This PR fixes an issue where clicking on an interactive element _inside_
of a `<Label>` component should work as expected.
For example, if you have this situation:
```html
<label for="tac">
<input id="tac" type="checkbox" name="terms-and-conditions" />
I agree to the <a href="terms-and-conditions.html">Terms and Conditions</a>
</label>
```
Clicking on the `<a href="#">` inside the label should _not_ check the
checkbox, but should open the link instead.
Fixes: #3658
This PR fixes an issue where the `<Label>` component didn't open the
`<input type="file">` when clicking it.
For native elements, the `Label` component already renders a native
`<label>` behind the scenes. Some native elements like `<input
type="checkbox">` immediately change the state of the element whereas
some other elements don't such as `<select></select>` you just get the
focus.
However, `<input type="file">` should also immediately open the file
picker when clicking the label and this was not the case. This PR fixes
that.
Since we are already using a native `<label>` _and_ linking the
`<label>` with its `<input type="file">` performing a `.click()` is
allowed.
Fixes: #3680
## Test plan
You can play with it here:
https://headlessui-react-git-fix-issue-3680-tailwindlabs.vercel.app/combinations/form
This video shows how it behaves now:
https://github.com/user-attachments/assets/26467f83-d91d-4a79-98f9-dd91214ea037
This PR adds a new quick trigger feature to the `Menu`. Not sure what
the best
name for this is, but essentially this is the behavior:
Recently we made sure that the `Menu` opens on `mousedown` (not just
`click`).
This means that we can perform the following quick action:
1. `mousedown` on the `MenuButton` — this will open the `Menu`
2. Without releasing the mouse button yet, move your mouse over one of
the `MenuItem`s — this will highlight the currently active `MenuItem`.
3. Release the mouse button — this will invoke the currently active
`MenuItem` and close the `Menu`.
This now means that you can perform actions very quickly.
What this PR doesn't do yet is if you have a scrollable list, then it
won't scroll up or down when you reach the ends of the list. For this we
would need to introduce some new elements. The native Menu items on
macOS show a little placeholder arrow. If you put your cursor in that
area, it starts scrolling:
<img width="489" alt="image"
src="https://github.com/user-attachments/assets/e3a90d5a-daa7-4711-9e19-050578be3e02"
/>
## Test plan
1. Everything still works as expected
2. Quick release has been added:
- Listbox:
https://headlessui-react-git-feat-quick-trigger-tailwindlabs.vercel.app/listbox/listbox-with-pure-tailwind
- Menu:
https://headlessui-react-git-feat-quick-trigger-tailwindlabs.vercel.app/menu/menu
- Combobox:
https://headlessui-react-git-feat-quick-trigger-tailwindlabs.vercel.app/combobox/combobox-countries
This PR improves the performance of the `Combobox` component. This is a
similar implementation as:
- https://github.com/tailwindlabs/headlessui/pull/3685
- https://github.com/tailwindlabs/headlessui/pull/3688
Before this PR, the `Combobox` component is built in a way where all the
state lives in the `Combobox` itself. If state changes, everything
re-renders and re-computes the necessary derived state.
However, if you have a 1000 items, then every time the active item
changes, all 1000 items have to re-render.
To solve this, we can move the state outside of the `Combobox`
component, and "subscribe" to state changes using the `useSlice` hook
introduced in https://github.com/tailwindlabs/headlessui/pull/3684.
This will allow us to subscribe to a slice of the state, and only
re-render if the computed slice actually changes.
If the active item changes, only 3 things will happen:
1. The `ComboboxOptions` will re-render and have an updated
`aria-activedescendant`
2. The `ComboboxOption` that _was_ active, will re-render and the
`data-focus` attribute wil be removed.
3. The `ComboboxOption` that is now active, will re-render and the
`data-focus` attribute wil be added.
The `Combobox` component already has a `virtual` option if you want to
render many many more items. This is a bit of a different model where
all the options are passed in via an array instead of rendering all
`ComboboxOption` components immediately.
Because of this, I didn't want to batch the registration of the options
as part of this PR (similar to what we do in the `Menu` and `Listbox`)
because it behaves differently compared to what mode you are using
(virtual or not). Since not all components will be rendered, batching
the registration until everything is registered doesn't really make
sense in the general case. However, it does make sense in non-virtual
mode. But because of this difference, I didn't want to implement this as
part of this PR and increase the complexity of the PR even more.
Instead I will follow up with more PRs with more improvements. But the
key improvement of looking at the slice of the data is what makes the
biggest impact. This also means that we can do another release once this
is merged.
Last but not least, recently we fixed a bug where the `Combobox` in
`virtual` mode could crash if you search for an item that doesn't exist.
To solve it, we implemented a workaround in:
- https://github.com/tailwindlabs/headlessui/pull/3678
Which used a double `requestAnimationFrame` to delay the scrolling to
the item. While this solved this issue, this also caused visual flicker
when holding down your arrow keys.
I also fixed it in this PR by introducing `patch-package` and work
around the issue in the `@tanstack/virtual-core` package itself.
More info: 96f4da70b16d5cf259643
Before:
https://github.com/user-attachments/assets/132520d3-b4d6-42f9-9152-57427de20639
After:
https://github.com/user-attachments/assets/41f198fe-9326-42d1-a09f-077b60a9f65d
## Test plan
1. All tests still pass
2. Tested this in the browser with a 1000 items. In the videos below the
only thing I'm doing is holding down the `ArrowDown` key.
Before:
https://github.com/user-attachments/assets/945692a3-96e6-4ac7-bee0-36a1fd89172b
After:
https://github.com/user-attachments/assets/98a151d0-16cc-4823-811c-fcee0019937a
This PR fixes an issue where the scroll locking logic was incorrectly
re-enabled in Dialogs if you were using a `Transition` component or a
`transition` prop _and_ you had nested components with the `transition`
prop (or a nested `TransitionChild` component) _and_ the parent
transition finishes before any of its children.
To visualize this, it would happen in this situation:
```tsx
<Dialog transition> /* No transition classes */
<DialogBackdrop transition className="duration-500" />
<DialogPanel transition className="duration-200" />
</DialogPanel>
</Dialog>
```
With the `transition` prop, internally these components would render a
wrapper `Transition` component.
The `Dialog` will look at the open/closed state provided by the
`Transition` component to know whether to unmount its children or not.
The `Dialog` component also has some internal hooks to make it behave as
a dialog. One of those hooks is the `useScrollLock` hook. This hook will
be enabled if the `Dialog` is open and disabled when it's closed.
If you are using the `Transition` component or the `transition` prop,
then we have to make sure that the `useScrollLock` gets disabled
immediate, and not wait until the transition completes. This is done by
looking at the `Closing` state. The reason for this is that disabling
the `useScrollLock` also means that we restore the scroll position. But
if you in the meantime navigate to a different page which also changes
the scroll position, then we would restore the scroll position on a
totally different page.
We already had this logic setup, but the problem is that the `Closing`
state was incorrectly derived from the transition state. That state was
only looking at the current component (in the example above, the
`Dialog` component) but not at any of the child components.
Since the `Dialog` didn't have any transitions itself, the `Closing`
state was only briefly there.
If there is no `Closing` state, then the `useScrollLock` is looking at
the `open` state of the `Dialog`. Because other child components were
still transitioning, the `Dialog` was still in an open state. This
actually **re-enabled** the `useScrollLock` hook. Because from the
`Dialog`s perspective no transitions were happening anymore.
Eventually the transitions of all the children completed causing the
`Transition` and thus the `Dialog` to unmount. This in turn caused the
`useScrollLock` hook to also clean up and restore the scroll position.
But as you might have guessed, now this second time, it's restoring
_after_ the transition is done.
Luckily, the fix is simple. Make sure that the `Closing` state also
keeps the full hierarchy into account and not only the state of the
current element.
I'm not 100% sure this is the right fix but it _does_ fix keyboard
navigation in listbox and menu when using strict mode.
Basically the same items/options are being registered more than once and
that causes the arrow up/down logic to only advance on every other
keypress.
In a previous PR, we already batched registering options. This PR also
batches unregistering options to make the closing behavior smoother when
there are a lot of items rendered.
This is a small behavioral change, but this PR will change when the
`Menu` and `Listbox` components open.
This PR will now open the `Menu` and `Listbox` components on `mousedown`
instead of `click`. This will make it feel more responsive and faster to
the user.
This is also how macOS for example opens menu-like components on the OS
level. This is also how the native `<select>` (at least on macOS) works.
This PR improves the performance of the `Listbox` component.
Before this PR, the `Listbox` component is built in a way where all the
state lives in the `Listbox` itself. If state changes, everything
re-renders and re-computes the necessary derived state.
However, if you have a 1000 options, then every time the active option
changes, all 1000 options have to re-render.
To solve this, we can move the state outside of the `Listbox` component,
and "subscribe" to state changes using the `useSlice` hook introduced in
https://github.com/tailwindlabs/headlessui/pull/3684.
This will allow us to subscribe to a slice of the state, and only
re-render if the computed slice actually changes.
If the active option changes, only 3 things will happen:
1. The `ListboxOptions` will re-render and have an updated
`aria-activedescendant`
2. The `ListboxOption` that _was_ active, will re-render and the
`data-focus` attribute wil be removed.
3. The `ListboxOption` that is now active, will re-render and the
`data-focus` attribute wil be added.
Another improvement is that in order to make sure that your arrow keys
go to the correct option, we need to sort the DOM nodes and make sure
that we go to the correct option when using arrow up and down. This
sorting was happening every time a new `ListboxOption` was registered.
Luckily, once an array is sorted, you don't have to do a lot, but you
still have to loop over `n` options which is not ideal.
This PR will now delay the sorting until all `ListboxOption`s are
registered.
On that note, we also batch the `RegisterOption` so we can perform a
single update instead of `n` updates. We use a microTask for the
batching (so if you only are registering a single option, you don't have
to wait compared to a `setTimeout` or a `requestAnimationFrame`).
## Test plan
1. All tests still pass
2. Tested this in the browser with a 2000 options. In the videos below
the only thing I'm doing is holding down the `ArrowDown` key.
Before:
https://github.com/user-attachments/assets/a2850c84-57f6-428a-aa51-e6f83d2aee97
After:
https://github.com/user-attachments/assets/157c6e99-5da8-4d72-87c6-a5e34f122531
This PR improves the performance of the `Menu` component.
Before this PR, the `Menu` component is built in a way where all the
state lives in the `Menu` itself. If state changes, everything
re-renders and re-computes the necessary derived state.
However, if you have a 1000 items, then every time the active item
changes, all 1000 items have to re-render.
To solve this, we can move the state outside of the `Menu` component,
and "subscribe" to state changes using the `useSlice` hook introduced in
https://github.com/tailwindlabs/headlessui/pull/3684.
This will allow us to subscribe to a slice of the state, and only
re-render if the computed slice actually changes.
If the active item changes, only 3 things will happen:
1. The `MenuItems` will re-render and have an updated
`aria-activedescendant`
2. The `MenuItem` that _was_ active, will re-render and the `data-focus`
attribute wil be removed.
3. The `MenuItem` that is now active, will re-render and the
`data-focus` attribute wil be added.
Another improvement is that in order to make sure that your arrow keys
go to the correct item, we need to sort the DOM nodes and make sure that
we go to the correct item when using arrow up and down. This sorting was
happening every time a new `MenuItem` was registered.
Luckily, once an array is sorted, you don't have to do a lot, but you
still have to loop over `n` items which is not ideal.
This PR will now delay the sorting until all `MenuItem`s are registered.
On that note, we also batch the `RegisterItem` so we can perform a
single update instead of `n` updates. We use a microTask for the
batching (so if you only are registering a single item, you don't have
to wait compared to a `setTimeout` or a `requestAnimationFrame`).
## Test plan
1. All tests still pass
2. Tested this in the browser with a 1000 items. In the videos below the
only thing I'm doing is holding down the `ArrowDown` key.
Before:
https://github.com/user-attachments/assets/513b02c1-fc69-47f3-a97e-c56d44dd585a
After:
https://github.com/user-attachments/assets/266236a0-b64a-4322-9a54-ead7fb62191f
This PR is just a chore to prepare for future performance optimizations.
Essentially I want to improve the performance of the `Menu`, `Listbox`
and `Combobox` components but I want to do it in separate PRs such that
reverting the improvements can be done if needed.
This PR just sets up a `Machine` for state machines, and adds some
helpers such as a `useSlice` to calculate parts of the state machine.
Component using the `useSlice` will only re-render _if_ the slice
changes.
So apart from adding a library (`useSyncExternalStoreWithSelector`) and
adding some setup code. Nothing in this PR changes the behavior of the
components.
This PR adds the `invalid` prop to the `Combobox` component. This will
also expose the `invalid` value as a render prop to the `Combobox.Input`
and `Combobox.Button` components.
It will also expose the `data-invalid` attribute on these components
when the `invalid` prop is set to `true`.
```tsx
<Combobox invalid>
<Combobox.Input />
<Combobox.Button />
</Combobox>
```
Without `invalid` prop:
<img width="916" alt="image"
src="https://github.com/user-attachments/assets/2c199691-7b29-450f-89a5-4b84e6704c6a"
/>
With invalid prop:
<img width="913" alt="image"
src="https://github.com/user-attachments/assets/4bdde518-39b3-4998-b353-604a818a3c99"
/>
Notice the `data-invalid` prop on the `<input>` and the `<button>`.
This PR allows you to pass a `tabIndex` to the `<RadioGroup>` component
and it will internally pass it down to the correct `<Radio />` or
`<RadioGroupOption>` component.
The reason we do it this way is because only a single radio should be
focusable (moving between radios can be done via the arrow keys instead
of the tab key).
This PR fixes an issue with the `aria-invalid` attributes on some form
elements.
In theory this shouldn't matter and behaves the same as other
attributes. MDN also mentions that any other value than the known set of
values will be treated as `true`.
However, some tools, including the Accessibility tab in Google Chrome
will complain because we set it to `aria-invalid=""`.
We already used `'true'` for `aria-checked` as well, so this change
makes it more consistent.
It will also make sure that `aria-invalid:flex` in Tailwind CSS works as
expected because this compiles to:
```css
.aria-invalid\:flex {
&[aria-invalid="true"] {
display: flex;
}
}
```
Which means that the current implementation didn't work in this case
either.
Fixes: #3623
This PR improves the internal `<Portal>` component by allowing to pass
in a custom `ownerDocument`.
This fixes an issue if you do something like this:
```ts
import { Menu, MenuButton, MenuItem, MenuItems } from '@headlessui/react'
import { useState } from 'react'
import { createPortal } from 'react-dom'
export default function App() {
let [target, setTarget] = useState(null)
return (
<div className="grid min-h-full place-content-center">
<iframe
ref={(iframe) => {
if (!iframe) return
if (target) return
let el = iframe.contentDocument.createElement('div')
iframe.contentDocument.body.appendChild(el)
setTarget(el)
}}
className="h-[50px] w-[75px] border-black bg-white"
>
{target && createPortal(<MenuExample />, target)}
</iframe>
</div>
)
}
function MenuExample() {
return (
<Menu>
<MenuButton>Open</MenuButton>
<MenuItems
anchor="bottom"
className="flex min-w-[var(--button-width)] flex-col bg-white shadow"
>
<MenuItem>
<a className="block data-[focus]:bg-blue-100" href="/settings">
Settings
</a>
</MenuItem>
<MenuItem>
<a className="block data-[focus]:bg-blue-100" href="/support">
Support
</a>
</MenuItem>
<MenuItem>
<a className="block data-[focus]:bg-blue-100" href="/license">
License
</a>
</MenuItem>
</MenuItems>
</Menu>
)
}
```
---
Here is a little reproduction video. The `<Menu/>` you see is rendered
in an `<iframe>`, the goal is that `<MenuItems/>` _also_ render inside
of the `<iframe>`.
In the video below we start with the fix where you can see that the
items are inside the iframe (and unstyled because I didn't load any
styles). The second part of the video is the before, where you can see
that the `<MenuItems/>` escape the `<iframe>` and are styled. That's not
what we want.
https://github.com/user-attachments/assets/2da7627e-7846-4c4d-bb14-278f80a03cd8
This PR fixes an issue where `@headlessui/react` was not compatible with
React 19.
We made sure that accessing `ref`s is safe and works in React 18 and
React 19. We also made sure to include React 19 as a valid version in
the peer dependencies. For now, we also allowed the RC versions of React
and React DOM.
This PR fixes an issue where a `Maximum update depth exceeded` error
occurs if you use `as={Fragment}` in the `ListboxOptions` component.
This PR also includes a refactor to make sure this exact issue cannot
happen anymore in other components.
Fixes: #3507
The global JSX type is deprecated in React 18.3 and removed in React 19
RC. This PR changes the code to use the supported React.JSX syntax
instead.
PS. Would you accept a similar PR for 1.x? I personally haven't upgraded
all my projects yet.
This PR is a different approach compared to #3487.
Instead of checking whether we are in a test environment (specifically
in a Jest environment), I think we can just get rid of the check
entirely and use the virtualizer in all environments.
This will remove an unnecessary check for `process` being available and
gets rid of `process` entirely. It also fixes an issue that #3487 tries
to solve where `process` is available, but `process.env` is not.
Closes: #3487
This PR fixes an issue where in some environments where `HTMLElement` is
not
available (on the server) and AG Grid is used, we crashed.
This happens because the `HTMLElement` is polyfilled to an empty object.
This means that the `typeof HTMLElement !== 'undefined'` check passed,
but the `v instanceof HTMLElement` translated to `v instanceof {}` which
is invalid and resulted in a crash...
This PR solves it by checking for exactly what we need, in this case
whether the `outerHTML` property is available.
Alternatively, we could use `return v?.outerHTML ?? v`, but not sure if
that's always safe to do.
Fixes: #3471
In some environments `Element` won't be available, which is needed for
the `Element.prototype.getAnimations` polyfill. If `Element` is not
available at all, it means that we are not in a browser so we don't need
the polyfill.
Fixes: #3490
Using @headlessui close methods/types in a project with
eslint-typescript currently causes "UnboundMethod" errors because we're
using class member syntax to define the functions.
I tweaked the declarations here to use arrow syntax in few places. The
behavior should be unchanged, but we are no longer implying the
existence of a "this"
This PR fixes an issue where a maximum update depth exceeded error was
thrown when using `as={Fragment}` on button related components.
The issue here is that the `ref` on a element would re-fire every render
_if_ the a function was used _and_ the function is a new function (aka
not a stable function).
This resulted in the `ref` being called with the DOM element, then
`null`, then the DOM element, then `null`, and so on.
To solve this, we have to make sure that the `ref` is always a stable
reference.
Fixes: #3476Fixes: #3439
Recently we made improvements to the `Transition` component and internal
`useTransition` hook. We now use the `Element.prototype.getAnimations`
API to know whether or not all transitions are done.
This API has been available in browsers since 2020, however jsdom
doesn't have support for this. This results in a lot of failing tests
where users rely on jsdom (e.g. inside of Jest or Vitest).
In a perfect world, jsdom is not used because it's not a real browser
and there is a lot you need to workaround to even mimic a real browser.
I understand that just switching to real browser tests (using Playwright
for example) is not an easy task that can be done easily.
Even our tests still rely on jsdom…
So to make the development experience better, we polyfill the
`Element.prototype.getAnimations` API only in tests
(`process.env.NODE_ENV === 'test'`) and show a warning in the console on
how to proceed.
The polyfill we ship simply returns an empty array for
`node.getAnimations()`. This means that it will be _enough_ for most
tests to pass. The exception is if you are actually relying on
`transition-duration` and `transition-delay` CSS properties.
The warning you will get looks like this:
``````
Headless UI has polyfilled `Element.prototype.getAnimations` for your tests.
Please install a proper polyfill e.g. `jsdom-testing-mocks`, to silence these warnings.
Example usage:
```js
import { mockAnimationsApi } from 'jsdom-testing-mocks'
mockAnimationsApi()
```
``````
Fixes: #3470Fixes: #3469Fixes: #3468
This PR fixes an issue where React hooks were called unconditionally>
The `PopoverButton` and `DisclosureButton` act as a `CloseButton` when
used inside of a panel. We conditionally handled the `ref` when it's
inside a panel. To ensure that the callback is stable, the conditionally
used function was wrapped in a `useEvent(…)` hook.
This seemed to be ok (even though we break the rules of hooks) because a
button can only be in a panel or not be in a panel, but it can't switch
during the lifetime of the button. Aka, the rules of hooks are not
broken because all code paths lead to the same hooks being called.
```ts
<Disclosure defaultOpen>
<DisclosureButton>Open</DisclosureButton>
<DisclosurePanel>
<DisclosureButton>Close</DisclosureButton>
</DisclosurePanel>
<Disclosure>
```
But... it can be called conditionally, because the way we know whether
we are in a panel relies on a state value which comes from context and
is populated by a `useEffect(…)` hook.
The reason we didn't catch this in the `Disclosure` component, is
because all the state is stable and known by the time the
`DisclosurePanel` opens. But if you use the `defaultOpen` prop, the
`DisclosurePanel` is already open and then the state is not ready yet
(because we have to wait for the `useEffect(…)` hook).
Long story short, moved the `isWithinPanel` check inside the
`useEvent(…)` hook that holds the stable function which means that we
don't call this hook unconditionally anymore.
This PR fixes an issue where the `ListboxOptions` component was
incorrectly marked as `inert`.
We only mark the other elements on the page as `inert` once the
`Listbox` is in a visible state. The issue is that the
`data.optionsElement` (a reference to the DOM node) was not populated
with the actual DOM node yet at the time the `useInertOthers(…)` hook
was applied.
Due to the usage of `useEvent(…)`, instead of `useCallback(…)` the
internal `useEffect(…)` hook didn't re-run because the `allowed`
function was already stable.
With this fix, the `allowed` function will change whenever its
dependencies change.
Fixes: #3464
We recently landed a fix for `Popover`s not closing correctly when using
the `transition` prop (#3448). Once this fix was published, some users
still ran into issues using Firefox on Windows (see:
https://github.com/tailwindlabs/tailwindui-issues/issues/1625).
One fun thing I discovered is that transitions somehow behave
differently based on where they are triggered from (?). What I mean by
this is that holding down the <kbd>space</kbd> key on the button does
properly open/close the `Popover`. But if you rapidly click the button,
the `Popover` will eventually get stuck.
> Note: when testing this, I made sure that the handling of the `space`
key (in a `keydown` handler) and the clicking of the mouse (handled in a
`click` handler) called the exact same code. It still happened.
The debugging continues…
One thing I noticed is that when the `Popover` gets stuck, it meant that
a transition didn't properly complete.
The current implementation of the internal `useTransition(…)` hook has
to wait for all the transitions to finish. This is done using a
`waitForTransition(…)` helper. This helper sets up some event listeners
(`transitionstart`, `transitionend`, …) and waits for them to fire.
This seems to be unreliable on Firefox for some unknown reason.
I knew the code for waiting for transitions wasn't ideal, so I wanted to
see if using the native `node.getAnimations()` simplifies this and makes
it work in general.
Lo and behold, it did! 🎉
This now has multiple benefits:
1. It works as expected on Firefox
2. The code is much much simpler
3. Uses native features
The `getAnimations(…)` function is supported in all modern browsers
(since 2020). At the time it was too early to rely on it, but right now
it should be safe to use.
Fixes: https://github.com/tailwindlabs/tailwindui-issues/issues/1625
This PR fixes a bug where the components don't always properly close
when using the `transition` prop on those components.
The issue here is that the internal `useTransition(…)` hook relies on a
DOM node. Whenever the DOM node changes, we need to re-run the
`useTransition(…)`. This is why we store the DOM element in state
instead of relying on a `useRef(…)`.
Let's say you have a `Popover` component, then the structure looks like
this:
```ts
<Popover>
<PopoverButton>Show</PopoverButton>
<PopoverPanel>Contents</PopoverPanel>
</Popover>
```
We store a DOM reference to the button and the panel in state, and the
state lives in the `Popover` component. The reason we do that is so that
the button can reference the panel and the panel can reference the
button. This is needed for some `aria-*` attributes for example:
```ts
<PopoverButton aria-controls={panelElement.id}>
```
For the transitions, we set some state to make sure that the panel is
visible or hidden, then we wait for transitions to finish by listening
to transition related events on the DOM node directly.
If you now say, "hey panel, please re-render because you have to become
visible/hidden" then the component re-renders, the panel DOM node
(stored in the `Popover` component) eventually updates and then the
`useTransition(…)` hooks receives the new value (either the DOM node or
null when the leave transition is complete).
The problem here is the round trip that it first has to go to the root
`<Popover/>` component, re-render everything and provide the new DOM
node to the `useTransition(…)` hook.
The solution? Local state so that the panel can re-render on its own and
doesn't require the round trip via the parent.
Fixes: https://github.com/tailwindlabs/headlessui/issues/3438
Fixes: https://github.com/tailwindlabs/headlessui/issues/3437
Fixes: https://github.com/tailwindlabs/tailwindui-issues/issues/1625
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Co-authored-by: Jonathan Reinink <jonathan@reinink.ca>