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Author SHA1 Message Date
Jedd Morgan 37032cc7aa Merge pull request #172 from specklesystems/jrm/deps/specklepy216
better error message when user has no valid accounts
2023-09-12 12:35:03 +01:00
Jedd Morgan 6027325878 better error message when user has no valid accounts 2023-09-12 11:59:39 +01:00
Jedd Morgan 5ddb2aa052 Merge pull request #171 from specklesystems/jrm/deps/specklepy216
fix(receive)!: Fixed issue with collection name conflicts
2023-09-12 10:50:15 +01:00
Jedd Morgan 67a18821cc fix(receive)!: Collections will no longer update 2023-09-12 10:36:22 +01:00
Jedd Morgan 2688a69286 Merge pull request #169 from specklesystems/jrm/deps/specklepy216
Jrm/deps/specklepy216
2023-09-08 16:04:08 +01:00
Jedd Morgan 56216a6137 bump specklepy 2023-09-08 15:39:25 +01:00
Jedd Morgan 319cbf8960 Specklepy 2.16 2023-09-08 13:41:14 +01:00
Jedd Morgan d7ac6c0b95 Updated to new core metrics 2023-09-04 19:51:39 +01:00
Jedd Morgan 201ca5f26e Update blender_commit_object_builder.py 2023-07-22 01:02:23 +01:00
Jedd Morgan 89528437b1 Merge pull request #167 from specklesystems/vertex-color-uint
Fixed issue with uint32 vertex colours not parsing
2023-07-17 21:51:18 +01:00
Jedd Morgan 91bde24fe9 Fixed issue with uint32 vertex colors not parsing 2023-07-17 21:21:28 +01:00
Jedd Morgan 991b0f9ff1 Merge pull request #166 from specklesystems/2.15-deps-update
Fixed issue with hosted elements on nested instances not receiving or receiving twice
2023-07-06 15:20:58 +01:00
Jedd Morgan ee1715ff8a fixed circular import 2023-07-06 15:12:34 +01:00
Jedd Morgan 70ee09b9bb Fixed issue with non-convertable revit definitions 2023-07-06 13:57:44 +01:00
Jedd Morgan 83dd62d03f deps update 2023-07-06 13:16:50 +01:00
Jedd Morgan 94cc0ac3f7 fix(instance): Fixed issues with hosted and nested instances 2023-07-06 13:14:20 +01:00
Jedd Morgan 36cb94d3d7 fix(converter): ToSpeckle instances 2023-07-03 16:59:53 +01:00
Jedd Morgan c60baf78c5 deps: updated to specklepy 2.15.0 2023-06-27 16:09:04 +01:00
Jedd Morgan d72cfd3522 feat(view): Added support for receiving/sending view objects 2023-05-31 01:12:17 +01:00
Jedd Morgan a26618a4f7 Merge pull request #164 from specklesystems/2.14/bug-fixes
2.14/bug fixes
2023-05-29 13:39:06 +01:00
Jedd Morgan eaf370407d Updated lock 2023-05-29 13:37:49 +01:00
Jedd Morgan a2b50fe5a1 Added support for sending diffuse BSDF shader materials 2023-05-29 13:33:53 +01:00
Jedd Morgan 7e62f76841 fix: fixed bug with imperial units scaling on send 2023-05-29 12:40:54 +01:00
Jedd Morgan fc804f16d3 Fixed bug with circular referenced custom props 2023-05-29 12:40:34 +01:00
Jedd Morgan 6c7da24595 Merge pull request #163 from specklesystems/collections
Collections
2023-05-27 13:44:19 +01:00
Jedd Morgan b284d39328 removed normal re-calculation 2023-05-27 13:43:42 +01:00
Jedd Morgan 907185c9bb Object naming tweaks 2023-05-26 18:58:42 +01:00
Jedd Morgan a189a2e1c0 Various cleanup and bug fixes 2023-05-26 18:18:10 +01:00
Jedd Morgan 1fad926275 Remove empty collections from send 2023-05-25 21:01:34 +01:00
Jedd Morgan 99c147fe2f Sending collections (all collections regardless of contents) 2023-05-25 17:45:31 +01:00
Jedd Morgan e2adf710b3 commit object builder 2023-05-25 00:22:09 +01:00
Jedd Morgan 9509344533 Added traversal refactor and support for receiving collections 2023-05-18 22:15:35 +01:00
Jedd Morgan 6fabc6cae6 feat(converter): implemented view to native 2023-05-10 17:31:18 +01:00
17 changed files with 2106 additions and 1721 deletions
@@ -0,0 +1,120 @@
from typing import Dict, Optional, Tuple, Union
import bpy
from bpy.types import Object, Collection, ID
from specklepy.objects.base import Base
from bpy_speckle.functions import _report
from specklepy.objects.graph_traversal.commit_object_builder import CommitObjectBuilder, ROOT
from specklepy.objects import Base
from specklepy.objects.other import Collection as SCollection
from attrs import define
ELEMENTS = "elements"
def _id(natvive_object: ID) -> str:
#NOTE: to avoid naming collisions, we prefix collections and objects differently
return f"{type(natvive_object).__name__}:{natvive_object.name_full}"
def _try_id(natvive_object: Optional[Union[Collection, Object]]) -> Optional[str]:
return _id(natvive_object) if natvive_object else None
def convert_collection_to_speckle(col: Collection) -> SCollection:
convered_collection = SCollection(name = col.name_full, collectionType = "Blender Collection", elements = [])
convered_collection.applicationId = _id(col)
color_tag = col.color_tag
if color_tag and color_tag != "NONE":
convered_collection["colorTag"] = col.color_tag
return convered_collection
@define(slots=True)
class BlenderCommitObjectBuilder(CommitObjectBuilder[Object]):
_collections: Dict[str, SCollection]
def __init__(self) -> None:
super().__init__()
self._collections = {}
def include_object(self, conversion_result: Base, native_object: Object) -> None:
# Set the Child -> Parent relationships
parent = native_object.parent
parent_collections: Tuple[Collection] = native_object.users_collection # type: ignore
parent_collection = parent_collections[0] if len(parent_collections) > 0 else None #NOTE: we don't support objects appearing in more than one collection, for now, we will just take the zeroth one
app_id = _id(native_object)
conversion_result.applicationId = app_id
self.converted[app_id] = conversion_result
# in order or priority, direct parent, direct parent collection, root
self.set_relationship(app_id, (_try_id(parent), ELEMENTS), (_try_id(parent_collection), ELEMENTS), (ROOT, ELEMENTS))
# if parent_collection:
# self._include_collection(parent_collection)
def ensure_collection(self, col: Collection) -> SCollection:
id = _id(col)
if id in self._collections:
return self._collections[id] # collection already converted!
# Set the Parent -> Children relationships
for c in col.children:
#NOTE: There's no falling back to the grandparent, if the direct parent collection wasn't converted, then we we fallback to the root
self.set_relationship(_id(c), (id, ELEMENTS), (ROOT, ELEMENTS))
# Set Child -> Parent relationship
# parent = self.find_collection_parent(col)
# self.set_relationship(id, (_try_builder_id(parent), ELEMENTS), (ROOT, ELEMENTS))
convered_collection = convert_collection_to_speckle(col)
self.converted[id] = convered_collection
self._collections[id] = convered_collection
return convered_collection
def build_commit_object(self, root_commit_object: Base) -> None:
assert(root_commit_object.applicationId in self.converted)
# Create all collections
root_col = self.ensure_collection(bpy.context.scene.collection)
root_col.collectionType = "Scene Collection"
for col in bpy.context.scene.collection.children_recursive: #type: ignore
self.ensure_collection(col)
objects_to_build = set(self.converted.values())
objects_to_build.remove(root_commit_object)
self.apply_relationships(objects_to_build, root_commit_object)
assert(isinstance(root_commit_object, SCollection))
# Kill unused collections
def should_remove_unuseful_collection(col: SCollection) -> bool: #TODO: this maybe could be optimised
elements = col.elements
if not elements: return True
should_remove_this_col = True
i = 0
while i < len(elements):
c = elements[i]
if not isinstance(c, SCollection):
# col has objects (c)
should_remove_this_col = False
i += 1
continue
if should_remove_unuseful_collection(c):
# c is not useful, kill it
del elements[i]
else:
# col has a child (c) with objects
should_remove_this_col = False
i += 1
continue
return should_remove_this_col
if should_remove_unuseful_collection(root_commit_object):
_report("WARNING: Only empty collections have been converted!") #TODO: consider raising exception here, to halt the send operation
+1 -1
View File
@@ -1,7 +1,7 @@
"""
Permanent handle on all user clients
"""
from specklepy.api.client import SpeckleClient
from specklepy.core.api.client import SpeckleClient
speckle_clients: list[SpeckleClient] = []
-29
View File
@@ -1,29 +0,0 @@
from typing import Union
from bpy_speckle.convert.to_native import convert_to_native
from specklepy.objects.base import Base
def get_speckle_subobjects(attr: Union[dict, Base], scale: float, name: str) -> list:
subobjects = []
keys = attr.keys() if isinstance(attr, dict) else attr.get_dynamic_member_names()
for key in keys:
if isinstance(attr[key], dict):
subtype = attr[key].get("type", None)
if subtype:
name = f"{name}.{key}"
subobject = convert_to_native(attr[key], name)
subobjects.append(subobject)
props = attr[key].get("properties", None)
if props:
subobjects.extend(get_speckle_subobjects(props, scale, name))
elif hasattr(attr[key], "type"):
subtype = attr[key].type
if subtype:
name = "{}.{}".format(name, key)
subobject = convert_to_native(attr[key], name)
subobjects.append(subobject)
props = attr[key].get("properties", None)
if props:
subobjects.extend(get_speckle_subobjects(props, scale, name))
return subobjects
+22
View File
@@ -0,0 +1,22 @@
IGNORED_PROPERTY_KEYS = {
"id",
"elements",
"displayMesh",
"displayValue",
"speckle_type",
"parameters",
"faces",
"colors",
"vertices",
"renderMaterial",
"textureCoordinates",
"totalChildrenCount"
}
DISPLAY_VALUE_PROPERTY_ALIASES = {"displayValue", "@displayValue"}
ELEMENTS_PROPERTY_ALIASES = {"elements", "@elements"}
OBJECT_NAME_MAX_LENGTH = 62
SPECKLE_ID_LENGTH = 32
OBJECT_NAME_SPECKLE_SEPARATOR = " -- "
OBJECT_NAME_NUMERAL_SEPARATOR = '.'
+338 -192
View File
@@ -1,6 +1,8 @@
import math
from typing import Tuple, Union, Collection
from bpy_speckle.functions import get_scale_length, _report
from typing import Any, Dict, Iterable, List, Optional, Sequence, Union, Collection, cast
from bpy_speckle.convert.constants import DISPLAY_VALUE_PROPERTY_ALIASES, ELEMENTS_PROPERTY_ALIASES, OBJECT_NAME_MAX_LENGTH, OBJECT_NAME_NUMERAL_SEPARATOR, OBJECT_NAME_SPECKLE_SEPARATOR, SPECKLE_ID_LENGTH
from bpy_speckle.functions import get_default_traversal_func, get_scale_length, _report
from bpy_speckle.convert.util import ConversionSkippedException
from mathutils import (
Matrix as MMatrix,
Vector as MVector,
@@ -8,15 +10,19 @@ from mathutils import (
)
import bpy, bmesh
from specklepy.objects.other import (
Collection as SCollection,
Instance,
Transform,
BlockDefinition,
)
from specklepy.objects.geometry import *
from bpy.types import Object
from specklepy.objects.base import Base
from specklepy.objects.geometry import Mesh, Line, Polyline, Curve, Arc, Polycurve, Ellipse, Circle, Plane
from bpy.types import Object, Collection as BCollection
from .util import (
add_to_hierarchy,
get_render_material,
link_object_to_collection_nested,
get_vertex_color_material,
render_material_to_native,
add_custom_properties,
add_vertices,
@@ -26,172 +32,185 @@ from .util import (
)
SUPPORTED_CURVES = (Line, Polyline, Curve, Arc, Polycurve, Ellipse, Circle)
CAN_CONVERT_TO_NATIVE = (
Mesh,
*SUPPORTED_CURVES,
Instance,
)
def _has_native_convesion(speckle_object: Base) -> bool:
return any(isinstance(speckle_object, t) for t in CAN_CONVERT_TO_NATIVE)
def _has_native_conversion(speckle_object: Base) -> bool:
return any(isinstance(speckle_object, t) for t in CAN_CONVERT_TO_NATIVE) or "View" in speckle_object.speckle_type #hack
def _has_fallback_conversion(speckle_object: Base) -> bool:
return any(getattr(speckle_object, alias, None) for alias in DISPLAY_VALUE_PROPERTY_ALIASES)
def can_convert_to_native(speckle_object: Base) -> bool:
if(_has_native_convesion(speckle_object) or _has_fallback_conversion(speckle_object)):
if(_has_native_conversion(speckle_object) or _has_fallback_conversion(speckle_object)):
return True
_report(f"Could not convert unsupported Speckle object: {speckle_object}")
return False
def create_new_object(obj_data: Optional[bpy.types.ID], desired_name: str, counter: int = 0) -> bpy.types.Object:
"""
Creates a new blender object with a unique name,
if the desired_name is already taken
we'll append a number, with the format .xxx to the desired_name to ensure the name is unique.
"""
name = desired_name if counter == 0 else f"{desired_name[:OBJECT_NAME_MAX_LENGTH - 4]}.{counter:03d}" # format counter as name.xxx, truncate to ensure we don't exceed the object name max length
#TODO: This is very slow, and gets slower the more objects you receive with the same name...
# We could use a binary/galloping search, and/or cache the name -> index within a receive.
if name in bpy.data.objects.keys():
#Object already exists, increment counter and try again!
return create_new_object(obj_data, desired_name, counter + 1)
blender_object = bpy.data.objects.new(name, obj_data)
return blender_object
convert_instances_as: str #HACK: This is hacky, we need a better way to pass settings down to the converter
def set_convert_instances_as(value: str):
global convert_instances_as
convert_instances_as = value
def convert_to_native(speckle_object: Base) -> list[Object]:
#TODO: Check usages handle exceptions
def convert_to_native(speckle_object: Base) -> Object:
speckle_type = type(speckle_object)
try:
object_name = _generate_object_name(speckle_object)
scale = get_scale_factor(speckle_object)
obj_data: Optional[Union[bpy.types.ID, bpy.types.Object]] = None
converted: list[Object] = []
object_name = _generate_object_name(speckle_object)
scale = get_scale_factor(speckle_object)
# convert elements/breps
if not _has_native_convesion(speckle_object):
(obj_data, converted) = element_to_native(speckle_object, object_name, scale)
if not obj_data and not converted:
_report(f"Unsupported type {speckle_object.speckle_type}")
converted: Union[bpy.types.ID, bpy.types.Object, None] = None
children: list[Object] = []
# convert supported geometry
elif isinstance(speckle_object, Mesh):
obj_data = mesh_to_native(speckle_object, object_name, scale)
elif speckle_type in SUPPORTED_CURVES:
obj_data = icurve_to_native(speckle_object, object_name, scale)
elif isinstance(speckle_object, Instance):
if convert_instances_as == "linked_duplicates":
(obj_data, converted) = instance_to_native_object(speckle_object, scale)
elif convert_instances_as != "collection_instance":
obj_data = instance_to_native_collection_instance(speckle_object, scale)
else:
_report(f"convert_instances_as = '{convert_instances_as}' is not implemented, Instances will be converted as collection instances!")
obj_data = instance_to_native_collection_instance(speckle_object, scale)
# convert elements/breps
if not _has_native_conversion(speckle_object):
(converted, children) = display_value_to_native(speckle_object, object_name, scale)
if not converted and not children:
raise Exception(f"Zero geometry converted from displayValues for {speckle_object}")
# convert supported geometry
elif isinstance(speckle_object, Mesh):
converted = mesh_to_native(speckle_object, object_name, scale)
elif speckle_type in SUPPORTED_CURVES:
converted = icurve_to_native(speckle_object, object_name, scale)
elif "View" in speckle_object.speckle_type:
return view_to_native(speckle_object, object_name, scale)
elif isinstance(speckle_object, Instance):
if convert_instances_as == "linked_duplicates":
converted = instance_to_native_object(speckle_object, scale)
elif convert_instances_as == "collection_instance":
converted = instance_to_native_collection_instance(speckle_object, scale)
else:
_report(f"Unsupported type {speckle_type}")
return []
except Exception as ex: # conversion error
_report(f"Error converting {speckle_object} \n{ex}")
return []
_report(f"convert_instances_as = '{convert_instances_as}' is not implemented, Instances will be converted as collection instances!")
converted = instance_to_native_collection_instance(speckle_object, scale)
else:
raise Exception(f"Unsupported type {speckle_type}")
blender_object = obj_data if isinstance(obj_data, Object) else create_new_object(obj_data, object_name)
if not isinstance(converted, Object):
converted = create_new_object(converted, object_name)
blender_object.speckle.object_id = str(speckle_object.id)
blender_object.speckle.enabled = True
add_custom_properties(speckle_object, blender_object)
converted.speckle.object_id = str(speckle_object.id) # type: ignore
converted.speckle.enabled = True # type: ignore
add_custom_properties(speckle_object, converted)
for child in converted:
child.parent = blender_object
for c in children:
c.parent = converted
converted.append(blender_object)
_report(f"Successfully converted {object_name} as {blender_object.type}")
return converted
DISPLAY_VALUE_PROPERTY_ALIASES = ["displayValue", "@displayValue", "displayMesh", "@displayMesh", "elements", "@elements"]
def element_to_native(speckle_object: Base, name: str, scale: float, combineMeshes: bool = True) -> tuple[Optional[bpy.types.Mesh], list[bpy.types.Object]]:
def display_value_to_native(speckle_object: Base, name: str, scale: float) -> tuple[Optional[bpy.types.Mesh], list[bpy.types.Object]]:
return _members_to_native(speckle_object, name, scale, DISPLAY_VALUE_PROPERTY_ALIASES, True)
def elements_to_native(speckle_object: Base, name: str, scale: float) -> list[bpy.types.Object]:
(_, elements) = _members_to_native(speckle_object, name, scale, ELEMENTS_PROPERTY_ALIASES, False)
return elements
def _members_to_native(speckle_object: Base, name: str, scale: float, members: Iterable[str], combineMeshes: bool) -> tuple[Optional[bpy.types.Mesh], list[bpy.types.Object]]:
"""
Converts a given speckle_object by converting displayValue properties (elements treated the same as displayValues)
Converts a given speckle_object by converting specified members
if combineMeshes == True
Converts mesh displayValues as one mesh
Converts non-mesh displayValues as child Objects
Converts mesh members as one mesh
Converts non-mesh members as child Objects
if combineMeshes == False
Converts all displayValues as child objects (first item of the returned tuple will be None)
Converts all members as child objects (first item of the returned tuple will be None)
:returns: converted mesh, and any other converted child objects (may happen if members contained non-meshes)
"""
meshes: list[Mesh] = []
elements: list[Base] = []
others: list[Base] = []
#NOTE: raw Mesh elements will be treated like displayValues, which is not ideal, but no connector sends raw Mesh elements so it's fine
for alias in DISPLAY_VALUE_PROPERTY_ALIASES:
for alias in members:
display = getattr(speckle_object, alias, None)
count = 0
MAX_DEPTH = 255 # some large value, to prevent infinite reccursion
def seperate(value: Any) -> bool:
nonlocal meshes, elements, count, MAX_DEPTH
MAX_DEPTH = 255 # some large value, to prevent infinite recursion
def separate(value: Any) -> bool:
nonlocal meshes, others, count, MAX_DEPTH
if combineMeshes and isinstance(value, Mesh):
meshes.append(value)
elif isinstance(value, Base):
elements.append(value)
others.append(value)
elif isinstance(value, list):
count += 1
if(count > MAX_DEPTH):
return True
for x in value:
seperate(x)
separate(x)
return False
did_halt = seperate(display)
did_halt = separate(display)
if did_halt:
_report(f"Traversal of {speckle_object.speckle_type} {speckle_object.id} halted after traversal depth exceeds MAX_DEPTH={MAX_DEPTH}. Are there circular references object structure?")
converted: list[Object] = []
children: list[Object] = []
mesh = None
if meshes:
mesh = meshes_to_native(speckle_object, meshes, name, scale)
mesh = meshes_to_native(speckle_object, meshes, name, scale) #TODO: reconsider passing scale around...
for item in elements:
# add parent type here so we can use it as a blender custom prop
# not making it hidden, so it will get added on send as i think it might be helpful? can reconsider
item.parent_speckle_type = speckle_object.speckle_type #TODO: consider if this is still useful, as we now properly structure object parenting
blender_object = convert_to_native(item)
if isinstance(blender_object, list):
converted.extend(blender_object)
else:
add_custom_properties(speckle_object, blender_object)
converted.append(blender_object)
for item in others:
try:
blender_object = convert_to_native(item)
children.append(blender_object)
except Exception as ex:
_report(f"Failed to convert display value {item}: {ex}")
return (mesh, converted)
return (mesh, children)
def view_to_native(speckle_view, name: str, scale: float) -> bpy.types.Object:
native_cam: bpy.types.Camera
if name in bpy.data.cameras.keys():
native_cam = bpy.data.cameras[name]
else:
native_cam = bpy.data.cameras.new(name=name)
native_cam.lens = 18 # 90° horizontal fov
if not hasattr(speckle_view, "origin"):
raise ConversionSkippedException("2D views not supported")
cam_obj = create_new_object(native_cam, name)
scale_factor = get_scale_factor(speckle_view, scale)
tx = (speckle_view.origin.x * scale_factor)
ty = (speckle_view.origin.y * scale_factor)
tz = (speckle_view.origin.z * scale_factor)
forward = MVector((speckle_view.forwardDirection.x, speckle_view.forwardDirection.y, speckle_view.forwardDirection.z))
up = MVector((speckle_view.upDirection.x, speckle_view.upDirection.y, speckle_view.upDirection.z))
right = forward.cross(up).normalized()
cam_obj.matrix_world = MMatrix((
(right.x, up.x, -forward.x, tx),
(right.y, up.y, -forward.y, ty),
(right.z, up.z, -forward.z, tz),
(0, 0, 0, 1 )
))
return cam_obj
def mesh_to_native(speckle_mesh: Mesh, name: str, scale: float) -> bpy.types.Mesh:
return meshes_to_native(speckle_mesh, [speckle_mesh], name, scale)
def meshes_to_native(element: Base, meshes: Collection[Mesh], name: str, scale: float) -> bpy.types.Mesh:
if name in bpy.data.meshes.keys():
return bpy.data.meshes[name]
blender_mesh = bpy.data.meshes.new(name=name)
fallback_material = get_render_material(element)
@@ -208,12 +227,20 @@ def meshes_to_native(element: Base, meshes: Collection[Mesh], name: str, scale:
# Second pass, add face data
offset = 0
for i, mesh in enumerate(meshes):
if not mesh.vertices: continue
add_faces(mesh, bm, offset, i)
render_material = get_render_material(mesh) or fallback_material
if render_material is not None:
native_material = render_material_to_native(render_material)
blender_mesh.materials.append(native_material)
try:
render_material = get_render_material(mesh) or fallback_material
if render_material is not None:
native_material = render_material_to_native(render_material)
blender_mesh.materials.append(native_material)
elif mesh.colors:
native_material = get_vertex_color_material()
blender_mesh.materials.append(native_material)
except Exception as ex:
_report(f"Failed converting render material for {name}: {ex}")
offset += len(mesh.vertices) // 3
@@ -222,10 +249,15 @@ def meshes_to_native(element: Base, meshes: Collection[Mesh], name: str, scale:
# Third pass, add vertex instance data
for mesh in meshes:
add_colors(mesh, bm)
add_uv_coords(mesh, bm)
bmesh.ops.recalc_face_normals(bm, faces=bm.faces)
try:
add_colors(mesh, bm)
except Exception as ex:
_report(f"Skipping converting vertex colors for {name}: {ex}")
try:
add_uv_coords(mesh, bm)
except Exception as ex:
_report(f"Skipping converting uv coordinates for {name}: {ex}")
bm.to_mesh(blender_mesh)
bm.free()
@@ -237,7 +269,7 @@ def meshes_to_native(element: Base, meshes: Collection[Mesh], name: str, scale:
Curves
"""
def line_to_native(speckle_curve: Line, blender_curve: bpy.types.Curve, scale: float) -> list[bpy.types.Spline]:
def line_to_native(speckle_curve: Line, blender_curve: bpy.types.Curve, scale: float) -> List[bpy.types.Spline]:
if not speckle_curve.end: return []
line = blender_curve.splines.new("POLY")
@@ -260,14 +292,14 @@ def line_to_native(speckle_curve: Line, blender_curve: bpy.types.Curve, scale: f
return [line]
def polyline_to_native(scurve: Polyline, bcurve: bpy.types.Curve, scale: float) -> list[bpy.types.Spline]:
def polyline_to_native(scurve: Polyline, bcurve: bpy.types.Curve, scale: float) -> List[bpy.types.Spline]:
if not (value := scurve.value): return []
N = len(value) // 3
polyline = bcurve.splines.new("POLY")
if hasattr(scurve, "closed"):
polyline.use_cyclic_u = scurve.closed
polyline.use_cyclic_u = scurve.closed or False
polyline.points.add(N - 1)
for i in range(N):
@@ -282,15 +314,17 @@ def polyline_to_native(scurve: Polyline, bcurve: bpy.types.Curve, scale: float)
def nurbs_to_native(scurve: Curve, bcurve: bpy.types.Curve, scale: float) -> list[bpy.types.Spline]:
def nurbs_to_native(scurve: Curve, bcurve: bpy.types.Curve, scale: float) -> List[bpy.types.Spline]:
if not (points := scurve.points): return []
if not scurve.degree: raise Exception("curve is missing degree")
if not scurve.weights: raise Exception("curve is missing weights")
# Closed curves from rhino will have n + degree points. We ignore the extras
num_points = len(points) // 3 - scurve.degree if (scurve.closed) else (
len(points) // 3)
nurbs = bcurve.splines.new("NURBS")
nurbs.use_cyclic_u = scurve.closed
nurbs.use_cyclic_u = scurve.closed or False
nurbs.use_endpoint_u = not scurve.periodic
nurbs.points.add(num_points - 1)
@@ -312,6 +346,9 @@ def nurbs_to_native(scurve: Curve, bcurve: bpy.types.Curve, scale: float) -> lis
def arc_to_native(rcurve: Arc, bcurve: bpy.types.Curve, scale: float) -> Optional[bpy.types.Spline]:
# TODO: improve Blender representation of arc - check autocad test stream
if not rcurve.radius: raise Exception("curve is missing radius")
if not rcurve.startAngle: raise Exception("curve is missing startAngle")
if not rcurve.endAngle: raise Exception("curve is missing endAngle")
plane = rcurve.plane
if not plane:
@@ -323,8 +360,8 @@ def arc_to_native(rcurve: Arc, bcurve: bpy.types.Curve, scale: float) -> Optiona
startAngle = rcurve.startAngle
endAngle = rcurve.endAngle
startQuat = MQuaternion(normal, startAngle)
endQuat = MQuaternion(normal, endAngle)
startQuat = MQuaternion(normal, startAngle) # type: ignore
endQuat = MQuaternion(normal, endAngle) # type: ignore
# Get start and end vectors, centre point, angles, etc.
r1 = MVector([plane.xdir.x, plane.xdir.y, plane.xdir.z])
@@ -349,7 +386,7 @@ def arc_to_native(rcurve: Arc, bcurve: bpy.types.Curve, scale: float) -> Optiona
Ndiv = max(int(math.floor(angle / 0.3)), 2)
step = angle / float(Ndiv)
stepQuat = MQuaternion(normal, step)
stepQuat = MQuaternion(normal, step) # type: ignore
tan = math.tan(step / 2) * radius
arc.points.add(Ndiv + 1)
@@ -376,11 +413,11 @@ def polycurve_to_native(scurve: Polycurve, bcurve: bpy.types.Curve, scale: float
"""
Convert Polycurve object
"""
segments = scurve.segments
if not scurve.segments: raise Exception("curve is missing segments")
curves = []
for seg in segments:
for seg in scurve.segments:
speckle_type = type(seg)
if speckle_type in SUPPORTED_CURVES:
@@ -389,18 +426,24 @@ def polycurve_to_native(scurve: Polycurve, bcurve: bpy.types.Curve, scale: float
_report(f"Unsupported curve type: {speckle_type}")
return curves
def circle_to_native(circle: Circle, bcurve: bpy.types.Curve, units_scale: float) -> list[bpy.types.Spline]:
#HACK: violates typing, but it works...
circle["firstRadius"] = circle.radius
circle["secondRadius"] = circle.radius
return ellipse_to_native(circle, bcurve, units_scale)
def ellipse_to_native(ellipse: Ellipse, bcurve: bpy.types.Curve, units_scale: float) -> list[bpy.types.Spline]:
plane = ellipse.plane
def ellipse_to_native(ellipse: Union[Ellipse, Circle], bcurve: bpy.types.Curve, units_scale: float) -> List[bpy.types.Spline]:
if not ellipse.plane: raise Exception("curve is missing plane")
radX: float
radY: float
if isinstance(ellipse, Ellipse):
if not ellipse.firstRadius: raise Exception("curve is missing firstRadius")
if not ellipse.secondRadius: raise Exception("curve is missing secondRadius")
radX = ellipse.firstRadius * units_scale
radY = ellipse.secondRadius * units_scale
else:
if not ellipse.radius: raise Exception("curve is missing radius")
radX = ellipse.radius * units_scale
radY = ellipse.radius * units_scale
radX = ellipse.firstRadius * units_scale
radY = ellipse.secondRadius * units_scale
D = 0.5522847498307936 # (4/3)*tan(pi/8)
@@ -424,15 +467,15 @@ def ellipse_to_native(ellipse: Ellipse, bcurve: bpy.types.Curve, units_scale: fl
(-radX, 0.0, 0.0),
(0.0, -radY, 0.0),
]
transform = plane_to_native_transform(plane, units_scale)
transform = plane_to_native_transform(ellipse.plane, units_scale)
spline = bcurve.splines.new("BEZIER")
spline.bezier_points.add(len(points) - 1)
for i in range(len(points)):
spline.bezier_points[i].co = transform @ MVector(points[i])
spline.bezier_points[i].handle_left = transform @ MVector(left_handles[i])
spline.bezier_points[i].handle_right = transform @ MVector(right_handles[i])
spline.bezier_points[i].co = transform @ MVector(points[i]) # type: ignore
spline.bezier_points[i].handle_left = transform @ MVector(left_handles[i]) # type: ignore
spline.bezier_points[i].handle_right = transform @ MVector(right_handles[i]) # type: ignore
spline.use_cyclic_u = True
@@ -440,35 +483,35 @@ def ellipse_to_native(ellipse: Ellipse, bcurve: bpy.types.Curve, units_scale: fl
return [spline]
def icurve_to_native_spline(speckle_curve: Base, blender_curve: bpy.types.Curve, scale: float) -> list[bpy.types.Spline]:
def icurve_to_native_spline(speckle_curve: Base, blender_curve: bpy.types.Curve, scale: float) -> List[bpy.types.Spline]:
# polycurves
if isinstance(speckle_curve, Polycurve):
return polycurve_to_native(speckle_curve, blender_curve, scale)
splines: List[bpy.types.Spline]
# single curves
if isinstance(speckle_curve, Line):
spline = line_to_native(speckle_curve, blender_curve, scale)
splines = line_to_native(speckle_curve, blender_curve, scale)
elif isinstance(speckle_curve, Curve):
spline = nurbs_to_native(speckle_curve, blender_curve, scale)
splines = nurbs_to_native(speckle_curve, blender_curve, scale)
elif isinstance(speckle_curve, Polyline):
spline = polyline_to_native(speckle_curve, blender_curve, scale)
splines = polyline_to_native(speckle_curve, blender_curve, scale)
elif isinstance(speckle_curve, Arc):
spline = arc_to_native(speckle_curve, blender_curve, scale)
elif isinstance(speckle_curve, Ellipse):
spline = ellipse_to_native(speckle_curve, blender_curve, scale)
elif isinstance(speckle_curve, Circle):
spline = circle_to_native(speckle_curve, blender_curve, scale)
spline = arc_to_native(speckle_curve, blender_curve, scale)
splines = [spline] if spline else []
elif isinstance(speckle_curve, Ellipse) or isinstance(speckle_curve, Circle):
splines = ellipse_to_native(speckle_curve, blender_curve, scale)
else:
raise TypeError(f"{speckle_curve} is not a supported curve type. Supported types: {SUPPORTED_CURVES}")
return [spline] if spline is not None else []
return splines
def icurve_to_native(speckle_curve: Base, name: str, scale: float) -> Optional[bpy.types.Curve]:
def icurve_to_native(speckle_curve: Base, name: str, scale: float) -> bpy.types.Curve:
curve_type = type(speckle_curve)
if curve_type not in SUPPORTED_CURVES:
_report(f"Unsupported curve type: {curve_type}")
return None
raise Exception(f"Unsupported curve type: {curve_type}")
blender_curve = (
bpy.data.curves[name]
if name in bpy.data.curves.keys()
@@ -483,7 +526,7 @@ def icurve_to_native(speckle_curve: Base, name: str, scale: float) -> Optional[b
"""
Transforms and Intances
Transforms and Instances
"""
def transform_to_native(transform: Transform, scale: float) -> MMatrix:
@@ -497,7 +540,7 @@ def transform_to_native(transform: Transform, scale: float) -> MMatrix:
)
# scale the translation
for i in range(3):
mat[i][3] *= scale
mat[i][3] *= scale # type: ignore
return mat
def plane_to_native_transform(plane: Plane, fallback_scale:float = 1) -> MMatrix:
@@ -520,43 +563,59 @@ Instances / Blocks
"""
def _get_instance_name(instance: Instance) -> str:
name_prefix = _get_friendly_object_name(instance) or _get_friendly_object_name(instance.definition) or _simplified_speckle_type(instance.speckle_type)
return f"{name_prefix}{OBJECT_NAME_SEPERATOR}{instance.id}"
if not instance.definition: raise Exception("Instance is missing a definition")
name_prefix = (
_get_friendly_object_name(instance)
or _get_friendly_object_name(instance.definition)
or _simplified_speckle_type(instance.speckle_type)
)
return f"{name_prefix}{OBJECT_NAME_SPECKLE_SEPARATOR}{instance.id}"
def instance_to_native_object(instance: Instance, scale: float) -> Tuple[bpy.types.Object, List[bpy.types.Object]]:
def instance_to_native_object(instance: Instance, scale: float) -> Object:
"""
Converts Instance to a unique object with (potentially) shared data (linked duplicate)
"""
if not instance.definition: raise Exception(f"Instance is missing a definition")
if not instance.transform: raise Exception(f"Instance is missing a transform")
if not instance.definition: raise Exception("Instance is missing a definition")
if not instance.transform: raise Exception("Instance is missing a transform")
definition = instance.definition
if not definition.id: raise Exception("Instance is missing a valid definition")
name = _get_instance_name(instance)
definition = instance.definition
native_instance: Object
native_elements: List[Object] = []
elements_on_instance: List[Object] = []
if isinstance(definition, BlockDefinition): #NOTE: We have to handle BlockDefinitions specially here, since they don't follow normal traversal rules
native_instance = create_new_object(None, name) #Instance will be empty
native_instance: Optional[Object] = None
converted_objects: Dict[str, Union[Object, BCollection]] = {}
traversal_root: Base = definition
if not can_convert_to_native(definition):
# Non-convertible (like all blocks, and some revit instances) will not be converted as part of the deep_traversal.
# so we explicitly convert them as empties.
native_instance = create_new_object(None, name)
native_instance.empty_display_size = 0
for geo in definition.geometry:
native_elements.append(convert_to_native(geo)[-1])
else:
native_instance = convert_to_native(instance.definition)[-1] # Convert assuming that definition is convertable
converted_objects["__ROOT"] = native_instance # we create a dummy root to avoid id conflicts, since revit definitions have displayValues, they are convertible
traversal_root = Base(elements=definition, id="__ROOT")
#Convert definition + "elements" on definition
_deep_conversion(traversal_root, converted_objects, False)
if not native_instance:
assert(can_convert_to_native(definition))
if not definition.id in converted_objects:
raise Exception("Definition was not converted")
converted = converted_objects[definition.id]
if not isinstance(converted, Object):
raise Exception("Definition was not converted to an Object")
native_instance = converted
instance_transform = transform_to_native(instance.transform, scale)
instance_transform_inverted = instance_transform.inverted()
native_instance.matrix_world = instance_transform
(_, elements_on_instance) = element_to_native(instance, name, scale)
for c in elements_on_instance:
c.matrix_world = instance_transform_inverted @ c.matrix_world #Undo the instance transform on elements
native_elements.extend(elements_on_instance)
return (native_instance, native_elements) #TODO: need to double check that all child objects have custom props attached correctly
return native_instance
def instance_to_native_collection_instance(instance: Instance, scale: float) -> bpy.types.Object:
"""
@@ -566,33 +625,25 @@ def instance_to_native_collection_instance(instance: Instance, scale: float) ->
The definition collection won't be linked to the current scene
Any Elements on the instance object will also be converted (and spacially transformed)
"""
if not instance.definition: raise Exception(f"Instance is missing a definition")
if not instance.transform: raise Exception(f"Instance is missing a transform")
if not instance.definition: raise Exception("Instance is missing a definition")
if not instance.transform: raise Exception("Instance is missing a transform")
name = _get_instance_name(instance)
# Get/Convert definition collection
collection_def = _instance_definition_to_native(instance.definition)
# Convert elements as children of collection instance object
(_, elements) = element_to_native(instance, name, scale, False)
instance_transform = transform_to_native(instance.transform, scale)
instance_transform_inverted = instance_transform.inverted()
native_instance = bpy.data.objects.new(name, None)
native_instance = create_new_object(None, name)
#add_custom_properties(instance, native_instance)
# hide the instance axes so they don't clutter the viewport
native_instance.empty_display_size = 0
native_instance.instance_collection = collection_def
native_instance.instance_type = "COLLECTION"
native_instance.matrix_world =instance_transform
for c in elements:
c.matrix_world = instance_transform_inverted @ c.matrix_world #Undo the instance transform on elements
c.parent = native_instance #TODO: need to double check that all child objects have custom props attached correctly
native_instance.matrix_world = instance_transform
return native_instance
def _instance_definition_to_native(definition: Union[Base, BlockDefinition]) -> bpy.types.Collection:
@@ -604,25 +655,122 @@ def _instance_definition_to_native(definition: Union[Base, BlockDefinition]) ->
if native_def:
return native_def
native_def = bpy.data.collections.new(name)
native_def = create_new_collection(name)
native_def["applicationId"] = definition.applicationId
#TODO could maybe replace BlockDefinition awareness with a single traverse member call
geometry = definition.geometry if isinstance(definition, BlockDefinition) else [definition]
for geo in geometry:
if not geo: continue
converted = convert_to_native(geo)[-1] #NOTE: we assume the last item is the root converted item
link_object_to_collection_nested(converted, native_def)
converted_objects = {}
converted_objects["__ROOT"] = native_def # we create a dummy root to avoid id conflicts, since revit definitions have displayValues, they are convertible
dummyRoot = Base(elements=definition, id="__ROOT")
_deep_conversion(dummyRoot, converted_objects, True)
return native_def
def _deep_conversion(root: Base, converted_objects: Dict[str, Union[Object, BCollection]], preserve_transform: bool):
traversal_func = get_default_traversal_func(can_convert_to_native)
for item in traversal_func.traverse(root):
current: Base = item.current
if can_convert_to_native(current) or isinstance(current, SCollection):
try:
if not current or not current.id: raise Exception(f"{current} was an invalid speckle object")
#Convert the object!
converted_data_type: str
converted: Union[Object, BCollection, None]
if isinstance(current, SCollection):
if(current.collectionType == "Scene Collection"): raise ConversionSkippedException()
converted = collection_to_native(current)
converted_data_type = "COLLECTION"
else:
converted = convert_to_native(current)
converted_data_type = "COLLECTION_INSTANCE" if converted.instance_collection else str(converted.type)
if converted is None:
raise Exception("Conversion returned None")
converted_objects[current.id] = converted
add_to_hierarchy(converted, item, converted_objects, preserve_transform)
_report(f"Successfully converted {type(current).__name__} {current.id} as '{converted_data_type}'")
except ConversionSkippedException as ex:
_report(f"Skipped converting {type(current).__name__} {current.id}: {ex}")
except Exception as ex:
_report(f"Failed to converted {type(current).__name__} {current.id}: {ex}")
def collection_to_native(collection: SCollection) -> BCollection:
name = collection.name or f"{collection.collectionType} -- {collection.applicationId or collection.id}" #TODO: consider consolidating name formatting with Rhino
ret = get_or_create_collection(name)
color = getattr(collection, "colorTag", None)
if color:
ret.color_tag = color
return ret
def get_or_create_collection(name: str, clear_collection: bool = True) -> BCollection:
#Disabled for now, since update mode needs rescoping.
# existing = cast(Optional[BCollection], bpy.data.collections.get(name))
# if existing:
# if clear_collection:
# for obj in existing.objects:
# existing.objects.unlink(obj)
# return existing
# else:
new_collection = create_new_collection(name)
#NOTE: We want to not render revit "Rooms" collections by default.
if name == "Rooms":
new_collection.hide_viewport = True
new_collection.hide_render = True
return new_collection
"""
Object Naming
Object Naming and Creation
"""
def create_new_collection( desired_name: str) -> bpy.types.Collection:
"""
Creates a new blender collection with a unique name
If the desired_name is already taken
we'll append a number, with the format .xxx to the desired_name to ensure the name is unique.
"""
name = _make_unique_name(desired_name, bpy.data.collections.keys())
blender_collection = bpy.data.collections.new(name)
return blender_collection
def create_new_object(obj_data: Optional[bpy.types.ID], desired_name: str) -> bpy.types.Object:
"""
Creates a new blender object with a unique name,
If the desired_name is already taken
we'll append a number, with the format .xxx to the desired_name to ensure the name is unique.
"""
name = _make_unique_name(desired_name, bpy.data.objects.keys())
blender_object = bpy.data.objects.new(name, obj_data)
return blender_object
def _make_unique_name( desired_name: str, taken_names: Collection[str], counter: int = 0) -> str:
"""
Using Blenders default naming (append numeral in .xxx format) to avoid name conflicts with taken names
"""
name = desired_name if counter == 0 else f"{desired_name[:OBJECT_NAME_MAX_LENGTH - 4]}{OBJECT_NAME_NUMERAL_SEPARATOR}{counter:03d}" # format counter as name.xxx, truncate to ensure we don't exceed the object name max length
#TODO: This is very slow, and gets slower the more objects you receive with the same name...
# We could use a binary/galloping search, and/or cache the name -> index within a receive.
if name in taken_names:
#Name already taken, increment counter and try again!
return _make_unique_name(desired_name, taken_names, counter + 1)
return name
def _get_friendly_object_name(speckle_object: Base) -> Optional[str]:
return (getattr(speckle_object, "name", None)
or getattr(speckle_object, "Name", None)
@@ -633,13 +781,11 @@ def _get_friendly_object_name(speckle_object: Base) -> Optional[str]:
# Blender object names must not exceed 62 characters
# We need to ensure the complete ID is included in the name (to prevent identity collisions)
# So we if the name is too long, we need to truncate
OBJECT_NAME_MAX_LENGTH = 62
SPECKLE_ID_LENGTH = 32
OBJECT_NAME_SEPERATOR = " -- "
def _truncate_object_name(name: str) -> str:
MAX_NAME_LENGTH = OBJECT_NAME_MAX_LENGTH - SPECKLE_ID_LENGTH - len(OBJECT_NAME_SEPERATOR)
MAX_NAME_LENGTH = OBJECT_NAME_MAX_LENGTH - SPECKLE_ID_LENGTH - len(OBJECT_NAME_SPECKLE_SEPARATOR)
return name[:MAX_NAME_LENGTH]
@@ -655,7 +801,7 @@ def _generate_object_name(speckle_object: Base) -> str:
else:
prefix = _simplified_speckle_type(speckle_object.speckle_type)
return f"{prefix}{OBJECT_NAME_SEPERATOR}{speckle_object.id}"
return f"{prefix}{OBJECT_NAME_SPECKLE_SEPARATOR}{speckle_object.id}"
def get_scale_factor(speckle_object: Base, fallback: float = 1.0) -> float:
+232 -148
View File
@@ -1,75 +1,94 @@
from typing import Dict, Iterable, Optional, Tuple
from typing import Dict, Iterable, List, Optional, Tuple, Union, cast
import bpy
from bpy.types import Depsgraph, MeshPolygon, Object
from bpy.types import (
Depsgraph,
MeshPolygon,
Object,
Curve as NCurve,
Mesh as NMesh,
Camera as NCamera,
)
from deprecated import deprecated
from mathutils.geometry import interpolate_bezier
from mathutils import (
Matrix as MMatrix,
Vector as MVector,
)
from specklepy.objects import Base
from specklepy.objects.other import BlockInstance, BlockDefinition, RenderMaterial, Transform
from specklepy.objects.geometry import (
Mesh, Curve, Interval, Box, Point, Polyline
Mesh, Curve, Interval, Box, Point, Vector, Polyline,
)
from specklepy.objects.other import *
from bpy_speckle.functions import _report
from bpy_speckle.blender_commit_object_builder import BlenderCommitObjectBuilder
from bpy_speckle.convert.constants import OBJECT_NAME_SPECKLE_SEPARATOR, SPECKLE_ID_LENGTH
from bpy_speckle.convert.util import (
ConversionSkippedException,
get_blender_custom_properties,
make_knots,
nurb_make_curve,
to_argb_int,
)
UNITS = "m"
CAN_CONVERT_TO_SPECKLE = ("MESH", "CURVE", "EMPTY")
from bpy_speckle.functions import _report
def convert_to_speckle(raw_blender_object: Object, scale: float, units: str, depsgraph: Optional[Depsgraph]) -> Optional[list]:
global UNITS
UNITS = units
Units: str = "m" # The desired final units to send
UnitsScale: float = 1 # The scale factor conversions need to apply to position data to get to the desired units
CAN_CONVERT_TO_SPECKLE = ("MESH", "CURVE", "EMPTY", "CAMERA")
def convert_to_speckle(raw_blender_object: Object, units_scale: float, units: str, depsgraph: Optional[Depsgraph]) -> Base:
"""
Converts supported 1 blender objects to 1 speckle object (potentially with children)
:param raw_blender_object: the blender object (unevaluated by a Depsgraph) to convert
:param units_scale: The scale factor conversions need to apply to position data to get to the desired units
:param units: The desired final units to send
:param depsgraph: Optional depsgraph if provided will evaluate modifiers on geometry data
:return: The Converted blender object
"""
global Units, UnitsScale
Units = units
UnitsScale = units_scale
blender_type = raw_blender_object.type
if blender_type not in CAN_CONVERT_TO_SPECKLE:
return None
raise ConversionSkippedException(f"Objects of type {blender_type} are not supported")
blender_object: Object = (
blender_object = cast(Object, (
raw_blender_object.evaluated_get(depsgraph)
if depsgraph
else raw_blender_object
))
converted: Optional[Base] = None
if blender_type == "MESH":
converted = mesh_to_speckle(blender_object, cast(NMesh, blender_object.data))
elif blender_type == "CURVE":
converted = curve_to_speckle(blender_object, cast(NCurve, blender_object.data))
elif blender_type == "EMPTY":
converted = empty_to_speckle(blender_object)
elif blender_type == "CAMERA":
converted = camera_to_speckle_view(blender_object, cast(NCamera, blender_object.data))
if not converted:
raise Exception("Conversion returned None")
converted["properties"] = get_blender_custom_properties(raw_blender_object) #NOTE: Depsgraph copies don't have custom properties so we use the raw version
# Set object transform #TODO: this could be deprecated once we add proper geometry instancing support
if blender_type != "EMPTY":
converted["properties"]["transform"] = transform_to_speckle(
blender_object.matrix_world
)
converted = None
if blender_type == "MESH":
converted = mesh_to_speckle(blender_object, blender_object.data, scale)
elif blender_type == "CURVE":
converted = icurve_to_speckle(blender_object, blender_object.data, scale)
elif blender_type == "EMPTY":
converted = empty_to_speckle(blender_object, scale)
if not converted:
return None
return converted
speckle_objects = []
if isinstance(converted, list):
speckle_objects.extend([c for c in converted if c != None])
else:
speckle_objects.append(converted)
def mesh_to_speckle(blender_object: Object, data: bpy.types.Mesh) -> Base:
b = Base()
b["name"] = to_speckle_name(blender_object)
b["@displayValue"] = mesh_to_speckle_meshes(blender_object, data)
return b
for so in speckle_objects:
so["properties"] = get_blender_custom_properties(raw_blender_object) #NOTE: Depsgraph copies don't have custom properties so we use the raw version
so["applicationId"] = so.properties.pop("applicationId", None)
# Set object transform
if blender_type != "EMPTY": #TODO: this could be deprecated once we add proper instancing support
so["properties"]["transform"] = transform_to_speckle(
blender_object.matrix_world
)
return speckle_objects
def mesh_to_speckle(blender_object: Object, data: bpy.types.Mesh, scale: float = 1.0) -> List[Mesh]:
#if data.loop_triangles is None or len(data.loop_triangles) < 1:
# data.calc_loop_triangles()
def mesh_to_speckle_meshes(blender_object: Object, data: bpy.types.Mesh) -> List[Mesh]:
# Categorise polygons by material index
submesh_data: Dict[int, List[MeshPolygon]] = {}
@@ -79,8 +98,8 @@ def mesh_to_speckle(blender_object: Object, data: bpy.types.Mesh, scale: float =
submesh_data[p.material_index] = []
submesh_data[p.material_index].append(p)
transform = blender_object.matrix_world
scaled_vertices = [tuple(transform @ x.co * scale) for x in data.vertices]
transform = cast(MMatrix, blender_object.matrix_world)
scaled_vertices = [tuple(transform @ x.co * UnitsScale) for x in data.vertices] # type: ignore
# Create Speckle meshes for each material
submeshes = []
@@ -88,7 +107,7 @@ def mesh_to_speckle(blender_object: Object, data: bpy.types.Mesh, scale: float =
for i in submesh_data:
index_mapping: Dict[int, int] = {}
#Loop through each polygon, and map indicies to their new index in m_verts
#Loop through each polygon, and map indices to their new index in m_verts
mesh_area = 0
m_verts: List[float] = []
@@ -110,7 +129,8 @@ def mesh_to_speckle(blender_object: Object, data: bpy.types.Mesh, scale: float =
if data.uv_layers.active:
vt = data.uv_layers.active.data[index_counter]
m_texcoords.extend([vt.uv.x, vt.uv.y])
uv = cast(MVector, vt.uv)
m_texcoords.extend([uv.x, uv.y])
m_faces.append(index_mapping[u_index])
index_counter += 1
@@ -120,7 +140,7 @@ def mesh_to_speckle(blender_object: Object, data: bpy.types.Mesh, scale: float =
faces=m_faces,
colors=[],
textureCoordinates=m_texcoords,
units=UNITS,
units=Units,
area = mesh_area,
bbox=Box(area=0.0, volume=0.0),
)
@@ -134,31 +154,30 @@ def mesh_to_speckle(blender_object: Object, data: bpy.types.Mesh, scale: float =
return submeshes
def bezier_to_speckle(matrix: MMatrix, spline: bpy.types.Spline, scale: float, name: Optional[str] = None) -> Curve:
def bezier_to_speckle(matrix: MMatrix, spline: bpy.types.Spline, name: Optional[str] = None) -> Curve:
degree = 3
closed = spline.use_cyclic_u
points = []
points: List[Tuple[MVector]] = []
for i, bp in enumerate(spline.bezier_points):
if i > 0:
points.append(tuple(matrix @ bp.handle_left * scale))
points.append(tuple(matrix @ bp.co * scale))
points.append(tuple(matrix @ bp.handle_left * UnitsScale)) # type: ignore
points.append(tuple(matrix @ bp.co * UnitsScale)) # type: ignore
if i < len(spline.bezier_points) - 1:
points.append(tuple(matrix @ bp.handle_right * scale))
points.append(tuple(matrix @ bp.handle_right * UnitsScale)) # type: ignore
if closed:
points.extend(
(
tuple(matrix @ spline.bezier_points[-1].handle_right * scale),
tuple(matrix @ spline.bezier_points[0].handle_left * scale),
tuple(matrix @ spline.bezier_points[0].co * scale),
tuple(matrix @ spline.bezier_points[-1].handle_right * UnitsScale), # type: ignore
tuple(matrix @ spline.bezier_points[0].handle_left * UnitsScale), # type: ignore
tuple(matrix @ spline.bezier_points[0].co * UnitsScale), # type: ignore
)
)
num_points = len(points)
flattend_points = []
for row in points: flattend_points.extend(row)
flattened_points = []
for row in points: flattened_points.extend(row)
knot_count = num_points + degree - 1
knots = [0] * knot_count
@@ -173,7 +192,7 @@ def bezier_to_speckle(matrix: MMatrix, spline: bpy.types.Spline, scale: float, n
degree=degree,
closed=spline.use_cyclic_u,
periodic= not spline.use_endpoint_u,
points=flattend_points,
points=flattened_points,
weights=[1] * num_points,
knots=knots,
rational=True,
@@ -181,13 +200,13 @@ def bezier_to_speckle(matrix: MMatrix, spline: bpy.types.Spline, scale: float, n
volume=0,
length=length,
domain=domain,
units=UNITS,
units=Units,
bbox=Box(area=0.0, volume=0.0),
displayValue = bezier_to_speckle_polyline(matrix, spline, scale, length),
displayValue = bezier_to_speckle_polyline(matrix, spline, length),
)
def nurbs_to_speckle(matrix: MMatrix, spline: bpy.types.Spline, scale: float, name: Optional[str] = None) -> Curve:
def nurbs_to_speckle(matrix: MMatrix, spline: bpy.types.Spline, name: Optional[str] = None) -> Curve:
degree = spline.order_u - 1
knots = make_knots(spline)
@@ -198,17 +217,17 @@ def nurbs_to_speckle(matrix: MMatrix, spline: bpy.types.Spline, scale: float, na
weights = [pt.weight for pt in spline.points]
is_rational = all(w == weights[0] for w in weights)
points = [tuple(matrix @ pt.co.xyz * scale) for pt in spline.points]
points = [tuple(matrix @ pt.co.xyz * UnitsScale) for pt in spline.points] # type: ignore
flattend_points = []
for row in points: flattend_points.extend(row)
flattened_points = []
for row in points: flattened_points.extend(row)
if spline.use_cyclic_u:
for i in range(0, degree * 3, 3):
# Rhino expects n + degree number of points (for closed curves). So we need to add an extra point for each degree
flattend_points.append(flattend_points[i + 0])
flattend_points.append(flattend_points[i + 1])
flattend_points.append(flattend_points[i + 2])
flattened_points.append(flattened_points[i + 0])
flattened_points.append(flattened_points[i + 1])
flattened_points.append(flattened_points[i + 2])
for i in range(0, degree):
weights.append(weights[i])
@@ -218,7 +237,7 @@ def nurbs_to_speckle(matrix: MMatrix, spline: bpy.types.Spline, scale: float, na
degree=degree,
closed=spline.use_cyclic_u,
periodic= not spline.use_endpoint_u,
points=flattend_points,
points=flattened_points,
weights=weights,
knots=knots,
rational=is_rational,
@@ -226,22 +245,22 @@ def nurbs_to_speckle(matrix: MMatrix, spline: bpy.types.Spline, scale: float, na
volume=0,
length=length,
domain=domain,
units=UNITS,
units=Units,
bbox=Box(area=0.0, volume=0.0),
displayValue=nurbs_to_speckle_polyline(matrix, spline, scale, length),
displayValue=nurbs_to_speckle_polyline(matrix, spline, length),
)
def nurbs_to_speckle_polyline(matrix: MMatrix, spline: bpy.types.Spline, scale: float, length: Optional[float] = None) -> Polyline:
def nurbs_to_speckle_polyline(matrix: MMatrix, spline: bpy.types.Spline, length: Optional[float] = None) -> Polyline:
"""
Samples a nurbs curve with resolution_u creating a polyline
"""
points = []
points: List[float] = []
sampled_points = nurb_make_curve(spline, spline.resolution_u, 3)
for i in range(0, len(sampled_points), 3):
scaled_point = matrix @ MVector((
scaled_point = cast(Vector, matrix @ MVector((
sampled_points[i + 0],
sampled_points[i + 1],
sampled_points[i + 2])) * scale
sampled_points[i + 2])) * UnitsScale)
points.append(scaled_point.x)
points.append(scaled_point.y)
@@ -253,7 +272,7 @@ def nurbs_to_speckle_polyline(matrix: MMatrix, spline: bpy.types.Spline, scale:
#Inspired by https://blender.stackexchange.com/a/689 (CC BY-SA 3.0)
def bezier_to_speckle_polyline(matrix: MMatrix, spline: bpy.types.Spline, scale: float, length: Optional[float] = None) -> Optional[Polyline]:
def bezier_to_speckle_polyline(matrix: MMatrix, spline: bpy.types.Spline, length: Optional[float] = None) -> Optional[Polyline]:
"""
Samples a Bézier curve with resolution_u creating a polyline
"""
@@ -277,7 +296,7 @@ def bezier_to_speckle_polyline(matrix: MMatrix, spline: bpy.types.Spline, scale:
_points = interpolate_bezier(knot1, handle1, handle2, knot2, R)
for p in _points:
scaled_point = matrix @ p * scale
scaled_point = matrix @ p * UnitsScale
points.append(scaled_point.x)
points.append(scaled_point.y)
points.append(scaled_point.z)
@@ -286,56 +305,73 @@ def bezier_to_speckle_polyline(matrix: MMatrix, spline: bpy.types.Spline, scale:
domain = Interval(start=0, end=length, totalChildrenCount=0)
return Polyline(value=points, closed = spline.use_cyclic_u, domain=domain, area=0, len=length)
def poly_to_speckle(matrix: MMatrix, spline: bpy.types.Spline, scale: float, name: Optional[str] = None) -> Polyline:
points = [tuple(matrix @ pt.co.xyz * scale) for pt in spline.points]
_QUICK_TEST_NAME_LENGTH = SPECKLE_ID_LENGTH + len(OBJECT_NAME_SPECKLE_SEPARATOR)
flattend_points = []
for row in points: flattend_points.extend(row)
def to_speckle_name(blender_object: bpy.types.ID) -> str:
does_name_contain_id = len(blender_object.name) > _QUICK_TEST_NAME_LENGTH and OBJECT_NAME_SPECKLE_SEPARATOR in blender_object.name
if does_name_contain_id:
return blender_object.name.rsplit(OBJECT_NAME_SPECKLE_SEPARATOR, 1)[0]
else:
return blender_object.name
def poly_to_speckle(matrix: MMatrix, spline: bpy.types.Spline, name: Optional[str] = None) -> Polyline:
points = [tuple(matrix @ pt.co.xyz * UnitsScale) for pt in spline.points] # type: ignore
flattened_points = []
for row in points: flattened_points.extend(row)
length = spline.calc_length()
domain = Interval(start=0, end=length, totalChildrenCount=0)
return Polyline(
name=name,
closed=bool(spline.use_cyclic_u),
value=list(flattend_points),
value=list(flattened_points),
length=length,
domain=domain,
bbox=Box(area=0.0, volume=0.0),
area=0,
units=UNITS,
units=Units,
)
def icurve_to_speckle(blender_object: Object, data: bpy.types.Curve, scale=1.0) -> Optional[List[Base]]:
UNITS = "m" if bpy.context.scene.unit_settings.system == "METRIC" else "ft"
def curve_to_speckle(blender_object: Object, data: bpy.types.Curve) -> Base:
b = Base()
(meshes, curves) = curve_to_speckle_geometry(blender_object, data)
if meshes:
b["@displayValue"] = meshes
if blender_object.type != "CURVE":
return None
b["name"] = to_speckle_name(blender_object)
b["@elements"] = curves
return b
blender_object = blender_object.evaluated_get(bpy.context.view_layer.depsgraph)
def curve_to_speckle_geometry(blender_object: Object, data: bpy.types.Curve) -> Tuple[List[Mesh], List[Base]]:
assert(blender_object.type == "CURVE")
mat = blender_object.matrix_world
blender_object = cast(Object, blender_object.evaluated_get(bpy.context.view_layer.depsgraph))
curves = []
matrix = cast(MMatrix, blender_object.matrix_world)
meshes: List[Mesh] = []
curves: List[Base] = []
#TODO: Could we support this better?
if data.bevel_mode == "OBJECT" and data.bevel_object != None:
mesh = mesh_to_speckle(blender_object, blender_object.to_mesh(), scale)
curves.extend(mesh)
meshes = mesh_to_speckle_meshes(blender_object, blender_object.to_mesh())
for spline in data.splines:
if spline.type == "BEZIER":
curves.append(bezier_to_speckle(mat, spline, scale, blender_object.name))
curves.append(bezier_to_speckle(matrix, spline, to_speckle_name(blender_object)))
elif spline.type == "NURBS":
curves.append(nurbs_to_speckle(mat, spline, scale, blender_object.name))
curves.append(nurbs_to_speckle(matrix, spline, to_speckle_name(blender_object)))
elif spline.type == "POLY":
curves.append(poly_to_speckle(mat, spline, scale, blender_object.name))
curves.append(poly_to_speckle(matrix, spline, to_speckle_name(blender_object)))
return curves
return (meshes, curves)
@deprecated
def ngons_to_speckle_polylines(blender_object: Object, data: bpy.types.Mesh, scale=1.0) -> Optional[List[Polyline]]:
def ngons_to_speckle_polylines(blender_object: Object, data: bpy.types.Mesh) -> Optional[List[Polyline]]:
UNITS = "m" if bpy.context.scene.unit_settings.system == "METRIC" else "ft"
if blender_object.type != "MESH":
@@ -348,7 +384,7 @@ def ngons_to_speckle_polylines(blender_object: Object, data: bpy.types.Mesh, sca
for i, poly in enumerate(data.polygons):
value = []
for v in poly.vertices:
value.extend(mat @ verts[v].co * scale)
value.extend(mat @ verts[v].co * UnitsScale) # type: ignore
domain = Interval(start=0, end=1)
poly = Polyline(
@@ -371,78 +407,126 @@ def material_to_speckle(blender_mat: bpy.types.Material) -> RenderMaterial:
speckle_mat = RenderMaterial()
speckle_mat.name = blender_mat.name
if blender_mat.use_nodes is True and blender_mat.node_tree.nodes.get(
"Principled BSDF"
):
inputs = blender_mat.node_tree.nodes["Principled BSDF"].inputs
speckle_mat.diffuse = to_argb_int(inputs["Base Color"].default_value)
speckle_mat.emissive = to_argb_int(inputs["Emission"].default_value)
speckle_mat.roughness = inputs["Roughness"].default_value
speckle_mat.metalness = inputs["Metallic"].default_value
speckle_mat.opacity = inputs["Alpha"].default_value
if blender_mat.use_nodes:
if blender_mat.node_tree.nodes.get("Principled BSDF"):
inputs = blender_mat.node_tree.nodes["Principled BSDF"].inputs
speckle_mat.diffuse = to_argb_int(inputs["Base Color"].default_value) # type: ignore
speckle_mat.emissive = to_argb_int(inputs["Emission"].default_value) # type: ignore
speckle_mat.roughness = inputs["Roughness"].default_value # type: ignore
speckle_mat.metalness = inputs["Metallic"].default_value # type: ignore
speckle_mat.opacity = inputs["Alpha"].default_value # type: ignore
return speckle_mat
elif blender_mat.node_tree.nodes.get("Diffuse BSDF"):
inputs = blender_mat.node_tree.nodes["Diffuse BSDF"].inputs
speckle_mat.diffuse = to_argb_int(inputs["Color"].default_value) # type: ignore
speckle_mat.roughness = inputs["Roughness"].default_value # type: ignore
return speckle_mat
#TODO: Support more shaders
else:
speckle_mat.diffuse = to_argb_int(blender_mat.diffuse_color)
speckle_mat.metalness = blender_mat.metallic
speckle_mat.roughness = blender_mat.roughness
# fallback to standard material props
speckle_mat.diffuse = to_argb_int(blender_mat.diffuse_color) # type: ignore
speckle_mat.metalness = blender_mat.metallic
speckle_mat.roughness = blender_mat.roughness
return speckle_mat
def camera_to_speckle_view(blender_object: Object, data: NCamera) -> Base:
if data.type != 'PERSP':
raise Exception(f"Cameras of type {data.type} are not currently supported")
matrix = cast(MMatrix, blender_object.matrix_world)
up = matrix.col[1].xyz # type: ignore
forwards = -matrix.col[2].xyz # type: ignore
translation = matrix.translation
def material_to_speckle_old(blender_object: Object) -> Optional[RenderMaterial]:
"""Create and return a render material from a blender object"""
if not getattr(blender_object.data, "materials", None):
return None
view = Base.of_type("Objects.BuiltElements.View:Objects.BuiltElements.View3D") #HACK: views are not in specklepy yet!
view.name = to_speckle_name(blender_object)
view.origin = vector_to_speckle_point(translation)
view.upDirection = vector_to_speckle(up)
view.forwardDirection = vector_to_speckle(forwards)
view.target = vector_to_speckle_point(forwards) #TODO: do these need to be scaled?
view.units = Units
view.isOrthogonal = False
return view
blender_mat: bpy.types.Material = blender_object.data.materials[0]
if not blender_mat:
return None
def vector_to_speckle_point(xyz: MVector) -> Point:
return Point(
x = xyz.x * UnitsScale,
y = xyz.y * UnitsScale,
z = xyz.z * UnitsScale,
units = Units,
)
return material_to_speckle(blender_mat)
def vector_to_speckle(xyz: MVector) -> Vector:
return Vector(
x = xyz.x * UnitsScale,
y = xyz.y * UnitsScale,
z = xyz.z * UnitsScale,
units = Units,
)
def transform_to_speckle(blender_transform: Iterable[Iterable[float]], scale=1.0) -> Transform:
value = [y for x in blender_transform for y in x]
def transform_to_speckle(blender_transform: Union[Iterable[Iterable[float]], MMatrix]) -> Transform:
iterable_transform = cast(Iterable[Iterable[float]], blender_transform) #NOTE: Matrix are iterable, even if type hinting says they are not
value = [y for x in iterable_transform for y in x]
# scale the translation
for i in (3, 7, 11):
value[i] *= scale
value[i] *= UnitsScale
return Transform(value=value, units=UNITS)
return Transform(value=value, units=Units)
def block_def_to_speckle(blender_definition: bpy.types.Collection, scale=1.0) -> BlockDefinition:
geometry = []
def block_def_to_speckle(blender_definition: bpy.types.Collection) -> BlockDefinition:
geometryBuilder = BlenderCommitObjectBuilder()
for geo in blender_definition.objects:
geometry.extend(convert_to_speckle(geo, scale, UNITS, None))
try:
c = convert_to_speckle(geo, UnitsScale, Units, None)
geometryBuilder.include_object(c, geo)
except ConversionSkippedException as ex:
_report(f"Skipped converting '{geo.name_full}' inside collection instance: '{ex}")
except Exception as ex:
_report(f"Failed to converted '{geo.name_full}' inside collection instance: '{ex}'")
dummyRoot = Base()
geometryBuilder.apply_relationships(geometryBuilder.converted.values(), dummyRoot)
block_def = BlockDefinition(
units=UNITS,
name=blender_definition.name,
geometry=geometry,
basePoint=Point(units=UNITS),
units=Units,
name=to_speckle_name(blender_definition),
geometry=dummyRoot["@elements"],
basePoint=Point(units=Units),
)
blender_props = get_blender_custom_properties(blender_definition)
block_def.applicationId = blender_props.pop("applicationId", None)
# blender_props = get_blender_custom_properties(blender_definition)
# block_def.applicationId = blender_props.pop("applicationId", None) #TODO: remove?
return block_def
def block_instance_to_speckle(blender_instance: Object, scale=1.0) -> BlockInstance:
def block_instance_to_speckle(blender_instance: Object) -> BlockInstance:
return BlockInstance(
blockDefinition=block_def_to_speckle(
blender_instance.instance_collection, scale
blender_instance.instance_collection
),
transform=transform_to_speckle(blender_instance.matrix_world),
name=blender_instance.name,
units=UNITS,
name=to_speckle_name(blender_instance),
units=Units,
)
def empty_to_speckle(blender_object: Object, scale=1.0) -> Optional[BlockInstance]:
def empty_to_speckle(blender_object: Object) -> Union[BlockInstance, Base]:
# probably an instance collection (block) so let's try it
try:
geo = blender_object.instance_collection.objects.items()
return block_instance_to_speckle(blender_object, scale)
except AttributeError as err:
_report(
f"No instance collection found in empty. Skipping object {blender_object.name}"
)
return None
if blender_object.instance_collection and blender_object.instance_type == "COLLECTION":
return block_instance_to_speckle(blender_object)
else:
#raise ConversionSkippedException("Sending non-collection instance empties are not currently supported")
wrapper = Base()
wrapper["@displayValue"] = matrix_to_speckle_point(cast(MMatrix, blender_object.matrix_world))
return wrapper
#TODO: we could do a Empty -> Point conversion here. However, the viewer (and likely other apps) don't support a pont with "elements"
#return matrix_to_speckle_point(cast(MMatrix, blender_object.matrix_world))
def matrix_to_speckle_point(matrix: MMatrix, units_scale: float = 1.0) -> Point:
transformed_pos = cast(MVector, matrix @ MVector((0,0,0)) * units_scale)
return Point(x = transformed_pos.x,
y = transformed_pos.y,
z = transformed_pos.z)
+105 -47
View File
@@ -1,29 +1,19 @@
import math
from typing import Any, Optional, Tuple
from typing import Any, Dict, Optional, Tuple, Union, cast
from bmesh.types import BMesh
import bpy, struct, idprop
import bpy, idprop
from specklepy.objects.base import Base
from specklepy.objects.geometry import Circle, Mesh, Ellipse
from specklepy.objects.geometry import Mesh
from specklepy.objects.other import RenderMaterial
from bpy_speckle.convert.constants import IGNORED_PROPERTY_KEYS
from bpy_speckle.functions import _report
from bpy.types import Material, Object
from bpy.types import Material, Object, Collection as BCollection, Node, ShaderNodeVertexColor
IGNORED_PROPERTY_KEYS = {
"id",
"elements",
"displayMesh",
"displayValue",
"speckle_type",
"parameters",
"faces",
"colors",
"vertices",
"renderMaterial",
"textureCoordinates",
"totalChildrenCount"
}
from specklepy.objects.graph_traversal.traversal import TraversalContext
class ConversionSkippedException(Exception):
pass
def to_rgba(argb_int: int) -> Tuple[float, float, float, float]:
"""Converts the int representation of a colour into a percent RGBA tuple"""
@@ -97,29 +87,53 @@ def render_material_to_native(speckle_mat: RenderMaterial) -> Material:
blender_mat.use_nodes = True
inputs = blender_mat.node_tree.nodes["Principled BSDF"].inputs
inputs["Base Color"].default_value = to_rgba(speckle_mat.diffuse)
inputs["Emission"].default_value = to_rgba(speckle_mat.emissive)
inputs["Roughness"].default_value = speckle_mat.roughness
inputs["Metallic"].default_value = speckle_mat.metalness
inputs["Alpha"].default_value = speckle_mat.opacity
inputs["Base Color"].default_value = to_rgba(speckle_mat.diffuse) # type: ignore
inputs["Emission"].default_value = to_rgba(speckle_mat.emissive) # type: ignore
inputs["Roughness"].default_value = speckle_mat.roughness # type: ignore
inputs["Metallic"].default_value = speckle_mat.metalness # type: ignore
inputs["Alpha"].default_value = speckle_mat.opacity # type: ignore
if speckle_mat.opacity < 1.0:
blender_mat.blend_method = "BLEND"
return blender_mat
_vertex_color_material: Optional[Material] = None
def get_vertex_color_material() -> Material:
global _vertex_color_material
#see https://stackoverflow.com/a/69807985
if not _vertex_color_material:
_vertex_color_material = bpy.data.materials.new("Vertex Color Material")
_vertex_color_material.use_nodes = True
nodes = _vertex_color_material.node_tree.nodes
principled_bsdf_node = cast(Node, nodes.get("Principled BSDF"))
if not "VERTEX_COLOR" in [node.type for node in nodes]:
vertex_color_node = cast(ShaderNodeVertexColor, nodes.new(type = "ShaderNodeVertexColor"))
else:
vertex_color_node = cast(ShaderNodeVertexColor, nodes.get("Vertex Color"))
vertex_color_node.layer_name = "Col"
links = _vertex_color_material.node_tree.links
link = links.new(vertex_color_node.outputs[0], principled_bsdf_node.inputs[0])
return _vertex_color_material
def get_render_material(speckle_object: Base) -> Optional[RenderMaterial]:
"""Trys to get a RenderMaterial on given speckle_object and convert it to a blender material"""
"""Trys to get a RenderMaterial on given speckle_object"""
speckle_mat = getattr(
speckle_object,
"renderMaterial",
getattr(speckle_object, "@renderMaterial", None),
)
if not isinstance(speckle_mat, RenderMaterial):
return None
return speckle_mat
if isinstance(speckle_mat, RenderMaterial):
return speckle_mat
return None
@@ -151,7 +165,7 @@ def add_faces(speckle_mesh: Mesh, blender_mesh: BMesh, indexOffset: int, materia
i += 1
try:
f = blender_mesh.faces.new(
[blender_mesh.verts[x + indexOffset] for x in sfaces[i : i + n]]
[blender_mesh.verts[x + indexOffset] for x in sfaces[i : i + n]] # type: ignore
)
f.material_index = materialIndex
f.smooth = smooth
@@ -169,10 +183,8 @@ def add_colors(speckle_mesh: Mesh, blender_mesh: BMesh):
if len(scolors) > 0:
for i in range(len(scolors)):
col = int(scolors[i])
(a, r, g, b) = [
int(x) for x in struct.unpack("!BBBB", struct.pack("!i", col))
]
argb = int(scolors[i])
(a, r, g, b) = argb_split(argb)
colors.append(
(
float(r) / 255.0,
@@ -183,13 +195,20 @@ def add_colors(speckle_mesh: Mesh, blender_mesh: BMesh):
)
# Make vertex colors
if len(scolors) == len(blender_mesh.verts):
if len(scolors) == len(blender_mesh.verts): # type: ignore
color_layer = blender_mesh.loops.layers.color.new("Col")
for face in blender_mesh.faces:
for face in blender_mesh.faces: # type: ignore
for loop in face.loops:
loop[color_layer] = colors[loop.vert.index]
def argb_split(argb: int) -> Tuple[int, int, int, int]:
alpha = (argb >> 24) & 0xFF
red = (argb >> 16) & 0xFF
green = (argb >> 8) & 0xFF
blue = argb & 0xFF
return (alpha, red, green, blue)
def add_uv_coords(speckle_mesh: Mesh, blender_mesh: BMesh):
s_uvs = speckle_mesh.textureCoordinates
@@ -198,21 +217,21 @@ def add_uv_coords(speckle_mesh: Mesh, blender_mesh: BMesh):
try:
uv = []
if len(s_uvs) // 2 == len(blender_mesh.verts):
if len(s_uvs) // 2 == len(blender_mesh.verts): # type: ignore
uv.extend(
(float(s_uvs[i]), float(s_uvs[i + 1]))
for i in range(0, len(s_uvs), 2)
)
else:
_report(
f"Failed to match UV coordinates to vert data. Blender mesh verts: {len(blender_mesh.verts)}, Speckle UVs: {len(s_uvs) // 2}"
f"Failed to match UV coordinates to vert data. Blender mesh verts: {len(blender_mesh.verts)}, Speckle UVs: {len(s_uvs) // 2}" # type: ignore
)
return
# Make UVs
uv_layer = blender_mesh.loops.layers.uv.verify()
for f in blender_mesh.faces:
for f in blender_mesh.faces: # type: ignore
for l in f.loops:
luv = l[uv_layer]
luv.uv = uv[l.vert.index]
@@ -235,7 +254,7 @@ ignored_keys = {
"_chunkable",
}
def get_blender_custom_properties(obj, max_depth: int = 1000):
def get_blender_custom_properties(obj, max_depth: int = 200):
if max_depth < 0:
return obj
@@ -248,7 +267,7 @@ def get_blender_custom_properties(obj, max_depth: int = 1000):
}
if isinstance(obj, (list, tuple, idprop.types.IDPropertyArray)):
return [get_blender_custom_properties(o, max_depth - 1) for o in obj]
return [get_blender_custom_properties(o, max_depth - 1) for o in obj] # type: ignore
return obj
@@ -304,7 +323,7 @@ def basis_nurb(t: float, order: int, point_count: int, knots: list[float], basis
i1 = i2 = 0
orderpluspnts = order + point_count
opp2 = orderpluspnts - 1
# this is for float inaccuracy
if t < knots[0]:
t = knots[0]
@@ -329,7 +348,7 @@ def basis_nurb(t: float, order: int, point_count: int, knots: list[float], basis
else:
basis[i] = 0.0
basis[i] = 0.0
basis[i] = 0.0 #type: ignore
# this is order 2, 3, ...
for j in range(2, order + 1):
@@ -393,14 +412,14 @@ def nurb_make_curve(nu: bpy.types.Spline, resolu: int, stride: int = 3) -> list[
else:
pt_index += 1
sum_array[sum_index] = basisu[i] * nu.points[pt_index].co[3]
sum_array[sum_index] = basisu[i] * nu.points[pt_index].co[3] #type: ignore
sumdiv += sum_array[sum_index]
sum_index += 1
if (sumdiv != 0.0) and (sumdiv < 1.0 - EPS or sumdiv > 1.0 + EPS):
sum_index = 0
for i in range(istart, iend + 1):
sum_array[sum_index] /= sumdiv
sum_array[sum_index] /= sumdiv #type: ignore
sum_index += 1
coord_array[coord_index: coord_index + 3] = (0.0, 0.0, 0.0)
@@ -423,9 +442,48 @@ def nurb_make_curve(nu: bpy.types.Spline, resolu: int, stride: int = 3) -> list[
return coord_array
def link_object_to_collection_nested(obj: bpy.types.Object, col: bpy.types.Collection):
if obj.name not in col.objects:
def link_object_to_collection_nested(obj: Object, col: BCollection):
if obj.name not in col.objects: #type: ignore
col.objects.link(obj)
for child in obj.children:
link_object_to_collection_nested(child, col)
for child in obj.children: #type: ignore
link_object_to_collection_nested(child, col)
def add_to_hierarchy(converted: Union[Object, BCollection], traversalContext : 'TraversalContext', converted_objects: Dict[str, Union[Object, BCollection]], preserve_transform: bool) -> None:
nextParent = traversalContext.parent
# Traverse up the tree to find a direct parent object, and a containing collection
parent_collection: Optional[BCollection] = None
parent_object: Optional[Object] = None
while nextParent:
if nextParent.current.id in converted_objects:
c = converted_objects[nextParent.current.id]
if isinstance(c, BCollection):
parent_collection = c
break
else: #isinstance(c, Object):
parent_object = parent_object or c
nextParent = nextParent.parent
# If no containing collection is found, fall back to the scene collection
if not parent_collection:
parent_collection = bpy.context.scene.collection
if isinstance(converted, Object):
if parent_object:
set_parent(converted, parent_object, preserve_transform)
link_object_to_collection_nested(converted, parent_collection)
elif converted.name not in parent_collection.children.keys():
parent_collection.children.link(converted)
def set_parent(child: Object, parent: Object, preserve_transform: bool = False) -> None:
if preserve_transform :
previous = child.matrix_world.copy() # type: ignore
child.parent = parent
child.matrix_world = previous
else:
child.parent = parent
+26 -53
View File
@@ -1,32 +1,12 @@
from bpy_speckle.clients import speckle_clients
from typing import Callable
from specklepy.objects.base import Base
from bpy_speckle.convert.constants import ELEMENTS_PROPERTY_ALIASES
"""
Speckle functions
"""
unit_scale = {
"meters": 1.0,
"centimeters": 0.01,
"millimeters": 0.001,
"inches": 0.0254,
"feet": 0.3048,
"kilometers": 1000.0,
"mm": 0.001,
"cm": 0.01,
"m": 1.0,
"km": 1000.0,
"in": 0.0254,
"ft": 0.3048,
"yd": 0.9144,
"mi": 1609.340,
}
"""
Utility functions
"""
from specklepy.objects.graph_traversal.traversal import GraphTraversal, TraversalRule
from specklepy.objects.units import get_scale_factor_to_meters, get_units_from_string
def _report(msg):
def _report(msg: object) -> None:
"""
Function for printing messages to the console
"""
@@ -34,39 +14,32 @@ def _report(msg):
def get_scale_length(units: str) -> float:
if units.lower() in unit_scale.keys():
return unit_scale[units]
_report("Units <{}> are not supported.".format(units))
return 1.0
"""Returns a scalar to convert distance values from one unit system to meters"""
return get_scale_factor_to_meters(get_units_from_string(units))
"""
Client, user, and stream functions
"""
def _check_speckle_client_user_stream(scene):
def get_default_traversal_func(can_convert_to_native: Callable[[Base], bool]) -> GraphTraversal:
"""
Verify that there is a valid user and stream
Traversal func for traversing a speckle commit object
"""
speckle = scene.speckle
user = (
speckle.users[int(speckle.active_user)]
if len(speckle.users) > int(speckle.active_user)
else None
ignore_rule = TraversalRule(
[
lambda o: "Objects.Structural.Results" in o.speckle_type, #Sadly, this one is necessary to avoid double conversion...
lambda o: "Objects.BuiltElements.Revit.Parameter" in o.speckle_type, #This one is just for traversal performance of revit commits
],
lambda _: [],
)
if user is None:
print("No users loaded.")
stream = (
user.streams[user.active_stream]
if len(user.streams) > user.active_stream
else None
convertible_rule = TraversalRule(
[can_convert_to_native],
lambda _: ELEMENTS_PROPERTY_ALIASES,
)
if stream is None:
print("Account contains no streams.")
return (user, stream)
default_rule = TraversalRule(
[lambda _: True],
lambda o: o.get_member_names(), #TODO: avoid deprecated members
)
return GraphTraversal([ignore_rule, convertible_rule, default_rule])
-2
View File
@@ -15,7 +15,6 @@ from .streams import (
SelectOrphanObjects,
)
from .streams import (
UpdateGlobal,
AddStreamFromURL,
CreateStream,
CopyStreamId,
@@ -54,7 +53,6 @@ operator_classes.extend(
ViewStreamDataApi,
DeleteStream,
SelectOrphanObjects,
UpdateGlobal,
AddStreamFromURL,
CreateStream,
OpenSpeckleGuide,
+26 -28
View File
@@ -3,9 +3,9 @@ Commit operators
"""
import bpy
from bpy.props import BoolProperty
from bpy_speckle.functions import _check_speckle_client_user_stream, _report
from bpy_speckle.clients import speckle_clients
from bpy_speckle.properties.scene import SpeckleSceneSettings
from bpy_speckle.properties.scene import get_speckle
from specklepy.logging import metrics
class DeleteCommit(bpy.types.Operator):
@@ -30,48 +30,46 @@ class DeleteCommit(bpy.types.Operator):
col.prop(self, "are_you_sure")
def invoke(self, context, event):
speckle = get_speckle(context)
wm = context.window_manager
if len(context.scene.speckle.users) > 0:
if len(speckle.users) > 0:
return wm.invoke_props_dialog(self)
return {"CANCELLED"}
def execute(self, context):
try:
self.delete_commit(context)
return {"FINISHED"}
except Exception as ex:
print(f"{self.bl_idname}: failed: {ex}")
return {"CANCELLED"}
def delete_commit(self, context: bpy.types.Context) -> None:
if not self.are_you_sure:
_report(f"{self.bl_idname}: cancelled by user")
return {"CANCELLED"}
raise Exception("Cancelled by user")
self.are_you_sure = False
speckle: SpeckleSceneSettings = context.scene.speckle
speckle = get_speckle(context)
user = speckle.get_active_user()
if user is None:
print(f"{self.bl_idname}: failed - No user selected/found")
return {"CANCELLED"}
stream = user.get_active_stream()
if stream is None:
print(f"{self.bl_idname}: failed - No stream selected/found")
return {"CANCELLED"}
branch = stream.get_active_branch()
if branch is None:
print(f"{self.bl_idname}: failed - No branch selected/found")
return {"CANCELLED"}
commit = branch.get_active_commit()
if commit is None:
print(f"{self.bl_idname}: failed - No commit selected/found")
return {"CANCELLED"}
(_, stream, _, commit) = speckle.validate_commit_selection()
client = speckle_clients[int(speckle.active_user)]
deleted = client.commit.delete(stream_id=stream.id, commit_id=commit.id)
metrics.track(
"Connector Action",
client.account,
custom_props={
"name": "delete_commit"
},
)
if not deleted:
print(f"{self.bl_idname}: failed - Delete operation failed")
return {"CANCELLED"}
raise Exception("Delete operation failed")
print(f"{self.bl_idname}: succeeded - commit {commit.id} ({commit.message}) has been deleted from stream {stream.id}")
return {"FINISHED"}
+22
View File
@@ -1,5 +1,6 @@
import bpy
import webbrowser
from specklepy.logging import metrics
class OpenSpeckleGuide(bpy.types.Operator):
@@ -10,6 +11,13 @@ class OpenSpeckleGuide(bpy.types.Operator):
def execute(self, context):
webbrowser.open("https://speckle.guide/user/blender.html")
metrics.track(
"Connector Action",
None,
custom_props={
"name": "OpenSpeckleGuide"
},
)
return {"FINISHED"}
@@ -21,6 +29,13 @@ class OpenSpeckleTutorials(bpy.types.Operator):
def execute(self, context):
webbrowser.open("https://speckle.systems/tutorials/")
metrics.track(
"Connector Action",
None,
custom_props={
"name": "OpenSpeckleTutorials"
},
)
return {"FINISHED"}
@@ -32,4 +47,11 @@ class OpenSpeckleForum(bpy.types.Operator):
def execute(self, context):
webbrowser.open("https://speckle.community/")
metrics.track(
"Connector Action",
None,
custom_props={
"name": "OpenSpeckleForum"
},
)
return {"FINISHED"}
+48 -1
View File
@@ -11,7 +11,7 @@ from bpy_speckle.convert.to_speckle import (
)
from bpy_speckle.functions import get_scale_length, _report
from bpy_speckle.clients import speckle_clients
from specklepy.logging import metrics
class UpdateObject(bpy.types.Operator):
"""
@@ -56,6 +56,13 @@ class UpdateObject(bpy.types.Operator):
_report("Updating object {}".format(sm["_id"]))
client.objects.update(active.speckle.object_id, sm)
metrics.track(
"Connector Action",
None,
custom_props={
"name": "UpdateObject"
},
)
return {"FINISHED"}
return {"CANCELLED"}
@@ -79,6 +86,14 @@ class ResetObject(bpy.types.Operator):
context.object.speckle.enabled = False
context.view_layer.update()
metrics.track(
"Connector Action",
None,
custom_props={
"name": "ResetObject"
},
)
return {"FINISHED"}
@@ -125,6 +140,14 @@ class DeleteObject(bpy.types.Operator):
active.speckle.enabled = False
context.view_layer.update()
metrics.track(
"Connector Action",
None,
custom_props={
"name": "DeleteObject"
},
)
return {"FINISHED"}
@deprecated
@@ -197,6 +220,13 @@ class UploadNgonsAsPolylines(bpy.types.Operator):
context.view_layer.update()
_report("Done.")
metrics.track(
"Connector Action",
None,
custom_props={
"name": "UploadNgonsAsPolylines"
},
)
return {"FINISHED"}
def invoke(self, context, event):
@@ -267,6 +297,14 @@ class SelectIfSameCustomProperty(bpy.types.Operator):
else:
obj.select_set(False)
metrics.track(
"Connector Action",
None,
custom_props={
"name": "SelectIfSameCustomProperty"
},
)
return {"FINISHED"}
@@ -315,4 +353,13 @@ class SelectIfHasCustomProperty(bpy.types.Operator):
else:
obj.select_set(False)
metrics.track(
"Connector Action",
None,
custom_props={
"name": "SelectIfHasCustomProperty"
},
)
return {"FINISHED"}
File diff suppressed because it is too large Load Diff
+88 -42
View File
@@ -1,14 +1,16 @@
"""
User account operators
"""
from typing import cast
import bpy
from bpy.types import Context
from bpy_speckle.functions import _report
from bpy_speckle.clients import speckle_clients
from bpy_speckle.properties.scene import SpeckleCommitObject, SpeckleSceneSettings
from specklepy.api.client import SpeckleClient
from specklepy.api.models import Stream, User
from specklepy.api.credentials import get_local_accounts
from datetime import datetime
from bpy_speckle.properties.scene import SpeckleCommitObject, SpeckleSceneSettings, SpeckleUserObject, get_speckle
from specklepy.core.api.client import SpeckleClient
from specklepy.core.api.models import Stream
from specklepy.core.api.credentials import get_local_accounts
from specklepy.logging import metrics
class ResetUsers(bpy.types.Operator):
"""
@@ -22,14 +24,22 @@ class ResetUsers(bpy.types.Operator):
def execute(self, context):
self.reset_ui(context)
metrics.track(
"Connector Action",
None,
custom_props={
"name": "ResetUsers"
},
)
bpy.context.view_layer.update()
if context.area:
context.area.tag_redraw()
return {"FINISHED"}
@staticmethod
def reset_ui(context: bpy.types.Context):
speckle: SpeckleSceneSettings = context.scene.speckle
def reset_ui(context: Context):
speckle = get_speckle(context)
speckle.users.clear()
speckle_clients.clear()
@@ -47,7 +57,7 @@ class LoadUsers(bpy.types.Operator):
_report("Loading users...")
speckle: SpeckleSceneSettings = context.scene.speckle
speckle = cast(SpeckleSceneSettings, context.scene.speckle) #type: ignore
users = speckle.users
ResetUsers.reset_ui(context)
@@ -55,6 +65,17 @@ class LoadUsers(bpy.types.Operator):
profiles = get_local_accounts()
active_user_index = 0
metrics.track(
"Connector Action",
None,
custom_props={
"name": "LoadUsers",
},
)
if not profiles:
raise Exception("Zero accounts were found, please add one through Speckle Manager or a local account")
for profile in profiles:
user = users.add()
user.server_name = profile.serverInfo.name or "Speckle Server"
@@ -64,28 +85,37 @@ class LoadUsers(bpy.types.Operator):
user.email = profile.userInfo.email
user.company = profile.userInfo.company or ""
try:
url = profile.serverInfo.url
assert(url)
client = SpeckleClient(
host=profile.serverInfo.url,
use_ssl="https" in profile.serverInfo.url,
host=url,
use_ssl="https" in url,
)
client.authenticate_with_account(profile)
speckle_clients.append(client)
except Exception as ex:
_report(ex)
_report(f"Failed to authenticate user {user.email} with server {user.server_url}: {ex}")
users.remove(len(users) - 1)
if profile.isDefault:
active_user_index = len(users) - 1
#speckle.active_user_index = int(speckle.active_user) #TODO Wtf is this?
_report(f"Authenticated {len(users)}/{len(profiles)} accounts")
if active_user_index < len(users):
speckle.active_user = str(active_user_index)
bpy.context.view_layer.update()
if context.area:
context.area.tag_redraw()
if not users:
raise Exception("Zero valid user accounts were found, please ensure account is valid and the server is running")
return {"FINISHED"}
def add_user_stream(user: User, stream: Stream):
def add_user_stream(user: SpeckleUserObject, stream: Stream):
s = user.streams.add()
s.name = stream.name
s.id = stream.id
@@ -108,19 +138,19 @@ def add_user_stream(user: User, stream: Stream):
commit.message = c.message or ""
commit.author_name = c.authorName
commit.author_id = c.authorId
commit.created_at = datetime.strftime(c.createdAt, "%Y-%m-%d %H:%M:%S.%f%Z")
commit.created_at = c.createdAt.strftime("%Y-%m-%d %H:%M:%S.%f%Z") if c.createdAt else ""
commit.source_application = str(c.sourceApplication)
commit.referenced_object = c.referencedObject
if hasattr(s, "baseProperties"):
s.units = stream.baseProperties.units
s.units = stream.baseProperties.units # type: ignore
else:
s.units = "Meters"
class LoadUserStreams(bpy.types.Operator):
"""
Load all available streams for active user user
Load all available streams for active user
"""
bl_idname = "speckle.load_user_streams"
@@ -128,34 +158,50 @@ class LoadUserStreams(bpy.types.Operator):
bl_options = {"REGISTER", "UNDO"}
bl_description = "(Re)load all available user streams"
stream_limit: int = 20
branch_limit: int = 20
def execute(self, context):
speckle = context.scene.speckle
if len(speckle.users) > 0:
user = speckle.users[int(context.scene.speckle.active_user)]
client = speckle_clients[int(context.scene.speckle.active_user)]
try:
streams = client.stream.list(stream_limit=20)
except Exception as e:
_report(f"Failed to retrieve streams: {e}")
return
if not streams:
_report("Failed to retrieve streams.")
return
user.streams.clear()
default_units = "Meters"
for s in streams:
sstream = client.stream.get(id=s.id, branch_limit=20)
add_user_stream(user, sstream)
bpy.context.view_layer.update()
try:
self.load_user_stream(context)
return {"FINISHED"}
except Exception as ex:
_report(f"{self.bl_idname} failed: {ex}")
return {"CANCELLED"}
def load_user_stream(self, context: Context) -> None:
speckle = get_speckle(context)
user = speckle.validate_user_selection()
client = speckle_clients[int(speckle.active_user)]
try:
streams = client.stream.list(stream_limit=self.stream_limit)
except Exception as ex:
raise Exception(f"Failed to retrieve streams") from ex
if not streams:
raise Exception("Zero streams found")
return
user.streams.clear()
for s in streams:
assert(s.id)
sstream = client.stream.get(id=s.id, branch_limit=self.branch_limit)
add_user_stream(user, sstream)
bpy.context.view_layer.update()
if context.area:
context.area.tag_redraw()
return {"CANCELLED"}
metrics.track(
"Connector Action",
client.account,
custom_props={
"name": "LoadUserStreams"
},
)
+39 -2
View File
@@ -1,7 +1,7 @@
"""
Scene properties
"""
from typing import Optional
from typing import Optional, Tuple
import bpy
from bpy.props import (
StringProperty,
@@ -13,7 +13,6 @@ from bpy.props import (
PointerProperty,
)
class SpeckleSceneObject(bpy.types.PropertyGroup):
name: bpy.props.StringProperty(default="")
@@ -157,3 +156,41 @@ class SpeckleSceneSettings(bpy.types.PropertyGroup):
if 0 <= selected_index < len(self.users):
return self.users[selected_index]
return None
def validate_user_selection(self) -> SpeckleUserObject:
user = self.get_active_user()
if not user:
raise SelectionException("No user selected/found")
return user
def validate_stream_selection(self) -> Tuple[SpeckleUserObject, SpeckleStreamObject]:
user = self.validate_user_selection()
stream = user.get_active_stream()
if not stream:
raise SelectionException("No stream selected/found")
return (user, stream)
def validate_branch_selection(self) -> Tuple[SpeckleUserObject, SpeckleStreamObject, SpeckleBranchObject]:
(user, stream) = self.validate_stream_selection()
branch = stream.get_active_branch()
if not branch:
raise SelectionException("No branch selected/found")
return (user, stream, branch)
def validate_commit_selection(self) ->Tuple[SpeckleUserObject, SpeckleStreamObject, SpeckleBranchObject, SpeckleCommitObject]:
(user, stream, branch) = self.validate_branch_selection()
commit = branch.get_active_commit()
if commit is None:
raise SelectionException("No commit selected/found")
return (user, stream, branch, commit)
class SelectionException(Exception):
pass
def get_speckle(context: bpy.types.Context) -> SpeckleSceneSettings:
return context.scene.speckle #type: ignore
Generated
+704 -664
View File
File diff suppressed because it is too large Load Diff
+3 -3
View File
@@ -7,17 +7,17 @@ license = "Apache-2.0"
[tool.poetry.dependencies]
python = ">=3.8, <4.0.0"
specklepy = "^2.13.0"
specklepy = "^2.16.2"
attrs = "^23.1.0"
# [tool.poetry.group.local_specklepy.dependencies]
# specklepy = {path = "../specklepy", develop = true}
[tool.poetry.group.dev.dependencies]
numpy = "^1.23.5"
fake-bpy-module-latest = "^20230117"
black = "^22.10.0"
pylint = "^2.15.7"
ruff = "^0.0.166"
ruff = "^0.0.187"
[build-system]
requires = ["poetry-core>=1.0.0"]