Convert projects to netstandard2.0 and net6.0.
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@@ -1,36 +0,0 @@
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using System.Reflection;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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// General Information about an assembly is controlled through the following
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// set of attributes. Change these attribute values to modify the information
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// associated with an assembly.
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[assembly: AssemblyTitle("Triangle.Rendering")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("")]
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[assembly: AssemblyProduct("Triangle.Rendering")]
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[assembly: AssemblyCopyright("Copyright © 2014")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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// Setting ComVisible to false makes the types in this assembly not visible
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// to COM components. If you need to access a type in this assembly from
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// COM, set the ComVisible attribute to true on that type.
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[assembly: ComVisible(false)]
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// The following GUID is for the ID of the typelib if this project is exposed to COM
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[assembly: Guid("14f2491b-ee62-41e4-ab93-206540302ece")]
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// Version information for an assembly consists of the following four values:
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//
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// Major Version
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// Minor Version
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// Build Number
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// Revision
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//
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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("1.0.0.0")]
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[assembly: AssemblyFileVersion("1.0.0.0")]
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@@ -1,98 +1,17 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{41022E0E-BD0F-439E-BC3A-AABB1B43471B}</ProjectGuid>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<TargetFramework>net6.0-windows</TargetFramework>
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<UseWindowsForms>true</UseWindowsForms>
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<OutDir>$(SolutionDir)bin\$(Configuration)</OutDir>
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<RootNamespace>TriangleNet.Rendering</RootNamespace>
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<AssemblyName>Triangle.Rendering</AssemblyName>
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<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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<SccProjectName>SAK</SccProjectName>
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<SccLocalPath>SAK</SccLocalPath>
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<SccAuxPath>SAK</SccAuxPath>
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<SccProvider>SAK</SccProvider>
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<TargetFrameworkProfile>Client</TargetFrameworkProfile>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<Platforms>AnyCPU;x64</Platforms>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="System" />
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<Reference Include="System.Core" />
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<Reference Include="System.Drawing" />
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<Reference Include="System.Windows.Forms" />
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<ProjectReference Include="..\Triangle\Triangle.csproj" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="BoundingBox.cs" />
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<Compile Include="Buffer\BufferBase.cs" />
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<Compile Include="Buffer\ColorBuffer.cs" />
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<Compile Include="Buffer\IBuffer.cs" />
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<Compile Include="Buffer\IndexBuffer.cs" />
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<Compile Include="Buffer\VertexBuffer.cs" />
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<Compile Include="ColorManager.cs" />
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<Compile Include="ExtensionMethods.cs" />
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<Compile Include="GDI\FunctionRenderer.cs" />
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<Compile Include="GDI\ImageRenderer.cs" />
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<Compile Include="GDI\LayerRenderer.cs" />
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<Compile Include="GDI\MeshRenderer.cs" />
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<Compile Include="GDI\Native\GradientFillMode.cs" />
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<Compile Include="GDI\Native\GradientRect.cs" />
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<Compile Include="GDI\Native\GradientTriangle.cs" />
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<Compile Include="GDI\Native\NativeMethods.cs" />
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<Compile Include="GDI\Native\TriVertex.cs" />
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<Compile Include="GDI\RenderControl.cs">
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<SubType>Component</SubType>
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</Compile>
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<Compile Include="IRenderContext.cs" />
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<Compile Include="IRenderControl.cs" />
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<Compile Include="IRenderer.cs" />
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<Compile Include="IRenderLayer.cs" />
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<Compile Include="Projection.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="RenderContext.cs" />
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<Compile Include="RenderLayer.cs" />
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<Compile Include="RenderManager.cs" />
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<Compile Include="Text\EdgeIterator.cs" />
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<Compile Include="Text\EpsDocument.cs" />
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<Compile Include="Text\EpsImage.cs" />
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<Compile Include="Text\FormattingStreamWriter.cs" />
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<Compile Include="Text\PageSize.cs" />
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<Compile Include="Text\SvgImage.cs" />
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<Compile Include="Util\BufferHelper.cs" />
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<Compile Include="Util\ColorMap.cs" />
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<Compile Include="Util\ReflectionHelper.cs" />
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</ItemGroup>
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<ItemGroup />
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<ItemGroup>
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<ProjectReference Include="..\Triangle\Triangle.csproj">
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<Project>{f7907a0a-b75f-400b-9e78-bfad00db4d6b}</Project>
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<Name>Triangle</Name>
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</ProjectReference>
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>
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-->
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</Project>
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</Project>
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