Every consumer of /wallpapers/*.jpg — SettingsPanel, VideoPlayback,
frameRenderer — was doing async IPC round trips, useEffect dances, and
Promise.all for a value that is a build-time constant per process. Each
consumer showed briefly-empty or briefly-404ing state on first paint
until the handler's reply resolved.
The asset base URL depends only on process.defaultApp and
process.resourcesPath / __dirname — all available in preload at
context-bridge time. Compute once there, expose as a sync string.
- preload.ts resolves baseDir (process.resourcesPath packaged,
<appRoot>/public unpackaged) and emits assetBaseUrl synchronously.
- get-asset-base-path IPC handler + main-process branching deleted.
- getAssetPath() is now sync. Returns string, not Promise<string>.
Throws AssetBaseUnavailableError (new) when electronAPI.assetBaseUrl
is missing — catastrophic preload failure, not silent 404.
- resolveImageWallpaperUrl() sync; same sync throw semantics.
- SettingsPanel: Promise.all + useState + useEffect collapse to one
useMemo. First paint has real URLs, no 18× ERR_FILE_NOT_FOUND, no
flicker.
- VideoPlayback: wallpaper-resolve useEffect collapses to useMemo.
- frameRenderer.setupBackground: drops the await.
- electronAPI type decls updated in both .d.ts files.
- 35 unit tests updated to reflect sync signature + new
AssetBaseUnavailableError contract.
Silent-fallback behavior from getAssetPath (returning /relative when
electronAPI failed) is gone. Renderers now surface preload failures
instead of rendering 404s.
Three independent defects plus one SSOT violation caused reported symptom
of image wallpapers rendering solid black in exported MP4/GIF while
appearing correctly in the editor preview.
Bug A — Dev-mode IPC handler returned <appPath>/public/assets/, but
wallpapers live at public/wallpapers/. No assets/ subdirectory exists in
source.
Bug B — FrameRenderer.setupBackground bypassed getAssetPath and did
window.location.origin + wallpaper, producing file:///wallpapers/*.jpg
404s in packaged Electron.
Bug C — setupBackground silently caught any background-load error and
filled black. Masked Bug B from the export pipeline; why the bug shipped.
Smell D — Asset layout asymmetric: public/wallpapers/ (dev) vs
resources/assets/wallpapers/ (packaged). assets/ subdirectory had no
other consumers.
Fixes:
- Unify asset layout. electron-builder extraResources now copies to
resources/wallpapers/ (no assets/). Main handler returns
<resourcesPath>/ packaged and <appPath>/public/ unpackaged. Same
convention in both modes: /wallpapers/x.jpg maps to <base>/wallpapers/x.jpg.
Nix package.nix mirror updated.
- New src/lib/wallpaper.ts module owns the wallpaper contract:
DEFAULT_WALLPAPER, classifyWallpaper (color/gradient/image), and
resolveImageWallpaperUrl (pure URL resolver, wraps getAssetPath).
BackgroundLoadError typed error for short-circuit detection.
- FrameRenderer.setupBackground uses the new helpers. Silent black
fallback removed; rethrows as BackgroundLoadError. Export pipeline
(VideoExporter + GifExporter) short-circuits encoder-retry loop on
BackgroundLoadError. VideoEditor catch site dispatches to translated
exportBackgroundLoadFailed toast.
- VideoPlayback editor preview consolidated onto the same helpers.
Three default-wallpaper path literals (useEditorHistory,
projectPersistence, VideoPlayback) collapsed onto DEFAULT_WALLPAPER.
- i18n: new errors.exportBackgroundLoadFailed key added to all seven
locales (en, zh-CN, zh-TW, es, fr, tr, ko-KR).
- Tests: 20 unit tests for wallpaper module (classifyWallpaper +
resolveImageWallpaperUrl branches + BackgroundLoadError).
videoExporter.browser.test.ts and gifExporter.browser.test.ts extended
with image-wallpaper happy path and BackgroundLoadError failure path.
Migration note: packaged users upgrading in place may retain an empty
resources/assets/ directory from the prior layout. Unreferenced at
runtime; cosmetic only. DMG/AppImage fresh installs get the new layout
directly.
- Added Japanese (ja-JP) translations for common, editor, dialogs, launch, settings, shortcuts, and timeline.
- Updated translations for existing locales (en, es, fr, ko-KR, tr, zh-CN, zh-TW) to include new keys for "showInFolder", "loadingVideo", "trim", and "speed".
- Refactored VideoEditor and timeline Item components to utilize localized strings for various user interface elements and notifications.
- Enhanced user experience by providing localized messages for project loading, exporting, and timeline actions.
- Remove trailing comma in SUPPORTED_LOCALES that caused Locale type to
include undefined, fixing all downstream type errors
- Remove unused webcamSizePreset from useMemo dependency array
- Use parsed.toString() instead of raw url in shell.openExternal per
Electron security best practice
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Both windows had alwaysOnTop but lacked setVisibleOnAllWorkspaces, so
they stayed pinned to the Space they were first opened on. Users moving
to a different virtual desktop would lose sight of the overlay.
Calls setVisibleOnAllWorkspaces(true, { visibleOnFullScreen: true })
on macOS only — no-op on Windows/Linux so cross-platform behaviour is
unchanged.
1. Validate URL scheme in open-external-url handler
- Prevent opening file:// or other dangerous schemes via shell.openExternal
- Only allow http:, https:, and mailto: protocols
2. Fix latest video detection using mtime instead of lexicographic sort
- Lexicographic sort gives wrong results (e.g. recording-9 > recording-10)
- Now sorts by file modification time for reliable latest-file detection
3. Add null guard for AudioData.format in cloneWithTimestamp
- Replace non-null assertion (!) with proper validation
- Throws descriptive error if format is unexpectedly null
4. Prevent encodeQueue counter underflow in VideoExporter
- Use Math.max(0, ...) to prevent negative queue count
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Add useCameraDevices hook to enumerate video input devices
- Update useScreenRecorder to support webcamDeviceId selection
- Add device selector UI above HUD bar (mic + webcam, hover-to-expand)
- All selectors and HUD bar are absolute-positioned to prevent layout shifts
- Increase HUD window to 600x200px to accommodate device panels
- Add unit tests for useCameraDevices hook