In the cleanup PR, we added the `Data` and `Actions` type, but we
already had a `Actions` type so had to rename it to something. Chose
`Command` but this is now inconsistent with the rest of the codebase.
Instead, let's revert that change and use these shorthands:
- `Data` -> `_Data`
- `Actions` -> `_Actions`
- `Commands` -> `Actions`
- `CommandTypes` -> `ActionTypes`
The `_` prefix is a little bit strange, but it is a private type and not
exposed so fine for now.
* sort React imports
* improve type signature of the `useEvent` hook
* use more correct `useIsoMorphicEffect` check in `useEvent`
* refactor `useCallback` to cleaner `useEvent`
* convert `const` to `let`
Just for consistency..
* cleanup `Tabs` code
Created explicit functions that can be called from child components
instead of calling `dispatch` directly. Introduced a `useData` and
`useActions` hook to make child components easier.
The seperation of `useData` allows us to pass down props directly
instead of going via the `useReducer` hook and dispatching actions to
make values up to date.
* cleanup `Combobox` code
* cleanup `RadioGroup` code
* refactor `VisuallyHidden` to `Hidden` component
This new component will also make sure that it is visually hidden to
sighted users. However, it contains a few more features that are going
to be useful in other places as well. These features include:
1. Make visually hidden to sighted users (default)
2. Hide from assistive technology via `features={Features.Hidden}`
(will add `display: none;`)
3. Hide from assistive technology but make the element focusable via
`features={Features.Focusable}` (will add `aria-hidden="true"`)
* add `useEvent` hook
This will behave the same (roughly) as the new to be released `useEvent`
hook in React 18.X
This hook allows you to have a stable function that can "see" the latest
data it is using. We already had this concept using:
```js
let handleX = useLatestValue(() => {
// ...
})
```
But this returned a stable ref so you had to call `handleX.current()`.
This new hook is a bit nicer to work with but doesn't change much in the
end.
* add `useTabDirection` hook
This keeps track of the direction people are tabbing in. This returns a
ref so no re-renders happen because of this hook.
* add `useWatch` hook
This is similar to the `useEffect` hook, but only executes if values are
_actually_ changing... 😒
* add `microTask` util
* refactor `useFocusTrap` hook to `FocusTrap` component
Using a component directly allows us to simplify the focus trap logic
itself. Instead of intercepting the <kbd>Tab</kbd> keydown event and
figuring out the correct element to focus, we will now add 2 "guard"
buttons (hence why we require a component now). These buttons will
receive focus and if they do, redirect the focus to the first/last
element inside the focus trap.
The sweet part is that all the tabs in between those buttons will now be
handled natively by the browser. No need to find the first non disabled,
non hidden with correct tabIndex element!
* refactor the `Dialog` component to use the `FocusTrap` component
Also added a hidden button so that we know the correct "main" tree of
the application. Before this we were assuming the previous active
element which will still be correct in most cases but we don't have
access to that anymore since the logic is encapsulated inside the
FocusTrap component.
* ensure `<Portal />` properly cleans up
We make sure that the Portal is cleaning up its `element` properly.
We also make sure to call the `target.appendChild(element)`
conditionally because I ran into a super annoying bug where a focused
element got blurred because I believe that this re-mounts the element
instead of 'moving' it or just ignoring it, if it already is in the
correct spot.
* refactor: use `useEvent` instead of `useLatestValue`
Not really necessary, just cleaner.
* update changelog
* add explicit `multiple` prop to the `Combobox`
This allows you to set the value to a **tuple** in `single-value` mode,
which was not possible before the `multiple` prop was introduced,
because then it resulted in `multi-value` mode instead of `single-value`
mode.
* add explicit `multiple` prop to the `Listbox`
This allows you to set the value to a **tuple** in `single-value` mode,
which was not possible before the `multiple` prop was introduced,
because then it resulted in `multi-value` mode instead of `single-value`
mode.
* update changelog
* update playground to use `multiple` prop
* bump dev dependencies to React 18
* setup Jest to include `IS_REACT_ACT_ENVIRONMENT`
* prefer `useId` from React 18 if it exists
In React 16 & 17, where `useId` doesn't exist, we will fallback to our
implementation we have been using up until now.
The `useId` exposed by React 18, ensures stable references even in SSR
environments.
* update expected events
React 18 now uses the proper events:
- `blur` -> `focusout`
- `focus` -> `focusin`
* ensure to wait a bit longer
This is a bit unfortunate, but since React 18 now does an extra
unmount/remount in `StrictMode` to ensure that your code is
ConcurrentMode ready, it takes a bit longer to settle what the DOM sees.
That said, this is a temporary "hack". We are going to experiment with
using tools like Puppeteer/Playwright to run our tests in an actual
browser instead to eliminate all the weird details that we have to keep
in mind.
* prefer `.focus()` over `fireEvent.focus(el)`
* abstract `microTask` polyfill code
* prefer our `focus(el)` function over `el.focus()`
Internally we would still use `el.focus()`, but this allows us to have
more control over that `focus` function.
* add React 18 to the React Playground
* improve hooks for React 18
- Improving the cleanup of useEffect hooks
- useIsoMorphicEffect instead of normal useEffect, so that we can use
useLayoutEffect to be a bit quicker.
* improve disposables
- This allows us to add event listeners on a node, and get automatic
cleanup once `dispose` gets called.
- We also return all the `d.add` calls, so that we can cleanup specific
parts only instead of everything or nothing.
* reimplement the Transition component to be React 18 ready
* wait an additional frame for everything to settle
* update playground examples
* suppressConsoleLogs for RadioGroup components
* update changelog
* keep the `to` classes for a smoother transition
In the next transition we will remove _all_ classes provided and re-add
the once we need.
---
Some extra special thanks:
- Thanks @silvenon for your initial work on the `transition` events in #926
- Thanks @thecrypticace for doing late-night debugging sessions
Co-authored-by: =?UTF-8?q?Matija=20Marohni=C4=87?= <matija.marohnic@gmail.com>
Co-authored-by: Jordan Pittman <jordan@cryptica.me>
* implement `backspace` behaviour in tests
* add `Delete` Key
* implement `nullable` mode on Combobox in single value mode
If you pass a `nullable` prop to the Combobox, then it's possible to
unset the Combobox value by setting it to `null`.
This is triggered by removing all text from the input which will reset
the value itself as well.
* update changelog
* improve rendering of hidden form fields
* add `attemptSubmit` helper
This will allow us to _try_ and submit a form based on any element you
pass it. It will try and lookup the current form and if it is
submittable it will attempt to submit it.
Instead of submitting the form directly, we try to follow the native
browser support where it looks for the first `input[type=submit]`,
`input[type=image]`, `button` or `button[type=submit]`, then it clicks
it.
This allows you to disable your submit button, or have an `onClick` that
does an `event.preventDefault()` just like the native form in a browser
would do.
* ensure we can submit a form from a closed Combobox
When the Combobox is closed, then the `Enter` keydown event will be
ignored and thus not use `event.preventDefault()`.
With recent changes where we always have an active option, it means that
you will always be able to select an option.
If we have no option at all (some edge case) or when the combobox is
closed, then the `Enter` keydown event will just bubble, allowing you to
submit a form.
Fixes: #1282
This is a continuation of a PR ([#1176](https://github.com/tailwindlabs/headlessui/pull/1176)) provided by Alexander, so wanted to include
them as a co-author because of their initial work.
Co-authored-by: Alexander Lyon <arlyon@me.com>
* ensure we can submit a form from a RadioGroup
* ensure we can submit a form from a Switch
* simplify / refactor form playground example
* update changelog
Co-authored-by: Alexander Lyon <arlyon@me.com>
* fix double arrow down requirement
If the `activeOptionIndex` is set to `null`, then we default to the very
first non-disabled option. This data is _not_ stored in state because if
you as the user go to a specific option, then start searching then we
will maintain the active option. This means that we have to **update**
the `activeOptionIndex` when options are moving around.
While making the first option the active one, we can't store that in
state directly otherwise the very first option becomes the active one.
If we then inject combobox options _before_ the current one then all of
a sudden your active option would jump around a bit.
We don't want this jumping to happen, we want the very first option to
be the one that's active no matter which option it is.
Since this is not stored in state, our keydown handler was a bit borked.
Internally it thinks we are still at `activeOptionIndex === null`
therefore pressing arrow down would move us to `activeOptionIndex ===
0`. To go to the second option, we can press down again which would move
us to `activeOptionIndex === 1`. The only issue is that visually we were
already at `0`.
This fixes that by making sure that if we have `activeOptionIndex ===
null` that we fallback to the very first non disabled option _before_ we
execute the `goToOption()` code.
### Before:
**Open combobox**, `activeOptionIndex === null`
| Combobox |
| ----------------------- |
| **Option A** _(active)_ |
| Option B |
| Option C |
**Arrow Down**, `activeOptionIndex === 0`
| Combobox |
| ----------------------- |
| **Option A** _(active)_ |
| Option B |
| Option C |
**Arrow Down**, `activeOptionIndex === 1`
| Combobox |
| ----------------------- |
| Option A |
| **Option B** _(active)_ |
| Option C |
### After:
**Open combobox**, `activeOptionIndex === null`
| Combobox |
| ----------------------- |
| **Option A** _(active)_ |
| Option B |
| Option C |
**Arrow Down**, `activeOptionIndex === 1`
| Combobox |
| ----------------------- |
| Option A |
| **Option B** _(active)_ |
| Option C |
* update changelog
* ensure that the first option is always active
This will ensure that the first non-disabled option is the active one if
no other active options exist. This means that any time you search for
something that the first result is the active one and you can just press
<kbd>Enter</kbd> to activate the option.
However, there are a few rules that we have to take into account:
- If you just open the Combobox, and there is a `selected`
Combobox.Option, then we can't make the first option the active one.
The first selected Combobox.Option has precedence over this one. This
is important and rather tricky because Combobox.Option's register
themselves at some point (later) in time.
- If you already have an active option, then that option should stay
active. If it changes position, then the activeOptionIndex is adjusted
to account for that.
- If you "mouse leave" an option, then no option should be active. It
will be re-enabled the moment you start typing OR if you re-open the
Combobox. Otherwise, it can happen that you are at the bottom of the
list, mouse leave, and we scroll all the way back up to make the first
item the active one which is not good for UX reasons.
* filter list based on query in the playground
* update changelog
* rename inconsistent `passThroughProps` and `passthroughProps` to more
concise `incomingProps`
This is going to make a bit more sense in the next commits of this
branch, hold on!
* split props into `propsWeControl` and `propsTheyControl`
This will allow us to merge the props with a bit more control. Instead
of overriding every prop from the user' props with our props, we can now
merge event listeners.
* update `render` API to accept `propsWeControl` and `propsTheyControl`
* improve the merge logic
This will essentially do the exact same thing we were doing before:
```js
let props = { ...propsTheyControl, ...propsWeControl }
```
But instead of overriding everything, we will merge the event listener
related props like `onClick`, `onKeyDown`, ...
* fix typo in tests
* simplify naming
- Rename `propsWeControl` to `ourProps`
- Rename `propsTheyControl` to `theirProps`
* update changelog
* update tests to expose bug in React implementation
* fix incorrect `active` state on mouseLeave
The React code had a bug in the Listbox and Combobox components where it
incorrectly made the first selected value the active value.
The first selected option should be the active option when you open the
listbox. However when you already had the component in an `open` state,
hovered over a non-selected item and them left the option by moving it
to the body then the first selected option became the active one again.
This made sense because we used a `useEffect` in each option to make it
the active one if it was also selected. Since every component
re-renders, code got called and the bug arises.
Now, instead we moved the logic to make it the active option to the
reducer logic. We will check it when we register an option and doesn't
have an active option index yet or when we open the Listbox/Combobox.
This should also solve the strange scrolling behaviour where the options
scroll up if you have more options than you display.
* update changelog
* First attempt at a multi-listbox
* implement `multiple` mode on Listbox
* add multiple Listbox example to playground
* implement `multiple` mode on Combobox
* make sure groupContext is not undefined or null
On vercel, getting a strange issue like `TypeError: undefined is not an
object (evaluating 'r.resolveTarget')` which doesn't happen locally or
once published. Would expect it to be `null` since we default to `null`.
Hopefully this fixes things.
* bump all the dependencies
* make sure that `@types/react` use set to the correct version
`@types/react-dom` hardcoded the `@types/react` to version `16.14.21`
instead of using the latest `16.14.24` resulting in type mismatches.
*cries in inconsistency*
* update changelog
* add multiple Combobox example to playground
* refactor Combobox, use actions
* use combobox data
This is a first step in refactoring everything where we use dedicated
actions and data instead of accessing the reducer state directly.
It also allows us to get rid of mutations in render where we updated
some values in render directly which is not ideal.
Co-authored-by: pvanliefland <pierre.vanliefland@gmail.com>
* remove raw `document.getElementById` calls
When we introduced the `forwardRef` for all components, we also made
sure that internal `ref`s were used to keep track of the actual DOM
node.
This code prefers the `internalXXRef` refs in favor of the
`document.getElementById` calls. This is way more React-ish, and also
fixes a few issues:
- Potential performance improvements (no need to re-query the DOM, since
we already have a reference to the DOM node). Note: this is a *guess*,
I didn't measure this.
- It could be that the element is rendered in another `document`, the
correct would involve something like
`someDOMNode.ownerDocument.getElementById(...)` but that should not be
necessary anymore now.
* make Disclosure implementation between React & Vue consistent
* use a similar convention for DOM refs to other components
* update changelog
* implement `objetToFormEntries` functionality
If we are working with more complex data structures then we have to
encode those data structures into a syntax that the HTML can understand.
This means that we have to use `<input type="hidden" name="..." value="...">` syntax.
To convert a simple array we can use the following syntax:
```js
// Assuming we have a `name` of `person`
let input = ['Alice', 'Bob', 'Charlie']
```
Results in:
```html
<input type="hidden" name="person[]" value="Alice" />
<input type="hidden" name="person[]" value="Bob" />
<input type="hidden" name="person[]" value="Charlie" />
```
Note: the additional `[]` in the name attribute.
---
A more complex object (even deeply nested) can be encoded like this:
```js
// Assuming we have a `name` of `person`
let input = {
id: 1,
name: {
first: 'Jane',
last: 'Doe'
}
}
```
Results in:
```html
<input type="hidden" name="person[id]" value="1" />
<input type="hidden" name="person[name][first]" value="Jane" />
<input type="hidden" name="person[name][last]" value="Doe" />
```
* implement VisuallyHidden component
* implement and export some extra helper utilities
* implement form element for Switch
* implement form element for Combobox
* implement form element for RadioGroup
* implement form element for Listbox
* add combined forms example to the playground
* update changelog
* enable support for iterators
* ensure to compile dom iterables
* remove unused imports
* adjust active {item,option} index
We had various ordering issues, and now we properly sort all the notes
which is awesome. However, there is this case where we still use the
`activeOptionIndex` / `activeItemIndex` from _before_ the sort happens.
Now we will ensure that this is properly adjusted when performing the
sort of the items.
In addition, we will also properly adjust these values when
`registering` and `unregistering` items, not only when performing
actions.
* update changelog
* improve outside click support
We used to use `pointerdown`, but some older devices with iOS 12 didn't
have support for that. Instead we used `mousedown`. But now it turns out
that some devices only properly use `pointerdown` and not the `mousedown` event.
Instead, we will listen to both, but make sure to only handle the event
once.
* update changelog
* ensure proper sort order
We already fixed a bug in the past where the order of DOM nodes wasn't
stored in the correct order when performing operations (e.g.: using your
keyboard to go to the next option).
We fixed this by ensuring that when we register/unregister an
option/item, that we sorted the list properly. This worked fine, until
we introduced the Combobox components. This is because items in a
Combobox are continuously filtered and because of that moved around.
Moving a DOM node to a new position _doesn't_ require a full
unmount/remount. This means that the sort gets messed up and the order
is wrong when moving around again.
To fix this, we will always perform a sort when performing actions. This
could have performance drawbacks, but the alternative is to re-sort when
the component gets updated. The bad part is that you can update a
component via many ways (like changes on the parent), in those
scenario's you probably don't care to properly re-order the internal
list. Instead we do it while performing an action (`goToOption` / `goToItem`).
To make things a bit more efficient, instead of querying the DOM all the
time using `document.querySelectorAll`, we will keep track of the
underlying DOM node instead. This does increase memory usage a bit but I
think that this is a fine trade-off.
Performance wise this could also be a bottleneck to perform the sorting
if you have a lot of data. But this problem already exists today,
therefore I consider this a complete new problem instead to solve. Maybe
we don't solve it in Headless UI itself, but figure out a way to make it
composable with existing virtualization libraries.
* update changelog
* disable scroll when hover list item
* change API a bit
* fix scroll into view
For keyboard only for Combobox, Listbox and Menu for both React and Vue.
* update changelog
Co-authored-by: yuta-ike <38308823+yuta-ike@users.noreply.github.com>
* forward ref to all components
* fix playground pages
This isn't a perfect fix of course. But the TypeScript changes required
to do it properly are a bit bigger and require more work.
Having this ready is a good step forward.
* update changelog
* trigger scrollIntoView effect when position changes
This is important otherwise it could happen that the current active item
is still the active item even if we inserted X items before the current
one. This will result in the active item being out of the current
viewport. To fix this, we will also make sure to trigger the effect if
the position of the active item changes.
* update changelog
* bubble Escape event even if `Combobox.Options` is not rendered at all
If you use `<Combobox.Options static />` it means that you are in
control of rendering and in that case we also bubble the `Escape`
because you are in control of it.
However, if you do something like this:
```js
{filteredList.length > 0 && (
<Combobox.Options static>
...
</Combobox.Options>
)}
```
Then whenever the `filteredList` is empty, the Combobox.Options are not
rendered at all which means that we can't look at the `static` prop. To
fix this, we also bubble the `Escape` event if we don't have a
`Combobox.Options` at all so that the above example works as expected.
* update changelog
* ensure combobox option gets activated on hover (while static)
* rename combobox test file
* remove leftover `horizontal` prop
* remove unnecessary handleLeave calls
These are implemented on the `Combobox.Option` instead of the
`Combobox.Options`. This allows you to have additional visual padding
between `Combobox.Options` and `Combobox.Option` and if you hover over
that area then the option becomes inactive.
If we implement it on the `Combobox.Options` instead then this isn't
_that_ easy to do. We can do it by checking the target and whether or
not it is inside a headlessui-combobox-option. This would only have a
single listener instead of `N` listeners though. Potential improvements!
* implement `hold` in favor of `latestActiveOption`
* update changelog
* Allow Escape to bubble when options is static
You’ve taken control of the open/close state yourself in which case this should be allowed to be handled by other event handlers
Co-authored-by: Jordan Pittman <jordan@cryptica.me>
* Add combobox to Vue playground
* Update input props
* Wire up input event for changes
This fires changes whenever you type, not just on blur
* Fix playground
* Don't fire input event when pressing escape
The input event is only supposed to fire when the .value of the input changes. Pressing escape doesn't change the value of the input directly so it shouldn't fire.
* Add latest active option render prop
* Add missing active option props to Vue version
* cleanup
* Move test
* Fix error
* Add latest active option to Vue version
* Tweak active option to not re-render
* Remove refocusing on outside mousedown
* Update tests
* Forward refs on combobox to children
* Cleanup code a bit
* Fix lint problems on commit
* Fix typescript issues
* Update changelog
* rename `ComboboxState` to `comboboxState` for consistency
* ensure all elements between `role: listbox` and `role: option` are marked as `role: none`
* add test to demonstrate the `role: none`
* use esbuild for React instead of tsdx
* remove tsdx from Vue
* use consistent names
* add jest and prettier
* update scripts
* ignore some folders for prettier
* run lint script instead of tsdx lint
* run prettier en-masse
This has a few changes because of the new prettier version.
* bump typescript to latest version
* make typescript happy
* cleanup playground package.json
* make esbuild a dev dependency
* make scripts consistent
* fix husky hooks
* add dedicated watch script
* add `yarn playground-react` and `yarn react-playground` (alias)
This will make sure to run a watcher for the actual @headlessui/react
package, and start a development server in the playground-react package.
* ignore formatting in the .next folder
* run prettier on playground-react package
* setup playground-vue
Still not 100% working, but getting there!
* add playground aliases in @headlessui/vue and @headlessui/react
This allows you to run `yarn react playground` or `yarn vue playground`
from the root.
* add `clean` script
* move examples folder in playground-vue to root
* ensure new lines for consistency in scripts
* fix typescript issue
* fix typescript issues in playgrounds
* make sure to run prettier on everything it can
* run prettier on all files
* improve error output
If you minify the code, then it could happen that the errors are a bit
obscure. This will hardcode the component name to improve errors.
* add the `prettier-plugin-tailwindcss` plugin, party!
* update changelog
* start of combobox
* start with a copy of the Listbox
* WIP
* Add Vue Combobox
* Update Vue version of combobox
* Update tests
* Fix typescript errors in combobox test
* Fix input label
The spec says that the combobox itself is labelled directly by the associated label. The button can however be labelled by the label or itself.
* Add active descendant to combobox/input
* Add listbox role to comobox options
Right now the option list *is* just a listbox. If we were to allow other types in the future this will need to be changable
* Update tests
* move React playground to dedicated package
* add react playground script to root
* ensure we only open/close the combobox when necessary
* ensure export order is correct
* remove leftover pages directory from React package
* Only add aria controls when combobox is open
* add missing next commands
* make typescript happy
* build @headlessui/react before building playground-react
* add empty public folder
This makes vercel happy
* wip
* Add todo
* Update tests
Still more updates to do but some are blocked on implementation
* change default combobox example slightly
* ensure that we sync the input with new state
When the <Combobox value={...} /> changes, then the input should change
as well.
* only sync the value with the input in a single spot
* WIP: object value to string
* WIP
* WIP
* WIP groups
* Add static search filtering to combobox
* Move mouse leave event to combobox
* Fix use in fragments
* Update
* WIP
* make all tests pass for the combobox in React
* remove unnecessary playground item
* remove listbox wip
* only fire change event on inputs
Potentially we also have to do this for all kinds of form inputs. But
this will do for now.
* disable combobox vue tests
* Fix vue typescript errors
* Vue tests WIP
* improve combobox playgrounds a tiny bit
* ensure to lookup the correct value
* make sure that we are using a div instead of a Fragment
* expose `activeItem`
This will be similar to `yourData[activeIndex]`, but in this case the
active option's data. Can probably rename this if necessary!
* Update comments
* Port react tests to Vue
* Vue tests WIP
* WIP
* Rename activeItem to activeOption
* Move display value to input
* Update playgrounds
* Remove static filtering
* Add tests for display value
* WIP Vue Tests
* WIP
* unfocus suite
* Cleanup react accessibility assertions code
* Vue WIP
* Cleanup errors in react interactions test utils
* Update vue implementation
closer :D
* Fix searching
* Update
* Add display value stubs
* Update tests
* move `<Combobox onSearch={} />` to `<Combobox.Input onChange={} />`
* use `useLatestValue` hook
* make `onChange` explicitly required
* remove unused variables
* move `<Combobox @search="" />` to `<ComboboxInput @change="" />`
* use correct event
* use `let` for consistency
* remove unnecessary hidden check
* implement displayValue for Vue
* update playground to reflect changes
* make sure that the activeOptionIndex stays correct
* update changelog
Co-authored-by: Jordan Pittman <jordan@cryptica.me>