Compare commits

...

155 Commits

Author SHA1 Message Date
Dogukan Karatas f2efbf57bb Merge pull request #274 from specklesystems/jrm/no-deps
fix(pip): install
2025-06-05 14:50:44 +02:00
Jedd Morgan 74347fe5e0 No deps 2025-06-05 13:47:25 +01:00
Dogukan Karatas a7c6969a4a Merge pull request #273 from specklesystems/dogukan/rename-installer
v2 - renames the installer
2025-06-05 12:50:05 +02:00
Dogukan Karatas 423c145984 renames the installer 2025-06-05 12:46:32 +02:00
Dogukan Karatas c6ecf55f59 Merge pull request #261 from specklesystems/bilal/cnx-1815-blender-connector-legacy-to-next-gen-transition
v2 - add legacy warnings everywhere
2025-06-02 14:43:01 +02:00
Dogukan Karatas c402a388d8 Merge pull request #266 from specklesystems/jrm/bump-deps-v2
Updated dependencies for workspaces fix
2025-05-19 12:14:52 +02:00
Jedd Morgan bc3d4d26d2 Updated dependencies for workspaces fix 2025-05-19 11:10:30 +01:00
Mucahit Bilal GOKER 9397774e24 add a warning to the panel 2025-05-15 13:56:31 +03:00
Mucahit Bilal GOKER ddbcb7ee39 update addon description 2025-05-15 13:56:16 +03:00
Mucahit Bilal GOKER 105bb00304 add legacy to n menu 2025-05-15 13:39:17 +03:00
Jedd Morgan ffd4da1ed9 fix(CI): Fix broken signing (#244)
* Poetry update

* Updated runner

* bump poetry again

* require export

* Fixed Digicerts broken sync certs
2025-04-23 11:35:23 +01:00
Jedd Morgan 26ba5c921b Poetry update (#243)
* Poetry update

* Updated runner

* bump poetry again

* require export
2025-04-22 18:26:01 +01:00
Jedd Morgan a3aaf4471c Bumped Dependencies (#215)
* Updated dependencies

* black + isort
2024-12-11 14:12:41 +00:00
Jedd Morgan 4995f02351 Fixed issue with local server builds (#212) 2024-11-22 11:57:55 +00:00
Jedd Morgan a456cdf38b bump speckle py (#211) 2024-11-18 12:45:43 +00:00
Jedd Morgan 7d9ef2d418 hotfix for previous PR mistakenly calling the get_project_workspace_id function with incorrect args (#210)
* workspace tracking + black

* works

* fixed issue
2024-11-05 17:56:34 +00:00
Jedd Morgan b8b7c0bdf5 Jedd/cxpla 94 track workspace id in specklepy connector metrics (#209)
* workspace tracking + black

* works
2024-11-05 13:09:38 +00:00
Claire Kuang f7c4fc3665 Merge pull request #208 from specklesystems/claire/cnx-699-update-github-links-to-point-to-v3
Update README.md to align with main github page
2024-11-01 18:46:20 +00:00
Claire Kuang cb9ba23c0c Update README.md to align with main github page 2024-11-01 18:45:25 +00:00
Alper S. Soylu 4c381bd809 fix send stream object cases (#207)
* fix send stream object cases

* clean logs

* revert workaround

* revert unnecessary logic

* revert unnecessary logic

* rename set_user

---------

Co-authored-by: Soylu <alper.soylu@siemens.com>
2024-08-05 13:36:06 +01:00
Alper S. Soylu 8c3885ece8 Lazy loading for stream branches & commits (#200)
* only fetch branches on reload

* initial load

* load on stream selection

* refactor get_item_by_index

* fix resetting commit selection on default branch

* refactor load_stream_branches

* clean logs

* explicit return

---------

Co-authored-by: Soylu <alper.soylu@siemens.com>
Co-authored-by: Jedd Morgan <45512892+JR-Morgan@users.noreply.github.com>
2024-07-29 12:15:33 +01:00
Alper S. Soylu 15bd3f5070 fix resetting commit selection on default branch (#206)
Co-authored-by: Soylu <alper.soylu@siemens.com>
2024-07-28 23:22:07 +01:00
Jedd Morgan 6fd4571d34 update macos images (#203) 2024-07-16 19:42:34 +02:00
Jedd Morgan 5081177653 Small tweaks to installer (#202)
* Skip installing dependencies after initial install on production

* remove print

* remove requirements.txt on install

* small tweaks

---------

Co-authored-by: Soylu <alper.soylu@siemens.com>
2024-07-12 12:23:36 +01:00
Alper S. Soylu 0d0ca2c811 Skip installing dependencies after initial install (#199)
* Skip installing dependencies after initial install on production

* remove print

* remove requirements.txt on install

---------

Co-authored-by: Soylu <alper.soylu@siemens.com>
2024-07-12 12:18:40 +01:00
Jedd Morgan 230e27a162 Merge pull request #196 from overengineer/fix/resetting_selected_branch_workaround
Recover branch selection
2024-06-05 14:54:21 +01:00
Jedd Morgan 669fd19c2e Type hint polish 2024-06-05 14:52:32 +01:00
Soylu 139f8ccb33 type hints 2024-06-03 19:10:54 +03:00
Soylu 7f625bd468 check None item 2024-05-30 18:11:29 +03:00
Soylu 4d07ba7637 use object ids 2024-05-30 16:53:53 +03:00
Jedd Morgan 7431b57e0e Merge pull request #198 from specklesystems/jrm/bump-deps
Updated deps
2024-05-27 16:34:39 +01:00
Jedd Morgan 57c19ba3c5 Updated deps 2024-05-27 16:34:07 +01:00
Jedd Morgan 8e3c2ece2f Merge pull request #197 from overengineer/fix/slow_startup
Speedup install dependencies
2024-05-24 16:48:29 +01:00
Soylu cfc58d9456 speedup install dependencies 2024-05-21 19:54:09 +03:00
Soylu e74a6cebb1 boundary check 2024-05-19 23:24:13 +03:00
Soylu 5e01d5a976 Recover branch selection 2024-05-16 18:19:36 +03:00
Jedd Morgan a2f7ab422f Merge pull request #194 from specklesystems/dev
2.19 changes
2024-05-14 17:41:21 +01:00
Jedd Morgan 8c58d9d14c Dev (#192)
* feat(UI): CNX-9070 update connectors to use new fe2 terminology (#186)

* feat: CNX-8705 fe2 ur ls in blender (#182)

* Increased default branch get to 100 limit, and added as mesh conversion for text + surfaces + metaball

* poetry lock

* Upgraded typing module

* FE2 URL support

* Raised exceptions now display to user

* Fixed unused imports

* Updated terminology to fe2

* merge from stash

* comments

* bl_descriptions

* bl_desc

* new urls

* Updated naming of revit elements to include family type (#193)
2024-05-14 17:38:50 +01:00
Jedd Morgan 90e61b6dc1 Updated naming of revit elements to include family type (#193) 2024-05-01 21:14:52 +01:00
Jedd Morgan 5c479e4c0e Merge branch 'main' into dev 2024-04-11 13:32:06 +01:00
Jedd Morgan 97d20ad7b1 Ci tweaks (#191) 2024-03-14 11:09:48 +00:00
Jedd Morgan 2800b84747 Merge pull request #190 from specklesystems/main
BACK MERGE MAIN -> DEV
2024-03-11 16:18:25 +00:00
Jedd Morgan 511d69314e feat(ci): [CNX-9125] Update to digicert-keylocker (#189)
* feat(ci): Update to digicert-keylocker

* removed pem
2024-03-11 17:14:36 +01:00
Jedd Morgan 24e7f02213 feat(UI): CNX-9070 update connectors to use new fe2 terminology (#186)
* feat: CNX-8705 fe2 ur ls in blender (#182)

* Increased default branch get to 100 limit, and added as mesh conversion for text + surfaces + metaball

* poetry lock

* Upgraded typing module

* FE2 URL support

* Raised exceptions now display to user

* Fixed unused imports

* Updated terminology to fe2

* merge from stash

* comments

* bl_descriptions

* bl_desc

* new urls
2024-02-28 18:53:11 +00:00
Jedd Morgan c1d7947085 Merge pull request #188 from specklesystems/main
deprecated delete stream (#187)
2024-02-28 16:46:37 +00:00
Jedd Morgan 21281e5d77 deprecated delete stream (#187) 2024-02-28 16:46:08 +00:00
Jedd Morgan 29bbdc69a2 chore(ci): CNX-9051 Update ci signing (#185)
* feat: CNX-8705 fe2 ur ls in blender (#182)

* Increased default branch get to 100 limit, and added as mesh conversion for text + surfaces + metaball

* poetry lock

* Upgraded typing module

* FE2 URL support

* Raised exceptions now display to user

* Fixed unused imports

* Update ci signing

* Update config.yml

* Bump Deps

* powershell

* More powershell
2024-02-27 11:29:33 +00:00
Jedd Morgan efe6e6a4a0 2.18 Update (#183)
* feat: CNX-8705 fe2 ur ls in blender (#182)

* Increased default branch get to 100 limit, and added as mesh conversion for text + surfaces + metaball

* poetry lock

* Upgraded typing module

* FE2 URL support

* Raised exceptions now display to user

* Fixed unused imports
2024-02-26 17:32:38 +00:00
Jedd Morgan f036109020 Increased default branch get to 100 limit, and added as mesh conversi… (#181)
* Increased default branch get to 100 limit, and added as mesh conversion for text + surfaces + metaball

* poetry lock
2024-02-07 18:05:00 +00:00
Jedd Morgan 86bc2dc590 Merge pull request #180 from specklesystems/jrm/update/2.17
chore(deps): lock deps
2023-11-29 11:57:35 +00:00
Jedd Morgan a34b6ad0c2 lock + readme 2023-11-29 11:56:50 +00:00
Jedd Morgan e436949ef9 Merge pull request #179 from specklesystems/jrm/4.0/material-support
feat(4.X): Added support for Blender 4.X material nodes
2023-11-11 20:18:37 +00:00
Jedd Morgan 6d8f4a4a80 Added support for Blender 4.X BSDF materials 2023-11-11 20:16:49 +00:00
Jedd Morgan dabb65427a Added defaults to converter settings so converter can be used without connector 2023-10-18 15:48:31 +01:00
Jedd Morgan 57ece17e8b Merge pull request #177 from specklesystems/jrm/chore/comments
chore: fixed some mistakes in code comments
2023-10-16 11:43:58 +01:00
Jedd Morgan 4362f737d0 chore: fixed some mistakes in code comments 2023-10-16 11:43:36 +01:00
Jedd Morgan b55df58313 Merge pull request #176 from specklesystems/jrm/blender/automate
Extracted some functions for automate
2023-10-13 13:02:28 +01:00
Jedd Morgan afa6722253 Extracted some functions for automate 2023-10-13 12:56:30 +01:00
Jedd Morgan a3d4881578 Merge pull request #175 from specklesystems/jrm/properties/depth
fix(custom_properties): Set max depth of properties to 64 to align with newtonsoft limit
2023-10-08 18:45:50 +01:00
JR-Morgan 1af158a5e0 poetry lock 2023-10-08 18:44:18 +01:00
JR-Morgan 47857a9db0 Aligned json depth cap with newtonsofts reader at 64 levels of depth 2023-10-08 18:40:43 +01:00
Jedd Morgan 3b026e6027 Merge pull request #173 from specklesystems/jrm/fix-py-indent-error
Update users.py
2023-09-22 13:03:32 +01:00
Jedd Morgan d572609f75 Update users.py 2023-09-22 13:03:06 +01:00
Jedd Morgan 37032cc7aa Merge pull request #172 from specklesystems/jrm/deps/specklepy216
better error message when user has no valid accounts
2023-09-12 12:35:03 +01:00
Jedd Morgan 6027325878 better error message when user has no valid accounts 2023-09-12 11:59:39 +01:00
Jedd Morgan 5ddb2aa052 Merge pull request #171 from specklesystems/jrm/deps/specklepy216
fix(receive)!: Fixed issue with collection name conflicts
2023-09-12 10:50:15 +01:00
Jedd Morgan 67a18821cc fix(receive)!: Collections will no longer update 2023-09-12 10:36:22 +01:00
Jedd Morgan 2688a69286 Merge pull request #169 from specklesystems/jrm/deps/specklepy216
Jrm/deps/specklepy216
2023-09-08 16:04:08 +01:00
Jedd Morgan 56216a6137 bump specklepy 2023-09-08 15:39:25 +01:00
Jedd Morgan 319cbf8960 Specklepy 2.16 2023-09-08 13:41:14 +01:00
Jedd Morgan d7ac6c0b95 Updated to new core metrics 2023-09-04 19:51:39 +01:00
Jedd Morgan 201ca5f26e Update blender_commit_object_builder.py 2023-07-22 01:02:23 +01:00
Jedd Morgan 89528437b1 Merge pull request #167 from specklesystems/vertex-color-uint
Fixed issue with uint32 vertex colours not parsing
2023-07-17 21:51:18 +01:00
Jedd Morgan 91bde24fe9 Fixed issue with uint32 vertex colors not parsing 2023-07-17 21:21:28 +01:00
Jedd Morgan 991b0f9ff1 Merge pull request #166 from specklesystems/2.15-deps-update
Fixed issue with hosted elements on nested instances not receiving or receiving twice
2023-07-06 15:20:58 +01:00
Jedd Morgan ee1715ff8a fixed circular import 2023-07-06 15:12:34 +01:00
Jedd Morgan 70ee09b9bb Fixed issue with non-convertable revit definitions 2023-07-06 13:57:44 +01:00
Jedd Morgan 83dd62d03f deps update 2023-07-06 13:16:50 +01:00
Jedd Morgan 94cc0ac3f7 fix(instance): Fixed issues with hosted and nested instances 2023-07-06 13:14:20 +01:00
Jedd Morgan 36cb94d3d7 fix(converter): ToSpeckle instances 2023-07-03 16:59:53 +01:00
Jedd Morgan c60baf78c5 deps: updated to specklepy 2.15.0 2023-06-27 16:09:04 +01:00
Jedd Morgan d72cfd3522 feat(view): Added support for receiving/sending view objects 2023-05-31 01:12:17 +01:00
Jedd Morgan a26618a4f7 Merge pull request #164 from specklesystems/2.14/bug-fixes
2.14/bug fixes
2023-05-29 13:39:06 +01:00
Jedd Morgan eaf370407d Updated lock 2023-05-29 13:37:49 +01:00
Jedd Morgan a2b50fe5a1 Added support for sending diffuse BSDF shader materials 2023-05-29 13:33:53 +01:00
Jedd Morgan 7e62f76841 fix: fixed bug with imperial units scaling on send 2023-05-29 12:40:54 +01:00
Jedd Morgan fc804f16d3 Fixed bug with circular referenced custom props 2023-05-29 12:40:34 +01:00
Jedd Morgan 6c7da24595 Merge pull request #163 from specklesystems/collections
Collections
2023-05-27 13:44:19 +01:00
Jedd Morgan b284d39328 removed normal re-calculation 2023-05-27 13:43:42 +01:00
Jedd Morgan 907185c9bb Object naming tweaks 2023-05-26 18:58:42 +01:00
Jedd Morgan a189a2e1c0 Various cleanup and bug fixes 2023-05-26 18:18:10 +01:00
Jedd Morgan 1fad926275 Remove empty collections from send 2023-05-25 21:01:34 +01:00
Jedd Morgan 99c147fe2f Sending collections (all collections regardless of contents) 2023-05-25 17:45:31 +01:00
Jedd Morgan e2adf710b3 commit object builder 2023-05-25 00:22:09 +01:00
Jedd Morgan 9509344533 Added traversal refactor and support for receiving collections 2023-05-18 22:15:35 +01:00
Jedd Morgan 6fabc6cae6 feat(converter): implemented view to native 2023-05-10 17:31:18 +01:00
Jedd Morgan c39298687d Merge pull request #160 from specklesystems/jrm/ismultiplayer
Added `isMultiplayer` property
2023-04-13 14:26:29 +01:00
Jedd Morgan bcdddbf930 Added isMultiplayer property 2023-04-13 14:24:17 +01:00
Jedd Morgan b5684e34f6 Merge pull request #159 from specklesystems/jrm/curve-fix
Removed merge vertices by distance from clean mesh
2023-04-05 12:51:27 +01:00
Jedd Morgan 2203fe98f8 Removed merge vertices by distance from clean mesh 2023-04-05 12:47:03 +01:00
Jedd Morgan bbfdf2863b Merge pull request #158 from specklesystems/jrm/curve-fix
Using new installer.py
2023-04-04 20:22:48 +01:00
Jedd Morgan f25f6cb16c Fixed some misc issues 2023-04-04 20:21:20 +01:00
Jedd Morgan 9e4e533ba8 Using new installer.py 2023-03-28 17:06:40 +01:00
Jedd Morgan 8db12ca9b9 Merge pull request #157 from specklesystems/jrm/curve-fix
Mesh area calc + minor cleanup
2023-03-28 16:47:59 +01:00
Jedd Morgan 366c864247 Mesh area calc + minor cleanup 2023-03-28 16:47:07 +01:00
Jedd Morgan 52136d3ef6 Merge pull request #155 from specklesystems/jrm/instances
Implemented support for new instances
2023-03-21 22:01:46 +00:00
Jedd Morgan fe764d7f0c removed old comment 2023-03-21 21:58:07 +00:00
Jedd Morgan 669dd67521 Added option to receive instances as linked duplicates 2023-03-21 21:45:53 +00:00
Jedd Morgan f74b2c37f0 Implemented support for new instances 2023-03-19 03:08:57 +00:00
Jedd Morgan ebb4e32fff Merge pull request #151 from specklesystems/jrm/curve-fix
Fixes many bugs with curves
2023-03-09 14:52:28 +00:00
Jedd Morgan 25903baf83 Set default mesh smoothing to True 2023-02-21 19:19:31 +00:00
Jedd Morgan cb6d6d7ad8 feat(converter): Added support for Ellipse and Circles 2023-02-21 19:17:14 +00:00
Jedd Morgan fd2687aa3c All non-bezier nurbs curves now work perfectly rhino->blend->rhino 2023-02-20 22:26:11 +00:00
Jedd Morgan f5c65068de feat(converter): Better curve support 2023-02-18 02:23:41 +00:00
Jedd Morgan 235b49d8c6 Merge pull request #150 from specklesystems/hotfix-authtoken
fix(auth): hotfix for serializing authTokens in blender file
2023-02-15 18:00:53 +00:00
Jedd Morgan a1ec137c67 minor cleanup 2023-02-15 16:40:49 +00:00
Jedd Morgan b95f621272 Aligned nurbs knot multiplicities with rhino curves 2023-02-15 16:37:48 +00:00
Jedd Morgan a1fcdad0e3 fix(auth): hotfix for serializing authTokens in blender file 2023-02-15 15:41:36 +00:00
Gergő Jedlicska 584e543964 makes sure to insert a path string into the sys path not a path object (#149) 2023-02-08 12:45:29 +01:00
Jedd Morgan ef20c5240c Merge pull request #148 from specklesystems/jrm/converter/fix
Custom Properties overflow fix
2023-02-05 17:20:17 +00:00
Jedd Morgan 9fe12a018a fix(ToNative): fixed issue with attaching custom properties that exceed int32 max value 2023-02-05 15:30:55 +00:00
JR-Morgan 8411c01f1b Merge branch 'main' of https://github.com/specklesystems/speckle-blender 2023-02-02 15:06:25 +00:00
JR-Morgan 63b82a30cb bumped specklepy 2.12.0 2023-02-02 15:05:59 +00:00
Jedd Morgan 0b6e39cf38 Merge pull request #147 from specklesystems/jrm/converter/multi-mesh
Fixed misalgined uv error message
2023-02-02 13:56:21 +00:00
JR-Morgan b7efcec517 uv experimentation 2023-02-02 13:45:57 +00:00
Jedd Morgan 0ab0096aac Merge pull request #142 from specklesystems/jrm/converter/multi-mesh
Jrm/converter/multi mesh
2023-02-01 14:00:11 +00:00
JR-Morgan cbd8fc99bb Merge remote-tracking branch 'origin' into jrm/converter/multi-mesh 2023-02-01 14:00:00 +00:00
JR-Morgan 2a9287e762 final polish 2023-02-01 13:52:20 +00:00
Jedd Morgan 98c70f237c Merge pull request #146 from specklesystems/gergo/alwaysInstall
fix(installer): make sure to always install specklepy dependencies
2023-02-01 13:10:22 +00:00
Gergő Jedlicska 048047cf05 fix(installer): make sure to always install specklepy dependencies
Co-authored-by: Jedd Morgan <45512892+JR-Morgan@users.noreply.github.com>
2023-01-31 10:57:05 +02:00
Jedd Morgan 6118215cae Experimentation with receive modes 2023-01-26 14:58:53 +00:00
Jedd Morgan 8e06432fe6 relock poetry 2023-01-23 23:50:42 +00:00
Jedd Morgan cb8620ff8a Merge branch 'main' into jrm/converter/multi-mesh
Signed-off-by: Jedd Morgan <45512892+JR-Morgan@users.noreply.github.com>
2023-01-23 23:49:12 +00:00
Jedd Morgan e0eddea8ab Fixed regression of null elements 2023-01-23 19:59:49 +00:00
Jedd Morgan 8497d0c195 Merge pull request #144 from specklesystems/jrm/ifc/fix
fixed IFC commits with empty lists
2023-01-20 17:00:04 +00:00
Jedd Morgan 1ce394c08f fixed issue with IFC commits with empty lists 2023-01-20 15:31:44 +00:00
Jedd Morgan aabbf87dda fix(ci): signing cert for iss 2023-01-16 17:12:39 +00:00
Jedd Morgan 7e31787d37 Updated config.yml 2023-01-16 16:29:13 +00:00
Jedd Morgan f1259587fd Bumped speckle py to 2.11.4 2023-01-16 15:00:10 +00:00
Jedd Morgan 7f913e3af0 Merge pull request #141 from specklesystems/gergo/ciContextUpdate
clone ci tools with ssh, use circleci context for env vars
2023-01-16 13:42:24 +00:00
Jedd Morgan 5433c34a4d Merge pull request #140 from specklesystems/jrm/manual-installer
Manual Installer
2023-01-16 13:39:50 +00:00
Alan Rynne 2c52e93660 ci: Updated github actions to use new actions repo 2023-01-09 20:41:22 +01:00
Gergő Jedlicska 3c3b24cf98 use innosetup context in the windows build 2023-01-06 14:01:56 +01:00
Gergő Jedlicska 3012b0ebcb clone ci tools with ssh, use circleci context for env vars 2023-01-06 12:17:19 +01:00
Jedd Morgan 35b96eaa4e feat(converter): meshes with multiple materials ToSpeckle 2022-12-19 13:42:35 +00:00
Jedd Morgan c229bb2414 materials 2022-12-15 18:04:31 +00:00
Jedd Morgan 318bd086c0 feat(converter): convert displayValues ToNative as a single mesh 2022-12-15 16:00:44 +00:00
Jedd Morgan 977994e141 feat(converter): initial refactor of mesh traversal 2022-12-13 19:02:43 +00:00
Jedd Morgan d9cbc80ee7 Zero restart installation 2022-12-09 15:00:44 +00:00
Jedd Morgan 45038fad79 feat(connector): Added reload operation to user account selection 2022-12-09 03:26:21 +00:00
Gergő Jedlicska cda621d735 chore(deps): relock again 2022-12-07 14:46:09 +01:00
Gergő Jedlicska 2d052d1379 chore(deps): remove local specklepy dep 2022-12-07 14:44:20 +01:00
Gergő Jedlicska 46ce2bc0df ci(circleci): install dependencies before packaging 2022-12-07 14:38:06 +01:00
Gergő Jedlicska 80e2216aa0 ci(circleci): add new package connector step 2022-12-07 14:32:48 +01:00
Gergő Jedlicska 10d69aa44b add new installer mechanism 2022-12-07 13:52:22 +01:00
34 changed files with 4463 additions and 2859 deletions
+61 -17
View File
@@ -1,12 +1,12 @@
version: 2.1
orbs:
win: circleci/windows@2.4.0
win: circleci/windows@5.0.0
jobs:
package-connector:
docker:
- image: cimg/python:3.11.0
- image: cimg/python:3.11.12
steps:
- checkout
- run:
@@ -30,7 +30,7 @@ jobs:
build-connector-zip:
docker:
- image: cimg/python:3.11.0
- image: cimg/python:3.11.12
steps:
- attach_workspace:
at: ./
@@ -44,14 +44,23 @@ jobs:
root: ./
paths:
- bpy_speckle.zip
get-ci-tools: # Clones our ci tools and persists them to the workspace
docker:
- image: cimg/base:2021.01
- image: cimg/base:2025.04
steps:
- run: # Could not get ssh to work, so using a personal token
- add_ssh_keys:
fingerprints:
- "77:64:03:93:c5:f3:1d:a6:fd:bd:fb:d1:05:56:ca:e9"
- run:
name: I know Github as a host
command: |
mkdir ~/.ssh
touch ~/.ssh/known_hosts
ssh-keyscan github.com >> ~/.ssh/known_hosts
- run:
name: Clone
command: git clone https://$GITHUB_TOKEN@github.com/specklesystems/speckle-sharp-ci-tools.git speckle-sharp-ci-tools
command: git clone git@github.com:specklesystems/speckle-sharp-ci-tools.git speckle-sharp-ci-tools
- run:
command: cd speckle-sharp-ci-tools
- persist_to_workspace:
@@ -62,18 +71,44 @@ jobs:
build-installer-win:
executor:
name: win/default
shell: cmd.exe
environment:
SSM: 'C:\Program Files\DigiCert\DigiCert One Signing Manager Tools'
steps:
- attach_workspace:
at: ./
- run:
name: Patch installer
shell: powershell.exe
command: python patch_installer.py (Get-Content -Raw SEMVER)
- run:
name: Installer
shell: cmd.exe #does not work in powershell
command: speckle-sharp-ci-tools\InnoSetup\ISCC.exe speckle-sharp-ci-tools\blender.iss /Sbyparam=$p
- unless: # Build installers unsigned on non-tagged builds
condition: << pipeline.git.tag >>
steps:
- run:
name: Build Installer
command: speckle-sharp-ci-tools\InnoSetup\ISCC.exe speckle-sharp-ci-tools\blender.iss /Sbyparam=$p
shell: cmd.exe #does not work in powershell
- when: # Setup certificates and build installers signed for tagged builds
condition: << pipeline.git.tag >>
steps:
- run:
name: "Digicert Signing Manager Setup"
command: |
cd C:\
curl.exe -X GET https://one.digicert.com/signingmanager/api-ui/v1/releases/smtools-windows-x64.msi/download -H "x-api-key:$env:SM_API_KEY" -o smtools-windows-x64.msi
msiexec.exe /i smtools-windows-x64.msi /quiet /qn | Wait-Process
- run:
name: Create Auth & OV Signing Cert
command: |
cd C:\
echo $env:SM_CLIENT_CERT_FILE_B64 > certificate.txt
certutil -decode certificate.txt certificate.p12
- run:
name: Sync Certs
command: |
& $env:SSM\smctl.exe windows certsync
- run:
name: Build Installer
command: speckle-sharp-ci-tools\InnoSetup\ISCC.exe speckle-sharp-ci-tools\blender.iss /Sbyparam=$p /DSIGN_INSTALLER /DCODE_SIGNING_CERT_FINGERPRINT=%SM_CODE_SIGNING_CERT_SHA1_HASH%
shell: cmd.exe #does not work in powershell
- persist_to_workspace:
root: ./
paths:
@@ -81,7 +116,8 @@ jobs:
build-installer-mac:
macos:
xcode: 12.5.1
xcode: 13.4.1
resource_class: macos.m1.medium.gen1
parameters:
runtime:
type: string
@@ -94,6 +130,9 @@ jobs:
- checkout
- attach_workspace:
at: ./
- run:
name: Exit if External PR
command: if [ "$CIRCLE_PR_REPONAME" ]; then circleci-agent step halt; fi
- run:
name: Install mono
command: |
@@ -127,7 +166,7 @@ jobs:
build-installer-manual:
docker:
- image: cimg/base:2021.01
- image: cimg/base:2025.04
parameters:
slug:
type: string
@@ -189,7 +228,7 @@ workflows:
filters: &build_filters
tags:
only: /([0-9]+)\.([0-9]+)\.([0-9]+)(?:-\w+)?(?:\.[0-9]+)?/
- build-connector-zip:
requires:
- package-connector
@@ -199,6 +238,7 @@ workflows:
filters: *build_filters
- build-installer-win:
context: digicert-keylocker
name: Windows Installer Build
requires:
- package-connector
@@ -206,6 +246,7 @@ workflows:
filters: *build_filters
- deploy-connector:
context: do-spaces-speckle-releases
name: deploy-windows
file_slug: blender
os: WIN
@@ -232,6 +273,7 @@ workflows:
filters: *build_filters
- deploy-connector:
context: do-spaces-speckle-releases
name: deploy-mac-arm
file_slug: blender-mac-arm
os: OSX
@@ -254,6 +296,7 @@ workflows:
filters: *build_filters
- deploy-connector:
context: do-spaces-speckle-releases
name: deploy-mac-intel
file_slug: blender-mac-intel
os: OSX
@@ -274,6 +317,7 @@ workflows:
filters: *build_filters
- deploy-connector:
context: do-spaces-speckle-releases
name: deploy-manual
file_slug: bpy_speckle
os: Any
@@ -284,4 +328,4 @@ workflows:
- Windows Installer Build
- Mac Intel Build
- Mac ARM Build
filters: *deploy_filters
filters: *deploy_filters
+4 -70
View File
@@ -6,73 +6,7 @@ on:
jobs:
update_issue:
runs-on: ubuntu-latest
steps:
- name: Get project data
env:
GITHUB_TOKEN: ${{secrets.GHPROJECT_TOKEN}}
ORGANIZATION: specklesystems
PROJECT_NUMBER: 9
run: |
gh api graphql --header 'GraphQL-Features: projects_next_graphql' -f query='
query($org: String!, $number: Int!) {
organization(login: $org){
projectNext(number: $number) {
id
fields(first:20) {
nodes {
id
name
settings
}
}
}
}
}' -f org=$ORGANIZATION -F number=$PROJECT_NUMBER > project_data.json
echo 'PROJECT_ID='$(jq '.data.organization.projectNext.id' project_data.json) >> $GITHUB_ENV
echo 'STATUS_FIELD_ID='$(jq '.data.organization.projectNext.fields.nodes[] | select(.name== "Status") | .id' project_data.json) >> $GITHUB_ENV
echo "$PROJECT_ID"
echo "$STATUS_FIELD_ID"
echo 'DONE_ID='$(jq '.data.organization.projectNext.fields.nodes[] | select(.name== "Status") | .settings | fromjson | .options[] | select(.name== "Done") | .id' project_data.json) >> $GITHUB_ENV
echo "$DONE_ID"
- name: Add Issue to project #it's already in the project, but we do this to get its node id!
env:
GITHUB_TOKEN: ${{secrets.GHPROJECT_TOKEN}}
ISSUE_ID: ${{ github.event.issue.node_id }}
run: |
item_id="$( gh api graphql --header 'GraphQL-Features: projects_next_graphql' -f query='
mutation($project:ID!, $id:ID!) {
addProjectNextItem(input: {projectId: $project, contentId: $id}) {
projectNextItem {
id
}
}
}' -f project=$PROJECT_ID -f id=$ISSUE_ID --jq '.data.addProjectNextItem.projectNextItem.id')"
echo 'ITEM_ID='$item_id >> $GITHUB_ENV
- name: Update Status
env:
GITHUB_TOKEN: ${{secrets.GHPROJECT_TOKEN}}
ISSUE_ID: ${{ github.event.issue.node_id }}
run: |
gh api graphql --header 'GraphQL-Features: projects_next_graphql' -f query='
mutation($project:ID!, $status:ID!, $id:ID!, $value:String!) {
set_status: updateProjectNextItemField(
input: {
projectId: $project
itemId: $id
fieldId: $status
value: $value
}
) {
projectNextItem {
id
}
}
}' -f project=$PROJECT_ID -f status=$STATUS_FIELD_ID -f id=$ITEM_ID -f value=${{ env.DONE_ID }}
uses: specklesystems/github-actions/.github/workflows/project-add-issue.yml@main
secrets: inherit
with:
issue-id: ${{ github.event.issue.node_id }}
+4 -42
View File
@@ -6,45 +6,7 @@ on:
jobs:
track_issue:
runs-on: ubuntu-latest
steps:
- name: Get project data
env:
GITHUB_TOKEN: ${{secrets.GHPROJECT_TOKEN}}
ORGANIZATION: specklesystems
PROJECT_NUMBER: 9
run: |
gh api graphql --header 'GraphQL-Features: projects_next_graphql' -f query='
query($org: String!, $number: Int!) {
organization(login: $org){
projectNext(number: $number) {
id
fields(first:20) {
nodes {
id
name
settings
}
}
}
}
}' -f org=$ORGANIZATION -F number=$PROJECT_NUMBER > project_data.json
echo 'PROJECT_ID='$(jq '.data.organization.projectNext.id' project_data.json) >> $GITHUB_ENV
echo 'STATUS_FIELD_ID='$(jq '.data.organization.projectNext.fields.nodes[] | select(.name== "Status") | .id' project_data.json) >> $GITHUB_ENV
- name: Add Issue to project
env:
GITHUB_TOKEN: ${{secrets.GHPROJECT_TOKEN}}
ISSUE_ID: ${{ github.event.issue.node_id }}
run: |
item_id="$( gh api graphql --header 'GraphQL-Features: projects_next_graphql' -f query='
mutation($project:ID!, $id:ID!) {
addProjectNextItem(input: {projectId: $project, contentId: $id}) {
projectNextItem {
id
}
}
}' -f project=$PROJECT_ID -f id=$ISSUE_ID --jq '.data.addProjectNextItem.projectNextItem.id')"
echo 'ITEM_ID='$item_id >> $GITHUB_ENV
uses: specklesystems/github-actions/.github/workflows/project-add-issue.yml@main
secrets: inherit
with:
issue-id: ${{ github.event.issue.node_id }}
+44 -54
View File
@@ -1,82 +1,72 @@
<h1 align="center">
<<h1 align="center">
<img src="https://user-images.githubusercontent.com/2679513/131189167-18ea5fe1-c578-47f6-9785-3748178e4312.png" width="150px"/><br/>
Speckle | Blender
</h1>
<h3 align="center">
Connector for Blender
</h3>
<p align="center"><b>Speckle</b> is the data infrastructure for the AEC industry.</p><br/>
<p align="center"><a href="https://twitter.com/SpeckleSystems"><img src="https://img.shields.io/twitter/follow/SpeckleSystems?style=social" alt="Twitter Follow"></a> <a href="https://speckle.community"><img src="https://img.shields.io/discourse/users?server=https%3A%2F%2Fspeckle.community&amp;style=flat-square&amp;logo=discourse&amp;logoColor=white" alt="Community forum users"></a> <a href="https://speckle.systems"><img src="https://img.shields.io/badge/https://-speckle.systems-royalblue?style=flat-square" alt="website"></a> <a href="https://speckle.guide/dev/"><img src="https://img.shields.io/badge/docs-speckle.guide-orange?style=flat-square&amp;logo=read-the-docs&amp;logoColor=white" alt="docs"></a></p>
<p align="center"><a href="https://github.com/specklesystems/speckle-blender/"><img src="https://circleci.com/gh/specklesystems/speckle-blender.svg?style=svg&amp;circle-token=76eabd350ea243575cbb258b746ed3f471f7ac29" alt="Speckle-Next"></a> </p>
# About Speckle
> Speckle is the first AEC data hub that connects with your favorite AEC tools. Speckle exists to overcome the challenges of working in a fragmented industry where communication, creative workflows, and the exchange of data are often hindered by siloed software and processes. It is here to make the industry better.
What is Speckle? Check our ![YouTube Video Views](https://img.shields.io/youtube/views/B9humiSpHzM?label=Speckle%20in%201%20minute%20video&style=social)
<h3 align="center">
Speckle Connector for Blender
</h3>
### Features
> [!WARNING]
> This is a legacy repo! A new next generation connector will be coming soon. In the meantime, check out our active next generation repos here 👇<br/>
> [`speckle-sharp-connectors`](https://github.com/specklesystems/speckle-sharp-connectors): our .NET next generation connectors and desktop UI<br/>
> [`speckle-sharp-sdk`](https://github.com/specklesystems/speckle-sharp-sdk): our .NET SDK, Tests, and Objects
- **Object-based:** say goodbye to files! Speckle is the first object based platform for the AEC industry
- **Version control:** Speckle is the Git & Hub for geometry and BIM data
- **Collaboration:** share your designs collaborate with others
- **3D Viewer:** see your CAD and BIM models online, share and embed them anywhere
- **Interoperability:** get your CAD and BIM models into other software without exporting or importing
- **Real time:** get real time updates and notifications and changes
- **GraphQL API:** get what you need anywhere you want it
- **Webhooks:** the base for a automation and next-gen pipelines
- **Built for developers:** we are building Speckle with developers in mind and got tools for every stack
- **Built for the AEC industry:** Speckle connectors are plugins for the most common software used in the industry such as Revit, Rhino, Grasshopper, AutoCAD, Civil 3D, Excel, Unreal Engine, Unity, QGIS, Blender and more!
### Try Speckle now!
Give Speckle a try in no time by:
- [![speckle XYZ](https://img.shields.io/badge/https://-speckle.xyz-0069ff?style=flat-square&logo=hackthebox&logoColor=white)](https://speckle.xyz) ⇒ creating an account at our public server
- [![create a droplet](https://img.shields.io/badge/Create%20a%20Droplet-0069ff?style=flat-square&logo=digitalocean&logoColor=white)](https://marketplace.digitalocean.com/apps/speckle-server?refcode=947a2b5d7dc1) ⇒ deploying an instance in 1 click
### Resources
- [![Community forum users](https://img.shields.io/badge/community-forum-green?style=for-the-badge&logo=discourse&logoColor=white)](https://speckle.community) for help, feature requests or just to hang with other speckle enthusiasts, check out our community forum!
- [![website](https://img.shields.io/badge/tutorials-speckle.systems-royalblue?style=for-the-badge&logo=youtube)](https://speckle.systems) our tutorials portal is full of resources to get you started using Speckle
- [![docs](https://img.shields.io/badge/docs-speckle.guide-orange?style=for-the-badge&logo=read-the-docs&logoColor=white)](https://speckle.guide/user/blender.html) reference on almost any end-user and developer functionality
# Repo structure
# Blender Connector
The Speckle UI can be found in the 3d viewport toolbar (N), under the Speckle tab.
Head to the [**📚 documentation**](https://speckle.guide/user/blender.html) for more information.
## Disclaimer
This code is WIP and as such should be used with extreme caution on non-sensitive projects.
## Installation
1. Place `bpy_speckle` folder in your `addons` folder. On Windows this is typically `%APPDATA%/Blender Foundation/Blender/2.80/scripts/addons`.
2. Go to `Edit->Preferences` (Ctrl + Alt + U)
3. Go to the `Add-ons` tab
4. Find and enable `SpeckleBlender 2.0` in the `Scene` category. <!-- **If enabling for the first time, expect the UI to freeze for bit while it silently installs all the dependencies.** -->
5. The Speckle UI can be found in the 3d viewport toolbar (N), under the `Speckle` tab.
We officially support Blender 3.3 and newer, on Windows and Mac.
Please follow our installation instructions on our [connector docs](https://speckle.guide/user/blender.html#installation)
## Usage
Once enabled in `Preferences -> Addons`,
The Speckle connector UI can be found in the 3d viewport toolbar (N), under the `Speckle` tab.
- Available user accounts are automatically detected and made available. To add user accounts use **Speckle Manager**.
- Select the user from the dropdown list in the `Users` panel. This will populate the `Streams` list with available streams for the selected user.
- Select a branch and commit from the dropdown menus.
- Click on `Receive` to download the objects from the selected stream, branch, and commit. The stream objects will be loaded into a Blender Collection, named `<STREAM_NAME> [ <STREAM_BRANCH> @ <BRANCH_COMMIT> ]`. <!-- You can filter the stream by entering a query into the `Filter` field (i.e. `properties.weight>10` or `type="Mesh"`). -->
- Click on `Open Stream in Web` to view the stream in your web browser.
- Select the user from the dropdown list in the `Users` panel. This will populate the `Projects` list with available projects for the selected user account.
- Select a model and version from the dropdown menus.
- Click on `Receive` to download and convert the objects from the selected model version. The objects will be linked into a Blender Collection, named `<PROJECT_NAME> [ <MODEL_NAME> @ <VERSION_ID> ]`.
- Click on `Open Model in Web` to view the model in your web browser.
## Caveats
## Supported Elements
- Mesh objects are supported. Breps are imported as meshes using their `displayValue` data.
- Curves have limited support: `Polylines` are supported; `NurbsCurves` are supported, though they are not guaranteed to look the same; `Lines` are supported; `Arcs` are not supported, though they are very roughly approximated; `PolyCurves` are supported for linear / polyline segments and very approximate arc segments. These conversions are a point of focus for further development.
The Blender Connector is still a work in progress and, as such, data sent from the Blender connector is a highly lossy exchange. Our connectors are ever evolving to facilitate more and more Speckle usecases. We welcome feedback, requests, edge cases, and contributions!
## Custom properties
The full matrix of supported Blender and Speckle types [can be found here](https://speckle.guide/user/support-tables.html#blender)
## Additional Features
- **SpeckleBlender** will look for a `texture_coordinates` property and use that to create a UV layer for the imported object. These texture coordinates are a space-separated list of floats (`[u v u v u v etc...]`) that is encoded as a base64 blob. This is subject to change as **SpeckleBlender** develops.
- If a `renderMaterial` property is found, **SpeckleBlender** will create a material named using the sub-property `renderMaterial.name`. If a material with that name already exists in Blender, **SpeckleBlender** will just assign that existing material to the object. This allows geometry to be updated without having to re-assign and re-create materials.
- Vertex colors are supported. The `colors` list from Speckle meshes is translated to a vertex color layer.
- Speckle properties will be imported as custom properties on Blender objects. Nested dictionaries are expanded to individual properties by flattening their key hierarchy. I.e. `propA:{'propB': {'propC':10, 'propD':'foobar'}}` is flattened to `propA.propB.propC = 10` and `propA.propB.propD = "foobar"`.
- If a `renderMaterial` property is found, **SpeckleBlender** will create a material named using the sub-property `renderMaterial.name`. If a material with that name already exists in Blender, **SpeckleBlender** will just assign that existing material to the object. This allows geometry to be updated without having to re-assign and re-create materials.
- Receiving vertex colors is supported. The `colors` list from Speckle meshes is translated to a vertex color layer.
- Receive/Send scripts. Allow injecting a custom python function to the receive/send process to automate any blender operations
## Dependency Installation and Compatibility with Other Blender Addons
Upon first launch of the addon, the Speckle connector installs its SpecklePy dependencies in `%appdata%/Speckle/connector_installations` on Windows and `~/.config/Speckle/connector_installations` on Mac.
This is done through our [`installer.py`](https://github.com/specklesystems/speckle-blender/blob/main/bpy_speckle/installer.py). Through pip, we install the correct version of each dependency for your blender python version, host OS, and system architecture.
As such, an internet connection is required for first launch of the connector.
Other blender addons may require dependencies that conflict with specklepy. In these cases, one or both addons may fail to load.
If you suspect you're seeing a conflict, Please uninstall other third party addons one at a time to identify which addon is conflicting.
If you find an addon that conflicts, please try using a different version of that addon (newer or older).
If you can't find a version of an addon that works, please let us know on [our forums](https://speckle.community/) the name of the addon, the versions you've tried, the version of the Speckle connector you've tried, and your OS (win/mac/linux).
## Contributing
+17 -11
View File
@@ -1,30 +1,30 @@
import bpy
from bpy_speckle.installer import ensure_dependencies
ensure_dependencies()
ensure_dependencies(f"Blender {bpy.app.version[0]}.{bpy.app.version[1]}")
from bpy.app.handlers import persistent
from specklepy.logging import metrics
from bpy_speckle.ui import *
from bpy_speckle.properties import *
from bpy_speckle.operators import *
from bpy_speckle.callbacks import *
from bpy.app.handlers import persistent
from bpy_speckle.operators import *
from bpy_speckle.properties import *
from bpy_speckle.ui import *
bl_info = {
"name": "SpeckleBlender 2.0",
"name": "SpeckleBlender 2.0 (Legacy)",
"author": "Speckle Systems",
"version": (0, 2, 0),
"blender": (2, 92, 0),
"location": "3d viewport toolbar (N), under the Speckle tab.",
"description": "The Speckle Connector using specklepy 2.0!",
"warning": "This add-on is WIP and should be used with caution",
"description": "(Legacy) Speckle Connector using specklepy 2.0!",
"warning": "This is a legacy add-on. Download the new connector from https://app.speckle.systems/connectors",
"wiki_url": "https://github.com/specklesystems/speckle-blender",
"category": "Scene",
}
"""
Import SpeckleBlender classes
"""
@@ -34,9 +34,16 @@ Add load handler to initialize Speckle when
loading a Blender file
"""
@persistent
def load_handler(dummy):
bpy.ops.speckle.users_load()
pass
# Calling users_load is an expensive operation, one that force users to wait a good 10s every time blender loads.
# Until we can do this non-blocking, we will make the user hit the refresh button each time.
# bpy.ops.speckle.users_load()
# Instead, we shall just reset the user selection to an uninitiailised state
bpy.ops.speckle.users_reset()
"""
@@ -88,7 +95,6 @@ def register():
def unregister():
bpy.app.handlers.load_post.remove(load_handler)
"""
@@ -0,0 +1,140 @@
from typing import Dict, Optional, Union
import bpy
from attrs import define
from bpy.types import ID, Collection, Object
from specklepy.objects.base import Base
from specklepy.objects.graph_traversal.commit_object_builder import (
ROOT,
CommitObjectBuilder,
)
from specklepy.objects.other import Collection as SCollection
from bpy_speckle.functions import _report
ELEMENTS = "elements"
def _id(native_object: ID) -> str:
# NOTE: to avoid naming collisions, we prefix collections and objects differently
return f"{type(native_object).__name__}:{native_object.name_full}"
def _try_id(native_object: Optional[Union[Collection, Object]]) -> Optional[str]:
return _id(native_object) if native_object else None
def convert_collection_to_speckle(col: Collection) -> SCollection:
converted_collection = SCollection(
name=col.name_full, collectionType="Blender Collection", elements=[]
)
converted_collection.applicationId = _id(col)
color_tag = col.color_tag
if color_tag and color_tag != "NONE":
converted_collection["colorTag"] = col.color_tag
return converted_collection
@define(slots=True)
class BlenderCommitObjectBuilder(CommitObjectBuilder[Object]):
_collections: Dict[str, SCollection]
def __init__(self) -> None:
super().__init__()
self._collections = {}
def include_object(self, conversion_result: Base, native_object: Object) -> None:
# Set the Child -> Parent relationships
parent = native_object.parent
parent_collections = native_object.users_collection
parent_collection = (
parent_collections[0] if len(parent_collections) > 0 else None
) # NOTE: we don't support objects appearing in more than one collection, for now, we will just take the zeroth one
app_id = _id(native_object)
conversion_result.applicationId = app_id
self.converted[app_id] = conversion_result
# in order or priority, direct parent, direct parent collection, root
self.set_relationship(
app_id,
(_try_id(parent), ELEMENTS),
(_try_id(parent_collection), ELEMENTS),
(ROOT, ELEMENTS),
)
# if parent_collection:
# self._include_collection(parent_collection)
def ensure_collection(self, col: Collection) -> SCollection:
id = _id(col)
if id in self._collections:
return self._collections[id] # collection already converted!
# Set the Parent -> Children relationships
for c in col.children:
# NOTE: There's no falling back to the grandparent, if the direct parent collection wasn't converted, then we we fallback to the root
self.set_relationship(_id(c), (id, ELEMENTS), (ROOT, ELEMENTS))
# Set Child -> Parent relationship
# parent = self.find_collection_parent(col)
# self.set_relationship(id, (_try_builder_id(parent), ELEMENTS), (ROOT, ELEMENTS))
converted_collection = convert_collection_to_speckle(col)
self.converted[id] = converted_collection
self._collections[id] = converted_collection
return converted_collection
def build_commit_object(self, root_commit_object: Base) -> None:
assert root_commit_object.applicationId in self.converted
# Create all collections
root_col = self.ensure_collection(bpy.context.scene.collection)
root_col.collectionType = "Scene Collection"
for col in bpy.context.scene.collection.children_recursive:
self.ensure_collection(col)
objects_to_build = set(self.converted.values())
objects_to_build.remove(root_commit_object)
self.apply_relationships(objects_to_build, root_commit_object)
assert isinstance(root_commit_object, SCollection)
# Kill unused collections
def should_remove_unuseful_collection(
col: SCollection,
) -> bool: # TODO: this maybe could be optimised
elements = col.elements
if not elements:
return True
should_remove_this_col = True
i = 0
while i < len(elements):
c = elements[i]
if not isinstance(c, SCollection):
# col has objects (c)
should_remove_this_col = False
i += 1
continue
if should_remove_unuseful_collection(c):
# c is not useful, kill it
del elements[i]
else:
# col has a child (c) with objects
should_remove_this_col = False
i += 1
continue
return should_remove_this_col
if should_remove_unuseful_collection(root_commit_object):
_report(
"WARNING: Only empty collections have been converted!"
) # TODO: consider raising exception here, to halt the send operation
+1 -1
View File
@@ -1,2 +1,2 @@
from .on_mesh_edit import scb_on_mesh_edit
from .draw_speckle_info import draw_speckle_info
from .on_mesh_edit import scb_on_mesh_edit
+1 -1
View File
@@ -1,7 +1,7 @@
"""
Permanent handle on all user clients
"""
from specklepy.api.client import SpeckleClient
from specklepy.core.api.client import SpeckleClient
speckle_clients: list[SpeckleClient] = []
-29
View File
@@ -1,29 +0,0 @@
from typing import Union
from bpy_speckle.convert.to_native import convert_to_native
from specklepy.objects.base import Base
def get_speckle_subobjects(attr: Union[dict, Base], scale: float, name: str) -> list:
subobjects = []
keys = attr.keys() if isinstance(attr, dict) else attr.get_dynamic_member_names()
for key in keys:
if isinstance(attr[key], dict):
subtype = attr[key].get("type", None)
if subtype:
name = f"{name}.{key}"
subobject = convert_to_native(attr[key], name)
subobjects.append(subobject)
props = attr[key].get("properties", None)
if props:
subobjects.extend(get_speckle_subobjects(props, scale, name))
elif hasattr(attr[key], "type"):
subtype = attr[key].type
if subtype:
name = "{}.{}".format(name, key)
subobject = convert_to_native(attr[key], name)
subobjects.append(subobject)
props = attr[key].get("properties", None)
if props:
subobjects.extend(get_speckle_subobjects(props, scale, name))
return subobjects
+22
View File
@@ -0,0 +1,22 @@
IGNORED_PROPERTY_KEYS = {
"id",
"elements",
"displayMesh",
"displayValue",
"speckle_type",
"parameters",
"faces",
"colors",
"vertices",
"renderMaterial",
"textureCoordinates",
"totalChildrenCount",
}
DISPLAY_VALUE_PROPERTY_ALIASES = {"displayValue", "@displayValue"}
ELEMENTS_PROPERTY_ALIASES = {"elements", "@elements"}
OBJECT_NAME_MAX_LENGTH = 62
SPECKLE_ID_LENGTH = 32
OBJECT_NAME_SPECKLE_SEPARATOR = " -- "
OBJECT_NAME_NUMERAL_SEPARATOR = "."
File diff suppressed because it is too large Load Diff
+471 -189
View File
@@ -1,134 +1,215 @@
from typing import Optional
from typing import Dict, Iterable, List, Optional, Tuple, Union, cast
import bpy
from bpy.types import Depsgraph, MeshVertColor, MeshVertex, Object
from specklepy.objects.geometry import Mesh, Curve, Interval, Box, Point, Polyline
from specklepy.objects.other import *
from bpy_speckle.functions import _report
from bpy_speckle.convert.util import (
get_blender_custom_properties,
make_knots,
to_argb_int,
from bpy.types import Camera as NCamera
from bpy.types import Curve as NCurve
from bpy.types import Depsgraph
from bpy.types import Mesh as NMesh
from bpy.types import MeshPolygon, Object
from deprecated import deprecated
from mathutils import Matrix as MMatrix
from mathutils import Vector as MVector
from mathutils.geometry import interpolate_bezier
from specklepy.objects import Base
from specklepy.objects.geometry import (
Box,
Curve,
Interval,
Mesh,
Point,
Polyline,
Vector,
)
from specklepy.objects.other import (
BlockDefinition,
BlockInstance,
RenderMaterial,
Transform,
)
UNITS = "m"
from bpy_speckle.blender_commit_object_builder import BlenderCommitObjectBuilder
from bpy_speckle.convert.constants import (
OBJECT_NAME_SPECKLE_SEPARATOR,
SPECKLE_ID_LENGTH,
)
from bpy_speckle.convert.util import (
ConversionSkippedException,
get_blender_custom_properties,
make_knots,
nurb_make_curve,
to_argb_int,
)
from bpy_speckle.functions import _report
CAN_CONVERT_TO_SPECKLE = ("MESH", "CURVE", "EMPTY")
Units: str = "m" # The desired final units to send
UnitsScale: float = (
1 # The scale factor conversions need to apply to position data to get to the desired units
)
CAN_CONVERT_TO_SPECKLE = ("MESH", "CURVE", "EMPTY", "CAMERA", "FONT", "SURFACE", "META")
def convert_to_speckle(blender_object: Object, scale: float, units: str, desgraph: Optional[Depsgraph]) -> Optional[list]:
global UNITS
UNITS = units
blender_type = blender_object.type
def convert_to_speckle(
raw_blender_object: Object,
units_scale: float,
units: str,
depsgraph: Optional[Depsgraph],
) -> Base:
"""
Converts supported 1 blender objects to 1 speckle object (potentially with children)
:param raw_blender_object: the blender object (unevaluated by a Depsgraph) to convert
:param units_scale: The scale factor conversions need to apply to position data to get to the desired units
:param units: The desired final units to send
:param depsgraph: Optional depsgraph if provided will evaluate modifiers on geometry data
:return: The Converted blender object
"""
global Units, UnitsScale
Units = units
UnitsScale = units_scale
blender_type = raw_blender_object.type
if blender_type not in CAN_CONVERT_TO_SPECKLE:
return None
raise ConversionSkippedException(
f"Objects of type {blender_type} are not supported"
)
speckle_objects = []
speckle_material = material_to_speckle(blender_object)
if desgraph:
blender_object = blender_object.evaluated_get(desgraph)
converted = None
if blender_type == "MESH":
converted = mesh_to_speckle(blender_object, blender_object.data, scale)
elif blender_type == "CURVE":
converted = icurve_to_speckle(blender_object, blender_object.data, scale)
elif blender_type == "EMPTY":
converted = empty_to_speckle(blender_object, scale)
if not converted:
return None
if isinstance(converted, list):
speckle_objects.extend([c for c in converted if c != None])
else:
speckle_objects.append(converted)
for so in speckle_objects:
so.properties = get_blender_custom_properties(blender_object)
so.applicationId = so.properties.pop("applicationId", None)
if speckle_material:
so["renderMaterial"] = speckle_material
# Set object transform
if blender_type != "EMPTY":
so.properties["transform"] = transform_to_speckle(
blender_object.matrix_world
)
return speckle_objects
def mesh_to_speckle(blender_object: Object, data: bpy.types.Mesh, scale=1.0) -> List[Mesh]:
if data.loop_triangles is None or len(data.loop_triangles) < 1:
data.calc_loop_triangles()
mat = blender_object.matrix_world
verts = [tuple(mat @ x.co * scale) for x in data.vertices]
flattend_verts = []
for row in verts: flattend_verts.extend(row)
faces = [p.vertices for p in data.polygons]
unit_system = bpy.context.scene.unit_settings.system
sm = Mesh(
name=blender_object.name,
vertices=flattend_verts,
faces=[],
colors=[],
textureCoordinates=[],
units=UNITS,
bbox=Box(area=0.0, volume=0.0),
blender_object = cast(
Object,
(
raw_blender_object.evaluated_get(depsgraph)
if depsgraph
else raw_blender_object
),
)
if data.uv_layers.active:
for vt in data.uv_layers.active.data:
sm.textureCoordinates.extend([vt.uv.x, vt.uv.y])
converted: Optional[Base] = None
if blender_type == "MESH":
converted = mesh_to_speckle(blender_object, cast(NMesh, blender_object.data))
elif blender_type == "CURVE":
converted = curve_to_speckle(blender_object, cast(NCurve, blender_object.data))
elif blender_type == "EMPTY":
converted = empty_to_speckle(blender_object)
elif blender_type == "CAMERA":
converted = camera_to_speckle_view(
blender_object, cast(NCamera, blender_object.data)
)
elif blender_type == "FONT" or "SURFACE" or "META":
converted = anything_to_speckle_mesh(blender_object)
if not converted:
raise Exception("Conversion returned None")
for f in faces:
n = len(f)
if n == 3:
sm.faces.append(0)
elif n == 4:
sm.faces.append(1)
else:
sm.faces.append(n)
sm.faces.extend(f)
converted["properties"] = get_blender_custom_properties(
raw_blender_object
) # NOTE: Depsgraph copies don't have custom properties so we use the raw version
# TODO: figure out how to align vertex colors and vertices consistantly in receiving applications
# we are seeing the same issue as with texture coordinate alignment
#if data.color_attributes.active_color:
# sm.colors = [to_argb_int(x.color) for x in data.color_attributes.active_color.data]
# Set object transform #TODO: this could be deprecated once we add proper geometry instancing support
if blender_type != "EMPTY":
converted["properties"]["transform"] = transform_to_speckle(
blender_object.matrix_world
)
return [sm]
return converted
def bezier_to_speckle(matrix: List[float], spline: bpy.types.Spline, scale: float, name: Optional[str] = None) -> Curve:
def mesh_to_speckle(blender_object: Object, data: bpy.types.Mesh) -> Base:
b = Base()
b["name"] = to_speckle_name(blender_object)
b["@displayValue"] = mesh_to_speckle_meshes(blender_object, data)
return b
def mesh_to_speckle_meshes(blender_object: Object, data: bpy.types.Mesh) -> List[Mesh]:
# Categorise polygons by material index
submesh_data: Dict[int, List[MeshPolygon]] = {}
for p in data.polygons:
if p.material_index not in submesh_data:
submesh_data[p.material_index] = []
submesh_data[p.material_index].append(p)
transform = cast(MMatrix, blender_object.matrix_world)
scaled_vertices = [tuple(transform @ x.co * UnitsScale) for x in data.vertices]
# Create Speckle meshes for each material
submeshes = []
index_counter = 0
for i in submesh_data:
index_mapping: Dict[int, int] = {}
# Loop through each polygon, and map indices to their new index in m_verts
mesh_area = 0
m_verts: List[float] = []
m_faces: List[int] = []
m_texcoords: List[float] = []
for face in submesh_data[i]:
u_indices = face.vertices
m_faces.append(len(u_indices))
mesh_area += face.area
for u_index in u_indices:
if u_index not in index_mapping:
# Create mapping between index in blender mesh, and new index in speckle submesh
index_mapping[u_index] = len(m_verts) // 3
vert = scaled_vertices[u_index]
m_verts.append(vert[0])
m_verts.append(vert[1])
m_verts.append(vert[2])
if data.uv_layers.active:
vt = data.uv_layers.active.data[index_counter]
uv = cast(MVector, vt.uv)
m_texcoords.extend([uv.x, uv.y])
m_faces.append(index_mapping[u_index])
index_counter += 1
speckle_mesh = Mesh(
vertices=m_verts,
faces=m_faces,
colors=[],
textureCoordinates=m_texcoords,
units=Units,
area=mesh_area,
bbox=Box(area=0.0, volume=0.0),
)
if i < len(data.materials):
material = data.materials[i]
if material is not None:
speckle_mesh["renderMaterial"] = material_to_speckle(material)
submeshes.append(speckle_mesh)
return submeshes
def bezier_to_speckle(
matrix: MMatrix, spline: bpy.types.Spline, name: Optional[str] = None
) -> Curve:
degree = 3
closed = spline.use_cyclic_u
points = []
points: List[Tuple[MVector]] = []
for i, bp in enumerate(spline.bezier_points):
if i > 0:
points.append(tuple(matrix @ bp.handle_left * scale))
points.append(tuple(matrix @ bp.co * scale))
points.append(tuple(matrix @ bp.handle_left * UnitsScale)) # type: ignore
points.append(tuple(matrix @ bp.co * UnitsScale)) # type: ignore
if i < len(spline.bezier_points) - 1:
points.append(tuple(matrix @ bp.handle_right * scale))
points.append(tuple(matrix @ bp.handle_right * UnitsScale)) # type: ignore
if closed:
points.extend(
(
tuple(matrix @ spline.bezier_points[-1].handle_right * scale),
tuple(matrix @ spline.bezier_points[0].handle_left * scale),
tuple(matrix @ spline.bezier_points[0].co * scale),
tuple(matrix @ spline.bezier_points[-1].handle_right * UnitsScale), # type: ignore
tuple(matrix @ spline.bezier_points[0].handle_left * UnitsScale), # type: ignore
tuple(matrix @ spline.bezier_points[0].co * UnitsScale), # type: ignore
)
)
num_points = len(points)
flattend_points = []
for row in points: flattend_points.extend(row)
flattened_points = []
for row in points:
flattened_points.extend(row)
knot_count = num_points + degree - 1
knots = [0] * knot_count
@@ -142,99 +223,232 @@ def bezier_to_speckle(matrix: List[float], spline: bpy.types.Spline, scale: floa
name=name,
degree=degree,
closed=spline.use_cyclic_u,
periodic=spline.use_cyclic_u,
points=flattend_points,
periodic=not spline.use_endpoint_u,
points=flattened_points,
weights=[1] * num_points,
knots=knots,
rational=False,
rational=True,
area=0,
volume=0,
length=length,
domain=domain,
units=UNITS,
units=Units,
bbox=Box(area=0.0, volume=0.0),
displayValue=bezier_to_speckle_polyline(matrix, spline, length),
)
def nurbs_to_speckle(matrix: List[float], spline: bpy.types.Spline, scale: float, name: Optional[str] = None) -> Curve:
knots = make_knots(spline)
points = [tuple(matrix @ pt.co.xyz * scale) for pt in spline.points]
def nurbs_to_speckle(
matrix: MMatrix, spline: bpy.types.Spline, name: Optional[str] = None
) -> Curve:
degree = spline.order_u - 1
knots = make_knots(spline)
length = spline.calc_length()
domain = Interval(start=0, end=length, totalChildrenCount=0)
flattend_points = []
for row in points: flattend_points.extend(row)
weights = [pt.weight for pt in spline.points]
is_rational = all(w == weights[0] for w in weights)
points = [tuple(matrix @ pt.co.xyz * UnitsScale) for pt in spline.points] # type: ignore
flattened_points = []
for row in points:
flattened_points.extend(row)
if spline.use_cyclic_u:
for i in range(0, degree * 3, 3):
# Rhino expects n + degree number of points (for closed curves). So we need to add an extra point for each degree
flattened_points.append(flattened_points[i + 0])
flattened_points.append(flattened_points[i + 1])
flattened_points.append(flattened_points[i + 2])
for i in range(0, degree):
weights.append(weights[i])
return Curve(
name=name,
degree=degree,
closed=spline.use_cyclic_u,
periodic=spline.use_cyclic_u,
points=flattend_points,
weights=[pt.weight for pt in spline.points],
periodic=not spline.use_endpoint_u,
points=flattened_points,
weights=weights,
knots=knots,
rational=False,
rational=is_rational,
area=0,
volume=0,
length=length,
domain=domain,
units=UNITS,
units=Units,
bbox=Box(area=0.0, volume=0.0),
displayValue=nurbs_to_speckle_polyline(matrix, spline, length),
)
def poly_to_speckle(matrix: List[float], spline: bpy.types.Spline, scale: float, name: Optional[str] = None) -> Polyline:
points = [tuple(matrix @ pt.co.xyz * scale) for pt in spline.points]
def nurbs_to_speckle_polyline(
matrix: MMatrix, spline: bpy.types.Spline, length: Optional[float] = None
) -> Polyline:
"""
Samples a nurbs curve with resolution_u creating a polyline
"""
points: List[float] = []
sampled_points = nurb_make_curve(spline, spline.resolution_u, 3)
for i in range(0, len(sampled_points), 3):
scaled_point = cast(
Vector,
matrix
@ MVector(
(sampled_points[i + 0], sampled_points[i + 1], sampled_points[i + 2])
)
* UnitsScale,
)
flattend_points = []
for row in points: flattend_points.extend(row)
points.append(scaled_point.x)
points.append(scaled_point.y)
points.append(scaled_point.z)
length = length or spline.calc_length()
domain = Interval(start=0, end=length, totalChildrenCount=0)
return Polyline(
value=points, closed=spline.use_cyclic_u, domain=domain, area=0, len=length
)
# Inspired by https://blender.stackexchange.com/a/689 (CC BY-SA 3.0)
def bezier_to_speckle_polyline(
matrix: MMatrix, spline: bpy.types.Spline, length: Optional[float] = None
) -> Optional[Polyline]:
"""
Samples a Bézier curve with resolution_u creating a polyline
"""
segments = len(spline.bezier_points)
if segments < 2:
return None
R = spline.resolution_u + 1
points = []
if not spline.use_cyclic_u:
segments -= 1
points: List[float] = []
for i in range(segments):
inext = (i + 1) % len(spline.bezier_points)
knot1 = spline.bezier_points[i].co
handle1 = spline.bezier_points[i].handle_right
handle2 = spline.bezier_points[inext].handle_left
knot2 = spline.bezier_points[inext].co
_points = interpolate_bezier(knot1, handle1, handle2, knot2, R)
for p in _points:
scaled_point = matrix @ p * UnitsScale
points.append(scaled_point.x)
points.append(scaled_point.y)
points.append(scaled_point.z)
length = length or spline.calc_length()
domain = Interval(start=0, end=length, totalChildrenCount=0)
return Polyline(
value=points, closed=spline.use_cyclic_u, domain=domain, area=0, len=length
)
_QUICK_TEST_NAME_LENGTH = SPECKLE_ID_LENGTH + len(OBJECT_NAME_SPECKLE_SEPARATOR)
def to_speckle_name(blender_object: bpy.types.ID) -> str:
does_name_contain_id = (
len(blender_object.name) > _QUICK_TEST_NAME_LENGTH
and OBJECT_NAME_SPECKLE_SEPARATOR in blender_object.name
)
if does_name_contain_id:
return blender_object.name.rsplit(OBJECT_NAME_SPECKLE_SEPARATOR, 1)[0]
else:
return blender_object.name
def poly_to_speckle(
matrix: MMatrix, spline: bpy.types.Spline, name: Optional[str] = None
) -> Polyline:
points = [tuple(matrix @ pt.co.xyz * UnitsScale) for pt in spline.points] # type: ignore
flattened_points = []
for row in points:
flattened_points.extend(row)
length = spline.calc_length()
domain = Interval(start=0, end=length, totalChildrenCount=0)
return Polyline(
name=name,
closed=bool(spline.use_cyclic_u),
value=list(flattend_points),
value=list(flattened_points),
length=length,
domain=domain,
bbox=Box(area=0.0, volume=0.0),
area=0,
units=UNITS,
units=Units,
)
def icurve_to_speckle(blender_object: Object, data: bpy.types.Curve, scale=1.0) -> Optional[List[Base]]:
UNITS = "m" if bpy.context.scene.unit_settings.system == "METRIC" else "ft"
def curve_to_speckle(blender_object: Object, data: bpy.types.Curve) -> Base:
b = Base()
(meshes, curves) = curve_to_speckle_geometry(blender_object, data)
if meshes:
b["@displayValue"] = meshes
if blender_object.type != "CURVE":
return None
b["name"] = to_speckle_name(blender_object)
b["@elements"] = curves
return b
blender_object = blender_object.evaluated_get(bpy.context.view_layer.depsgraph)
mat = blender_object.matrix_world
def curve_to_speckle_geometry(
blender_object: Object, data: bpy.types.Curve
) -> Tuple[List[Mesh], List[Base]]:
assert blender_object.type == "CURVE"
curves = []
blender_object = cast(
Object, blender_object.evaluated_get(bpy.context.view_layer.depsgraph)
)
if data.bevel_mode == "OBJECT" and data.bevel_object != None:
mesh = mesh_to_speckle(blender_object, blender_object.to_mesh(), scale)
curves.extend(mesh)
matrix = cast(MMatrix, blender_object.matrix_world)
meshes: List[Mesh] = []
curves: List[Base] = []
# TODO: Could we support this better?
if data.bevel_mode == "OBJECT" and data.bevel_object is not None:
meshes = mesh_to_speckle_meshes(blender_object, blender_object.to_mesh())
for spline in data.splines:
if spline.type == "BEZIER":
curves.append(bezier_to_speckle(mat, spline, scale, blender_object.name))
curves.append(
bezier_to_speckle(matrix, spline, to_speckle_name(blender_object))
)
elif spline.type == "NURBS":
curves.append(nurbs_to_speckle(mat, spline, scale, blender_object.name))
curves.append(
nurbs_to_speckle(matrix, spline, to_speckle_name(blender_object))
)
elif spline.type == "POLY":
curves.append(poly_to_speckle(mat, spline, scale, blender_object.name))
curves.append(
poly_to_speckle(matrix, spline, to_speckle_name(blender_object))
)
return curves
return (meshes, curves)
def ngons_to_speckle_polylines(blender_object: Object, data: bpy.types.Mesh, scale=1.0) -> Optional[List[Polyline]]:
def anything_to_speckle_mesh(blender_object: Object) -> Base:
mesh = mesh_to_speckle(blender_object, blender_object.to_mesh())
blender_object.to_mesh_clear()
return mesh
@deprecated
def ngons_to_speckle_polylines(
blender_object: Object, data: bpy.types.Mesh
) -> Optional[List[Polyline]]:
UNITS = "m" if bpy.context.scene.unit_settings.system == "METRIC" else "ft"
if blender_object.type != "MESH":
@@ -247,13 +461,13 @@ def ngons_to_speckle_polylines(blender_object: Object, data: bpy.types.Mesh, sca
for i, poly in enumerate(data.polygons):
value = []
for v in poly.vertices:
value.extend(mat @ verts[v].co * scale)
value.extend(mat @ verts[v].co * UnitsScale) # type: ignore
domain = Interval(start=0, end=1)
poly = Polyline(
name="{}_{}".format(blender_object.name, i),
closed=True,
value=value, # magic (flatten list of tuples)
value=value,
length=0,
domain=domain,
bbox=Box(area=0.0, volume=0.0),
@@ -266,78 +480,146 @@ def ngons_to_speckle_polylines(blender_object: Object, data: bpy.types.Mesh, sca
return polylines
def material_to_speckle(blender_object: Object) -> Optional[RenderMaterial]:
"""Create and return a render material from a blender object"""
if not getattr(blender_object.data, "materials", None):
return None
blender_mat: bpy.types.Material = blender_object.data.materials[0]
if not blender_mat:
return None
def material_to_speckle(blender_mat: bpy.types.Material) -> RenderMaterial:
speckle_mat = RenderMaterial()
speckle_mat.name = blender_mat.name
if blender_mat.use_nodes is True and blender_mat.node_tree.nodes.get(
"Principled BSDF"
):
inputs = blender_mat.node_tree.nodes["Principled BSDF"].inputs
speckle_mat.diffuse = to_argb_int(inputs["Base Color"].default_value)
speckle_mat.emissive = to_argb_int(inputs["Emission"].default_value)
speckle_mat.roughness = inputs["Roughness"].default_value
speckle_mat.metalness = inputs["Metallic"].default_value
speckle_mat.opacity = inputs["Alpha"].default_value
if blender_mat.use_nodes:
if blender_mat.node_tree.nodes.get("Principled BSDF"):
inputs = blender_mat.node_tree.nodes["Principled BSDF"].inputs
emission_color = "Emission" if "Emission" in inputs else "Emission Color" # type: ignore
else:
speckle_mat.diffuse = to_argb_int(blender_mat.diffuse_color)
speckle_mat.metalness = blender_mat.metallic
speckle_mat.roughness = blender_mat.roughness
speckle_mat.diffuse = to_argb_int(inputs["Base Color"].default_value) # type: ignore
speckle_mat.emissive = to_argb_int(inputs[emission_color].default_value) # type: ignore
speckle_mat.roughness = inputs["Roughness"].default_value # type: ignore
speckle_mat.metalness = inputs["Metallic"].default_value # type: ignore
speckle_mat.opacity = inputs["Alpha"].default_value # type: ignore
return speckle_mat
elif blender_mat.node_tree.nodes.get("Diffuse BSDF"):
inputs = blender_mat.node_tree.nodes["Diffuse BSDF"].inputs
speckle_mat.diffuse = to_argb_int(inputs["Color"].default_value) # type: ignore
speckle_mat.roughness = inputs["Roughness"].default_value # type: ignore
return speckle_mat
# TODO: Support more shaders
# fallback to standard material props
speckle_mat.diffuse = to_argb_int(blender_mat.diffuse_color) # type: ignore
speckle_mat.metalness = blender_mat.metallic
speckle_mat.roughness = blender_mat.roughness
return speckle_mat
def transform_to_speckle(blender_transform: List[float], scale=1.0) -> Transform:
value = [y for x in blender_transform for y in x]
def camera_to_speckle_view(blender_object: Object, data: NCamera) -> Base:
if data.type != "PERSP":
raise Exception(f"Cameras of type {data.type} are not currently supported")
matrix = cast(MMatrix, blender_object.matrix_world)
up = cast(MVector, matrix.col[1].xyz)
forwards = cast(MVector, -matrix.col[2].xyz)
translation = matrix.translation
view = Base.of_type(
"Objects.BuiltElements.View:Objects.BuiltElements.View3D"
) # HACK: views are not in specklepy yet!
view.name = to_speckle_name(blender_object)
view.origin = vector_to_speckle_point(translation)
view.upDirection = vector_to_speckle(up)
view.forwardDirection = vector_to_speckle(forwards)
view.target = vector_to_speckle_point(forwards) # TODO: do these need to be scaled?
view.units = Units
view.isOrthogonal = False
return view
def vector_to_speckle_point(xyz: MVector) -> Point:
return Point(
x=xyz.x * UnitsScale,
y=xyz.y * UnitsScale,
z=xyz.z * UnitsScale,
units=Units,
)
def vector_to_speckle(xyz: MVector) -> Vector:
return Vector(
x=xyz.x * UnitsScale,
y=xyz.y * UnitsScale,
z=xyz.z * UnitsScale,
units=Units,
)
def transform_to_speckle(
blender_transform: Union[Iterable[Iterable[float]], MMatrix]
) -> Transform:
iterable_transform = cast(
Iterable[Iterable[float]], blender_transform
) # NOTE: Matrix are iterable, even if type hinting says they are not
value = [y for x in iterable_transform for y in x]
# scale the translation
for i in (3, 7, 11):
value[i] *= scale
value[i] *= UnitsScale
return Transform(value=value, units=UNITS)
return Transform(value=value, units=Units)
def block_def_to_speckle(blender_definition: bpy.types.Collection, scale=1.0) -> BlockDefinition:
geometry = []
def block_def_to_speckle(blender_definition: bpy.types.Collection) -> BlockDefinition:
geometryBuilder = BlenderCommitObjectBuilder()
for geo in blender_definition.objects:
geometry.extend(convert_to_speckle(geo, scale, UNITS, None))
try:
c = convert_to_speckle(geo, UnitsScale, Units, None)
geometryBuilder.include_object(c, geo)
except ConversionSkippedException as ex:
_report(
f"Skipped converting '{geo.name_full}' inside collection instance: '{ex}"
)
except Exception as ex:
_report(
f"Failed to converted '{geo.name_full}' inside collection instance: '{ex}'"
)
dummyRoot = Base()
geometryBuilder.apply_relationships(geometryBuilder.converted.values(), dummyRoot)
block_def = BlockDefinition(
units=UNITS,
name=blender_definition.name,
geometry=geometry,
basePoint=Point(units=UNITS),
units=Units,
name=to_speckle_name(blender_definition),
geometry=dummyRoot["@elements"],
basePoint=Point(units=Units),
)
blender_props = get_blender_custom_properties(blender_definition)
block_def.applicationId = blender_props.pop("applicationId", None)
# blender_props = get_blender_custom_properties(blender_definition)
# block_def.applicationId = blender_props.pop("applicationId", None) #TODO: remove?
return block_def
def block_instance_to_speckle(blender_instance: Object, scale=1.0) -> BlockInstance:
def block_instance_to_speckle(blender_instance: Object) -> BlockInstance:
return BlockInstance(
blockDefinition=block_def_to_speckle(
blender_instance.instance_collection, scale
),
blockDefinition=block_def_to_speckle(blender_instance.instance_collection),
transform=transform_to_speckle(blender_instance.matrix_world),
name=blender_instance.name,
units=UNITS,
name=to_speckle_name(blender_instance),
units=Units,
)
def empty_to_speckle(blender_object: Object, scale=1.0) -> Optional[BlockInstance]:
def empty_to_speckle(blender_object: Object) -> Union[BlockInstance, Base]:
# probably an instance collection (block) so let's try it
try:
geo = blender_object.instance_collection.objects.items()
return block_instance_to_speckle(blender_object, scale)
except AttributeError as err:
_report(
f"No instance collection found in empty. Skipping object {blender_object.name}"
if (
blender_object.instance_collection
and blender_object.instance_type == "COLLECTION"
):
# Empty -> Block
return block_instance_to_speckle(blender_object)
else:
# Empty -> Point
wrapper = Base()
wrapper["@displayValue"] = matrix_to_speckle_point(
cast(MMatrix, blender_object.matrix_world)
)
return None
return wrapper
def matrix_to_speckle_point(matrix: MMatrix, units_scale: float = 1.0) -> Point:
transformed_pos = cast(MVector, matrix @ MVector((0, 0, 0)) * units_scale)
return Point(x=transformed_pos.x, y=transformed_pos.y, z=transformed_pos.z)
+330 -102
View File
@@ -1,31 +1,25 @@
import math
from typing import Tuple
from bmesh.types import BMesh
import bpy, struct, idprop
from typing import Any, Dict, Optional, Tuple, Union, cast
import bpy
import idprop
from bmesh.types import BMesh
from bpy.types import Collection as BCollection
from bpy.types import Material, Node, Object, ShaderNodeVertexColor
from specklepy.objects.base import Base
from specklepy.objects.geometry import Mesh
from specklepy.serialization.base_object_serializer import BaseObjectSerializer
from specklepy.objects.graph_traversal.traversal import TraversalContext
from specklepy.objects.other import RenderMaterial
from bpy_speckle.convert.constants import IGNORED_PROPERTY_KEYS
from bpy_speckle.functions import _report
from bpy.types import Object
IGNORED_PROPERTY_KEYS = {
"id",
"elements",
"displayMesh",
"displayValue",
"speckle_type",
"parameters",
"faces",
"colors",
"vertices",
"renderMaterial",
"textureCoordinates",
"totalChildrenCount"
}
def to_rgba(argb_int: int) -> Tuple[float]:
class ConversionSkippedException(Exception):
pass
def to_rgba(argb_int: int) -> Tuple[float, float, float, float]:
"""Converts the int representation of a colour into a percent RGBA tuple"""
alpha = ((argb_int >> 24) & 255) / 255
red = ((argb_int >> 16) & 255) / 255
@@ -35,63 +29,70 @@ def to_rgba(argb_int: int) -> Tuple[float]:
return (red, green, blue, alpha)
def to_argb_int(diffuse_colour) -> int:
def to_argb_int(rgba_color: list[float]) -> int:
"""Converts an RGBA array to an ARGB integer"""
diffuse_colour = diffuse_colour[-1:] + diffuse_colour[:3]
diffuse_colour = [int(val * 255) for val in diffuse_colour]
argb_color = rgba_color[-1:] + rgba_color[:3]
int_color = [int(val * 255) for val in argb_color]
return int.from_bytes(int_color, byteorder="big", signed=True)
def set_custom_property(key: str, value: Any, blender_object: Object) -> None:
try:
# Expected c types: float, int, string, float[], int[]
blender_object[key] = value
except (OverflowError, TypeError) as ex:
print(
f"Skipping setting property ({key}={value}) on {blender_object.name_full}, Reason: {ex}"
)
except Exception as ex:
# TODO: Log this as it's unexpected!!!
print(
f"Skipping setting property ({key}={value}) on {blender_object.name_full}, Reason: {ex}"
)
return int.from_bytes(diffuse_colour, byteorder="big", signed=True)
def add_custom_properties(speckle_object: Base, blender_object: Object):
if blender_object is None:
return
serializer = BaseObjectSerializer()
blender_object["_speckle_type"] = type(speckle_object).__name__
app_id = getattr(speckle_object, "applicationId", None)
if app_id:
blender_object["applicationId"] = speckle_object.applicationId
keys = speckle_object.get_dynamic_member_names() if "Geometry" in speckle_object.speckle_type else (set(speckle_object.get_member_names()) - IGNORED_PROPERTY_KEYS)
keys = (
speckle_object.get_dynamic_member_names()
if "Geometry" in speckle_object.speckle_type
else (set(speckle_object.get_member_names()) - IGNORED_PROPERTY_KEYS)
)
for key in keys:
val = getattr(speckle_object, key, None)
if val is None:
continue
if isinstance(val, (int, str, float)):
blender_object[key] = val
set_custom_property(key, val, blender_object)
elif key == "properties" and isinstance(val, Base):
val["applicationId"] = None
add_custom_properties(val, blender_object)
elif isinstance(val, list):
items = [item for item in val if not isinstance(item, Base)]
if items:
blender_object[key] = items
elif isinstance(val,dict):
for (k,v) in val.items():
set_custom_property(key, items, blender_object)
elif isinstance(val, dict):
for k, v in val.items():
if not isinstance(v, Base):
blender_object[k] = v
set_custom_property(k, v, blender_object)
def add_blender_material(speckle_object: Base, blender_object: Object) -> None:
"""Add material to a blender object if the corresponding speckle object has a render material"""
if blender_object.data is None:
return
speckle_mat = getattr(
speckle_object,
"renderMaterial",
getattr(speckle_object, "@renderMaterial", None),
)
if not speckle_mat:
return
mat_name = getattr(speckle_mat, "name", None) or speckle_mat.__dict__.get("@name")
def render_material_to_native(speckle_mat: RenderMaterial) -> Material:
mat_name = speckle_mat.name
if not mat_name:
mat_name = speckle_mat.applicationId or speckle_mat.id or speckle_mat.get_id()
blender_mat = bpy.data.materials.get(mat_name)
if not blender_mat:
if blender_mat is None:
blender_mat = bpy.data.materials.new(mat_name)
# for now, we're not updating these materials. as per tom's suggestion, we should have a toggle
@@ -99,16 +100,61 @@ def add_blender_material(speckle_object: Base, blender_object: Object) -> None:
blender_mat.use_nodes = True
inputs = blender_mat.node_tree.nodes["Principled BSDF"].inputs
inputs["Base Color"].default_value = to_rgba(speckle_mat.diffuse)
inputs["Emission"].default_value = to_rgba(speckle_mat.emissive)
inputs["Roughness"].default_value = speckle_mat.roughness
inputs["Metallic"].default_value = speckle_mat.metalness
inputs["Alpha"].default_value = speckle_mat.opacity
inputs["Base Color"].default_value = to_rgba(speckle_mat.diffuse) # type: ignore
inputs["Roughness"].default_value = speckle_mat.roughness # type: ignore
inputs["Metallic"].default_value = speckle_mat.metalness # type: ignore
inputs["Alpha"].default_value = speckle_mat.opacity # type: ignore
if speckle_mat.opacity < 1:
# Blender >=4.0 use "Emission Color"
emission_color = "Emission" if "Emission" in inputs else "Emission Color" # type: ignore
inputs[emission_color].default_value = to_rgba(speckle_mat.emissive) # type: ignore
if speckle_mat.opacity < 1.0:
blender_mat.blend_method = "BLEND"
blender_object.data.materials.append(blender_mat)
return blender_mat
_vertex_color_material: Optional[Material] = None
def get_vertex_color_material() -> Material:
global _vertex_color_material
# see https://stackoverflow.com/a/69807985
if not _vertex_color_material:
_vertex_color_material = bpy.data.materials.new("Vertex Color Material")
_vertex_color_material.use_nodes = True
nodes = _vertex_color_material.node_tree.nodes
principled_bsdf_node = cast(Node, nodes.get("Principled BSDF"))
if "VERTEX_COLOR" not in [node.type for node in nodes]:
vertex_color_node = cast(
ShaderNodeVertexColor, nodes.new(type="ShaderNodeVertexColor")
)
else:
vertex_color_node = cast(ShaderNodeVertexColor, nodes.get("Vertex Color"))
vertex_color_node.layer_name = "Col"
links = _vertex_color_material.node_tree.links
_ = links.new(vertex_color_node.outputs[0], principled_bsdf_node.inputs[0])
return _vertex_color_material
def get_render_material(speckle_object: Base) -> Optional[RenderMaterial]:
"""Trys to get a RenderMaterial on given speckle_object"""
speckle_mat = getattr(
speckle_object,
"renderMaterial",
getattr(speckle_object, "@renderMaterial", None),
)
if isinstance(speckle_mat, RenderMaterial):
return speckle_mat
return None
def add_vertices(speckle_mesh: Mesh, blender_mesh: BMesh, scale=1.0):
@@ -124,10 +170,14 @@ def add_vertices(speckle_mesh: Mesh, blender_mesh: BMesh, scale=1.0):
)
)
blender_mesh.verts.ensure_lookup_table()
def add_faces(speckle_mesh: Mesh, blender_mesh: BMesh, smooth=False):
def add_faces(
speckle_mesh: Mesh,
blender_mesh: BMesh,
indexOffset: int,
materialIndex: int = 0,
smooth: bool = True,
):
sfaces = speckle_mesh.faces
if sfaces and len(sfaces) > 0:
@@ -140,30 +190,24 @@ def add_faces(speckle_mesh: Mesh, blender_mesh: BMesh, smooth=False):
i += 1
try:
f = blender_mesh.faces.new(
[blender_mesh.verts[int(x)] for x in sfaces[i : i + n]]
[blender_mesh.verts[x + indexOffset] for x in sfaces[i : i + n]]
)
f.material_index = materialIndex
f.smooth = smooth
except Exception as e:
_report(f"Failed to create face for mesh {speckle_mesh.id} \n{e}")
i += n
blender_mesh.faces.ensure_lookup_table()
blender_mesh.verts.index_update()
def add_colors(speckle_mesh: Mesh, blender_mesh: BMesh):
scolors = speckle_mesh.colors
if scolors:
colors = []
if len(scolors) > 0:
for i in range(len(scolors)):
col = int(scolors[i])
(a, r, g, b) = [
int(x) for x in struct.unpack("!BBBB", struct.pack("!i", col))
]
argb = int(scolors[i])
(a, r, g, b) = argb_split(argb)
colors.append(
(
float(r) / 255.0,
@@ -182,6 +226,15 @@ def add_colors(speckle_mesh: Mesh, blender_mesh: BMesh):
loop[color_layer] = colors[loop.vert.index]
def argb_split(argb: int) -> Tuple[int, int, int, int]:
alpha = (argb >> 24) & 0xFF
red = (argb >> 16) & 0xFF
green = (argb >> 8) & 0xFF
blue = argb & 0xFF
return (alpha, red, green, blue)
def add_uv_coords(speckle_mesh: Mesh, blender_mesh: BMesh):
s_uvs = speckle_mesh.textureCoordinates
if not s_uvs:
@@ -191,12 +244,11 @@ def add_uv_coords(speckle_mesh: Mesh, blender_mesh: BMesh):
if len(s_uvs) // 2 == len(blender_mesh.verts):
uv.extend(
(float(s_uvs[i]), float(s_uvs[i + 1]))
for i in range(0, len(s_uvs), 2)
(float(s_uvs[i]), float(s_uvs[i + 1])) for i in range(0, len(s_uvs), 2)
)
else:
_report(
f"Failed to match UV coordinates to vert data. Blender mesh verts: {len(blender_mesh.verts)}, Speckle UVs * 2: {len(s_uvs) * 2}"
f"Failed to match UV coordinates to vert data. Blender mesh verts: {len(blender_mesh.verts)}, Speckle UVs: {len(s_uvs) // 2}"
)
return
@@ -204,9 +256,9 @@ def add_uv_coords(speckle_mesh: Mesh, blender_mesh: BMesh):
uv_layer = blender_mesh.loops.layers.uv.verify()
for f in blender_mesh.faces:
for l in f.loops:
luv = l[uv_layer]
luv.uv = uv[l.vert.index]
for loop in f.loops:
luv = loop[uv_layer]
luv.uv = uv[loop.vert.index]
except:
_report("Failed to decode texture coordinates.")
raise
@@ -215,8 +267,7 @@ def add_uv_coords(speckle_mesh: Mesh, blender_mesh: BMesh):
ignored_keys = {
"id",
"speckle",
"speckle_type"
"_speckle_type",
"speckle_type" "_speckle_type",
"_speckle_name",
"_speckle_transform",
"_RNA_UI",
@@ -226,8 +277,10 @@ ignored_keys = {
"_chunkable",
}
def get_blender_custom_properties(obj, max_depth=1000):
if max_depth < 0:
def get_blender_custom_properties(obj, max_depth: int = 63):
"""Recursively grabs custom properties on blender objects. Max depth is determined by the max allowed by Newtonsoft.NET, don't exceed unless you know what you're doing"""
if max_depth <= 0:
return obj
if hasattr(obj, "keys"):
@@ -239,45 +292,45 @@ def get_blender_custom_properties(obj, max_depth=1000):
}
if isinstance(obj, (list, tuple, idprop.types.IDPropertyArray)):
return [get_blender_custom_properties(o, max_depth - 1) for o in obj]
return [get_blender_custom_properties(o, max_depth - 1) for o in obj] # type: ignore
return obj
"""
Python implementation of Blender's NURBS curve generation for to Speckle conversion
from: https://blender.stackexchange.com/a/34276
based on https://projects.blender.org/blender/blender/src/branch/main/source/blender/blenkernel/intern/curve.cc (check old version)
"""
def macro_knotsu(nu):
def macro_knotsu(nu: bpy.types.Spline) -> int:
return nu.order_u + nu.point_count_u + (nu.order_u - 1 if nu.use_cyclic_u else 0)
def macro_segmentsu(nu):
def macro_segmentsu(nu: bpy.types.Spline) -> int:
return nu.point_count_u if nu.use_cyclic_u else nu.point_count_u - 1
def make_knots(nu):
knots = [0.0] * (4 + macro_knotsu(nu))
def make_knots(nu: bpy.types.Spline) -> list[float]:
knots = [0.0] * macro_knotsu(nu)
flag = nu.use_endpoint_u + (nu.use_bezier_u << 1)
if nu.use_cyclic_u:
calc_knots(knots, nu.point_count_u, nu.order_u, 0)
makecyclicknots(knots, nu.point_count_u, nu.order_u)
else:
calc_knots(knots, nu.point_count_u, nu.order_u, flag)
return knots
def calc_knots(knots, point_count, order, flag):
def calc_knots(knots: list[float], point_count: int, order: int, flag: int) -> None:
pts_order = point_count + order
if flag == 1:
if flag == 1: # CU_NURB_ENDPOINT
k = 0.0
for a in range(1, pts_order + 1):
knots[a - 1] = k
if a >= order and a <= point_count:
k += 1.0
elif flag == 2:
elif flag == 2: # CU_NURB_BEZIER
if order == 4:
k = 0.34
for a in range(pts_order):
@@ -290,24 +343,199 @@ def calc_knots(knots, point_count, order, flag):
k += 0.5
knots[a] = math.floor(k)
else:
for a in range(pts_order):
knots[a] = a
for a in range(1, len(knots) - 1):
knots[a] = a - 1
knots[-1] = knots[-2]
def makecyclicknots(knots, point_count, order):
order2 = order - 1
def basis_nurb(
t: float,
order: int,
point_count: int,
knots: list[float],
basis: list[float],
start: int,
end: int,
) -> Tuple[int, int]:
i1 = i2 = 0
orderpluspnts = order + point_count
opp2 = orderpluspnts - 1
if order > 2:
b = point_count + order2
for a in range(1, order2):
if knots[b] != knots[b - a]:
# this is for float inaccuracy
if t < knots[0]:
t = knots[0]
elif t > knots[opp2]:
t = knots[opp2]
# this part is order '1'
o2 = order + 1
for i in range(opp2):
if knots[i] != knots[i + 1] and t >= knots[i] and t <= knots[i + 1]:
basis[i] = 1.0
i1 = i - o2
if i1 < 0:
i1 = 0
i2 = i
i += 1
while i < opp2:
basis[i] = 0.0
i += 1
break
else:
basis[i] = 0.0
basis[i] = 0.0 # type: ignore
# this is order 2, 3, ...
for j in range(2, order + 1):
if i2 + j >= orderpluspnts:
i2 = opp2 - j
for i in range(i1, i2 + 1):
if basis[i] != 0.0:
d = ((t - knots[i]) * basis[i]) / (knots[i + j - 1] - knots[i])
else:
d = 0.0
if basis[i + 1] != 0.0:
e = ((knots[i + j] - t) * basis[i + 1]) / (knots[i + j] - knots[i + 1])
else:
e = 0.0
basis[i] = d + e
start = 1000
end = 0
for i in range(i1, i2 + 1):
if basis[i] > 0.0:
end = i
if start == 1000:
start = i
return start, end
def nurb_make_curve(nu: bpy.types.Spline, resolu: int, stride: int = 3) -> list[float]:
""" "BKE_nurb_makeCurve"""
EPS = 1e-6
coord_index = istart = iend = 0
coord_array = [0.0] * (3 * nu.resolution_u * macro_segmentsu(nu))
sum_array = [0] * nu.point_count_u
basisu = [0.0] * macro_knotsu(nu)
knots = make_knots(nu)
resolu = resolu * macro_segmentsu(nu)
ustart = knots[nu.order_u - 1]
uend = (
knots[nu.point_count_u + nu.order_u - 1]
if nu.use_cyclic_u
else knots[nu.point_count_u]
)
ustep = (uend - ustart) / (resolu - (0 if nu.use_cyclic_u else 1))
cycl = nu.order_u - 1 if nu.use_cyclic_u else 0
u = ustart
while resolu:
resolu -= 1
istart, iend = basis_nurb(
u, nu.order_u, nu.point_count_u + cycl, knots, basisu, istart, iend
)
# /* calc sum */
sumdiv = 0.0
sum_index = 0
pt_index = istart - 1
for i in range(istart, iend + 1):
if i >= nu.point_count_u:
pt_index = i - nu.point_count_u
else:
pt_index += 1
sum_array[sum_index] = basisu[i] * nu.points[pt_index].co[3] # type: ignore
sumdiv += sum_array[sum_index]
sum_index += 1
if (sumdiv != 0.0) and (sumdiv < 1.0 - EPS or sumdiv > 1.0 + EPS):
sum_index = 0
for i in range(istart, iend + 1):
sum_array[sum_index] /= sumdiv # type: ignore
sum_index += 1
coord_array[coord_index : coord_index + 3] = (0.0, 0.0, 0.0)
sum_index = 0
pt_index = istart - 1
for i in range(istart, iend + 1):
if i >= nu.point_count_u:
pt_index = i - nu.point_count_u
else:
pt_index += 1
if sum_array[sum_index] != 0.0:
for j in range(3):
coord_array[coord_index + j] += (
sum_array[sum_index] * nu.points[pt_index].co[j]
)
sum_index += 1
coord_index += stride
u += ustep
return coord_array
def link_object_to_collection_nested(obj: Object, col: BCollection):
if obj.name not in col.objects: # type: ignore
col.objects.link(obj)
for child in obj.children:
link_object_to_collection_nested(child, col)
def add_to_hierarchy(
converted: Union[Object, BCollection],
traversalContext: "TraversalContext",
converted_objects: Dict[str, Union[Object, BCollection]],
preserve_transform: bool,
) -> None:
nextParent = traversalContext.parent
# Traverse up the tree to find a direct parent object, and a containing collection
parent_collection: Optional[BCollection] = None
parent_object: Optional[Object] = None
while nextParent:
if nextParent.current.id in converted_objects:
c = converted_objects[nextParent.current.id]
if isinstance(c, BCollection):
parent_collection = c
break
else: # isinstance(c, Object):
parent_object = parent_object or c
if a == order2:
knots[point_count + order - 2] += 1.0
nextParent = nextParent.parent
b = order
c = point_count + order + order2
for a in range(point_count + order2, c):
knots[a] = knots[a - 1] + (knots[b] - knots[b - 1])
b -= 1
# If no containing collection is found, fall back to the scene collection
if not parent_collection:
parent_collection = bpy.context.scene.collection
if isinstance(converted, Object):
if parent_object:
set_parent(converted, parent_object, preserve_transform)
link_object_to_collection_nested(converted, parent_collection)
elif converted.name not in parent_collection.children.keys():
parent_collection.children.link(converted)
def set_parent(child: Object, parent: Object, preserve_transform: bool = False) -> None:
if preserve_transform:
previous = child.matrix_world.copy() # type: ignore
child.parent = parent
child.matrix_world = previous
else:
child.parent = parent
+28 -51
View File
@@ -1,32 +1,13 @@
from bpy_speckle.clients import speckle_clients
from typing import Callable
"""
Speckle functions
"""
from specklepy.objects.base import Base
from specklepy.objects.graph_traversal.traversal import GraphTraversal, TraversalRule
from specklepy.objects.units import get_scale_factor_to_meters, get_units_from_string
unit_scale = {
"meters": 1.0,
"centimeters": 0.01,
"millimeters": 0.001,
"inches": 0.0254,
"feet": 0.3048,
"kilometers": 1000.0,
"mm": 0.001,
"cm": 0.01,
"m": 1.0,
"km": 1000.0,
"in": 0.0254,
"ft": 0.3048,
"yd": 0.9144,
"mi": 1609.340,
}
"""
Utility functions
"""
from bpy_speckle.convert.constants import ELEMENTS_PROPERTY_ALIASES
def _report(msg):
def _report(msg: object) -> None:
"""
Function for printing messages to the console
"""
@@ -34,39 +15,35 @@ def _report(msg):
def get_scale_length(units: str) -> float:
if units.lower() in unit_scale.keys():
return unit_scale[units]
_report("Units <{}> are not supported.".format(units))
return 1.0
"""Returns a scalar to convert distance values from one unit system to meters"""
return get_scale_factor_to_meters(get_units_from_string(units))
"""
Client, user, and stream functions
"""
def _check_speckle_client_user_stream(scene):
def get_default_traversal_func(
can_convert_to_native: Callable[[Base], bool]
) -> GraphTraversal:
"""
Verify that there is a valid user and stream
Traversal func for traversing a speckle commit object
"""
speckle = scene.speckle
user = (
speckle.users[int(speckle.active_user)]
if len(speckle.users) > int(speckle.active_user)
else None
ignore_rule = TraversalRule(
[
lambda o: "Objects.Structural.Results"
in o.speckle_type, # Sadly, this one is necessary to avoid double conversion...
lambda o: "Objects.BuiltElements.Revit.Parameter"
in o.speckle_type, # This one is just for traversal performance of revit commits
],
lambda _: [],
)
if user is None:
print("No users loaded.")
stream = (
user.streams[user.active_stream]
if len(user.streams) > user.active_stream
else None
convertible_rule = TraversalRule(
[can_convert_to_native],
lambda _: ELEMENTS_PROPERTY_ALIASES,
)
if stream is None:
print("Account contains no streams.")
default_rule = TraversalRule(
[lambda _: True],
lambda o: o.get_member_names(), # TODO: avoid deprecated members
)
return (user, stream)
return GraphTraversal([ignore_rule, convertible_rule, default_rule])
+140 -43
View File
@@ -1,28 +1,110 @@
from pathlib import Path
from importlib import import_module, invalidate_caches
"""
Provides uniform and consistent path helpers for `specklepy`
"""
import bpy
import os
import sys
from importlib import import_module, invalidate_caches
from pathlib import Path
from typing import Optional
print("Starting Speckle Blender installation")
_user_data_env_var = "SPECKLE_USERDATA_PATH"
def _path() -> Optional[Path]:
"""Read the user data path override setting."""
path_override = os.environ.get(_user_data_env_var)
if path_override:
return Path(path_override)
return None
_application_name = "Speckle"
def override_application_name(application_name: str) -> None:
"""Override the global Speckle application name."""
global _application_name
_application_name = application_name
def override_application_data_path(path: Optional[str]) -> None:
"""
Override the global Speckle application data path.
If the value of path is `None` the environment variable gets deleted.
"""
if path:
os.environ[_user_data_env_var] = path
else:
os.environ.pop(_user_data_env_var, None)
def _ensure_folder_exists(base_path: Path, folder_name: str) -> Path:
path = base_path.joinpath(folder_name)
path.mkdir(exist_ok=True, parents=True)
return path
def user_application_data_path() -> Path:
"""Get the platform specific user configuration folder path"""
path_override = _path()
if path_override:
return path_override
try:
if sys.platform.startswith("win"):
app_data_path = os.getenv("APPDATA")
if not app_data_path:
raise Exception("Cannot get appdata path from environment.")
return Path(app_data_path)
else:
# try getting the standard XDG_DATA_HOME value
# as that is used as an override
app_data_path = os.getenv("XDG_DATA_HOME")
if app_data_path:
return Path(app_data_path)
else:
return _ensure_folder_exists(Path.home(), ".config")
except Exception as ex:
raise Exception("Failed to initialize user application data path.", ex)
def user_speckle_folder_path() -> Path:
"""Get the folder where the user's Speckle data should be stored."""
return _ensure_folder_exists(user_application_data_path(), _application_name)
def user_speckle_connector_installation_path(host_application: str) -> Path:
"""
Gets a connector specific installation folder.
In this folder we can put our connector installation and all python packages.
"""
return _ensure_folder_exists(
_ensure_folder_exists(user_speckle_folder_path(), "connector_installations"),
host_application,
)
print("Starting module dependency installation")
print(sys.executable)
PYTHON_PATH = sys.executable
def modules_path() -> Path:
modules_path = Path(bpy.utils.script_path_user(), "addons", "modules")
modules_path.mkdir(exist_ok=True, parents=True)
def connector_installation_path(host_application: str) -> Path:
connector_installation_path = user_speckle_connector_installation_path(
host_application
)
connector_installation_path.mkdir(exist_ok=True, parents=True)
# set user modules path at beginning of paths for earlier hit
if sys.path[1] != modules_path:
sys.path.insert(1, modules_path)
if sys.path[0] != connector_installation_path:
sys.path.insert(0, str(connector_installation_path))
return modules_path
print(f"Found blender modules path {modules_path()}")
print(f"Using connector installation path {connector_installation_path}")
return connector_installation_path
def is_pip_available() -> bool:
@@ -34,7 +116,7 @@ def is_pip_available() -> bool:
def ensure_pip() -> None:
print("Installing pip... "),
print("Installing pip... ")
from subprocess import run
@@ -43,55 +125,75 @@ def ensure_pip() -> None:
if completed_process.returncode == 0:
print("Successfully installed pip")
else:
raise Exception("Failed to install pip.")
raise Exception(
f"Failed to install pip, got {completed_process.returncode} return code"
)
def get_requirements_path() -> Path:
# we assume that a requirements.txt exists next to the __init__.py file
path = Path(Path(__file__).parent, "requirements.txt")
assert path.exists()
return path
def install_requirements() -> None:
def install_requirements(host_application: str) -> None:
# set up addons/modules under the user
# script path. Here we'll install the
# dependencies
path = modules_path()
print(f"Installing Speckle dependencies to {path}")
path = connector_installation_path(host_application)
from subprocess import run
def debugger_is_active() -> bool:
"""Return if the debugger is currently active"""
return hasattr(sys, "gettrace") and sys.gettrace() is not None
requirements_path = get_requirements_path()
is_debug = debugger_is_active()
if not is_debug and not requirements_path.exists():
print("Skipped installing dependencies")
return
print(f"Installing Speckle dependencies to {path}")
completed_process = run(
[
PYTHON_PATH,
"-m",
"pip",
"-q",
"--disable-pip-version-check",
"install",
"--prefer-binary",
"--ignore-installed",
"--no-compile",
"--no-deps",
"-t",
str(path),
"-r",
str(get_requirements_path()),
str(requirements_path),
],
capture_output=True,
text=True,
)
if completed_process.returncode != 0:
print("Please try manually installing speckle-blender")
raise Exception(
"""
Failed to install speckle-blender.
See console for manual install instruction.
"""
)
m = f"Failed to install dependencies through pip, got {completed_process.returncode} return code"
print(m)
raise Exception(m)
print("Successfully installed dependencies")
if not is_debug:
requirements_path.unlink()
def install_dependencies() -> None:
def install_dependencies(host_application: str) -> None:
if not is_pip_available():
ensure_pip()
install_requirements()
install_requirements(host_application)
def _import_dependencies() -> None:
@@ -99,7 +201,7 @@ def _import_dependencies() -> None:
# the code above doesn't work for now, it fails on importing graphql-core
# despite that, the connector seams to be working as expected
# But it would be nice to make this solution work
# it would ensure that all dependencies are fully loaded
# it would ensure that all dependencies are fully loaded
# requirements = get_requirements_path().read_text()
# reqs = [
# req.split(" ; ")[0].split("==")[0].split("[")[0].replace("-", "_")
@@ -111,18 +213,13 @@ def _import_dependencies() -> None:
# import_module("specklepy")
def ensure_dependencies() -> None:
def ensure_dependencies(host_application: str) -> None:
try:
_import_dependencies()
print("Found all dependencies, proceed with loading")
except ImportError:
print("Failed to load all dependencies, trying to install them...")
install_dependencies()
install_dependencies(host_application)
invalidate_caches()
_import_dependencies()
if __name__ == "__main__":
ensure_dependencies()
print("Successfully found dependencies")
except ImportError:
raise Exception(
f"Cannot automatically ensure Speckle dependencies. Please try restarting the host application {host_application}!"
)
+10 -36
View File
@@ -1,59 +1,33 @@
from .users import LoadUsers, LoadUserStreams
from .object import (
UpdateObject,
ResetObject,
DeleteObject,
UploadNgonsAsPolylines,
SelectIfSameCustomProperty,
SelectIfHasCustomProperty,
)
from .commit import DeleteCommit
from .misc import OpenSpeckleForum, OpenSpeckleGuide, OpenSpeckleTutorials
from .streams import (
AddStreamFromURL,
CopyCommitId,
CopyModelId,
CopyStreamId,
CreateStream,
ReceiveStreamObjects,
SendStreamObjects,
ViewStreamDataApi,
DeleteStream,
SelectOrphanObjects,
)
from .streams import (
UpdateGlobal,
AddStreamFromURL,
CreateStream,
CopyStreamId,
CopyCommitId,
CopyBranchName,
)
from .commit import DeleteCommit
from .misc import OpenSpeckleGuide, OpenSpeckleTutorials, OpenSpeckleForum
from .users import LoadUsers, LoadUserStreams, ResetUsers
operator_classes = [
LoadUsers,
ResetUsers,
ReceiveStreamObjects,
SendStreamObjects,
LoadUserStreams,
CopyStreamId,
CopyCommitId,
CopyBranchName,
CopyModelId,
]
operator_classes.extend([DeleteCommit])
operator_classes.extend(
[
UpdateObject,
ResetObject,
DeleteObject,
UploadNgonsAsPolylines,
SelectIfSameCustomProperty,
SelectIfHasCustomProperty,
]
)
operator_classes.extend(
[
ViewStreamDataApi,
DeleteStream,
SelectOrphanObjects,
UpdateGlobal,
AddStreamFromURL,
CreateStream,
OpenSpeckleGuide,
+32 -22
View File
@@ -1,26 +1,31 @@
"""
Commit operators
"""
import bpy
from bpy.props import BoolProperty
from bpy_speckle.functions import _check_speckle_client_user_stream
from specklepy.logging import metrics
from bpy_speckle.clients import speckle_clients
from bpy_speckle.functions import _report
from bpy_speckle.properties.scene import get_speckle
class DeleteCommit(bpy.types.Operator):
"""
Delete stream
Permanently deletes the selected version from the selected model.
To execute from code, call: `bpy.ops.speckle.delete_commit(are_you_sure=True)`
"""
bl_idname = "speckle.delete_commit"
bl_label = "Delete commit"
bl_label = "Delete Version"
bl_options = {"REGISTER", "UNDO"}
bl_description = "Delete active commit permanently"
bl_description = "Permanently Deletes the selected version from the selected model"
are_you_sure: BoolProperty(
name="Confirm",
default=False,
)
) # type: ignore
def draw(self, context):
layout = self.layout
@@ -28,36 +33,41 @@ class DeleteCommit(bpy.types.Operator):
col.prop(self, "are_you_sure")
def invoke(self, context, event):
speckle = get_speckle(context)
wm = context.window_manager
if len(context.scene.speckle.users) > 0:
if len(speckle.users) > 0:
return wm.invoke_props_dialog(self)
return {"CANCELLED"}
def execute(self, context):
if not self.are_you_sure:
_report("Cancelled by user")
return {"CANCELLED"}
self.are_you_sure = False
speckle = context.scene.speckle
self.delete_commit(context)
return {"FINISHED"}
check = _check_speckle_client_user_stream(context.scene)
if check is None:
return {"CANCELLED"}
@staticmethod
def delete_commit(context: bpy.types.Context) -> None:
speckle = get_speckle(context)
user, stream = check
client = speckle_clients[int(context.scene.speckle.active_user)]
(_, stream, branch, commit) = speckle.validate_commit_selection()
stream = user.streams[user.active_stream]
if len(stream.branches) < 1:
return {"CANCELLED"}
branch = stream.branches[int(stream.branch)]
if len(branch.commits) < 1:
return {"CANCELLED"}
commit = branch.commits[int(branch.commit)]
client = speckle_clients[int(speckle.active_user)]
deleted = client.commit.delete(stream_id=stream.id, commit_id=commit.id)
return {"FINISHED"}
metrics.track(
"Connector Action",
client.account,
custom_props={"name": "delete_commit"},
)
if not deleted:
raise Exception("Delete operation failed")
print(
f"Version {commit.id} ({commit.message}) of model {branch.id} ({branch.name}) has been deleted from project {stream.id} ({stream.name})"
)
+36 -9
View File
@@ -1,35 +1,62 @@
import bpy
import webbrowser
import bpy
from specklepy.logging import metrics
class OpenSpeckleGuide(bpy.types.Operator):
_guide_url = "https://speckle.guide/user/blender.html"
bl_idname = "speckle.open_speckle_guide"
bl_label = "Speckle Guide"
bl_label = "Speckle Docs"
bl_options = {"REGISTER", "UNDO"}
bl_description = "Browse the documentation on the Speckle Guide"
bl_description = f"Browse the documentation on the Speckle Guide ({_guide_url})"
def execute(self, context):
webbrowser.open("https://speckle.guide/user/blender.html")
webbrowser.open(self._guide_url)
metrics.track(
"Connector Action",
None,
custom_props={"name": "OpenSpeckleGuide"},
)
return {"FINISHED"}
class OpenSpeckleTutorials(bpy.types.Operator):
_tutorials_url = "https://speckle.systems/tutorials/"
bl_idname = "speckle.open_speckle_tutorials"
bl_label = "Tutorials Portal"
bl_options = {"REGISTER", "UNDO"}
bl_description = "Visit our tutorials portal for learning resources"
bl_description = (
f"Visit our tutorials portal for learning resources ({_tutorials_url})"
)
def execute(self, context):
webbrowser.open("https://speckle.systems/tutorials/")
webbrowser.open(self._tutorials_url)
metrics.track(
"Connector Action",
None,
custom_props={"name": "OpenSpeckleTutorials"},
)
return {"FINISHED"}
class OpenSpeckleForum(bpy.types.Operator):
_forum_url = "https://speckle.community/"
bl_idname = "speckle.open_speckle_forum"
bl_label = "Community Forum"
bl_options = {"REGISTER", "UNDO"}
bl_description = "Ask questions and join the discussion on our community forum"
bl_description = (
f"Ask questions and join the discussion on our community forum ({_forum_url})"
)
def execute(self, context):
webbrowser.open("https://speckle.community/")
return {"FINISHED"}
webbrowser.open(self._forum_url)
metrics.track(
"Connector Action",
None,
custom_props={"name": "OpenSpeckleForum"},
)
return {"FINISHED"}
-318
View File
@@ -1,318 +0,0 @@
"""
Object operators
"""
import bpy
from bpy.props import BoolProperty, EnumProperty
from bpy_speckle.convert.to_speckle import (
convert_to_speckle,
ngons_to_speckle_polylines,
)
from bpy_speckle.functions import get_scale_length, _report
from bpy_speckle.clients import speckle_clients
class UpdateObject(bpy.types.Operator):
"""
Update local (receive) or remote (send) object depending on
the update direction. If sending, updates the object on the
server in-place.
"""
bl_idname = "speckle.update_object"
bl_label = "Update Object"
bl_options = {"REGISTER", "UNDO"}
client = None
def execute(self, context):
user = context.scene.speckle.users[int(context.scene.speckle.active_user)]
client = speckle_clients[int(context.scene.speckle.active_user)]
stream = user.streams[user.active_stream]
active = context.active_object
_report(active)
if active is not None and active.speckle.enabled:
if active.speckle.send_or_receive == "send" and active.speckle.stream_id:
sstream = client.streams.get(active.speckle.stream_id)
# res = client.StreamGetAsync(active.speckle.stream_id)['resource']
# res = client.streams.get(active.speckle.stream_id)
if sstream is None:
_report("Getting stream failed.")
return {"CANCELLED"}
stream_units = "Meters"
if sstream.baseProperties:
stream_units = sstream.baseProperties.units
scale = context.scene.unit_settings.scale_length / get_scale_length(
stream_units
)
sm = convert_to_speckle(active, scale)
_report("Updating object {}".format(sm["_id"]))
client.objects.update(active.speckle.object_id, sm)
return {"FINISHED"}
return {"CANCELLED"}
return {"CANCELLED"}
class ResetObject(bpy.types.Operator):
"""
Reset Speckle object settings
"""
bl_idname = "speckle.reset_object"
bl_label = "Reset Object"
bl_options = {"REGISTER", "UNDO"}
def execute(self, context):
context.object.speckle.send_or_receive = "send"
context.object.speckle.stream_id = ""
context.object.speckle.object_id = ""
context.object.speckle.enabled = False
context.view_layer.update()
return {"FINISHED"}
class DeleteObject(bpy.types.Operator):
"""
Delete object from the server and update relevant stream
"""
bl_idname = "speckle.delete_object"
bl_label = "Delete Object"
bl_options = {"REGISTER", "UNDO"}
def execute(self, context):
client = speckle_clients[int(context.scene.speckle.active_user)]
active = context.object
if active.speckle.enabled:
res = client.StreamGetAsync(active.speckle.stream_id)
existing = [
x
for x in res["resource"]["objects"]
if x["_id"] == active.speckle.object_id
]
if existing is None:
return {"CANCELLED"}
new_objects = [
x
for x in res["resource"]["objects"]
if x["_id"] != active.speckle.object_id
]
res = client.GetLayers(active.speckle.stream_id)
new_layers = res["resource"]["layers"]
new_layers[-1]["objectCount"] = new_layers[-1]["objectCount"] - 1
new_layers[-1]["topology"] = "0-%s" % new_layers[-1]["objectCount"]
res = client.StreamUpdateAsync(
{"objects": new_objects, "layers": new_layers}, active.speckle.stream_id
)
res = client.ObjectDeleteAsync(active.speckle.object_id)
active.speckle.send_or_receive = "send"
active.speckle.stream_id = ""
active.speckle.object_id = ""
active.speckle.enabled = False
context.view_layer.update()
return {"FINISHED"}
class UploadNgonsAsPolylines(bpy.types.Operator):
"""
Upload mesh ngon faces as polyline outlines
TODO: move to another category of specialized operators and fix to work with API 2.0
"""
bl_idname = "speckle.upload_ngons_as_polylines"
bl_label = "Upload Ngons As Polylines"
bl_options = {"REGISTER", "UNDO"}
clear_stream: BoolProperty(
name="Clear stream",
default=False,
)
def execute(self, context):
active = context.active_object
if active is not None and active.type == "MESH":
user = context.scene.speckle.users[int(context.scene.speckle.active_user)]
client = speckle_clients[int(context.scene.speckle.active_user)]
stream = user.streams[user.active_stream]
# scale = context.scene.unit_settings.scale_length / get_scale_length(
# stream.units
# )
scale = 1.0
sp = ngons_to_speckle_polylines(active, scale)
if sp is None:
return {"CANCELLED"}
placeholders = []
for polyline in sp:
res = client.objects.create([polyline])
if res is None:
_report(client.me)
continue
placeholders.extend(res)
if not placeholders:
return {"CANCELLED"}
# Get list of existing objects in stream and append new object to list
_report("Fetching stream...")
sstream = client.streams.get(stream.id)
if self.clear_stream:
_report("Clearing stream...")
sstream.objects = placeholders
N = 0
else:
sstream.objects.extend(placeholders)
N = sstream.layers[-1].objectCount
if self.clear_stream:
N = 0
sstream.layers[-1].objectCount = N + len(placeholders)
sstream.layers[-1].topology = "0-%s" % (N + len(placeholders))
res = client.streams.update(sstream.id, sstream)
# Update view layer
context.view_layer.update()
_report("Done.")
return {"FINISHED"}
def invoke(self, context, event):
wm = context.window_manager
return wm.invoke_props_dialog(self)
def draw(self, context):
layout = self.layout
layout.prop(self, "clear_stream")
def get_custom_speckle_props(self, context):
ignore = ["speckle", "cycles", "cycles_visibility"]
active = context.active_object
if not active:
return []
return [(x, "{}".format(x), "") for x in active.keys()]
class SelectIfSameCustomProperty(bpy.types.Operator):
"""
Select scene objects if they have the same custom property
value as the active object
"""
bl_idname = "speckle.select_if_same_custom_props"
bl_label = "Select Identical Custom Props"
bl_options = {"REGISTER", "UNDO"}
custom_prop: EnumProperty(
name="Custom properties",
description="Available streams associated with user.",
items=get_custom_speckle_props,
)
def draw(self, context):
layout = self.layout
col = layout.column()
col.prop(self, "custom_prop")
def invoke(self, context, event):
wm = context.window_manager
return wm.invoke_props_dialog(self)
def execute(self, context):
active = context.active_object
if not active:
return {"CANCELLED"}
if self.custom_prop not in active.keys():
return {"CANCELLED"}
value = active[self.custom_prop]
_report(
"Looking for '{}' property with a value of '{}'.".format(
self.custom_prop, value
)
)
for obj in bpy.data.objects:
if self.custom_prop in obj.keys() and obj[self.custom_prop] == value:
obj.select_set(True)
else:
obj.select_set(False)
return {"FINISHED"}
class SelectIfHasCustomProperty(bpy.types.Operator):
"""
Select scene objects if they have the same custom property
as the active object, regardless of the value
"""
bl_idname = "speckle.select_if_has_custom_props"
bl_label = "Select Same Custom Prop"
bl_options = {"REGISTER", "UNDO"}
custom_prop: EnumProperty(
name="Custom properties",
description="Custom properties yo",
items=get_custom_speckle_props,
)
def draw(self, context):
layout = self.layout
col = layout.column()
col.prop(self, "custom_prop")
def invoke(self, context, event):
wm = context.window_manager
return wm.invoke_props_dialog(self)
def execute(self, context):
active = context.active_object
if not active:
return {"CANCELLED"}
if self.custom_prop not in active.keys():
return {"CANCELLED"}
value = active[self.custom_prop]
_report("Looking for '{}' property.".format(self.custom_prop))
for obj in bpy.data.objects:
if self.custom_prop in obj.keys():
obj.select_set(True)
else:
obj.select_set(False)
return {"FINISHED"}
File diff suppressed because it is too large Load Diff
+177 -91
View File
@@ -1,138 +1,224 @@
"""
User account operators
"""
from typing import cast
import bpy
from bpy_speckle.functions import _report
from bpy.types import Context
from specklepy.core.api.client import SpeckleClient
from specklepy.core.api.credentials import Account, get_local_accounts
from specklepy.core.api.models import Stream
from specklepy.logging import metrics
from bpy_speckle.clients import speckle_clients
from bpy_speckle.properties.scene import SpeckleSceneSettings
from specklepy.api.client import SpeckleClient
from specklepy.api.models import Stream, User
from specklepy.api.credentials import get_local_accounts
from datetime import datetime
from bpy_speckle.functions import _report
from bpy_speckle.properties.scene import (
SpeckleSceneSettings,
SpeckleStreamObject,
SpeckleUserObject,
get_speckle,
restore_selection_state,
)
class LoadUsers(bpy.types.Operator):
class ResetUsers(bpy.types.Operator):
"""
Load all users from local user database
Reset loaded users
"""
bl_idname = "speckle.users_load"
bl_label = "Load users"
bl_idname = "speckle.users_reset"
bl_label = "Reset Users"
bl_options = {"REGISTER", "UNDO"}
def execute(self, context):
self.reset_ui(context)
_report("Loading users...")
metrics.track(
"Connector Action",
None,
custom_props={"name": "ResetUsers"},
)
speckle : SpeckleSceneSettings = context.scene.speckle
users = speckle.users
speckle.users.clear()
speckle_clients.clear()
profiles = get_local_accounts()
active_user_index = 0
for profile in profiles:
user = users.add()
user.server_name = profile.serverInfo.name or "Speckle Server"
user.server_url = profile.serverInfo.url
user.name = profile.userInfo.name
user.email = profile.userInfo.email
user.company = profile.userInfo.company or ""
user.authToken = profile.token
try:
client = SpeckleClient(
host=profile.serverInfo.url,
use_ssl="https" in profile.serverInfo.url,
)
client.authenticate(user.authToken)
speckle_clients.append(client)
except Exception as ex:
_report(ex)
users.remove(len(users) - 1)
if profile.isDefault:
active_user_index = len(users) - 1
speckle.active_user_index = int(speckle.active_user) #TODO: what is this?
speckle.active_user = str(active_user_index)
bpy.context.view_layer.update()
if context.area:
context.area.tag_redraw()
return {"FINISHED"}
@staticmethod
def reset_ui(context: Context):
speckle = get_speckle(context)
def add_user_stream(user: User, stream: Stream):
s = user.streams.add()
speckle.users.clear()
speckle_clients.clear()
class LoadUsers(bpy.types.Operator):
"""
Loads all user accounts from the credentials in the local database.
See docs to add accounts via Manager
"""
bl_idname = "speckle.users_load"
bl_label = "Load Users"
bl_options = {"REGISTER", "UNDO"}
bl_description = "Loads all user accounts from the credentials in the local database.\nSee docs to add accounts via Manager"
def execute(self, context):
_report("Loading users...")
speckle = get_speckle(context)
users_list = speckle.users
ResetUsers.reset_ui(context)
profiles = get_local_accounts()
active_user_index = 0
metrics.track(
"Connector Action",
None,
custom_props={
"name": "LoadUsers",
},
)
if not profiles:
raise Exception(
"Zero accounts were found, please add one through Speckle Manager or a local account"
)
for profile in profiles:
try:
add_user_account(profile, speckle)
except Exception as ex:
_report(
f"Failed to authenticate user account {profile.userInfo.email} with server {profile.serverInfo.url}: {ex}"
)
users_list.remove(len(users_list) - 1)
continue
if profile.isDefault:
active_user_index = len(users_list) - 1
_report(f"Authenticated {len(users_list)}/{len(profiles)} accounts")
if active_user_index < len(users_list):
speckle.active_user = str(active_user_index)
bpy.context.view_layer.update()
if context.area:
context.area.tag_redraw()
if not users_list:
raise Exception(
"Zero valid user accounts were found, please ensure account is valid and the server is running"
)
return {"FINISHED"}
def add_user_account(
account: Account, speckle: SpeckleSceneSettings
) -> SpeckleUserObject:
"""Creates a new new SpeckleUserObject for the provided user Account and adds it to the SpeckleSceneSettings"""
users_list = speckle.users
URL = account.serverInfo.url
user = cast(SpeckleUserObject, users_list.add())
user.server_name = account.serverInfo.name or "Speckle Server"
user.server_url = URL
user.id = account.userInfo.id
user.name = account.userInfo.name
user.email = account.userInfo.email
user.company = account.userInfo.company or ""
assert URL
client = SpeckleClient(
host=URL,
use_ssl="https" in URL,
)
client.authenticate_with_account(account)
speckle_clients.append(client)
return user
def add_user_stream(user: SpeckleUserObject, stream: Stream):
"""Adds the provided Stream (with branch & commits) to the SpeckleUserObject"""
s = cast(SpeckleStreamObject, user.streams.add())
s.name = stream.name
s.id = stream.id
s.description = stream.description
if not stream.branches:
return
_report(f"Adding stream {s.id} - {s.name}")
# branches = [branch for branch in stream.branches.items if branch.name != "globals"]
for b in stream.branches.items:
branch = s.branches.add()
branch.name = b.name
if not b.commits:
continue
for c in b.commits.items:
commit = branch.commits.add()
commit.id = commit.name = c.id
commit.message = c.message or ""
commit.author_name = c.authorName
commit.author_id = c.authorId
commit.created_at = datetime.strftime(c.createdAt, "%Y-%m-%d %H:%M:%S.%f%Z")
commit.source_application = str(c.sourceApplication)
if hasattr(s, "baseProperties"):
s.units = stream.baseProperties.units
else:
s.units = "Meters"
if stream.branches:
s.load_stream_branches(stream)
class LoadUserStreams(bpy.types.Operator):
"""
Load all available streams for active user user
(Re)Load all available projects for active user
"""
bl_idname = "speckle.load_user_streams"
bl_label = "Load user streams"
bl_label = "Load User's Projects"
bl_options = {"REGISTER", "UNDO"}
bl_description = "(Re)load all available user streams"
bl_description = "(Re)Load all available projects for active user"
stream_limit: int = 20
branch_limit: int = 100
commits_limit: int = 10
def execute(self, context):
speckle = context.scene.speckle
self.load_user_stream(context)
return {"FINISHED"}
if len(speckle.users) > 0:
user = speckle.users[int(context.scene.speckle.active_user)]
client = speckle_clients[int(context.scene.speckle.active_user)]
def load_user_stream(self, context: Context) -> None:
speckle = get_speckle(context)
try:
streams = client.stream.list(stream_limit=20)
except Exception as e:
_report(f"Failed to retrieve streams: {e}")
return
if not streams:
_report("Failed to retrieve streams.")
return
user = speckle.validate_user_selection()
user.streams.clear()
client = speckle_clients[int(speckle.active_user)]
try:
streams = client.stream.list(stream_limit=self.stream_limit)
except Exception as ex:
raise Exception("Failed to retrieve projects") from ex
default_units = "Meters"
if not streams:
_report("Zero projects found")
return
for s in streams:
sstream = client.stream.get(id=s.id, branch_limit=20)
active_stream_id = None
if active_stream := user.get_active_stream():
active_stream_id = active_stream.id
elif len(user.streams) > 0:
active_stream_id = user.streams[0].id
user.streams.clear()
for i, s in enumerate(streams):
assert s.id
load_branches = s.id == active_stream_id if active_stream_id else i == 0
if load_branches:
sstream = client.stream.get(
id=s.id, branch_limit=self.branch_limit, commit_limit=10
)
add_user_stream(user, sstream)
else:
add_user_stream(user, s)
bpy.context.view_layer.update()
restore_selection_state(speckle)
return {"FINISHED"}
bpy.context.view_layer.update()
if context.area:
context.area.tag_redraw()
return {"CANCELLED"}
metrics.track(
"Connector Action",
client.account,
custom_props={"name": "LoadUserStreams"},
)
+7 -7
View File
@@ -1,14 +1,14 @@
from .addon import SpeckleAddonPreferences
from .collection import SpeckleCollectionSettings
from .object import SpeckleObjectSettings
from .scene import (
SpeckleSceneSettings,
SpeckleSceneObject,
SpeckleUserObject,
SpeckleStreamObject,
SpeckleBranchObject,
SpeckleCommitObject,
SpeckleSceneObject,
SpeckleSceneSettings,
SpeckleStreamObject,
SpeckleUserObject,
)
from .object import SpeckleObjectSettings
from .collection import SpeckleCollectionSettings
from .addon import SpeckleAddonPreferences
property_classes = [
SpeckleSceneObject,
+1
View File
@@ -1,6 +1,7 @@
"""
Addon properties
"""
import bpy
+5 -5
View File
@@ -1,11 +1,12 @@
"""
Collection properties
"""
import bpy
class SpeckleCollectionSettings(bpy.types.PropertyGroup):
enabled: bpy.props.BoolProperty(default=False, name="Enabled")
enabled: bpy.props.BoolProperty(default=False, name="Enabled") # type: ignore
send_or_receive: bpy.props.EnumProperty(
name="Mode",
@@ -13,7 +14,6 @@ class SpeckleCollectionSettings(bpy.types.PropertyGroup):
("send", "Send", "Send data to Speckle server."),
("receive", "Receive", "Receive data from Speckle server."),
),
)
stream_id: bpy.props.StringProperty(default="")
name: bpy.props.StringProperty(default="")
units: bpy.props.StringProperty(default="")
) # type: ignore
stream_id: bpy.props.StringProperty(default="") # type: ignore
name: bpy.props.StringProperty(default="") # type: ignore
+4 -3
View File
@@ -1,6 +1,7 @@
"""
Object properties
"""
import bpy
@@ -13,6 +14,6 @@ class SpeckleObjectSettings(bpy.types.PropertyGroup):
("send", "Send", "Send data to Speckle server."),
("receive", "Receive", "Receive data from Speckle server."),
),
)
stream_id: bpy.props.StringProperty(default="")
object_id: bpy.props.StringProperty(default="")
) # type: ignore
stream_id: bpy.props.StringProperty(default="") # type: ignore
object_id: bpy.props.StringProperty(default="") # type: ignore
+285 -55
View File
@@ -1,81 +1,167 @@
"""
Scene properties
"""
from dataclasses import dataclass
from typing import Iterable, Optional, Tuple, Union, cast
import bpy
from bpy.props import (
StringProperty,
BoolProperty,
FloatProperty,
CollectionProperty,
EnumProperty,
FloatProperty,
IntProperty,
PointerProperty,
StringProperty,
)
from specklepy.core.api.models import Stream
from bpy_speckle.clients import speckle_clients
class SpeckleSceneObject(bpy.types.PropertyGroup):
name: bpy.props.StringProperty(default="")
name: bpy.props.StringProperty(default="") # type: ignore
class SpeckleCommitObject(bpy.types.PropertyGroup):
id: StringProperty(default="abc")
message: StringProperty(default="A simple commit")
author_name: StringProperty(default="Author name")
author_id: StringProperty(default="Author ID")
created_at: StringProperty(default="Today")
source_application: StringProperty(default="Unknown")
id: StringProperty(default="") # type: ignore
message: StringProperty(default="") # type: ignore
author_name: StringProperty(default="") # type: ignore
author_id: StringProperty(default="") # type: ignore
created_at: StringProperty(default="") # type: ignore
source_application: StringProperty(default="") # type: ignore
referenced_object: StringProperty(default="") # type: ignore
class SpeckleBranchObject(bpy.types.PropertyGroup):
def get_commits(self, context):
if self.commits != None and len(self.commits) > 0:
if self.commits is not None and len(self.commits) > 0:
COMMITS = cast(Iterable[SpeckleCommitObject], self.commits)
return [
(str(i), commit.id, commit.message, i)
for i, commit in enumerate(self.commits)
for i, commit in enumerate(COMMITS)
]
return [("0", "<none>", "<none>", 0)]
name: StringProperty(default="main")
commits: CollectionProperty(type=SpeckleCommitObject)
def commit_update_hook(self, context: bpy.types.Context):
selection_state.selected_commit_id = SelectionState.get_item_id_by_index(
self.commits, self.commit
)
selection_state.selected_branch_id = self.id
# print(f"commit_update_hook: {selection_state.selected_commit_id=}, {selection_state.selected_branch_id=}")
name: StringProperty(default="main") # type: ignore
id: StringProperty(default="") # type: ignore
description: StringProperty(default="") # type: ignore
commits: CollectionProperty(type=SpeckleCommitObject) # type: ignore
commit: EnumProperty(
name="Commit",
description="Active commit",
name="Version",
description="Selected model version",
items=get_commits,
)
update=commit_update_hook,
) # type: ignore
def get_active_commit(self) -> Optional[SpeckleCommitObject]:
selected_index = int(self.commit)
if 0 <= selected_index < len(self.commits):
return self.commits[selected_index]
return None
class SpeckleStreamObject(bpy.types.PropertyGroup):
def load_stream_branches(self, sstream: Stream):
self.branches.clear()
# branches = [branch for branch in stream.branches.items if branch.name != "globals"]
for b in sstream.branches.items:
branch = cast(SpeckleBranchObject, self.branches.add())
branch.name = b.name
branch.id = b.id
branch.description = b.description or ""
if not b.commits:
continue
for c in b.commits.items:
commit: SpeckleCommitObject = branch.commits.add()
commit.id = commit.name = c.id
commit.message = c.message or ""
commit.author_name = c.authorName
commit.author_id = c.authorId
commit.created_at = (
c.createdAt.strftime("%Y-%m-%d %H:%M:%S.%f%Z")
if c.createdAt
else ""
)
commit.source_application = str(c.sourceApplication)
commit.referenced_object = c.referencedObject
def get_branches(self, context):
if self.branches:
BRANCHES = cast(Iterable[SpeckleBranchObject], self.branches)
return [
(str(i), branch.name, branch.name, i)
for i, branch in enumerate(self.branches)
(str(i), branch.name, branch.description, i)
for i, branch in enumerate(BRANCHES)
if branch.name != "globals"
]
return [("0", "<none>", "<none>", 0)]
name: StringProperty(default="SpeckleStream")
description: StringProperty(default="No description provided.")
id: StringProperty(default="")
units: StringProperty(default="Meters")
query: StringProperty(default="")
branches: CollectionProperty(type=SpeckleBranchObject)
def branch_update_hook(self, context: bpy.types.Context):
selection_state.selected_branch_id = SelectionState.get_item_id_by_index(
self.branches, self.branch
)
# print(f"branch_update_hook: {selection_state.selected_branch_id=}, {selection_state.selected_stream_id=}")
name: StringProperty(default="") # type: ignore
description: StringProperty(default="") # type: ignore
id: StringProperty(default="") # type: ignore
branches: CollectionProperty(type=SpeckleBranchObject) # type: ignore
branch: EnumProperty(
name="Branch",
description="Active branch",
name="Model",
description="Selected Model",
items=get_branches,
)
update=branch_update_hook,
) # type: ignore
def get_active_branch(self) -> Optional[SpeckleBranchObject]:
selected_index = int(self.branch)
if 0 <= selected_index < len(self.branches):
return self.branches[selected_index]
return None
class SpeckleUserObject(bpy.types.PropertyGroup):
server_name: StringProperty(default="SpeckleXYZ")
server_url: StringProperty(default="https://speckle.xyz")
name: StringProperty(default="Speckle User")
email: StringProperty(default="user@speckle.xyz")
company: StringProperty(default="SpeckleSystems")
authToken: StringProperty(default="", subtype='PASSWORD')
streams: CollectionProperty(type=SpeckleStreamObject)
active_stream: IntProperty(default=0)
def fetch_stream_branches(
self, context: bpy.types.Context, stream: SpeckleStreamObject
):
speckle = context.scene.speckle
client = speckle_clients[int(speckle.active_user)]
sstream = client.stream.get(
id=stream.id, branch_limit=100, commit_limit=10
) # TODO: refactor magic numbers
stream.load_stream_branches(sstream)
def stream_update_hook(self, context: bpy.types.Context):
stream = SelectionState.get_item_by_index(self.streams, self.active_stream)
selection_state.selected_stream_id = stream.id
# print(f"stream_update_hook: {selection_state.selected_stream_id=}, {selection_state.selected_user_id=}")
if (
len(stream.branches) == 0
): # do not reload on selection, same as the old behavior
self.fetch_stream_branches(context, stream)
server_name: StringProperty(default="SpeckleXYZ") # type: ignore
server_url: StringProperty(default="https://speckle.xyz") # type: ignore
id: StringProperty(default="") # type: ignore
name: StringProperty(default="Speckle User") # type: ignore
email: StringProperty(default="user@speckle.xyz") # type: ignore
company: StringProperty(default="SpeckleSystems") # type: ignore
streams: CollectionProperty(type=SpeckleStreamObject) # type: ignore
active_stream: IntProperty(default=0, update=stream_update_hook) # type: ignore
def get_active_stream(self) -> Optional[SpeckleStreamObject]:
selected_index = int(self.active_stream)
if 0 <= selected_index < len(self.streams):
return self.streams[selected_index]
return None
class SpeckleSceneSettings(bpy.types.PropertyGroup):
@@ -89,46 +175,190 @@ class SpeckleSceneSettings(bpy.types.PropertyGroup):
name="Available streams",
description="Available streams associated with user.",
items=[],
)
) # type: ignore
users: CollectionProperty(type=SpeckleUserObject)
users: CollectionProperty(type=SpeckleUserObject) # type: ignore
def get_users(self, context):
USERS = cast(Iterable[SpeckleUserObject], self.users)
return [
(str(i), "{} ({})".format(user.email, user.server_name), user.server_url, i)
for i, user in enumerate(self.users)
(str(i), f"{user.email} ({user.server_name})", user.server_url, i)
for i, user in enumerate(USERS)
]
def set_user(self, context):
bpy.ops.speckle.load_user_streams()
def user_update_hook(self, context):
bpy.ops.speckle.load_user_streams() # type: ignore
selection_state.selected_user_id = SelectionState.get_item_id_by_index(
self.users, self.active_user
)
active_user: EnumProperty(
items=get_users,
name="User",
description="Select user",
update=set_user,
name="Account",
description="Select account",
update=user_update_hook,
get=None,
set=None,
)
) # type: ignore
objects: CollectionProperty(type=SpeckleSceneObject)
objects: CollectionProperty(type=SpeckleSceneObject) # type: ignore
scale: FloatProperty(default=0.001)
scale: FloatProperty(default=0.001) # type: ignore
user: StringProperty(
name="User",
description="Current user.",
description="Current user",
default="Speckle User",
)
) # type: ignore
receive_script: EnumProperty(
name="Receive script",
description="Script to run when receiving stream objects.",
description="Custom py script to execute when receiving objects. See docs for function signature.",
items=get_scripts,
)
) # type: ignore
send_script: EnumProperty(
name="Send script",
description="Script to run when sending stream objects.",
description="Custom py script to execute when sending objects. See docs for function signature",
items=get_scripts,
)
) # type: ignore
def get_active_user(self) -> Optional[SpeckleUserObject]:
if self.active_user is None:
return None
selected_index = int(self.active_user)
if 0 <= selected_index < len(self.users):
return self.users[selected_index]
return None
def validate_user_selection(self) -> SpeckleUserObject:
user = self.get_active_user()
if not user:
raise SelectionException("No user account selected/found")
return user
def validate_stream_selection(
self,
) -> Tuple[SpeckleUserObject, SpeckleStreamObject]:
user = self.validate_user_selection()
stream = user.get_active_stream()
if not stream:
raise SelectionException("No project selected/found")
return (user, stream)
def validate_branch_selection(
self,
) -> Tuple[SpeckleUserObject, SpeckleStreamObject, SpeckleBranchObject]:
(user, stream) = self.validate_stream_selection()
branch = stream.get_active_branch()
if not branch:
raise SelectionException("No model selected/found")
return (user, stream, branch)
def validate_commit_selection(
self,
) -> Tuple[
SpeckleUserObject, SpeckleStreamObject, SpeckleBranchObject, SpeckleCommitObject
]:
(user, stream, branch) = self.validate_branch_selection()
commit = branch.get_active_commit()
if commit is None:
raise SelectionException("No model version selected/found")
return (user, stream, branch, commit)
class SelectionException(Exception):
pass
def get_speckle(context: bpy.types.Context) -> SpeckleSceneSettings:
"""
Gets the speckle scene object
"""
return context.scene.speckle # type: ignore
@dataclass
class SelectionState:
selected_user_id: Optional[str] = None
selected_stream_id: Optional[str] = None
selected_branch_id: Optional[str] = None
selected_commit_id: Optional[str] = None
@staticmethod
def get_item_id_by_index(
collection: bpy.types.PropertyGroup, index: Union[str, int]
) -> Optional[str]:
if item := SelectionState.get_item_by_index(collection, index):
return item.id
return None
@staticmethod
def get_item_by_index(
collection: bpy.types.PropertyGroup, index: Union[str, int]
) -> Optional[bpy.types.PropertyGroup]:
items = collection.values()
i = int(index)
if 0 <= i <= len(items):
return items[i]
return None
@staticmethod
def get_item_index_by_id(
collection: Iterable[SpeckleCommitObject], id: Optional[str]
) -> Optional[str]:
for index, item in enumerate(collection):
if item.id == id:
return str(index)
return None
selection_state = SelectionState()
def restore_selection_state(speckle: SpeckleSceneSettings) -> None:
# Restore branch selection state
if selection_state.selected_branch_id is not None:
(active_user, active_stream) = speckle.validate_stream_selection()
# print(f"restore_selection_state: {active_user.id=}, {active_stream.id=}")
# print(f"restore_selection_state: {selection_state.selected_user_id=}, {selection_state.selected_stream_id=}, {selection_state.selected_branch_id=}, {selection_state.selected_commit_id=}")
is_same_user = active_user.id == selection_state.selected_user_id
if is_same_user:
active_user.active_stream = int(
SelectionState.get_item_index_by_id(
active_user.streams, selection_state.selected_stream_id
)
)
active_stream = SelectionState.get_item_by_index(
active_user.streams, active_user.active_stream
)
if branch := SelectionState.get_item_index_by_id(
active_stream.branches, selection_state.selected_branch_id
):
active_stream.branch = branch
# Restore commit selection state
if selection_state.selected_commit_id is not None:
(
active_user,
active_stream,
active_branch,
) = speckle.validate_branch_selection()
# print(f"restore_selection_state: {active_user.id=}, {active_stream.id=}, {active_branch.id=}")
# print(f"restore_selection_state: {selection_state.selected_user_id=}, {selection_state.selected_stream_id=}, {selection_state.selected_branch_id=}, {selection_state.selected_commit_id=}")
is_same_user = active_user.id == selection_state.selected_user_id
is_same_stream = active_stream.id == selection_state.selected_stream_id
is_same_branch = active_branch.id == selection_state.selected_branch_id
if is_same_user and is_same_stream and is_same_branch:
if commit := SelectionState.get_item_index_by_id(
active_branch.commits, selection_state.selected_commit_id
):
active_branch.commit = commit
+4 -4
View File
@@ -1,11 +1,11 @@
from .object import OBJECT_PT_speckle
from .view3d import (
VIEW3D_UL_SpeckleUsers,
VIEW3D_UL_SpeckleStreams,
VIEW3D_PT_SpeckleUser,
VIEW3D_PT_SpeckleStreams,
VIEW3D_PT_SpeckleActiveStream,
VIEW3D_PT_SpeckleHelp,
VIEW3D_PT_SpeckleStreams,
VIEW3D_PT_SpeckleUser,
VIEW3D_UL_SpeckleStreams,
VIEW3D_UL_SpeckleUsers,
)
ui_classes = [
+4 -9
View File
@@ -3,21 +3,16 @@ Object UI elements
"""
import bpy
from bpy.props import (
StringProperty,
BoolProperty,
FloatProperty,
CollectionProperty,
EnumProperty,
)
from deprecated import deprecated
@deprecated
class OBJECT_PT_speckle(bpy.types.Panel):
bl_space_type = "PROPERTIES"
# bl_idname = 'OBJECT_PT_speckle'
bl_region_type = "WINDOW"
bl_context = "object"
bl_label = "Speckle"
bl_label = "Speckle (Legacy)"
def draw_header(self, context):
self.layout.prop(context.object.speckle, "enabled", text="")
@@ -28,7 +23,7 @@ class OBJECT_PT_speckle(bpy.types.Panel):
layout.active = ob.speckle.enabled
col = layout.column()
col.prop(ob.speckle, "send_or_receive", expand=True)
col.prop(ob.speckle, "stream_id", text="Stream ID")
col.prop(ob.speckle, "stream_id", text="Project ID")
col.prop(ob.speckle, "object_id", text="Object ID")
col.operator("speckle.update_object", text="Update")
col.operator("speckle.reset_object", text="Reset")
+39 -43
View File
@@ -2,22 +2,11 @@
Speckle UI elements for the 3d viewport
"""
import bpy
from bpy.props import (
StringProperty,
BoolProperty,
FloatProperty,
CollectionProperty,
EnumProperty,
)
from datetime import datetime
"""
Compatibility
TODO: evaluate if we should still support Blender <2.80
"""
import bpy
from bpy_speckle.properties.scene import get_speckle
Region = "TOOLS" if bpy.app.version < (2, 80, 0) else "UI"
@@ -78,7 +67,7 @@ class VIEW3D_UL_SpeckleUsers(bpy.types.UIList):
class VIEW3D_UL_SpeckleStreams(bpy.types.UIList):
"""
Speckle stream list
Speckle projects list
"""
def draw_item(self, context, layout, data, stream, active_data, active_propname):
@@ -94,7 +83,7 @@ class VIEW3D_UL_SpeckleStreams(bpy.types.UIList):
elif self.layout_type in {"GRID"}:
layout.alignment = "CENTER"
layout.label(text="Streams", icon_value=0)
layout.label(text="Projects", icon_value=0)
class VIEW3D_PT_SpeckleUser(bpy.types.Panel):
@@ -104,43 +93,51 @@ class VIEW3D_PT_SpeckleUser(bpy.types.Panel):
bl_space_type = "VIEW_3D"
bl_region_type = Region
bl_category = "Speckle"
bl_category = "Speckle (Legacy)"
bl_context = "objectmode"
bl_label = "User"
bl_label = "User Account"
def draw(self, context):
speckle = context.scene.speckle
speckle = get_speckle(context)
layout = self.layout
# Draw a box with the text "Warning: This is a legacy add-on. Download the new connector from https://app.speckle.systems/connectors"
box = layout.box()
box.label(text="Warning: This is a legacy add-on.", icon="ERROR")
box.label(text="Download the new connector from")
box.label(text="https://app.speckle.systems/connectors")
layout.separator()
col = layout.column()
if len(speckle.users) < 1:
col.label(text="No users found.")
col.label(text="Refresh to initialise")
else:
col.prop(speckle, "active_user", text="")
user = speckle.users[int(speckle.active_user)]
col.label(text="{} ({})".format(user.server_name, user.server_url))
col.label(text="{} ({})".format(user.name, user.email))
col.label(text=f"{user.server_name} ({user.server_url})")
col.label(text=f"{user.name} ({user.email})")
col.operator("speckle.users_load", text="", icon="FILE_REFRESH")
class VIEW3D_PT_SpeckleStreams(bpy.types.Panel):
"""
Speckle Streams UI panel in the 3d viewport
Speckle projects UI panel in the 3d viewport
"""
bl_space_type = "VIEW_3D"
bl_region_type = Region
bl_category = "Speckle"
bl_category = "Speckle (Legacy)"
bl_context = "objectmode"
bl_label = "Streams"
bl_label = "Projects"
def draw(self, context):
speckle = context.scene.speckle
speckle = get_speckle(context)
col = self.layout.column()
if len(speckle.users) < 1:
col.label(text="No stream data.")
col.label(text="No Projects")
else:
user = speckle.users[int(speckle.active_user)]
col.template_list(
@@ -149,31 +146,31 @@ class VIEW3D_PT_SpeckleStreams(bpy.types.Panel):
row = col.row(align=True)
row.operator("speckle.add_stream_from_url", text="", icon="URL")
row.operator("speckle.create_stream", text="", icon="ADD")
row.operator("speckle.delete_stream", text="", icon="REMOVE")
row.operator("speckle.load_user_streams", text="", icon="FILE_REFRESH")
class VIEW3D_PT_SpeckleActiveStream(bpy.types.Panel):
"""
Speckle Active Streams UI panel in the 3d viewport
Speckle Active Projects UI panel in the 3d viewport
"""
bl_space_type = "VIEW_3D"
bl_region_type = Region
bl_category = "Speckle"
bl_category = "Speckle (Legacy)"
bl_context = "objectmode"
bl_label = "Active stream"
bl_label = "Active Project"
def draw(self, context):
speckle = context.scene.speckle
speckle = get_speckle(context)
col = self.layout.column()
if len(speckle.users) < 1:
col.label(text="No stream data.")
col.label(text="No projects")
else:
user = speckle.users[int(speckle.active_user)]
user = speckle.validate_user_selection()
# user = speckle.users[int(speckle.active_user)]
if len(user.streams) < 1:
col.label(text="No active stream.")
col.label(text="No active project")
else:
stream = user.streams[user.active_stream]
# user.active_stream = min(user.active_stream, len(user.streams) - 1)
@@ -183,14 +180,14 @@ class VIEW3D_PT_SpeckleActiveStream(bpy.types.Panel):
col.separator()
row = col.row()
row.prop(stream, "branch", text="")
row.operator("speckle.branch_copy_name", text="", icon="COPY_ID")
row.prop(stream, "branch", text="Model")
row.operator("speckle.model_copy_id", text="", icon="COPY_ID")
if len(stream.branches) > 0:
branch = stream.branches[int(stream.branch)]
row = col.row()
row.prop(branch, "commit", text="")
row.prop(branch, "commit", text="Version")
row.operator("speckle.commit_copy_id", text="", icon="COPY_ID")
if len(branch.commits) > 0:
@@ -213,7 +210,7 @@ class VIEW3D_PT_SpeckleActiveStream(bpy.types.Panel):
col.label(text=f"{commit.author_name} ({commit.author_id})")
col.label(text=commit.source_application)
else:
col.label(text="No branches found!")
col.label(text="No models found!")
col.separator()
@@ -225,7 +222,6 @@ class VIEW3D_PT_SpeckleActiveStream(bpy.types.Panel):
subcol = row.column()
subcol.operator("speckle.send_stream_objects", text="Send")
subcol.prop(speckle, "send_script", text="")
area.prop(stream, "query", text="Filter")
col.separator()
@@ -246,7 +242,7 @@ class VIEW3D_PT_SpeckleActiveStream(bpy.types.Panel):
area.separator()
col.separator()
col.operator("speckle.view_stream_data_api", text="Open Stream in Web")
col.operator("speckle.view_stream_data_api", text="Open Model in Web")
class VIEW3D_PT_SpeckleHelp(bpy.types.Panel):
@@ -256,7 +252,7 @@ class VIEW3D_PT_SpeckleHelp(bpy.types.Panel):
bl_space_type = "VIEW_3D"
bl_region_type = Region
bl_category = "Speckle"
bl_category = "Speckle (Legacy)"
bl_context = "objectmode"
bl_label = "Help"
+1 -1
View File
@@ -22,7 +22,7 @@ def get_iddata(base, uuid, name, obdata):
"""
This is taken from the import_3dm add-on:
https://github.com/jesterKing/import_3dm
# Copyright (c) 2018-2019 Nathan Letwory, Joel Putnam,
# Copyright (c) 2018-2019 Nathan Letwory, Joel Putnam,
Tom Svilans
Get an iddata. If an object with given uuid is found in
+2 -2
View File
@@ -6,7 +6,7 @@ def patch_installer(tag: str):
"""Patches the installer with the correct connector version and specklepy version"""
tag = tag.replace("\n", "")
iss_file = "speckle-sharp-ci-tools/blender.iss"
iss_path = Path(iss_file)
iss_path = Path(iss_file)
lines = iss_path.read_text().split("\n")
lines.insert(12, f'#define AppVersion "{tag.split("-")[0]}"')
lines.insert(13, f'#define AppInfoVersion "{tag}"')
@@ -17,4 +17,4 @@ def patch_installer(tag: str):
if __name__ == "__main__":
tag = sys.argv[1]
patch_installer(tag)
patch_installer(tag)
+3 -1
View File
@@ -1,6 +1,7 @@
import re
import sys
def patch_connector(tag):
"""Patches the connector version within the connector init file"""
bpy_file = "bpy_speckle/__init__.py"
@@ -9,7 +10,7 @@ def patch_connector(tag):
with open(bpy_file, "r") as file:
lines = file.readlines()
for (index, line) in enumerate(lines):
for index, line in enumerate(lines):
if '"version":' in line:
lines[index] = f' "version": ({tag[0]}, {tag[1]}, {tag[2]}),\n'
print(f"Patched connector version number in {bpy_file}")
@@ -18,6 +19,7 @@ def patch_connector(tag):
with open(bpy_file, "w") as file:
file.writelines(lines)
def main():
tag = sys.argv[1]
if not re.match(r"([0-9]+)\.([0-9]+)\.([0-9]+)", tag):
Generated
+1283 -750
View File
File diff suppressed because it is too large Load Diff
+33 -7
View File
@@ -4,21 +4,47 @@ version = "2.0.0"
description = "the Speckle 2.0 connector for Blender!"
authors = ["izzy lyseggen <izzy.lyseggen@gmail.com>", "Gergő Jedlicska <gergo@jedlicska.com>"]
license = "Apache-2.0"
package-mode = false
[tool.poetry.requires-plugins]
poetry-plugin-export = ">=1.8"
[tool.poetry.dependencies]
python = ">=3.8, <4.0.0"
specklepy = "^2.9.1"
python = ">=3.9.0, <4.0.0"
specklepy = "^2.23.0"
# [tool.poetry.group.local_specklepy.dependencies]
# specklepy = {path = "../specklepy", develop = true}
[tool.poetry.group.dev.dependencies]
numpy = "^1.23.5"
fake-bpy-module-latest = "^20221006"
black = "^22.10.0"
pylint = "^2.15.7"
ruff = "^0.0.166"
fake-bpy-module-latest = "^20241010"
black = "24.10.0"
isort = "^5.13.2"
pylint = "^3.3.2"
ruff = "^0.8.2"
[build-system]
requires = ["poetry-core>=1.0.0"]
build-backend = "poetry.core.masonry.api"
[tool.black]
exclude = '''
/(
\.eggs
| \.git
| \.hg
| \.mypy_cache
| \.tox
| \.venv
| _build
| buck-out
| build
| dist
)/
'''
include = '\.pyi?$'
line-length = 88
target-version = ["py39", "py310", "py311", "py312", "py313"]
[tool.isort]
profile = "black"