1000
end = 0
for i in range(i1, i2 + 1):
if basis[i] > 0.0:
end = i
if start == 1000:
start = i
return start, end
def nurb_make_curve(nu: bpy.types.Spline, resolu: int, stride: int = 3) -> list[float]:
""" "BKE_nurb_makeCurve"""
EPS = 1e-6
coord_index = istart = iend = 0
coord_array = [0.0] * (3 * nu.resolution_u * macro_segmentsu(nu))
sum_array = [0] * nu.point_count_u
basisu = [0.0] * macro_knotsu(nu)
knots = make_knots(nu)
resolu = resolu * macro_segmentsu(nu)
ustart = knots[nu.order_u - 1]
uend = (
knots[nu.point_count_u + nu.order_u - 1]
if nu.use_cyclic_u
else knots[nu.point_count_u]
)
ustep = (uend - ustart) / (resolu - (0 if nu.use_cyclic_u else 1))
cycl = nu.order_u - 1 if nu.use_cyclic_u else 0
u = ustart
while resolu:
resolu -= 1
istart, iend = basis_nurb(
u, nu.order_u, nu.point_count_u + cycl, knots, basisu, istart, iend
)
# /* calc sum */
sumdiv = 0.0
sum_index = 0
pt_index = istart - 1
for i in range(istart, iend + 1):
if i >= nu.point_count_u:
pt_index = i - nu.point_count_u
else:
pt_index += 1
sum_array[sum_index] = basisu[i] * nu.points[pt_index].co[3] # type: ignore
sumdiv += sum_array[sum_index]
sum_index += 1
if (sumdiv != 0.0) and (sumdiv < 1.0 - EPS or sumdiv > 1.0 + EPS):
sum_index = 0
for i in range(istart, iend + 1):
sum_array[sum_index] /= sumdiv # type: ignore
sum_index += 1
coord_array[coord_index : coord_index + 3] = (0.0, 0.0, 0.0)
sum_index = 0
pt_index = istart - 1
for i in range(istart, iend + 1):
if i >= nu.point_count_u:
pt_index = i - nu.point_count_u
else:
pt_index += 1
if sum_array[sum_index] != 0.0:
for j in range(3):
coord_array[coord_index + j] += (
sum_array[sum_index] * nu.points[pt_index].co[j]
)
sum_index += 1
coord_index += stride
u += ustep
return coord_array
def get_unique_id(native_object: ID, suffix: Optional[str] = None) -> str:
base_id = f"{type(native_object).__name__}:{native_object.name_full}"
if suffix:
return f"{base_id}:{suffix}"
return base_id
def get_submesh_id(blender_object: Object, material_index: int) -> str:
mesh_data = blender_object.data
if not mesh_data:
return f"Mesh:{blender_object.name_full}_mat{material_index}"
return f"Mesh:{mesh_data.name_full}_mat{material_index}"
def get_curve_element_id(blender_object: Object, curve_index: int = 0) -> str:
curve_data = blender_object.data
if not curve_data:
return f"Curve:{blender_object.name_full}_curve{curve_index}"
if curve_index == 0:
return f"Curve:{curve_data.name_full}"
return f"Curve:{curve_data.name_full}_curve{curve_index}"
def get_object_id(blender_object: Object) -> str:
return get_unique_id(blender_object)
+48 -1
View File
@@ -1,10 +1,11 @@
from typing import Tuple, List, Optional
from typing import Tuple, List, Optional, Dict
import bpy
import mathutils
from specklepy.objects import Base
from specklepy.objects.graph_traversal.default_traversal import (
create_default_traversal_function,
)
from specklepy.core.api.client import SpeckleClient
def to_rgba(argb_int: int) -> Tuple[float, float, float, float]:
@@ -87,6 +88,15 @@ def create_material_from_proxy(
)
bsdf.inputs["Emission Strength"].default_value = 1.0
# set viewport display color
if hasattr(render_material, "diffuse") and hasattr(render_material, "opacity"):
material.diffuse_color = (
diffuse_rgba[0],
diffuse_rgba[1],
diffuse_rgba[2],
opacity,
)
return material
@@ -108,6 +118,25 @@ def transform_matrix(transform: List[float]) -> mathutils.Matrix:
)
def build_object_id_map(root_object: Base) -> Dict[str, Base]:
"""
Builds a dictionary mapping object IDs (both id and applicationId) to objects.
"""
id_map = {}
traversal_function = create_default_traversal_function()
for traversal_item in traversal_function.traverse(root_object):
obj = traversal_item.current
if hasattr(obj, "id") and obj.id:
id_map[obj.id] = obj
if hasattr(obj, "applicationId") and obj.applicationId:
id_map[obj.applicationId] = obj
return id_map
def find_object_by_id(root_object: Base, target_id: str) -> Optional[Base]:
"""
finds an object using traversal, checking both id and applicationId
@@ -177,3 +206,21 @@ def find_object_by_id(root_object: Base, target_id: str) -> Optional[Base]:
return None
return deep_search(root_object)
def get_project_workspace_id(client: SpeckleClient, project_id: str) -> Optional[str]:
workspace_id = None
server_version = client.project.server_version or client.server.version()
# Local yarn builds of server will report a server version if "dev"
# We'll assume that local builds are up-to-date with the latest features
if server_version[0] == "dev":
maj = 999
min = 999
else:
maj = server_version[0]
min = server_version[1]
if maj > 2 or (maj == 2 and min > 20):
workspace_id = client.project.get(project_id).workspace_id
return workspace_id
+28 -47
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@@ -1,6 +1,7 @@
"""
Provides uniform and consistent path helpers for `specklepy`
"""
import os
import sys
from pathlib import Path
@@ -55,9 +56,7 @@ def user_application_data_path() -> Path:
if sys.platform.startswith("win"):
app_data_path = os.getenv("APPDATA")
if not app_data_path:
raise Exception(
"Cannot get appdata path from environment."
)
raise Exception("Cannot get appdata path from environment.")
return Path(app_data_path)
else:
# try getting the standard XDG_DATA_HOME value
@@ -68,9 +67,7 @@ def user_application_data_path() -> Path:
else:
return _ensure_folder_exists(Path.home(), ".config")
except Exception as ex:
raise Exception(
"Failed to initialize user application data path.", ex
)
raise Exception("Failed to initialize user application data path.", ex)
def user_speckle_folder_path() -> Path:
@@ -90,19 +87,16 @@ def user_speckle_connector_installation_path(host_application: str) -> Path:
)
print("Starting module dependency installation")
print(sys.executable)
PYTHON_PATH = sys.executable
def connector_installation_path(host_application: str) -> Path:
connector_installation_path = user_speckle_connector_installation_path(host_application)
connector_installation_path = user_speckle_connector_installation_path(
host_application
)
connector_installation_path.mkdir(exist_ok=True, parents=True)
# set user modules path at beginning of paths for earlier hit
@@ -113,7 +107,6 @@ def connector_installation_path(host_application: str) -> Path:
return connector_installation_path
def is_pip_available() -> bool:
try:
import_module("pip") # noqa F401
@@ -132,25 +125,9 @@ def ensure_pip() -> None:
if completed_process.returncode == 0:
print("Successfully installed pip")
else:
raise Exception(f"Failed to install pip, got {completed_process.returncode} return code")
def is_uv_available() -> bool:
try:
import_module("uv") # noqa F401
return True
except ImportError:
return False
def ensure_uv() -> None:
print("Installing uv... ")
from subprocess import run
completed_process = run([PYTHON_PATH, "-m", "pip", "install", "uv"])
if completed_process.returncode == 0:
print("Successfully installed uv")
else:
raise Exception(f"Failed to install uv, got {completed_process.returncode} return code")
raise Exception(
f"Failed to install pip, got {completed_process.returncode} return code"
)
def get_requirements_path() -> Path:
@@ -169,12 +146,12 @@ def install_requirements(host_application: str) -> None:
def debugger_is_active() -> bool:
"""Return if the debugger is currently active"""
return hasattr(sys, 'gettrace') and sys.gettrace() is not None
return hasattr(sys, "gettrace") and sys.gettrace() is not None
requirements_path = get_requirements_path()
is_debug = debugger_is_active()
if not is_debug and not requirements_path.exists():
print("Skipped installing dependencies")
return
@@ -184,11 +161,15 @@ def install_requirements(host_application: str) -> None:
[
PYTHON_PATH,
"-m",
"uv",
"pip",
"-q",
"--disable-pip-version-check",
"install",
"--system",
"--target",
"--prefer-binary",
"--ignore-installed",
"--no-compile",
"--no-deps",
"-t",
str(path),
"-r",
str(requirements_path),
@@ -198,10 +179,12 @@ def install_requirements(host_application: str) -> None:
)
if completed_process.returncode != 0:
m = f"Failed to install dependencies through uv, got {completed_process.returncode} return code"
print(completed_process.stdout)
print(completed_process.stderr)
m = f"Failed to install dependencies through pip, got {completed_process.returncode} return code"
print(m)
raise Exception(m)
print("Successfully installed dependencies")
if not is_debug:
@@ -211,9 +194,6 @@ def install_requirements(host_application: str) -> None:
def install_dependencies(host_application: str) -> None:
if not is_pip_available():
ensure_pip()
if not is_uv_available():
ensure_uv()
install_requirements(host_application)
@@ -223,7 +203,7 @@ def _import_dependencies() -> None:
# the code above doesn't work for now, it fails on importing graphql-core
# despite that, the connector seams to be working as expected
# But it would be nice to make this solution work
# it would ensure that all dependencies are fully loaded
# it would ensure that all dependencies are fully loaded
# requirements = get_requirements_path().read_text()
# reqs = [
# req.split(" ; ")[0].split("==")[0].split("[")[0].replace("-", "_")
@@ -234,6 +214,7 @@ def _import_dependencies() -> None:
# print(req)
# import_module("specklepy")
def ensure_dependencies(host_application: str) -> None:
try:
install_dependencies(host_application)
@@ -241,6 +222,6 @@ def ensure_dependencies(host_application: str) -> None:
_import_dependencies()
print("Successfully found dependencies")
except ImportError:
raise Exception(f"Cannot automatically ensure Speckle dependencies. Please try restarting the host application {host_application}!")
raise Exception(
f"Cannot automatically ensure Speckle dependencies. Please try restarting the host application {host_application}!"
)
+4
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@@ -0,0 +1,4 @@
#!/usr/bin/env pwsh
$ErrorActionPreference = "Stop"
uv pip compile pyproject.toml --output-file bpy_speckle/requirements.txt --generate-hashes
+1 -1
View File
@@ -1,4 +1,4 @@
#!/usr/bin/env bash
set -e -o pipefail
uv pip compile pyproject.toml --output-file bpy_speckle/requirements.txt --all-extras
uv pip compile pyproject.toml --output-file bpy_speckle/requirements.txt --generate-hashes
+10 -5
View File
@@ -1,6 +1,7 @@
import re
import sys
def patch_addon(simple_version: str):
"""Patches the __init__.py bl_info version within the connector init file"""
FILE_PATH = "bpy_speckle/__init__.py"
@@ -9,13 +10,16 @@ def patch_addon(simple_version: str):
with open(FILE_PATH, "r") as file:
lines = file.readlines()
for (index, line) in enumerate(lines):
for index, line in enumerate(lines):
if '"version":' in line:
lines[index] = f' "version": ({version[0]}, {version[1]}, {version[2]}),\n'
lines[index] = (
f' "version": ({version[0]}, {version[1]}, {version[2]}),\n'
)
with open(FILE_PATH, "w") as file:
file.writelines(lines)
def patch_manifest(simple_version: str):
"""Patches the connector version within the connector init file"""
FILE_PATH = "bpy_speckle/blender_manifest.toml"
@@ -24,15 +28,16 @@ def patch_manifest(simple_version: str):
with open(FILE_PATH, "r") as file:
lines = file.readlines()
for (index, line) in enumerate(lines):
if line.startswith('version ='):
lines[index] = f'version = "{version[0]}.{version[1]}.{version[2]}",\n'
for index, line in enumerate(lines):
if line.startswith("version ="):
lines[index] = f'version = "{version[0]}.{version[1]}.{version[2]}"\n'
print(f"Patched connector version number in {FILE_PATH}")
break
with open(FILE_PATH, "w") as file:
file.writelines(lines)
def main():
tag = sys.argv[1]
if not re.match(r"([0-9]+)\.([0-9]+)\.([0-9]+)", tag):
+6 -4
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@@ -4,11 +4,13 @@ version = "3.0.0"
description = "Next-Gen Speckle connector for Blender!"
requires-python = ">=3.11.9, <4.0.0"
license = "Apache-2.0"
dependencies = ["specklepy>=3.0.0a11"]
dependencies = [
"specklepy>=3.2.4",
]
[dependency-groups]
dev = [
"fake-bpy-module-latest>=20240524,<20240525",
"ruff>=0.4.4,<0.5",
"fake-bpy-module-latest>=20260126",
"ruff==0.14.14",
"pre-commit>=4.0.1",
]
Generated
+819 -396
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